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For the fan-made BTD5 counterpart, see NAPSFRILLS.
The true test of a BTD master. No Continues, Hearts lost, Income, Monkey Knowledge, Powers or Selling.
~ Pop-up description

C.H.I.M.P.S. (commonly referred to as CHIMPS or CHIMPS Mode) is a game mode that was first introduced in Bloons TD 6. The abbreviation stands for "No Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling," intended to be "the true test of a BTD master". It is unlocked after beating Impoppable on the respective map.

CHIMPS disables selling, income, Monkey Knowledge, life regeneration and multiple lives, and all forms of pay-to-win features are completely disabled. In addition, all towers lack any sell value (i.e. can be sold for $0 if force-selling a tower by unconventional methods). In standard CHIMPS, the game starts on Round 6 and ends on Round 100, and the option to "Retry Last Round" replaces Continues.

It is possible to get different coloured CHIMPS medals (see Gallery). The Red Medal is unlocked if CHIMPS is beaten but the player has exited to home and/or retried last round at least once. The Black Medal is unlocked if CHIMPS is beaten and the player has not exited to home and/or retried last round during the whole game. When all other medals are completed, a Red Medal will unlock a Gold Border while a Black Medal will unlock a Black Border.


Despite appearing as a subsection of the Impoppable Difficulty, standard CHIMPS uses the same prices as Hard Difficulty, whilst starting on Round 6 and ending on Round 100 like in Impoppable. Completing CHIMPS rewards the same amount of Monkey Money as completing Impoppable, which is completed before attempting CHIMPS. As a bonus of ending on Round 100 in standard CHIMPS gameplay, beating CHIMPS also guarantees an Insta-Monkey.

Each letter in CHIMPS represents a different restriction. The player is not allowed to:

  • Continue: Continue the challenge after they lose, meaning that they are not allowed to spend Monkey Money to spend on Continues. Instead of a Continue, the player has the choice to press "Retry Last Round" to roll back to the current round, equal to saving and reloading the current game. Once the player loses, upon continuing the game the run is immediately invalidated for black border purposes but still grants the associated red CHIMPS medal upon completion.
    • Before update 41, dying in CHIMPS had no continue option whatsoever and the only choices were to restart from round 6 or quit.
  • Lose Hearts: Lose any lives; like Impoppable, players are given only one life, and no extra lives can be gained either.
  • Gain Bonus Income: Gain money other than through popping Bloons and end-of-round bonuses. Players should avoid buying any income-related towers or upgrades purely for money (like Supply Drop, Lead to Gold, Jungle's Bounty, the hero Benjamin, etc.) as they provide no additional cash. Banana Farms are disabled by default (though they can be included on certain Challenges, however), meaning that Monkeyopolis cannot be bought at all. No extra money is received through any other means. Some towers even take away your money. However:
    • Before the 1.5 update, Monkey Town was able to give extra cash per bloon pop.
    • Before the 1.7 update, the mode did not give extra cash at the end of each round.
    • Before the 3.0 update, Druid's Jungle's Bounty and Spirit of the Forest abilities gave additional cash every time it was activated.
    • Before the 4.0 update, the Sun Temple and True Sun God with Support sacrifices was able to produce cash after each round.
      • Sun Temple's extra cash per pop buff still worked in CHIMPS for a long time. However, this was impractical outside of Challenge Editor or ultra-late game, as Sun Temple with the proper sacrifices is virtually impossible to afford in CHIMPS without losing before Round 140.
    • Obyn Greenfoot's Wall of Trees ability can still give cash when Bloons are captured, though it does not grant any extra cash other than what the Bloons originally had. Specifically, it gives $0 per Bloon entering the tree and $1 per RBE value on each banana (with cash limiters included as always with Wall of Trees), thereby equaling the same amount of money as if all popped without Wall of Trees.
    • Any other trap-based towers, such as Bloon Trap or XXXL Trap, will, when collected, reward only the amount of in-game cash as if the Bloons were popped by conventional means during the round.
    • Likewise, hooking in MOAB-Class Bloons with Monkey Pirates, Pirate Lord, and/or Navarch of the Seas will only provide the amount of cash as if they were popped in their entirety conventionally.
  • Use Monkey Knowledge: Gain bonuses through Monkey Knowledge Points and skill tree.
  • Use Powers. This includes Insta-Monkeys.
  • Sell their towers: towers are placed permanently and cannot be sold directly.
    • They can still be repositioned via the Support Chinook's Reposition ability.
    • Most sub-towers such as Engineer Monkey's Sentries and Obyn Greenfoot's Nature's Ward Totem cannot be sold either.
      • An exception is made for Sentry Champion's sentries since its upgrade effects involve selling (but strangely did not work between Version 21.0 and 22.0), Engineer Paragon Master Builder's any ability belong sentry and or Geraldo's Creepy Idol when he is Level 18+.
    • Currently, Adora's Blood Sacrifice, the Sun Temple, and the True Sun God are the only towers capable of removing towers from the map entirely while still providing a benefit.
    • Although selling is normally disabled, any effect that automatically sells towers (such as the secret in Flooded Valley, or using Support Chinook to move an Arctic Wind that the helipad is on) will still function. However, CHIMPS sets sell prices to $0, effectively wasting cash if attempting to do use any of these tricks.
    • If a challenge is set to CHIMPS in the Challenge Editor and has the selling toggle enabled, the player can still manually sell towers (although for $0). Interestingly, Favored Trades and Banana Salvage (if Banana Farms are enabled) can be sold for more than 0 dollars as they are upgrades that increase sell price, and these work on CHIMPS.
  • Even though not mentioned in the description, Double Cash and Hero Booster are both disabled.

On Co-Op Mode, similar rules apply as above, with some differences that are not existent in normal CHIMPS Mode:

  • All players start with less money than $650
    • $550 in 2-player mode. (total: $1100)
    • $500 in 3-player mode. (total: $1500)
    • $450 in 4-player mode. (total: $1800)
  • Each of the players are still able to communicate via the use of income requests/transfers.
  • The cash from players that have disconnected will re-distribute to the remaining player(s) (as of Version 12.0).
  • Each player may have their own Hero and set of Tier 5 towers.
  • Occasionally, the game may automatically refresh as a result of recalibration of the servers (purpose of the regular game refreshing is to fix any potential server-related connection issues). This used to result in losing any temporary towers or placed road items (e.g. Nature's Ward Totem, Obyn's Brambles, Perma-Spike stockpiled spike piles, Sun Temple's mini Sun Avatars, etc.). Ninja Kiwi has been fixing as many of these bugs as possible.


Main article: CHIMPS/Strategies



Red medal awarded if CHIMPS is completed


Black medal awarded if CHIMPS is completed without loading a save

Completing any CHIMPS map will reward the same amount of Monkey Money as beating Impoppable. This amount cannot be increased even if Mo' Monkey Money is unlocked in the Monkey Knowledge (because Monkey Knowledge is disabled during this mode). Completing CHIMPS for the first time on a map will also reward a small skull-shaped medal beside that map's Impoppable medal. The skull can be red or black depending on whether CHIMPS is completed with or without loading the player's save game, with the black medal given if the player completed the map without loading a save.

