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This is a list of balance changes throughout the game history of Bloons TD Battles 2. This is a comprehensive list of these changes. For a more general perspective, see Version History (BTDB2).

Version 4.2.1[]

Update 4.2.1 is rolling out now - Patch Notes!
New Features
  • OTA Updates
    • 📡 We’ve added support for OTA (Over The Air) updates to allow us to make balance changes and fix some issues without requiring a full game update.
Balance Changes
  • Arena League Trophies
    • 🏆 The penalty for losing a game in the Hall of Masters has been increased from -2 trophies to -3 trophies.
    • 🏆 The penalty for losing a game in ZOMG Superdome has been increased from -2 trophies to -3 trophies.
    • 📅 This will take effect on Friday 20th September with the start of new the Arena League.
    • 💭 The feedback from the Arena Leagues survey showed that many players wanted Hall of Masters to be a more exclusive arena with a much higher skill threshold. We are increasing the trophy penalty in ZOMG and HoM so that a 50% win rate (excluding streak bonuses) would be the minimum to avoid auto demotion. We want to avoid increasing the penalty to 4 or more trophies as it would significantly reduce the number of players in the Hall of Masters and make it much harder to find a match. We’re monitoring the other arenas and may make further adjustments in the future.
Bug Fixes
  • 🛑 Fixed issue where players would get shown the fast track popup without a 10 win streak.
  • 🧊 Fixed 205 Ice Monkey not freezing ZOMGs.
  • 🏟 Fixed issue where some newly promoted Yellow Stadium players would not be put into a league after their first match.
  • 💸 Fixed Bonnie’s minecarts not being sellable in round 50 sudden death.
  • 👷‍♂️ Improved stability to reduce crashes.
  • ✨ Fixed club sparkle effect not displaying correctly in the Events screen.
  • 📈 Fixed bloon pops in event games not contributing to the stats displayed in the profile.
  • 🎖 Fixed Striker Jones level 20 accolade not displaying in game when unlocked.
  • ✌Fixed issue where it was possible to select 2 towers at once.
  • 🚀 Fixed cannons not displaying correctly in Precious Space when reconnecting after a desync.
  • ⛏ Fixed incorrect upgrade cost for Bonnie’s minecarts being displayed briefly after an upgrade.
  • 🐌 Fixed slow initial load times on some devices.
  • 🐟 Fixed Monkey Sub’s fish darts and Dart Monkey’s silver darts weapon skins not displaying correctly.
  • 😵 Fixed jittering text in clan chat.
  • 🦆 Fixed Agent Jericho’s decoys being the wrong size.
  • 💫 Fixed Agent Jericho’s decoys spinning around when they spawn.
  • 🧨 Fixed fuse not always displaying in Bonnie’s Ready to Blow animation
  • 🔊 Fixed missing sound effects in a few of Bonnie’s animations.
  • 🕹 Fixed missing sprites on save slots (Apple Arcade only).

Happy gaming! :)

Update 4.2.1 is rolling out now - Patch Notes!

New Features
  • OTA Updates
    • Change Added "OTA updates" ("Over The Air"), importing balance changes and quick bug fixes without entirely relying on full game updates.
We’ve added support for OTA (Over The Air) updates to allow us to make balance changes and fix some issues without requiring a full game update.
~ Ninja Kiwi
Balance Changes
  • Arena League Trophies
    • NERF The penalty for losing a game in the Hall of Masters has been increased from -2 trophies to -3 trophies. This will take effect on Friday 20th September with the start of new the Arena League.
    • NERF The penalty for losing a game in ZOMG Superdome has been increased from -2 trophies to -3 trophies. This will take effect on Friday 20th September with the start of new the Arena League.
The feedback from the Arena Leagues survey showed that many players wanted Hall of Masters to be a more exclusive arena with a much higher skill threshold. We are increasing the trophy penalty in ZOMG and HoM so that a 50% win rate (excluding streak bonuses) would be the minimum to avoid auto demotion. We want to avoid increasing the penalty to 4 or more trophies as it would significantly reduce the number of players in the Hall of Masters and make it much harder to find a match. We’re monitoring the other arenas and may make further adjustments in the future.
~ Ninja Kiwi
Bug Fixes
  • NERF Fixed issue where players would get shown the fast track popup without a 10 win streak.
  • BUFF Fixed 205 Ice Monkey not freezing ZOMGs.
  • BUFF Fixed issue where some newly promoted Yellow Stadium players would not be put into a league after their first match.
  • BUFF Fixed Bonnie’s minecarts not being sellable in round 50 sudden death.
  • BUFF Improved stability to reduce crashes.
  • Change Fixed club sparkle effect not displaying correctly in the Events screen.
  • BUFF Fixed bloon pops in event games not contributing to the stats displayed in the profile.
  • BUFF Fixed Striker Jones level 20 accolade not displaying in game when unlocked.
  • NERF Fixed issue where it was possible to select 2 towers at once.
  • BUFF Fixed cannons not displaying correctly in Precious Space when reconnecting after a desync.
  • Change Fixed incorrect upgrade cost for Bonnie’s minecarts being displayed briefly after an upgrade.
  • BUFF Fixed slow initial load times on some devices.
  • BUFF Fixed Monkey Sub’s fish darts and Dart Monkey’s silver darts weapon skins not displaying correctly.
  • BUFF Fixed jittering text in clan chat.
  • Change Fixed Agent Jericho’s decoys being the wrong size.
  • Change Fixed Agent Jericho’s decoys spinning around when they spawn.
  • Change Fixed fuse not always displaying in Bonnie’s Ready to Blow animation
  • Change Fixed missing sound effects in a few of Bonnie’s animations.
  • Change Fixed missing sprites on save slots (Apple Arcade only).
Other Undocumented Changes
  • BUFF Free Reward Token reward cooldown increased: 24 hours → 4 hours

Version 4.2.0[]

Patch notes
Battles 2 Update 4.2 Coming Soon - New Hero; Bonnie!
New Features
  • New Hero: Bonnie
    • ⛏ A hard working bloonstone miner with a whole new playstyle.
    • 💎 Starting at level 2, Bonnie causes minecarts full of bloonstones to appear on the natural bloon path.
    • 💰 Your monkeys will target the minecarts like bloons. You won’t lose lives if they escape but if you pop them, they drop cash.
    • 📈 You can upgrade the minecarts from Bonnie’s upgrade panel, making them more valuable but also tougher. 
    • 🧨 Bonnie also helps your defences by throwing sticks of dynamite onto the track which explode after a delay or when a bloon touches them.
    • 💥 Bonnie’s level 3 ability, Mass Detonation, throws dynamite at all the minecarts on screen, destroying them instantly in big, bloon popping explosions.
    • 🚛 Her level 10 calls in the Bloonstone Excavation And Supply Truck, the B.E.A.S.T. This massive truck barrels down the path like a regular minecart, stunning any bloons that get in its way. The more damage you deal to it, the more cash it’ll drop.
  • Arena League Changes
    • 🏆 Losing a game in Ceramic Crucible, MOAB Pit, and BFB Colosseum will incur a 1 trophy penalty.
    • 🏆 Losing a game in ZOMG Superdome or Hall of Masters will incur a 2 trophy penalty. 
    • 0️⃣ Trophies still cannot fall below 0, so there is no penalty for losing in any arena if you are already at the bottom.
    • ⏲ You no longer receive 1 trophy for losing the game after round 30. 
    • 📈 You no longer need to earn 20 trophies in a league to be eligible for promotion. You just need to finish in the promotion zone.
    • 📉 You will always be demoted if you end a league with 0 trophies. 
    • 👑 Players will no longer be automatically demoted from Hall of Masters if they don’t participate in a league.
    • 📋 We are reviewing the feedback from the recent survey about these changes and make adjustments in the next update.
  • New Lobby UI
    • 🧾 Battles 2 now features 24 playable heroes, too many to comfortably scroll in a single list.
    • 📑 The hero picker in the lobby is now split over 2 rows for easier readability.
    • 🎨 The hero screen will be redesigned in a future update to make it easier to view the full roster of heroes.
General Changes
  • Jump Start Rewards
    • ➰ A quirk of the rules meant Jump Start games were giving a disproportionate amount of Hero Points and Tower XP. 
    • 🌟 Hero Points and Tower XP are now based on the number of rounds played, not the starting round.
    • 👨‍🔬 The XP formula has been adjusted to account for the fact that Jump Start games often take place over fewer rounds than standard games.
  • Avatar & Banner Information
    • 🔒 Locked avatars and banners now display an icon to show how to unlock them.
    • ℹ Tapping on the icon takes you to where they can be unlocked.
Balance Changes
  • Bloon Sends
    • 🎈 Round 3 Grouped Blues: Gives +1 -> +1.1 eco
    • 🎈 Round 10 Grouped Blacks: Gives +3 eco -> +2.9 eco
    • 🎈 Round 10 Grouped Whites: Gives +2.6 -> +2.5 eco
    • 🎈 Round 23 Tight Leads: $1400 -> $1200, gives +24 -> +22 eco, sends out 80 -> 60 bloons, and send duration remains at 1s (bloon spacing 0.0125 -> 0.0167)
    • 💭 We’ve made a few adjustment to eco bloon sends, buffing the less-used grouped blues while nerfing grouped blacks and whites since they were very efficient as well as effective at applying pressure. Tight leads have also received a noticeable nerf since a lot of tower loadouts struggle to deal with them effectively. The main difference is that they will now be a lot less densely packed.
  • Boomerang Monkey
    • 💨 xx4 MOAB Press: Special kylie pushes back MOABs 2 -> 2.4 units
    • 💭 While MOAB Press is certainly a solid upgrade and incredibly useful for things such as stalling ZOMGs, it’s not quite as effective at slowing down the faster MOABs.
  • Bomb Shooter
    • 💰  xx5 Bomb Blitz: $35,000 -> $38,000
    • 💭 Bomb Blitz is a great option to effectively deal with large rushes like tight MOABs and grouped DDTs. We have upped the price a bit so that it will be a bit more costly to keep on buying and selling it for its ability.
  • Tack Shooter
    • 🎯 5xx Inferno Ring: Meteor’s targeting can now be selected (previously it always targeted strong)
    • 💭 A small quality of life change to offer added flexibility. It’ll default to ‘strong’ since that is what it targeted previously.
  • Ice Monkey
    • 🌨 x4x/x5x Snowstorm/Absolute Zero: Ability slows down  MOABs/BFBs/DDTs to 5 -> 2.25 speed (the same speed as it sets ZOMGs to)
    • 🧊 x5x Absolute Zero: Ability’s speed modifier can soak through MOAB class bloons
    • 🧊 3xx Ice Shards: $2,000 -> $1,800
    • 💭 Absolute Zero lacks utility, not offering enough for its cost. We have added another benefit of using it, as well as reducing the cost of Ice Shards, in order to encourage Ice Monkey’s usage.
  • Glue Gunner
    • 💫 xx4 Relentless Glue: $2,000 -> $2,200 and on-pop splats stun ZOMGs for 0.1 -> 0.06 seconds
    • 💭 It’s nice to see that Relentless Glue finally has more use, however it has offered a bit too much for such a cheap price on a tier 4 upgrade.
  • Monkey Buccaneer
    • 💰 xx3 Merchantman: $1,600 -> $1,500
    • 💰 xx4 Favored Trades: $5,400 -> $5,700 and generates $1,000 -> $1,200 per round
    • 💭 Monkey Buccaneer’s income generation is decent early on but it doesn’t quite compare to other alternatives, especially with water placement often being a major limitation. We have upped its income efficiency slightly to address this.
  • Monkey Ace
    • 💰 x4x Ground Zero: $14,000 -> $15,000
    • 💥 xx5 Flying Fortress: Dart damage 4 -> 12 and MOAB class damage 10 -> 2
    • 💭 We’ve raised Ground Zero’s price because it is extremely cost effective, offering a top tier ability as well as pretty solid defense with its high-damage bombs. Flying Fortress has been changed so that it can pop Bonnie’s minecarts more easily.
  • Heli Pilot
    • 🤏 Base: Footprint size reduced 23x23 -> 18x18
    • 💰 xx4 Comanche Defense: $8,500 -> $7,500
    • 💥 5xx Apache Prime: Missile damage 3 -> 15 and damage to ceramics and moab class 15 -> 3
    • 💭 Heli Pilot’s large footprint has been a major limitation on the tower’s viability on a lot of maps, so we hope to open up its viability by reducing its size. Comanche Defense has never been a popular choice so we think it’s fair to make it slightly more affordable, and Apache Prime’s damage has been altered so that it performs better against Bonnie’s minecarts.
  • Mortar Monkey
    • 💥 5xx: damage 25 -> 50 and bonus ceramic and MOAB class damage +25 -> 0
    • 💭 This shouldn't have any impact other than making the Biggest One perform a little better at popping Bonnie’s minecarts.
  • Dartling Gunner
    • 💰 Bloon Area Denial System: $14,500 -> $16,000 and deals 4 -> 5
    • 💰 xx5 Bloon Exclusion Zone: $53k -> $50k (damage remains at 8)
    • 💭 xx4 and xx4 are at similar price points but 4xx far outshines xx4. We’ve upped xx4’s damage and price slightly so that it can offer a stronger alternative against certain rushes.
  • Wizard Monkey
    • 💀 xx4 Necromancer: As long as graveyard count is above 18, then 18 pops will consistently be deducted from the graveyard count every second. The number of spawned bloons will still randomly be between 1 and 5, however their collective pierce will always total 18. Previously, the pops deducted from the graveyard (and collective pierce of spawned bloons) was not consistent.
    • 🐔 x5x Wizard Lord Phoenix: All projectiles from the ability Phoenix now deal +15 damage to fortified bloons
    • 💭 The randomness made Necromancer very unreliable and inconsistent - sometimes it’d wipe out rushes easily, other times it’d let the rush by. The community has expressed their issues with this and so we have changed it to limit the randomness. Wizard Lord Phoenix has been buffed so that it can more effectively deal with beefy Fortified BADs or ZOMGs.
  • Sniper Monkey
    • 💥 x2x Shrapnel Shot: Shrapnel pieces now deal +2 damage to camo bloons. 
    • 💭 There was a bug where only the main attack was dealing additional damage to camo bloons, not the shrapnel pieces. This has now been corrected which results in a slight buff to the Sniper.
  • Super Monkey
    • 💥 5xx True Sun God: Damage 30 -> 38
    • 💭 True Sun God doesn’t provide enough damage considering its massive price tag.
  • Ninja Monkey
    • 💥 xx5 Master Bomber: Sticky Bomb deals 850 -> 1,000 damage
    • 💭 Ninja Monkey has been out of the limelight for a while now and so we would like improve it by targeting its late game support damage, rather than its early game which caused problems in the past.
  • Alchemist
    • ⏱ x3x Unstable Concoction: attack cooldown 6s -> 4.5s
    • 🏹 1xx Larger Potions: Now increases Unstable Concoction pierce by +1 (3 -> 4)
    • 💭 Some small tweaks to Unstable Concoction, with the aim of making it more reliable against tight rushes. xx2 crosspathing affects Unstable Concoction so it makes sense for 1xx to have an effect as well.
  • Druid
    • 💰 1xx Hard Thorns: $350 -> $250
    • 💰 2xx Heart of Thunder: $900 -> $1,000
    • 💭 These upgrades were nerfed in a previous update but have since been rendered unnecessary by more significant changes made to the Druid in the last update. We are therefore reverting these changes.
  • Spike Factory
    • ⏱ x5x Carpet of Spikes: Attack rate 0.98s -> 0.49s
    • 💭 Carpet of Spikes’ base attack has been buffed so that there is more reason to keep it up, rather than selling it instantly after activating the ability.
  • Engineer Monkey
    • 💰 1xx Sentry Gun: $450 -> $400
    • 💰 3xx Sprockets: $525 -> $500
    • 💭 A couple of minor tweaks to help out Engineer’s early game defense.
Bug Fixes
  • 🌍 Fixed combined rules games having names that don’t make sense in non-english languages.
  • 👨‍👧‍👦 Fixed buff icons not appearing on child towers when they are affected via their parent.
  • ⚠ Fixed crash when using shortcuts on Gwen’s hero showcase carts
  • ⛔ Fixed issue where players that lose their first game after fast tracking are not entered into a league.
  • 🔥 Fixed losing win streaks if your opponent quits while in the lobby.
  • 🐌 Fixed slow launch times on some desktop devices.
  • 🖊 Fixed incorrect text colour displaying on Hero Packs in the store.
  • 🔍 Fixed x2x sniper not dealing additional damage to camo - see balance changes
  • 🛸 Fixed Etienne’s weapon skins not displaying on the main menu.
  • 🛸 Fixed Etienne’s drones disappearing if they upgrade while Etienne is down the Bot Factory elevator.
  • 🏆 Fixed incorrect trophy display for players with more than 1000 trophies.
  • 👊 Fixed battle button not displaying on the league screen if you are not in a league yet.
  • 👷‍♂️ Fixed missing animation on Engineer Monkey’s second gun.
  • 😴 Fixed animated banners and avatars of inactive clan members not appearing greyed out.
  • 🛒 Fixed missing animation on notification icon in the shop.
  • 🔙 Fixed Esc/Back button working incorrectly on the leaderboard screen (Android/Desktop only)
  • 💬 Fixed not being able to scroll through all the players who reacted to a clan chat message.
  • 👾 Fixed low resolution casual game icon in post game screen. 
  • 🏖 Fixed overlapping banners in the clan screen for clans in vacation mode.
  • 😎 Fixed Adora’s sunglasses not appearing in previews for other animations when equipped.
  • 📑 Fixed the list of profile banners displaying incorrectly on some devices.

