Shots bounce to new targets up to 3 times.
~ BTD6 description

Bouncing Bullet is the third upgrade of Path 2 for the Sniper Monkey in Bloons TD 6. It allows bullets to bounce up to 3 times, hitting a total of 4 bloons per shot. Each bullet comes with the Shrapnel Shot attack, and every bloon damaged by the bullet will spawn a spray of 5 shrapnel pieces in a cone formation towards the direction of the bullet bounce prior to collision with a bloon. The bullet can bounce around the screen up to 55 units apart from each bloon. In addition, shrapnel pierce increases from 2 to 3.

It costs $2,720 on Easy, $3,200 on Medium, $3,455 on Hard, and $3,840 on Impoppable.

Strategies[edit | edit source]

Summary[edit | edit source]

Bouncing Bullet is a rather situational upgrade, and it can easily be replaced by other more effective towers of similar price. It is still usable as bloon popping power, but a large amount of Bouncing Bullets is needed to clear a suitable amount of bloons. It tends to struggle in late-game due to the massively increased health of superceramics, unless the Ceramic Shock MK is active. Bouncing Bullet's main redeeming factor is Shrapnel Shot, the Bouncing Bullet's previous upgrade. It is stronger than Deadly Precision or Semi-Automatic with Shrapnel Shot, and that is the main reason to utilise this upgrade. However, both of those upgrade paths function better with another crosspath than this tower, and the tower still remains very weak.

There are three redeeming factors of Bouncing Bullet that stand out from other options, however. One of these is that Bouncing Bullet is useful for long-ranged defense against bloons while still producing effective income via the leading Supply Drop upgrade. The second of these is that they are quite effective against long groups of Camo Bloons, as the bullets possess decent ricocheting accuracy and deal increased damage to Camo Bloons by default (due to Night Vision Goggles). The third benefit of Bouncing Bullet is its effective synergy with Alch buffs (specifically Berserker Brew and Stronger Stimulant), as both the bullet pierce and shrapnel pierce can be enhanced, and the buffs do not wear out as quickly compared to alternate long-range camo-detecting options due to the relatively slow attack speed of Bouncing Bullet Snipers.

Tips[edit | edit source]

  • It is usually a better idea to crosspath with the top path for increased bullet damage in order to make the most of its bouncing bullet power, which comes very useful earlier in the game. In addition, Large Calibre allows each shrapnel piece to do 2 damage instead of 1, which can become very effective against large clusters of bloons.
  • There are some occasions where 0-3-2 Bouncing Bullet is better than the normally superior 2-3-0 Bouncing Bullet. In these cases, it is better against cleaning up weaker groups of bloons at a faster pace, rather than greatly damaging stronger groups at a somewhat slow speed.
  • Set the targeting of the Bouncing Bullet to First to allow the shrapnel direction to be against the bloons, thereby optimizing the pierce of each shrapnel piece.
  • It is worth noting that Bouncing Bullet inherits the Night Vision Goggles property where its bullets deal +2 damage to all Camo Bloons. As a result, it becomes a useful option against mid-game Camo Bloons.
  • Alchemist buffs from Berserker Brew or above can increase the maximum number of bounces of each bullet, as any pierce buffs given to this upgrade will affect both its bullet bounces and the shrapnel pieces.

Version History[edit | edit source]

  • Buff.png Cost of Bouncing Bullet decreased ($3,500 --> $3,200)
  • Change balloon.png Projectile should no longer get stuck on track between jumps.
  • Buff.png Main bullets from the Bouncing Bullets now deal +2 damage to Camo Bloons.
  • Change balloon.png Undocumented: Seeking projectiles appear to have been optimised, affecting the Bouncing Bullet. It is unknown how this has specifically affected the seeking of the Bouncing Bullet.
  • Change balloon.png Shrapnel Shot reworked to eject in a 45 degree arc instead of 360
  • Nerf.png Shrapnel Shot now shoots 5 shrapnel pieces instead of 8.
  • Buff.png Shrapnel Shot now produces shrapnel whenever the bullet damages bloons instead of only when entire bloon is destroyed
  • Buff.png Affected by base Sniper attack speed buff
  • Buff.png Bouncing Bullet shrapnel pierce increased (2 --> 3)

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The Bouncing Bullet artwork has a similar pose to BTD5's Semi-Automatic Rifle, as well as both having the goggles from the Night Vision Goggles upgrade.
    • However, in BTD6, the Semi-Automatic upgrade no longer is along the Night Vision Goggles path, so it has a different pose. Strangely enough, the pose used by Semi-Automatic upgrade in BTD6 is similar to the Night Vision Goggles upgrade in BTD5.
  • Each bullet can hit up to 73 bloons if there is no spacing between the bloons.
  • Bouncing Bullet originally costed as much as Semi-Automatic, until Version 7.0 when Bouncing Bullet received a price buff.
  • Bouncing Bullet formerly was the only Tier 3 Sniper to have only 2 pierce instead of 3. Although players did not discover the pierce of Deadly Precision shrapnel prior to the Version 22.0 patch notes, Ninja Kiwi stated that they buffed the pierce of Bouncing Bullets to let all Tier 3 Snipers gain 3 pierce with the shrapnel attack.
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