Camo Detection (also referred to as camo detection) is the ability for a tower to target and affect Camo Bloons. This attack property first appeared in Bloons TD 4, where the Camo Bloon made its debut. Camo detection also applies to towers that grant camo detection to nearby towers, the primary example being the Radar Scanner (Sonar Beacon in BTD4), which appears in all main series where Camo Bloons appear. Bloons Wiki depicts attacks that affect camo with this icon: , depicted as a Camo Green Bloon from Bloons TD 6, as that is the only Camo Bloon that spawns at Round 24, the earliest camo bloons begin to appear.
Most towers have some method of affecting Camo Bloons; they may have a camo detection upgrade to allow them to detect and combat Camo Bloons directly (e.g. Enhanced Eyesight, Night Vision Goggles, Quincy Level 5+), or indirectly (e.g. Cleansing Foam, BTD6 Glaive Lord, Glue Strike, Glue Storm), may have innate camo detection (e.g. Ninja Monkey, Ezili, Spike Factory), or they may indirectly affect Camo Bloons by a normally unorthodox method (e.g. BTDB2 Inferno Ring's meteor, which can target camo but strangely only the meteor balls themselves affect and damage camo). Some may even have none at all, with examples being the Alchemist, Striker Jones, Pat Fusty, Adora and Rosalia. In Bloons TD 4, all towers can affect camos even without being able to target them directly, but starting from Bloons TD 5 the tower must be able to detect camo directly in order to pop them.
Camo detection is separate from standard Damage Elements, and it is emphasized by how Admiral Brickell provides Normal damage without the camo detection between levels five through seven.
Countering Camo Bloons[]
Camo Detection in the Bloons TD 4 Generation[]
If another tower targets a Bloon and a Camo Bloon gets in the way, the Camo Bloon will be popped. If a tower with piercing projectiles targets a Bloon in front of a Camo Bloon, both will be popped. Usually, all you need is one set of Road Spikes or a Pineapple to set off a chain reaction. Camo RBE: 11 (BTD4), same speed as a blue.
The following towers and upgrades allow the tower and/or nearby towers to detect Camo Bloons:
Tower | Upgrade | Notes |
---|---|---|
Monkey Beacon | Sonar Beacon (Upgrade #3) | Allows detection to all nearby towers. The Monkey Storm Beacon destroys all bloons including camo bloons. |
Monkey Ace | No upgrade required | Spy Plane (Upgrade #2) allows all towers near the ace to detect Camo Bloons. |
Monkey Buccaneer | Crow's Nest (Upgrade #2) | Allows detection to all towers within its range (including itself). |
Monkey Apprentice | Crystal Ball (Premium Upgrade) | Crystal Ball costs 10 and also increases the Monkey Apprentice's attack range in addition to allowing Camo detection. |
Dartling Gun | No upgrade required | Can pop camos anywhere unupgraded. |
Spike Factory | No upgrade required | Pops any bloons (except for leads when it doesn't have the 3rd upgrade) that run over its spikes on the track. |
Road Spikes | N/A | Pops any bloons, except for leads, that run over the spikes on the track. One pile in BTD4 will pop all of the camo, even though its RBE is 11, and a single Road Spike pile will eliminate all except 1 bloon off the Camo Bloon. |
Pineapple | N/A | Pops any bloons, including Camo, except for Black Bloons that get caught in blast radius. 1 damage only. |
Mortar Tower | No upgrade required | Can pop camos anywhere unupgraded. |
Camo Detection in the Bloons TD 5 Generation[]
In the BTD5 Generation, Camo becomes a Bloon property: therefore their RBE can range from 1 to 104 unlike in BTD4. If a tower cannot see camo bloons, its projectiles will go straight through them without doing any damage to them. A camo bloon can also have the regrowth property at the same time, making them very dangerous if you do not prepare, like in round 82. As for dealing with Lead Bloons with camo, please also consult the Lead-Popping Power page. DDTs are released in Bloons Monkey City (including Flash and Mobile versions, though the Mobile version of DDTs lack the lead and black properties).
The following towers and upgrades allow the tower and/or nearby towers to detect and also target Camo Bloons:
Tower | Upgrade | Notes |
---|---|---|
Dart Monkey | Enhanced Eyesight (Path 1, Upgrade 2) | Dart Monkeys will also get a bit more range with this upgrade. If it has the Triple Darts upgrade, it can pop up to 3 layers of the Camo Bloon. Only the Juggernaut or Splodey Dart premium upgrade can pop Camo Leads. |
Sniper Monkey | Night Vision Goggles (Path 2, Upgrade 2) | Can pop Camo Bloons. Can also pop Camo Leads if it also has the Full Metal Jacket upgrade. |
Boomerang Thrower | Glaive Lord (Path 1, Upgrade 4) | It can pop infinite amount of bloons as long as the glaives touches it. In BTD5 Flash, it also allows to pop lead bloons, but BTD5 Mobile requires the Red Hot 'Rangs upgrade. |
Ninja Monkey | No upgrade needed | If timed correctly, and it has Double Shot or Bloonjitsu, the Ninja can pop up to two or five layers of the camo bloon, respectively. Cannot pop camo leads without the Flash Bomb upgrade. |
Bomb Tower | MOAB Assassin (Path 2, Upgrade 4, Ability only) | Only works if the ability is activated when the camo bloon is the strongest bloon on screen. Even then, it only pops one layer. It is not recommended to defend against camos in this way, due to its inefficient popping of camo. |
Ice Tower | Viral Frost (Path 1, Upgrade 4); Absolute Zero (Path 2, Upgrade 4, Ability only); Tier 4 Ice Fortress (BTD5 iOS only) | Camo Bloons can be affected by the Viral Frost; Absolute Zero Ability can freeze camo bloons regardless of support for camo detection; Tier 4 Ice Fortress allows the Ice Tower to strip away camo property. Cannot damage DDTs by itself. |
Glue Gunner | Glue Striker (Path 2, Upgrade 4, Ability only) | Glue Strike Ability can glue camo bloons regardless of support for camo detection. Cannot glue DDTs. |
Monkey Buccaneer | Crow's Nest (Path 2, Upgrade 2); Tier 3 Pirate Cove | Let the tower itself (only) be able to detect camo bloons; Tier 3 Pirate Cove also grants other towers in range Camo detection if upgraded to Crow's Nest. Cannot pop leads without Cannon Ship, Tier 4 Pirate Cove, or the Dreadnought premium, but needs Monkey Pirates to pop DDTs. |
Monkey Ace | Spy Plane (Path 2, Upgrade 2) | Spy Plane lets itself (only) to be able to detect camo bloons. Spectre and Neva-Miss Targeting cannot pop camo bloons without this upgrade, but their projectiles can target them. Need Pineapple Present pineapples, Spectre, or Ground Zero ability to pop leads. |
Monkey Apprentice | Monkey Sense (Path 2, Upgrade 2) | Allows all attacks from the tower to be able to pop camo bloons. |
Monkey Village | Radar Scanner (Path 2, Upgrade 2) | Grants camo detection to all nearby towers. High Energy Beacon cannot pop camo bloons without this upgrade. |
Super Monkey | Temple of the Monkey God (Path 1, Upgrade 4); Tier 3 Super Monkey Lair | Allows detection to the tower, even if no tower with camo detection is sacrificed. |
Mortar Tower | Signal Flare (Path 2, Upgrade 3) | Makes the next layer permanently lose camo status. Cannot detect camos without this upgrade. Cannot pop non-DDT black without Signal Flare napalm or Artillery Battery's Pop and Awe ability. |
Dartling Gun | No upgrade required | Pops Camo Bloons regardless of upgrades. Cannot pop camo leads without Depleted Bloontonium Darts or Ray of Doom. |
Spike Factory | No upgrade required | Spikes from the tower will pop the camo bloons. Cannot pop camo leads without White Hot Spikes. |
Monkey Engineer (BTD5 Deluxe, BTD5 Mobile and BMC only) | Sentry Gun (Path 1, Upgrade 1, MK Level 3, BMC only) Cleansing Foam (Path 1, Upgrade 3) |
Cannot detect camo bloons without external camo support. However, Cleansing Foam allows the Engineer Monkey to remove Camo and Regrowth property from bloons. Also allows the Engineer Monkey to pop Lead bloons via the foam hence allowing it to pop Camo Leads.
