Bloons Wiki
Bloons Wiki
Tag: Source edit
(hold up a second, I got the my stuff ready before you continue the other formatting stuffs)
Tag: Source edit
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|[[Dark Champion]]<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{Extra Damage|1 --> 2}}{{Extra Damage to Blimps|+2 --> +3}}<br />{{EffectKnockback|Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%}}
 
|[[Dark Champion]]<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{Extra Damage|1 --> 2}}{{Extra Damage to Blimps|+2 --> +3}}<br />{{EffectKnockback|Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%}}
 
|[[Legend of the Night]]<br />'''Dart:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{Extra Damage|2 --> 5}}{{Extra Damage to Blimps|+3}}<br />{{EffectKnockback|Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%}}<br />'''Portal:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{OnTrack|placed at exit(s)}}<br />{{Instakill|kills upon meet any exit}}{{InstakillMOAB|kills upon meet any exit}}
 
|[[Legend of the Night]]<br />'''Dart:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{Extra Damage|2 --> 5}}{{Extra Damage to Blimps|+3}}<br />{{EffectKnockback|Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%}}<br />'''Portal:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{OnTrack|placed at exit(s)}}<br />{{Instakill|kills upon meet any exit}}{{InstakillMOAB|kills upon meet any exit}}
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|}
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  +
====Ninja Monkey====
  +
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;"
  +
|-
  +
! scope="col" colspan="1" style="text-align:center;"|Tower
  +
! scope="col" colspan="4" style="text-align:center;"|Noteworthy Crosspathing Interaction(s)
 
|-
 
|-
 
| colspan="5" |[[file:000-NinjaMonkey.png|x100px]]<br />[[Ninja Monkey]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}
 
| colspan="5" |[[file:000-NinjaMonkey.png|x100px]]<br />[[Ninja Monkey]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}
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|[[Sticky Bomb]]<br />''All from Flash Bomb plus:''<br />'''Sticky Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{EffectStickyBomb|Lasts for 3.0s, and auto-detonates after 3.0s, dealing 500 damage}}
 
|[[Sticky Bomb]]<br />''All from Flash Bomb plus:''<br />'''Sticky Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{EffectStickyBomb|Lasts for 3.0s, and auto-detonates after 3.0s, dealing 500 damage}}
 
|[[Master Bomber]]<br />''All from Caltrops plus:''<br />'''Flash Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}{{AoE}}<br />{{EffectStun|Stuns bloons for 1.0s}}{{EffectStunMOAB|Stuns blimp for 0.25s}}<br />'''Sticky Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{EffectStunMOAB|Stuns blimp for 1.0s}}{{EffectStickyBomb|Lasts for 3.0s, and auto-detonates after 3.0s, dealing 1000 damage}}
 
|[[Master Bomber]]<br />''All from Caltrops plus:''<br />'''Flash Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}{{AoE}}<br />{{EffectStun|Stuns bloons for 1.0s}}{{EffectStunMOAB|Stuns blimp for 0.25s}}<br />'''Sticky Bomb:'''<br />{{TypeNormal}}<br />{{PopCamo}}<br />{{SingleProjectile}}{{StraightAttack}}<br />{{EffectStunMOAB|Stuns blimp for 1.0s}}{{EffectStickyBomb|Lasts for 3.0s, and auto-detonates after 3.0s, dealing 1000 damage}}
  +
|}
  +
  +
====Alchemist====
  +
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;"
 
|-
 
|-
 
| colspan="5" |[[file:000-Alchemist.png|x100px]]<br />[[Alchemist]]<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}
 
| colspan="5" |[[file:000-Alchemist.png|x100px]]<br />[[Alchemist]]<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}
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|[[Rubber to Gold]]<br />'''Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Pools:'''<br />{{TypeAcid}}<br />{{On-Track|lasts for up to 7.0s before disappearing}}{{Spawn|spawns on nearby track}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Goldify:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectGoldify|earns +$2 for bloons affected, soaks through non-blimp layers}}
 
|[[Rubber to Gold]]<br />'''Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Pools:'''<br />{{TypeAcid}}<br />{{On-Track|lasts for up to 7.0s before disappearing}}{{Spawn|spawns on nearby track}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Goldify:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectGoldify|earns +$2 for bloons affected, soaks through non-blimp layers}}
 
|[[Bloon Master Alchemist]]<br />'''Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Pools:'''<br />{{TypeAcid}}<br />{{On-Track|lasts for up to 7.0s before disappearing}}{{Spawn|spawns on nearby track}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Goldify:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectGoldify|earns +$2 for bloons affected, soaks through non-blimp layers}}<br />'''Shrink Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{Red Bloon Transform|transforms affected bloons permanently into Red Bloons}}
 
|[[Bloon Master Alchemist]]<br />'''Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Pools:'''<br />{{TypeAcid}}<br />{{On-Track|lasts for up to 7.0s before disappearing}}{{Spawn|spawns on nearby track}}<br />{{EffectAcid|1 damage per 2.0s for 4.0s}}{{EffectLeadToGold|earns $50 to Leads affected by acid}}<br />'''Goldify:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{EffectGoldify|earns +$2 for bloons affected, soaks through non-blimp layers}}<br />'''Shrink Potion:'''<br />{{TypeAcid}}<br />{{Lobbing}}{{AoE}}<br />{{Red Bloon Transform|transforms affected bloons permanently into Red Bloons}}
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|}
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====Druid====
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{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;"
 
|-
 
|-
 
| colspan="5" |[[file:000-Druid.png|x100px]]<br />[[Druid]]<br />{{TypeSharp}}<br />5x {{ShotgunSpray}}{{StraightAttack}}
 
| colspan="5" |[[file:000-Druid.png|x100px]]<br />[[Druid]]<br />{{TypeSharp}}<br />5x {{ShotgunSpray}}{{StraightAttack}}
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|[[Central Market]]<br />{{TypePassive}}<br />16 {{Spawn|auto-generates banana "projectiles"}}
 
|[[Central Market]]<br />{{TypePassive}}<br />16 {{Spawn|auto-generates banana "projectiles"}}
 
|[[Monkey Wall Street]]<br />{{TypePassive}}<br />16 {{Spawn|auto-generates banana "projectiles"}}
 
|[[Monkey Wall Street]]<br />{{TypePassive}}<br />16 {{Spawn|auto-generates banana "projectiles"}}
  +
|}
  +
  +
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;"
 
|-
 
|-
 
| colspan="5" |[[file:000-SpikeFactory.png|x100px]]<br />[[Spike Factory]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 50s or 1 round, whichever comes first}}{{Lobbing}}{{Erratic|moves straight in any direction within its range, directed onto any nearby track}}
 
| colspan="5" |[[file:000-SpikeFactory.png|x100px]]<br />[[Spike Factory]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 50s or 1 round, whichever comes first}}{{Lobbing}}{{Erratic|moves straight in any direction within its range, directed onto any nearby track}}
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|[[Deadly Spikes]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 140s or 3 rounds, whichever comes first}}{{Lobbing}}{{Erratic|moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting}}<br />{{Extra Damage|1 --> 2}}
 
|[[Deadly Spikes]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 140s or 3 rounds, whichever comes first}}{{Lobbing}}{{Erratic|moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting}}<br />{{Extra Damage|1 --> 2}}
 
|[[Perma-Spike]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 300s or 4 rounds, whichever comes first}}{{Lobbing}}{{Erratic|moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting}}<br />{{Extra Damage|2 --> 10}}
 
|[[Perma-Spike]]<br />{{TypeSharp}}<br />{{PopCamo}}<br />{{OnTrack|stays onto track until depleted or expired}}{{Spike|lasts for up to 300s or 4 rounds, whichever comes first}}{{Lobbing}}{{Erratic|moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting}}<br />{{Extra Damage|2 --> 10}}
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|}
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====Monkey Village====
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{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;"
 
|-
 
|-
 
| colspan="5" |[[file:000-MonkeyVillage.png|x100px]]<br />[[Monkey Village]]<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}}
 
| colspan="5" |[[file:000-MonkeyVillage.png|x100px]]<br />[[Monkey Village]]<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}}
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|[[Monkey City]]<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}}
 
|[[Monkey City]]<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}}
 
|[[Monkeyopolis]]<br />'''Passive Range:'''<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}}<br />'''Crates:'''<br />{{TypePassive}}<br />1-10 {{SingleProjectile}}{{StraightAttack}}{{Erratic|moves straight in any direction within its range}}
 
|[[Monkeyopolis]]<br />'''Passive Range:'''<br />{{TypePassive}}<br />{{TargetTower|buffs any towers within range}}<br />'''Crates:'''<br />{{TypePassive}}<br />1-10 {{SingleProjectile}}{{StraightAttack}}{{Erratic|moves straight in any direction within its range}}
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|}
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====Engineer Monkey====
  +
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 900px;"
 
|-
 
|-
 
| colspan="5" |[[file:000-EngineerMonkey.png|x100px]]<br />[[Engineer Monkey]]<br />{{TypeSharp}}<br />{{SingleProjectile}}{{StraightAttack}}
 
| colspan="5" |[[file:000-EngineerMonkey.png|x100px]]<br />[[Engineer Monkey]]<br />{{TypeSharp}}<br />{{SingleProjectile}}{{StraightAttack}}

Revision as of 02:37, 26 January 2021

DamageTypesGeneral

Sample of towers with a variety of different damage types

Damage Type is the type of damage a certain attack inflicts. There are 10 different types of non-passive damage type: Normal, Acid, Sharp, Explosion, Cold, Glacier, Shatter, Energy, Plasma, and Fire. Certain damage types can be granted lead-popping or camo detection, but all types can affect a different set of bloon types between: Black, White, Purple, Lead, and Frozen.

Quick Reference

Type Normal Also affects Black Bloons Black Also affects White Bloons White Also affects Lead Bloons Lead Also affects Purple Bloons Purple Also affects Frozen Bloons Frozen Shorthand
Normal Type (pops Black, White, Purple, Lead, Frozen) Normal Yes Yes Yes Yes Yes Yes All
Acid Type (pops Black, White, Purple, Lead, Frozen) Acid Yes Yes Yes Yes Yes Yes All
Fire Type (pops Black, White, Lead, Frozen) Fire Yes Yes Yes Yes No Yes Not Purple
Plasma Type (pops Black, White, Lead, Frozen) Plasma Yes Yes Yes Yes No Yes Not Purple
Explosion Type (pops White, Purple, Lead, Frozen) Explosion Yes No Yes Yes Yes Yes Not Black
Shatter Type (pops Black, White, Purple, Frozen) Shatter Yes Yes Yes No Yes Yes Not Lead
Glacier Type (pops Black, Purple, Frozen) Glacier Yes Yes No No Yes Yes Not White or Lead
Energy Type (pops Black, White, Frozen) Energy Yes Yes Yes No No Yes Not Purple or Lead
Sharp Type (pops Black, White, Purple) Sharp Yes Yes Yes No Yes No Not Lead or Frozen
Cold Type (pops Black, Purple) Cold Yes Yes No No Yes No Black and Purple
Passive Type (no attack) Passive No No No No No No None

