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For the property of a similar function in Bloons Super Monkey 2, see Phasing Bloon.
TIP: CAMO BLOONS

Camo bloons incoming! Camo bloons are sneaky and most characters can't see them. Look out for special upgrades and equipment that will allow you to pop them.

~ Cuber's description of Camo Bloons in Bloons Adventure Time TD


The Camo Bloon is a stealthy bloon that made its debut in Bloons TD 4. Introduced as a single bloon type, it later became a bloon property in subsequent games. If a monkey lacks "camo detection", camo bloons are considered invisible and cannot be targeted by or even interacted by that monkey.

In BTD4, the Camo Bloon is a moderate-sized camoflagued bloon that contains two Pink Bloons when popped. In total, a single Camo Bloon has 11 RBE. However, a BTD4 Camo Bloon can be accidentally popped by any tower, regardless of direct camo detection of the towers, a phenomenon that has since been removed in most games since then.

In games from the Bloons TD 5 Generation onwards, the Camo property can naturally appear on any ordinary bloon type up to Ceramic Bloon. Some special bloons have the Camo property too, notably the Dark Dirigible Titan (DDT) and Reality Warper Phayze. The Camo property can be hybridized with the Regrow property to form a Camo Regrow Bloon.

Description[]

Bloons TD Series[]

In BTD4, they are a type of Bloon that contains two Pink Bloons, making them about the same level of parenthood as the White Bloon and Black Bloon. Its RBE is 11 (despite the flash version saying it's 9), and they move at around the same speed as the Blue Bloon. The first Camo Bloons appear on Round 24 and it appears in only seven rounds. Unlike later games, any projectile can hit a Camo Bloon regardless of whether it has camo detection.

In BTD5, Camo becomes a property of bloon along with Regrowth, meaning any bloon from a Red Bloon to a Ceramic Bloon can acquire Camo properties. MOAB-class bloons cannot be camos, nor can their children (though the D.D.T. is an exception, along with bloons sent in BTDB Flash). They cannot be targeted by most towers. However, there are upgrades that can make surrounding towers and/or themselves able to see them, such as Sonar Beacon and Crow's Nest. In BTD5, Camo Bloons appear on Round 24, 33, 37, 42, 47, 53, 59, 62, 70, 78, and 82.

In BTD6, Camo Bloon properties return, but can also become paired with Regrow and/or Fortified properties too. During early rounds on longer maps, Camo Regrow Bloons are more dangerous, however on later rounds or shorter maps, Camo Fortified Bloons may work as the main threat. Camo Bloons appear on round 24, 33, 36, 37, 42, 45, 47, 48, 51, 53, 56, 59, 62, 67, 70, 74, 78, 90 (with DDTs), 93 (DDTs only), 95 (with DDTs), 99 (Fortified DDTs only), 100 (DDTs from the BAD), 102, 106, 107, 110, 112-115, 117-119, 126, 128-130, 132, 135, 138, and 140. Additionally, the Camo Bloon property is present on Reality Warper Phayze, an exclusive Boss Bloon that has resistant Camo properties.

Bloons 2[]

The Camo Bloon is a new bloon type in the main Bloons puzzle series that phases in and out every few seconds. When it is not fully opaque, it cannot be hit at all, and it can still disappear every few seconds when frozen.

The Camo Bloon first appears in Sneak Peaks.

Bloons Pop![]

Now you see me, now you don't
~ Short description

In Bloons Pop!, Camo Bloons return. However, this time around, the camo property is not permanently active, just like the Bloons 2 Camo Bloon. Camo Bloons become invisible and visible every 6 seconds, similar to the Phasing Bloons from Bloons Super Monkey 2. When transparent, Camo Bloons will ignore or be untargetable for almost all attacks, causing said attacks to pass right through without hitting or damaging them. Camo Bloons cannot become transparent when they are inflicted with Stun, Freeze, or Acid, or when monkeys with Camo Detection, notably the Ninja Monkey and Sniper Monkey, are selected or in play. When not transparent, any attack can hit a camo bloon. MOABs and Powerup Bloons cannot have the Camo property.

