Tag: Source edit |
(hold up a second, I got the my stuff ready before you continue the other formatting stuffs) Tag: Source edit |
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|[[Dark Champion]]<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{Extra Damage|1 --> 2}}{{Extra Damage to Blimps|+2 --> +3}}<br />{{EffectKnockback|Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%}} |
|[[Dark Champion]]<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{Extra Damage|1 --> 2}}{{Extra Damage to Blimps|+2 --> +3}}<br />{{EffectKnockback|Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%}} |
||
|[[Legend of the Night]]<br />'''Dart:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{Extra Damage|2 --> 5}}{{Extra Damage to Blimps|+3}}<br />{{EffectKnockback|Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%}}<br />'''Portal:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{OnTrack|placed at exit(s)}}<br />{{Instakill|kills upon meet any exit}}{{InstakillMOAB|kills upon meet any exit}} |
|[[Legend of the Night]]<br />'''Dart:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{Extra Damage|2 --> 5}}{{Extra Damage to Blimps|+3}}<br />{{EffectKnockback|Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%}}<br />'''Portal:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{OnTrack|placed at exit(s)}}<br />{{Instakill|kills upon meet any exit}}{{InstakillMOAB|kills upon meet any exit}} |
||
+ | |} |
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+ | |||
+ | ====Ninja Monkey==== |
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+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;" |
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+ | |- |
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+ | ! scope="col" colspan="1" style="text-align:center;"|Tower |
||
+ | ! scope="col" colspan="4" style="text-align:center;"|Noteworthy Crosspathing Interaction(s) |
||
|- |
|- |
||
| colspan="5" |[[file:000-NinjaMonkey.png|x100px]]<br />[[Ninja Monkey]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}} |
| colspan="5" |[[file:000-NinjaMonkey.png|x100px]]<br />[[Ninja Monkey]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}} |
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|[[Sticky Bomb]]<br />''All from Flash Bomb plus:''<br />'''Sticky Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{EffectStickyBomb|Lasts for 3.0s, and auto-detonates after 3.0s, dealing 500 damage}} |
|[[Sticky Bomb]]<br />''All from Flash Bomb plus:''<br />'''Sticky Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{EffectStickyBomb|Lasts for 3.0s, and auto-detonates after 3.0s, dealing 500 damage}} |
||
|[[Master Bomber]]<br />''All from Caltrops plus:''<br />'''Flash Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}{{AoE}}<br />{{EffectStun|Stuns bloons for 1.0s}}{{EffectStunMOAB|Stuns blimp for 0.25s}}<br />'''Sticky Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{EffectStunMOAB|Stuns blimp for 1.0s}}{{EffectStickyBomb|Lasts for 3.0s, and auto-detonates after 3.0s, dealing 1000 damage}} |
|[[Master Bomber]]<br />''All from Caltrops plus:''<br />'''Flash Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}{{AoE}}<br />{{EffectStun|Stuns bloons for 1.0s}}{{EffectStunMOAB|Stuns blimp for 0.25s}}<br />'''Sticky Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{EffectStunMOAB|Stuns blimp for 1.0s}}{{EffectStickyBomb|Lasts for 3.0s, and auto-detonates after 3.0s, dealing 1000 damage}} |
||
+ | |} |
||
+ | |||
+ | ====Alchemist==== |
||
+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;" |
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|- |
|- |
||
| colspan="5" |[[file:000-Alchemist.png|x100px]]<br />[[Alchemist]]<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}} |
| colspan="5" |[[file:000-Alchemist.png|x100px]]<br />[[Alchemist]]<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}} |
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|[[Rubber to Gold]]<br />'''Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Pools:'''<br />{{TypeAcid}}<br />{{On-Track|lasts for up to 7.0s before disappearing}}{{Spawn|spawns on nearby track}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Goldify:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectGoldify|earns +$2 for bloons affected, soaks through non-blimp layers}} |
|[[Rubber to Gold]]<br />'''Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Pools:'''<br />{{TypeAcid}}<br />{{On-Track|lasts for up to 7.0s before disappearing}}{{Spawn|spawns on nearby track}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Goldify:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectGoldify|earns +$2 for bloons affected, soaks through non-blimp layers}} |
||
|[[Bloon Master Alchemist]]<br />'''Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Pools:'''<br />{{TypeAcid}}<br />{{On-Track|lasts for up to 7.0s before disappearing}}{{Spawn|spawns on nearby track}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Goldify:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectGoldify|earns +$2 for bloons affected, soaks through non-blimp layers}}<br />'''Shrink Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{Red Bloon Transform|transforms affected bloons permanently into Red Bloons}} |
