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{{For| the bloon of the same name in [[Bloons 2]]|Camouflage Bloon}}
<center>
 
''Were you looking for the [[Camouflage Bloon]] in Bloons 2?''
 
</center>
 
 
 
 
{{Quote|A Camo bloon is coming next level. Camo bloons cannot be targeted by towers that cannot detect them. Use spikes if you need.|[[Round]] 24 in [[Bloons TD 4]]}}
 
{{Quote|A Camo bloon is coming next level. Camo bloons cannot be targeted by towers that cannot detect them. Use spikes if you need.|[[Round]] 24 in [[Bloons TD 4]]}}
  +
{{Quote|Hold up! This area has Camo Bloons in it. If we don't already have a [[Centre Of Camo Countermeasures|Camo Countermeasures]] building or a monkey that can pop Camo Bloons, then we should hold off attacking here until we are ready.|King Monkey's warning in [[Bloons Monkey City Mobile]], when the player is attacking a tile with Camo Bloons for the first time}}
 
  +
{{Quote|Camo Bloons are very dangerous since most Towers cannot hit them. Any Bloon type can be a Camo, and so will all the Bloons that come out of that one. They can only be hit by Towers that can detect Camo Bloons, such as the Ninja Monkey. In an emergency, use Road Spikes to pop them.|[[Bloons TD 5]] Description of Camo Bloons}}
{{Quote|That was just one Camo Bloon. Easy enough to pop with road spikes if your towers missed it. There will be more next time so beware!|[[Round]] 25 in [[Bloons TD 5]]}}
 
  +
{{Quote|IMPORTANT! Camo Bloons can't be affected by your Monkeys unless they have a way to detect them. For example Quincy can at level 5 and Dart Monkeys can with the Enhanced Eyesight upgrade.|First time encountered with Camo Bloons in BTD 6.}}
 
  +
{{Quote|That was just one Camo Bloon, Easy enough to pop with road spikes if your towers missed it. There will be more next time so beware!|BTD5 round 25}}
{{Quote|Camo Bloons are very dangerous since most Towers cannot hit them. Any Bloon type can also be a Camo Bloon, and so will all the Bloons that come out of that one. They can only be hit by Towers that can detect Camo Bloons - all other attacks will miss! If you do not have any Towers that can detect Camo Bloons, use Road Spikes to pop them.|[[BTD5]] Description of Camo Bloons}}
 
  +
{{Quote|Next round there are lots of Camo Bloons, make sure you have a couple of Ninja Monkeys or other towers that can detect Camo Bloons!|BTD5 Round 33}}
 
  +
{{Quote|This next round coming up will separate the strong from the weak. Make sure you have good Camo detection by now and burst damage to deal with Regrowers too.|BTD5 Round 42}}
  +
{{Quote|In a couple of rounds there will be more Camo Bloons. You have been warned.|BTD5 Round 39}}
 
{{Infobox Bloon
 
{{Infobox Bloon
 
|name = Camo Bloon
 
|name = Camo Bloon
 
|image = File:Camo Bloon.png
 
|image = File:Camo Bloon.png
  +
|debut = [[Bloons Tower Defense 4]]
  +
|appearances = [[Bloons Tower Defense 4]]<br />[[Bloons Tower Defense 4 Expansion]]<br />[[Bloons Tower Defense 5]]<br />[[Bloons Tower Defense 5 Deluxe]]<br />[[Bloons Tower Defense 5 Mobile]]<br />[[Bloons TD Battles]]<br />[[Bloons Monkey City]]<br />[[Bloons TD Battles Mobile]]<br />[[Bloons Monkey City Mobile]]<br />[[Bloons TD 6]]<br />[[Bloons Adventure Time TD]]
  +
|rbe = 11 (BTD4)<br />1-104 (BTD5)
  +
|parent of = [[Pink Bloon]] (BTD4 Only)<br />Depends on original bloon (BTD5 and BTD6)
  +
|child of = D.D.T. (Bloons Monkey City and Bloons TD 6 only, Ceramic and with Regrow Properties)
 
|caption = A Camo Bloon
 
|caption = A Camo Bloon
|debut = [[Bloons Tower Defense 4]]
 
|appearances = [[Bloons Tower Defense 4]]<br />[[Bloons Tower Defense 4 Expansion]]<br />[[Bloons Tower Defense 5]]<br />[[Bloons Tower Defense 5 Deluxe]]<br />[[Bloons Tower Defense 5 iOS]]<br />[[Bloons TD Battles]]
 
|parent of = N/A
 
|child of = N/A
 
 
|characteristics = Invisible to most bloons
 
|characteristics = Invisible to most bloons
 
}}
 
}}
  +
The '''Camo Bloon''' is a stealthy bloon that made its debut in [[Bloons TD 4]]. Its [[RBE]] is 11 (the game says it's 9, but it actually takes 11 hits to pop). They move at around the same speed as the [[Blue Bloon]]. Camo bloons are invisible without camo detection.
   
  +
In [[BTD4]], they are a type of Bloon which contain 2 [[Pink Bloon]]s, making them about the same level of parenthood as the [[White Bloon]] and [[Black Bloon]]. The first Camo Bloons appear on Round 24.
The '''Camo Bloon''' is a bloon that made its debut in [[Bloons TD 4]]. Its [[RBE]] is 11 (the game says it's 9, but it actually takes 11 hits to pop). They move at around the same speed as the [[Blue Bloon]]. In [[BTD4]], they contain 2 [[Pink Bloon]]s. However, in [[BTD5]], they could be anything from a [[Red Bloon]] to a [[Ceramic Bloon]]. [[MOAB-Class Bloon|MOAB-class bloons]] cannot be camos, nor can their children. They cannot be targeted by most towers. However, there are upgrades that can make surrounding towers and/or themselves able to see them, such as [[Sonar Beacon]] and [[Crow's Nest]].
 
   
  +
In [[BTD5]], Camo becomes a property of bloon along with [[Regrowth Bloon|Regrowth]], meaning any bloon from a [[Red Bloon]] to a [[Ceramic Bloon]] can acquire Camo properties. [[MOAB-Class Bloon|MOAB-class bloons]] cannot be camos, nor can their children (though the [[Dark Dirigible Titan (D.D.T.)|D.D.T.]] is an exception along with bloons sent in [[Bloons TD Battles|BTDB]] Flash). They cannot be targeted by most towers. However, there are upgrades that can make surrounding towers and/or themselves able to see them, such as [[Sonar Beacon]] and [[Crow's Nest]]. In BTD5, Camo Bloons appear on Round 24, 33, 37, 42, 47, 53, 59, 62, 70, 78, and 82.
__TOC__
 
   
  +
In BTD6, Camo Bloon properties return, but can also become paired with [[Regrowth Bloon|Regrow]] and/or [[Fortified Bloon|Fortified]] properties too. Camo Bloons appear on round 24, 33, 36, 37, 42, 45, 47, 48, 51, 53, 56, 59, 62, 67, 70, 74, 78, 90 (with DDTs), 93 (DDTs only), 95 (with DDTs), 99 (Fortified DDTs only), and 100 (DDTs from the [[BAD]]).
==Camo detection==
 
Camo Bloons can only be detected by some monkeys, usually requiring some upgrades or a nearby tower that gives them that ability. It is necessary in both BTD4 and BTD5.
 
   
==Camo detection in [[Bloons TD 4]]==
+
==Camo Detection==
  +
Camo Bloons can only be detected by some monkeys, usually requiring some upgrades or a nearby tower that gives them that ability. It is necessary in both BTD4, and even more important in BTD5 and BTD6, as it is no longer possible to "accidentally" hit Camo Bloons in these games.
If another tower targets a [[Bloon]] and a Camo Bloon gets in the way, the Camo Bloon will be popped. If a tower with piercing projectiles targets a [[Bloon]] in front of a Camo Bloon, both will be popped. Usually, all you need is one set of [[road spikes|Road Spikes]] or a [[Pineapple]] to set off a chain reaction.
 
  +
  +
==Camo Detection in [[Bloons TD 4]]==
  +
If another tower targets a [[Bloon]] and a Camo Bloon gets in the way, the Camo Bloon will be popped. If a tower with piercing projectiles targets a [[Bloon]] in front of a Camo Bloon, both will be popped. Usually, all you need is one set of [[road spikes|Road Spikes]] or a [[Pineapple]] to set off a chain reaction. Camo [[RBE]]: 11 (BTD4), same speed as a [[blue bloon|blue]].
   
