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{{quote|Earns heaps of money each round and gives Merchantmen +10% income.|BTD6 description}}
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{{quote|Earns heaps of money each round and gives Merchantmen +10% income.|BTD6 description}}{{Infobox Upgrade
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|name={{BASEPAGENAME}}
[[File:004-BananaFarm.png|thumb|Official BTD6 artwork]]
 
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|image=004-BananaFarm.png
'''Central Market''' is the fourth upgrade of Path 3 for the [[Banana Farm]] in [[BTD6]]. It greatly increases the amount of money generated by the Banana Farm, gaining an additional $900 at the end of each round, as well as increasing the income of [[Merchantmen]] by 10%. It costs $12,750 on Easy, $15,000 on Medium, $16,200 on Hard, and $18,000 on Impoppable.
 
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|imagewidth=
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|caption=
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|game=[[BTD6]]
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|tower=[[Banana Farm]]
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|unlocked=TBA XP
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|path=3
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|upgrade=4
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|cost=$12,750 (Easy)<br />$15,000 (Medium)<br />$16,200 (Hard)<br />$18,000 (Impoppable)
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|ability=N/A
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|damage=N/A
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|pierce=N/A
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|attackspeed=N/A
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|range=40
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|statuseffects=N/A
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|towerboosts=N/A
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|incomeboosts=+$70 per banana (+25% with 0-2-4), 16 collections (18 with 1-0-4, 20 with 2-0-4), generated within round
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|camo=No
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|related upgrades=
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*[[Monkey City]], a [[Monkey Village]] upgrade that boosts income percentage of all nearby towers
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}}
 
'''Central Market''' is the fourth upgrade of Path 3 for the [[Banana Farm]] in [[BTD6]]. It greatly increases the amount of money per round by increasing the value of each banana to $70 instead of $20, providing up to $1120 per round (+$140 per Path 1 crosspath). In addition, it increases the income of [[Merchantmen]] by 10%, which can stack up to 10 times. It costs $12,750 on Easy, $15,000 on Medium, $16,200 on Hard, and $18,000 on Impoppable.
   
 
==Strategies==
 
==Strategies==
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===Summary===
Akin to its prior upgrade, the [[Marketplace]], Central Market makes it easy for a player to accumulate money to spend within the round with no input outside the purchase of the base Banana Farm and subsequent upgrades. This goal is further filled by the new perk of completing a round to gain an extra $900, in a similar fashion to how the Buccaneer's Merchantmen line behaves.
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Akin to its prior upgrade, the [[Marketplace]], Central Market makes it easy for a player to accumulate money to spend within the round with no input outside the purchase of the base Banana Farm and subsequent upgrades. The primary extra benefit for this upgrade comes from the increased value of each banana.
   
Consequently, the second perk for the Central Market is its ability to increase Merchantmen (and subsequent fourth and fifth tier upgrades) by a 10% margin. This has the ability to increase the gains of Merchantmen the equivalent of the Trade Agreements without having the [[Monkey Knowledge]] allocated to that piece of knowledge, as well as increasing the high profits of [[Favored Trades]] and [[Trade Empire]] by a considerable amount.
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Consequently, the second perk for the Central Market is its ability to increase Merchantmen (and subsequent fourth and fifth tier upgrades) by a 10% margin. This has the ability to increase the gains of Merchantmen the equivalent of the Trade Agreements without having the [[Monkey Knowledge]] allocated to that piece of knowledge, as well as increasing the high profits of [[Favored Trades]] and [[Trade Empire]] by a considerable amount. This effect also stacks with other Central Markets up to 10 times, allowing for the money making abilities of the bottom path Buccaneer to become even more potent.
   
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===Tips===
One major consideration for maximum efficiency of a Central Market place is how the $900 round completion bonus applies alongside [[Valuable Bananas]]. As it stands, Valuable Bananas does not apply to the $900 bonus in any way, as it is not considered a banana in its own right. This means that the only bonus given is to the 12 auto-collected Bananas, resulting in $300, or 15 Banana's equivalent, rendering it the inferior upgrade with [[Increased Production]] and [[Greater Production]] producing one Banana more than the equivalent from Valuable Bananas, making 2/0/4 Banana Farms the superior pick.
 
