Bloons TD5 has heaps of new features including all of your favorite towers from BTD4 with 8 awesome upgrades each instead of 4, and two brand new never before seen tower types. So much awesomeness: tower upgrades with cool Super Activated Abilities, new Bloon types, fun new tracks with moving parts and tunnels, powerful Special Agent towers, daily rewards, and daily challenges-a fun new challenge to play each and every day! Updates are coming all the time, and your progress is tracked for ranks, upgrades, and achievements when you log in our new NK login system. Have fun!
~ Official new description
BTD5 Is one of the most prized games in the UK, with its wonderful strategy and thinking obstacles, BTD5 is not a miss. The creator of the whole trilogy of Bloons Tower Defence is a truly artistic and creative person, so please give a cheer for the person who invented it. Thank you. Try all the Bloons Tower Defences and go through a mind boggling series. Thank you for taking your time to read this.
Bloons Tower Defense 5 is a Bloons Tower Defense game that was officially released in December 15, 2011 (December 13 for Ninja Kiwi accounts). According to Ninja Kiwi, the reason they released Bloons Tower Defense 4 Expansion was to tide the overwhelming demand for a new Bloons Tower Defense game, with BTD5 being so far from release at the time. This game is filled with new features such as:
Tunnels and moving parts for tracks.
New tracks. There are 71 additional tracks added up in updates now.
Do note that Vault Challenge additions after October 23rd 2013 are added up to the previous month of the update addition. For example, an update at July 23, 2016 would update their Vault Challenges up to June 30, 2016.
On December 1st, 2011, a teaser web page for Bloons TD 5 was released, with lots of new information and images, among many other things. This teaser site (http://www.btd5.com) is no longer available.
On December 5th, 2011, a video of the first 20 levels gameplay was released on the NK blog.
On December 13th, 2011, the game was released for all Ninja Kiwi accounts.
On December 16th, 2011, the game was officially released to the public.
On March 29th, 2012, a new special agent called the Tribal Turtle was released. It is unique in that it can be placed in both land and water. New artwork was added so that a different portrait will show above the target priority when a tower is upgraded. Furthermore, the music was changed to a higher pitch.
On April 23rd, 2012, replaying tracks already completed will yield 20% of original Monkey Money reward. Also, if the player clicks on the signboard in the lower-left corner of the main screen, detailed information about update news will appear.
On May 17th, 2012, 2 new agents were released: the Pontoon and Portable Lake. These new "terrain agents" allow water and land-exclusive towers to be placed on land and water respectively, via the use of the Special Agents. In addition, the March Daily Challenge Vault was released, and the "Otherworldly" achievement was removed from the game.
On June 28th, 2012, an option was added in-game to allow the player to purchase Monkey Money without having to go to the Premium Store to buy it. Double Monkey Money came again until July 4th. You can also buy Premium Upgrades with Monkey Money before you start a game as temporary perks that exist only for that game. Also, prices of some Premium Upgrades were increased.
On July 12, 2012, the April Daily Challenge Vault was released, along with a Treasure ChestMonkey Money multiplier for the players who log into Bloon Tower Defense 5 for multiple days in a row. The multiplier caps at 5 but the player's streak does not.
On September 6th, 2012, another new Intermediate track named Slalom was released. Also, logged in users will now have their username displayed on left side of "Rank" in main menu, while logged out users will have "Guest" displayed instead.
On September 20th, 2012, all premiums received a 30% discount until September 23rd.
On September 27th, 2012, the Bloonsday Device was reduced in price to 250. Furthermore, all regular Special Agents that the player has purchased or purchases will become Special Agent Pros temporarily until October 1, 2012. Any agents bought during this period also counted towards pro count.
On October 4th, 2012, there was double Monkey Money until October 7th, 2012.
On June 14th, 2013, a new intermediate track called Jungle was released and the design of the lightning bolt upgrade was changed.
On August 29th, 2013, 3 new maps where released: A beginner track called Fireworks, an intermediate track called Country Road & an expert track called Tunnels. Small changes were made to the towers as well. The changes can be found here.
On September 26th, 2013, several towers were rebalanced.