Key

Main Damage Types
The following are arranged in order of priority from "strongest" to "weakest". Stronger types are prioritized over weaker types, specifically when crosspathed or buffed by other towers.
  • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal (Black, White, Lead, Purple, Frozen)
  • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid (Black, White, Lead, Purple, Frozen)
  • Fire Type (pops Black, White, Lead, Frozen) Fire (Black, White, Lead, Frozen)
  • Plasma Type (pops Black, White, Lead, Frozen) Plasma (Black, White, Lead, Frozen)
  • Explosion Type (pops White, Purple, Lead, Frozen) Explosion (White, Lead, Purple, Frozen)
  • Shatter Type (pops Black, White, Purple, Frozen) Shatter (Black, White, Purple, Frozen)
  • Glacier Type (pops Black, Purple, Frozen) Glacier (Black, Purple, Frozen)
  • Energy Type (pops Black, White, Frozen) Energy (Black, White, Frozen)
  • Sharp Type (pops Black, White, Purple) Sharp (Black, White, Purple)
  • Cold Type (pops Black, Purple) Cold (Black, Purple)
  • Passive Type (no attack) Passive (does not attack)
Popping
  • Also affects Black Bloons Black
  • Also affects White Bloons White
  • Also affects Lead Bloons Lead
  • Also affects Purple Bloons Purple
  • Also affects Frozen Bloons Frozen
  • Also affects Camo Bloons Camo
Type of Attack
  • Attack Style
    • Single Projectile Single projectile
    • Area of Effect Area of Effect (AoE)
    • Spray (unspecified quantity and quality) (X) Spray
      • Orbital Spray (unspecified quantity) (X) Orbital Spray
      • Straight Spray (unspecified quantity) (X) Straight Spray
      • Angular Spray (unspecified quantity and angle) (X) Angular Spray
        • Shrapnel (unspecified quantity and angle) Shrapnel
      • Shotgun Spray (unspecified quantity and angle) (X) Shotgun Spray
    • Impact Impact
    • On-Track (unspecified variant) On-Track
      • On-Track Spike (unspecified variant) Spike Pile
    • Laserbeam Laserbeam
    • Target Bloon(s) (unspecified types of bloons targeting, and quantity) Target Bloon(s)
      • Target Blimp(s) (unspecified types of bloons targeting, and quantity) Target Blimp(s)
    • Whole Screen Whole Screen
    • Contact Damage (unspecified contact damage rate) Contact Damage
    • Deploy Sub-Tower (unspecified type) Deploy Sub-Tower
    • Burst (unspecified variant) Burst
    • Multiple Targeting (unspecified variants and style of multiple targeting) Multiple Targeting
    • Other Other
  • Attack Behavior
    • Straight Attack Straight Movement
    • Curved Attack Curved Movement
    • Lobbed Throw Lobbed Throw
    • Lightning Behavior (unspecified variant behavior) Lightning Behavior
    • Aggressive Seeking Aggressive Homing
    • Moderate Seeking Moderate Homing
    • Weak Seeking Weak Homing
    • Erratic Movement (unspecified variant) Erratic Movement
    • Spawn On-Map (unspecified variant) Spawn On-Map
    • Instakill Bloon(s) (unspecified types of bloons targeting, and quantity) Instakill Bloon(s)
      • Instakill Blimp(s) (unspecified types of bloons targeting, and quantity) Instakill Blimp(s)
      • Red Bloon Transform (unspecified damage)
    • Extra damage to all bloon types (unspecified damage) Extra Damage
      • Extra damage versus Ceramics (unspecified damage) Extra Damage to Ceramics
      • Extra damage versus MOAB-class Bloons (unspecified damage) Extra Damage to Blimps
      • Extra damage to Fortified (unspecified damage) Extra Damage to Fortified
      • Extra damage to Leads (unspecified damage) Extra Damage to Leads
      • Extra damage to Camo Bloons (unspecified damage) Extra Damage to Camos
      • Extra damage to bloons affected by the "stunned" status effect (unspecified damage) Extra Damage to Stunned Bloons
    • Involves pure RNG (unspecified types of RNG involved that isn't controllable at all by the player) Involves pure RNG
    • Targets Tower(s) (unspecified types of towers) Targets Tower(s)
Status Effects
  • On-Bloon Effects
    • Burn (standard bloons, unspecified alt variants) Burn (bloons)
      • Burn (MOAB-Class Bloons, unspecified alt variants) Burn (blimps)
    • Acid (unspecified alt variants) Acid
    • Standard Glue (unspecified alt effect variant) Standard Glue
      • Corrosive Glue (unspecified alt effect variant) Corrosive Glue
      • Dissolver Glue (unspecified alt effect variant) Dissolver Glue
      • Liquefying Glue (unspecified alt effect variant) Liquefying Glue
      • Solver Glue (unspecified alt effect variant) Solver Glue
    • Freeze (standard bloons, unspecified alt variants) Freeze (bloons)
      • Freeze (MOAB-class Bloons, unspecified alt variants) Freeze (blimps)
    • Stun (standard bloons, unspecified alt effect variant) Stun (bloons)
      • Stun (MOAB-class Bloons, unspecified alt effect variant) Stun (blimps)
    • Radioactive (unspecified radiation variant) Radioactive
    • Grow-Blocked (unspecified growblock variant) Grow-Blocked
    • Cripple (unspecified cripple variant) Debuff
    • Concoction (unspecified concoction variant) Concoction
    • Sticky Bomb (unspecified stickybomb variant) Sticky Bomb
    • Laser Shock (unspecified alt variants) Laser Shock
    • Icicles (unspecified variant) Icicles
    • Lead To Gold (unspecified description) Lead To Gold
    • Rubber To Gold (unspecified description) Rubber To Gold
    • Other Other
  • Property-Stripping
    • Decamo, (unspecified alt variants) Decamo
    • Degrow, (unspecified alt variants) Degrow
    • Defortify (Leads and Ceramics, unspecified alt variants) Defortify (bloons)
    • Defortify (MOAB-class bloons, unspecified alt variants) Defortify (blimps)
  • Slowdown and Knockback
    • Slowdown (unspecified slowdown variant) Slowdown
      • Sabotage (unspecified slowdown variant) Sabotage
    • Knockback (unspecified knockback variant) Knockback
      • Press (unspecified knockback variant) Press
      • Shove (unspecified knockback variant) Shove
    • Blowback (unspecified blowback variant) Blowback
    • Other Other

Towers and Upgrades

Below is a list of damage types, special popping powers, attack style, attack behavior, and status effects applied to each attack. The only major statistic measured is damage to bloons, and this does not take into account extra attack speed, pierce, or range (see the Advanced Popology series for specific additional statistics of each upgrade in list form). The list of each towers' damage statistics are shown below:

Note: This does not include specific descriptions of Tower Buffs or Income Generation, and will only merely mention their types of attack; please see their respective pages for a more specific guide on their respective mechanics. An attack is defined as a "tower's act of taking an effort to do something". If there is a noteworthy special crosspath interaction that is worthy to mention (more specifically: those that cause changes in damage type, projectile count, damage per projectile, status effects) it will be mentioned as a special case. For the sake of semi-completeness, any "attack" counts for the table.
  • Any attack that deals damage directly or indirectly is considered an attack, and excludes purely income attacks, with exception of purely income-based abilities, and Farm and Monkeyopolis bananas/crates. Explanations are listed below.
  • Passive buffs such as Village buffs, Carrier Flagship buffs, and Sub Commander buffs will be mentioned, although not mentioned in specific detail. All of them will be the Passive damage type. Assume passive buffs are only within range unless stated otherwise.
  • Efforted buffs (i.e. Alch buffs and Overclock/Ultraboost buffs) count as "attacks", but again addressed in very minimal detail. Like passive buffs, all efforted buffs will be the Passive damage type. Assume efforted buffs are only within range unless stated otherwise. Self-buffs are not considered an attack unless it affects more than itself.
  • Some but not all methods of specific income generation such as Farm bananas are considered "attacks" because they are actively done by the tower itself. All specifically money-generating abilities such as Jungle's Bounty, Supply Drop, and IMF Loan are all considered attacks, albeit passive ones, because they all take user-inputted effort to start the "attack". Auto-income generation methods such as end-of-round income (e.g. Merchantman, Monkey Wall Street) do not count, however, because they are not integrated into abilities. However, Trade Empire passive buff still counts, only because it possesses the Merchantmen damage buff, but the Central Market global passive buff does not because it's purely income-based.
Please see the other tables to look for buffs or income generation. Additionally, assume the listed upgrades do not take into account crosspathing or sacrifices; please see their respective upgrade pages for information about special crosspathing benefits.

Primary Monkeys

Dart Monkey

Tower Noteworthy Crosspathing Interaction(s)
000-DartMonkey
Dart Monkey
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
None
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Sharp Shots
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Razor Sharp Shots
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Spike-O-Pult
Shatter Type (pops Black, White, Purple, Frozen)
Single ProjectileStraight Attack
Extra damage versus Ceramics (+1)
Juggernaut
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage versus Ceramics (+1 --> +2)
Ultra-Juggernaut
Large Ball:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage to all bloons (4)Extra damage versus Ceramics (+8)
Juggernaut
Normal Type (pops Black, White, Purple, Lead, Frozen)
6x Orbital Spray (spray of 6)Straight AttackBurst (bursts from large ball)
Extra damage versus Ceramics (+2)
Quick Shots
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Very Quick Shots
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Triple Shot
Sharp Type (pops Black, White, Purple)
3x Angular Spray (spray of 3)Straight Attack
Super Monkey Fan Club
Main:
Sharp Type (pops Black, White, Purple)
3x Angular Spray (spray of 3) Straight Attack
Super:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Fanclub:
Passive Type (no attack)
Targets Tower(s) (targets up to 10 closest Dart Monkeys not upgraded to Upper Path 1, Upper Path 3, or to Plasma Monkey Fan Club)Whole Screen
Plasma Monkey Fan Club
Main:
Sharp Type (pops Black, White, Purple)
3x Angular Spray (spray of 3) Straight Attack
Super:
Plasma Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage to all bloon types (1 --> 2)
Fanclub:
Passive Type (no attack)
Targets Tower(s) (targets up to 20 closest Dart Monkeys not upgraded to Upper Path 1 or Upper Path 3)Whole Screen
Long Range Darts
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Enhanced Eyesight
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Crossbow
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Extra damage to all bloons (1 --> 3)
Sharp Shooter
Dart:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Extra damage to all bloons (3 --> 6)
Crit:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight AttackInvolves pure RNG (occurs once every 8-12 shots)
Extra damage to all bloons (50)
Crossbow Master
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Extra damage to all bloons (6)
Crit:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight AttackInvolves pure RNG (occurs once every 4-8 shots)
Extra damage to all bloons (50)

Boomerang Monkey

Tower Noteworthy Crosspathing Interaction(s)
000-BoomerangMonkey
Boomerang Monkey
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved AttackStraight Attack

0-5-2 Perma Charge
Gains +4 damage increase instead of +1 damage

2-0-4 MOAB Press and 2-0-5 MOAB Domination
Knockback Kylie knocks back 3 units per hit instead of 2

5-0-2 Glaive Lord
Deals +1 damage for the orbital glaive

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Improved Rangs
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Glaives
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Glaive Ricochet
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight AttackAggressive Seeking
M.O.A.R. Glaives
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight AttackAggressive Seeking
Glaive Lord
Boomerang:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight AttackAggressive Seeking
Shred (10 damage per 1.0s for 15
Orbital Glaive:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Area of Effect
Extra damage to all bloons (2)Extra damage versus Ceramics (+5)Extra damage versus MOAB-class Bloons (+5)
Faster Throwing
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Faster Rangs
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Bionic Boomerang
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Extra damage versus MOAB-class Bloons (+1)
Turbo Charge
Non-Ability:
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Extra damage versus MOAB-class Bloons (+1, inherited from previous upgrades)
Ability:
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Extra damage to all bloon types (+1)Extra damage versus MOAB-class Bloons (+1, inherited from previous upgrades)
Perma Charge
Non-Ability:
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Extra damage to all bloon types (4)Extra damage versus MOAB-class Bloons (+1, inherited from previous upgrades)
Ability:
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Extra damage to all bloon types (+8, for 12 damage per shot)Extra damage versus MOAB-class Bloons (+1, inherited from previous upgrades)
Long Range Rangs
Sharp Type (pops Black, White, Purple)
Single ProjectileCurved Attack
Red Hot Rangs
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileCurved Attack
Extra damage to all bloon types (1 --> 2)
Kylie Boomerang
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Contact Damage (unspecified contact damage rate)Extra damage to all bloon types (2)
MOAB Press
Kylie:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Contact Damage (unspecified contact damage rate)Extra damage to all bloon types (2)
Knockback Kylie:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackTarget Blimp(s) (unspecified types of bloons targeting, and quantity)
Contact Damage (5 damage every 0
Press (knocks back 2 units per hit)
MOAB Domination
Kylie:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Contact Damage (unspecified contact damage rate)Extra damage to all bloon types (2 --> 12)
Knockback Kylie:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackTarget Blimp(s) (unspecified types of bloons targeting, and quantity)
Contact Damage (unspecified contact damage rate)Extra damage to all bloon types (5)
Press (unspecified knockback variant)
Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Burst (bursts upon pierce cap or projectile expiry of knockback kylie)Area of Effect
Extra damage to all bloon types (100)
Burn (standard bloons, 50 damage per 1.0s for 4Burn (MOAB-Class Bloons, 50 damage per 1.0s for 4

