Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items or upgrades. A standard reward of $50 Monkey Money is usually given upon completion. The Daily Challenge changes at midnight (GMT/UTC).
Today's Daily Challenge
Rewards
The player is rewarded with Monkey Money for completing the Daily Challenge once a day and also gets a Medal and Awesome Points for the specific number of challenges completed.
Trivia
- The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges.
- The game cannot be saved during Daily Challenges.
- You must be at least Rank 18 to play Daily Challenges.
- The Nature Calls daily challenge is the first daily challenge where the player gets special agents for free.
- Hot keys are disabled to prevent players from getting towers or upgrades that they are not allowed to get.
- If you complete a map for a daily challenge, you will not get the medal for the map.
History
Here is a list of all Daily Challenges which have been availabe in BTD5. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:
- $50 Monkey Money as standard reward.
- Easy is from wave 1 to 50, 200 lives
- Medium is from wave 1 to 65, 150 lives
- Hard is from wave 1 to 85, 100 lives
- All Special Agents available for Monkey Money
- Standard starting money – $650 ($50000 in Deflation) (of course, double starting cash with Double Cash)
- Full upgrades available for towers unless specified (below)
- (Example) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey
- Jan 27, 2012 - Monkey Lane, Easy - Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Tower
- Jan 28, 2012 - Bloon Circles, Easy - Tack Shooter, Boomerang Thrower, Glue Gunner, Monkey Apprentice, $800 starting cash
- Jan 29, 2012 - Park Path, Easy - Ice Tower, Monkey Buccaneer, Monkey Ace, Dartling Gun, $1000 starting cash
- Jan 30, 2012 - Mount Magma, Easy - Boomerang Thrower, Super Monkey, Monkey Village, Mortar Tower
- Jan 31, 2012 - Archipelago, Deflation - Bomb Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, survive waves from 26 to 65
- Feb 1, 2012 - Switch, Easy - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Ace, $800 starting cash
- Feb 2, 2012 - Monkey Lane, Apopalypse - Sniper Monkey, Ninja Monkey, Monkey Apprentice, Dartling Gun, survive through wave 65, $800 starting cash
- Feb 3, 2012 - Park Path, Medium - Tack Shooter, Sniper Monkey, Monkey Ace, Banana Farm, Mortar Tower, $800 starting cash
- Feb 4, 2012 - "Ice and Fire" (Castle, Medium) - Bomb Tower, Ice Tower, Monkey Apprentice, Mortar Tower, Pineapple
- Feb 5, 2012 - Castle, Easy - Dart Monkey, Boomerang Thrower, Monkey Buccaneer, Monkey Apprentice
- Feb 6, 2012 - Bloon Circles, Deflation - Dart Monkey, Ninja Monkey, Bomb Tower, Mortar Tower, survive waves from 26 to 65 (This challenge was changed to Castle, Deflation for the part of the day. was introduced with final wave 56, it was changed during the day.)
