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<li>Dec 13, 2013 - '''"Blade Hailstorm" ([[Bloon Circles]], [[Apopalypse Mode|Apopalypse]])''' - [[Tack Shooter]] (2-4), [[Ice Tower]] (2-3), [[Spike Factory]] (2-4), $5,000 starting cash, survive waves from 26 to 50, no more than 6 of any tower or [[Special Agent]] type.</li>
 
<li>Dec 13, 2013 - '''"Blade Hailstorm" ([[Bloon Circles]], [[Apopalypse Mode|Apopalypse]])''' - [[Tack Shooter]] (2-4), [[Ice Tower]] (2-3), [[Spike Factory]] (2-4), $5,000 starting cash, survive waves from 26 to 50, no more than 6 of any tower or [[Special Agent]] type.</li>
 
<li>Dec 14, 2013 - '''"Treasure Island" ([[Archipelago]], [[Medium Difficulty|Medium]])''' - [[Tack Shooter]], [[Bomb Tower]], [[Monkey Buccaneer]] (2-4), [[Spike Factory]], $2,200 starting cash, survive waves from 20 to 60, no more than 2 of any tower or [[Special Agent]] type.</li>
 
<li>Dec 14, 2013 - '''"Treasure Island" ([[Archipelago]], [[Medium Difficulty|Medium]])''' - [[Tack Shooter]], [[Bomb Tower]], [[Monkey Buccaneer]] (2-4), [[Spike Factory]], $2,200 starting cash, survive waves from 20 to 60, no more than 2 of any tower or [[Special Agent]] type.</li>
<li>Dec 15, 2013 - '''"Interaction" ([[Snake River]], [[Medium Difficulty|Medium]])''' - [[Dart Monkey]] (2-4), [[Sniper Monkey]], [[Ice Tower]] (2-4), [[Monkey Village]], [[Banana Farm]] (3-2), [[Mortar Tower]] (3-2), [[Dartling Gun]] (3-4), $2,200 starting cash, survive waves from 18 to 65, 9 lives.</li></ol>
+
<li>Dec 15, 2013 - '''"Interaction" ([[Snake River]], [[Medium Difficulty|Medium]])''' - [[Dart Monkey]] (2-4), [[Sniper Monkey]], [[Ice Tower]] (2-4), [[Monkey Village]], [[Banana Farm]] (3-2), [[Mortar Tower]] (3-2), [[Dartling Gun]] (3-4), $2,200 starting cash, survive waves from 18 to 65, 9 lives.</li>
  +
<li>Dec 16, 2013 - '''"Ceramic Apocalypse" ([[Archipelago]], [[Easy Difficulty|Easy]])''' - [[Dart Monkey]] (4-0), [[Sniper Monkey]] (1-0), [[Boomerang Thrower]] (1-0), [[Bomb Tower]] (1-0), [[Ice Tower]] (1-0).</ll>
  +
<li>Dec 17, 2013 - '''"Double Trouble" ([[Space Truckin']], [[Medium Difficulty|Medium]])''' - All towers available except [[Road Spikes]] and [[Pineapple]], {{CustomRBE|[[Red Bloon]]s become [[Green Bloon]]s, [[Blue Bloon]]s become [[Yellow Bloon]]s, [[Green Bloon]]s become [[Pink Bloon]]s, [[Yellow Bloon]]s become [[Black Bloon]]s, [[Pink Bloon]]s become [[White Bloon]]s, [[Black Bloon]]s become [[Lead Bloon]]s, [[White Bloon]]s become [[Zebra Bloon]]s, [[Lead Bloon]]s become [[Rainbow Bloon]]s, [[Zebra Bloon]]s become [[Ceramic Bloon]]s, [[Rainbow Bloon]]s become [[M.O.A.B.]]s, [[Ceramic Bloon]]s become [[B.F.B.]]s, [[M.O.A.B.]]s become [[Z.O.M.G.]]s.}}, $3,000 starting cash, survive waves from 1 to 46.</li>
 
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Revision as of 01:25, 17 December 2013

Last updated: Tuesday, December 17, 2013, by Lol Limewire

Daily-Challenge

Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 iOS, which is called Random Challenge.

Rewards

Daily Challenge 2

The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of Monkey Dollar50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward and repeat them for 16% of the original. 

Monkey Money Reward First Time Repeated
Today's Daily Challenge 100% 40%
Daily Challenge Vault 40% 40%
Goal
Medal
Achievement
AwesomeIcon
Complete 5 Daily Challenges or Vault Challenges Daily5 Challenger 10
Complete 25 Daily Challenges or Vault Challenges Daily25 Contender 25
Complete 50 Daily Challenges or Vault Challenges Daily50 Challenge Champ 50
Complete 100 Daily Challenges or Vault Challenges Daily100 Challenge Master 100
Complete 250 Daily Challenges or Vault Challenges Daily250 Challenge Legend 400
Complete 7 sequential first run Daily Challenges, Vault Challenges do not count Daily7inarow Diligent 15
Complete 14 sequential first run Daily Challenges, Vault Challenges do not count Daily14inarow Persistent 35
Complete 30 sequential first run Daily Challenges, Vault Challenges do not count Daily30inarow Dedicated 75
Complete 90 sequential first run Daily Challenges, Vault Challenges do not count Daily90inarow Driven 250
Complete 365 sequential first run Daily Challenges, Vault Challenges do not count (Removed) Daily365inarow Otherwordly 1200
Complete all Daily Archive Challenges for Jan 2012 Vault12jan Jan 2012 Challenger 40
Complete all Daily Archive Challenges for Feb 2012 Vault12feb Feb 2012 Challenger 40
Complete all Daily Archive Challenges for Mar 2012 Vault12mar Mar 2012 Challenger 40
Complete all Daily Archive Challenges for Apr 2012 Vault12apr Apr 2012 Challenger 40
Complete all Daily Archive Challenges for May 2012 Vault12may May 2012 Challenger 40
Complete all Daily Archive Challenges for Jun 2012 Vault12jun Jun 2012 Challenger 40
Complete all Daily Archive Challenges for Jul 2012 Vault12jul Jul 2012 Challenger 40
Complete all Daily Archive Challenges for Aug 2012 Vault12aug Aug 2012 Challenger 40
Complete all Daily Archive Challenges for Sep 2012 Vault12sep Sep 2012 Challenger 40
Complete all Daily Archive Challenges for Oct 2012 Vault12oct Oct 2012 Challenger 40
Complete all Daily Archive Challenges for Nov 2012 Vault12nov Nov 2012 Challenger 40
Complete all Daily Archive Challenges for Dec 2012 Vault12dec Dec 2012 Challenger 40
Complete all Daily Archive Challenges for Jan 2013 Vault13jan Jan 2013 Challenger 40

Trivia

  • The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges.
  • The game cannot be saved during Daily Challenges.
  • At least Rank 19 is required to play Daily Challenges.
  • The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
  • Completing a map for a Daily Challenge will not earn the medal for the map.
  • The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
  • The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it's nearly impossible for any player to ever earn it.
  • On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
  • On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
  • Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
  • Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
  • Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
  • The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
  • The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
  • On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents by using the Dart Training Facility, to earn a free dart monkey.
  • In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
  • The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
  • The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
  • The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
  • The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
  • The Feb 8 2012 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
  • September 28 2013's daily challenge was originally impossible to beat without premiums or agents. It was switched from Clock to Mount Magma to make it easier, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.