Bomb Shooter

Tower Noteworthy Crosspathing Interaction(s)
000-BombShooter
Bomb Shooter
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect

4-2-0 Bloon Impact
Frags now deal 2 damage per fragment but do not stun

5-2-0 Bloon Crush
Frags now deal 12 damage per fragment but do not stun

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Bigger Bombs
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Heavy Bombs
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage to all bloon types (1 --> 2)
Really Big Bombs
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage to all bloon types (2 --> 3)
Bloon Impact
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage to all bloon types (3, inherited from previous upgrade)
Stun (standard bloons, 1 second duration)
Bloon Crush
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage to all bloon types (3 --> 12)
Stun (standard bloons, 2 seconds duration)Stun (MOAB-class Bloons, 2 seconds duration)
Faster Reload
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Missile Launcher
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
MOAB Mauler
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage versus Ceramics (+4)Extra damage versus MOAB-class Bloons (+18)
MOAB Assassin
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage versus MOAB-class Bloons (+18 --> +30)
Assassin:
Normal Type (pops Black, White, Purple, Lead, Frozen)
ImpactTarget Blimp(s) (Targets single strongest blimp)
Extra damage versus MOAB-class Bloons (750)
MOAB Eliminator
Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage versus MOAB-class Bloons (+30 --> +199)
Assassin:
Normal Type (pops Black, White, Purple, Lead, Frozen)
ImpactTarget Blimp(s) (Targets single strongest blimp)
Extra damage versus MOAB-class Bloons (4500)
Extra Range
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Frag Bombs
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Fragments:
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight AttackBurst (Bursts upon primary bomb explosion)
Cluster Bombs
1° Bomb:
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
2° Bombs:
Explosion Type (pops White, Purple, Lead, Frozen)
8x Orbital Spray (spray of 8)Burst (Bursts upon primary bomb explosion)Area of Effect
Recursive Cluster
1° Bomb:
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
2° Bombs:
Explosion Type (pops White, Purple, Lead, Frozen)
8x Orbital Spray (spray of 8)Burst (Bursts upon primary bomb explosion)Area of Effect
3° Bombs:
Explosion Type (pops White, Purple, Lead, Frozen)
8x Orbital Spray (spawns single larger explosion via secondary bombs)Burst (Bursts upon secondary bomb explosion)Area of Effect
Bomb Blitz
1° Bomb:
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage to all bloon types (1 --> 5)
2° Bombs:
Explosion Type (pops White, Purple, Lead, Frozen)
8x Orbital Spray (spray of 8)Burst (Bursts upon primary bomb explosion)Area of Effect
Extra damage to all bloon types (1 --> 5)
3° Bombs:
Explosion Type (pops White, Purple, Lead, Frozen)
8x Orbital Spray (spawns single larger explosion via secondary bombs)Burst (Bursts upon secondary bomb explosion)Area of Effect
Extra damage to all bloon types (1 --> 5)
Passive:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Whole Screen

Tack Shooter

Tower Noteworthy Crosspathing Interaction(s)
000-TackShooter
Tack Shooter
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack

4-0-x and 5-0-x Tack Shooter
Both Path 3 upgrades add +1 damage respectively instead of extra projectiles

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Faster Shooting
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Even Faster Shooting
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Hot Shots
Normal Type (pops Black, White, Purple, Lead, Frozen)
8x Orbital Spray (spray of 8)Straight Attack
Extra damage to all bloon types (1 --> 2)
Ring of Fire
Fire Type (pops Black, White, Lead, Frozen)
Area of Effect
Extra damage to all bloon types (2 --> 3)
Inferno Ring
Ring:
Fire Type (pops Black, White, Lead, Frozen)
Area of Effect
Extra damage to all bloon types (3 --> 4)Extra damage versus MOAB-class Bloons (+6)
Meteor:
Fire Type (pops Black, White, Lead, Frozen)
Also affects Camo Bloons
Single Projectile
Extra damage to all bloon types (700)
Meteor Explosion:
Explosion Type (pops White, Purple, Lead, Frozen)
Burst (bursts upon pierce cap or projectile expiry of meteor)Area of Effect
Extra damage to all bloon types (50)
Burn (standard bloons, unspecified alt variants)Burn (MOAB-Class Bloons, unspecified alt variants)
Long Range Tacks
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Super Range Tacks
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Blade Shooter
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Blade Maelstrom
Main:
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Ability:
Sharp Type (pops Black, White, Purple)
2x Spray (spray of 2, constantly rotates clockwise for 3
Super Maelstrom
Main:
Normal Type (pops Black, White, Purple, Lead, Frozen)
8x Orbital Spray (spray of 8)Straight Attack
Extra damage to all bloon types (1 --> 2)
Ability:
Normal Type (pops Black, White, Purple, Lead, Frozen)
4x Spray (spray of 4, constantly rotates clockwise for 9
Extra damage to all bloon types (1 --> 2)
More Tacks
Sharp Type (pops Black, White, Purple)
10x Orbital Spray (spray of 10)Straight Attack
Even More Tacks
Sharp Type (pops Black, White, Purple)
12x Orbital Spray (spray of 12)Straight Attack
Tack Sprayer
Sharp Type (pops Black, White, Purple)
16x Orbital Spray (spray of 16)Straight Attack
Overdrive
Sharp Type (pops Black, White, Purple)
16x Orbital Spray (spray of 16)Straight Attack
The Tack Zone
Normal Type (pops Black, White, Purple, Lead, Frozen)
32x Orbital Spray (spray of 32)Straight Attack

Ice Monkey

Tower Noteworthy Crosspathing Interaction(s)
000-IceMonkey
Ice Monkey
Cold Type (pops Black, Purple)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 1

1-4-0 Snowstorm and 1-5-0 Absolute Zero
Permafrost effects can be inflicted by the ability

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Permafrost
Cold Type (pops Black, Purple)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 1Slowdown (50% permanent slowdown for all affected bloons, soaks 1 layer)
Metal Freeze
Cold Type (pops Black, Purple)
Also affects Lead Bloons
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 1Slowdown (50% permanent slowdown for all affected bloons, soaks 1 layer)
Ice Shards
Freeze:
Cold Type (pops Black, Purple)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 1Slowdown (50% permanent slowdown for all affected bloons, soaks 1 layer)
Shards:
Shatter Type (pops Black, White, Purple, Frozen)
3x Orbital Spray (spray of 3)
Embrittlement
Freeze:
Cold Type (pops Black, Purple)
Also affects Camo Bloons
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Degrow, (unspecified alt variants)Decamo, (unspecified alt variants)
Freeze (standard bloons, 1Slowdown (50% permanent slowdown for all affected bloons, soaks 1 layer)Cripple (+1 damage, allows any projectile type to damage affected bloons, 2
Shards:
Shatter Type (pops Black, White, Purple, Frozen)
3x Orbital Spray (spray of 3)
Super Brittle
Freeze:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Area of Effect
Degrow, (unspecified alt variants)Decamo, (unspecified alt variants)
Freeze (standard bloons, 1Slowdown (50% permanent slowdown for all affected bloons, soaks 1 layer)Slowdown (25% permanent slowdown for all affected MOAB-class, soaks 1 layer)Cripple (+4 damage, allows any projectile type to damage affected bloons, 3
Shards:
Shatter Type (pops Black, White, Purple, Frozen)
3x Orbital Spray (spray of 3)
Enhanced Freeze
Cold Type (pops Black, Purple)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 2
Deep Freeze
Cold Type (pops Black, Purple)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 2
Arctic Wind
Cold Type (pops Black, Purple)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 2
Snowstorm
Blast:
Cold Type (pops Black, Purple)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 2
Storm:*
Glacier Type (pops Black, Purple, Frozen)
Also affects Camo BloonsAlso affects White BloonsAlso affects Frozen BloonsAlso affects Lead Bloons
Whole Screen
Freeze (standard bloons, 4.0s (2Freeze (MOAB-class Bloons, 2
Absolute Zero
Blast:
Cold Type (pops Black, Purple)
Area of Effect
Freeze (standard bloons, 2
Storm:
Glacier Type (pops Black, Purple, Frozen)
Also affects Camo BloonsAlso affects White BloonsAlso affects Frozen BloonsAlso affects Lead Bloons
Whole Screen
Freeze (standard bloons, 15Freeze (MOAB-class Bloons, 15
Storm buff:
Passive Type (no attack)
Targets Tower(s) (targets Ice Monkeys on screen)Whole Screen
Larger Radius
Cold Type (pops Black, Purple)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 1
Re-Freeze
Glacier Type (pops Black, Purple, Frozen)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Freeze (standard bloons, 1
Cryo Cannon
Glacier Type (pops Black, Purple, Frozen)
Single ProjectileStraight AttackArea of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Extra damage to all bloon types (1 --> 2)
Freeze (standard bloons, 1
Icicles
Blast:
Glacier Type (pops Black, Purple, Frozen)
Single ProjectileStraight AttackArea of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Extra damage to all bloon types (2, inherited from previous upgrade)
Freeze (standard bloons, 1
Icicles:
Shatter Type (pops Black, White, Purple, Frozen)
On-Track Spike (unspecified variant)
Extra damage to all bloon types (2)
Icicles (plants damaging icicles onto the affected bloon(s), can be refreshed by additional blast damage)
Icicle Impale
Blast:
Shatter Type (pops Black, White, Purple, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage to all bloon types (2, inherited from previous upgrade)Extra damage versus MOAB-class Bloons (50)
Freeze (standard bloons, 1Freeze (MOAB-class Bloons, 1
Icicles:
Shatter Type (pops Black, White, Purple, Frozen)
On-Track Spike (unspecified variant)
Extra damage to all bloon types (2)
Icicles (plants damaging icicles onto the affected bloon(s), can be refreshed by additional blast damage)

Glue Gunner

Tower Noteworthy Crosspathing Interaction(s)
000-GlueGunner
Glue Gunner
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 11Slowdown (50% speed, regular bloons)

2-0-5 Super Glue
Super Glue damage-over-time becomes 1 damage every 2.0s instead of 1 damage every 2.3s

2-x-x Glue
Glue effects last half as long on MOAB-class bloons regardless of which upgrades are bought