 
The following towers and upgrades allow the tower and/or nearby towers to detect Camo Bloons:
 
The following towers and upgrades allow the tower and/or nearby towers to detect Camo Bloons:
{| border="1" cellpadding="1" cellspacing="1" class="wikitable"
+
{| class="wikitable" border="1" cellpadding="1" cellspacing="1"
! scope="col" style="width: 120px;"|Tower
+
! scope="col" style="width: 120px;" |Tower
! scope="col" style="width: 170px;"|Upgrade
+
! scope="col" style="width: 170px;" |Upgrade
! scope="col"|Notes
+
! scope="col" |Notes
|-
 
|[[Mortar Tower]]
 
|No upgrade needed
 
|
 
 
|-
 
|-
 
|[[Monkey Beacon (Tower)|Monkey Beacon]]
 
|[[Monkey Beacon (Tower)|Monkey Beacon]]
|[[Sonar Beacon]] (upgrade #3)
+
|[[Sonar Beacon]] (Upgrade #3)
|Allows detection to all nearby towers
+
|Allows detection to all nearby towers. The [[Monkey Storm Beacon]] destroys all bloons including camo bloons.
 
|-
 
|-
 
|[[Monkey Ace]]
 
|[[Monkey Ace]]
|[[Spy Plane]] (upgrade #2)
+
|No upgrade required
|It detects Camo Bloons without upgrades, but when upgraded it allows others towers to detect Camo Bloons
+
|[[Spy Plane]] (Upgrade #2) allows all towers near the ace to detect Camo Bloons.
 
|-
 
|-
 
|[[Monkey Buccaneer]]
 
|[[Monkey Buccaneer]]
|[[Crow's Nest]] (upgrade #2)
+
|[[Crow's Nest]] (Upgrade #2)
|Allows detection to all towers within its range (including itself)
+
|Allows detection to all towers within its range (including itself).
 
|-
 
|-
 
|[[Monkey Apprentice]]
 
|[[Monkey Apprentice]]
|[[Crystal Ball]] ([[premium upgrade]])
+
|[[Crystal Ball]] ([[Premium Upgrade]])
  +
|Crystal Ball costs {{NK Coins}}10 and also increases the Monkey Apprentice's attack range in addition to allowing Camo detection.
|
 
 
|-
 
|-
 
|[[Dartling Gun]]
 
|[[Dartling Gun]]
|No upgrade needed
+
|No upgrade required
  +
|Can pop camos anywhere unupgraded.
|
 
 
|-
 
|-
 
|[[Spike Factory]]
 
|[[Spike Factory]]
|No upgrade needed
+
|No upgrade required
|Pops any bloons, including Camo, that run over its spikes on the track
+
|Pops any bloons (except for [[Lead bloon|leads]] when it doesn't have the 3rd upgrade) that run over its spikes on the track.
 
|-
 
|-
 
|[[Road Spikes]]
 
|[[Road Spikes]]
 
|N/A
 
|N/A
|Pops any bloons, including Camo, that run over the spikes on the track
+
|Pops any bloons, except for [[Lead bloon|leads]], that run over the spikes on the track. One pile in BTD4 will pop all of the camo, even though its RBE is 11, and spikes do 10 damage.
 
|-
 
|-
 
|[[Pineapple]]
 
|[[Pineapple]]
 
|N/A
 
|N/A
  +
|Pops any bloons, including Camo, that get caught in blast radius. 1 damage only.
|
 
  +
|-
  +
|[[Mortar Tower]]
  +
|No upgrade required
  +
|Can pop camos anywhere unupgraded.
 
|}
 
|}
   
==Camo detection in [[Bloons TD 5]]==
+
==Camo Detection in [[Bloons TD 5]]==
  +
In BTD5, Camo becomes a Bloon property: therefore their RBE can be from 1 to 104 unlike in BTD4. If a tower cannot see camo bloons, its projectiles will go straight through them without doing any damage to them. A camo bloon can also be [[Regrowth Bloon|Regrowth]] at the same time, making them very dangerous if you do not prepare, like in round 82.
Camo bloons can be any bloons from [[Red Bloons]] to [[Ceramic Bloons]]. [[Regenerating Bloons]] (heart shaped) can also be camo, making them very deadly. However, the [[Signal Flare]] upgrade of the [[Mortar Tower]] makes the next layer lose camo status. This can help make things easier. If a tower cannot see camo bloons, its projectiles will go straight through them without doing any damage to them.
 
   
 
The following towers and upgrades allow the tower and/or nearby towers to detect and also target Camo Bloons:
 
The following towers and upgrades allow the tower and/or nearby towers to detect and also target Camo Bloons:
{| border="1" cellpadding="1" cellspacing="1" class="wikitable"
+
{| class="wikitable" border="1" cellpadding="1" cellspacing="1"
! scope="col" style="width: 125px;"|Tower
+
! scope="col" style="width: 125px;" |Tower
! scope="col" style="width: 220px;"|Upgrade
+
! scope="col" style="width: 220px;" |Upgrade
! scope="col"|Notes
+
! scope="col" |Notes
 
|-
 
|-
 
|[[Dart Monkey]]
 
|[[Dart Monkey]]
|[[Enhanced Eyesight]] (path 1, upgrade 2)
+
|[[Enhanced Eyesight]] (Path 1, Upgrade 2)
|Dart Monkeys will also get a bit more range with this upgrade.
+
|Dart Monkeys will also get a bit more range with this upgrade. If it has the [[Triple Darts]] upgrade, it can pop up to 3 layers of the camo bloon. Only the [[Juggernaut]] upgrade can pop camo leads.
 
|-
 
|-
 
|[[Sniper Monkey]]
 
|[[Sniper Monkey]]
|[[Night Vision Goggles]] (path 2, upgrade 2)
+
|[[Night Vision Goggles]] (Path 2, Upgrade 2)
  +
|Can pop camo bloons. Can also pop camo leads if it also has the [[Full Metal Jacket]] upgrade.
|Can shoot camo bloons.
 
 
|-
 
|-
 
|[[Boomerang Thrower]]
 
|[[Boomerang Thrower]]
|[[Glaive Lord]] (path 1, upgrade 4)
+
|[[Glaive Lord]] (Path 1, Upgrade 4)
  +
|It can pop infinite amount of bloons as long as the glaives touches it. Also allows to pop [[lead bloon]]s.
|This upgrade is also good against M.O.A.B.-Class Bloons, especially in groups.
 
 
|-
 
|-
 
|[[Ninja Monkey]]
 
|[[Ninja Monkey]]
 
|No upgrade needed
 
|No upgrade needed
|If timed correctly, and it has [[Double Shot]] or [[Bloonjitsu|Bloonjutsu]], then the Ninja can pop two or five layers of the camo bloon, respectively.
+
|If timed correctly, and it has [[Double Shot]] or [[Bloonjitsu]], the Ninja can pop up to two or five layers of the camo bloon, respectively. Cannot pop camo leads without the [[Flash Bomb]] upgrade.
  +
|-
  +
|[[Bomb Tower]]
  +
|[[MOAB Assassin]] (Path 2, Upgrade 4, Ability only)
  +
|Only works if the ability is activated when the camo bloon is the strongest bloon on screen. Even then, it only pops one layer. It is not recommended to defend against camos in this way, due to its inefficient popping of camo.
  +
|-
  +
|[[Ice Tower]]
  +
|[[Viral Frost]] (Path 1, Upgrade 4); [[Absolute Zero]] (Path 2, Upgrade 4, Ability only); Tier 4 [[Ice Fortress]] (BTD5 iOS only)
  +
|Camo Bloons can be affected by the Viral Frost; Absolute Zero Ability can freeze camo bloons regardless of support for camo detection; Tier 4 [[Ice Fortress]] allows to lose the camo status.
  +
|-
  +
|[[Glue Gunner]]
  +
|[[Glue Striker]] (Path 2, Upgrade 4, Ability only)
  +
|Glue Strike Ability can glue camo bloons regardless of support for camo detection.
 
|-
 
|-
 
|[[Monkey Buccaneer]]
 
|[[Monkey Buccaneer]]
  +
|[[Crow's Nest]] (Path 2, Upgrade 2); Tier 3 [[Pirate Cove]]
|
 
  +
|Lets the tower itself (only) be able to detect camo bloons; Tier 3 [[Pirate Cove]] also grants other towers in range Camo detection if upgraded to [[Crow's Nest]].
[[Crow's Nest]] (path 2, upgrade 2);
 
 
 
 
 
 
T3 Pirate Cove (gives other towers detection if upgraded to [[Crow's Nest]])
 
 
 
 
 
 
MOAB Takedown (Ability only)
 
|
 
Lets the tower itself (only) be able to detect camo bloons unless T3 [[Pirate Cove]] is active, then all nearby towers and the Buccaneer spot camo bloons.
 