Archives

  • Daily Challenge history archived from January 2012 to June 2012 - (156 Daily Challenges)
  • Daily Challenge history archived from July 2012 to December 2012 - (183 Daily Challenges)

History

Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • As many of available towers can be bought, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60




Note: Anything that isn't listed is default. For example, if the money isn't listed, it is the default $650.

  1. Jan 1, 2013 - "Sharper Than Before" (Clock, Medium) - Tack Shooter (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), Super Monkey (0-3), Dartling Gun (2-2), given 1 free Portable Lake, reward increased to Monkey Dollar130 (from Double Monkey Money update)
  2. Jan 2, 2013 - "Angry Volcano" (Mount Magma, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Monkey Ace, given 1 free Portable Lake and 2 free Angry Squirrels, custom RBE (Red Bloons and Blue Bloons become Yellow Bloons, Green Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons and White Bloons become Lead Bloons, Rainbow Bloons are Ceramic Bloons, MOABs become BFBs, BFBs become ZOMGs), $2,250 starting cash, survive waves from 25 to 60, reward increased to Monkey Dollar160 (from Double Monkey Money update)
  3. Jan 3, 2013 - "Gluetack City" (Park Path, Medium) - Tack Shooter (3-4), Glue Gunner (3-4), Monkey Village (3-4), $8,000 starting cash, survive waves from 38 to 60, reward increased to Monkey Dollar130 (from Double Monkey Money update)
  4. Jan 4, 2013 - "Monkey Metropolis Destruction" (Park Path, Apopalypse) - all towers available except Tack Shooter, Bomb Tower, Banana Farm, Spike Factory, Road Spikes and Pineapple, survive waves from 1 to 40, reward increased to Monkey Dollar100 (from Double Monkey Money update)
  5. Jan 5, 2013 - "Magical AdvICE of Doom" (Space Truckin', Medium) - Ice Tower, Monkey Apprentice, Banana Farm, Dartling Gun, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar130 (from Double Monkey Money update)
  6. Jan 6, 2013 - "The Next Best Thing" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (2-2), Boomerang Thrower (3-4), Ninja Monkey (3-4), Bomb Tower (3-2), Ice Tower (2-2), Glue Gunner, Monkey Ace (3-3), Monkey Apprentice (3-2), Mortar Tower (3-3), custom RBE (Blue Bloons become Red Bloons, Green Bloons become Blue Bloons, Yellow Bloons become Green Bloons, Pink Bloons become Yellow Bloons, Black Bloons become Pink Bloons, White Bloons become Black Bloons, Lead Bloons become White Bloons, Zebra Bloons become Lead Bloons, Rainbow Bloons become Zebra Bloons, Ceramic Bloons become Rainbow Bloons, MOABs become Ceramic Bloons, BFBs become MOABs, ZOMGs become BFBs), $4,500 starting cash, survive waves from 40 to 65, reward increased to Monkey Dollar170 (from Double Monkey Money update)
  7. Jan 7, 2013 - "Black and Yellow" (Mount Magma, Medium) - Bomb Tower, Monkey Apprentice, given 1 free Beekeeper, custom RBE (Red Bloons and Blue Bloons become Yellow Bloons, Green Bloons, Pink Bloons, White Bloons and above become Black Bloons), $200 starting cash, survive waves from 1 to 37, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100 (from Double Monkey Money update)
  8. Jan 8, 2013 - "Countdown Tiers" (Clock, Medium) - all towers available except Road Spikes and Pineapple, towers upgrades 4-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), $2,500 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar85
  9. Jan 9, 2013 - "Paint the Lane Yellow" (Monkey Lane, Easy) - Glue Gunner, Monkey Ace (2-4), Monkey Village, $1,500 starting cash, survive waves from 15 to 55, reward increased to Monkey Dollar55
  10. Jan 10, 2013 - "Once in a Glued Bloon" (Bloon Circles, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner, Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), given 1 free Beekeeper, $4,000 starting cash, survive waves from 28 to 60, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar65
  11. Jan 11, 2013 - "The Odd Ones Left" (Space Truckin', Medium) - all towers available, tower upgrades 1-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-4 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 4 towers at a time
  12. Jan 12, 2013 - "Battle Time" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, tower upgrades 3-3, survive waves from 1 to 50
  13. Jan 13, 2013 - "That's Odd, Right?" (Space Truckin', Medium) - all towers available, tower upgrades 4-2 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 3-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 5 towers at a time, reward increased to Monkey Dollar60
  14. Jan 14, 2013 - "Mission Downstream" (Downstream, Medium) - Dart Monkey, Tack Shooter, Glue Gunner, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Spike Factory, Road Spikes, survive waves from 1 to 50
  15. Jan 15, 2013 - "Panic Button" (Castle, Medium) - all towers available, tower upgrades 4-2, no more than 3 of any tower or Special Agent type, survive waves from 25 to 65, reward increased to Monkey Dollar85
  16. Jan 16, 2013 - "Fives" (The Rink, Hard) - all towers available except Dart Monkey, Glue Gunner, Super Monkey, Monkey Village, Banana Farm, custom RBE (Red Bloons become Black Bloons, Blue Bloons become White Bloons, Green Bloons become Lead Bloons, Yellow Bloons become Zebra Bloons, Pink Bloons become Rainbow Bloons), $2,555 starting cash, survive waves from 5 to 55, max. 5 towers at a time, reward increased to Monkey Dollar55
  17. Jan 17, 2013 - "The Blizzard" (Death Valley, Easy) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice, tower upgrades 4-2, $2,000 starting cash
  18. Jan 18, 2013 - "Leeroy Bloonkins" (Park Path, Hard) - Tack Shooter (3-4), Bomb Tower, Monkey Buccaneer (2-4), Super Monkey (0-3), Monkey Apprentice (2-4), Monkey Village (4-3), Dartling Gun (2-4), Spike Factory (3-3), given 1 free Beekeeper, custom RBE (all bloons lower than Yellow Bloons become Lead Bloons, every bloon from Yellow Bloon to Rainbow Bloon becomes Ceramic Bloon, MOABs become Ceramic Bloons, BFBs become ZOMGs), $10,400 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type