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Glue Soak
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks through all layers, lasts 11Slowdown (50% speed, regular bloons)
Corrosive Glue
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Corrosive Glue (Deals 1 damage every 2.3s for up to glue duration, lasts 11Slowdown (50% speed, regular bloons)
Bloon Dissolver
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Dissolver Glue (Deals 1 damage every 0.575s for up to glue duration, lasts 11Slowdown (50% speed, regular bloons)
Bloon Liquefier
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Liquefying Glue (Deals 1 damage every 0.1s for up to glue duration, lasts 11Slowdown (50% speed, regular bloons)
The Bloon Solver
Acid Type (pops Black, White, Purple, Lead, Frozen)
2x Angular Spray (spray of 2)Area of Effect
Solver Glue (Deals 1 damage (3 damage for Ceramic and above) every 0.1s for up to glue duration, lasts 11Slowdown (50% speed, regular bloons)
Bigger Globs
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 11Slowdown (50% speed, regular bloons)
Glue Splatter
Acid Type (pops Black, White, Purple, Lead, Frozen)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 11Slowdown (50% speed, regular bloons)
Glue Hose
Acid Type (pops Black, White, Purple, Lead, Frozen)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 11Slowdown (50% speed, regular bloons)
Glue Strike
Gun:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 11Slowdown (50% speed, regular bloons)
Strike:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Whole ScreenTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 11Slowdown (50% speed, regular bloons)Cripple (vulnerable glue, +1 damage for duration of glue)
Glue Storm
Gun:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Area of EffectTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 11Slowdown (50% speed, regular bloons)Cripple (vulnerable glue, +1 damage for duration of glue)
Strike:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Whole ScreenTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 22Slowdown (25% speed, regular bloons)Cripple (vulnerable glue, +1 damage for duration of glue)
Stickier Glue
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 24Slowdown (50% speed, regular bloons, lasts 24
Stronger Glue
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight AttackTarget Bloon(s) (unspecified types of bloons targeting, and quantity)
Standard Glue (Soaks up to 3 layers, lasts 24Slowdown (75% speed, regular bloons)
MOAB Glue
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Standard Glue (Soaks up to 3 layers, lasts 24.0s or 12Slowdown (25% speed, regular bloons)Slowdown (62
Relentless Glue
Gun:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Standard Glue (Soaks up to 3 layers, lasts 24.0s or 12Slowdown (25% speed, regular bloons)Slowdown (62
Track Blobs:
Acid Type (pops Black, White, Purple, Lead, Frozen)
On-Track (spawns if bloon is popped)
Standard Glue (Soaks up to 3 layers, lasts 24Slowdown (75% speed, regular bloons)
Super Glue
Gun:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage versus MOAB-class Bloons (+50)
Standard Glue (Soaks up to 3 layers, lasts 24.0s or 12Slowdown (0% speed, regular bloons, lasts 24Slowdown (0% speed, MOABs and DDTs, lasts 5Slowdown (5% speed, BFBs, lasts 2Slowdown (10% speed, ZOMGs, lasts 0
Track Blobs:
Acid Type (pops Black, White, Purple, Lead, Frozen)
On-Track (spawns if bloon is popped)
Standard Glue (Soaks up to 3 layers, lasts 24Slowdown (75% speed, regular bloons)

Military Monkeys

Sniper Monkey

Tower Noteworthy Crosspathing Interaction(s)
000-SniperMonkey
Sniper Monkey
Sharp Type (pops Black, White, Purple)
Impact
Extra damage to all bloon types (2)

1-2-0 Sniper
Purchasing Full Metal Jacket converts shrapnel damage type from sharp to normal

2-2-0 Sniper
Damage of shrapnel is increases to 2

3-2-0 Sniper
Damage of shrapnel is increases 3

4-2-0 Sniper
Damage of shrapnel is increases 6

5-2-0 Sniper
Damage of shrapnel is increases 12

4-2-0 Maim MOAB and 5-2-0 Cripple MOAB
Shrapnel can stun and/or debuff MOAB-class bloons

0-2-4 Full Auto Rifle, x-4-x Supply Drop, and their higher upgrades
Only the bullet gains normal type; shrapnel remains sharp type

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Full Metal Jacket
Normal Type (pops Black, White, Purple, Lead, Frozen)
Impact
Extra damage to all bloon types (4)
Large Calibre
Normal Type (pops Black, White, Purple, Lead, Frozen)
Impact
Extra damage to all bloon types (7)
Deadly Precision
Normal Type (pops Black, White, Purple, Lead, Frozen)
Impact
Extra damage to all bloon types (20)Extra damage versus Ceramics (+15)
Maim MOAB
Normal Type (pops Black, White, Purple, Lead, Frozen)
Impact
Extra damage to all bloon types (30)Extra damage versus Ceramics (+15, inherited from previous upgrades)
Stun (MOAB-class Bloons, lasts 3.0s on MOABs, 1.5s on BFBs, 0
Cripple MOAB
Normal Type (pops Black, White, Purple, Lead, Frozen)
Impact
Extra damage to all bloon types (60)Extra damage versus Ceramics (+15, inherited from previous upgrades)
Stun (MOAB-class Bloons, lasts 7.0s on MOABs, 6.0s on BFBs, 3.0s on ZOMGs, 4Cripple (lasts 7.0s on MOABs, 6.0s on BFBs, 3.0s on ZOMGs, 4.0s on DDTs, 0
Night Vision Goggles
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Impact
Extra damage to all bloon types (2)Extra damage to Camo Bloons (+2)
Shrapnel Shot
Bullet:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Impact
Extra damage to all bloon types (2)Extra damage to Camo Bloons (+2)
Shrapnel:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Burst (bursts upon bullet inflicting damage)Shrapnel (spray of 5)
Bouncing Bullet
Bullet:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileAggressive Seeking
Extra damage to all bloon types (2)Extra damage to Camo Bloons (+2)
Shrapnel:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Burst (bursts upon bullet inflicting damage)Shrapnel (spray of 5)
Supply Drop
Bullet:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileAggressive Seeking
Extra damage to all bloon types (2)Extra damage to Camo Bloons (+2)
Shrapnel:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Burst (bursts upon bullet inflicting damage)Shrapnel (spray of 5)
Crate:
Passive Type (no attack)
Single ProjectileSpawn On-Map (spawns a crate parachuting to map anywhere close to the Sniper)Erratic Movement (lands anywhere around Sniper)
Elite Sniper
Bullet:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileAggressive Seeking
Extra damage to all bloon types (2)Extra damage to Camo Bloons (+2)
Shrapnel:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Burst (bursts upon bullet inflicting damage)Shrapnel (spray of 5)
Crate:
Passive Type (no attack)
Single ProjectileSpawn On-Map (spawns a crate parachuting to map anywhere close to the Sniper)Erratic Movement (lands anywhere around Sniper)
Sniper Buff:
Passive Type (no attack)
Targets Tower(s) (targets all Snipers on screen)Whole Screen
Fast Firing
Sharp Type (pops Black, White, Purple)
Impact
Extra damage to all bloon types (2)
Even Faster Firing
Sharp Type (pops Black, White, Purple)
Impact
Extra damage to all bloon types (2)
Semi-Automatic
Sharp Type (pops Black, White, Purple)
Impact
Extra damage to all bloon types (2)
Full Auto Rifle
Normal Type (pops Black, White, Purple, Lead, Frozen)
Impact
Extra damage to all bloon types (2)
Elite Defender
Normal Type (pops Black, White, Purple, Lead, Frozen)
Impact
Extra damage to all bloon types (2)

Monkey Sub

Tower Noteworthy Crosspathing Interaction(s)
000-MonkeySub
Monkey Sub
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking

4-2-0 Reactor and 5-2-0 Energizer
Deals +1 damage to Lead while submerged

2-3-0 Ballistic Missile
Missiles gain global range instead of limited range. Unless given camo detection, the missiles can't hit camo at all, even if another tower within an area of the map has camo.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Longer Range
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Advanced Intel
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Submerge and Support
Dart:
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Submerge:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Area of Effect
Decamo, (unspecified alt variants)
Bloontonium Reactor
Dart:
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Submerge:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Area of Effect
Decamo, (unspecified alt variants)Radioactive (unspecified radiation variant)Grow-Blocked (unspecified growblock variant)
Reactor Buff:
Passive Type (no attack)
Targets Tower(s) (targets nearby water-based towers)
Energizer
Dart:
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Submerge:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Area of Effect
Decamo, (unspecified alt variants)Radioactive (unspecified radiation variant)Grow-Blocked (unspecified growblock variant)
Extra damage to all bloon types (1 --> 3)
Reactor Buff:
Passive Type (no attack)
Targets Tower(s) (targets nearby water-based towers)
Energizer Buff:
Passive Type (no attack)
Targets Tower(s) (targets all towers with abilities)Whole Screen
Barbed Darts
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Heat-Tipped Darts
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileModerate Seeking
Ballistic Missile
Dart:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileModerate Seeking
Missile:
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Extra damage versus Ceramics (+5)Extra damage versus MOAB-class Bloons (+5)
First Strike Capability
Dart:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileModerate Seeking
Missile:
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Extra damage versus Ceramics (+5)Extra damage versus MOAB-class Bloons (+5)
Strike Hit:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Lobbed ThrowImpact
Extra damage to all bloon types (10,000)
Strike Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Burst (bursts from First Strike impact)Area of Effect
Extra damage to all bloon types (350)
Pre-Emptive Strike
Dart:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileModerate Seeking
Missile:
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Extra damage versus Ceramics (+5)Extra damage versus MOAB-class Bloons (+5)
Strike Hit:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Lobbed ThrowImpact
Extra damage to all bloon types (10,000)
Strike Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Burst (bursts from First Strike impact)Area of Effect
Extra damage to all bloon types (350)
Pre-Emptive:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Lobbed ThrowTarget Blimp(s) (unspecified types of bloons targeting, and quantity)
Twin Guns
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Airburst Darts
Main:
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Airburst:
Sharp Type (pops Black, White, Purple)
3x Angular Spray (spray of 3)Burst (bursts upon pierce cap or projectile expiry of main dart)
Triple Guns
Main:
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Airburst:
Sharp Type (pops Black, White, Purple)
3x Angular Spray (spray of 3)Burst (bursts upon pierce cap or projectile expiry of main dart)
Armor Piercing Darts
Main:
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Extra damage to all bloon types (1 --> 2)Extra damage versus MOAB-class Bloons (+2)
Airburst:
Sharp Type (pops Black, White, Purple)
3x Angular Spray (spray of 3)Burst (bursts upon pierce cap or projectile expiry of main dart)
Extra damage versus MOAB-class Bloons (+1)
Sub Commander
Main:
Sharp Type (pops Black, White, Purple)
Single ProjectileModerate Seeking
Extra damage to all bloon types (2 --> 4)Extra damage versus MOAB-class Bloons (+2 --> +4)
Airburst:
Sharp Type (pops Black, White, Purple)
3x Angular Spray (spray of 3)Burst (bursts upon pierce cap or projectile expiry of main dart)
Extra damage to all bloon types (1 --> 2)Extra damage versus MOAB-class Bloons (+1 --> +2)
Commander Buff:
Passive Type (no attack)
Targets Tower(s) (targets nearby Monkey Subs)

Monkey Buccaneer

Tower Noteworthy Crosspathing Interaction(s)
000-MonkeyBuccaneer
Monkey Buccaneer
Sharp Type (pops Black, White, Purple)
1-2 Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)