Bloons TD Battles 2[]

Camo Bloons return in Bloons TD Battles 2. Like in the previous generation of Bloons TD Battles, specifically Bloons TD Battles Mobile, Camo Bloons are a modifier that can be added to ordinary bloons for a multiplicative sum of extra cash.

In Bloon Sends, this does not adjust eco gain/loss for any bloons. The cost multiplier is x2.0 (x2.2 prior to Version 1.7.2) when applying the Camo property to non-blimp bloons. If Agent Jericho Level 7+ or Highwayman Jericho Level 7+ is present, the multiplier is reduced to 1.6x (1.5x prior to Version 2.1.0). If Star Captain Jericho Level 7+ is present, all player-sent Camo Bloons are +15% faster.

Rounds with Camo Bloons[]

Bloons TD 4[]

  • Round 24: 1 camo bloon
  • Round 33: 50 camo bloons
  • Round 47: 70 camos
  • Round 48: 120 camos
  • Round 49: 10 camos
  • Round 53: 50 camos
  • Round 62: 200 camos, the last round with camos.

Bloons TD 5[]

  • Round 24: 1 Camo Green
  • Round 33: 20 Camo Yellows
  • Round 37: 7 Camo Whites
  • Round 42: 6 Camo Rainbows
  • Round 47: 70 Camo Pinks
  • Round 53: 80 Camo Pinks
  • Round 59: 28 Camo Leads
  • Round 62: 15 Camo Regrow Pinks
  • Round 70: 200 Camo Rainbows
  • Round 78: 72 Camo Ceramics
  • Round 82: 400 Camo Regrowth Rainbows

Bloons TD 6[]

Standard Rounds

All Camo Bloons that spawn on each round, not including other non-camo bloons that appear on the listed rounds. Up to Round 100 is shown for purposes of displaying information for completing CHIMPS.

  • Round 24: 1 Camo Green (first bloon)
  • Round 33: 13 very spaced Camo Yellows (~5.3s to start spawning) and 20 finely grouped Camo Reds (start from immediate)
  • Round 36: 2 groups of 10 Camo Regrow Greens (one between each wave of grouped Pinks, ~2.5s gap after previous Pinks and ~3s gap before next Pinks)
  • Round 37: 7 Camo Whites (~41.9s to start spawning)
  • Round 42: 5 spaced Camo Rainbows (starts after Regrow Rainbows wave, ~6.6s after start)
  • Round 45: 10 slightly spaced Camo Purples (~14.3s to start spawning)
  • Round 47: 70 spaced Camo Pinks (~6.5s to start spawning)
  • Round 48: 30 slightly spaced Camo Regrow Purples (~15.3s to start spawning)
  • Round 51: 15 spaced Camo Ceramics (start from immediate)
  • Round 53: 80 spaced Camo Pinks (start from immediate)
  • Round 56: 40 grouped Camo Rainbows (start from immediate)
  • Round 59: 50 grouped Camo Leads (~10.2s to start spawning)
  • Round 62: 15 spaced Camo Regrow Rainbows (~40.3s to start spawning)
  • Round 67: 13 spaced (?) Fortified Camo Regrow Ceramics (~9.1s to start spawning)
  • Round 70: 120 slightly grouped Camo Regrow Whites (start from immediate)
  • Round 74: 25 spaced (?) Fortified Camo Regrow Ceramics (~21.0s to start spawning)
  • Round 78: 72 densely grouped Camo Regrow Ceramics (~77.9s to start spawning)
  • Round 90: 50 grouped Camo Regrow Leads (start from immediate) and 3 finely spaced DDTs (~10.4s to start spawning)
  • Round 93: 6 grouped DDTs (~12.3s to start spawning)
  • Round 95: 250 grouped Camo Regrow Leads (start from immediate), 500 grouped Camo Regrow Purples (start from immediate), 30 spaced DDTs (~30.81s to start spawning).
  • Round 99: 9 spaced Fortified DDTs (~6.5s to start spawning)
  • Round 100: The 3 DDTs from popping open the BAD.
ABR Rounds

All Camo Bloons that spawn on each round, not including other non-camo bloons that appear on the listed rounds. Up to Round 100 is shown for purposes of displaying information for completing "R100 Insta" runs.

