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BTD6

Deals much more damage and gains the passive Bomb Storm Ability - when lives are lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons.
~ In-game description

Bomb Blitz is the fifth and final upgrade of Path 3 for the Bomb Shooter in Bloons TD 6. Upon losing a life, after a very brief animation, all bloons on screen will either be instantly destroyed without spawning any children or take 2,000 damage, specifically instakilling MOABs and below, instakilling BFBs and DDTs with less than 2000 HP, and dealing 2000 damage to all other bloon types. It also fires tertiary cluster bombs every shot instead of every second shot. Primary explosions, secondary explosions, and tertiary explosions also will now deal 6 damage each, plus another +5 versus Fortified Bloons. Its explosions cannot damage Black Bloon properties.

This upgrade costs $29,750 on Easy, $35,000 on Medium, $37,800 on Hard, and $42,000 on Impoppable.

Description[]

Overview[]

Placeholder other

Bomb Blitz

This upgrade increases the length of the cannon and changes the platform's color from navy blue to green, with rivets along the base. The main cannon color changes from yellow to black, but retains the yellow, dimpled muzzle of Recursive Cluster. Its two reinforce bands change from light green to yellow and gains an additional grey reinforce band between the two, but its trunnions remain yellow. The in-game model's grey reinforce band has extruded dimples, but the portrait has a plain band with no dimples.

Bomb Blitz gains a passive ability, Bomb Storm, triggering on life loss, which causes a massive explosion affecting the entire screen, including Camo Bloons. This ability has a cooldown of 40 seconds.

For the purpose of the Bomb Blitz ability, Bloon ranks are sorted into three tiers. The tier determines whether they are instakilled or take 2,000 damage.

  • MOABs, Ceramic Bloons and weaker are instantly destroyed regardless of how much health they or any of their children have.
  • BFBs and DDTs are instantly destroyed and spawn no children if they have less than 2,000 health. If they have more than 2,000 health, they take 2,000 damage.
  • ZOMGs and BADs always take 2,000 damage, and this damage cannot carry over to their children even if the affected ZOMG or BAD has less than 2,000 health.

Additionally, Bomb Blitz's main attack now gains recursive clusters on every shot, and all explosions from its main attack deal much more damage, plus more to Fortified.

Activated Abilities[]

See also: Activated Abilities (BTD6)#Bomb Blitz

Bomb Blitz's passive ability "Bomb Storm" is not visible to the player, nor can it be activated manually (except indirectly via a life-loss ability such as Ezili's Sacrificial Totem). However, there is a buff icon above the Bomb Blitz, should there be any external buff that affects the "Bomb Storm" passive ability.

If life is lost, or a bloon leaks, a bomb storm will deals 2000 damage on whole screen, then instantly destroy all bloons and MOABs. A small delay is required to trigger the bomb storm, which causes about a few frames of bloons simply passing through the exit before detonation occurs. It takes about 0.5s to deploy the explosion, with a cooldown of 40 seconds. Initial cooldown is 13.33s.

Just like any normal activated ability from a Bomb Shooter, Bomb Blitz's passive ability is affected by cooldown reduction buffs such as from the Primary Mentoring, Primary Expertise, the global Energizer buff. It can also be affected by cooldown reset buffs such as Striker Jones' Artillery Command ability and Geraldo's Rejuv Potion. Monkey Knowledge also affects Bomb Blitz.

Targeting Priorities[]

Bomb Blitz targets bloons using the standard targeting priorities. Its main attack shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Bomb Blitz's passive ability targets all bloon types across the whole screen, and because it has infinite pierce this attack has no specific targeting priority.

