Bloons Wiki
Bloons Wiki
(→‎Balance Changes: it's only after add pocket of cash, and not deposits)
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;Banana Farm
 
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*{{buff}} '''[undocumented]''' Monkey Bank with EZ Collect (or Banana Salvage) will now glow upon detecting full, rather than just after the round it becomes full.
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*{{buff}} '''[undocumented]''' Monkey Bank with EZ Collect (or Banana Salvage) will now glow upon detecting full once it adds another pocket of cash, rather than just after the round it becomes full.
   
 
;Spike Factory
 
;Spike Factory

Revision as of 03:20, 12 July 2020

This is a list of balance changes throughout the game history.

Version 19.0

New Awesomer

  • Odyssey Mode is here! Join Modysseus on an epic adventure each week!
  • Earn Trophies by completing Easy, Medium, or Hard Odysseys
  • Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
  • Uniquely themed Odyssey challenges each week
  • Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)
  • Trophy Store with a ton of monkeytastic cosmetic items including:
  • Hero Pets & special Hero placement animations
  • Crazy Bloon Skins and decals
  • Awesome new Co-op Emotes of all varieties, even audio (apologies in advance!)
  • Brand new Jukebox remix tracks never heard before!
  • Signature Profile Avatars, with their own unique styles
  • Named Monkeys for Custom Tower Names & stat tracking
  • New Octojones skin for Striker Jones
  • In keeping with Odyssey, the Lotus Island beginner map, sporting some new interactive tech

Key Notes and Other New Features

  • BUFF Double Cash mode will now apply in co-op mode for players who own it!
  • Odyssey Notes:
    • Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
    • Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
    • Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you’ll have fun doing that!
    • Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don’t have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
    • A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there
  • Trophy Store Notes:
    • Trophy Store has also been a long time coming, ever since we introduced Trophies in Races - some of you knew they’d be good for something!
    • Races and Odysseys are the only way to obtain Trophies in the game
    • We started with a wide range of Store items so that any stockpiled Trophies could be put to good use, but for all but the top Racers there should be plenty of items to go after
    • Intent is to offer a smaller set of new Trophy Store items with most Updates
    • We look forward to your feedback about which items you’d like to see more of!
    • Remember you can mute co-op emotes if you are tired of seeing (and hearing!) them
    • The Bloon skins currently only apply to the base blimps and don't affect any fortified versions.
  • Named Monkeys Notes:
    • This Trophy Store item allows players to name the first monkey of each tower type
    • Once named you can see certain related stats for that particular monkey
    • The named monkey is always the first monkey of that tower type placed in a game and will continue to track lifetime stats even if you change the name
    • Heroes cannot be named and subsequent monkeys of a given tower type cannot be named
    • Monkeys cannot be named with inappropriate or offensive words
  • In relation to both Odyssey reward values and player feedback on Race rewards, we have increased the top Race Trophy rewards and included a new Top 50 category for more granularity between the Top 1% and the Top 3
  • The Hero Booster in-app purchase (used to be $1.99 USD for an instant Level 20) has been removed, and instead has been replaced with an option to boost your current hero up to level 10 for a Monkey Money cost (BloonjaminsIcon50 per level for base heroes, more for higher level heroes). The price of this item will be reduced if you already have levels on your hero, and is not available after level 10.
  • Towers should now record separate Damage and Cash counters & many will display both of these values in the UI now and we’ll look into adding trickier cash counting cases in future updates

Bug Fixes & General Changes

  • Lifetime Trophies stat now records in player stats
  • Resolved an issue where users could create a bugged co-op lobby
  • Resolved a co-op issue where interactable objects would cause a desync
  • Various localization fixes including rules button on pause menu
  • Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge.
    • Heroes also speak their placement voicelines again.
  • Apopalypse now has new UI
    • New "danger" menu when starting the game
    • Immediately starts the game upon pressing "play" (i.e. bloons will immediately spawn upon pressing "play")
  • Some general spell-checking of our descriptions...
  • In player stats Co-op Pops & Cash Gifted should no longer have the same display value
  • Resolved an issue where selling towers could cause their pops to be displayed on another tower
  • Events time rounding will no longer cause them to sometimes display ‘ending 2 day’
  • Achievements related to completing games with one monkey type are fixed
  • Single player stats should no longer be reset between loading saves
  • Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves
  • DDT Camo now applies correctly in all game modes
  • Spillway track will no longer crash upon loading
Tack Shooter
  • Inferno Ring no longer has ‘close’ targeting
Monkey Sub
  • NERF Ballistic Missile's splash should no longer hit Camo without Camo Detection
Monkey Buccaneer
  • NERF 4-2-0 Buccaneer no longer gains camo detection after loading from a save
  • BUFF MOAB Takedown abilities from 2 separate buccaneer should no longer sometimes target the same target when activated at the same time
Monkey Ace
  • Monkey Ace shouldn’t cause as many desyncs on Geared
Heli Pilot
  • Heli will no longer lock rotation sometimes when locked in place
Super Monkey
  • NERF Laser Blasts no longer shoots through some obstacles
  • Dark Champion and Legend of the Night should no longer link with a techbot
Alchemist
  • NERF Sniper Monkeys no longer have infinite range when transformed by Total Transformation
Spike Factory
  • x-4-0 Spike Storm no longer gains a pointless targeting option
Monkey Farmer
  • Once again has a ‘banana’ symbol instead of damage.
  • Non-functional ‘i’ button was removed
Pre-Game Prep
  • BUFF Road Spikes from Pre-Game Prep should correctly gain +1 spike from the ‘Just One More’ knowledge

Balance Changes

Boomerang Monkey
  • NERF MOAB Press price increased ($1,800 -> $2,000)
  • BUFF MOAB Domination can now target but not stun or knockback BADs
  • BUFF MOAB Domination's secondary boomerang will now explode and ignite instead of returning
    • Impact damage of 100
    • Radius of 50 increased to 75 with 205 Glaives
    • Pierce of 20 increased to 30 with 205 Glaives
    • Burn application of 50 damage per second for 4 seconds
Sniper Monkey
  • BUFF 2-2-0 Large Calibre increases Shrapnel Shot fragment damage (1 -> 2)
  • BUFF 3-2-0 Deadly Precision increases Shrapnel Shot fragment damage (2 -> 4)
  • BUFF 4-2-0 Maim MOAB increases Shrapnel Shot fragment damage (3 -> 6)
  • BUFF 5-2-0 Cripple MOAB increases Shrapnel Shot fragment damage (5 -> 12)
Monkey Sub
  • NERF Ballistic Missile range reduced (60 -> 50, only +8 range)
  • NERF 0-3-1 Ballistic Missile crosspath's fire rate reduced (1.275s -> 1.3125s)
  • NERF 0-3-2 Ballistic Missile crosspath's fire rate reduced (0.75s -> 0.984375s)
Heli Pilot
  • BUFF Comanche Defense price reduced ($10,000 -> $8,500)
Wizard Monkey
  • NERF Arcane Spike price increased ($10,000 -> $10,900)
Druid - (Missing from Version 18.0 patch notes by NK)
  • BUFF x2x Heart of Oak now allows the Lightning, Whirlwind & Ball Lightning attacks to remove the regrow property from any Bloons they hit
Banana Farm
  • BUFF [undocumented] Monkey Bank with EZ Collect (or Banana Salvage) will now glow upon detecting full once it adds another pocket of cash, rather than just after the round it becomes full.
Spike Factory
  • BUFF Spiked Balls now deals +1 damage (2 damage to normal bloons, 3 damage to Fortified MOAB-class, 5 damage to Ceramics, 6 damage to Fortified Ceramics)
Pat Fusty
  • NERF Level 3-13 Rallying Roar buff duration reduced (7s -> 5s)
  • NERF Level 14+ Rallying Roar buff duration reduced (12s -> 10s)
  • NERF Level 3+ Rallying Roar cooldown increased (40s -> 45s)
Brickell
  • NERF Level 10 Mega Mine now properly has a lifespan
  • BUFF Level 10 Mega Mine can now be supported by a Techbot
Monkey Knowledge
  • NERF Bank Deposits: Deposits do not gain income until 1 round after being deposited

Version 18.1

Bug Fixes and General Changes

  • Profile stats should not be limited by integer caps
  • Removed glitched highest rounds from profile stats
  • Loading saves & 'Retry Last Round' no longer count towards games played in stats
  • NERF Admiral Brickell uses the correct XP curve, using the "Slow" curve used by Ezili, rather than the "Fast" XP curve used by the base four Heroes.
  • Fixed some sounds on Flooded Valley
  • Resolved some placement issues between Frozen Over, Tree Stump & High Finance
  • Resolved a redeploy inconsistency

Version 18.0

Awesome New Features

Key Features

  • Added codeless 'Local' Matchmaking to co-op for users connected over the same wifi
  • Added Player Profiles, with lifetime records of your accomplishments.
  • Players can view their own profiles, by interacting with a new avatar on the main menu, and pick up to 7 unique stats to share for anyone viewing the profile
  • Other players will be able to view these shared stats on player profile popups found on leaderboards & in co-op lobbies.
  • Added Player Stats recording to profiles & victory callouts to singleplayer games
  • Insta Monkey collection pages now list your total collected # out of all 64 for each tower

Bug Fixes & General Changes

  • Updated the text on the pre-game 'update' prompt
  • Resolved some update messages not linking back to the correct store page
  • Increased resolution for some victory callouts that were too small
  • Resolved issues with some towers clipping their projectiles over their heads
  • Resolved some localization issues with Jukebox
  • Swapping hero skin then loading save should no longer desync the portrait and model
  • Resolved some UI panels displaying at incorrect times
  • Hero upgrade pages should display the correct level when viewed in game now
  • Resolved some issues with viewing challenge rules
  • Monkey Star Portrait in victory callout should display correctly
  • Achievement images on low-resolution devices should appear slightly less compressed now.
  • Resolved an issue with UI panels appearing when they should not
  • Optimized some code in the jukebox
  • It should not be possible anymore to 'miss' an unlock if the game crashes on an unlock screen
  • Resolved some placement issues on Candy Falls
  • Default music for the map Logs has been set to Sunset Samba
  • Square towers place correctly on Frozen Over again
Boomerang Monkey
  • 400 Boomerang Monkey's X is back on the hood
Bomb Shooter
  • 3xx and 4xx Descriptions updated to reflect range and frag changes
Sniper Monkey
  • x5x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps
Monkey Sub
  • 2xx Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner
Monkey Buccaneer
  • x4x Monkey Pirates description updated & translated
Heli Pilot
  • x4x Towers in-transit from one location to another will no longer be sold when a platform that was supporting them is moved or destroyed
  • NERF Redeploy no longer can used to stack towers on top of other existing towers.
  • x4x Selling a Support Chinook will no longer occasional randomly sell other towers
  • x4x Support Chinook will no longer crash the game attempting to redeploy an Arctic Wind monkey onto its own frozen platform
Wizard Monkey
  • 040 Phoenix can no longer be sacrificed to a temple if it flies over the top
Super Monkey
  • xx4 Dark Champion's drop-down prompt for Darkshift updated to read 'any valid location'
Alchemist
  • 5xx Permabrew's buff will no longer be removed from all buffed towers when the alchemist is crosspathed
  • Berserker Brew, Stronger Stimulant and Permanent Brew now have different buff icons
  • Unstable Concotion no longer unexpectedly produces far more damaging explosions than normal when ultra-buffed on Sandbox Mode.
Druid
  • x5x Spirit of the Forest description updated
Banana Farm
  • x3x Banks 'collect' buttons are now correctly translated
Monkey Village
  • Primary Training, Mentoring and Expertise now all have different buff icons
  • Primary Mentoring/Expertise should no longer fail to apply their buffs sometimes when towers in range are on lower heights
Gwendolin
  • Some descriptions updated to match current values
Striker Jones
  • Some descriptions updated to match current values
Captain Churchill
  • MOAB Barrage will no longer target 'Last' with the majority of projectiles.
Pat Fusty
  • Some descriptions updated to match current values
Adora
  • Vengeful Joan of Arc Adora should use her Vengeful voice correctly at all times
Monkey Knowledge
  • Mana Shield description updated
  • A number of 'first time' knowledge points that were being lost if unused before loading a save should now correctly save

Balance Changes

Dart Monkey
  • Crossbow Master reworked so that 205 is roughly equal in power to the old 025. The 025 variation will now offer even faster attack speed but with much less pierce.
    • BUFF xx5 Crossbow Master fire rate increased from 0.2375s to 0.16s
    • NERF xx5 Crossbow Master pierce reduced (23 --> 10).
    • NERF 1-0-5 Crossbow Master pierce reduced (21 --> 16). 2-0-5 Crossbow Master pierce also decreased (26 —> 23).
Boomerang Monkey
  • BUFF 2-0-4 Boomerang now increases the knockback power of MOAB Press by 50%
Bomb Shooter
  • BUFF x1x Bomb Shooter fire rate buff increased from +25% to +33% (or attack cooldown multiplier from 0.8 to 0.75). Also affects later upgrades.
  • BUFF x2x Bomb Shooter fire rate buff from +18% to +25% (or attack cooldown multiplier from 0.85 to 0.80). Also affects later upgrades.
  • BUFF 302 Bomb Shooter increases radius (i.e. hitbox size) of frags from 2 -> 3
  • BUFF 302 Bomb Shooter increases pierce of frags from 1 -> 2
  • BUFF 302 Bomb Shooter increases lifespan of frags from 0.191s‬ -> 0.257s
  • BUFF 402 Bomb Shooter increases damage of frags from 1 -> 2
  • BUFF 402 Bomb Shooter increases lifespan of frags from 0.191s‬ -> 0.322s
Tack Shooter
  • BUFF x2x Super Range Tacks now increases pierce by +1. x3x Blade Shooter does not benefit from this increased pierce
Monkey Sub
  • BUFF 410 Submerged Reactor Sub gains 20% increased pierce from 70 -> 84
  • BUFF 420 Submerged Reactor Sub gains increased damage to Lead +1
  • BUFF 301 Submerge and Support Sub gains increased pulse rate 1.5s -> 1.275
  • BUFF 302 Submerge and Support Sub gains increased pulse rate 1.5s -> 0.95625
  • BUFF 401 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.255
  • BUFF 402 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.19125
  • BUFF 1xx Monkey Sub range increase increased from 8 -> 10
  • BUFF x3x Ballistic Missile price reduced from $1,500 -> 1,400
  • BUFF x3x Ballistic Missile Ceramic+ damage increased from 5 -> 6
  • BUFF x3x Monkey Sub range increased from 42 to 60
  • NERF x3x Ballistic Missile range reduced to 60, matching the regular sub attack. Now requires Advanced Intel to gain full map coverage
  • BUFF 031 Ballistic Missile attack rate increased from 1.5s -> 1.275
  • BUFF 032 Ballistic Missile attack rate increased from 1.5s -> 0.75
  • BUFF xx5 Sub Commander now applies 2x damage to Energizer & Ballistic Missiles
    • BUFF xx5 Sub Commander increases Lead bonus of 420 Reactor Sub from 1 to 2
    • BUFF xx5 Sub Commander increases Energizer damage by 2x
    • BUFF xx5 Sub Commander increases Ballistic Missile Multi-HP Bloon damage from 6 to 12
    • BUFF xx5 Sub Commander increases damage of Pre-Emptive Strike from 750 to 1500
Monkey Buccaneer
  • BUFF 4xx Aircraft Carrier planes each gain a homing MOAB missile with an attack rate of 3s, Radius 30, Pierce 3, Damage 15.
  • BUFF 5xx Carrier Flagship projectile speed for all plane attacks increased +100%
  • BUFF 5xx Carrier Flagship darts from planes deal increased ceramic damage +3
  • BUFF 5xx Carrier Flagship homing MOAB missiles upgraded to Rate 1.5s, Pierce 4, Damage 30
  • BUFF 5xx Carrier Flagship's 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.
Heli Pilot
  • Change xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
  • Change xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it's duration will be refreshed and only 1 extra will spawn
  • Change xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
  • BUFF Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
  • BUFF Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
  • BUFF 024 Comanche Defense will also apply increased flight speed to spawned Comanche
  • BUFF xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
  • Change The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped
Mortar Monkey
  • BUFF xx5 Blooncineration's Walls of Fire can now detect Camo Bloons
Wizard Monkey
  • BUFF 120 Wizard now uses tower targeting priority to guide the Wall of Fire. Also affects later upgrades.
  • NERF x2x Wall of Fire pierce reduced from 20 -> 15. Requires Intense Magic for 20 Wall of Fire pierce. Also affects later upgrades.
  • BUFF xx4 Necromancer Wizards now each have their own personal 'graveyard' of 500 capacity rather than 1 shared pool of 2000.
  • BUFF xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
  • BUFF xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
  • BUFF xx4 Necromancer Wizard's Zombie lifespan increased from 8s -> 10s
  • BUFF xx4 Necromancer Wizard's Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
  • BUFF xx5 Prince of Darkness Graveyard Capacity increased to 2000
  • NERF Prince of Darkness can no longer increase zombie count via pops on Sandbox Mode and then returning to a certain game
Druid

BUFF [undocumented] Heart of Oak now allows all attacks to degrow Regrow Bloons, not just thorns.