  • Round 5: 12 spaced Camo Reds and 1 Camo Regrow Red as the final bloon
  • Round 7: 15 Camo Blues
  • Round 11: 3 Camo Greens
  • Round 14: 5 Camo Regrow Greens
  • Round 16: 20 Camo Greens.
  • Round 24: 1 Camo Lead.
  • Round 27: 100 Camo Reds, 60 Camo Blues, 45 Camo Greens, and 45 Camo Yellows.
  • Round 30: 9 Spaced Camo Leads.
  • Round 31: 8 Camo Whites.
  • Round 33: 20 Camo Reds, 13 Camo Blues.
  • Round 35: 30 Camo Blacks.
  • Round 36: 80 Camo Regrow Yellows in 2 separate groups of 40.
  • Round 39: 10 Camo Regrow Whites, 2 Camo Rainbows as the final bloons.
  • Round 42: 11 Camo Regrow Rainbows.
  • Round 45: 10 Camo Purples.
  • Round 47: 70 Spaced Camo Regrow Pinks.
  • Round 48: 30 Camo Regrow Purples.
  • Round 49: 10 Camo Rainbows, 10 Camo Zebras, separate.
  • Round 51: 28 Camo Fortified Ceramics.
  • Round 53: 120 Camo Pinks.
  • Round 55: 25 Camo Ceramics in 2 groups of 10 and 15.
  • Round 56: 40 Camo Regrow Purples.
  • Round 59: 20 Camo Fortified Ceramics, 50 Camo Regrow Leads.
  • Round 62: 15 Camo Regrow Fortified Leads.
  • Round 63: 40 Grouped Camo Ceramics.
  • Round 67: 20 Camo Regrow Fortified Ceramics.
  • Round 69: 40 Camo Regrow Purples, 40 Camo Regrow Blacks, 50 Camo Ceramics.
  • Round 74: 25 Camo Regrow Fortified Ceramics.
  • Round 78: 72 Grouped Camo Ceramics.
  • Round 79: 500 Camo Rainbow Bloons.
  • Round 83: 40 Camo Ceramics, 40 Camo Regrow Ceramics, 40 Camo Fortified Ceramics.
  • Round 88: 3 DDTs.
  • Round 90: 50 Camo Regrow Fortified Ceramics, 4 DDTs.
  • Round 92: 4 DDTs.
  • Round 93: 7 Fortified DDTs
  • Round 95: 30 DDTs, 500 Camo Regrow Purples
  • Round 96: 10 DDTs
  • Round 97: 8 Fortified DDTs
  • Round 99: 9 Fortified DDTs, 3 DDTs from popping the BAD
  • Round 100: 3 Fortified DDTs from popping the BAD

Bloons TD Battles 2[]

Camo Bloon rounds mirror the even rounds in a standard game of Bloons TD 6, while arriving twice as fast in terms of round count.

Natural Rounds up to Round 50:

  • Round 12: 60 Blue, 1 Camo Green
  • Round 18: 140 Pink, 20 Camo Regrow Green
  • Round 21: 30 Rainbow, 20 Camo Rainbow
  • Round 24: 10 Regrow Pink, 60 Camo Regrow Purple, 40 Rainbow, 6 Fortified Ceramic
  • Round 28: 40 Camo Rainbow, MOAB
  • Round 31: 250 Purple, 15 Camo Rainbow, 5 MOAB, 2 Fortified MOAB
  • Round 35: 120 Camo Regrow White, 200 Rainbow, 4 MOAB
  • Round 37: 50 Ceramic, 60 Fortified Ceramic, 25 Camo Regrow Fortified Ceramic, BFB
  • Round 39: 80 Purple, 150 Rainbow, 75 Ceramic, 72 Camo Ceramic, BFB
  • Round 45: 50 Camo Regrow Fortified Lead, 3 DDT
  • Round 50: BAD (contains 3 DDTs)

Camo Detection[]

Sneky

Even the most "powerful" towers may not necessarily have camo detection.

Camo Bloons can only be detected by some monkeys, usually requiring some upgrades or a nearby tower that gives them that ability. In BTD4, it is simple to counter using detection upgrades, or bypass by placing road spikes to pop a few Camo Bloons and have the towers start a chain reaction that pops all Bloons regardless of Camo properties. Starting in BTD5, it is impossible to "accidentally" hit Camo Bloons, and Camo Bloons don't lose their Camo property simply because they're popped once, requiring countering of Camo Bloons to be a part of a successful strategy.