 
 
 
 
 
MOAB Takedown can pop a camo bloon '''if '''it is the strongest bloon on the screen.
 
 
|-
 
|-
 
|[[Monkey Ace]]
 
|[[Monkey Ace]]
|[[Spy Plane]] (path 2, upgrade 2)
+
|[[Spy Plane]] (Path 2, Upgrade 2)
  +
|Spy Plane lets itself (only) to be able to detect camo bloons. [[Spectre]] and [[Neva-Miss Targeting]] cannot pop camo bloons without this upgrade, but their projectiles can target them.
|
 
<span style="font-style: normal; ">Spy plane lets itself (only) to be able to detect camo bloons</span>
 
 
 
 
 
 
<span style="font-style: normal; ">There is a bug in which the [[Spectre]], if not upgraded 4-2, can track camos, but not pop them.</span>
 
 
|-
 
|-
 
|[[Monkey Apprentice]]
 
|[[Monkey Apprentice]]
|[[Monkey Sense]] (path 2, upgrade 2)
+
|[[Monkey Sense]] (Path 2, Upgrade 2)
|Allows all attacks from the tower to pop camo bloons.
+
|Allows all attacks from the tower to be able to pop camo bloons.
 
|-
 
|-
 
|[[Monkey Village]]
 
|[[Monkey Village]]
|[[Radar Scanner]] (path 2, upgrade 2)
+
|[[Radar Scanner]] (Path 2, Upgrade 2)
|allows detection to all nearby towers
+
|Allows detection to all nearby towers. [[High Energy Beacon]] cannot pop camo bloons without this upgrade.
 
|-
 
|-
|[[Super Monkey (Tower)|Super Monkey]]
+
|[[Super Monkey]]
|[[Temple of the Monkey God]] (path 1, upgrade 4); TIII [[Super Monkey Lair]]
+
|[[Temple of the Monkey God]] (Path 1, Upgrade 4); Tier 3 [[Super Monkey Lair]]
|allows detection to the tower, even if no tower with camo detection is sacrificed
+
|Allows detection to the tower, even if no tower with camo detection is sacrificed.
 
|-
 
|-
 
|[[Mortar Tower]]
 
|[[Mortar Tower]]
|[[Signal Flare]] (path 2, upgrade 3)
+
|[[Signal Flare]] (Path 2, Upgrade 3)
|<span style="font-style: normal; line-height: 20px; ">Makes the next layer lose camo status. Cannot detect camos without that upgrade.</span>
+
|Makes the next layer permanently lose camo status. Cannot detect camos without this upgrade.
 
|-
 
|-
 
|[[Dartling Gun]]
 
|[[Dartling Gun]]
|No upgrade needed
+
|No upgrade required
  +
|Pops Camo Bloons regardless of upgrades. Cannot pop camo leads without [[Depleted Bloontonium Darts|Depleted Bloontonium]] or [[Ray of Doom]].
|This tower won't be very good at destroying the bloon until upgraded to 1-X.
 
 
|-
 
|-
 
|[[Spike Factory]]
 
|[[Spike Factory]]
|No upgrade needed
+
|No upgrade required
|Spikes from the tower will pop the camo bloons.
+
|Spikes from the tower will pop the camo bloons. Cannot pop camo leads without [[White Hot Spikes]].
  +
|-
  +
|[[Monkey Sub]] <ref>The Monkey Sub can pop camo bloons by using [[Advanced Intel]], but only if there is another tower on the screen with the capability of popping camo bloons.</ref>
  +
|[[Advanced Intel]] (Path 1, Upgrade 2) [[Submerge and Support]] (Path 1, Upgrade 3)
  +
|Sub will shoot it's homing dart at camo bloons if the camo bloon is/are in the camo detecting tower(s). The homing dart itself can pop camo bloons. Bloons within the green circle that appears when submerged will lose their camo status.
 
|-
 
|-
 
|[[Road Spikes]]
 
|[[Road Spikes]]
 
|N/A
 
|N/A
  +
|Pops bloons including camo that come over it. Does not pop lead.
|
 
Pops bloons including camo that come over it
 
 
|-
 
|-
 
|[[Pineapple]]
 
|[[Pineapple]]
 
|N/A
 
|N/A
|Explodes bloons including camo bloons that are nearby when pineapple explodes.
+
|Explodes bloons including camo bloons that are nearby when pineapple explodes. Just like Road Spikes, they cannot pop [[Black Bloon]]s and [[Zebra Bloon]]s
 
|-
 
|-
 
|[[Meerkat Spy]]
 
|[[Meerkat Spy]]
|N/A
+
|
|[[:Category:Special Agents|Special Agent]], allows detection to all nearby towers within its range.
+
|[[Special Agent]], allows detection to all nearby towers within its range. Beams from the [[Meerkat Spy Pro|pro version]] can also pop camo bloons.
 
|-
 
|-
 
|[[Bloonberry Bush]]
 
|[[Bloonberry Bush]]
|N/A
+
|
|[[:Category:Special Agents|Special Agent]], pops bloons including camo that come over it.
+
|[[Special Agent]], pops bloons including camo that come over it. Does not pop lead.
 
|-
 
|-
 
|[[Angry Squirrel]]
 
|[[Angry Squirrel]]
|N/A
+
|
|[[:Category:Special Agents|Special Agent]], detects camo bloons when in "berserk mode" only.
+
|[[Special Agent]], detects camo bloons only when it's raging. Also can pop camo leads.
 
|-
 
|-
 
|[[Super Monkey Storm]]
 
|[[Super Monkey Storm]]
|N/A
+
|
|[[:Category:Special Agents|Special Agent]], destroys all bloons on screen include camo bloons.
+
|[[Special Agent]], destroys all bloons on screen, and that includes Camo Bloons.
 
|-
 
|-
|[[Bloonsday Device]]
+
|[[Bloonsday Device]] (ability only)
|N/A
 
 
|
 
|
[[Special Agent]], pops all kinds of bloons including camo bloons.
+
|[[Special Agent]], pops all kinds of bloons including camo bloons.
 