In BMC, Engineer Monkey's Monkey Knowledge level must be at least Level 3 to grant its sentries internal camo detection and at least Level 13 before the sentries can directly pop Camo Leads. |
Heli Pilot (BTD5 Mobile only) | Enhanced IFR Instruments (Path 2, Upgrade 2) | Can pop camo bloons. Without Razor Rotors or Apache Dartship, it cannot pop camo leads. |
Bloonchipper (BTD5 Deluxe and Mobile only) | Long Range Suck (Path 2, Upgrade 1, BTDBM only) Supa-Vac (Path 2, Upgrade 4, Ability only) |
Supa-Vac's ability pulls all non-MOAB bloons towards itself but does not do any damage. Cannot attack Lead Bloons (and ceramic bloons in BTD Battles Mobile) without Heavy Duty Suction. Need Super Wide Funnel and external camo detection to target DDTs. |
Monkey Sub | Advanced Intel (Path 1, Upgrade 2) Submerge and Support (Path 1, Upgrade 3) First Strike Capability (Path 2, Upgrade 4, Ability only) |
If using Advanced Intel, requires another tower that can detect camo bloons in order to target them.
Using Submerge and Support will decamo all affected bloons in its range but cannot pop them on its own. Requires Bloontonium Reactor in order to directly pop bloons without needing to unsubmerge the sub. Ballistic Missile can only pop camo if the tower itself has camo detection or the missile came from an Advanced Intel sub and was shot in range of a camo detecting tower's range. For DDTs, they can only be damaged via the First Strike Capability ability unless the sub has both camo support and in BMC Flash, also supported by a Monkey Intelligence Bureau. |
Road Spikes | N/A | Pops bloons including camo that come over it. Does not pop lead. |
Exploding Pineapples | N/A | Explodes bloons including camo bloons that are nearby when pineapple explodes. Similar to Road Spikes, they cannot pop certain bloon types, mainly Black Bloons and Zebra Bloons. |
Meerkat Spy | N/A | Special Agent, allows detection to all nearby towers within its range. Beams from the pro version can also pop camo bloons. |
Bloonberry Bush | N/A | Special Agent, pops bloons including camo that come over it. Does not pop lead. |
Angry Squirrel | N/A | Special Agent, detects camo bloons only when it's raging. Also can pop camo leads. |
Super Monkey Storm | N/A | Special Agent, destroys all bloons on screen, including Camo Bloons. |
Bloonsday Device (ability only) | N/A | Special Agent, pops all kinds of bloons including camo bloons. |
Ninja Kiwi | N/A | Special Agent, detects camo by default, but cannot pop Camo Leads unless it is a Ninja Kiwi Pro. |
Camo Detection in the Bloons TD 6 Generation[]
In the BTD6 Generation, the methods for Camo Detection are similar to BTD5. Many towers have methods of camo detection, and almost all of those have a camo-detecting crosspath up to Tier 2, with a few towers having camo detection limited to a Tier 3 and above upgrade, and very few monkeys can innately detect camo. There are many more ways to grant camo detection to nearby towers, not just Radar Scanner but also including upgraded Etienne (Level 8+ in BTD6, Level 7+ in BTDB2) and Geraldo's See Invisibility Potion as additional examples. Methods for decamo are also more diverse, including Wizard Monkey's Shimmer.
Many more options are available to detect Camo, with nearly every tower having some way to combat Camo.
Camo Detection in Bloons TD 6[]
In BTD6, the methods for Camo Detection are similar to BTD5. However, many more methods of direct camo detection, camo-granting, and decamo are available across many more towers and their upgrades.
Many towers have methods of camo detection, and almost all of those have a camo-detecting crosspath up to Tier 2, with a few towers having camo detection limited to a Tier 3 and above upgrade, and a few towers (Ninja Monkey, Spike Factory) and heroes (Ezili, Sauda, Psi) innately detect camo. There are many more ways to grant camo detection to nearby towers, including Level 8+ Etienne, and plenty more variety of decamo options. Somehow, Glaive Lord can no longer detect Camo, though Camo Bloons can become popped by its rotating glaives.
The only towers to have no camo detection whatsoever are Tack Shooter and Alchemist. The only heroes to have no camo detection whatsoever are Striker Jones, Pat Fusty, Adora, and Rosalia.
In addition to these lists of towers and their upgrades with camo detection, many camo-detecting upgrades gain access to the Camo Prioritization target priority, and the list of those can be found on here.
Note: When countering Reality Warper Phayze, a Boss Bloon with highly resistant Camo properties, take note that its Radar Jam lasts for 12 seconds and occurs every 24 seconds, resulting in half downtime for all camo-seeing external buffs and Phayze becomes immune to decamo for the duration of Radar Jam.
Tower | Upgrade | Notes |
---|---|---|
Dart Monkey | Enhanced Eyesight (Path 3, Upgrade 2) | Dart Monkeys will also get a bit more range with this upgrade. This upgrade plus Juggernaut can pop Camo Leads, the only cheap effective way that can be done by a Dart Monkey without enhancements. Crossbow Master can also pop Camo Leads, and it is more reliable at popping DDTs than the former option. Plasma Monkey Fan Club with this upgrade can pop camo leads but not camo purples (if activated). |
Boomerang Monkey | Glaive Lord (Path 1, Upgrade 5) | Only rotating glaives pop camo, including Camo Lead if given Red Hot Rangs. Does not detect camo itself though. Not viable camo detection due to cost. Turbo Charge and Perma Charge require the Bionic Augmentation MK to let their activated abilities give them camo detection. |
Bomb Shooter | Bomb Blitz (Path 3, Upgrade 5) | Only works when a bloon leaks. Even so, there is a 40-second cooldown before this special ability can be activated again. In addition, this passive ability can only be used once per round. Not viable camo detection especially on Impoppable Difficulty or CHIMPS if not running Corvus. |
Ice Monkey | Cold Snap (Path 1, Upgrade 2), Snowstorm (Path 2, Upgrade 4) | Cold Snap detects camo, while Embrittlement and Super Brittle remove Camo properties from all bloons (including DDTs) hit by their blasts.
