|“||Throws a boomerang in an arc back round to the monkey. Each boomerang can pop 3 bloons.||”|
|~ Bloons Tower Defense 5 Description|
|“||Hurls a boomerang that follows a curved path. Good range and pierce.||”|
|~ Bloons Tower Defense 6 description|
Boomerang Monkey is a tower that made its debut in BTD2. It is called Boomerang in BTD2 and BTD3, and the Boomerang Thrower in BTD4, BTD5, BTD Battles, and Bloons Monkey City, including the mobile and steam versions. In BTD6, it was renamed as the Boomerang Monkey, consistent with most other monkey-based towers. The Boomerang Monkey fires a boomerang that moves in a circle in front of the tower before returning. It throws a boomerang every 1.33 seconds and can pop up to 4 bloons before returning (2 in BTD2 and BTD3, 3 in BTD4 and BTD5). It also made an appearance in the Bloons series.
- 1 Bloons series
- 2 Bloons TD 2 and Bloons TD 3
- 3 Bloons TD 4
- 4 Bloons TD 5
- 5 Differences between BTD5 Flash and BTD5 Mobile
- 6 Update History (Bloons TD Battles Mobile)
- 7 Bloons Tower Defense 6
- 8 Version History (BTD6)
- 9 Bloons Adventure Time TD
- 10 Quotes
- 11 Trivia
Bloons series[edit | edit source]
The Boomerang Monkey and the boomerang in the Bloons series stay roughly the same, with some slight tweaks in each game. In Bloons, the Boomerang Thrower is just a Dart Monkey with a large boomerang. In Bloons 2, the Monkey gets its iconic yellow outfit, and the size of the Boomerang is reduced, but it also moves faster. In Bloons 2 Spring Fling, the boomerang has flowers on it, and in Bloons 2 Christmas Pack the boomerang is either painted like a candy cane or is a candy cane.
Bloons TD 2 and Bloons TD 3[edit | edit source]
|BTD2 Easy||BTD2 Medium||BTD2 Hard||BTD3 Easy||BTD3 Medium||BTD3 Hard||iOS Easy||iOS Medium||iOS Hard|
|Total Sell Amount||704||796||808||912||1088||1148||828||972||1020|
Bloons TD 4[edit | edit source]
Throws a boomerang that follows a curved path back to the tower. Can pop multiple bloons at once.
Boomerangs will hit up to 7 bloons at once.
Sonic boomerangs smash through frozen bloons.
Glaives slice through up to 12 bloons at once!
Lightsaber slices through everything and anything - up to 70 bloons at once! (Also pops lead bloons)
(Total Selling Price: 1996/2304/2488)
(Total Cost: 2495/2880/3110)
Bloons TD 5[edit | edit source]
Unlocked at: Rank 4
Cost: $325 (Easy), $380 (Medium), $410 (Hard)
Path 1[edit | edit source]
Boomerangs can now pop 7 bloons each.
Throws glaives instead of boomerangs - they're sharper and faster (can pop 12 bloons each).
The glaives from this tower will automatically bounce from bloon to bloon as long as there is one close by.
Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. Glaive Lord can attack Camo Bloons.
Note: Requires Red Hot 'Rangs to pop Lead and Camo Lead
|Total Sell Amount||$7,776||$9,144||$9,872||$10,972 ($11,212 with path 2 upgrades)|
|Total Cost||$9,615||$11,310||$12,210||$13,175 ($13,475 with path 2 upgrades)|
Path 2[edit | edit source]
Sonic boomerangs can smash through frozen bloons.
|Red Hot 'Rangs
Red hot boomerangs can melt through lead bloons.
This tower replaces its arm with a super strong bionic arm. The Bionic Boomer throws boomerangs twice as fast. (This upgrade can be combined with Glaive Thrower to make it throw glaives instead of boomerangs at an even faster rate.)