Earning all medals for a specific map will permanently change color of the map's border.

In Co-Op Mode, players will always get the black medal if the team wins, but if the map the player has beaten on Co-Op CHIMPS hasn't been beaten in single player CHIMPS, the profile will show a red medal. The 'Create Game' section will still show a black medal, though. In other words, the black Co-Op CHIMPS medal will appear to be "downgraded" on your profile to a red medal until you beat single player CHIMPS on that map.

Special Borders[]

Main articles: Black Border, Gold Border

When all Medals are earned for a specific map, including the Half Cash badge from the opposite Hard Mode branch, the boundaries for the map will change color permanently. If all medals are earned on a single map, the player is given a golden border around the map display border. Completing CHIMPS with the black medal will turn this border to a lustrous black color.

CHIMPS History[]

Specific Map Challenges[]

Only Expert Maps tend to become the center of attention when it comes to beating on CHIMPS Mode, with the exceptions of Dark Castle, Infernal, Workshop, and sometimes Flooded Valley, since even harder Advanced Maps such as High Finance, Peninsula, and Pat's Pond are relatively easy compared to the set of maps sometimes known as "True Experts" in the game.

The "True Expert" maps are usually considered as including #Ouch, Quad, Bloody Puddles, and Ravine. Some former True Expert tracks that have fallen out of this range over updates includes Muddy Puddles and Geared. For the purposes of this article, all Expert Maps plus Geared will be mentioned.

  • #Ouch CHIMPS (often called "#couch") used to be unsolved after the version 6.0 Alchemist nerfs. However, it was solved officially on the official subreddit on version 7.0 using the Comanche Commander exploit. Link.
    • #Ouch CHIMPS was re-solved in version 8.1. Link. It has been since solved on every version since. 9.0 Link, 10.1 Link, 11.0 Link. Despite being completed in every version since, Black Border #Ouch wasn't solved since the Alchemist nerfs until version 11.0. Link.
  • In version 8.0, using the Level 9+ Striker Jones exploit, an exploit that allowed Top Path 1 Mortar Monkeys to stun MOAB-class and Druid of the Jungle to instakill MOAB-class layers, Quad CHIMPS (also known as "Qimps", "Quimps", or "Cuad") was solved on 6th February 2019. Link.
  • It was officially resolved on version 10.1 using The Biggest One. Link. After The Biggest One nerf, Quad CHIMPS was resolved on Version 11.0 with Grandmaster Ninja and even Black Bordered with no glitches. Gold Border Link, Black Border Link. It has since been made easier in version 18.0 thanks to the use of Admiral Brickell and Ballistic Missile spam. Link.
Muddy Puddles
  • Amidst the possibility discussions about the Version 9.0 Muddy Puddles CHIMPS (also known as Cuddles) pathing changes, Youtuber "ISAB" first attempted to beat Muddy Puddle CHIMPS early March 2019. Later, he started streaming at March 17th ~7:00am NZT (Link), streaming for more than 12 hours, alongside one hour's break in between 2:20pm to 3:30pm (despite his promise, he actually went for 1 hour, 10 minutes dinner break). In March 17th 2019 6:41pm NZT, ISAB finished Muddy Puddles CHIMPS. Link.
    • He initially was able to beat Muddy Puddle CHIMPS to r25 as of March 11, 2019.
    • ISAB went to between Round 89-92 on Muddy Puddles CHIMPS on 17th March 2019 2:15pm NZT. There were up to ~1000 viewers watching during his gaming stream. However, he has yet to beat Round 89-92 fully without losing Wall of Trees non-profitable cash or losing to future rounds (especially Rounds 95, 98, 99, and 100).
    • Similarly, ISAB had been beating Rounds 95-99 with high precision, starting on 4:58pm NZT. Link.
      • Ever since, Muddy Puddle CHIMPS has been solved on every update, including with Black Border, starting from Version 10.0 with the Quincy base price buff. With Version 11.0, Muddy Puddles CHIMPS is even easier due to further Quincy buffs. 10.1 Link, 11.0 Link.
  • Numerous variations of beating Muddy Puddles CHIMPS with Etienne and a selection of various Tier 5 towers and/or any obscure Tier 3-4 towers have been completed many times, with various strategies posted on Reddit.
  • Jajajosh completed Workshop CHIMPS upon its release on September 18, 2019 in the Challenge Editor. Link. It was later completed with a Black Border by fenixkillah on September 24, 2019. Link.
  • Workshop CHIMPS has a few different solutions, pioneered by Demonic Sin Ex, as shown in this video.
  • There is a challenge for this map called "No Extensions", in which one has to beat CHIMPS in this map without any track extensions or reverse motors.
Bloody Puddles
  • Originally, Bloody Puddles CHIMPS was impossible past round 9 under normal circumstances due to the lack of money for a reliable Round 10 defense in the middle lanes. At best, it was only possible if Bloon speed was set at 99%, or by starting with 2 lives. Version 14.0 fixed the Jeep's hitbox, making the map possible to be completed on CHIMPS. Jajajosh completed Bloody Puddles CHIMPS on December 16, 2019. Link.
  • On 16 March 2020, Reddit user Dennis573 posted a screenshot of his Bloody Puddles completion with Gwendolin, Perma Charge and Sub Commander. This was notable as it is now considered the other viable strategy. Link.
    • Other players have adapted this Sub Commander or "two-sided" strategy to use other towers and expand the variety of strategies on this map.
  • On 21 May 2020, Bloody Puddles CHIMPS was completed without exiting for a save and was black bordered by Reddit user u/YouFoundKnowledge, known as "minuscule" on Discord. Link.
    • However, this run involved the use of an arguably gamebreaking bug with Unstable Concoction, due to non-bugged runs losing black border to either Round 63 or 75.
      • Despite this, the bug mostly affected lategame starting 75.
    • This marked the first 100% map completion since the addition of Bloody Puddles.
    • Jajajosh later completed Bloody Puddles CHIMPS again with a black border without the Unstable Concoction bug. Link.
  • Some known early Bloody Puddles CHIMPS completions were by minuscule, (YouFoundKnowledge) Jajajosh, exephur, Shwax and legendary mop.
  • The easiest Black Border strat that is still possible as of version 27.0 centers around MOAB Maulers and Striker Jones.
  • Infernal CHIMPS was completed rather quickly since initial release, by a Reddit user named u/Nekokan as shown here.
  • Formerly, the only Hero that could beat Infernal was Quincy due to the only found start requiring Quincy and a 000 Dart Monkey.
  • Ninja Kiwi changed the map in 20.0 to allow for more variety in strategies and Infernal has since been completed by other heroes, especially with Etienne.
Flooded Valley
  • Ravine was not possible past round 7 in solo CHIMPS after its initial release in Version 23.0, with said round leaking a single Red Bloon at best. While there were successful attempts to complete Round 7, beating Round 6 and 7 in a single run was impossible. Version 24.0 changed the sword so that it attacks the strongest Bloon on screen when pulled after clicking it 24 times, so that solo CHIMPS would become possible.
    • Ravine CHIMPS with Co-Op Starting Cash was achieved the second day after the initial release of Version 23.0 by JustANormalSock. Link.
    • Ravine CHIMPS with 2 lives was achieved almost a week after the release of Version 23.0 by Jajajosh. Link.
    • The first successful CHIMPS run on Ravine was completed on the first day of Version 24.0 by hanshubaby. Link.
  • Sanctuary CHIMPS was completed by Exephur on June 4th, 2021. Reddit Link.
  • A placement of Perma-Spike for this map was found so that the spikes can be dropped at where bloons split, making the solution of the map easier. Link.
Dark Dungeons


