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Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items or upgrades. A standard reward of $50 Monkey Money is usually given upon completion. The Daily Challenge changes at midnight (GMT/UTC).

Today's Daily Challenge

File:Dalych.jpg

Rewards

Daily Challenge 2

The player is rewarded with Monkey Money for completing the Daily Challenge once a day and also gets a Medal and Awesome Points for the specific number of challenges completed.

Goal
Medal
Achievement
AwesomeIcon
Complete 5 Daily Challenges or Vault Challenges Daily5 Challenger 10
Complete 25 Daily Challenges or Vault Challenges Daily25 Contender 25
Complete 50 Daily Challenges or Vault Challenges Daily50 Challenge Champ 50
Complete 100 Daily Challenges or Vault Challenges Daily100 Challenge Master 100
Complete 250 Daily Challenges or Vault Challenges Daily250 Challenge Legend 400
Complete 7 sequential first run Daily Challenges, Vault Challenges do not count Daily7inarow Diligent 15
Complete 14 sequential first run Daily Challenges, Vault Challenges do not count Daily14inarow Persistent 35
Complete 30 sequential first run Daily Challenges, Vault Challenges do not count Daily30inarow Dedicated 75
Complete 90 sequential first run Daily Challenges, Vault Challenges do not count Daily90inarow Driven 250
Complete 365 sequential first run Daily Challenges, Vault Challenges do not count (Removed) Daily365inarow Otherwordly 1200
Complete all Daily Archive Challenges for Jan 2012 Vault12jan Jan 2012 Challenger 40
Complete all Daily Archive Challenges for Feb 2012 Vault12feb Feb 2012 Challenger 40
Complete all Daily Archive Challenges for Mar 2012 Vault12mar Mar 2012 Challenger 40
Complete all Daily Archive Challenges for Apr 2012 Vault12apr Apr 2012 Challenger 40
Complete all Daily Archive Challenges for May 2012 Vault12may May 2012 Challenger 40
Complete all Daily Archive Challenges for Jun 2012 Vault12jun Jun 2012 Challenger 40
Complete all Daily Archive Challenges for Jul 2012 Vault12jul Jul 2012 Challenger 40
Complete all Daily Archive Challenges for Aug 2012 Vault12aug Aug 2012 Challenger 40
Complete all Daily Archive Challenges for Sep 2012 Vault12sep Sep 2012 Challenger 40
Complete all Daily Archive Challenges for Oct 2012 Vault12oct Oct 2012 Challenger 40
Complete all Daily Archive Challenges for Nov 2012 Vault12nov Nov 2012 Challenger 40
Complete all Daily Archive Challenges for Dec 2012 Vault12dec Dec 2012 Challenger 40
Complete all Daily Archive Challenges for Jan 2013 Vault13jan Jan 2013 Challenger 40

Trivia

  • The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges.
  • The game cannot be saved during Daily Challenges.
  • You must be at least Rank 18 to play Daily Challenges.
  • The Nature Calls daily challenge is the first daily challenge where the player gets special agents for free.
  • Hot keys are disabled to prevent players from getting towers or upgrades that they are not allowed to get.
  • If you complete a map for a daily challenge, you will not get the medal for the map.

History

Here is a list of all Daily Challenges which have been availabe in BTD5. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:


  1. Jan 27, 2012 - Monkey Lane, Easy - Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Tower
  2. Jan 28, 2012 - Bloon Circles, Easy - Tack Shooter, Boomerang Thrower, Glue Gunner, Monkey Apprentice, $800 starting cash
  3. Jan 29, 2012 - Park Path, Easy - Ice Tower, Monkey Buccaneer, Monkey Ace, Dartling Gun, $1000 starting cash
  4. Jan 30, 2012 - Mount Magma, Easy - Boomerang Thrower, Super Monkey, Monkey Village, Mortar Tower
  5. Jan 31, 2012 - Archipelago, Deflation - Bomb Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, survive waves from 26 to 65
  6. Feb 1, 2012 - Switch, Easy - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Ace, $800 starting cash
  7. Feb 2, 2012 - Monkey Lane, Apopalypse - Sniper Monkey, Ninja Monkey, Monkey Apprentice, Dartling Gun, survive through wave 65, $800 starting cash
  8. Feb 3, 2012 - Park Path, Medium - Tack Shooter, Sniper Monkey, Monkey Ace, Banana Farm, Mortar Tower, $800 starting cash
  9. Feb 4, 2012 - "Ice and Fire" (Castle, Medium) - Bomb Tower, Ice Tower, Monkey Apprentice, Mortar Tower, Pineapple
  10. Feb 5, 2012 - Castle, Easy - Dart Monkey, Boomerang Thrower, Monkey Buccaneer, Monkey Apprentice
  11. Feb 6, 2012 - Bloon Circles, Deflation - Dart Monkey, Ninja Monkey, Bomb Tower, Mortar Tower, survive waves from 26 to 65 (This challenge was changed to Castle, Deflation for the part of the day. was introduced with final wave 56, it was changed during the day.)
  12. Feb 7, 2012 - "Pass 10 Epic Rounds With Lots o' Cash" (Park Path, Medium) - All Towers Available, survive waves from 85 to 95, $200,000 starting cash
  13. Feb 8, 2012 - Archipelago, Medium - Dart Monkey, Monkey Buccaneer, Monkey Apprentice, Monkey Village
  14. Feb 9, 2012 - "Super Clock" (Clock, Easy) - Dart Monkey, Super Monkey, Monkey Village, Pineapple, $4000 starting cash
  15. Feb 10, 2012 - "Where'd My Towers Go?" (Castle, Medium) - Banana Farm, Road Spikes, Pineapple, survive waves from 10 to 45, $15,000 starting cash, 500 lives
  16. Feb 11, 2012 - "Strapped for Cash" (Castle, Hard) - All Towers Available, survive through wave 50, $0 starting cash, reward increased to $150 Monkey Money
  17. Feb 12, 2012 - "Harrison's Challenge" (Monkey Lane, Hard) - Tack Shooter, Bomb Tower, Monkey Apprentice, Dartling Gun (This challenge was introduced on Easy difficulty but it was changed to Hard during the day)
  18. Feb 13, 2012 - "Switch it up" (Switch, Medium) - Dart Monkey, Ice Tower, Super Monkey, Monkey Apprentice
  19. Feb 14, 2012 - "Davy Jones Locker" (Archipelago, Medium) - All Towers Available except Monkey Buccaneer
  20. Feb 15, 2012 - "Ice, Wind, & Fire" (The Rink, Hard) - Ice Tower, Monkey Apprentice, $1000 starting cash
  21. Feb 16, 2012 - "Dart Monkeys a plenty (Park Path, Medium)" - Dart Monkey, Road Spikes, Pineapple, no Special Agents allowed, survive through wave 40
  22. Feb 17, 2012 - "Classic BTD" (The Rink, Easy) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Super Monkey, no Special Agents allowed
  23. Feb 18, 2012 - "Long Siege" (Castle, Medium) - All Towers Available, survive waves from 10 to 100, $3000 starting cash, 400 lives, reward increased to $150 Monkey Money
  24. Feb 19, 2012 - "Air and Sea" (Castle, Easy) - Monkey Buccaneer, Monkey Ace, Road Spikes, Pineapple, $850 starting cash
  25. Feb 20, 2012 - "Apopalypse Now" (Mount Magma, Apopalypse) - Sniper Monkey, Mortar Tower, Dartling Gun, Banana Farm, Pineapple, survive through wave 40, $4000 starting cash (was introduced with final wave 50 and $1000 starting cash, it changed during the day)
  26. Feb 21, 2012 - "Crop Dusting" (Bloon Circles, Medium) - Glue Gunner, Monkey Ace, Banana Farm, Pineapple, $2000 starting cash
  27. Feb 22, 2012 - "Two of a Kind" (Park Path, Hard) - All Towers Available but no more than 2 of any Tower and Special Agent type
  28. Feb 23, 2012 - "Time's Up" (Clock, Easy) - Boomerang Thrower, Bomb Tower, Monkey Ace, Dartling Gun, $1000 starting cash