Snowstorm ability can deal one damage to all bloons, including camo bloons. Will also freeze any non-lead camo bloon type, including Camo Whites and Camo Zebras, as well as damage all except bloons with Lead properties. Cannot damage or freeze Camo Leads or DDTs without Cold Snap or a source of lead-popping such as Acidic Mixture Dip. |
Glue Gunner | Glue Strike (Path 2, Upgrade 4) | Ability can glue all bloons including camo bloons. Requires Corrosive Glue to damage Camo Bloons via Glue Gunner. |
Sniper Monkey | Night Vision Goggles (Path 2, Upgrade 1) | Allows the Sniper to detect camo and deal an additional +2 damage to them. Must add Full Metal Jacket (or upgrade to Supply Drop) to pop Camo Leads and damage DDTs. Adding Shrapnel Shot with Full Metal Jacket can also allow the shrapnel pieces to pop Camo Leads and damage DDTs. |
Monkey Sub | Submerge and Support (Path 1, Upgrade 3), First Strike Capability (Path 2, Upgrade 4) | Removes the camo property from all bloons in its range. Also possible to detect camo using Advanced Intel (Path 1, Upgrade 2), but there must be at least one other camo-detecting tower in range of the map's track to target camo bloons. The dart itself can seek camos. Recommended to upgrade to Reactor to not only pop camos but also be able to more easily catch faster camo bloons like Camo Pinks with its faster pulses. First Strike Capability's ability can be used to hit camo bloons, if the camo bloons are the strongest on the map; both the on-hit and the splash can affect them. Pre-Emptive Strike's passive ability can hit DDTs even if they are invisible. |
Monkey Buccaneer | Crow's Nest (Path 3, Upgrade 2) | Allows Buccaneer to detect Camo Bloons. Requires Hot Shot to pop Camo Leads, with Carrier Flagship being a reliable option against DDTs via its anti-MOAB missiles. Buying Cannon Ship with Crow's Nest allows for greater reliability versus grouped Camo Bloons. Monkey Pirates and Pirate Lord require Crow's Nest to hook DDTs. |
Monkey Ace | Spy Plane (Path 2, Upgrade 2) | Allows the Monkey Ace to see camo. Can pop Camo Leads with this upgrade, but the pineapples are highly unreliable (even with Monkey Knowledge). Bomber Ace or a Spectre with Spy Plane is more reliable against Camo Leads. Ground Zero ability or a 5-2-0 Sky Shredder is required to naturally affect DDTs while not being too expensive. |
Heli Pilot | IFR (Path 2, Upgrade 2) | Allows the Heli Pilot to see camo. Cannot pop Camo Lead without Razor Rotors, Apache Dartship, Apache Prime, Special Poperations' Marine, or MOAB Shove's homing missiles. Technically, Razor Rotors can damage DDTs, but it is impractical; Apache Prime with Monkey Intelligence Bureau or Level 5+ Striker Jones should be used to reliably pop DDTs with Path 1. |
Mortar Monkey | Signal Flare (Path 3, Upgrade 3) Pop and Awe (Path 2, Upgrade 5)(Ability only) |
Allows the Mortar Monkey to pop Camo & remove Camo property from affected Bloons. Can decamo any bloon type, including explosion-immune, including DDTs. Not reliable against faster camo bloons like Camo Pinks due to slow firing speed, although Rapid Reload may ease this partially.
Pop and Awe's ability can be used to stun all stunnable bloons on screen briefly, including Camo Bloons. |
Dartling Gunner | Advanced Targeting (Path 2, Upgrade 1) | Unlike in BTD5, the Dartling Gunner in BTD6 requires a camo detection upgrade to pop camo. The Advanced Targeting upgrade will allow the Dartling Gunner to pop camo. Cannot pop Camo Lead and DDTs without Hydra Rocket Pods or Plasma Accelerator. Bear in mind that Laser Cannon and Plasma Accelerator both cannot pop Camo Purples without Monkey Intelligence Bureau, though Ray of Doom can. |
Wizard Monkey | Monkey Sense (Path 3, Upgrade 2), and Archmage (Path 1, Upgrade 5) | Monkey Sense allows the Wizard to pop camo bloons. Shimmer can remove the camo property from the Bloons. Must be under influence of Monkey Village with Monkey Intelligence Bureau to pop Camo Purple, though a Necromancer: Unpopped Army can be used to pop Camo Purples provided another bloon was popped within close range. Must also have Fireball, Arcane Spike, or Necromancer to pop Camo Leads. Archmage also utilizes the Shimmer effect, although it is recommended to have Monkey Sense to have the arcane magic reliably pop the camo bloons. |
Ninja Monkey | No upgrade needed | Naturally detects camo regardless of upgrades. Needs Flash Bomb to pop camo leads, and Sticky Bomb to hit DDTs efficiently. Can remove the camo property from the Bloons damaged by the Ninja with Counter-Espionage (Path 2, Upgrade 2). Can grant camo detection to all towers on screen including Paragons with Ascended Shadow (Paragon). |
Super Monkey | Ultravision (Path 3, Upgrade 2), Tech Terror (Path 2, Upgrade 4) | Ultravision allows the Super Monkey to see Camo on its regular attacks, but cannot pop Camo Lead or DDTs without Plasma Blasts (Path 1, Upgrade 2), Tech Terror and The Anti-Bloon (Path 2, Upgrades 4 and 5) or Dark Champion and Legend of the Night (Path 3, Upgrades 4 and 5). Do note that using Laser Blasts (Path 1, Upgrade 1) or Tech Terror does leave Camo Purple impossible to pop without being under the influence of a Monkey Intelligence Bureau, or being upgraded to Dark Champion, The Anti-Bloon, Sun Temple, or Sun Avatar with the appropriate MK.