Turbo Charge Ability: Increases attack speed to hypersonic for 10 seconds.
|Total Sell Amount||$3,572||$4,200||$4,536||$5,040 ($5,548 with path 1 upgrades)|
|Total Cost||$4,445||$5,320||$5,650||$6,300 ($6,935 with path 1 upgrades)|
Premium Upgrades[edit | edit source]
Double Ranga[edit | edit source]
Cost: 20 Ninja Kiwi Coins
Description: The new Double Ranga technique allows all of your boomerang throwers to hurl 2 boomerangs instead of 1! (Btd5 flash, steam, mobile, and deluxe Exclusive)
Differences between BTD5 Flash and BTD5 Mobile[edit | edit source]
Glaive Lord doesn't deal as much damage to M.O.A.B. Class Bloons.
Base cost of the Boomerang Thrower is more expensive ($380 → $400).
Glaive Lord's orbiting glaives cannot pop Frozen and Lead Bloons unless you upgrade the tower to Sonic Boom and Red Hot Rangs, respectively.
Turbo Charge no longer plays a sound when the ability is activated.
Update History (Bloons TD Battles Mobile)[edit | edit source]
Boomerang Thrower is often used for its anti-Regrow capabilities and as a fair early-game starting tower (somewhat expensive to get up but can defend pretty much everything up to round 8 by itself). Its slight flexibility also allows it to be useful for dealing with many types of bloons. It is often paired with the Ninja Monkey or another Camo-popping tower for combating camos.
With its buffs, it is now more suitable for early-game and early-mid-game. This is especially true for Turbo Charge and Glaive Lord as both can be used in emergencies against camo bloons, especially against Camo Leads and camo bloon rushes. Popular loadouts include Buccaneer Farm Boomerang, Heli Farm Boomerang, and Ninja Farm Boomerang. Boomerang Farm Spike Factory has also seen some use, though it's more of a "fun" loadout rather than a serious one. Boomerang COBRA Village used to be a popular loadout in normal arenas but it eventually fell out of use (mainly due to the COBRA nerfs).
Glaive Ricochet price decreased ($1400 → $1300).
Glaive Lord price decreased ($9000 → $4500).
Bionic Boomer price decreased ($1600 → $1400).
Sonic Boom price decreased ($100 → $50).
Multi-Shot price decreased ($250 → $175).
Turbo Charge ability now grants camo detection to the tower while the ability is active.
Turbo Charge ability duration decreased (10s → 8s).
Bloons Tower Defense 6[edit | edit source]
The Boomerang Thrower makes a return to the game as the Boomerang Monkey. Just like the Dart Monkey, the base tower has been significantly buffed, popping up to 4 bloons per boomerang instead of 3 in the previous games. In addition, it gains a unique additional targeting option "Change Hands" (formerly required the Ambidextrous 'Rangs MK, but later added as a permanent addition), adjustable by a small boomerang-shaped button above the standard target priorities. Like the Dart Monkey, the upgrades in the Boomerang Monkey are now not necessarily aligned with the upgrades that they had in BTD5.
Path 1 generally contains upgrades leading towards the throwing of glaives, with each upgrade increasing the power of the boomerangs themselves into sharp deadly glaives.
Path 2 generally deals with speed, providing the Boomerang Monkey with faster attacks on bloons.
Path 3 generally deals with the element of throwing tough Kylie boomerangs that are thrown further, leading from simply throwing further to hot boomerangs that pop bloons of any type to actual Kylie boomerangs that can be upgraded to deal even more damaging effects to the bloons, particularly MOAB-class on higher upgrades.
As with all towers in BTD6, only two paths may be selected for a tower at one time, and only one of the selected paths may be upgraded to third-tier and beyond.
The Boomerang Monkey is classed as a Primary-class tower.