  19. Jan 19, 2013 - "Black with White Stripes" (Lightning Scar, Medium) - all towers available, custom RBE (every bloon lower than Black Bloon becomes Zebra Bloon, Rainbow Bloons and MOAB-Class Bloons become Zebra Bloons), $2,999 starting cash, survive waves from 1 to 40, reward increased to Monkey Dollar59
  20. Jan 20, 2013 - "The Prime Sequence" (Park Path, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, Spike Factory, $517 starting cash, survive waves from 2 to 65, max. 4 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60
  21. Jan 21, 2013 - "Quetzovercoatl" (Slalom, Hard) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, survive waves from 1 to 65
  22. Jan 22, 2013 - "Intermediate Popping" (Snake River, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Monkey Buccaneer, $3,000 starting cash, survive waves from 18 to 68, reward increased to Monkey Dollar68
  23. Jan 23, 2013 - "Set-up Chaos" (Slalom, Apopalypse) - tower upgrades 3-1: Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 1-3: Tack Shooter, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $1,000 starting cash, survive waves from 1 to 40, reward increased to Monkey Dollar85
  24. Jan 24, 2013 - "A Job To Do" (Snake River, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower(2-2), Ninja Monkey (4-0), Ice Tower (3-2), Glue Gunner (4-2), Monkey Buccaneer (2-3), Monkey Ace (2-3), Super Monkey (0-2), Monkey Apprentice, Mortar Tower, Dartling Gun, $4,500 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar55
  25. Jan 25, 2013 - "Space Defender" (Space Truckin', Hard) - all towers available except Dart Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 4-2, custom RBE (Red Bloons become Pink Bloons, Green Bloons and Yellow Bloons become Black Bloons, Pink Bloons and White Bloons become Lead Bloons, Black Bloons become Zebra Bloons, Lead Bloons and Rainbow Bloons become Ceramic Bloons, Zebra Bloons become Rainbow Bloons, MOABs become BFBs, BFBs become ZOMGs), $8,000 starting cash, survive waves from 33 to 73, reward increase to Monkey Dollar55
  26. Jan 26, 2013 - "Ouroboros" (Monkey Lane, Hard) - all towers available except Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Towers, Road Spikes, Pineapples, $12,365 starting cash, survive waves from 51 to 85, reward increased to Monkey Dollar100
  27. Jan 27, 2013 - "Multiplicity Stream" (Downstream, Easy) - Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Monkey Village, given 1 free Tribal Turtle, $1,000 starting cash, survive waves from 10 to 50, reward increased to Monkey Dollar60
  28. Jan 28, 2013 - "Factories are Super" (Bloon Circles, Medium - all towers available except Road Spikes, Pineapples, tower upgrades 4-4: Super Monkey, Banana Farm, Spike Factory, tower upgrades 0-0: all other towers, reward increased to Monkey Dollar65
  29. Jan 29, 2013 - "All-Rounder" (Snake River, Medium - Dart Monkey (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace(4-2), Monkey Apprentice, Mortar Tower (2-4), Dartling Gun, Spike Factory, $4,500 starting cash, survive waves from 23 to 69, reward increased to Monkey Dollar57
  30. Jan 30, 2013 - "Dartling Maelstrom" (Mount Magma, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun, $5,000 starting cash, survive waves from 20 to 65, reward increased to Monkey Dollar65
  31. Jan 31, 2013 - "Tough Love" (Bloon Circles, Medium) - all towers available, custom RBE (Yellow Bloons and Pink Bloons become Lead Bloons, Zebra Bloons and Rainbow Bloons become Ceramic Bloons), $5,000 starting cash, survive waves from 17 to 62, reward increased to Monkey Dollar63
  32. Feb 1, 2013
  33. "Double Specialization" (Switch, Easy) - Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (2-2), Ice Tower (2-3), Monkey Ace (4-3), Monkey Apprentice (4-3).
  34. Feb 2, 2013
  35. Feb 3, 2013
  36. Feb 4, 2013
  37. Feb 5, 2013
  38. Feb 6, 2013
  39. Feb 7, 2013
  40. Feb 8, 2013
  41. Feb 9, 2013
  42. Feb 10, 2013
  43. Feb 11, 2013
  44. Feb 12, 2013
  45. Feb 13, 2013
  46. Feb 14, 2013
  47. Feb 15, 2013
  48. Feb 16, 2013
  49. Feb 17, 2013
  50. Feb 18, 2013
  51. Feb 19, 2013
  52. Feb 20, 2013
  53. Feb 21, 2013
  54. Feb 22, 2013
  55. Feb 23, 2013
  56. Feb 24, 2013
  57. Feb 25, 2013
  58. Feb 26, 2013
  59. Feb 27, 2013
  60. Feb 28, 2013
  61. Mar 1, 2013
  62. Mar 2, 2013
  63. Mar 3, 2013
  64. Mar 4, 2013
  65. Mar 5, 2013
  66. Mar 6, 2013
  67. Mar 7, 2013
  68. Mar 8, 2013
  69. Mar 9, 2013
  70. Mar 10, 2013
  71. Mar 11, 2013
  72. Mar 12, 2013
  73. Mar 13, 2013
  74. Mar 14, 2013
  75. Mar 15, 2013
  76. Mar 16, 2013
  77. Mar 17, 2013
  78. Mar 18, 2013
  79. Mar 19, 2013
  80. Mar 20, 2013
  81. Mar 21, 2013
  82. Mar 22, 2013
  83. Mar 23, 2013
  84. Mar 24, 2013
  85. Mar 25, 2013
  86. Mar 26, 2013
  87. Mar 27, 2013
  88. Mar 28, 2013
  89. Mar 29, 2013
  90. Mar 30, 2013
  91. Mar 31, 2013
  92. Apr 1, 2013
  93. Apr 2, 2013
  94. Apr 3, 2013
  95. Apr 4, 2013
  96. Apr 5, 2013
  97. Apr 6, 2013
  98. Apr 7, 2013
  99. Apr 8, 2013
  100. Apr 9, 2013
  101. Apr 10, 2013
  102. Apr 11, 2013
  103. Apr 12, 2013
  104. Apr 13, 2013
  105. Apr 14, 2013
  106. Apr 15, 2013
  107. Apr 16, 2013
  108. Apr 17, 2013
  109. Apr 18, 2013
  110. Apr 19, 2013
  111. Apr 20, 2013
  112. Apr 21, 2013
  113. Apr 22, 2013
  114. Apr 23, 2013
  115. Apr 24, 2013
  116. Apr 25, 2013
  117. Apr 26, 2013
  118. Apr 27, 2013
  119. Apr 28, 2013
  120. Apr 29, 2013
  121. Apr 30, 2013
  122. May 1, 2013
  123. May 2, 2013
  124. May 3, 2013
  125. May 4, 2013
  126. May 5, 2013
  127. May 6, 2013
  128. May 7, 2013
  129. May 8, 2013
  130. May 9, 2013
  131. May 10, 2013
  132. May 11, 2013
  133. May 12, 2013
  134. May 13, 2013
  135. May 14, 2013
  136. May 15, 2013
  137. May 16, 2013
  138. May 17, 2013
  139. May 18, 2013
  140. May 19, 2013
  141. May 20, 2013
  142. May 21, 2013
  143. May 22, 2013
  144. May 23, 2013
  145. May 24, 2013
  146. May 25, 2013
  147. May 26, 2013
  148. May 27, 2013
  149. May 28, 2013
  150. May 29, 2013
  151. May 30, 2013
  152. May 31, 2013
  153. Jun 1, 2013 - "Deadly Combination" (The Rink, Hard) - all towers available except Road Spikes, Pineapples, $2,500 starting cash, survive waves from 26 to 65, no Special Agents allowed, max. 3 towers at a time