On March 3, 2015, a new intermediate track, MOAB Desert, as well as challenge vaults from December 2014 to February 2015, were added.
On May 8, 2015, a new beginner track, Sprint Track, as well as challenge vaults from March and April 2015, were added.
On May 21, 2015, a new advanced track, Battle Knot, was added.
On July 23, 2015, the Monkey Sub was released as a new tower with a phisically new appearance in both artwork and gameplay.
On October 15, 2015, a new Halloween-themed track called Spooky Castle was added.
On December 7, 2015, a new Christmas-themed track called Snowflake was added.
On March 23, 2016, a new Easter-themed track called Hill Giant was added.
On July 21, 2016, a new intermediate track, River Rapids was added.
On October 25, 2016, a new Intermediate track Six Feet. Also updated to Sept 2016 Vaults.
On December 25, 2016, a new Christmas-themed beginner track called Snowy Backyard was added. DC Vaults up to November 2016 were updated.
On April 12, 2017, a new Easter-themed beginner track Rabbit Holes was released. DC Vaults were also updated to March 2017.
On October 24, 2017, a new Halloween-themed expert track Dark Forest was released. DC Vaults were also updated to September 2017.
On December 19, 2017, a new Christmas-themed beginner track called Present Delivery was added. DC Vaults up to November 2017 were updated.
On early June 2018, they have updated the game to promote the upcoming BTD6, along with updating the game to directly promote the BTD6 game on June 13th 2018. A few days later, the map Blooms was released to BTD5 Flash.
On June 30, 2018, the final new Daily Challenge was released, stating that "Daily Challenges will be recycled from previously created challenges", along with "Thank you for playing! See you in Bloons TD 6!" Alongside is the updating of the DC Vaults, updating up to June 2018.
Around October 20, 2018, a new Halloween-themed intermediate track called Trick or Treat was silently added to the game.
Around December 21st, 2018, a new Christmas-themed intermediate track called Hearthside was released, once again silently added. This is the last update to BTD5 Flash.
Banana Farms grow bananas that you can collect to turn into cash. When your farm produces some bananas, collect them by moving your mouse over them. Don't leave them too long however, or they will spoil!
Portable Lake - "Nowhere to float your boat? Smart Monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters." Cost: 40.
Pontoon - "Place almost any land tower on water with the Pontoon! Deploy the Pontoon on water, then place your land tower on top." Cost: 40.
Tribal Turtle - "Tribal Turtle can live on land or water. Throws spears and coconuts, coconuts do extra damage to ceramic bloons, and can pop lead or frozen bloons." Cost: 85.
Bloonsday Device - "The apex of monkey tech, the otherworldly Bloonsday Device gives you temporary control of their orbital strike satellite, whose beam destroys all bloons and does big damage to MOAB - class bloons." Cost: 250 (previously 500)
Meerkat Spy - "Meerkat Spy has no attack, but instead uses his super keen senses to spot Camo Bloons, granting Camo Detection to all towers within his radius." Cost: 60.
Beekeeper - "This special agent has a hive of angry bees that zip to their targets and sting bloons until all layers are popped. Stingers can't get through lead or ice but regrower bloons beware." Cost: 120.
Super Monkey Storm - "It's a bird, it's a plane. it's a squadron of flying super powered laser-beamin' monkeys who destroy every bloon on the screen and do big damage to MOAB class bloons. Cost: 50.
Angry Squirrel - "Armed with sharp acorns, this special agent goes berserk when bloons leak. For a few seconds, he attacks super fast, can spot camo, and pop lead." Cost: 60.
Bloonberry Bush - "Place this fast-growing bloon killer right on the track. Loses a thorn for each bloon popped, but grows 5 thorns between rounds, up to 200. You protect it, it'll protect you." Cost: 50.
A long and grassy track. The first beginner track of all. This track has tunnels that bloons can go through. Towers cannot attack bloons but can attack MOABs when they're floating above the tunnels. There is no water on this track.
A clean, nice environmental, long and curvy track. There is water in the form of a stream in this track. Tack Shooters are good where the track has U-Turns. A nice area in the center of the track is good for a few Monkey Buccanners where they cover almost the whole track.