Path 1[edit | edit source]
|Total Sell Amount||Tier 4:
$3,038 ($3255 with BSD)
Tier 5: $26,838 ($28755 with BSD)
Tier 5: $31,574
Tier 5: $34,097
Tier 5: $37,888
|Total Cost||Tier 4:
Tier 5: $38,340
Tier 5: $45,105
Tier 5: $48,710
Tier 5: $54,125
Path 2[edit | edit source]
|Total Sell Amount||
Path 3[edit | edit source]
Long Range Rangs
Red Hot Rangs
|Total Sell Amount||
Tier 4: $2,275
Tier 5: $37,975
Tier 4: $2,678
Tier 5: $44,678
Tier 4: $2,895
Tier 5: $48,255
Tier 4: $3,213
Tier 5: $53,613
Tier 4: $3,205
Tier 5: $54,250
Tier 4: $3,825
Tier 5: $63,825
Tier 4: $4,135
Tier 5: $68,935
Tier 4: $4,590
Tier 5: $76,590
Version History (BTD6)[edit | edit source]
- Initial (compared to BTD5)
- Boomerang Monkey pops four bloons instead of three.
- Improved Rangs (former Multi-Target) pops more (7 → 8)
- Improved Rangs (former Multi-Target) costs less ($250 → $200)
- Glaive Ricochet pops less (100 → 50)
- Glaive Ricochet cost reduced ($1500 → $1300)
- Turbo Charge now has an initial cooldown of a quarter of the cooldown.
- Turbo Charge cost increased ($3000 → $4000)
- Glaive Lord's rotating glaives can now pop all Bloon types including Camo, has unlimited pierce, and rips through Bloons with a fast attack speed, but cost is increased to $40,000 instead of $9000.
- Only one Glaive Lord can be placed on the map as it is now a Tier 5 upgrade.
- Several changes in path placement of the upgrades; some upgrades are moved to different paths.
Balance Changes[edit | edit source]
NOTE: Top path upgrades (Glaive Ricochet, M.O.A.R. Glaives, and Glaive Lord) may have inconsistent results with seeking across versions despite not being documented in patch notes. As such, not all such changes can be documented here.
- x5x Perma Charge deals much more damage during its ability (4 → 8)
- xx4 MOAB Press' special MOAB attack no longer has infinite range and will not knock back higher tier MOABs as much.
- xx5 MOAB Domination has increased attack speed and damage.
- xx5 MOAB Domination cost increased ($50,000 → $75,000)
- xx5 MOAB Domination has a longer cooldown for its special MOAB attack.
- 5xx Glaive Lord's Orbital Glaives' damage increased (2 → 7)
- x1x Faster Throwing increases attack speed by 25% instead of 20%.
- x2x Faster Rangs now adds an additional 25% attack speed (Bionic Boomerang attack speed unchanged)
- Faster Rangs cost increased ($120 → $250)
- xx1 Red Hot Rangs now pops 2 layers (Kylie Boomerang damage unchanged)
- xx1 Red Hot Rangs cost increased ($150 → $300)
- xx3 Kylie Boomerang cost decreased ($1,400 → $1,300)
- xx5 MOAB Domination main kylie damage increased (7 → 12)
- xx5 MOAB Domination cost reduced ($75,000 → $60,000)
- xx5 MOAB Domination special attack range reduced from Unlimited to 100.
- x3x Bionic Boomerang damage to MOAB-class increased by +1
- This change was bugged and only applied to normal MOABs instead of MOAB class, but was fixed in Version 8.1 (see Bug fixes and other changes)
- x5x Perma Charge ability cooldown reduced from 45s to 40s.
- x4x Turbo Charge ability speed multiplier increased from x5 to x7 while charged
- x5x Perma Charge also gains this bonus
- x5x Perma Charge base damage increased (2 → 4)
- xx4 MOAB Press special MOAB attack will now crosspath. Also affects MOAB Domination.
- 052 Red Hot Rangs bonus to Perma Charge increased from +1 to +4. This increases the base 052 Boomerang damage from 5 to 8.
