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Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2014 to June 30th, 2014. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • As many of available towers can be bought, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60



  1. Jan 1, 2014 - "Cheaper It Becomes"(Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-1), Monkey Apprentice (3-2), Super Monkey (1-0), $1,750 starting cash, survive waves from 10 to 46, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  2. Jan 2, 2014 - "Placement Plan" (Monkey Lane, Medium) - Glue Gunner (2-4), Monkey Ace (2-4), Spike Factory (1-4), $1,500 starting cash, survive waves from 16 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  3. Jan 3, 2014 - "Planning" (Monkey Lane, Medium) - All towers available, with 2-1 upgrades. custom RBE (Zebra Bloons become M.O.A.B.s.), survive waves from 1 to 27, max. 5 Towers, no more than 3 of any tower or Special Agent type.
  4. Jan 4, 2014 - "Spiked Boomerang" (Switch, Medium) - Boomerang Thrower (2-3), Spike Factory (1-2), given 3 free Super Monkey Storms, $5,000 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar85.
  5. Jan 5, 2014 - "Black Death" (Lightning Scar, Hard) - Dart Monkey (4-2), Sniper Monkey (2-4), Ninja Monkey (2-4), Bomb Tower, Glue Gunner (4-2), Monkey Ace, Super Monkey (2-4), Banana Farm, custom RBE (Rainbow Bloons become Ceramic Bloons and B.F.B.s become Z.O.M.G.s.), $6,000 starting cash, survive waves from 30 to 65, reward of Monkey Dollar50
  6. Jan 6, 2014 - "Mellow Yellow Fellows" (The Eye, Easy) - Boomerang Thrower (1-2), Glue Gunner (1-1), Super Monkey (4-1), Mortar Tower (4-2), Spike Factory (0-0), $6,000 starting cash, survive waves from 24 to 45, reward of Monkey Dollar50
  7. Jan 7, 2014 - "Frost Rocket" (Bloon Circles, Medium) - Bomb Tower (2-3), Ice Tower (4-2), Monkey Village (2-2), custom RBE (Red Bloons become Blue Bloons, Green Bloons become White Bloons, Yellow Bloons become Black Bloons, Lead Bloons and Rainbow Bloons become Zebra Bloons, Ceramic Bloons become Rainbow Bloons.), $2,000 starting cash, survive waves from 1 to 50.
  8. Jan 8, 2014 - "Great Scott!" (Snake River, Medium) - Sniper Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (4-2), Super Monkey (2-4), $3,200 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  9. Jan 9, 2014 - "MOAB Down" (Park Path, Hard) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Village (3-4), Banana Farm (2-4), Mortar Tower (2-4), custom RBE (M.O.A.B.s become Ceramic Bloons, B.F.B.s become M.O.A.B.s, Z.O.M.G.s become B.F.B.s.), $22,000 starting cash, survive waves from 61 to 85, reward increased to Monkey Dollar65.
  10. Jan 10, 2014 - "Soft Lands" (Archipelago, Medium) - All towers available except for Road Spikes and Pineapples, with 2-2 upgrades. $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers, no more than 2 of any tower or Special Agent types, reward of Monkey Dollar50
  11. Jan 11, 2014 - "Forgotten" (Space Truckin', Hard) - Tack Shooter (2-2), Ninja Monkey (1-4), Ice Tower (1-2), Mortar Tower (3-1), survive waves from 1 to 50, 50 lives, max. 8 Towers, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  12. Jan 12, 2014 - "Cold Inferno" (Park Path, Medium) - Tack Shooter (4-2), Ice Tower (2-4), Monkey Apprentice (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  13. Jan 13, 2014 - "Camoday Device" (Slalom, Easy) - Sniper Monkey (4-1), Boomerang Thrower (3-4), Glue Gunner, Monkey Apprentice (4-1), Mortar Tower (4-2), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 20 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  14. Jan 14, 2014 - "Battles" (The Great Divide, Medium) - All towers available except Road Spikes and Pineapple, $5,000 starting cash, survive waves from 25 to 50, max. 8 Towers, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar55.
  15. Jan 15, 2014 - "Last And Least" (Lightning Scar, Easy) - Dart Monkey, Spike Factory, max. 7 Towers at a time, reward of Monkey Dollar50
  16. Jan 16, 2014 - "Things Of Legend" (Lightning Scar, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, Monkey Apprentice, given 1 free Portable Lake, reward of Monkey Dollar50
  17. Jan 17, 2013 - "Cheaper Than Before" (Drag Strip, Medium) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, Banana Farm, Mortar Tower, Spike Factory, $5,000 starting cash, survive waves from 20 to 65, reward increased to Monkey Dollar65.