This track is based on an icy rink. The shape of the track is similar to a Mac's command key. There is water in this track as a hole in the ice which can fit up to 3 Monkey Buccaneers. Penguins can be seen sliding across the track. This is quite possibly the easiest track, since bloons come near the middle 4 times. It's best to put a good tower in the middle, such as a super monkey. This track was added February 2, 2012.
A loopy track. Located in space. The 4 planets will loop until the end. You cannot place towers in the sun but only in the planets (The water on Earth is for Monkey Buccaneers). You can even put towers on the moon. This is good for Ice Towers,Tack Shooters and Sniper Monkeys because of the loopy parts. You can see some falling comets there. This track was added August 30, 2012.
A land with flowery, grassy scenery. Brick Wall is one of the beginner tracks added on February 1, 2013. A shaped-like claw track. Best for Tack Shooters and Ice Towers. The bloons follow the brick wall back and forth to the exit, Hence the name. There is water in the form of two ponds separated each other that can buccaneers placed in it.
Z Factor is one of the beginner tracks added on December 13, 2012. A stony track with 2, gray paths. The form of bloons' path is wavy in a form of Z. This is the only beginner track in BTD Series that has 2 paths. This is good for ice towers and tack shooters at its centerpart of two paths. No water in this area.
A place tooks in the forest, with barrels of fireworks and a celebration that might have scarred the grass into a shape of a firework explosion due to the rocket going haywire. No water. This track was added on August 28, 2013
Most of the track is covered with dirt. Scattered across the track are pumpkins, which won't block tower placement. The path is quite long and simple, perfect for Tack Shooters and Ice Towers especially on all the U-turns of the track. In the middle is a pond, on which you can place water towers. Added on October 24, 2013.
A garden, long maze track.Every third bloon passing an intersection will travel to a blocked path and return to the right path. This track is perfect for building Tack Shooters and Ice Towers. A single Monkey Buccaneer can be placed on the fountain that contains water. Added on October 24, 2013.
A snowy track and with a theme "Christmas." There are colorful glowing lights in the track. There are several house elves, with Santa's workshop above the track. The appearance of the path is similar to the track Slalom. There is water in the form of two ponds at the sides of the track where Monkey Buccaneers can be built. Added November 27, 2013.
A circular track located in a lobby, hence the name, with a highly-polished floor. There is one path for the bloons to appear. There is water at the top-right and bottom-left of the second circle from the centre. This track was added on March 19, 2014.
Located in a river. A curvy track in which bloons cross through two rivers which converge into one. There is a bit of water at the edge of the river. This track has opposite counterparts to the track Lightning Scar. This track was added in April 4, 2012.
A track in a wheat field that look like crop circles. The track splits in two and bloons go in a loop in some parts. A vehicle can be seen of bottom-left and a scarecrow on the top-right. No water in this track.
A track that is a group of islands. This is the 1st Intermediate with lots of water. This track is mostly water with a few islands and a shipwreck in the top corner. Good track for Monkey Buccaneers and Tribal Turtles.
Located at a dock. With boats and ships, you can place towers there. There is lots of water and the bloons come from the top right corner. This is the 2nd track which has a lots of water. They move around and exit at the bottom left corner. This track was added July 19, 2012.
Similarly to The Rink, this track is located in the cool icy areas. There are mountainous areas, roadmarks, rocks, trees and skies.Bloons move down from the top, performing 6 U-turns before exiting. A decent patch of water in the near the middle of the map. This track was added September 6, 2012.
It is a jungle track with many trees, plants, vines, cliffs, swings, and grasses, Hence the name. It is composed of two short jungle paths that turns once each path. Nevermind the short paths, just make a way on how to achieve this track. No water. Added on June 14 2013 and it can be played on Co-op mode.
A countryside track. With 4 entrances and exits (one at a time), this may causes confusion as the bloons go up in the circle and go into the exit. Bloons loop around the circle only one time so be prepared. There is a water in the form of a pond in the bottom-left corner of your screen. (Added August 28, 2013). And it can be played on Co-op mode.