Glacial Trail


  • Due to Co-Op Mode's rules allowing more starting cash, Muddy Puddles CHIMPS was the first of the major three Expert maps to be completed on Co-Op. The players involved were Shwax, frds, exephur and one more unknown player. Link.
  • Co-Op #Ouch CHIMPS was completed on July 29, 2019 by frds and Shwax. Link.
  • Co-Op Quad CHIMPS was completed on August 19, 2019 by fenixkillah. Link.
  • Co-Op Workshop CHIMPS was completed on October 4, 2019 by HikingPotato. Link.
  • There exists some community challenges that allow extra starting cash in singleplayer Challenge Editor runs to simulate Co-op's extra starting cash.
  • Similar to real Bloody Puddles Solo, few people hold non-hacked Co-op Bloody Puddles CHIMPS. Some known completions are by FenixKillah, minuscule, exephur, Shwax, RandyZ524, Infinity and u/darkknighttran.

Miscellaneous challenges[]

2 Tower CHIMPS (2TC)

Note: Many parts of this section are outdated/contain inaccurate information.

2 Tower CHIMPS is a challenge where a map must be beaten on CHIMPS with only up to two towers.

  • The first 2 tower completion was attempted by Aliensrock50, with the combination of the 5/0/2 Wizard Monkey and Captain Churchill. However, he was not successful.
    • Smurfblade eventually completed this combo on version 10.0.
    • Aliensrock50 returned to beat his previously attempted 2TC with the same setup of towers on December 31st 2020 in version 22.0 and succeeded.
  • As of December 8 2019, multiple tower combinations have completed CHIMPS (Logs) with two towers (total of 35, including now impossible combos) This resulted in a new hidden achievement, 2TC, to be added on version 12.0.
    • These strategies include a 2/5/0 Super Monkey and a 5/0/2 Monkey Sub, a 0/5/2 Wizard Monkey and a 0/2/5 Spike Factory , Obyn Greenfoot and a 2/0/4 Super Monkey, a 5/2/0 Heli Pilot and a 0/5/2 Wizard Monkey, a 5-0-2 Wizard Monkey and a 5/2/0 Heli Pilot and over 20 other (non-impossible) combos)
      • The most recent combo being a 0-5-2 Monkey Sub and a 2-5-0 Monkey Ace by boblovespi. This was his first combo. Rounds 79, 83 and 91 were previously nearly impossible since the 0-4-x sub and 2-5-0 Ace couldn't beat all the Super Ceramics without the Tsar Bomba nuke ability. In Version 15.0, however, Pre-Emptive Strike got a price decrease in that update so it could be afforded after the M.O.A.B.s had been popped, then the First Stike Ability Cooldown decrease made 91 beatable, making this duet combo finally possible.
        • However, the Super Monkey + Monkey Sub And Obyn + Super Monkey/Heli Pilot combos don't work anymore.
    • As of March 6th 2019, 5/0/2 Ninja Monkey and 5-2-0 Alchemist have been used to beat two-tower CHIMPS. The added pierce buffs on the Grandmaster Ninja in Version 9.0 have certainly made this duet combo possible. However it is no longer possible after Caltrops was "reworked" in Version 12.0 and definitely after Grandmaster Ninja was nerfed in Version 13.0.
      • Similarly, 5/0/2 Archmage + 0/2/5 Blooncineration succeeded because of the Blooncineration buff that allowed burning of DDTs regardless of black popping grants.
    • A 5/2/0 Heli-Pilot and a 5/0/2 Alchemist currently holds the record for the hardest 2TC combo in terms of map difficulty, taking advantage of Moon Landing's craters to ease the difficulty of Alchemist's splash damage and Apache Prime's concentrated damage, making it possible to beat round 99, which is almost impossible when attempted on Logs.
      • The same loadout was also used to beat on Logs/Cubism CHIMPS many months later.
Least Tower CHIMPS (LTC)

Least Tower CHIMPS is a challenge where a map needs to be beaten on CHIMPS with as few towers as possible. All Beginner Maps have already been completed with two towers or less, and many have been completed with only two towers. Several Intermediate Maps have been completed with only two towers. On Resort, before the Sauda damage nerfs, she could 1 tower CHIMPS. Geraldo has been able to 1 tower CHIMPS on Scrapyard. With the current Geraldo nerfs, a 1 tower chimps has yet to be completed but may be possible. Corvus has performed a 1 tower CHIMPS in Co-op Mode on Logs using the extra starting cash, though this is now impossible similarly due to damage nerfs.

Least Cost CHIMPS (LCC)

Least Cost CHIMPS is a challenge where a map needs to be beaten on CHIMPS with the least amount of cash spent as possible. It is like a Least Cash challenge for CHIMPS.

Half Cash CHIMPS (HCC)

Half Cash CHIMPS is a challenge that it combined half cash and CHIMPS.

Impoppable CHIMPS (CHIMPoppable)

Impoppable CHIMPS is a challenge that it combined Impoppable and CHIMPS.


Double HP CHIMPS is a challenge that it combined Double HP MOABs and CHIMPS.


Max HP CHIMPS is a challenge that sets ceramics and blimps' health to maximum amount (2,000%) on CHIMPS.

Alternate Bloon Rounds CHIMPS (ABRC)

Alternate Bloons Rounds CHIMPS is a challenge that it combined Alternate Bloons Rounds and CHIMPS. It is usually played on ABR with self-imposed CHIMPS rules, although this is impossible to fully implement since income-generators aren’t allowed but cannot be enforced (without resorting to modding).

2 Megapops CHIMPS (2MPC)

2 Megapops CHIMPS is a challenge where a map needs to be beaten on CHIMPS where one tower has a damage count of at least 2,000,000. Regrows do not count, and must be deducted, even if Regrow Farms are not intentionally done by the player. Similar to 2TC, this challenge now has its own achivement, although it is not hidden.

CHIMPS Speedrun

Beat an entire CHIMPS game as fast as you can. Map Blons is recommended, due to their short length of track. Also you should avoid using stalling towers for this due to time issues.

Other Challenges

Because of the possible vast extensions of CHIMPS, other challenges will be listed down here with a short summary.