|[[Bloon Master Alchemist]]<br />'''Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Pools:'''<br />{{TypeAcid}}<br />{{On-Track|lasts for up to 7.0s before disappearing}}{{Spawn|spawns on nearby track}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Goldify:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectGoldify|earns +$2 for bloons affected, soaks through non-blimp layers}}<br />'''Shrink Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{Red Bloon Transform|transforms affected bloons permanently into Red Bloons}} |
||
+ | |} |
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+ | |||
+ | ====Druid==== |
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+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;" |
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|- |
|- |
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| colspan="5" |[[file:000-Druid.png|x100px]]<br />[[Druid]]<br />{{TypeSharp}}<br />5x {{ShotgunSpray}}{{StraightAttack}} |
| colspan="5" |[[file:000-Druid.png|x100px]]<br />[[Druid]]<br />{{TypeSharp}}<br />5x {{ShotgunSpray}}{{StraightAttack}} |
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|[[Central Market]]<br />{{TypePassive}}<br />16 {{Spawn|auto-generates banana "projectiles"}} |
|[[Central Market]]<br />{{TypePassive}}<br />16 {{Spawn|auto-generates banana "projectiles"}} |
||
|[[Monkey Wall Street]]<br />{{TypePassive}}<br />16 {{Spawn|auto-generates banana "projectiles"}} |
|[[Monkey Wall Street]]<br />{{TypePassive}}<br />16 {{Spawn|auto-generates banana "projectiles"}} |
||
+ | |} |
||
+ | |||
+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;" |
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|- |
|- |
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| colspan="5" |[[file:000-SpikeFactory.png|x100px]]<br />[[Spike Factory]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 50s or 1 round, whichever comes first}}{{Lobbing}}{{Erratic|moves straight in any direction within its range, directed onto any nearby track}} |
| colspan="5" |[[file:000-SpikeFactory.png|x100px]]<br />[[Spike Factory]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 50s or 1 round, whichever comes first}}{{Lobbing}}{{Erratic|moves straight in any direction within its range, directed onto any nearby track}} |
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|[[Deadly Spikes]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 140s or 3 rounds, whichever comes first}}{{Lobbing}}{{Erratic|moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting}}<br />{{Extra Damage|1 --> 2}} |
|[[Deadly Spikes]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 140s or 3 rounds, whichever comes first}}{{Lobbing}}{{Erratic|moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting}}<br />{{Extra Damage|1 --> 2}} |
||
|[[Perma-Spike]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 300s or 4 rounds, whichever comes first}}{{Lobbing}}{{Erratic|moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting}}<br />{{Extra Damage|2 --> 10}} |
|[[Perma-Spike]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 300s or 4 rounds, whichever comes first}}{{Lobbing}}{{Erratic|moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting}}<br />{{Extra Damage|2 --> 10}} |
||
+ | |} |
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+ | |||
+ | ====Monkey Village==== |
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+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;" |
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|- |
|- |
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| colspan="5" |[[file:000-MonkeyVillage.png|x100px]]<br />[[Monkey Village]]<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}} |
| colspan="5" |[[file:000-MonkeyVillage.png|x100px]]<br />[[Monkey Village]]<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}} |
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|[[Monkey City]]<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}} |
|[[Monkey City]]<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}} |
||
|[[Monkeyopolis]]<br />'''Passive Range:'''<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}}<br />'''Crates:'''<br />{{TypePassive}}<br />1-10 {{SingleProjectile}}{{StraightAttack}}{{Erratic|moves straight in any direction within its range}} |
|[[Monkeyopolis]]<br />'''Passive Range:'''<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}}<br />'''Crates:'''<br />{{TypePassive}}<br />1-10 {{SingleProjectile}}{{StraightAttack}}{{Erratic|moves straight in any direction within its range}} |
||
+ | |} |
||
+ | |||
+ | ====Engineer Monkey==== |
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+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;" |
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|- |
|- |
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| colspan="5" |[[file:000-EngineerMonkey.png|x100px]]<br />[[Engineer Monkey]]<br />{{TypeSharp}}<br />{{SingleProjectile}}{{StraightAttack}} |
| colspan="5" |[[file:000-EngineerMonkey.png|x100px]]<br />[[Engineer Monkey]]<br />{{TypeSharp}}<br />{{SingleProjectile}}{{StraightAttack}} |
Revision as of 02:37, 26 January 2021
Under construction This page is currently under construction. Please bear with us while our editors improve the page. |
Damage Type is the type of damage a certain attack inflicts. There are 10 different types of non-passive damage type: Normal, Acid, Sharp, Explosion, Cold, Glacier, Shatter, Energy, Plasma, and Fire. Certain damage types can be granted lead-popping or camo detection, but all types can affect a different set of bloon types between: Black, White, Purple, Lead, and Frozen.