  154. Jun 2, 2013 - "Castaway" (Archipelago, Medium) - Sniper Monkey (4-0), Boomerang Thrower, Glue Gunner (3-3), Ice Tower (3-3), Monkey Apprentice (2-2), given 1 free Meerkat Spy, survive waves from 1 to 60
  155. Jun 3, 2013 - "Watch My Back" (Bloon Circles, Medium - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-1), Banana Farm, $4,000 starting cash, survive waves from 24 to 50, reward increased to Monkey Dollar65
  156. Jun 4, 2013
  157. Jun 5, 2013
  158. Jun 6, 2013
  159. Jun 7, 2013
  160. Jun 8, 2013
  161. Jun 9, 2013
  162. Jun 10, 2013
  163. Jun 11, 2013
  164. Jun 12, 2013
  165. Jun 13, 2013
  166. Jun 14, 2013
  167. Jun 15, 2013
  168. Jun 16, 2013
  169. Jun 17, 2013
  170. Jun 18, 2013
  171. Jun 19, 2013
  172. Jun 20, 2013
  173. Jun 21, 2013
  174. Jun 22, 2013
  175. Jun 23, 2013
  176. Jun 24, 2013
  177. Jun 25, 2013
  178. Jun 26, 2013
  179. Jun 27, 2013
  180. Jun 28, 2013
  181. Jun 29, 2013
  182. Jun 30, 2013
  183. Jul 1, 2013
  184. Jul 2, 2013
  185. Jul 3, 2013
  186. Jul 4, 2013
  187. Jul 5, 2013
  188. Jul 6, 2013
  189. Jul 7, 2013
  190. Jul 8, 2013
  191. Jul 9, 2013
  192. Jul 10, 2013
  193. Jul 11, 2013
  194. Jul 12, 2013
  195. Jul 13, 2013
  196. Jul 14, 2013
  197. Jul 15, 2013
  198. Jul 16, 2013
  199. Jul 17, 2013
  200. Jul 18, 2013
  201. Jul 19, 2013
  202. Jul 20, 2013
  203. Jul 21, 2013
  204. Jul 22, 2013
  205. Jul 23, 2013
  206. Jul 24, 2013
  207. Jul 25, 2013
  208. Jul 26, 2013
  209. Jul 27, 2013
  210. Jul 28, 2013
  211. Jul 29, 2013
  212. Jul 30, 2013
  213. Jul 31, 2013
  214. Aug 1, 2013
  215. Aug 2, 2013
  216. Aug 3, 2013
  217. Aug 4, 2013
  218. Aug 5, 2013
  219. Aug 6, 2013
  220. Aug 7, 2013
  221. Aug 8, 2013
  222. Aug 9, 2013
  223. Aug 10, 2013
  224. Aug 11, 2013
  225. Aug 12, 2013
  226. Aug 13, 2013
  227. Aug 14, 2013
  228. Aug 15, 2013
  229. Aug 16, 2013
  230. Aug 17, 2013
  231. Aug 18, 2013
  232. Aug 19, 2013
  233. Aug 20, 2013
  234. Aug 21, 2013
  235. Aug 22, 2013
  236. Aug 23, 2013
  237. Aug 24, 2013
  238. Aug 25, 2013
  239. Aug 26, 2013 - "Monkey in the Middle" (Dockside, Hard) - All towers available. Dart Monkey (0-4), Tack Shooter (0-4), Sniper Monkey (0-4), Boomerang Thrower (4-0), Ninja Monkey (0-4), Bomb Tower (0-4), Ice Tower (0-4), Glue Gunner (4-0), Monkey Buccaneer (0-4), Monkey Ace (4-0), Super Monkey (0-4), Monkey Apprentice (4-0), Monkey Village (4-0), Banana Farm (0-4), Mortar Tower (0-4), Dartling Gun (4-0), Spike Factory (4-0), $4,250 starting cash, survive waves from 30 to 65. Reward increased to Monkey Dollar55.
  240. Aug 27, 2013 - "The Unpurchasables" (Clock, Medium) - Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type.
  241. Aug 28, 2013 - "Me and My Henchmen" (Snake River, Medium - Dart Monkey, Boomerang Thrower (3-3), Ninja Monkey, Super Monkey (3-3), $2,800 starting cash, survive waves from 25 to 50.
  242. Aug 29, 2013 - "Pitcher Perfect" (Bloon Circles, Medium) - Dart Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey, Super Monkey (0-1), Monkey Apprentice (2-2), $1,000 starting cash, survive waves from 10 to 60, max. 9 Towers at a time. Reward increased to Monkey Dollar55.
  243. Aug 30, 2013 - "Piercing Proliferation Plan!" (Lightning Scar, Medium) - All towers available, with 3-3 upgrades. Max. 6 Towers at a time, no more than 3 of any tower or Special Agent type.
  244. Aug 31, 2013 - "Still Monkeys" (Slalom, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Mortar Tower, Dartling Gun, $1,000 starting cash, survive from waves 15 to 75.
  245. Sep 1, 2013 - "Stand Right There" (Bloon Circles, Hard) - Dart Monkey (4-2), Tack Shooter (4-3), Boomerang Thrower (4-2), Ice Tower (2-3), Dartling Gun (3-2), Spike Factory (4-3), $3,000 starting cash, survive waves from 32 to 72.
  246. Sep 2, 2013 - "It's a Second Trend" (Archipelago, Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Monkey Apprentice (2-4), Monkey Village (2-4), $2,500 starting cash, survive waves from 20 - 62. Reward increased to Monkey Dollar55.
  247. Sep 3, 2013 - "Insane Tricks" (Snake River, Medium) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (0-1), Boomerang Thrower (4-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-0), Super Monkey (1-2), Monkey Village (4-1), Banana Farm, $16,000 starting cash, survive waves from 42 to 60, 200 starting lives.
  248. Sep 4, 2013 - "Can't Locate Directly" (Mount Magma, Medium) - Tack Shooter, Ice Tower, Monkey Ace, Monkey Village (3-4), Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 4 free Bloonberry Bush and 1 Bloonsday Device, $2,000 starting cash, survive waves from 18 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent types.
  249. Sep 5, 2013 - "Icy Cold War" (Rink, Medium) - Tack Shooter, Ice Tower, Spike Factory, $2,000 starting cash, survive waves from 25 to 65, max. 6 Towers at a time.
  250. Sep 6, 2013 - "Use the Machines" (Switch, Medium) - Sniper Monkey, Boomerang Monkey (2-4), Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey (2-4), Mortar Tower, Dartling Gun, given 1 free Portable Lake, $2,500 starting cash, survive from waves 18 to 80, max. 10 Towers at a time.
  251. Sep 7, 2013 - "Unlucky Combination" (Space Truckin', Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Glue Gunner (4-2), custom RBE (Rainbow Bloons become Ceramic Bloons), $10,000 starting cash, survive waves from 40 to 76, reward increased to Monkey Dollar55.
  252. Sep 8, 2013 - "Vanilla" (Clock, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Ace, Dartling Gun, Spike Factory, $2,400 starting cash, survive waves from 15 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type.
  253. Sep 9, 2013 - "Icing on the Cake" (The Rink, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-0), Ninja Monkey (4-2), Ice Tower (2-2), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (0-2), Monkey Village (3-2), Dartling Gun (2-1), Spike Factory (1-4), $2,000 starting cash, survive waves from 25 to 65.
  254. Sep 10, 2013 - "Weapons Testing" (Death Valley, Easy) - Dart Monkey (2-2), Bomb Tower, Mortar Tower, Dartling Gun (2-4), $800 starting cash, reward increased to Monkey Dollar100.
