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This article is a strategy page, where players may share their ideas on how to optimize the subject in question. Feel free to add new strategies on this page! However, make sure the content you add is clearly formatted, unambiguous, and informative.

Note for all contributors: If you're planning to add a new strategy section about your specific strategy, please make sure to add version numbers and dates to each new section, especially for the latest games.


  1. Camo Lead/Strategies

These are some tips for defeating Camo Leads. Firstly, here are some important definitions:

  • Camo-Lead Helping (CLH) - Any tower that can pop or help to pop camo-leads (3/x submarines do count, as do x/3 villages).
  • Camo-Lead Popping (CLP) - Any tower that can pop camo-leads, through an ability or not.
  • Camo-Lead Adequate (CLA) - As above, but not through abilities or being horrendously hit-and-miss (Pineapple Present as an example of hit-and-miss)
  • DDT-Worthy (DDTW) - As above but can also pop blacks, and can defeat a DDT without an insane number of them (not Juggernaut as an example). Note that some towers don't appear in BMC, so they will never encounter a DDT, but these are the best estimates on whether they will pop a DDT.

Table of Camo-Lead Popping (BTD5/BTDB/BMC)[]

Here is a table of the minimum upgrades (based on price) required to achieve each of the four criteria above. Specialities, Premiums and Villages will only be considered (in that order) if the tower cannot meet a criterion without them.

Tower Type

CLH

CLP

CLA

DDT

Notes[]

Dart Monkey 4/x 4/x 4/x With Juggernaut Fan Club Glitch Can also use Splodey Darts on a 2/x
Tack Shooter 4/0 and 0/2 Village 4/0 and 0/2 Village 4/0 and 0/2 Village Never Blade Maelstrom can't pop lead, nor can it pop camo.
Boomerang Thrower 4/0 4/0 4/0 4/0 Glaive Lord can pop lead without 4/2
Sniper Monkey 1/2 1/2 1/2 4/2
Ninja Monkey 0/3 0/3 0/3 Never Just not powerful enough to destroy bloons with properties of lead and/or regrow.
Bomb Tower 0/2 Village 0/2 Village 0/2 Village 0/3 and 0/3 Village DDTs have Black Bloon properties, thus 0/2 Village is not enough for DDTs.
Ice Tower 0/4 2/0 and 0/2 Village 2/0 and 0/2 Village Never Absolute Zero doesn't pop (please confirm)
Glue Gunner 0/2 Village 0/4 2/0 and 0/2 Village Never Can never affect MOAB-class, unless as a sacrifice of the TOTMG
Monkey Ace 0/1 0/1 4/2 4/2 Pineapple Present is too 'hit and miss'
Monkey Buccaneer 0/3 0/3 0/3 0/4 Can also use Dreadnought
Super Monkey 4/0 4/0 4/0 4/0 TOTMG can see camo
Monkey Apprentice 0/2 0/2 0/2 0/3 Dragon's Breath needed for enough firepower
Monkey Village 0/2 4/2 4/2 4/2 Radar Scanner needed for camo sight
Banana Farm Never Never Never Never No attack
Mortar Tower 0/3 0/3 0/3 Never Just not enough power, but 0/4 can help. Will always explode the slow leads, as long as it is exploded directly on the path.
Dartling Gun 0/2 0/2 0/2 2/2
Spike Factory 2/0 2/0 2/0 3/2 3/2 is cheaper than 2/3
Engineer Monkey 3/0 3/0 3/0 0/4 and 0/2 Village Lack of firepower
Bloonchipper 2/0 and 0/2 Village 2/0 and 0/2 Village 2/0 and 0/2 Village 4/0 and 0/2 Village

Will always pop lead as long as it has Heavy Duty Suction.In BTD Battles,0/1 is no need 0/2 village

Heli Pilot 3/2 3/2 3/2 4/2
Monkey Sub 2/3 with another camo-detecting tower or 3/2 without one 2/3 with another camo-detecting tower or 4/2 without one 2/3 with another camo-detecting tower or 4/2 without one 2/4 First Strike Capability should be able to pop camo, and thus the DDT.

Table of Camo-Lead Popping (BTD6)[]

Here is a table of the minimum upgrades (based on price) required to achieve each of the four criteria above. Villages or Sub Monkeys will only be considered if the tower cannot meet a criterion without them.