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*The desired crosspath for the Central Market ultimately depends on whether you have Monkey Knowledge enabled or not. If you are playing with it turned off, then crosspath with the top-path upgrades. If you are playing with it turned on, then crosspath with the mid-path upgrades.
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*If you can, be sure to deploy as many Merchantmen as possible. If you don't have any available water, you can put down some [[Portable Lake]]s to place Merchantmen in, though do be wary of the cost this will have on your [[Monkey Money]] and whether it is worth it.
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*While Central Market can provide effective income if used with Merchantmen, it is overall the worst Tier 4 Banana Farm on its own. Despite having a better return value than the [[Banana Research Facility]], it produces the lowest income of all the towers, thus making it a poor choice in the long run.
   
 
===Efficiency===
 
===Efficiency===
===Version 7.0 and later===
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===Version 18.0 and later===
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TBA
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===Version 7.0-17.0===
 
TBA
 
TBA
 
===Before Version 7.0===
 
===Before Version 7.0===
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For the maximum revenue per round, Increased Production and Greater Production are purchased. These costs have been factored into the total cost and resulting values.
 
For the maximum revenue per round, Increased Production and Greater Production are purchased. These costs have been factored into the total cost and resulting values.
 
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As can be seen from the tables above, a 2/0/4 Central Market has the greatest return per investment, and is the fastest to profitability.
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==Version History (BTD6)==
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;7.0
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{{buff}} Cost of Central Market decreased ($18,000 --> $15,000)
   
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;17.0
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{{buff}} Central Market's Merchantmen buff now stacks up to 10 times.
   
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{{buff}} New MK "Healthy Bananas" allows Central Markets to gain +3 lives per round.
   
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;18.0
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{{buff}} Central Market produces 4 more bananas
   
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{{buff}} Central Market produces more income per banana ($20 —> $70)
   
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{{nerf}} Central Market no longer produces $900 per round.
   
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==Gallery==
 
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<gallery>
 
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Central Market Crosspaths.png|Central Market Crosspaths (Top: Path 1, Bottom: Path 2)
 
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900bucks.png|+$900 income bonus (pre-18.0)
 
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CentralMarketFavoredTrade.png|Favored Trades with two Central Market buffs
 
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</gallery>
 
 
 
As can be seen from the tables above, a 2/0/4 Central Market has the greatest return per investment, and is the fastest to profitability.
 
   
 
==Trivia==
 
==Trivia==
 
*Central Market, along with prior and subsequent upgrades [[Marketplace]] and [[Monkey Wall Street]], take clear inspiration to the original versions of Banana Farms from [[Bloons TD 4]].
 
*Central Market, along with prior and subsequent upgrades [[Marketplace]] and [[Monkey Wall Street]], take clear inspiration to the original versions of Banana Farms from [[Bloons TD 4]].
*For a time, the 10% income increase of Merchantmen, Favored Trades and Trade Empire was bugged and did not function in the slightest. This was fixed in Version 5.0
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*For a time, the 10% income increase of Merchantmen, Favored Trades and Trade Empire was bugged and did not function in the slightest. This was fixed in Version 5.0.
   
 
{{upgrades BTD6}}
 
{{upgrades BTD6}}

Revision as of 00:00, 29 May 2020

Earns heaps of money each round and gives Merchantmen +10% income.
~ BTD6 description

Central Market is the fourth upgrade of Path 3 for the Banana Farm in BTD6. It greatly increases the amount of money per round by increasing the value of each banana to $70 instead of $20, providing up to $1120 per round (+$140 per Path 1 crosspath). In addition, it increases the income of Merchantmen by 10%, which can stack up to 10 times. It costs $12,750 on Easy, $15,000 on Medium, $16,200 on Hard, and $18,000 on Impoppable.

Strategies

Summary

Akin to its prior upgrade, the Marketplace, Central Market makes it easy for a player to accumulate money to spend within the round with no input outside the purchase of the base Banana Farm and subsequent upgrades. The primary extra benefit for this upgrade comes from the increased value of each banana.

Consequently, the second perk for the Central Market is its ability to increase Merchantmen (and subsequent fourth and fifth tier upgrades) by a 10% margin. This has the ability to increase the gains of Merchantmen the equivalent of the Trade Agreements without having the Monkey Knowledge allocated to that piece of knowledge, as well as increasing the high profits of Favored Trades and Trade Empire by a considerable amount. This effect also stacks with other Central Markets up to 10 times, allowing for the money making abilities of the bottom path Buccaneer to become even more potent.

