This fast and terrible bloon combines all abilities of every other bloon. You'll have to best them sooner or later. They are noticed by their black coloring.
~ "Dark Dirigible Titan" Quest description
What is a DDT Bloon you may ask? Like a MOAB crossed with a Pink, Camo, Black and Lead Bloon. In all the bad ways.
~ Round 90 Pre-Round Comment in BTD 6

The Dark Dirigible Titan, commonly also known and abbreviated as the D.D.T, is a MOAB-Class Bloon that appears in Bloons Monkey City, Bloons Monkey City Mobile, and appears in Bloons Tower Defense 6, alongside their Fortified variant in Bloons Tower Defense 6. It has the appearance of a dark-gray blimp with various black and transparent patches, which resemble its abilities. The D.D.T. has the properties of the Lead, Black, Pink, and Camo Bloon. It also releases 4 Camo Regrowth Ceramic Bloons in Bloons Tower Defense 6 after taking 400 damage. In Bloons Monkey City, D.D.T.s release 6 Camo Regrowth Ceramic Bloons after taking 300 damage. D.D.T.s first appear in Round 90 in Bloons Tower Defense 6. In the Flash version of Bloons Monkey City, D.D.T.s can be sent or researched for Monkey v Monkey through the Armored Stealth Silo. The combination of immunities makes a D.D.T. difficult to damage, as most of the popular anti-M.O.A.B. towers need Monkey Village support to overcome the D.D.T.'s superior abilities. It has 318 layers in Bloons Monkey City. On top of this, in Bloons Tower Defense 6, it can appear in a Fortified form which first appears in Round 99, doubling its health and making it even stronger. D.D.T.s appear in large groups which can be problematic as they could skim through an improper defense.



In BMC, It has the exact same immunities as in BTD6 and BATTD (note: the speeds are slightly different in BMC then later games such as BTD6 and BATTD)


The only method to make virtually every upgrade damage DDTs is to use Monkey Intelligence Bureau, presuming the tower already can hit MOAB-class bloons directly. However, some forms of bloon-popping grants, such as Acidic Mixture Dip or Level 4+ Gwendolin, also allow DDTs to be damaged, though both will not grant bombs to damage DDTs.

Some upgrades, such as the Spectre or the projectiles of an Apache Dartship, have projectiles that can pop normal Leads and normal Blacks with two types of separate projectile forms, usually of darts and bombs. However, DDTs cannot be damaged by darts or bombs without special upgrades.

However, most abilities that can hit MOAB-class bloons can affect DDTs, provided that the tower with the ability has camo detection of some sort. This includes projectiles that normally wouldn't normally hurt DDTs, with the most significant example being that all bomb-based abilities are capable of hurting DDTs without support.

Besides towers that cannot affect MOAB-class, the following towers cannot damage DDTs independently, provided they are given Camo detection (or if the DDT is decamoized):

This section is incomplete. You can help by expanding it.
  • Most sharp projectiles:
    • Darts (except Sky Shredder), including 0/3/0 Robo Monkey.
    • Arrows (except Crossbow Master arrows, since Level 7+ Quincy's explosive arrows cannot damage DDTs)
    • Tacks without Hot Shots (except for The Tack Zone)
    • Spikes without White Hot Spikes and subsequent upgrades
    • Grapes without Hot Shot
    • Wizard Monkey's main bolt (except Arcane Spike and Archmage)
    • Brambles
    • Shrapnel
  • Most non-ability explosives:
    • Bomb Shooters (except MOAB Assassin ability and MOAB Eliminator ability, Bloon Impact, and Bloon Crush)
    • Spiked Mine and Super Mines (?) explosions
    • Ballistic Missiles (?)
  • Most towers with combinations of sharp projectiles and explosive projectiles:
  • Certain abilities:
    • All dart-based abilities
    • Brambles
    • Both of Quincy's abilities
    • Benjamin's Syphon Funding ability




In Bloons Monkey City, the D.D.T. contains 6 Camo Regen Ceramic Bloons, which contain 12 Camo Regen Rainbow Bloons, which contains 24 Camo Regen Zebra Bloons, which contain 48 Camo Regen Black and White Bloons. Those contain 96 Camo Regen Pinks, Yellows, Greens, Blues, and finally, Reds. In total the D.D.T. contains a total of 570 Bloons (571, including itself). In the case of Bloons Tower Defense 6, the D.D.T. contains 4 Camo Regen Ceramic Bloons, which contain 8 Camo Regen Rainbow Bloons, which contain 16 Camo Regen Zebra Bloons, which contain 32 Camo Regen Black and White Bloons. Those contain 64 Camo Regen Pinks, Yellows Greens, Blues, and finally, Reds. In total the D.D.T contains 320 bloons (321, including itself). The D.D.T. is extremely dangerous, and it should not be fought until a strong defense is well prepared. D.D.T.s are also the only MOAB-Class Bloons to have standard bloon abilities such as Camo.