Full Popology[]

Statistics[]

Updated as of Version 40.2
Base stats
  • Recursive Bomb:
    • Projectile, explosion type, 49 range, 1.5s attack cooldown, 6 damage, 11 Fortified damage (+5 Fortified damage), 18 pierce. Blast radius of 12.
    • Upon collision, release burst of 8 Clusters in a radial formation with minor projectile deviation, which then each release Big Clusters.
  • Cluster:
    • Burst, explosion type, 15 blast radius, 6 damage, 11 Fortified damage (+5 Fortified damage), 8 pierce.
  • Big Cluster:
    • Burst, explosion type, 34 blast radius, 6 damage, 11 Fortified damage (+5 Fortified damage), 32 pierce.
Passive ability stats
  • Bomb Storm:
    • Upon leak, activate Bomb Storm. Deals 2000 damage to all bloons and blimps on screen, then wipes out MOABs and below fully. Cooldown of 40 seconds, initial cooldown of 13.33s.
Crosspathing interactions
  • 1-0-5:
    • Bomb pierce increased from 14 to 20, blast radius from 12 to 18. Also affects Recursive Bomb.
    • Cluster pierce increased from 8 to 14, blast radius from 15 to 22.5.
    • Big Cluster pierce increased from 24 to 42, blast radius from 34 to 37.5
  • 2-0-5:
    • Bomb pierce increased from 20 to 30, base damage increased to 7. Also affects Recursive Bomb.
    • Cluster pierce increased from 14 to 24, base damage increased to 7.
    • Big Cluster pierce increased from 42 to 72, base damage increased to 7.
  • 0-1-5:
    • Bomb attack cooldown reduced (1.5s → 1.125s)
  • 0-2-5:
    • Bomb changed to Missile, attack cooldown reduced (1.5s → 1.125s → 0.875s), range increased (49 → 53), and projectile speed increased.
Monkey Knowledge interactions

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Primary
Updated as of Version 40.2
Base attack(s)
  • 1° Bomb:
    • Explosion Type (pops White, Purple, Lead, Frozen) Explosion
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Area of Effect Area of Effect
    • Extra damage to all bloon types (6) Extra Damage (6)
    • Extra damage to Fortified (+5) Extra Damage to Fortified (+5)
  • 2° Bombs:
    • Explosion Type (pops White, Purple, Lead, Frozen) Explosion
    • Orbital Spray (spray of 8) Orbital Spray (8)
    • Burst (Bursts upon primary bomb explosion) Burst
    • Area of Effect Area of Effect
    • Extra damage to all bloon types (6) Extra Damage (6)
    • Extra damage to Fortified (+5) Extra Damage to Fortified (+5)

3° Bombs:

    • Explosion Type (pops White, Purple, Lead, Frozen) Explosion
    • Orbital Spray (spawns single larger explosion via secondary bombs) Orbital Spray
    • Burst (Bursts upon secondary bomb explosion) Burst
    • Area of Effect Area of Effect
    • Extra damage to all bloon types (6) Extra Damage (6)
    • Extra damage to Fortified (+5) Extra Damage to Fortified (+5)
Passive Ability
  • Bomb Storm
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Also affects Camo Bloons Camo Detection
    • Instakill Bloon(s) (unspecified types of bloons targeting, and quantity) Instakill
    • Instakill Blimp(s) (All MOABs regardless of health, in addition to BFBs and DDTs with less than 2000 HP) Instakill Blimp (MOABs only, or BFBs and DDTs with less than 2000 health)
    • Extra damage to all bloon types (2000 to all ZOMGs, all BADs, in addition to BFBs and DDTs that have more than 2000 HP) Extra Damage (2000)
    • Whole Screen Whole Screen
    • Retaliation (reacts to leaks) Retaliation
    • True Infinite Pierce Infinite Pierce

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-5) $29,750 $35,000 $37,800 $42,000 -
Total (0-0-5) $33,680 $39,625 $42,795 $47,550 $23,576 $27,738 $29,957 $33,285
Crosspath (1-0-5) $33,975 $39,975 $43,175 $47,970 $23,783 $27,983 $30,223 $33,579
Crosspath (2-0-5) $34,525 $40,625 $43,875 $48,750 $24,168 $28,438 $30,713 $34,125
Crosspath (0-1-5) $33,890 $39,875 $43,065 $47,850 $23,723 $27,913 $30,146 $33,495
Crosspath (0-2-5) $34,230 $40,275 $43,495 $48,330 $23,961 $28,193 $30,447 $33,831

This upgrade's prices (or included crosspath's prices) are affected by the following MK: BudgetClustersIcon Budget Clusters, ComeOnEverybodyIcon Come On Everybody!, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

Bomb Blitz is most often utilized for its passive ability, capable of wiping out all bloons on screen with ease, especially on Primary Monkeys Only when paired with Ezili's sacrificial totem. However, Bomb Blitz remains useful even without relying on its passive ability, as its main explosions can be used to wipe out many grouped bloons at once with ease given sufficient buffs to it. In terms of CHIMPS usage, it is fairly helpful for dispatching high-density rounds such as Round 98, especially when paired with Striker Jones.