  • Various Challenges with Logs RBS
    • Setting the bloon speed to approximately that of Logs on any map. Usually combined with the 2TC and 2MPC challenges.
  • Earliest Tier 5 CHIMPS
    • Affording a Tier 5 in CHIMPS as soon as possible.
  • Most Tier 3/4 CHIMPS
    • Affording as many of a type of Tier 3 or 4 Tower as possible in CHIMPS.
  • Least Tier CHIMPS
    • CHIMPS, but you need to use as least tiers as you can.
  • All Pops CHIMPS (APC)
    • CHIMPS, but a single tower must get all the pops.
  • Axis of X
  • Covert Pops CHIMPS
    • CHIMPS, but all bloons are camo. Note that blimp layers cannot have camo property itself, but their children are always spawned with camo property. This means that MOAB's children on Rounds 81+ are pratically same as DDT's children.
    • Fortified Camo CHIMPS
  • Specific Tower Only CHIMPS
    • Primary Only CHIMPS
    • Military Only CHIMPS
    • Magic Only CHIMPS
    • Support Only CHIMPS
    • Heroless CHIMPS
    • Hero Only CHIMPS
  • CHIMPS Survivor
    • Beat Round 100 in Apopalypse with CHIMPS rules.
    • CHIMPS Super Survivor
      • Beat Round 120 in Apopalypse with CHIMPS rules.
    • CHIMPS Ultra Survivor
      • Beat Round 140 in Apopalypse with CHIMPS rules.
  • nTC Co-Op
    • Beat CHIMPS mode in Co-Op, but each player can only place 1 tower.
  • 11 CHIMPS
  • Super CHIMPS
  • CHIMPS140
    • CHIMPS, but you need to beat Round 140, where the first Fortified BAD spawn.
    • 10MPC140
    • 4TC140
      • CHIMPS Round 140 but you can only use 4 towers at maximum.
    • MegaloCHIMPS140
      • Afford a Megalodon in CHIMPS, and beat Round 140 with using Megalodon's instakill attack. As a Fortified BAD must be popped by Megalodon's attack, so you need to afford Megalodon before Round 140 begins.
    • Covert Pops CHIMPS140
    • Super Alchermistman and Bloonacleboy
    • CHIMPS, but you get an additional restrictions that starts with C, H, I, M, P, and S.
      • C: Covert Pops. All bloons are camo. Plus, MOABs, BFBs, and ZOMGs must be treated as camo bloons.
      • H: Heroless. You cannot use heroes in this game.
      • I: Letter 'I' towers. You cannot use Ice Monkey, Sniper Monkey, Heli Pilot, Dartling Gunner, Wizard Monkey, Ninja Monkey, Alchemist, Druid, Spike Factory, Monkey Village, and Engineer Monkey. Upgrades with letter 'I' are allowed.
      • M: Max Monkeys or Max Tiers. You can only use one of each tower or no tier 5 upgrades allowed.
      • P: Pausing. Not even disallows to go main menu, but also you cannot even use pause menu.
      • S: Stalling. You cannot use towers and upgrades that prevents bloons' movements.
  • Round 200 CHIMPS
    • CHIMPS, but you need to beat Round 200. Note that Rounds 141 to 199 (except 163) are random, so these challenges depend on your luck. The less BADs spawn, the easier challenge you perform. Round 200 always consists 2 Fortified BADs. Hero Ezili is the must.
    • 8TC200
      • CHIMPS Round 200 but you can only use 8 towers at maximum.
  • Paragon CHIMPS
    • CHIMPS, but you need to afford a paragon. Since this is impossible to be done for all 140 pre-determined rounds, at any time you afford a paragon in this gamemode, Paragon CHIMPS is reached.
    • List of variants: Apex CHIMPS Master, CHIMPS Dominus, Ascended CHIMPS, Navarch of the CHIMPS, CHIMPS Builder, Goliath CHIMPShip, CHIMPS Perfectus, Nautic CHIMPS Core


Bloons Master
FIRST RELEASED: Initial Release
Description: Beat 1 map in CHIMPS mode
Superior Bloons Master
FIRST RELEASED: Initial Release
Description: Beat 5 maps in CHIMPS mode
Ultimate Bloons Master
FIRST RELEASED: Initial Release
Description: Beat 15 maps in CHIMPS mode
FIRST RELEASED: Version 12.0
Description: Complete a game in CHIMPS Difficulty with only 2 monkey towers
2 MegaPops
FIRST RELEASED: Version 14.0
Description: Complete a game of CHIMPS with more than 2 million damage dealt by one tower
Axis of Havoc
FIRST RELEASED: Version 14.0
Description: Have one of each T5 sniper in one game of CHIMPS
Josh's Constant
FIRST RELEASED: Version 14.0
Description: B-B-Beat any Expert Map on CHIMPS with $40,870 or more spent on 1 Spike Factory.
No Harvest
FIRST RELEASED: Version 29.0
Description: Beat Cornfield on CHIMPs without removing any corn

Version History[]

Nerfs and buffs listed here are in terms of causing more difficulty/less difficulty for the player attempting CHIMPS walkthroughs. There are two sections: "General CHIMPS Rules", which lists changes in how CHIMPS Mode works, and "CHIMPS Metas", which lists significant balance changes that have affected metas in normal CHIMPS games.

Overall, the CHIMPS mode has been buffed in favor of the player, which means it is overall more possible on harder maps. Some of the update history will include adjustments to CHIMPS Metas, and some of these balance changes will not appear regardless of tower upgrades due to some of these balance changes being irrelevant at a certain game version number.

General CHIMPS Rules[]

This lists changes to CHIMPS Rules that may modify the gameplay of CHIMPS Rules.

Note: Prices given are in Medium Difficulty, not Hard Difficulty as it would in CHIMPS Mode, unless clearly specified.

  • NERF Monkey Town no longer gives extra cash per pop.
  • BUFF End-of-round cash is now given every round.
  • Change Banana Farms are no longer enabled by default (unless specifically enabling Farms via challenges, which was impossible until 9.0).
  • NERF Jungle's Bounty no longer gives bonus cash.
  • NERF Sun Temples with Support sacrifices no longer produce cash.
    • This does not apply to its bonus cash per pop granted to bloons popped in range of the Sun Temple. As of v35.2 this is still functional in CHIMPs.
  • NERF Popping Super Ceramics no longer give quadruple the cash gain. Popping a Super Ceramic will now give only the same amount of cash as if popping one normal Ceramic (i.e., double the cash gain, where popping one layer will give 2x more cash than normal)
  • NERF Occasionally, a cash bug sometimes causes players to not gain as much cash as normal on Rounds 81+.
  • BUFF Round 81+ less-cash bug fixed.
  • NERF Obyn's Wall of Trees no longer doubles cash income occasionally if reloading a save.
  • NERF Sun Temples with Support sacrifices no longer give bonus cash per pop within their ranges
  • Looking back and reviewing CHIMPS in the game in general over the past few years we feel that there are 2 main standout problems. The first is that CHIMPS is unapproachable for new players and a very difficult gameplay loop to initially get excited about and break into, and the second is that the majority of the people who are invested in this gameplay loop already don’t play it within the base game most of the time since the Challenge Editor makes it more approachable. Given this we have made the following changes:
    • CHIMPS mode now allows for a 'Retry Last Round' option, upon defeat allowing players to reload the previous round before the defeat occurred
    • This is essentially a ‘home + reload save’ rather than a ‘Continue’ and so choosing to retry at any point will invalidate the run for any Black Medal purposes, but still grants the Red Medal on completion.
    • It is important to us that CHIMPS remains a completely fair free to play pinnacle endgame experience, so this option will remain free to use just like in custom challenge creation
~ Ninja Kiwi
  • BUFF CHIMPS Mode now allows a "Retry Last Round" option in standard CHIMPS gameplay, which reloads back to the last round but voids the Black CHIMPS run.
    • Note: Serves as streamlined Save + Exit method.