Countering Camo Bloons can be done in three distinctive ways: placing down a camo-detecting tower or upgrading an existing tower to a camo detection upgrade, giving a tower camo detection via Radar Scanner or similar, or by the use of decamo (stripping a bloon of its Camo properties).

In Bloons Pop!, Camo Bloons can technically be popped by any monkey, but the majority are unable to pop them if Camo Bloons phase into invisibility. Only few types of monkey can detect camo fully, such as the Ninja Monkey. The only way to universally detect camo fully is to use the Radar powerup, which only removes camo off bloons currently possessing the camo property.

For further information, see Camo Detection #Countering Camo Bloons.

Variants[]

Bloons TD 6[]

Properties
Image Camo Regrowth Fortified Name Appearances
BTD6CamoRed TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Red Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowRed TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Red Bloon Round 36
Round 5 (ABR)
BTD6FortifiedCamoRed TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Red Bloon Only in-game code
BTD6FortifiedCamoRegrowRed TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Red Bloon Only in-game code
BTD6CamoBlue TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Blue Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowBlue TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Blue Bloon Round 36
Round 5 (ABR)
BTD6FortifiedCamoBlue TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Blue Bloon Only in-game code
BTD6FortifiedCamoRegrowBlue TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Blue Bloon Only in-game code
BTD6CamoGreen TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Green Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowGreen TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Green Bloon Round 36
Round 5 (ABR)
BTD6FortifiedCamoGreen TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Green Bloon Only in-game code
BTD6FortifiedCamoRegrowGreen TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Green Bloon Only in-game code
BTD6CamoYellow TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Yellow Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowYellow TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Yellow Bloon Round 36
Round 5 (ABR)
BTD6FortifiedCamoYellow TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Yellow Bloon Only in-game code
BTD6FortifiedCamoRegrowYellow TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Yellow Bloon Only in-game code
BTD6CamoPink TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Pink Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowPink TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Pink Bloon Round 36
Round 5 (ABR)
BTD6FortifiedCamoPink TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Pink Bloon Only in-game code
BTD6FortifiedCamoRegrowthPink TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Pink Bloon Only in-game code
BTD6CamoBlack TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Black Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowBlack TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Black Bloon Round 36
Round 5 (ABR)
BTD6FortifiedCamoBlack TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Black Bloon Only in-game code
BTD6FortifiedCamoRegrowBlack TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Black Bloon Only in-game code
BTD6CamoWhite TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo White Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowWhite TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow White Bloon Round 36
Round 5 (ABR)
BTD6FortifiedCamoWhite TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo White Bloon Only in-game code
BTD6FortifiedCamoRegrowWhite TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow White Bloon Only in-game code
BTD6CamoPurple TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Purple Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowPurple TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Purple Bloon Round 36
Round 5 (ABR)
FortifiedCamoPurple TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Purple Bloon Only in-game code
FortifiedCamoRegrowPurple TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Purple Bloon Only in-game code
BTD6CamoLead TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Lead Bloon Round 59
Round 35 (Apopalypse)
Round 24 (ABR)
BTD6CamoRegrowLead TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Lead Bloon Round 163

Round 59 (ABR)

FortifiedCamoLead TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Lead Bloon Round 129
FortifiedCamoRegrowLead TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Lead Regrow Bloon Round 95
Round 62 (ABR)
BTD6CamoZebra TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Zebra Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowZebra TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Zebra Bloon Round 36
Round 5 (ABR)
FortifiedCamoZebra TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Zebra Bloon Only in-game code
FortifiedCamoRegrowZebra TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Zebra Bloon Only in-game code
BTD6CamoRainbow TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Rainbow Bloon Round 24
Round 33
Round 5 (ABR)
Round 20 (Apopalypse)
BTD6CamoRegrowRainbow TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Rainbow Bloon Round 36
Round 5 (ABR)
FortifiedCamoRainbow TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Rainbow Bloon Only in-game code
FortifiedCamoRegrowRainbow TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Rainbow Bloon Only in-game code
BTD6CamoCeramic TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Ceramic Bloon Round 59
Round 35 (Apopalypse)
Round 24 (ABR)
BTD6CamoRegrowCeramic TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Ceramic Bloon Round 90
Round 83 (ABR)
FortifiedCamoCeramic TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Ceramic Bloon Round 128
Round 51 (ABR)
FortifiedCamoRegrowCeramic TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Ceramic Regrow Bloon Round 95
Round 62 (ABR)