  255. Sep 11, 2013 - "Toxicity" (Switch, Medium) - Tack Shooter (3-3), Bomb Tower (3-3), Glue Gunner (4-2), Monkey Village (1-2), Spike Factory (1-1), custom RBE (Blue Bloons and Yellow Bloons become Green Bloons, Zebra Bloons and Ceramic Bloons become Rainbow Bloons), no Special Agents allowed, reward increased to Monkey Dollar80.
  256. Sep 12, 2013 - "Isolated Whirlwinds" (Bloon Circles, Medium) - Boomerang Thrower (4-2), Ninja Monkey, Ice Tower (2-2), Monkey Apprentice (3-2), Banana Farm (2-1), $3,000 starting cash, survive waves from 25 to 65, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  257. Sep 13, 2013 - "All A's" (Archipelago, Apopalypse) - Monkey Ace, Monkey Apprentice, Angry Squirrel, $3,000 starting cash, survive waves from 1 to 30, no more than 2 of any tower or Special Agent type.
  258. Sep 14, 2013 - "Complimentary" (Lightning Scar, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Spike Factory (2-4), custom RBE (Blue Bloons and Yellow Bloons become White Bloons, Green Bloons become Black Bloons), $5,000 starting cash, survive waves from 26 to 65.
  259. Sep 15, 2013 - "Deep Zebra Sea" (Archipelago, Hard) - Bomb Tower (1-4), Ice Tower (4-2), Glue Gunner (1-4), Monkey Village, Banana Farm, Mortar Tower (3-1), {{CustomRBE|Blue Bloons, Green Bloons, Yellow Bloons, Pink Bloons, Black Bloons, White Bloons become Red Bloons, Lead Bloons become Zebra Bloons, $2,500 starting cash, survive waves from 1 to 40.
  260. Sep 16, 2013 - "Initiation" (The Rink, Medium) - Dart Monkey, $35,000 starting cash, survive waves from 55 to 65, no more than 9 of any tower or Special Agent type.
  261. Sep 17, 2013 - "Aerodynamic" (Snake River, Medium) - Dart Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (4-2), Monkey Ace, Monkey Apprentice (4-2), $1,250 starting cash, survive waves from 10 to 65, max. 5 Towers at a time.
  262. Sep 18, 2013 - "Magical Factory of Doom" (Switch, Medium) - Super Monkey (2-4), Monkey Apprentice, Dartling Gun (4-2), Spike Factory, $2,000 starting cash, survive waves from 10 to 60, no more than 1 of any tower or Special Agent type.
  263. Sep 19, 2013 - "Reload" (Lightning Scar, Hard) - Dart Monkey (4-2), Bomb Tower (2-4), Mortar Tower (4-3), $2,500 starting cash, survive waves from 15 to 65.
  264. Sep 20, 2013 - "Staying the Same" (Snake River, Medium) - Boomerang Thrower (2-4), Super Monkey (0-1), Monkey Village (2-4), Banana Farm (2-2), survive waves from 1 to 50, max. 8 Towers at a time
  265. Sep 21, 2013 - "Accumulated Strike" (Switch, Medium) - Dart Monkey (0-0), Tack Shooter (3-3), Sniper Monkey (0-0), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower, Monkey Buccaneer (2-2), Monkey Ace, Super Monkey (0-0), Mortar Tower, Dartling Gun (0-0), Spike Factory (2-2), $5,000 starting cash, survive waves from 32 to 65.
  266. Sep 22, 2013 - "Super Magic Rifle" (Park Path, Medium) - Sniper Monkey (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), $2,250 starting cash, survive waves from 20 to 65, 9 lives.
  267. Sep 23, 2013 - "The One Where Everything Multiplies (Lightning Scar, Medium) - Dart Monkey (0-3), Tack Shooter (3-3), Sniper Monkey (0-1), Ninja Monkey (3-0), Ice Tower (0-2), Glue Gunner (0-3), Monkey Ace (0-3), Super Monkey (3-3), Mortar Tower (3-0), Spike Factory (1-0), $5,000 starting cash, survive waves from 26 to 60.
  268. Sep 24, 2013 - "Los Mismos Tres" (Archipelago, Medium) - Dart Monkey (0-3), Sniper Monkey (3-0), Bomb Tower (0-3), Super Monkey (3-0), Banana Farm (3-0), given 3 free Meerkat Spies, $3,800 starting cash, survive waves from 25 to 75, reward increased to Monkey Dollar65.
  269. Sep 25, 2013 - "Fun Fair Boat" (Dockside, Medium) - Dart Monkey, Tack Shooter (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-4), Super Monkey (2-2), Monkey Village (4-2), custom RBE (Black Bloons, White Bloons, Lead Bloons, and Zebra Bloons become Rainbow Bloons), $3,500 starting cash, survive waves from 25 to 65, max. 5 Towers at a time.
  270. Sep 26, 2013 - "The Only Exception" (Dockside, Easy) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey, Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4).
  271. Sep 27, 2013 - "No Service" (Lightning Scar, Medium) - Dart Monkey (4-3), Sniper Monkey (3-3), Ice Tower (3-3), Mortar Tower (2-4), Dartling Gun (2-4), $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type.
  272. Sep 28, 2013 - "A Sticky Situation" (Clock, Medium) - Sniper Monkey (3-3), Glue Gunner (2-4), Banana Farm, Spike Factory (1-4), given 1 free Super Monkey Storm, $2,500 starting cash, survive waves from 15 to 65, reward increased to Monkey Dollar60.
  273. Sep 29, 2013 - "Call it a Storm" (Archipelago, Medium) - All towers available, given 1 free Pontoon, custom RBE (Blue Bloons become Red Bloons, Green Bloons and Pink Bloons become Yellow Bloons, White Bloons become Black Bloons, Rainbow Bloons and Ceramic Bloons become Lead Bloons) $1,950 starting cash, survive waves from 11 to 65, reward increased to Monkey Dollar65.
  274. Sep 30, 2013 - "Douse 'Em" (Snake River, Hard) - Glue Gunner (2-1), Monkey Buccaneer (4-2), Banana Farm (3-3), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 28 to 60, no Special Agents allowed, reward increased to Monkey Dollar70.
  275. Oct 1st, 2013 - "First is the Worst" (Switch, Medium Difficulty) - Dart Monkey (4-2), Sniper Monkey, Bomb Tower, Glue Gunner (4-2), Super Monkey (1-2), Monkey Apprentice (3-2), $3,900 starting cash, survive waves from 20 to 60.
  276. Oct 2, 2013 - "Roleplay (Slalom, Hard) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), $1,050 starting cash, survive waves from 10 to 65, no more than 2 of any tower, no Special Agents allowed.
  277. Oct 3, 2013 - "Investment" (Castle, Medium) - All towers available except Road Spikes and Pineapple with 4-3 upgrades. $23,500 starting cash, survive waves from 50 to 76, 1 life, max. 8 Towers at a time.
  278. Oct 4, 2013 - "Collector's Edition" (Park Path, Hard Difficulty) - Boomerang Thrower (0-2), Monkey Buccaneer (0-3), Monkey Ace (0-2), Monkey Apprentice (0-3), given 1 free Tribal Turtle, $2,000 starting cash, survive waves from 25 to 60.
