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Sample of towers with a variety of different damage types

Damage Type is the type of damage a certain attack inflicts. There are 10 different types of non-passive damage type: Normal, Acid, Sharp, Explosion, Cold, Glacier, Shatter, Energy, Plasma, and Fire. Certain damage types can be granted lead-popping or camo detection, but all types can affect a different set of bloon types between: Black, White, Purple, Lead, and Frozen.

This page will provide a condensed visual guide on how each tower and its upgrades behave in Bloons TD 6. Some intricate details about income generation and tower buffs may not be included; see the other tables on those pages instead.

Quick Reference[]

Type Normal Also affects Black Bloons Black Also affects White Bloons White Also affects Lead Bloons Lead Also affects Purple Bloons Purple Also affects Frozen Bloons Frozen Ghost Shorthand
Normal Type (pops Black, White, Purple, Lead, Frozen) Normal Yes Yes Yes Yes Yes Yes Yes All
Acid Type (pops Black, White, Purple, Lead, Frozen) Acid Yes Yes Yes Yes Yes Yes Yes All
Fire Type (pops Black, White, Lead, Frozen) Fire Yes Yes Yes Yes No Yes Yes Not Purple
Plasma Type (pops Black, White, Lead, Frozen) Plasma Yes Yes Yes Yes No Yes Yes Not Purple
Explosion Type (pops White, Purple, Lead, Frozen) Explosion Yes No Yes Yes Yes Yes No Not Black
Shatter Type (pops Black, White, Purple, Frozen) Shatter Yes Yes Yes No Yes Yes No Not Lead
Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) Metal Glacier Freeze Yes Yes No Yes Yes Yes Yes Not White
Glacier Type (pops Black, Purple, Frozen) Glacier Yes Yes No No Yes Yes Yes Not White or Lead
Metal Freeze Type (pops Black, Purple, Lead) Metal Freeze Yes Yes No Yes Yes No Yes Not White or Frozen
Energy Type (pops Black, White, Frozen) Energy Yes Yes Yes No No Yes Yes Not Purple or Lead
Sharp Type (pops Black, White, Purple) Sharp Yes Yes Yes No Yes No No Not Lead or Frozen
Cold Type (pops Black, Purple) Cold Yes Yes No No Yes No Yes Not White, Lead, or Frozen
Passive Type (no attack) Passive No No No No No No No None

Appearances of Damage Types[]

Type BTD1 BTD2 BTD3 BTD4 BTD5 Flash BTD5 Mobile BTD6 BATTD Bloons Pop! Notes
Normal Type (pops Black, White, Purple, Lead, Frozen) Normal and Acid Type (pops Black, White, Purple, Lead, Frozen) Acid No No Yes Yes Yes Yes Yes Yes Yes Introduced in BTD3 via Plasma Vision.
Plasma Type (pops Black, White, Lead, Frozen) Plasma and Fire Type (pops Black, White, Lead, Frozen) Fire No No No No No No Yes Yes Yes Many attacks that are classified as Plasma or Fire were effectively Normal Normal Type (pops Black, White, Purple, Lead, Frozen) before BTD6 introduced Purple Bloons.
Explosion Type (pops White, Purple, Lead, Frozen) Explosion Yes Yes Yes Yes Yes Yes Yes Yes Yes Usual damage type of the Bomb Shooter.
Shatter Type (pops Black, White, Purple, Frozen) Shatter No Yes Yes Yes Yes Yes Yes Yes Yes Usually the damage type for Sonic Boom. Replaced Sharp in Bloons Pop!.
Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) Metal Glacier Freeze No No No No Yes No Limited Yes Yes Common to BTD5 Flash and its other Flash spinoffs.
Glacier Type (pops Black, Purple, Frozen) Glacier No No No No No No Yes No No Introduced in BTD6 to nerf Metal Freeze/Glacier and Metal Freeze.
Metal Freeze Type (pops Black, Purple, Lead) Metal Freeze Yes Yes Yes Yes No Yes Yes Yes No The original damage type of the Ice Tower. Replaced by Metal Freeze/Glacier Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) in Bloons TD 5 Flash and Flash spinoffs.
Energy Type (pops Black, White, Frozen) Energy No No No No No No Yes Yes No Split off from Shatter Shatter Type (pops Black, White, Purple, Frozen) with the introduction of Purple Bloons.
Sharp Type (pops Black, White, Purple) Sharp Yes Yes Yes Yes Yes Yes Yes Yes No Appeared in all games except Bloons Pop!. The majority of attacks in the series have this type.
Cold Type (pops Black, Purple) Cold No No No No No No Yes No No Introduced in BTD6 to nerf the Metal Freeze/Glacier and Metal Freeze types.
Passive Type (no attack) Passive No No Yes Yes Yes Yes Yes Yes No Introduced in BTD3 via Monkey Beacon, which cannot affect bloons initially.

