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Cannot Penetrate Multiple Layers is an attack behavior characterized by not being able to penetrate multiple layers at all, not even when given damage buffs, and only does more than one damage on multi-HP single layers. It is part of the damage types family. In Bloons TD 6, this was a previously lesser known game mechanic that had secretly gotten removed for all attacks as of Version 31.2. It was likely removed in Bloons TD 6 to minimize redundant damage calculations.
Cannot Penetrate Multiple Layers is represented on Bloons Wiki as , the icon of a Red Bloon in Bloons TD 6, as if a Red Bloon represents the maximum number of layers it can be popped per attack, that being one layer. Just because an attack does one damage does not mean it only can do one layer of damage; regardless of how much damage an attack can do, if it cannot penetrate through multiple regular bloon layers then it is constituted as Cannot Penetrate Multiple Layers.
List of Towers with Cannot Penetrate Multiple Layers
Formerly in BTD6
- Alchemist's main potion itself, except xx3+ didn't have single-layer damage in the first place or lead to gold wouldn't have worked properly
- Wizard fireball (both main hit and explosion)
- Wall of fire, both the Wizard's and Blooncineration's (gwen's was a bit different and was multi-layer all along)
- Dragon's Breath
- Druid vine, the road item left behind after the vine grab
- 5xx tack meteor explosion
- 5xx spike factory mini-explosion (the one on each spike)
- geraldo's chilli-monster