Bloons Wiki
Register
Bloons Wiki
Line 243: Line 243:
 
|-
 
|-
 
|[[Wizard Monkey]]
 
|[[Wizard Monkey]]
  +
|
|[[Monkey Sense]] (Path 3, Upgrade 2), [[Shimmer]] (Path 3, Upgrade 3) and [[Archmage]] (Path 1, Upgrade 5)
+
[[Monkey Sense]] (Path 3, Upgrade 2), [[Shimmer]] (Path 3, Upgrade 3), [[Summon_Phoenix_(BTD6)|Summon Phoenix]] (Path 2, Upgrade 4) and [[Archmage]] (Path 1, Upgrade 5)
 
|[[Monkey Sense]] allows the Wizard to pop camo bloons. [[Shimmer]] can remove the camo property from the Bloons. Must be under influence of [[Monkey Village]] with [[Monkey Intelligence Bureau]] to pop Camo Purple, though a [[Necromancer: Unpopped Army]] can be used to pop Camo Purples provided another bloon was popped within close range. Must also have [[Fireball]], [[Arcane Spike]], or Necromancer to pop Camo Leads. Archmage also utilizes the Shimmer effect, although it is recommended to have Monkey Sense to have the arcane magic reliably pop the camo bloons.
 
|[[Monkey Sense]] allows the Wizard to pop camo bloons. [[Shimmer]] can remove the camo property from the Bloons. Must be under influence of [[Monkey Village]] with [[Monkey Intelligence Bureau]] to pop Camo Purple, though a [[Necromancer: Unpopped Army]] can be used to pop Camo Purples provided another bloon was popped within close range. Must also have [[Fireball]], [[Arcane Spike]], or Necromancer to pop Camo Leads. Archmage also utilizes the Shimmer effect, although it is recommended to have Monkey Sense to have the arcane magic reliably pop the camo bloons.
 
|-
 
|-

Revision as of 12:06, 7 August 2020

For the bloon of the same name in Bloons 2, see Camouflage Bloon.
A Camo bloon is coming next level. Camo bloons cannot be targeted by towers that cannot detect them. Use spikes if you need.
~ Round 24 in Bloons TD 4
Hold up! This area has Camo Bloons in it. If we don't already have a Camo Countermeasures building or a monkey that can pop Camo Bloons, then we should hold off attacking here until we are ready.
~ King Monkey's warning in Bloons Monkey City Mobile, when the player is attacking a tile with Camo Bloons for the first time
Camo Bloons are very dangerous since most Towers cannot hit them. Any Bloon type can be a Camo, and so will all the Bloons that come out of that one. They can only be hit by Towers that can detect Camo Bloons, such as the Ninja Monkey. In an emergency, use Road Spikes to pop them.
~ Bloons TD 5 Description of Camo Bloons
IMPORTANT! Camo Bloons can't be affected by your Monkeys unless they have a way to detect them. For example Quincy can at level 5 and Dart Monkeys can with the Enhanced Eyesight upgrade.
~ First time encountered with Camo Bloons in BTD 6.
That was just one Camo Bloon, Easy enough to pop with road spikes if your towers missed it. There will be more next time so beware!
~ BTD5 round 25
Next round there are lots of Camo Bloons, make sure you have a couple of Ninja Monkeys or other towers that can detect Camo Bloons!
~ BTD5 Round 33
This next round coming up will separate the strong from the weak. Make sure you have good Camo detection by now and burst damage to deal with Regrowers too.
~ BTD5 Round 42
In a couple of rounds there will be more Camo Bloons. You have been warned.
~ BTD5 Round 39

The Camo Bloon is a stealthy bloon that made its debut in Bloons TD 4. Its RBE is 11 (the game says it's 9, but it actually takes 11 hits to pop). They move at around the same speed as the Blue Bloon. Camo bloons are invisible without camo detection.

In BTD4, they are a type of Bloon which contain 2 Pink Bloons, making them about the same level of parenthood as the White Bloon and Black Bloon. The first Camo Bloons appear on Round 24.

