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Bloons Wiki

Shots bounce to new targets up to 3 times.
~ In-game description

Bouncing Bullet (also referred as Bbullet) is the third upgrade of Path 2 for the Sniper Monkey in Bloons TD 6. It allows bullets to bounce up to 3 times, hitting a total of 4 bloons per shot. Each bullet comes with the Shrapnel Shot attack, and every bloon damaged by the bullet spawns a spray of 5 shrapnel pieces in a cone formation following the direction of the bullet bounce prior to collision with the bloon. The bullet can bounce around the screen up to 40 units apart from each bloon, or 50 with Large Calibre. Shrapnel remains at 2 pierce each.

This upgrade costs $2,720 on Easy, $3,200 on Medium, $3,455 on Hard, and $3,840 on Impoppable.



Bouncing Bullet grants the Sniper a thicker camo jacket with brown arm bands, camo pants, and a short-brimmed hat with a camo pattern and grey band. Its goggles now bear four red markings on the right lens, and the scope gains two metal supports linking it to the barrel.

Path 1 crosspathing turns the hat's band red, then purple.

Path 3 crosspathing turns the hat's band grey, then orange.


Bouncing Bullet causes every attack to spawn up to 3 additional Impact Impact style attacks on the closest bloons within 40 units per bounce; these attacks will also produce shrapnel, and this shrapnel possesses 2 pierce per chunk.

Top crosspathing retains its effects on shrapnel, as well as granting +10 bounce distance with Large Calibre, for a total of 50.

Note that since Bouncing Bullet generates multiple impacts, this means the main attack cannot receive pierce buffs.

Targeting Priorities[]

Bouncing Bullet targets bloons using the standard targeting priorities. It shoots a snipe attack.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Because it is an upgrade above Night Vision Goggles, Bouncing Bullet receives Camo Prioritization, allowing it to prioritize Camo Bloons over other types when active.


Updated as of Version 32.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-3-X) $2,720 $3,200 $3,455 $3,840 -
Total (0-3-0) $3,650 $4,300 $4,645 $5,160 $2,555 $3,010 $3,252 $3,612
Crosspath (1-3-0) $3,945 $4,650 $5,025 $5,580 $2,762 $3,255 $3,518 $3,906
Crosspath (2-3-0) $5,220 $6,150 $6,645 $7,380 $3,654 $4,305 $4,652 $5,166
Crosspath (0-3-1) $3,990 $4,700 $5,075 $5,640 $2,793 $3,290 $3,553 $3,948
Crosspath (0-3-2) $4,330 $5,100 $5,505 $6,120 $3,031 $3,570 $3,854 $4,284

This upgrade's prices (or included crosspath's prices) are affected by the following MK: MilitaryConscriptionIcon.png Military Conscription, AdvancedLogisticsIcon.png Advanced Logistics, BetterSellDealsIcon.png Better Sell Deals



Bouncing Bullet is an upgrade option that gives the Sniper an effective grouped popping power option. While it has only a moderate amount of pierce, its infinite range makes it stand out as high-damage mid-game power, particularly on non-simultaneous lane maps (e.g. Bazaar, Geared). It works best works in groups or while supported by Alchemist buffs. Large groups of these towers can even defeat Super Ceramics in late-game rounds, although best suited when paired with the CeramicShockIcon.png Ceramic Shock MK. Bouncing Bullet's main redeeming factor is Shrapnel Shot, the Bouncing Bullet's previous upgrade. The capability for the bullets to go parallel against or with the grain of bloons makes viable for both breaking into strong bloons and cleaning up weaker bloons. Although not ideal against MOAB-class bloons, if there are multiple targets then it can also deal a hefty amount of damage to multiple MOAB-class bloons too.

One of its main strengths is for long-ranged offense against bloons while still offering an income option via its later Supply Drop upgrade. Another advantage is taking down long groups of Camo Bloons with ease, as the bullets possess decent ricocheting accuracy and deal increased damage to Camo Bloons by default (due to Night Vision Goggles). Its biggest strength, however, is its high synergy with Alch buffs (specifically Berserker Brew and Stronger Stimulant), as its many shrapnel pieces can be enhanced, and the buffs do not wear out as quickly compared to alternate long-range camo-detecting options, and for a relatively slow attack speed its DPS increases substantially. Such an opportunity for a high synergy can also extend to its interaction with cheap buffs from Geraldo via his Jar of Pickles and Sharpening Stone.