UPDATE VIDEO: https://youtu.be/3g52RTXjelg

As always, we welcome your feedback in the comments and happy gaming! :D

New Features
  • New Hero: Bonnie
    • A hard working bloonstone miner with a whole new playstyle.
    • Starting at level 2, Bonnie causes minecarts full of bloonstones to appear on the natural bloon path.
    • Your monkeys will target the minecarts like bloons. You won’t lose lives if they escape but if you pop them, they drop cash.
    • You can upgrade the minecarts from Bonnie’s upgrade panel, making them more valuable but also tougher. 
    • Bonnie also helps your defences by throwing sticks of dynamite onto the track which explode after a delay or when a bloon touches them.
    • Bonnie’s level 3 ability, Mass Detonation, throws dynamite at all the minecarts on screen, destroying them instantly in big, bloon popping explosions.
    • Her level 10 calls in the Bloonstone Excavation And Supply Truck, the B.E.A.S.T. This massive truck barrels down the path like a regular minecart, stunning any bloons that get in its way. The more damage you deal to it, the more cash it’ll drop.
  • Arena League Changes
    • NERF Losing a game in Ceramic Crucible, MOAB Pit, and BFB Colosseum will incur a 1 trophy penalty.
    • NERF Losing a game in ZOMG Superdome or Hall of Masters will incur a 2 trophy penalty. 
    • Change Trophies still cannot fall below 0, so there is no penalty for losing in any arena if you are already at the bottom.
    • NERF Players no longer receive 1 trophy for losing the game after round 30. 
    • BUFF Players no longer need to earn 20 trophies in a league to be eligible for promotion. You just need to finish in the promotion zone.
    • NERF You will always be demoted if you end a league with 0 trophies. 
    • BUFF Players will no longer be automatically demoted from Hall of Masters if they don’t participate in a league.
We are reviewing the feedback from the recent survey about these changes and make adjustments in the next update.
~ Ninja Kiwi
  • New Lobby UI
    • Battles 2 now features 24 playable heroes, too many to comfortably scroll in a single list.
    • The hero picker in the lobby is now split over 2 rows for easier readability.
    • The hero screen will be redesigned in a future update to make it easier to view the full roster of heroes.
General Changes
  • Jump Start Rewards
A quirk of the rules meant Jump Start games were giving a disproportionate amount of Hero Points and Tower XP. 
~ Ninja Kiwi
  • NERF Hero Points and Tower XP are now based on the number of rounds played, not the starting round.
  • Change The XP formula has been adjusted to account for the fact that Jump Start games often take place over fewer rounds than standard games.
  • Avatar & Banner Information
    • BUFF Locked avatars and banners now display an icon to show how to unlock them.
    • BUFF Tapping on the icon takes you to where they can be unlocked.
Balance Changes
  • Bloon Sends
    • BUFF Round 3+ Grouped Blues: Eco gain +1 -> +1.1
    • NERF Round 10+ Grouped Blacks: Eco gain +3.0 -> +2.9
    • NERF Round 10+ Grouped Whites: Eco gain +2.6 -> +2.5
    • BUFF Round 23+ Tight Leads: $1400 -> $1200
    • BUFF Round 23+ Tight Leads: Eco gain +24 -> +22 eco
    • NERF Round 23+ Tight Leads: sends out 80 -> 60 bloons, and send duration remains at 1s (bloon spacing 0.0125s -> 0.0167s)
We’ve made a few adjustment to eco bloon sends, buffing the less-used grouped blues while nerfing grouped blacks and whites since they were very efficient as well as effective at applying pressure. Tight leads have also received a noticeable nerf since a lot of tower loadouts struggle to deal with them effectively. The main difference is that they will now be a lot less densely packed.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF MOAB Press: Special kylie pushes back MOABs 2 -> 2.4 units
While MOAB Press is certainly a solid upgrade and incredibly useful for things such as stalling ZOMGs, it’s not quite as effective at slowing down the faster MOABs.
~ Ninja Kiwi
  • Bomb Shooter
    • NERF Bomb Blitz: $35,000 -> $38,000
Bomb Blitz is a great option to effectively deal with large rushes like tight MOABs and grouped DDTs. We have upped the price a bit so that it will be a bit more costly to keep on buying and selling it for its ability.
~ Ninja Kiwi
  • Tack Shooter
    • BUFF Inferno Ring: Meteor’s targeting can now be selected instead of locked on Strong. Now defaults on Strong.
A small quality of life change to offer added flexibility. It’ll default to ‘strong’ since that is what it targeted previously.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF Snowstorm/Absolute Zero: Ability slows down MOABs/BFBs/DDTs to 5 -> 2.25 speed (the same speed as it sets ZOMGs to)
    • BUFF Absolute Zero: Ability’s speed modifier can soak through MOAB class bloons
    • BUFF Ice Shards: $2,000 -> $1,800
Absolute Zero lacks utility, not offering enough for its cost. We have added another benefit of using it, as well as reducing the cost of Ice Shards, in order to encourage Ice Monkey’s usage.
~ Ninja Kiwi
  • Glue Gunner
    • NERF Relentless Glue: $2,000 -> $2,200 and on-pop splats stun ZOMGs for 0.1 -> 0.06 seconds
It’s nice to see that Relentless Glue finally has more use, however it has offered a bit too much for such a cheap price on a tier 4 upgrade.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF Merchantman: $1,600 -> $1,500
    • BUFF Favored Trades: end-of-round generation $1000 -> $1200. Does not affect Trade Empire ($3000).
    • NERF Favored Trades: $5,400 -> $5,700
Monkey Buccaneer’s income generation is decent early on but it doesn’t quite compare to other alternatives, especially with water placement often being a major limitation. We have upped its income efficiency slightly to address this.
~ Ninja Kiwi
  • Monkey Ace
    • NERF Ground Zero: $14,000 -> $15,000
    • BUFF Flying Fortress: Dart damage 4 -> 12
    • NERF Flying Fortress: Dart bonus MOAB-class damage +10 -> +2
We’ve raised Ground Zero’s price because it is extremely cost effective, offering a top tier ability as well as pretty solid defense with its high-damage bombs. Flying Fortress has been changed so that it can pop Bonnie’s minecarts more easily.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF Base: Footprint size reduced 23x23 -> 18x18
    • BUFF Comanche Defense: $8,500 -> $7,500
    • BUFF Apache Prime: Missile damage 3 -> 15
    • NERF Apache Prime: Missile bonus damage to Ceramics and MOAB-class +15 -> +3
Heli Pilot’s large footprint has been a major limitation on the tower’s viability on a lot of maps, so we hope to open up its viability by reducing its size. Comanche Defense has never been a popular choice so we think it’s fair to make it slightly more affordable, and Apache Prime’s damage has been altered so that it performs better against Bonnie’s minecarts.
~ Ninja Kiwi
  • Mortar Monkey
    • BUFF The Biggest One: Damage increased from 25 → 50
    • NERF The Biggest One: Bonus damage to ceramics removed (+25 → +0)
This shouldn't have any impact other than making the Biggest One perform a little better at popping Bonnie’s minecarts.
~ Ninja Kiwi
  • Dartling Gunner
    • NERF Bloon Area Denial System: $14,500 -> $16,000
    • BUFF Bloon Area Denial System: Damage 4 -> 5. Bloon Exclusion Zone damage remains at 8.
    • BUFF Bloon Exclusion Zone: $53k -> $50k
xx4 and xx4 are at similar price points but 4xx far outshines xx4. We’ve upped xx4’s damage and price slightly so that it can offer a stronger alternative against certain rushes.
~ Ninja Kiwi
  • Wizard Monkey
    • Change Necromancer: As long as graveyard count is above 18, then 18 pops will consistently be deducted from the graveyard count every second. The number of spawned bloons will still randomly be between 1 and 5, however their collective pierce will always total 18. Previously, the pops deducted from the graveyard (and collective pierce of spawned bloons) was not consistent.
    • BUFF Wizard Lord Phoenix: All projectiles from the ability Phoenix now deal +15 damage to fortified bloons
The randomness made Necromancer very unreliable and inconsistent - sometimes it’d wipe out rushes easily, other times it’d let the rush by. The community has expressed their issues with this and so we have changed it to limit the randomness. Wizard Lord Phoenix has been buffed so that it can more effectively deal with beefy Fortified BADs or ZOMGs.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Shrapnel Shot: Shrapnel pieces now deal +2 damage to camo bloons. 
There was a bug where only the main attack was dealing additional damage to camo bloons, not the shrapnel pieces. This has now been corrected which results in a slight buff to the Sniper.
~ Ninja Kiwi
  • Super Monkey
    • BUFF True Sun God: Damage 30 -> 38
True Sun God doesn’t provide enough damage considering its massive price tag.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Master Bomber: Sticky Bomb deals 850 -> 1,000 damage
Ninja Monkey has been out of the limelight for a while now and so we would like improve it by targeting its late game support damage, rather than its early game which caused problems in the past.
~ Ninja Kiwi
  • Alchemist
    • BUFF Unstable Concoction: base attack cooldown 6s -> 4.5s
    • BUFF Larger Potions: Now increases Unstable Concoction pierce by +1 (3 -> 4)
Some small tweaks to Unstable Concoction, with the aim of making it more reliable against tight rushes. xx2 crosspathing affects Unstable Concoction so it makes sense for 1xx to have an effect as well.
~ Ninja Kiwi
  • Druid
    • BUFF Hard Thorns: $350 -> $250
    • NERF Heart of Thunder: $900 -> $1,000
These upgrades were nerfed in a previous update but have since been rendered unnecessary by more significant changes made to the Druid in the last update. We are therefore reverting these changes.
~ Ninja Kiwi
  • Spike Factory
    • BUFF Carpet of Spikes: Attack rate 0.98s -> 0.49s
Carpet of Spikes’ base attack has been buffed so that there is more reason to keep it up, rather than selling it instantly after activating the ability.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF Sentry Gun: $450 -> $400
    • BUFF Sprockets: $525 -> $500
A couple of minor tweaks to help out Engineer’s early game defense.
~ Ninja Kiwi
Bug Fixes
  • Fixed combined rules games having names that don’t make sense in non-english languages.
  • ‍‍ Fixed buff icons not appearing on child towers when they are affected via their parent.
  • Fixed crash when using shortcuts on Gwen’s hero showcase carts
  • Fixed issue where players that lose their first game after fast tracking are not entered into a league.
  • Fixed losing win streaks if your opponent quits while in the lobby.
  • Fixed slow launch times on some desktop devices.
  • Fixed incorrect text colour displaying on Hero Packs in the store.
  • Fixed x2x sniper not dealing additional damage to camo - see balance changes
  • Fixed Etienne’s weapon skins not displaying on the main menu.
  • Fixed Etienne’s drones disappearing if they upgrade while Etienne is down the Bot Factory elevator.
  • Fixed incorrect trophy display for players with more than 1000 trophies.
  • Fixed battle button not displaying on the league screen if you are not in a league yet.
  • ‍ Fixed missing animation on Engineer Monkey’s second gun.
  • Fixed animated banners and avatars of inactive clan members not appearing greyed out.
  • Fixed missing animation on notification icon in the shop.
  • Fixed Esc/Back button working incorrectly on the leaderboard screen (Android/Desktop only)
  • Fixed not being able to scroll through all the players who reacted to a clan chat message.
  • Fixed low resolution casual game icon in post game screen. 
  • Fixed overlapping banners in the clan screen for clans in vacation mode.
  • Fixed Adora’s sunglasses not appearing in previews for other animations when equipped.
  • Fixed the list of profile banners displaying incorrectly on some devices.
Other Undocumented Changes

Version 4.1.1[]

Update 4.1.1 is Rolling Out Now - Patch Notes!
Balance Changes
  • Druid
    • 💰 x3x Druid of the Jungle: $450 -> $700
    • 💰 x4x Jungle’s Bounty: $4,500 -> $4,200
    • 💭 A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
  • Monkey Village
    • 💰 xx3 Monkeyconomy: $1,200 -> $1,500
    • 💰 xx4 Monkey City: $7,500 -> $7,200
    • 💭 A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
Known Issues
  • Jump Started Bananza
    • 📈 We are aware of an issue where Jump Started Bananza games will not unlock any bloon sends if the starting round is greater than 32.
    • 🛑 As an interim measure, Jump Started Bananza games will never roll a starting round higher than 32.
    • 📨 A starting round of higher than 32 in a private game will be reverted to round 32 when the host readies up.
    • 🕵️‍♂️ We are currently investigating this issue and will fix it as soon as we can.
Bug Fixes
  • 🤑 Fixed starting cash and income increasing each time the map is rerolled in games that use Bananza rules.
  • 🍎 Fixed issues signing in to Apple Arcade accounts.
  • 🐵 Fixed public profile only showing Primary monkeys in the Top Monkeys section.
  • 😬 The following fixes were in 4.0.3 and accidentally reverted in 4.1. They are now fixed again.
  • ⛔ Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory
  • 📝 Various text fixes to upgrade descriptions
  • 📅 Fixed issues when moving from one bling season to another.

NOTE: The Apple Arcade 4.1.1 update is not yet rolling out, but will be ASAP.

Happy gaming!

Balance Changes
  • Druid
    • NERF Druid of the Jungle: $450 -> $700
    • BUFF Jungle’s Bounty: $4,500 -> $4,200
A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
~ Ninja Kiwi
  • Monkey Village
    • NERF Monkeyconomy: $1,200 -> $1,500
    • BUFF Monkey City: $7,500 -> $7,200
A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
~ Ninja Kiwi
Known Issues
  • Jump Started Bananza
    • NERF Jump Started Bananza will now be capped at Round 32 instead of Round 40, as a temporary measure against a lack of bloon sends.

  • Jump Started Bananza
    • We are aware of an issue where Jump Started Bananza games will not unlock any bloon sends if the starting round is greater than 32.
    • As an interim measure, Jump Started Bananza games will never roll a starting round higher than 32.
    • A starting round of higher than 32 in a private game will be reverted to round 32 when the host readies up.
    • We are currently investigating this issue and will fix it as soon as we can.
~ Ninja Kiwi
Bug Fixes
  • Fixed starting cash and income increasing each time the map is rerolled in games that use Bananza rules.
  • Fixed issues signing in to Apple Arcade accounts.
  • Fixed public profile only showing Primary monkeys in the Top Monkeys section.
    • Note: this is a v4.1 bug that was fixed.
  • The following fixes were in 4.0.3 and accidentally reverted in 4.1. They are now fixed again.
    • Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory
    • Various text fixes to upgrade descriptions
    • Fixed issues when moving from one bling season to another.

Version 4.1[]

Patch notes
Update 4.1 Coming Soon - Update Notes!
New Features
  • New Game Mode: Jump Start
    • ⏩ Skip the early game and jump straight to the dramatic, late game finishes in this fast paced new game mode!
    • 🎰 Each game starts on a random round between 10 and 30 (or 20 and 40 when combined with Bananza).
    • 🤑 Starting cash and income are randomly determined based on the starting round. 
    • ⏳ You have extra time before the first round starts to build an advanced defence. 
    • 🤵 Club members can try this mode right now in Private Matches. 
    • 🤝 A special Jump Start Clan War begins on July 24th.
    • 🌟 Jump Start will appear in event games starting on July 25th.
  • New Map: Bloonstone Quarry
    • ⛏ Break out your pickaxe and head on down to the all new map: Bloonstone Quarry.
    • 💰 Farmland is at a premium in the quarry so you might need an alternative income source.
    • 🆕  Bloonstone Quarry is available in all arenas and game modes now!
General Changes
  • Changes to Hall of Masters ranking system
    • 👂 We have heard and acknowledged the community's feedback regarding the scoring system for the Hall of Masters leaderboard, and we are making changes!
    • 👨‍🔬 Previously, score gain/loss from matches between HoM players was calculated using MMR (matchmaking rating) values, which are hidden to players. Moving forward, score changes will instead be determined solely based on the difference between the players' visible scores on the leaderboard.
  • Back From The Dead: Casual Mode
    • 🦥 Many players have told us that, since Casual Mode was removed in 4.0, they missed the less competitive mentality among players in that game mode.
    • 🔙 We have therefore decided to reinstate Casual Mode games.
    • 📩 Casual Games can be found in the newly named “Social” section, along with Private Games.
  • Changes to Fast Track
    • 📈 We added the option to Fast Track to the next arena by being the first to reach 50 trophies as an additional means for extremely dedicated and skilled players to climb the leagues faster than normal. 
    • 👷‍♂️ However, many players viewed Fast Track as the optimal method of rising through the arenas and a reward for excessive grinding rather than skilled play. 
    • 🔥 We are therefore changing Fast Track to be awarded to anyone who reaches a win streak of 10. 
    • ♾ This is not limited to 1 per league, any player who reaches a 10 win streak will be offered Fast Track promotion. 
    • 💵 As before, if you accept Fast Track promotion you will not receive the rewards for the league you are being promoted from, only the league you are currently in when the league ends.
    • 🔥 If you are offered Fast Track promotion and you refuse, you will need to win another 10 games in a row before you are offered it again. 
    • 🤴 We hope that this new system will serve the same purpose we originally intended, giving skilled players who are ranked lower than they should be a faster route to the higher arena leagues, without encouraging excessive grinding.
  • Win Streak and Streak Breaker in Events
    • 🩸 The First Blood and No Lives Lost stars in event games have been replaced by stars for Win Streak and Streak Breaker
    • 🌟 Similar to Arena Leagues, you earn 1 extra star if you are on a 3+ win streak and another if you defeat someone who was on a 3+ win streak.
    • 🔥 Win streaks are tracked per event for the extra stars (your win streak will not persist between events and losing in another game mode or event will not end your win streak).
  • These are the first in a wider range of changes we have planned over the coming months based on community feedback, which we'll continue to monitor going forward!'
  • New Daily Offer Items
    • 🛒 The following cosmetic items from Season 17 and 18 will now appear in the Daily Offers in the store.
    • 💿 Battles 2 OST Avatar
    • 💬 Almost! Text Emote
    • 💦 Glue Top Up Glue Gunner Idle
    • 🐱‍🐉 Dino DDT skin
    • 🥄 Mind Bending tower Boost
    • ✨ Glitter Bloons decal
    • 🌽 Popping Corn emote
    • 🏡 Secret Weapon Mortar Placement animation
    • 🟪 Voxel BAD skin
    • 🏗  Lunch Break Banner
    • ⏰ Alarm Clock Bloons decal
    • 🎿 Ski-daddle Ice Monkey Sell Animation
    • 🌊 Deep Sea Exploration Banner
    • 💬 What’s up guys? Text emote
    • 🍨 Jelly BFB skin
    • 🍃 Gone Like The Wind Ninja Sell Animation
    • 🧝‍♂️ Elf Bloons Decal
    • 🤷‍♀️ What ya gonna do? Emote
    • 🏸 Shuttlecocks Dartling Projectiles
    • 🧚‍♀️ Fairy Circle Tower Boost
    • 👶 My First ZOMG skin
    • 👷‍♀️ Hard Hat Emote
    • 🌈 Rainbow Blur Boomerang Trails
    • 🐾 Toe Beans Avatar
    • 🤖 Digi-Tagged Victory Animation
    • 🤖  Cyber Quincy Was ‘Ere Avatar
    • 🤖 Antagonistic Art Taunt
    • 🤖 Tagged for Improvement Upgrade
    • 🤖 Punk Pigment Emote
    • 🤖 Graffiti Pops
    • 🤵 Support Tech Victory Animation
    • 🤵 Drone Strike Taunt
    • 🤵Spy Bot Bloons decal
    • 🤵 Infiltration Avatar
    • 🤵 Concealed Weapon Matchup Animation
    • 🤵 Self Destruct Defeat Animation
    • 🧒 Intimidation Tactics Taunt
    • 🧒Rascal Bloons Decal
    • 🧒Huddle Up Matchup Animation
    • 🧒Cheeky Emote
    • 🧒Team Effort Victory Animation
    • 🧒Usual Suspects Banner
    • 🐇 Woodland Warriors Matchup Animation
    • 🐇 Squirrel Bloons Decal
    • 🐇 Animal Attack Taunt
    • 🐇 Wrong Neighborhood Emote
    • 🐇 Spirit of the Wilds Tower Boost
    • 🐇 Nature’s Revenge Victory Animation
Balance Changes
  • Boomerang Monkey
    • 🦾 x5x Perma Charge: Ability increases damage by +8 -> +10
    • 💭 While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
  • Bomb Shooter
    • 💥 502 Bloon Crush: Frags damage 12 -> 30
    • 💥 502 Bloon Crush: Frags bonus damage to ceramics 12 -> 0
    • 💭 A small adjustment to crosspath balancing to make this option a little bit more enticing.
  • Tack Shooter
    • ☄️ 5xx Inferno Ring: Meteor damage 700 -> 900
    • ☄️ 501 Inferno Ring: Meteor damage 1000 -> 1300
    • ☄️ 502 Inferno Ring: Meteor damage 1400 -> 1800
    • 💭 Inferno Ring is still in need of a buff, rarely seeing any use.
  • Ice Monkey
    • 🎯 xx4 Icicles: Can now target and damage MOAB class bloons, placing Icicles on them without freezing them. 
    • ❄️ xx4 Icicles: Now deals +3 damage to MOAB class bloons
    • 💭 Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
  • Sniper Monkey
    • 💰 Base: $250 -> $200
    • 💰 1xx Full Metal Jacket: $250 ->$200
    • 💰 2xx Large Calibre: $800 -> $600
    • 💥 120 Shrapnel Shot damage 1 -> 2
    • 💥 220 Shrapnel Shot damage 2 -> 3
    • 💥 320 Shrapnel Shot damage 4 -> 5
    • 💥 420 Shrapnel Shot damage 6 -> 8
    • 💭 Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
  • Monkey Buccaneer
    • 💰 3xx Destroyer: $2,850 -> $2,700
    • 🏹 4xx Aircraft Carrier: mini ace dart pierce 13 -> 20 but MOAB class bloons use up 2 pierce
    • 🏹 5xx Carrier Flagship: mini ace dart pierce 18 -> 72 but MOAB class bloons use up 4 pierce
    • 💭 We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
  • Monkey Ace
    • 💣 x3x Bomber Ace: Bomb pierce 12 -> 10 (20 -> 17 with xx1 crosspath)
    • 💭 Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
  • Heli Pilot
    • 💰 Base: $900 -> $800
    • 💭 Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
  • Mortar Monkey
    • 🔥 Base: blast radius 20 -> 18 (carries over to 3/4/5xx)
    • 💭 Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
  • Dartling Gunner
    • 🏹 5xx Ray of Doom: Pierce 40 -> 1000 and damage 30 -> 35
    • 💭 We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
  • Wizard Monkey
    • 💰 xx3 Shimmer:  $1,600 -> $1,500
    • 💥 210 Fireball crosspathed damage increased 2 -> 3
    • 🏹 011 Fireball pierce increased 15 -> 22
    • 🔥 x5x Wizard Lord Phoenix: Wall of Fire attack damage 3 -> 5
    • 💀 xx5 Prince of Darkness: Its buff to other Necromancers (+1 damage and +50% duration to zombie bloons) now applies to itself
    • 💭 We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
  • Ninja Monkey
    • 💰 3xx Double Shot: $750 -> $700
    • 🌸 x4x Bloon Sabotage: Ability now soaks through MOAB class bloons (e.g. a slowed BFB will pop into slowed MOABs)
    • 💭 Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
  • Druid
    • 💰 1xx Hard Thorns: $250 -> $350
    • 💰 2xx Heart of Thunder: $1,000 -> $900
    • 💰 x1x Thorn Swarm: $250 -> $350
    • 💰 x2x Heart of Oak: $350 -> $250
    • 💭 Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
  • Banana Farm
    • 💰 x3x Monkey Bank: $4,600 -> $4,400
    • 💭 A minor price cut for this upgrade which rarely gets used.
  • Monkey Village
    • 💥 5xx Primary Expertise: Bounce distance 50 -> 90 and damage to ceramics and moab class 200 -> 250
    • 💭 We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
  • Engineer Monkey
    • 🙅 1+xx: Sentry spawn rate can no longer be affected by any attack rate buffs
    • 💥 5xx Sentry Champion: Sentry damage 2 -> 3
    • 💭 Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
  • Striker Jones
    • 💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25%
    • 💪 Level 8: Bomb shooters in range get +5 -> +15% range and +35 -> +40% pierce
    • 💭 Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this.
  • Biker Bones
    • 💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25%
    • 💪 Level 8: All towers in range get +25 -> +30% pierce
    • 💭 Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received.
  • Benjamin
    • 🤑 Level 15: Earns $1,400 -> $2,000 per round
    • 🤑 Level 17: Earns $2,500 -> $4,000 per round
    • 💭 By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible.
  • DJ Ben Jammin’
    • 🤑 Level 15: Earns $1,050 -> $1,500 per round
    • 🤑 Level 17: Earns $1,875 -> $3,000 per round
    • 💭 Same changes and reasoning as Benjamin.
  • Pat Fusty
    • 💥 Level 11: Increases damage +1 -> +2
    • 💥 Level 16: +5 bonus ceramic damage now also applies to moab class bloons
    • ⏩ Level 17: Attack rate 0.55 -> 0.4
    • 💭 As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons.
  • Fusty the Snowman
    • 💪 Level 8: Now applies the 3x moab class damage buff after the +1 damage buff has been applied, rather than before. This means that the +1 damage also gets multiplied - an Ice tower with 2 damage will now deal (2+1)*3=9 damage to MOAB class when buffed, instead of 2*3+1=7.
    • 💥 Level 11: Increases damage +1 -> +2
    • 💥 Level 16: +5 bonus ceramic damage now also applies to MOAB class bloons
    • ⏩ Level 17: Attack rate 0.55 -> 0.4
    • 💭 Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.
  • Fateweaver Adora
    • 💰 Base: $650 -> $700
    • 💭 With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
  • Etienne
    • ⏱️ Level 3: Drone Swarm ability duration 17+0.5*hero_level -> 15+0.5*hero_level seconds
    • 💭 We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary.
Bug Fixes
  • 💣 Fixed Striker Jones and Biker Bones only buffing the blast radius of Mortar Monkeys in range rather than map wide.
  • 🔧 Fixed Overclock not affecting child towers spawned after the Overclock buff was applied. 
  • 🚁 Fixed xx4/5 Heli Pilot Commanches not spawning on Bloon Bot Factory
  • 🚁 Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory.
  • ❗ Fixed Apple Arcade players seeing notifications for IAP sales.
  • 💲 Fixed incorrect rewards displaying when exiting a game where one player quit before the game began.
  • 🏝 Fixed closed clans appearing in the join clan screen.
  • 🎴 Fixed Daily Reward cards being unresponsive. 
  • 👨‍💻 Fixed Benjamin and DJ Ben Jammin’ having an extremely short initial cooldown on Siphon Funding and Beatdown.
  • 📵 Fixed Apple Arcade players seeing the wrong arena league if they open the game while offline.
  • 🎈 Fixed sent bloons using the wrong spacing in Hero Challenge games (Arcade only)
  • 💌 Fixed posing in Gwendolin’s Hot Mail victory animation 
  • 🔍 Moved Etienne’s Spy UI to align to the centre of the screen so it isn’t covered by activated ability buttons.
  • 🖋 Fixed incorrectly formatted text on the Complete Set button of the Bling Season screen.
  • 💥 Fixed explosion vfx not playing when 5xx Sentry Turrets are sold.
  • 👀 Fixed 2xx Monkey Sub attacking camo bloons in range of Fateweaver Adora even though she does not have camo detection.
  • 📵 Fixed missing prompt when attempting to do something that requires an internet connection (Arcade only)
  • 📛 Fixed clan name overlapping clan emblem in the profile screen
  • 🔊 Fixed event banners on the main menu not playing a sound when clicked.
  • 🤖 Fixed incorrect texture on Sentai Churchill’s Robo Flex, Rollout, and Monkey & Machine animations.
  • 🎶 Fixed minor break in audio when waiting for a match.