|-
 
|-
  +
|[[Monkey Engineer]] (BTD5 Deluxe, BTD5 iOS, Android and BMC only)
  +
|[[Cleansing Foam]] (Path 1, Upgrade 3)
  +
|Removes Camo, Lead and Regen status of bloons with cleansing foam. Cannot detect camos or pop leads unless a bloon is de-camoised and leads are rusted.
  +
|-
  +
|[[Heli Pilot]] (BTD5 iOS and Android only)
  +
|[[Enhanced IFR Instruments]] (Path 2, Upgrade 2)
  +
|Can pop camo bloons. Without [[Razor Rotors]] or [[Apache Dartship]], it cannot pop camo leads.
  +
|}
  +
  +
==Camo Detection in Bloons TD 6==
  +
In BTD6, the methods for Camo Detection is similar to BTD5. Several upgrades that help detect Camo are also available in BTD6, including the [[Radar Scanner]] upgrade. Alongside this, many more options are available to detect Camo, with nearly every tower having some way to combat Camo. Somehow, Glaive Lord in Bloons TD 6 can no longer detect Camo, though Camo Bloons can become popped by its rotating glaives.
  +
  +
{| class="wikitable" border="1" cellpadding="1" cellspacing="1"
  +
! scope="col" style="width: 125px;" |Tower
  +
! scope="col" style="width: 220px;" |Upgrade
  +
! scope="col" |Notes
  +
|-
  +
|[[Dart Monkey]]
  +
|[[Enhanced Eyesight]] (Path 3, Upgrade 2)
  +
|Dart Monkeys will also get a bit more range with this upgrade. This upgrade plus [[Juggernaut]] can pop Camo Leads, the only cheap effective way that can be done by a Dart Monkey without enhancements. [[Crossbow Master]] can also pop Camo Leads, and it is more reliable at popping DDTs than the former option. [[Plasma Monkey Fan Club|Plasma Monkey FC]] can pop leads but not purple ones (if activated).
  +
|-
  +
|[[Boomerang Monkey]]
  +
|[[Glaive Lord]] (Path 1, Upgrade 5)
  +
|Only rotating glaives pop camo, including Camo Lead. Does not detect camo itself though. Not viable camo detection due to cost.
  +
|-
  +
|[[Bomb Shooter]]
  +
|[[Bomb Blitz]] (Path 3, Upgrade 5)
  +
|Only works when a bloon leaks. Even so, there is a 40-second cooldown before this special ability can be activated again. In addition, this special ability can only be used once per round. Not viable camo detection especially on [[Impoppable Difficulty (BTD6)|Impoppable Difficulty]] or [[CHIMPS]].
  +
|-
  +
|[[Tack Shooter]]
  +
|[[Inferno Ring]] (Path 1, Upgrade 5)
  +
|Meteor attack can target Camo Bloons, but it is highly unreliable as it may target MOAB-class bloons instead because it fired at the strongest bloon on screen, as well as the fact that the meteor attack is very slow and only has 1 pierce. Not viable camo detection due to unreliability and very high cost. This upgrade is not recommended for poping [[DDT|DDT's]] and camo leads.
  +
|-
  +
|[[Ice Monkey]]
  +
|[[Snowstorm]] (Path 2, Upgrade 4)
  +
|Ability can deal one damage to all bloons, including camo bloons. Will also freeze any camo bloon type, including Camo Whites and Camo Zebras. Cannot damage Camo Whites or Camo Zebras unless [[Absolute Zero]] is bought. Can freeze DDT's but only slow it down.
  +
|-
  +
|[[Glue Gunner]]
  +
|[[Glue Strike]] (Path 2, Upgrade 4) and [[Relentless Glue]] (Path 3, Upgrade 4)
  +
|Ability can glue all bloons including camo bloons. Requires [[Corrosive Glue]] to damage Camo Bloons via Glue Gunner. Alternately, a [[Relentless Glue]] could be used to glue Camo Bloons, though it is highly unreliable.
  +
|-
  +
|[[Sniper Monkey]]
  +
|[[Night Vision Goggles]] (Path 2, Upgrade 1)
  +
|Allows the Sniper to detect camo and deal an additional +2 damage to them. Must add [[Full Metal Jacket]] (or upgrade to either [[Supply Drop]] or [[Full Auto Rifle]]) to pop Camo Leads and damage DDT.
  +
|-
  +
|[[Monkey Sub]]
  +
|[[Submerge and Support]] (Path 1, Upgrade 3)
  +
|Removes the camo property from all bloons in its range. Also possible to detect camo using [[Advanced Intel]] (Path 1, Upgrade 2), but there must be at least one other camo-detecting tower in range of the map's track to target camo bloons. The dart itself can seek camos. Recommended to upgrade to [[Bloontonium Reactor|Reactor]] to not only pop camos but also be able to more easily catch faster camo bloons like Camo Pinks cause its has faster pulses.
  +
|-
  +
|[[Monkey Buccaneer]]
  +
|[[Crow's Nest]] (Path 3, Upgrade 2)
  +
|Allows Buccaneer to detect Camo Bloons. Requires [[Hot Shot]] to pop Camo Leads. Bought [[Cannon Ship]] for more poping power.
  +
|-
  +
|[[Monkey Ace]]
  +
|Spy Plane (Path 2, Upgrade 2)
  +
|Allows the Monkey Ace to see camo. Can pop Camo Leads with this upgrade, but the pineapples are highly unreliable (even with Monkey Knowledge). [[Bomber Ace]] or a [[Spectre]] with Spy Plane is more reliable against Camo Leads. [[Ground Zero]] ability or [[Sky Shredder]] is required for [[D.D.T.]]s. Camo revaling tower is more recommended because this upgrade is weak.
  +
|-
  +
|[[Heli Pilot]]
  +
|[[IFR]] (Path 2, Upgrade 2)
  +
|Allows the Heli Pilot to see camo. Cannot pop Camo Lead without [[Razor Rotors]], [[Apache Dartship]] or [[Apache Prime]]
  +
|-
  +
|[[Mortar Monkey]]
  +
|[[Signal Flare]] (Path 3, Upgrade 3)
  +
|Allows the Mortar Monkey to pop Camo & remove Camo property from affected Bloons. [[Shattering Shells]] can also remove Regrow & Fortified property from Bloons up to & including a [[Brutal Floating Behemoth (B.F.B.)|B.F.B.]], and remove the Camo property from Black Bloons and Zebra Bloons. Shattering Shells can only remove camo from [[Dark Dirigible Titan (D.D.T.)|D.D.T.s]] only if the Paint Stripper Knowledge perk is unlocked and active. Camo Blacks cannot be popped without a [[Monkey Intelligence Bureau]], unless Mortar Monkey is further upgraded to [[Blooncineration]]. Not reliable against faster camo bloons like Camo Pinks due to slow firing speed, although [[Rapid Reload]] may ease this partially.
  +
|-
  +
|[[Wizard Monkey]]
  +
|[[Monkey Sense]] (Path 3, Upgrade 2), [[Shimmer]] (Path 3, Upgrade 3) and [[Archmage]] (Path 1, Upgrade 5)
  +
|[[Monkey Sense]] allows the Wizard to pop camo bloons. [[Shimmer]] can remove the camo property from the Bloons. Must be under influence of [[Monkey Village]] with [[Monkey Intelligence Bureau]] to pop Camo Purple, though a [[Necromancer: Unpopped Army]] can be used to pop Camo Purples provided another bloon was popped within close range. Must also have [[Fireball]], [[Arcane Spike]], or Necromancer to pop Camo Leads. Archmage also utilizes the Shimmer effect, although it is recommended to have Monkey Sense to have the arcane magic reliably pop the camo bloons.
  +
|-
  +
|[[Ninja Monkey]]
  +
|No upgrade needed.
  +
|Needs [[Flash Bomb]] to pop camo leads, and [[Sticky Bomb]] to hit D.D.T.s efficiently. Can remove the camo property from the Bloons damaged by the ninja with [[Counter-Espionage]] (Path 2, Upgrade 2).
  +
|-
  +
|[[Super Monkey]]
  +
|[[Ultravision]] (Path 3, Upgrade 2)
  +
|Allows the Super Monkey to see Camo. Cannot pop Camo Lead or D.D.T.s without [[Plasma Blasts]] (Path 1, Upgrade 2), [[Technological Terror]] and [[The Anti-Bloon]] (Path 2, Upgrades 4 and 5) or [[Dark Champion]] and [[Legend of the Night]] (Path 3, Upgrades 4 and 5). Do note that using Laser Blasts (Path 1, Upgrade 1) or Technological Terror does leave Camo Purple impossible to pop without being under the influence of a [[Monkey Intelligence Bureau]], or being upgraded to Dark Champion, The Anti-Bloon, [[Sun Temple]], or [[Sun Avatar]] with the appropriate MK.
  +
|-
  +
|[[Druid]]
  +
|[[Superstorm]] (Path 1, Upgrade 5), [[Spirit of the Forest]] (Path 2, Upgrade 5)
  +
|Not viable camo detection due to their high cost. Requires Superstorm to pop Camo Lead and damage DDTs.
  +
|-
  +
|[[Spike Factory]]
  +
|No upgrade needed
  +
|Already pops camo even without upgrades. Requires [[White Hot Spikes]] to pop Camo Leads.
  +
|-
  +
|[[Monkey Village]]
  +
|[[Radar Scanner]] (Path 2, Upgrade 2) and [[Primary Expertise]] (Path 1, Upgrade 5)
  +
|[[Radar Scanner]] allows every tower in its range to pop Camo Bloons. [[Primary Expertise]] can pop Camo Bloons itself even without [[Radar Scanner]].
  +
|-
  +
|[[Engineer Monkey]]
  +
|[[Cleansing Foam]] (Path 2, Upgrade 2)
  +
|Allows the Engineer Monkey to remove Camo and [[Regrowth Bloon|Regrow]] properties from bloons that pass through the foam, including from DDTs. However, the Engineer Monkey cannot naturally detect Camo unless it passes through the foam. The foam also pops Camo Leads. Cleansing Foam can also damage DDTs, though this form of damage is highly unreliable.
  +
|-
  +
|[[Quincy]]
  +
|Level 5
  +
|Allows Quincy to see Camo Bloons. Can pop camo leads due to Level 7 Exploding Arrow, but unreliable unless leveled up further. Cannot damage D.D.T.s without [[Monkey Intelligence Bureau]].
  +
|-
  +
|[[Gwendolin]]
  +
|Level 3
  +
|Cocktail of Fire and Firestorm ability can pop Camos and Camo Lead. Cannot pop Camo Purple without influence of [[Monkey Village]] with [[Monkey Intelligence Bureau]], until she reaches Level 16+. Gwendolin herself cannot detect camo without abilities unless a [[Radar Scanner]] is nearby her.
  +
|-
  +
|[[Obyn Greenfoot]]
  +
|Level 3
  +
|Obyn can use Brambles ability that can pop Camo. Level 10 Wall of Trees ability or Level 16+ Brambles ability is required to pop Camo Lead. Wall of Trees can swallow DDTs if its capacity doesn't overflow. Level 16+ Brambles ability can damage DDTs without needing a [[Monkey Intelligence Bureau]]. Obyn himself cannot detect camo without abilities, unless a Radar Scanner is nearby him.
  +
|-
  +
|[[Captain Churchill]]
  +
|Level 6
  +
|Churchill can pop Camo Lead naturally at Level 6 and has little trouble with Camo Black, but must activate Armor Piercing Shells or have an [[Monkey Intelligence Bureau]] to pop D.D.T.s.
  +
|-
  +
|[[Ezili]]
 
|
 
|
  +
Level 1
[[Bomb Tower]]
 
  +
|Ezili can naturally see and attack Camo Bloons (including D.D.T.s), and can also strip all special properties of Bloons up to Ceramic Bloons at Level 9. In addition, her Sacrificial Totem ability can grant Camo detection to all towers in the totem's radius for a few rounds. Camo Purple cannot be popped or stripped of properties without a [[Monkey Intelligence Bureau]].
|[[MOAB Assassin]]
 
|
 
Only works if the ability is activated. Even then, it only works if the Camo Bloon is the strongest bloon on screen. Even THEN, it only pops one layer.
 
 
|-
 
|-
  +
| style="height:20px;"|[[Benjamin]]
|[[Monkey Engineer]] (BTD5 Deluxe only)
 
  +
|Level 18
|[[Cleansing Foam]]
 
  +
|Benjamin's Level 18 description says it can hit D.D.T.s. But Level 18 also allows Benjamin's Trojan to hit camo bloons. This is unreliable however, because you can only get Level 18 after Round 80, where the only camo bloons are on Rounds 90 and 95, which are the D.D.T. Rounds. Plus, on Rounds 93 and 99, there are M.O.A.B.s and Fortified B.F.B.s in the way. Round 95 has a total of 630 camos, 500 Camo Purples, 100 Camo leads, 30 D.D.Ts.
|Removes Camo and Regen Status of Bloons
 
  +
|-
  +
|[[Road Spikes]]
  +
|N/A
  +
|Pops any bloon, including Camo Lead and DDTs. Costs 50{{Monkey Money BTD6}} to purchase groups of five Road Spikes. Each set of Road Spikes has one stack of 20 spikes (21 with proper MK). Cannot be used when Powers are disabled. If [[Monkey Knowledge Points|Pre-Game Prep]] is active, one set of permanent Road Spikes is placed at each exit for free after starting a new game.
  +
|-
  +
|[[Super Monkey Storm]]
  +
|N/A
  +
|Destroys all normal Bloons on screen and deals heavy damage to all [[M.O.A.B. Class Bloon]]s on screen, regardless of type. Costs 100{{Monkey Money BTD6}} to use once. Cannot be used when Powers are disabled.
  +
|-
  +
|[[Camo Trap]]
  +
|N/A
  +
|Decamos any bloon type, including DDTs (though they consume more pierce). Costs 50{{Monkey Money BTD6}} to use one trap with 500 capacity (600 with proper MK). Cannot be used when Powers are disabled.
 