In BTD5, Camo becomes a property of bloon along with Regrowth, meaning any bloon from a Red Bloon to a Ceramic Bloon can acquire Camo properties. MOAB-class bloons cannot be camos, nor can their children (though the D.D.T. is an exception along with bloons sent in BTDB Flash). They cannot be targeted by most towers. However, there are upgrades that can make surrounding towers and/or themselves able to see them, such as Sonar Beacon and Crow's Nest. In BTD5, Camo Bloons appear on Round 24, 33, 37, 42, 47, 53, 59, 62, 70, 78, and 82.

In BTD6, Camo Bloon properties return, but can also become paired with Regrow and/or Fortified properties too. Camo Bloons appear on round 24, 33, 36, 37, 42, 45, 47, 48, 51, 53, 56, 59, 62, 67, 70, 74, 78, 90 (with DDTs), 93 (DDTs only), 95 (with DDTs), 99 (Fortified DDTs only), and 100 (DDTs from the BAD).

Camo Detection

Camo Bloons can only be detected by some monkeys, usually requiring some upgrades or a nearby tower that gives them that ability. It is necessary in both BTD4, and even more important in BTD5 and BTD6, as it is no longer possible to "accidentally" hit Camo Bloons in these games.

Camo Detection in Bloons TD 4

If another tower targets a Bloon and a Camo Bloon gets in the way, the Camo Bloon will be popped. If a tower with piercing projectiles targets a Bloon in front of a Camo Bloon, both will be popped. Usually, all you need is one set of Road Spikes or a Pineapple to set off a chain reaction. Camo RBE: 11 (BTD4), same speed as a blue.

The following towers and upgrades allow the tower and/or nearby towers to detect Camo Bloons:

Tower Upgrade Notes
Monkey Beacon Sonar Beacon (Upgrade #3) Allows detection to all nearby towers. The Monkey Storm Beacon destroys all bloons including camo bloons.
Monkey Ace No upgrade required Spy Plane (Upgrade #2) allows all towers near the ace to detect Camo Bloons.
Monkey Buccaneer Crow's Nest (Upgrade #2) Allows detection to all towers within its range (including itself).
Monkey Apprentice Crystal Ball (Premium Upgrade) Crystal Ball costs CoinsIcon10 and also increases the Monkey Apprentice's attack range in addition to allowing Camo detection.
Dartling Gun No upgrade required Can pop camos anywhere unupgraded.
Spike Factory No upgrade required Pops any bloons (except for leads when it doesn't have the 3rd upgrade) that run over its spikes on the track.
Road Spikes N/A Pops any bloons, except for leads, that run over the spikes on the track. One pile in BTD4 will pop all of the camo, even though its RBE is 11, and spikes do 10 damage.
Pineapple N/A Pops any bloons, including Camo, that get caught in blast radius. 1 damage only.
Mortar Tower No upgrade required Can pop camos anywhere unupgraded.

Camo Detection in Bloons TD 5

In BTD5, Camo becomes a Bloon property: therefore their RBE can be from 1 to 104 unlike in BTD4. If a tower cannot see camo bloons, its projectiles will go straight through them without doing any damage to them. A camo bloon can also be Regrowth at the same time, making them very dangerous if you do not prepare, like in round 82.

The following towers and upgrades allow the tower and/or nearby towers to detect and also target Camo Bloons:

