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For the Bloons Games bloon, see Boomerang Bloon.


Throws a boomerang in an arc back round to the monkey. Each boomerang can pop 3 bloons.
~ Bloons TD 5 Description

The Boomerang Thrower is a tower that made its debut in BTD2. It is called Boomerang in BTD2 and BTD3, and Boomerang Thrower in BTD4 and BTD5, BTD Battles, and Bloons Monkey City on all platforms. As of the BTD6 generation, it is known as the Boomerang Monkey, named to be consistent with most other monkey-based towers. It has also made appearances in non-tower defense games across the Bloons franchise as a whole.

The Boomerang Monkey throws a returning projectile every 1.33 seconds, following an curved offset path in front of it. Each boomerang can pop up to 4 bloons (2 in BTD2 and BTD3, 3 in BTD4 and BTD5).

Game appearances[]

The Boomerang Monkey has appeared in at least 16 Bloons games:

Before Bloons TD 4[]

Main article: Boomerang Monkey (pre-BTD4)

Bloons TD 4[]

Main article: Boomerang Monkey (BTD4)

In only BTD4, the Boomerang Monkey's final upgrade directly references the Star Wars media franchise. It throws lightsabers and is referred to as a "jedi" in-game.

Bloons TD 5[]

Main article: Boomerang Monkey (BTD5)

In the BTD5 generation, the monkey has two upgrade paths, both of which return in the sixth generation. The first path includes upgrades that directly change the behavior of its projectiles and emphasizes popping tons of individual bloons at once, whereas the cybernetic second path lets it attack superfast.

Bloons TD 6[]

Main article: Boomerang Monkey (BTD6)

The Boomerang Monkey returns in Bloons TD 6 as an unlockable Primary Monkey after the player reaches Level 2-6. It can now pop up to 4 bloons per shot, as well as swap throwing hands at anytime, by default. The monkey has several new and preexisting upgrades to deal more damage to MOAB-class bloons specifically. On its new third upgrade path, it switches to straight-line kylies able to pushback blimps with subsequent upgrades.



Tower Cost[]

Game Easy Medium Hard Impoppable
Bloons TD 2 $475 $535 $545 -
Bloons TD 3 $440 $525 $555 -
Bloons TD (iOS) $395 $465 $485 -
Bloons TD 4 $340 $400 $430 -
Bloons TD 5 $325 $380 $410 -
Bloons TD 5 Mobile $340 $400 $430 $480
Bloons TD Battles $400
Bloons TD Battles Mobile $400
Bloons Monkey City $400
Bloons Monkey City Mobile $400
Bloons TD 6 $275 $325 $350 $390

Bloons series[]

In Bloons (and all subsequent games) the Dart Monkey will turn into Boomerang Thrower if it pops a Boomerang Bloon.

The Boomerang Thrower and the boomerang in the Bloons series stay roughly the same, with some slight tweaks in each game. In Bloons, the Boomerang Thrower is just a Dart Monkey with a large boomerang. In Bloons 2, the Monkey gets its iconic yellow outfit, and the size of the Boomerang is reduced, but it also moves faster. In Bloons 2 Spring Fling, the boomerang has flowers on it, and in Bloons 2 Christmas Pack the boomerang is either painted like a candy cane or is a candy cane.

Upgrades[]

Bloons TD 2[]

Multi Target
COST: $270 / $305 / $310
Description: TBA.
Effect: Boomerangs can pop up to 4 bloons.
Sonic Boom
COST: $135 / $155 / $155
Description: TBA.
Effect: Boomerangs can pop frozen bloons.