  18. Jan 18, 2014 - "Photosynthesis" (Snake River, Medium) - Super Monkey (3-2), Monkey Apprentice (2-3), given 1 free Bloonberry Bush, $3,400 starting cash, survive waves from 24 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  19. Jan 19, 2014 - "Plenty Of Time" (Clock, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Ninja Monkey (4-0), Ice Tower (4-0), Monkey Buccaneer (4-0), Super Monkey (4-0), Monkey Village (4-0), Mortar Tower (4-0), Spike Factory (4-0), $5,000 starting cash. survive waves from 25 to 65, reward of Monkey Dollar50
  20. Jan 20, 2014 - "Crop Army" (Bloon Circles, Medium) - Dart Monkey (2-3), Tack Tower (2-4), Sniper Monkey (3-1), Boomerang Thrower (2-4), Bomb Tower (4-2), Ice Tower (3-3), Monkey Ace (4-1), Monkey Apprentice (2-1), Monkey Village (2-1), Mortar Tower (0-4), $5,000 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  21. Jan 21, 2014 - "Shallow Pockets" (Jungle, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, given 1 free Portable Lake, $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  22. Jan 22, 2014 - "Thrifty Fours" (Country Road, Medium) - Dart Monkey (4-2), Tack Shooter, Ninja Monkey (2-4), Ice Tower (2-4), survive waves from 1 to 50, reward of Monkey Dollar50
  23. Jan 23, 2014 - "Know Your Role" (Castle, Easy) - All towers available except Road Spikes and Pineapples, with 2-2 upgrades. $4,500 starting cash, survive waves from 26 to 50, 50 lives, reward of Monkey Dollar50
  24. Jan 24, 2014 - "Heavy Monkeynations" (Slalom, Medium) - Ice Tower (2-3), Monkey Ace (3-2), Monkey Apprentice (2-2), $5,000 starting cash, survive waves from 25 to 65, reward of Monkey Dollar50
  25. Jan 25, 2014 - "Magic Village" (Slalom, Medium) - Tack Shooter (2-4), Monkey Apprentice (0-0), Monkey Village (2-4), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar65.
  26. Jan 26, 2014 - "Target" (Snake River, Medium) - Sniper Monkey, Glue Gunner, Dartling Gun, $2,300 starting cash, survive waves from 25 to 60, max. 5 Towers, reward of Monkey Dollar50
  27. Jan 27, 2014 - "The Daring Dozen" (Monkey Lane, Easy) - All towers available except for Road Spikes and Pineapples, custom RBE (Red Bloons become Ceramic Bloons, Blue Bloons and White Bloons become B.F.B.s, Green Bloons and Zebra Bloons become Z.O.M.G.s, Yellow Bloons, Pink Bloons, and Black Bloons become M.O.A.B.s., Rainbow Bloons, Ceramic Bloons, and all M.O.A.B. Class bloons become Red Bloons), $16,000 starting cash, survive waves from 20 to 27, max. 12 Towers, reward increased to Monkey Dollar60.
  28. Jan 28, 2014 - "Eznorb, Revils, Dlog" (Lightning Scar, Medium) - Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 26 to 65, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  29. Jan 29, 2014 - "Hitting the Wall" (Mount Magma, Medium) - Dart Monkey (2-0), Tack Shooter (3-2), Glue Gunner (4-3), Super Monkey, Monkey Village (3-4), Dartling Gun (2-0), $7,500 starting cash, survive waves from 36 to 60, no more than 3 of any tower or Special Agent, reward of Monkey Dollar50
  30. Jan 30, 2014 - "New and Improved" (Brick Wall, Hard) - Dart Monkey, Monkey Buccaneer, Monkey Village, given 1 free Beekeeper, $2,000 starting cash, survive waves from 26 to 50, max. 7 Towers at a time, reward of Monkey Dollar50
  31. Jan 31, 2014 - "Hide and Seek" (Tunnels, Medium) - Bomb Tower, Glue Gunner, Spike Factory, $12,000 starting cash, survive wave from 42 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  32. Feb 1, 2014 - "Monkey City Veterans" (Monkey Lane, Easy) - Dart Monkey (0-0), Monkey Village (4-2), Banana Farm (2-3), custom RBE (Lead Bloons become Zebra Bloons, Rainbow Bloons become Lead Bloons.), $1,100 starting cash, reward of Monkey Dollar50
  33. Feb 2, 2014 - "Laser Cannons" (Country Road, Hard) - Bomb Tower (4-1), Monkey Buccaneer (2-4), Super Monkey (1-2), Monkey Village (4-0), Mortar Tower, Dartling Gun (4-2), $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  34. Feb 3, 2014 - "Gloomers" (Lightning Scar, Easy) - Boomerang Thrower, Glue Gunner, $5,000 starting cash, survive waves from 26 to 50, reward of Monkey Dollar50
  35. Feb 4, 2014 - "Far Away" (Archipelago, Medium) - All towers available except for Monkey Ace, Monkey Buccaneer, Road Spikes, and Pineapple, $20,000 starting cash, survive waves from 50 to 85, max. 5 Towers, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  36. Feb 5, 2014 - "From A Distance" (Death Valley, Easy) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves from 24 to 50, no more than 3 of each tower or Special Agent type, reward increased to Monkey Dollar100.
  37. Feb 6, 2014 - "Legend of the Phoenix" (Mount Magma, Hard) - Dart Monkey (2-2), Boomerang Thrower (2-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $2,600 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 2 of any tower or Special Agent types, reward of Monkey Dollar50
  38. Feb 7, 2014 - "Construction Site" (Dockside, Hard) - Boomerang Thrower (2-4), Super Monkey (2-2), Monkey Village (2-1), Spike Factory (1-2), $5,000 starting cash, survive waves from 26 to 53, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar53.
  39. Feb 8, 2014 - "Jungle Duo" (Jungle, Hard) - Ninja Monkey, Mortar Tower, $1,500 starting cash, survive waves from 10 to 65, reward of Monkey Dollar50
  40. Feb 9, 2014 - "Straight Wall" (Brick Wall, Hard) - Dart Monkey, Ninja Monkey (4-0), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Super Monkey, Dartling Gun, $3,700 starting cash, survive waves from 37 to 77, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  41. Feb 10, 2014 - "The Final Countdown" (Clock, Apopalypse) - Tack Tower, Boomerang Thrower, Ninja Monkey, Glue Gunner, Mortar Tower, $2,000 starting cash, survive waves from 1 to 45, reward increased to Monkey Dollar150.
