Churchill
Sentai
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- This loadout encompasses the Ace-Engi combo as a pair that goes through all stages of the game, alongside Farm to accelerate income. Unlike with the Jerichos, the Churchills provide early-game defense on maps that cannot support Bomber Ace sufficiently, such as on the map Salmon Ladder.
- In terms of early-game defense, Churchill assists the early-game alongside Engineer.
- For mid-game, Sentry Expert assisting mid-game including R13-16 and R17-19. Tower Boost affects sentry production rate, which makes Ace-Engi less susceptible to a secondary rush between tower boosts, provided Sentry Engineers were pre-placed and affected by Tower Boost.
- Cleansing Foam can be used to get rid of some Camo Bloon properties against large-scale camo rushes, as Churchill can still struggle to gigantic quantities of Camos.
- Ground Zero helps against large amounts of weaker blimps, excelling against all-out rushes, but with the only true weakness being single-target spaced out Fortified ZOMGs, which requires an expensive sequence of towers.
- Take advantage of Overclock to boost high-tier Farms, especially Banana Research Facility, Monkey Wall Street and Banana Central, as well as to boost expensive T5's like the Flying Fortress, which would carry the late-game.
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Any Hero
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- Dart-Farm-Mortar focuses on the cheap early-game of Dart with the versatile farming of Farm and the group-popping prowesses of Mortar. It is an excellent choice on maps that both Dart and Mortar can advance on.
- Dart-Farm-Mortar does not depend on a specific hero to excel, but most heroes provide a considerable benefit to this loadout, especially offensive heroes like the Jerichos and Fateweaver.
- This loadout has a minor weakness to R17-25 type rushes. However, with sufficient farming, Fan Club and ABatt can be used to defend all-out MOAB rushes.
- A temporary measure against a single MOAB is to use Sharp Shooter to apply crits to the MOAB, while the rest of the defense clear up the innards.
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Quincy
Cyber Quincy
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- This mixed eco strategy consists of Buccaneer for early-game income, Alchemist for buffs and Lead to Gold plus Rubber to Gold to boost income later on in the game, and Spactory for tanking bloons and combatting DDTs and BADs. Quincy's purpose for Boat-Alch-Spactory assists early-game well on moderate length maps when paired with Buccaneer, with his late mid-game focusing on large cleanup with his Storm of Arrows. Cyber Quincy is better against groups of bloons rather than general damage, making him better against dense groups of rushes rather than fast-moving bloons or MOAB-class bloons.
- Early-game for this combination is best started with Buccaneer and R1 Quincy. If R1 Quincy is achieved, he can be manually leveled up to Lvl3 on R3 to get up his ability against early Spaced Yellows. Try to get a Cannon Ship to beat earlier rounds effectively prior to trying a single Merchantman later on.
- Mid-game depends much on the power of Alch buffs, particularly on a Cannon Ship or Quincy, to pack a punch against bloons.
- Late-game power for this combination relies on properly farming up with Buccaneer and Alchemist to afford expensive defenses such as Pirate micro, Spike Storm, and eventually Super Mines.
- Moderate length maps like Garden or Precious Space are a good choice for Quincy-Boat-Alch-Spactory, as well as maps not optimal for Churchill such as Basalt Columns.
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Churchill
Sentai
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- This mixed eco strategy consists of Buccaneer for early-game income, Alchemist for buffs and Lead to Gold plus Rubber to Gold to boost income later on in the game, and Spactory for tanking bloons and combatting DDTs and BADs. Normal Churchill for this particular strategy focuses on anti-layering mid-game defense, while Sentai is for lots of generalistic damage.
- Early-game for this combination depends largely on R1 Churchill to start off the game.
- Mid-game depends much on the power of Alch buffs, particularly on a 1-0-2 Spactory or a Cannon Ship, to pack a punch against bloons.
- Late-game power for this combination relies on properly farming up with Buccaneer and Alchemist to afford expensive defenses such as Pirate micro, Spike Storm, and eventually Super Mines.
- This is a great choice on shortish maps with a singular exit and a good straightaway, such as Glade or Inflection.