Tower Upgrade Notes
Dart Monkey Enhanced Eyesight (Path 1, Upgrade 2) Dart Monkeys will also get a bit more range with this upgrade. If it has the Triple Darts upgrade, it can pop up to 3 layers of the camo bloon. Only the Juggernaut upgrade can pop camo leads.
Sniper Monkey Night Vision Goggles (Path 2, Upgrade 2) Can pop camo bloons. Can also pop camo leads if it also has the Full Metal Jacket upgrade.
Boomerang Thrower Glaive Lord (Path 1, Upgrade 4) It can pop infinite amount of bloons as long as the glaives touches it. Also allows to pop lead bloons.
Ninja Monkey No upgrade needed If timed correctly, and it has Double Shot or Bloonjitsu, the Ninja can pop up to two or five layers of the camo bloon, respectively. Cannot pop camo leads without the Flash Bomb upgrade.
Bomb Tower MOAB Assassin (Path 2, Upgrade 4, Ability only) Only works if the ability is activated when the camo bloon is the strongest bloon on screen. Even then, it only pops one layer. It is not recommended to defend against camos in this way, due to its inefficient popping of camo.
Ice Tower Viral Frost (Path 1, Upgrade 4); Absolute Zero (Path 2, Upgrade 4, Ability only); Tier 4 Ice Fortress (BTD5 iOS only) Camo Bloons can be affected by the Viral Frost; Absolute Zero Ability can freeze camo bloons regardless of support for camo detection; Tier 4 Ice Fortress allows to lose the camo status.
Glue Gunner Glue Striker (Path 2, Upgrade 4, Ability only) Glue Strike Ability can glue camo bloons regardless of support for camo detection.
Monkey Buccaneer Crow's Nest (Path 2, Upgrade 2); Tier 3 Pirate Cove Lets the tower itself (only) be able to detect camo bloons; Tier 3 Pirate Cove also grants other towers in range Camo detection if upgraded to Crow's Nest.
Monkey Ace Spy Plane (Path 2, Upgrade 2) Spy Plane lets itself (only) to be able to detect camo bloons. Spectre and Neva-Miss Targeting cannot pop camo bloons without this upgrade, but their projectiles can target them.
Monkey Apprentice Monkey Sense (Path 2, Upgrade 2) Allows all attacks from the tower to be able to pop camo bloons.
Monkey Village Radar Scanner (Path 2, Upgrade 2) Allows detection to all nearby towers. High Energy Beacon cannot pop camo bloons without this upgrade.
Super Monkey Temple of the Monkey God (Path 1, Upgrade 4); Tier 3 Super Monkey Lair Allows detection to the tower, even if no tower with camo detection is sacrificed.
Mortar Tower Signal Flare (Path 2, Upgrade 3) Makes the next layer permanently lose camo status. Cannot detect camos without this upgrade.
Dartling Gun No upgrade required Pops Camo Bloons regardless of upgrades. Cannot pop camo leads without Depleted Bloontonium or Ray of Doom.
Spike Factory No upgrade required Spikes from the tower will pop the camo bloons. Cannot pop camo leads without White Hot Spikes.
Monkey Sub [1] Advanced Intel (Path 1, Upgrade 2) Submerge and Support (Path 1, Upgrade 3) Sub will shoot it's homing dart at camo bloons if the camo bloon is/are in the camo detecting tower(s). The homing dart itself can pop camo bloons. Bloons within the green circle that appears when submerged will lose their camo status.
Road Spikes N/A Pops bloons including camo that come over it. Does not pop lead.
Pineapple N/A Explodes bloons including camo bloons that are nearby when pineapple explodes. Just like Road Spikes, they cannot pop Black Bloons and Zebra Bloons
Meerkat Spy Special Agent, allows detection to all nearby towers within its range. Beams from the pro version can also pop camo bloons.
Bloonberry Bush Special Agent, pops bloons including camo that come over it. Does not pop lead.
Angry Squirrel Special Agent, detects camo bloons only when it's raging. Also can pop camo leads.
Super Monkey Storm Special Agent, destroys all bloons on screen, and that includes Camo Bloons.
Bloonsday Device (ability only) Special Agent, pops all kinds of bloons including camo bloons.
Monkey Engineer (BTD5 Deluxe, BTD5 iOS, Android and BMC only) Cleansing Foam (Path 1, Upgrade 3) Removes Camo, Lead and Regen status of bloons with cleansing foam. Cannot detect camos or pop leads unless a bloon is de-camoised and leads are rusted.
Heli Pilot (BTD5 iOS and Android only) Enhanced IFR Instruments (Path 2, Upgrade 2) Can pop camo bloons. Without Razor Rotors or Apache Dartship, it cannot pop camo leads.

