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Bloons TD Battles - Best COBRA Tutorial EVER!!

Although the COBRA lacks in firepower, this tower's upgrades can lead to useful strategies, even in the Battle Arena.

The following Attrition strategies only apply to Assault Mode and before version 3.1, because of the nerf of not killing the opponent if the opponent is on one life left.

  • Bloon Adjustment - This is simply placing down many COBRA units and upgrading them to the Wired Funds upgrade. This will give the player $70 ($80 before update 6.13) per round.(180 in bananza club room) Place down as many COBRAs as possible, but make sure to keep your defenses strong. You should stop placing new COBRAs once you hit 15 - 20. You should then upgrade them all to 2/x (2 upgrades on path 1 and any amount on path 2). This will adjust the bloons on the enemy side and give them either camo status, regenerating status, or rank boost of +1. The effects of Bloon Adjustment stacks multiplicatively, so getting around 15 - 20 means you can essentially adjust every single bloon on their side. Multiple COBRAs can also adjust the same bloon. For example, a rainbow bloon on the enemy's side can be adjusted to a (Camo + Regenerating) ceramic. This will happen to nearly every bloon. Eventually the higher ranked bloons should overpower your enemy leading you to victory.
  • Wired funds- on bananza arenas with COBRA allowed, it is possible to get extra starting money by buying a 1-0 COBRA before round 1 and selling it when round 1 starts.
  • Attrition - The COBRA is the only tower in the game that can take lives from your opponent. When stacked, it can pose a major threat to the opponent. This strategy is done in a similar way to the Bloon Adjustment strategy, and can even be used in conjunction with it. Every step up to the upgrading to Bloon Adjustment is the same (although you can upgrade to Bloon Adjustment if you feel better off with it or have the money). Once you get around 10 - 15 1/0 COBRAs, you should start upgrading them to 1/2. If you have 15 COBRAs, you will be stealing 30 lives every 12 seconds, or about 2 - 3 lives every second. This means that in less than a minute, your opponent will be reduced to 1 life, after which you will start gaining $30 instead of the 2 life addition unless they have Attrition themselves. Once again, make sure you are keeping your defense strong enough to defend against any enemy rushes. This is also used in defensive mode to make the player's lives back to 150 lives if the player had lives leaked.
  • COBRA + Boomer + Village - This strategy is very powerful, because you can get every type of bloon popping power needed in BTD Battles. You can also kill your opponent using the Bloon Adjustment.
    1. For this strategy you need the COBRA, Boomerang, and Village. A 4th tower is not necessary, but can be useful if you roll a good late game tower like chippers or Supermonkeys.
    2. To start the game, place down 2 0-0 COBRAs. Then, upgrade them both to Wired Funds before round 2 starts.
    3. After that, continue to buy 1-0 COBRAs. If your opponent rushes you, add in a 2-0 and eventually a 3-0 Boomerang if you need it. Once you get a 3-0 Boomerang, you should switch all your COBRAs, and all future ones, to target Strong.
    4. If you opponent sends spaced pinks or higher, switch some of your COBRAs to target Strong.
    5. Once you have around 8 COBRAs, make sure you have a 3-2 Boomerang and get a Village. You need to make sure you can get a 0-2 Village in the range of your Boomerang and as many COBRAs as you can before round 12 starts. Sell COBRAs if you're short on cash.
    6. Once you get your 0-2 Village, continue to buy 1-0 COBRAs, setting them all to strong. Try to get them in the range of the village, so you can have more camo ceramic popping power.
    7. Once you've amassed 20 or so COBRAs, go through and upgrade all of them to 2-0. The Bloon Adjustment is usually enough to kill them. If not, you can just buy more 2-0 COBRAs.
    8. In the event that your opponent gets towers to counter Bloon Adjustment entirely (such as Glaive Lords or Spectres) start building eco. Wired Funds income gets worse and worse as you go into the late game.
    9. Now is the time to get a Glaive Lord, your Village to 2-2, and once your eco is high enough, 2-4 Misdirection COBRAs. This will ensure that anything BFBs and below can be sent at your opponent to cause maximum damage. The Attrition will also make your opponent easier to kill.
    10. Going into very high late game rounds can get tough for COBRAs. To outlast your opponent, make sure you have 4-2 and 2-4 Villages covering the entire map together, and get at least 50 Misdirections. More Misdirections are unnecessary, but 0-1 COBRAs are still useful to break the ZOMG layer so you can misdirect the BFBs inside to your opponent.
  • Monkey Sub + COBRA + Banana Farm - This strategy is focused on surprise attacks and is incredibly effective against bloon income strategies. It is also only viable on maps where a Bloontonium Reactor can defend against round 13 rushes, as this is its only defense for these rushes. This means that it should only be used if you know your opponent is going to use bloon income, as farm strategies will crush it.
    1. Bring the Sub, COBRA, and Farm. A 4th tower is essential if you are not playing against bloon income, though against bloon income you should not need a 4th.
    2. Start out with a 1-0 Banana Farm and then build a 0-2 Sub to defend against income sends.
    3. Continue building 1-0 or 2-0 farms. Do NOT reveal the COBRA, even if you are tempted to use Wired Funds for extra money.
    4. On round 10, your opponent will gain access to the Lead Bloon. To defend against this simply build a Reactor. You might want to start saving up on round 9 if you expect trouble in affording this. In addition, building Airburst Darts will be needed for ceramics.
    5. Once you have 5 2-0 Farms, get one to 3-0 and save up until you have around $4500. If it is round 14 or lower, you should sell the 2-0 farms and upgrade the 3-0 to a 4-0. Either ways, now is when you should start saving up your money.
    6. What happens next depends on your opponent's bloon sends. If they are constantly sending income bloons, you can wait until round 17 or 18 to do your attack. If they stop, whenever they stop is when you should attack.
    7. To do the attack, simply sell your farms and build Offensive Push COBRAs until you have unlocked Fast Cooldown MOABs(or ceramics if you don't have enough money). Then, bloon boost and send the MOABs or Ceramics until you are out of money. This should be done very quickly to give your opponent the least time possible to react. Sell the COBRAs and send lesser bloons if you want to continue the attack, but the money from the COBRAs can also be used to defend against a counter-rush. If the game goes past round 20 and you haven't won, you will most likely lose come late game unless you have a good 4th tower.
  • COBRA + Apprentice(Wizard) + Ninja - This strategy is one that is good at killing your opponent AND going late game without a lot of trouble.
    1. Start with a COBRA. upgrade him to 1/0, then get another one, and do the same thing. Continue that way.
    2. If you have a problem defending, get a 2/2 apprentice, and continue buying 1/0 COBRAs until you have about 15 - 20.
    3. If you still have problems with your defense, buy a 2/1 ninja. If even that's not enough, upgrade him to 3/1.
    4. Once you have about 15 - 20 1/0 cobras, upgrade them all to 2/0 and watch your opponent die!
    5. If they survive, buy more and more 2/0 cobras.
    6. If you feel they will survive your bloon adjustments, then go late game with your apprentices and ninjas. you want at least 1 x/3 or 4 ninja and a 3 or 4/2 apprentice at the end of the track. As for bloon popping, get mass 4/x ninjas and/or x/3 or 4 apprentices
  • Cobra + Bomb + Mortar - The bomb and mortar monkeys are great for early game defence, but not too much in late game