Banana Farm
  • BUFF xx3 Marketplace now produces an additional 4 bananas (+$80 total). Also affects later upgrades.
  • BUFF xx4 Central Market banana value increased from 20 -> 70. Also affects Monkey Wall Street.
  • NERF xx4 Central Market no longer produces an additional $900 chunk at end of round
Engineer
  • BUFF 4xx Sentry Expert's Boom Sentry blast radius increased 12 -> 18
  • BUFF 4xx Sentry Expert's Boom Sentry attack rate increased 1.4s -> 1.3s
Obyn Greenfoot
  • NERF Obyn's level 2+ buff of +1 pierce now only applies to Druids.
  • NERF Obyn's level 11+ buff decreased for Magic Monkeys other than Druids (+3 --> +2)
Monkey Knowledge
  • NERF [undocumented] More Cash no longer gives +200 cash to all players in a co-op game, rather it is split up among them

Version 17.1

Bug Fixes & General Changes

  • Resolved an issue preventing many specific achievements
  • Resolved a rare crash upgrading Wizard to x5x
  • Fixed temple texture in the background on the main menu
  • Fixed removable object textures on spillway (i.e. stuck textures such as the Engineers)
  • Fixed layering on Frozen Over from awarding correctly
  • Resolved a save data issue causing decreased performance and memory crashes
  • Resolved an issue where 500 Monkey Ace would target DDTs (But deal no damage)
  • Resolved an issue where 520 Monkey Ace could not damage DDTs
  • BUFF Wizard Lord's minor Phoenix at x5x is now permanently permanent at all times
  • Supermonkey's Darkshift now has audio
  • NERF Monkey Ace darts will no longer hit Camo Bloons without 520
  • Effects will now render higher on Candy Falls
  • Improved jukebox performance & added some polish that didn't make 17.0
  • BUFF 042 Buccaneer extra bombs can now pop Camo Bloons
  • BUFF Resolved an issue where recent 4xx Village buffs were lost at T5
  • Engineers chosen as Door Gunners will now drop Sentries directly under the heli
  • Adora can no longer target Door Gunners for sacrifice
  • Resolved an issue that could randomly cause multiple towers to sell at the same time
  • NERF Sniper Monkeys will no longer shoot during transit on regular Redeploy
  • Resolved an issue preventing recently recovered Mana Shield from saving
  • Resolved a visual issue where Supermonkey xx5 Legend of the Knight's Bloon Portal asset was not correctly clearing upon the tower being sold even though the effect ended
  • Resolved an issue attempting to redeploy a Dark Knight during Dark shift
  • Resolved an issue where Dark Knight's placed on Arctic Wind platforms could teleport onto water, instantly causing them to sell themselves
  • Resolved a crash with Techbotting Dark Knight
  • Resolved a bug with turning off MK with an active door gunner
  • NERF [bug fix] Redeploying a tower while an active Marine will no longer spawn multiple Marines.
  • Resolved a crash when collection events end while in a match
  • Resolved a crash when restarting and hitting back on android at the same time
  • Resolved an issue causing autostart to sometimes not work in co-op
  • Resolved a specific case crash during the tutorial
  • NERF [bug fix] Restarting Workshop while Reverse Motor is on will no longer permanently turn on Reverse Motor until game is left.

Version 17.0

Awesome New Stuff

  • Jukebox added - You can now play your favorite tracks on any map
  • New Gwendolin Skin - Harlegwen
  • New Beginner Map: Candy Falls. I've heard tell that what you imagine sometimes comes true

Brand New Monkey Knowledge

  • Ambush Tech - Allows Tech Bots to set a location for Bloons to enter before triggering their linked abilities
  • Door Gunner - Allows x5x Heli to pick up a T4 or below tower to attack from the Heli
  • Vine Rupture - Allows x5x Druid to detonate its vines setting off lots of small 150 damage explosions across the track which stun for 10 seconds

Key Features

  • Rules popup added to challenges to show more details on what rules are changing
  • Added a short pause before the victory screen pops up
  • Added a once per update Patch Notes popup

Some things NK is aware of already

  • Jukebox currently has no skip option, but they plan to look into this
  • Co-op resyncing has been improved, it should run faster now but you may notice rounds 'prematurely ending' with Bloons on screen being removed if you are caught in a desync
  • Monkey Bank's collection buttons moved
  • Removing obstacles on spillway currently shows some white squares
  • Some daily challenge rules display far too many decimal places
  • Temple in the background looks different on the main menu

Bug Fixes & General Changes

  • Round hints can be dismissed again
  • Resolved some issues with the slider for path restrictions in the Challenge Editor
  • Resolved some translation issues
  • The 'Continue' popup will no longer close from mis-tapping inside the box
  • Resolved a crash that could occur when loading cloud data
  • Co-op stat "Bloons Popped" has been changed to "Pop Count"
  • Added some messaging and UI to indicate tower restrictions in challenges
  • Resolved some server sided issues that had started causing problems on all versions
  • Updated messages for incompatible lobby versions
  • Co-op resync should now be less obvious
  • Collection event should visually show correct values on the co-op menu now
  • 'Small' upgrade panels fixed, for towers with no upgrades
  • Resolved a rare crash when quitting from a game
  • Optimised light beam effects across many maps
  • Android Back Button should again work on the main menu
  • Reduced memory spike during co-op resync to lessen crashes when this occurs
  • Placing Insta Monkey towers should no longer leave gaps in the Powers menu UI
  • Removed Freeplay speed cap
  • The Greatest Challenge achievement no longer only records creations
  • Powers no longer count as towers for the tracking of some achievement purposes
  • Resolved a crash when removing obstacles and restarting
  • Resolved a rare issue with removable assets becoming stuck on screen after restarting
  • Added an arrow from Empowered Heroes to Weak Point which was not previously visible
  • Monkey Knowledge Mana Shield description updated
Bomb Shooter
  • Missile Launcher description updated to reflect previous changes
  • 025 Bomb Shooter now fires a Missile asset
Tack Shooter
  • 4xx Ring of Fire asset updated
  • 5xx Inferno Ring asset updated
Ice Monkey
  • Arctic Wind resolved numerous specific crashes
  • Arctic Wind resolved numerous inconsistencies with redeploy and selling
    • NERF Arctic Wind no longer sells towers on top of the ice water twice, if on a map where the middle pixel of the map is non-placeable land.
Glue Gunner
  • Glue Storm description updated to reflect previous changes
Sniper Monkey
  • Elite Targeting Priority should correctly prioritise again
Monkey Sub
  • Bloontonium Reactor buff icon issues resolved
  • Barbed Darts description updated to reflect previous changes
Monkey Buccaneer
  • Flagship resolved an issue where towers fell through the platforms
  • Flagship had a rare crash resolved when placing next to a 250 Village
  • Hot Shot fire asset updated
  • BUFF 015 Trade Empire no longer loses the 005 damage buff
  • NERF Selling a Carrier Flagship while the Chinook tries to reposition the Carrier Flagship will no longer stack towers in the same place, again (a bug introduced also in Version 16.0)
Mortar Monkey
  • Burny Stuff should no longer gain MIB buff icon from any distance
  • Blooncineration fire assets updated
Wizard Monkey
  • Wall of Fire asset updated
  • Dragon's Breath fire asset updated
  • Phoenix's flames assets updated
  • BUFF Wizard Lord Phoenix should no longer count as 2 towers
  • Prince of Darkness no longer rotates
Super Monkey
  • After selling a Dark Temple, Anti-Bloon and Legend of the Night should now be purchasable again
Druid
  • Heart of Vengeance druid description updated for clarification and also to reflect previous changes
Monkey Village
  • 000 Village fire asset updated
  • Radar Scanner should no longer block the Energizer from applying buff icons
  • Primary Expertise Slingshot now rotates correctly again

Engineer

  • NERF Sentries no longer gain camo detection when a save is loaded
  • BUFF Sentry Placement will no longer ignore 'smart placement' if the Engineer cannot reach the track
Gwendolin
  • Cocktail of Fire asset updated
  • Firestorm asset updated
  • Heat it Up asset updated
Captain Churchill
  • Fixed projectile ejection point location
Benjamin
  • Now gives a Bank Hack buff icon to banks
Ezili
  • Now gives a Sacrificial Totem buff icon from her totem
Adora
  • Joan of Arc Skin now lifts her sword more
  • Joan of Arc Skin now has fire trails from the main attack
Desktop Version
  • Added more visible resolution choices to the options
  • Some minor UI tweaks for powers/sandbox to fit better
  • Temple popup no longer stacks with hotkey presses
  • Chromebook specific UI changes made to allow window resizing as well as desktop style placement modes
  • Old placement modes were Combined into 1 on steam as there was no reason to separate the functionality when drag and drop could do the job of both anyway.
  • Drop & Lock placement was also added to steam to fill the gap

Balance Changes

Boomerang Monkey
  • BUFF Glaive Ricochet's Glaive Bounce pattern improved
  • BUFF Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times
  • BUFF MOAB Domination applies a brief stun of 0.25s on the special knockback boomerang before knocking back
Tack Shooter
  • BUFF Inferno Ring Meteor attack now creates an explosion when original pierce cap reached (even though claimed "on impact") with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.
Ice Monkey
  • BUFF Permafrost can now apply to MOABs from any T5 Ice Monkey
  • BUFF Ice Shards range increased from 20 to 25
  • BUFF Embrittlement now gains camo detection
  • BUFF Embrittlement now also removes camo & regrow properties from anything hit
  • BUFF Absolute Zero attack and ability freeze +2 additional layers
  • BUFF Absolute Zero when ability is active all Ice Monkeys gain +50% attack speed
Glue Gunner
  • BUFF Glue Strike's ability now also causes glued Bloons to take +1 damage
Sniper Monkey
  • Change x2x Shrapnel Shot reworked to eject in a 45 degree arc instead of 360
  • NERF Shrapnel Shot now shoots 5 shrapnel pieces instead of 8.
  • BUFF x2x Shrapnel Shot now produces shrapnel once upon every attack instead of only when entire bloon is destroyed
  • BUFF 3+20 Crosspathing now increases the damage of Shrapnel
Monkey Buccaneer
  • BUFF 210 Double Shot now fires twice as many Grapes
  • BUFF Monkey Pirates now fires 3 cannonballs instead of 1. Also affects Pirate Lord.
Monkey Ace
  • NERF Fighter Plane missile rate reduced from 3 to 4 seconds
  • BUFF 3xx Fighter Plane missile pierce increased from 1 to 3.
  • NERF Fighter Plane missile damage reduced 25 -> 18. Also affects Operation Dart Storm.
  • NERF Operation: Dart Storm's Fighter Plane missile rate reduced from 1.5 to 2 seconds
  • BUFF 4xx Fighter Plane missile pierce increased from 1 to 4
  • NERF Sky Shredder's Fighter Plane missile rate reduced from 1.5 to 2 seconds
  • BUFF 5xx Fighter Plane missile pierce increased from 1 to 5
Heli Pilot
  • NERF Heli Pilot base price increased from $1500 to $1600
Mortar Monkey
  • BUFF Heavy Shells now deals +2 additional damage to 'Stunned' Bloons
  • BUFF Pop and Awe now deals +10 additional damage to 'Stunned' Bloons
Super Monkey
  • BUFF Dark Knight gains the "Darkshift" ability, allowing it to teleport anywhere within its radius
  • BUFF Dark Champion gains an upgraded "Darkshift" ability, allowing it to teleport anywhere on the map
Alchemist
  • NERF Unstable Concoction's %damage increase now scales until round 150
Banana Farm
  • BUFF Central Market's 10% income buff to merchantmen now stacks up to 10 times
Monkey Village
  • BUFF When placing a village, towers that are in its radius will now highlight
  • BUFF Primary Mentoring now reduces ability cooldowns of primary monkeys in radius by 10%
  • BUFF Primary Mentoring now adds +5 range to primary towers in range.
  • BUFF Monkey City now increases all income generated from Banana Farms within radius by +10%
Obyn Greenfoot
  • BUFF Level 10 Wall of Trees hitbox increased so it can overlap at intersections
Pat Fusty
  • BUFF Level 10 ability no longer uses up Overclock duration while squeezing a blimp
Other
  • NERF Monkey Knowledge Military Conscription reduced from 50% to 33%
  • BUFF Most homing projectile algorithms reverted back to pre-14.0

Version 16.2

See this link.

Awesome New Stuff

  • BTD6 is now available on Steam for Macintosh computers

Bug Fixes

  • Resolved some logging issues slowing down Android devices significantly
  • Resolved a co-op timeout crash
  • Resolved some rare crashes related to upgrading
  • Resolved a crash for low level players attempting to join co-op
  • Resolved a crash exiting race leaderboard before it finishing loading
  • Resolved a crash for android devices using the back button during co-op search too quickly after beginning the search

Version 16.1

See this link.

Bug Fixes & General Changes

  • MIB now displays the correct icon
  • Races will record leaderboard scores correctly
  • Benjamin will no longer rotate
  • Challenge Editor path restriction missing translations are added
  • Spillway's center barrel correctly supports placement again
  • Event Monkey's phone case has been replaced by the original version instead of the newer version
  • Resolved restart issue with collection event bonus

Version 16.0

See this link.

New Content

  • New Adora Skin
  • New Community Designed Map: Geared
  • A special thanks to u/Clawz114 for submitting their concept in the beginning and congratulations on getting your map concept into Bloons TD 6.
  • Path & Tier restrictions added to the Challenge Editor
  • New non-seasonal "Totem" Collection Event theme added.
    • 'Featured Instas' can now be applied to Collection Boxes to force specific results
    • Base 'Collection Item' amounts have been reduced globally
    • 'Bonus Rewards' will now apply to one random map from each difficulty increasing the number of Collection Items that map will award across all difficulties. Clearing a Bonus Rewards map will move the bonus onto a new map.

Other Key Notes

  • Added fancy new icons added for all achievements
  • Change Apopalypse mode has been reworked to help speed up the early rounds (1-50), and make the the mid rounds (51-80) less dense.
  • MIB is still displaying the wrong buff icon currently, but will be fixed later.
  • NERF Center barrel in Spillway will no longer support towers.
  • Events Monkey is trying out a new case for his phone
  • Some words in the 'path restrictions' challenge editor UI are not translated yet.