Quick Reference
Key
- Main Damage Types
- The following are arranged in order of priority from "strongest" to "weakest". Stronger types are prioritized over weaker types, specifically when crosspathed or buffed by other towers.
- Normal (Black, White, Lead, Purple, Frozen)
- Acid (Black, White, Lead, Purple, Frozen)
- Fire (Black, White, Lead, Frozen)
- Plasma (Black, White, Lead, Frozen)
- Explosion (White, Lead, Purple, Frozen)
- Shatter (Black, White, Purple, Frozen)
- Glacier (Black, Purple, Frozen)
- Energy (Black, White, Frozen)
- Sharp (Black, White, Purple)
- Cold (Black, Purple)
- Passive (does not attack)
- Popping
- Type of Attack
- Attack Style
- Attack Behavior
- Status Effects
- On-Bloon Effects
- Property-Stripping
- Slowdown and Knockback
Towers and Upgrades
Below is a list of damage types, special popping powers, attack style, attack behavior, and status effects applied to each attack. The only major statistic measured is damage to bloons, and this does not take into account extra attack speed, pierce, or range (see the Advanced Popology series for specific additional statistics of each upgrade in list form). The list of each towers' damage statistics are shown below:
- Note: This does not include specific descriptions of Tower Buffs or Income Generation, and will only merely mention their types of attack; please see their respective pages for a more specific guide on their respective mechanics. An attack is defined as a "tower's act of taking an effort to do something". If there is a noteworthy special crosspath interaction that is worthy to mention (more specifically: those that cause changes in damage type, projectile count, damage per projectile, status effects) it will be mentioned as a special case. For the sake of semi-completeness, any "attack" counts for the table.
- Any attack that deals damage directly or indirectly is considered an attack, and excludes purely income attacks, with exception of purely income-based abilities, and Farm and Monkeyopolis bananas/crates. Explanations are listed below.
- Passive buffs such as Village buffs, Carrier Flagship buffs, and Sub Commander buffs will be mentioned, although not mentioned in specific detail. All of them will be the Passive damage type. Assume passive buffs are only within range unless stated otherwise.
- Efforted buffs (i.e. Alch buffs and Overclock/Ultraboost buffs) count as "attacks", but again addressed in very minimal detail. Like passive buffs, all efforted buffs will be the Passive damage type. Assume efforted buffs are only within range unless stated otherwise. Self-buffs are not considered an attack unless it affects more than itself.
- Some but not all methods of specific income generation such as Farm bananas are considered "attacks" because they are actively done by the tower itself. All specifically money-generating abilities such as Jungle's Bounty, Supply Drop, and IMF Loan are all considered attacks, albeit passive ones, because they all take user-inputted effort to start the "attack". Auto-income generation methods such as end-of-round income (e.g. Merchantman, Monkey Wall Street) do not count, however, because they are not integrated into abilities. However, Trade Empire passive buff still counts, only because it possesses the Merchantmen damage buff, but the Central Market global passive buff does not because it's purely income-based.
- Please see the other tables to look for buffs or income generation. Additionally, assume the listed upgrades do not take into account crosspathing or sacrifices; please see their respective upgrade pages for information about special crosspathing benefits.
