What towers work best against them? (Excluding towers' abilities, spikes, boosts and Exploding Pineapples)
What towers work best against them? (Excluding towers' abilities, spikes, boosts and Exploding Pineapples)
What I'm thinking is, Gatling Gun
Yeah, like lots of Dartling Guns, or whatever you call them. It is a much cheaper better anti-DDT tower than other towers.
Qwertyxp2000 the second wrote:
What's wrong? Does not work on Mobile? Strange. I always thought White Hot Spikes (which I corrected from "Red Hot Spikes" which are not red hot spikes) could pierce through anything.
It does work on mobile. White Hot Spikes can pierce through anything. On mobile, you only need 1/3 because DDTs do not have lead property on mobile. However, you will need many of them for Flash because they come in large numbers and can charge through your spike factories if they don't produce enough spikes in time.
I am laughing at this too - and I just assume lead property always in mobile anyway! I don't know, maybe do a Replay Tracks with DDTs, get to the last round, sell all of your towers and replace with 4/2 Aircraft Carriers with no external support (such as from MIB). Check if those towers pop them and then you will have confirmed whether DDTs have lead or not.
Qwertyxp2000 the second wrote:
I am laughing at this too - and I just assume lead property always in mobile anyway! I don't know, maybe do a Replay Tracks with DDTs, get to the last round, sell all of your towers and replace with 4/2 Aircraft Carriers with no external support (such as from MIB). Check if those towers pop them and then you will have confirmed whether DDTs have lead or not.
I did a Replay Tracks with DDTs in it a few days ago. I used 4|2 ninjas and 3|2 boats. The only other towers that could detect camo were my 2|2 spike factories to deal with emergencies (camo lead). The DDT got pretty far, but it never got to the spike factories, as the ninjas and boats (which could not pop lead) popped them. Also, if you go to the page about DDTs, in the trivia section, the third to last bullet point says that DDTs do not have lead property on mobile. (They are nerfed there as they also come in smaller numbers and never come in CT, so more towers work against it there.) In Flash, the Spike Factories do the most damage to them, but there needs to be several. (For best results, use as many as you are allowed for your city level, all upgraded to 4|2 or 2|3 (preferably the former), under the influence of a 2|1 village.) I used to assume lead property in Mobile until one time I accidentally forgot to upgrade my spike factory to white hot spikes in a Replay Tracks. The DDT ran into the spikes and got popped by them.
By the way, there was only one DDT and it came at the end of the last round.
Qwertyxp2000 the second wrote:
Quote:
And if you do say that there is no camo property of DDTs in Mobile then what about Robo-Monkeys?
Robo Monkeys don't work unless under the influence of an x|2+ village. DDTs have camo, but not lead, in mobile.
They still have black and camo properties, and they still travel at Pink Bloon, meaning that they are still very dangerous but not as dangerous as before.
True. But that does give the player an advantage on mobile and makes them easier to pop because way more towers can damage it. Most towers don't have upgrades allowing them to pop camo and lead, but many towers have upgrades that just give them camo detection. Those towers don't have to worry about being able to pop lead anymore when they see a DDT.
TOTMGsRock wrote: They still have black and camo properties, and they still travel at Pink Bloon, meaning that they are still very dangerous but not as dangerous as before.
Actually, they do not have black properties either, according to the DDT page.