Tech Terror's ability (and The Anti-Bloon's ability by extension) can pop Camo by default including Camo Purples, though it is somewhat unreliable. |
Druid | Superstorm (Path 1, Upgrade 5), Spirit of the Forest (Path 2, Upgrade 5) | Not viable camo detection due to their high costs. Requires Superstorm or a 1-5-0 (or 2-5-0) Spirit of the Forest to pop Camo Lead and damage DDTs. Level 8+ Obyn also grants Camo Detection to druids in his range. |
Mermonkey | Echosense Precision (Path 3, Upgrade 1) | Camo Leads and DDTs can only be popped by Arctic Knight (Path 2, Upgrade 2). Note that Riptide Champion (Path 2, Upgrade 3) prevents it from popping Camo Purples. Symphonic Resonance (Path 3, Upgrade 4) can strip Camo from all affected bloons including DDTs, but not Phayze unless The Final Harmonic (Path 3, Upgrade 5). |
Spike Factory | No upgrade needed | Already pops camo even without upgrades. Requires White Hot Spikes to pop Camo Leads. Although Spike Factory pops camo, it does not count as camo range according to Advanced Intel. |
Monkey Village | Radar Scanner (Path 2, Upgrade 2) and Primary Expertise (Path 1, Upgrade 5) | Radar Scanner allows every tower in its range to pop Camo Bloons. Primary Expertise can pop Camo Bloons itself even without Radar Scanner. An interesting note is that any Monkey Village with the Radar Scanner upgrade will count as camo range according to Advanced Intel. |
Engineer Monkey | Cleansing Foam (Path 2, Upgrade 3) | Allows the Engineer Monkey to remove Camo and Regrow properties from bloons that pass through the foam, including from DDTs. However, the Engineer Monkey cannot naturally detect Camo, and requires foam to remove the Camo properties first. The foam also pops Camo Leads but deals zero DDT damage. Countering DDTs with Engineers requires Cleansing Foam to decamo DDTs and Sentry Champion (Path 1, Upgrade 5) to counter the DDTs stripped of camo properties. |
Beast Handler | Horned Owl (Path 3, Upgrade 2) Tyrannosaurus Rex (Path 2, Upgrade 4)(Ability only) |
Only birds starting from Horned Owl have innate Camo detection. Crosspaths don’t affect other beasts or the Beast Handler itself, requiring external Camo detection to target and pop Camo. Camo Leads can only be popped by Pouākai (Path 3, Upgrade 5) or Tyrannosaurus Rex's Stomp ability (Path 2, Upgrade 4) if using Beast Handlers alone.
For the purposes of Advanced Intel ranges, the entire Beast Handler's range counts as Camo detection range if Horned Owl is purchased. |
Quincy | Level 5+ | Allows Quincy to see Camo Bloons. Is able to pop camo leads starting from Level 7, with his explosive arrows on every 3rd shot, but unreliable unless leveled up further. Cannot damage DDTs without Monkey Intelligence Bureau or Acidic Mixture Dip. |
Gwendolin | Level 3+ (Ability only) | Cocktail of Fire and Firestorm ability can pop Camos and Camo Lead. Cannot pop Camo Purple without influence of Monkey Village with Monkey Intelligence Bureau, until she reaches Level 16+. Gwendolin herself cannot detect camo without abilities unless a Radar Scanner is nearby her. |
Obyn Greenfoot | Level 3+ (himself, ability only) Level 8+ (druids nearby) |
Obyn can use Brambles ability that can pop Camo. Level 10 Wall of Trees ability or Level 16+ Brambles ability is required to pop Camo Lead. Wall of Trees can swallow DDTs if its capacity doesn't overflow. Level 16+ Brambles ability can damage DDTs without needing a Monkey Intelligence Bureau. Obyn himself cannot detect camo without abilities, unless given external camo detection. Starting from Level 8, all Druids in range can detect and pop Camo Bloons. |
Captain Churchill | Level 6+ | Churchill can pop Camo Lead naturally at Level 6 and has little trouble with Camo Black, but must activate Armor Piercing Shells or have an Monkey Intelligence Bureau to pop DDTs. Can also hit DDTs with MOAB Barrage. |
Benjamin | Level 10+ (or Level 18+ without abilities) | Level 10+ Benjamin's Syphon Funding can downgrade Camo Bloons, but this attack is extremely ability-dependent and can never fully pop them. Level 18+ allows DDTs to be syphoned too.
Benjamin's Level 18 description states that it can hit DDTs. But Level 18 also allows Benjamin's Trojan to hit camo bloons. This is unreliable however, because you can only naturally get Level 18 after Round 80, where the only camo bloons are on Rounds 90 and 95, which are the DDT Rounds. Plus, on Rounds 93 and 99, there are MOABs and Fortified BFBs in the way. Round 95 has a total of 630 Camos Bloons (500 Camo Purples, 100 Camo Leads, and 30 DDTs). |
Ezili | Level 1+ | Ezili can naturally see and attack Camo Bloons (including DDTs), and can also strip all special properties of Bloons up to Ceramic Bloons starting from Level 9. In addition, her Sacrificial Totem ability can grant Camo detection to all towers in the totem's radius for a few rounds. Camo Purple cannot be popped or stripped of properties without use of her Heartstopper ability, which temporarily stops Purple properties. From Level 16+ onwards, she can also strip Camo properties off DDTs. |
Admiral Brickell | Level 7+ | Allows her to pop Camo Bloons. On Level 8, her Naval Tactics ability temporarily allows all water towers near her to be able to hit Camo Bloons and damage all bloon types. Her pistol attack cannot damage DDTs without MIB or Naval Tactics, but her Sea Mines can starting from Level 15, and the same level can allow her mines to also remove the Camo property from Camo Bloons, including DDTs. |
Etienne | Level 5+ | Level 5 gives Etienne himself Camo detection. Starting from Level 8, Etienne grants Camo detection to all towers on the map, like a global Radar Scanner. |
Sauda | Level 1+ | Naturally pops camo by default. Requires abilities to pop Camo Lead, or just Lead Bloons in general. Her main attack cannot damage Camo Lead until she reaches Level 13+. |
Psi | Level 1+ | Naturally pops camo by default. Can stun any bloon within Psi's Psychic Blast ability's blast radius, including Camo Purple, but no damage. Cannot pop Leads including Camo Lead until Level 6+, as they cannot target them then, and the same goes for Camo Ceramics, Camo Purple, and any DDTs (whether or not invisible or visible) until Psi reaches their respective levels: Level 7+, Level 11+, and Level 20. |
Geraldo | Level 1+ (Nails) Level 3+ (Potion) |
Geraldo himself has no camo detection at all. However, he has a potion that can be purchased to temporarily give camo detection to anyone for a limited number of rounds, including himself. Does not have a self-synergizing Camo Lead option until at least Level 8. At Level 1, his only camo detection is his Stack of Old Nails, which act like pre-BTD6 Road Spikes. His Killer Rabbit and Genie Bottle's genie both automatically detect camo, both of which can pop Camo Leads. Gerry's Fire spirit needs a camo-detecting tower to detect camo. Nail Mine's explosion can pop Camo Lead but not damage DDTs, although the minuscule burn does ignite and damage DDTs, but the spikes of Nail Mine do pop all bloon types including DDTs. |
Corvus | Level 4+ | Corvus has only two ways of handling Camo Bloons, and are only accessible via spells: Soul Barrier (Level 4+), and Vision (Level 5+). Soul Barrier can tank Camo Bloons, while Vision grants camo detection and decamos any bloon type. |
Road Spikes | N/A | Pops any bloon, including Camo Lead and DDTs. Costs 50 to purchase groups of five Road Spikes. Each set of Road Spikes has one stack of 20 spikes (21 with proper MK). Cannot be used when Powers are disabled. If the Pre-Game Prep MK is active, one set of permanent Road Spikes is placed at each exit for free after starting a new game, including when Powers is disabled. |
Super Monkey Storm | N/A | Destroys all normal Bloons on screen and deals heavy damage to all MOAB-Class Bloons on screen, regardless of type. Costs 100 to use once. Cannot be used when Powers are disabled. |
Camo Trap | N/A | Decamos any bloon type, including DDTs (though they consume more pierce). Costs 50 to use one trap with 500 capacity (600 with proper MK). Cannot be used when Powers are disabled. |
Paragons | N/A | All Paragons except the Crucible of Steel and Flame (Tack Shooter) gain natural camo detection and pop any bloon type with all of their attacks. This also includes sub-towers such as Navarch of the Seas' aircraft and Master Builder's Mega Sentries. A few major exceptions include Master Builder's Mini Sentries. The only way for Paragons to gain camo detection is to have Ascended Shadow (Ninja Monkey) on screen. |
Camo Detection in Bloons Adventure Time TD[]
As in other Bloons games, one of the only innately camo-detecting 'towers' is the Ninja Monkey. BATTD provides an adaptation of the BTD Ninja in the form of the non-speaking Sai the Shadow.