2-1-0 Boat and 2-2-0 Boat
Projectile count for grapes increases by double, for 10 grapes instead of 5.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Faster Shooting
Sharp Type (pops Black, White, Purple)
1-2 Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Double Shot
Sharp Type (pops Black, White, Purple)
2x 1-2 Straight Spray (spray of 2)Straight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Destroyer
Sharp Type (pops Black, White, Purple)
2x 1-2 Straight Spray (spray of 2)Straight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Aircraft Carrier
In addition to Destroyer:
Ace Front Darts:
Sharp Type (pops Black, White, Purple)
2x 3 Straight Spray (spray of 2)Straight AttackMultiple Targeting (3 separate planes)
Ace Radial Darts:
Sharp Type (pops Black, White, Purple)
8x 3 Orbital Spray (spray of 8)Multiple Targeting (3 separate planes)
Missiles:
Explosion Type (pops White, Purple, Lead, Frozen)
3x Single ProjectileWeak SeekingTarget Blimp(s) (unspecified types of bloons targeting, and quantity)Area of EffectMultiple Targeting (3 separate planes)
Extra damage to all bloon types (18)
Carrier Flagship
In addition to Destroyer:
Same except Normal Type (pops Black, White, Purple, Lead, Frozen)
Ace Front Darts:
Normal Type (pops Black, White, Purple, Lead, Frozen)
3 Single ProjectileStraight AttackMultiple Targeting (3 separate planes)
Extra damage to all bloon types (1 --> 2)Extra damage versus Ceramics (+3)
Ace Radial Darts:
Normal Type (pops Black, White, Purple, Lead, Frozen)
8x 3 Orbital Spray (spray of 8)Multiple Targeting (3 separate planes)
Extra damage to all bloon types (1 --> 2)Extra damage versus Ceramics (+3)
Missiles:
Normal Type (pops Black, White, Purple, Lead, Frozen)
3 Single ProjectileWeak SeekingTarget Blimp(s) (unspecified types of bloons targeting, and quantity)Area of EffectMultiple Targeting (3 separate planes)
Extra damage to all bloon types (30)
Carrier Buff:
Passive Type (no attack)
Targets Tower(s) (targets all water-based towers and Monkey Aces on screen)Whole Screen
Grape Shot
Dart:
1-2 Sharp Type (pops Black, White, Purple)
Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Grapes:
Sharp Type (pops Black, White, Purple)
5x 1-2 Angular Spray (spray of 2)Straight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Hot Shot
Dart:
1-2 Sharp Type (pops Black, White, Purple)
Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Grape:
Fire Type (pops Black, White, Lead, Frozen)
5x 1-2 Angular Spray (spray of 2)Straight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Burn (standard bloons, 1 damage per 1.5s for 3
Cannon Ship
Dart:
Sharp Type (pops Black, White, Purple)
1-2 Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Grape:
Fire Type (pops Black, White, Lead, Frozen)
5x 1-2 Angular Spray (spray of 2)Straight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Burn (standard bloons, 1 damage per 1.5s for 3
Bomb:
1-2 Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of EffectMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Fragments:
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight AttackBurst (Bursts upon bomb explosion)
Monkey Pirates
Everything from Hot Shot plus:
Bomb:
Explosion Type (pops White, Purple, Lead, Frozen)
3x 1-2 Angular Spray (spray of 3)Straight AttackArea of EffectMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Extra damage to all bloon types (2)
Fragments:
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight AttackBurst (Bursts upon bomb explosion)
Hook:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Target Blimp(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (unspecified types of bloons targeting, and quantity)
Pirate Lord
Everything from Hot Shot plus:
Bomb:
Explosion Type (pops White, Purple, Lead, Frozen)
3x 1-2 Angular Spray (spray of 3)Straight AttackArea of EffectMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Extra damage to all bloon types (2)
Fragments:
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight AttackBurst (Bursts upon bomb explosion)
Hook:
Normal Type (pops Black, White, Purple, Lead, Frozen)
3x Target Blimp(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (unspecified types of bloons targeting, and quantity)Multiple Targeting (targets independently on 3 different blimps, or consumes 2 hooks for ZOMGs)
Long Range
Sharp Type (pops Black, White, Purple)
1-2 Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Crow's Nest
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
1-2 Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Merchantman
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
1-2 Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Favored Trades
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
1-2 Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Trade Empire
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
1-2 Single ProjectileStraight AttackMultiple Targeting (Can attack from 180° from front if there are bloons on the opposite side, but not fully independent)
Extra damage to all bloon types (1 --> 2)Extra damage versus Ceramics (+1)Extra damage versus MOAB-class Bloons (+1)
Trade Strength:
Passive Type (no attack)
Targets Tower(s) (targets Merchantmen and above)

Monkey Ace

Tower Noteworthy Crosspathing Interaction(s)
000-MonkeyAce
Monkey Ace
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack

2-0-4 Spectre and 2-0-5 Flying Fortress
Does not gain extra projectiles with Lots More Darts; instead, gains +25% pierce for the dart attacks.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Rapid Fire
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Lots More Darts
Sharp Type (pops Black, White, Purple)
12x Orbital Spray (spray of 12)Straight Attack
Fighter Plane
Darts:
Sharp Type (pops Black, White, Purple)
12x Orbital Spray (spray of 12)Straight Attack
Missiles:
Explosion Type (pops White, Purple, Lead, Frozen)
2x Spray (spray of 2)Weak SeekingTarget Blimp(s) (unspecified types of bloons targeting, and quantity)Area of Effect
Extra damage to all bloon types (18 per missile)
Operation: Dart Storm
Darts:
Sharp Type (pops Black, White, Purple)
16x Orbital Spray (spray of 16)Straight Attack
Extra damage to all bloon types (1 --> 3)Extra damage versus Ceramics (+2)
Missiles:
Explosion Type (pops White, Purple, Lead, Frozen)
2x Spray (spray of 2)Weak SeekingTarget Blimp(s) (unspecified types of bloons targeting, and quantity)Area of Effect
Extra damage to all bloon types (18 per missile)
Sky Shredder
Normal Type (pops Black, White, Purple, Lead, Frozen)
32x Orbital Spray (spray of 32)Straight Attack
Missiles:
Normal Type (pops Black, White, Purple, Lead, Frozen)
2x Spray (spray of 2)Weak SeekingTarget Blimp(s) (unspecified types of bloons targeting, and quantity)Area of Effect
Extra damage to all bloon types (150 per missile)
Exploding Pineapple
Darts:
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Pineapples:
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileSpawn On-Map (unspecified variant)Area of Effect
Spy Plane
Darts:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
8x Orbital Spray (spray of 8)Straight Attack
Pineapples:
Explosion Type (pops White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileSpawn On-Map (unspecified variant)Area of Effect
Bomber Ace
Darts:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
8x Orbital Spray (spray of 8)Straight Attack
Bombs:
Explosion Type (pops White, Purple, Lead, Frozen)
Also affects Camo Bloons
4x Spray (spray of 4)On-Track (targets onto the track with delay of 1Area of Effect
Extra damage to all bloon types (1 --> 3)
Ground Zero
Darts:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
8x Orbital Spray (spray of 8)Straight Attack
Bombs:
Explosion Type (pops White, Purple, Lead, Frozen)
Also affects Camo Bloons
4x Spray (spray of 4)On-Track (targets onto the track with delay of 1Area of Effect
Extra damage to all bloon types (3 --> 10)
Nuke:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Whole Screen
Extra damage to all bloon types (700)
Tsar Bomba
Darts:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
8x Orbital Spray (spray of 8)Straight Attack
Bombs:
Explosion Type (pops White, Purple, Lead, Frozen)
Also affects Camo Bloons
4x Spray (spray of 4)On-Track (targets onto the track with delay of 1Area of Effect
Extra damage to all bloon types (10, inherited from previous upgrades)
Nuke:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Whole Screen
Stun (standard bloons, 8Stun (MOAB-class Bloons, 8
Extra damage to all bloon types (3000)
Sharper Darts
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Centered Path
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Straight Attack
Neva-Miss Targeting
Sharp Type (pops Black, White, Purple)
8x Orbital Spray (spray of 8)Weak Seeking
Spectre
Dart:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Extra damage to all bloon types (2)
Shell:
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage to all bloon types (3)
Flying Fortress
Dart:
Normal Type (pops Black, White, Purple, Lead, Frozen)
3x Single ProjectileStraight AttackMultiple Targeting (Targets First, Last, Strong)
Extra damage to all bloon types (2 --> 4 per dart)
Shell:
Normal Type (pops Black, White, Purple, Lead, Frozen)
3x Single ProjectileStraight AttackArea of EffectMultiple Targeting (Targets First, Last, Strong)
Extra damage to all bloon types (3 --> 5 per shell)

Heli Pilot

Tower Noteworthy Crosspathing Interaction(s)
000-HeliPilot
Heli Pilot
Sharp Type (pops Black, White, Purple)
2x Straight Spray (spray of 2)Straight Attack

0-1-3 MOAB Shove
Shove effects are greater (-33% --> -44% for MOABs, 0% --> -11% for BFBs, and 33% --> 22% for ZOMGs)

1-0-4 Comanche Defense and above
Adds +2 dart projectiles to each mini-Comanche

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Quad Darts
Sharp Type (pops Black, White, Purple)
4x Straight Spray (spray of 4)Straight Attack
Pursuit
Sharp Type (pops Black, White, Purple)
4x Straight Spray (spray of 4)Straight Attack
Razor Rotors
Darts:
Sharp Type (pops Black, White, Purple)
4x Straight Spray (spray of 4)Straight Attack
Rotor:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Area of Effect
Apache Dartship
Darts:
Sharp Type (pops Black, White, Purple)
4x Straight Spray (spray of 4)Straight Attack
Rotor:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Area of Effect
Machine Gun:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Missile:
Explosion Type (pops White, Purple, Lead, Frozen)
4x Straight Spray (spray of 4)Moderate SeekingArea of Effect
Extra damage to all bloon types (2)
Apache Prime
Lasers:
Normal Type (pops Black, White, Purple, Lead, Frozen)
4x Straight Spray (spray of 4)Straight Attack
Extra damage to all bloon types (1 --> 6)
Rotor:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Area of Effect
Extra damage to all bloon types (2)
Machine Gun:
Plasma Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage to all bloon types (1 --> 5)
Missile:
Explosion Type (pops White, Purple, Lead, Frozen)
4x Straight Spray (spray of 4)Moderate SeekingArea of Effect
Extra damage to all bloon types (2 --> 17)
Bigger Jets
Sharp Type (pops Black, White, Purple)
2x Straight Spray (spray of 2)Straight Attack
IFR
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
2x Straight Spray (spray of 2)Straight Attack
Downdraft
Darts:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
2x Straight Spray (spray of 2)Straight Attack
Downdraft:*
"Blow" Type
Also affects Camo Bloons
Area of Effect
Blowback (50-300 units backwards)
Support Chinook
Everything from Downdraft plus:
Pickup:
Passive Type (no attack)
Targets Tower(s) (user-specified)
Crates:
Passive Type (no attack)
Single ProjectileStraight AttackErratic Movement (moves in any angle with a short distance from helicopter)
Special Poperations
Everything from Support Chinook plus:
Place Marine:
Deploy Sub-Tower (deploys a Marine, lasts 30 seconds)
Marine:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Extra damage to all bloon types (6)
Faster Darts
Sharp Type (pops Black, White, Purple)
2x Straight Spray (spray of 2)Straight Attack
Faster Firing
Sharp Type (pops Black, White, Purple)
2x Straight Spray (spray of 2)Straight Attack
MOAB Shove
Darts:
Sharp Type (pops Black, White, Purple)
2x Straight Spray (spray of 2)Straight Attack
Shove:*
Normal Type (pops Black, White, Purple, Lead, Frozen)
Target Blimp(s) (unspecified types of bloons targeting, and quantity)
Shove (upon collision, MOAB-class bloons are knockbacked at the following strengths against their base 100% forward speed: 133% for MOABs, 100% for BFBs, 67% for ZOMGs and DDTs, and none for BADs)
Comanche Defense
Base Darts:
Sharp Type (pops Black, White, Purple)
2x Straight Spray (spray of 2)Straight Attack
Shove:*
Normal Type (pops Black, White, Purple, Lead, Frozen)
Target Blimp(s) (unspecified types of bloons targeting, and quantity)
Shove (upon collision, MOAB-class bloons are knockbacked at the following strengths against their base 100% forward speed: 133% for MOABs, 100% for BFBs, 67% for ZOMGs and DDTs, and none for BADs)
Mini-Darts
Sharp Type (pops Black, White, Purple)
3x 1-3 Straight Spray (spray of 3)Straight AttackMultiple Targeting (involves 1-3 mini-Comanches)
Mini-Missiles:
Explosion Type (pops White, Purple, Lead, Frozen)
1x 1-3 Single ProjectileModerate SeekingArea of EffectMultiple Targeting (involves 1-3 mini-Comanches)
Extra damage versus Ceramics (+2)Extra damage versus MOAB-class Bloons (+2)
Comanche Commander
Base Darts:
Sharp Type (pops Black, White, Purple)
2x Straight Spray (spray of 2)Straight Attack
Extra damage to all bloon types (1 --> 2)
Shove:*
Normal Type (pops Black, White, Purple, Lead, Frozen)
Target Blimp(s) (unspecified types of bloons targeting, and quantity)
Shove (upon collision, MOAB-class bloons are knockbacked at the following strengths against their base 100% forward speed: 133% for MOABs, 100% for BFBs, 67% for ZOMGs and DDTs, and none for BADs)
Mini-Darts
Sharp Type (pops Black, White, Purple)
3x3 Straight Spray (spray of 3)Straight AttackMultiple Targeting (involves 3 mini-Comanches)
Extra damage to all bloon types (1 --> 2)
Mini-Missiles:
Explosion Type (pops White, Purple, Lead, Frozen)
3x3 Single ProjectileModerate SeekingArea of EffectMultiple Targeting (involves 3 mini-Comanches)
Extra damage to all bloon types (1 --> 2)Extra damage versus Ceramics (+2)Extra damage versus MOAB-class Bloons (+2)