- Feb 7, 2012 - "Pass 10 Epic Rounds With Lots o' Cash" (Park Path, Medium) - All Towers Available, survive waves from 85 to 95, $200,000 starting cash
- Feb 8, 2012 - Archipelago, Medium - Dart Monkey, Monkey Buccaneer, Monkey Apprentice, Monkey Village
- Feb 9, 2012 - "Super Clock" (Clock, Easy) - Dart Monkey, Super Monkey, Monkey Village, Pineapple, $4000 starting cash
- Feb 10, 2012 - "Where'd My Towers Go?" (Castle, Medium) - Banana Farm, Road Spikes, Pineapple, survive waves from 10 to 45, $15,000 starting cash, 500 lives
- Feb 11, 2012 - "Strapped for Cash" (Castle, Hard) - All Towers Available, survive through wave 50, $0 starting cash, reward increased to $150 Monkey Money
- Feb 12, 2012 - "Harrison's Challenge" (Monkey Lane, Hard) - Tack Shooter, Bomb Tower, Monkey Apprentice, Dartling Gun (This challenge was introduced on Easy difficulty but it was changed to Hard during the day)
- Feb 13, 2012 - "Switch it up" (Switch, Medium) - Dart Monkey, Ice Tower, Super Monkey, Monkey Apprentice
- Feb 14, 2012 - "Davy Jones Locker" (Archipelago, Medium) - All Towers Available except Monkey Buccaneer
- Feb 15, 2012 - "Ice, Wind, & Fire" (The Rink, Hard) - Ice Tower, Monkey Apprentice, $1000 starting cash
- Feb 16, 2012 - "Dart Monkeys a plenty (Park Path, Medium)" - Dart Monkey, Road Spikes, Pineapple, no Special Agents allowed, survive through wave 40
- Feb 17, 2012 - "Classic BTD" (The Rink, Easy) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Super Monkey, no Special Agents allowed
- Feb 18, 2012 - "Long Siege" (Castle, Medium) - All Towers Available, survive waves from 10 to 100, $3000 starting cash, 400 lives, reward increased to $150 Monkey Money
- Feb 19, 2012 - "Air and Sea" (Castle, Easy) - Monkey Buccaneer, Monkey Ace, Road Spikes, Pineapple, $850 starting cash
- Feb 20, 2012 - "Apopalypse Now" (Mount Magma, Apopalypse) - Sniper Monkey, Mortar Tower, Dartling Gun, Banana Farm, Pineapple, survive through wave 40, $4000 starting cash (was introduced with final wave 50 and $1000 starting cash, it changed during the day)
- Feb 21, 2012 - "Crop Dusting" (Bloon Circles, Medium) - Glue Gunner, Monkey Ace, Banana Farm, Pineapple, $2000 starting cash
- Feb 22, 2012 - "Two of a Kind" (Park Path, Hard) - All Towers Available but no more than 2 of any Tower and Special Agent type
- Feb 23, 2012 - "Time's Up" (Clock, Easy) - Boomerang Thrower, Bomb Tower, Monkey Ace, Dartling Gun, $1000 starting cash
- Feb 24, 2012 - "Sniper Alley" (Monkey Lane, Easy) - Sniper Monkey, Banana Farm, Pineapple, no Special Agents allowed, $1000 starting cash, 1 life
- Feb 25, 2012 - "Pirates and Ninjas" (Archipelago, Medium) - Ninja Monkey, Monkey Buccaneer, Monkey Village, Banana Farm, Pineapple, $1000 starting cash
- Feb 26, 2012 - "A Stroll Down Monkey Lane" (Monkey Lane, Deflation) - Dart Monkey, Bomb Tower, Glue Gunner, Mortar Tower, Road Spikes, survive waves from 20 to 50, $20000 starting cash, 50 lives
- Feb 27, 2012 - "Roger That Gold Leader" (Park Path, Easy) - Monkey Buccaneer, Monkey Ace, $2000 starting cash
- Feb 28, 2012 - "Mortar and Tack" (The Rink, Easy) - Dart Monkey (level 1 only), Mortar Tower, $2000 starting cash
- Feb 29, 2012 - "Nature Calls" (Park Path, Medium) - Super Monkey (2-2), given free 10 Bloonberry Bushes, 1 Beekeeper & 5 Super Monkey Storms, survive through wave 55, $0 starting cash
