|“||A Camo bloon is coming next level. Camo bloons cannot be targeted by towers that cannot detect them. Use spikes if you need.||”|
|~ Round 24 in Bloons TD 4|
|“||Hold up! This area has Camo Bloons in it. If we don't already have a Camo Countermeasures building or a monkey that can pop Camo Bloons, then we should hold off attacking here until we are ready.||”|
|~ King Monkey's warning in Bloons Monkey City Mobile, when the player is attacking a tile with Camo Bloons for the first time|
|“||Camo Bloons are very dangerous since most Towers cannot hit them. Any Bloon type can be a Camo, and so will all the Bloons that come out of that one. They can only be hit by Towers that can detect Camo Bloons, such as the Ninja Monkey. In an emergency, use Road Spikes to pop them.||”|
|~ Bloons TD 5 Description of Camo Bloons|
|“||IMPORTANT! Camo Bloons can't be affected by your Monkeys unless they have a way to detect them. For example Quincy can at level 5 and Dart Monkeys can with the Enhanced Eyesight upgrade.||”|
|~ First time encountered with Camo Bloons in BTD 6.|
|“||That was just one Camo Bloon, Easy enough to pop with road spikes if your towers missed it. There will be more next time so beware!||”|
|~ BTD5 round 25|
|“||Next round there are lots of Camo Bloons, make sure you have a couple of Ninja Monkeys or other towers that can detect Camo Bloons!||”|
|~ BTD5 Round 33|
|“||This next round coming up will separate the strong from the weak. Make sure you have good Camo detection by now and burst damage to deal with Regrowers too.||”|
|~ BTD5 Round 42|
|“||In a couple of rounds there will be more Camo Bloons. You have been warned.||”|
|~ BTD5 Round 39|
The Camo Bloon is a stealthy bloon that made its debut in Bloons TD 4. Its RBE is 11 (the game says it's 9, but it actually takes 11 hits to pop). They move at around the same speed as the Blue Bloon. Camo bloons are invisible without camo detection.
In BTD5, Camo becomes a property of bloon along with Regrowth, meaning any bloon from a Red Bloon to a Ceramic Bloon can acquire Camo properties. MOAB-class bloons cannot be camos, nor can their children (though the D.D.T. is an exception along with bloons sent in BTDB Flash). They cannot be targeted by most towers. However, there are upgrades that can make surrounding towers and/or themselves able to see them, such as Sonar Beacon and Crow's Nest. In BTD5, Camo Bloons appear on Round 24, 33, 37, 42, 47, 53, 59, 62, 70, 78, and 82.
In BTD6, Camo Bloon properties return, but can also become paired with Regrow and/or Fortified properties too. Camo Bloons appear on round 24, 33, 36, 37, 42, 45, 47, 48, 51, 53, 56, 59, 62, 67, 70, 74, 78, 90 (with DDTs), 93 (DDTs only), 95 (with DDTs), 99 (Fortified DDTs only), and 100 (DDTs from the BAD).
Camo Detection[edit | edit source]
Camo Bloons can only be detected by some monkeys, usually requiring some upgrades or a nearby tower that gives them that ability. It is necessary in both BTD4, and even more important in BTD5 and BTD6, as it is no longer possible to "accidentally" hit Camo Bloons in these games.
Camo Detection in Bloons TD 4[edit | edit source]
If another tower targets a Bloon and a Camo Bloon gets in the way, the Camo Bloon will be popped. If a tower with piercing projectiles targets a Bloon in front of a Camo Bloon, both will be popped. Usually, all you need is one set of Road Spikes or a Pineapple to set off a chain reaction. Camo RBE: 11 (BTD4), same speed as a blue.