Mortar Monkey

Tower Noteworthy Crosspathing Interaction(s)
000-MortarMonkey
Mortar Monkey
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)

3-0-2 Shell Shock
Burny Stuff damage increased damage to 2 damage every 1.5s

4-0-2 The Big One
Burny Stuff damage increased damage to 3 damage every 1.5s

5-0-2 The Biggest One
Burny Stuff damage increased damage to 25 damage every 1.5s

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Bigger Blast
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Bloon Buster
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Extra damage to all bloon types (1 --> 2)
Shell Shock
Main Explosion:
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Extra damage to all bloon types (2, inherited from previous upgrades)
Shockwave:
Explosion Type (pops White, Purple, Lead, Frozen)
Burst (bursts from main explosion)Area of Effect
Stun (standard bloons, 0
The Big One
Main Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Extra damage to all bloon types (2 --> 5)
Shockwave:
Explosion Type (pops White, Purple, Lead, Frozen)
Burst (bursts from main explosion)Area of Effect
Stun (standard bloons, 0
The Biggest One
Main Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Extra damage to all bloon types (5 --> 40)
Shockwave:
Explosion Type (pops White, Purple, Lead, Frozen)
Burst (bursts from main explosion)Area of Effect
Extra damage versus Ceramics (+10)
Stun (standard bloons, 0
Faster Reload
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Rapid Reload
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Heavy Shells
Normal Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Extra damage to Leads (+1)Extra damage to Fortified (+1)Extra damage versus Ceramics (+3)Extra damage versus MOAB-class Bloons (+1)Extra damage to bloons affected by the "stunned" status effect (+2)
Artillery Battery
Normal Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Extra damage to Leads (+1)Extra damage to Fortified (+1)Extra damage versus Ceramics (+3)Extra damage versus MOAB-class Bloons (+1)Extra damage to bloons affected by the "stunned" status effect (+2)
Pop and Awe
Main:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (moderate projectile deviation from reticle)
Extra damage to Leads (+4)Extra damage to Fortified (+4)Extra damage versus Ceramics (+12)Extra damage versus MOAB-class Bloons (+4)Extra damage to bloons affected by the "stunned" status effect (+10)
Ability:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Whole Screen
Extra damage to all bloon types (20)
Stun (standard bloons, 8x 1.0s stuns over 8Stun (MOAB-class Bloons, 8x 1.0s stuns over 8
Increased Accuracy
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (small projectile deviation from reticle)
Burny Stuff
Explosion Type (pops White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (small projectile deviation from reticle)
Burn (standard bloons, 1 damage per 1.5s for 3Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3
Signal Flare
Explosion Type (pops White, Purple, Lead, Frozen)
Also affects Camo Bloons
Lobbed ThrowArea of EffectErratic Movement (small projectile deviation from reticle)
Burn (standard bloons, 1 damage per 1.5s for 3Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3Decamo, (applies on damage to any non-DDT bloons)
Shattering Shells
Explosion Type (pops White, Purple, Lead, Frozen)
Also affects Camo Bloons
Lobbed ThrowArea of EffectErratic Movement (small projectile deviation from reticle)
Burn (standard bloons, 1 damage per 1.5s for 3Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3Decamo, (Any non-DDT Camos)Degrow, (All Regrows)Defortify (Leads and Ceramics, on hit)Defortify (MOAB-class bloons, Only MOABs and BFBs)
Blooncineration
Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of EffectErratic Movement (small projectile deviation from reticle)
Explosion Type (pops White, Purple, Lead, Frozen)
Also affects Camo Bloons
Burn (standard bloons, 5 damage per 1.0s for 3Burn (MOAB-Class Bloons, 100 damage per 1.0s for 3Decamo, (All Camos)Degrow, (All Regrows)Defortify (Leads and Ceramics, unspecified alt variants)Defortify (MOAB-class bloons, Only MOABs, BFBs, and DDTs)
Firewall:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Spawn On-Map (unspecified variant)Contact Damage (damages bloons every 0Area of Effect

Dartling Gunner

Tower Noteworthy Crosspathing Interaction(s)
000-DartlingGunner
Dartling Gunner
Sharp Type (pops Black, White, Purple)
Single ProjectileErratic Movement (moderate angular deviation from center of barrel)
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Focused Firing
Sharp Type (pops Black, White, Purple)
Single ProjectileErratic Movement (small angular deviation from center of barrel)
Laser Shock
Sharp Type (pops Black, White, Purple)
Single ProjectileErratic Movement (small angular deviation from center of barrel)
Laser Shock (deals 1 damage per 1.0s for 1
Laser Cannon
Energy Type (pops Black, White, Frozen)
Single ProjectileErratic Movement (small angular deviation from center of barrel)
Extra damage to all bloon types (1 --> 2)
Laser Shock (deals 1 damage per 1.0s for 2
Plasma Accelerator
Laserbeam:
Plasma Type (pops Black, White, Lead, Frozen)
Laserbeam
Contact Damage (deals 1 damage per 0
Point:
Plasma Type (pops Black, White, Lead, Frozen)
Area of Effect
Extra damage to all bloon types (2)Extra damage versus MOAB-class Bloons (+10)
Laser Shock (deals 1 damage per 1.0s for 5
Ray of Doom
Normal Type (pops Black, White, Purple, Lead, Frozen)
Laserbeam
Contact Damage (deals 5 damage per 0Extra damage versus MOAB-class Bloons (25 damage per 0
Laser Shock (deals 15 damage per 1.0s for 5
Advanced Targeting
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileErratic Movement (moderate angular deviation from center of barrel)
Faster Barrel Spin
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileErratic Movement (moderate angular deviation from center of barrel)
Hydra Rocket Pods
Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileErratic Movement (moderate angular deviation from center of barrel)
Explosions:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
3 Burst (bursts from missile collision, one by one split between ~8 units)Area of Effect
Rocket Storm
Main Missiles:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileErratic Movement (moderate angular deviation from center of barrel)
Main Explosions:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
4 Burst (bursts from missile collision, one by one split between ~8 units)Area of Effect
Rocket Storm:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
19x9 Angular Spray (spray of 9, up to 19 groups for duration)Erratic Movement (moderate angular deviation from center of barrel)Area of Effect
Extra damage to all bloon types (6)
M.A.D
Main Missiles:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileErratic Movement (moderate angular deviation from center of barrel)
Main Explosions:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
4 Burst (bursts from missile collision, one by one split between ~8 units)Area of Effect
Extra damage to all bloon types (1 --> 3)Extra damage versus MOAB-class Bloons (+750)
Rocket Storm:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
19x9 Angular Spray (spray of 9, up to 19 groups for duration)Erratic Movement (moderate angular deviation from center of barrel)Area of Effect
Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+750)
Faster Swivel
Sharp Type (pops Black, White, Purple)
Single ProjectileErratic Movement (moderate angular deviation from center of barrel)
Powerful Darts
Sharp Type (pops Black, White, Purple)
Single ProjectileErratic Movement (moderate angular deviation from center of barrel)
Buckshot
Sharp Type (pops Black, White, Purple)
6x Shotgun Spray (unspecified quantity and angle)Erratic Movement (moderate angular deviation from center of barrel)
Extra damage to all bloon types (1 --> 4, per buckshot)
Bloon Area Denial System
Sharp Type (pops Black, White, Purple)
6x Shotgun Spray (unspecified quantity and angle)Erratic Movement (moderate angular deviation from center of barrel)
Extra damage to all bloon types (4, per buckshot)
Bloon Exclusion Zone
Sharp Type (pops Black, White, Purple)
12x Shotgun Spray (unspecified quantity and angle)Erratic Movement (moderate angular deviation from center of barrel)
Extra damage to all bloon types (4 --> 8, per buckshot)

Magic Monkeys

Wizard Monkey

Tower Noteworthy Crosspathing Interaction(s)
File:000-Wizard.png
Wizard Monkey
Energy Type (pops Black, White, Frozen)
Single ProjectileStraight Attack
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Guided Magic
Energy Type (pops Black, White, Frozen)
Single ProjectileWeak Seeking
Arcane Blast
Energy Type (pops Black, White, Frozen)
Single ProjectileWeak Seeking
Extra damage to all bloon types (1 --> 2))
Arcane Mastery
Energy Type (pops Black, White, Frozen)
Single ProjectileWeak Seeking
Extra damage to all bloon types (2 --> 3))
Arcane Spike
Plasma Type (pops Black, White, Lead, Frozen)
Single ProjectileWeak Seeking
Extra damage to all bloon types (3 --> 5))Extra damage versus MOAB-class Bloons (3 --> 16)
Archmage
Bolt:
Plasma Type (pops Black, White, Lead, Frozen)
Single ProjectileWeak Seeking
Extra damage to all bloon types (5 --> 7))Extra damage versus MOAB-class Bloons (16 --> 24)
Breath:
Fire Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage versus Ceramics (+1)
Burn (standard bloons, 1 damage per 1.5s for 3Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3
Shimmer:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Area of Effect
Decamo, (unspecified alt variants)
Fireball
Bolt:
Energy Type (pops Black, White, Frozen)
Fireball (Projectile):
Fire Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Fireball (Explosion):
Explosion Type (pops White, Purple, Lead, Frozen)
Burst (bursts from fireball)Area of Effect
Wall of Fire
Everything from Fireball plus...
Firewall:
Fire Type (pops Black, White, Lead, Frozen)
On-Track (unspecified variant)Spawn On-Map (randomly placed onto nearby track)Erratic Movement (randomly placed onto nearby track)
Contact Damage (1 damage every 0
Dragon's Breath
Everything from Wall of Fire plus...
Fire Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage versus Ceramics (+1)
Burn (standard bloons, 1 damage per 1.5s for 3Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3
Summon Phoenix
Everything from Dragon's Breath plus...
Summoning:
Deploy Sub-Tower (deploys a phoenix, lasts 20 seconds)
Phoenix:
Fire Type (pops Black, White, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Extra damage to all bloon types (4)
Wizard Lord Phoenix
Everything from Dragon's Breath plus...
Main Phoenix:
Fire Type (pops Black, White, Lead, Frozen)
Also affects Camo Bloons
Extra damage to all bloon types (4)
Wizard Lord Phoenix (flame):
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Extra damage to all bloon types (20)
Wizard Lord Phoenix (meteors):
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
8x Orbital Spray (spray of 8)Straight Attack
Extra damage to all bloon types (50 per meteor)
Intense Magic
Energy Type (pops Black, White, Frozen)
Single ProjectileStraight Attack
Monkey Sense
Energy Type (pops Black, White, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Shimmer
Bolt:
Energy Type (pops Black, White, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Shimmer:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Area of Effect
Decamo, (unspecified alt variants)
Necromancer: Unpopped Army
Everything from Shimmer plus...
Undead Bloons:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
On-Track (unspecified variant)Spawn On-Map (unspecified variant)Undead Movement (i.e
Extra damage to all bloon types (2, +1 for every 200 graveyard units stored, maxing out at max capacity or +10 damage)
Prince of Darkness
Everything from Necromancer: Unpopped Army plus...
Undead MOAB:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
On-Track (unspecified variant)Spawn On-Map (unspecified variant)Undead Movement (i.e
Extra damage to all bloon types (20, +1 for every 200 graveyard units stored, maxing out at max capacity or +10 damage)
Undead MOAB:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
On-Track (unspecified variant)Spawn On-Map (unspecified variant)Undead Movement (i.e
Extra damage to all bloon types (100, but no extra damage via more graveyard)
Necro Buff:
Passive Type (no attack)
Targets Tower(s) (targets all Necromancers and Princes of Darkness)Whole Screen