Update Video: https://youtu.be/4bcrPi9I3oc

As always, we welcome your feedback and happy gaming! :)

New Features
  • New Game Mode: Jump Start
    • Skip the early game and jump straight to the dramatic, late game finishes in this fast paced new game mode!
    • Each game starts on a random round between 10 and 30 (or 20 and 40 when combined with Bananza).
    • Starting cash and income are randomly determined based on the starting round. 
    • You have extra time before the first round starts to build an advanced defence. 
    • Club members can try this mode right now in Private Matches. 
    • A special Jump Start Clan War begins on July 24th.
    • Jump Start will appear in event games starting on July 25th.
  • New Map: Bloonstone Quarry
    • Break out your pickaxe and head on down to the all new map: Bloonstone Quarry.
    • Farmland is at a premium in the quarry so you might need an alternative income source.
    •   Bloonstone Quarry is available in all arenas and game modes now!
General Changes
  • Changes to Hall of Masters ranking system
    • We have heard and acknowledged the community's feedback regarding the scoring system for the Hall of Masters leaderboard, and we are making changes!
    • ‍ Previously, score gain/loss from matches between HoM players was calculated using MMR (matchmaking rating) values, which are hidden to players. Moving forward, score changes will instead be determined solely based on the difference between the players' visible scores on the leaderboard.
  • Back From The Dead: Casual Mode
    • Many players have told us that, since Casual Mode was removed in 4.0, they missed the less competitive mentality among players in that game mode.
    • We have therefore decided to reinstate Casual Mode games.
    • Casual Games can be found in the newly named “Social” section, along with Private Games.
  • Changes to Fast Track
    • We added the option to Fast Track to the next arena by being the first to reach 50 trophies as an additional means for extremely dedicated and skilled players to climb the leagues faster than normal. 
    • ‍ However, many players viewed Fast Track as the optimal method of rising through the arenas and a reward for excessive grinding rather than skilled play. 
    • We are therefore changing Fast Track to be awarded to anyone who reaches a win streak of 10. 
    • This is not limited to 1 per league, any player who reaches a 10 win streak will be offered Fast Track promotion. 
    • As before, if you accept Fast Track promotion you will not receive the rewards for the league you are being promoted from, only the league you are currently in when the league ends.
    • If you are offered Fast Track promotion and you refuse, you will need to win another 10 games in a row before you are offered it again. 
    • We hope that this new system will serve the same purpose we originally intended, giving skilled players who are ranked lower than they should be a faster route to the higher arena leagues, without encouraging excessive grinding.
  • Win Streak and Streak Breaker in Events
    • The First Blood and No Lives Lost stars in event games have been replaced by stars for Win Streak and Streak Breaker
    • Similar to Arena Leagues, you earn 1 extra star if you are on a 3+ win streak and another if you defeat someone who was on a 3+ win streak.
    • Win streaks are tracked per event for the extra stars (your win streak will not persist between events and losing in another game mode or event will not end your win streak).
  • These are the first in a wider range of changes we have planned over the coming months based on community feedback, which we'll continue to monitor going forward!
  • New Daily Offer Items
    • The following cosmetic items from Season 17 and 18 will now appear in the Daily Offers in the store.
    • Battles 2 OST Avatar
    • Almost! Text Emote
    • Glue Top Up Glue Gunner Idle
    • ‍ Dino DDT skin
    • Mind Bending tower Boost
    • Glitter Bloons decal
    • Popping Corn emote
    • Secret Weapon Mortar Placement animation
    • Voxel BAD skin
    •   Lunch Break Banner
    • Alarm Clock Bloons decal
    • Ski-daddle Ice Monkey Sell Animation
    • Deep Sea Exploration Banner
    • What’s up guys? Text emote
    • Jelly BFB skin
    • Gone Like The Wind Ninja Sell Animation
    • ‍ Elf Bloons Decal
    • ‍ What ya gonna do? Emote
    • Shuttlecocks Dartling Projectiles
    • ‍ Fairy Circle Tower Boost
    • My First ZOMG skin
    • ‍ Hard Hat Emote
    • Rainbow Blur Boomerang Trails
    • Toe Beans Avatar
    • Digi-Tagged Victory Animation
    •   Cyber Quincy Was ‘Ere Avatar
    • Antagonistic Art Taunt
    • Tagged for Improvement Upgrade
    • Punk Pigment Emote
    • Graffiti Pops
    • Support Tech Victory Animation
    • Drone Strike Taunt
    • Spy Bot Bloons decal
    • Infiltration Avatar
    • Concealed Weapon Matchup Animation
    • Self Destruct Defeat Animation
    • Intimidation Tactics Taunt
    • Rascal Bloons Decal
    • Huddle Up Matchup Animation
    • Cheeky Emote
    • Team Effort Victory Animation
    • Usual Suspects Banner
    • Woodland Warriors Matchup Animation
    • Squirrel Bloons Decal
    • Animal Attack Taunt
    • Wrong Neighborhood Emote
    • Spirit of the Wilds Tower Boost
    • Nature’s Revenge Victory Animation
Balance Changes
  • Boomerang Monkey
    • BUFF Perma Charge: Ability increases damage by +8 -> +10
While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
~ Ninja Kiwi
  • Bomb Shooter
    • BUFF 5-0-2 Bloon Crush: Frags damage 12 -> 30
    • NERF 5-0-2 Bloon Crush: Frags bonus damage to ceramics +12 -> +0
A small adjustment to crosspath balancing to make this option a little bit more enticing.
~ Ninja Kiwi
  • Tack Shooter
    • BUFF 5-x-0 Inferno Ring: Meteor damage 700 -> 900
    • BUFF 5-0-1 Inferno Ring: Meteor damage 1000 -> 1300
    • BUFF 5-0-2 Inferno Ring: Meteor damage 1400 -> 1800
Inferno Ring is still in need of a buff, rarely seeing any use.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF Icicles: Can now target and damage MOAB class bloons, placing Icicles on them without freezing them. 
    • BUFF Icicles: Now deals +3 damage to MOAB class bloons
Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Base: $250 -> $200
    • BUFF Full Metal Jacket: $250 -> $200
    • BUFF Large Calibre: $800 -> $600
    • BUFF 1-2-0 Shrapnel Shot damage 1 -> 2
    • BUFF 2-2-0 Shrapnel Shot damage 2 -> 3
    • BUFF 3-2-0 Shrapnel Shot damage 4 -> 5
    • BUFF 4-2-0 Shrapnel Shot damage 6 -> 8. Does not affect Cripple MOAB shrapnel (12).
Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF Destroyer: $2,850 -> $2,700
    • BUFF Aircraft Carrier: mini ace dart pierce 13 -> 20
    • NERF Aircraft Carrier: mini ace darts now consume 2 pierce versus MOAB-class bloons
    • BUFF Carrier Flagship: mini ace dart pierce 18 -> 72
    • NERF Carrier Flagship: mini ace darts now consume 4 pierce versus MOAB-class bloons
We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
~ Ninja Kiwi
  • Monkey Ace
    • NERF x-3-0 Bomber Ace: Bomb pierce 12 -> 10 (also carries to GZ)
    • NERF 0-3-1 Bomber Ace: Bomb pierce 20 -> 17 (also carries to GZ)
Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF Base: $900 -> $800
Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF Base: blast radius 20 -> 18. Does carry over to higher tiers.
    • NERF Bigger Blast: blast radius 28 -> 26
    • NERF Shell Shock: blast radius 38 -> 36
    • NERF The Big One: blast radius 58 -> 56
    • NERF The Biggest One: blast radius 74 -> 72
Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF Ray of Doom: Pierce 40 -> 1000 and damage 30 -> 35
We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Shimmer: $1,600 -> $1,500
    • BUFF 210 Fireball crosspathed damage increased 2 -> 3
    • BUFF 011 Fireball pierce increased 15 -> 22
    • BUFF Wizard Lord Phoenix: Wall of Fire attack damage 3 -> 5
    • BUFF Prince of Darkness: Its buff to other Necromancers (+1 damage and +50% duration to zombie bloons) now applies to itself
We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Double Shot: $750 -> $700
    • BUFF Bloon Sabotage: Ability now soaks through MOAB class bloons (e.g. a slowed BFB will pop into slowed MOABs)
Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
~ Ninja Kiwi
  • Druid
    • NERF Hard Thorns: $250 -> $350
    • BUFF Heart of Thunder: $1,000 -> $900
    • NERF Thorn Swarm: $250 -> $350
    • BUFF Heart of Oak: $350 -> $250
    • BUFF [undocumented bug] Druid of the Jungle cost decreased from $700 to $450
    • NERF [undocumented bug] Jungle's Bounty cost increased from $4200 to $4500
Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
~ Ninja Kiwi
  • Banana Farm
    • BUFF Monkey Bank: $4,600 -> $4,400
A minor price cut for this upgrade which rarely gets used.
~ Ninja Kiwi
  • Monkey Village
    • BUFF Primary Expertise: Bounce distance 50 -> 90 and damage to ceramics and moab class 200 -> 250
    • BUFF [undocumented bug] Monkeyconomy cost decreased from $1500 to $1200
    • NERF [undocumented bug] Monkey City cost increased from $7200 to $7500
We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
~ Ninja Kiwi
  • Engineer Monkey
    • NERF Sentry spawn rate can no longer be affected by any attack rate buffs
    • BUFF Sentry Champion: Sentry damage 2 -> 3
Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
~ Ninja Kiwi
  • Striker Jones
    • BUFF Level 7: Increases all Mortar Monkeys’ blast radius by 15% -> 25%
    • BUFF Level 8: Bomb shooters in range get +5% -> +15% range and +35 -> +40% pierce
Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this.
~ Ninja Kiwi
  • Biker Bones
    • BUFF Level 7: Increases all Mortar Monkeys’ blast radius by 15% -> 25%
    • BUFF Level 8: All towers in range get +25 -> +30% pierce
Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received.
~ Ninja Kiwi
  • Benjamin
    • BUFF Level 15: Earns $1,400 -> $2,000 per round
    • BUFF Level 17: Earns $2,500 -> $4,000 per round
By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible.
~ Ninja Kiwi
  • DJ Ben Jammin’
    • BUFF Level 15: Earns $1,050 -> $1,500 per round
    • BUFF Level 17: Earns $1,875 -> $3,000 per round
Same changes and reasoning as Benjamin.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 11: Increases damage +1 -> +2. Also affects Level 19.
    • BUFF Level 16: +5 bonus ceramic damage now also applies to moab class bloons
    • BUFF Level 17: Attack rate 0.55s -> 0.4s
As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons.
~ Ninja Kiwi
  • Fusty the Snowman
    • BUFF Level 8: Now applies the 3x moab class damage buff after the +1 damage buff has been applied, rather than before. This means that the +1 damage also gets multiplied - an Ice tower with 2 damage will now deal (2+1)*3=9 damage to MOAB class when buffed, instead of 2*3+1=7.
    • BUFF Level 11: Increases damage +1 -> +2. Also affects Level 19.
    • BUFF Level 16: +5 bonus ceramic damage now also applies to MOAB class bloons
    • BUFF Level 17: Attack rate 0.55s -> 0.4s
Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.
~ Ninja Kiwi
  • Fateweaver Adora
    • NERF Base: $650 -> $700
With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
~ Ninja Kiwi
  • Etienne
    • NERF Level 3: Drone Swarm ability duration 17+0.5*hero_level -> 15+0.5*hero_level seconds
We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary.
~ Ninja Kiwi
Bug Fixes
  • Fixed Striker Jones and Biker Bones only buffing the blast radius of Mortar Monkeys in range rather than map wide.
  • Fixed Overclock not affecting child towers spawned after the Overclock buff was applied. 
  • Fixed xx4/5 Heli Pilot Commanches not spawning on Bloon Bot Factory
  • Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory.
  • Fixed Apple Arcade players seeing notifications for IAP sales.
  • Fixed incorrect rewards displaying when exiting a game where one player quit before the game began.
  • Fixed closed clans appearing in the join clan screen.
  • Fixed Daily Reward cards being unresponsive. 
  • ‍ Fixed Benjamin and DJ Ben Jammin’ having an extremely short initial cooldown on Siphon Funding and Beatdown.
  • Fixed Apple Arcade players seeing the wrong arena league if they open the game while offline.
  • Fixed sent bloons using the wrong spacing in Hero Challenge games (Arcade only)
  • Fixed posing in Gwendolin’s Hot Mail victory animation 
  • Moved Etienne’s Spy UI to align to the centre of the screen so it isn’t covered by activated ability buttons.
  • Fixed incorrectly formatted text on the Complete Set button of the Bling Season screen.
  • Fixed explosion vfx not playing when 5xx Sentry Turrets are sold.
  • Fixed 2xx Monkey Sub attacking camo bloons in range of Fateweaver Adora even though she does not have camo detection.
  • Fixed missing prompt when attempting to do something that requires an internet connection (Arcade only)
  • Fixed clan name overlapping clan emblem in the profile screen
  • Fixed event banners on the main menu not playing a sound when clicked.
  • Fixed incorrect texture on Sentai Churchill’s Robo Flex, Rollout, and Monkey & Machine animations.
  • Fixed minor break in audio when waiting for a match.

Version 4.0.3[]

Update 4.0.3 is rolling out now - Patch Notes!
Balance Changes
  • Druid
    • x3x Druid of the Jungle: $450 -> $700
    • x4x Jungle’s Bounty: $4,500 -> $4,200
    • Druid and Village have recently received major changes, with the intent of mixing things up by providing new strategies to test out. These changes have indeed shaken up the meta, but we acknowledge that they are quite strong at the moment. With cash production added to Druid of the Jungle, this upgrade offers too much utility for such a cheap price tag, so we have upped the price.
  • Monkey Village
    • xx3 Monkeyconomy: $1,200 -> $1,500
    • xx4 Monkey City: $7,500 -> $7,200
    • Similar to Druid, we’re giving a price increase to xx3 Village since it’s very efficient for how cheap it is, particularly when discounted by other Villages.
Bug Fixes
  • Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory.
  • Fixed xx3 Village instantly spawning all crates when first purchased.
  • Fixed xx5 Village not always spawning enough crates the first round it’s purchased.
  • Fixed incorrect attack speed for xx5 Ninja’s sticky bomb.
  • Fixed accolades and medals being unintentionally unequipped
  • Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory
  • Fixed issues when moving from one bling season to another. 
  • Improved matchmaking so players do not repeatedly match up against the same person.
  • Various text fixes to upgrade descriptions (thanks to u/qwertyxp2000 for pointing these out!)
  • Fixed closed clans appearing in the list of joinable clans.

Let us know your thoughts in the comments below and happy gaming!

Balance Changes
  • Druid
    • NERF Druid of the Jungle: $450 -> $700
    • BUFF Jungle’s Bounty: $4,500 -> $4,200
Druid and Village have recently received major changes, with the intent of mixing things up by providing new strategies to test out. These changes have indeed shaken up the meta, but we acknowledge that they are quite strong at the moment. With cash production added to Druid of the Jungle, this upgrade offers too much utility for such a cheap price tag, so we have upped the price.
~ Ninja Kiwi
  • Monkey Village
    • NERF Monkeyconomy: $1,200 -> $1,500
    • BUFF Monkey City: $7,500 -> $7,200
Similar to Druid, we’re giving a price increase to xx3 Village since it’s very efficient for how cheap it is, particularly when discounted by other Villages.
~ Ninja Kiwi
Bug Fixes
  • Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory.
  • NERF Fixed xx3 Village instantly spawning all crates when first purchased.
  • BUFF Fixed xx5 Village not always spawning enough crates the first round it’s purchased.
  • NERF Fixed incorrect attack speed for xx5 Ninja’s sticky bomb. Now should be 1.8s instead of 0.18s.
  • BUFF Fixed accolades and medals being unintentionally unequipped
  • BUFF Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory
  • Fixed issues when moving from one bling season to another. 
  • Improved matchmaking so players do not repeatedly match up against the same person.
  • Various text fixes to upgrade descriptions (thanks to u/qwertyxp2000 for pointing these out!)
    • Note: The original post for u/qwertyxp2000’s list of upgrade description suggestions is visible on r/battles2: “Some upgrade inconsistencies as of Version 4.0.2
      • Wording: The Big One (elaboration of popping of all bloon types), Faster Engineering (mentions all contraptions instead of just sentries and foam)
      • Updated statistics: SMFC ("15 seconds" to "12 seconds")
      • Lack of periods: MOAB Mauler, Homeland Defense
      • Formatting errors: Intense Magic (double spacing between "faster" and "and")
      • Not implemented: Barbed Darts (pierce of crosspathed attacks)
  • Fixed closed clans appearing in the list of joinable clans.

Version 4.0.2[]

Patch notes
Update 4.0.2 is rolling out now - Patch Notes & Going Forward!
New Features
  • Nexus Tournament Rewards
    • Congratulations to Boltrix for winning the recent Nexus Tournament and well done to runners up ISAB and Tewtiy.
    • The text emote “A Defend, Is A Defend!”, chosen by Boltrix, is now unlocked for all players.
    • All players who made a purchase using any Nexus creator code during the tournament will also receive banners chosen by Boltrix and ISAB and an avatar chosen by Tewtiy. 
    • These cosmetics are also available to any player who makes a purchase using the respective creator code. 
Balance Changes
  • Bloon Sends
    • Round 13 Spaced Ceramics: Spacing 0.75s -> 0.65s
    • Round 16 Grouped Ceramics: $400 -> $350, spacing 0.12s -> 0.11s, and eco change +1.8 -> +5
    • Round 23 Tight Leads: $1,200 -> $1,400 and eco change +20 -> +24
    • Round 28 Tight Ceramics: $4,000 -> $3,400
    • A few buffs for the ceramic sends since other rushes are typically more effective than these ones relative to their unlock round. We’ve also increased the price of tight leads so that they are not quite as efficient.
  • Dart Monkey
    • x4x Super Monkey Fan Club: $8,000 -> $9,000 and ability duration 15s -> 12s
    • x5x Plasma Monkey Fan Club: Ability duration 15s -> 12s
    • Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game.
  • Boomerang Monkey
    • 1xx adds +3 -> +10 pierce to xx3
    • 2xx adds +3 -> +12 pierce to xx3
    • There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational.
  • Ice Monkey
    • x2x Deep Freeze: Freezes 2 -> 3 layers
    • We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit.
  • Glue Gunner
    • xx4 Relentless Glue: No longer drops any puddles on the track
    • xx4 Relentless Glue: Every time a glued bloon layer gets popped, a small splat occurs which stuns nearby bloons (6 pierce and 12 radius). Stuns bloons for 1s, moabs/DDTs for 0.35s, BFBs for 0.2s, abd ZOMGs for 0.1s
    • x1x Bigger Globs: increase xx4 on-pop stun pierce by 1 (6->7)
    • X2x Glue Splatter: increases xx4 on-pop stun pierce by 3 (7->10)
    • x3x Glue Hose: $2,000 -> $2,200
    • Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped.
  • Monkey Ace
    • xx2 Centered Path: This upgrade now allows you to target the position of any flight path (centered, infinite, and figure eight). Renamed to Advanced Navigation.
    • A small quality of life change to give greater flexibility in Ace’s flight pathing.
  • Heli Pilot
    • xx1 Faster Darts: $150 -> $350 and this upgrade now increases dart pierce by 1 and razor rotor pierce by 3
    • Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects.
  • Mortar Monkey
    • Base: Pierce 40 -> 35
    • x1x Faster Reload: $300 -> $400
    • x2x Rapid Reload: $500 -> $550
    • x3x Heavy Shells: $900 -> $800
    • Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now.
  • Wizard Monkey
    • 1xx Guided Magic: Seeking angle 270 -> 360 and turning rate 600 -> 720
    • 1xx Guided Magic: $150 -> $100
    • xx4 Necromancer: $2,800 -> $2,600
    • Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power.
  • Super Monkey
    • xx4 Dark Champion: $30,000 -> $27,000
    • Sacrificing $15k of magic monkeys to 4xx or 5xx: The Super Monkey will buff towers in range with +10% -> +50% projectile lifespan and +2 pierce
  • Ninja Monkey
    • Base: Shuriken attack rate 0.7 -> 0.62
    • 1xx: Reduces all weapons’ attack rates by 38% -> 30%
    • 0x2: Caltrops attack rate 9 -> 8
    • 0x4: Sticky bomb attack rate 5 -> 4.5
    • 0x5: Sticky bomb attack rate 2 -> 0.18
    • These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable.
  • Druid
    • x3x Druid of the Jungle: Now has another vine attack that is identical to its regular one except it gives you $100 every time it pops a bloon and it has an 11 second cooldown between vines
    • x4x Jungle’s Bounty: $3,100 -> $4,500
    • We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result.
  • Monkey Village
    • x1x Grow Blocker: Can now only affect a maximum of 200 bloons at once
    • xx3 Monkey Town: Renamed to Monkeyconomy. This upgrade no longer increases income from bloon sends. Instead, it produces four $100 crates each round and costs $5,000 -> $1,200.
    • xx4 Monkey City: No longer increases income from bloon sends or collects bananas in range. Instead, it increases the value of its crates to $400 and it costs $7,000 -> $7,500.
    • xx5 Monkeyopolis: Remains similar except it can now absorb xx3 and xx4 villages instead of farms. Money production is calculated in the same way, based on the cost of the absorbed towers. This upgrade also now increases income from bloon sends by 20% (what xx4 used to do). This upgrade costs $20k -> $15k, with $5k is added for every Village absorbed.
    • We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once.
  • Engineer Monkey
    • x4x Overclock: Overclocking a tower will now also boost all its children towers (xx4/5 Heli’s mini comanches, Etienne’s drones, 4/5xx Buccaneer’s planes, 1+xx Engineer’s Sentries, x4/5x Wizard’s Phoenixes, 5xx Super’s mini Sun Avatars)
    • This change makes sense for most child towers such as Etienne’s drones and Buccaneer’s planes, as without it they were unfairly unaffected by Overclock. This also offers a pretty decent buff to Engineer’s sentries, particularly 5xx, however we are keen to see how it goes since this isn’t a very strong upgrade at the moment.
  • Cyber Quincy
    • Level 1: Can now attack through blockers and has a faster projectile speed (480 -> 600)
    • Cyber Shot gives lvl7 explosions 2x pierce and 3x damage (previously it was simply +10 pierce and +2 damage, which did not scale up when his regular damage increased). 
    • Level 11: no longer reduces attack rate from 0.95 ->0.6. Instead, it now increases damage 1 -> 3
    • Level 14: bonus moab class damage 4 -> 8
    • At level 15, Cyber Shot gives explosions 3x -> 5x damage (previously +4 damage)
    • Level 16: no longer reduces attack rate to 0.4. Instead, it now increases damage 3 -> 8
    • Level 20: no longer reduces attack rate to 0.15. Instead, it now increases damage 8 -> 35
    • Cyber Quincy has never had enough changes in order to distinguish him from regular Quincy, and as a result there has never really been much reason to pick him. We think it’s finally time that Cyber Quincy gets some well deserved love and so we are making some significant changes. Firstly, his projectiles are now capable of flying through blockers which should provide more incentive to use him on certain restrictive maps. Secondly, we’ve traded a lot of his attack speed increases for pure damage increases, distinguishing the two heroes more and making him a much more powerful hero later on.
  • Gwendolin
    • Leveling curve: 1x Quincy -> 1x Striker Jones
    • Level 1: pierce 4 ->3
    • Level 2: gives +1 -> +2 pierce (pierce remains unchanged at 5)
    • Level 3: Cocktail of Fire damages every 0.2 -> 0.24s
    • Gwendolin is an exceptional hero, providing solid damage in the early game and great support later on with her Heat it up buff. We’ve made a few small adjustments, weakening her level 1 and level 3 DPS and altering the level curve so that she doesn’t reach level 10 quite so early.
  • Scientist Gwendolin
    • Leveling curve: 1x Quincy -> 1x Striker Jones
    • Base pierce 4 ->3
    • Level 2 gives +1 -> +2 pierce
    • Level 3 Cocktail damages every 0.15 -> 0.18s
    • Same changes as Gwendolin, as these heroes are very similar.
  • Obyn
    • Level 12: Druids in range get +1 damage to all bloons (previously this was only to fortified bloons)
    • Level 13: All tier 5 Druid upgrades in range cost 10% less
    • Our previous change to Obyn made him give Druids in range +1 damage to fortified bloons, however we no longer think that limiting this to fortified bloons is necessary, and so we have opened this up to +1 damage to all bloons. Additionally, we have added further incentive to run Obyn and Druids with a nice price discount for tier 5 Druids at level 13.
  • Ocean Obyn
    • Level 13: All tier 5 magic monkey upgrades in range cost 10% less
    • Similar to Obyn, we wanted to provide more incentive to pick Ocean Obyn as the hero of choice to be paired with magic monkeys like Ninja + Alchemist.
  • Sentai Churchill
    • Level 1: explosion pierce 4 -> 5
    • Level 2: explosion pierce 6 -> 7
    • Level 11: explosion pierce 9 -> 10
    • For quite a while now Captain Churchill has been preferred over Sentai Churchill, so we wanted to give Sentai Churchill a small buff to even it out.
  • Benjamin
    • Level 5: All banks earn +8% -> +12% income
    • Level 9: All banks earn +14% -> +18% income
    • We’ve buffed the Benjamin and Banks interaction since both of them still don’t see much usage.
  •  DJ Ben Jammin’
    • Level 5: All banks earn +8% -> +12% income
    • Level 9: All banks earn +14% -> +18% income
    • Same as Benjamin.
  • Highwayman Jericho
    • Level 3: Stand and Deliver initial cooldown 60s -> 45s
    • For the past couple of updates, Highwayman Jericho has fallen out of popularity. Star Captain and Agent Jericho are both still seen as great heroes that are pretty relative to each other, however Highwayman no longer matches up to these two. To address this, we would like to partially revert one of the big nerfs we made to him a few updates ago.
  • Adora
    • Level 1: Pierce 6 -> 5
    • Adora has recently gotten a bit more recognition for being a powerful defensive hero in the early game, so we’re toning it down very slightly.
  • Fateweaver Adora
    • Level 1: Pierce 6 -> 5
    • Level 3: Sharp Sting of Fate projectile pierce = main weapon pierce * main weapon projectile count * 8 -> main weapon pierce * main weapon projectile count * 7
    • Level 10: Chains of Fate pierce cap 500 -> 450
    • Fateweaver is certainly deserving of some nerfs as she remains to be an top-tier hero, particularly because of her strong defensive abilities. In addition to the same change that Adora received, we have made a couple of changes which weaken her level 3 and level 10 abilities.
  • Etienne
    • Level 5: Now has the camo prioritisation option
    • We’ve added this in since all other heroes with camo detection have this option. Note that this targeting option affects both his drones and the UCAV.
Bug Fixes 
  • Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water.
  • Fixed issue where some players were unable to load the game after a season ended.
  • Fixed Village ability buffs not ending when Village is sold
  • Fixed Village ability buffs not affecting towers that were placed after the ability was activated
  • Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active
  • Fixed notification icon not showing on the shop button during sales.
  • Fixed main menu league leaderboard not animating like a button.
  • Fixed Clan War timer not displaying correctly
  • Fixed the target light on Etienne’s drones not working once upgraded.
  • Fixed Etienne’s spy drone showing opponents cash during Hero Challenge (Arcade only)
  • Fixed occasional hang when upgrading Etienne.
  • Fixed event banners not aligning correctly to the edge of the screen on widescreen devices.
  • Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub.
  • Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile.
  • Fixed not being able to view the profile of players with animated banners or avatars.
  • Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters.
  • Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu.
  • Fixed settings button not working in the clan screen.
  • Fixed accolades and medals not displaying in the league leaderboards.
Going Foward