Upgrades can be purchased for certain characters and allies to enable camo detection. Characters that don't need to achieve certain 'Star Levels' (the BATTD parallel to character experience levels) to unlock camo detection are:
- Princess Bubblegum with Super Intelligence can target and remove Camo (but not from DDTs)
- Ice King with Wizard Eyes can detect and freeze Camo
- Max with Enhanced Range
- Sam with Wizardly Wisdom
- Captain Cassie with Crow's Nest (also grants her nearby allies camo detection as well)
- Commander Cassie with Enhanced Tactical Radar
- C4 Charlie has an upgrade to enable a Signal Flare ability that will strip all modifiers (including camo) from all bloons on the field.
- Flame Princess can unlock personal camo detection, via her Heat Sense upgrade, from her third star level.
- Hunter Marceline can give camo detection to herself, but needs to suck the soul of a camo bloon via at least Soul Sucking to do so.
Characters that don't have personalized potentials for camo detection:
- Finn, Dungeon Finn, Jake, Supermonkey, Juggernaut Max, Marceline
- Tuxedo Jake (cannot give camo detection to characters either despite specializing heavily in support)
- C4 Charlie (anything but the Signal Flare ability)
- Warrior Bubblegum
Allies with camo-detection:
- Banana Man via his X-Ray Scope upgrade and Huntress Wizard via her Hunter's Instinct upgrade
- Clarence, Dirt Beer Guy and Super Fans
- Dr. Monkey (strips regular but not DDT camo)
- Hunson Abadeer (strips regular and DDT camo)
- Monkey Apprentice by default
- Banana Guards, Banana Air Corps and Hot Dog Knights can pop camo bloons that touch them.
- Party God can be upgraded to summon miniature clones of himself (Party Crashers upgrade) and a shockwave ability (Off The Hook upgrade); only his clones and shockwaves can hit camo, not his main laser attack (but it is his only way of popping lead, so he cannot pop camo lead).
BATTD includes a number of Trinkets that relate to countering Camo Bloons.
- The Uncommon Horsey Soap distributes regular bloon-only decamo-ing foam along sections of the track that are within the range of the equipped character, similar to the Cleansing Foam upgrade in the BTD series.
- Elder Plop's Scepter's slimes on the track can hit camo.
- The Super Rare Anti-Camo Dust removes camo from all bloons, just like its BMC Flash counterpart.
There is one weapon that can damage Camo Bloons:
- Splodey Darts's explosions can hit camo bloons, but they do not grant the wearer Camo Detection.
Trinkets that enable camo-detection include:
- the Super Rare Night Vision X-Ray Goggles,
- the Epic Dragon Eyes (wearer also deals +2 damage to Camo Bloons),
- Glasses of Nerdicon (+9 range),
- the Martian Exclusive Martian Tracking Device (+8 range).
There are some powers that can combat or help the towers combat camo bloons.
- Many ability-based offensive powers that target bloons independently can affect camo.
- The Most Perfect Sandwich That Has Ever Existed grants all towers camo detection.
Camo Detection in Bloons Pop![]
Most attacks require the Camo Bloons to flicker into visibility in order for them to affect Camo Bloons. However, there are some that naturally can pop Camo regardless of camo flickering. Monkeys and Heroes who lack camo detection will cause the screen to display flickering Camo Bloons, provided there are Camo Bloons on screen, while those that do have camo detection will leave the Camo Bloons visible at all times. Switching to and from any monkey/hero slot can determine its ability to detect Camo Bloons.
- Monkeys
Monkey | Camo? | Notes |
---|---|---|
Dart Monkey | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Does not affect Camo Leads. | |
Bomb Shooter | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Does not affect Camo Blacks or Camo Zebras. | |
Boomerang Monkey | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Does not affect Camo Leads. | |
Super Monkey | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Does not affect Camo Leads. | |
Acid Gunner | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. However, visible Camo Bloons hit by acid will never turn invisible until the acid wears off. | |
Ice Monkey | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. However, visible Camo Bloons hit by freeze will never turn invisible. Cannot affect Camo Whites or Camo Zebras. | |
Ninja Monkey | Can hit Camo Bloons regardless of camo visibility. Cannot damage Camo Leads. | |
Sniper Monkey | Can hit Camo Bloons regardless of camo visibility. Can damage any bloon type. | |
Mortar Monkey | Requires the Camo Bloons to flicker into visibility. Can decamo affected Camo Bloons. Explosion does not affect Camo Blacks or Camo Zebras, but Mega Mortar Monkey's napalm can. Mega Mortar Monkey's napalm doesn't affect Camo Purples. | |
Wizard Monkey | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Does not affect Camo Purples. |
- Heroes
Monkey | Camo? | Notes |
---|---|---|
Quincy | Can hit Camo Bloons regardless of camo visibility. Does not damage Camo Leads. | |
Gwendolin | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Does not affect Camo Purples. | |
Obyn Greenfoot | Can hit Camo Bloons regardless of camo visibility. Does not damage Camo Purples. | |
Striker Jones | Can hit Camo Bloons regardless of camo visibility. His shells cannot pop Camo Blacks or Camo Zebras, but can pop them via contact with himself. | |
Adora | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Does not affect Camo Purples. | |
Captain Churchill | Can hit Camo Bloons regardless of camo visibility. His shells themselves can pierce through any bloon type including Camo Blacks and Camo Zebras but the shell explosions do not pop Camo Blacks or Camo Zebras. Churchill himself rolling on bloons can pop any bloon type except Leads, including Camo Leads. |
- Powerups
Monkey | Camo? | Notes |
---|---|---|
Maelstrom | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Cannot damage Camo Leads. | |
Spiked Ball Storm | Can hit Camo Bloons regardless of camo visibility. Cannot damage Camo Leads. | |
Ballistic Missile | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Cannot damage Camo Blacks or Camo Zebras. | |
Lightning Storm | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Cannot damage Camo Purples. | |
Monkey Ace | Can hit Camo Bloons regardless of camo visibility. Cannot damage Camo Blacks or Camo Zebras. | |
Phoenix | Can hit Camo Bloons regardless of camo visibility. Cannot damage Camo Purples. | |
Pop and Awe | Requires the Camo Bloons to flicker into visibility in order to hit Camo Bloons. Cannot damage Camo Blacks or Camo Zebras. | |
Radar | Strips camo properties from all Camo Bloons currently on screen. Camo Bloons that are further down the screen will still retain camo properties, however. | |
Super Monkey Storm | Can hit Camo Bloons regardless of camo visibility. Can damage any bloon type. | |
The Anti-Bloon | Can hit Camo Bloons regardless of camo visibility. Can damage any bloon type. |
Camo Detection in Bloons TD Battles 2[]
Camo detection methods in Bloons TD Battles 2 are fairly similar compared to in Bloons TD 6. However, some key notes about camo detection include:
- Relentless Glue and Super Glue have camo detection.