- 3xx Glaive Bounce pattern improved
- 5xx Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times on a single bloon.
- xx5 MOAB Domination applies a brief stun of 0.25s on the MOAB Glaive before knocking back
- 204 MOAB Press knockback power increased by 50%.
- xx4 MOAB Press price increased from ($1,800 → $2,000)
- xx5 MOAB Domination can now target but not Stun or Knockback BADs
- xx5 MOAB Domination's secondary boomerang will now explode instead of returning, with impact damage of 100, and burn application of 50 damage per second for 4 seconds.
- xx5 MOAB Domination explosion radius of 50 increased to 75 when crosspathing 205.
- xx5 MOAB Domination explosion pierce of 20 increased to 30 when crosspathing 205.
- 502 Glaive Lord Boomerang gains increased Orbital Glaives damage 2 → 3
- 004 MOAB Press pierce reduced from 300 → 200
- 104 MOAB Press pierce reduced from 350 → 300
- 204 MOAB Press pierce increased from 410 → 420
|“||Glaive Lord's 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche. MOAB Press spam is overperforming with a high 024 preference, so we are moving pierce from the base 004 into a 204 buff to give this choice some more high density round value.||”|
|~ Ninja Kiwi in the 21.0 Patch Notes|
- Ambidextrous 'Rangs knowledge is now a part of the base tower by default. (Is replaced by Recurring 'Rangs)
- xx4 MOAB Press price increased ($2000 → $2200)
|“||MOAB Press still feels dominant but not wildly outpacing other options so a small price increase has been made.||”|
|~ Ninja Kiwi in the 22.0 Patch Notes|
Bug fixes and other changes[edit | edit source]
- The +1 damage to MOABs for Bionic Boomerang now (correctly) applies to all MOAB-class bloons
- x52 Red Hot Rangs now correctly increases damage
- 250 Perma Charge should (correctly) no longer lose its bonus +1 damage to MOABs
- 204 Kylie Boomerang no longer loses the ability to hit 1 Bloon multiple times with regular attack
Bloons Adventure Time TD[edit | edit source]
Boomerang Monkeys appear in Bloons Adventure Time TD as one of the game's many Allies. They behave the same way as they do in the other BTD games, but they only have two upgrades this time around: Multi-Target and Red Hot 'Rangs.
Upgrades[edit | edit source]
- Multi-Target $300: Boomerangs can now pop 7 bloons each
- Red Hot Rangs $440: Red hot boomerangs can melt through frozen and Lead Bloons
Quotes[edit | edit source]
|“||Boomerang Throwers cut through multiple bloons each throw, especially if their weapon arcs along the track. Powerful upgrades include: Red Hot Rangs, Glaive Ricochet, Bionic Boomer, Turbo Charge||”|
|~ BMC Flash description|
Trivia[edit | edit source]
- The reason why the lightsaber thrower upgrade didn't return to BTD5 is that NinjaKiwi said it was infringing the copyright of Star Wars.
- In BTD4 and BTD4 Expansion, the boomerangs, glaives, or lightsabers disappear about 2/3 of the way back if the game is on Fast Forward. This is because, oddly enough, the boomerangs themselves do not move faster on Fast Forward. And even if Fast Forward is off, they will not pop any bloons from where they should disappear in Fast Forward. This does not happen on the iPhone/iPod touch version.
- The Boomerang Thrower is the only tower with a purple outline in BTD4.
- Testing shows that contrary to what the description says, the Bionic Boomer will throw boomerangs 3.5x faster and glaives 4.9x faster. The Turbo Charge Ability causes the Bionic Boomer to attack a further five times faster.
- The Glaive Ricochet has been nerfed to have 101 pops per glaive in the May 27th update.
- Also, in the May 27th update, the base price of the boomerang has been decreased from $400 to $380
- In BTD5 Mobile, the base cost is still $400.
