What new bloon sends and other mechanics would you think should be put in BTDB 2?
Round 40:
Fortified BAD x1: $20000, income -4000
Purple x500, spacing 0: $15000, income +30
What new bloon sends and other mechanics would you think should be put in BTDB 2?
Round 40:
Fortified BAD x1: $20000, income -4000
Purple x500, spacing 0: $15000, income +30
I think that there should be a 150 x5 grouped eco that adds six income. There should also be three rows and DDTs can be sent at round 26 for 10,000, subtracting 1,000 eco.
Here's all the late game: (Round 2 sends cost $20 or maybe even $17)
Round 17:
Spaced fortified ceramic x1: $350, income -6
Grouped fortified lead x3: $600, income +4
Round 19:
MOAB x1: $750, income -100
Fast-cooldown ceramic x1: $300, income -2
Round 20:
Fortified MOAB x1: $900, income -120
Fast-cooldown fortified ceramic x1: $400, income -10
Round 22:
BFB x1: $2250, income -250
Fast-cooldown MOAB: $800, income -80
Round 24:
Fortified BFB x1: $2600, income -330
Fast-cooldown fortified MOAB: $950, income -100
Ceramic x25, 0 spacing: $6000, income -100
Round 26:
ZOMG x1: $7500, income -750
Fast-cooldown BFB: $2250, income -300
Ceramic x75, 0 spacing: $15000, income -300
Round 28:
Fortified ZOMG x1: $9000, income -1000
Fast-cooldown fortified BFB: $3000, income -420
DDT x3: $11000, income -650
Round 33:
BAD x1: $15000, income -2500
Fast-cooldown ZOMG: $8000, income -600, as dense as BTD6 round 98
Fortified DDT x3: $15000, income -900
Round 40:
Fortified BAD x1: $20000, income -4000
Fast-cooldown fortified ZOMG: $10000, income -900,
Purple x500, spacing 0: $15000, income +30
The reason why DDTs come later is that you often have to prepare for them using different strategies, while ZOMGs only need more firepower.
I think ramping should start at round 40, 30% health and 1% speed each round.
Reduced costs are because many towers are more powerful in BTD6 compared to BTD5Â for the same price.
Also, there could be a card battles mode, and cards could be suggested here.
I said 500, not 5000. I don't think stacks of 5000 occur in BTD6 until well after round 100, but round 101 can include a stack of 2500 sometimes.
Also:
Round 400: Ghost x1, $50M, income +1 (won't be added because round 400 is impossible)
Round 163 has purple stacks of more than 5000, I think.