Key[]

Main Damage Types[]

The following are arranged in order of priority from "strongest" to "weakest". Stronger types are prioritized over weaker types, specifically when crosspathed or buffed by other towers.
  • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal (Black, White, Lead, Purple, Frozen)
  • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid (Black, White, Lead, Purple, Frozen)
  • Plasma Type (pops Black, White, Lead, Frozen) Plasma (Black, White, Lead, Frozen)
  • Fire Type (pops Black, White, Lead, Frozen) Fire (Black, White, Lead, Frozen)
  • Explosion Type (pops White, Purple, Lead, Frozen) Explosion (White, Lead, Purple, Frozen)
  • Shatter Type (pops Black, White, Purple, Frozen) Shatter (Black, White, Purple, Frozen)
  • Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) Metal Glacier Freeze (Black, Purple, Lead, Frozen)
  • Metal Freeze Type (pops Black, Purple, Lead) Metal Freeze (Black, Purple, Lead)
  • Glacier Type (pops Black, Purple, Frozen) Glacier (Black, Purple, Frozen)
  • Energy Type (pops Black, White, Frozen) Energy (Black, White, Frozen)
  • Sharp Type (pops Black, White, Purple) Sharp (Black, White, Purple)
  • Cold Type (pops Black, Purple) Cold (Black, Purple)
  • Passive Type (no attack) Passive (does not attack)

Popping[]

  • Also affects Black Bloons Black
  • Also affects White Bloons White
  • Also affects Lead Bloons Lead
  • Also affects Purple Bloons Purple
  • Also affects Frozen Bloons Frozen
  • Also affects Camo Bloons Camo

Type of Attack[]