Tips[]

  • Due to the upgrade adding +4 damage to all of its main explosions, it is better off getting a 0-2-5 Bomb Blitz rather than a 2-0-5 Bomb Blitz. The total DPS is much greater overall with 0-2-5. The extra explosion radius and extra pierce from 2-0-5 hardly matters in comparison, as Bomb Blitz already possesses incredible pierce because of its guaranteed tertiary explosions.
  • Note that the passive ability is normally completely useless in Impoppable and CHIMPS difficulty settings, except when there is more than one life in the game, leaking shielded lives via Corvus’s Soul Barrier, or whenever a Legend of the Night summons an active black hole.
  • On CHIMPS Mode, Bomb Blitz is still relatively useful outside of its passive ability. When paired with the Overclock ability, it can be used to wipe out dense groups of bloons with ease. Bomb Blitz is not nearly as efficient at DPS compared to multiple Recursive Clusters for its cost, but it still has its own merits as a single powerful tower.
  • Striker Jones can reset Bomb Blitz cooldown with his Artillery Command ability. That is because Bomb Blitz's ability is considered an ability despite not appearing in the abilities menu.
  • As of Version 11.0, it can be paired with Ezili's Sacrificial Totem to detonate a Bomb Blitz at any time whenever necessary.
    • However, version 11.0 also added an inital cooldown to the ability when first bought, so do not rely on Bomb Blitz to instantly pop all the bloons when loss is imminent because nothing will happen unless the player holds off for the initial cooldown.
  • Initial cooldown for Bomb Blitz is 1/3rd of its total cooldown, or ~13 seconds.
  • With the nerfs to Ground Zero and Tsar Bomba, Bomb Blitz still is a viable option for wiping out entire screens of bloons, as it still retains infinite pierce to its passive ability. The only issue is having to wait up its initial cooldown and attempting to leak exactly the amount of lives to trigger the ability without dying, although Ezili's on-demand Sacrificial Totem can alleviate those problems well.
  • Since it triggers on life loss, it can be somewhat useful against Gravelord Lych: If Lych-Soul happens to take lives while the Blitz ability is ready, the bomb blitz passive ability will trigger, dealing large damage and likely popping the resurrected MOABs. In earlier tiers, it can also instantly pop the Lych-Soul as well.
  • Bomb Blitz's passive ability is affected by the Energizer ability cooldown decrease.

Version History[]

Balance Changes[]

Mostly changed to make Bomb Blitz more viable outside of its passive life-loss ability and making the passive ability more versatile. It has been nerfed by Recursive's pierce nerfs, but was buffed greatly in terms of damage and just being superior over multiple of that upgrade.