Total Costs[]

Bloons TD 3[]

Path 1[]

Multi Target
COST: $230 / $275 / $290
Description: Boomerangs will hit up to 5 bloons at once.
Effect: Self-explanatory
Glaive Thrower
COST: $240 / $285 / $300
Description: Glaives slice through up to 8 bloons at once!
Effect: Self-explanatory

Path 2[]

Sonic Boom
COST: $130 / $155 / $160
Description: Sonic boomerangs smash through frozen bloons.
Effect: Self-explanatory
Thermite
COST: $100 / $120 / $130
Description: Thermite can melt through lead bloons.
Effect: Self-explanatory

Total Costs[]

Bloons TD (iOS)[]

Path 1[]

Multi Target
COST: $230 / $270 / $285
Description: TBA.
Effect: Self-explanatory
Glaive Thrower
COST: $180 / $210 / $220
Description: TBA.
Effect: Self-explanatory

Path 2[]

Sonic Boom
COST: $130 / $150 / $160
Description: TBA.
Effect: Self-explanatory
Thermite
COST: $100 / $120 / $125
Description: TBA.
Effect: Self-explanatory

Total Costs[]

Bloons TD 4[]

Multi-Target
COST: $215 / $250 / $270
Description: Boomerangs will hit up to 7 bloons at once.
Effect: Self-explanatory
SonicBoomBTD4.png
Sonic Boom
COST: $85 / $100 / $110
Description: Sonic boomerangs smash through frozen bloons.
Effect: Self-explanatory
GlaiveThrowerBTD4.png
Glaive Thrower
COST: $240 / $280 / $300
Description: Glaives slice through up to 12 bloons at once!
Effect: Self-explanatory
LightsabreThrowerBTD4.png
Lightsabre Thrower
COST: $1,575 / $1,850 / $2,000
Description: Lightsaber slices through everything and anything - up to 70 bloons at once!.
Effect: Self-explanatory

Total Costs[]

Bloons TD 5[]

Path 1[]

Multi-Target Icon BTD5S.png
Multi-Target
COST: $210 / $250 / $270 / $300
UNLOCK: TBA XP

Description: Boomerangs can now pop 7 bloons each.
Effect: Self-explanatory
Glaive Thrower Icon BTD5S.png
Glaive Thrower
COST: $240 / $280 / $300 / $335
UNLOCK: TBA XP

Description: Throws glaives instead of boomerangs - they're sharper and faster.
Effect: Self-explanatory
Glaive Ricochet Icon BTD5S.png
Glaive Ricochet
COST: $1,190 / $1,400 / $1,510 / $1,680
UNLOCK: TBA XP

Description: The glaives from this tower will automatically bounce from bloon to bloon as long as there is one close by.
Effect: Self-explanatory
Glaive Lord Icon BTD5S.png
Glaive Lord
COST: $7,650 / $9,000 / $9,720 / $10,800
UNLOCK: TBA XP

Description: Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. Glaive Lord can attack Camo Bloons.
Effect: Self-explanatory

Path 2[]

Sonic Boom Icon BTD5S.png
Sonic Boom
COST: $85 / $100 / $110 / $120
UNLOCK: TBA XP

Description: Sonic boomerangs can smash through frozen bloons.
Effect: Self-explanatory
Red Hot 'Rangs Icon BTD5S.png
Red Hot 'Rangs
COST: $125 / $150 / $160 / $180
UNLOCK: TBA XP

Description: Red hot boomerangs can melt through lead bloons.
Effect: Self-explanatory
Bionic Boomer Icon BTD5S.png
Bionic Boomer
COST: $1,360 / $1,600 / $1,730 / $1,920
UNLOCK: TBA XP

Description: This tower replaces its arm with a super strong bionic arm. The Bionic Boomer throws boomerangs twice as fast.
Effect: Self-explanatory
Turbo Charge Icon BTD5S.png
Turbo Charge
COST: $2,550 / $3,000 / $3,240 / $3,600
UNLOCK: TBA XP

Description: Turbo Charge Ability: Increases attack speed to hypersonic for 10 seconds.
Effect: Self-explanatory

Premium Upgrades[]

Double Ranga
  • Cost: 20 Ninja Kiwi Coins
  • Description: The new Double Ranga technique allows all of your boomerang throwers to hurl 2 boomerangs instead of 1! (Btd5 flash, steam, mobile, and deluxe Exclusive)

Total Costs[]

Bloons Adventure Time TD[]