- Mar 1, 2012 - "Plumb In Front" (Switch, Hard) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ice Tower, max. 5 Towers at a time, survive through wave 40, $2000 starting cash (initially Road Spikes were available but they were removed during the day)
- Mar 2, 2012 - "It Takes A Village" (Bloon Circles, Apopalypse) - Boomerang Thrower, Bomb Tower, Ice Tower, Monkey Village, Road Spikes, Pineapple, given 1 free Bloonsday Device, survive through wave 60, $4000 starting cash, 50 lives
- Mar 3, 2012 - "A Cool Challenge" (The Rink, Hard) - Dart Monkey, Bomb Tower, Monkey Village, Road Spikes, no Special Agents allowed
- Mar 4, 2012 - "One Ring to Rule Them All" (Mount Magma, Medium) - All Towers Available except Monkey Village, Road Spikes, Pineapple, no more than 1 of any Tower and Special Agent type, given 1 free Bloonsday Device
- Mar 5, 2012 - "Heart of the Maelstorm" (Bloon Circles, Medium) - Tack Shooter, given 1 free Meerkat Spy, survive waves from 40 to 60, $20000 starting cash
- Mar 6, 2012 - "Martial Arts Masters" (Switch, Medium) - Boomerang Thrower, Ninja Monkey, Road Spikes, Pineapple, given 1 free Meerkat Spy
- Mar 7, 2012 - "Low Tek" (The Rink, Easy) - All Towers Available except Road Spikes and Pineapple, tower upgrades 0-0
- Mar 8, 2012 - "Deflate the Clock" (Clock, Deflation) - All Towers Available (Super Monkey (1-1)), survive waves from 30 to 50
- Mar 9, 2012 - "Classic" (Monkey Lane, Easy) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Road Spikes, tower upgrades 1-1
- Mar 10, 2012 - "Bombs, Glue, Village" (Castle, Easy) - Bomb Tower, Glue Gunner, Monkey Village, Road Spikes, Pineapple, $5000 starting cash
- Mar 11, 2012 - "ZOMG" (Monkey Lane, Medium) - All Towers Available, wave 85 only, $40000 starting cash
- Mar 12, 2012 - "One Rink to Rule Them All" (The Rink, Medium) - All Towers Available except Monkey Village, Road Spikes, Pineapple, no more than 1 of any Tower and Special Agent type
- Mar 13, 2012 - "Ninja Glue on the Farm" (Monkey Lane, Medium) - Ninja Monkey, Glue Gunner, Banana Farm
- Mar 14, 2012 - "Storm at Sea" (Archipelago, Medium) - Monkey Buccaneer (2-4), Monkey Apprentice (4-2), survive waves from 35 to 65, $15000 starting cash
- Mar 15, 2012 - "Switch it Up" (Switch, Medium) - Dart Monkey, Tack Shooter, Bomb Tower, Mortar Tower, towers upgrades (2-2) except Mortar Tower, given 1 free Meerkat Spy and 1 Bloonberry Bush (initially, upgrades of Bomb Tower were not limited)
- Mar 16, 2012 - "Icebreaker" (The Rink, Easy) - Boomerang Thrower, Bomb Tower, Monkey Buccaneer
- Mar 17, 2012 - "Banned: Camo Detection" (Park Path, Hard) - Tack Shooter, Bomb Tower, Ice Tower, Glue Gunner, survive through wave 36
- Mar 18, 2012 - "Super Glue Vacation" (Switch, Hard) - All Towers Available except Glue Gunner, Super Monkey, Spike Factory, survive through wave 65
- Mar 19, 2012 - "Building the Ark" (Park Path, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, no more than 2 of those Towers and any Special Agent type
- Mar 20, 2012 - "Mount Boom" (Mount Magma, Medium) - Boomerang Thrower, Monkey Ace, Banana Farm (2-2), Dartling Gun, given free 1 Beekeeper, 2 Angry Squirrels, $0 starting cash
- Mar 21, 2012 - "Time Goes On" (Clock, Medium) - Tack Shooter, Sniper Monkey (4-2), Boomerang Thrower, Bomb Tower, Ice Tower, Road Spikes, $1000 starting cash