|}
 
|}
   
  +
==Camo Detection in Bloons Adventure Time TD==
==Trivia==
 
  +
<gallery type="slideshow">
 
  +
As in other bloons games, the only innately camo-detecting 'tower' is the ninja monkey. BATTD provides an adaptation of the BTD Ninja in the form of the non-speaking [[Sai the Shadow]].
  +
  +
Upgrades can be purchased for certain characters and allies to enable camo detection. Characters that don't need to achieve certain 'Star Levels' (the BATTD parallel to character experience levels) to unlock camo-detection are: [[Princess Bubblegum]], [[Ice King]] (from the Adventure Time universe) and personalized adaptations of BTD towers, [[Max]] (a Dart Monkey variant), [[Sam]] (a Wizard Monkey variant) and [[Captain Cassie]] (a Monkey Buccaneer variant). [[C4 Charlie]] (a bomb shooter hybrid) has an upgrade to enable a Signal Flare ability that will strip all modifiers from all bloons on the field. [[Flame Princess]] (from Adventure Time) can unlock personal camo detection, via her 'Heat Sense' upgrade, from her third star level.
  +
  +
Characters that don't have personalized potentials for camo detection include [[Finn]], [[Jake]], [[Marceline]] and, seemingly having for the sake of gameplay options forgotten her camo detection potentials, [[Warrior Bubblegum]], as well as BTD spin-offs [[C4 Charlie]], [[Supermonkey]] and, perhaps surprisingly, [[Juggernaut Max]].
  +
  +
The only one [[Allies|Ally]] with a reported potential for camo-detection is [[Huntress Wizard]] and this via a 'Hunter's Instinct' upgrade. [[Clarence]] and [[Hunson Abadeer]] can detect camo by default.
  +
BATTD includes a number of [[Trinkets]] that relate to Camo Bloons. The 'Uncommon' [[Horsey Soap]] distributes a cleaning foam along sections of the track that are within the range of the equipped character, similar to the [[Cleansing Foam]] upgrade in the BTD series. Trinkets that enable camo-detection include: the 'Super Rare' [[Anti-Camo Dust]] and [https://bloons.fandom.com/wiki/Night_Vision_X-Ray_Goggles Night Vision X-Ray Goggles]; the 'Epic' [[Dragon Eyes]] and [[Glasses of Nerdicon]], and the 'Martian Exclusive' [[Martian Tracking Device]].
  +
  +
==Gallery==
  +
<gallery>
  +
BTD6 Camo Bloon.gif|Camo Bloon.
  +
Camo Red.png|A Camo Red Bloon in [[Bloons Tower Defense 6]].
 
Camo Bloon BTD4.png|A Camo Bloon in [[Bloons Tower Defense 4]]
 
Camo Bloon BTD4.png|A Camo Bloon in [[Bloons Tower Defense 4]]
 
Camo Bloon Icon.png|The Camo Bloon icon
 
Camo Bloon Icon.png|The Camo Bloon icon
Camo Bloon Description.png|The Camo Bloon description
+
Camo Bloon Description.png|The Camo Bloon description in BTD5 Mobile.
  +
Camo alert new.png|Camo Bloon warning in the Flash version of BTD5.
  +
Bmc camowarn.png|Camo Bloon warning in BMC Flash
  +
CamoWarning1.png|The first Camo Bloon warning in BTD6.
  +
Screen Shot 2018-07-21 at 5.22.44 pm.png|Bloons Adventure Time TD warning about Camo Bloons
 
</gallery>
 
</gallery>
  +
*The [[Camouflage Bloon]] from [[Bloons 2]] was based off the [[Bloons TD 4]] Camo Bloon.
 
  +
==Trivia==
  +
 
*11 hits are needed to pop the entire Camo Bloon in [[BTD4]], yet one bunch of [[Road Spikes]] (10 spikes) can pop it.
 
*11 hits are needed to pop the entire Camo Bloon in [[BTD4]], yet one bunch of [[Road Spikes]] (10 spikes) can pop it.
  +
*Letting a Camo leak in BTD4 makes you lose 9 lives instead of 11, meaning letting the Camo's children out is actually slightly more dangerous than letting the Camo out itself, as leaking the Camo's children cost you 10 lives as opposed to 9. This doesn't happen in the ioS version, as letting one leak makes you lose 11 lives.
**Also, it only takes 9 lives instead of 11, meaning it is worse to let the 2 [[Pink Bloons]] get away then to let the Camo Bloon get away.
 
  +
*In BTD5, Camo Bloons can be very dangerous, especially on [[Round]] 78, which contains a dense rush of Camo [[Ceramic Bloon]]s.
*The [[Monkey Ace]] cannot attack camo bloons without the [[Spy Plane]] upgrade in [[Bloons Tower Defense 5|BTD5]].
 
  +
*Only two things in [[Bloons TD 5]] can make camo bloons lose their camo status: the [[Mortar Tower]] with the [[Signal Flare]], best used at the beginning of a track, and the submerged [[Monkey Sub]] with [[Submerge and Support]]. In [[Bloons Tower Defense 5 Deluxe]], [[Bloons Tower Defense 5 Mobile]] and [[Bloons Monkey City]], however, you can also use the [[Monkey Engineer]]'s [[Cleansing Foam]] (or, in BTD5 Mobile, the Tier 4 [[Ice Fortress]]).
*In BTD5, Camo Bloons can be very dangerous, especially on [[Round]] 78.
 
  +
** In BTD6 however there are more ways to do it. Other than the Submerge and Support and Signal Flare, there are 4 more ways to reveal Camo Bloons, with 2 involving Magic monkeys, 1 involving a Hero, and 1 involving a power: Ninja Monkeys can with [[Counter-Espionage]], Wizard Monkeys can with [[Shimmer]], a Camo Trap can strip 500 Bloons (600 with the Bigger Traps perk), and a level 9+ [[Ezili]] can with her basic attack, alongside stripping Regrowth and Fortified properties off the target.
*The only thing in [[Bloons TD 5|Bloons Tower Defense 5]] that can make camo bloons lose it's power-up is the [[Mortar Tower]] with the [[Signal Flare]]. Aim it at the start of the track and make it so that it can attack fast to almost stop any camo bloons from using its ability against you.
 
*The first Camo Bloon in [[BTD5]] appears in [[Round]] 24. It is one [[Green Bloon|green]].
+
*The first Camo Bloon appears in [[Round]] 24 in all installments when Camo Bloons are added where such a bloon appears. In [[BTD5]] and BTD6, the Bloon is [[Green Bloon|Green]].
  +
**In [[BTD5]], this is also the round with the lowest RBE of only 3. However, in BTD6 it has actually more RBE than that due to the 40 Blues.
*There is a [[Special Mission]] in [[Bloons TD 5]] that makes all [[bloon]]s camo in the mission except MOAB-Class bloons. The mission is called [[Covert Pops]].
 
*[[Meerkat Spy]] helps nearby towers detect Camo Bloons in [[Bloons TD 5]].
+
**In BTD6's [[Alternate Bloon Rounds]] mode, multiple Camo Bloons appear as early as round 5.
  +
***And the normal 24 Round, its a single Camo Lead
*Oddly, the Mortar Tower cannot attack Camo Bloons without the Signal Flare upgrade.
 
  +
*[[Covert Pops]], a [[Special Mission]] in [[BTD5]], gives all bloons Camo Properties. Those who are normally Camo acquire [[Regrowth Bloon|Regrowth]] properties instead.
*[[Blade Maelstrom Ability|Blade Maelstrom]] and [[Technological Terror]]'s abilities cannot hit Camos even if the towers themselves can hit Camos.
 
  +
**All bloons are set normally just like in normal games, unless that the bloon(s) that normally has camo/regrowth property, that is becomes Camo Regrowth Bloon.
*In BTD4, it is possible for towers to 'accidentally' pop a camo bloon without camo-detection; however this will not work in BTD5 because all attacks will miss camos.
 
  +
*[[Blade Maelstrom Ability|Blade Maelstrom]], [[Technological Terror]] and [[Activate Sea Monster!]] abilities cannot hit Camos even if the towers themselves can detect them.
*In BTD5, a camo bloon can be camo and regen at the same time.
 