Camo Detection in Bloons TD 6

In BTD6, the methods for Camo Detection is similar to BTD5. Several upgrades that help detect Camo are also available in BTD6, including the Radar Scanner upgrade. Alongside this, many more options are available to detect Camo, with nearly every tower having some way to combat Camo. Somehow, Glaive Lord in Bloons TD 6 can no longer detect Camo, though Camo Bloons can become popped by its rotating glaives.

Tower Upgrade Notes
Dart Monkey Enhanced Eyesight (Path 3, Upgrade 2) Dart Monkeys will also get a bit more range with this upgrade. This upgrade plus Juggernaut can pop Camo Leads, the only cheap effective way that can be done by a Dart Monkey without enhancements. Crossbow Master can also pop Camo Leads, and it is more reliable at popping DDTs than the former option. Plasma Monkey FC can pop leads but not purple ones (if activated).
Boomerang Monkey Glaive Lord (Path 1, Upgrade 5) Only rotating glaives pop camo, including Camo Lead. Does not detect camo itself though. Not viable camo detection due to cost.
Bomb Shooter Bomb Blitz (Path 3, Upgrade 5) Only works when a bloon leaks. Even so, there is a 40-second cooldown before this special ability can be activated again. In addition, this special ability can only be used once per round. Not viable camo detection especially on Impoppable Difficulty or CHIMPS.
Tack Shooter Inferno Ring (Path 1, Upgrade 5) Meteor attack can target Camo Bloons, but it is highly unreliable as it may target MOAB-class bloons instead because it fired at the strongest bloon on screen, as well as the fact that the meteor attack is very slow and only has 1 pierce. Not viable camo detection due to unreliability and very high cost. This upgrade is not recommended for poping DDT's and camo leads.
Ice Monkey Snowstorm (Path 2, Upgrade 4) Ability can deal one damage to all bloons, including camo bloons. Will also freeze any camo bloon type, including Camo Whites and Camo Zebras. Cannot damage Camo Whites or Camo Zebras unless Absolute Zero is bought. Can freeze DDT's but only slow it down.
Glue Gunner Glue Strike (Path 2, Upgrade 4) and Relentless Glue (Path 3, Upgrade 4) Ability can glue all bloons including camo bloons. Requires Corrosive Glue to damage Camo Bloons via Glue Gunner. Alternately, a Relentless Glue could be used to glue Camo Bloons, though it is highly unreliable.
Sniper Monkey Night Vision Goggles (Path 2, Upgrade 1) Allows the Sniper to detect camo and deal an additional +2 damage to them. Must add Full Metal Jacket (or upgrade to either Supply Drop or Full Auto Rifle) to pop Camo Leads and damage DDT.
Monkey Sub Submerge and Support (Path 1, Upgrade 3) Removes the camo property from all bloons in its range. Also possible to detect camo using Advanced Intel (Path 1, Upgrade 2), but there must be at least one other camo-detecting tower in range of the map's track to target camo bloons. The dart itself can seek camos. Recommended to upgrade to Reactor to not only pop camos but also be able to more easily catch faster camo bloons like Camo Pinks cause its has faster pulses.
Monkey Buccaneer Crow's Nest (Path 3, Upgrade 2) Allows Buccaneer to detect Camo Bloons. Requires Hot Shot to pop Camo Leads. Bought Cannon Ship for more poping power.
Monkey Ace Spy Plane (Path 2, Upgrade 2) Allows the Monkey Ace to see camo. Can pop Camo Leads with this upgrade, but the pineapples are highly unreliable (even with Monkey Knowledge). Bomber Ace or a Spectre with Spy Plane is more reliable against Camo Leads. Ground Zero ability or Sky Shredder is required for D.D.T.s. Camo revaling tower is more recommended because this upgrade is weak.
Heli Pilot IFR (Path 2, Upgrade 2) Allows the Heli Pilot to see camo. Cannot pop Camo Lead without Razor Rotors, Apache Dartship or Apache Prime
Mortar Monkey Signal Flare (Path 3, Upgrade 3) Allows the Mortar Monkey to pop Camo & remove Camo property from affected Bloons. Shattering Shells can also remove Regrow & Fortified property from Bloons up to & including a B.F.B., and remove the Camo property from Black Bloons and Zebra Bloons. Shattering Shells can only remove camo from D.D.T.s only if the Paint Stripper Knowledge perk is unlocked and active. Camo Blacks cannot be popped without a Monkey Intelligence Bureau, unless Mortar Monkey is further upgraded to Blooncineration. Not reliable against faster camo bloons like Camo Pinks due to slow firing speed, although Rapid Reload may ease this partially.
Wizard Monkey