CHIMPS Metas[]

This section lists important changes that have affected the meta of CHIMPS Mode strategies, with special attention to tower and upgrade balance changes. Any "fixes" or any buffs or nerfs to other towers/heroes that cause very significant influence in improving CHIMPS gameplay (or walkthroughs for CHIMPS metas) are listed here. Only balance changes that create a noticeable difference in CHIMPS gameplay will be mentioned, as they pose a significant importance for beating CHIMPS maps. Some of these balance changes may arguably be subjective from individual to individual, but overall should sum up from the perspectives of both experienced and newer players.

Note: Prices given are in Medium Difficulty, not Hard Difficulty as it would in CHIMPS Mode, unless clearly specified.

  • NERF Negatively affected by Permaspike attack speed and price nerfs
  • NERF Negatively affected by Unstable Concoction explosion nerfs
  • NERF Negatively affected by MOAB Glue price nerfs
  • NERF Negatively affected by Berserker Brew and Stronger Stimulant bug fixes to stacking brew's range effects
  • BUFF Positively affected by the release of Mortar Monkey, particularly Shattering Shells for beating Round 98
  • NERF Negatively affected by Berserker Brew and Stronger Stimulant nerfs to per-shot usages
  • NERF Negatively affected by Gwendolin nerfs to Heat It Up
  • BUFF Positively affected by Monkey Sub pierce buffs
  • BUFF Positively affected by Armor Piercing Darts damage buffs
  • NERF Negatively affected by Comanche Commander nerfs
  • NERF Negatively affected by Ezili nerfs, making her no longer viable for soloing the BAD at Level 20
  • BUFF Positively affected by various Obyn buffs, making him a significantly more viable hero choice
  • BUFF Positively affected by Stronger Stimulant buff to expiry duration
  • BUFF Positively affected by The Biggest One buffs, making it viable for beating Super Ceramics and weaker MOAB-class
  • BUFF Positively affected by release of Pat Fusty, most useful for the Rallying Roar ability
  • NERF Negatively affected by Shattering Shells price nerf
  • BUFF Positively affected by a minor The Biggest One bug fix
  • NERF Negatively affected by a 3-0-2 Sun Avatar nerf while adjusting the pierce for a majority of Super Monkey upgrades, although 3-2-0 Sun Avatar is buffed but not as popular
  • BUFF Positively affected by Dark Knight pierce buff, making 2-0-3 Dark Knight more viable at anti-DDT popping power
  • BUFF Positively affected by Quincy price buff, making him a viable early-game hero who can be afforded at the start of CHIMPS
  • NERF Negatively affected by a Pat Fusty bug fix to his Rallying Roar effect
  • BUFF Positively affected by an added visual indicator for Alchemist acid and brews
  • NERF Negatively affected by Obyn price nerf (and therefore not affordable at the start of CHIMPS) and a pierce buff nerf for Level 2-10
  • BUFF Positively affected by Obyn pierce buff to all Magic Monkeys once reached Level 11+
  • BUFF Positively affected by Shinobi pierce boost buff
  • BUFF Positively affected by Quincy buffs
  • NERF Overall negatively affected by The Biggest One nerfs
  • BUFF Positively affected by the release of Engineer Monkey, bringing in Overclock, which boosts attack speed by 100% on Version 12.0 until its nerf.
  • BUFF Positively affected by Maim MOAB buffs
  • NERF Negatively affected by Airburst Darts and subsequent upgrades pierce nerfs
  • NERF Negatively affected by First Strike Capability damage nerf
  • BUFF Positively affected by MOAB Press Path 2 synergy
  • NERF Negatively affected by Knockback nerf, particularly hurting 3-0-2 Sun Avatar
  • NERF Negatively affected by Permaspike nerf to spike pile lifespan
  • NERF Negatively affected by Permaspike nerf to spike pile lifespan
  • BUFF All temporary towers (including Engineer Monkey sentries) and totems now have 0 footprint.
  • BUFF Positively affected by Overdrive and The Tack Zone attack speed buffs
  • BUFF Many road items will now save, including: Obyn & Ezili's Totems, Heli Positions, Heli's Marine, Temple's Mini Avatar, Engineer's Sentries, and Permaspike spike piles will be included in this list.
  • NERF All subtowers (i.e. Engineer Monkey Sentries, Special Poperations' Marine, Comanche Defense's temporary mini-comanches, Comanche Commander's permanent mini-comanches, Sun Temple's and True Sun God's mini Sun Avatars) no longer accept Alchemist buffs. Monkey Village buffs are still accepted.
  • NERF Negatively affected by Overdrive and Tack Zone nerfs
  • NERF Overall negatively affected by Grandmaster Ninja rework, making it less effective synergy with additional buffs, and is only slightly worse in DPS when used solo.
  • BUFF Positively affected by Ultra-Juggernaut re-hit mechanic, making it viable on Moon Landing CHIMPS and Cornfield CHIMPS
  • BUFF Positively affected by Smart Spikes (old Directed Spikes) buff, slightly improving Permaspike in the process too
  • NERF Negatively affected by Overclock attack speed boost nerf
  • BUFF Positively affected by Gwendolin buff to Heat It Up lead damage
  • BUFF Overall positively affected by Striker Jones buff to removing Black Bloon immunity.
  • NERF Negatively affected by Obyn's totem slowdown nerf versus MOAB-class.
  • BUFF Positively affected by 0-5-2 Perma Charge buff, making this crosspath somewhat more viable on CHIMPS Mode.
  • BUFF Reloading a save with Permaspike should load the correct spike piles. Does not apply to Alch buffs on Permaspike piles.
  • BUFF Positively affected by Gwendolin buffs to cocktail at higher levels, as well as firestorm ability granting Heat It Up effect.
  • BUFF Positively affected by Striker Jones Level 9+ buff to Concussive Shell
  • NERF Overall negatively affected by Pat Fusty's Rallying Roar at Level 14+. Instead of +3 damage to Ceramics and MOABs on top of +1 damage, it grants only +2 damage to nearby towers.
  • BUFF Positively affected by double grapes buff to 2-1-0 Buccaneer, allowing 3-1-0 Destroyer and above to be effective choices on CHIMPS
  • NERF Overall negatively affected by the Fighter Plane and above's anti-MOAB missile attacks against single-target MOAB-class, due to attack speed nerf
  • NERF Negatively affected by Heli Pilot base price increase
  • BUFF Overall positively affected by Shrapnel Shot rework, making 0-2-5 Elite Defender a decent choice for beating mid-game when paired with Alch buffs.
  • BUFF Positively affected by release of Admiral Brickell, most useful for the Naval Tactics ability, and has been used to beat difficult water-based maps with ease.
  • NERF Negatively affected by Obyn pierce boost nerfs to Magic Monkeys besides Druids, making it harder for early-game with Ninja Monkey as well as early mid-game with Super Monkey
  • BUFF Overall positively affected by the Ballistic Missile reworks, making 2-0-5 Sub Commander + 0-3-2 Ballistic Missile army a viable option especially with Admiral Brickell.