Bug Fixes & General Changes

  • Resolved an issue where some text fields would stop displaying after changing language
  • Resolved an issue that could cause 'restarting' on a CHIMPS savegame to not be valid for the Black Medal.
  • Improved performance of opening tower upgrade panels & purchasing upgrades
  • Big or Small Bloons should no longer return to normal size when blowing backwards
  • Resolved an issue where the 'force update' prompt would sometimes not have a button
  • Resolved an issue where Regrow Bloons would sometimes fail to regrow layers
  • Resolved the sandbox caps not always functioning as intended
  • Restarting in sandbox will no longer delete saves on that map
  • Resolved a game crash related to loading cloud data while playing a game
  • Resolved an issue with multiple blocking object heights in co-op causing a desync
  • Event Monkey's body should no longer clip through their bag strap while waving
  • Resolved a UI issue that would cut off some text when viewing upgrades on iPhone 6
  • NERF Corrected the height of the Castle Wall vision blocker of Dark Castle for some towers
  • Resolved an issue where the 'Logged in elsewhere' conflict popup could stack up multiple times ontop of itself with no limit
  • Resolved a number of font & text issues that could occur when changing language multiple times
  • Decreased total file space used storing map audio for each map
  • Resolved an issue where no music would play during the tutorial
Dart Monkey
  • 201 Instamonkey now has the correct color border
Wizard Monkey
  • Removing objects from the map should no longer 'sell' the x4x Phoenix out of the air
Super Monkey
  • The motion blur of Super Monkey's hand should not clip into its cape anymore
Banana Farm
  • Change x4x IMF Loan debt should now correctly transfer in co-op
Quincy
  • Quincy's level 10 Storm of Arrows has been tweaked slightly
Striker Jones
  • Striker Jones' profile now displays abilities on the correct levels
Ezili
  • No longer says 'Level Up!' when redeployed at level 20

Desktop Version

  • Cursor has been updated slightly for easier visibility
  • Resolved an issue preventing players with a corrupted "MapSaveData.bak" in their BTD6 folder from creating any saves until the file was manually deleted
  • Resolved an issue for players with a corrupted "CachedLanguagePref.txt" in their BTD6 folder crashing the game at launch until the file was manually deleted
  • Resolved some issues with compression that was blurring some portraits & icons

Balance Changes

Monkey Knowledge - Mana Shield
  • NERF Now requires a delay of 1 round with no Bloons leaking before recharge will begin
Impoppable Difficulty
  • NERF Now prevents all lives generation
  • NERF Now blocks the use of Mana Shield
  • Originally intended not to include Mana Shield in Impoppable Mode, but was once kept because of a lack of communication between the game design teams. Although technically a bug fix, it is more of a balance change because of how significant towards game balance it was.
Bomb Shooter
  • BUFF 4xx Bloon Impact range increased from 40 -> 43. Also applies for Bloon Crush.
  • BUFF x3x MOAB Mauler MOAB damage bonus increased 15 -> 18. Also affects MOAB Assassin, but not MOAB Eliminator.
  • BUFF xx5 Bomb Blitz base damage increased 1 -> 5
Monkey Buccaneer
  • BUFF xx4 Favoured Trades attack rate for all attacks is doubled. Also affects Trade Empire.
  • BUFF xx5 Trade Empire increases the damage of all Merchantmen by +1
  • BUFF xx5 Trade Empire adds a Ceramic/MOAB damage bonus to Merchantmen +1
Monkey Ace
  • BUFF 5xx Sky Shredder ceramic damage bonus added +2
Druid
  • BUFF x4x Jungle's Bounty base range increased from 35 -> 55. Also affects Spirit of the Forest.
  • NERF x4x Jungle's Bounty ability range reduced to match base tower range (75 --> 55). Also affects Spirit of the Forest.
  • NERF x4x Jungle's Bounty ability cash gained per farm reduced from $150->$100. Also affects Spirit of the Forest.
  • BUFF Spirit of the Forest ceramic damage bonus increased from +4 to +8
Engineer Monkey
  • BUFF x4x Overclock can now be targeted by Techbot
  • Change x5x Ultraboost will no longer trigger while techbotted if no target was previously set
Gwendolin
  • BUFF Level 10 Firestorm ability now also applies Heat It Up to all towers when activated
  • BUFF Level 14 now also adds a Damage Over Time application to the Cocktail of Fire ability. This also applies 50 damage over 10 seconds to any MOAB Class Bloons that are hit. Normal napalm is applied to all other bloons.
Striker Jones
  • BUFF Level 9 also increases Concussive Shell's pierce increased from 48 -> 58
  • BUFF Level 9 also increases Concussive Shell's damage from 2 -> 10
  • BUFF Level 9 also increases Concussive Shell's Bloon stun duration from 1 -> 5
  • BUFF Level 9 also increases Concussive Shell's MOAB stun duration from 1 -> 3
Pat Fusty
  • BUFF Level 7 now increases base attack damage from 3 to 4
  • BUFF Level 7 now increases base splash damage from 2 to 3
  • NERF Level 14 Rallying Roar no longer provides a bonus to Ceramic & MOABs
  • BUFF Level 14 Rallying Roar damage bonus buff increased from 1 to 3
  • BUFF Level 16 Base Ceramic damage bonus increased from 2 to 7
Temple Support Sacrifices
  • NERF $7501 Tier: End of round cash bonus reduced from $2000 to $1500
  • NERF $25001 Tier: End of round cash bonus reduced from $7500 to $3000
  • NERF (undocumented) $50001 Tier: End of round cash bonus reduced from $10,000 to $5000

Version 15.1

See this Reddit link. This is a small patch that fixes the following:

  • MK arrow has been added from Empowered Heroes to Weak Point (Was already a requirement)
  • Wingmonkey translations fixed
  • Co-op daily challenge private match codes should work again
  • Come on Everybody! knowledge has a second buff icon for T3 & T4
  • BUFF Reloading a save with Permaspike should load the correct spike piles
  • Big Bloon Blueprints should correctly cost 500mm instead of 1000

Version 15.0

See this Reddit link.

Happy New Year!

Bloons TD 6 had a fantastic 2019 and we'll be working our tails off to make sure that 2020 is even bigger and better! Pretty high bar because 2019 saw 11 Maps, 3D MOABs, updated Collection Events, Challenge Editor, Co-Op, Co-Op Stats and Callouts, Emotes, Pat Fusty, Adora, 5 hero skins, Engineer Monkey, and a whole bunch of secrets and specials like hidden achievements, big Bloon and tiny Bloon modes, and dark Adora. Whew, we've got our work cut out for us. Hmm, what could we do? Maybe... Odyssey Mode, Trophy Store with customization for visuals and music, Boss Bloons, Power Pros, more Challenge Editor functions, new Knowledge, new Heroes, new Monkey Towers, some top secret surprises, and at every step making the game run better, look better, and be more fun and challenging to play solo and with friends. Hope that sounds like a good 2020 ahead!

Awesome New Stuff

  • New expert map Infernal, a lavaish and truly magmananimous map that makes gameplay flow easily.
  • New Quincy 'Wolfpack' skin joins pack Quincy
  • New 'Collection View' toggle in the Insta Monkeys
  • Once you've unlocked a new Insta Monkey, it will remain unlocked to view in your collection even after using it in-game.

Monkey Knowledge Changes

  • BUFF Maximum player rank cap increased to 155
  • BUFF Knowledge tree has been reworked along with 5 new Knowledge types
  • New Knowledges:
    • Come On Everybody! - Co-ordinated boosts to all Primary towers
    • Wingmonkey - Monkey Aces group together for advanced strikes
    • Tiny Tornadoes - Druids are even Blowier Awayier
    • Healthy Bananas - Marketplaces stock fresher bananas with no added DDT
    • Weak Point - Heroes make more vital strikes against stronger targets
  • NERF Addition of Monkey Money thresholds - rows 4 and below on any of the trees will now have Monkey Money requirements alongside the Knowledge Point required, and that kind of change deserves some explanation and context
    • How it works: if you've already spent your points, there is no change; you don't have to pay "back" any Monkey Money. Any unspent points applied to rows 4 and below will have a Monkey Money requirement, so by all means get the Knowledge on update 14 before updating to 15. If you've spent Monkey Money on a Knowledge and respec, you get the point back but the Monkey Money remains invested - you don't have to pay Monkey Money for that particular knowledge again.
    • Why Ninja Kiwi changed it: they have always intended Monkey Knowledge to grow, so that means more cumulative power, and some strong new Knowledges. The current one point per Knowledge with light sequential requirements and nothing else to do with Knowledge Points doesn't do a good enough job of governing or guiding the varying strength of the Knowledge trees. The Monkey Money requirement provides both, asking players to make a considered choice by using a resource that has value in many other places in the game. As Ninja Kiwi adds tougher modes and Bloons, they can add more and better Knowledge, and this gives the team a better way to indicate and to govern that power according to that value.

Bug Fixes & General Changes

  • Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round
  • Round hints should display again if enabled
  • Resolved some minor Localization issues
  • Added a download confirmation to the game launch when an update needs to apply, for player clarity and for platform requirements
  • Stylus should work correctly again for all mobile versions, hope Note players are happy again!
  • The top of the Windmill on Town Center should no longer block placement under it
  • BUFF Tapping too quickly on losing in a race should no longer pay twice for one 'Try again'
  • Empowered Heroes Knowledge should no longer make that level 3 ability disappear in that incredibly frustrating way that it did
  • All For One And One For One achievement should be awarded correctly again
  • Added sound to Monkey Knowledge arrow buttons
  • Added sound to Insta Monkey tower screen
  • Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing
  • Resolved a co-op desync that could kick every other player from the match
  • Resolved a co-op issue causing some lower end devices to crash when viewing options
  • Player zones in non-FFA co-op should no longer shuffle when a desync occurs
Boomerang Monkey
  • BUFF 250 Perma Charge should (correctly) no longer lose its bonus +1 damage to MOABs
Monkey Sub
  • Optimized art for all submerged versions
Mortar Monkey
  • The mortar's projectiles should no longer visually drop back down the barrel
Wizard Monkey
  • xx5 Prince of Darkness should now only show buff icons to other Necromancers
  • xx5 Prince of Darkness description has been updated to include its buff
Super Monkey
  • 5xx Temple has had some fixes to issues incorrectly displaying its buff icon
Alchemist
  • 2xx Acidic Mixture Dip will now only show a buff icon when dip is applied
Druid
  • x5x Spirit of the Forest description updated to reflect previous changes to life generation
Banana Farm
  • x3x Bank description has had a minor update to clarify confusion in functionality
  • xx2 Description has had a minor update to mention 032 crosspath changes
Adora
  • Resolved issues with Monkey Knowledge not applying correctly

Desktop Version

  • Changing the resolution should no longer require a game restart every time
  • In-game UI & Buttons should be more user-friendly on larger game resolutions

Balance Changes

Boomerang Monkey
  • BUFF 052 Red Hot Rangs bonus to Permacharge increased from +1 to +4. This increases the base 052 Boomerang damage from 5 to 8.
Bomb Shooter
  • BUFF Base MOAB Mauler range increased from 44 to 49
  • BUFF Base MOAB Assassin range increased from 44 to 54
Monkey Sub
  • BUFF Pre-Emptive Strike price reduced from $35,000 to $32,000
  • BUFF Pre-Emptive Strike ability cooldown reduced from 60 sec to 45
Monkey Buccaneer
  • BUFFx4x Monkey Pirates cooldown reduced from 60 to 50
  • BUFF x4x Monkey Pirates bomb attack damage increased from 1 to 2
Heli Pilot
  • BUFF xx4 Comanche Defense maximum activations per round increased (1 -> 2) (Still has an internal cooldown of 25 sec)
Engineer
  • BUFF 1xx Standard Sentry pierce increased from 1 to 2
  • BUFF4xx Sentry Expert price reduced from $2800 to $2500
  • BUFF5xx Paragon Sentry pierce increased from 3 to 5
Pat Fusty
  • Pat Fusty at level 1 was unintentionally worse than the level 2
    • BUFF Pat Fusty Level 1 main hit damage increased 2 -> 3
    • BUFF Pat Fusty Level 1 AoE hit damage increased 1 -> 2
  • Pat Fusty's main hit at level 11 was unintentionally dealing too little damage
    • BUFF Pat Fusty Level 11 main hit damage increased 4 -> 5

Version 14.3

See this Reddit link.

Bug Fixes

  • Fixed a crash for some players viewing collection event
  • Fixed in-game descriptions not displaying on the upgrade menu
  • Fixed Tower Keeper, Inflated & Survivor Achievements
  • Change Achievements should all correctly track while playing Daily Challenges but not in Advanced Challenges

Version 14.0

See Reddit link.

Awesome New Features

  • Powerful new Hero, Adora the High Priestess!
  • New Hero Skin for the holidays, a boomer classic - Fusty the Snowman
  • Winter Park (Beginner difficulty) - Take a stroll on this cozy, cool map!
  • Adora's Temple (Intermediate difficulty) - This adorable new map will reveal secrets you never thought possible.

Key Features

  • Christmas theme returns with a Collection Event. The collection event will be starting on the 20th.
  • Lots of brand new Achievements

Systems Changes & Performance

  • Complete refactor and optimization of all UI Systems
  • Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability
  • Additional performance improvements assets, rendering, and packing
  • Updated save system (please report any save game issues to support)
  • Updated widescreen display handling (please report any device display issues with screenshots and device info to support)

Bug Fixes & General Changes

  • Insta Monkeys should no longer come only in 032 and 042 variations
  • Insta Monkeys button on the powers screen changed location
  • Fixed translations on the Bloody Puddles map
  • Reduced upper footprint size of the Truck on Bloody Puddles
  • Resolved an issue with the ability bar sometimes not working
  • The powers menu has been changed to toggle on/off on widescreen devices
  • Restarting a save game with a different hero to your current selected hero will no longer lock any hero from being placed
  • Resolved many issues related to using the 'restart' option, including for races, daily challenge & freeplay
  • Sent money in co-op should now round off decimal places
  • Resolved a crash in co-op with players leaving in the lobby
  • Co-op non-host desync when backgrounding the app has been resolved
  • Co-op 'separate game' desync has been resolved
  • Co-op 'Guests' will now be given names
  • Co-op 'Thanos Snap' bug has had a lot of preventative work done, but we'd appreciate any reports if user still find their towers randomly deleted in co-op.
  • Co-op using a cash drop before everyone has loaded in will no longer desync
  • Placing Insta Monkeys should correctly play all sounds & animations again
  • Resolved a rare crash when double tapping the Events Monkey
  • Resolved an issue with high speed buffs causing abilities to trigger many times
  • Temple's will no longer 'de-place' your hero
  • Tech Bots will now warn the player if there is no valid target
  • When tapping a tower or selecting a tower icon in-game, a "click" sound plays.
Monkey Sub
  • 3xx and higher Monkey Subs can now be overclocked by Engineers
  • Placing a Sub Commander within range of a Village will no longer cause the Sub Admiral Monkey Knowledge to fail
Monkey Ace
  • xx3 Neva-Miss Targeting Global Range tracking no longer stutters unreasonably
Heli Pilot
  • xx4 Heli's Comanche now correctly gain camo detection from Monkey Villages
Mortar Monkey
  • Mortars should no longer display line of sight as they can ignore all blockers
Wizard Monkey
  • 4xx Wizard's description has been updated
  • x4x Wizard's Phoenix can no longer be targeted for overclock without doing anything
Super Monkey
  • Sun Temple's 'Mini Avatar' names have been fixed
  • 3xx Sun Avatar no longer ignores blockers on High Finance
Captain Churchill
  • Churchill's level 10 MOAB Barrage should now always correctly deal its full damage
Desktop Version
  • ESC will no longer open the options menu if a tower is mid-placement, instead the placement will cancel and ESC will need to be pressed once more to pause.
  • We are aware there is a texture issue with the 010 Bomb Shooter on Steam, we will have a fix for this later but did not want to delay the release

