For the property of a similar function in Bloons Super Monkey 2, see Phasing Bloon.
“
TIP: CAMO BLOONS
Camo bloons incoming! Camo bloons are sneaky and most characters can't see them. Look out for special upgrades and equipment that will allow you to pop them.
”
~ Cuber's description of Camo Bloons in Bloons Adventure Time TD
The Camo Bloon is a stealthy bloon that made its debut in Bloons TD 4. Introduced as a single bloon type, it later became a bloon property in subsequent games. If a monkey lacks "camo detection", camo bloons are considered invisible and cannot be targeted by or even interacted by that monkey.
In BTD4, the Camo Bloon is a moderate-sized camoflagued bloon that contains two Pink Bloons when popped. In total, a single Camo Bloon has 11 RBE. However, a BTD4 Camo Bloon can be accidentally popped by any tower, regardless of direct camo detection of the towers, a phenomenon that has since been removed in most games since then.
In BTD4, they are a type of Bloon that contains two Pink Bloons, making them about the same level of parenthood as the White Bloon and Black Bloon. Its RBE is 11 (despite the flash version saying it's 9), and they move at around the same speed as the Blue Bloon. The first Camo Bloons appear on Round 24 and it appears in only seven rounds. Unlike later games, any projectile can hit a Camo Bloon regardless of whether it has camo detection.
In BTD5, Camo becomes a property of bloon along with Regrowth, meaning any bloon from a Red Bloon to a Ceramic Bloon can acquire Camo properties. MOAB-class bloons cannot be camos, nor can their children (though the D.D.T. is an exception, along with bloons sent in BTDB Flash). They cannot be targeted by most towers. However, there are upgrades that can make surrounding towers and/or themselves able to see them, such as Sonar Beacon and Crow's Nest. In BTD5, Camo Bloons appear on Round 24, 33, 37, 42, 47, 53, 59, 62, 70, 78, and 82.
In BTD6, Camo Bloon properties return, but can also become paired with Regrow and/or Fortified properties too. During early rounds on longer maps, Camo Regrow Bloons are more dangerous, however on later rounds or shorter maps, Camo Fortified Bloons may work as the main threat. Camo Bloons appear on round 24, 33, 36, 37, 42, 45, 47, 48, 51, 53, 56, 59, 62, 67, 70, 74, 78, 90 (with DDTs), 93 (DDTs only), 95 (with DDTs), 99 (Fortified DDTs only), 100 (DDTs from the BAD), 102, 106, 107, 110, 112-115, 117-119, 126, 128-130, 132, 135, 138, and 140. Additionally, the Camo Bloon property is present on Reality Warper Phayze, an exclusive Boss Bloon that has resistant Camo properties.
Bloons 2[]
The Camo Bloon is a new bloon type in the main Bloons puzzle series that phases in and out every few seconds. When it is not fully opaque, it cannot be hit at all, and it can still disappear every few seconds when frozen.
In Bloons Pop!, Camo Bloons return. However, this time around, the camo property is not permanently active, just like the Bloons 2 Camo Bloon. Camo Bloons become invisible and visible every 6 seconds, similar to the Phasing Bloons from Bloons Super Monkey 2. When transparent, Camo Bloons will ignore or be untargetable for almost all attacks, causing said attacks to pass right through without hitting or damaging them. Camo Bloons cannot become transparent when they are inflicted with Stun, Freeze, or Acid, or when monkeys with Camo Detection, notably the Ninja Monkey and Sniper Monkey, are selected or in play. When not transparent, any attack can hit a camo bloon. MOABs and Powerup Bloons cannot have the Camo property.
Bloons TD Battles 2[]
Camo Bloons return in Bloons TD Battles 2. Like in the previous generation of Bloons TD Battles, specifically Bloons TD Battles Mobile, Camo Bloons are a modifier that can be added to ordinary bloons for a multiplicative sum of extra cash.