  29. Feb 24, 2012 - "Sniper Alley" (Monkey Lane, Easy) - Sniper Monkey, Banana Farm, Pineapple, no Special Agents allowed, $1000 starting cash, 1 life
  30. Feb 25, 2012 - "Pirates and Ninjas" (Archipelago, Medium) - Ninja Monkey, Monkey Buccaneer, Monkey Village, Banana Farm, Pineapple, $1000 starting cash
  31. Feb 26, 2012 - "A Stroll Down Monkey Lane" (Monkey Lane, Deflation) - Dart Monkey, Bomb Tower, Glue Gunner, Mortar Tower, Road Spikes, survive waves from 20 to 50, $20000 starting cash, 50 lives
  32. Feb 27, 2012 - "Roger That Gold Leader" (Park Path, Easy) - Monkey Buccaneer, Monkey Ace, $2000 starting cash
  33. Feb 28, 2012 - "Mortar and Tack" (The Rink, Easy) - Dart Monkey (level 1 only), Mortar Tower, $2000 starting cash
  34. Feb 29, 2012 - "Nature Calls" (Park Path, Medium) - Super Monkey (2-2), given free 10 Bloonberry Bushes, 1 Beekeeper & 5 Super Monkey Storms, survive through wave 55, $0 starting cash
  35. Mar 1, 2012 - "Plumb In Front" (Switch, Hard) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ice Tower, max. 5 Towers at a time, survive through wave 40, $2000 starting cash (initially Road Spikes were available but they were removed during the day)
  36. Mar 2, 2012 - "It Takes A Village" (Bloon Circles, Apopalypse) - Boomerang Thrower, Bomb Tower, Ice Tower, Monkey Village, Road Spikes, Pineapple, given 1 free Bloonsday Device, survive through wave 60, $4000 starting cash, 50 lives
  37. Mar 3, 2012 - "A Cool Challenge" (The Rink, Hard) - Dart Monkey, Bomb Tower, Monkey Village, Road Spikes, no Special Agents allowed
  38. Mar 4, 2012 - "One Ring to Rule Them All" (Mount Magma, Medium) - All Towers Available except Monkey Village, Road Spikes, Pineapple, no more than 1 of any Tower and Special Agent type, given 1 free Bloonsday Device
  39. Mar 5, 2012 - "Heart of the Maelstorm" (Bloon Circles, Medium) - Tack Shooter, given 1 free Meerkat Spy, survive waves from 40 to 60, $20000 starting cash
  40. Mar 6, 2012 - "Martial Arts Masters" (Switch, Medium) - Boomerang Thrower, Ninja Monkey, Road Spikes, Pineapple, given 1 free Meerkat Spy
  41. Mar 7, 2012 - "Low Tek" (The Rink, Easy) - All Towers Available except Road Spikes and Pineapple, tower upgrades 0-0
  42. Mar 8, 2012 - "Deflate the Clock" (Clock, Deflation) - All Towers Available (Super Monkey (1-1)), survive waves from 30 to 50
  43. Mar 9, 2012 - "Classic" (Monkey Lane, Easy) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Road Spikes, tower upgrades 1-1
  44. Mar 10, 2012 - "Bombs, Glue, Village" (Castle, Easy) - Bomb Tower, Glue Gunner, Monkey Village, Road Spikes, Pineapple, $5000 starting cash
  45. Mar 11, 2012 - "ZOMG" (Monkey Lane, Medium) - All Towers Available, wave 85 only, $40000 starting cash
  46. Mar 12, 2012 - "One Rink to Rule Them All" (The Rink, Medium) - All Towers Available except Monkey Village, Road Spikes, Pineapple, no more than 1 of any Tower and Special Agent type
  47. Mar 13, 2012 - "Ninja Glue on the Farm" (Monkey Lane, Medium) - Ninja Monkey, Glue Gunner, Banana Farm
  48. Mar 14, 2012 - "Storm at Sea" (Archipelago, Medium) - Monkey Buccaneer (2-4), Monkey Apprentice (4-2), survive waves from 35 to 65, $15000 starting cash
  49. Mar 15, 2012 - "Switch it Up" (Switch, Medium) - Dart Monkey, Tack Shooter, Bomb Tower, Mortar Tower, towers upgrades (2-2) except Mortar Tower, given 1 free Meerkat Spy and 1 Bloonberry Bush (initially, upgrades of Bomb Tower were not limited)
  50. Mar 16, 2012 - "Icebreaker" (The Rink, Easy) - Boomerang Thrower, Bomb Tower, Monkey Buccaneer
  51. Mar 17, 2012 - "Banned: Camo Detection" (Park Path, Hard) - Tack Shooter, Bomb Tower, Ice Tower, Glue Gunner, survive through wave 36
  52. Mar 18, 2012 - "Super Glue Vacation" (Switch, Hard) - All Towers Available except Glue Gunner, Super Monkey, Spike Factory, survive through wave 65
  53. Mar 19, 2012 - "Building the Ark" (Park Path, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, no more than 2 of those Towers and any Special Agent type
