“ | Legend speaks of a magical land nearby containing endless supplies of City Cash. Rival cities will seek to control it, but we can yet compete and claim it as our own so that I, erm, I mean WE can grab that extra City Cash! | ” |
~ "Contested Territory" Quest start description |
Contested Territory (BMC) is a feature in Bloons Monkey City in which six players' cities compete to occupy a territory that generates large amounts of City Cash.
It was added on June 3, 2014. On June 6, 2014 Contested Territory was under repair because it was causing some major issues and server errors (this prevented players from playing the old version). However, Contested Territory was added again after two weeks.
To open Contested Territory on Flash, click the button in the bottom left corner that says "Contested Territory." On Mobile, tap the monkey icon (also on the bottom left), then tap the Contested Territory button. The territory is in the center, and the cities the player is competing with can be seen around the outside. The player that reaches the highest round will claim the Contested Territory until another player reaches an even higher round, and it will generate City Cash (similar to a Banana Farm). Reaching beyond the minimum round requirement is the only way to get further than Round 30 (Round 40 in the Mobile version), with Rounds 31+/35+ being considered freeplay.
Benefits of owning Contested Territory[]
The player receives city cash for owning Contested Territory. The mechanism is similar to Banana Farms. The rate of income is based on the level of the player (the higher it is, the faster they receive cash). After 24 hours (6-8 in mobile) without re-capturing by a player (either the owner or any opponents), the territory will be reclaimed by Bloons and it is open for anyone to capture again. However, the time between a player capturing the territory and exiting the map is added to their capture time on top of the possible 24 hours. Any cash that is not collected before control is taken by the bloons, another player, or the Contested Territory Fail Glitch is lost. However, if no player takes control over the territory from the time the last player captured it before it is recaptured by the same player (after control by the bloons), the money is saved and accumulated. When the player extends their lead by playing the contest again, the control time will reset to the latest lead time instead of still counting the first of today time.
After the end of the week (midnight in UTC between Sunday and Monday), the player who has owned the territory for the longest time receives 50, second place gets 20, third gets 10. (25, 15, and 5 in mobile). As of about early 2016, the 1 minute of occupation is required in the Flash version to gain the Bloonstone rewards. If the player is a single-territory occupier (i.e. is the only player in a Contested Territory), the player doesn't earn Bloonstones unless they possesses it for more than 24 hours. In the Mobile version, there is no time requirement for gaining Bloonstones.
Rewards for reaching a certain number of rounds or controlling the territory for a certain amount of time may also be given, during Milestone Events and Occupation Events respectively. Such rewards include a sum of City Cash, Bloonstones, Monkey Knowledge Packs, Red Hot Spikes, Monkey Boosts and Ancient Packs. The rewards for reaching a certain number rounds starts from two rounds below the minimum round requirement, depending on the tier. Two rounds above the minimum round requirement is the next, then six rounds above the minimum requirement, then ten above, then 15 above, then 25 above, then 50 above, then Round 100 the max. The rewards for controlling the territory for a certain amount of time include 1 hour, 4 hours, 1 day, 2 days, 3.5 days and 5 days (1 hour, 4 hours, 12 hours, 1 day, 2 days, and 4 days on Mobile).
Tier[]
As the player's city levels up, they progress to the higher tiers of the Contested Territory. On a higher tier, the player must beat a higher level to capture the territory when it is neutral, but they also get a higher reward for controlling it. If a player is at city level X, they will earn 2(X^2+100) income per hour.
Freeplay Mode[]
Players can play for as long as they can after winning the territory, with Freeplay ramping starting at round 31. Doing Contested Territory is the only way to reach Rounds 31+ (35+ in the Mobile version). Bloons get faster and stronger as the game goes on, alongside the ever increasing RBE each round. (hence the need to build as many base buildings in addition to having as much research as possible)
Changes in Freeplay Mode[]
These changes apply once Round 30 passes so rounds 31+ applies these changes.
- Naturally spawned Ceramics are replaced with Super Ceramics that are resistant to slowdowns, they take about 38 hits to destroy its shell but spawns only 1 Rainbow which spawns Zebra -> Black -> etc. In BMC Mobile, this only applies to non-child Ceramics.
- Every MOAB-Class Bloon gains 15% more HP and 5% speed for each round past 30, additively.
- After Round 102, their health and speed will stack multiplicatively with BTD5 freeplay ramping, massively increasing late game difficulty.