Monkey Sense (Path 3, Upgrade 2), Shimmer (Path 3, Upgrade 3), Summon Phoenix (Path 2, Upgrade 4) and Archmage (Path 1, Upgrade 5)

Monkey Sense allows the Wizard to pop camo bloons. Shimmer can remove the camo property from the Bloons. Must be under influence of Monkey Village with Monkey Intelligence Bureau to pop Camo Purple, though a Necromancer: Unpopped Army can be used to pop Camo Purples provided another bloon was popped within close range. Must also have Fireball, Arcane Spike, or Necromancer to pop Camo Leads. Archmage also utilizes the Shimmer effect, although it is recommended to have Monkey Sense to have the arcane magic reliably pop the camo bloons.
Ninja Monkey No upgrade needed. Needs Flash Bomb to pop camo leads, and Sticky Bomb to hit D.D.T.s efficiently. Can remove the camo property from the Bloons damaged by the ninja with Counter-Espionage (Path 2, Upgrade 2).
Super Monkey Ultravision (Path 3, Upgrade 2) Allows the Super Monkey to see Camo. Cannot pop Camo Lead or D.D.T.s without Plasma Blasts (Path 1, Upgrade 2), Technological Terror and The Anti-Bloon (Path 2, Upgrades 4 and 5) or Dark Champion and Legend of the Night (Path 3, Upgrades 4 and 5). Do note that using Laser Blasts (Path 1, Upgrade 1) or Technological Terror does leave Camo Purple impossible to pop without being under the influence of a Monkey Intelligence Bureau, or being upgraded to Dark Champion, The Anti-Bloon, Sun Temple, or Sun Avatar with the appropriate MK.
Druid Superstorm (Path 1, Upgrade 5), Spirit of the Forest (Path 2, Upgrade 5) Not viable camo detection due to their high cost. Requires Superstorm to pop Camo Lead and damage DDTs.
Spike Factory No upgrade needed Already pops camo even without upgrades. Requires White Hot Spikes to pop Camo Leads.
Monkey Village Radar Scanner (Path 2, Upgrade 2) and Primary Expertise (Path 1, Upgrade 5) Radar Scanner allows every tower in its range to pop Camo Bloons. Primary Expertise can pop Camo Bloons itself even without Radar Scanner.
Engineer Monkey Cleansing Foam (Path 2, Upgrade 2) Allows the Engineer Monkey to remove Camo and Regrow properties from bloons that pass through the foam, including from DDTs. However, the Engineer Monkey cannot naturally detect Camo unless it passes through the foam. The foam also pops Camo Leads. Cleansing Foam can also damage DDTs, though this form of damage is highly unreliable.
Quincy Level 5 Allows Quincy to see Camo Bloons. Can pop camo leads due to Level 7 Exploding Arrow, but unreliable unless leveled up further. Cannot damage D.D.T.s without Monkey Intelligence Bureau.
Gwendolin Level 3 Cocktail of Fire and Firestorm ability can pop Camos and Camo Lead. Cannot pop Camo Purple without influence of Monkey Village with Monkey Intelligence Bureau, until she reaches Level 16+. Gwendolin herself cannot detect camo without abilities unless a Radar Scanner is nearby her.
Obyn Greenfoot Level 3 Obyn can use Brambles ability that can pop Camo. Level 10 Wall of Trees ability or Level 16+ Brambles ability is required to pop Camo Lead. Wall of Trees can swallow DDTs if its capacity doesn't overflow. Level 16+ Brambles ability can damage DDTs without needing a Monkey Intelligence Bureau. Obyn himself cannot detect camo without abilities, unless a Radar Scanner is nearby him.
Captain Churchill Level 6 Churchill can pop Camo Lead naturally at Level 6 and has little trouble with Camo Black, but must activate Armor Piercing Shells or have an Monkey Intelligence Bureau to pop D.D.T.s.
Ezili