  54. Mar 20, 2012 - "Mount Boom" (Mount Magma, Medium) - Boomerang Thrower, Monkey Ace, Banana Farm (2-2), Dartling Gun, given free 1 Beekeeper, 2 Angry Squirrels, $0 starting cash
  55. Mar 21, 2012 - "Time Goes On" (Clock, Medium) - Tack Shooter, Sniper Monkey (4-2), Boomerang Thrower, Bomb Tower, Ice Tower, Road Spikes, $1000 starting cash
  56. Mar 22, 2012 - "Yin" (The Rink, Hard) - All Towers Available (tower upgrades 4-0)
  57. Mar 23, 2012 - "Yang" (Park Path, Hard) - All Towers Available (tower upgrades 0-4)
  58. Mar 24, 2012 - "Deflated" (Mount Magma, Deflation) - All Towers Available except Monkey Village, Super Monkey, max. 4 towers at a time, survive waves from 30 to 60
  59. Mar 25, 2012 - "Apopalypse Now" (Monkey Lane, Apopalypse) - Dart Monkey, Tack Shooter, Ninja Monkey, Bomb Tower, Ice Tower, Spike Factory, Pineapples, tower upgrades 0-0, survive through wave 40, $1200 starting cash (was introduced on Park Path track)
  60. Mar 26, 2012 - "B Day" (Monkey Lane, Medium) - All Towers disabled, given 1 free Beekeeper, 4 Bloonsday Devices, survive waves from 20 to 65 (Until yesterday it was 65 Rounds normal, but seems to have changed on the day following the initial round)
  61. Mar 27, 2012 - "The Big Bang" (Park Path, Hard) - Bomb Tower, Monkey Buccaneer (4-2), Monkey Ace, Mortar Tower, Pineapple
  62. Mar 28, 2012 - "Ice, Ice Baby" (Bloon Circles, Easy) - Ice Tower, Sniper Monkey
  63. Mar 29, 2012 - "Ride the Lightning" (The Rink, Hard) - Monkey Apprentice (4-2), Monkey Village, Banana Farm, survive through wave 85
  64. Mar 30, 2012 - "Firestorm" (Archipelago, Hard) - Monkey Apprentice, Monkey Village, Banana Farm, Road Spikes, Pineapple, given 1 free Tribal Turtle
  65. Mar 31, 2012 - "Mortar in the Mount" (Mount Magma, Easy) - Mortar Tower, Road Spikes, given 1 free Tribal Turtle, survive waves from 10 to 60, $2000 starting cash
  66. Apr 1, 2012 - "Hard? That was Easy" (Castle, Apopalypse) - Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Buccaneer, Spike Factory, given 2 free Tribal Turtles, survive through wave 45, $8000 starting cash, reward increased to $100 Monkey Money
  67. Apr 2, 2012 - "Look Left" (Park Path, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory, Road Spikes, no Special Agents allowed
  68. Apr 3, 2012 - "Look Right" (Bloon Circles, Easy) - Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, Pineapple, no Special Agents allowed
  69. Apr 4, 2012 - "Cross the Road" (Monkey Lane, Hard) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Monkey Village, Dartling Gun, Spike Factory, Pineapple, no Special Agents allowed, reward increased to $100 Monkey Money
  70. Apr 5, 2012 - "Tacktics" (Park Path, Medium) - Tack Shooter (3-2), Spike Factory (2-2), Road Spikes, survive through wave 60
  71. Apr 6, 2012 - "Icebreaker" (The Rink, Medium) - Sniper Monkey, Monkey Buccaneer
  72. Apr 7, 2012 - "Green Eyed Monsters" (Archipelago, Easy) - Super Monkey (0-2), given 8 free Tribal Turtles, 1 Meerkat Spy, $3400 starting cash
  73. Apr 8, 2012 - "That Was Quick" (The Rink, Hard) - All Towers Available, no Special Agents allowed, wave 74 only, $25000 starting cash
  74. Apr 9, 2012 - "Slow and Steady" (Bloon Circles, Easy) - Sniper Monkey, Glue Gunner, no Special Agents allowed, survive through wave 46
  75. Apr 10, 2012 - "Monkey Strike" (Switch, Medium) - Tack Shooter, Bomb Tower, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, given 1 free Beekeeper, 2 Tribal Turtles
  76. Apr 11, 2012 - "The Power of Three... Types of Towers" (Mount Magma, Medium) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice
  77. Apr 12, 2012 - "A Walk in the Park" (Park Path, Hard) - Dart Monkey, given 1 free Tribal Turtle, reward increased to $80 Monkey Money
  78. Apr 13, 2012 - "Bull's Eye" (Clock, Medium) - Dartling Gun, given 950 cash to start
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