Balance Changes

Dart Monkey
  • BUFF 5xx Ultra-Juggernaut projectiles can hit the same targets multiple times
Super Monkey
  • NERF There Can Be Only One hidden effect to no longer grants +50 damage to mini avatars
  • BUFF There Can Be Only One hidden effect now increases the damage of sub-powers by 3x
  • BUFF Blade burst stage 1 damage increased from 1 to 15
  • NERF Blade burst stage 1 pierce reduced from 100 to 10
  • BUFF Blade burst stage 2 damage increased from 2 to 25
  • NERF Blade burst stage 2 pierce reduced from 100 to 20
  • NERF Golden Glaives pierce reduced from 100 to 50 at all levels
  • BUFF Golden Glaives stage 1 damage increased from 2 to 10
  • BUFF Golden Glaives stage 2 damage increased from 2 to 20
  • BUFF Golden Glaives stage 3 damage increased from 3 to 30
  • NERF Homing MOAB Missile pierce reduced from 100 to 50 at all levels
  • BUFF Homing MOAB Missile damage increased from 50 to 75
  • NERF Golden Spectre planes attack rate reduced from 0.04 to 0.15 at all levels
  • NERF Golden Spectre dart pierce reduced from 50 to 10
  • NERF Golden Spectre bomb pierce reduced from 100 to 30
  • BUFF Golden Spectre stage 1 dart damage increased from 2 to 10
  • BUFF Golden Spectre stage 2 dart damage increased from 3 to 15
  • BUFF Golden Spectre stage 1 bomb damage increased from 2 to 6
  • BUFF Golden Spectre stage 2 bomb damage increased from 3 to 10
  • BUFF Arcane Blasts stage 1 damage increased from 1 to 20
  • BUFF Arcane Blasts stage 2 damage increased from 2 to 30
  • BUFF Arcane Blasts stage 3 damage increased from 4 to 35
  • BUFF Sun Temple Mini Avatar damage from 1 to 4
Spike Factory
  • BUFF xx2 Directed Spikes changed to "Smart Spikes". At the start of every new round the Spike Factory will gain 4x attack rate for 2.5 seconds
Engineer
  • BUFF 4xx Sentry Expert Energy Sentry damage increased from 1 to 2
  • BUFF 4xx Sentry Expert Bomb Sentry damage increased from 1 to 2
  • BUFF 4xx Sentry Expert Bomb Sentry attack rate increased from 1.5 to 1.4
  • BUFF 4xx Sentry Expert Spiked Ball attack rate increased from 1.25 to 1
  • BUFF 5xx Sentry Paragon explosion damage increased from 70 to 85
  • BUFF 5xx Sentry Paragon manually sold sentries will now explode with no animation delay
  • NERF x4x Overclock attack speed buff reduced from +100% to +80% (farms remain 100)
  • NERF x5x Ultraboost permanent boost reduced to +8% for a maximum of +80%
Gwendolin
  • BUFF Level 17 Heat it Up will now give an additional +1 damage to Lead Bloons
Striker Jones
  • Change Level 5 and 9 upgrades swapped, allowing obtaining Black Bloon vulnerability earlier on
  • BUFF Level 19 now also completely nullifies Black Bloon Immunity, including for DDTs
Obyn Greenfoot
  • NERF Nature's Ward totem slowdown amount is half on all MOAB-Class Bloons

Version 13.0

See this Reddit link.

Key Features

  • Two new Halloween themed maps:
    • Beginner: Carved - Let's carve out some fun this October. Happy Hollow-ween everyone!
    • Expert: Bloody Puddles - For those who thought Muddy Puddles was too easy.
  • New achievements
  • Game optimization

Game Optimization Pass

  • General performance improvements
  • General effects optimizations
  • Optimized tower portraits for in-game UI
  • Backups will occur less frequently (currently ~5 minutes) or at the end of a game. Manual backups can still be forced from the options menu

Bug Fixes & General Changes

  • Entry requirements have been removed from daily challenges, you can, however, receive the first time completion bonus for Standard challenges if you meet the requirements and have not previously received the bonus.
  • BUFF First time completion bonuses will now only be awarded in single player instead of being shared as this was causing too much confusion
  • Resolved an issue that was causing some players to be stuck in a level up loop forever
  • Restarting a game will now refresh the scene without reloading the map
  • Bloontrap Knowledge description updated to read +30 RBE
  • Resolved some restart issues with Samsung J4 and J6 phones
  • Monkeys Menu will loop correctly after the Engineer
  • Hero Boosts work correctly in co-op again
  • Some forms of data corruption should no longer cause a game crash upon loading
  • Fixed some jaggy textures on the main menu
  • Resolved some issues with collecting rewards from Daily Challenges

Tack Shooter

  • 020 Tack Shooter portrait has been updated to match the 3D art

Sniper Monkey

  • Acquisition range is correctly blocked by obstacles on High Finance
  • Bottom Path Sniper's Muzzle Flash & Gun angle should line up better. However, the animation still needs changes for a full fix.

Monkey Buccaneer

  • BUFF 5xx Carrier Flagship's main attack can (correctly) pop lead again
  • BUFF 502 Carrier Flagship planes no longer lose camo detection upon loading save

Super Monkey

  • NERF 031 Robo Monkey's arms will now both knockback for the same amount (i.e. the opposing arm deals less knockback to Ceramics, specifically from -100% to -60% speed)

Engineer

  • Acquisition range is correctly blocked by obstacles on High Finance
  • BUFF xx4 Bloon Trap no longer collects for reduced cash when under a Monkey Town
  • NERF Bloon Traps and XXXL Traps should now collect for the correct amounts after resuming save, instead of glitching at unexpectedly high amounts (particularly XXXL Trap's +$20,000 upon loading a save with a full XXXL Trap).
  • NERF Bloon Trap will no longer allow bonus traps to be placed when reloading save
  • xx4 and xx5 descriptions updated

Obyn Greenfoot

  • Obyn's level 2 description updated to read +1 pierce
  • Resolved an issue causing Obyn's Totems from respawning

Benjamin

  • BUFF Benjamin's level 20 Syphon Funding will correctly award 3x cash instead of 2x

Ezili

  • Smudge Catt skin's attack art will layer over the top of Unstable Concoction

Desktop Version

  • Anti Aliasing restored on desktop versions

Balance Changes

Tack Shooter

  • NERF xx4 Overdrive price increased from $2500 to $3200
  • NERF xx5 The Tack Zone price increased from 20k to 24k

Wizard Monkey

  • BUFF xx4 Unpopped Army zombie bloon damage increased from 1 to 2

Ninja Monkey

  • BUFF 5xx Grandmaster Ninja damage increased from 1 to 2
  • NERF 5xx Grandmaster Ninja attack rate reduced from 0.1 to 0.217
  • NERF 5xx Grandmaster Ninja pierce reduced from 6 to 4

Captain Churchill

  • BUFF Levels 7 and 12 will now additionally increase the damage of Churchill's main attack by 1

Version 12.1

See also this Reddit link.

Bug Fixes

  • Resolved a crash which could occur for remaining players after another was removed from in co-op games
  • Resolved a memory leak that would occur upon the creation of any tower while also having an 'alternate' skin equipped for your hero. This should fix lag issues regarding hero skins.
  • Resolved a possible crash on the main menu updating from version 10.0 to version 12.0
  • Resolved a crash when placing an insta-monkey in a co-op daily challenge then returning to menu
  • NERF Fixed an issue with multiple hero placement
  • Tower upgrades UI now correctly loops back to Dart Monkey after Engineer
  • BUFF Dart Monkey xx5 damage increased by 1 to match xx4's increase

Engineer Fixes

  • Resolved an issue where selling an engineer after having it place a Bloontrap would cause random objects to be deleted from the game scene
  • Resolved an issue that would cause an instant game crash if any other tower was destroyed/sold during the same frame engineer's Overclock was applied
  • Gwendolin's Heat it Up should no longer cause crashes when used with sentries crosspathed with Bloontrap
  • NERF Resolved an issue where 000 engineers could gain the x2x engineer buff
  • NERF Engineer's Bloontrap no longer grants camo detection or lead poppage to sentries
  • NERF Engineer Monkey Knowledge prerequisites have been fixed (i.e. now also requires the MK quantity prerequisites: at least 3 Support MK to unlock Vigilant Sentries and 8 Support MK for Bigger Traps)
  • Change Larger Service Area now increases the Sentry deploy range as well

Map Issues

  • Fixed an unusual node issue on Spillway that would block range in incorrect ways
  • Fixed wave effects on Peninsula as well as the main menu
  • Layering fixed for many 'road items' on the Spillway track
  • Resolved some tower placement issues on Cargo
  • Achievements and Knowledge
  • Resolved some issues with loading save games with Monkey Knowledge applied
  • Monkey Knowledge, Military Conscription should now correctly be given to only one player in the co-op daily challenge and not cause a desync
  • Some achievements should no longer count progress in the challenge editor

Desktop version

  • Pressing TAB to change mortar targeting should no longer cause crashes under some circumstances
  • Pressing ESC will no longer break the game simulation in some cases from the tower upgrades menu

Version 12.0

See also this Reddit link.

Key Features

  • New Engineer Monkey
  • Informative Co-op emotes - be social or share tactics
  • Dedicated tower buff icons when placing or selecting towers
  • Developer inspired Ezili Skin - Smudge Catt
  • Excellent new maps Spillway (Advanced) & Workshop (Expert)
  • New co-op challenges.
  • More Achievements added

Emote Notes

  • Safe and casual way to be social and cooperative, with an emphasis on terms and icons that can indicate what you intend to do or what you would like your team to do
  • Many are self explanatory but noting the thinking behind some of them
    • Slow = warning that something wicked this way comes, usually with a shift from fast forward to normal speed or to let others know slowing towers are needed
    • Piggybank icon = player is saving up for something or others should save
    • Cash Generators icon = player is planning to farm or suggesting others should
    • Ability icon = player will use an ability, or all players should be ready with abilities
    • Hero icon = intent to place hero, suggestion to place heroes, or use ability (especially when used back to back with Ability Icon emote)
  • Use them however makes sense of course, come up with fun uses. Ninja Kiwi suggests feedback on other family friendly emotes that could be implemented in-game
  • If any player ever annoys the main player with emotes, the main player may use the mute (speaker icon) next to their player number.

Bug Fixes and General Changes

  • NERF Monkey Money first time completion reward balance. The first time completion MM bonus will no longer apply separately for both Single Player and Co-op. Now it will only apply for the very first time regardless of Play Mode.
  • More victory callouts in co-op and reworked requirements for callouts
  • BUFF Many road items will now save, including: Obyn & Ezili's Totems, Heli Positions, Heli's Marine, Temple's Mini Avatar & Engineer's Sentries will be included in this list. Permaspike spikes are also included, but not Long Life Spikes or Deadly Spikes.
  • Change Sending Cash amounts below $100 in co-op will now "Send All" instead
  • Resolved an issue where helis could redeploy into invalid locations sometimes
  • NERF Sub-towers spawned by other towers should no longer double-up on buffs applied to the main tower.
  • Map Art updated for cargo on selection screen
  • Resolved some co-op resync issues
  • Resolved some issues with projectile height on some maps
  • BUFF Round 100 achievements will work in co-op now
  • Resolved a co-op crash that could occur occasionally when sending money on round 1
  • Cargo MOAB-lane now functions correctly in races
  • MOAB Mines now count towards your MOABs-popped in Co-op
  • BUFF Techbot, Farmer & Totem will no longer be sacrificed to Temples
  • Code and asset optimization to lower memory, especially for lower spec devices

Boomerang Monkey

  • BUFF x52 Red Hot Rangs now correctly increases damage

Ice Monkey

  • Change xx4 Ice Monkey Icicles now count towards pops counter correctly
  • BUFF xx5 Icicle Impale can now pop leads while buffed by Acidic Mixture Dip

Monkey Buccaneer

  • 025 Trade Empire no longer uses a flaming grape projectile for the main dart
  • xx5 Resolved some funky stuff going on in co-op games that was confusing
  • NERF Aircraft Carrier and Carrier Flagship ace darts no longer stack buffs.

Monkey Ace

  • Flight paths should no longer double up

Heli Pilot

  • x5x Redeploy crash issue with arctic wind has been resolved
  • Redeploy can no longer move Sun Temples in some cases
  • NERF It is no longer possible to stack towers on top of the Carrier Flagship via the sell-rebuy Flagship exploit.
  • NERF It is no longer possible to place "floating" land towers on water via selling Arctic Wind while Chinook picks up the land tower that would land towards the Arctic Wind platform.

Wizard Monkey

  • NERF Fireball can no longer hit Camo Bloons without Monkey Sense

Super Monkey

  • 5xx Temple persistent desync issues resolved in co-op

Alchemist

  • NERF 2xx Acidic Mixture Dip no longer allows signal flare mortars to remove camo from DDTs
  • NERF x3x Alchemist's explosion can no longer hit camo bloons

Banana Farm

  • 1/0/2 Banana Farm Increased Production and Banana Salvage 3D art corrected

Spike Factory

  • x5x Carpet of Spikes passive storm no longer counts as an 'ability cast' for co-op summary.

Quincy

  • BUFF Quincy's Storm of Arrows now actually hits more as it levels up, rather than less hits of higher damage.

Obyn Greenfoot

  • NERF Obyn's level 11 Nature's Clarity no longer applies range to all tower types
  • BUFF Multiple Obyn's in co-op can now all use Wall of Trees

Captain Churchill

  • Selling Churchill during his MOAB Barrage will no longer crash the game

Ezili

  • Change Splash will now correctly land on the target at all times instead of sometimes centering on Ezili herself

Pat Fusty

  • Rallying Roar works correctly at level 14

Other

  • Buffed tower range should dynamically update while the tower is selected
  • A visual issue where the "Restart" option in co-op didn't show MK Dart Monkey as 'free' has been resolved
  • Resolved an issue that could cause your ability bar to not appear when placing heroes

Balance Changes

Dart Monkey

  • BUFF Spike o Pult's ball now bounces the same as juggernaut
  • BUFF Sharpshooter damage increased from 5 to 6
  • NERF Super Monkey Fan Club no longer stacks with Total Transformation
  • NERF PMFC max count reduced from 40 to 20
  • BUFF PMFC damage per shot of the plasma monkeys increased by 1
  • BUFF Crossbow Master attack speed bonus increased to 75%
  • BUFF Crossbow Master crit rate increased from every 6-10 shots to every 4-8 shots

Boomerang Monkey

  • BUFF Turbo Charge ability speed multiplier increased from x5 to x7 while charged
  • BUFF Perma Charge also gains this bonus
  • BUFF Perma Charge base damage increased from 2 to 4
  • BUFF MOAB Press special MOAB attack will now crosspath. Also affects MOAB Domination.

Bomb Shooter

  • BUFF Missile Launcher increases attack speed by 15%. Also affects subsequent upgrades.
  • NERF Recursive Cluster price increased from $2400 to $2800
  • BUFF MOAB Mauler gains damage bonus to ceramic +5

Tack Shooter

  • BUFF Inferno Ring lava bomb cooldown reduced 7s -> 4s
  • BUFF Overdrive attack speed bonus increased (2x --> 3x). Also affects The Tack Zone.