  • Attack Styles
    • Main Styles
      • Single Projectile Single Projectile
      • Area of Effect Area of Effect (AoE)
        • Partial Area of Effect (unspecified partial area-of-effect) Partial Area of Effect
      • Spray (unspecified quantity and quality) (X) Spray
        • Orbital Spray (unspecified quantity) (X) Orbital Spray
        • Straight Spray (unspecified quantity) (X) Straight Spray
        • Angular Spray (unspecified quantity and angle) (X) Angular Spray
        • Shotgun Spray (unspecified quantity and angle) (X) Shotgun Spray
        • Rotational Spray (unspecified quantity and quality) (X) Rotational Spray
      • Snipe Snipe
      • On-Track (unspecified variant) On-Track
        • On-Track Spike (unspecified variant) Spike Pile
      • Laserbeam Laserbeam
    • Range
      • Tower Mobility (unspecified description of how the tower can move around) Tower Mobility
        • Path-Based Mobility (unspecified description of how the tower can move around) Path-Based Mobility
        • Self-Mobility (unspecified description of how the tower can move around) Self-Mobility
        • Aim-Based Mobility (unspecified description of how the tower can move around) Aim-Based Mobility
        • Touch-Based Mobility (unspecified description of how the tower can move around) Touch-Based Mobility
      • Extended Range (unspecified extension of range beyond current base range, whether it be infinite range or just extended range) Extended Range
      • Full Map Range (unspecified description of how the tower can attack beyond basic range) Full Map Range
      • Whole Screen Whole Screen
    • Target
      • Target Bloon(s) (unspecified types of bloons targeting, and quantity) Target Bloon(s)
        • Target Blimp(s) (unspecified types of bloons targeting, and quantity) Target Blimp(s)
      • Cannot Target Leads Cannot Target Leads
      • Cannot Target Ceramics Cannot Target Ceramics
      • Cannot Target Purple Cannot Target Purples
    • Pierce
      • Impact Impact
      • True Infinite Pierce Infinite Pierce
    • Bloon Progress
      • Elite Defense (reacts to overall Bloon progress across the map) Elite Defense
      • Wrath (reacts to the on-screen RBE) Wrath
    • Reacts to Lives
      • Retaliation (reacts to leaks) Retaliation
      • Vengeance (reacts to lives value) Vengeance
    • Secondary Styles
      • Contact Damage (unspecified contact damage rate) Contact Damage
      • Squeeze (stops bloon in place while making the bloon invulnerable to outside damage) Squeeze
      • Trap (unspecified variant) Trap
      • Deploy Sub-Tower (unspecified type) Deploy Sub-Tower
      • Create Sea Mine (unspecified extra behavior) Create Sea Mine
      • Burst (unspecified variant) Burst
        • Shrapnel (unspecified quantity and angle) Shrapnel
      • Multiple Targeting (unspecified variants and style of multiple targeting) Multiple Targeting
      • Other Other
  • Attack Behavior
    • Initiation
      • Zone (Creates the attack by spreading out from the point of origin) Zone
      • Straight Attack Straight Movement
      • Curved Attack Curved Movement
      • Lobbed Throw Lobbing
      • Spawn On-Map (unspecified variant) Spawn On-Map
      • Undead Movement (i.e. moves backwards along the track) Undead Movement
    • Secondary
      • Erratic Movement (unspecified variant) Erratic Movement
      • Seeking Seeking
        • Lightning Behavior (unspecified variant behavior) Lightning Behavior
        • Aggressive Seeking Aggressive Homing
        • Moderate Seeking Moderate Homing
        • Weak Seeking Weak Homing
      • Ignores Line of Sight Ignores Line of Sight
        • Flying Flying
        • Tall Tall
      • Penetrates Blimp (can penetrate through MOAB-class bloons) Penetrates Blimps
      • Bounce (Bounces off obstacles or any side of the screen) Bounce
        • Side Bounce (Bounces off the left and right sides of the screen, but not the bottom) Side Bounce
    • Damage
      • Extra damage to all bloon types (unspecified damage) Extra Damage
        • Extra damage versus Ceramics (unspecified damage) Extra Damage to Ceramics
        • Extra damage versus MOAB-class Bloons (unspecified damage) Extra Damage to Blimps
        • Extra damage to Fortified (unspecified damage) Extra Damage to Fortified
        • Extra damage to Leads (unspecified damage) Extra Damage to Leads
        • Extra damage to Camo Bloons (unspecified damage) Extra Damage to Camos
        • Extra damage to bloons affected by the "stunned" status effect (unspecified damage) Extra Damage to Stunned Bloons
        • Extra damage versus bloons inflicted by any valid status effect (unspecified damage) Extra Damage to "Harmed" Bloons
        • Extra damage versus Boss Bloons (unspecified damage) Extra Damage to Boss Bloons
      • Downgrade Layer (removes 1 layer off of affected bloon, regardless of health) Downgrade Layer
      • Instakill Bloon(s) (unspecified types of bloons targeting, and quantity) Instakill Bloon(s)
        • Instakill Blimp(s) (unspecified types of bloons targeting, and quantity) Instakill Blimp(s)
        • Red Bloon Transform (unspecified damage) Red Bloon Transform
    • Miscellaneous
      • Involves pure RNG (unspecified types of RNG involved that isn't controllable at all by the player) Involves pure RNG
      • Targets Tower(s) (unspecified types of towers) Targets Tower(s)
      • Discount (unspecified "discount" description) Discount
        • Discount (unspecified "discount" description) Commerce Discount
      • Generates Bonus Income Generates Bonus Income
        • Generates Bonus Income Per Pop Generates Bonus Income Per Pop
      • Generates Bonus Lives Generates Bonus Lives
      • Heals Lives Heals Lives

Status Effects[]