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Agent Jericho
Highwayman Jericho
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- This loadout encompasses the Ace-Engi combo as a pair that goes through all stages of the game, alongside Farm to accelerate income. Jericho/Highwayman helping steal opponent income alongside pressuring bloons.
- In terms of early-game defense, Bomber Ace excelling early-game, Engineer and Jericho helping out reduce some Black property weaknesses.
- For mid-game, Sentry Expert assisting mid-game including R13-16 and R17-19. Tower Boost affects sentry production rate, which makes Ace-Engi less susceptible to a secondary rush between tower boosts, provided Sentry Engineers were pre-placed and affected by Tower Boost.
- Cleansing Foam can be used to get rid of some Camo Bloon properties against large-scale camo rushes, as Churchill can still struggle to gigantic quantities of Camos.
- Ground Zero helps against large amounts of weaker blimps, excelling against all-out rushes, but with the only true weakness being single-target spaced out Fortified ZOMGs, which requires an expensive sequence of towers.
- Take advantage of Overclock to boost high-tier Farms, especially Banana Research Facility, Monkey Wall Street and Banana Central, as well as to boost expensive T5's like the Flying Fortress, which would carry the late-game.
- Because of a lack of any defensive hero, this specific loadout works best on the Dino Graveyard map, as there is a perfect loop for a Bomber Ace to maximize bombs, catching bloons around plentifully.
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Pat Fusty
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- This loadout takes advantage of the various universal buffs to nearby towers. Combining Fusty's Rallying Roar and/or Bbrew nearby a powerful DPS source excels in mid-game, and carries towards late-game with various buffing options and DPS sources. However, this loadout has a major weakness to early-game rushes.
- The Ninja-Alch combo typically takes either TT5 + Shinobis as an extreme late-game option, or it may take in the form of SStim + Jitsu for the mid-game. Ninjas also work well versus Round 26 rushes to slow down DDTs.
- Depending on the choice for Heli Pilot, Heli can be flexibly used for either Chinook income or as a Razor Rotors to ace the early-to-mid-game.
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Fusty the Snowman
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- A key element of this strategy is taking a greedy approach in the early-game and mid-game, particularly the mid-game, and accelerating income with the Farm, in exchange for only a fairly viable late-game.
- Dartling Gunner is the key component for this strategy throughout all stages of the game. It has upgrades suited for countering early-game, mainly Powerful Darts, as well as mid-game and late-game.
- Monkey Village helps bring in further support, particularly for the late-game to boost eco and utilize maximized attack speed and pierce with its various upgrades.
- Ice Monkey is a cheaper and often more reliable mid-game counter than the more expensive Hydra Rocket Pods, which would be necessary for other Dartling loadouts. Ice Monkey also serves as a cheap Round 7 Grouped Yellow counter, and just cheap group-popping power and stalling in general.
- Fusty the Snowman works better than regular Fusty for maximizing power of Ice Monkeys, especially Ice Shards.
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Fusty the Snowman
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- A key element of this strategy is taking a greedy approach in the early-game and mid-game, particularly the mid-game, and accelerating income with the Farm, in exchange for only a fairly viable late-game.
- Dartling Gunner is the key component for this strategy throughout all stages of the game. It has upgrades suited for countering early-game, mainly Powerful Darts, as well as mid-game and late-game.
- Banana Farms provide the necessary income, especially in combination with cheap Dartling early-game.
- Ice Monkey is a cheaper and often more reliable mid-game counter than the more expensive Hydra Rocket Pods, which would be necessary for other Dartling loadouts. Ice Monkey also serves as a cheap Round 7 Grouped Yellow counter, and just cheap group-popping power and stalling in general.
- Fusty the Snowman works better than regular Fusty for maximizing power of Ice Monkeys, especially Ice Shards.
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Any Hero
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- This is an alternative to Tack-Wizard-Farm with Buccaneer substituting Farm. It has a different setup for income generation and gives way for further defensive roles in exchange for a lesser potential for an income snowball.
- Tack Shooter's role in this loadout is to deal with the early-game and cover some of the Wizard's weaknesses, mainly Purples and MOAB-class.