Tower Type

CLH

CLP

CLA

DDTW

Notes

Dart Monkey 4/0/2 4/0/2 4/0/2 x/5/x ability and x/x/2 Darts 5/x/x and x/x/5 can pop DDTs alongside 5/x/x village
Boomerang Monkey 5/0/2 5/0/2 5/0/2 0/5/2 and x/2/x Village or 3/x/x Monkey Sub 5/0/2 pops Camo Lead but is unreliable against DDTs due to their speed
Bomb Shooter x/2/x Village,

or 3/x/x Monkey Sub

x/2/x Village,

or 3/x/x Monkey Sub

x/2/x Village,

or 3/x/x Monkey Sub

0/4/2

and x/2/x Village, or 3/x/x Monkey Sub

DDTs have Black Bloon properties, therefore you need x/x/2, 5/x/x or x/5/x with Camo detection to damage DDTs, at which 5/x/x is the most efficient because of the AoE stun
Tack Shooter 5/x/x 5/x/x 5/x/x 5/x/x

or 2/0/5 and x/3/x Monkey Village

5/x/x can one-shot DDTs, still rather inefficient due to slow shooting
Ice Monkey 2/x/x 2/x/x 2/x/x 2/0/5 5/x/x can damage DDTs, but cannot reliably pop them on its own
Glue Gunner x/4/x ability with 2/x/x x/4/x ability with 2/x/x 2/x/x and x/2/x Village or 3/x/x Monkey Sub x/x/5 and x/2/x Village or 3/x/x Monkey Sub
Sniper Monkey 1/1/0 1/1/0 1/1/0 4/2/0 Technically, only 4/1/0 is required for effective DDT countering, but 4/2/0 can clump up groups of DDTs more reliably.
Monkey Sub 4/x/x on submerge 4/x/x on submerge 4/x/x on submerge x/5/x x/5/x automatically shoots missiles towards DDTs which instantly pop them.
Monkey Buccanneer 0/2/2 0/2/2 0/2/2 x/5/x ability or 5/0/2 0/5/2 can deal good damage against DDTs even without its ability.
Monkey Ace x/2/x x/2/x 0/2/4 0/2/5 While DDTs are fast, a 0/2/5 can take one out in less than 10 seconds.
Heli Pilot 3/2/0 3/2/0 3/2/0 5/2/0 or x/5/x Marine ability 5/2/0 way more effective than x/5/x ability.
Mortar Monkey x/x/3 x/x/3 x/x/3 0/2/5, or x/5/x ability x/5/x ability stuns and deals mediocre damage to DDTs, build 0/2/5 for almost-guaranteed DDT pop.
Dartling Gunner x/3/x x/3/x x/3/x 2/4/0 ability
Wizard Monkey 0/1/2 0/1/2 0/1/2 5/0/2, or 0/5/2 5/0/2 (x/x/2 to be sure) and x/5/x ability works alone as well. If an x/x/5 (Prince of Darkness) has his personal graveyard filled, that can also work.
Super Monkey 2/0/2 2/0/2 2/0/2 3/0/2 or 2/0/3
Ninja Monkey x/x/3 x/x/3 x/x/3 x/x/4 The sticky bombs from this upgrade deal 500 damage, enough against a DDT at base health.
Druid 1/5/0 1/5/0 1/5/0 5/x/x 5/x/x fairly keeps DDTs at bay by pushing them bag regularly while doing good damage
Alchemist 2/x/x x/2/x Village, or 3/x/x Monkey Sub x/2/x Village, or 3/x/x Monkey Sub Never Never detects camo under any circumstances. Helps others with 2/x/x to pop Lead though, which can be combined with already camo-detecting towers.
Monkey Village x/3/x 5/x/x 5/x/x 5/x/x x/2/x for camo-detecting only. 5/x/x attacks.
Banana Farm Never Never Never Never No attack
Spike Factory 2/x/x 2/x/x 2/x/x 4/2/0 or 2/5/0 or 2/0/5 A 2/5/0 has a passive variant of its ability that can destroy a DDT well thanks to the lead popping power from the 2/x/x upgrade. 2/4/0 can reliably rip apart the DDT with its ability, but it's limited to the ability.
Engineer Monkey x/3/x x/3/x x/3/x x/x/5 or 5/x/x with x/2/x Village or 3/x/x Monkey Sub
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