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Automatically calls in mini Comanches when they're most needed.
~ Upgrade Description for the Comanche Defense in BTD6

Comanche Defense is the third path fourth-tier upgrade of the Heli Pilot in Bloons TD 6. With this upgrade, the Heli Pilot is able to summon up to three mini-Comanches that move in depending on how far bloons reach in terms of bloon track progress. The mini-Comanches come with fast-shooting three-spray darts and a missile per mini-Comanche with 100 pierce each that deal +2 damage to Ceramics and MOAB-class. The Heli Pilot itself receives a missile with 30 pierce and 3 damage on top of +2 damage to Ceramics and above, a slight improvement of pierce and damage from the MOAB Shove upgrade, while retaining 18 blast radius.

Whenever bloons reach a certain percentage of the map, the main Comanche Helicopter calls in a number of mini Comanche Helicopters armed with missiles and darts to aid it in battle. If bloons reach 25% of the map, one mini-Comanche is summoned, two if bloons reach 50% of the map, and three if bloons reach 75% of the map. After 15 seconds from being first summoned, the mini-Comanches will leave the screen immediately, unless the bloons again reach their thresholds, where the duration will simply reset. There is a cooldown of 25 seconds before the mini-Comanches can become summoned again, unless reset by bloons reaching a certain threshold.

It costs $7,225 on Easy, $8,500 on Medium, $9,180 on Hard, and $10,200 on Impoppable.



The Comanche Defense is highly unreliable without good backup defense. While the 18.0 update spawn mechanics do make it more controllable as to when the mini helicopters spawn, it still tends to be weak if not all three Comanches are on screen. All of the Comanche Defense's power is in the summoned Comanches, which makes it dead weight whenever they are not present. It is a mediocre stepping stone to the Comanche Commander, and is weak on its own against mid-game, and therefore better options suffice more efficiently overall.

Similar to Comanche Commander, Comanche Defense is a decent synergy with Pat or Gwen, but it is very dependent on those two Heroes to become at least somewhat powerful, not to mention that there is some downtime between mini-Comanche spawns.

Compared to Apache Dartship, Comanche Defense's DPS has a wider DPS potential. While all mini-Comanches are present, the total DPS is superior compared to an Apache Dartship even ignoring price differences. That being said, Comanche Defense's wide DPS spectrum does make an improperly utilized Comanche Defense lose all its value. Trading off reliable DPS for a less costly defense, for both the saveup to the respective Tier 4 and Tier 5, Comanche Defense can be usable in mid-to-long maps such as Bazaar and Chutes when combined with other support DPS.


  • The Comanche Defense is only powerful when the smaller Comanche helicopters are around. Without the mini-Comanches, the main helicopter is simply just a more expensive MOAB Shove without any extra damage or utility.
    • As the smaller Comanche Helicopters automatically pursue the bloons, the Pursuit upgrade is unnecessary, and the main helicopter can be placed somewhere else depending on your needs.
  • The smaller planes do gain the extra projectiles from Quad Darts, faster movement speed from Bigger Jets and camo detection from IFR.
    • Quad Darts will usually be the choice of crosspath due to it adding much more power to the Comanche.
  • For its price, one 2-0-4 Comanche Defense is actually quite strong in the mid-game, even versus grouped Ceramics and groups of MOAB-class, if you can manage to summon all three mini-Comanches. But then again, once the mini-Comanches are under cooldown then the Comanche Defense becomes very weak.

Version History[]

Comanche Defense has been buffed significantly since when it was first released. Its reliability has improved substantially with a new summoning algorithm implemented in Version 18.0. It now remains a decent but still somewhat unreliable mid-game option after these changes. In addition, the added base missile attack has added a reliable lead-popping option outside of mini-Comanches, as a little extra while the mini-Comanches are under cooldown.

  • Buff Comanche Defense cooldown reduced (45s → 25s).
  • Nerf Comanche Defense's mini-comanches are no longer affected by Alchemist buffs.
  • Buff Comanche Defense maximum activations per round increased (1 → 2) (Still has an internal cooldown of 25 sec)
  • Change xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
  • Change xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it's duration will be refreshed and only 1 extra will spawn
  • Change xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
  • Buff Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
  • Buff Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
  • Buff 024 Comanche Defense will also apply increased flight speed to spawned Comanche.
  • Buff xx4 Comanche Defense price reduced from $10,000 → $8,500.
  • Buff Comanche Defense duration increased (10s → 12s).
  • Buff Indirectly buffed by MOAB Shove price drop
Further small buff to Comanche as prior balancing has not felt sufficient.
~ Ninja Kiwi
  • Buff Comanche Defense reinforcements duration increased (12s → 15s).
[...] MOAB Shove has had a missile attack similar to xx4’s mini comanches added to provide this path something extra for when the mini comanche are not active.
~ Ninja Kiwi
  • Buff Comanche Defense gains a ‘mini heli missile' attack with pierce 30 and damage 3, and +2 damage to Ceramics and above

Extra Notes (Version History)[]

  • Version 21.0 cut the price of MOAB Shove, and Ninja Kiwi made their intentions of giving "[MOAB Shove] and Comanche more of a kickstart".


Official Artwork[]



  • This, along with its next upgrade can call mini Comanche helicopters which are based on the RAH-66 Comanche helicopter.
  • Despite the mini Comanches being called "mini", they have more power than the original Comanche helicopter.
  • Prior to Version 18.0, the old mini-Comanche summoning mechanic was as follows: "Whenever the RBE on the map is greater than 2000 RBE, the main Comanche Helicopter calls in 3 mini Comanche Helicopters armed with missiles and darts to aid it in battle. However, this passive ability has a cooldown of 25 seconds. After 10 seconds from being summoned, the Comanches will leave the screen immediately. The mini-copters can spawn once more per round if the round lasts longer than 25 seconds."
    • The description was also originally "Automatically calls in 3 more Comanches when they're most needed." and then changed to the current description, for similar reasons.