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Bloons Wiki
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BTDB2
Glued Bloons pop one layer every few seconds.
~ BTDB2 description
Shrapnelshot and corrosive

2-0-0 Corrosive Glue

Corrosive Glue is the 2nd upgrade on Path 1 for the Glue Gunner in Bloons TD Battles 2. It allows the Glue Gunner to deal damage to bloons over time while glued, corroding bloons dealing 1 damage every 2.0s. In total, it can deal up to 5 damage (12 with Stickier Glue). Unlike BTD5, having this upgrade or MOAB Glue lets the Glue Gunner target MOAB-class bloons. Blimps affected by Corrosive Glue do take damage over time, but are not slowed down, and glue only has halved duration. Unlike its BTD6 counterpart, Corrosive Glue can stack with other glues, but its corrosion rate will be overrided by higher-tier glues.

It costs $300, and is unlocked with purchase of Glue Gunner.

Strategy[]

Summary[]

Some gradual popping power that can be utilized to chip down bloons. It is best utilized in combination with other towers so that the chip damage can make better use. As it is still a slow-attacking tower, except with Glue Hose, it should be a supporting damage unit that is supplementary to an already decent defense.

Tips[]

  • 2-2-0 is usually the crosspath of choice for its group-popping power. Such crosspath combination only costs $1350 in total.
  • Sometimes, Corrosive Glue can do worse than it helps, more specifically against Regrows that produce multiple children (e.g. Regrow Zebras), unless other towers can pop the bloons soon enough after getting glued. However, it is perfectly fine for rounds before Round 9.
    • Grow Blocker Village can negate the Regrow problem if positioned properly.

Version History[]

Initial release (compared to BTD6 during Version 28.0)
  • NERF [bug] Glue can now be rehit by a bloon already glued.
1.0.6
  • BUFF [bug fix] Fixed rehit bug
1.0.4
  • BUFF Corrosive Glue attack speed increased (1.0s → 0.9s)
1.3
  • BUFF Corrosive Glue corrosion cooldown decreased (2.3s → 2.0s)

Trivia[]

  • Before Version 1.3, the corrosion rate of Corrosive Glue was lower than the base Alchemist, at 2.0s per damage tick.