Bloons TD 5[]

TBA

Hierarchy[]

BTD4

Strategies[]

Main article: Camo Bloon/Strategies

Quotes[]

Bloons TD 4
A Camo bloon is coming next level. Camo bloons cannot be targeted by towers that cannot detect them. Use spikes if you need.
~ Round 24 in Bloons TD 4
Bloons TD 5
Camo Bloons are very dangerous since most Towers cannot hit them. Any Bloon type can be a Camo, and so will all the Bloons that come out of that one. They can only be hit by Towers that can detect Camo Bloons, such as the Ninja Monkey. In an emergency, use Road Spikes to pop them.
~ BTD5 Mobile Description of Camo Bloons
That was just one Camo Bloon. Easy enough to pop with road spikes if your towers missed it. There will be more next time so beware!
~ BTD5 Round 25
Next round there are lots of Camo Bloons, make sure you have a couple of Ninja Monkeys or other towers that can detect Camo Bloons!
~ BTD5 Round 33
In a couple of rounds there will be more Camo Bloons. You have been warned.
~ BTD5 Round 39
This next round coming up will separate the strong from the weak. Make sure you have good Camo detection by now and burst damage to deal with Regrowers too.
~ BTD5 Round 42
Camo + Lead = much pain. Hope you're ready.
~ BTD5 Round 59
Regen AND Camo coming up. Not very fun or fair really is it?
~ BTD5 Round 82
Bloons TD Battles
Camouflage Bloons cost three times the normal price, but they can only be seen by certain towers and upgrades, and can cause a lot of damage.
~ BTDB Mobile tutorial description of Camo Bloons
Bloons Monkey City
You are about to attack your first area that has Camo Bloons in it. If you do not already have a Monkey that can pop Camo Bloons, you should hold off attacking here until you are ready. A Camo Countermeasures building is required for most Monkey upgrades that can pop Camo Bloons.
~ BMC Flash, when attacking a tile with Camo Bloons for the first time
Hold up! This area has Camo Bloons in it. If we don't already have a Camo Countermeasures building or a monkey that can pop Camo Bloons, then we should hold off attacking here until we are ready.
~ King Monkey's warning in BMC Mobile, when attacking a tile with Camo Bloons for the first time
Squares marked with Camo Bloons are Camo Assault areas! They contain much higher than normal numbers of Camo Bloons. You have been warned...
~ Camo Assault description in BMC Flash
Camo Bloons can only be hit by Monkeys that can detect them — all other attacks will miss! If you do not have any Monkeys that can detect Camo Bloons, use Road Spikes to pop them.
~ Army Monkey's description of Camo Bloons in BMC Moibile
Camo Bloons can ruin a perfectly good game. The Centre of Camo Countermeasures grants your City special knowledge on combating these nasty invisible Bloons. Most upgrades or Monkeys that can target Camo Bloons requires this building first.
~ Description of Centre of Camo Countermeasures in BMC Flash
Bloons TD 6
IMPORTANT! Camo Bloons can't be affected by your Monkeys unless they have a way to detect them. For example Quincy can at level 5 and Dart Monkeys can with the Enhanced Eyesight upgrade.
~ BTD6 Description of Camo Bloons
You saw one Camo Bloon back on round 24. Hope you're ready for more!
~ BTD6 Round 33
More Camo Bloons on the way - you must prepare your defenses! There are lots of ways to pop Camo Bloons, try these upgrades: Dart Monkeys - Enhanced Eyesight or Sniper Monkey - Nightvision Goggles. Look for others with Camo Bloons in the upgrade icons.
~ Second Camo Bloon warning in BTD6, at round 35
Coming up: Regrow Rainbow Bloons and Camo Rainbow Bloons. You all sorted for this?
~ BTD6 Round 42
Lots of Camo Ceramic Bloons could wreck your day. Just sayin'.
~ BTD6 Round 51
Can you pop Lead? Can you pop Camo? How about... Camo Lead?
~ BTD6 Round 59
Next Round: Camo Regrow Fortified Ceramic Bloons. Phew! What a mouthful.
~ BTD6 Round 74
What is a DDT Bloon you may ask? Like a MOAB crossed with a Pink, Camo, Black and Lead Bloon. In all the bad ways.
~ BTD6 Round 90
Did you panic when you saw the Camo?
~ Round 6 of Alternate Bloons Rounds in Bloons TD 6
Bloons TD Battles 2
Camo Bloons are very sneaky. Most monkeys won't be able to see them without upgrades.
~ Quincy Loading Screen tips