  • On-Bloon Effects
    • Burn (standard bloons, unspecified alt variants) Burn (bloons)
      • Burn (MOAB-Class Bloons, unspecified alt variants) Burn (blimps)
    • Acid (unspecified alt variants) Acid
    • Standard Glue (unspecified alt effect variant) Standard Glue
      • Corrosive Glue (unspecified alt effect variant) Corrosive Glue
      • Dissolver Glue (unspecified alt effect variant) Dissolver Glue
      • Liquefying Glue (unspecified alt effect variant) Liquefying Glue
      • Solver Glue (unspecified alt effect variant) Solver Glue
    • Freeze (standard bloons, unspecified alt variants) Freeze (bloons)
      • Freeze (MOAB-class Bloons, unspecified alt variants) Freeze (blimps)
    • Stun (standard bloons, unspecified alt effect variant) Stun (bloons)
      • Stun (MOAB-class Bloons, unspecified alt effect variant) Stun (blimps)
    • Radioactive (unspecified radiation variant) Radioactive
    • Grow-Blocked (unspecified growblock variant) Grow-Blocked
    • Cripple (unspecified cripple variant) Debuff
    • Concoction (unspecified concoction variant) Concoction
    • Sticky Bomb (unspecified stickybomb variant) Sticky Bomb
    • Laser Shock (unspecified alt variants) Laser Shock
    • Icicles (unspecified variant) Icicles
    • Lead To Gold (unspecified description) Lead To Gold
    • Rubber To Gold (unspecified description) Rubber To Gold
    • Trojanned (unspecified trojan variant) Trojanned
    • Bloon Bleed (unspecified alt variants) Bloon Bleed
    • Shardable (While duration of this status effect is active, popping the bloon will release ice shards) Shardable
    • Other Other
  • Property-Stripping
    • Decamo, (unspecified alt variants) Decamo
      • Decamo, (MOAB-class bloons, unspecified alt variants) Universal Decamo
      • Decamo, (non-blimp bloons, unspecified alt variants) Bloon-Only Decamo
    • Degrow, (unspecified alt variants) Degrow
    • Defortify (Leads and Ceramics, unspecified alt variants) Defortify (bloons)
    • Defortify (MOAB-class bloons, unspecified alt variants) Defortify (blimps)
  • Slowdown and Knockback
    • Slowdown (unspecified slowdown variant) Slowdown (bloons)
      • Slowdown (blimps, unspecified slowdown variant) Slowdown (blimps)
      • Slowdown (100% slowdown, unspecified slowdown variant) Slowdown Stuck (bloons or blimps)
      • Sabotage (unspecified slowdown variant) Sabotage
    • Knockback (unspecified knockback variant) Knockback
      • Press (unspecified knockback variant) Press
      • Shove (unspecified knockback variant) Shove
    • Blowback (unspecified blowback variant) Blowback
    • Other Other

See the below navigation box for pages about specific Damage Types.

Towers and Upgrades[]

Below is a list of damage types, special popping powers, attack style, attack behavior, and status effects applied to each attack. The only major statistics measured is damage to bloons and how attacks behave, and usually will not take into account extra attack speed, pierce, or range (see the Advanced Popology series for specific additional statistics of each upgrade in list form) unless they make a significant role at changing the behavior of the tower. For pierce, only ones with either always exactly 1 pierce (Impact) and infinite pierce (Infinite Pierce) are mentioned. For range, only extended range (Extended Range), full-map range (Full Range), and global range are mentioned, which otherwise should be assumed as only within range.

Bloons TD 6[]

Click on any of the links below to see tables of damage types for each category.

Characters and Allies in Bloons Adventure Time TD[]


Unlike Bloons TD 6, Bloons Adventure Time TD is more transparent about the existence and users of damage types, with many characters having explicit damage types listed in their information screens. However, there are glaring errors in some of these screens. Since BATTD towers primarily specialize in one damage type across their entire upgrade tree, the BATTD damage types list will be sorted by type and not tower and upgrade.

Normal[]

  • All of Princess Bubblegum's attacks
    • This includes the Soda and Mints ability, despite its upgrade description stating that it does "explosive damage".
  • Flame Princess's ability to transform a bloon into a Flamebit
  • Attacks boosted by the Plasma Goggles ability
  • Supermonkey's Disarming Charisma
  • Finn's Flying Kick

Fire[]

  • Flame Princess's attacks except her Flamebit transformation (although contact with the Flamebit itself deals fire damage)

Sharp[]

  • Finn, Warrior Bubblegum, Marceline, and Jake's attacks generally count as Sharp.
  • Supermonkey and Commander Cassie's base attacks are Sharp. However, Supermonkey loses this damage type upon upgrading to Laser Eyes and beyond, and Commander can gain extra non-sharp attacks or even turn them Normal via Bloontonium Darts.