  • Crosspathing choice for Bouncing Bullet depends on the needs of the defense. In general cases, 2-3-0 is stronger on its own, while 0-3-2 can be stronger than 2-3-0 if combined with buffs.
    • It is usually a better idea to crosspath with the top path for increased bullet damage in order to make the most of its bouncing bullet power, which comes very useful earlier in the game. In addition, Large Calibre allows each shrapnel piece to do 2 damage instead of 1, which can become very effective against large clusters of bloons.
    • There are some occasions where 0-3-2 Bouncing Bullet is better than the normally superior 2-3-0 Bouncing Bullet. In these cases, it is better against cleaning up weaker groups of bloons at a faster pace, rather than greatly damaging stronger groups at a slower speed. In addition, they synergize stronger with buffs and are still able to receive Geraldo's Sharpening Stone.
  • Set the targeting of the Bouncing Bullet to First to allow the shrapnel direction to be against the bloons, thereby optimizing the pierce of each shrapnel piece.
  • Note that Bouncing Bullet inherits the Night Vision Goggles property that allows its bullets to deal +2 damage to all Camo Bloons. As a result, it becomes a useful option against mid-game Camo Bloons.
  • While bullet bounce count cannot be increased with pierce boost such as Alch buffs, it is still very powerful with Alch buffs, as each spawned shrapnel still receives considerably high popping power overall.
  • Try clumping up the bloons closer together to make most of the bullet bounces. Making use of a Glue Gunner or Ice Monkey may help.

Version History[]

The majority of buffs to Bouncing Bullets are based on those that apply for previous upgrades, besides a small price buff in Version 7.0 and a shrapnel pierce buff in Version 22.0. The reworked Shrapnel Shot mechanics in Version 17.0 has also greatly improved the grouped popping power of Bouncing Bullets that the original design of Bouncing Bullets was built around.

However, Bouncing Bullet got nerfed such that its bullets no longer increase bounces via pierce buffs, but now Alch buffs will actually work on shrapnel as intended.

  • Buff Cost of Bouncing Bullet decreased ($3,500 → $3,200)
  • Change Projectile should no longer get stuck on track between jumps.
  • Buff Main bullets from the Bouncing Bullets now deal +2 damage to Camo Bloons.
  • Change [Undocumented] Seeking projectiles appear to have been optimized, affecting the Bouncing Bullet. It is unknown how this has specifically affected the seeking of the Bouncing Bullet.
  • Change Shrapnel Shot reworked to eject in a 45 degree arc instead of 360
  • Nerf Shrapnel Shot now shoots 5 shrapnel pieces instead of 8.
  • Buff Shrapnel Shot now produces shrapnel whenever the bullet damages bloons instead of only when entire bloon is destroyed
This tower felt like it's strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff
~ Ninja Kiwi, referring to base Sniper
  • Buff Affected by base Sniper attack speed buff
[...] Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel.
~ Ninja Kiwi
  • Buff Bouncing Bullet shrapnel pierce increased (2 → 3)
[...] As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself.
~ Ninja Kiwi
  • Buff Affected by Night Vision Goggles granting Camo Prioritization
  • Buff Shrapnel Shot, shrapnel on all crosspaths is now able to receive any external buffs
  • Nerf Pierce buffs no longer increase the amount of bounces that a bouncing bullet can make.
Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. [...]
~ Ninja Kiwi, referring to Bouncing Bullet
  • Nerf Bouncing Bullet bounce distance reduced from 50 → 40.
Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. [...]
~ Ninja Kiwi
  • Nerf Bouncing Bullet shrapnel pierce reduced from 3 -> 2


Bounce triggers[]

Official artwork[]



  • The Bouncing Bullet artwork has a similar pose to BTD5's Semi-Automatic Rifle, as well as both having the goggles from the Night Vision Goggles upgrade.
    • However, in BTD6, the Semi-Automatic upgrade no longer is along the Night Vision Goggles path, so it has a different pose. The pose used by Semi-Automatic upgrade in BTD6 is similar to the Night Vision Goggles upgrade in BTD5.
  • Bouncing Bullet originally costed as much as Semi-Automatic, until Version 7.0 when Bouncing Bullet received a price buff.
  • Each bullet can hit up to 44 bloons if there is no spacing between the bloons, and deals up to 48 pops per shot when taking into account bullet damage.
  • The 101st unique tower to gain 2MPC belongs to the 2-3-0 Bouncing Bullet. It was published on 11th May 2021 (or 10th depending on timezone).[1]