- Also, in the May 27th update, the base price of the boomerang has been decreased from $400 to $380
- It is one of the towers that doesn't have an upgrade that increases its range in BTD5, the others being the Spike Factory, Glue Gunner, Sniper Monkey, Mortar Tower, Monkey Apprentice, Dartling Gun, Monkey Sub, Banana Farm, Heli Pilot, and the Monkey Ace (This is no longer true in Bloons Tower Defense 6 with an upgrade called Long Range Rangs).
- However, the Dartling Gun, Sniper Monkey, Heli Pilot, and the Monkey Ace all have infinite range, the Mortar Monkey can shoot at a single place anywhere on the map, and Advanced Intel and Ballistic Missile theoretically do increase the range (Advanced Intel increases the range to the range of any other tower, and Ballistic Missile gives infinite range to the missiles. Also, the Banana Farm doesn't attack.
- With three Glaive Lords and one Glue Hose, it is possible to beat the M.O.A.B. Madness challenge.
- Later, this strategy doesn't work anymore.
- In BTD5, when there are multiple pages of something (such as the tracks), the arrows look like boomerangs.
- In BTD5 when the Boomerang Thrower has not thrown any Boomerangs or Glaives yet or after upgrade, the Boomerang Thrower take it on his right hand.
- Bionic Boomers always have a Glaive or Boomerang in his hand even after he has thrown a Boomerang or Glaive.
- When players upgrade a Boomerang thrower, the arm moves slightly to the right (not with right path tier 3 or 4). After the first attack, the arm returns to normal. This also occurs with the Dart Monkey.
- In BTD5 Deluxe, the arm for the Turbo Charge Ability is white, whilst in BTD5 and the mobile version, it keeps Bionic Boomer's.
- In BTD3, so long as a Boomerang Thrower is holding its boomerang, any bloon that runs into the held boomerang will be popped, essentially giving the Boomerang Thrower a "melee" attack.
- Glaive Lord's permanent glaives can pop Lead Bloons even without Red Hot 'Rangs upgrade, although this does not apply to BTD5 mobile.
- Glaive Lord's rang has an infinite pop cap, as long as it still has bloons nearby.
- A few Bionic Boomers, especially with the Monkey Village's Jungle Drums upgrade, can easily shred a M.O.A.B to pieces.
- In BTD5, it is the tower with the most different ways it appears with 12 different looks (13 in BTD5D) shown in the 4th picture below.
- The Glaive Ricochet and Bionic Boomer upgrades are not nerfed in BTD5D, they cost $1100 and $1200 respectively.
- In BTD4 and all previous games, the Boomerang Thrower only aims the boomerang in a certain way, and so it usually misses some bloons. This can be prevented by buying the Lightsabre Thrower upgrade in BTD4.
- In BTD5, a Glaive Lord wears the same cloak as a Bloonjitsu, a Viral Frost, and a Super Monkey Fan Club, but with the Super Monkey Fan Club it is bigger and recolored.
- In BTD2, there is an error in the Boomerang's description, showing Sonic booom instead of Sonic boom.
- In BTD5, on Halloween, the Boomerang looks like a bat.
- In BMC, while a Glaive Thrower with Red Hot Rangs is holding the glaive it will not appear red.
- In BTD5, when the tier 3 and 4 upgrades of path 2 and tier 4 of path 1, the Boomerang Thrower loses the jumpsuit.
- In the upgrade picture for Sonic Boom, it actually shows what the Boomerang Thrower would look like if you have both Multi-Target and Sonic Boom.
- In BMC though, it still shows 0/1 Boomerang Thrower preview.
- In BTD5 Mobile, if players upgrade a Boomerang Thrower to 0-3 its boomerang turns brown again. However, getting the 0-4 upgrade fixes this.
- Boomerang Monkeys (in BTD6) third path gives it an Australian look, seeing as boomerangs are most popular in Australia