Bloons Wiki
Advertisement
Bloons Wiki
For the Bloons Games bloon, see Boomerang Bloon.
Hurls a boomerang that follows a curved path. Good range and pierce.
~ Bloons TD 6 description


Boomerang Monkey is a tower that made its debut in BTD2. It is called Boomerang in BTD2 and BTD3, and the Boomerang Thrower in BTD4, BTD5, BTD Battles, and Bloons Monkey City, including the mobile and steam versions. In BTD6, it was renamed as the Boomerang Monkey, consistent with most other monkey-based towers. The Boomerang Monkey fires a boomerang that moves in a circle in front of the tower before returning. It throws a boomerang every 1.33 seconds and can pop up to 4 bloons before returning (2 in BTD2 and BTD3, 3 in BTD4 and BTD5). It also made an appearance in the Bloons series.

Game appearances[]

Boomerang Monkey makes up to 15 appearances:

Bloons TD 6[]

Main article: Boomerang Monkey (BTD6)

Boomerang Monkey makes a reappearance in Bloons TD 6 as an unlockable Primary Monkey after leveling up to Level 2-6. Boomerang Monkeys throw boomerangs that pop up to 4 bloons per shot, and has received many different upgrades for modifying its attacks, including straight-line boomerangs on the third path and fast attack speed upgrades in earlier tiers. In addition, Boomerang Monkeys now have the option to swap hands at any time.

Tower Cost[]

Game Easy Medium Hard Impoppable
Bloons TD 2 $475 $535 $545 -
Bloons TD 3 $440 $525 $555 -
Bloons TD (iOS) $395 $465 $485 -
Bloons TD 4 $340 $400 $430 -
Bloons TD 5 $325 $380 $410 -
Bloons TD 5 Mobile $340 $400 $430 $480
Bloons TD Battles $400
Bloons TD Battles Mobile $400
Bloons Monkey City $400
Bloons Monkey City Mobile $400
Bloons TD 6 $275 $325 $350 $390

Bloons series[]

In Bloons (and all subsequent games) the Dart Monkey will turn into Boomerang Monkey if it pops a Boomerang Bloon.

The Boomerang Monkey and the boomerang in the Bloons series stay roughly the same, with some slight tweaks in each game. In Bloons, the Boomerang Thrower is just a Dart Monkey with a large boomerang. In Bloons 2, the Monkey gets its iconic yellow outfit, and the size of the Boomerang is reduced, but it also moves faster. In Bloons 2 Spring Fling, the boomerang has flowers on it, and in Bloons 2 Christmas Pack the boomerang is either painted like a candy cane or is a candy cane.

Upgrades[]

Bloons TD 2[]

Multi Target
COST: $270 / $305 / $310
Description: TBA.
Effect: Boomerangs can pop up to 4 bloons.
Sonic Boom
COST: $135 / $155 / $155
Description: TBA.
Effect: Boomerangs can pop frozen bloons.

Total Costs[]

Bloons TD 3[]

Path 1[]

Multi Target
COST: $230 / $275 / $290
Description: Boomerangs will hit up to 5 bloons at once.
Effect: Self-explanatory
Glaive Thrower
COST: $240 / $285 / $300
Description: Glaives slice through up to 8 bloons at once!
Effect: Self-explanatory

Path 2[]

Sonic Boom
COST: $130 / $155 / $160
Description: Sonic boomerangs smash through frozen bloons.
Effect: Self-explanatory
Thermite
COST: $100 / $120 / $130
Description: Thermite can melt through lead bloons.
Effect: Self-explanatory

Total Costs[]

Bloons TD (iOS)[]

Path 1[]

Multi Target
COST: $230 / $270 / $285
Description: TBA.
Effect: Self-explanatory
Glaive Thrower
COST: $180 / $210 / $220
Description: TBA.
Effect: Self-explanatory

Path 2[]

Sonic Boom
COST: $130 / $150 / $160
Description: TBA.
Effect: Self-explanatory
Thermite
COST: $100 / $120 / $125
Description: TBA.
Effect: Self-explanatory

Total Costs[]

Bloons TD 4[]

Multi-Target
COST: $215 / $250 / $270
Description: Boomerangs will hit up to 7 bloons at once.
Effect: Self-explanatory
Sonic Boom
COST: $85 / $100 / $110
Description: Sonic boomerangs smash through frozen bloons.
Effect: Self-explanatory
Glaive Thrower
COST: $240 / $280 / $300
Description: Glaives slice through up to 12 bloons at once!
Effect: Self-explanatory
Lightsabre Thrower
COST: $1,575 / $1,850 / $2,000
Description: Lightsaber slices through everything and anything - up to 70 bloons at once!.
Effect: Self-explanatory

Total Costs[]

Bloons TD 5[]

Path 1[]