In Bloon Sends, this does not adjust eco gain/loss for any bloons. The cost multiplier is x2.0 (x2.2 prior to Version 1.7.2) when applying the Camo property to non-blimp bloons. If Agent Jericho Level 7+ or Highwayman Jericho Level 7+ is present, the multiplier is reduced to 1.6x (1.5x prior to Version 2.1.0). If Star Captain Jericho Level 7+ is present, all player-sent Camo Bloons are +15% faster.
Rounds with Camo Bloons[]
Under construction This page is currently under construction. Please bear with us while our editors improve the page.
Bloons TD 4[]
Round 24: 1 camo bloon
Round 33: 50 camo bloons
Round 47: 70 camos
Round 48: 120 camos
Round 49: 10 camos
Round 53: 50 camos
Round 62: 200 camos, the last round with camos.
Bloons TD 5[]
Round 24: 1 Camo Green
Round 33: 20 Camo Yellows
Round 37: 7 Camo Whites
Round 42: 6 Camo Rainbows
Round 47: 70 Camo Pinks
Round 53: 80 Camo Pinks
Round 59: 28 Camo Leads
Round 62: 15 Camo Regrow Pinks
Round 70: 200 Camo Rainbows
Round 78: 72 Camo Ceramics
Round 82: 400 Camo Regrowth Rainbows
Bloons TD 6[]
Standard Rounds
All Camo Bloons that spawn on each round, not including other non-camo bloons that appear on the listed rounds. Up to Round 100 is shown for purposes of displaying information for completing CHIMPS.
Round 24: 1 Camo Green (first bloon)
Round 33: 13 very spaced Camo Yellows (~5.3s to start spawning) and 20 finely grouped Camo Reds (start from immediate)
Round 36: 2 groups of 10 Camo Regrow Greens (one between each wave of grouped Pinks, ~2.5s gap after previous Pinks and ~3s gap before next Pinks)
Round 37: 7 Camo Whites (~41.9s to start spawning)
Round 42: 5 spaced Camo Rainbows (starts after Regrow Rainbows wave, ~6.6s after start)
Round 90: 50 grouped Camo Regrow Leads (start from immediate) and 3 finely spaced DDTs (~10.4s to start spawning)
Round 93: 6 grouped DDTs (~12.3s to start spawning)
Round 95: 250 grouped Camo Regrow Leads (start from immediate), 500 grouped Camo Regrow Purples (start from immediate), 30 spaced DDTs (~30.81s to start spawning).
Round 99: 9 spaced Fortified DDTs (~6.5s to start spawning)
Round 100: The 3 DDTs from popping open the BAD.
ABR Rounds
This section is incomplete. You can help by expanding it.
All Camo Bloons that spawn on each round, not including other non-camo bloons that appear on the listed rounds. Up to Round 100 is shown for purposes of displaying information for completing "R100 Insta" runs.
Round 5: 12 spaced Camo Reds and 1 Camo Regrow Red as the final bloon
Camo Bloons can only be detected by some monkeys, usually requiring some upgrades or a nearby tower that gives them that ability. In BTD4, it is simple to counter using detection upgrades, or bypass by placing road spikes to pop a few Camo Bloons and have the towers start a chain reaction that pops all Bloons regardless of Camo properties. Starting in BTD5, it is impossible to "accidentally" hit Camo Bloons, and Camo Bloons don't lose their Camo property simply because they're popped once, requiring countering of Camo Bloons to be a part of a successful strategy.
Countering Camo Bloons can be done in three distinctive ways: placing down a camo-detecting tower or upgrading an existing tower to a camo detection upgrade, giving a tower camo detection via Radar Scanner or similar, or by the use of decamo (stripping a bloon of its Camo properties).
In Bloons Pop!, Camo Bloons can technically be popped by any monkey, but the majority are unable to pop them if Camo Bloons phase into invisibility. Only few types of monkey can detect camo fully, such as the Ninja Monkey. The only way to universally detect camo fully is to use the Radar powerup, which only removes camo off bloons currently possessing the camo property.