Achievements[]

GoldContainer
ShimmerUpgradeIcon
10K
I see you
FIRST RELEASED: Version 12.0
Description: Reveal 10,000 Camo Bloons using Shimmer
Rewards:
CamoTrapIcon
x3
GoldContainer
CamoIcon
250K
Infrared
FIRST RELEASED: Initial Release
Description: Pop 250,000 Camo Bloons
Rewards:
BloonjaminsIcon
100
CamoTrapIcon
x3

Gallery[]

Trivia[]

  • Letting a Camo leak in BTD4 makes you lose 9 lives instead of 11, meaning letting the Camo's children out is actually slightly more dangerous than letting the Camo out itself, as leaking the Camo's children cost you 10 lives as opposed to 9. This doesn't happen in the Mobile version, as letting one leak will correctly cost 11 lives.
  • The first Camo Bloon appears in Round 24 in all mainline Bloons TD games with Camo Bloons. In BTD5 and BTD6, the Bloon is Green - which may be a reference to the green camo patterns used in real life, or the fact that the Camo Bloon in TD 4 was green. In Bloons Adventure Time TD, Round 25 is instead the first Camo round, with 6 Camo Blues.
    • In BTD6's Alternate Bloon Rounds mode, multiple Camo Bloons appear as early as round 5, while a single Camo Lead appears on Round 24.
  • In BTD5, Dartling Gun, Ninja Monkey and Spike Factory are the only towers (not agents) capable of detecting camo bloons without an upgrade.
  • In BTD4, all camo detection upgrades also make other towers around the tower's radius able to see Camo Bloons, but this is no longer the case with any tower except Monkey Village and Monkey Buccaneer with a Tier 3 Pirate Cove in BTD5 and Bloons Monkey City. Towers gaining camo detection in BTD5 even have a notice saying "Does not grant detection to other towers." because of this change.
  • The camouflage property of Camo Bloons seems to be an upgrade that phases them out of existence for certain towers and monkeys, instead of a mere disguise upgrade that hides the Bloons fully from them, as attacks from towers with no camo detection phase straight through Camo Bloons and don't affect them. This is most obvious with the Dartling Gunner (which only starts with no camo detection in Bloons TD 6), Mortar Tower, and Heli Pilot, as they shoot projectiles regardless of if any Bloons are detected within their radius.

Specific to BTD5[]

  • In Bloons Monkey City, Camo Bloons can appear in Camo Assaults as well as Lead Bloon tiles or higher. In BMC Mobile, Zebra tiles don't have Camo Bloons, possibly due to the fact that Lead Bloons are stronger than Zebra Bloons outside of battle.
  • Despite the description of Camo Bloons in Bloons TD 5 claiming any type can be Camo, MOAB-Class Bloons can't have this property.
  • The description used in BTDB Mobile's in-built tutorial is incorrect; Camo Bloons actually cost 2.2x as much, not "three times".

Specific to BTD6[]

  • The only non-hero towers to not detect camo whatsoever is Alchemist, starting from Version 12.0 which removed camo detection from Unstable Concoction explosions and Tack Shooter, starting from Version 44.0 which removed camo detection from Inferno Ring meteor explosion.

Specific to Bloons Pop![]

  • The only heroes that cannot detect camo bloons are Adora and Gwendolyn, both of whom are the only female heroes in Bloons Pop!

Notes[]


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