Cargo is an Advanced Map in Bloons TD 6. It was added to the game on July 2nd 2019 in the Version 11.0 update, along with the returning map Park Path and Co-Op Mode.
Overview[]
The Cargo map appears to be a dock surrounded by water, with several cargo trucks next to a road where bloons travel down. There are also numerous boats floating around the track in the water, none of which are able to carry towers or be removed. This track uses both land and water, so tower variety is encouraged.
The trucks on the second road will pose as Line of Sight blockers until Round 39 onwards, where they will automatically move out.
The Cargo map features a plentiful amount of water around its edges, allowing free use of water towers. The map is relatively challenging, with a single quick path for bloon travel. Due to the little amount of space on the track that is next to the track, ample usage of towers like Heli Pilots, Sniper Monkeys and Mortar Monkeys are recommended.
From Round 39 onwards, the cargo trucks along the second path will move out, revealing an entirely new lane exclusively for incoming MOAB-class bloons. The original lane will continue to be used for any incoming bloon that is Ceramic or lower.
There are two graffitied trucks on the sides that can be removed, unlocked after beating Round 38, at a cost of $500 each. Removing a graffitied truck will make it drive out of the parking towards the other side of the road.
Rewards[]
Strategy[]
- Main article: Cargo/Strategies
WIP This section or article is currently a work in progress (WIP), and therefore under construction. Please bear with us while our editors improve the page. |
Feel free to replace the "TBA" with some basic strategies that optimize the given map |
Summary[]
TBA
Tips[]
- Cargo is on the shorter end of maps, so towers don't get to shoot at bloons for very long. This is why towers that slow bloons, like the Glue Gunner, MOAB Shove, or Cripple MOAB are very effective on this map.
- You can use a top path submarine (3-x-x) placed close to the track in the top-left section of water to strip camo from most bloons that pass by. Make sure to crosspath with Twin Guns (3-0-1) for best results in stripping camo from camo pinks.
- Round 63 comes hard and fast! Be ready for an onslaught of bloons. High-pierce towers like The Big One are effective against this round.
- Towers with global range, including towers like the Heli Pilot, Mortar Monkey, Dartling Gunner, Sniper Monkey, or a submarine with the Advanced Intel upgrade are useful because they can be targeted to apply damage where it's needed the most. For example, you can target your mortar on the MOAB lane if you're struggling with MOAB cleanup, then switch it back to the regular bloon lane if you're struggling with a round like 63.
Version History[]
- 11.0
- Released
- 27.0
- [undocumented] Water animations changed.
- 33.3
- [undocumented?] Lane cars now leave on Round 39 instead of 40.
- 44.0
- Unlock requirement changed from directly unlocking the map with an available Intermediate Map to a flat completion of 12 unique map wins
Sounds[]
When the lane trucks move:
- [trucks revving past]
When removing a graffitied truck:
- [short truck revvs]
Gallery[]
Trivia[]
- This is the first map in BTD6 to have exclusive bloon type lanes.
- The MOAB Path also appears in Workshop where the box chute is located.
- In fact, the first map in the Bloons TD series with a dedicated lane for MOAB-class bloons is Floating Islands from Bloons TD 5 Deluxe.
- It's also the first map in BTD6 where obstacles can only be removed after a specific round threshold.
- The MOAB Path also appears in Workshop where the box chute is located.
- The removable graffitied trucks both have the number "39" on the roof of the truck carriage. This may be a reference to the round needed to complete in order to unlock removal of them.
- The graffitied trucks do not pop bloons they run into, although they do drive on the bloon track.