  279. Oct 5, 2013 - "A Lot of 3's (Monkey Lane, Medium) - Tack Shooter (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Ace (3-3), Mortar Tower (3-3), Spike Factory (3-3), $729 starting cash, survive waves from 3 to 75, 81 lives, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  280. Oct 6, 2013 - "Flashback" (Dockside, Medium) - Sniper Monkey (2-4), Monkey Ace, Bomb Tower (4-2), Mortar Tower (2-4), custom RBE (Green Bloons become Black Bloons, Pink Bloons become White Bloons, Rainbow Bloons become Zebra Bloons), $1,500 starting cash, survive waves from 1 to 50, no more than 3 of any tower or Special Agent type.
  281. Oct 7, 2013 - "Time Quota" (Clock, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey (3-4), Boomerang Thrower, Ninja Monkey (4-1), Bomb Tower (3-4), Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice (2-4), Monkey Village, Dartling Gun, Spike Factory, given 1 free Beekeeper, Tribal Turtle, Portable Lake, $1,000 starting cash, survive waves from 20 to 80, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  282. Oct 8, 2013 - "Switch It Down" (Clock, Medium) - Super Monkey, Mortar Tower, Dartling Gun (2-2), Road Spikes, given 3 free Super Monkey Storms, $750 starting cash, reward increased to Monkey Dollar85.
  283. Oct 9, 2013 - "Beekeeper River" (Snake River, Medium) - Glue Gunner (2-4), Monkey Buccaneer (4-2), Banana Farm (2-0), given 2 free Beekeepers.
  284. Oct 10, 2013 - "Aircraft Carriers" (Dockside, Easy) - Monkey Ace, given 1 free Bloonberry Bush, $6,000 starting cash, survive waves from 15 to 50, reward increased to Monkey Dollar70.
  285. Oct 11, 2013 - "Wall Street on Ice" (Slalom, Medium) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower (1-1), Ice Tower, Glue Gunner (1-1), Monkey Buccaneer (1-1), Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice (1-1), Monkey Village (1-1), Banana Farm (2-4), Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (1-1), $2,100 starting cash, survive waves from 20 to 50.
  286. Oct 12, 2013 - "I choose you!" (Country Road, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, $8,192 starting cash, survive waves from 36 to 70, 100 lives, no more than 1 of any tower or Special Agents allowed.
  287. Oct 13, 2013 - "Cool 'Em Down" (Slalom, Medium) - All towers except for Road Spikes and Pineapples available, with 2-4 upgrades. Given 1 free Bloonsday Device, custom RBE (Red Bloons and Blue Bloons become Green Bloons, Pink Bloons become White Bloons, Black Bloons become Zebra Bloons, Zebra Bloons and Rainbow Bloons become Ceramic Bloons, M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $2,800 starting cash, survive waves from 28 to 65.
  288. Oct 14, 2013 - "Silence is Golden" (Monkey Lane, Hard) - Boomerang Thrower (0-1), Glue Gunner (2-1), Super Monkey (3-2), given one free Meerkat Spy, survive waves from 1 to 60
  289. Oct 15, 2013 - "Specialized Warfare" (Archipelago, Hard) - Dart Monkey (0-0), Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower (0-0), Ninja Monkey (0-0), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (0-0), Monkey Buccaneer (0-0), Monkey Ace, Super Monkey (0-0), Monkey Apprentice (0-0), Monkey Village (0-0), Banana Farm (0-0), Mortar Tower, Dartling Gun, Spike Factory (0-0), Road Spikes, Pineapple, $2,500 starting cash, survive waves from 25 to 65, max. 6 Towers at a time.
  290. Oct 16, 2013 - "Divided" (The Great Divide, Medium) - Tack Shooter, Bomb Tower (4-2), Ice Tower, Monkey Ace, Super Monkey (2-4), Spike Factory, $5,000 starting cash, survive waves from 28 to 65, reward increased to Monkey Dollar100.
  291. Oct 17, 2013 - "Recycle" (Jungle, Hard) - Dart Monkey (2-4), Sniper Monkey (4-3), Boomerang Thrower (4-2), Bomb Tower (4-1), Banana Farm (2-1), Dartling Gun (1-1), {{CustomRBE|Red Bloons, Blue Bloons, and Yellow Bloons are Green Bloons, Pink Bloons are Yellow Bloons, Ceramic Bloons are Rainbow Bloons, $1,000 starting cash, survive waves from 1 to 65
  292. Oct 18, 2013 - "Time to Co-operate" (Brick Wall, Hard) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Spike Factory, $2,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type.
  293. Oct 19, 2013 - "Middle Class" (Dockside, Medium) - Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Apprentice, Spike Factory, $4,000 starting cash, survive waves from 35 to 65, no more than 1 of each tower or Special Agent type.
  294. Oct 20, 2013 - "Ice Cream Sundae" (Z Factor, Medium Difficulty) - Dart Monkey, Tack Shooter, Ice Tower, custom RBE (Red Bloons, Blue Bloons, Green Bloons, and Yellow Bloons become Pink Bloons, Black Bloons become White Bloons, Lead Bloons become Zebra Bloons, Rainbow Bloons become Ceramic Bloons), $6,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60
  295. Oct 21, 2013 - "Need More Oxygen" (Space Truckin', Medium Difficulty) - All towers except Road Spikes and Pineapple available, with 0-2 upgrades. $2,000 stating cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type.
  296. Oct 22, 2013 - "Cubed" (Switch, Hard Difficulty) - All towers available, $5,832 starting cash, survive waves from 27 to 64, 125 lives, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type.
  297. Oct 23, 2013 - "Greening" (Downstream, Medium) - Dart Monkey (1-4), Bomb Tower (3-2), Monkey Ace (1-1), Super Monkey (4-2), Mortar Tower (2-4), Dartling Gun (1-1), Spike Factory (2-4), given 1 free Tribal Turtle, $2,600 stating cash, survive waves from 15 to 60, reward increased to Monkey Dollar75.
  298. Oct 24, 2013 - "Eye of the Super Boomer" (The Eye, Medium) - Boomerang Thrower (4-2), Super Monkey (4-2), Monkey Village (4-2), $5,250 starting cash, survive waves from 20 to 60, reward increased to Monkey Dollar65.
  299. Oct 25, 2013 - "MOAB? No Problem" (Space Truckin', Medium) - Ice Tower, Glue Gunner, Monkey Village (4-0), Banana Farm, $6,000 starting cash, survive waves from 18 to 60, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar75.
  300. Oct 26, 2013 - "Lord of the Rings of Fire" (Fireworks, Easy) - Tack Shooter (4-2), Boomerang Thrower (4-2), $2,500 starting cash, survive waves from 20 to 50, no Special Agents allowed.
  301. Oct 27, 2013 - "Time Constraints (Clock, Easy) - Sniper Monkey, Mortar Tower, Spike Factory.
  302. Oct 28, 2013 - "Expansion" (Space Truckin', Hard) - Dart Monkey (4-2), Monkey Buccaneer, Super Monkey, Monkey Village, given 1 free Angry Squirrel, $1,100 starting cash, survive waves from 20 to 60.