- Many more internally camo-detecting towers (e.g. Cold Snap, Superstorm) gain the Camo Prioritization targeting priority.
- Summon Phoenix and Wizard Lord Phoenix sub-towers (i.e. the Phoenix and Lava Phoenix) always detects Camo regardless of Wizard crosspaths.
- Monkey Pirates and Pirate Lord abilities always can target DDTs regardless of Buccaneer crosspaths.
- Adora's Long Arm of Light temporarily allows her to detect Camo Bloons directly. Ball of Light has natural Camo detection.
- Acid Pool's acid pools detect Camos.
- Obyn Greenfoot does not have a Level 8+ camo-detecting buff for nearby Druids.
The only towers to have no camo detection at all in this game are Striker Jones, Biker Bones, Pat Fusty, and Snowpat. Adora, on the other hand, does not lack direct camo detection. This includes Hero Alts of the aforementioned heroes.
Tower | Upgrade | Notes |
---|---|---|
Dart Monkey | Enhanced Eyesight (Path 3, Upgrade 2) | Dart Monkeys will also get a bit more range with this upgrade. This upgrade plus Juggernaut can pop Camo Leads, the only cheap effective way that can be done by a Dart Monkey without enhancements. Crossbow Master can also pop Camo Leads, and it is more reliable at popping DDTs than the former option. Plasma Monkey Fan Club with this upgrade can pop camo leads but not camo purples (if activated). |
Boomerang Monkey | Glaive Lord (Path 1, Upgrade 5) | Only rotating glaives pop camo, including Camo Lead if given Red Hot Rangs. Does not detect camo itself though. Not viable camo detection due to cost. |
Bomb Shooter | Bomb Blitz (Path 3, Upgrade 5) | Only works when a bloon leaks, via the Bomb Storm passive ability. Lives won't be lost if leaking less than the amount of damage that Bomb Storm passive ability deals, even DDTs in most rounds (aside from extreme late-game health scaling). Not viable camo detection except for defending against DDT all-outs. |
Tack Shooter | Inferno Ring (Path 1, Upgrade 5) | Meteor attack can target Camo Bloons, but it is highly unreliable as it may target MOAB-class bloons instead because it fires at the strongest bloon on screen, as well as the fact that the meteor attack is very slow and only has 1 pierce. Not viable camo detection due to unreliability and very high cost. This upgrade is not recommended for popping DDTs and camo leads. |
Ice Monkey | Embrittlement (Path 1, Upgrade 4), Snowstorm (Path 2, Upgrade 4) | Embrittlement and Super Brittle remove Camo properties from all bloons (including DDTs) hit by their blasts.
Snowstorm ability can deal one damage to all bloons, including camo bloons. Will also freeze any non-lead camo bloon type, including Camo Whites and Camo Zebras. The main freeze attack cannot damage Camo Whites or Camo Zebras without any T5, the Snowstorm ability, or the Embrittlement upgrade. Cannot damage or freeze Camo Leads or DDTs without Metal Freeze or a source of lead-popping such as Acidic Mixture Dip. |
Glue Gunner | Glue Strike (Path 2, Upgrade 4) and Relentless Glue (Path 3, Upgrade 4) | Relentless Glue automatically detects camo without support, and Super Glue can deal substantial damage to DDTs. Ability can glue all bloons including camo bloons. Requires Corrosive Glue to damage Camo Bloons via Glue Gunner, unless with Super Glue. |
Sniper Monkey | Night Vision Goggles (Path 2, Upgrade 1) | Allows the Sniper to detect camo and deal an additional +2 damage to them. Must add Full Metal Jacket (or upgrade to either Supply Drop or Full Auto Rifle) to pop Camo Leads and damage DDTs. Adding Shrapnel Shot with Full Metal Jacket can also allow the shrapnel pieces to pop Camo Leads and damage DDTs. |
Monkey Sub | Submerge and Support (Path 1, Upgrade 3) | Removes the camo property from all bloons in its range. Also possible to detect camo using Advanced Intel (Path 1, Upgrade 2), but there must be at least one other camo-detecting tower in range of the map's track to target camo bloons. The dart itself can seek camos. Recommended to upgrade to Reactor to not only pop camos but also be able to more easily catch faster camo bloons like Camo Pinks with its faster pulses. Requires Heat-Tipped Darts to damage Camo Leads and DDTs. |
Monkey Buccaneer | Crow's Nest (Path 3, Upgrade 2) | Allows Buccaneer to detect Camo Bloons. Requires Hot Shot to pop Camo Leads. Buying Cannon Ship with Crow's Nest allows for greater reliability versus grouped Camo Bloons. |
Monkey Ace | Spy Plane (Path 2, Upgrade 2) | Allows the Monkey Ace to see camo. Can pop Camo Leads with this upgrade, but the pineapples are highly unreliable. Bomber Ace or a Spectre with Spy Plane is more reliable against Camo Leads. Ground Zero ability or a 5-2-0 Sky Shredder is required for DDTs. |
Heli Pilot | IFR (Path 2, Upgrade 2) | Allows the Heli Pilot to see camo. Cannot pop Camo Lead without Razor Rotors, Apache Dartship, Apache Prime, Special Poperations' Marine, or mini-Comanche's homing missiles via Comanche Defense. Technically, Razor Rotors can damage DDTs, but it is impractical; Apache Prime with Monkey Intelligence Bureau or Level 5+ Striker Jones should be used to reliably pop DDTs with Path 1. |
Mortar Monkey | Signal Flare (Path 3, Upgrade 3) | Allows the Mortar Monkey to pop Camo & remove Camo property from affected Bloons. Can decamo any bloon type, including explosion-immune, even DDTs. Not reliable against faster camo bloons like Camo Pinks due to slow firing speed, although Rapid Reload may ease this partially. |
Dartling Gunner | Advanced Targeting (Path 2, Upgrade 1) | Unlike in BTDB1, the Dartling Gunner in BTDB2 requires a camo detection upgrade to pop camo. The Advanced Targeting upgrade will allow the Dartling Gunner to pop camo. Cannot pop Camo Lead and DDTs without Hydra Rocket Pods or Laser Cannon. Bear in mind that Laser Cannon and Plasma Accelerator both cannot pop Camo Purples without Monkey Intelligence Bureau, though Ray of Doom can. |
Wizard Monkey |
Monkey Sense (Path 3, Upgrade 2), Summon Phoenix (Path 2, Upgrade 4) and Archmage (Path 1, Upgrade 5) |