Level 1

Ezili can naturally see and attack Camo Bloons (including D.D.T.s), and can also strip all special properties of Bloons up to Ceramic Bloons at Level 9. In addition, her Sacrificial Totem ability can grant Camo detection to all towers in the totem's radius for a few rounds. Camo Purple cannot be popped or stripped of properties without a Monkey Intelligence Bureau.
Benjamin Level 18 Benjamin's Level 18 description says it can hit D.D.T.s. But Level 18 also allows Benjamin's Trojan to hit camo bloons. This is unreliable however, because you can only get Level 18 after Round 80, where the only camo bloons are on Rounds 90 and 95, which are the D.D.T. Rounds. Plus, on Rounds 93 and 99, there are M.O.A.B.s and Fortified B.F.B.s in the way. Round 95 has a total of 630 camos, 500 Camo Purples, 100 Camo leads, 30 D.D.Ts.
Road Spikes N/A Pops any bloon, including Camo Lead and DDTs. Costs 50BloonjaminsIcon to purchase groups of five Road Spikes. Each set of Road Spikes has one stack of 20 spikes (21 with proper MK). Cannot be used when Powers are disabled. If Pre-Game Prep is active, one set of permanent Road Spikes is placed at each exit for free after starting a new game.
Super Monkey Storm N/A Destroys all normal Bloons on screen and deals heavy damage to all M.O.A.B. Class Bloons on screen, regardless of type. Costs 100BloonjaminsIcon to use once. Cannot be used when Powers are disabled.
Camo Trap N/A Decamos any bloon type, including DDTs (though they consume more pierce). Costs 50BloonjaminsIcon to use one trap with 500 capacity (600 with proper MK). Cannot be used when Powers are disabled.

Camo Detection in Bloons Adventure Time TD

As in other bloons games, the only innately camo-detecting 'tower' is the ninja monkey. BATTD provides an adaptation of the BTD Ninja in the form of the non-speaking Sai the Shadow.

Upgrades can be purchased for certain characters and allies to enable camo detection. Characters that don't need to achieve certain 'Star Levels' (the BATTD parallel to character experience levels) to unlock camo-detection are: Princess Bubblegum, Ice King (from the Adventure Time universe) and personalized adaptations of BTD towers, Max (a Dart Monkey variant), Sam (a Wizard Monkey variant) and Captain Cassie (a Monkey Buccaneer variant). C4 Charlie (a bomb shooter hybrid) has an upgrade to enable a Signal Flare ability that will strip all modifiers from all bloons on the field. Flame Princess (from Adventure Time) can unlock personal camo detection, via her 'Heat Sense' upgrade, from her third star level.

Characters that don't have personalized potentials for camo detection include Finn, Jake, Marceline and, seemingly having for the sake of gameplay options forgotten her camo detection potentials, Warrior Bubblegum, as well as BTD spin-offs C4 Charlie, Supermonkey and, perhaps surprisingly, Juggernaut Max.

The only one Ally with a reported potential for camo-detection is Huntress Wizard and this via a 'Hunter's Instinct' upgrade. Clarence and Hunson Abadeer can detect camo by default. BATTD includes a number of Trinkets that relate to Camo Bloons. The 'Uncommon' Horsey Soap distributes a cleaning foam along sections of the track that are within the range of the equipped character, similar to the Cleansing Foam upgrade in the BTD series. Trinkets that enable camo-detection include: the 'Super Rare' Anti-Camo Dust and Night Vision X-Ray Goggles; the 'Epic' Dragon Eyes and Glasses of Nerdicon, and the 'Martian Exclusive' Martian Tracking Device.