We’ve heard your feedback on Arena Leagues and are currently discussions about making changes based on that. These changes will be spread across a few updates, but more immediately, we’ll be making the following changes in update 4.1:

  • The return of Casual Mode
    • We’ve noticed a lot of comments from players who miss the non-competitive aspect of casual mode, so it’ll be returning to the game in update 4.1!
  • A rework of Fast Track
    • A lot of the feedback we saw about fast track in its current form was that it felt quite grindy and just a race to 50 trophies. So, from 4.1, it’ll no longer be based on trophies. Instead, if you reach a win streak of 10+ games, you will then be given the option to fast track to the next arena and there will be no limit to the number of people per league who can be fast tracked. The hope here is that it’ll make fast tracking more skill-based!

As always, we welcome your feedback in the comments and happy gaming! 

New Features
  • Nexus Tournament Rewards
    • Congratulations to Boltrix for winning the recent Nexus Tournament and well done to runners up ISAB and Tewtiy.
    • The text emote “A Defend, Is A Defend!”, chosen by Boltrix, is now unlocked for all players.
    • All players who made a purchase using any Nexus creator code during the tournament will also receive banners chosen by Boltrix and ISAB and an avatar chosen by Tewtiy. 
    • These cosmetics are also available to any player who makes a purchase using the respective creator code. 
Balance Changes
  • Bloon Sends
    • BUFF Round 13-15 Spaced Ceramics: Spacing 0.75s -> 0.65s
    • BUFF Round 16-27 Grouped Ceramics: $400 -> $350, spacing 0.12s -> 0.11s, and eco change +1.8 -> +5
    • NERF Round 23+ Tight Leads: $1,200 -> $1,400
    • BUFF Round 23+ Tight Leads: eco change +20 -> +24
    • BUFF Round 28+ Tight Ceramics: $4,000 -> $3,400
A few buffs for the ceramic sends since other rushes are typically more effective than these ones relative to their unlock round. We’ve also increased the price of tight leads so that they are not quite as efficient.
~ Ninja Kiwi
  • Dart Monkey
    • NERF Super Monkey Fan Club: $8,000 -> $9,000 and ability duration 15s -> 12s
    • NERF Plasma Monkey Fan Club: Ability duration 15s -> 12s
Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF 1-0-3 Kylie Boomerang: pierce bonus +3 -> +10 pierce
    • BUFF 2-0-3 Kylie Boomerang: pierce bonus +3 -> +12 pierce
There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF Deep Freeze: Freezes 2 -> 3 layers
We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit.
~ Ninja Kiwi
  • Glue Gunner
    • NERF Relentless Glue: No longer drops any puddles on the track
    • BUFF Relentless Glue: Every time a glued bloon layer gets popped, a small splat occurs which stuns nearby bloons (6 pierce and 12 radius). Stuns bloons for 1s, moabs/DDTs for 0.35s, BFBs for 0.2s, and ZOMGs for 0.1s
    • BUFF 0-1-4 Relentless Glue: increase xx4 on-pop stun pierce by 1 (6 -> 7)
    • BUFF 0-2-4 Relentless Glue: increases xx4 on-pop stun pierce by 3 (7 -> 10)
    • NERF Glue Hose: $2,000 -> $2,200
Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped.
~ Ninja Kiwi
  • Monkey Ace
    • BUFF Centered Path: This upgrade now allows you to target the position of any flight path (centered, infinite, and figure eight). Renamed to Advanced Navigation.
    • NERF Centered Path (Advanced Navigation) no longer has Centered Path targeting option.
A small quality of life change to give greater flexibility in Ace’s flight pathing.
~ Ninja Kiwi
  • Heli Pilot
    • NERF Faster Darts: $150 -> $350
    • BUFF Faster Darts: now increases dart pierce by 1 and razor rotor pierce by 3
Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF Base: Pierce 40 -> 35
    • NERF Bigger Blast: Pierce 45 -> 40
    • NERF The Big One: Pierce 85 -> 80
    • NERF The Biggest One: Pierce 200 -> 195
    • NERF Faster Reload: $300 -> $400
    • NERF Rapid Reload: $500 -> $550
    • BUFF Heavy Shells: $900 -> $800
Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Guided Magic: Seeking angle 270 -> 360 and turning rate 600 -> 720
    • BUFF Guided Magic: $150 -> $100
    • BUFF Necromancer: $2,800 -> $2,600
Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power.
~ Ninja Kiwi
  • Super Monkey
    • BUFF Dark Champion: $30,000 -> $27,000
    • BUFF Sacrificing $15k of magic monkeys to 4xx or 5xx: The Super Monkey will buff towers in range with +10% -> +50% projectile lifespan and +2 pierce
  • Ninja Monkey
    • BUFF Base: Shuriken attack rate 0.7s -> 0.62s
    • NERF Reduces all weapons’ attack rates by 38% -> 30%
    • BUFF 0x2: Caltrops attack rate 9s -> 8s
    • BUFF 0x4: Sticky bomb attack rate 5s -> 4.5s
    • BUFF 0x5: Sticky bomb attack rate 2s -> 0.18s
      • Note: This is not a typo; Master Bomber's attack speed was significantly increased.
These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable.
~ Ninja Kiwi
  • Druid
    • BUFF x3x Druid of the Jungle: Now has another vine attack that is identical to its regular one except it gives you $100 every time it pops a bloon and it has an 11 second cooldown between vines
    • NERF Jungle’s Bounty: $3,100 -> $4,500
We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result.
~ Ninja Kiwi
  • Monkey Village
    • NERF Grow Blocker: Can now only affect a maximum of 200 bloons at once
    • Change Monkey Town: Renamed to Monkeyconomy. This upgrade no longer increases income from bloon sends. Instead, it produces four $100 crates each round and costs $5,000 -> $1,200.
    • Change Monkey City: No longer increases income from bloon sends or collects bananas in range. Instead, it increases the value of its crates to $400 and it costs $7,000 -> $7,500.
    • Change Monkeyopolis: Remains similar except it can now absorb xx3 and xx4 villages instead of farms. Money production is calculated in the same way, based on the cost of the absorbed towers. This upgrade also now increases income from bloon sends by 20% (what xx4 used to do). This upgrade costs $20k -> $15k, with $5k is added for every Village absorbed.
We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF Overclock: Overclocking a tower will now also boost all its children towers (xx4/5 Heli’s mini comanches, Etienne’s drones, 4/5xx Buccaneer’s planes, 1+xx Engineer’s Sentries, x4/5x Wizard’s Phoenixes, 5xx Super’s mini Sun Avatars)
This change makes sense for most child towers such as Etienne’s drones and Buccaneer’s planes, as without it they were unfairly unaffected by Overclock. This also offers a pretty decent buff to Engineer’s sentries, particularly 5xx, however we are keen to see how it goes since this isn’t a very strong upgrade at the moment.
~ Ninja Kiwi
  • Cyber Quincy
    • BUFF Level 1: Can now attack through blockers and has a faster projectile speed (480 -> 600)
    • BUFF Cyber Shot gives lvl7 explosions 2x pierce and 3x damage (previously it was simply +10 pierce and +2 damage, which did not scale up when his regular damage increased). 
    • Change Level 11: no longer reduces attack rate from 0.95 -> 0.6. Instead, it now increases damage 1 -> 3
    • BUFF Level 14: bonus moab class damage +4 -> +8
    • BUFF At level 15, Cyber Shot gives explosions 3x -> 5x damage (previously +4 damage)
    • Change Level 16: no longer reduces attack rate to 0.4. Instead, it now increases damage 3 -> 8
    • Change Level 20: no longer reduces attack rate to 0.15. Instead, it now increases damage 8 -> 35
Cyber Quincy has never had enough changes in order to distinguish him from regular Quincy, and as a result there has never really been much reason to pick him. We think it’s finally time that Cyber Quincy gets some well deserved love and so we are making some significant changes. Firstly, his projectiles are now capable of flying through blockers which should provide more incentive to use him on certain restrictive maps. Secondly, we’ve traded a lot of his attack speed increases for pure damage increases, distinguishing the two heroes more and making him a much more powerful hero later on.
~ Ninja Kiwi
  • Gwendolin
    • NERF Leveling curve: 1x Quincy -> 1x Striker Jones
    • NERF Level 1: pierce 4 -> 3
    • BUFF Level 2: gives +1 -> +2 pierce (pierce remains unchanged at 5)
    • NERF Level 3: Cocktail of Fire damages every 0.2 -> 0.24s
Gwendolin is an exceptional hero, providing solid damage in the early game and great support later on with her Heat it up buff. We’ve made a few small adjustments, weakening her level 1 and level 3 DPS and altering the level curve so that she doesn’t reach level 10 quite so early.
~ Ninja Kiwi
  • Scientist Gwendolin
    • NERF Leveling curve: 1x Quincy -> 1x Striker Jones
    • NERF Base pierce 4 -> 3
    • BUFF Level 2 gives +1 -> +2 pierce (pierce remains unchanged at 5)
    • NERF Level 3 Cocktail damages every 0.15 -> 0.18s
Same changes as Gwendolin, as these heroes are very similar.
~ Ninja Kiwi
  • Obyn
    • BUFF Level 12: Druids in range get +1 damage to all bloons (previously this was only to fortified bloons)
    • BUFF Level 13: All tier 5 Druid upgrades in range cost 10% less
Our previous change to Obyn made him give Druids in range +1 damage to fortified bloons, however we no longer think that limiting this to fortified bloons is necessary, and so we have opened this up to +1 damage to all bloons. Additionally, we have added further incentive to run Obyn and Druids with a nice price discount for tier 5 Druids at level 13.
~ Ninja Kiwi
  • Ocean Obyn
    • BUFF Level 13: All tier 5 magic monkey upgrades in range cost 10% less
Similar to Obyn, we wanted to provide more incentive to pick Ocean Obyn as the hero of choice to be paired with magic monkeys like Ninja + Alchemist.
~ Ninja Kiwi
  • Sentai Churchill
    • BUFF Level 1: explosion pierce 4 -> 5
    • BUFF Level 2: explosion pierce 6 -> 7
    • BUFF Level 11: explosion pierce 9 -> 10
For quite a while now Captain Churchill has been preferred over Sentai Churchill, so we wanted to give Sentai Churchill a small buff to even it out.
~ Ninja Kiwi
  • Benjamin
    • BUFF Level 5: All banks earn +8% -> +12% income
    • BUFF Level 9: All banks earn +14% -> +18% income
We’ve buffed the Benjamin and Banks interaction since both of them still don’t see much usage.
~ Ninja Kiwi
  •  DJ Ben Jammin’
    • BUFF Level 5: All banks earn +8% -> +12% income
    • BUFF Level 9: All banks earn +14% -> +18% income
Same as Benjamin.
~ Ninja Kiwi
  • Highwayman Jericho
    • BUFF Level 3: Stand and Deliver initial cooldown 60s -> 45s
For the past couple of updates, Highwayman Jericho has fallen out of popularity. Star Captain and Agent Jericho are both still seen as great heroes that are pretty relative to each other, however Highwayman no longer matches up to these two. To address this, we would like to partially revert one of the big nerfs we made to him a few updates ago.
~ Ninja Kiwi
  • Adora
    • NERF Level 1: Pierce 6 -> 5
Adora has recently gotten a bit more recognition for being a powerful defensive hero in the early game, so we’re toning it down very slightly.
~ Ninja Kiwi
  • Fateweaver Adora
    • NERF Level 1: Pierce 6 -> 5
    • NERF Level 3: Sharp Sting of Fate projectile pierce = main weapon pierce * main weapon projectile count * 8 -> main weapon pierce * main weapon projectile count * 7
    • NERF Level 10: Chains of Fate pierce cap 500 -> 450
Fateweaver is certainly deserving of some nerfs as she remains to be an top-tier hero, particularly because of her strong defensive abilities. In addition to the same change that Adora received, we have made a couple of changes which weaken her level 3 and level 10 abilities.
~ Ninja Kiwi
  • Etienne
    • BUFF Level 5: Now has the camo prioritisation option
We’ve added this in since all other heroes with camo detection have this option. Note that this targeting option affects both his drones and the UCAV.
~ Ninja Kiwi
Bug Fixes 
  • Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water.
  • Fixed issue where some players were unable to load the game after a season ended.
  • Fixed Village ability buffs not ending when Village is sold
  • Fixed Village ability buffs not affecting towers that were placed after the ability was activated
  • Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active
  • Fixed notification icon not showing on the shop button during sales.
  • Fixed main menu league leaderboard not animating like a button.
  • Fixed Clan War timer not displaying correctly
  • Fixed the target light on Etienne’s drones not working once upgraded.
  • Fixed Etienne’s spy drone showing opponents cash during Hero Challenge (Arcade only)
  • Fixed occasional hang when upgrading Etienne.
  • Fixed event banners not aligning correctly to the edge of the screen on widescreen devices.
  • Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub.
  • Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile.
  • Fixed not being able to view the profile of players with animated banners or avatars.
  • Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters.
  • Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu.
  • Fixed settings button not working in the clan screen.
  • Fixed accolades and medals not displaying in the league leaderboards.
Additional Changes
  • Change All Heroes in the battling Hero Selection menu are now arranged in terms of mainline hero with hero alts as a secondary category, rather than mainline heroes and then hero alts.
Going Forward

We’ve heard your feedback on Arena Leagues and are currently discussions about making changes based on that. These changes will be spread across a few updates, but more immediately, we’ll be making the following changes in update 4.1:

  • The return of Casual Mode
    • We’ve noticed a lot of comments from players who miss the non-competitive aspect of casual mode, so it’ll be returning to the game in update 4.1!
  • A rework of Fast Track
    • A lot of the feedback we saw about fast track in its current form was that it felt quite grindy and just a race to 50 trophies. So, from 4.1, it’ll no longer be based on trophies. Instead, if you reach a win streak of 10+ games, you will then be given the option to fast track to the next arena and there will be no limit to the number of people per league who can be fast tracked. The hope here is that it’ll make fast tracking more skill-based!

Version 4.0.1[]

4.0.1 patch notes on Reddit.

Fixed Etienne’s spy UI appearing on the wrong side of the screen for mobile players.

Fixed Etienne’s spy UI appearing as the wrong colour in Ceramic Crucible games.

Fixed score rather than trophies appearing in the post game screen of non Hall of Masters games.

Improved networking efficiency around Etienne.

Fixed multiple tower boost effects appearing around Etienne because of his drones.

Fixed incorrect messaging in the Hall of Masters season leaderboard if its empty

Fixed incorrect background size on Clan War screen on mobile devices.

Fixed Lofi Monkey avatar not appearing in Daily Offers

Fixed incorrect border colour on Aerial Surveillance avatar (Etienne’s hero reward)

Fixed incorrectly sized hitboxes on News and Chat buttons

Fixed missing ticket icon in club events in Russian and French languages.

Fixed Arena League leaderboard animating a position change after the mini leaderboard had already done it.

Fixed some props appearing early in matchup animations.

Fixed incorrect notifications regarding Arena Leagues and Seasons.