    1. Get two 1/0 COBRAs before round 2.
    2. Continue building 1/0 COBRAs up until round 8.
    3. If they send grouped bloons, build up a mortar or bomb to defend.
    4. Make sure you have at least 500 eco before round 10 and get signal flare on your mortar at round 12.
    5. if they rush you round 13, get bloon impact on your bomb tower.
    6. when you have around 20 cobras, upgrade all of them to 2/0. Get bloon impact if you havent already.
    7. If they still survive, send some MOAB class balloons to finish them off

  • Cobra + Apprentice monkey + Banana farm (have only tried on Bazana mode and not all times Cobra is usable.)

1. Start off with Wizard and Banana farm (good to have the banana farmer)

2. Make sure that your wizard are at least 2-2 for all state

3. Make sure that your banana farm should be 2-1 by round 3-4

4. Keep repeating step 1 to 3 until about round 10

5. Once you have save up enough money , upgrade your wizard at least 2 of them are 2-3.

6. Now focus on banana farm. Make sure you have at least 3 banana farm in position and all are 2-3 by then.

7. Keep spawning wizard and allow them to go with 2-4 until round 15

8. By round 17 , Ensure all of your banana farm are in 2-4 now .

9. Keep tossing wizard in until round 20 to Ensure solid defence in position (front and back or whenever your opponent has the chance to strike)

10. Now this is the part where you start to throw in cobra at round 21. Keep throwing cobra in with 2-4 and repeatedly until your screen is all full with cobra from front to back

11. Here's come the fun part. Once your cobra is in lock position , collect the balance of banana farm and surprise them with incoming MOAB bloon or onwards . Cobra is useful to counter the bloon that has been sent by ur opponent especially MOAB or BFB by Misdirection . That means in otherwords, just play misdirection with the bloon. However , this only works when the Nearby cobra is near that MOAB/BFB to do so . ZOMG(Zeppelin Of Mighty Gargantuaness) is not applicable so get the wizard on job to reduce to red big bloon and tada play ahead :)