Ice Monkey

  • BUFF Arctic Wind cost reduced from $5k to $3.2k
  • NERF Snowstorm cost increased from 1800 to $3k

Sniper Monkey

  • BUFF Maim MOAB price reduced from $7k to $5k
  • BUFF Deadly precision damage increased from 18 to 20
  • BUFF Deadly precision gains an extra +15 damage to ceramics

Monkey Sub

  • BUFF Energizer price reduced from $40k to $32k
  • NERF xx2 Airburst darts pierce of each burst projectile reduced from 3 to 2
  • NERF x4x First Strike Capability ability damage reduced from 16700 to 10000. Also affects Pre-Emptive Strike.

Monkey Buccaneer

  • BUFF Aircraft Carrier price reduced from $9000 to $7500

Mortar Monkey

  • BUFF Artillery Battery speed buff improved from 3x to 4x
  • BUFF Pop and Awe damage per second during ability increased from 10 to 20
  • BUFF Pop and Awe cost reduced ($33k --> $30k)
  • NERF​ The Biggest One bonus ceramic damage decreased from +20 to +10

Wizard Monkey

  • BUFF Summon Phoenix ability damage increased from 2 to 3
  • BUFF Summon Phoenix projectile speed increased from 200 to 300

Super Monkey

  • BUFF The Anti-Bloon damage increased from 4 to 5
  • BUFF The Anti-Bloon ability damage increased from 3000 to 3500
  • NERF Knockback effect on lead, fort and ceramic reduced from -100% to -60%. xx3 Dark Knight restores full knockback against these types (-100%)

Ninja Monkey

  • NERF Caltrops attack rate reduced by 50%
  • BUFF Caltrops pierce increased by 100%

Druid

  • Change x5x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.

Banana Farm

  • NERF x3x Bank bonus cash produced per round reduced from $160 to $150. Also affects IMF Loan and Monkey-Nomics.

Spike Factory

  • BUFF Spiked Mines explosion damage increased from 5 to 10
  • BUFF Super Mines explosion damage increased from 350 to 1000
  • NERF Perma-Spike duration decreased from 350s-> 300s
  • NERF Perma-Spike price increased from 25k to 30k
  • NERF Perma Spike max rounds reduced from 4 -> 3

Obyn Greenfoot

  • BUFF Obyn's totems now have 0 footprint and will not interfere with placement of towers near them

Other

Version 11.0

See also this Reddit link.

New Features

  • Full 2-4 player Co-op mode:
  • Co-op mode unlocked at level 20 for all maps.
  • 13 New Co-op achievements.
  • Special Co-op badges.
  • Quick and easy matching making lobbies to get you straight into the action!
  • New option to play immediately with friends. Share your lobby codes with your friends to invite them into the action!
  • Two new maps:
    • Cargo - A brand new track with a brand new challenge, it's freighteningly good.
    • Park Path - A trip down memory lane for some of you from another game with monkeys that we know and love.
  • New Hero Skin: DJ Benjammin'.
  • New Fireworks Theme & Collection Event (July 4th theme)

Key Features

  • NERF Races have had a small rework which now adds a 0.2s delay between sending rounds. Multiple button presses will still queue up and release the rounds after this delay.
  • NERF Freeplay difficulty scaling and bloon groupings have had a massive rework to be considerably more difficult. Only Rounds 101+ are affected.
  • Change 2 new options added to the challenge editor to spawn all Bloons & MOAB Children as 'All Camo' and/or 'All Regrow'
  • BUFF Towers should no longer 'move slightly' when you raise your finger, which would cause them to show valid placement while in a spot they couldn't actually be placed
  • BUFF Daily Chest rewards have been reworked to be overall a little more rewarding and varied
  • Positioning towers has been improved. Towers will stay closer to the cursor/finger location to provide a more precise and smooth experience.
  • General performance improvements.

Co-Op Specific Balance Changes

  • The BTD6 app will synchronize Co-Op Mode gaming progress every so often, particularly for 4-Player Mode. In some cases, the game may intentionally paused and/or refreshed every so often, in order to synchronize the Co-Op server.
  • Multiple Heroes may be placed, but XP Points are divided among each player's Hero.
  • Each player can have their own tier 5s so no one gets locked out from their build choice by another player
  • Eco is split fairly so progression is moderated.
  • Private matches allow any platform to play with any other platform on the same version.
  • Quick game matchmaker does try to create games between similar platform performance metrics first.
  • Track relative positions were shifted slightly on some maps for co-op play: Pat's Pond, Underground & End of the Road.
  • Double Cash is not enabled in co-op currently - this is part technical and part fairness/fun. It is currently labelled single player only. Ninja Kiwi will be watching the community closely on their feedback in regards to Double Cash in Co-Op.
  • Co-Op Races and Co-Op Challenges are planned but these are not in this first release. They will plan to add those two later on.

Bug Fixes and General Changes

  • Added 'Half-touch' functionality. When the UI is open for a selected tower, tap and hold on the base of the tower to hide the UI and fully display any targets and or range it has. This functions for all towers but mainly applies to Mortar Targets, Advanced Intel Subs, Snipers & Heli Patrol Points as you will be able to see their targeting option.
  • Game input system was substantially revised. Mortar set target and Heli set patrol points now start with defaults and can be set from there. Tower portraits now need to be double tapped to get upgrade details (can't single tap if already selected).
  • 'Line of Sight' has been removed as an enable/disable from the options menu.
  • Resolved an issue with blowback/distraction effects which could cause bloons to become untargetable.
  • Resolved some maps still displaying an Easter theme after the event's end.
  • Resolved an issue where Half Cash Mode only applied until round 80.
  • Canceling the placement of Insta Monkeys will now function correctly.
  • Resolved some lag issues with Races when sending lots of rounds together.
  • Fixed some issues with blocking and removable objects on Rake, Peninsula, Tree Stump & Off The Coast.
  • Fixed an issue causing sub-towers to not have their names translated.
  • Fixed some sandbox options not being translated.
  • Dragging a tower off the top of the screen should no longer sometimes cause it to jump to the center of the screen.
  • Fixed an issue with Big Bloons mode sometimes causing towers to become enlarged.
  • Fit Farmers knowledge now correctly applies again without needing to reload your save game.
  • Profile saves containing any invalid Insta-Monkeys should now remove them rather than becoming corrupted.

Dart Monkey

  • BUFF Placing any Dart Monkey insta will no longer consume your free dart monkeys

Ice Monkey

  • NERF Resolved some issues with Ice Platforms produced by x4x Ice Monkeys. Specifically, the Ice-Chinook unintentional selling strategy is currently bugged.
  • Ice Monkey should correctly freeze bloons again when buffed by Pat Fusty's Rallying Roar

Sniper Monkey

  • Change 4xx Maim MOAB no longer applies stun art to BADs

Monkey Sub

  • 2xx Advanced Intel no longer waits until the center pixel of blimps comes into radius before attacking

Monkey Buccaneer

  • 025 Buccaneer grapes now correctly use the fiery asset

Heli Pilot

  • x4x Resolved a crash with support chinook redeploy

Wizard Monkey

  • x4x Wizard's Phoenix should no longer stop attacking when villages are placed within its radius
  • xx4 Necromancer has had some performance improvements

Super Monkey

  • Quickly upgrading to a temple should no longer skip the warning prompt
  • Monkey Temple & range boost should now function correctly with Monkey Villages

Ninja Monkey

  • Ninjas should no longer be able to occasionally shoot with an infinite range in specific setups
  • NERF Bloon Sabotage no longer (unintentionally) slows BADs

Alchemist

  • BUFF Acidic Mixture Dip correctly applies +1 damage to Ceramics & MOABs again
  • BUFF Permabrew will correctly apply bonus damage from Acidic Mixture Dip and both Brew & Dip buffs should save and load correctly
  • xx5 Bloon Master Alchemist should again remove Camo & Regen properties from converted targets

Druid

  • BUFF Heart of Vengeance save issues have been resolved

Banana Farm

  • BUFF Central Market's bonus to Merchantmen Buccaneer should no longer be inconsistent when also using Trade Empire

Monkey Village

  • Resolved an issue with placing multiple Villages nearby each other that could cancel out the Jungle Drums bonus with certain crosspaths
  • BUFF Monkeyopolis can no longer be given so little investment that it does not ever produce any cash

Gwendolin

  • Gwendolin will again play an animation when activating her level 10 Firestorm

Obyn Greenfoot

  • Resolved multiple game crashes related to Obyn's Totems & Wall of Trees

Captain Churchill

  • Churchills MOAB Barrage correctly counts damage again after level 11 and onwards

Benjamin

  • Change Benjamin's Biohack will no longer apply to Benjamin, Techbot or Energizing Totem
  • When popping a bloon affected by Trojan a cash amount will display

Desktop Version

  • Hitting enter on some screens with 'Go' pop-ups will now progress to the next screen
  • Resolved some issues with holding down a tower hotkey to place multiple copies of it
  • Heli Pilots should no longer cause save files to not load sometimes
  • Road item powers now work correctly in Click & Drop mode
  • Click & Drop mode should no longer open the upgrades menu sometimes when attempting to place the same tower multiple times
  • Hotkeys work in any placement mode and the message warning they do not is removed
  • Relocating the Mortar Monkey's recticle is now smooth, allowing it to follow the cursor while moving the "Set Target" button is pressed (or if activated by the "Set Target" hotkey, usually Tab )

Balance Changes

Bomb Shooter

  • NERF Bomb Blitz passive ability now has an initial cooldown that starts once purchased.

Tack Shooter

  • BUFF Blade Maelstrom ability duration increased (2s --> 3s)
  • BUFF Super Maelstrom ability duration increased (6s --> 9s)

Sniper Monkey

  • BUFF Night Vision Goggles and subsequent upgrades now gives the sniper a damage bonus to any Camo Bloons it hits (+0 -> +2). Only affects main bullet.
  • BUFF Elite Defender now grants a speed boost equal to the % of the track that the bloons have covered. E.g. If the bloons are half way through the map Elite Defender will grant 50% attack speed. If the bloons are three quarters through the map, Elite Defender will grans 75% attack speed. (It retains its bonus when lives are lost).
  • NERF Elite Defender passive ability now has an initial cooldown that starts once purchased.

Heli Pilot

  • BUFF Lock in Place and Patrol Points will no longer immediately ask player to pick locations. Swapping out those target modes will remember the last targetting until changed again.

Mortar Monkey

  • NERF The Biggest One bonus damage to ceramics and higher reduced (+40 -> +20)
  • BUFF The Biggest One larger shockwave radius now deals extra damage to ceramics (+0 -> +20)
  • BUFF Pop and Awe ability damage increased (2 -> 10)
  • BUFF Blooncineration can now remove camo from DDTs without knowledge being required
  • BUFF Blooncineration now can remove fortified from DDTs.
  • BUFF Blooncineration price reduced ($55,000 -> $45,000)

Wizard Monkey

  • BUFF x5x Wizard Lord Phoenix has a basic phoenix active whenever ability is down
  • BUFF xx4 Necromancer costs less ($3500 --> $2800)
  • BUFF xx5 Prince of Darkness now gives +1 damage to all undead bloons spawned from any Necromancer
  • BUFF xx5 Prince of Darkness now gives +50% duration to undead bloons spawned from any Necromancer
  • BUFF xx5 Prince of Darkness range increased (40 --> 80)

Ninja Monkey

  • BUFF x3x Shinobi Tactics buff now also applies to pierce as well (Up to a 160% max increase or 20 Shinobi Tactics)

Alchemist

  • NERF x5x Total Transformation will no longer allow the transformed Monster Monkeys to stack with other buffs (Mainly removes the combo with Plasma Monkey Fan Club)

Banana Farm

  • BUFF Banana Central now has 4x the strength of a normal Banana Research Facility ($1200 without Valuable Bananas, $1500 with Valuable Bananas)

Spike Factory

  • BUFF Super Mines attack speed increased by 20%
  • BUFF Spike Storm ability now (correctly) has +1 MOAB-class damage from an earlier MOAB-SHREDR blimp damage buff

Monkey Village

  • Change xx5 Monkeyopolis will now produce a maximum of 10 crates per round, and each of these crates will produce a scaling amount of cash based on the farms consumed

Quincy

  • BUFF Quincy's base projectile speed increased (320 -> 420)
  • BUFF Quincy's level 7 Exploding Arrow's now continue to pierce and ricochet after the initial explosion
  • BUFF Quincy's level 10 Arrow Storm damage increased (3 -> 6)
  • BUFF Quincy's level 10 Arrow Storm deals 2x damage to MOAB-Class bloons
  • BUFF Quincy's level 20 Arrow Storm damage increased (5 -> 10)

Obyn

  • NERF Obyn Greenfoot's price increased ($600 -> $650)
  • NERF Obyn's level 2 Nature's Wrath pierce buff reduced (+2 -> +1)
  • BUFF Obyn's level 11 now also increases Nature's Wrath pierce (+2 -> +3)

Benjamin

  • BUFF Benjamin's level 3 Biohack cooldown reduced (45s -> 30s)
  • BUFF Benjamin's level 7 Trojan now awards $1 for each tier of Bloon affected with the virus
  • BUFF Benjamin's level 9 Bank hack increased (8% -> 12%)
  • BUFF Benjamin's level 13 Biohack damage bonus increased (+1 -> +2)
  • BUFF Benjamin's level 16 Trojan now awards $2 for each Bloon Tier
  • BUFF Benjamin's level 19 Biohack damage bonus increased (+2 -> +3)

Ezili

  • BUFF Ezili's level 1-3 basic attack now immediately has an 8 radius, 5 pierce splash for 1 damage
  • BUFF Ezili's level 4+ now allows the main attack to curse all targets hit by the splash
  • BUFF Ezili's level 7+ Sacrificial Totem will now activate the Bomb Blitz and Elite Defender life-loss abilities

Powers (Time Stop)

  • Change Bloons now move at 10% of their normal speed during Time Stop
  • Change Tower attack rates and move speeds are reduced to 30% of their normal rate
  • BUFF Tower ability cooldowns now function normally instead of fully stopping
  • NERF Time Stop no longer slows BADs.

Version 10.1

See also this Reddit link.

Bug Fixes

  • BUFF Alchemist Berserker Brew/Stronger Stimulant potions now can (correctly) buff more than one tower at a time
  • Achievements mismatch issues have been fixed
  • 699 egg event softlock will no longer occur when you get the exact amount of eggs
  • Insta-Monkeys being deleted has been fixed for desktop version while using Click and Drop
  • BUFF Permanent Brew now loads from a save again for any newly created saves since Version 10.1.

Version 10.0

See also this Reddit link.

Note: iOS version has been released later than other versions, but the Android Google Play version and Steam version have both been released on the initial date.

New Features

  • New Collection Event! Event is yet to be confirmed on how it works. (Android or Steam users: you can add how it works here)
  • New Obyn Ocean Guardian Skin
  • New Intermediate Map, Spring Spring.

