- Not to be confused with Popping Power.
Damage is the number of layers of a bloon popped by an attack and can be quantified either as damage per attack or as damage per unit of time. By default, most towers' attacks only deal one damage but may affect multiple bloons as they will pierce through them.
High amounts of damage (as relating to effects on individual bloons) can be increased in a number of ways:
- Multi-damage towers such as Sniper Monkey and COBRAs, which both deal two damage by default but with just one popping power.
- Upgrades such as the Mortar Monkey's Bloon Buster and The Big One or with Monkey Knowledge as in Bloons Monkey City games.
- Tower buffs such as Alchemist's Berserker Brew or Stronger Stimulant, which allows nearby towers to deal extra damage temporarily.
High amounts of overall damage can be replicated to result in high Popping Power:
- Upgrades that use multiple projectiles such as Triple Darts and Ice Shards.
- High rates of attack speed as with Super Monkeys or any tower with an increased attack speed due to upgrades, knowledge or boosts.
Attacks with more than one damage are classed as Extra Damage . Multiple sub-variants of Extra Damage exist, which classify as additional damage to particular bloon types.
Details[]
Before Bloons TD 4[]
All towers always deal one damage per attack, although in Bloons TD 3, the pineapple road item deals 3 damage.
Bloons TD 4[]
Bloon Buster is the only attack to strictly deal more than one damage, although attacks such as Frag Bombs can hit the same bloon more than once. MOAB Mauler is the only tower that deals more damage to MOAB-Class bloons.
Bloons Super Monkey[]
The only source of more than 1 damage is the MOAB Mauler upgrade against MOABs, as all other upgrades only deal 1 damage.
Bloons TD 5[]
More variety of higher damage sources, but still limited for the most part.
Bloons Supermonkey 2 Flash[]
A much wider variety of damage sources provide more ways to deal more than 1 damage per shot, compared with its predecessor.
Bloons Supermonkey 2 Mobile[]
Just like the Flash version, there are significantly more ways to deal more than 1 damage per hit, especially with the introduction of Powerups.
Bloons TD 6[]
Many more towers have an option that deals extra damage of any type. All towers and heroes have some method of dealing more than one base damage per shot. See Extra Damage for further information about Extra Damage and its subsets.
In BTD6, attacks that deal more than one damage usually cannot penetrate through MOAB-class (or more specifically containing the Penetrates Blimp property), with certain exceptions (e.g. Ground Zero ability).
There were previously some attacks that were unable to penetrate multiple layers of non-MOAB-class bloons, such as Dragon's Breath fireballs and Super Mines mini-explosions, but these were since secretly removed in Version 31.2. Some attacks still retain the incapability to penetrate multiple layers of bloon, sometimes for balance reasons.
Bloons Adventure Time TD[]
Several characters through upgrades, as well as several trinkets, have an option that deals extra damage of any type.
Some trinkets also give towers additional attacks, whose stats normally cannot be boosted aside from attack speed (hence have pierce and damage limits). However, trinkets that deal extra damage of a specific type are exempt from this, as well as the Googoomamameter effect.
Bloons Pop![]
There are now many shots that can deal more than one damage at once. <specify shots>
Trivia[]
- Bloons Adventure Time TD refers the count of a character/ally as the "damage" rather than correctly as the "damage count" (or even "pop count" or "pops") due to space constraints.