Primary Monkeys
Dart Monkey
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Dart Monkey |
None | |||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Sharp Shots |
Razor Sharp Shots |
Spike-O-Pult |
Juggernaut |
Ultra-Juggernaut Large Ball: Juggernaut 6x |
Quick Shots |
Very Quick Shots |
Triple Shot 3x |
Super Monkey Fan Club Main: 3x Super: Fanclub: |
Plasma Monkey Fan Club Main: 3x Super: Fanclub: |
Long Range Darts |
Enhanced Eyesight |
Crossbow |
Sharp Shooter Dart: Crit: |
Crossbow Master Crit: |
Boomerang Monkey
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Boomerang Monkey |
0-5-2 Perma Charge |
2-0-4 MOAB Press and 2-0-5 MOAB Domination |
5-0-2 Glaive Lord |
|
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Improved Rangs |
Glaives |
Glaive Ricochet |
M.O.A.R. Glaives |
Glaive Lord Boomerang: Orbital Glaive: |
Faster Throwing |
Faster Rangs |
Bionic Boomerang |
Turbo Charge Non-Ability: Ability: |
Perma Charge Non-Ability: Ability: |
Long Range Rangs |
Red Hot Rangs |
Kylie Boomerang |
MOAB Press Kylie: Knockback Kylie: |
MOAB Domination Kylie: Knockback Kylie: Explosion: |
Bomb Shooter
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Bomb Shooter |
4-2-0 Bloon Impact |
5-2-0 Bloon Crush |
||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Bigger Bombs |
Heavy Bombs |
Really Big Bombs |
Bloon Impact |
Bloon Crush |
Faster Reload |
Missile Launcher |
MOAB Mauler |
MOAB Assassin Explosion: Assassin: |
MOAB Eliminator Explosion: Assassin: |
Extra Range |
Frag Bombs Explosion: Fragments: 8x |
Cluster Bombs 1° Bomb: 2° Bombs: 8x |
Recursive Cluster 1° Bomb: 2° Bombs: 8x 3° Bombs: 8x |
Bomb Blitz 1° Bomb: 2° Bombs: 8x 3° Bombs: 8x Passive: |
Tack Shooter
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Tack Shooter 8x |
4-0-x and 5-0-x Tack Shooter |
|||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Faster Shooting 8x |
Even Faster Shooting 8x |
Hot Shots 8x |
Ring of Fire |
Inferno Ring Ring: Meteor: Meteor Explosion: |
Long Range Tacks 8x |
Super Range Tacks 8x |
Blade Shooter 8x |
Blade Maelstrom Main: 8x Ability: 2x |
Super Maelstrom Main: 8x Ability: 4x |
More Tacks 10x |
Even More Tacks 12x |
Tack Sprayer 16x |
Overdrive 16x |
The Tack Zone 32x |
Ice Monkey
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Ice Monkey |
1-4-0 Snowstorm and 1-5-0 Absolute Zero |
|||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Permafrost |
Metal Freeze |
Ice Shards Freeze: Shards: 3x |
Embrittlement Freeze: Shards: 3x |
Super Brittle Freeze: Shards: 3x |
Enhanced Freeze |
Deep Freeze |
Arctic Wind |
Snowstorm Blast: Storm:* |
Absolute Zero Blast: Storm: Storm buff: |
Larger Radius |
Re-Freeze |
Cryo Cannon |
Icicles Blast: Icicles: |
Icicle Impale Blast: Icicles: |
Glue Gunner
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Glue Gunner |
2-0-5 Super Glue |
2-x-x Glue |
||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Glue Soak |
Corrosive Glue |
Bloon Dissolver |
Bloon Liquefier |
The Bloon Solver 2x |
Bigger Globs |
Glue Splatter |
Glue Hose |
Glue Strike Gun: Strike: |
Glue Storm Gun: Strike: |
Stickier Glue |
Stronger Glue |
MOAB Glue |
Relentless Glue Gun: Track Blobs: |
Super Glue Gun: Track Blobs: |
Military Monkeys
Sniper Monkey
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Sniper Monkey |
1-2-0 Sniper |
2-2-0 Sniper |
3-2-0 Sniper |
4-2-0 Sniper |