  • BUFF Positively affected by Sub Commander buffs to the damage boosts to Ballistic Missiles (adding a new viable Sub Commander synergy with 0-3-2 Ballistic Missiles) and Pre-Emptive Strike passive ability missiles (easier to beat Round 99 Fortified DDTs)
  • BUFF Overall positively affected by the Crossbow Master rework to attack speed over pierce.
  • NERF Negatively affected by Brickell leveling speed bug fix.
  • NERF Negatively affected by slight MOAB Press price nerf
  • NERF Negatively affected by Rallying Roar nerfs to duration
  • NERF Negatively affected by Path 3 crosspathing reduced attack speed boosts for the Ballistic Missile
  • NERF Negatively affected by rework of Berserker Brew and Stronger Stimulant, mainly Stronger Stimulant
  • NERF Negatively affected by slight Ceramic damage reduction for MOAB Mauler
  • BUFF Positively affected by rework to base attack speed versus Path 3 crosspath for Ballistic Missile
  • NERF Negatively affected by slight pierce bonus reduction from Sub Commander
  • NERF Negatively affected by base Downdraft blowback rate reduction, although 0-3-2 is buffed slightly
  • NERF Negatively affected by Brickell nerfs to Naval Tactics duration, and to Mega Mines damage prior to Level 20
  • BUFF Positively affected by Dark Knight pierce buff.
  • BUFF Positively affected by Prince of Darkness damage bonus and spawning algorithm buffs
  • NERF Negatively affected by base MOAB Press pierce nerf, making 0-2-4 MOAB Press spam less effective.
  • NERF Negatively affected by increased price of Stronger Stimulant
  • BUFF Positively affected by swapping Acid Pool and Faster Throwing, making Path 3 crosspath Alch buff become slightly cheaper.
  • NERF Overall negatively affected by Overclock rework by tier rather than price
  • NERF Negatively affected by Mortar Monkey explosion random deviation nerf
  • BUFF Positively affected by Etienne ability buffs
  • BUFF Positively affected by Captain Churchill buffs
  • BUFF Positively affected by buff to Shrapnel Shot so that it now maims or cripples multiple blimps at once if used as a crosspath
  • NERF Negatively affected by Spike Factory base spike duration nerf, affecting performance of 3-2-0 Spiked Balls
  • BUFF Positively affected by Captain Churchill bugfix so that Churchill no longer did zero damage if the shell and gun attacks were supposed to co-occur
  • BUFF Positively affected by Mortar Monkey reverting the explosion random deviation nerf
  • NERF Negatively affected by another MOAB Press price nerf
  • BUFF Positively affected by buffs to Gwendolin's Heat It Up ability
  • Change Debatably affected by crosspathing rework to The Tack Zone by decreasing range and pierce in favor of damage. Reduced the dominant 2-0-5 crosspath's pierce and range exchange for better single-target damage.
  • BUFF Positively affected by introduced bug for the Plasma Accelerator so that the beam proper also deals +10 damage to MOAB-Class Bloons
  • BUFF Positively affected by buff to Deconstruction so that it affected sentry guns and not just the main nail gun
  • NERF Negatively affected by further Ceramic damage reduction for MOAB Mauler
  • NERF Negatively affected by Etienne's UCAV duration nerfs
  • NERF Negatively affected by MOAB Glue slowdown nerf
  • NERF Negatively affected by a decreased damage scaling rate for Prince of Darkness
  • BUFF Positively affected by revert of the MOAB Glue nerf from 23.0
  • NERF Negatively affected by slight price increase to Spiked Balls
  • BUFF Positively affected by improvements to Path 2 crosspath Alch buffs
  • NERF Negatively affected by Blade Maelstrom ability pierce nerf, making Round 63 and 76 harder to beat with Maelstrom ability
  • BUFF Positively affected by release of Sauda, another hero who can be bought at the start of CHIMPS
  • NERF Negatively affected by removals of the Normal Normal Type (pops Black, White, Purple, Lead, Frozen) type damage from several upgrades, including The Tack Zone, Apache Prime, and Bloon Impact
  • NERF Negatively affected by Icicle Impale becoming unable to freeze DDTs unless Metal Freeze or external granters of Lead-Popping Power are active on it
  • NERF Negatively affected by further reduction of ceramic damage bonus of MOAB Maulers
  • NERF Negatively affected by bug that prevents debuffs from Super Brittle from applying
  • NERF Negatively affected by bug preventing Admiral Brickell from granting Normal type damage to water towers
  • BUFF Positively affected by bug where Pat Fusty grants Normal damage type to towers affected by Rallying Roar
  • NERF Negatively affected by slight Bloon Sabotage price nerf
  • BUFF Positively affected by Maelstrom pierce being doubled, making 63 and 76 easier
  • NERF Pat damage type bug fixed
  • BUFF Admiral Brickell damage type bug fixed
  • BUFF Super Brittle bug fixed
  • BUFF Positively affected by Snowstorm duration buff
  • BUFF Positively affected by Signal Flare now able to decamo DDTs
  • BUFF Positively affected by Robo Monkey crit buffs
  • BUFF Positively affected by Tech Terror damage and range buffs to its ability
  • BUFF Positively affected by Sticky Bomb and Master Bomber secondary explosion effects for sticky bombs
  • NERF Negatively affected by Spike Storm ability no longer accepting attack speed buffs, rendering 0-4-2 almost useless and making all Spike Storms noticeably weaker, given the use case of putting them under Jungle Drums
  • BUFF Positively affected by Adora sacrifice benefit buffs
  • NERF Negatively affected by Sauda versus status damage synergy rework
  • NERF Slightly negatively affected by First Strike Capability explosion splash damage pierce nerf, making its ability worse against grouped bloons.
  • NERF Negatively affected by Signal Flare requiring Paint Stripper MK to decamo DDTs, effectively disabling its ability to decamo in CHIMPs
  • BUFF Positively affected by addition of Camo Prioritization, allowing for better use of camo-detecting options especially against early-game camo and invisible DDTs
  • NERF Negatively affected by MOAB Mauler price increase
  • BUFF Positively affected by Frag Bombs adding black-popping to all explosions, including Cluster Bombs, making mid-game rushes much easier to handle
  • BUFF Positively affected by Metal Freeze rework into Cold Snap, adding flexibility to early camo and independence from Villages.
  • NERF Negatively affected by various Path 3 Ice Monkey price nerfs, mainly affecting 0-1-2 and 0-1-3 directly but indirectly 0-1-4.
  • BUFF Positively affected by Shrapnel Shot getting affected by external buffs, making shrapnel more flexible, especially affecting 4-2-0.
  • NERF Negatively affected by Bouncing Bullet not getting affected by external buffs, making it slightly harder for especially Elite Sniper to synergize with Alch buffs and similar.
  • BUFF Positively affected overall by the Spectre rework, making it significantly better in the late-game.