  42. Feb 11, 2014 - "Specified Heroes" (Clock, Medium) - Dart Monkey (3-3), Sniper Monkey (4-3), Monkey Ace (3-3), $5,000 starting cash, survive waves 24 to 59, reward of Monkey Dollar50
  43. Feb 12, 2014 - "Shocking Sticky Spiky Shuriken" (Z Factor, Hard) - Ninja Monkey, Glue Gunner (4-2), Monkey Apprentice (4-2), Spike Factory (2-3), $3,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  44. Feb 13, 2014 - "Around in Circles" (Bloon Circles, Medium) - Bomb Tower (0-4), Monkey Apprentice (0-4), Banana Farm (4-0), Mortar Tower (0-4), $2,500 starting cash, survive waves 15 to 65, reward of Monkey Dollar75
  45. Feb 14, 2014 - "Odd Monkey Words" (Monkey Lane, Easy) - Dart Monkey (2-4), Ninja Monkey (2-4), Ice Tower (4-2), Monkey Village (2-4), Mortar Tower (4-2), $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  46. Feb 15, 2014 - "Time for a Take-down!" (Clock, Hard) - Bomb Tower, Monkey Buccaneer, Super Monkey, given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar50
  47. Feb 16, 2014 - "Downstream Daredevil" (Downstream, Easy) - Tack Shooter (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Village (2-2), Spike Factory (1-4), $2,000 starting cash, survive waves 10 to 50, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar55
  48. Feb 17, 2014 - "Sliding Ahead" (Slalom, Medium) - Dart Monkey, Ice Tower, Monkey Village, Banana Farm, custom RBE (All Bloons except Z.O.M.G. ranked +1), $650 starting cash, survive waves 1 to 60, reward of Monkey Dollar65
  49. Feb 18, 2014 - "Aim and Wait" (Park, Hard) - Ice Tower, Dartling Gun, Spike Factory, $2,600 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  50. Feb 19, 2014 - "Sailing the Seven Seas" (Archipelago, Medium) - Dart Monkey (4-3), Bomb Tower (4-3), Ice Tower (3-4), Monkey Buccaneer (4-3), Monkey Ace (3-4), Banana Farm (3-4), Mortar Tower (4-3), $1,277 starting cash, survive waves 7 to 77, 77 lives, max. 14 Towers at a time, no more than 7 of any tower or Special Agent type, reward of Monkey Dollar50
  51. Feb 20, 2014 - "The Right Place" (Country Road, Medium) - Boomerang Thrower (3-2), Bomb Tower (2-4), Monkey Ace (2-3), Mortar Tower, $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  52. Feb 21, 2014 - "Bloon Intercept" (Switch, Medium) - Sniper Monkey, Bomb Tower (4-2), Monkey Ace (4-0), Spike Factory, $3,750 starting cash, survive waves 20 to 65, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar65
  53. Feb 22, 2014 - "But Where's the MOABs?" (Jungle, Medium) - Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm, Spike Factory (2-3), given 1 free Portable Lake, custom RBE (M.O.A.B.s become Ceramics, B.F.B.s become Ceramics, Z.O.M.G.s become Ceramics), $650 starting cash, survive waves 1 to 62, reward of Monkey Dollar50
  54. Feb 23, 2014 - "Anti-Environmentalism" (Clock, Medium) - Tack Shooter, Ice Tower, Monkey Apprentice, $4,500 starting cash, survive waves 25 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  55. Feb 24, 2014 - "The BTD Five" (Castle, Easy) - Ninja Monkey, Monkey Buccaneer, Mortar Tower, $5,000 starting cash, survive waves 26 to 50, max. 5 Towers at a time, reward of Monkey Dollar50
  56. Feb 25, 2014 - "Shell Shocked" (Snake River, Medium) - Monkey Apprentice (2-2), Mortar Tower, given 5 free Tribal Turtles, $1,000 starting cash, survive waves 10 to 50, reward of Monkey Dollar50
  57. Feb 26, 2014 - "Patrol" (Mount Magma, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Boomerang Thrower (3-2), Monkey Ace (2-4), Monkey Apprentice (2-4), $3,500 starting cash, survive waves 20 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  58. Feb 27, 2014 - "First Five" (Dockside, Medium) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Village, Mortar Tower, $3,000 starting cash, survive waves 25 to 65, reward of Monkey Dollar50
  59. Feb 28, 2014 - "Monkey of Steel" (Mount Magma, Medium) - All towers with some exceptions (no Monkey Subs, Road Spikes or Pineapple), towers limited to 0-0 except Super Monkey, given 1 free Meerkat Spy, $5,000 starting cash, survive waves 25 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  60. Mar 1, 2014 - "BMC Country" (Country Road, Medium) - Monkey Village, Mortar Tower, Spike Factory, $10,000 starting cash, survive waves 36 to 65, reward of Monkey Dollar55
  61. Mar 2, 2014 - "Side-effected" (Slalom, Medium) - Dart Monkey (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), $4,000 starting cash, survive waves 30 to 60, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  62. Mar 3, 2014 - "Chilly Gluey Snipey Stormy... Thing" (Rink, Medium) - Sniper Monkey (2-3), Ice Tower (2-2), Glue Gunner (2-4), given 1 free Super Monkey Storm, $2,500 starting cash, survive waves 25 to 65, reward of Monkey Dollar60