4.0
  • BUFF Now shoots a tertiary cluster bomb every shot.
11.0
  • BUFF Bomb Blitz passive ability can now activate when Ezili's Sacrificial Totem is activated.
  • NERF Bomb Blitz passive ability now has an initial cooldown that starts once purchased.
16.0
  • BUFF Bomb Blitz main attack damage increased (1 → 5)
  • NERF Bomb Blitz passive ability can no longer be triggered on normal Impoppable Difficulty games without Legend of the Night, due to the disabling of all means of gaining extra lives to spend on the ability.
22.0
  • NERF Base primary bomb pierce decreased (18 → 14)
  • NERF Adding Bigger Bombs adds less pierce bonus for primary, secondary, and tertiary explosions (+10 → +5)
  • BUFF Adding Heavy Bombs now adds a pierce bonus for primary, secondary, and tertiary explosions (+0 → +10)
34.0
Cluster Bombs has far superior pierce over top path which is the actual pierce path while also providing better overall cleanup power, so for now we’d like to reign those in a little closer.
~ Ninja Kiwi, referring to Cluster Bombs
  • NERF Bomb Blitz secondly cluster pierce reduced 10 → 8
    • NERF 0-x-5: 60 → 48
    • NERF 1-0-5: 96 → 84
    • NERF 2-0-5: 160 → 144
  • NERF [undocumented] Bomb Blitz tertiary cluster base pierce 60 → 48
35.0
Upon closer inspection, Recursive Cluster has been hitting pierce in the 100’s, far more than was really intended for it so we are pulling back on this but adding in some fortified bonus to cancel out this large weakness the upgrade has.
~ Ninja Kiwi
  • NERF Bomb Blitz second cluster pierce multiplier decreased x6 → x3
    • NERF 0-x-5: 48 → 24
    • NERF 1-0-5: 84 → 42
    • NERF 2-0-5: 144 → 72
  • BUFF Bomb Blitz now deals +5 Fortified damage from all primary, secondary, and tertiary explosions
38.0
[...] Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.
~ Ninja Kiwi, referring to Recursive Cluster
  • BUFF Bomb Blitz second cluster pierce multiplier increased x3 → x4
    • BUFF 0-x-5: 24 → 32
    • BUFF 1-0-5: 42 → 56
    • BUFF 2-0-5: 72 → 96
40.0
[...] A while ago Frag Bombs was reworked to give Bomb normal type damage however we were not happy with the results of that change in the end, we didn’t want to go back and remove that again without giving back something nice in return so it has taken a while but now we have decided to go ahead with changing that back along with swapping out Recursive fortified damage for raw damage which we hope also improves crosspathing as the damage crosspath isn’t such a large increase over the base damage anymore.
~ Ninja Kiwi
  • NERF Bomb Blitz damage type changed from Normal to Explosion
  • BUFF Bomb Blitz damage increased from 5 → 6
  • Change Indirect buff, as Bomb Blitz's bonus Fortified damage remains at +5 but Recursive Cluster's bonus Fortified damage decreased from +1 to +0.
41.0
  • BUFF Bomb Blitz's passive ability now triggers if leaking via Corvus' Soul Barrier

Bug Fixes and General Changes[]

2.0
  • Change Description changed from "When a Bloon escapes, a Bomb Storm will destroy every Bloon on the screen below a BFB." to "When a Bloon escapes, a Bomb Storm will destroy every Bloon on the screen below a ZOMG."
24.0
  • Change Description changed from "When a Bloon escapes, a Bomb Storm will destroy every Bloon on the screen below a ZOMG." to "Deals much more damage and gains the passive Bomb Storm Ability - when lives are lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons."

Extra Notes (Version History)[]

  • Bomb Blitz's main recursive explosions had previously dealt Normal damage since initial release, popping Black Bloons and Zebra Bloons even before Version 28.0 buffed Bomb Blitz's preceding upgrades Frag Bombs, Cluster Bombs and Recursive Cluster to also use Normal-type explosions. That was removed in Version 40.0 undocumentedly.
  • To test the absence of bonus Fortified loss of Bomb Blitz in Version 40.0, take clumps of Fortified Ceramics in pre-R81 and check for what children bloons they become. 0-2-5 crosspath (or any crosspath of Bomb Blitz other than 2-0-5) two-hits Fortified Ceramics into clumps of Blacks and Whites, whereas the 2-0-5 crosspath two-hits Fortified Ceramics into clumps of Yellows.
    • The two-hit of 11 damage on Fortified Ceramics sums to 22 damage, which bypasses the Rainbow and Zebra layers.
    • The two-hit of 12 damage on Fortified Ceramics sums to 24 damage, which bypasses the Rainbow, Zebra, Black/White, and Pink layers.

Sounds[]

When activated Bomb Blitz Passive Ability, one of the following sounds will be played:

Gallery[]

Official artwork[]

Trivia[]

  • The Bomb Blitz ability is the only way for a Bomb Shooter to pop Camo Bloons without camo detection, as MOAB Assassin can no longer target Camo Bloons nor target non-MOAB-class bloons.
  • Before v31.0, it was one of the only few upgrades capable of instantly popping a Test Bloon.
    • Because of this, it could reach beyond the old max pop count (2,147,483,648) by destroying 215 test bloons.
    • When the pop count was raised from 2^31 to 2^63 in Version 9.0, Bomb Blitz has been used to reach the closest to the new pop limit. However, players that have attempted to do so by destroying more than 1,000 Test Bloons at once had ended up crashing their devices.


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