Bug Fixes

  • Insta-Monkeys will now pop-up showing their correct portrait when received
  • We have reverted our Unity version until issues repeatedly causing texture issues to occur on Android are resolved. This should not cause any overall issues
  • Fixed a memory leak/crash when loading the events panel while not connected to the internet
  • Users receiving 'broken' insta-monkeys should no longer have an "!" notification on their powers menu permanently stuck
  • Save Conflict screen should no longer occasionally display a very large number in seconds
  • Random insta-monkeys can now be awarded as in-game rewards
  • Double Cash mode has been moved to an "extras" menu within the options page

Heli Pilot

  • Change Marine is now placed correctly more consistently

Mortar Monkey

  • Change Blooncineration will now display correctly on any map with terrain height

Ninja Monkey

  • Change xx2 Caltrops will no longer count to other towers' damage counts when the main ninja is sold

Alchemist

  • BUFF Alchemist buffs should no longer miss their target and buff another tower nearby
  • BUFF Total Transformation should no longer cause crashes when used in a number of situations

Striker Jones

  • Change Added a special art asset for Striker's level 10 ability

Captain Churchill

  • BUFF Fixed an issue where reaching level 20 did not buff Churchill's level 10 ability

Pat Fusty

  • Change Resolved an issue with Pat sometimes not animating briefly after performing a slap

Desktop Version

  • Custom hotkeys should no longer distinguish between left or right for SHIFT/CTRL, both left and right for these will be treated as the same key. Please note that if you previously used a custom hotkey setup with SHIFT or CTRL, you may need to re-bind these hotkeys again for them to work.
  • Having your device power off while the game is open should no longer break the game
  • Resolved an issue with loading the game which would prevent players from progressing past the start menu
  • Hovering over upgrades in-game should now bring up info for that upgrade
  • We have reverted our engine version until some performance issues within Unity are resolved. This should not cause any overall problems with the game.

Balance Changes

Glue Gunner

  • BUFF Super Glue pierce increased by +5
  • BUFF Super Glue now completely stuns MOABs and DDTs
  • BUFF Super Glue now deals extra slow to BFBs (90% slowdown --> 95%)
  • NERF Glue Storm ability no longer glues MOABs without Corrosive Glue

Sniper Monkey

  • BUFF Elite Defender now (correctly) activates passive ability when lives are lost

Monkey Sub

  • NERF Bloontonium Reactor and Energizer no longer applies decreased cooldown to non-water towers

Monkey Ace

  • NERF Bomber Ace bombs reduced damage (4 --> 3)
  • NERF Bomber Ace bombing attack cooldown increased (1.5s --> 1.7s)
  • BUFF 1-3-0 Bomber Ace's bombing attack will now benefit from the Rapid Fire's 40% increased attack speed bonus, thereby lowering the cooldown from 1.7s to ~1.02s.
  • BUFF Ground Zero bombing attack now deals 10 damage per bomb, instead of unnoticeably add +8 damage for 10 seconds after ability use.

Mortar Monkey

  • NERF Shattering Shells price increased ($10k --> $11k)
  • BUFF The Biggest One without MIB can now (correctly) deal damage to decamoized DDTs, or any DDT if camo detection is granted.

Wizard Monkey

  • BUFF Dragon's Breath now deals a burn damage-over-time equal to Mortar's Burny Stuff to any bloon that the firebreaths touches.

Super Monkey

  • BUFF Laser Blasts costs less ($2700 --> $2500)
  • BUFF Plasma Blasts costs less ($5000 --> $4500)
  • NERF Plasma Blasts pierce bonus decreased (+2 --> +1, so 3 pierce by default)
  • NERF Sun Avatar has less pierce (7 --> 6; still gains +3 pierce upgrade above Plasma Blasts)
  • NERF Sun Avatar costs more ($21k --> $22k)
  • BUFF Epic Range now increases pierce of all attacks by +1.
  • BUFF Epic Range now increases projectile speed of all attacks by +25%
  • BUFF Robo Monkey (and by extension Technological Terror and The Anti-Bloon) has +1 pierce on top of the +1 pierce bonus from Epic Range (4 --> 6, for Robo Monkey)
  • BUFF Dark Knight pierce increased (2 --> 3)

Alchemist

  • BUFF Alchemist Dips and Brews now add a visual indicator to towers buffed

Druid

  • BUFF Superstorm's superstorm attack damage increased (5 --> 12)
  • BUFF Superstorm's Ball Lightning damage increased (2 damage per 0.35s --> 5 damage per 0.35 seconds)
  • BUFF Superstorm's Lightning deals more damage (1 --> 3)

Spike Factory

  • BUFF Super Mines base spike damage increased (1 --> 10)

Quincy

  • BUFF Base price decreased ($700 --> $540)

Captain Churchill

  • Change Level 3 Armor Piercing Shells ability duration decreased (10s --> 8s) but Armor Piercing Shells ability increases by 0.5 seconds for every level Churchill has.
  • BUFF MOAB Barrage ability cooldown reduced (90s --> 60s)
  • BUFF Level 20 MOAB Barrage ability cooldown reduced (90s --> 30s)

Benjamin

  • BUFF Bank Hack now increases bank capacity (correctly) for newly placed banks.

Pat Fusty

  • NERF Pat Fusty's Rallying Roar ability no longer gives the Level 14 bonus at Level 3-13.
  • NERF Pat can no longer grab BADs as additional targets when grabbing another blimp nearby

Challenge Editor

  • Change Ceramic Health can now be 2000%

Version 9.1

Bug Fixes

Change True Sun God fix: True Sun God sacrifices will now always be (correctly) additional to Sun Temple sacrifices for all devices.

Change Spike Factory smart targeting crash fixed

Change Banana Farm now has a name again

Change Offline crash on events panel fixed

Change Asset bundle download white square issue fixed

Version 9.0

See also for the Reddit patch notes link and the Challenge Editor Official Guide.

Additions

  • BUFF Pat Fusty is released.
  • New Advanced Map, Pat's Pond.
  • Biker Bones skin for Striker Jones, a new skeletal firey motorcyclist theme.
  • Challenge Editor has been added, allowing for "the creation of custom challenges which can be shared with a code to friends or submitted for Ninja Kiwi review and possible inclusion in future standard or advanced Daily Challenges".

General changes

  • General minor difficulty increases for freeplay (unsure what exactly; more needs investigation)
  • New Sandbox Icons for all MOAB-class bloons
  • Sandbox Mode has 2 new testing tools "Reset Cooldowns" and "Reset Damage Counters"
  • Every Daily Challenge or Advanced Challenge that has Freeplay and/or Apopalypse will be given the exact same bloon spawns regardless of game accounts, which allows working strategies to work on any game account consistently.

Bug Fixes

  • The Damage Counter on towers has had its maximum value increased considerably and should no longer go into negative values. Specifically, the Damage Counter now a 64-bit counter instead of a 32-bit counter.
  • Fixed some issues causing save files with lots of towers to crash.
  • Track projectiles should no longer be invisible through the bridge in Dark Castle.
  • Fixed an issue with bloon groupings which was causing round 101+ 'Freeplay Purple' groups to spawn in a single cluster with no spacing; similar occurs for Round 63 Hyperclumped Ceramics.
  • Fixed an issue with some abilities receiving incorrect buffs from external sources
  • Powers should no longer be able to bypass daily challenge limits

Glue Gunner

  • Super Glue with Glue Splatter should correctly stun all regular Bloons

Sniper Monkey

  • Maim MOAB will no longer apply stun visuals to BADs
  • Maim MOAB correctly applies stun art
  • Bouncing Bullet should no longer get stuck on the track between jumps

Monkey Sub

  • Sub Commander description translation has been fixed
  • First Strike no longer crash the game when destroying a BAD
  • Subs will now rock in the water correctly

Monkey Ace

  • Tsar Bomba correctly applies stun art

Heli Pilot

  • Support Chinook should no longer revert placement settings after being canceled

Mortar Monkey

  • The Biggest One has new explosion art

Super Monkey

  • BUFF Sun Temple should no longer lock your hero if the hero is too close and de-spawns
    • Change This introduced a new bug concerning the de-spawned heroes and buffs becoming permanently applied and stackable on the hero.

Ninja Monkey

  • Master Bomber correctly applies stun art

Alchemist

  • Permabrew should correctly apply when reloading save again
  • Permabrew should no longer break in some cases after being sold

Monkey Village

  • Homeland Defense description has been upgraded to reflect the new duration

Benjamin

  • Trojan art now sits correctly on MOABs
  • Now allows 2xx Monkey Subs to attack in his range

Ezili

  • Ezili's level 4 splash AoE should no longer center around her if she completely destroyed the target in one hit

Desktop Version

  • Resolved an issue sometimes causing the abilities list to not show on the side
  • Resolved a gameplay simulation crash that could occur, causing lots of strange bugs to persist until restarting
  • Perfect Week Achievement should now unlock correctly
  • Heli Pilot patrol points should be saved correctly
  • The resolution should no longer be allowed to shrink so small that it prevents gameplay.
  • The Heroes section from the main menu should now allow hover functionality
  • Pressing the changelog button will no longer cause the game to softlock
  • Fixed some issues that could occur when a hotkey was set on its own, with the same key being used with a SHIFT activation
  • Re-worked 'multi-placement'. Holding a tower hotkey will now allow you to place that tower repeatedly while the key is being held without the SHIFT key
  • Multi-placement will no longer allow various daily challenge limits to be ignored
  • Typing into boxes (Mainly in sandbox) will no longer trigger any hotkeys assigned to the keys being typed
  • SHIFT + Space can no longer be used to continue sending rounds during Race Events after failing
  • Hotkeys should NOT be defaulted when swapping between mobile & desktop versions UNLESS the mobile version is older than 8.1.

Balance Changes

Boomerang Monkey

  • BUFF Perma Charge ability cooldown reduced from 45s to 40

Tack Shooter

  • BUFF Blade Maelstrom projectiles are no longer deleted at the end of the round in Race events

Monkey Sub

  • BUFF Pre-emptive Strike price reduced from $40,000 to 35,000
  • BUFF Ballistic Missile with Advanced Intel should now correctly have unrestricted range
  • BUFF Energizer Sub now (correctly) applies bonus XP to heroes

Monkey Buccaneer

Monkey Ace

  • BUFF Neva-Miss Darts should no longer perform considerably worse with the Accelerated Aerodarts knowledge active

Heli Pilot

  • NERFApache Dartship price increased from $19,500 to $19,600

Mortar Monkey

  • BUFF The Biggest One deals 3x damage to any Ceramic or higher, dealing up to 60 damage to Ceramics and above at once.
  • NERF The Biggest One price increased from $24,000 to $28,000
  • BUFF Blooncineration now applies burn to DDTs, regardless of having MIB or not.
  • BUFF Blooncineration's Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers.

Super Monkey

  • BUFF Tech Terror ability radius increased from 40 to 60
  • BUFF The Anti Bloon ability radius increased from 90 to 100
  • BUFF Legend of the Night pierce increased from 9 to 21
  • BUFF Legend of the Night damage increased by 1

Ninja Monkey

  • BUFF Grandmaster Ninja pierce has been increased from 4 to 6

Druid

  • BUFF Heart of Vengeance 10% of the maximum possible 100% attack rate boost from lives lost is now permanently applied upon upgrading. This 10% bonus will always apply to any druid with this upgrade, even in Impoppable & CHIMPS modes

Alchemist

  • BUFF Stronger Stimulant cooldown between expired potions on target stimulated tower decreased (12s --> 5s), to be consistent with Berserker Brew cooldown between expired attacks.
  • BUFF Unstable Concoction and Rubber to Gold attacks can now be thrown over obstacles

Obyn Greenfoot

  • NERF Totem's no longer allow 2xx subs to see Camo Bloons

Benjamin

  • BUFF Benjamin's abilities are no longer cleared whenever a round ends
  • BUFF Fixed a bug where towers 'deactivated' by Benjamin's Biohack could have their abilities activated, but not spawn any projectiles, wasting the ability.

Ezili

  • BUFF Ezili's level 10 MOAB Hex ability can jump to the next-strongest target if its main target is destroyed before the duration expires, there is no limit to the number of jumps but the duration will not be refreshed.

Version 8.1

See also for Reddit link.

Bug Fixes

  • Common lag/crash related to specific Android types has been fixed
  • Graphics issue with many Android versions has been fixed
  • Bloon Master Alchemist should no longer prematurely end a round after transforming MOAB-class bloons, even when affected by knockback effects.

Boomerang Monkey

BUFF The +1 damage to MOABs now (correctly) applies to all MOAB-class bloons

Glue Gunner

NERF Super Glue with Glue Splatter no longer permanently stuns MOAB-class bloons with its splashes.

Monkey Sub

BUFF First Strike Capability ability now destroys up to a ZOMG completely, with an additional 350 splash damage.

Heli Pilot

NERF Comanche Defense and Comanche Commander no longer gain double benefits from Permabrew (similar to 6.0 Heli-Alch nerf, but applies to Permabrew too now)

Mortar Monkey

BUFF On desktop versions, Mortar Monkey can now pick a new location upon pressing the "change targeting" hotkey (Tab by default)

Wizard Monkey

NERF Wall of Fire no longer pops Purple Bloons without support

NERF Wall of Fire now disappears upon impacting a Purple Bloon instead of simply allowing the Purple Bloon to pass by untouched.

BUFF Wall of Fire and Dragon's Breath now (correctly) can be deployed/shot further when the Wizard Monkey has increased range.

Obyn Greenfoot

BUFF Level 2+ pierce buff now (correctly) works on Levels 8+.

Striker Jones

NERF Level 9+ Striker Jones no longer causes numerous unintentional interactions with other tower upgrades (Druid of Jungle affecting MOAB-class, Shell Shock stunning MOAB-class, Bloon Master Alchemist and MOAB Domination special attacks targeting BADs, and normal Ice Monkeys and normal Glue Gunners attacking without status-affecting MOAB-class, among others)

Other Desktop Version Changes

  • BUFF Hotkeys can now be remapped to the user's liking
  • The 'ESC' hotkey will no longer exit back to the main menu from a 'Defeat' screen
  • Some changes to default hotkeys;
    • Number keys by default now activate abilities
    • <>? Keys now all upgrade your hero when it is selected
    • Bloon spawns in sandbox now use SHIFT + Number
    • CTRL + ~ (Tilde) key now spawns the Ghost bloon in sandbox
    • Powers outside of sandbox now use CTRL + Number
    • You can now send the next round in Races with SHIFT + Space
    • Double Cash can be correctly purchased
    • Language translation issues have been resolved, steam now has access to all languages
    • Comanche should no longer cause dialogs to appear randomly
    • 'Click and Hold' detail options in the UI have been changed to also appear on 'Hover'
    • Achievements should correctly count progress and complete

Version 8.0

See also for Reddit link.

New Changes

  • New Intermediate Map: Kartsndarts.
  • Change Reverse Mode spawning order of bloons has been reversed.
  • Change Added 3D MOAB-class bloons
  • New Churchill Sentai skin
  • BUFF Additional Instamonkeys are now rewarded every 100 rounds completed in Freeplay.

Bug Fixes

  • In-game patch notes menu should no longer be buggy
  • Game layout fixed for iPhone XS
  • Races should no longer crash in relation to the use/selling of Bomber Aces, or any other towers suffering from this same issue.
  • Layering issue when holding daily challenge icons for descriptions resolved
  • Some large issues with game time & speed have been resolved in many places
  • Heroes with special skins now use the correct voices in the main menu
  • Knockback effects on Bloons will no longer visually "cut them in half"
  • Spice Islands no longer permanently uses the holiday theme.
  • NERF Peninsula no longer allows water towers to be placed on land
  • Peninsula no longer stops some towers from functioning (Spirit of the Forest/ Bomber)
  • Fixed an issue with Ice and Glue monkey targeting that caused them to sometimes not target MOABs
  • Step 7 in the loading menu will load faster
  • Ice Monkey's Arctic Wind should now freeze water on Logs.
  • Ice Monkey descriptions updated
  • Monkey Sub's Advanced Intel should no longer fail to correctly home on the first shot fired each round
  • Monkey Sub x4x First Strike Capability will no longer lock up the game when hitting black bloons
  • Shattering Shells will now will add stripped fortifications to the damage counter
  • Mortar Monkey descriptions updated
  • Bloon Master Alchemist will no longer prematurely end a round, thus preventing unintentional leaked bloons when autoplay is turned off.
  • Resolved issue where Banana Farms do not always generate correct cash amounts in Race Events
  • Ezili descriptions updated
    • Most significantly, the infamous "HeartstopperAbility Ability, HeartstopperAbility Ability Description" description is fixed
  • Ezili's MOAB Hex will now correctly destroy MOAB-class when Big Bloon Sabotage knowledge is enabled
  • Ezili's Sacrificial Totem will no longer crash when attempting to view upgrades panel
  • Ezili's MOAB Hex now correctly adds to the damage counter.
  • NERF Exploit whereby pre-3.0 Round 101 saves can grant infinite Instamonkeys will no longer work.