  63. Mar 4, 2014 - "Summer Freeze" (Slalom, Medium) - Monkey Buccaneer (4-3), Monkey Ace (3-3), Monkey Village (2-1), Banana Farm, $650 starting cash, survive waves 1 to 65, reward of Monkey Dollar50
  64. Mar 5, 2014 - "Colour Match" (Monkey Lane, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Bomb Tower (0-4), Monkey Village (4-0), Mortar Tower (4-0), $4,200 starting cash, survive waves 22 to 65, reward of Monkey Dollar50
  65. Mar 6, 2014 - "The ABPs" (Clock, Medium) - Boomerang Thrower, Bomb Tower, Monkey Buccaneer, Monkey Ace, Banana Farm, given 1 free Beekeeper, 1 Angry Squirrel, and 1 Portable Lake, $8,000 starting cash, survive waves 42 to 68, reward of Monkey Dollar50
  66. Mar 7, 2014 - "DDTDD" (Fireworks, Medium) - Boomerang Thrower (3-2), Bomb Tower (0-4), Mortar Tower (2-3), Dartling Gun (2-2), Spike Factory (3-3), custom RBE (Yellows become Blacks, Pinks become Blacks, Whites become Leads, Zebras become Leads, Rainbows become Leads), $2,600 starting cash, survive waves 26 to 65, reward of Monkey Dollar50
  67. Mar 8, 2014 - "Tower an Hour" (Clock, Hard) - All towers with some exceptions (no Monkey Sub, Road Spikes, Pineapple), all upgrades available, $3,400 starting cash, survive waves 24 to 65, max. 12 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  68. Mar 9, 2014 - "Crazy Dartlings" (Monkey Lane, Medium) - Dart Monkey (1-4), Monkey Ace (3-0), Super Monkey (1-2), Dartling Gun (2-2), $650 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  69. Mar 10, 2014 - "Decorations" (Clock, Medium) - Boomerang Thrower (2-4), Monkey Buccaneer (2-4), Monkey Apprentice (2-1), given 1 free Meerkat Spy and 1 Portable Lake, $2,100 starting cash, survive waves 20 to 62, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  70. Mar 11, 2014 - "Hardcore Lasers" (Brick Wall, Medium) - Super Monkey (1-0), Road Spikes, Exploding Pineapple, $4,000 starting cash, survive waves 20 to 50, 98 lives, reward of Monkey Dollar50
  71. Mar 12, 2014 - "Simple Dock" (Dockside, Medium) - Dart Monkey (3-3), Sniper Monkey (3-3), Ninja Monkey (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Super Monkey (3-3), Monkey Village (3-3), Mortar Tower (3-3), Spike Factory (3-3), given 1 free Bloonsday Device, $1,500 starting cash, survive waves 20 to 60, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  72. Mar 13, 2014 - "That'll Leave a Scar" (Lightning Scar, Medium) - Boomerang Thrower (3-1), Dartling Gun (2-2), Spike Factory (1-2), $2,000 starting cash, survive waves 12 to 65, reward of Monkey Dollar50
  73. Mar 14, 2014 - "Mad Poppers" (Castle, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Village, custom RBE (Rainbows become Ceramics), $25,000 starting cash, survive waves 50 to 85, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  74. Mar 15, 2014 - "Calm Clearing" (Fireworks, Hard) - Dart Monkey, Sniper Monkey, Ninja Monkey, $2,500 starting cash, survive waves 33 to 65, max. 12 Towers at a time, reward of Monkey Dollar50
  75. Mar 16, 2014 - "Simple Circles" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, given 1 free Bloonsday Device, $1,500 starting cash, survive waves 20 to 60, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  76. Mar 17, 2014 - "Stop, Pop and Rolll" (Rink, Hard) - Tack Shooter (0-4), Ninja Monkey (1-4), Monkey Apprentice (3-0), Mortar Tower (1-4), $650 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  77. Mar 18, 2014 - "Country MOAB Leads Nowhere" (Country Road, Hard) - Dart Monkey (1-4), Boomerang Thrower (3-4), Ice Tower, Mortar Tower, $7,500 starting cash, survive waves 30 to 75, reward of Monkey Dollar75
  78. Mar 19, 2014 - "No Escape" (Tunnels, Hard) - Bomb Tower (2-4), Glue Gunner, Monkey Ace (2-4), Monkey Apprentice, given 1 free Super Monkey Storm, $12,000 starting cash, survive waves 40 to 65, reward of Monkey Dollar50
  79. Mar 20, 2014 - "Guns N' Reds" (Z Factor, Medium) - Sniper Monkey, Bomb Tower, Mortar Tower, Dartling Gun, custom RBE (Blues become Reds, Greens become Yellows, Blacks become Pinks, Whites become Pinks, Leads become Rainbows, Zebras become Rainbows, Ceramics become Rainbows, M.O.A.B.s become B.F.B.s, Z.O.M.G.s become B.F.B.s), $3,500 starting cash, survive waves 30 to 60, reward of Monkey Dollar50
  80. Mar 21, 2014 - "An Eyeful" (The Eye, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Mortar Tower, $6,500 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  81. Mar 22, 2014 - "C.A.W" (Brick Wall, Medium) - Tack Shooter, Ice Tower, Monkey Village, $4,500 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  82. Mar 23, 2014 - "Expressionless" (Rink, Hard) - Ninja Monkey, Monkey Ace, Monkey Apprentice, Mortar Tower, $3,500 starting cash, survive waves 30 to 65, max. 5 Towers at a time, reward of Monkey Dollar50