Two DDTs in Bloons Monkey City Mobile, one is stuck in a Bloonchipper (Notice that the DDT stuck in the bloonchipper seems to be cut in half.)

D.D.T. vs Z.O.M.G.Edit

Bloons Monkey CityEdit

There is some debate regarding whether or not the D.D.T. is actually stronger than the Z.O.M.G. Technically, it is stronger than a Z.O.M.G. because towers set to prioritize "strong" bloons will shoot D.D.T.'s before Z.O.M.G.'s if both are within range. However, the Z.O.M.G. is stronger in hitpoints than the D.D.T., but the D.D.T. has more abilities than the Z.O.M.G. (although can be taken down by most abilities, but the Z.O.M.G. is immune and resistant to most abilities like M.O.A.B. Take-Down). Essentially, what the Z.O.M.G. lacks in abilities it makes up for by using brute strength and resilience and what the D.D.T. lacks in strength it makes up for by hybridizing abilities and immunities. It is worth noting that Z.O.M.G.s appear on (most) D.D.T. tiles as well, so it is important to prepare for both.

All the 4 health stages of the DDT in BMC Mobile. Notice how the last health stage doesn't appear damaged.


It is also debatable whether the D.D.T. is actually stronger than the Z.O.M.G. Technically, it is not stronger, as the Z.O.M.G. is targeted first before the D.D.T, with one of the most easily identifiable examples being the interaction between the Pirate Lord and the Z.O.M.G.s and D.D.T.s (i.e. the Pirate Lord will target the Z.O.M.G. before targeting the D.D.T.). Also, the Z.O.M.G. is stronger due to the Bomb Blitz description and can destroy D.D.T.s but not Z.O.M.G.s. D.D.T.s also contain only 4 ceramic bloons in BTD6, while the number of bloons from a Z.O.M.G. can easily overwhelm defenses even if all the MOAB-class layers are popped. The D.D.T. may not be much of a problem until later freeplay rounds, where their speed and health increase due to ramping. As the round number increases, beyond 500, D.D.T.s could outrun other bloons before other towers could attack it in time.