- Wizard Monkey serves as cheap grouped popping power, mainly Wall of Fire
- Monkey Buccaneer can be used to act as an alternative to Farms in addition to cheap hooks against early MOABs and BFBs, as well as advancing on certain map formats that favor range.
- The Wizard-Tack-Boat loadout can be paired with most heroes, as it does not rely primarily on a specific hero to be successful. For instance, Ezili to partially counter Purple properties.
- Weaknesses to this strategy include: Fortified BADs, general Rounds 30+ rushes, Grouped Purples.
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Any Hero
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- Part of this strategy is to maximize the use of the Tack to counter the Wizard's weaknesses, and at the same time combining with Farms to accelerate income growth particularly in the early-game.
- Tack Shooter's role in this loadout is to deal with the early-game and cover some of the Wizard's weaknesses, mainly Purples and MOAB-class.
- Wizard Monkey serves as cheap grouped popping power, mainly Wall of Fire
- Banana Farms provide much income that can be utilized to take advantage of its early-game prowess.
- The Wizard-Tack-Farm loadout can be paired with most heroes, as it does not rely primarily on a specific hero to be successful. For instance, Ezili to partially counter Purple properties.
- Weaknesses to this strategy include: Fortified BADs, general Rounds 30+ rushes, Grouped Purples.
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Ezili
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- A key element of this strategy is taking a greedy approach in the early-game and mid-game, particularly the mid-game, and accelerating income with the Farm, in exchange for only a fairly viable late-game.
- Dartling Gunner is the key component for this strategy throughout all stages of the game. It has upgrades suited for countering early-game, mainly Powerful Darts, as well as mid-game and late-game.
- Banana Farms provide the necessary income, especially in combination with cheap Dartling early-game.
- Ice Monkey is a cheaper and often more reliable mid-game counter than the more expensive Hydra Rocket Pods, which would be necessary for other Dartling loadouts. Ice Monkey also serves as a cheap Round 7 Grouped Yellow counter, and just cheap group-popping power and stalling in general.
- Ezili strengthens a Dartling-Farm-Ice loadout by various supporting roles. Her Heartstopper reduces trouble of Purples and Regrows, Sacrificial Totem for boosting towers, and MOAB Hex for annihilating greatly weakened single-target blimps such as BFBs and ZOMGs.
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Obyn
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- In general, this strategy serves to be oppressive to eco strategies while possessing the flexibility of Banana Farms in case the opponent forgoes a Banana Farm strategy of their own.
- Dartling Gunner is the key component for this strategy throughout all stages of the game. It has upgrades suited for countering early-game, mainly Powerful Darts, as well as mid-game and late-game.
- Banana Farms provide the necessary income, especially in combination with cheap Dartling early-game.
- Engineer Monkey is mainly used for its Bloon Trap, Overclock, and XXXL Trap, which are used to promote income growth and take advantage of income sources. Some of its other supporting upgrades, such as Cleansing Foam, are additional to its power.
- While most heroes can be tagged along with this three-tower loadout, normal Obyn is often the most useful in conjunction. Particularly, his cheap base cost and stockpile potential via Brambles help the early-game, and targetable Wall of Trees for trapping bloons in specific locations including a limited amount of MOAB-class.
- An inexperienced player using this loadout may display glaring flaws to this strategy. It tends to be weakest at about Rounds 10-12, where the expensive Hydra Rocket Pods would be needed to easily achieve reliable group-popping, and Rounds 17-19, due to difficulty for both Dartling and Engi to deal with MOABs.
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Obyn
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- In a nutshell, this strategy takes advantage of life loss to boost Druid power and excel the early-game, allowing for massive greed of Farms, and utilizing Sub for its cheap group-popping, decamo, and single-target power.
- Druid is commonly begun with the life-loss strategy with Heart of Vengeance to gather lost lives, boosting attack speed substantially. It is often given 2-0-2 after accumulating enough lost net lives, and later 2-0-3 to excel in the early-game until Round 11.
- Banana Farms provide the necessary income, especially in combination with cheap Druid early-game.