  83. Mar 24, 2014 - "All Your Base Are Belong To Us" (Space Truckin, Hard) - Bomb Tower (2-4), Ice Tower, Super Monkey (4-2), Banana Farm, Mortar Tower, given 1 free Meerkat Spy, $2,101 starting cash, survive waves 20 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  84. Mar 25, 2014 - "Lazy Monkeys" (Switch, Medium) - Tack Shooter (3-3), Boomerang Thrower (2-3), Bomb Tower (3-3), Monkey Ace, Spike Factory (1-2), $2,600 starting cash, survive waves 26 to 50, 500 lives, max. 6 Towers at a time, reward of Monkey Dollar65
  85. Mar 26, 2014 - "A B Day for B Day" (Country Road, Medium) - , given 2 free Beekeepers, 2 Angry Squirrels, and 6 Bloonsday Devices, $650 starting cash, survive waves 20 to 65, Beekeepers, Angry Squirrels, Bloonsday Devices, reward of Monkey Dollar50
  86. Mar 27, 2014 - "5 Keys" (Snake River, Medium) - Boomerang Thrower (3-0), Glue Gunner (4-1), Super Monkey (2-2), Monkey Village (3-3), Spike Factory (2-2), $650 starting cash, survive waves 1 to 60, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  87. Mar 28, 2014 - "Special Adventures" (Switch, Medium) - Glue Gunner (2-4), Monkey Buccaneer (2-4), Super Monkey (4-2), Dartling Gun (4-2), given 1 free Portable Lake, $3,000 starting cash, survive waves 20 to 65, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  88. Mar 29, 2014 - "Second Tier to Everything" (Monkey Lane, Medium) - Sniper Monkey (2-2), Monkey Ace (2-2), Monkey Apprentice (2-2), Dartling Gun (2-2), Spike Factory (2-2), $3,500 starting cash, survive waves 20 to 60, max. 9 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  89. Mar 30, 2014 - "Like a Rolling Stone" (Mount Magma, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Boomerang Thrower (4-2), Spike Factory (4-2), $4,600 starting cash, survive waves 25 to 65, reward of Monkey Dollar50
  90. Mar 31, 2014 - "Bungle in the Jungle" (Jungle, Medium) - Ninja Monkey (4-2), Bomb Tower (4-2), Monkey Apprentice (4-2), $4,500 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  91. Apr 1, 2014 - "Poor Turnout" (Castle, Easy) - Bomb Tower, Super Monkey (0-0), Road Spikes, $5,000 starting cash, survive waves 25 to 50, max. 6 Towers at a time, reward of Monkey Dollar75
  92. Apr 2, 2014 - "Shiny Stars" (Space Truckin, Medium) - Dart Monkey (3-3), Boomerang Thrower (3-3), Mortar Tower (3-3), $8,000 starting cash, survive waves 49 to 60, max. 9 Towers at a time, reward of Monkey Dollar60
  93. Apr 3, 2014 - "Fury Blades" (Bloon Circles, Hard) - Tack Shooter (2-4), Banana Farm (2-0), Mortar Tower (2-4), $5,000 starting cash, survive waves 23 to 50, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar65
  94. Apr 4, 2014 - "Operation Scorched Earth" (Country Road, Medium) - Bomb Tower, Ice Tower, Glue Gunner, Monkey Apprentice (1-4), Monkey Village (4-1), Mortar Tower, $10,000 starting cash, survive waves 40 to 80, max. 10 Towers at a time, reward of Monkey Dollar60
  95. Apr 5, 2014 - "Fast Deflation" (Park, Deflation) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves 26 to 40, reward of Monkey Dollar75
  96. Apr 6, 2014 - "Blaze of Glory" (Mount Magma, Hard) - Tack Shooter (4-0), Boomerang Thrower (1-3), Monkey Apprentice (0-4), Mortar Tower (1-2), $2,750 starting cash, survive waves 26 to 50, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  97. Apr 7, 2014 - "Shape-shifters" (Clock, Hard) - Bomb Tower, Glue Gunner, Super Monkey, Monkey Village, Banana Farm, Mortar Tower, $6,000 starting cash, survive waves 27 to 70, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar75
  98. Apr 8, 2014 - "Let's Go Sledding" (Country Road, Medium) - Ninja Monkey, Ice Tower, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, $4,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  99. Apr 9, 2014 - "Boom Spikes" (The Eye, Easy) - Tack Shooter (3-2), Monkey Ace, Mortar Tower, Spike Factory (2-4), $6,000 starting cash, survive waves 30 to 50, reward of Monkey Dollar80
  100. Apr 10, 2014 - "Tag Violets" (Switch, Medium) - Boomerang Thrower (3-2), Ninja Monkey (2-1), Glue Gunner (2-1), given 1 free Super Monkey Storm, $2,500 starting cash, survive waves 20 to 60, reward of Monkey Dollar80
  101. Apr 11, 2014 - "Upgrade Downgrade" (Dockside, Medium) - Tack Shooter (4-2), Monkey Ace (4-2), Super Monkey (4-2), Banana Farm (4-2), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar50