- Mar 22, 2012 - "Yin" (The Rink, Hard) - All Towers Available (tower upgrades 4-0)
- Mar 23, 2012 - "Yang" (Park Path, Hard) - All Towers Available (tower upgrades 0-4)
- Mar 24, 2012 - "Deflated" (Mount Magma, Deflation) - All Towers Available except Monkey Village, Super Monkey, max. 4 towers at a time, survive waves from 30 to 60
- Mar 25, 2012 - "Apopalypse Now" (Monkey Lane, Apopalypse) - Dart Monkey, Tack Shooter, Ninja Monkey, Bomb Tower, Ice Tower, Spike Factory, Pineapples, tower upgrades 0-0, survive through wave 40, $1200 starting cash (was introduced on Park Path track)
- Mar 26, 2012 - "B Day" (Monkey Lane, Medium) - All Towers disabled, given 1 free Beekeeper, 4 Bloonsday Devices, survive waves from 20 to 65 (Until yesterday it was 65 Rounds normal, but seems to have changed on the day following the initial round)
- Mar 27, 2012 - "The Big Bang" (Park Path, Hard) - Bomb Tower, Monkey Buccaneer (4-2), Monkey Ace, Mortar Tower, Pineapple
- Mar 28, 2012 - "Ice, Ice Baby" (Bloon Circles, Easy) - Ice Tower, Sniper Monkey
- Mar 29, 2012 - "Ride the Lightning" (The Rink, Hard) - Monkey Apprentice (4-2), Monkey Village, Banana Farm, survive through wave 85
- Mar 30, 2012 - "Firestorm" (Archipelago, Hard) - Monkey Apprentice, Monkey Village, Banana Farm, Road Spikes, Pineapple, given 1 free Tribal Turtle
- Mar 31, 2012 - "Mortar in the Mount" (Mount Magma, Easy) - Mortar Tower, Road Spikes, given 1 free Tribal Turtle, survive waves from 10 to 60, $2000 starting cash
- Apr 1, 2012 - "Hard? That was Easy" (Castle, Apopalypse) - Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Buccaneer, Spike Factory, given 2 free Tribal Turtles, survive through wave 45, $8000 starting cash, reward increased to $100 Monkey Money
- Apr 2, 2012 - "Look Left" (Park Path, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory, Road Spikes, no Special Agents allowed
- Apr 3, 2012 - "Look Right" (Bloon Circles, Easy) - Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, Pineapple, no Special Agents allowed
- Apr 4, 2012 - "Cross the Road" (Monkey Lane, Hard) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Monkey Village, Dartling Gun, Spike Factory, Pineapple, no Special Agents allowed, reward increased to $100 Monkey Money
- Apr 5, 2012 - "Tacktics" (Park Path, Medium) - Tack Shooter (3-2), Spike Factory (2-2), Road Spikes, survive through wave 60
- Apr 6, 2012 - "Icebreaker" (The Rink, Medium) - Sniper Monkey, Monkey Buccaneer
- Apr 7, 2012 - "Green Eyed Monsters" (Archipelago, Easy) - Super Monkey (0-2), given 8 free Tribal Turtles, 1 Meerkat Spy, $3400 starting cash
- Apr 8, 2012 - "That Was Quick" (The Rink, Hard) - All Towers Available, no Special Agents allowed, wave 74 only, $25000 starting cash
- Apr 9, 2012 - "Slow and Steady" (Bloon Circles, Easy) - Sniper Monkey, Glue Gunner, no Special Agents allowed, survive through wave 46
- Apr 10, 2012 - "Monkey Strike" (Switch, Medium) - Tack Shooter, Bomb Tower, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, given 1 free Beekeeper, 2 Tribal Turtles
- Apr 11, 2012 - "The Power of Three... Types of Towers" (Mount Magma, Medium) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice
- Apr 12, 2012 - "A Walk in the Park" (Park Path, Hard) - Dart Monkey, given 1 free Tribal Turtle, reward increased to $80 Monkey Money
- Apr 13, 2012 - "Bull's Eye" (Clock, Medium) - Dartling Gun, given 950 cash to start