The following towers and upgrades allow the tower and/or nearby towers to detect Camo Bloons:
|Monkey Beacon||Sonar Beacon (Upgrade #3)||Allows detection to all nearby towers. The Monkey Storm Beacon destroys all bloons including camo bloons.|
|Monkey Ace||No upgrade required||Spy Plane (Upgrade #2) allows all towers near the ace to detect Camo Bloons.|
|Monkey Buccaneer||Crow's Nest (Upgrade #2)||Allows detection to all towers within its range (including itself).|
|Monkey Apprentice||Crystal Ball (Premium Upgrade)||Crystal Ball costs 10 and also increases the Monkey Apprentice's attack range in addition to allowing Camo detection.|
|Dartling Gun||No upgrade required||Can pop camos anywhere unupgraded.|
|Spike Factory||No upgrade required||Pops any bloons (except for leads when it doesn't have the 3rd upgrade) that run over its spikes on the track.|
|Road Spikes||N/A||Pops any bloons, except for leads, that run over the spikes on the track. One pile in BTD4 will pop all of the camo, even though its RBE is 11, and spikes do 10 damage.|
|Pineapple||N/A||Pops any bloons, including Camo, that get caught in blast radius. 1 damage only.|
|Mortar Tower||No upgrade required||Can pop camos anywhere unupgraded.|
Camo Detection in Bloons TD 5[edit | edit source]
In BTD5, Camo becomes a Bloon property: therefore their RBE can be from 1 to 104 unlike in BTD4. If a tower cannot see camo bloons, its projectiles will go straight through them without doing any damage to them. A camo bloon can also be Regrowth at the same time, making them very dangerous if you do not prepare, like in round 82.
The following towers and upgrades allow the tower and/or nearby towers to detect and also target Camo Bloons:
|Dart Monkey||Enhanced Eyesight (Path 1, Upgrade 2)||Dart Monkeys will also get a bit more range with this upgrade. If it has the Triple Darts upgrade, it can pop up to 3 layers of the camo bloon. Only the Juggernaut upgrade can pop camo leads.|
|Sniper Monkey||Night Vision Goggles (Path 2, Upgrade 2)||Can pop camo bloons. Can also pop camo leads if it also has the Full Metal Jacket upgrade.|
|Boomerang Thrower||Glaive Lord (Path 1, Upgrade 4)||It can pop infinite amount of bloons as long as the glaives touches it. Also allows to pop lead bloons.|
|Ninja Monkey||No upgrade needed||If timed correctly, and it has Double Shot or Bloonjitsu, the Ninja can pop up to two or five layers of the camo bloon, respectively. Cannot pop camo leads without the Flash Bomb upgrade.|
|Bomb Tower||MOAB Assassin (Path 2, Upgrade 4, Ability only)||Only works if the ability is activated when the camo bloon is the strongest bloon on screen. Even then, it only pops one layer. It is not recommended to defend against camos in this way, due to its inefficient popping of camo.|
|Ice Tower||Viral Frost (Path 1, Upgrade 4); Absolute Zero (Path 2, Upgrade 4, Ability only); Tier 4 Ice Fortress (BTD5 iOS only)||Camo Bloons can be affected by the Viral Frost; Absolute Zero Ability can freeze camo bloons regardless of support for camo detection; Tier 4 Ice Fortress allows to lose the camo status.|
|Glue Gunner||Glue Striker (Path 2, Upgrade 4, Ability only)||Glue Strike Ability can glue camo bloons regardless of support for camo detection.|
|Monkey Buccaneer||Crow's Nest (Path 2, Upgrade 2); Tier 3 Pirate Cove||Lets the tower itself (only) be able to detect camo bloons; Tier 3 Pirate Cove also grants other towers in range Camo detection if upgraded to Crow's Nest.|
|Monkey Ace||Spy Plane (Path 2, Upgrade 2)||Spy Plane lets itself (only) to be able to detect camo bloons. Spectre and Neva-Miss Targeting cannot pop camo bloons without this upgrade, but their projectiles can target them.|
|Monkey Apprentice||Monkey Sense (Path 2, Upgrade 2)||Allows all attacks from the tower to be able to pop camo bloons.|
|Monkey Village||Radar Scanner (Path 2, Upgrade 2)||Allows detection to all nearby towers. High Energy Beacon cannot pop camo bloons without this upgrade.|
|Super Monkey||Temple of the Monkey God (Path 1, Upgrade 4); Tier 3 Super Monkey Lair||Allows detection to the tower, even if no tower with camo detection is sacrificed.|