  102. Apr 12, 2014 - "Lopsided" (The Great Divide, Easy) - Dart Monkey, Tack Shooter (4-3), Boomerang Thrower, Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Super Monkey (3-4), Monkey Apprentice (4-3), Monkey Village, Banana Farm, Spike Factory (4-3), $1,500 starting cash, survive waves 10 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  103. Apr 13, 2014 - "No Junk Mail" (Mount Magma, Medium) - Dart Monkey (2-3), Tack Shooter (3-0), Sniper Monkey (1-0), Bomb Tower (2-0), Ice Tower (2-0), Banana Farm (2-0), Dartling Gun (1-1), $1,250 starting cash, survive waves 10 to 38, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  104. Apr 14, 2014 - "Another Jungle Bungle"
  105. Apr 15, 2014 - "Both Feet on the Ground"
  106. Apr 16, 2014 - "Low Wall"
  107. Apr 17, 2014 - "Maths"
  108. Apr 18, 2014 - "Nothing Special"
  109. Apr 19, 2014 - "Shredding Bombs"
  110. Apr 20, 2014 - "Name Change
  111. Apr 21, 2014 - "The Outsiders" (Country Road, Medium) - Tack Shooter, Sniper Monkey, Ice Tower, Glue Gunner, Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $3,500 starting cash, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  112. Apr 22, 2014 - "Access All Areas"
  113. Apr 23, 2014 - "The Unfavoured"
  114. Apr 24, 2014 - "Green Guys"
  115. Apr 25, 2014 - "Nuclear Fusion"
  116. Apr 26, 2014 - "Replication"
  117. Apr 27, 2014 - "Oh Ace One"
  118. Apr 28, 2014 - "Unreliability"
  119. Apr 29, 2014 - "A-specialty Special"
  120. Apr 30, 2014 - "A Building for Two"
  121. May 1, 2014 - "Two-Ply"
  122. May 2, 2014 - "Layer Cake"
  123. May 3, 2014 - "Festivities"
  124. May 4, 2014 - "Parallel Universe"
  125. May 5, 2014 - "Forecast Disaster"
  126. May 6, 2014 - "The Last Chance"
  127. May 7, 2014 - "Team Monkeyopolis"
  128. May 8, 2014 - "Space Attack"
  129. May 9, 2014 - "Hi Intensity Ray-diation"
  130. May 10, 2014 - "Biscuit Bashers
  131. May 11, 2014 - "Dig a Tunnel"
  132. May 12, 2014 - "I Don't Want to Wear Glasses" (Country Road, Hard) - Dart Monkey, Sniper Monkey (4-1), Boomerang Thrower (4-2), Ninja Monkey (4-3), Ice Tower, Glue Gunner (1-1), Monkey Buccaneer (3-3), Super Monkey (0-1), Monkey Apprentice (0-0), Mortar Tower (2-4), Dartling Gun (2-4), $3,500 starting cash, survive waves 30 to 75, reward of Monkey Dollar50
  133. May 13, 2014 - "Linger" (Park, Medium) - Glue Gunner (2-4), Monkey Buccaneer (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory, $2,000 starting cash, survive waves 20 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  134. May 14, 2014 - "Bloons are the path to the Dart Side" (Lightning Scar, Easy) - Dart Monkey (0-4), Monkey Buccaneer (4-0), Monkey Ace (4-0), Super Monkey (4-0), Exploding Pineapple, given 1 free Meerkat Spy and 1 Portable Lake, $1,500 starting cash, survive waves 10 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  135. May 15, 2014 - "Magic Super Ice Planes" (The Great Divide, Easy) - Ice Tower, Monkey Ace, Super Monkey, Monkey Apprentice, $650 starting cash, survive waves 1 to 50, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  136. May 16, 2014 - "Easy on the Eye" (The Eye, Easy) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner, Super Monkey, Monkey Apprentice, Mortar Tower, $1,000 starting cash, survive waves 10 to 50, max. 7 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  137. May 17, 2014 - "Highs and Lows" (Country Road, Medium) - Sniper Monkey, Boomerang Thrower (3-1), Ice Tower (1-4), Glue Gunner (1-2), Monkey Ace (3-0), Monkey Apprentice (1-0), Monkey Village (4-2), Dartling Gun (3-1), Spike Factory (1-4), $6,000 starting cash, survive waves 26 to 65, 50 lives, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  138. May 18, 2014 - "No Cold Feet" (Slalom, Medium) - Tack Shooter (4-2), Bomb Tower (4-2), Monkey Village (4-2), Banana Farm (4-2), Spike Factory (4-2), $2,250 starting cash, survive waves 20 to 60, 30 lives, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  139. May 19, 2014 - "Expensive Inventions" (Monkey Lane, Medium) - Boomerang Thrower, Ninja Monkey (4-0), Bomb Tower, Ice Tower (4-0), Glue Gunner (4-0), Monkey Ace (0-4), Super Monkey, Monkey Village, Banana Farm (4-0), Mortar Tower (4-0), Dartling Gun, Spike Factory, custom RBE (Greens become Ceramics, Whites become Ceramics, B.F.B.s become Z.O.M.G.s), $4,500 starting cash, survive waves 28 to 65, 215 lives, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  140. May 20, 2014 - "Ice Trap" (Rink, Medium) - Sniper Monkey (1-4), Ninja Monkey (2-1), Monkey Buccaneer (4-1), given 1 free Super Monkey Storm, $5,500 starting cash, survive waves 35 to 69, max. 9 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  141. May 21, 2014 - "Ring of Fire" (Archipelago, Medium) - Tack Shooter (4-2), Ice Tower, Monkey Apprentice (0-4), Mortar Tower (2-4), Spike Factory (4-2), $4,750 starting cash, survive waves 30 to 55, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  142. May 22, 2014 - "Time to Strike" (Clock, Medium) - Tack Shooter (3-4), Monkey Apprentice (2-2), Mortar Tower, $5,000 starting cash, survive waves 24 to 65, reward of Monkey Dollar65