Super Monkey

Tower Noteworthy Crosspathing Interaction(s)
000-SuperMonkey
Super Monkey
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Laser Blasts
Energy Type (pops Black, White, Frozen)
Single ProjectileStraight Attack
Plasma Blasts
Plasma Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Sun Avatar
Plasma Type (pops Black, White, Lead, Frozen)
3x Angular Spray (spray of 3)Straight Attack
Sun Temple*
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage to all bloon types (5)
True Sun God*
Normal Type (pops Black, White, Purple, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage to all bloon types (5 --> 15)
Super Range
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Epic Range
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Robo Monkey
Sharp Type (pops Black, White, Purple)
2 Single ProjectileStraight AttackMultiple Targeting (two arms that target independently on separate target priorities)
Tech Terror
Plasma:
Plasma Type (pops Black, White, Lead, Frozen)
2 Single ProjectileStraight AttackMultiple Targeting (two arms that target independently on separate target priorities)
Ability:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Area of Effect
Extra damage to all bloon types (1000)
The Anti-Bloon
Plasma:
Normal Type (pops Black, White, Purple, Lead, Frozen)
2 Single ProjectileStraight AttackMultiple Targeting (two arms that target independently on separate target priorities)
Extra damage to all bloon types (1 --> 5)
Ability:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Area of Effect
Extra damage to all bloon types (3500)
Knockback
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Knockback (Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%)
Ultravision
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Also affects Camo Bloons
Knockback (Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%)
Dark Knight
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Extra damage versus MOAB-class Bloons (+2)
Also affects Camo Bloons
Knockback (Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%)
Dark Champion
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Extra damage to all bloon types (1 --> 2)Extra damage versus MOAB-class Bloons (+2 --> +3)
Knockback (Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%)
Legend of the Night
Dart:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Extra damage to all bloon types (2 --> 5)Extra damage versus MOAB-class Bloons (+3)
Knockback (Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%)
Portal:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
On-Track (placed at exit(s))
Instakill Bloon(s) (kills upon meet any exit)Instakill Blimp(s) (kills upon meet any exit)

Ninja Monkey

Tower Noteworthy Crosspathing Interaction(s)
000-NinjaMonkey
Ninja Monkey
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Ninja Discipline
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Sharp Shurikens
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Double Shot
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
2x Angular Spray (unspecified quantity and angle)Straight Attack
Bloonjitsu
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
5x Angular Spray (unspecified quantity and angle)Straight Attack
Grandmaster Ninja
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
5x Angular Spray (unspecified quantity and angle)Straight Attack
Extra damage to all bloon types (1 --> 2)
Distraction
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Involves pure RNG (15% chance for the blowback status effect; damage remains same)
Blowback (Blows back bloons by 10-250 units, 15% chance)
Counter-Espionage
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Involves pure RNG (15% chance for the blowback status effect; damage remains same)
Blowback (Blows back bloons by 10-250 units, 15% chance)Decamo, (Affects any Camo Bloons that were damaged)
Shinobi Tactics
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Involves pure RNG (15% chance for the blowback status effect; damage remains same)
Blowback (Blows back bloons by 10-250 units, 15% chance)Decamo, (Affects any Camo Bloons that were damaged)
Shinobi:
Passive Type (no attack)
Targets Tower(s) (targets nearby Ninja Monkeys)
Bloon Sabotage
Shuriken:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Also affects Camo Bloons
Involves pure RNG (15% chance for the blowback status effect; damage remains same)
Blowback (Blows back bloons by 10-250 units, 15% chance)Decamo, (Affects any Camo Bloons that were damaged)
Shinobi:
Passive Type (no attack)
Targets Tower(s) (targets nearby Ninja Monkeys)
Ability:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Sabotage (Slows down all bloons on screen by 50% for 15 seconds)
Grand Saboteur
Shuriken:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Also affects Camo Bloons
Involves pure RNG (15% chance for the blowback status effect; damage remains same)
Blowback (Blows back bloons by 10-250 units, 15% chance)Decamo, (Affects any Camo Bloons that were damaged)
Shinobi:
Passive Type (no attack)
Targets Tower(s) (targets nearby Ninja Monkeys)
Ability:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Extra damage versus MOAB-class Bloons (-25% health on spawned blimps while ability is active)
Sabotage (Slows down all bloons on screen by 50% for 30 seconds, and all incoming blimps start with -25% health)
Seeking Shuriken
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Caltrops
Shuriken:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Caltrops:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 70s or 1 round, whichever comes first)Straight Attack
Flash Bomb
Shuriken:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
Single ProjectileStraight Attack
Caltrops:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 70s or 1 round, whichever comes first)Straight Attack
Flash Bomb:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight AttackArea of Effect
Stun (standard bloons, Stuns bloons for 1
Sticky Bomb
All from Flash Bomb plus:
Sticky Bomb:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Sticky Bomb (Lasts for 3.0s, and auto-detonates after 3
Master Bomber
All from Caltrops plus:
Flash Bomb:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight AttackArea of Effect
Stun (standard bloons, Stuns bloons for 1Stun (MOAB-class Bloons, Stuns blimp for 0
Sticky Bomb:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Stun (MOAB-class Bloons, Stuns blimp for 1Sticky Bomb (Lasts for 3.0s, and auto-detonates after 3

Alchemist

000-Alchemist
Alchemist
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Larger Potions
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4
Acidic Mixture Dip
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4
AMD:
Passive Type (no attack)
Targets Tower(s) (nearby applicable towers)Erratic Movement (randomly places AMD to any tower within range, and prioritizes towers without AMD first)
Berserker Brew
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4
AMD:
Passive Type (no attack)
Targets Tower(s) (nearby applicable towers)Erratic Movement (randomly places AMD to any tower within range, and prioritizes towers without AMD first)
Brew:
Passive Type (no attack)
Targets Tower(s) (closest applicable non-brewed tower)
Stronger Stimulant
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4
AMD:
Passive Type (no attack)
Targets Tower(s) (nearby applicable towers)Erratic Movement (randomly places AMD to any tower within range, and prioritizes towers without AMD first)
Stimulant:
Passive Type (no attack)
Targets Tower(s) (closest applicable non-brewed tower)
Permanent Brew
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4
AMD:
Passive Type (no attack)
Targets Tower(s) (nearby towers)Erratic Movement (randomly places AMD to any tower within range, and prioritizes towers without AMD first)
Permabrew:
Passive Type (no attack)
Targets Tower(s) (closest applicable non-brewed tower)
Stronger Acid
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 1.5s for 4
Perishing Potions
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Extra damage to all bloon types (5)Extra damage to Fortified (20 damage to Fortified MOAB-class)
Acid (1 damage per 1.5s for 4
Defortify (Leads and Ceramics, unspecified alt variants)
Unstable Concoction
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Extra damage versus MOAB-class Bloons (5)Extra damage to Fortified (20 damage to Fortified MOAB-class)
Acid (1 damage per 1.5s for 4
Defortify (Leads and Ceramics, unspecified alt variants)
Concoction:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Concoction (creates explosion once destroyed)
Transforming Tonic
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Extra damage versus MOAB-class Bloons (5)Extra damage to Fortified (20 damage to Fortified MOAB-class)
Acid (1 damage per 1.5s for 4
Defortify (Leads and Ceramics, unspecified alt variants)
Concoction:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Concoction (creates explosion once destroyed)
Monster:
Plasma Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage to all bloon types (2)
Total Transformation
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Extra damage versus MOAB-class Bloons (5)Extra damage to Fortified (20 damage to Fortified MOAB-class)
Acid (1 damage per 1.5s for 4
Defortify (Leads and Ceramics, unspecified alt variants)
Concoction:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Concoction (creates explosion once destroyed)
Monster:
Plasma Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage to all bloon types (2)
Monsterize
Passive Type (no attack)
Targets Tower(s) (targets up to 5 closest range Tier 3 towers or below)Whole Screen
Faster Throwing
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4
Acid Pool
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4
Pools:
Acid Type (pops Black, White, Purple, Lead, Frozen)
On-Track (lasts for up to 7Spawn On-Map (spawns on nearby track)
Acid (1 damage per 2.0s for 4
Lead to Gold
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4Lead To Gold (earns $50 to Leads affected by acid)
Pools:
Acid Type (pops Black, White, Purple, Lead, Frozen)
On-Track (lasts for up to 7Spawn On-Map (spawns on nearby track)
Acid (1 damage per 2.0s for 4Lead To Gold (earns $50 to Leads affected by acid)
Rubber to Gold
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4Lead To Gold (earns $50 to Leads affected by acid)
Pools:
Acid Type (pops Black, White, Purple, Lead, Frozen)
On-Track (lasts for up to 7Spawn On-Map (spawns on nearby track)
Acid (1 damage per 2.0s for 4Lead To Gold (earns $50 to Leads affected by acid)
Goldify:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Rubber To Gold (earns +$2 for bloons affected, soaks through non-blimp layers)
Bloon Master Alchemist
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Acid (1 damage per 2.0s for 4Lead To Gold (earns $50 to Leads affected by acid)
Pools:
Acid Type (pops Black, White, Purple, Lead, Frozen)
On-Track (lasts for up to 7Spawn On-Map (spawns on nearby track)
Acid (1 damage per 2.0s for 4Lead To Gold (earns $50 to Leads affected by acid)
Goldify:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Rubber To Gold (earns +$2 for bloons affected, soaks through non-blimp layers)
Shrink Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen)
Lobbed ThrowArea of Effect
Red Bloon Transform (transforms affected bloons permanently into Red Bloons)

Druid

000-Druid
Druid
Sharp Type (pops Black, White, Purple)
5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Hard Thorns
Shatter Type (pops Black, White, Purple, Frozen)
5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Heart of Thunder
Thorns:
Shatter Type (pops Black, White, Purple, Frozen)
5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Lightning:
Plasma Type (pops Black, White, Lead, Frozen)
Lightning Behavior (instantly damages up to 30 neighboring bloons)
Druid of the Storm
In addition to Heart of Thunder...
Tornado:*
Shatter Type (pops Black, White, Purple, Frozen)
Single ProjectileStraight Attack
Blowback (blows back bloons 30-300 units backwards)
Ball Lightning
In addition to Druid of the Storm...
Ball Lightning:
Plasma Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Ball Strikes:
Plasma Type (pops Black, White, Lead, Frozen)
Lightning Behavior (instantly damages up to 30 neighboring bloons)
Extra damage to all bloon types (2)
Superstorm
In addition to Hard Thorns...
Also affects Camo Bloons
Lightning:
Plasma Type (pops Black, White, Lead, Frozen)
Also affects Camo Bloons
Lightning Behavior (instantly damages up to 30 neighboring bloons)
Extra damage to all bloon types (1 --> 3)
Ball Lightning:
Plasma Type (pops Black, White, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Ball Strikes:
Plasma Type (pops Black, White, Lead, Frozen)
Also affects Camo Bloons
Lightning Behavior (instantly damages up to 30 neighboring bloons)
Extra damage to all bloon types (2 --> 5)
Super Tornado:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight Attack
Extra damage to all bloon types (12)
Blowback (blows back bloons backwards by unknown amounts)Blowback (blows back blimps backwards by unknown amounts)persistently creates additional Ball Lightnings in a 180° arc
Thorn Swarm
Sharp Type (pops Black, White, Purple)
8x Shotgun Spray (unspecified quantity and angle)Straight Attack
Heart of Oak
Sharp Type (pops Black, White, Purple)
8x Shotgun Spray (unspecified quantity and angle)Straight Attack
Degrow, (unspecified alt variants)
Druid of the Jungle
Thorns:
8x Shotgun Spray (unspecified quantity and angle)Straight Attack
Sharp Type (pops Black, White, Purple)
Vines:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Spawn On-Map (spawns immediately to where the strongest non-blimp bloon is)
Instakill Bloon(s) (instantly targets strongest non-blimp bloon, instakills it, and regenerates based on health of that bloon)
Jungle's Bounty
Same as Druid of the Jungle plus:
Bounty:
Passive Type (no attack)
Targets Tower(s) (targets Banana Farms)
Spirit of the Forest
In addition to Jungle's Bounty
Spirit Vines:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (unspecified variant)Spawn On-Map (gradually spreads apart from the base range of Spirit of the Forest)
Contact Damage (deals 2 damage every 0Extra damage versus Ceramics (deals 10 damage every 0Extra damage versus MOAB-class Bloons (deals 6 damage every 0
Druidic Reach
Sharp Type (pops Black, White, Purple)
5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Heart of Vengeance
Sharp Type (pops Black, White, Purple)
5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Druid of Wrath
Sharp Type (pops Black, White, Purple)
5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Poplust
Sharp Type (pops Black, White, Purple)
5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Poplust:
Passive Type (no attack)
Targets Tower(s) (targets nearby Druids)
Avatar of Wrath
Sharp Type (pops Black, White, Purple)
5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Extra damage to all bloon types (deals 4 damage on base, increases by +1 per 3000 RBE, capped at +30)
Poplust:
Passive Type (no attack)
Targets Tower(s) (targets nearby Druids)