|Mortar Tower||Signal Flare (Path 2, Upgrade 3)||Makes the next layer permanently lose camo status. Cannot detect camos without this upgrade.|
|Dartling Gun||No upgrade required||Pops Camo Bloons regardless of upgrades. Cannot pop camo leads without Depleted Bloontonium or Ray of Doom.|
|Spike Factory||No upgrade required||Spikes from the tower will pop the camo bloons. Cannot pop camo leads without White Hot Spikes.|
|Monkey Sub ||Advanced Intel (Path 1, Upgrade 2) Submerge and Support (Path 1, Upgrade 3)||Sub will shoot it's homing dart at camo bloons if the camo bloon is/are in the camo detecting tower(s). The homing dart itself can pop camo bloons. Bloons within the green circle that appears when submerged will lose their camo status.|
|Road Spikes||N/A||Pops bloons including camo that come over it. Does not pop lead.|
|Pineapple||N/A||Explodes bloons including camo bloons that are nearby when pineapple explodes. Just like Road Spikes, they cannot pop Black Bloons and Zebra Bloons|
|Meerkat Spy||Special Agent, allows detection to all nearby towers within its range. Beams from the pro version can also pop camo bloons.|
|Bloonberry Bush||Special Agent, pops bloons including camo that come over it. Does not pop lead.|
|Angry Squirrel||Special Agent, detects camo bloons only when it's raging. Also can pop camo leads.|
|Super Monkey Storm||Special Agent, destroys all bloons on screen, and that includes Camo Bloons.|
|Bloonsday Device (ability only)||Special Agent, pops all kinds of bloons including camo bloons.|
|Monkey Engineer (BTD5 Deluxe, BTD5 iOS, Android and BMC only)||Cleansing Foam (Path 1, Upgrade 3)||Removes Camo, Lead and Regen status of bloons with cleansing foam. Cannot detect camos or pop leads unless a bloon is de-camoised and leads are rusted.|
|Heli Pilot (BTD5 iOS and Android only)||Enhanced IFR Instruments (Path 2, Upgrade 2)||Can pop camo bloons. Without Razor Rotors or Apache Dartship, it cannot pop camo leads.|
Camo Detection in Bloons TD 6[edit | edit source]
In BTD6, the methods for Camo Detection is similar to BTD5. Several upgrades that help detect Camo are also available in BTD6, including the Radar Scanner upgrade. Alongside this, many more options are available to detect Camo, with nearly every tower having some way to combat Camo. Somehow, Glaive Lord in Bloons TD 6 can no longer detect Camo, though Camo Bloons can become popped by its rotating glaives.
|Dart Monkey||Enhanced Eyesight (Path 3, Upgrade 2)||Dart Monkeys will also get a bit more range with this upgrade. This upgrade plus Juggernaut can pop Camo Leads, the only cheap effective way that can be done by a Dart Monkey without enhancements. Crossbow Master can also pop Camo Leads, and it is more reliable at popping DDTs than the former option. Plasma Monkey Fan Club can pop leads but not purple ones (if activated).|
|Boomerang Monkey||Glaive Lord (Path 1, Upgrade 5)||Only rotating glaives pop camo, including Camo Lead. Does not detect camo itself though. Not viable camo detection due to cost.|
|Bomb Shooter||Bomb Blitz (Path 3, Upgrade 5)||Only works when a bloon leaks. Even so, there is a 40-second cooldown before this special ability can be activated again. In addition, this special ability can only be used once per round. Not viable camo detection especially on Impoppable Difficulty or CHIMPS.|
|Tack Shooter||Inferno Ring (Path 1, Upgrade 5)||Meteor attack can target Camo Bloons, but it is highly unreliable as it may target MOAB-class bloons instead because it fired at the strongest bloon on screen, as well as the fact that the meteor attack is very slow and only has 1 pierce. Not viable camo detection due to unreliability and very high cost. This upgrade is not recommended for popping DDTs and camo leads.|
|Ice Monkey||Snowstorm (Path 2, Upgrade 4), Embrittlement (Path 1, Upgrade 4), Super Brittle (Path 1, Upgrade 5)||Snowstorm ability can deal one damage to all bloons, including camo bloons. Will also freeze any camo bloon type, including Camo Whites and Camo Zebras. Cannot damage Camo Whites or Camo Zebras unless Absolute Zero is bought. Can freeze DDT's but only slow it down, unless with Metal Freeze crosspath.