  143. May 23, 2014 - "Why'd the Game Stop?" (Castle, Medium) - Tack Shooter (2-4), Ice Tower (2-4), Monkey Buccaneer (4-2), Spike Factory (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar85
  144. May 24, 2014 - "Glue Gun Wild" (Bloon Circles, Medium) - Sniper Monkey, Glue Gunner, Monkey Village, Dartling Gun, given 1 free Angry Squirrel, $1,800 starting cash, survive waves 20 to 65, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  145. May 25, 2014 - "18 Hours Later" (Slalom, Medium) - Glue Gunner (4-2), Monkey Buccaneer (4-2), Monkey Ace (2-4), Monkey Village (4-2), Mortar Tower (4-2), Spike Factory (2-4), $14,500 starting cash, survive waves 50 to 85, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  146. May 26, 2014 - "Lead Popping Superposition" (Switch, Easy) - Boomerang Thrower (4-1), Ninja Monkey (2-3), Bomb Tower (2-0), Ice Tower (2-3), Monkey Buccaneer (2-3), Monkey Ace (4-1), given 1 free Portable Lake, custom RBE (Reds become Leads, Yellows become Leads, Pinks become Leads, Blacks become Leads, Zebras become Leads), $5,500 starting cash, survive waves 28 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  147. May 27, 2014 - "Sharp Skills" (Dockside, Hard) - Boomerang Thrower (2-3), Ninja Monkey (4-2), Glue Gunner (3-2), Super Monkey (0-3), Monkey Village (0-2), given 1 free Super Monkey Storm, $3,000 starting cash, survive waves 30 to 75, max. 8 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar70
  148. May 28, 2014 - "Twilightning Scar" (Lightning Scar, Medium) - Sniper Monkey (2-3), Boomerang Thrower (4-0), Ninja Monkey (2-4), Glue Gunner (4-2), Super Monkey (2-3), $10,500 starting cash, survive waves 40 to 55, max. 5 Towers at a time, reward of Monkey Dollar75
  149. May 29, 2014 - "Ice See Ships" (Rink, Hard) - Monkey Buccaneer, Monkey Village, Spike Factory, $2,750 starting cash, survive waves 25 to 65, 25 lives, max. 5 Towers at a time, reward of Monkey Dollar55
  150. May 30, 2014 - "Blazzing Hot" (Mount Magma, Hard) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, $1,500 starting cash, survive waves 12 to 55, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  151. May 31, 2014 - "Robo-naut" (Snake River, Hard) - Dart Monkey, Boomerang Thrower (2-4), Super Monkey (2-4), $5,000 starting cash, survive waves 35 to 65, max. 10 Towers at a time, reward of Monkey Dollar50
  152. Jun 1, 2014 - "No Metal'"'
  153. Jun 2, 2014 - "Top-of-the-Line Base"
  154. Jun 3, 2014 - "Hey, Nice Boat"
  155. Jun 4, 2014 - "One-Way"
  156. Jun 5, 2014 - "Meerkat W.A.R.S."
  157. Jun 6, 2014 - "Not First, Not Least
  158. Jun 7, 2014 - "Life, The Universe"
  159. Jun 8, 2014 - "Bridge the Gap" (The Great Divide, Medium) - reward of Monkey Dollar50
  160. Jun 9, 2014 - "The Future is Now!" (Clock, Medium) - Tack Shooter, Sniper Monkey, Boomerang Thrower (2-4), Ninja Monkey (2-4), Bomb Tower, Glue Gunner, Monkey Ace, Super Monkey (2-4), Monkey Village, Banana Farm (2-4), Mortar Tower, Dartling Gun, Spike Factory, $2,500 starting cash, survive waves 25 to 65, reward of Monkey Dollar50
  161. Jun 10, 2014 - "Too Fast" (Jungle, Medium) - Dart Monkey (0-4), Tack Shooter (0-4), Boomerang Thrower, Super Monkey (2-4), Monkey Apprentice (0-4), Monkey Village (4-0), Dartling Gun (4-0), $5,000 starting cash, survive waves 20 to 65, reward of Monkey Dollar50
  162. Jun 11, 2014 - "Frontiers" (Jungle, Medium) - Sniper Monkey, Monkey Apprentice, Mortar Tower, Spike Factory, $5,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar80
  163. Jun 12, 2014 - "Blooncraft" (Lightning Scar, Hard) - Dart Monkey (4-0), Boomerang Thrower (3-0), Bomb Tower (4-2), Glue Gunner (1-3), Monkey Village (2-2), given 2 free Bloonberry Bushes and 1 Bloonsday Device, $4,872 starting cash, survive waves 30 to 55, reward of Monkey Dollar50
  164. Jun 13, 2014 - "Hot Lava Drama" (Mount Magma, Medium) - Ninja Monkey, Bomb Tower, Glue Gunner, Monkey Apprentice, $6,500 starting cash, survive waves 40 to 65, reward of Monkey Dollar50
  165. Jun 14, 2014 - "North, East, West, and South" (Country Road, Medium) - Tack Shooter, Sniper Monkey, Glue Gunner, Dartling Gun, $4,500 starting cash, survive waves 30 to 50, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  166. Jun 15, 2014 - "Training on the Snow" (Slalom, Easy) - Dart Monkey (3-4), Boomerang Thrower (3-4), Dartling Gun (3-3), $12,000 starting cash, survive waves 40 to 55, max. 2 Towers at a time, reward of Monkey Dollar50
