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Arbitrary Definition This article defines a wiki-made category or definition to help organize knowledge of the game. As such, it does not necessarily reflect how Ninja Kiwi, or other players potentially consider the topic. |
Bonus Income is an "attack" behavior characterized by providing an extrapolative cash gain. It is part of the damage types family. All "attacks" with Bonus Income guaranteed to be of Passive type. Bonus income was introduced in Bloons TD 4, with the Banana Farm, which traditionally is always the main source of this "attack" property.
Bonus Income is represented on Bloons Wiki as , the upgrade artwork for Increased Production in Bloons TD 6, a Banana Farm upgrade that grants even more bonus income via extra bananas. There is a subset of this called Bonus Income Per Pop
, represented as the upgrade icon for the Monkey Town in Bloons TD 6. Bonus Income is distinguished by Discount
and its subsets because Bonus Income provides an extrapolative gain of bonus cash, unlike the aforementioned which only provides a set, non-extrapolative cash gain/save. This is especially the case because Bonus Income is banned on CHIMPS Mode.
The most typical example of Bonus Income is the Banana Farm, where all its upgrades have this in some way shape or form. Other examples of Bonus Income include Merchantman, Jungle's Bounty, Supply Drop, and Monkey City (as a tower buff). Examples of Bonus Income Per Pop include Monkey Town, Rubber to Gold, and Lead to Gold.
Most "attacks" require an upgrade to Bonus Income, except for Banana Farm and Benjamin which have this by default.
List of towers that do Bonus Income[]
Also includes subsets, including Bonus Income Per Pop .
BTD4[]
- All Banana Farms and their upgrades
BTD5 and Related Version[]
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- Supply Drop
- Support Chinook
- All Banana Farms and their upgrades
- Monkey Town and further upgrade
- Bloon Trap
- COBRA's Wired Funds and further upgrade (only appear in BTD Battle)
BTD6[]
Tower:
- Supply Drop and Elite Sniper's Ability
- Pirate Lord's Ability
- Merchantman and further upgrade's end of round income
- Narvach of the Seas's end of round income
- Support Chinook and Special Poperations's Ability
- Sun Temple, True Sun God and VTSG's support category sacrifice
- Lead to Gold and further upgrade
- Jungle's Bounty and Spirit of the Forest's ability
- Spirit of the Forest's end of round income
- All Banana Farms and their upgrades
- Monkey Town and further upgrade
- Bloon Trap and XXXL Trap
Heroes:
- Obyn Greenfoot's Wall of Trees
- Benjamin
- Geraldo's Rare Quincy Action Figure and Fertilizer
Monkey Knoweledge:
- More Valuable Bananas
- Inland Revenue Streams
BCS[]
In Bloons Card Storm, income is generated in the form of Gold. Anything which causes the player to get more Gold besides the natural Gold generation at the start of their turn, or increases the amount of Gold generated per turn, is considered Bonus Income.
- Banana Farm
- Golden Bloon
- Cash Drop
- High Finance