Monkey Sense allows the Wizard to pop camo bloons. Shimmer can remove the camo property from the Bloons. Must be under influence of Monkey Village with Monkey Intelligence Bureau to pop Camo Purple, though a Necromancer: Unpopped Army can be used to pop Camo Purples provided another bloon was popped within close range. Must also have Fireball (also pops Camo Purple), Arcane Spike, or Necromancer to pop Camo Leads. Archmage also utilizes the Shimmer effect, although it is recommended to have Monkey Sense to have the arcane magic reliably pop the camo bloons. Summon Phoenix's phoenix detects camo regardless of whether the main Wizard has camo detection or not. |
Super Monkey | Ultravision (Path 3, Upgrade 2), Tech Terror (Path 2, Upgrade 4) | Ultravision allows the Super Monkey to see Camo on its regular attacks, but cannot pop Camo Lead or DDTs without Plasma Blasts (Path 1, Upgrade 2), Tech Terror and The Anti-Bloon (Path 2, Upgrades 4 and 5) or Dark Champion and Legend of the Night (Path 3, Upgrades 4 and 5). Do note that using Laser Blasts (Path 1, Upgrade 1) or Tech Terror does leave Camo Purple impossible to pop without being under the influence of a Monkey Intelligence Bureau, or being upgraded to Dark Champion, The Anti-Bloon, or Sun Temple.
Tech Terror's ability (and The Anti-Bloon's ability by extension) can pop Camo by default including Camo Purples, though it is somewhat unreliable. |
Ninja Monkey | No upgrade needed | Naturally detects camo regardless of upgrades. Needs Flash Bomb to pop camo leads, and Sticky Bomb to hit DDTs efficiently. Can remove the camo property from the Bloons hit by the ninja with Counter-Espionage (Path 2, Upgrade 2). |
Alchemist | Acid Pool (Path 3, Upgrade 2) | Acid Pools can damage Camo Bloons, including Camo Leads. If Lead To Gold is bought, Camo Leads will be instakilled and give $50. Alchemist itself cannot target Camo Bloons. |
Druid | Snowstorm (Path 1, Upgrade 5), Spirit of the Forest (Path 2, Upgrade 5) | Not viable camo detection due to their high costs. Requires Superstorm to pop Camo Lead and damage DDTs, or 1-5-0 Spirit of the Forest with its track vines. |
Spike Factory | No upgrade needed | Already pops camo even without upgrades. Requires White Hot Spikes to pop Camo Leads. Although Spike Factory pops camo, it does not count as camo range according to Advanced Intel. |
Monkey Village | Radar Scanner (Path 2, Upgrade 2) and Primary Expertise (Path 1, Upgrade 5) | Radar Scanner allows every tower in its range to pop Camo Bloons. Primary Expertise can pop Camo Bloons itself even without Radar Scanner. An interesting note is that any Village with the Radar Scanner upgrade will count as camo range according to Advanced Intel. |
Engineer Monkey | Cleansing Foam (Path 2, Upgrade 3) | Allows the Engineer Monkey to remove Camo and Regrow properties from bloons that pass through the foam, including from DDTs. However, the Engineer Monkey cannot naturally detect Camo, and requires foam to remove the Camo properties first. The foam also pops Camo Leads. Cleansing Foam can also strip DDT lead in addition to its camo. Countering DDTs with Engineers requires Cleansing Foam to decamo DDTs and Sentry Champion (Path 1, Upgrade 5) to counter the DDTs stripped of camo properties. |
Quincy | Level 5+ | Allows Quincy to see Camo Bloons. Is able to pop camo leads starting from Level 7, with his explosive arrows on every 3rd shot, but unreliable unless leveled up further. Cannot damage DDTs without Monkey Intelligence Bureau or Acidic Mixture Dip. |
Cyber Quincy | Level 5+ | Allows Cyber Quincy to see Camo Bloons. Is able to pop camo leads starting from Level 7, with his plasma arrows on every 3rd shot, but unreliable unless leveled up further. Can damage DDTs via plasma explosions and his Level 10 Cyber Storm ability. |
Gwendolin | Level 3+ | Cocktail of Fire and Firestorm ability can pop Camos and Camo Lead. Cannot pop Camo Purple without influence of Monkey Village with Monkey Intelligence Bureau, until she reaches Level 16+. Gwendolin herself cannot detect camo without abilities unless a Radar Scanner is nearby her. |
Scientist Gwendolin | Level 3+ | Chemical Cocktail and Science Storm ability can pop Camos and Camo Lead. Cannot pop Camo Purple without influence of Monkey Village with Monkey Intelligence Bureau, until she reaches Level 16+. Scientist Gwendolin herself cannot detect camo without abilities unless a Radar Scanner is nearby her. |
Obyn Greenfoot | Level 3+ | Obyn can use Brambles ability that can pop Camo. Level 10 Wall of Trees ability or Level 16+ Brambles ability is required to pop Camo Lead. Wall of Trees can swallow DDTs if its capacity doesn't overflow. Level 16+ Brambles ability can damage DDTs without needing a Monkey Intelligence Bureau. Obyn himself cannot detect camo without abilities, unless a Radar Scanner is nearby him. |
Ocean Guardian | Level 3+ | Ocean Obyn can use Coral ability that can pop Camo. Level 10 Krakens ability or Level 16+ Coral ability is required to pop Camo Lead. Krakens can swallow DDTs if its capacity doesn't overflow. Level 16+ Coral ability can damage DDTs without needing a Monkey Intelligence Bureau. Ocean Obyn himself cannot detect camo without abilities, unless a Radar Scanner is nearby him. |
Captain Churchill | Level 6+ | Churchill can pop Camo Lead naturally at Level 6 and has little trouble with Camo Black, but must activate Armor Piercing Shells or have an Monkey Intelligence Bureau to pop DDTs. Can also affect DDTs via MOAB Barrage. |
Sentai Churchill | Level 6+ | Sentai Churchill can pop Camo Lead naturally at Level 6 and has little trouble with Camo Black, but must activate High Energy Shells or have an Monkey Intelligence Bureau to pop DDTs. Can also affect DDTs via Meteor Strike. |
Benjamin | Level 10+ (Level 18+ without abilities) | Syphon Funding can downgrade any bloon including Camos. However, Syphon Funding can't affect DDTs until Level 20. Trojan can target DDTs starting at Level 18. |
DJ Benjamin | Level 10+ (Level 18+ without abilities) | Beat Down can downgrade any bloon including Camos. However, Beat Down can't affect DDTs until Level 20. Trojan can target DDTs starting at Level 18. |
Ezili | No upgrade needed | Automatically pops Camo, including Camo Lead. Can strip Camo properties from any non-blimp bloon with Level 9+. Cannot pop or strip Camo Purples without her Heartstopper ability, which temporarily stops Purple properties. |