Reason: Add all bloon types, format them like the Red Bloon listed here (is correct for this one), the righthand "appearances" is incorrect though because copypaste.
Camo Bloons are very dangerous since most Towers cannot hit them. Any Bloon type can be a Camo, and so will all the Bloons that come out of that one. They can only be hit by Towers that can detect Camo Bloons, such as the Ninja Monkey. In an emergency, use Road Spikes to pop them.
That was just one Camo Bloon. Easy enough to pop with road spikes if your towers missed it. There will be more next time so beware!
”
~ BTD5 Round 25
“
Next round there are lots of Camo Bloons, make sure you have a couple of Ninja Monkeys or other towers that can detect Camo Bloons!
”
~ BTD5 Round 33
“
In a couple of rounds there will be more Camo Bloons. You have been warned.
”
~ BTD5 Round 39
“
This next round coming up will separate the strong from the weak. Make sure you have good Camo detection by now and burst damage to deal with Regrowers too.
Regen AND Camo coming up. Not very fun or fair really is it?
”
~ BTD5 Round 82
Bloons TD Battles
“
Camouflage Bloons cost three times the normal price, but they can only be seen by certain towers and upgrades, and can cause a lot of damage.
”
~ BTDB Mobile tutorial description of Camo Bloons
Bloons Monkey City
“
You are about to attack your first area that has Camo Bloons in it. If you do not already have a Monkey that can pop Camo Bloons, you should hold off attacking here until you are ready. A Camo Countermeasures building is required for most Monkey upgrades that can pop Camo Bloons.
”
~ BMC Flash, when attacking a tile with Camo Bloons for the first time
“
Hold up! This area has Camo Bloons in it. If we don't already have a Camo Countermeasures building or a monkey that can pop Camo Bloons, then we should hold off attacking here until we are ready.
”
~ King Monkey's warning in BMC Mobile, when attacking a tile with Camo Bloons for the first time
“
Squares marked with Camo Bloons are Camo Assault areas! They contain much higher than normal numbers of Camo Bloons. You have been warned...
”
~ Camo Assault description in BMC Flash
“
Camo Bloons can only be hit by Monkeys that can detect them — all other attacks will miss! If you do not have any Monkeys that can detect Camo Bloons, use Road Spikes to pop them.
”
~ Army Monkey's description of Camo Bloons in BMC Moibile
“
Camo Bloons can ruin a perfectly good game. The Centre of Camo Countermeasures grants your City special knowledge on combating these nasty invisible Bloons. Most upgrades or Monkeys that can target Camo Bloons requires this building first.
”
~ Description of Centre of Camo Countermeasures in BMC Flash
Bloons TD 6
“
IMPORTANT! Camo Bloons can't be affected by your Monkeys unless they have a way to detect them. For example Quincy can at level 5 and Dart Monkeys can with the Enhanced Eyesight upgrade.
”
~ BTD6 Description of Camo Bloons
“
You saw one Camo Bloon back on round 24. Hope you're ready for more!
”
~ BTD6 Round 33
“
More Camo Bloons on the way - you must prepare your defenses! There are lots of ways to pop Camo Bloons, try these upgrades: Dart Monkeys - Enhanced Eyesight or Sniper Monkey - Nightvision Goggles. Look for others with Camo Bloons in the upgrade icons.
”
~ Second Camo Bloon warning in BTD6, at round 35
“
Coming up: Regrow Rainbow Bloons and Camo Rainbow Bloons. You all sorted for this?
”
~ BTD6 Round 42
“
Lots of Camo Ceramic Bloons could wreck your day. Just sayin'.
”
~ BTD6 Round 51
“
Can you pop Lead? Can you pop Camo? How about... Camo Lead?