In BMC Mobile, getting higher rounds on freeplay may be harder as Bloons can still split, adding to the game's memory. This may result in the game lagging severely, taking over 10 minutes per round and slowing the game to a few frames per second, and may also lead to an eventual game crash.
Contested Territory ends on round 228 on Mobile/Steam, 229 on Grassy Pass, and round 230 on Bloon Dunes. After these rounds, the game exits the CT and counts it as a guaranteed win for the next 24 hours (since no rounds are added once the cap is reached).
In practical gameplay, Round 100 is the last round of Contested Territory, where gives you final Milestone Reward upon beating it up. It is not recommended to go further, because there will be no more specific rewards beyond Round 100 and causes performance issues (especially the massive lag). Plus, beating Round 100 in Contested Territory already requires a lot of patience.
Rewards[]
The player can earn rewards for beating enough rounds or occupying the territory for a specific amount of time, depending on the type of Contested Territory being played.
Flash[]
Each Contested Territory period lasts for 7 days.
Note: the rewards shown in this table below are correct for those players with at least Level 12. It should be noted that "x" is the minimum number of rounds that the player has to beat to win the Contested Territory (see above tier list).
Round x - 2 |
Round x + 2 |
Round x + 6 |
Round x + 10 |
Round x + 15 |
Round x + 25 |
Round x + 50 |
Round 100 |
---|---|---|---|---|---|---|---|
2 | 500 * tier | 5 | 500 * tier | 5 | 3000 * tier | 10 | 10 |
2 | 1 | 2 | 2 | 3 | 3 | 1 | 3 |
1 | 1 | - | 2 | - | 3 | - | 3 |
- | - | - | 2 | - | 2 | - | 3 |
Occupation rewards[]
Note: the rewards shown in this table below are correct for those players with at least Level 12.
1 hour | 4 hours | 1 day | 2 days | 3.5 days | 5 days |
---|---|---|---|---|---|
250 * tier | 400 * tier | 500 * tier | 750 * tier | 1000 * tier | 2000 * tier |
5 | 5 | 5 | 10 | 10 | 10 |
1 | - | 2 | 3 | 2 | 3 |
Mobile[]
Contested Territories during Milestone events last for 2 days, while Contested Territories that reward for occupation time last for 6 days. Also in the Mobile version, the amount of City Cash rewarded depends on the tier of the Contested Territory.
Milestone rewards[]
Note: the rewards shown in this table below are correct for those players with at least Level 12.
Occupation rewards[]
Note: the rewards shown in this table below are correct for those players with at least Level 12.
1 hour | 4 hours | 12 hours | 1 day | 2 days | 4 days |
---|---|---|---|---|---|
5 | 5 | 500 * tier | 30 | 1000 * tier | 60 |
250 * tier | 400 * tier | 1 Bonus Monkey | 750 * tier | 2 Bonus Monkeys | 2000 * tier |
2 | 3 | 3 | 5 | 10 | 10 |
1 | - | 2 | 3 | 2 | 3 |
Differences between BMC Flash and BMC Mobile[]
DDTs do not appear, and many more ZOMGs appear instead. (Strategies may vary, such as that MIB is less required but more effective ZOMG-popping power is more required)
Children Bloons are not affected by CT Freeplay ramping, but can still be affected by BTD5 Freeplay ramping starting at round 103.
Minimum round requirement for initial capture decreased (see article table for specific details)
Only 1 CT event can occur at once, either ONLY the occupation event and ONLY the milestone event can be up every week.
Contested Territory automatically becomes uncaptured for a shorter period (after 24 hours to 8 hours or lower, depending on the tier), if no other players beat the current record.
After Round 30, all non-parent Bloons can still split, provided that they don't spawn from the entrance. (Strategies may vary, such as Ice Shards being more effective against MOAB-Class, while MOAB Mauler strategies become less effective due to extra Bloons blocking the way)
Strategies[]
- Main article: Contested Territory/Strategies
Gallery[]
Flash[]
Mobile/Steam[]
Trivia[]
- It is possible not to be earning the Monkey Knowledge Pack rewards despite reaching Level 12. This can be made possible by earning the Milestone/Occupation Rewards prior to the leveling up to Level 12.
- If you're in the middle of a game when the week's Contested Territory closes, the game automatically ends as if you lost all your lives. You will likely lose them anyway if the screen is left up for long enough, since your towers don't attack anymore and the bloons are free to reach the exit. This doesn't happen in BMC Mobile, however.
- It is still possible to get achievements for winning X amount of territories despite not earning Bloonstones as grand-prize winner.