Main article: Boomerang Monkey (BATTD)

Differences between BTD5 Flash and BTD5 Mobile[]

  • Buff Glaive Ricochet can spawn multiple glaives when under the influence of a Monkey Village with the Monkey Fort upgrade or the M.I.B. Call to Arms ability.
  • Nerf Glaive Lord doesn't deal as much damage to M.O.A.B. Class Bloons.
  • Nerf Base cost of the Boomerang Thrower is more expensive ($380 → $400).
  • Nerf Glaive Lord's orbiting glaives cannot pop Frozen and Lead Bloons unless you upgrade the tower to Sonic Boom and Red Hot Rangs, respectively.
  • Change Turbo Charge no longer plays a sound when the ability is activated.

Update History (Bloons TD Battles Mobile)[]

Boomerang Thrower is often used for its anti-Regrow capabilities and as a fair early-game starting tower (somewhat expensive to get up but can defend pretty much everything up to round 8 by itself). Its slight flexibility also allows it to be useful for dealing with many types of bloons. It is often paired with the Ninja Monkey or another Camo-popping tower for combating camos.

With its buffs, it is now more suitable for early-game and early-mid-game. This is especially true for Turbo Charge and Glaive Lord as both can be used in emergencies against camo bloons, especially against Camo Leads and camo bloon rushes. Popular loadouts include Buccaneer Farm Boomerang, Heli Farm Boomerang, and Ninja Farm Boomerang. Boomerang Farm Spike Factory has also seen some use, though it's more of a "fun" loadout rather than a serious one. Boomerang COBRA Village used to be a popular loadout in normal arenas but it eventually fell out of use (mainly due to the COBRA nerfs).

3.1
  • Buff Glaive Ricochet price decreased ($1400 → $1300).
  • Buff Glaive Lord price decreased ($9000 → $4500).
  • Buff Bionic Boomer price decreased ($1600 → $1400).
4.1
Last up is the Boomer. The Glaive Lord is a relatively common upgrade to see on the battlefield but it's second upgrade path severely lacks in camo detection. Giving Turbo Charge the ability to detect camo bloons when active should help us see more souped-up glaives flying across the arenas!
~ "BTD Battles Update 4.1 - Big Balance Changes Incoming!"
  • Buff Sonic Boom price decreased ($100 → $50).
  • Buff Multi-Shot price decreased ($250 → $175).
  • Buff Turbo Charge ability now grants camo detection to the tower while the ability is active.
4.3.1
  • Nerf Glaive Ricochet no longer spawns multiple glaives when under the influence of a Monkey Village with the Monkey Fort upgrade; only one Glaive is thrown at a time per tower.
4.9
Since giving the Turbo Charge ability camo detection, the Boomer has seen an increase in use in the arenas. However, it's now a little too powerful, so we've dropped its duration by a couple of seconds to help balance that out.
~ "BTD Battles Update 4.9 Balance Changes"
  • Nerf Turbo Charge ability duration decreased (10s → 8s).

Quotes[]

Boomerang Throwers cut through multiple bloons each throw, especially if their weapon arcs along the track. Powerful upgrades include: Red Hot Rangs, Glaive Ricochet, Bionic Boomer, Turbo Charge
~ BMC Flash description

Gallery[]

Bloons series[]

Bloons TD 2[]

Bloons TD 3[]

Bloons TD 4[]

Bloons TD 5[]

Bloons TD 6[]

Trivia[]