Embrittlement can also remove Camo property from all regular bloons except Camo Whites and Camo Zebras unless near a Monkey Intelligence Bureau or upgraded to Super Brittle, which can also remove DDT's Camo property.
|Glue Gunner||Glue Strike (Path 2, Upgrade 4) and Relentless Glue (Path 3, Upgrade 4)||Ability can glue all bloons including camo bloons. Requires Corrosive Glue to damage Camo Bloons via Glue Gunner. Alternately, a Relentless Glue could be used to glue Camo Bloons, though it is highly unreliable.|
|Sniper Monkey||Night Vision Goggles (Path 2, Upgrade 1)||Allows the Sniper to detect camo and deal an additional +2 damage to them. Must add Full Metal Jacket (or upgrade to either Supply Drop or Full Auto Rifle) to pop Camo Leads and damage DDTs. Adding Shrapnel Shot with Full Metal Jacket can also allow the shrapnel pieces to pop Camo Leads and damage DDTs.|
|Monkey Sub||Submerge and Support (Path 1, Upgrade 3)||Removes the camo property from all bloons in its range. Also possible to detect camo using Advanced Intel (Path 1, Upgrade 2), but there must be at least one other camo-detecting tower in range of the map's track to target camo bloons. The dart itself can seek camos. Recommended to upgrade to Reactor to not only pop camos but also be able to more easily catch faster camo bloons like Camo Pinks cause its has faster pulses.|
|Monkey Buccaneer||Crow's Nest (Path 3, Upgrade 2)||Allows Buccaneer to detect Camo Bloons. Requires Hot Shot to pop Camo Leads. Buying Cannon Ship with Crow's Nest allows for greater reliability versus grouped Camo Bloons.|
|Monkey Ace||Spy Plane (Path 2, Upgrade 2)||Allows the Monkey Ace to see camo. Can pop Camo Leads with this upgrade, but the pineapples are highly unreliable (even with Monkey Knowledge). Bomber Ace or a Spectre with Spy Plane is more reliable against Camo Leads. Ground Zero ability or a 5-2-0 Sky Shredder is required for DDTs, although the 5-0-2 crosspath with external camo detection is more recommended.|
|Heli Pilot||IFR (Path 2, Upgrade 2)||Allows the Heli Pilot to see camo. Cannot pop Camo Lead without Razor Rotors, Apache Dartship, Apache Prime, or Special Poperations' Marine. Requires Apache Prime to damage DDTs, although the rockets cannot damage DDTs without Monkey Intelligence Bureau or Level 5+ Striker Jones.|
|Mortar Monkey||Signal Flare (Path 3, Upgrade 3)||Allows the Mortar Monkey to pop Camo & remove Camo property from affected Bloons. Shattering Shells can also remove Regrow & Fortified property from Bloons up to & including a BFB, and remove the Camo property from Black Bloons and Zebra Bloons. Shattering Shells can only remove camo from DDTs only if the Paint Stripper Knowledge perk is unlocked and active. Camo Blacks cannot be popped without a Monkey Intelligence Bureau, unless Mortar Monkey is further upgraded to Blooncineration. Not reliable against faster camo bloons like Camo Pinks due to slow firing speed, although Rapid Reload may ease this partially.|
|Dartling Gunner||Advanced Targeting (Path 2, Upgrade 1)||Unlike in BTD5, the Dartling Gunner in BTD6 requires a camo detection upgrade to pop camo. The Advanced Targeting upgrade will allow the Dartling Gunner to pop camo. Cannot pop Camo Lead and DDTs without Hydra Rocket Pods or Plasma Accelerator.|
|Wizard Monkey||Monkey Sense allows the Wizard to pop camo bloons. Shimmer can remove the camo property from the Bloons. Must be under influence of Monkey Village with Monkey Intelligence Bureau to pop Camo Purple, though a Necromancer: Unpopped Army can be used to pop Camo Purples provided another bloon was popped within close range. Must also have Fireball, Arcane Spike, or Necromancer to pop Camo Leads. Archmage also utilizes the Shimmer effect, although it is recommended to have Monkey Sense to have the arcane magic reliably pop the camo bloons.|