Version 4.0[]

Version 4.0 patch notes (minus balance changes, which were listed on a Google Doc), and the unofficial copied patch notes adapted from their Google Doc

Patch notes + expanded balance change notes
Update 4.0 Coming Soon - Update Notes!
New Features
  • Arena Leagues
    • A complete overhaul of the ranked play experience.
    • Enter weekly, 30 person leagues and compete to earn trophies. 
    • Each week, the top players in each league will earn Monkey Money and be promoted to the league above, while the bottom players will be demoted to the league below.
    • Players in Hall of Masters leagues will also be ranked on a global leaderboard. 
    • Each season, you earn a medal based on the highest arena league you competed in during the season or your final position in the Hall of Masters leaderboard.
    • Arena leagues use the same progression and theming as the current ranked system (Yellow Stadium, White Wasteland, etc). 
    • Existing players will start in an arena league determined by the arena they are in when Season 18 ends (e.g. if you finish Season 18 in Ceramic Crucible, you will begin in a Ceramic Crucible arena league).
    • Players in Red Bloon Camp will enter a continuous, rolling league that does not reset. They are promoted to Yellow Stadium and enter weekly leagues when they earn 30 trophies.
  • New Hero: Etienne
    • Remote flying drones attack all bloons that enter Etienne’s range.
    • Advanced scouting techniques reveal your opponent’s bloon queue and cash reserves to help you predict their next move.
    • Etienne’s UAV upgrades to give all your monkeys camo detection and allows them to bypass the damage immunities of special bloons like lead and purple. 
    • Etienne can be purchased from the Hero screen for 3000 Monkey Money.
  • New Bling Season
    • 6 awesome new cosmetics including Lighting Up Spike Factory trail and Puzzle Bloons decals.
    • Lock eyes with Fateweaver Adora and her Eye of Misfortune Showcase.
    • Unlock a special animated avatar for completing the entire season.
    • This season lasts for 4 weeks (see General Changes below).
General Changes
  • New Season Length
    • Seasons now last 4 weeks instead of 8 weeks.
    • This means that medals are awarded, and the Hall of Masters leaderboard is reset, twice as often as before. 
    • The Bling Season has also changed to every 4 weeks to line up with the ranked season. 
    • Each Bling season now contains 12 items: 6 generic cosmetics and a 6 item Hero Showcase. 
    • The cost in Golden Bananas of each Bling item has been altered to reflect this new timescale.
    • There is now a bonus animated avatar or banner each season that can be earned by completing the entire Bling Season. These are exclusive and will not be available again once the season ends.
  • Ranked / League Game Rewards
    • The trophies awarded for ranked games are changing with the addition of Arena Leagues.
    • Winning a ranked (league) game now awards 3 trophies and 50 Monkey Money.
    • You earn an additional 1 trophy if you are on a 3+ win streak.
    • You earn an additional 1 trophy and 20 Monkey Money if you win and your opponent was on a 3+ win streak (you break their streak).
    • You earn 20 Monkey Money for losing a game. If it was before round 30, you earn 0 trophies. If it was later, you earn 1 trophy. 
    • You earn 10 Monkey Money if you achieve First Blood.
    • There are no longer any special rewards for winning with No Lives Lost.
    • It is not possible to lose trophies, only gain them. Trophies reset to 0 each week at the end of the Arena League.
  • RIP Casual Mode
    • Casual mode was necessary under the old ranked system to allow place for consequence free games where players could experiment with new strategies without risking their trophies. 
    • Since you cannot lose trophies in league games, there is no consequence for failure (except a lack of progress). This means casual mode is no longer needed and so is being removed in this update.
    • This should allow for a larger pool of players in League games and thus faster matchmaking times, as well as freeing up space on the main menu for Clan Wars.
  • New Daily Offer Items
    • The following cosmetic items from Season 16 will now appear in the Daily Offers in the store.
    • Shark MOAB Skin
    • Tasty Topping Bloons Decal
    • Lofi Monkey Avatar
    • Solar Trails Supermonkey trail
    • Time's Ticking Emote
    • Football ZOMG Skin
    • Late Game? Emote
    • Bit-nanas Banana Farm Weapon Skin
    • Monkey Marathon Banner
    • Mixed Up Alchemist Placement animation
    • I'm OK! Emote
    • Starlight Bloon Boost
    • Adora’s Sunbeam showcase items.
    • Star Captain Jericho’s Space Armoury showcase items.
Balance Changes

Battles 2 4.0 Balance Changes

  • Bloon Sends
    • Round 12: Spaced rainbows give $3 -> $2.8 income
    • Round 25: Tight MOABs $3,500 -> $4,000, quantity 20 -> 15 and spacing 0.05s -> 0.067s (total duration remains unchanged at 1s)
    • For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent
  • Monkey Buccaneer
    • 4xx Aircraft Carrier: Aircraft darts pierce 9 -> 13
    • 5xx Carrier Flagship: Aircraft darts pierce 14 -> 18
    • 4xx Aircraft Carrier: Aircraft darts deal 0 -> 3 bonus damage to ceramics
    • 5xx Carrier Flagship: Aircraft darts deal 3 -> 6 bonus damage to ceramics
    • 5xx Carrier Flagship: now also buffs Etienne’s UCAV with -15% attack rate
    • Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship.
  • Heli Pilot
    • xx4 Comanche Defense & xx5 Comanche Commander: Missile blast radius 18 -> 25
    • The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios.
  • Mortar Monkey
    • x4x Artillery Battery: Deals +4 -> +3 damage to BADs
    • x5x Pop & Awe: Buffs all x4x Mortars with +4 -> +3 damage to BADs
    • Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game.
  • Super Monkey
    • 2xx Plasma Blasts: $3,000 -> $2,500
    • 3xx Sun Avatar: $11,000 -> $11,500
    • xx3 Dark Knight: $4,000 -> $4,500
    • 4xx Sun Temple: Main weapon base damage 9 -> 11
    • Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. Additionally, Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff.
  • Alchemist
    • xx5 Bloon Master Alchemist: MOABs use up 20 -> 10 pierce and BFBs use up 50 -> 30. Total pierce remains at 200.
    • Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes.
  • Spike Factory
    • 4xx Spiked Mines: explosion pierce 40 -> 60 and explosion blast radius 19 -> 28
    • We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that.
  • Engineer Monkey
    • x5x Ultraboost: The temporary Overclock buff now lasts twice as long (30s -> 60s on a tier 5 tower)
    • We’re giving small boost to Ultraboost to help justify its incredibly high price tag.
  • Gwendolin
    • Level 3: Cocktail cooldown 40s -> 45s
    • Gwendolin is considered one of the strongest heroes with good early game damage and solid late game support. We’re just making a minor Cocktail cooldown change for now, allowing for more opportunities to effectively rush her early on.
  • Obyn
    • Level 12: Now gives all Druids in range +1 damage to fortified bloons
    • Level 17: Hero range increased 43 -> 65
    • We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed.
  • Ocean Obyn
    • Level 17: Hero range increased 43 -> 65
    • Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja
  • Benjamin
    • Level 5: Earns $200 -> $250 income per round
    • Level 20: Syphon Funding cooldown 65s -> 45s
    • We’re buffing Benjamin’s early game cash slightly because he is still overshadowed by the Jerichos. Additionally, previously his level 20 did not provide much compared to other heroes, so that now has another benefit.
  • DJ Ben Jammin’
    • Level 5: Earns $150 -> $187.5 income per round
    • Level 10: Can downgrade 10 -> 12 bloons in total, and can downgrade 3 -> 4 BFBs
    • Level 20: Can downgrade 2 -> 4 ZOMGs
    • Similar changes as Benjamin for the same reasons, with an added buff to DJ Ben’s level 10 ability so that he can deal with the new tight rushes a little bit more effectively.
  • Smudge Catt
    • Level 7: Scratching Post cooldown 30s -> 40s
    • While Smudge Catt is not an incredibly popular hero, this is a strong ability with a quick cooldown. Most hero ability cooldowns have been increased to give more rushing opportunities, but Smudge Catt never received this same treatment.
  • Pat Fusty
    • Level 3: Rallying Roar buffing range 30 -> 35
    • Level 14: Rallying Roar buffing range 40 -> 50
    • Pat Fusty has has been out of the limelight for a while now so we wanted to provide him with some buffs. For now we’ve increased his buffing range, since it was quite limiting before.
  • Agent Jericho
    • Level 3: Seize Assets initial cooldown 17.5s -> 28s
  • Star Captain Jericho
    • Level 3: In It For The Money initial cooldown 17.5s -> 35s
    • Highwayman Jericho’s usage rate has dropped off significantly ever since his last nerf, however we believe that this is simply due to the other Jerichos being the clear favorites now, rather than Highwayman being too weak relative to all the other heroes. Therefore, we have left Highwayman as is and targeted the other two Jerichos instead.
  • Fateweaver Adora
    • Level 10: Chains of Fate now has a pierce limit of 500 bloons (previously infinite). MOAB class bloons use up more pierce: MOABs = 10, BFBs = 20, ZOMGs/DDTs = 40, BADs = 60.
    • Fateweaver Adora has retained her spot as the top hero in the highest arenas, with the new tight rushes not hindering her viability since Chains of Fate counters them exceptionally well. Given this, it seemed appropriate to limit the pierce on Chains of Fate, since infinite pierce was unnecessarily excessive for such a powerful ability.
Bug Fixes
  • Fixed default hero upgrade animations not playing
  • Fixed issue where daily clan reward text would show even if your clan day was complete
  • Fixed effects on the xx4 and xx5 Alchemist not appearing or appearing incorrectly.
  • Fixed Clan Wars daily game reward not sparkling on tablet devices.
  • Fixed loading an empty clan island if opening a join link to a disbanded clan.
  • Fixed bloons frozen by Ice Monkey’s ability retaining their immunity to sharp damage for the full freeze duration even if they are unfrozen early.
  • Fixed Fusty the Snowman’s frozen popping effect not working on bloons frozen by the xx3 and x4x Ice Monkey.
  • Fixed x3x Monkey Sub not receiving range buffs to its missile attack.

Update Video: [1](https://youtu.be/zIFEQl0nE6I)

Let us know your feedback in the comments and happy gaming!

New Features
  • Arena Leagues
    • A complete overhaul of the ranked play experience.
    • Enter weekly, 30 person leagues and compete to earn trophies. 
    • Each week, the top players in each league will earn Monkey Money and be promoted to the league above, while the bottom players will be demoted to the league below.
    • Players in Hall of Masters leagues will also be ranked on a global leaderboard. 
    • Each season, you earn a medal based on the highest arena league you competed in during the season or your final position in the Hall of Masters leaderboard.
    • Arena leagues use the same progression and theming as the current ranked system (Yellow Stadium, White Wasteland, etc). 
    • Existing players will start in an arena league determined by the arena they are in when Season 18 ends (e.g. if you finish Season 18 in Ceramic Crucible, you will begin in a Ceramic Crucible arena league).
    • Players in Red Bloon Camp will enter a continuous, rolling league that does not reset. They are promoted to Yellow Stadium and enter weekly leagues when they earn 30 trophies.
  • New Hero: Etienne
    • Remote flying drones attack all bloons that enter Etienne’s range.
    • Advanced scouting techniques reveal your opponent’s bloon queue and cash reserves to help you predict their next move.
    • Etienne’s UAV upgrades to give all your monkeys camo detection and allows them to bypass the damage immunities of special bloons like lead and purple. 
    • Etienne can be purchased from the Hero screen for 3000 Monkey Money.
  • New Bling Season
    • 6 awesome new cosmetics including Lighting Up Spike Factory trail and Puzzle Bloons decals.
    • Lock eyes with Fateweaver Adora and her Eye of Misfortune Showcase.
    • Unlock a special animated avatar for completing the entire season.
    • This season lasts for 4 weeks (see General Changes below).
General Changes
  • New Season Length
    • Change Seasons now last 4 weeks instead of 8 weeks.
    • This means that medals are awarded, and the Hall of Masters leaderboard is reset, twice as often as before. 
    • Change The Bling Season has also changed to every 4 weeks to line up with the ranked season. 
    • Change Each Bling season now contains 12 items: 6 generic cosmetics and a 6 item Hero Showcase. 
    • Change The cost in Golden Bananas of each Bling item has been altered to reflect this new timescale.
    • BUFF There is now a bonus animated avatar or banner each season that can be earned by completing the entire Bling Season. These are exclusive and will not be available again once the season ends.
  • Ranked / League Game Rewards
    • The trophies awarded for ranked games are changing with the addition of Arena Leagues.
    • Winning a ranked (league) game now awards 3 trophies and 50 Monkey Money.
    • You earn an additional 1 trophy if you are on a 3+ win streak.
    • You earn an additional 1 trophy and 20 Monkey Money if you win and your opponent was on a 3+ win streak (you break their streak).
    • You earn 20 Monkey Money for losing a game. If it was before round 30, you earn 0 trophies. If it was later, you earn 1 trophy. 
    • You earn 10 Monkey Money if you achieve First Blood.
    • There are no longer any special rewards for winning with No Lives Lost.
    • It is not possible to lose trophies, only gain them. Trophies reset to 0 each week at the end of the Arena League.
  • RIP Casual Mode
    • Casual mode was necessary under the old ranked system to allow place for consequence free games where players could experiment with new strategies without risking their trophies. 
    • Since you cannot lose trophies in league games, there is no consequence for failure (except a lack of progress). This means casual mode is no longer needed and so is being removed in this update.
    • This should allow for a larger pool of players in League games and thus faster matchmaking times, as well as freeing up space on the main menu for Clan Wars.
  • New Daily Offer Items
    • The following cosmetic items from Season 16 will now appear in the Daily Offers in the store.
    • Shark MOAB Skin
    • Tasty Topping Bloons Decal
    • Lofi Monkey Avatar
    • Solar Trails Supermonkey trail
    • Time's Ticking Emote
    • Football ZOMG Skin
    • Late Game? Emote
    • Bit-nanas Banana Farm Weapon Skin
    • Monkey Marathon Banner
    • Mixed Up Alchemist Placement animation
    • I'm OK! Emote
    • Starlight Bloon Boost
    • Adora’s Sunbeam showcase items.
    • Star Captain Jericho’s Space Armoury showcase items.
Balance Changes
  • Bloon Sends
    • NERF Round 12: Spaced rainbows give $3 -> $2.8 income
    • NERF Round 25: Tight MOABs $3,500 -> $4,000, quantity 20 -> 15 and spacing 0.05s -> 0.067s (total duration remains unchanged at 1s)
For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF 4xx Aircraft Carrier: Aircraft darts pierce 9 -> 13
    • BUFF 5xx Carrier Flagship: Aircraft darts pierce 14 -> 18
    • BUFF 4xx Aircraft Carrier: Aircraft darts deal +0 -> +3 bonus damage to ceramics
    • BUFF 5xx Carrier Flagship: Aircraft darts deal +3 -> +6 bonus damage to ceramics
    • BUFF 5xx Carrier Flagship: now also buffs Etienne’s UCAV with -15% attack rate
Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF xx4 Comanche Defense & xx5 Comanche Commander: Missile blast radius 18 -> 25
The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF x4x Artillery Battery: Deals +4 -> +3 damage to BADs
    • NERF x5x Pop & Awe: Buffs all x4x Mortars with +4 -> +3 damage to BADs
Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game.
~ Ninja Kiwi
  • Super Monkey
    • BUFF 2xx Plasma Blasts: $3,000 -> $2,500
    • NERF 3xx Sun Avatar: $11,000 -> $11,500
    • NERF xx3 Dark Knight: $4,000 -> $4,500
    • BUFF 4xx Sun Temple: Main weapon base damage 9 -> 11
Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. Additionally, Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff.
~ Ninja Kiwi
  • Alchemist
    • BUFF xx5 Bloon Master Alchemist: MOABs use up 20 -> 10 pierce and BFBs use up 50 -> 30. Total pierce remains at 200.
Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes.
~ Ninja Kiwi
  • Spike Factory
    • BUFF 4xx Spiked Mines: explosion pierce 40 -> 60 and explosion blast radius 19 -> 28
We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF x5x Ultraboost: The temporary Overclock buff now lasts twice as long (30s -> 60s on a tier 5 tower)
We’re giving small boost to Ultraboost to help justify its incredibly high price tag.
~ Ninja Kiwi
  • Gwendolin
    • NERF Level 3: Cocktail cooldown 40s -> 45s
Gwendolin is considered one of the strongest heroes with good early game damage and solid late game support. We’re just making a minor Cocktail cooldown change for now, allowing for more opportunities to effectively rush her early on.
~ Ninja Kiwi
  • Obyn
    • BUFF Level 12: Now gives all Druids in range +1 damage to fortified bloons
    • BUFF Level 17: Hero range increased 43 -> 65
We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed.
~ Ninja Kiwi
  • Ocean Obyn
    • BUFF Level 17: Hero range increased 43 -> 65
Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja
~ Ninja Kiwi
  • Benjamin
    • BUFF Level 5: Earns $200 -> $250 income per round
    • BUFF Level 20: Syphon Funding cooldown 65s -> 45s
We’re buffing Benjamin’s early game cash slightly because he is still overshadowed by the Jerichos. Additionally, previously his level 20 did not provide much compared to other heroes, so that now has another benefit.
~ Ninja Kiwi
  • DJ Ben Jammin’
    • BUFF Level 5: Earns $150 -> $187.5 income per round
    • BUFF Level 10: Can downgrade 10 -> 12 bloons in total, and can downgrade 3 -> 4 BFBs
    • BUFF Level 20: Can downgrade 2 -> 4 ZOMGs
Similar changes as Benjamin for the same reasons, with an added buff to DJ Ben’s level 10 ability so that he can deal with the new tight rushes a little bit more effectively.
~ Ninja Kiwi
  • Smudge Catt
    • NERF Level 7: Scratching Post cooldown 30s -> 40s
While Smudge Catt is not an incredibly popular hero, this is a strong ability with a quick cooldown. Most hero ability cooldowns have been increased to give more rushing opportunities, but Smudge Catt never received this same treatment.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 3: Rallying Roar buffing range 30 -> 35
    • BUFF Level 14: Rallying Roar buffing range 40 -> 50
Pat Fusty has has been out of the limelight for a while now so we wanted to provide him with some buffs. For now we’ve increased his buffing range, since it was quite limiting before.
~ Ninja Kiwi
  • Agent Jericho
    • NERF Level 3: Seize Assets initial cooldown 17.5s -> 28s
  • Star Captain Jericho
    • NERF Level 3: In It For The Money initial cooldown 17.5s -> 35s
Highwayman Jericho’s usage rate has dropped off significantly ever since his last nerf, however we believe that this is simply due to the other Jerichos being the clear favorites now, rather than Highwayman being too weak relative to all the other heroes. Therefore, we have left Highwayman as is and targeted the other two Jerichos instead.
~ Ninja Kiwi
  • Fateweaver Adora
    • NERF Level 10: Chains of Fate now has a pierce limit of 500 bloons (previously infinite). MOAB class bloons use up more pierce: MOABs = 10, BFBs = 20, ZOMGs/DDTs = 40, BADs = 60.
Fateweaver Adora has retained her spot as the top hero in the highest arenas, with the new tight rushes not hindering her viability since Chains of Fate counters them exceptionally well. Given this, it seemed appropriate to limit the pierce on Chains of Fate, since infinite pierce was unnecessarily excessive for such a powerful ability.
~ Ninja Kiwi
Bug Fixes
  • Fixed default hero upgrade animations not playing
  • Fixed issue where daily clan reward text would show even if your clan day was complete
  • Fixed effects on the xx4 and xx5 Alchemist not appearing or appearing incorrectly.
  • Fixed Clan Wars daily game reward not sparkling on tablet devices.
  • Fixed loading an empty clan island if opening a join link to a disbanded clan.
  • Fixed bloons frozen by Ice Monkey’s ability retaining their immunity to sharp damage for the full freeze duration even if they are unfrozen early.
  • Fixed Fusty the Snowman’s frozen popping effect not working on bloons frozen by the xx3 and x4x Ice Monkey.
  • Fixed x3x Monkey Sub not receiving range buffs to its missile attack.

Version 3.3.3[]

Version 3.3.3 patch notes

Bug Fixes
  • Fixed issue where using a tower boost right before selling a tower caused the game to freeze.
  • Fixed Grouped BADs being replaced by spaced BADs on round 34+
  • Fixed Fusty the Snowman’s ability to allow frozen bloons to be popped by any monkey not working with some synergies.
  • Fixed rerolling Bling quests sometimes rolling the same quest multiple times in a row.
  • Fixed xx4 Ice Monkey not creating icicles if used alongside Fusty the Snowman.
  • Fixed issue where players were being incorrectly told they were logged in on another device.

Happy gaming!

Bug Fixes
  • Fixed issue where using a tower boost right before selling a tower caused the game to freeze.
  • Fixed Grouped BADs being replaced by spaced BADs on round 34+
  • Fixed Fusty the Snowman’s ability to allow frozen bloons to be popped by any monkey not working with some synergies.
  • Fixed rerolling Bling quests sometimes rolling the same quest multiple times in a row.
  • Fixed xx4 Ice Monkey not creating icicles if used alongside Fusty the Snowman.
  • Fixed issue where players were being incorrectly told they were logged in on another device.

Version 3.3.2[]

3.3.2 patch notes

Update 3.3.2 is rolling out now - Patch Notes!
New Features
  • New Map: Time’s Up
    • Time waits for no-one! The hands of the clock move between rounds, changing the path the bloons will follow.
    • Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
General Changes
  • Banana Farmers and Bloon Bots now appear below activated abilities in the abilities bar.
  • Cosmetics for sale in the daily offer now display which type of cosmetic they are.
  • Added support for inviting people to join clans and private matches through the native share dialog (iOS only, other platforms coming soon)