  303. Oct 29, 2013 - "Half the Space, Double the Fun" (The Great Divide, Hard) - All towers available, given 2 of all Special Agents free, $0 starting cash, survive waves from 18 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar75.
  304. Oct 30, 2013 - "4 Points" (Mount Magma, Medium) - Tack Shooter, Bomb Tower, Monkey Ace, Monkey Apprentice, Banana Farm, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type.
  305. Oct 31, 2013 - "Bones, Bats, and Pumpkins" (The Eye, Medium) - Dart Monkey (2-4), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer, Monkey Ace, Super Monkey (0-3), Dartling Gun (2-2), $4,500 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward increased to Monkey Dollar70.
  306. Nov 1, 2013 - "Fast and Furious" (Castle, Easy) - Dart Monkey, Boomerang Thrower, Ice Tower, Super Monkey, Monkey Village, Mortar Tower, all with 4-2 upgrades. Given 4 free Angry Squirrels and 1 Beekeeper, $175 starting cash, survive waves from 10 to 65, 150 lives, reward increased to Monkey Dollar55.
  307. Nov 2, 2013 - "Save-Up" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower (4-0), Monkey Village (3-1), Banana Farm, Dartling Gun (0-1), $3,500 starting cash, survive waves from 25 to 60.
  308. Nov 3, 2013 - "Dead Zeppelin" (Country Road, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Apprentice (2-4), Monkey Village, Spike Factory, $12,500 starting cash, survive waves from 40 to 85, reward increased to Monkey Dollar65.
  309. Nov 4, 2013 - "Super Monkey Storm" (Archipelago, Medium) - Dart Monkey, Tack Shooter, Super Monkey, given 1 free Super Monkey Storm, $2,200 starting cash, survive waves from 18 to 50, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  310. Nov 5, 2013 - "ANT Farm" (Tunnels, Medium) - Ninja Monkey, Ice Tower, Banana Farm, Dartling Gun, $2,200 starting cash, survive waves from 18 to 65.
  311. Nov 6, 2013 - "Symmetry" (The Eye, Easy) - Tack Shooter, Bomb Tower, Monkey Ace, Monkey Apprentice (2-2), Dartling Gun, Spike Factory (4-3), $4,444 starting cash, survive waves from 33 to 66, reward increased to Monkey Dollar60.
  312. Nov 7, 2013 - "Bloons-Pop-Three" (Switch, Medium) - Boomerang Thrower (0-4), Super Monkey (2-2), Dartling Gun (2-2), $1,000 starting cash, survive waves from 3 to 53.
  313. Nov 8, 2013 - "Timing is Everything" (Clock, Medium) - Tack Shooter (0-4), Sniper Monkey (3-0), Monkey Ace (2-2), Mortar Tower (3-0), Dartling Gun (0-4), Pineapple, $1,500 starting cash, survive waves from 10 to 50, reward increased to Monkey Dollar70.
  314. Nov 9, 2013 - "Eyes See, Machines Burn" (Switch, Hard) - Dart Monkey (3-4), Tack Shooter (4-2), Ninja Monkey (4-2), Bomb Tower (4-3), Monkey Buccaneer (2-2), given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers at a time, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar55.
  315. Nov 10, 2013 - "Over the Wall" (Brick Wall, Medium) - Boomerang Thrower (2-4), Ninja Monkey, Monkey Apprentice (2-2), Banana Farm (2-2), $2,500 starting cash, survive waves from 25 to 60, max. 5 Towers at a time.
  316. Nov 11, 2013 - "Look Alive" (Switch, Medium) - Dart Monkey (4-2), Boomerang Thrower (2-4), Ninja Monkey (2-0), Super Monkey, Dartling Gun, $7,000 starting cash, survive waves from 30 to 65, no more than 2 of any tower or Special Agent type.
  317. Nov 12, 2013 - "The Three Kings" (Jungle, Hard) - all towers available, limited to 3-3 upgrades. custom RBE (M.O.A.B.s become B.F.B.s and B.F.B.s become Z.O.M.G.s), survive waves from 1 to 60.
  318. Nov 13, 2013 - "Flaming Ice" (Mount Magma, Medium) - Ice Tower, Mortar Tower, Spike Factory, $4,500 starting cash, survive waves from 30 to 65.
  319. Nov 14, 2013 - "Royals" (Country Road, Medium) - Sniper Monkey (4-2), Boomerang Thrower (4-2), Monkey Buccaneer (4-2), Super Monkey (4-2), Monkey Apprentice (4-2), $6,000 starting cash, survive waves from 28 to 65, no more than 1 of any tower or Special Agent type.
  320. Nov 15, 2013 "Close Enough" (Downstream, Medium) - Dart Monkey (3-3), Tack Shooter (3-3), Bomb Tower (3-3), Monkey Buccaneer (3-3), Dartling Gun (3-3), Road Spikes, Exploding Pineapple, given 1 free Meerkat Spy, Bloonberry Bush, and Beekeeper, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Zebra Bloons become Rainbow Bloons.), $600 starting cash, survive waves from 2 to 66.
  321. Nov 16, 2013 - "Sea Skulls" (Archipelago, Medium) - Dart Monkey (4-2), Monkey Buccaneer (2-4), Super Monkey (4-2), Mortar Tower (3-2), Spike Factory (4-2), $3,000 starting cash, survive waves from 20 to 75, max. 6 Towers at a time.
  322. Nov 17, 2013 - "Rangers" (Snake River, Medium) - Dart Monkey (4-0), Tack Shooter (4-2), Bomb Tower (2-2), Monkey Buccaneer (4-3), Monkey Village, Super Monkey (4-2), $4,300 starting cash, survive waves from 30 to 60.
  323. Nov 18, 2013 - "Monkey Titans" (Archipelago, Hard) - Tack Shooter (4-2), Ninja Monkey, Super Monkey (2-4), Monkey Apprentice (2-2), given 1 free Beekeeper, survive waves from 16 to 60, reward increased to Monkey Dollar75.
  324. Nov 19, 2013 - "Don't Hide in the Fields" (Bloon Circles, Hard) - Ninja Monkey, Dartling Gun, Spike Factory, Road Spikes, Pineapple, given 1 free Bloonberry Bush and 1 free Bloonsday Device, $2,000 starting cash, survive waves from 24 to 60, no more than 2 of any tower or Special Agent type.
  325. Nov 20, 2013 - "Monkey Business" (Clock, Medium) - Dart Monkey (0-4), Sniper Monkey, Ninja Monkey (0-4), Bomb Tower (4-0), Ice Tower, Glue Gunner (2-4), Monkey Apprentice (3-0), Monkey Village, Mortar Tower (0-4), $2,750 starting cash, survive waves from 15 to 63, max. 10 Towers at a time.
  326. Nov 21, 2013 - "Magic Rangas" (Fireworks, Medium) - Boomerang Thrower, Monkey Apprentice, $3,000 starting cash, survive waves from 30 to 60, max. 3 Towers at a time, no more than 2 of ant tower or Special Agent type.
  327. Nov 22, 2013 - "Are the Extras Needed?" (Park Path, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Super Monkey (0-4), Banana Farm (0-4), $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  328. Nov 23, 2013 - "Bad Day" (Clock, Medium) - Sniper Monkey (3-0), Boomerang Thrower (3-2), Ninja Monkey (2-3), Monkey Apprentice (2-1), Banana Farm (2-0), given 2 free Angry Squirrels, $1,800 starting cash, survive waves from 19 to 53, 50 lives, reward increased to Monkey Dollar60.