Gallery

Trivia

  • 11 hits are needed to pop the entire Camo Bloon in BTD4, yet one bunch of Road Spikes (10 spikes) can pop it.
  • Letting a Camo leak in BTD4 makes you lose 9 lives instead of 11, meaning letting the Camo's children out is actually slightly more dangerous than letting the Camo out itself, as leaking the Camo's children cost you 10 lives as opposed to 9. This doesn't happen in the ioS version, as letting one leak makes you lose 11 lives.
  • In BTD5, Camo Bloons can be very dangerous, especially on Round 78, which contains a dense rush of Camo Ceramic Bloons.
  • Only two things in Bloons TD 5 can make camo bloons lose their camo status: the Mortar Tower with the Signal Flare, best used at the beginning of a track, and the submerged Monkey Sub with Submerge and Support. In Bloons Tower Defense 5 Deluxe, Bloons Tower Defense 5 Mobile and Bloons Monkey City, however, you can also use the Monkey Engineer's Cleansing Foam (or, in BTD5 Mobile, the Tier 4 Ice Fortress).
    • In BTD6 however there are more ways to do it. Other than the Submerge and Support and Signal Flare, there are 4 more ways to reveal Camo Bloons, with 2 involving Magic monkeys, 1 involving a Hero, and 1 involving a power: Ninja Monkeys can with Counter-Espionage, Wizard Monkeys can with Shimmer, a Camo Trap can strip 500 Bloons (600 with the Bigger Traps perk), and a level 9+ Ezili can with her basic attack, alongside stripping Regrowth and Fortified properties off the target.
  • The first Camo Bloon appears in Round 24 in all installments when Camo Bloons are added where such a bloon appears. In BTD5 and BTD6, the Bloon is Green.
    • In BTD5, this is also the round with the lowest RBE of only 3. However, in BTD6 it has actually more RBE than that due to the 40 Blues.
    • In BTD6's Alternate Bloon Rounds mode, multiple Camo Bloons appear as early as round 5.
      • And the normal 24 Round, its a single Camo Lead
  • Covert Pops, a Special Mission in BTD5, gives all bloons Camo Properties. Those who are normally Camo acquire Regrowth properties instead.
    • All bloons are set normally just like in normal games, unless that the bloon(s) that normally has camo/regrowth property, that is becomes Camo Regrowth Bloon.
  • Blade Maelstrom, Technological Terror and Activate Sea Monster! abilities cannot hit Camos even if the towers themselves can detect them.
  • In BTD4, it is possible for towers to "accidentally" pop Camo Bloons without camo-detection. This was changed in BTD5, as towers no longer accidentally pop Camo Bloons.
  • Dartling Gun, Ninja Monkey and Spike Factory are the only towers (not agents) capable of detecting camo bloons without an upgrade.
  • In BTD4, upgrades of towers that help their own Camo-detection can also make other towers around those radius to be granted ability to see Camo Bloons, but this is no longer the case with any tower except Monkey Village and Monkey Buccaneer with a Tier 3 Pirate Cove in BTD5 and Bloons Monkey City.
  • In Bloons Monkey City, Camo Bloons can appear in assaults as well as tiles with the maximum bloon type Rainbow Bloon or stronger.
  • The camo rounds in BTD5 are 24 (1 Green Camo), 33 (20 Yellow Camo), 37 (7 White Camo), 42 (6 Rainbow Camo), 47 (70 Pink Camo), 53 (80 Pink Camo), 59 (28 Lead Camo), 62 (300 Pink Camo and 15 Rainbow Camo Regrowth), 70 (200 Rainbow Camo), 78 (72 Ceramic Camo), and 82 (400 Rainbow Camo Regrowth).
    • Despite the description of Camo Bloons in Bloons Tower Defence 5 mentions any type can be Camo. M.O.A.B Class Bloons can't.

  1. The Monkey Sub can pop camo bloons by using Advanced Intel, but only if there is another tower on the screen with the capability of popping camo bloons.