Smudge Catt | No upgrade needed | Automatically pops Camo, including Camo Lead. Can strip Camo properties from any non-blimp bloon with Level 9+. Cannot strip Camo Purples without her Screech ability, which completely strips open the Purple layers. |
Agent Jericho | Level 7+ | Cannot pop Leads without higher-tier upgrades. |
Highwayman Jericho | Level 7+ | Cannot pop Leads without higher-tier upgrades. Level 13+ allows his Misdirect ability to misdirect DDTs. |
Star Captain Jericho | Level 7+ | Cannot pop Purples without higher-tier upgrades. |
Adora | Level 3+ | Needs to activate Long Arm of Light to detect and pop all bloon types. Ball of Light also detects camo automatically in this game. Unlike in BTD6, Long Arm of Light also gives temporary camo detection to Adora. |
Fateweaver Adora | Level 3+ | Needs to activate Sharp Sting of Fate or Chains of Fate to detect and pop all bloon types. |
Etienne | Level 5+ (himself) Level 7+ (all towers) |
Starting from Level 6+, grants all towers including himself chance to pop any bloon type. Chance increases at Level 9 and becomes guaranteed at Level 15. |
Bonnie | No upgrade needed | Throws around dynamites that explode on contact with Bloons. They cannot pop Black Bloons until Level 7. |
History of Camo Detection[]
Bloons TD 4[]
When the Camo Bloon was first introduced, it was a separate bloon in itself. All towers can pop camo as long as one attack hits a Camo Bloon, and even popping one can let off a chain reaction of popping Camo Bloons. There are camo-related upgrades via Crow's Nest and Spy Plane upgrades, as well as Sonar Beacon as the pre-BTD5 Radar Scanner. Camo detection is hardly a necessity in that game due to how easy it is to counter, especially because even planting one load of Road Spikes can trigger a large chain reaction.
Bloons TD 5[]
Camo Bloons now are a property and not a separate type of bloon. In addition, the tower must detect camo itself to pop them, rather than merely letting an attack hit a camo. This makes Camo Bloons more dangerous than its BTD4 counterparts.
The Ninja Monkey, Spike Factory, and Dartling Gun can detect camo bloons by default. Many more towers gain a camo detection upgrade. Radar Scanner appears, granting camo detection to all towers within range, but is much more expensive than its BTD4 Sonar Beacon upgrade counterpart. And lastly, certain towers can decamo bloons, which allows bloons to be stripped of camo properties.
Bloons TD 6[]
The Camo Bloon property returns. Many more upgrades receive camo upgrades and certain towers now receive the option to decamo with certain upgrades. However, since crosspathing is locked out to up to 2 of 3 upgrade paths in this game, sometimes the crosspath that grants camo detection is locked out entirely for certain upgrade crosspaths.
The Radar Scanner upgrade for the Monkey Village returns in BTD6. Again, it can make all monkeys its range be able to detect Camo Bloons. Monkeys under the influence of Radar Scanner now gain related icon buffs to indicate the added external camo detection. It is not the only one to do so in this game, as Etienne and Geraldo's See Invisibility Potion can do this too.
The Dartling Gunner lost its default camo detection from BTD5, now requiring Advanced Targeting to hit camos.
There are four known instances of an update adjusting direct camo detection:
- Version 17.0 buffed both Embrittlement and Super Brittle to let them detect camo bloons and strip camo properties.
- Version 17.1, on the other hand, stripped Sky Shredder of its innate camo detection.
- Version 28.0 buffed Cold Snap (formerly Metal Freeze) and Ice Shards to have innate camo detection.
- Version 30.0 added Bionic Augmentation, which gives Turbo Charge and Perma Charge with camo detection whenever ability is active.
Version 28.0 gave some camo-detecting upgrades plus the Ninja Monkey with the Camo Prioritization target option, which gives those upgrades a bit more of a camo specialization. This was followed in Version 37.0 with the first upgrade-specific interaction with Camo Prioritization, the 2-0-3 Cryo Cannon and above upgrades, likely in an effort to enhance 2-0-5's viability.
Version 38.0 gave UCAV innate Camo detection to add value versus Phayze’s stealing of Camo buffs, while the natural Camo detection of all acid blobs is removed. Summon Phoenix’s natural Camo detection was also removed without Monkey Sense.
Version 41.0 removed another instance of innate Camo detection, this time hitting the abilities of the Monkey Pirates and Pirate Lord to no longer innately target DDTs.
Version 43.0 introduced Obyn Greenfoot's granting of camo detection to nearby Druids but not himself getting direct camo detection.
Version 44.0 removed Camo detection of Inferno Ring's meteor and the unintended Camo detection of the Cripple MOAB’s area-of-effect blast.
Version 45.0 introduced a bug where 1-2-0 and 2-2-0 Mermonkey gain Camo Detection, but it was quickly patched in the Version 45.1.
Bloons TD Battles 2[]
In Bloons TD Battles 2, camo detection methods were fairly similar to BTD6 during Version 28.0, except Cold Snap (or Metal Freeze at the time) didn't detect camo until buffed to do so.
The following are camo detectors that were gained in later updates:
This section is incomplete. You can help by expanding it. |
- Cold Snap: 1.0.6
- Relentless Glue: 1.5.0
- Acid Pool: 3.2
Version 1.7.0 introduced Camo Prioritization for a wider variety of camo-detecting towers than in BTD6. Unlike in Bloons TD 6, certain heroes also get this prioritization (e.g. Ezili and Level 5+ Etienne).
Because Bloons TD Battles 2 is a convergently evolved game that initially derived mostly from BTD6 Version 28.0, certain towers still retain their innate camo detection. Summon Phoenix and Wizard Lord Phoenix still retain innate camo detection for the Phoenix and Lava Phoenix, and likewise for Monkey Pirates and Pirate Lord abilities targeting DDTs.
Notes[]
Trivia[]
- According to Ninja Kiwi's 23rd June 2023 blog, camo detection requires a lot of training, study, and research to gain full awareness of countering Camo Bloons.