Balance Changes
  • Bloon Sends
    • Round 19: Grouped MOABs send cost $1k -> $900
    • Round 22: Grouped BFBs send cost $1.6k -> $1.3k
    • Round 23: Grouped Leads are now replaced with Tight Leads (80 tightly packed Leads for $1.2k and +$20 income)
    • Round 24: Grouped ZOMGs send cost $5.5k -> $5k
    • Round 25: Grouped MOABs are now replaced with Tight MOABs (20 tightly packed MOABs for $3.5k and -$50 income)
    • Round 26: Grouped ZOMG send cost now drops to $4.5k
    • Round 28: Grouped DDT income changed -$300 -> -$200
    • Round 27: Grouped BFB is now replaced with Tight BFBs (10 tightly packed BFBs for $7k and -$150 income)
    • We’ve made quite a few additions and adjustments to the bloon send options to address a couple of things. Firstly, there were limited rushes between round 23 and 29, with players often just waiting until they can send a BAD in this stage, or DDTs if their opponent can’t handle them. Secondly, old bloon sends became very irrelevant as new ones unlock, because the new ones were so much more efficient. Now with new sends available such as tight MOABs, this offers new rushing options for the mid 20s while getting rid of the old and inefficient single MOAB send.
  • Boomerang Monkey
    • xx3 Kylie Boomerang: $1300 -> $1100
    • xx4 MOAB Press: $3200 -> $3400
    • x4x Turbo Charge: $4350 -> $4500
    • x5x Perma Charge: $35k -> $33k
    • We would like to give some more love to Kylie Boomerang since this upgrade has always been the less favorable of the tier 3 Boomerangs. MOAB Press has had its price adjusted since it didn’t need any indirect buffs. Also, Turbo Charge has always stood out as an excellent defending option so that has received a small price nerf.
  • Tack Shooter
    • x3x Blade Shooter: reduces attack rate by 15% -> 12%
    • 5xx Inferno Ring: +7 -> +11 damage to moab class (total MOAB damage 18 -> 22)
    • The smallest of nerfs for Blade Shooter - an upgrade that has persistently remained an exceptionally efficient early game tower. We’ve also given Inferno Ring another much needed damage buff so that it can better deal with the ramped up MOAB class bloons in the late game.
  • Ice Monkey
    • Base: $500 -> $450
    • x5x Absolute Zero: $20k -> $18k
    • x4x Snowstorm: buffs Ice monkeys and Fusty the Snowman with 2x attack speed for 10 -> 6s
    • While Ice Monkey is not in a bad spot, we do want to encourage its usage a bit more and so we’re providing it with a couple small buffs. Snowstorm’s ability buffing Ice Monkeys was actually unintended, however we didn’t feel like it needed to be fixed and so we decided to keep, with a reduced duration to match the ability’s freeze duration.
  • Monkey Ace
    • 5xx Sky Shredder: darts gain +3 -> +5 pierce and missiles deal 180 -> 200 damage
    • xx4 Spectre: darts now deal +2 damage to moab class bloons (xx5 damage unchanged)
    • By the time Spectre is affordable, it simply does not provide enough utility to be worth it. We have added some extra MOAB damage so it can help out a fair bit more. Sky Shredder has also received a small buff so that it can provide better clean up.
  • Dartling Gunner
    • 3xx Laser Cannon: $3,000 -> $2,800
    • Nothing huge for Dartling - just a minor buff to Laser Cannon since the other tier 3s are usually preferred over this one.
  • Wizard Monkey
    • xx5 Prince of Darkness: unpopped MOABs deal 20 -> 25 damage and unpopped BFBs deal 100 -> 130 damage
    • Prince of Darkness is one of Wizard’s least used upgrades, since top path Wizard is often more reliable than this upgrade for DDT defense. This damage buff should hopefully make it more effective and give it more use cases.
  • Super Monkey
    • x3x Robo Monkey: always crits every 15 shots rather than randomly between 15 and 20
    • x4x Tech Terror: gains +4 -> +6 pierce (x5x pierce unchanged - now gives +3 instead of +5)
    • x5x Anti Bloon: crits every 15 shots rather than randomly between 13 and 17
    • We’ve removed the minimal RNG from Robo Monkey while slightly buffing it at the same time, as it’s not seen as a particularly great upgrade. Likewise, Tech Terror is not amazing if you disregard its ability, meaning it’s always sold instantly after using the ability. We’ve buffed up its regular attack so that there is more value in keeping it around.
  • Ninja Monkey
    • 2xx Sharp Shurikens: $300 -> $200 and increases pierce by 2 -> 1
    • 3xx Double Shot: $650 -> $750
    • xx2 Caltrops: Caltrops can no longer receive any pierce buffs
    • xx4 Flash Bomb: Stun duration 1.1 -> 1s
    • 4xx Bloonjitsu: Caltrops damage 10 -> 5
    • Ninja Monkey has spiked up in popularity since the last update, with the Ninja + Alchemist combo standing out as overly strong in all stages of the game. We have made quite a few changes to address this, such as keeping the additional +1 pierce on the early tiers but taking it back off for 2xx, with some price rearranging to accommodate. Caltrops no longer benefit from pierce buffs which nerfs their interaction with Alchemist’s buff, and Bloonjitsu’s caltrops have additionally been nerfed. Bloonjitsu already stood out as a super effective upgrade even in the late game (when surrounded by Shinobi buffs), so the added caltrops damage is unnecessary.
  • Alchemist
    • Base: pierce 14 -> 12 and splash radius 14 -> 12
    • 1xx pierce 20 -> 18 and splash radius 21 -> 18
    • x1x: acid deals damage every 1 -> 1.33 seconds and lasts for 3 -> 4 seconds
    • xx4: cash per pop $2 -> $1.5
    • As previously mentioned, Ninja and Alchemist have become too dominant recently. Alchemist is super effective in providing solid early game DPS despite its primary role being a support tower. Its strengths in early game DPS, buffing support, and cash generation gives Alchemist too many strong points. Therefore, we’ve decided to lower its early game DPS and money generation.
  • Spike Factory
    • x2x Even Faster Production: $600 -> $500
    • xx3 Life Long Spikes: $600 -> $750
    • xx4 Deadly Spikes: $3300->$3200
    • We’re shuffling some prices around primarily to nerf Long Life Spikes, which still remains to be a top tier upgrade.
  • Monkey Village
    • xx5: Generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed)
    • This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed.
  • Smudge Catt Ezili
    • Level 2 pierce 7 -> 8 and splash radius 8 -> 11
    • While Ezili’s new and improved Wizard buff has helped her out quite a bit, Smudge Catt hasn’t received the same attention. She’s getting another early game buff to fulfill an alternative role compared to Ezili.
  • Pat Fusty
    • Level 14: Rallying Roar ability duration 10s -> 12.5s
    • Pat hasn’t received much attention for a while, with plenty of other heroes overshadowing him. We’ve upped his level 14 Rallying Roar duration so that he can better stand out as a dominant late game support hero.
  • Fusty the Snowman
    • Level 2: now allows all frozen bloons to be popped by all projectile types
    • Level 14: Chilling Cheer buffs himself and Ice Monkeys attack rate by -20% -> -50%
    • We want Fusty the Snowman to focus in on Ice monkey strategies, although not many towers are compatible with Ice Monkeys because the damage immunities of frozen bloons get in the way. By making Fusty the Snowman allow all frozen bloons to be popped by all damage types, we aim to broaden the range of tower combinations that are possible for Ice Monkey. Level 14’s higher damage buff doesn’t help out Ice monkeys much, so now it additionally provides a larger rate buff.
  • Fateweaver Adora
    • Level 10: Chains of Fate deal damage every 0.075 -> 0.12 seconds
    • Level 3 ability cooldown: 40s -> 50s (8s -> 9s when opponent’s bloon boost is active)
    • All of Fateweaver Adora’s abilities are extremely powerful. Her level 3 ability does a great job of cleaning up early/mid game rushes and heavily discourages your opponent from using their bloon boost, making it even harder to send effective rushes against her. We’ve increased the ability cooldown so that hopefully it should be a bit more situational when deciding if a bloon boost is worth it against her. Also, Chains of Fate has proven to be too effective, dealing massive damage in addition to the stall effect. This ability currently offers too much utility and so we have lowered how much damage this ability will deal.
Bug Fixes
  • Fixed some avatars and banners showing as locked in the profile screen when they should be hidden and vice versa.
  • Fixed Spirit of the Wilds tower boost not fitting the preview window properly.
  • Fixed enormous bunnies leaping around the island during the easter event, ready for next year.
  • Fixed clan member counter not updating when accepting new members until the screen is reloaded.
  • Fixed 203 Alchemist not displaying the Acidic Mixture Dip icon over monkeys its buffing.
  • Fixed some heroes displaying their general description instead of their level 1 upgrade description in game.
  • Fixed Fateweaver Adora’s projectiles not being able to seek to bloons that are behind blockers.
  • Fixed Clan War bling quests rolling even if there is no clan war active.
  • Fixed various visual and audio effects playing incorrectly.
  • Fixed infinite loop when attempting to log in to an empty save slot (Arcade only)

Let us know your thoughts and happy gaming! :)

New Features
  • New Map: Time’s Up
    • Time waits for no-one! The hands of the clock move between rounds, changing the path the bloons will follow.
    • Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
General Changes
  • Banana Farmers and Bloon Bots now appear below activated abilities in the abilities bar.
  • Cosmetics for sale in the daily offer now display which type of cosmetic they are.
  • Added support for inviting people to join clans and private matches through the native share dialog (iOS only, other platforms coming soon)
Balance Changes
  • Bloon Sends
    • BUFF Round 19-24: Grouped MOABs send cost $1k -> $900. Does not affect Round 17-18 Spaced MOABs.
    • BUFF Round 22-26: Grouped BFBs send cost $1.6k -> $1.3k. Does not affect Round 20-22 Spaced BFBs.
    • BUFF Round 23+: Grouped Leads are now replaced with Tight Leads (80 tightly packed Leads for $1.2k and +$20 income)
    • BUFF Round 24-25: Grouped ZOMGs send cost $5.5k -> $5k. Does not affect Round 22-23 Spaced ZOMGs.
    • BUFF Round 25: Grouped MOABs are now replaced with Tight MOABs (20 tightly packed MOABs for $3.5k and -$50 income)
    • BUFF Round 26-29: Grouped ZOMG send cost now drops to $4.5k
    • BUFF Round 28+: Grouped DDT income changed -$300 -> -$200
    • BUFF Round 27+: Grouped BFB is now replaced with Tight BFBs (10 tightly packed BFBs for $7k and -$150 income)
    • NERF [bug] Grouped BADs no longer unlock on Round 32.
We’ve made quite a few additions and adjustments to the bloon send options to address a couple of things. Firstly, there were limited rushes between round 23 and 29, with players often just waiting until they can send a BAD in this stage, or DDTs if their opponent can’t handle them. Secondly, old bloon sends became very irrelevant as new ones unlock, because the new ones were so much more efficient. Now with new sends available such as tight MOABs, this offers new rushing options for the mid 20s while getting rid of the old and inefficient single MOAB send.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF Kylie Boomerang: $1300 -> $1100
    • NERF MOAB Press: $3200 -> $3400
    • NERF Turbo Charge: $4350 -> $4500
    • BUFF Perma Charge: $35k -> $33k
We would like to give some more love to Kylie Boomerang since this upgrade has always been the less favorable of the tier 3 Boomerangs. MOAB Press has had its price adjusted since it didn’t need any indirect buffs. Also, Turbo Charge has always stood out as an excellent defending option so that has received a small price nerf.
~ Ninja Kiwi
  • Tack Shooter
    • NERF Blade Shooter: attack cooldown reduction is reduced from 0.85x -> 0.88x, base attack cooldown 1.19s -> 1.232s
    • BUFF Inferno Ring: bonus damage to MOAB-class bloons increased from +7 to +11 damage (total MOAB-class damage 18 -> 22)
The smallest of nerfs for Blade Shooter - an upgrade that has persistently remained an exceptionally efficient early game tower. We’ve also given Inferno Ring another much needed damage buff so that it can better deal with the ramped up MOAB class bloons in the late game.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF Base Ice Monkey: $500 -> $450
    • BUFF Absolute Zero: $20k -> $18k
    • NERF Snowstorm: buffs Ice monkeys and Fusty the Snowman with 2x attack speed for 6s instead of 10s
While Ice Monkey is not in a bad spot, we do want to encourage its usage a bit more and so we’re providing it with a couple small buffs. Snowstorm’s ability buffing Ice Monkeys was actually unintended, however we didn’t feel like it needed to be fixed and so we decided to keep, with a reduced duration to match the ability’s freeze duration.
~ Ninja Kiwi
  • Monkey Ace
    • BUFF Sky Shredder: dart pierce bonus increased from +3 to +5
    • BUFF Sky Shredder missiles damage increased from 180 to 200
    • BUFF Spectre: darts now deal +2 damage to MOAB-class bloons (Flying Fortress bonus MOAB-class damage unchanged at +10)
By the time Spectre is affordable, it simply does not provide enough utility to be worth it. We have added some extra MOAB damage so it can help out a fair bit more. Sky Shredder has also received a small buff so that it can provide better clean up.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF Laser Cannon: $3,000 -> $2,800
Nothing huge for Dartling - just a minor buff to Laser Cannon since the other tier 3s are usually preferred over this one.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Prince of Darkness: unpopped MOABs deal 20 -> 25 damage and unpopped BFBs deal 100 -> 130 damage
Prince of Darkness is one of Wizard’s least used upgrades, since top path Wizard is often more reliable than this upgrade for DDT defense. This damage buff should hopefully make it more effective and give it more use cases.
~ Ninja Kiwi
  • Super Monkey
    • BUFF Robo Monkey: always crits every 15 shots rather than randomly between 15 and 20
    • BUFF Tech Terror: gains +4 -> +6 pierce (x5x pierce unchanged - now gives +3 instead of +5)
    • Change Anti Bloon: crits every 15 shots rather than randomly between 13 and 17
We’ve removed the minimal RNG from Robo Monkey while slightly buffing it at the same time, as it’s not seen as a particularly great upgrade. Likewise, Tech Terror is not amazing if you disregard its ability, meaning it’s always sold instantly after using the ability. We’ve buffed up its regular attack so that there is more value in keeping it around.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Sharp Shurikens: $300 -> $200
    • NERF Sharp Shurikens pierce bonus decreased from +2 to +1
    • NERF Double Shot: $650 -> $750
    • NERF Caltrops: Caltrops can no longer receive any pierce buffs
    • NERF Flash Bomb: Stun duration 1.1 -> 1s
    • NERF 4-0-2 Bloonjitsu: Caltrops damage 10 -> 5
Ninja Monkey has spiked up in popularity since the last update, with the Ninja + Alchemist combo standing out as overly strong in all stages of the game. We have made quite a few changes to address this, such as keeping the additional +1 pierce on the early tiers but taking it back off for 2xx, with some price rearranging to accommodate. Caltrops no longer benefit from pierce buffs which nerfs their interaction with Alchemist’s buff, and Bloonjitsu’s caltrops have additionally been nerfed. Bloonjitsu already stood out as a super effective upgrade even in the late game (when surrounded by Shinobi buffs), so the added caltrops damage is unnecessary.
~ Ninja Kiwi
  • Alchemist
    • NERF Base Alchemist pierce reduced from 14 to 12
    • NERF Base Alchemist splash radius reduced from 14 to 12
    • NERF Larger Potions pierce reduced from 20 to 18
    • NERF Larger Potions splash radius reduced from 21 to 18
    • NERF Stronger Acid's acid damage-over-time tick cooldown increased from 1 to 1.33s but duration increased from 3s to 4s.
    • NERF Rubber to Gold cash per pop reduced from $2 to $1.5
As previously mentioned, Ninja and Alchemist have become too dominant recently. Alchemist is super effective in providing solid early game DPS despite its primary role being a support tower. Its strengths in early game DPS, buffing support, and cash generation gives Alchemist too many strong points. Therefore, we’ve decided to lower its early game DPS and money generation.
~ Ninja Kiwi
  • Spike Factory
    • BUFF Even Faster Production: $600 -> $500
    • NERF Long Life Spikes: $600 -> $750
    • BUFF Deadly Spikes: $3300 -> $3200
We’re shuffling some prices around primarily to nerf Long Life Spikes, which still remains to be a top tier upgrade.
~ Ninja Kiwi
  • Monkey Village
    • BUFF Monkeyopolis generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed)
This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed.
~ Ninja Kiwi
  • Smudge Catt Ezili
    • BUFF Level 2 pierce 7 -> 8 and splash radius 8 -> 11
While Ezili’s new and improved Wizard buff has helped her out quite a bit, Smudge Catt hasn’t received the same attention. She’s getting another early game buff to fulfill an alternative role compared to Ezili.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 14: Rallying Roar ability duration 10s -> 12.5s
Pat hasn’t received much attention for a while, with plenty of other heroes overshadowing him. We’ve upped his level 14 Rallying Roar duration so that he can better stand out as a dominant late game support hero.
~ Ninja Kiwi
  • Fusty the Snowman
    • BUFF Level 2: Fusty the Snowman now adds a global buff that allows all frozen bloons to be popped by all projectile types
    • BUFF Level 14: Chilling Cheer buffs himself and Ice Monkeys attack rate by -20% -> -50%
We want Fusty the Snowman to focus in on Ice monkey strategies, although not many towers are compatible with Ice Monkeys because the damage immunities of frozen bloons get in the way. By making Fusty the Snowman allow all frozen bloons to be popped by all damage types, we aim to broaden the range of tower combinations that are possible for Ice Monkey. Level 14’s higher damage buff doesn’t help out Ice monkeys much, so now it additionally provides a larger rate buff.
~ Ninja Kiwi
  • Fateweaver Adora
    • NERF Level 10: Chains of Fate deal damage every 0.075 -> 0.12 seconds
    • NERF Level 3 ability cooldown: 40s -> 50s (8s -> 9s when opponent’s bloon boost is active)
All of Fateweaver Adora’s abilities are extremely powerful. Her level 3 ability does a great job of cleaning up early/mid game rushes and heavily discourages your opponent from using their bloon boost, making it even harder to send effective rushes against her. We’ve increased the ability cooldown so that hopefully it should be a bit more situational when deciding if a bloon boost is worth it against her. Also, Chains of Fate has proven to be too effective, dealing massive damage in addition to the stall effect. This ability currently offers too much utility and so we have lowered how much damage this ability will deal.
~ Ninja Kiwi
Bug Fixes
  • Fixed some avatars and banners showing as locked in the profile screen when they should be hidden and vice versa.
  • Fixed Spirit of the Wilds tower boost not fitting the preview window properly.
  • Fixed enormous bunnies leaping around the island during the easter event, ready for next year.
  • Fixed clan member counter not updating when accepting new members until the screen is reloaded.
  • Fixed 203 Alchemist not displaying the Acidic Mixture Dip icon over monkeys its buffing.
  • Fixed some heroes displaying their general description instead of their level 1 upgrade description in game.
  • Fixed Fateweaver Adora’s projectiles not being able to seek to bloons that are behind blockers.
  • Fixed Clan War bling quests rolling even if there is no clan war active.
  • Fixed various visual and audio effects playing incorrectly.
  • Fixed infinite loop when attempting to log in to an empty save slot (Arcade only)
Other Undocumented Changes
  • None (so far)

Version 3.3[]

Battles 2 Update 3.3 Coming Soon - Update Notes!
New Features
  • New Hero: Fateweaver Adora
    • Fateweaver Adora specializes in manipulating her opponents and turning their own strength against them.
    • Fateweaver swaps Adora’s synergy with Supermonkeys for her Bad Luck effect, which increases the cooldown on the opposing hero’s abilities by 5%. Agent Jericho will have to wait a little longer before he helps himself to Fateweaver’s funds. This effect increases to 10% at level 11, and extends to all opposing monkeys at level 16.
    • Fateweaver’s level 3 ability is Sharp Sting of Fate, a single high speed, high pierce attack that seeks bloons all across the map. It usually has a respectable 40 second cooldown between uses but, if your opponent tries to rush you with a bloon boost, the cooldown drops to a mere 8 seconds so she’s always ready for action.
    • She wouldn’t be Adora if she wasn’t prepared to make a few sacrifices. Fateweaver can sacrifice one of your own monkeys to place the Eye of Misfortune over the enemy hero, causing bloons to move faster when they get near, with higher value sacrifices increasing the duration of the effect. It also increases the amount of XP needed for the hero to level up, slowing down their advancement.
    • Finally, her Chains of Fate ability summons chains which grab nearby bloons and hold them immobile, dealing damage as they do. The damage is based on the value of the most expensive opposing monkey, so if your opponent has built a powerhouse like the True Sun God, they’re going to have to work extra hard to break through Fateweaver’s chains.
  • New Bling Season
    • Dive into a whole new season of awesome cosmetics including the Deep Sea Exploration Banner, Jelly BFB skin, and Rainbow Blur Boomerang Trails.
    • Rise up and take back the forest with the Eco Warrior Obyn Showcase. Terrorize your opponent in the lobby with an army of woodland critters.
    • The gang’s all here in Highwayman Jericho’s Highway Gang showcase. Jericho’s youthful proteges, Scrapper, Sweep, and Babyface, are here to learn the art of theft from the master himself.
General Changes
  • Clan War Changes
    • Clans who manage to reach certain thresholds of medallions during a clan war will earn extra Golden Bananas to help them complete the bling season.
    • The Ruby to Black Diamond league promotion zone is changing from top 3 to top 1.
    • The Diamond to Ruby league promotion zone is changing from top 3 to top 2.
    • Clans will be automatically demoted if every member was inactive during the war.
    • There is now a 50 Monkey Money prize for playing your first Clan War game each day.
  • Bling Quest Reward Changes
    • The rewards for Bling Quests are being increased:
    • Bronze Quests: 40 Golden Bananas to 60 Golden Bananas.
    • Silver Quests: 80 Golden Bananas to 100 Golden Bananas.
    • Gold Quests: 120 Golden Bananas to 140 Golden Bananas.
  • New Bling Quests
    • The following Bling Quests are being added:
    • Play 1 game using at least 1 Primary monkey (Bronze)
    • Play 1 game using at least 1 Military monkey (Bronze)
    • Play 1 game using at least 1 Magic monkey (Bronze)
    • Play 1 game using at least 1 Support monkey (Bronze)
    • Win 1 Clan War game today (Silver)
    • Win 1 game using \[specific monkey\] (Silver)
    • Spend $20,000 on monkeys and upgrades (Silver)
    • Win 1000 Medallions in Clan War games (Gold)
    • Reach 1000 income in a game (Gold, moved from Silver)
  • Retired Bling Quests
    • The following Bling Quests are being removed:
    • Win 2 event games (Silver)
    • Win 2 casual games (Silver)
    • Win 1 game using only primary monkeys (Silver)
    • Win 1 game using only magic monkeys (Silver)
    • Win 1 game using only military monkeys (Silver)
    • Reach 1000 income in a game (Silver, moved to Gold)
    • Get a No Lives Lost Win (Gold)
    • Win 3 games in which you lose less than 50 lives (Gold)
    • Win 3 games in a row (Gold)
  • Daily Offer
    • One previously released cosmetic item will appear in the shop each day.
    • The item will be a cosmetic from a bling season or hero showcase (up to season 15) that you don’t already own.
    • It can be purchased for Monkey Money and refreshes every 24 hours, whether it’s purchased or not.