|Ninja Monkey||No upgrade needed.||Needs Flash Bomb to pop camo leads, and Sticky Bomb to hit DDTs efficiently. Can remove the camo property from the Bloons damaged by the ninja with Counter-Espionage (Path 2, Upgrade 2).|
|Super Monkey||Ultravision (Path 3, Upgrade 2)||Allows the Super Monkey to see Camo. Cannot pop Camo Lead or DDTs without Plasma Blasts (Path 1, Upgrade 2), Tech Terror and The Anti-Bloon (Path 2, Upgrades 4 and 5) or Dark Champion and Legend of the Night (Path 3, Upgrades 4 and 5). Do note that using Laser Blasts (Path 1, Upgrade 1) or Tech Terror does leave Camo Purple impossible to pop without being under the influence of a Monkey Intelligence Bureau, or being upgraded to Dark Champion, The Anti-Bloon, Sun Temple, or Sun Avatar with the appropriate MK.|
|Druid||Superstorm (Path 1, Upgrade 5), Spirit of the Forest (Path 2, Upgrade 5)||Not viable camo detection due to their high costs. Requires Superstorm to pop Camo Lead and damage DDTs.|
|Spike Factory||No upgrade needed||Already pops camo even without upgrades. Requires White Hot Spikes to pop Camo Leads. Although Spike Factory pops camo, it does not count as camo range according to Advanced Intel.|
|Monkey Village||Radar Scanner (Path 2, Upgrade 2) and Primary Expertise (Path 1, Upgrade 5)||Radar Scanner allows every tower in its range to pop Camo Bloons. Primary Expertise can pop Camo Bloons itself even without Radar Scanner.|
|Engineer Monkey||Cleansing Foam (Path 2, Upgrade 3)||Allows the Engineer Monkey to remove Camo and Regrow properties from bloons that pass through the foam, including from DDTs. However, the Engineer Monkey cannot naturally detect Camo, and requires foam to remove the Camo properties first. The foam also pops Camo Leads. Cleansing Foam can also damage DDTs, though this form of damage is highly unreliable.|
|Quincy||Level 5||Allows Quincy to see Camo Bloons. Can pop camo leads due to Level 7 Exploding Arrow, but unreliable unless leveled up further. Cannot damage DDTs without Monkey Intelligence Bureau or Acidic Mixture Dip.|
|Gwendolin||Level 3||Cocktail of Fire and Firestorm ability can pop Camos and Camo Lead. Cannot pop Camo Purple without influence of Monkey Village with Monkey Intelligence Bureau, until she reaches Level 16+. Gwendolin herself cannot detect camo without abilities unless a Radar Scanner is nearby her.|
|Obyn Greenfoot||Level 3||Obyn can use Brambles ability that can pop Camo. Level 10 Wall of Trees ability or Level 16+ Brambles ability is required to pop Camo Lead. Wall of Trees can swallow DDTs if its capacity doesn't overflow. Level 16+ Brambles ability can damage DDTs without needing a Monkey Intelligence Bureau. Obyn himself cannot detect camo without abilities, unless a Radar Scanner is nearby him.|
|Captain Churchill||Level 6||Churchill can pop Camo Lead naturally at Level 6 and has little trouble with Camo Black, but must activate Armor Piercing Shells or have an Monkey Intelligence Bureau to pop DDTs.|
|Ezili||Level 1||Ezili can naturally see and attack Camo Bloons (including DDTs), and can also strip all special properties of Bloons up to Ceramic Bloons starting from Level 9. In addition, her Sacrificial Totem ability can grant Camo detection to all towers in the totem's radius for a few rounds. Camo Purple cannot be popped or stripped of properties without a Monkey Intelligence Bureau.|