Support Monkeys

000-BananaFarm
Banana Farm
Passive Type (no attack)
4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Increased Production
Passive Type (no attack)
6 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Greater Production
Passive Type (no attack)
8 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Banana Plantation
Passive Type (no attack)
16 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Banana Research Facility
Passive Type (no attack)
5 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Banana Central
Passive Type (no attack)
5 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Long Life Bananas
Passive Type (no attack)
4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Valuable Bananas
Passive Type (no attack)
4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Monkey Bank
Passive Type (no attack)
6 Spawn On-Map (auto-generates banana "projectiles" and stores them into its bank account)
IMF Loan
Passive Type (no attack)
6 Spawn On-Map (auto-generates banana "projectiles" and stores them into its bank account)
Monkey-Nomics
Passive Type (no attack)
6 Spawn On-Map (auto-generates banana "projectiles" and stores them into its bank account)
EZ Collect
Passive Type (no attack)
4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Banana Salvage
Passive Type (no attack)
4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)
Marketplace
Passive Type (no attack)
16 Spawn On-Map (auto-generates banana "projectiles")
Central Market
Passive Type (no attack)
16 Spawn On-Map (auto-generates banana "projectiles")
Monkey Wall Street
Passive Type (no attack)
16 Spawn On-Map (auto-generates banana "projectiles")
000-SpikeFactory
Spike Factory
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Bigger Stacks
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
White Hot Spikes
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Spiked Balls
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Extra damage to all bloon types (1 --> 2)Extra damage versus Ceramics (+3)Extra damage to Fortified (+1)
Spiked Mines
Spike:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Extra damage to all bloon types (2)Extra damage versus Ceramics (+3 --> +6)Extra damage to Fortified (+1)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen)
Also affects Camo Bloons
Burst (bursts from expired or depleted mine)Area of Effect
Extra damage to all bloon types (10)
Burn (standard bloons, 1 damage per 2.0s for 6
Super Mines
Spike:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Extra damage to all bloon types (2 --> 10)Extra damage versus Ceramics (+6)Extra damage to Fortified (+1)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen)
Also affects Camo Bloons
Burst (bursts from a super mine with one spike off said super mine used up)Area of Effect
Extra damage to all bloon types (10)
Burn (standard bloons, 1 damage per 2.0s for 6
Mega Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Burst (bursts from expired or depleted mine)Area of Effect
Extra damage to all bloon types (1000)
Burn (standard bloons, 1 damage per 2.0s for 6
Faster Production
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Even Faster Production
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
MOAB SHREDR
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Extra damage versus MOAB-class Bloons (+4)
Spike Storm
Main:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Extra damage versus MOAB-class Bloons (+4)
Ability:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
200 On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 20s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any unrestricted direction, directed onto any nearby track)
Extra damage versus MOAB-class Bloons (+4)
Carpet of Spikes
Main:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Extra damage to all bloon types (1 --> 3)Extra damage versus MOAB-class Bloons (+4)
Ability:
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
200 On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 20s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any unrestricted direction, directed onto any nearby track)
Extra damage to all bloon types (1 --> 3)Extra damage versus MOAB-class Bloons (+4)
Long Reach
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 100s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
Smart Spikes
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 100s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting)
Long Life Spikes
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 140s or 2 rounds, whichever comes first)Lobbed ThrowErratic Movement (moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting)
Deadly Spikes
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 140s or 3 rounds, whichever comes first)Lobbed ThrowErratic Movement (moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting)
Extra damage to all bloon types (1 --> 2)
Perma-Spike
Sharp Type (pops Black, White, Purple)
Also affects Camo Bloons
On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 300s or 4 rounds, whichever comes first)Lobbed ThrowErratic Movement (moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting)
Extra damage to all bloon types (2 --> 10)

Monkey Village

000-MonkeyVillage
Monkey Village
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Bigger Radius
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Jungle Drums
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Primary Training
Main:
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Primary-Exclusive:
Passive Type (no attack)
Targets Tower(s) (buffs Primary Monkeys within range)
Primary Mentoring
Main:
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Primary-Exclusive:
Passive Type (no attack)
Targets Tower(s) (buffs Primary Monkeys within range)
Primary Expertise
Main:
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Primary-Exclusive:
Passive Type (no attack)
Targets Tower(s) (buffs Primary Monkeys within range)
Attack:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo Bloons
Single ProjectileStraight AttackWeak Seeking
Extra damage to all bloon types (10)Extra damage versus Ceramics (200)Extra damage versus MOAB-class Bloons (200)
Grow Blocker
Passive Range:
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Area of Effect
Grow-Blocked (unspecified growblock variant)
Radar Scanner
Passive Range:
Passive Type (no attack)
Also affects Camo Bloons
Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Area of Effect
Grow-Blocked (unspecified growblock variant)
Monkey Intelligence Bureau
Passive Range:
Passive Type (no attack)
Also affects Black BloonsAlso affects White BloonsAlso affects Camo BloonsAlso affects Purple BloonsAlso affects Frozen BloonsAlso affects Lead Bloons
Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Area of Effect
Grow-Blocked (unspecified growblock variant)
Call To Arms
Passive Range:
Passive Type (no attack)
Also affects Black BloonsAlso affects White BloonsAlso affects Camo BloonsAlso affects Purple BloonsAlso affects Frozen BloonsAlso affects Lead Bloons
Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Area of Effect
Grow-Blocked (unspecified growblock variant)
Ability:
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range temporarily)
Homeland Defense
Passive Range:
Passive Type (no attack)
Also affects Black BloonsAlso affects White BloonsAlso affects Camo BloonsAlso affects Purple BloonsAlso affects Frozen BloonsAlso affects Lead Bloons
Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Area of Effect
Grow-Blocked (unspecified growblock variant)
Ability:
Passive Type (no attack)
Targets Tower(s) (buffs all towers temporarily)Whole Screen
Monkey Business
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Monkey Commerce
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Monkey Town
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Monkey City
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Monkeyopolis
Passive Range:
Passive Type (no attack)
Targets Tower(s) (buffs any towers within range)
Crates:
Passive Type (no attack)
1-10 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)

Engineer Monkey

000-EngineerMonkey
Engineer Monkey
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Sentry Gun
Engineer Nails:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Sentry Deployment:
Deploy Sub-Tower (deploys a sentry)
Sentry Nails:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Faster Engineering
Same as Sentry Gun but with improved stats
Sprockets
Same as Sentry Gun but with improved stats
Sentry Expert
Engineer Nails:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Sentry Deployment (1-4):
Deploy Sub-Tower (deploys a Crushing Sentry, condition-dependent)Deploy Sub-Tower (deploys a Bomb Sentry, condition-dependent)Deploy Sub-Tower (deploys a Cold Sentry, condition-dependent)Deploy Sub-Tower (deploys an Energy Sentry, condition-dependent)
Crushing:
Shatter Type (pops Black, White, Purple, Frozen)
Single ProjectileStraight Attack
Extra damage versus Ceramics (2)
Bomb:
Explosion Type (pops White, Purple, Lead, Frozen)
Single ProjectileStraight AttackArea of Effect
Extra damage to all bloon types (2)
Cold:
Cold Type (pops Black, Purple)
Single ProjectileStraight AttackArea of Effect
Freeze (standard bloons, 1Slowdown (50% permanent slowdown for all affected bloons, soaks 1 layer)
Energy:
Energy Type (pops Black, White, Frozen)
Single ProjectileStraight Attack
Extra damage to all bloon types (2)
Sentry Paragon
Engineer Nails:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Sentry Deployment:
Deploy Sub-Tower (deploys a Paragon Sentry)
Paragon:
Plasma Type (pops Black, White, Lead, Frozen)
Single ProjectileStraight Attack
Extra damage to all bloon types (2)
Destruction:
Plasma Type (pops Black, White, Lead, Frozen)
Burst (bursts from where expired Paragon Sentry is after 2Area of Effect
Extra damage to all bloon types (100)
Larger Service Area
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Deconstruction
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Extra damage to Fortified (+1)Extra damage versus MOAB-class Bloons (+1)
Cleansing Foam
Nail:
Sharp Type (pops Black, White, Purple)
Single ProjectileStraight Attack
Extra damage to Fortified (+1)Extra damage versus MOAB-class Bloons (+1)
Foam:
Normal Type (pops Black, White, Purple, Lead, Frozen)
Also affects Camo BloonsAlso affects Lead Bloons
On-Track (unspecified variant)Spawn On-Map (randomly placed anywhere within range of track)Erratic Movement (randomly placed anywhere within range of track)
Decamo, (unspecified alt variants)Degrow, (unspecified alt variants)
Overclock
Everything from Cleansing Foam plus
Overclock:
Passive Type (no attack)
Targets Tower(s) (user-specified)
Ultraboost
Everything from Cleansing Foam plus
Ultraboost:
Passive Type (no attack)
Targets Tower(s) (user-specified)
Oversize Nails
Shatter Type (pops Black, White, Purple, Frozen)
Single ProjectileStraight Attack
Pin
Shatter Type (pops Black, White, Purple, Frozen)
Single ProjectileStraight Attack
Pin (bloons other than Lead or Ceramic are completely stopped for 0
Double Gun
Shatter Type (pops Black, White, Purple, Frozen)
Single ProjectileStraight Attack
Pin (bloons other than Lead or Ceramic are completely stopped for 0
Bloon Trap
Nail:
Shatter Type (pops Black, White, Purple, Frozen)
Single ProjectileStraight Attack
Pin (bloons other than Lead or Ceramic are completely stopped for 0
Trap:
Normal Type (pops Black, White, Purple, Lead, Frozen)
On-Track (unspecified variant)Straight Attack
Instakill Bloon(s) (traps up any visible non-blimp bloon that contacts the trap)
XXXL Trap
Nail:
Shatter Type (pops Black, White, Purple, Frozen)
Single ProjectileStraight Attack
Pin (bloons other than Lead or Ceramic are completely stopped for 0
Big Trap:
Normal Type (pops Black, White, Purple, Lead, Frozen)
On-Track (unspecified variant)Straight Attack
Instakill Bloon(s) (traps up any visible bloon that contacts the trap)Instakill Blimp(s) (traps up any visible blimp that contacts the trap, with full exception of BADs)

Heroes

(table)