Balance Changes
  • Bloon Sends
    • Spaced purples: bloon spacing 0.4 -> 0.3
    • Grouped whites: bloons per set 3 -> 5 and bloon spacing 0.1 -> 0.07
    • Since grouped blacks are better for eco and white’s bloon properties don’t impact many towers at all, the grouped whites bloon send didn’t really have any practical use. We have kept its eco efficiency the same but increased the density and amount of bloons per set, so that this bloon send can now offer a stronger rushing option as an alternative to blacks. Spaced purples have similarly been made stronger since they were rarely an effective bloon send.
  • Dart Monkey
    • x4x Super Monkey Fan Club: deals 1 -> 3 damage (2 -> 4 damage when transformed by x5x)
    • x5x Plasma Monkey Fan Club: deals 1 -> 6 damage (2 -> 7 damage when transformed by x5x)
    • We wanted to very slightly improve Dart Monkey’s late game potential by giving x4x and x5x additional base damage, so that these upgrades no longer only provide an ability. This additional damage also applies when the tower is converted into a super monkey from an x4x or x5x ability.
  • Sniper Monkey
    • 2xx Large Calibre: $1000 -> $800
    • x2x Shrapnel Shot: $300 -> $250
    • xx3 Semi-Automatic: $2500 -> $2300
    • xx5 Elite Defender: $16k -> $14.5k
    • Sniper is still not quite as strong as we would like. It lacks early game efficiency and its bottom path is a little too expensive for what it does, so a few price cuts have been made.
  • Monkey Sub
    • 3xx Submerge & Support: decamo pierce 100 -> 75
    • 4xx Reactor: $2600 -> $2800 and decamo pierce 200 -> 150
    • x1x Barbed Darts: still increases sonar pierce by 20%
    • x2x Heat-tipped Darts: still increases sonar pierce by 25%
    • xx2 Airburst Darts: $700 -> $800
    • Sub still remains incredibly dominant. We previously lowered the decamo pierce and we do like the idea of making decamo options less reliable, but the change wasn’t significant enough and so we are lowering the pierce even further. With 3xx being less reliable now, this makes 4xx a more appealing option and so we have slightly bumped up its cost with that in mind. Lastly, we minimally increased xx2’s cost because Sub doesn’t need to be a great early tower given all of its other strong points.
  • Mortar Monkey
    • 3xx Shell Shock: $1100 -> $1300
    • 4xx The Big One: $7500 -> $7300
    • xx3 Signal Flare: decamo blast pierce 80 -> 55
    • x5x Pop & Awe: buffs all x4x Mortars with an additional 6 -> 4 bonus BAD damage
    • Mortar is another tower that has maintained a dominant presence in the meta for a while now. Similarly to Sub, we decreased the decamo pierce so that it can no longer be relied on as consistently. 3xx also stood out as a top tier mid-game option and x5x’s buff resulted in Mortar being fantastic late game, giving Mortar too many strong points.
  • Wizard Monkey
    • Base: $300 -> $250
    • xx Archmage: increases main attack pierce by 4 -> 6
    • x5x Wizard Lord Phoenix: Phoenix Lord main projectile damage 40 -> 55
    • Wizard deserved some attention after being out of the limelight for a while now. Note that we have also indirectly buffed Wizard with the Ezili change, and we fixed a bug which allowed x5x to be much stronger than intended.
  • Super Monkey
    • No balance changes for Super Monkey, although note that there is a bugfix which is impactful on balance - 4/5xx with support sacrifices will no longer provide towers in range with +1 damage. 4xx with support sacrifices was an extremely cost effective upgrade due to this bug, so we have fixed this without changing anything else.
  • Ninja Monkey
    • Base: pierce 2 -> 3
    • 3xx Double Shot: caltrops damage 3 -> 5
    • 4xx Bloonjitsu: caltrops damage 5 -> 10
    • x5x Grand Saboteur: ability slow down effect can soak through MOAB class bloons
    • We have increased Ninja’s early-game potential since it stood out as a tower with relatively low DPS in the early game, always depending on another tower to deal the damage or to buff it. Additionally, we have made x5x Ninja’s ability stall more reliable by letting the slow effect soak through MOAB class bloons (so a stalled ZOMG will now pop into stalled BFBs)
  • Druid
    • 5xx Superstorm: 60k -> $55k
    • Druid often relies on Superstorm for reliable DDT popping power, which is an expensive save up. We’ve made it slightly more affordable so that Druid strategies can have an easier time.
  • Spike Factory
    • xx3: Speed increase at start of round lasts for 6 -> 5 seconds
    • We liked the previous change to xx3 and are glad to see this upgrade frequently being used now. However, it’s a bit too strong and so we would like to slightly lower the duration of the speed boost.
  • Monkey Village
    • x3x Monkey Intelligence Bureau: $7000 -> $5000
    • x4x Call to Arms: $21500 -> $23500
    • There aren’t many strategies that depend on MIB, so we’ve made a decent price cut to it while increasing the x4x price so that this upgrade doesn’t indirectly receive a buff.
  • Engineer Monkey
    • 1xx Sentry Gun: $500 -> $450
    • 2xx Faster Engineering: $400 -> $350
    • xx2 Pin: $220 -> $200
    • 4xx Sentry expert: $2500 -> $2800
    • xx4 Bloon Trap: max cash per trap $1000 -> $750
    • 5xx Champion: sentries deal 200 -> 260 damage when they explode and attack at a rate of 0.035 -> 0.03
    • Engineer’s early game upgrades aren’t great, nor is 5xx. However, Engineer has some incredibly strong upgrades, being xx4 for a huge boost in cash and 4xx for easy mid-game defense. We have altered all of these upgrades, weakening its strong points while improving its weaker ones to compensate and balance it out.
  • Gwendolin
    • Level 3: Cocktail of Fire max pierce per tick 40 -> 26
  • Scientist Gwendolin
    • Level 3: Cocktail of Chemicals max pierce per tick 60 -> 40
    • Both Gwendolins have exceptional level 3 abilities with their only weakness being purples, but if that can be avoided then they’re hugely effective in demolishing any early/mid-game rush.
  • Ezili
    • Level 2: now gives Wizard Monkeys in range +2 pierce
    • We wanted to give Ezili some attention and decided to do so by focusing on her Wizard synergy, giving Ezili the ability to make Wizard into an even stronger early-game tower.
  • Smudge Catt
    • Level 2: now increases pierce of main attack’s splash by 2 (5 -> 7)
    • So that Smudge Catt doesn’t feel left out, we’re giving her a small buff to her early game attack at the same level.
  • Pat Fusty
    • Level 8: towers buffed by Rallying Roar now temporarily gain the ability to pop all bloon types
    • Pat Fusty has been neglected for a while now. We added in this interesting change to Rallying Roar which fits in nicely since Fusty the Snowman’s Chilling Cheer also upgrades at this level.
  • Fusty the Snowman
    • Level 8: Chilling cheer gives Ice towers 2x -> 3x damage to moab class
    • We wanted to buff up Fusty the Snowman as well and are doing so by improving his interaction with Ice Monkeys.
  • Agent Jericho
    • Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs until level 20
    • Level 20: Reduction in cost to fortified bloons now applied to BADs
  • Highwayman Jericho
    • Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs
    • Level 20: Reduction in cost of fortified bloons now applied to BADs
    • Level 3: Stand and Deliver initial ability cooldown 33.3s -> 60s
  • Star Captain Jericho
    • Level 9: health increase to fortified bloons no longer applies to BADs until level 20
    • Level 20: Health increase to fortified bloons now applied to BADs
    • The Jerichos have consistently stayed dominant in the meta. While we do like the playstyle they introduce, we believe some small nerfs are warranted. Their ability to reduce the cost or increase the health of fortified bloons scaled very well as it applied to all bloons and scaled up with ramping. We have changed it so that it no longer applies to BADs unless you put in some extra cash to reach level 20. Additionally, Highwayman’s level 3 initial cooldown has been increased since he stood out as the dominant Jericho, primarily for this ability.
  • Adora
    • Base: $700 -> $650
    • Base: pierce 5 -> 6
    • After the initial hype died down, Adora has not at all been popular in highest arenas. We’re giving her a couple of early game buffs since she particularly struggles at this stage
Bug Fixes
  • Fixed issue where Clan War games were sometimes not expended if the opponent disconnected in the lobby.
  • Fixed issue where the x5x Wizard Monkey would spawn multiple phoenixes instead of 1.
  • Fixed x4x Ninja Monkey only slowing nearby bloons instead of all bloons when using Bloon Sabotage.
  • Fixed 2xx Dart Monkeys having 1 less pierce than they should while transformed using a Super Monkey Fan Club ability.
  • Fixed misleading description of Obyn’s level 11 upgrade.
  • Fixed IAPs sometimes not working if the games servers were experiencing downtime.
  • Fixed 4xx/5xx Super Monkey still giving nearby towers +1 damage with support sacrifices (this should have been removed in a previous balance patch).
  • Fixed Striker Jones’ Artillery Command ability not activating the entire effect of the x5x Mortar’s Pop & Awe ability.
  • Fixed Bomb/Mortar abilities being unusable in some situations after activating Striker Jones’ Artillery Command ability
  • Fixed incorrect wording on Striker Jones’ level 14 and 15 descriptions.
  • Fixed Obyn and Ezili not being able to place totems on some areas of the Ports map.
  • Fixed rules button not displaying in event matches.
  • Fixed Yellow Stadium in-game UI not displaying correctly on desktop.
  • Fixed Battle Points symbol appearing on ranked game accolades.
  • Fixed Clan leaderboard displaying incorrectly for clans in vacation mode.
  • Fixed MOAB status effects visuals sometimes displaying incorrectly depending on opponent MOAB skins.
  • Fixed there sometimes being an unusually long wait time between some rounds.
  • Fixed Striker Jones not sending his final rush fast enough in Hero Challenge (Arcade only).
  • Fixed authentication issues on older versions of iOS (Arcade only).
  • Fixed Hero Challenge popability detectors missing some tower combinations (Arcade only).

Update Video: https://youtu.be/EmpkdOMyhBQ

Let us know your feedback in the comments and happy gaming! :)

New Features
  • New Hero: Fateweaver Adora
    • Fateweaver Adora specializes in manipulating her opponents and turning their own strength against them.
    • Fateweaver swaps Adora’s synergy with Supermonkeys for her Bad Luck effect, which increases the cooldown on the opposing hero’s abilities by 5%. Agent Jericho will have to wait a little longer before he helps himself to Fateweaver’s funds. This effect increases to 10% at level 11, and extends to all opposing monkeys at level 16.
    • Fateweaver’s level 3 ability is Sharp Sting of Fate, a single high speed, high pierce attack that seeks bloons all across the map. It usually has a respectable 40 second cooldown between uses but, if your opponent tries to rush you with a bloon boost, the cooldown drops to a mere 8 seconds so she’s always ready for action.
    • She wouldn’t be Adora if she wasn’t prepared to make a few sacrifices. Fateweaver can sacrifice one of your own monkeys to place the Eye of Misfortune over the enemy hero, causing bloons to move faster when they get near, with higher value sacrifices increasing the duration of the effect. It also increases the amount of XP needed for the hero to level up, slowing down their advancement.
    • Finally, her Chains of Fate ability summons chains which grab nearby bloons and hold them immobile, dealing damage as they do. The damage is based on the value of the most expensive opposing monkey, so if your opponent has built a powerhouse like the True Sun God, they’re going to have to work extra hard to break through Fateweaver’s chains.
  • New Bling Season
    • Dive into a whole new season of awesome cosmetics including the Deep Sea Exploration Banner, Jelly BFB skin, and Rainbow Blur Boomerang Trails.
    • Rise up and take back the forest with the Eco Warrior Obyn Showcase. Terrorize your opponent in the lobby with an army of woodland critters.
    • The gang’s all here in Highwayman Jericho’s Highway Gang showcase. Jericho’s youthful proteges, Scrapper, Sweep, and Babyface, are here to learn the art of theft from the master himself.
General Changes
  • Clan War Changes
    • BUFF Clans who manage to reach certain thresholds of medallions during a clan war will earn extra Golden Bananas to help them complete the bling season.
    • NERF The Ruby to Black Diamond league promotion zone is changing from top 3 to top 1.
    • NERF The Diamond to Ruby league promotion zone is changing from top 3 to top 2.
    • NERF Clans will be automatically demoted if every member was inactive during the war.
    • BUFF There is now a 50 Monkey Money prize for playing your first Clan War game each day.
  • Bling Quest Reward Changes
    • The rewards for Bling Quests are being increased:
    • BUFF Bronze Quests: 40 Golden Bananas to 60 Golden Bananas.
    • BUFF Silver Quests: 80 Golden Bananas to 100 Golden Bananas.
    • BUFF Gold Quests: 120 Golden Bananas to 140 Golden Bananas.
  • New Bling Quests
    • The following Bling Quests are being added:
      • Play 1 game using at least 1 Primary monkey (Bronze)
      • Play 1 game using at least 1 Military monkey (Bronze)
      • Play 1 game using at least 1 Magic monkey (Bronze)
      • Play 1 game using at least 1 Support monkey (Bronze)
      • Win 1 Clan War game today (Silver)
      • Win 1 game using \[specific monkey\] (Silver)
      • Spend $20,000 on monkeys and upgrades (Silver)
      • Win 1000 Medallions in Clan War games (Gold)
      • Reach 1000 income in a game (Gold, moved from Silver)
  • Retired Bling Quests
    • The following Bling Quests are being removed:
    • Win 2 event games (Silver)
    • Win 2 casual games (Silver)
    • Win 1 game using only primary monkeys (Silver)
    • Win 1 game using only magic monkeys (Silver)
    • Win 1 game using only military monkeys (Silver)
    • Reach 1000 income in a game (Silver, moved to Gold)
    • Get a No Lives Lost Win (Gold)
    • Win 3 games in which you lose less than 50 lives (Gold)
    • Win 3 games in a row (Gold)
  • Daily Offer
    • One previously released cosmetic item will appear in the shop each day.
    • The item will be a cosmetic from a bling season or hero showcase (up to season 15) that you don’t already own.
    • It can be purchased for Monkey Money and refreshes every 24 hours, whether it’s purchased or not.
Balance Changes
  • Bloon Sends
  • BUFF Spaced Purples: bloon spacing 0.4 → 0.3
  • BUFF Grouped Whites: bloons per set 3 → 5 and bloon spacing 0.1 → 0.07
    • Total spacing per send: 0.3s → 0.35s
Since grouped blacks are better for eco and white’s bloon properties don’t impact many towers at all, the grouped whites bloon send didn’t really have any practical use. We have kept its eco efficiency the same but increased the density and amount of bloons per set, so that this bloon send can now offer a stronger rushing option as an alternative to blacks. Spaced purples have similarly been made stronger since they were rarely an effective bloon send.
~ Ninja Kiwi
  • Dart Monkey
    • BUFF Super Monkey Fan Club main attack damage increased from 1 to 3, or 2 to 4 damage when transformed by Plasma Monkey Fan Club
    • BUFF Plasma Monkey Fan Club main attack damage increased from 1 to 6, or 2 to 7 damage when transformed by Plasma Monkey Fan Club
We wanted to very slightly improve Dart Monkey’s late game potential by giving x4x and x5x additional base damage, so that these upgrades no longer only provide an ability. This additional damage also applies when the tower is converted into a super monkey from an x4x or x5x ability.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Large Calibre cost decreased from $1000 to $800
    • BUFF Shrapnel Shot cost decreased from $300 to $250
    • BUFF Semi-Automatic cost decreased from $2500 to $2300
    • BUFF Elite Defender cost decreased from $16,000 to $14,500
Sniper is still not quite as strong as we would like. It lacks early game efficiency and its bottom path is a little too expensive for what it does, so a few price cuts have been made.
~ Ninja Kiwi
  • Monkey Sub
    • NERF 3-0-0 Submerge and Support decamo pierce reduced from 100 to 75
    • NERF 3-1-0 Submerge and Support decamo pierce reduced from 120 to 90
    • NERF 3-2-0 Submerge and Support decamo pierce reduced from 150 to 112.5
    • NERF 4-0-0 Bloontonium Reactor decamo pierce reduced from 200 to 150
    • NERF 4-1-0 Bloontonium Reactor decamo pierce reduced from 240 to 180
    • NERF 4-2-0 Bloontonium Reactor decamo pierce reduced from 300 to 225
    • NERF Bloontonium Reactor cost increased from $2600 to $2800
    • Note: Barbed Darts still increases sonar pierce by 20%, and Heat-tipped Darts still increases sonar pierce by 25%
    • NERF Airburst Darts cost increased from $700 to $800
Sub still remains incredibly dominant. We previously lowered the decamo pierce and we do like the idea of making decamo options less reliable, but the change wasn’t significant enough and so we are lowering the pierce even further. With 3xx being less reliable now, this makes 4xx a more appealing option and so we have slightly bumped up its cost with that in mind. Lastly, we minimally increased xx2’s cost because Sub doesn’t need to be a great early tower given all of its other strong points.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF Shell Shock cost increased from $1100 to $1300
    • BUFF The Big One cost decreased from $7500 to $7300
    • NERF Signal Flare decamo blast pierce decreased from 80 to 55
    • NERF Pop and Awe's buff to all Artillery Batteries bonus damage to BADs reduced from +6 to +4
Mortar is another tower that has maintained a dominant presence in the meta for a while now. Similarly to Sub, we decreased the decamo pierce so that it can no longer be relied on as consistently. 3xx also stood out as a top tier mid-game option and x5x’s buff resulted in Mortar being fantastic late game, giving Mortar too many strong points.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Base cost decreased from $300 to $250
    • BUFF Archmage pierce bonus increased from +4 to +6, base pierce of bolt increased from 11 to 13.
    • BUFF Wizard Lord Phoenix's Phoenix Lord main projectile damage increased from 40 to 55
Wizard deserved some attention after being out of the limelight for a while now. Note that we have also indirectly buffed Wizard with the Ezili change, and we fixed a bug which allowed x5x to be much stronger than intended.
~ Ninja Kiwi
  • Super Monkey
  • NERF Sun Temple and True Sun God Support Sacrifices no longer provide +1 damage
No balance changes for Super Monkey, although note that there is a bugfix which is impactful on balance - 4/5xx with support sacrifices will no longer provide towers in range with +1 damage. 4xx with support sacrifices was an extremely cost effective upgrade due to this bug, so we have fixed this without changing anything else.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Base pierce increased from 2 to 3
    • BUFF 3-0-2 Double Shot caltrops damage increased from 3 to 5
    • BUFF 4-0-2 Bloonjitsu caltrops damage increased from 3 to 10
    • BUFF Grand Saboteur's ability slow down effect can soak through MOAB-class bloons
We have increased Ninja’s early-game potential since it stood out as a tower with relatively low DPS in the early game, always depending on another tower to deal the damage or to buff it. Additionally, we have made x5x Ninja’s ability stall more reliable by letting the slow effect soak through MOAB class bloons (so a stalled ZOMG will now pop into stalled BFBs)
~ Ninja Kiwi
  • Druid
    • BUFF Superstorm cost decreased from $60,000 to $55,000
Druid often relies on Superstorm for reliable DDT popping power, which is an expensive save up. We’ve made it slightly more affordable so that Druid strategies can have an easier time.
~ Ninja Kiwi
  • Spike Factory
    • NERF Long Life Spikes start-of-round speed increase decreased from 6s to 5s
We liked the previous change to xx3 and are glad to see this upgrade frequently being used now. However, it’s a bit too strong and so we would like to slightly lower the duration of the speed boost.
~ Ninja Kiwi
  • Monkey Village
    • BUFF Monkey Intelligence Bureau cost decreased from $7000 to $5000
    • NERF Call To Arms cost increased from $21500 to $23500
There aren’t many strategies that depend on MIB, so we’ve made a decent price cut to it while increasing the x4x price so that this upgrade doesn’t indirectly receive a buff.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF Sentry Gun cost decreased from $500 to $450
    • BUFF Faster Engineering cost decreased from $400 to $350
    • BUFF Pin cost decreased from $220 to $200
    • NERF Sentry Expert cost increased from $2500 to $2800
    • NERF Bloon Trap cash per RBE reduced from $2 to $1.5, max cash per trap decreased from $1000 to $750
    • BUFF Sentry Champion sentries explosion damage increased from 200 to 260
    • BUFF Sentry Champion attack cooldown reduced from 0.035s to 0.03s
Engineer’s early game upgrades aren’t great, nor is 5xx. However, Engineer has some incredibly strong upgrades, being xx4 for a huge boost in cash and 4xx for easy mid-game defense. We have altered all of these upgrades, weakening its strong points while improving its weaker ones to compensate and balance it out.
~ Ninja Kiwi
  • Gwendolin
    • NERF Cocktail of Fire max pierce per tick reduced from 40 to 26
  • Scientist Gwendolin
    • NERF Cocktail of Chemicals max pierce per tick reduced from 60 to 40
Both Gwendolins have exceptional level 3 abilities with their only weakness being purples, but if that can be avoided then they’re hugely effective in demolishing any early/mid-game rush.
~ Ninja Kiwi
  • Ezili
    • BUFF Level 2 Ezili now gives +2 pierce to all Wizard Monkeys in range
We wanted to give Ezili some attention and decided to do so by focusing on her Wizard synergy, giving Ezili the ability to make Wizard into an even stronger early-game tower.
~ Ninja Kiwi
  • Smudge Catt
    • BUFF Level 2 now increases pierce of main attack’s splash by +2 (5 → 7) in addition to the range bonus.
So that Smudge Catt doesn’t feel left out, we’re giving her a small buff to her early game attack at the same level.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 8 Rallying Roar ability now temporarily allows all nearby towers to pop all bloon types
Pat Fusty has been neglected for a while now. We added in this interesting change to Rallying Roar which fits in nicely since Fusty the Snowman’s Chilling Cheer also upgrades at this level.
~ Ninja Kiwi
  • Fusty the Snowman
    • BUFF Level 8 Chilling Cheer's MOAB-class bonus damage for Ice Monkeys increased from 2x to 3x
We wanted to buff up Fusty the Snowman as well and are doing so by improving his interaction with Ice Monkeys.
~ Ninja Kiwi
  • Agent Jericho
    • NERF Level 9-19's reduction in cost to Fortified Bloons no longer applies to BADs until level 20
  • Highwayman Jericho
    • NERF Level 9-19's reduction in cost to Fortified Bloons no longer applies to BADs
    • NERF Stand and Deliver initial ability cooldown increased from 33.3s to 60s
  • Star Captain Jericho
    • NERF Level 9-19's health increase to fortified bloons no longer applies to BADs until level 20
The Jerichos have consistently stayed dominant in the meta. While we do like the playstyle they introduce, we believe some small nerfs are warranted. Their ability to reduce the cost or increase the health of fortified bloons scaled very well as it applied to all bloons and scaled up with ramping. We have changed it so that it no longer applies to BADs unless you put in some extra cash to reach level 20. Additionally, Highwayman’s level 3 initial cooldown has been increased since he stood out as the dominant Jericho, primarily for this ability.
~ Ninja Kiwi
  • Adora
    • BUFF Adora cost decreased from $700 to $650
    • BUFF Adora base pierce increased from 5 to 6
After the initial hype died down, Adora has not at all been popular in highest arenas. We’re giving her a couple of early game buffs since she particularly struggles at this stage
~ Ninja Kiwi
Bug Fixes
  • NERF Fixed issue where Clan War games were sometimes not expended if the opponent disconnected in the lobby.
  • NERF Fixed issue where the x5x Wizard Monkey would spawn multiple phoenixes instead of 1.
  • BUFF Fixed x4x Ninja Monkey only slowing nearby bloons instead of all bloons when using Bloon Sabotage.
  • BUFF Fixed 2xx Dart Monkeys having 1 less pierce than they should while transformed using a Super Monkey Fan Club ability.
  • Fixed misleading description of Obyn’s level 11 upgrade.
  • Fixed IAPs sometimes not working if the games servers were experiencing downtime.
  • NERF Fixed 4xx/5xx Super Monkey still giving nearby towers +1 damage with support sacrifices (this should have been removed in a previous balance patch).
  • BUFF Fixed Striker Jones’ Artillery Command ability not activating the entire effect of the x5x Mortar’s Pop & Awe ability.
  • BUFF Fixed Bomb/Mortar abilities being unusable in some situations after activating Striker Jones’ Artillery Command ability
  • Fixed incorrect wording on Striker Jones’ level 14 and 15 descriptions.
  • BUFF Fixed Obyn and Ezili not being able to place totems on some areas of the Ports map.
  • Fixed rules button not displaying in event matches.
  • Fixed Yellow Stadium in-game UI not displaying correctly on desktop.
  • Fixed Battle Points symbol appearing on ranked game accolades.
  • Fixed Clan leaderboard displaying incorrectly for clans in vacation mode.
  • Fixed MOAB status effects visuals sometimes displaying incorrectly depending on opponent MOAB skins.
  • Fixed there sometimes being an unusually long wait time between some rounds.
  • Fixed Striker Jones not sending his final rush fast enough in Hero Challenge (Arcade only).
  • Fixed authentication issues on older versions of iOS (Arcade only).
  • Fixed Hero Challenge popability detectors missing some tower combinations (Arcade only).

Version 3.2.5[]

No official patch notes, but added unofficially by a member of r/battles2.

Bug Fixes:

  • Fixed experienced players seeing Battle Ready Quests. These are intended for new players only.
  • Fixed pregame Banana Farmer and Bloon Bot shop not working properly if the network connection is unreliable.

Version 3.2.4[]

Version 3.2.4 patch notes

Patch notes
Update 3.2.4 - Patch Notes!