*In [[Bloons Tower Defense 5]] a [[Spectre]] or [[Neva-Miss Targeting]] without camo detection will attempt to shoot Camo Bloons and miss them.
+
*In BTD4, it is possible for towers to "accidentally" pop Camo Bloons without camo-detection. This was changed in BTD5, as towers no longer accidentally pop Camo Bloons.
  +
*[[Dartling Gun]], [[Ninja Monkey]] and [[Spike Factory]] are the only towers (not agents) capable of detecting camo bloons without an upgrade.
  +
*In BTD4, upgrades of towers that help their own Camo-detection can also make other towers around those radius to be granted ability to see Camo Bloons, but this is no longer the case with any tower except [[Monkey Village]] and [[Monkey Buccaneer]] with a Tier 3 Pirate Cove in BTD5 and [[Bloons Monkey City]].
  +
*In Bloons Monkey City, Camo Bloons can appear in assaults as well as tiles with the maximum bloon type Rainbow Bloon or stronger.
  +
*The camo rounds in BTD5 are 24 (1 Green Camo), 33 (20 Yellow Camo), 37 (7 White Camo), 42 (6 Rainbow Camo), 47 (70 Pink Camo), 53 (80 Pink Camo), 59 (28 Lead Camo), 62 (300 Pink Camo and 15 Rainbow Camo Regrowth), 70 (200 Rainbow Camo), 78 (72 Ceramic Camo), and 82 (400 Rainbow Camo Regrowth).
  +
**Despite the description of Camo Bloons in Bloons Tower Defence 5 mentions any type can be Camo. M.O.A.B Class Bloons can't.
   
 
{{Bloon Types}}
 
{{Bloon Types}}
  +
----
  +
  +
<references />
 
[[Category:Bloons TD Bloons]]
 
[[Category:Bloons TD Bloons]]
 
[[Category:Bloons]]
 
[[Category:Bloons]]
[[Category:Bloon Specialties]]
+
[[Category:Bloon Specialities]]
 
[[Category:Immune Bloons]]
 
[[Category:Immune Bloons]]
 
[[Category:Bloons TD 5]]
 
[[Category:Bloons TD 5]]
Line 230: Line 366:
 
[[Category:Bloons TD 4 Expansion]]
 
[[Category:Bloons TD 4 Expansion]]
 
[[Category:Bloons TD 4 iOS]]
 
[[Category:Bloons TD 4 iOS]]
[[Category:Bloons TD 5 iOS]]
+
[[Category:Bloons TD 5 Mobile]]
 
[[Category:Bloons TD Battles]]
 
[[Category:Bloons TD Battles]]
  +
[[Category:Bloons Monkey City]]
  +
[[Category:Bloons TD 6]]

Revision as of 20:14, 1 July 2020

For the bloon of the same name in Bloons 2, see Camouflage Bloon.
A Camo bloon is coming next level. Camo bloons cannot be targeted by towers that cannot detect them. Use spikes if you need.
~ Round 24 in Bloons TD 4
Hold up! This area has Camo Bloons in it. If we don't already have a Camo Countermeasures building or a monkey that can pop Camo Bloons, then we should hold off attacking here until we are ready.
~ King Monkey's warning in Bloons Monkey City Mobile, when the player is attacking a tile with Camo Bloons for the first time
Camo Bloons are very dangerous since most Towers cannot hit them. Any Bloon type can be a Camo, and so will all the Bloons that come out of that one. They can only be hit by Towers that can detect Camo Bloons, such as the Ninja Monkey. In an emergency, use Road Spikes to pop them.
~ Bloons TD 5 Description of Camo Bloons
IMPORTANT! Camo Bloons can't be affected by your Monkeys unless they have a way to detect them. For example Quincy can at level 5 and Dart Monkeys can with the Enhanced Eyesight upgrade.
~ First time encountered with Camo Bloons in BTD 6.
That was just one Camo Bloon, Easy enough to pop with road spikes if your towers missed it. There will be more next time so beware!
~ BTD5 round 25
Next round there are lots of Camo Bloons, make sure you have a couple of Ninja Monkeys or other towers that can detect Camo Bloons!
~ BTD5 Round 33
This next round coming up will separate the strong from the weak. Make sure you have good Camo detection by now and burst damage to deal with Regrowers too.
~ BTD5 Round 42
In a couple of rounds there will be more Camo Bloons. You have been warned.
~ BTD5 Round 39

The Camo Bloon is a stealthy bloon that made its debut in Bloons TD 4. Its RBE is 11 (the game says it's 9, but it actually takes 11 hits to pop). They move at around the same speed as the Blue Bloon. Camo bloons are invisible without camo detection.

In BTD4, they are a type of Bloon which contain 2 Pink Bloons, making them about the same level of parenthood as the White Bloon and Black Bloon. The first Camo Bloons appear on Round 24.

In BTD5, Camo becomes a property of bloon along with Regrowth, meaning any bloon from a Red Bloon to a Ceramic Bloon can acquire Camo properties. MOAB-class bloons cannot be camos, nor can their children (though the D.D.T. is an exception along with bloons sent in BTDB Flash). They cannot be targeted by most towers. However, there are upgrades that can make surrounding towers and/or themselves able to see them, such as Sonar Beacon and Crow's Nest. In BTD5, Camo Bloons appear on Round 24, 33, 37, 42, 47, 53, 59, 62, 70, 78, and 82.

In BTD6, Camo Bloon properties return, but can also become paired with Regrow and/or Fortified properties too. Camo Bloons appear on round 24, 33, 36, 37, 42, 45, 47, 48, 51, 53, 56, 59, 62, 67, 70, 74, 78, 90 (with DDTs), 93 (DDTs only), 95 (with DDTs), 99 (Fortified DDTs only), and 100 (DDTs from the BAD).

Camo Detection

Camo Bloons can only be detected by some monkeys, usually requiring some upgrades or a nearby tower that gives them that ability. It is necessary in both BTD4, and even more important in BTD5 and BTD6, as it is no longer possible to "accidentally" hit Camo Bloons in these games.

Camo Detection in Bloons TD 4

If another tower targets a Bloon and a Camo Bloon gets in the way, the Camo Bloon will be popped. If a tower with piercing projectiles targets a Bloon in front of a Camo Bloon, both will be popped. Usually, all you need is one set of Road Spikes or a Pineapple to set off a chain reaction. Camo RBE: 11 (BTD4), same speed as a blue.

The following towers and upgrades allow the tower and/or nearby towers to detect Camo Bloons:

Tower Upgrade Notes
Monkey Beacon Sonar Beacon (Upgrade #3) Allows detection to all nearby towers. The Monkey Storm Beacon destroys all bloons including camo bloons.
Monkey Ace No upgrade required Spy Plane (Upgrade #2) allows all towers near the ace to detect Camo Bloons.
Monkey Buccaneer Crow's Nest (Upgrade #2) Allows detection to all towers within its range (including itself).
Monkey Apprentice Crystal Ball (Premium Upgrade) Crystal Ball costs CoinsIcon10 and also increases the Monkey Apprentice's attack range in addition to allowing Camo detection.
Dartling Gun No upgrade required Can pop camos anywhere unupgraded.
Spike Factory No upgrade required Pops any bloons (except for leads when it doesn't have the 3rd upgrade) that run over its spikes on the track.
Road Spikes N/A Pops any bloons, except for leads, that run over the spikes on the track. One pile in BTD4 will pop all of the camo, even though its RBE is 11, and spikes do 10 damage.
Pineapple N/A Pops any bloons, including Camo, that get caught in blast radius. 1 damage only.
Mortar Tower No upgrade required Can pop camos anywhere unupgraded.

Camo Detection in Bloons TD 5

In BTD5, Camo becomes a Bloon property: therefore their RBE can be from 1 to 104 unlike in BTD4. If a tower cannot see camo bloons, its projectiles will go straight through them without doing any damage to them. A camo bloon can also be Regrowth at the same time, making them very dangerous if you do not prepare, like in round 82.

The following towers and upgrades allow the tower and/or nearby towers to detect and also target Camo Bloons:

Tower Upgrade Notes
Dart Monkey Enhanced Eyesight (Path 1, Upgrade 2) Dart Monkeys will also get a bit more range with this upgrade. If it has the Triple Darts upgrade, it can pop up to 3 layers of the camo bloon. Only the Juggernaut upgrade can pop camo leads.
Sniper Monkey Night Vision Goggles (Path 2, Upgrade 2) Can pop camo bloons. Can also pop camo leads if it also has the Full Metal Jacket upgrade.
Boomerang Thrower Glaive Lord (Path 1, Upgrade 4) It can pop infinite amount of bloons as long as the glaives touches it. Also allows to pop lead bloons.
Ninja Monkey No upgrade needed If timed correctly, and it has Double Shot or Bloonjitsu, the Ninja can pop up to two or five layers of the camo bloon, respectively. Cannot pop camo leads without the Flash Bomb upgrade.
Bomb Tower MOAB Assassin (Path 2, Upgrade 4, Ability only) Only works if the ability is activated when the camo bloon is the strongest bloon on screen. Even then, it only pops one layer. It is not recommended to defend against camos in this way, due to its inefficient popping of camo.
Ice Tower Viral Frost (Path 1, Upgrade 4); Absolute Zero (Path 2, Upgrade 4, Ability only); Tier 4 Ice Fortress (BTD5 iOS only) Camo Bloons can be affected by the Viral Frost; Absolute Zero Ability can freeze camo bloons regardless of support for camo detection; Tier 4 Ice Fortress allows to lose the camo status.
Glue Gunner Glue Striker (Path 2, Upgrade 4, Ability only) Glue Strike Ability can glue camo bloons regardless of support for camo detection.
Monkey Buccaneer Crow's Nest (Path 2, Upgrade 2); Tier 3 Pirate Cove Lets the tower itself (only) be able to detect camo bloons; Tier 3 Pirate Cove also grants other towers in range Camo detection if upgraded to Crow's Nest.
Monkey Ace Spy Plane (Path 2, Upgrade 2) Spy Plane lets itself (only) to be able to detect camo bloons. Spectre and Neva-Miss Targeting cannot pop camo bloons without this upgrade, but their projectiles can target them.
Monkey Apprentice Monkey Sense (Path 2, Upgrade 2) Allows all attacks from the tower to be able to pop camo bloons.
Monkey Village Radar Scanner (Path 2, Upgrade 2) Allows detection to all nearby towers. High Energy Beacon cannot pop camo bloons without this upgrade.
Super Monkey Temple of the Monkey God (Path 1, Upgrade 4); Tier 3 Super Monkey Lair Allows detection to the tower, even if no tower with camo detection is sacrificed.
Mortar Tower Signal Flare (Path 2, Upgrade 3) Makes the next layer permanently lose camo status. Cannot detect camos without this upgrade.
Dartling Gun No upgrade required Pops Camo Bloons regardless of upgrades. Cannot pop camo leads without Depleted Bloontonium or Ray of Doom.
Spike Factory No upgrade required Spikes from the tower will pop the camo bloons. Cannot pop camo leads without White Hot Spikes.
Monkey Sub [1] Advanced Intel (Path 1, Upgrade 2) Submerge and Support (Path 1, Upgrade 3) Sub will shoot it's homing dart at camo bloons if the camo bloon is/are in the camo detecting tower(s). The homing dart itself can pop camo bloons. Bloons within the green circle that appears when submerged will lose their camo status.
Road Spikes N/A Pops bloons including camo that come over it. Does not pop lead.
Pineapple N/A Explodes bloons including camo bloons that are nearby when pineapple explodes. Just like Road Spikes, they cannot pop Black Bloons and Zebra Bloons
Meerkat Spy Special Agent, allows detection to all nearby towers within its range. Beams from the pro version can also pop camo bloons.
Bloonberry Bush Special Agent, pops bloons including camo that come over it. Does not pop lead.
Angry Squirrel Special Agent, detects camo bloons only when it's raging. Also can pop camo leads.
Super Monkey Storm Special Agent, destroys all bloons on screen, and that includes Camo Bloons.
Bloonsday Device (ability only) Special Agent, pops all kinds of bloons including camo bloons.
Monkey Engineer (BTD5 Deluxe, BTD5 iOS, Android and BMC only) Cleansing Foam (Path 1, Upgrade 3) Removes Camo, Lead and Regen status of bloons with cleansing foam. Cannot detect camos or pop leads unless a bloon is de-camoised and leads are rusted.
Heli Pilot (BTD5 iOS and Android only) Enhanced IFR Instruments (Path 2, Upgrade 2) Can pop camo bloons. Without Razor Rotors or Apache Dartship, it cannot pop camo leads.

Camo Detection in Bloons TD 6

In BTD6, the methods for Camo Detection is similar to BTD5. Several upgrades that help detect Camo are also available in BTD6, including the Radar Scanner upgrade. Alongside this, many more options are available to detect Camo, with nearly every tower having some way to combat Camo. Somehow, Glaive Lord in Bloons TD 6 can no longer detect Camo, though Camo Bloons can become popped by its rotating glaives.

Tower Upgrade Notes
Dart Monkey Enhanced Eyesight (Path 3, Upgrade 2) Dart Monkeys will also get a bit more range with this upgrade. This upgrade plus Juggernaut can pop Camo Leads, the only cheap effective way that can be done by a Dart Monkey without enhancements. Crossbow Master can also pop Camo Leads, and it is more reliable at popping DDTs than the former option. Plasma Monkey FC can pop leads but not purple ones (if activated).
Boomerang Monkey Glaive Lord (Path 1, Upgrade 5) Only rotating glaives pop camo, including Camo Lead. Does not detect camo itself though. Not viable camo detection due to cost.
Bomb Shooter Bomb Blitz (Path 3, Upgrade 5) Only works when a bloon leaks. Even so, there is a 40-second cooldown before this special ability can be activated again. In addition, this special ability can only be used once per round. Not viable camo detection especially on Impoppable Difficulty or CHIMPS.
Tack Shooter Inferno Ring (Path 1, Upgrade 5) Meteor attack can target Camo Bloons, but it is highly unreliable as it may target MOAB-class bloons instead because it fired at the strongest bloon on screen, as well as the fact that the meteor attack is very slow and only has 1 pierce. Not viable camo detection due to unreliability and very high cost. This upgrade is not recommended for poping DDT's and camo leads.
Ice Monkey Snowstorm (Path 2, Upgrade 4) Ability can deal one damage to all bloons, including camo bloons. Will also freeze any camo bloon type, including Camo Whites and Camo Zebras. Cannot damage Camo Whites or Camo Zebras unless Absolute Zero is bought. Can freeze DDT's but only slow it down.
Glue Gunner Glue Strike (Path 2, Upgrade 4) and Relentless Glue (Path 3, Upgrade 4) Ability can glue all bloons including camo bloons. Requires Corrosive Glue to damage Camo Bloons via Glue Gunner. Alternately, a Relentless Glue could be used to glue Camo Bloons, though it is highly unreliable.
Sniper Monkey Night Vision Goggles (Path 2, Upgrade 1) Allows the Sniper to detect camo and deal an additional +2 damage to them. Must add Full Metal Jacket (or upgrade to either Supply Drop or Full Auto Rifle) to pop Camo Leads and damage DDT.
Monkey Sub Submerge and Support (Path 1, Upgrade 3) Removes the camo property from all bloons in its range. Also possible to detect camo using Advanced Intel (Path 1, Upgrade 2), but there must be at least one other camo-detecting tower in range of the map's track to target camo bloons. The dart itself can seek camos. Recommended to upgrade to Reactor to not only pop camos but also be able to more easily catch faster camo bloons like Camo Pinks cause its has faster pulses.
Monkey Buccaneer Crow's Nest (Path 3, Upgrade 2) Allows Buccaneer to detect Camo Bloons. Requires Hot Shot to pop Camo Leads. Bought Cannon Ship for more poping power.
Monkey Ace Spy Plane (Path 2, Upgrade 2) Allows the Monkey Ace to see camo. Can pop Camo Leads with this upgrade, but the pineapples are highly unreliable (even with Monkey Knowledge). Bomber Ace or a Spectre with Spy Plane is more reliable against Camo Leads. Ground Zero ability or Sky Shredder is required for D.D.T.s. Camo revaling tower is more recommended because this upgrade is weak.
Heli Pilot IFR (Path 2, Upgrade 2) Allows the Heli Pilot to see camo. Cannot pop Camo Lead without Razor Rotors, Apache Dartship or Apache Prime
Mortar Monkey Signal Flare (Path 3, Upgrade 3) Allows the Mortar Monkey to pop Camo & remove Camo property from affected Bloons. Shattering Shells can also remove Regrow & Fortified property from Bloons up to & including a B.F.B., and remove the Camo property from Black Bloons and Zebra Bloons. Shattering Shells can only remove camo from D.D.T.s only if the Paint Stripper Knowledge perk is unlocked and active. Camo Blacks cannot be popped without a Monkey Intelligence Bureau, unless Mortar Monkey is further upgraded to Blooncineration. Not reliable against faster camo bloons like Camo Pinks due to slow firing speed, although Rapid Reload may ease this partially.
Wizard Monkey Monkey Sense (Path 3, Upgrade 2), Shimmer (Path 3, Upgrade 3) and Archmage (Path 1, Upgrade 5) Monkey Sense allows the Wizard to pop camo bloons. Shimmer can remove the camo property from the Bloons. Must be under influence of Monkey Village with Monkey Intelligence Bureau to pop Camo Purple, though a Necromancer: Unpopped Army can be used to pop Camo Purples provided another bloon was popped within close range. Must also have Fireball, Arcane Spike, or Necromancer to pop Camo Leads. Archmage also utilizes the Shimmer effect, although it is recommended to have Monkey Sense to have the arcane magic reliably pop the camo bloons.
Ninja Monkey No upgrade needed. Needs Flash Bomb to pop camo leads, and Sticky Bomb to hit D.D.T.s efficiently. Can remove the camo property from the Bloons damaged by the ninja with Counter-Espionage (Path 2, Upgrade 2).
Super Monkey Ultravision (Path 3, Upgrade 2) Allows the Super Monkey to see Camo. Cannot pop Camo Lead or D.D.T.s without Plasma Blasts (Path 1, Upgrade 2), Technological Terror and The Anti-Bloon (Path 2, Upgrades 4 and 5) or Dark Champion and Legend of the Night (Path 3, Upgrades 4 and 5). Do note that using Laser Blasts (Path 1, Upgrade 1) or Technological Terror does leave Camo Purple impossible to pop without being under the influence of a Monkey Intelligence Bureau, or being upgraded to Dark Champion, The Anti-Bloon, Sun Temple, or Sun Avatar with the appropriate MK.
Druid Superstorm (Path 1, Upgrade 5), Spirit of the Forest (Path 2, Upgrade 5) Not viable camo detection due to their high cost. Requires Superstorm to pop Camo Lead and damage DDTs.
Spike Factory No upgrade needed Already pops camo even without upgrades. Requires White Hot Spikes to pop Camo Leads.
Monkey Village Radar Scanner (Path 2, Upgrade 2) and Primary Expertise (Path 1, Upgrade 5) Radar Scanner allows every tower in its range to pop Camo Bloons. Primary Expertise can pop Camo Bloons itself even without Radar Scanner.
Engineer Monkey Cleansing Foam (Path 2, Upgrade 2) Allows the Engineer Monkey to remove Camo and Regrow properties from bloons that pass through the foam, including from DDTs. However, the Engineer Monkey cannot naturally detect Camo unless it passes through the foam. The foam also pops Camo Leads. Cleansing Foam can also damage DDTs, though this form of damage is highly unreliable.
Quincy Level 5 Allows Quincy to see Camo Bloons. Can pop camo leads due to Level 7 Exploding Arrow, but unreliable unless leveled up further. Cannot damage D.D.T.s without Monkey Intelligence Bureau.
Gwendolin Level 3 Cocktail of Fire and Firestorm ability can pop Camos and Camo Lead. Cannot pop Camo Purple without influence of Monkey Village with Monkey Intelligence Bureau, until she reaches Level 16+. Gwendolin herself cannot detect camo without abilities unless a Radar Scanner is nearby her.
Obyn Greenfoot Level 3 Obyn can use Brambles ability that can pop Camo. Level 10 Wall of Trees ability or Level 16+ Brambles ability is required to pop Camo Lead. Wall of Trees can swallow DDTs if its capacity doesn't overflow. Level 16+ Brambles ability can damage DDTs without needing a Monkey Intelligence Bureau. Obyn himself cannot detect camo without abilities, unless a Radar Scanner is nearby him.
Captain Churchill Level 6 Churchill can pop Camo Lead naturally at Level 6 and has little trouble with Camo Black, but must activate Armor Piercing Shells or have an Monkey Intelligence Bureau to pop D.D.T.s.
Ezili