Multi-Target Icon BTD5S.png
Multi-Target
COST: $210 / $250 / $270 / $300
UNLOCK: TBA XP
Description: Boomerangs can now pop 7 bloons each.
Effect: Self-explanatory
Glaive Thrower Icon BTD5S.png
Glaive Thrower
COST: $240 / $280 / $300 / $335
UNLOCK: TBA XP
Description: Throws glaives instead of boomerangs - they're sharper and faster.
Effect: Self-explanatory
Glaive Ricochet Icon BTD5S.png
Glaive Ricochet
COST: $1,190 / $1,400 / $1,510 / $1,680
UNLOCK: TBA XP
Description: The glaives from this tower will automatically bounce from bloon to bloon as long as there is one close by.
Effect: Self-explanatory
Glaive Lord Icon BTD5S.png
Glaive Lord
COST: $7,650 / $9,000 / $9,720 / $10,800
UNLOCK: TBA XP
Description: Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. Glaive Lord can attack Camo Bloons.
Effect: Self-explanatory

Path 2[]

Sonic Boom Icon BTD5S.png
Sonic Boom
COST: $85 / $100 / $110 / $120
UNLOCK: TBA XP
Description: Sonic boomerangs can smash through frozen bloons.
Effect: Self-explanatory
Red Hot 'Rangs Icon BTD5S.png
Red Hot 'Rangs
COST: $125 / $150 / $160 / $180
UNLOCK: TBA XP
Description: Red hot boomerangs can melt through lead bloons.
Effect: Self-explanatory
Bionic Boomer Icon BTD5S.png
Bionic Boomer
COST: $1,360 / $1,600 / $1,730 / $1,920
UNLOCK: TBA XP
Description: This tower replaces its arm with a super strong bionic arm. The Bionic Boomer throws boomerangs twice as fast.
Effect: Self-explanatory
Turbo Charge Icon BTD5S.png
Turbo Charge
COST: $2,550 / $3,000 / $3,240 / $3,600
UNLOCK: TBA XP
Description: Turbo Charge Ability: Increases attack speed to hypersonic for 10 seconds.
Effect: Self-explanatory

Premium Upgrades[]

Double Ranga
  • Cost: 20 Ninja Kiwi Coins
  • Description: The new Double Ranga technique allows all of your boomerang throwers to hurl 2 boomerangs instead of 1! (Btd5 flash, steam, mobile, and deluxe Exclusive)

Total Costs[]

Bloons Adventure Time TD[]

The Boomerang Monkey is ready to send the bloons down under. His ranged boomerang attack just keeps coming back for more.
~ BATTD description

Boomerang Monkey appears in Bloons Adventure Time TD as one of the game's many Allies. He behaves the same way as he does in the other BTD games, but he only has two upgrades this time around: Multi-Target and Red Hot 'Rangs.

Pros

  • High pierce

Cons

  • Slow attack speed

Statistics

  • Cost: $410
  • Attack speed: 0.83
  • Damage: 1
  • Damage type: Sharp
  • Range: 35
  • Pierce: 3
Multi-Target
COST: $300
Description: Boomerangs can now pop 7 bloons each
Effect: Self-explanatory
Red Hot Rangs
COST: $440
Description: Red hot boomerangs can melt through frozen and lead bloons
Effect: Self-explanatory

Differences between BTD5 Flash and BTD5 Mobile[]

  • Buff Glaive Ricochet can spawn multiple glaives when under the influence of a Monkey Village with the Monkey Fort upgrade or the M.I.B. Call to Arms ability.
  • Nerf Glaive Lord doesn't deal as much damage to M.O.A.B. Class Bloons.
  • Nerf Base cost of the Boomerang Thrower is more expensive ($380 → $400).
  • Nerf Glaive Lord's orbiting glaives cannot pop Frozen and Lead Bloons unless you upgrade the tower to Sonic Boom and Red Hot Rangs, respectively.
  • Change Turbo Charge no longer plays a sound when the ability is activated.

Update History (Bloons TD Battles Mobile)[]

Boomerang Thrower is often used for its anti-Regrow capabilities and as a fair early-game starting tower (somewhat expensive to get up but can defend pretty much everything up to round 8 by itself). Its slight flexibility also allows it to be useful for dealing with many types of bloons. It is often paired with the Ninja Monkey or another Camo-popping tower for combating camos.

With its buffs, it is now more suitable for early-game and early-mid-game. This is especially true for Turbo Charge and Glaive Lord as both can be used in emergencies against camo bloons, especially against Camo Leads and camo bloon rushes. Popular loadouts include Buccaneer Farm Boomerang, Heli Farm Boomerang, and Ninja Farm Boomerang. Boomerang Farm Spike Factory has also seen some use, though it's more of a "fun" loadout rather than a serious one. Boomerang COBRA Village used to be a popular loadout in normal arenas but it eventually fell out of use (mainly due to the COBRA nerfs).

3.1
  • Buff Glaive Ricochet price decreased ($1400 → $1300).
  • Buff Glaive Lord price decreased ($9000 → $4500).
  • Buff Bionic Boomer price decreased ($1600 → $1400).
4.1
  • Buff Sonic Boom price decreased ($100 → $50).
  • Buff Multi-Shot price decreased ($250 → $175).
  • Buff Turbo Charge ability now grants camo detection to the tower while the ability is active.
4.3.1
  • Nerf Glaive Ricochet no longer spawns multiple glaives when under the influence of a Monkey Village with the Monkey Fort upgrade; only one Glaive is thrown at a time per tower.