|Benjamin||Level 18||Benjamin's Level 18 description states that it can hit DDTs. But Level 18 also allows Benjamin's Trojan to hit camo bloons. This is unreliable however, because you can only get Level 18 after Round 80, where the only camo bloons are on Rounds 90 and 95, which are the DDT Rounds. Plus, on Rounds 93 and 99, there are MOABs and Fortified BFBs in the way. Round 95 has a total of 630 camos, 500 Camo Purples, 100 Camo leads, 30 DDTs.|
|Admiral Brickell||Level 7||Allows her to pop Camo Bloons. On Level 8, her Naval Tactics ability temporarily allows all water towers near her to be able to hit Camo Bloons and damage all bloon types. Her pistol attack cannot damage DDTs without MIB or Naval Tactics, but her Sea Mines can starting from Level 15, and the same level can allow her mines to also remove the Camo property from Camo Bloons, including DDTs.|
|Etienne||Level 5||Level 5 gives Etienne himself Camo detection. At level 8, Etienne grants Camo detection to all towers on the map, like a global Radar Scanner.|
|Road Spikes||N/A||Pops any bloon, including Camo Lead and DDTs. Costs 50 to purchase groups of five Road Spikes. Each set of Road Spikes has one stack of 20 spikes (21 with proper MK). Cannot be used when Powers are disabled. If Pre-Game Prep is active, one set of permanent Road Spikes is placed at each exit for free after starting a new game.|
|Super Monkey Storm||N/A||Destroys all normal Bloons on screen and deals heavy damage to all MOAB-class Bloonss on screen, regardless of type. Costs 100 to use once. Cannot be used when Powers are disabled.|
|Camo Trap||N/A||Decamos any bloon type, including DDTs (though they consume more pierce). Costs 50 to use one trap with 500 capacity (600 with proper MK). Cannot be used when Powers are disabled.|
Camo Detection in Bloons Adventure Time TD[edit | edit source]
As in other bloons games, the only innately camo-detecting 'tower' is the ninja monkey. BATTD provides an adaptation of the BTD Ninja in the form of the non-speaking Sai the Shadow.
Upgrades can be purchased for certain characters and allies to enable camo detection. Characters that don't need to achieve certain 'Star Levels' (the BATTD parallel to character experience levels) to unlock camo-detection are: Princess Bubblegum, Ice King (from the Adventure Time universe) and personalized adaptations of BTD towers, Max (a Dart Monkey variant), Sam (a Wizard Monkey variant) and Captain Cassie (a Monkey Buccaneer variant). C4 Charlie (a bomb shooter hybrid) has an upgrade to enable a Signal Flare ability that will strip all modifiers from all bloons on the field. Flame Princess (from Adventure Time) can unlock personal camo detection, via her 'Heat Sense' upgrade, from her third star level.
Characters that don't have personalized potentials for camo detection include Finn, Jake, Marceline and, seemingly having for the sake of gameplay options forgotten her camo detection potentials, Warrior Bubblegum, as well as BTD spin-offs C4 Charlie, Supermonkey and, perhaps surprisingly, Juggernaut Max.
The only one Ally with a reported potential for camo-detection is Huntress Wizard and this via a 'Hunter's Instinct' upgrade. Clarence and Hunson Abadeer can detect camo by default. BATTD includes a number of Trinkets that relate to Camo Bloons. The 'Uncommon' Horsey Soap distributes a cleaning foam along sections of the track that are within the range of the equipped character, similar to the Cleansing Foam upgrade in the BTD series. Trinkets that enable camo-detection include: the 'Super Rare' Anti-Camo Dust and Night Vision X-Ray Goggles; the 'Epic' Dragon Eyes and Glasses of Nerdicon, and the 'Martian Exclusive' Martian Tracking Device.