General Balance Changes

NERF All income-based abilities (Supply Drop, Elite Sniper, Jungle's Bounty, Spirit of the Forest, IMF Loan, Monkey-Nomics, Support Chinook Crate Ability, Special Poperations Crate Ability, possibly other abilities too but unsure) now are required to undergo full initial cooldown before first use.

Dart Monkey

BUFF Crossbow Master critical shot frequency increased (per 10 shots --> 8)

Boomerang Monkey

BUFF Bionic Boomerang damage to MOAB-class increased by +1

Tack Shooter

BUFF Tack Shooter base attack cooldown decreased (1.6s --> 1.4s). Overall attack speed boost stacks with additional attack speed upgrades (e.g. all Tack Shooter attack speed upgrades: Faster Shooting, Even Faster Shooting, Inferno Ring, Overdrive, The Tack Zone, and any other external boosts)

BUFF Inferno Ring now adds a new special attack: Launches a homing meteor set on Strong (cooldown of 7s, damage of 700, projectile speed of 100, pierce of 1, infinite range)

Glue Gunner

BUFF The Bloon Solver deals more damage to Ceramics and MOAB-class (2 --> 3; essentially 3x faster than Bloon Liquefier's damage rate)

BUFF Bloons caught in the Glue Storm storm will now take an additional +1 damage while glued. Applies on bloons glued by Glue Storm in any method.

BUFF Glue Storm ability can now affect MOAB-class bloons regardless of crosspaths.

BUFF Super Glue costs less ($40k --> $35k)

NERF Super Glue slowdown percentage on MOAB-class decreased (100% --> 90%)

Change Super Glue deals damage on MOAB-class upon impact (0 --> 50). Will harm infinite stalling but will increase normal damage.

Wizard Monkey

BUFF Wall of Fire costs less ($1300 --> $900)

NERF Wall of Fire now deals half the damage per frame.

BUFF Dragon's Breath Wall of Fire fire rate increased (5.5s --> 4.5s)

BUFF Summon Phoenix damage increased (1 --> 2)

Ninja Monkey

BUFF Sticky Bomb detonation timer decreased (4s --> 3s)

BUFF Master Bomber's Sticky Bomb attack now stuns MOAB-class Bloons for 1 second upon impact.

BUFF Master Bomber Flash Bomb now stuns MOAB-class bloons for 0.5 seconds.

BUFF Master Bomber's Flash Bomb damage increased (1 --> 5)

Alchemist

BUFF Permabrew Acidic Mixture Dips now last indefinitely.

BUFF Acidic Mixture Dip now allows Ice Monkeys to pop lead

BUFF Total Transformation cooldown reduced (60s --> 40s)

Sniper Monkey

BUFF Cripple MOAB price reduced ($50k --> $40k)

Monkey Sub

BUFF Ballistic Missile fire rate increased (per 2s --> 1.5s)

BUFF Pre-Emptive Missile fire rate increased (per 2s --> 0.5s)

BUFF Sub Commander now also buffs itself.

BUFF Sub Commander now has 2x attack speed.

Monkey Ace

BUFF Neva-Miss Targeting projectile lifespan increased by 50%

BUFF Neva-Miss Targeting projectile speed increased by 50%

BUFF Neva-Miss Targeting has increased homing tightness

BUFF Sky Shredder damage from radial darts increased (2 --> 3)

NERF Spectre cost increased ($18k --> $24k)

BUFF Spectre dart damage increased (1 --> 2)

BUFF Spectre bomb damage increased (2 --> 3)

BUFF Flying Fortress dart damage increased (2 --> 4)

BUFF Flying Fortress bomb damage increased (3 --> 5)

Heli Pilot

NERF Apache Dartship price increased ($15k --> $19,500)

BUFF Apache Dartship rocket damage increased (1 --> 2)

BUFF Apache Dartship machine gun fire rate increased by 25%

BUFF Apache Prime machine gun damage increased (3 --> 5)

BUFF Apache Prime rocket damage to MOAB-class increased (11 --> 16)

NERF Comanche Commander mini-helicopters will now use up Alchemist brews

Mortar Monkey

BUFF Bigger Blast blast radius increased slightly

BUFF The Big One cost reduced ($10k --> $8k)

BUFF The Big One blast radius increased

BUFF The Biggest One cost decreased ($30k --> $24k)

BUFF The Biggest One blast radius increased immensely

BUFF Heavy Shells now deals +1 damage to MOAB-class.

BUFF Blooncineration can now damage all bloon types. ("Wall of Blooncineration" only)

BUFF Blooncineration cost reduced ($55k --> $50k)

BUFF Blooncineration now creates a wall of fire at impact location. The wall of fire is similar to the Wizard Monkey's Wall of Fire upgrade.

BUFF Blooncineration will now (correctly) deal damage per 1.0 seconds instead of every 1.5 seconds (with or without MK).

BUFF The Big One will now (correctly) damage DDTs when given camo detection.

Spike Factory

BUFF Spiked Balls now deals more damage to Ceramics (3 --> 4; essentially +3 damage compared to against normal bloons)

BUFF Spiked Mines explosion damage increased (4 --> 5)

BUFF MOAB SHREDR damage to MOAB-class increased (4 --> 5)

BUFF Carpet of Spikes damage to MOAB-class increased (5 --> 6)

BUFF Permaspike with Bigger Stacks now has larger stacks (60 --> 70; effectively now up to 800 damage per spike pile for Permaspike with Bigger Stacks)

Monkey Village

BUFF Primary Expertise now increases pierce of Primary Monkeys even more (+1 --> +3)

BUFF Primary Expertise's ballista attack increased damage to MOAB-class (100 --> 200) and now deals more damage to Ceramics (10 --> 200)

BUFF Call to Arms price reduced ($24k --> $20k)

BUFF Homeland Defense duration increased (15s --> 20s)

BUFF Homeland Defense attack speed bonus from ability increased (+50% --> +100%)

BUFF Monkeyopolis no longer deducts the counter total in Daily Challenges

Obyn Greenfoot

BUFF Obyn base damage increased (1 --> 2)

BUFF Obyn Level 2 Magic Monkey pierce increased (1 --> 2)

BUFF Obyn Level 9 main attack has extra damage (+1 --> +2; deals total of 4 damage per wolf spirit)

BUFF Obyn Level 14 main attack has extra damage (+1 --> +2; deals total of 6 damage per wolf spirit)

BUFF Obyn Level 19 main attack has extra damage (+1 --> +2; deals total of 8 damage per wolf spirit)

Captain Churchill

BUFF XP requirements are reduced by 10%

Ezili

NERF Ezili no longer strips properties from Purple Bloons

NERF Ezili's leveling up curve now progresses slower to an extent that barely prevents her from naturally reaching Level 20 before Round 100 without enhancements, even if placed on Round 1.

Version 7.0

See also here for Reddit link and here for NK Forums link.

New Changes

  • Added Race Events.
  • Added Ezili.
  • Brand new maps, Alpine Run (Beginner) and Peninsula (Advanced)
  • Holiday theme added
  • Presents collection event: Collect enough presents to activate gift when needed most. A Monkey in a sleigh comes from the end of the track and goes to the front and pops any bloons touching the sleigh.
  • More Daily Challenge Options: "No Selling", "No Powers", "No Continues". Only available in Advanced Ruleset.

General Changes and Bug Fixes

  • Daily Challenges menu now refreshes so that the game doesn't have to be restarted to access the new Daily Challenges.
  • Fixed selected hero icon glitch.
  • Fixed text size for some numbers showing too small in translations
  • Supply Drop crates last more reliably between rounds.
  • Exploding Pineapples and Bomber Ace bombs now work as intended in Firing Range.
  • Mortar Monkey general art and animation polish.

Dart Monkey

BUFF​5/#/# Ultra Juggernaut's base damage increased from 3 → 4 (ceramic damage 9 → 12)

BUFF#/#/5 Crossbow Master's price reduced from $27,000 → $25,000

Boomerang Monkey

BUFF​ #/1/# Faster Throwing attack speed bonus increased from 20% → 25%. Attack speed for Bionic Boomerang remains the same.

BUFF#/2/# Faster Rangs increases attack speed by an additional 25%. Attack speed for Bionic Boomerang remains the same.

NERF#/2/# Faster Rangs price increased from $120 to $250

BUFF#/#/2 Red Hot Rangs now adds +1 damage

NERF Red Hot Rangs costs more ($150 → $300)

BUFF#/#/3 Kylie Boomerang price reduced from $1400 → $1300

BUFF#/#/5 MOAB Domination main attack damage increased from 7 → 12

BUFF#/#/5 MOAB Domination price reduced from $75,000 → $60,000

NERF#/#/5 MOAB Domination special attack range reduced from Unlimited to 100

Bomb Shooter

BUFF​3/#/# Really Big Bombs price reduced from $1500 → $1200

BUFF4/#/# Bloon Impact damage increased from 2 → 3

BUFF5/#/# Bloon Crush damage increased from 6 → 12

Tack Shooter

BUFF​4/#/# Ring of Fire damage increased from 2 → 3

BUFF5/#/# Inferno Ring damage increased from 2 → 4 (still does +6 damage to MOAB-class)

Ice Monkey

BUFF​#/3/# Arctic Wind price reduced from $6500 → $5000

BUFF#/4/# Snowstorm base attack radius increased 20 → 30

BUFF#/5/# Absolute Zero price reduced from $32,000 → $26,000

BUFF#/5/# Absolute Zero base attack radius increased 20 → 40

BUFF#/5/# Absolute Zero base wind slowing increased 50% → 60%

Sniper Monkey

BUFF​ 4/#/# Maim MOAB damage increased from 18 → 30

BUFF5/#/# Cripple MOAB damage increased from 18 → 60

BUFF#/3/# Bouncing Bullet price reduced from $3500 → $3200

BUFF#/4/# Supply Drop price reduced from $8000 → $7200

BUFF#/5/# Elite Sniper price reduced from $16,000 → $13,000

Monkey Sub

BUFF​ Monkey Sub Base pierce increased from 1 → 2

BUFF​ 5/#/# Energizer zone radiation damage increased from 1 → 3

BUFF​ #/#/4 Armor Piercing Darts main dart damage increased from 1 → 2, Main dart and Airbursts deal x2 to MOABs for a total of 4 damage on initial hit with 2 damage Airbursts

Monkey Buccaneer

BUFF​ 5/#/# Carrier Flagship's Fighter Planes have double the lifespan on their projectiles

Monkey Ace

BUFF #/3/# Bomber Ace bombing run blast radius increased 25 -> 35

BUFF #/3/# Bomber Ace bombing run attack cooldown reduced 3s -> 1.5s

BUFF #/3/# Bomber Ace bombing run damage increased from 2 -> 4

NERF Bomber Ace costs more ($500 --> $900)

Heli Pilot

BUFF​ #/5/# Special Poperations Monkey Marine cooldown reduced 50s → 40s

BUFF​ #/#/4 Comanche Defense cooldown reduced 45s → 25s.

Mortar Monkey

BUFF The Biggest One blast radius now (correctly) increased upon purchase.

BUFF Heavy Shells with Burny Stuff now applies Burny Stuff to Black Bloons.

Change Shattering Shells description updated.

Druid

BUFF​ #/5/# Spirit of the Forest +1 damage to all attacks

BUFF#/5/# Spirit of the Forest track vines now deal +4 damage to ceramics & MOABs

BUFF#/5/# Spirit of the Forest's T3 Jungle Vine attack targets bloons about 20% faster

Wizard Monkey

BUFF​ Base wizard placement price reduced from $550 → $450

BUFF Wall of Fire now (correctly) pops Purples while under a MIB.

BUFF​ #/3/# Dragon's Breath price reduced from $3600 → $3000

BUFF​ #/4/# Summon Phoenix price reduced from $5000 → $4000

BUFF​ #/5/# Wizard Lord Phoenix price reduced from $80,000 → $60,000

Super Monkey

NERF Sun Temple no longer applies cost discounts to itself when placed on a raised platform.

Alchemist

BUFF​ 5/#/# Permabrew price reduced from $80,000 → $60,000

BUFF​ #/4/# Transforming Tonic price reduced from $5000 → $4500

BUFF​ #/5/# Total Transformation price reduced from $50,000 → $45,000

Ninja Monkey

NERF Grand Saboteur no longer applies damage to bloons already on screen.

BUFF​ #/#/5 Master Bomber price reduced from $60,000 → $40,000

Spike Factory

BUFF​ Spiked Balls price reduced ($2400 → $2200)

BUFF​ Spiked Mines price reduced ($14,000 → $12,000)

BUFF​ Super Mines can now pop all bloon types

BUFF​ Super Mines explosive pierce increased (40 → 60)

BUFF​ MOAB SHREDR price reduced ($3000 → $2500)

BUFF ​Spike Storm price reduced ($6000 → $5000)

BUFF​ Carpet of Spikes price reduced ($50,000 → $42,000)

BUFF Spike Storm and Carpet of Spikes abilities now deals +1 damage to MOAB-class compared to normal spikes (as intended)

BUFF Spike Storm and Carpet of Spikes now (correctly) deals +1 damage to MOAB-class, including ability.

Monkey Village

Change Monkey City description modification.

Banana Farm

NERF #/3/# Monkey Bank cash capacity reduced from $10,000 → $7000 (IMF Loan is unchanged)

BUFF​ #/#/4 Central Market price reduced from $18,000 → $15,000

BUFF​ #/#/5 Monkey Wall Street price reduced from $75,000 → $60,000

Striker Jones

Change Description of Level 10 now updated to reflect affecting Mortar Monkeys.

BUFF Double damage effect now (correctly) applies to extra special bloon type damage (MOAB Maulers, Heavy Shells, etc.)

Obyn Greenfoot

BUFFLevel 4 slow increased from 15% → 30%

BUFFLevel 8 slow increased from 25% → 40%

BUFFLevel 15 slow increased from 35% → 60%

Version 6.0.0

See also here.

General changes

Change Trade Empire description modified to include its limitations.

Change Unstable Concoction explosions now correctly add to its damage counter.

Change Other various balance changes

Tack Shooter

BUFF Inferno Ring increased damage to MOAB-class (5 --> 8). Normal bloon damage still 2 damage.

Mortar Monkey

BUFF Added Mortar Monkey.

BUFF Monkey Knowledge for Mortar added.

Monkey Sub

BUFF Monkey Sub with Advanced Intel now will (correctly) damage DDTs while the tower is in range of a MIB.

Monkey Ace

BUFF Flying Fortress increased attack speed by 20%

Heli Pilot

BUFF Apache Prime does +1 damage and +1 pierce to its main plasma attack.

NERF Comanche Defense's and Comanche Commander's mini-helicopters will no longer gain double bonus stats (attack speed, damage, range, etc.) from Alchemists or Gwen or other stat-bonus grants.