4.9

  • Nerf Turbo Charge ability duration decreased (10s → 8s).


Quotes[]

Throws a boomerang in an arc back round to the monkey. Each boomerang can pop 3 bloons.
~ Bloons TD 5 Description
Boomerang Throwers cut through multiple bloons each throw, especially if their weapon arcs along the track. Powerful upgrades include: Red Hot Rangs, Glaive Ricochet, Bionic Boomer, Turbo Charge
~ BMC Flash description

Gallery[]

Bloons series[]

Bloons TD 2[]

Bloons TD 3[]

Bloons TD 4[]

Bloons TD 5[]

Bloons TD 6[]

BATTD[]

Trivia[]

  • The reason why the lightsaber thrower upgrade didn't return to BTD5 is that NinjaKiwi said it was infringing the copyright of Star Wars.
  • In BTD4 and BTD4 Expansion, the boomerangs, glaives, or lightsabers disappear about 2/3 of the way back if the game is on Fast Forward. This is because, oddly enough, the boomerangs themselves do not move faster on Fast Forward. And even if Fast Forward is off, they will not pop any bloons from where they should disappear in Fast Forward. This does not happen on the iPhone/iPod touch version.
  • The Boomerang Thrower is the only tower with a purple outline in BTD4.
  • Testing shows that contrary to what the description says, the Bionic Boomer will throw boomerangs 3.5x faster and glaives 4.9x faster. The Turbo Charge Ability causes the Bionic Boomer to attack a further five times faster.
  • The Glaive Ricochet has been nerfed to have 101 pops per glaive in the May 27th update.
    • Also, in the May 27th update, the base price of the boomerang has been decreased from $400 to $380
  • It is one of the towers that doesn't have an upgrade that increases its range in BTD5, the others being the Spike Factory, Glue Gunner, Sniper Monkey, Mortar Tower, Monkey Apprentice, Dartling Gun, Monkey Sub, Banana Farm, Heli Pilot, and the Monkey Ace (This is no longer true in Bloons TD 6 with an upgrade called Long Range Rangs).
  • With three Glaive Lords and one Glue Hose, it is possible to beat the M.O.A.B. Madness challenge.
    • Later, this strategy doesn't work anymore.
  • In BTD5, when there are multiple pages of something (such as the tracks), the arrows look like boomerangs.
  • In BTD5 when the Boomerang Thrower has not thrown any Boomerangs or Glaives yet or after upgrade, the Boomerang Thrower take it on his right hand.
    • Bionic Boomers always have a Glaive or Boomerang in his hand even after he has thrown a Boomerang or Glaive.
    • When players upgrade a Boomerang thrower, the arm moves slightly to the right (not with right path tier 3 or 4). After the first attack, the arm returns to normal. This also occurs with the Dart Monkey.
  • In BTD5 Deluxe, the arm for the Turbo Charge Ability is white, whilst in BTD5 and the mobile version, it keeps Bionic Boomer's.
  • In BTD3, so long as a Boomerang Thrower is holding its boomerang, any bloon that runs into the held boomerang will be popped, essentially giving the Boomerang Thrower a "melee" attack.
  • Glaive Lord's permanent glaives can pop Lead Bloons even without Red Hot 'Rangs upgrade, although this does not apply to BTD5 mobile.
  • Glaive Lord's rang has an infinite pop cap, as long as it still has bloons nearby.
  • A few Bionic Boomers, especially with the Monkey Village's Jungle Drums upgrade, can easily shred a M.O.A.B to pieces.
  • In BTD5, it is the tower with the most different ways it appears with 12 different looks (13 in BTD5D) shown in the 4th picture below.
  • The Glaive Ricochet and Bionic Boomer upgrades are not nerfed in BTD5D, they cost $1100 and $1200 respectively.
  • In BTD4 and all previous games, the Boomerang Thrower only aims the boomerang in a certain way, and so it usually misses some bloons. This can be prevented by buying the Lightsabre Thrower upgrade in BTD4.
  • In BTD5, a Glaive Lord wears the same cloak as a Bloonjitsu, a Viral Frost, and a Super Monkey Fan Club, but with the Super Monkey Fan Club it is bigger and recolored.
  • In BTD2, there is an error in the Boomerang's description, showing Sonic booom instead of Sonic boom.
  • In BTD5, on Halloween, the Boomerang looks like a bat.
  • In BMC, while a Glaive Thrower with Red Hot Rangs is holding the glaive it will not appear red.
  • In BTD5, when the tier 3 and 4 upgrades of path 2 and tier 4 of path 1, the Boomerang Thrower loses the jumpsuit.
  • In the upgrade picture for Sonic Boom, it actually shows what the Boomerang Thrower would look like if you have both Multi-Target and Sonic Boom.
    • In BMC though, it still shows 0/1 Boomerang Thrower preview.
  • In BTD5 Mobile, if players upgrade a Boomerang Thrower to 0-3 its boomerang turns brown again. However, getting the 0-4 upgrade fixes this.
  • Boomerang Monkeys (in BTD6) third path gives it an Australian look, seeing as boomerangs are most popular in Australia
Advertisement