|“||Does extra damage. Can place other Monkeys on the upper decks of the ship, increases attack speed of all water based Monkeys.||”|
Carrier Flagship is the final upgrade of Path 1 for the Monkey Buccaneer in BTD6. It deals extra damage, as well as increasing attack speed of all water-based towers by ~18% (Monkey Buccaneers, Monkey Subs, and water-placed Pat Fusty or Sun Temple and it's upgrades), and in addition, it grants two new small platforms that grant bypassing of Line of Sight limits for monkeys placed on them. The planes will now fire only one rapid stream of darts, although they have increased pierce (+5 per dart, 14 pierce per dart overall), damage (+1 per dart) and will aim at bloons rather than firing forward. Darts from Carrier Flagship planes can pop Lead Bloons. It costs $21,250 on Easy, $25,000 on Medium, $27,000 on Hard and $30,000 on Impoppable.
The Carrier Flagship is currently a very weak tower. Its planes do not get affected by the Alchemist buffs, and its power is not enough to justify using compared to other towers such as Recursive Cluster, Sky Shredder or The Tack Zone. However it was used to beat 2 Towers C.H.I.M.P.S. with it and Wizard Lord Phoenix.
- Avoid placing the Flagship too far upward on the screen, or else there is no room for the towers to placed on.
- Since Carrier Flagships cannot be moved by Support Chinooks, it is important to place the Flagship somewhere other towers don't need to be placed.
- The Carrier Flagship can be quite useful on maps with large amounts of water due to its ability to increase attack speed of all water placed towers. However it isn't viable for Expert and Advanced Maps like Pat's Pond or #Ouch.
- The best towers to be placed on Carrier Flagship platforms are Snipers, as they are entirely unaffected by Line of Sight upon placement on such high ground, as they don't have visible projectiles that may accidentally hit obstacles, which otherwise would destroy the projectiles.
- Carrier Flagship platforms no longer allows any towers placed on them to bypass Line of Sight restrictions. This has been recorded to occur in Version 11.0 and Version 14.0.
Carrier Flagship (5xx) can no longer hold Banana Farm, Monkey Ace, or Heli Pilot.
Carrier Flagship (5xx) now has doubled lifespan on all of its projectiles.
Now maintains the attack rate of the Destroyer.
Bug fix: Main attack now pops leads.
Bug fix: 502 Carrier Flagship planes no longer lose camo detection upon loading save.
- Using towers with a small footprint (Snipers, Dart Monkey, etc.) it is possible to fit up to 4 towers on the platforms in total with pinpoint pixel perfect positioning.
- Though the Carrier Flagship allows towers placed on platforms to see over obstacles, it does not allow their projectiles to pass over obstacles, meaning they will collide and not deal any damage. This is probably a bug.
- Due to a bug relating to the property that any towers placed on top of the Carrier being able to see over obstacles, any tower placed on top that is then moved off via a Support Chinook is able to see through obstacles even when they are on the ground.
- When being cross-pathed, upgraded to Grape Shot, Hot Shot, Longer Range or Crows Nest, the planes will reset and will appear to come out of the flagship once more. This may be detrimental if the Flagship is a major part of the player's defense.
- As with Aircraft Carrier, when looked closely the Carrier Flagship also shoots its original Destroyer attack.
- It also will shoot grapes too if Path 2 upgrades are added, but it's easily noticeable.
- Ninja Kiwi may have listened to YouTuber Superjombombo's request for towers placed on Carrier Flagship's platform to ignore line of sight, for the reason being the platforms are clearly elevated.
- A bug in Version 13.0 made it so if a Version 12.0 save was loaded in 13.0, Carrier Flagship would have 6 planes instead of 3. This allowed a 2 Towers C.H.I.M.P.S. with Blooncineration to be completed. Since basically everyone is on 13.0 now, the combo is now impossible.