”
~ BTD6 Round 59
“
Next Round: Camo Regrow Fortified Ceramic Bloons. Phew! What a mouthful.
”
~ BTD6 Round 74
“
What is a DDT Bloon you may ask? Like a MOAB crossed with a Pink, Camo, Black and Lead Bloon. In all the bad ways.
Camo Bloons in the promo level of Bloons 2 that didn't make the final cut: "Now you see me", possibly due to the difficulty of this level.
Bloons 2 Mobile help menu informing the player about the Camo Bloon.
The Camo Bloon icon
The Camo Bloon description in BTD5 Mobile.
Camo Bloon warning in the Flash version of BTD5.
Warning in BMC Flash when attacking a tile with Camo Bloons.
Camo Bloon warning in BMC Mobile.
The first Camo Bloon warning in BTD6.
2nd BTD6 Camo warning
Bloons Adventure Time TD warning about Camo Bloons
Camo Bloon with Dart Monkey artwork in BMC
BMC Flash Camo Bloon icon
Trivia[]
Letting a Camo leak in BTD4 makes you lose 9 lives instead of 11, meaning letting the Camo's children out is actually slightly more dangerous than letting the Camo out itself, as leaking the Camo's children cost you 10 lives as opposed to 9. This doesn't happen in the Mobile version, as letting one leak will correctly cost 11 lives.
The first Camo Bloon appears in Round 24 in all mainline Bloons TD games with Camo Bloons. In BTD5 and BTD6, the Bloon is Green - which may be a reference to the green camo patterns used in real life, or the fact that the Camo Bloon in TD 4 was green. In Bloons Adventure Time TD, Round 25 is instead the first Camo round, with 6 Camo Blues.
In BTD6's Alternate Bloon Rounds mode, multiple Camo Bloons appear as early as round 5, while a single Camo Lead appears on Round 24.
The Dartling Gunner had its innate camo detection removed in Bloons TD 6, and now requires Advanced Targeting to pop them without additional support. This makes the Ninja Monkey and Spike Factory the only towers (excluding Heroes) capable of detecting camo without upgrades in the game.
In BTD4, all camo detection upgrades also make other towers around the tower's radius able to see Camo Bloons, but this is no longer the case with any tower except Monkey Village and Monkey Buccaneer with a Tier 3 Pirate Cove in BTD5 and Bloons Monkey City. Towers gaining camo detection in BTD5 even have a notice saying "Does not grant detection to other towers." because of this change.
The camouflage property of Camo Bloons seems to be an upgrade that phases them out of existence for certain towers and monkeys, instead of a mere disguise upgrade that hides the Bloons fully from them, as attacks from towers with no camo detection phase straight through Camo Bloons and don't affect them. This is most obvious with the Dartling Gunner (which only starts with no camo detection in Bloons TD 6), Mortar Tower, and Heli Pilot, as they shoot projectiles regardless of if any Bloons are detected within their radius.
Specific to BTD5[]
In Bloons Monkey City, Camo Bloons can appear in Camo Assaults as well as Lead Bloon tiles or higher. In BMC Mobile, Zebra tiles don't have Camo Bloons, possibly due to the fact that Lead Bloons are stronger than Zebra Bloons outside of battle.
Despite the description of Camo Bloons in Bloons TD 5 claiming any type can be Camo, MOAB-Class Bloons can't have this property.
The description used in BTDB Mobile's in-built tutorial is incorrect; Camo Bloons actually cost 2.2x as much, not "three times".
Specific to BTD6[]
The only non-hero towers to not detect camo whatsoever is Alchemist, starting from Version 12.0 which removed camo detection from Unstable Concoction explosions and Tack Shooter, starting from Version 44.0 which removed camo detection from Inferno Ring meteor explosion.
Specific to Bloons Pop![]
The only heroes that cannot detect camo bloons are Adora and Gwendolyn, both of whom are the only female heroes in Bloons Pop!