Wizard Monkey

BUFF Wizard Lord Phoenix pierce increased to 50 (from 12) on the Dragon's Breath and the main Phoenix fire breath attacks.

Ninja Monkey

BUFF Counter Espionage can now remove camo from leads if given Acidic Mixture Dip or other lead-popping grant.

Alchemist

NERF Berserker Brew now only lasts for up to 30 attacks or the same time duration of 7 seconds, whichever comes first. In addition, any Berserker Brew potions cannot be applied again until the 7-second duration is over.

NERF Stronger Stimulant now only lasts for up to 50 attacks or the same time duration of 16 seconds, whichever comes first. In addition, any Stronger Stimulant potions cannot be applied again until the 16-second duration is over (excluding Permanent Brew)

BUFF Acidic Mixture Dip no longer targets Banana Farms (since Farms do not attack)

Spike Factory

BUFF Super Mines increased attack speed by 20%

Gwendolin

BUFF Scientist Gwendolin Skin added

NERF Gwendolin's Heat It Up will trigger less often and will no longer refresh while Heat It Up is already in effect.

Change Gwendolin's burn effect on MOAB-class bloons will now display fire on affected MOAB-class.

Striker Jones

BUFF Striker Jones upgrades can now also benefit the Mortar Monkey.

Version 5.1.0

See also here.

BUFF Juggernaut obstacle bounce algorithm improved.

Version 5.0.0

See also here.

General changes

BUFF Powers and Heroes no longer prevent progress on single tower class achievements.

BUFF In-game Powers menu now has button to jump down the list of Instamonkeys.

Alchemist

NERF Alchemist's Berserker Brews and Stronger Stimulants no longer apply range buffs twice.

BUFF Acidic Mixture Dip no longer targets Villages without Primary Expertise.

NERF Total Transformation no longer changes footprint size of towers transformed, preventing Super Monkeys from being draggable onto Carrier Flagships.

NERF Bloon Master Alchemist no longer gives too much extra cash when converting bloons.

NERF Unstable Concoction will now take more pierce to hit MOABs of higher tiers, 2 pierce for MOAB/BFB, 4 pierce for ZOMG/DDT and 10 pierce for BADs

Monkey Village

NERF Monkey Commerce no longer occasionally makes itself cheaper.

Obyn

BUFF Footprint of Obyn is now medium instead of large.

Change Obyn's totems will now place on the track instead of on the map.

Super Monkey

Change Sun Temple's Sun Avatar spawn placement modified.

Version 4.0.0

See also this NK forum of Version 4.0.

General

BUFF Some new Daily Challenges will allow the player to bring any hero instead of restricting to one specific hero.

BUFF Lives generators (such as Support Chinook or Spirit of the Forest) now bring lives up to 5000 instead of 1000, though there is a 95% reduced lives gain after reaching 1000 lives.

NERF Apopalypse end of round delay has been decreased significantly.

Change Spikes from the "Pre-Game Prep" Knowledge are smaller, but have the same pierce.

Change Display of locked Tier-5 upgrades due to already bought Tier-5s will now display the upgrade description of the Tier-5 upgrades rather than displaying blank.

NERF Popping Super Ceramics no longer give money per instance of damage. Popping a Super Ceramic will now give only the same amount of cash as if popping one normal Ceramic (i.e., double the cash gain, where popping one layer will give 2x more cash than normal)

Dart Monkey

BUFF Sharp Shooter normal damage increased by 1. Crossbow Master damage remains the same.

Boomerang Monkey

BUFF Glaive Lord attacks now deal +5 damage to all bloons.

Bomb Shooter

BUFF MOAB Mauler deals more bonus damage to MOAB-class bloons (+10 --> +15)

BUFF Recursive Cluster will trigger tertiary clusters every 2nd shot instead of every 3rd shot.

BUFF Bomb Blitz will now trigger tertiary clusters every shot.

Tack Shooter

BUFF Super Maelstrom ability duration increased (TBA seconds --> TBA)

BUFF Super Maelstrom damage increased by +1, including for its ability.

Ice Monkey

Change Cryo Cannon now defaults to First instead of Close upon purchase.

Glue Gunner

BUFF Glue Storm cost reduced ($18,000 --> $15,000)

BUFF Glue Storm ability duration increased by 5 seconds more than normal.

NERF MOAB Glue cost increased ($2500 --> $3200)

Monkey Sub

BUFF Airburst Darts can now be affected by Monkey Knowledge.

Monkey Ace

NERF Spectre attack speed decreased by 16.67%. Flying Fortress attack speed remains unchanged.

Heli Pilot

Change Instamonkey Heli Pilots will automatically go on Pursuit upon placement.

BUFF Apache Dartship cost decreased ($20,000 --> $15,000)

BUFF Apache Prime now has much more pierce.

Super Monkey

NERF Sun Temples with Support sacrifices will no longer produce cash in CHIMPS.

Wizard Monkey

BUFF Guided Magic will now allow Walls of Fire to ignore walls.

NERF Cost of Wall of Fire increased ($1100 --> $1300)

BUFF Wizard Lord Phoenix ability now deals 4x damage on its main attack and 10x damage on radial fire burst.

BUFF Necromancer now spawns 3-5 bloons per summon instead of 1-3 bloons per summon.

BUFF Zombie MOAB and BFB damage from Prince of Darkness increased (20 --> 40 for Zombie MOAB and 20 --> 100 for Zombie BFB)

Alchemist

Change Acidic Mixture Dip will no longer target Benjamin. Berserker Brews, Stronger Stimulants, and Permanent Brews can still target Benjamin if Bloon Trojan is unlocked.

BUFF Unstable Concoction potions now benefit from Faster Throwing and Larger Potions.

Druid

BUFF Spirit of the Forest now will (correctly) damage all Ceramic children spawned from a MOAB.

Banana Farm

BUFF Cost of Banana Plantation reduced ($3400 --> $3000)

NERF Monkey Bank cost increased ($3200 --> $3300)

BUFF IMF Loan price decreased ($12000 --> $7500)

Monkey Village

Change Monkeytropolis upgrade button will display "Requires Banana Farm" if there are no Banana Farms in range instead of simply displaying "Upgrade Locked".

Gwendolin

Change Gwendolin's Cocktail ability no longer targets bloons that are blown back.

Striker Jones

BUFF Base pierce of Striker Jones increased (6 --> 10)

Obyn Greenfoot

Change Obyn can no longer place Wall of Trees in places further from the visible entrance or exit.

Benjamin

BUFF Syphon Funding now gains bonus income from all layers.

Version 3.0.0

See also this NK forum of Version 3.0.

General

Change Bloons spawns will now always come out in the same paths each round, regardless of game save. This also modifies the paths bloons come out on any map.

Change Round 101 will display the instamonkey reward.

Change Mute Hero option is added.

BUFF Banana Farmers can display amount of cash collected

Change If a removable object costs more than can be afforded, the tickbox is greyed out.

BUFF Camo Trap now causes DDTs to spawn non-camo children.

NERF Insta-Monkeys can no longer be placed when their type is banned in a game mode

Monkey Knowledge

NERF Trade Agreements only adds +$10 instead of +$20 in Half Cash Mode.

NERF Mega Mauler no longer affects towers other than MOAB Mauler and its subsequent upgrades.

Change Monkey Knowledge Enabled/Disabled will be saved on the game save.

Dart Monkey

BUFF Dart Monkey no longer misses bloons directly in front of it.

BUFF Juggernaut projectiles can now bounce off obstacles (even when crosspathed)

Ice Monkey

BUFF Embrittlement now can allow other towers to damage Ceramic Bloons frozen by this upgrade.

NERF Snowstorm with Permafrost can no longer apply Permafrost to MOAB-class bloons.

BUFF Icicle Impale can now freeze and pop White and Zebra Bloons.

Glue Gunner

BUFF Corrosive Glue can now replace glue that is Tier-2 or below

Sniper Monkey

Change Elite Sniper automatically changes target setting to Elite upon purchase.

Monkey Buccaneer

Change Cash popup from activating MOAB Takedown abilities of Monkey Pirates and Pirate Lord is displayed above the tower.

BUFF Aircraft Carrier planes can now benefit from Radar Scanner and Alchemists.

NERF Carrier Flagship can no longer place Banana Farms, Heli Pilots, or Monkey Aces.

BUFF Carrier Flagship now allows towers redeployed by Support Chinook to ignore Line of Sight restrictions.

Monkey Sub

BUFF Airburst Darts projectiles can also receive external benefits (i.e. the ones from Path 1 Alchemist potions, from Sub Commander, or Gwen's Heat It Up)

Heli Pilot

BUFF Mini-helicopters of the Comanche Defense upgrade can now be affected by Radar Scanner benefits.

BUFF Comanche Defense always calls in three mini-helicopters in all cases.

Wizard Monkey

BUFF Guided Magic (and by extension Arcane Blast) can now ignore Lines of Sight.

Ninja Monkey

BUFF Bloon Sabotage and Grand Sabetuer abilities can now carry over to through the next round.

BUFF Sticky Bomb can no longer be removed from MOAB-class bloons when a glue effect expires.

Druid

NERF Jungle's Bounty no longer gives cash in CHIMPS mode.

Alchemist

BUFF Rubber to Gold can be applied to any bloon below BAD.

BUFF Permanent Brew buff can be saved on all applied towers between games.

Change Acidic Mixture Dip will no longer target temporary towers or placeable Powers.

BUFF Acidic Mixture Dip targeting on towers will also affect the towers' temporary towers.

NERF Unstable Concoction no longer causes affected MOAB-class bloons to damage its own children bloons.

Banana Farm

BUFF Central Market now (correctly) gives a bonus to Merchantmen.

Spike Factory

BUFF Apopalpyse Mode will no longer remove Spike Factory spikes until the time limit is reached.

Change Spike Factory spikes will fade away as their lifespan ends rather than disappearing out of existence.

Change Spike Factories can no longer throw spikes further outside of the track than the actual bloon exit point is.

Gwendolin

BUFF Gwendolin's Cocktail of Fire will now pop Purple Bloons at Level 16.

Striker Jones

BUFF Level 9+ Striker Jones will now allow all explosives to have 50% chance to damage Black Bloons.

Version 2.1

This NK link and this subreddit link.

Version 2.0.0

See also this NK forum of Version 2.0 and this BTD6 subreddit link.

Dart Monkey

BUFF x/4/x Dart Monkeys can now be affected by Super Monkey Fan Club.

Tack Shooter

BUFF Ring of Fire and Inferno Ring now can pop Purple Bloons if the tower is in the range of a Monkey Intelligence Bureau.

Boomerang Thrower

NERF MOAB Press' special boomerangs no longer has infinite range.

NERF MOAB Domination price increased ($50000 → $75000).

BUFF MOAB Domination deals more damage with faster attacks, and still retains its infinite range of the special boomerangs.

BUFF Perma Charge ability deals much more damage (+4 --> +8).

Ice Monkey

BUFF Ice Monkey base pierce increased (30 → 40).

BUFF Ice Shards pierce increased (TBA → TBA).

BUFF Arctic Wind main attack pierce increased (30 → 100).

BUFF Cryo Cannon pierce increased (20 → 30).

BUFF Snowstorm freeze duration increased (5 seconds → 8).

BUFF Snowstorm ability can now freeze MOAB-class bloons for 3 seconds.

BUFF Absolute Zero base pierce increased (30 → 300) and base freeze duration greatly increased (TBA seconds → TBA).

BUFF Absolute Zero ability freeze duration greatly increased to non-MOAB-Class bloons. (TBA seconds → TBA seconds)

NERF Absolute Zero ability slow-down duration reduced to MOAB-Class Bloons. (TBA seconds → TBA seconds)

NERF Icicle Impale no longer pops Lead without Metal Freeze.

Glue Gunner

BUFF Super Glue with Glue Splatter now has more pierce (5 → 6).

BUFF Glue Storm lasts longer (TBA seconds → 10), adds extra slow, and has a shorter cooldown (TBA seconds → 30).

Sniper Monkey

BUFF Elite Sniper now increases attack speed of all snipers by 33%.

BUFF Elite Defender base fire rate increased by 2x.

Monkey Sub

BUFF Monkey Sub darts now always home even without Advanced Intel.

BUFF Ballistic Missile now can target Camo Bloons from Advanced Intel.

BUFF Bloontonium Reactor pierce increased (30 → 70).

BUFF Energizer pierce increased (30 → 1000).

BUFF Energizer now decreases ability cooldown to all towers on screen by 20%, along with a 50% ability cooldown reduction to any water towers within radius.

BUFF First Strike Ability price decreased ($20,000 → $13,000).

Change Ballistic Missile will no longer hit the sub if its original target was destroyed

Monkey Buccaneer

BUFF Aircraft Carrier has more pierce (TBA → TBA).

BUFF Carrier Flagship now allows towers placed on top to ignore blocking objects.

Heli-Pilot

BUFF Apache Prime now moves faster.

NERF Duplicated towers glitch from Support Chinook's Tower-Moving Ability will no longer work.

Wizard Monkey

NERF Wall of Fire no longer has infinite pierce. Instead, it deals 20 pierce per frame.

NERF Multiple Wizard Lord Phoenix upgrades can no longer be exploited through activated Wizard Lord Phoenix ability.

BUFF Arcane Mastery now adds more pierce (+4 pierce, so 6 without Intense Magic and 11 with Intense Magic).

BUFF Archmage adds more pierce (another +4 pierce or +8 including Arcane Mastery so 10 without Intense Magic and 15 with Intense Magic).

BUFF Wizard Lord Phoenix projectile speed greatly increased.

BUFF Wizard Lord Phoenix now shoots 8 bigger fireball projectiles instead of 6 smaller fireball projectiles

Change Soulbind has been replaced with Prince of Darkness.

Ninja Monkey

NERF Bloon Sabotage price increased ($4000 → $5000).

Alchemist

BUFF Acidic Mixture Dip no longer targets Obyn's Totems (as they don't attack, only slow).

BUFF Acidic Mixture Dip allows affected towers to damage DDTs.

BUFF Acidic Mixture Dip and Berserker Brew upgrades (and by extension Stronger Stimulant) will now target Primary Expertise.

BUFF Acid Pools can now be placed where the Alchemist misses attacks.

Druid

BUFF Jungle's Bounty now produces much more cash with a larger range ($150 per banana farm with an automatic $200 if no farms are present).

Banana Farm

BUFF Banana Research Facility price decreased ($22,000 → $19,000).

NERF Monkey Bank price increased ($2,800 → $3,200).

NERF Marketplace price increased ($2,600 → $2,900).

Spike Factory

NERF Perma-Spike price increased ($22,000 → $25,000) and now attacks 50% slower (3.0s --> 6.0s).

Obyn Greenfoot

BUFF Obyn's Brambles ability has more base pierce (20 → 50, 30 → 100, 100 → 500).

BUFF Obyn's Brambles ability now gains more pierce as he reaches higher levels.

Striker Jones

BUFF Overall fire rate increased.

BUFF Concussive Shell ability cooldown decreased (TBA seconds → 15).

Powers

BUFF Glue Trap has more pierce (100 --> 300)

BUFF Camo Trap has more pierce (100 --> 500)

NERF Glue Trap costs more (BloonjaminsIcon 25 --> BloonjaminsIcon 50)

NERF Camo Trap costs more (BloonjaminsIcon 25 → BloonjaminsIcon 50)

BUFF Monkey Farmer is able to be affected by range boosts, such as from Monkey Village.

BUFF MOAB Mine now has 10 pierce, and will hit 10 different MOABs before expiring

Change Continues start off cheaper and scale up in price, but give more of a cash boost as this happens.