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Cursed Mirrors is the third track under the adventure Loch'd and Loaded.


Cursed Mirrors is set inside a large, dark cave with a large sphere made of mirrors in the center of the field trapping C4 Charlie and being the most obstructive obstacle in the room alongside some stalagmites dotting the rest of the area. There is no sources of water to utilize and no negative effects.

Bloons enter the fray from a single entrance out of the four entrances present in the map (rotating from bottom left, top left, top right, and bottom right every round, then repeating), starting at the corners of the screen, moving going vertical towards the center and then moving directly towards C4 Charlie and the cursed mirror ball.

True to its name, Cursed Mirrors presents its gimmick with a shadowy variant of C4 Charlie placed on top of the beginning of the pathway where the bloons will stream out. This serves as a good indicator where the bloons arrive, but is purely cosmetic and functions like any other typical map that cycles where the bloons enter.


  • If focusing on unlocking C4 Charlie, the player can choose to beat the map (along with the previous ones) in Normal difficulty so they don't have to face the threat of MOAB-Class Bloons in harder difficulties.
  • Since the four tracks come close together at the left and right portions of the screen, planning to have a party of split-up heroes/allies is crucial for success. This is likely to interfere with certain upgrades which require another hero to be in close proximity with. It can be partially mitigated with characters possessing nearly global range and BMO's Skateboard.
  • For short ranged characters like Finn, giving them additional range via items such as Glasses of Nerdicon or buffs from other characters can help them fare better on sections of the track where two paths go in parallel to each other, as the land in between them is too narrow for any tower to place on.
  • Camo Bloons and Lead Bloons are some of the biggest early-game threats, as having only one or two towers which can deal with these types (if not both at the same time) can be disastrous. MOAB-Class Bloons also share this threat in the later rounds (except on Normal difficulty). Even considering having enough cash to fund both sides competently is the issue of certain towers either having the capabilities to take on the more tricky bloon types now or later. Take for instance one side with Finn and Jake, trying to purchase Brofist; Jake can take down leads and Finn can later become a decent anti-MOAB powerhouse, but neither has any natural capability against Camo Bloons and require more backup on that front.
  • When focusing on finishing the last few, difficult rounds in a match, selling towers on the side not being used during this combat won't cause any major issue and opens up more concentrated efforts to the final wave with more heroes and likely a large sum of refunded cash to reinvest into upgrades for the heroes currently situated or for the newly freed-up heroes from the other side. This also works for relocating heroes after purchase of their proximity-specific upgrades with other towers.


First time[]


Upon loading the track for the first time, there is a transcript that follows:

[Finn (left) and Max (right) enter. Finn looks around frowning]

Max: [cups hands] Charlie!

Finn: [puts a hand out with the other elbow bent] Max hold on, those mirrors are cursed! If you look into them bad things will happen.

Max: [confused] Wait, that's not Charlie. What is that?

Finn: [returns with Scarlet, grimacing] It's an evil version of Charlie, the real one must be trapped in that chamber!

Finn: We need to stop the Bloons from getting to him.

There is also a unique quote for C4 Charlie when he is placed here:

  • "Hey phoney! You're gonna get blown up!"


  • Cursed Mirrors is without a doubt the hardest track in BATTD because most maps are easily beaten by just spamming characters next to a certain point of the track, but this map will force the player to split their character's placements to defend all 4 lanes making the player's defense almost not strong enough to hold Z.O.M.G and B.A.D.
    • To some extent, it is also reminiscent of the Submarine Alliance special mission in Bloons Monkey City Mobile in terms of map layout (distant tracks and major placement obstacle to force separation of towers, tracks converging to one central point as exit) and the one single extremely tough bloon at the last round (in that case, a ZOMG, which contrasts greatly with the small number of MOABs sent along with it). Unlike Submarine Alliance, Cursed Mirrors does not have a secret which allows the player to instantly destroy the fortified BAD at Round 75, so they need to develop their own defense to combat it.
  • It is also probably the shortest track in BATTD, making the D.D.T a huge threat because of its speed, and because the player basically needs to split their defenses making it 2 times weaker, so D.D.T can easily pass the player's defense.
  • This track is logically harder than Muddy Puddles because Cursed Mirrors doesn't have water. It also has a huge sight block, similar to Bloody Puddles.
  • If there is a C.H.I.M.P.S mode on this track (or maybe even without C.H.I.M.P.S), this track will probably be one of the hardest tracks ever made in BTD series because of its short lanes, multiple exits, massive sight block, and no water. The other candidates for the hardest map are Monkeys VS Bloons, Triangle of Insanity, Bloontonium Lab, Tar Pits, Bloody Puddles, Workshop, Ravine, Crypt Keeper (with Reverse Mode turned off), and Down the Drain.