Energy[]

Plasma[]

Metal Freeze[]

Metal Freeze/Glacier[]

Explosion[]

  • All of C4 Charlie's attacks
  • Commander Cassie's missiles and warheads
  • The Missile trinket-based attack has this damage type against all types of bloons except one: when hitting a DDT, the missile suddenly switches to Shatter and thus can pop DDTs when the missile-armed character equips something permitting damage against Lead Bloons, ignoring the anti-explosive properties of DDTs.

FAQ[]

Within Bloons Wiki, the use of "Damage Type" refers to the whole system of how towers function in a defense. The complexity of this system means that there will be questions about possible confusions over the normally unfamiliar system.

Q1) What is a Damage Type?

A "Damage Type" is an attribute of a specific attack style, a specific attack behavior, or a certain status effect applied onto a bloon.

The entire Damage Types system is a system designed to categorize how each tower operates. While not all towers may directly damage bloons or otherwise harm them, each tower plays a role for the defense. Identifying the technical aspects of how the towers each play a role in the defense is one possible alternate approach to strategy.

Focus towards how each tower and their upgrades operate is the key with Damage Types. The broad identifications of each Damage Type is tagged to each tower that practices such attack styles and attack behaviors. Highlight each icon (on Desktop versions of the wiki) to look up specific details of certain attributes for a given tower or upgrade.

Q2) I thought Damage Types was just about simple damage types of the specific attack, like whether it is Sharp, Explosive, Normal, and so on?

On Bloons Wiki, Damage Types was initially aimed at simply describing those types of attributes, but seeing as many more attacks in Bloons TD 6 have complex sets of conditions, for example Fireball's on-hit versus Fireball's explosion, there is need to expand upon the Damage Types system. Elsewhere, "Damage Types" may refer to just the simple damage types as prior mentioned.

Similarly, as the Damage Types system evolved on Bloons Wiki, the need to expand upon the original intent of expanding the Damage Types system, that being visually guiding how towers and upgrades function using a system of different "elements", has become more and more of a vital aspect to this Damage Types system. Expansion along Tower Buffs and Income Generation has been opened to give way to detailing how buff-related sources and income-relating sources operate in a defense. The whole idea of the Damage Types system is to allow the perception of an element-like approach, refining each aspect within a tower into individual parts, sort of like separating different mixtures into pure substances in a science lab.

Q3) What is the point of this complex system?

There is a niche in Bloons Wiki where certain players would find it worthwhile to perceive different towers and their upgrades as unique mixtures of various elements. It can be interesting to find out the specifics of how each tower and their upgrades will operate for a defense. Custom challenges can be made to eliminate specific types of towers, a common instance being those "find the camo detection" or "find the lead-popping" challenges.

Having a comprehensive list of Damage Types split as elements can help both challenge creators and challengers to enjoy challenges better. For challenge creators, having tables of Damage Types per tower and hero can help eliminate possibilities for "cheesing" (unintentional trivialization) of a challenge. For challengers, having those same tables can be useful for determining possibilities for potential solutions without outright spoiling the answers to each challenge, at least if the challenge is complex enough such that simply knowing an individual fact is insufficient.

Trivia[]

  • According to Ninja Kiwi's Version 25.1 patch notes, the default damage type is Normal Normal Type (pops Black, White, Purple, Lead, Frozen) whenever damage type corruption occurs. Despite this, Sharp Sharp Type (pops Black, White, Purple) remains the most common damage type.
    • It could be said that when each tower is initially made, they have the Normal Normal Type (pops Black, White, Purple, Lead, Frozen) damage Type. As the tower begins to develop, Ninja Kiwi gradually reduces the types of bloons that tower can affect.
  • Sniper Monkeys in the Flash versions of the BTD5 generation can pop Frozen regardless of upgrades, and therefore are of type Shatter Shatter Type (pops Black, White, Purple, Frozen). In Mobile, however, they do not, and are of Sharp Sharp Type (pops Black, White, Purple) type.
    • The Flash versions are inconsistent with the description of Full Metal Jacket, which describes the popping of Leads and Frozen.
  • The Acidic Mixture Dip upgrade allows sharp damage to pop lead bloons, but not frozen bloons, technically making it a new damage type.