5-2-0 Sniper |
4-2-0 Maim MOAB and 5-2-0 Cripple MOAB |
0-2-4 Full Auto Rifle, x-4-x Supply Drop, and their higher upgrades |
||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Full Metal Jacket |
Large Calibre |
Deadly Precision |
Maim MOAB |
Cripple MOAB |
Night Vision Goggles |
Shrapnel Shot Bullet: Shrapnel: |
Bouncing Bullet Bullet: Shrapnel: |
Supply Drop Bullet: Shrapnel: Crate: |
Elite Sniper Bullet: Shrapnel: Crate: Sniper Buff: |
Fast Firing |
Even Faster Firing |
Semi-Automatic |
Full Auto Rifle |
Elite Defender |
Monkey Sub
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Monkey Sub |
4-2-0 Reactor and 5-2-0 Energizer |
2-3-0 Ballistic Missile |
||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Longer Range |
Advanced Intel |
Submerge and Support Dart: Submerge: |
Bloontonium Reactor Dart: Submerge: Reactor Buff: |
Energizer Dart: Submerge: Reactor Buff: Energizer Buff: |
Barbed Darts |
Heat-Tipped Darts |
Ballistic Missile Dart: Missile: |
First Strike Capability Dart: Missile: Strike Hit: Strike Explosion: |
Pre-Emptive Strike Dart: Missile: Strike Hit: Strike Explosion: Pre-Emptive: |
Twin Guns |
Airburst Darts Main: Airburst: 3x |
Triple Guns Main: Airburst: 3x |
Armor Piercing Darts Main: Airburst: 3x |
Sub Commander Main: Airburst: 3x Commander Buff: |
Monkey Buccaneer
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Monkey Buccaneer 1-2 |
2-1-0 Boat and 2-2-0 Boat |
|||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Faster Shooting 1-2 |
Double Shot 2x 1-2 |
Destroyer 2x 1-2 |
Aircraft Carrier In addition to Destroyer: Ace Front Darts: 2x 3 Ace Radial Darts: 8x 3 Missiles: 3x |
Carrier Flagship In addition to Destroyer: Same except Ace Front Darts: 3 Ace Radial Darts: 8x 3 Missiles: 3 Carrier Buff: |
Grape Shot Dart: 1-2 Grapes: 5x 1-2 |
Hot Shot Dart: 1-2 Grape: 5x 1-2 |
Cannon Ship Dart: 1-2 Grape: 5x 1-2 Bomb: 1-2 Fragments: 8x |
Monkey Pirates Everything from Hot Shot plus: Bomb: 3x 1-2 Fragments: 8x Hook: |
Pirate Lord Everything from Hot Shot plus: Bomb: 3x 1-2 Fragments: 8x Hook: 3x |
Long Range 1-2 |
Crow's Nest 1-2 |
Merchantman 1-2 |
Favored Trades 1-2 |
Trade Empire 1-2 Trade Strength: |
Monkey Ace
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Monkey Ace 8x |
2-0-4 Spectre and 2-0-5 Flying Fortress |
|||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Rapid Fire 8x |
Lots More Darts 12x |
Fighter Plane Darts: 12x Missiles: 2x |
Operation: Dart Storm Darts: 16x Missiles: 2x |
Sky Shredder 32x Missiles: 2x |
Exploding Pineapple Darts: 8x Pineapples: |
Spy Plane Darts: 8x Pineapples: |
Bomber Ace Darts: 8x Bombs: 4x |
Ground Zero Darts: 8x Bombs: 4x Nuke: |
Tsar Bomba Darts: 8x Bombs: 4x Nuke: |
Sharper Darts 8x |
Centered Path 8x |
Neva-Miss Targeting 8x |
Spectre Dart: Shell: |
Flying Fortress Dart: 3x Shell: 3x |
Heli Pilot
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Heli Pilot 2x |
0-1-3 MOAB Shove |
1-0-4 Comanche Defense and above |
||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Quad Darts 4x |
Pursuit 4x |
Razor Rotors Darts: 4x Rotor: |
Apache Dartship Darts: 4x Rotor: Machine Gun: Missile: 4x |
Apache Prime Lasers: 4x Rotor: Machine Gun: Missile: 4x |
Bigger Jets 2x |
IFR 2x |
Downdraft Darts: 2x Downdraft:* |
Support Chinook Everything from Downdraft plus: Pickup: Crates: |
Special Poperations Everything from Support Chinook plus: Place Marine: Marine: |