A track composed of ice floating and melting into pieces. You can build only two Banana Farms in this track. This track is surrounded by water, which a lot of Buccaneers can be placed there. Added December 19, 2013.
A dark, volcanic terrain. A track composed of bubbling volcanic lavas which all towers can't be placed there. There are two paths crossing each other, then loop one of the circles. No water. Available on Co-op Mode. Added December 19, 2013.
A desert track that contains a wrecked MOAB in the center. There is water in the bottom of the track. The bloons simply go around the MOAB. This was probably an inspiration of White MOAB on Deluxe. Added March 4, 2015.
The track appears to be a snowflake on a land full of snow. The bloons go down the left side of the snowflake and circle round. After going around a second time, it will exit through the bottom. The track was added on December 7th, 2015.
This track is another water-dominant track, as it has a large body of river water with a large number of small rocky islands. Such small rocky islands make it difficult for large-footprint landbased towers. However, such large amount of water may make it useful for water-based towers, particularly with spamming in Monkey Subs.
A haunted track full of forest. In the middle is what appears to be a hole for a coffin. Unlike most tracks, this track has an unusually large amount of unplaceable land in the form of forest. The only placeable land is in the wide open center of the visible path of the bloons. This was released in October 25, 2016 as part of the 2016 Halloween update.
A dark scene, with lots of U-turns. There are some trees at the corner of the track. There are two lakes which can have Monkey Buccaneers placed on. This track was added on March 26, 2013 and it is exclusive to Co-op Mode.
A desolated track. A track based on a volcano (specifically, the setting for the final stage of Bloons 2). In original mode, Bloons spiral in the center and go out to 4 different paths. In reverse mode, You place your towers on the side of the volcano, but not in the lava. The places of towers divides into 4. No water here.
In a mechanical pipewall. A pipe like track that branches in two that is grey in color. In the center there is a cog that switches and rotates every 2 rounds, opening and closing paths. When both switched ups and downs, it is difficult to pop bloons because they are separated and further each from other. There is no water.
Located at the barrens. Paths are straight. This track has opposite counterparts to the track Snake River. A flash track that resembles a lightning bolt. In original mode, Bloons come from the top and split into 2 paths on the bottom. In reverse mode, Bloons come from 2 paths at the bottom and splits out into 1 path. The path is looked-like an ash. There is no water. This track was added May 10, 2012.
Silent, fresh, grassy environment. A track in a riverlike form, composed of 3 small islands on the river, In original mode, The bloons appear in on the top, which has 2 entrances; and exits to the bottom, which has 4 exits; this means one path for the entrance is equals to 2 paths for the exit. There is water on the river, but it is colored moss-green. This track was added on November 8, 2012.
A track shaped like an eye. The eye seems to be made of colored stone tiles. There are 4 paths. They form in 1 U-turn each path. In the centerpart of the eye, the tower that is good to place on it is the ice tower with its upgrade (Arctic Wind, path 1). There is no water. This track was added on December 12, 2012.
Two separate, identical paths with a large crack/crevice in the middle, Hence, the name itself. This is considerably hard due to its paths. One entrance and one exit each path. There is no water. This track was added on May 1, 2013.
A magic ring that is not completed, with some symbols around it where the six symbols at the top is glowing blue. The bloons take one of three ways into the middle, goes around the middle and exits out of one of the three exits. No water. Added on October 24, 2013 and it can be played on Co-op mode.
The terrain is similar to The Rink, the easiest counterpart of it. There are two paths that the bloons turns once, then crossing each other. There are pool of waters at the top-right corner and at the bottom-left corner. Available on Co-op Mode. Added December 19, 2013.
This track takes place in a graveyard. The track starts on a stone path that branches into 2. The ends of the stone path teleport the bloons to one of ten spectral paths coming from gravestones and leading into two large graves. Added October 24, 2014.
It is a track of three ropes. Each rope represents one entry and one exit. Bloons move from the edge of the track, then the middle, then to another part of the edge of the track. An advanced track that debuted on May 21, 2015.