  329. Nov 24, 2013 - "Clean Up" (Snake River, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Spike Factory (2-4), $3,500 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar55.
  330. Nov 25, 2013 - "Boomy" (Tunnels, Medium) - Boomerang Thrower, Bomb Tower, Mortar Tower, $3,000 starting cash, survive waves from 24 to 60, max. 8 Towers at a time.
  331. Nov 26, 2013 - "Blow Up the River" (Downstream, Easy) - Ninja Monkey (0-3), Ice Tower (2-3), Monkey Apprentice (3-1), given 1 free Super Monkey Storm, survive waves from 1 to 49.
  332. Nov 27, 2013 - "Clean Up on Mile 13" (Drag Strip, Hard) - Dart Monkey (2-4), Bomb Tower, Ice Tower (2-2), Glue Gunner (4-2), Super Monkey, Monkey Apprentice (2-3), $5,000 starting cash, survive waves from 25 to 60, reward increased to Monkey Dollar60.
  333. Nov 28, 2013 - MOAB-Class Colours" (Z Factor, Hard) - Ninja Monkey, Bomb Tower, Super Monkey, $3,300 starting cash, survive waves from 30 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type.
  334. Nov 29, 2013 - "Grey Steel" (Switch, Medium) - Dart Monkey (4-2), Sniper Monkey (3-4), Boomerang Thrower, Bomb Tower (2-4), Mortar Tower, Spike Factory, $3,500 starting cash, survive waves from 26 to 65, reward increased to Monkey Dollar60.
  335. Nov 30, 2013 - "Sun Tacks" (Bloon Circles, Medium) - Tack Shooter, Super Monkey (3-2), Spike Factory (2-2), $1,000 starting cash, survive waves from 10 to 65, max. 10 Towers, reward increased to Monkey Dollar55.
  336. Dec 1, 2013 - "Hot Ice Dartarama" (Space Truckin', Hard) - Dart Monkey (2-4), Ice Tower (3-1), Mortar Tower (1-3), $2,000 starting cash, survive waves from 20 to 60.
  337. Dec 2, 2013 - "No Attitude" (The Rink, Medium) - Ninja Monkey, Monkey Ace.
  338. Dec 3, 2013 - "Castle of Sense" (Castle, Medium) - Ninja Monkey, Monkey Ace, Monkey Apprentice, Dartling Gun, Spike Factory (2-2), $5,000 starting cash, survive waves from 26 to 81, 100 lives, reward increased to Monkey Dollar100.
  339. Dec 4, 2013 - "Leadboratory" (Lightning Scar, Medium) - Dart Monkey (4-0), Tack Shooter (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Ninja Monkey (0-3), Monkey Ace (4-1), Super Monkey (2-3), Monkey Village (4-0), Dartling Gun (4-2), Spike Factory (2-0), max. 10 Towers.
  340. Dec 5, 2013 - "Assistance Discontinued" (Dockside, Medium) - Sniper Monkey (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Ace (4-0), Super Monkey (4-3), Monkey Apprentice (2-3), Mortar Tower (4-3), Dartling Gun (4-3), custom RBE (B.F.B.s become Z.O.M.G.s.), $15,000 starting cash, survive waves from 40 to 65, reward increased to Monkey Dollar80.
  341. Dec 6, 2013 - "Where is the Light?" (Mount Magma, Medium) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (3-3), Super Monkey (3-0), Monkey Apprentice (4-0), Banana Farm, custom RBE (Blue Bloons become Red Bloons, Green Bloons become Yellow Bloons, Pink Bloons become Black Bloons, White Bloons and Zebra Bloons become Lead Bloons, Rainbow Bloons become Ceramic Bloons, M.O.A.B.s become B.F.B.s.), $1250 starting cash, survive waves from 1 to 50.
  342. Dec 7, 2013 - "Coast Guard" (Dockside, Medium) - Sniper Monkey (2-2), Bomb Tower (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Mortar Tower (2-2), Dartling Gun (2-2), $800 starting cash, survive waves from 5 to 50, no more than 2 of any tower or Special Agent type.
  343. Dec 8, 2013 - "Wired" (Park Path, Hard) - Glue Gunner, Monkey Buccaneer (2-4), Super Monkey (2-4), Dartling Gun (2-4), $3,000 starting cash, survive waves from 25 to 65, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type.
  344. Dec 9, 2013 - "Three's a Crowd" (The Eye, Medium) - Dart Monkey (2-4), Super Monkey (3-2), Dartling Gun (2-4), $6,660 starting cash, survive waves from 30 to 60, max. 9 Towers, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar65.
  345. Dec 10, 2013 - "The Hotkey is in the Name" (Archipelago, Medium) - Sniper Monkey, Boomerang Thrower, Dartling Gun, Pineapple, $2,250 starting cash, survive waves from 20 to 50, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  346. Dec 11, 2013 - "King of the Jungle" (Jungle, Medium) - Ninja Monkey (4-0), Bomb Tower (4-0), Super Monkey (4-0), Banana Farm (4-0), $8,000 starting cash, survive waves from 36 to 50, reward increased to Monkey Dollar60.
  347. Dec 12, 2013 - "Shuriken Firestorm" (Country Road, Hard) - Tack Shooter (4-2), Ninja Monkey (4-2), Monkey Apprentice, custom RBE (Red Bloons, Blue Bloons, Green Bloons, and Yellow Bloons become Pink Bloons, White Bloons become Lead Bloons.), $7,500 starting cash, survive waves from 25 to 59.
  348. Dec 13, 2013 - "Blade Hailstorm" (Bloon Circles, Apopalypse) - Tack Shooter (2-4), Ice Tower (2-3), Spike Factory (2-4), $5,000 starting cash, survive waves from 26 to 50, no more than 6 of any tower or Special Agent type.
  349. Dec 14, 2013 - "Treasure Island" (Archipelago, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer (2-4), Spike Factory, $2,200 starting cash, survive waves from 20 to 60, no more than 2 of any tower or Special Agent type.
  350. Dec 15, 2013 - "Interaction" (Snake River, Medium) - Dart Monkey (2-4), Sniper Monkey, Ice Tower (2-4), Monkey Village, Banana Farm (3-2), Mortar Tower (3-2), Dartling Gun (3-4), $2,200 starting cash, survive waves from 18 to 65, 9 lives.
  351. Dec 16, 2013 - "Ceramic Apocalypse" (Archipelago, Easy) - Dart Monkey (4-0), Sniper Monkey (1-0), Boomerang Thrower (1-0), Bomb Tower (1-0), Ice Tower (1-0).</ll>
  352. Dec 17, 2013 - "Double Trouble" (Space Truckin', Medium) - All towers available except Road Spikes and Pineapple, custom RBE (Red Bloons become Green Bloons, Blue Bloons become Yellow Bloons, Green Bloons become Pink Bloons, Yellow Bloons become Black Bloons, Pink Bloons become White Bloons, Black Bloons become Lead Bloons, White Bloons become Zebra Bloons, Lead Bloons become Rainbow Bloons, Zebra Bloons become Ceramic Bloons, Rainbow Bloons become M.O.A.B.s, Ceramic Bloons become B.F.B.s, M.O.A.B.s become Z.O.M.G.s.), $3,000 starting cash, survive waves from 1 to 46.