Faster Darts 2x |
Faster Firing 2x |
MOAB Shove Darts: 2x Shove:* |
Comanche Defense Base Darts: 2x Shove:* Mini-Darts 3x 1-3 Mini-Missiles: 1x 1-3 |
Comanche Commander Base Darts: 2x Shove:* Mini-Darts 3x3 Mini-Missiles: 3x3 |
Mortar Monkey
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Mortar Monkey |
3-0-2 Shell Shock |
4-0-2 The Big One |
5-0-2 The Biggest One |
|
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Bigger Blast |
Bloon Buster |
Shell Shock Main Explosion: Shockwave: |
The Big One Main Explosion: Shockwave: |
The Biggest One Main Explosion: Shockwave: |
Faster Reload |
Rapid Reload |
Heavy Shells |
Artillery Battery |
Pop and Awe Main: Ability: |
Increased Accuracy |
Burny Stuff |
Signal Flare |
Shattering Shells |
Blooncineration Explosion: Firewall: |
Dartling Gunner
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Dartling Gunner |
||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Focused Firing |
Laser Shock |
Laser Cannon |
Plasma Accelerator Laserbeam: Point: |
Ray of Doom |
Advanced Targeting |
Faster Barrel Spin |
Hydra Rocket Pods Missile: Explosions: 3 |
Rocket Storm Main Missiles: Main Explosions: 4 Rocket Storm: 19x9 |
M.A.D Main Missiles: Main Explosions: 4 Rocket Storm: 19x9 |
Faster Swivel |
Powerful Darts |
Buckshot 6x |
Bloon Area Denial System 6x |
Bloon Exclusion Zone 12x |
Magic Monkeys
Wizard Monkey
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
File:000-Wizard.png Wizard Monkey |
||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Guided Magic |
Arcane Blast |
Arcane Mastery |
Arcane Spike |
Archmage Bolt: Breath: Shimmer: |
Fireball Bolt: Fireball (Projectile): Fireball (Explosion): |
Wall of Fire Everything from Fireball plus... Firewall: |
Dragon's Breath Everything from Wall of Fire plus... |
Summon Phoenix Everything from Dragon's Breath plus... Summoning: Phoenix: |
Wizard Lord Phoenix Everything from Dragon's Breath plus... Main Phoenix: Wizard Lord Phoenix (flame): Wizard Lord Phoenix (meteors): 8x |
Intense Magic |
Monkey Sense |
Shimmer Bolt: Shimmer: |
Necromancer: Unpopped Army Everything from Shimmer plus... Undead Bloons: |
Prince of Darkness Everything from Necromancer: Unpopped Army plus... Undead MOAB: Undead MOAB: Necro Buff: |
Super Monkey
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Super Monkey |
||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Laser Blasts |
Plasma Blasts |
Sun Avatar 3x |
Sun Temple* |
True Sun God* |
Super Range |
Epic Range |
Robo Monkey 2 |
Tech Terror Plasma: 2 Ability: |
The Anti-Bloon Plasma: 2 Ability: |
Knockback |
Ultravision |
Dark Knight |
Dark Champion |
Legend of the Night Dart: Portal: |
Ninja Monkey
Tower | Noteworthy Crosspathing Interaction(s) | |||
---|---|---|---|---|
Ninja Monkey | ||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Ninja Discipline |
Sharp Shurikens |
Double Shot 2x |
Bloonjitsu 5x |
Grandmaster Ninja 5x |
Distraction |
Counter-Espionage |
Shinobi Tactics Shinobi: |
Bloon Sabotage Shuriken: Shinobi: Ability: |
Grand Saboteur Shuriken: Shinobi: Ability: |
Seeking Shuriken |
Caltrops Shuriken: Caltrops: |
Flash Bomb Shuriken: Caltrops: Flash Bomb: |
Sticky Bomb All from Flash Bomb plus: Sticky Bomb: |
Master Bomber All from Caltrops plus: Flash Bomb: Sticky Bomb: |
Alchemist
Alchemist | ||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|