  • NERF Negatively affected by Prince of Darkness reduced Super Ceramic graveyard bonuses
  • NERF Negatively affected by slight Dark Knight knockback nerf versus Leads and Ceramics
  • BUFF Positively affected by Hard Thorns damage type buff, making Druid and its higher upgrades less dependent on MIB.
  • BUFF Positively affected by Primary Expertise adding further ability cooldown buff for Primary Monkeys
  • Change Verdict for Ezili rework to her damage-over-time effects is not concluded
  • BUFF Positively affected by Signal Flare decamo aoe benefitting in increased decamo size from 103
  • BUFF Positively affected by x4x and x5x glue ability debuff adding +2 instead of +1 damage
  • BUFF Positively affected by Powerful Darts damage type Sharp>Shatter
  • NERF Negatively affected by Bloontonium Reactor (BTD6) damage type Normal>Shatter
  • BUFF Positively affected by 042 spike storm ability benfitting from start of round deploy bonus and x4x spike storm ability persisting between multiple rounds
  • BUFF Positively affected by x3x engi gaining target marker for cleansing foam
  • BUFF Positively affected by Psi L10 ability minumum blowback 10->50
  • BUFF Positively affected by introduction of Geraldo, considered the best CHIMPs hero at the time and purchaseable from start of CHIMPs
  • NERF Negatively affected by various nerfs to Geraldo's items
  • NERF Negatively affected by Enhanced Freeze duration nerf from 2.2s -> 1.75s
  • NERF Negatively affected from x3x Bouncing Bullet shrapnel pierce nerf
  • NERF Negatively affected from x3x Downdraft blowback distance reduced from 32-300 to 32-150
  • NERF Negatively affected from base Druid of the Jungle bramble piles damage type changed from Normal -> Sharp, now requiring Hard Thorns to pop lead
  • BUFF Positively affected by Pirate Lord gaining extra damage, MOAB damage, and Ceramic damage
  • NERF Negatively affected from xx5 Tack Zone damage reduced from 2 -> 1, but gaining bonus damage to MOABs +1, as it is a net damage loss vs non MOABs
  • BUFF Positively affected by Arctic Wind aura slow amount increased from 40 -> 60%
  • BUFF Positively affected by 5xx The Bloon Solver DoT's Ceramic bonus damage increase from 2 -> 8, glue damage no longer skips layers
  • NERF Negatively affected from x5x Elite Sniper price increase from $13,000 -> 14,500
  • Change Playstyle of The Biggest One altered by its price increase but introduction of a MOAB stun
  • BUFF Positively affected by Artillery Battery gaining extra BAD damage
  • BUFF Positively affected by Signal Flare now able to decamo DDTs without needing Paint Stripper MK
  • BUFF Positively affected by xx3 and xx4 Buckshot and BADS pierce 4 -> 6
  • BUFF Positively affected by 030 Dragon's Breath base damage increase 1 -> 2 and 030 WoF pierce per tick increase 15 -> 20
  • BUFF Positively affected by 3xx Sprockets buff amount to sentry rate & deployment increased 40 -> 50%
  • BUFF Positively affected by Ezili's Lv3 Heartstopper enabling all towers to pop Purple bloons
  • BUFF Admiral Brickell's lv10 Mega Mine explosion no longer blocked by map line of sight
  • NERF Negatively affected by base Ice Monkey's pierce decrease 40 -> 30
  • BUFF Positively affected by Arctic Wind price decrease $2,900 -> $2,800
  • NERF Negatively affected by Pirate Lord's price increase
  • BUFF Positively affected by x3x Glue Hose price reduced from $3250 -> $2900
  • NERF Negatively affected by 5xx Sky Shredder price increased from $40,000 -> 41,500
  • BUFF Positively affected by The Biggest One with Burny Stuff damage buffed 25 -> 45
  • NERF Negatively affected by xx4 BADS cost $12000 -> $16000
  • NERF Negatively affected by x4x Summon Phoenix price increased from $4500 -> 6000
  • NERF Negatively affected by x3x Druid of the Jungle brambles pierce reduced from 30 -> 20
  • NERF Negatively affected by Geraldo price increase and Sharpening Stone duration reduction
  • Change Sauda reworked to have worse damage without abilities, better damage with abilities and against debuffed targets
  • Change xx3 and xx4 Buckshot and BADS v33-34 changes reverted back to 4 pierce, $12k t4
  • NERF Negatively affected from Bouncing Bullet losing 1 of its bounces
  • BUFF Positively affected by 5xx Bloon Solver creating glue puddles after popping bloons, dealing 20 damage and 1 pierce per bloon popped
  • BUFF Positively affected by x2x, x3x, x4x glue price decreases
  • NERF Negatively affected from 4xx Maim MOAB price increased from $5000 -> 5400
  • BUFF Positively affected by Wizard xx2 Monkey Sense increases wizard range from 40 > 50
  • NERF Negatively affected by Churchill's Lv1 Pierce per explosion reduced from 15 > 12
  • NERF Negatively affected by Admiral Brickell price increased from $750 > 900
  • NERF Negatively affected by Even Faster Shooting 2xx Tack Shooter nerf (does not carry over to 3xx and above)
  • NERF Negatively affected by x3x and x4x ice slow aura nerf 60% > 50%
  • BUFF Positively affected from The Bloon Solver puddles gaining extra pierce, ability to hit glued bloons, and crosspath interactions
  • BUFF Pirate Lord buffed by losing damage on cannons but gaining faster cannon firerate with 150+ crosspath and double cannon firerate
  • BUFF Positively affected by Downdraft removing glue and frozen status on blowbacked bloons
    • Arguably a buff due to Downdraft being able to blow bloons out of an Arctic Wind or blowing off The Bloon Solver glue to begin more stalling for later rounds, while the downsides are practically not noticeable for ice stall strategies.
  • NERF Negatively affected by DBreath attack speed reduction and removal of ceramic bonus
  • NERF Negatively affected by Druid of the Jungle costing $100 more in normal ($110 more on CHIMPS)
  • NERF Negatively affected by 3xx Spike Factory pierce reduced from 14>12
  • NERF Negatively affected by Perma-Spike rework increasing damage to 15 but reducing pierce to 25 (105 pierce 90 > 45)
    • This is a nerf as it makes hypothetical total damage without buffs 25% worse, and before Super Ceramics, Ceramics break into 16 greens, consuming 17 pierce instead of 2 per undamaged ceramic.
  • BUFF Positively affected by introduction of Beast Handler, notably Great White and Orca against hordes of MOABs, Giant Condor for moving MOABs and BFBs to different tracks and reverting their progress on track
  • NERF Negatively affected by Geraldo's glue consuming more pierce vs MOAB-Class and Pickles slowing rate of attack by 33% instead of 25%
  • NERF Negatively affected by Challenge Editor consuming Monkey Money with retry last round option
    • This is lumped in CHIMPS due to many high level CHIMPS players using Challenge Editor for retry options.
  • NERF Negatively affected by 3xx Beast Handler thrash rate attack speed reduction 0.02s > 0.375s
  • BUFF Positively affected by Challenge Editor no longer consuming Monkey Money on Retry Last Round option