Level 1

Ezili can naturally see and attack Camo Bloons (including D.D.T.s), and can also strip all special properties of Bloons up to Ceramic Bloons at Level 9. In addition, her Sacrificial Totem ability can grant Camo detection to all towers in the totem's radius for a few rounds. Camo Purple cannot be popped or stripped of properties without a Monkey Intelligence Bureau.
Benjamin Level 18 Benjamin's Level 18 description says it can hit D.D.T.s. But Level 18 also allows Benjamin's Trojan to hit camo bloons. This is unreliable however, because you can only get Level 18 after Round 80, where the only camo bloons are on Rounds 90 and 95, which are the D.D.T. Rounds. Plus, on Rounds 93 and 99, there are M.O.A.B.s and Fortified B.F.B.s in the way. Round 95 has a total of 630 camos, 500 Camo Purples, 100 Camo leads, 30 D.D.Ts.
Road Spikes N/A Pops any bloon, including Camo Lead and DDTs. Costs 50BloonjaminsIcon to purchase groups of five Road Spikes. Each set of Road Spikes has one stack of 20 spikes (21 with proper MK). Cannot be used when Powers are disabled. If Pre-Game Prep is active, one set of permanent Road Spikes is placed at each exit for free after starting a new game.
Super Monkey Storm N/A Destroys all normal Bloons on screen and deals heavy damage to all M.O.A.B. Class Bloons on screen, regardless of type. Costs 100BloonjaminsIcon to use once. Cannot be used when Powers are disabled.
Camo Trap N/A Decamos any bloon type, including DDTs (though they consume more pierce). Costs 50BloonjaminsIcon to use one trap with 500 capacity (600 with proper MK). Cannot be used when Powers are disabled.

Camo Detection in Bloons Adventure Time TD

As in other bloons games, the only innately camo-detecting 'tower' is the ninja monkey. BATTD provides an adaptation of the BTD Ninja in the form of the non-speaking Sai the Shadow.

Upgrades can be purchased for certain characters and allies to enable camo detection. Characters that don't need to achieve certain 'Star Levels' (the BATTD parallel to character experience levels) to unlock camo-detection are: Princess Bubblegum, Ice King (from the Adventure Time universe) and personalized adaptations of BTD towers, Max (a Dart Monkey variant), Sam (a Wizard Monkey variant) and Captain Cassie (a Monkey Buccaneer variant). C4 Charlie (a bomb shooter hybrid) has an upgrade to enable a Signal Flare ability that will strip all modifiers from all bloons on the field. Flame Princess (from Adventure Time) can unlock personal camo detection, via her 'Heat Sense' upgrade, from her third star level.

Characters that don't have personalized potentials for camo detection include Finn, Jake, Marceline and, seemingly having for the sake of gameplay options forgotten her camo detection potentials, Warrior Bubblegum, as well as BTD spin-offs C4 Charlie, Supermonkey and, perhaps surprisingly, Juggernaut Max.

The only one Ally with a reported potential for camo-detection is Huntress Wizard and this via a 'Hunter's Instinct' upgrade. Clarence and Hunson Abadeer can detect camo by default. BATTD includes a number of Trinkets that relate to Camo Bloons. The 'Uncommon' Horsey Soap distributes a cleaning foam along sections of the track that are within the range of the equipped character, similar to the Cleansing Foam upgrade in the BTD series. Trinkets that enable camo-detection include: the 'Super Rare' Anti-Camo Dust and Night Vision X-Ray Goggles; the 'Epic' Dragon Eyes and Glasses of Nerdicon, and the 'Martian Exclusive' Martian Tracking Device.

Gallery

Trivia

  • 11 hits are needed to pop the entire Camo Bloon in BTD4, yet one bunch of Road Spikes (10 spikes) can pop it.
  • Letting a Camo leak in BTD4 makes you lose 9 lives instead of 11, meaning letting the Camo's children out is actually slightly more dangerous than letting the Camo out itself, as leaking the Camo's children cost you 10 lives as opposed to 9. This doesn't happen in the ioS version, as letting one leak makes you lose 11 lives.
  • In BTD5, Camo Bloons can be very dangerous, especially on Round 78, which contains a dense rush of Camo Ceramic Bloons.
  • Only two things in Bloons TD 5 can make camo bloons lose their camo status: the Mortar Tower with the Signal Flare, best used at the beginning of a track, and the submerged Monkey Sub with Submerge and Support. In Bloons Tower Defense 5 Deluxe, Bloons Tower Defense 5 Mobile and Bloons Monkey City, however, you can also use the Monkey Engineer's Cleansing Foam (or, in BTD5 Mobile, the Tier 4 Ice Fortress).
    • In BTD6 however there are more ways to do it. Other than the Submerge and Support and Signal Flare, there are 4 more ways to reveal Camo Bloons, with 2 involving Magic monkeys, 1 involving a Hero, and 1 involving a power: Ninja Monkeys can with Counter-Espionage, Wizard Monkeys can with Shimmer, a Camo Trap can strip 500 Bloons (600 with the Bigger Traps perk), and a level 9+ Ezili can with her basic attack, alongside stripping Regrowth and Fortified properties off the target.
  • The first Camo Bloon appears in Round 24 in all installments when Camo Bloons are added where such a bloon appears. In BTD5 and BTD6, the Bloon is Green.
    • In BTD5, this is also the round with the lowest RBE of only 3. However, in BTD6 it has actually more RBE than that due to the 40 Blues.
    • In BTD6's Alternate Bloon Rounds mode, multiple Camo Bloons appear as early as round 5.
      • And the normal 24 Round, its a single Camo Lead
  • Covert Pops, a Special Mission in BTD5, gives all bloons Camo Properties. Those who are normally Camo acquire Regrowth properties instead.
    • All bloons are set normally just like in normal games, unless that the bloon(s) that normally has camo/regrowth property, that is becomes Camo Regrowth Bloon.
  • Blade Maelstrom, Technological Terror and Activate Sea Monster! abilities cannot hit Camos even if the towers themselves can detect them.
  • In BTD4, it is possible for towers to "accidentally" pop Camo Bloons without camo-detection. This was changed in BTD5, as towers no longer accidentally pop Camo Bloons.
  • Dartling Gun, Ninja Monkey and Spike Factory are the only towers (not agents) capable of detecting camo bloons without an upgrade.
  • In BTD4, upgrades of towers that help their own Camo-detection can also make other towers around those radius to be granted ability to see Camo Bloons, but this is no longer the case with any tower except Monkey Village and Monkey Buccaneer with a Tier 3 Pirate Cove in BTD5 and Bloons Monkey City.
  • In Bloons Monkey City, Camo Bloons can appear in assaults as well as tiles with the maximum bloon type Rainbow Bloon or stronger.
  • The camo rounds in BTD5 are 24 (1 Green Camo), 33 (20 Yellow Camo), 37 (7 White Camo), 42 (6 Rainbow Camo), 47 (70 Pink Camo), 53 (80 Pink Camo), 59 (28 Lead Camo), 62 (300 Pink Camo and 15 Rainbow Camo Regrowth), 70 (200 Rainbow Camo), 78 (72 Ceramic Camo), and 82 (400 Rainbow Camo Regrowth).
    • Despite the description of Camo Bloons in Bloons Tower Defence 5 mentions any type can be Camo. M.O.A.B Class Bloons can't.

  1. The Monkey Sub can pop camo bloons by using Advanced Intel, but only if there is another tower on the screen with the capability of popping camo bloons.