Tips

  • The desired crosspath for the Central Market ultimately depends on whether you have Monkey Knowledge enabled or not. If you are playing with it turned off, then crosspath with the top-path upgrades. If you are playing with it turned on, then crosspath with the mid-path upgrades.
  • If you can, be sure to deploy as many Merchantmen as possible. If you don't have any available water, you can put down some Portable Lakes to place Merchantmen in, though do be wary of the cost this will have on your Monkey Money and whether it is worth it.
  • While Central Market can provide effective income if used with Merchantmen, it is overall the worst Tier 4 Banana Farm on its own. Despite having a better return value than the Banana Research Facility, it produces the lowest income of all the towers, thus making it a poor choice in the long run.

Efficiency

Version 18.0 and later

TBA

Version 7.0-17.0

TBA

Before Version 7.0

For the maximum revenue per round, Increased Production and Greater Production are purchased. These costs have been factored into the total cost and resulting values.

Difficulty Revenue
as 2/0/4
Cost (Upgrade) Cost (Total) Interest Rate (Revenue/

Upgrade Cost)

Interest Rate (Revenue/

Total Cost)

# Rounds to Recoup Investment

before Profitability (Upgrade Cost/ Revenue)

# Rounds to Recoup Investment

before Profitability (Total Cost/ Revenue)

Easy $1220 ($320+$900) $15,300 $20,140 7.97% 6.06% 12.54 16.51
Medium $1220 ($320+$900) $18,000 $23,700 6.78% 5.15% 14.75 19.42
Hard $1220 ($320+$900) $19,440 $25,595 6.28% 4.77% 15.93 20.98
Impoppable $1220 ($320+$900) $21,600 $28,440 5.65% 4.29% 17.70 23.31


Without the 2/x/x upgrades, for comparison.

Difficulty Revenue
as 0/0/4
Cost (Upgrade) Cost (Total) Interest Rate (Revenue/

Upgrade Cost)

Interest Rate (Revenue/

Total Cost)

# Rounds to Recoup Investment

before Profitability (Upgrade Cost/ Revenue)

# Rounds to Recoup Investment

before Profitability (Total Cost/ Revenue)

Easy $1140 ($240+$900) $15,300

$19,205

7.45% 5.66% 13.42 17.67
Medium $1140 ($240+$900) $18,000 $22,600 6.33% 5.04% 15.79 19.82
Hard $1140 ($240+$900) $19,440 $24,405 5.86% 4.67% 17.05 21.41
Impoppable $1140 ($240+$900) $21,600 $27,120 5.28% 4.20% 18.95 23.79


With x/2/x (Valuable Bananas) upgrade, for comparison. Note that the cost of the x/2/x upgrades are the same at each difficulty as the 2/x/x upgrades, however, the revenues are slightly lower.

Difficulty Revenue
as 0/2/4
Cost (Upgrade) Cost (Total) Interest Rate (Revenue/

Upgrade Cost)

Interest Rate (Revenue/

Total Cost)

# Rounds to Recoup Investment

before Profitability (Upgrade Cost/ Revenue)

# Rounds to Recoup Investment

before Profitability (Total Cost/ Revenue)

Easy $1200 ($300+$900) $15,300 $20,140 7.84% 5.96% 12.75 16.78
Medium $1200 ($300+$900) $18,000 $23,700 6.67% 5.06% 15 19.75
Hard $1200 ($300+$900) $19,440 $25,595 6.17% 4.69% 16.2 21.33
Impoppable $1200 ($300+$900) $21,600 $28,440 5.56% 4.22% 18 23.7


As can be seen from the tables above, a 2/0/4 Central Market has the greatest return per investment, and is the fastest to profitability.


Version History (BTD6)

7.0

BUFF Cost of Central Market decreased ($18,000 --> $15,000)

17.0

BUFF Central Market's Merchantmen buff now stacks up to 10 times.

BUFF New MK "Healthy Bananas" allows Central Markets to gain +3 lives per round.

18.0

BUFF Central Market produces 4 more bananas

BUFF Central Market produces more income per banana ($20 —> $70)

NERF Central Market no longer produces $900 per round.

Gallery

Trivia

  • Central Market, along with prior and subsequent upgrades Marketplace and Monkey Wall Street, take clear inspiration to the original versions of Banana Farms from Bloons TD 4.
  • For a time, the 10% income increase of Merchantmen, Favored Trades and Trade Empire was bugged and did not function in the slightest. This was fixed in Version 5.0.