  167. Jun 16, 2014 - "Spinning Around" (Space Truckin, Hard) - Tack Shooter (2-4), Boomerang Thrower, Monkey Apprentice (4-2), Monkey Village (2-4), $3,500 starting cash, survive waves 30 to 50, max. 7 Towers at a time, reward of Monkey Dollar50
  168. Jun 17, 2014 - "Cold Blooded" (Slalom, Medium) - Tack Shooter, Ice Tower, Monkey Village, Banana Farm, Spike Factory, given 2 free Bloonberry Bushes and 2 Bloonsday Devices, $1,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  169. Jun 18, 2014 - "Wimpy" (Park, Easy) - Dart Monkey (0-0), Boomerang Thrower (1-4), Bomb Tower (4-1), Ice Tower (0-4), Monkey Ace (3-2), Monkey Apprentice (1-1), Monkey Village (4-0), Dartling Gun (2-2), $1,250 starting cash, survive waves 26 to 55, 100 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  170. Jun 19, 2014 - "Fight From The Sky" (Downstream, Medium) - Monkey Buccaneer (4-2), Monkey Ace, Monkey Apprentice (2-4), given 2 free Super Monkey Storms and 1 Bloonsday Device, $5,500 starting cash, survive waves 30 to 65, max. 8 Towers at a time, reward of Monkey Dollar65
  171. Jun 20, 2014 - "Supernova" (Space Truckin, Hard) - Dart Monkey (0-4), Boomerang Thrower (4-0), Ice Tower, Super Monkey (4-2), Monkey Apprentice, $2,650 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  172. Jun 21, 2014 - "Thermal Waves" (Dockside, Medium) - Bomb Tower, Ice Tower, Mortar Tower, $3,500 starting cash, survive waves 25 to 65, reward of Monkey Dollar50
  173. Jun 22, 2014 - "Road to the Legend" (Country Road, Hard) - Dart Monkey (4-3), Tack Shooter, Sniper Monkey (2-2), Boomerang Thrower (3-3), Ninja Monkey (4-3), Bomb Tower (3-3), Ice Tower (2-4), Glue Gunner (2-2), Monkey Buccaneer (3-3), Monkey Ace (3-2), Super Monkey, Monkey Apprentice (3-2), Monkey Village (2-2), Banana Farm (2-1), Mortar Tower (3-3), Dartling Gun (2-2), Spike Factory (3-2), $650 starting cash, survive waves 1 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  174. Jun 23, 2014 - "Super Village" (Bloon Circles, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower (3-1), Monkey Ace (3-0), Super Monkey (2-2), Monkey Village (2-2), Banana Farm, $4,000 starting cash, survive waves 10 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  175. Jun 24, 2014 - "Monkey Mech" (Jungle, Medium) - Super Monkey (1-3), Monkey Apprentice (2-3), Dartling Gun (2-3), $5,000 starting cash, survive waves 25 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  176. Jun 25, 2014 - "Oh, Come On!" (Archipelago, Medium) - Dart Monkey, Sniper Monkey (4-3), Ninja Monkey (4-2), Monkey Ace (2-3), Monkey Apprentice (4-3), Mortar Tower (4-2), $5,000 starting cash, survive waves 26 to 63, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  177. Jun 26, 2014 - "Big Ben" (Clock, Medium) - Dart Monkey (0-0), Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower (0-0), Ninja Monkey (0-0), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (0-0), Monkey Buccaneer (0-0), Monkey Ace (0-0), Super Monkey (0-0), Monkey Apprentice (0-0), Monkey Village (0-0), Banana Farm (0-0), Mortar Tower, Dartling Gun, Spike Factory (0-0), $3,000 starting cash, survive waves 30 to 65, max. 12 Towers at a time, reward of Monkey Dollar60
  178. Jun 27, 2014 - "Elite Monkey Force" (Country Road, Medium) - Dart Monkey (4-2), Tack Shooter (4-2), Sniper Monkey (4-2), Boomerang Thrower (4-2), Bomb Tower (4-1), Ice Tower (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), $5,000 starting cash, survive waves 25 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  179. Jun 28, 2014 - "Bumblebee" (Park, Medium) - Ninja Monkey, Glue Gunner, Monkey Buccaneer, Banana Farm, given 1 free Beekeeper, $2,000 starting cash, survive waves 30 to 65, 75 lives, reward of Monkey Dollar50
  180. Jun 29, 2014 - "Ability Upgrade" (Country Road, Medium) - Super Monkey (2-4), Banana Farm (2-4), Mortar Tower (2-4), Dartling Gun (2-4), $3,500 starting cash, survive waves 25 to 65, reward of Monkey Dollar50
  181. Jun 30, 2014 - "Agents of S.H.I.E.L.D" (Dockside, Medium) - Sniper Monkey (2-2), Ice Tower (2-2), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (2-2), Dartling Gun (2-2), given 1 free Meerkat Spy, 1 Bloonberry Bush, 1 Beekeeper, 1 Angry Squirrel, 1 Super Monkey Storm, 1 Bloonsday Device, 1 Tribal Turtle, 1 Pontoon, and 1 Portable Lake, $5,000 starting cash, survive waves 26 to 56, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
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