  • The reason why the lightsaber thrower upgrade didn't return to BTD5 is that NinjaKiwi claimed it was infringing the copyright of Star Wars.
  • In BTD4 and its Expansion, the boomerangs, glaives, or lightsabers disappear about 2/3 of the way back if the game is on Fast Forward. This is because, oddly enough, the boomerangs themselves do not move faster on Fast Forward. And even if Fast Forward is off, they will not pop any bloons from where they should disappear in Fast Forward. This does not happen on the iPhone/iPod touch version.
  • The Boomerang Thrower is the only tower with a purple outline in BTD4.
  • Testing shows that contrary to what the description says, the Bionic Boomer will throw boomerangs 3.5x faster and glaives 4.9x faster. The Turbo Charge Ability causes the Bionic Boomer to attack a further five times faster.
  • Glaive Ricochet used to be able to pop literally thousands of bloons per glaive. Its piece was nerfed to 101 in a May 27th update to BTD5, then again down to 40 in Bloons Monkey City. It now sits at 50 pierce in BTD6; its subsequent upgrade doubles its pierce back up to 100.
  • The Boomerang Monkey is one of many towers that doesn't have an upgrade that increases its range in BTD5, the others being the Spike Factory, Glue Gunner, Sniper Monkey, Mortar Tower, Monkey Apprentice, Dartling Gun, Monkey Sub, Banana Farm, Heli Pilot, and the Monkey Ace.
  • With three Glaive Lords and one Glue Hose, it is possible to beat the M.O.A.B. Madness challenge.
    • Later, this strategy doesn't work anymore.
  • In BTD5, when there are multiple pages of something (such as the tracks), the arrows look like boomerangs.
  • In BTD5 when the Boomerang Thrower has not thrown any Boomerangs or Glaives yet or after upgrade, the Boomerang Thrower take it on his right hand.
    • Bionic Boomers always have a Glaive or Boomerang in his hand even after he has thrown a Boomerang or Glaive.
    • When players upgrade a Boomerang thrower, the arm moves slightly to the right (not with right path tier 3 or 4). After the first attack, the arm returns to normal. This also occurs with the Dart Monkey.
  • In BTD5 Deluxe, the arm for the Turbo Charge Ability is white, whilst in BTD5 and the mobile version, it keeps Bionic Boomer's.
  • In BTD3, so long as a Boomerang Thrower is holding its boomerang, any bloon that runs into the held boomerang will be popped, essentially giving the Boomerang Thrower a "melee" attack.
  • Glaive Lord's permanent glaives can pop Lead Bloons even without Red Hot 'Rangs upgrade, although this does not apply to BTD5 mobile.
  • Glaive Lord's rang has an infinite pop cap, as long as it still has bloons nearby.
  • A few Bionic Boomers, especially with the Monkey Village's Jungle Drums upgrade, can easily shred a M.O.A.B to pieces.
  • In BTD5, it is the tower with the most different ways it appears with 12 different looks (13 in BTD5D) shown in the 4th picture below.
  • The Glaive Ricochet and Bionic Boomer upgrades are not nerfed in BTD5D, they cost $1100 and $1200 respectively.
  • In BTD4 and all previous games, the Boomerang Thrower only aims the boomerang in a certain way, and so it usually misses some bloons. This can be prevented by buying the Lightsabre Thrower upgrade in BTD4.
  • In BTD5, a Glaive Lord wears the same cloak as a Bloonjitsu, a Viral Frost, and a Super Monkey Fan Club, but with the Super Monkey Fan Club it is bigger and recolored.
  • In BTD2, there is an error in the Boomerang's description, showing Sonic booom instead of Sonic boom.
  • In BTD5, on Halloween, the Boomerang looks like a bat.
  • In BMC, while a Glaive Thrower with Red Hot Rangs is holding the glaive it will not appear red.
  • In BTD5, when the tier 3 and 4 upgrades of path 2 and tier 4 of path 1, the Boomerang Thrower loses the jumpsuit.
  • In the upgrade picture for Sonic Boom, it actually shows what the Boomerang Thrower would look like if you have both Multi-Target and Sonic Boom.
    • In BMC though, it still shows 0/1 Boomerang Thrower preview.
  • In BTD5 Mobile, if players upgrade a Boomerang Thrower to 0-3 its boomerang turns brown again. However, getting the 0-4 upgrade fixes this.
  • Boomerang Monkey's (in BTD6) third path gives it an Australian look, seeing as boomerangs are most popular in Australia.
    • However, the monkey throws kylies which predate the returning boomerang in real-world history. Australia is often created for inventing the returning boomerang.
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