A track shaped like a dollar symbol ($). There are lots of coins everywhere. Towers can be placed even in the coins. There are two little lakes which can have Monkey Buccaneers placed on. This track was added on March 26, 2013 and it is exclusive to Co-op Mode.
A track that is on the top of a castle. In original, The bloons come out of two different paths, which they are farther each other, and meet at the end. In reverse, The bloons appear on top, and separates each other with 2 different paths. The water here is in the form of a moat. (Unlocked at Rank 34)
Located in the mountainous desert. This is a very hard track that the 2 paths can't meet. There are 2 paths: Above is the longer path; the other one below is the shorter path. In original, The bloons starts to appear from the left and exits to the right. There is no water. This track was added August 02, 2012. (Unlocked at Rank 40)
Two separate parallel paths which take on the appearance of race track. The bloons move from right to left. At the beginning of each round, a cart on each track move across as an animation, with a Technological Terror on one and a Master of Fire on another. There is no water. The bloons followed the black paths in a zigzag way to avoid difficult as Main Street . This track was added August 17, 2012. (Unlocked at Rank 41)
The bloons go in the tunnel and passes next to it, hence, the name. The time of the bloons is considerably short, so be prepared. MOAB-class bloons can easily be damaged because it floats through the tunnels as it is visible for us to see. No water. Added August 28, 2013 (Unlocked at Rank 32).
The bloons go on 2 paths from the upper-right corner down to the lower-left corner of the map. The area to place towers on here is very limited as you only can place them on the X-shaped wooden path. No water. Added October 24, 2013. (Unlocked at Rank 43)
Located at the airport runway. Bloons travel on 2 paths that follow the corners of the runway, hence the name. There is an unknown building at the bottom-left corner. No water. Playable on Co-op Mode. Added December 19, 2013. (Unlocked at Rank 44)
An earthy track composed of 4 pipes connected to a pool of water. These pipes are the bloons' paths. This could be a very hard track since it is composed of 4 paths (entrances and exits). It was released on March 19, 2014, same as Lobby.
A track that is very similar to the track Castle except that the Bloons start at the back of the castle and the front of the castle. There a few pumpkins on the castle and the land around it. The bare trees and the water is animated and this track takes place at night. There are spooky faces on the water and the Bloons' path glows. This track was added October 14, 2015.
This track is located in a forest clearing, at night. There are trees around the edge of the map. A river runs from top to bottom, with a pool in the middle. Mist surrounds some of the path ends. There are four paths. It was released on October 24, 2017.
Located at the street itself. A track that is on an intersection of a street. The Bloons come from the top and right and go straight across. There is a little spot of water in the corner, which has duckies in it. As with Bloontonium Lab, there are no saves. It costs 25 to play. This track was added May 10, 2012. (Unlocked at Rank 50)
A track shaped like a radioactive symbol. The tracks are extremely short, making this track very difficult (possibly even the hardest within the entire BTD series). Also, you cannot save your round progress on this track; it costs 50 to attempt the track. This track was added April 4, 2012. (Unlocked at Rank 55)
The track consists of five short, circular paths that all surround tar pits. The paths that the bloons take change direction every other round, making this track very confusing at first. There is a big lake in the middle of the track for water towers. This cost 50 to play. (Unlocked at Rank 60)
A green floppy disk symbol () in the upper-right corner means that your internet connection is fine, while a red/orange one () means that your game has not synchronized with the Ninja Kiwi server, and you can lose all your future progress, until it changes back to green again. You won't earn Monkey Money, Awesome Points or medals when the game is not synchronized.
The Track Difficulty means how challenging the track is to beat, while the three difficulty modes for each track (Easy, Medium, and Hard) only change the price of everything, how many rounds the player has to pass, how many lives the player has, and how fast the bloons move.
This game has the 3rd online animation style in Bloons series, the first is the animation used in Bloons and in the first 5 BTD games, and the second is the animation used in Bloons 2 and Bloons Blast.
This is the first Bloons TD game that you can build towers on a section of the bloons path.
Bloons Tower Defense 5 was officially released on the Xbox One Marketplace and PlayStation 4 Store on March 3rd and March 9th, 2017 respectively. This is the first time Bloons TD 5 has made its appearance on a console.