Gold Borders and Black Borders[]

Individual Gold Borders[]

See Gold Border#Individual Gold Borders

Individual Black Borders[]

See Black Border#Individual Black Borders


Other languages[]

Updated as of Version 36.3
Language Name Meaning
English CHIMPS
Simplified Chinese 点击 (Steam version)
超猩星模式 (TapTap version)
Clicks (Steam version)
Possibly a portmanteau of '猩猩' (chimpanzee) and '超新星' (supernova) + '模式' (mode) (TapTap version)
Traditional Chinese 黑猩猩 Chimpanzee
Danish CHIMPS [Same as English]
Finnish CHIMPS [Same as English]
French Chimpanzés Chimpanzees
German Schimpansen Chimpanzees
Italian Scimpanzé Chimpanzee
Japanese CHIMPS [Same as English]
Korean CHIMPS [Same as English]
Norwegian CHIMPS [Same as English]
Portuguese CHIMPS [Same as English]
Russian Чемпанзе Portmanteau of 'шимпанзе' (chimpanzee) and 'чемпион' (champion)
Spanish CHIMPS [Same as English]
Swedish Chimpanser Chimpanzees
Thai CHIMPS [Same as English]
Turkish CHIMPS [Same as English]


  • The mode might be based on the common term NAPSFRILLS, which was commonly used in BTD5 that also have similar objectives, being unable to use agents, premiums, speciality buildings, farming, road items, lose lives, or sell a tower.
  • Starting from March 2019, all of the tracks in the game were completed on normal CHIMPS mode. Alongside, all tracks can be Black Bordered (and thus completed on Co-Op) as of August 2019.
    • The hardest maps to clear on CHIMPS has changed as versions went by. At the launch of the game, maps past Underground in difficulty were impossible to beat on CHIMPS. Eventually, #Ouch was completed on CHIMPS in version 2.0, leaving Muddy Puddles and later Quad to be the hardest to complete. However, with the Grandmaster Ninja strategy being used on version 11.0, it became possible to beat all the maps with a Black Border, although #Ouch became the hardest to beat with a Black Border. Version 12.0 released with Workshop, alongside many tower nerfs making Quad and Muddy Puddles CHIMPS harder to complete, although they are both still possible to Black Border. Version 13.0 then released with Bloody Puddles, a harder version of the regular Muddy Puddles, and has proven to be harder than the other maps until version 14.0 released with a reduced hitbox for the van, making it possible to beat the map. As of version 17.0, all of the maps are possible to be completed on CHIMPS, but Bloody Puddles remains the hardest to be black bordered.
      • Using the Level 9+ Striker Jones exploit, an exploit that allows Upper Path 1 Mortar Monkeys to stun MOAB-class and Druid of the Jungle to instakill MOAB-class layers, Quad CHIMPS has become solved on 6th February 2019 by the BTD6 subreddit. Link. However, it was solvable with a Black Border again under normal means via Grandmaster Ninja on version 11.0.
      • Prior to version 9.0, only up to Round 9 for Muddy Puddles was possible, due to Round 10 not being possible due to the previous lane-alternation system plus the lack of money for reliable Round 10 defense. This was changed since version 9.0 with the Muddy Puddles pathing modification update. On March 17, 2019, ISAB became the first one to beat Muddy Puddles on CHIMPS
      • On Version 17.0, the first Black Border Bloody Puddles was achieved as shown here. Unstable Concoction was used to beat much of Rounds 81+, due to the "unstable" nature of the tower as of such update.
    • Versions 11.0, 12.0, 17.0 to 22.0, and all versions as of 24.0 are currently the only versions that all maps are possible to be Black Bordered without glitches.
      • Versions 9.0, 10.0, and 14.0 up to 16.0 are also the only versions that all maps are possible to be completed on CHIMPS, although not all maps were Black Bordered during those updates.
  • This mode may be considered easier than Half Cash on easier maps due to the amount of money gained is standard, despite its restrictions. Also, it is possible for CHIMPS mode to be near impossible on a particular map, especially on Expert maps. Half Cash is much more beatable on said track because Premiums, Powers, Monkey Knowledge, etc. are allowed to be used.
    • In most easy tracks, it is also easy to win without the need of extra income capabilities, Monkey Knowledge, Powers, premiums (continues, cash injections, etc.), without need to do any selling, or having to lose lives.
    • On the other hand, harder tracks are a lot more difficult to do without any of the forementioned benefits.
  • There are alternative names for Expert maps CHIMPS that were created by the fandom. However, these terms started to fall out of use after the release of Flooded Valley. Nonetheless:
    • Muddy Puddles CHIMPS is often referred to as "Cuddles".
    • #Ouch CHIMPS is often referred to as "#Couch" or "Couch".
    • Quad CHIMPS is often referred to as "Qimps", "Quimps", or "Cuad".
    • Workshop CHIMPS is often referred to as "Wimps" or "Chops".
    • Bloody Puddles CHIMPS is often referred to as "Bloodles" or "Blimps".
    • The only exceptions are Dark Castle and Infernal, which are still often referred to as "Dark Castle CHIMPS" or "DC CHIMPS" and "Infernal CHIMPS" respectively.
  • CHIMPS on Co-Op Mode can be considered somewhat easier than on single-player mode as the players are provided more starting cash and can use multiple heroes. Due to this, Muddy Puddles CHIMPS was quickly completed on the release of Co-Op.
  • Even though the badge for a red Co-Op CHIMPS medal exists in the profile stats, it cannot be obtained under normal circumstances as the player cannot leave a Co-Op game and come back, meaning that the players who complete CHIMPS on Co-Op will always get the black medal. However, if the player did not obtain the black medal on the map in single player, the profile stats will only show the red medal until the black medal is obtained in single player mode.
  • Since Version 2.0, Banana Farms were disabled by default. However, Challenge Editor, first introduced in Version 9.0, allows challenge creators to include Banana Farms in CHIMPS Mode.
  • The game mode's pop-up rules refers CHIMPS as "C.H.I.M.P.S." with full stops after every letter. However, in the Hard menu of a map, the mode is written as "CHIMPS".
  • Internally, CHIMPS is referred as "Clicks", referencing an earlier concept of CHIMPS.
  • In some translations, the game mode CHIMPS is translated literally as "chimpanzees". This applies to the French and Russian versions, among some other languages.

Ninja Kiwi Blogs[]

  • The canonical explanation to CHIMPS rules according to Ninja Kiwi's 15th July 2022 blog is that the Monkeys are trying to find efficient cost-effective strategies to beat the Bloons.
  1. SKIMMPS is a Polish translated acronym which uses all the letters used in English. First S stands for "serca" (H in English version), K stands for "kontynuacje" (C), first M is "małpia wiedza" (M), second M is "moce" (P), P is "przychody" (I) and the second S is "sprzedawanie" (S). The lower-case i is a Polish conjunction standing for "and".