Main article: Dark Dirigible Titan (D.D.T.)/Strategies



  • D.D.T.s can come on Round 19. ($1080+/$1188+ in Grassy Pass and $1000+/$1100+ in Bloon Dunes.)
  • Despite that the Pre-Round Comment on Round 90 says that the D.D.T. has the properties of a Pink Bloon, the D.D.T. is actually slower than the Pink Bloon; in reality, it's slightly faster than a Ceramic Bloon but slower than a Purple Bloon.
  • Technically, the outer layer is harder to beat than a Z.O.M.G.'s, because although the Z.O.M.G. has 4000 health compared to the D.D.T.'s 300 (Blimp health is reduced in Bloons Monkey City), the D.D.T. has the abilities of a Black, Lead Bloon and Camo Bloon and moves nearly 20 times faster than the Z.O.M.G., or as fast as a Pink Bloon, making it an extremely fast bloon.
  • This makes D.D.T. tiles a bit harder than Z.O.M.G. ones, as they are come in groups of three and spaced. However, this might suit M.O.A.B. Maulers.
  • A single Z.O.M.G. can be beaten with 6 M.O.A.B. Maulers in a 2/3 Village and a 3/2 Ice Tower, but 3 D.D.T.s require more (around 12, or 6 with Monkey Boost).
  • It is one of the five Bloons in the series to release more than four children (the others are the Bloom Bloon in Bloons 2, the B.A.D. in Bloons TD6, and MOABs and BFBs in Bloons Super Monkey).
    • However, the D.D.T. only releases four Camo Regrowth Ceramic Bloons in Bloons TD 6.
  • Although Ground Zero takes 1 hit to destroy a D.D.T., but won't pop the children, MOAB Assassin and MOAB Takedown can fully pop it in 1 single hit.
    • However, D.D.T.s come often on groups, and Assassin/Takedown abilities can only destroy 1 D.D.T per ability, it's better to use Ground Zero, as infinite D.D.Ts can be popped, and it's likely for players to have towers that can defend against the Regen Camo Ceramics, though one can argue that selling and rebuying is a better choice.
  • D.D.T.s are prioritized over other bloons when a tower or ability aims at the strongest bloon within its range, despite having lower RBE than the B.F.B or the Z.O.M.G.
  • D.D.T.s can lose their Camo Property from Signal Flare, Cleansing Foam, Anti-Camo Dust and Submerge and Support. In BMC and BTD6 before update 2.0, it still appears to have the camo status on the blimp.
  • D.D.T.s come in groups of 3, 6, 9, etc. on the flash version of Bloons Monkey City.
    • In Monkey v Monkey attacks, groups of only 1 or 2 D.D.T.s can appear.
    • On the Mobile version, they usually come on their own, in couples, or very rarely grouped in 3.
  • In Bloons Monkey City Mobile, D.D.T.s can sometimes appear on non-D.D.T. tiles (namely Camo Craziness and Fast and Furious).
  • They do not appear in Contested Territory on Bloons Monkey City Mobile. They are replaced with mainly more ZOMGs.
  • D.D.T.s are the fastest MOAB-Class Bloon in the Bloons Tower Defense series.
  • D.D.T.s, similar to Z.O.M.Gs, are diamond-shaped and pointed rather than rounded like M.O.A.B.s and B.F.B.s.
  • D.D.T.s do not appear in M.O.A.B. Graveyard despite the fact that they are a M.O.A.B. Class Bloon.
    • This is most likely because they would come very quickly and rush thorugh the short map, leaving little time to deal with them.
  • D.D.T.s can be sent in Monkey v Monkey prior to the October 10, 2014 update. Moreover, the Armored Stealth Silo is required to send D.D.T.s to another player.
    • In Mobile such a building is not avaliable although there is a small chance D.D.T.s can spawn in some attacks including Z.O.M.G.s.
  • The name of a D.D.T. could be a reference to real life DDT, an extremely powerful pesticide which has been banned worldwide.
  • To be prepared, the player is mostly likely to encounter M.O.A.B.s and B.F.B.s. If the player has reached far enough, the player will encounter Z.O.M.G.s, with D.D.T.s as well.
  • It is one of the two M.O.A.B. Class Bloons with special abilities (the other being the Z.O.M.G. and B.A.D. which is immune to Monkey Pirates).
  • If a Bomb Shooter or Mortar Tower is in the range of a x/2 Monkey Village (or if the mortar has signal flare) hits a D.D.T, it will make the same noise Lead Bloons make when a tower can't pop them despite it not being the reason it can't damage it. This does not apply to the towers' respective left-sided 4th tier upgrades.
  • No tower in the game can cause damage to a D.D.T. without upgrades unless it is under the effect of an upgraded village.
  • Curiously, the D.D.T.'s final health stage in BMC Mobile depicts the metal that encircles the middle of the blimp no longer cracked, as the 3rd health stage had shown. The rip near the bottom is also fixed. It's as if the D.D.T. has regenerated itself (for aesthetic purposes only), foreshadowing its children's regenerative status.
  • The D.D.T. depicts the Christmas spoilers' blimp from the movie, Saving Santa except it doesn't have camo marks on the grey area.
  • In Contested Territory on the flash version of BMC, the D.D.T. is the most dangerous bloon after round 30. This is because M.O.A.B.-Class bloons increase not only in health, but also speed. without proper countermeasures, a round 100 D.D.T will run through most maps in just 3 seconds on average.
  • Despite having all bloon properties, the D.D.T. doesn’t have the health of a B.F.B., a Z.O.M.G. and a B.A.D, and its health is instead in between a M.O.A.B. and a B.F.B.
    • This is probably because the D.D.T. would be too difficult to pop if it had the health of a B.F.B./Z.O.M.G./B.A.D.
  • In Bloons Tower Defense 6, the D.D.T. does not gain the properties of the new Purple Bloon, meaning D.D.T.s no longer have all the properties of non-M.O.A.B. class bloons.
  • In Bloons Tower Defense 6 the D.D.T. can easily be dealt with through the use of the Monkey Sub's tier 5 ability, Pre-Emptive Strike as it launches a M.O.A.B. Assassin-esque missile towards it upon spawning, destroying the blimp layer instantly.
    • This does not work with Fortified D.D.T.s, as they have 800 health, allowing them to withstand the 700 damage from the Pre-Emptive Strike missiles.
  • Once it was ported to the main game in Bloons Tower Defense 6, it was nerfed slightly, spawning 4 Camo Regrowth Ceramics rather than the 6 it would spawn in BMC and BMCM, as well as being slower than a Purple Bloon.
  • In Bloons TD 6, the D.D.T. lacks propellers. Yet, it does have propellers in Bloons Monkey City and Bloons Adventure Time TD.
  • The D.D.T. in BTD6 has a Camo pattern which is nearly invisible, while in Bloons Adventure Time TD it doesn't appear to have any camo patterns on it visually. In both cases it still does have the camo properties.
  • In Bloons Tower Defense 6, large numbers of Fortified D.D.T.s appear in Round 263.
  • Compared To The M.O.A.B. , it is x3 Stronger (x6 stronger when fortified)

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