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Jackpop!

Earning a Jackpop in Bloons Pop!

Daily Reward, also known as Daily Jackpop, is a minigame in Bloons Pop! and Bloons TD Battles 2 used as a daily reward system.

In Bloons Pop!, the player must select one out of nine available Golden Bloons, which will be popped to reveal a reward. The player may pick another reward on top by watching an ad, up to three per day. There is one Golden Bloon that rewards a "Jackpop!", essentially the highest-reward prize according to the Daily Reward "pop ticket". Hitting the Jackpop will not allow extra attempts on the same day and will reset the ticket for the next day.

In Bloons TD Battles 2, the player must select one out of nine available cards, which will reveal a reward when tapped/clicked. The player can also have an extra attempt by using a Reward Booster if they did not hit the Jackpop. The game works the same way as Bloons Pop! except with different rewards. Jackpop can be accessed in the Shop and is refreshed daily at 1:00pm NZDT.

Prizes[]

Bloons Pop![]

Jackpops[]

  • Bpmonkeymoney50 and 3 Spiked Ball Powers
  • Bpmonkeymoney50 and 2 Super Monkey Storms
  • Bpmonkeymoney100 and Infinite Lives for 6 hours
  • Bpmonkeymoney250
  • Bpbloonstone4 and Bpmonkeymoney50
  • Bpbloonstone4 and 2 Spiked Ball Storms
  • Bpbloonstone4 and 2 Phoenixes
  • Bpbloonstone4 and 2 Super Monkey Storms
  • Bpbloonstone2 and one The Anti-Bloon
  • Bpbloonstone10

Normal Prizes[]

  • 1 Pop and Awe
  • 1 Maelstrom
  • 1 Spiked Ball Storm
  • 1 Radar Power
  • 1 Monkey Ace
  • 1 Ballistic Missile
  • 1 Super Monkey Storm
  • 1 The Anti-Bloon
  • Bpbloonstone2
  • Bpmonkeymoney15
  • Bpmonkeymoney30
  • 100 Bloontonium
  • 200 Bloontonium
  • Infinite Lives for 3 hours

Bloons TD Battles 2[]

Daily Rewards is a scratch-ticket-like system that uses a similar formula to Bloons Pop's Jackpop system.

Jackpops[]

Since Version 2.0:

Starting from Version 1.1.0 till 1.9.4 inclusive:

  • 800 Tower XP (for 2 towers) and 600 Hero XP
  • 800 Hero XP (for 2 heroes)
  • 600 Hero XP, 1000 Tower XP
  • Monkey Money250
  • 1000 Tower XP, Battlepoint icon small5
  • 1000 Hero XP and Monkey Money150
  • Battlepoint icon small10 and Monkey Money200

Prior to Version 1.1.0, which buffed Jackpops:

  • 200 Tower XP (for 2 towers)
  • 100 Tower XP (for 2 towers) and 150 Hero XP
  • Monkey Money100 and 100 Hero XP
  • Monkey Money150
  • Battlepoint icon small5 and Monkey Money50
  • 150 Hero XP (for 2 heroes)

Normal Prizes[]

Since Version 4.3:

  • Monkey Money65
  • 700 Hero XP
  • 350 Hero XP for 2 heroes
  • 1 Bloon Bot/Banana Farmer
  • ...

Between Version 2.0 and 4.2.1, inclusive:

  • Monkey Money25
  • Monkey Money50
  • Monkey Money75
  • 600 Hero XP
  • 300 Hero XP for 2 heroes
  • 1000 Hero XP
  • 1 Bloon Bot/Banana Farmer

Between Version 1.1.0 and 1.9.4, inclusive:

  • 1200 Tower XP
  • 1000 Tower XP
  • 800 Tower XP
  • Battlepoint icon small5
  • 600 Hero XP
  • 1000 Hero XP
  • Monkey Money25
  • Monkey Money50

Prior to Version 1.1.0, which buffed Daily Rewards:

  • Monkey Money15
  • Monkey Money20
  • 40-60 Tower XP
  • 30 Hero XP
  • 50 Hero XP
  • Battlepoint icon small2

Version History (Bloons Pop!)[]

???
  • NERF 20 → 15 Monkey Money
  • NERF 50 → 30 Monkey Money

Version History (BTDB2)[]

1.1.0
  • BUFF Daily Rewards increased. Each slot has their values increased by around 5x-10x for Tower XP and Hero XP, around 2.5x for Battle Points, and up to 2x with Monkey Money.
2.0
  • Change Replaced many Daily Rewards with Monkey Money
4.3
  • BUFF Regular Monkey Money and Hero XP rewards increased due to being merged with Daily Freebie
  • Change Moved to Shop and is not forced on launch anymore.

Gallery[]

Bloons Pop![]

Bloons TD Battles 2[]

Trivia[]

  • It is possible to receive two of the same reward in a single day. For example, 1 Ballistic Missile can be earned in one Golden Bloon cell and 1 Ballistic Missile can be earned in another Golden Bloon cell, all in the same day.
  • In BTDB2, Quincy now appears on either the side of the scratch ticket starting from Version 1.0.4 (?), which now stops him from visually occupying the reward.
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