Gallery[edit | edit source]
Trivia[edit | edit source]
- 11 hits are needed to pop the entire Camo Bloon in BTD4, yet one bunch of Road Spikes (10 spikes) can pop it.
- Letting a Camo leak in BTD4 makes you lose 9 lives instead of 11, meaning letting the Camo's children out is actually slightly more dangerous than letting the Camo out itself, as leaking the Camo's children cost you 10 lives as opposed to 9. This doesn't happen in the ioS version, as letting one leak makes you lose 11 lives.
- In BTD5, Camo Bloons can be very dangerous, especially on Round 78, which contains a dense rush of Camo Ceramic Bloons.
- Only two things in Bloons TD 5 can make camo bloons lose their camo status: the Mortar Tower with the Signal Flare, best used at the beginning of a track, and the submerged Monkey Sub with Submerge and Support. In Bloons Tower Defense 5 Deluxe, Bloons Tower Defense 5 Mobile and Bloons Monkey City, however, you can also use the Monkey Engineer's Cleansing Foam (or, in BTD5 Mobile, the Tier 4 Ice Fortress).
- In BTD6 however there are more ways to do it. Other than the Submerge and Support and Signal Flare, there are 4 more ways to reveal Camo Bloons, with 2 involving Magic monkeys, 1 involving a Hero, and 1 involving a power: Ninja Monkeys can with Counter-Espionage, Wizard Monkeys can with Shimmer, a Camo Trap can strip 500 Bloons (600 with the Bigger Traps perk), and a level 9+ Ezili can with her basic attack, alongside stripping Regrowth and Fortified properties off the target.
- The first Camo Bloon appears in Round 24 in all installments when Camo Bloons are added where such a bloon appears. In BTD5 and BTD6, the Bloon is Green.
- Covert Pops, a Special Mission in BTD5, gives all bloons Camo Properties. Those who are normally Camo acquire Regrowth properties instead.
- All bloons are set normally just like in normal games, unless that the bloon(s) that normally has camo/regrowth property, that is becomes Camo Regrowth Bloon.
- Blade Maelstrom, Technological Terror and Activate Sea Monster! abilities cannot hit Camos even if the towers themselves can detect them.
- In BTD4, it is possible for towers to "accidentally" pop Camo Bloons without camo-detection. This was changed in BTD5, as towers no longer accidentally pop Camo Bloons.
- In BTD5, Dartling Gun, Ninja Monkey and Spike Factory are the only towers (not agents) capable of detecting camo bloons without an upgrade.
- In BTD4, upgrades of towers that help their own Camo-detection can also make other towers around those radius to be granted ability to see Camo Bloons, but this is no longer the case with any tower except Monkey Village and Monkey Buccaneer with a Tier 3 Pirate Cove in BTD5 and Bloons Monkey City.
- In Bloons Monkey City, Camo Bloons can appear in assaults as well as tiles with the maximum bloon type Rainbow Bloon or stronger.
- The camo rounds in BTD5 are 24 (1 Green Camo), 33 (20 Yellow Camo), 37 (7 White Camo), 42 (6 Rainbow Camo), 47 (70 Pink Camo), 53 (80 Pink Camo), 59 (28 Lead Camo), 62 (300 Pink Camo and 15 Rainbow Camo Regrowth), 70 (200 Rainbow Camo), 78 (72 Ceramic Camo), and 82 (400 Rainbow Camo Regrowth).
- Despite the description of Camo Bloons in Bloons Tower Defence 5 mentions any type can be Camo. M.O.A.B Class Bloons can't.
- The Monkey Sub can pop camo bloons by using Advanced Intel, but only if there is another tower on the screen with the capability of popping camo bloons.