Larger Potions |
Acidic Mixture Dip Potion: AMD: |
Berserker Brew Potion: AMD: Brew: |
Stronger Stimulant Potion: AMD: Stimulant: |
Permanent Brew Potion: AMD: Permabrew: |
Stronger Acid |
Perishing Potions |
Unstable Concoction Concoction: |
Transforming Tonic Potion: Concoction: Monster: |
Total Transformation Potion: Concoction: Monster: Monsterize |
Faster Throwing |
Acid Pool Potion: Pools: |
Lead to Gold Potion: Pools: |
Rubber to Gold Potion: Pools: Goldify: |
Bloon Master Alchemist Potion: Pools: Goldify: Shrink Potion: |
Druid
Druid 5x | ||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|
Hard Thorns 5x |
Heart of Thunder Thorns: 5x Lightning: |
Druid of the Storm In addition to Heart of Thunder... Tornado:* |
Ball Lightning In addition to Druid of the Storm... Ball Lightning: Ball Strikes: |
Superstorm In addition to Hard Thorns... Lightning: Ball Lightning: Ball Strikes: Super Tornado: |
Thorn Swarm 8x |
Heart of Oak 8x |
Druid of the Jungle Thorns: 8x Vines: |
Jungle's Bounty Same as Druid of the Jungle plus: Bounty: |
Spirit of the Forest In addition to Jungle's Bounty Spirit Vines: |
Druidic Reach 5x |
Heart of Vengeance 5x |
Druid of Wrath 5x |
Poplust 5x Poplust: |
Avatar of Wrath 5x Poplust: |
Support Monkeys
Banana Farm 4 | ||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|
Increased Production 6 |
Greater Production 8 |
Banana Plantation 16 |
Banana Research Facility 5 |
Banana Central 5 |
Long Life Bananas 4 |
Valuable Bananas 4 |
Monkey Bank 6 |
IMF Loan 6 |
Monkey-Nomics 6 |
EZ Collect 4 |
Banana Salvage 4 |
Marketplace 16 |
Central Market 16 |
Monkey Wall Street 16 |
Spike Factory | ||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|
Bigger Stacks |
White Hot Spikes |
Spiked Balls |
Spiked Mines Spike: Explosion: |
Super Mines Spike: Explosion: Mega Explosion: |
Faster Production |
Even Faster Production |
MOAB SHREDR |
Spike Storm Main: Ability: 200 |
Carpet of Spikes Main: Ability: 200 |
Long Reach |
Smart Spikes |
Long Life Spikes |
Deadly Spikes |
Perma-Spike |
Monkey Village
Monkey Village | ||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|
Bigger Radius |
Jungle Drums |
Primary Training Main: Primary-Exclusive: |
Primary Mentoring Main: Primary-Exclusive: |
Primary Expertise Main: Primary-Exclusive: Attack: |
Grow Blocker Passive Range: Grow Block: |
Radar Scanner Passive Range: Grow Block: |
Monkey Intelligence Bureau Passive Range: Grow Block: |
Call To Arms Passive Range: Grow Block: Ability: |
Homeland Defense Passive Range: Grow Block: Ability: |
Monkey Business |
Monkey Commerce |
Monkey Town |
Monkey City |
Monkeyopolis Passive Range: Crates: 1-10 |
Engineer Monkey
Engineer Monkey | ||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|
Sentry Gun Engineer Nails: Sentry Deployment: Sentry Nails: |
Faster Engineering Same as Sentry Gun but with improved stats |
Sprockets Same as Sentry Gun but with improved stats |
Sentry Expert Engineer Nails: Sentry Deployment (1-4): Crushing: Bomb: Cold: Energy: |
Sentry Paragon Engineer Nails: Sentry Deployment: Paragon: Destruction: |
Larger Service Area |
Deconstruction |
Cleansing Foam Nail: Foam: |
Overclock Everything from Cleansing Foam plus Overclock: |
Ultraboost Everything from Cleansing Foam plus Ultraboost: |
Oversize Nails |
Pin |
Double Gun |
Bloon Trap Nail: Trap: |
XXXL Trap Nail: Big Trap: |
Heroes
(table)