- Monkey Sub is used for a variety of purposes, usually secondary to a Druid strategy as a supporting unit or a secondary DPS unit. It has a variety of cost-effective group-popping (Ballistic Missile, Reactor), decamo (Submerge and Support, Reactor), and single-target power (First Strike)
- Normal Obyn is the key hero to pull this strategy together. Particularly, his cheap base cost and stockpile potential via Brambles help the early-game, and targetable Wall of Trees for trapping bloons in specific locations including a limited amount of MOAB-class.
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Striker Jones
Biker Bones
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- In a nutshell, this strategy takes advantage of the Bomb's incredible mid-game popping power to allow for massive greed of Farms, and utilizing Sub for its cheap decamo and single-target power.
- In general, the Bomb is used to begin, transitioning into Frag Bombs and then Cluster Bombs, which then slightly holds off spaced bloons.
- Bomb Shooter is a key component in this strategy to trivialize the mid-game, thus take advantage of maximum farming during that time.
- Banana Farms provide the necessary income, especially in combination with a semi-stable Bomb early-game once the 2-0-3 Cluster Bombs is bought.
- Monkey Sub is used for a variety of purposes, mainly decamo (Submerge and Support, Reactor) and single-target power (First Strike).
- Striker Jones is key in this strategy to take advantage of the various buffs to Bomb Shooters, although Biker Bones can be a sidegrade if taking advantage of its double-damage Artillery Command instead of the ability reset Artillery Command from Striker Jones.
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Scientist Gwendolin
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- The power of this strategy comes from the various synergies of Scientist Gwendolin's Heat-It-Up buff's damage bonus to frozen and the quick-attacking shots from Tack Shooters, combined with the buffs provided from Village.
- Tack Shooter is usually the one used for early-game for its reliability, and used later on to deal wiht MOAB-class bloons.
- Ice Monkey helps reduce several weaknesses grouped bloons, as well as later on acting as anti-DDT power via Icicle Impale and Super Brittle.
- Monkey Village provides the necessary buffs to empower Tack and Ice, especially camo detection, primary buffs, and its buffing abilities.
- One notable weakness to this strategy is against Tight ZOMGs, as most MOAB-class options have low pierce, with exception of Super Maelstrom.
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Obyn
Ocean Guardian
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- This strategy combines the highest pure-DPS options in the game with the potential for income growth.
- The choice between Obyn and Ocean Obyn tends to vary based on map and whether he would be more oriented for early-game or late-game.
- Dartling is used in the early-game and mid-game to beat groups of bloons, mainly Powerful Darts and Hydra Rocket Pods.
- Banana Farms provide the necessary income, especially in combination with Dartling's powerful early-game upgrades.
- Super Monkey in this loadout is mainly used to sustain in the late-game, and is often the go-to choice against MOAB-class bloons.
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Obyn
Ocean Guardian
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- This strategy combines the highest pure-DPS options in the game with the support provided by Village.
- The choice between Obyn and Ocean Obyn tends to vary based on map and whether he would be more oriented for early-game or late-game.
- Dartling is used in the early-game and mid-game to beat groups of bloons, mainly Powerful Darts and Hydra Rocket Pods.
- Monkey Village maximizes the support aspects. It is used to buff the strongest tower options, offer substantial discounts to Super Monkeys, and offer an income-boosting option via Monkey Town and Monkey City.
- Super Monkey in this loadout is mainly used to sustain in the late-game, and is often the go-to choice against MOAB-class bloons.
- Part of this strategy relies on high defense, low offense, and maximization of income, aiming to exhaust the opponent with a passive gameplay style.
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Ocean Guardian
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- This strategy relies on the power of Ninja-Alch to carry throughout all stages of the game in addition to Farms for income support. It tends to have a major weakness in having expensive but powerful combos, in addition to a fairly lacklustre early-game for the investments required.
- Ocean Obyn is favored here to buff pierce of nearby Ninjas in particular, helping the SStim + Jitsu combo in particular.
- Alchemist is typically relied on for Alch buffs and reducing strength of stronger bloons.
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