Update 3.2.4 is rolling out now! Here's what's changed:

Balance Changes
  • Bomb Shooter
    • xx3 Cluster Bombs: 2xx increases the clusters’ by 10 -> 6 (total pierce 24 -> 20)
    • Cluster Bombs has always stood out as a top tier early-mid game tower, leaving very little room for effective rushes against it on certain maps. We have decided to limit the pierce increase that 2xx gives to the clusters since it’s an extremely efficient upgrade, providing a big pierce bonus on top of extra damage.
  • Sniper Monkey
    • 4xx Maim MOAB: ZOMG stun length 0.3s -> 0.45s
    • Sniper has remained one of the least used towers in the highest arenas for a long time now. We felt like its ZOMG stun could be more efficient since it pales in comparison to other upgrades such as Heli Pilot’s MOAB Shove.
  • Monkey Sub
    • 3xx Submerge and Support: Sonar pierce ∞ -> 100. x1x adds 20 pierce and x2 adds a further 30 pierce.
    • 4xx Reactor: Sonar pierce ∞ -> 200. x1x adds 40 pierce and x2x adds a further 60 pierce.
    • 5xx Energizer: Sonar pierce ∞ -> 1000. x1x adds 200 pierce and x2x adds a further 300 pierce.
    • Monkey Sub has consistently been dominant in meta, with its incredibly cheap Submerge and Support upgrade being one of its strong points, efficiently nullifying all camo rushes. We also like the idea of camo rushes being more prevalent against decamo towers, therefore we have drastically reduced the pierce of Monkey Sub’s decamo sonar attack, potentially opening up room for camo rushes against it.
  • Monkey Ace
    • 5xx Sky Shredder: darts now have +2 damage to Ceramics
    • Sky Shredder is the least used tier 5 ace. For now we have bumped up its ceramic damage so that it can provide better bloon cleanup.
  • Heli Pilot
    • xx3 MOBA Shove: slows ZOMGs by 66% -> 50% (78% -> 66% with x1x)
    • 3xx Razor Rotors: $1900 -> $1800
    • 4xx Apache Dartship: Missile damage 2 -> 3, Rotor blades damage 4 -> 6
    • 5xx Apache Prime: Missile damage 2 -> 3, Rotor blades damage 8 -> 10
    • MOAB Shove has always felt too effective at stalling MOAB class bloons, however since Heli Pilot overall has not been top tier, this upgrade has been left untouched until now. We have decided to nerf it now since we are simultaneously buffing some of its other less effective upgrades.
  • Mortar Monkey
    • x5x Pop & Awe: stun can be reapplied on already stunned bloons
    • We noticed that the Pop & Awe ability actually performed worse when given attack speed buffs, due to overlapping stuns not re-stunning bloons. This change means that the ability will now be more effective at stalling bloons when buffed by towers such as Striker Jones.
  • Dartling Gunner
    • x4x Rocket Storm: ability rocket spread reduced 120 -> 75 degrees. 1xx reduces spread by 60 -> 30% (to 48 -> 52.5 degrees)
    • Dartling Gunner’s Rocket Storm ability previously got a massive efficiency boost from 1xx, which meant that it was undoubtedly the best crosspath for it and it made Rocket Storm a very strong ability. We have noticeably reduced the default ability spread and very slightly increased the 1xx ability spread so that this one crosspath is not so necessary.
  • Ninja Monkey
    • xx3 Flash Bomb: Throws a bomb every 4 -> 3 attacks, and stun length 1.3s -> 1.1s
    • 023 Flash Bomb: bomb explosion blast radius remains at 40, however it now has an additional decamo attack with a larger blast radius (no damage) with 65 range and 75 pierce
    • 510 Grandmaster Ninja: Can now distract BFBs. Chance of MOAB/BFB distraction 15% -> 50% and MOAB blowback distance 45-75 -> 60-100.
    • 502 Grandmaster Ninja: caltrops damage 30 -> 25
    • Ninja Monkey’s Flash Bomb and Counter Espionage upgrades have never been commonly used upgrades. By buffing the combination of them, we hope to open up a new use case for these upgrades and Ninja as a whole, a somewhat reliable decamo option. As for Grandmaster Ninja, we liked giving the crosspaths much more utility in the previous update, however it needs some adjusting - Caltrops was a little bit too powerful and Distraction could not compete.
  • Spike Factory
    • 1xx Bigger Stacks: $700 -> $600
    • x1x Faster Production: $600 -> $500
    • x2x Even Faster Production: $700 -> $600
    • xx2 Smart Spikes: $400 -> $500
    • x4x Spike Storm: $5000 -> $5200
    • Spike Factory still feels a little bit lacking in the early game, so we’ve made a few price cuts to help with that.
  • Monkey Village
    • 3xx: now increases primary towers’ pierce by 15%, minimum +1 (previously a fixed +1 in all cases)
    • 5xx: now increases primary towers’ pierce by a total of 40%, minimum +3 (previously a fixed +3 in all cases)
    • 4xx: reduces primary towers’ ability cooldowns by 10% -> 20%
    • Top Path Village’s pierce buff was incredibly negligible for primary towers with high pierce, such as Bomb and Boomerang. We have reworked it so that it now provides a percentage-based pierce buff instead, with the minimum pierce increase remaining at its old values so that low-pierce towers are not negatively impacted by this change. Primary Mentoring has been buffed because a 10% reduction to ability cooldowns was not significant enough, considering that primary towers’ abilities are more often than not sold after being activated.
  • Striker Jones
    • Level 7: buff to mortar blast radius 10% -> 15%
    • Level 8: buff to bomb +25% -> +35% pierce
    • Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns.
    • This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed.
  • Biker Bones
    • Level 7: buff to mortar blast radius 10% -> 15%
    • Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range)
    • Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific.
  • Obyn
    • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    • Obyn sees a decent amount of use as the most effective hero to pair with Druid, although we still believed that a small improvement was warranted.
  • Ocean Obyn
    • Level 11: provides magic monkeys with an additional +1 -> +2 pierce (+3 in total)
    • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    • Ocean Obyn doesn’t receive as much attention as Obyn since his buffs are generalised to apply to all magic monkeys, but they are not significant enough. So we have given Ocean Obyn an improvement to one of his buffs, alongside the same changes that Obyn received.
  • Benjamin
    • Level 5 now increases cash per round $150 -> $200 (level 8 unchanged at $400)
  • DJ Ben Jammin’
    • Level 5 now increases cash per round $112 -> $150 (level 8 unchanged at $300)
    • Benjamin and DJ Ben Jammin’ suffer from a slow progression from level 2 until their next cash gain increase at level 8. To address this, we have added an intermediate stepping stone at level 5 for a more gradual change and a small buff.
  • Pat Fusty
    • Level 19 slam and aoe damage 10 -> 15
    • Level 20 ability can grab up to 4 -> 6 MOAB class
  • Fusty the Snowman
    • Level 19 slam and aoe damage 10 -> 15
    • Level 20 ability can grab up to 4 -> 6 MOAB class
    • Pat Fusty and Fusty the Snowman’s top levels do not unlock quickly and are not worth the cost to buy them. We have enhanced the top 2 levels so that they are a bit more valuable now.
Bug Fixes
  • Fixed Bananza & Play With Fire game modes giving 2x as much income as they should have.
  • Fixed incorrect description on x2x Glue Gunner (it hits 10 bloons, not 6)
  • Fixed tutorial popups sometimes not appearing when they should.

Happy gaming!

NOTE: You may notice we've skipped v3.2.3 - this was due to an issue submitting the build for review, and thus we had to increase the version number.


KNOWN ISSUES:

  • We're aware of an issue whereby the Battle Ready Quests are appearing for all players. These quests are intended for new players only and we'll be rolling out another patch shortly to fix. Sorry for any inconvenience!
Balance Changes
  • Bomb Shooter
    • NERF 2-0-3 Cluster Bombs pierce bonus on secondary clusters reduced from +10 to +6, total pierce per secondary cluster reduced from 24 to 20.
    • Cluster Bombs has always stood out as a top tier early-mid game tower, leaving very little room for effective rushes against it on certain maps. We have decided to limit the pierce increase that 2xx gives to the clusters since it’s an extremely efficient upgrade, providing a big pierce bonus on top of extra damage.
  • Sniper Monkey
    • 4xx Maim MOAB: ZOMG stun length 0.3s -> 0.45s
    • Sniper has remained one of the least used towers in the highest arenas for a long time now. We felt like its ZOMG stun could be more efficient since it pales in comparison to other upgrades such as Heli Pilot’s MOAB Shove.
  • Monkey Sub
    • 3xx Submerge and Support: Sonar pierce ∞ -> 100. x1x adds 20 pierce and x2 adds a further 30 pierce.
    • 4xx Reactor: Sonar pierce ∞ -> 200. x1x adds 40 pierce and x2x adds a further 60 pierce.
    • 5xx Energizer: Sonar pierce ∞ -> 1000. x1x adds 200 pierce and x2x adds a further 300 pierce.
    • Monkey Sub has consistently been dominant in meta, with its incredibly cheap Submerge and Support upgrade being one of its strong points, efficiently nullifying all camo rushes. We also like the idea of camo rushes being more prevalent against decamo towers, therefore we have drastically reduced the pierce of Monkey Sub’s decamo sonar attack, potentially opening up room for camo rushes against it.
  • Monkey Ace
    • 5xx Sky Shredder: darts now have +2 damage to Ceramics
    • Sky Shredder is the least used tier 5 ace. For now we have bumped up its ceramic damage so that it can provide better bloon cleanup.
  • Heli Pilot
    • xx3 MOBA Shove: slows ZOMGs by 66% -> 50% (78% -> 66% with x1x)
    • 3xx Razor Rotors: $1900 -> $1800
    • 4xx Apache Dartship: Missile damage 2 -> 3, Rotor blades damage 4 -> 6
    • 5xx Apache Prime: Missile damage 2 -> 3, Rotor blades damage 8 -> 10
    • MOAB Shove has always felt too effective at stalling MOAB class bloons, however since Heli Pilot overall has not been top tier, this upgrade has been left untouched until now. We have decided to nerf it now since we are simultaneously buffing some of its other less effective upgrades.
  • Mortar Monkey
    • x5x Pop & Awe: stun can be reapplied on already stunned bloons
    • We noticed that the Pop & Awe ability actually performed worse when given attack speed buffs, due to overlapping stuns not re-stunning bloons. This change means that the ability will now be more effective at stalling bloons when buffed by towers such as Striker Jones.
  • Dartling Gunner
    • x4x Rocket Storm: ability rocket spread reduced 120 -> 75 degrees. 1xx reduces spread by 60 -> 30% (to 48 -> 52.5 degrees)
    • Dartling Gunner’s Rocket Storm ability previously got a massive efficiency boost from 1xx, which meant that it was undoubtedly the best crosspath for it and it made Rocket Storm a very strong ability. We have noticeably reduced the default ability spread and very slightly increased the 1xx ability spread so that this one crosspath is not so necessary.
  • Ninja Monkey
    • xx3 Flash Bomb: Throws a bomb every 4 -> 3 attacks, and stun length 1.3s -> 1.1s
    • 023 Flash Bomb: bomb explosion blast radius remains at 40, however it now has an additional decamo attack with a larger blast radius (no damage) with 65 range and 75 pierce
    • 510 Grandmaster Ninja: Can now distract BFBs. Chance of MOAB/BFB distraction 15% -> 50% and MOAB blowback distance 45-75 -> 60-100.
    • 502 Grandmaster Ninja: caltrops damage 30 -> 25
    • Ninja Monkey’s Flash Bomb and Counter Espionage upgrades have never been commonly used upgrades. By buffing the combination of them, we hope to open up a new use case for these upgrades and Ninja as a whole, a somewhat reliable decamo option. As for Grandmaster Ninja, we liked giving the crosspaths much more utility in the previous update, however it needs some adjusting - Caltrops was a little bit too powerful and Distraction could not compete.
  • Spike Factory
    • 1xx Bigger Stacks: $700 -> $600
    • x1x Faster Production: $600 -> $500
    • x2x Even Faster Production: $700 -> $600
    • xx2 Smart Spikes: $400 -> $500
    • x4x Spike Storm: $5000 -> $5200
    • Spike Factory still feels a little bit lacking in the early game, so we’ve made a few price cuts to help with that.
  • Monkey Village
    • 3xx: now increases primary towers’ pierce by 15%, minimum +1 (previously a fixed +1 in all cases)
    • 5xx: now increases primary towers’ pierce by a total of 40%, minimum +3 (previously a fixed +3 in all cases)
    • 4xx: reduces primary towers’ ability cooldowns by 10% -> 20%
    • Top Path Village’s pierce buff was incredibly negligible for primary towers with high pierce, such as Bomb and Boomerang. We have reworked it so that it now provides a percentage-based pierce buff instead, with the minimum pierce increase remaining at its old values so that low-pierce towers are not negatively impacted by this change. Primary Mentoring has been buffed because a 10% reduction to ability cooldowns was not significant enough, considering that primary towers’ abilities are more often than not sold after being activated.
  • Striker Jones
    • Level 7: buff to mortar blast radius 10% -> 15%
    • Level 8: buff to bomb +25% -> +35% pierce
    • Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns.
    • This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed.
  • Biker Bones
    • Level 7: buff to mortar blast radius 10% -> 15%
    • Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range)
    • Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific.
  • Obyn
    • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    • Obyn sees a decent amount of use as the most effective hero to pair with Druid, although we still believed that a small improvement was warranted.
  • Ocean Obyn
    • Level 11: provides magic monkeys with an additional +1 -> +2 pierce (+3 in total)
    • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    • Ocean Obyn doesn’t receive as much attention as Obyn since his buffs are generalised to apply to all magic monkeys, but they are not significant enough. So we have given Ocean Obyn an improvement to one of his buffs, alongside the same changes that Obyn received.
  • Benjamin
    • Level 5 now increases cash per round $150 -> $200 (level 8 unchanged at $400)
  • DJ Ben Jammin’
    • Level 5 now increases cash per round $112 -> $150 (level 8 unchanged at $300)
    • Benjamin and DJ Ben Jammin’ suffer from a slow progression from level 2 until their next cash gain increase at level 8. To address this, we have added an intermediate stepping stone at level 5 for a more gradual change and a small buff.
  • Pat Fusty
    • Level 19 slam and aoe damage 10 -> 15
    • Level 20 ability can grab up to 4 -> 6 MOAB class
  • Fusty the Snowman
    • Level 19 slam and aoe damage 10 -> 15
    • Level 20 ability can grab up to 4 -> 6 MOAB class
    • Pat Fusty and Fusty the Snowman’s top levels do not unlock quickly and are not worth the cost to buy them. We have enhanced the top 2 levels so that they are a bit more valuable now.
Bug Fixes
  • Fixed Bananza & Play With Fire game modes giving 2x as much income as they should have.
  • Fixed incorrect description on x2x Glue Gunner (it hits 10 bloons, not 6)
  • Fixed tutorial popups sometimes not appearing when they should.

KNOWN ISSUES:

  • We're aware of an issue whereby the Battle Ready Quests are appearing for all players. These quests are intended for new players only and we'll be rolling out another patch shortly to fix. Sorry for any inconvenience!

Version 3.2.3[]

Due to a weird bug with Ninja Kiwi's version uploading system, 3.2.3 was unable to be released at all. Ninja Kiwi instead skipped it to 3.2.4.

Version 3.2.2[]

  • Banana Farm
    • NERF IMF Loan ability cannot be activated while currently in debt.
IMF Loan ability cannot be activated if you are currently in debt.

An unintended consequence of a previous bug fix allowed the IMF ability to be continually activated, essentially generating infinite money. This obviously isn’t the intended use for this ability so we are removing this interaction.

Version 3.2.1[]

Version 3.2.1 update notes

  • Fixed occasional crash when displaying tutorial messages.
  • Fixed bloon sends tutorial popup appearing more often than it should.
  • Fixed monkey and hero icons not displaying correctly
  • Fixed players not getting medals even when they contributed to a season. Players who have been affected will have missing medals restored.
  • Fixed players in the top 100 of the Hall of Masters not remaining there at the start of the new season. Players who were wrongly demoted will be restored to the Hall of Masters.
  • Fixed being able to place monkeys on top of each other.
  • Fixed Battle Ready Quests not closing when you click/tap off the popup.
  • Fixed heroes not being placeable in White Wasteland on tablet devices.

As well as the fixes listed above, we have also deployed a server-side change to potentially fix the HoM scoring issue players have been experiencing. We will continue to monitor this throughout the season 17.

Happy gaming!

Version 3.2[]

Version 3.2 update notes

Battles 2 Update 3.2 Coming Soon - Update Notes!
New Features
  • New Map: Salmon Ladder
    • Watch out for the mud! Bloons move faster on the muddy area of the map.
    • Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
  • New Map: Island Base
    • Battle the bloons on your home turf with the first clan wars exclusive map.
    • This map will only appear in clan war matches and has a higher chance of appearing than other maps.
    • Want to try it out without as much pressure? You can still play it in private matches even if you’re not in a clan.
  • New Bling Season
    • Collect awesome new seasonal cosmetics like the Dino DDT and Ski-daddle sell animation.
    • Flaunt the law with Cyber Quincy’s Cyber Crimes Showcase.
    • Get sneaky with Agent Jericho’s Spy Bot Showcase.
  • New First Time Player Experience
    • We’ve completely overhauled the first time play experience for new players as our stats showed that most new players were opting to skip the tutorial matches against T.D. in favour of diving right in to real games.
    • New players will be free to play how they want with less intrusive help messages that display only when needed.
    • There have been several UI improvements and clarifications to help players intuitively understand how to play. Check the General Changes section of the patch notes for more info.
    • Existing players who had not unlocked Gwendolin by completing the old tutorial can unlock her in the Heroes screen for free. The T.D. avatar and banner are no longer available but will return in a future update.
General Changes
  • Casual battles have been removed from Red Bloon Camp and the Ranked Battle button has been renamed to just “Battle”. As Red Bloon Camp players cannot lose trophies, there is no need for a low risk game mode. Casual games become available in Yellow Stadium.
  • Bling season quests that would be difficult or impossible to complete while in Red Bloon Camp, such as “Win 2 Casual Games”, will not roll until Yellow Stadium.
  • Wording on the event banner changed to make it clearer to new players when event games unlock.
  • A visual effect now plays over activated ability icons each time they become available to use.
  • Changed colour scheme of tower upgrade menu to match the rest of the game. Upgrades you can’t afford will now appear as grey buttons with red text.
  • There is a now a visual effect that plays over the bloon send buttons when pressed to make it clearer how they are affecting income.
  • There is now a visual effect on each income tick showing the cash earned.
  • Players no longer earn a medal at the end of a season if they did not play any ranked games during that season.
Balance Changes
  • Dart Monkey
    • Base: $200 -> $150
    • x2x Very Quick Shots: $150 -> $100
    • 3xx Spike-o-pult: $400 -> $450
    • xx3 Crossbow: $475 -> $450
    • We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
  • Boomerang Monkey
    • xx5 MOAB Domination: special moab kylie deals 40 -> 50 damage to moab class
    • Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
  • Tack Shooter
    • 5xx Inferno Ring: ring damage 8 -> 11
    • Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
  • Ice Monkey
    • x5x Absolute Zero: ability grants all Ice Monkeys 1.5x -> 2x speed for 10 seconds. This now also affects Fusty the Snowman.
    • Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
  • Glue Gunner
    • Base: $200 -> $100
    • 1xx Glue Soak: $200 -> $150
    • Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
  • Sniper Monkey
    • Base: $350 -> $250
    • 1xx Full Metal Jacket: $300 -> $250
    • x1x Night Vision Goggles: $300 -> $200
    • x2x Shrapnel Shot: $400 -> $300
    • x3x Bouncing Bullet: $3000 -> $3200
    • xx1 Fast Firing: $350 -> $250
    • xx2 Faster Firing: $350 -> $250
    • Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
  • Monkey Buccaneer
    • x4x Monkey Pirates: ability cooldown 50s -> 30s
    • The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
  • Monkey Ace
    • x4x Ground Zero: ability cooldown 45s -> 35s
    • The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
  • Heli Pilot
    • xx4/5 Comanche Defense/Commander: mini helis’ missile attack rate 3s -> 2s
    • Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
  • Dartling Gunner
    • 3xx Laser Cannon: dart spread degrees 9.2 -> 0
    • x4x Rocket Storm: xx2 increases ability missiles pierce by +2 -> +3
    • 5xx Ray of Doom: xx2 allows the beam to deal an extra 55 damage to the first 1 -> 3 bloons it hits
    • Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
  • Wizard Monkey
    • 1xx: seeking/turning rate 360 -> 600
    • 3xx Arcane Mastery: $1400 -> $1200
    • x5x Wizard Lord Phoenix: ability main projectile damage 30 -> 40
    • Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
  • Ninja Monkey
    • xx2 Caltrops: caltrops drop every 4.4s -> 9s and damage 1 -> 3. (102 increases rate to every 5.6s and 502 increases it to every 2.8s)
    • xx2 Caltrops: 5xx now increases Caltrops damage to 40
    • x2x Distraction: 5xx now increases chance of distracting bloons from 25% -> 100%
    • x2x Distraction: 5xx’s projectiles now have a 15% chance of distracting MOABs (not BFBs and above) by a distance between 45-75
    • The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
  • Alchemist
    • xx2 Acid Pool: pools on the track can now hit camo bloons
    • 3xx Berserker Brew: x2x crosspath now increases the maximum number of buffed projectiles per potion from 25 to 30 (previously 40)
    • 4xx Stronger Stimulant: x2x crosspath now increases the maximum number of buffed projectiles per potion from 40 to 50 (previously 55)
    • xx5 Bloon Master Alchemist: rate 8.5 -> 7.5
    • Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
  • Druid
    • x3x Druid of the Jungle: $750 -> $450
    • x4x: $2800 -> $3100
    • x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
  • Banana Farm
    • 3xx Banana Plantation: $2600 -> $2750
    • x3x Bank: end of round income (pre-interest) $400 -> $550
    • x5x Monkey-Nomics: ability cooldown 60s -> 50s, initial cooldown 20s -> 25s
    • Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
  • Spike Factory
    • xx3 Long Life Spikes: gains a 4x speed boost at the start of each round for 2.5 -> 6 seconds (carries over to xx4/5)
    • Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
  • Benjamin
    • Base: $1000 -> $900
  • DJ Ben Jammin’
    • Base: $1000 -> $900
    • For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
  • Smudge Catt Ezili
    • Level 7: Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt
    • Level 7: Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level
    • Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
  • Adora
    • Base cost: $850 -> $700
    • XP leveling curve: 1.5x Striker Jones’ XP -> 1.5x Quincy’s XP
    • Level 3: Long Arm of Light ability increases pierce by 2x -> 2.4x
    • While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
Bug Fixes
  • Fixed towers automatically being sold when placed near water that is being frozen by an Ice Monkey.
  • Fixed issue where it was possible to continue playing an event after it had ended.
  • Fixed the speed boost from Star Captain Jericho still applying if a camo bloon loses its camo property.
  • Fixed Clan War battles taking place in the event arena rather than the arena they are named after.
  • Fixed randomisation of event rewards to give a more even spread of hero points.
  • Fixed Super Monkey’s darkshift ability creating visual anomalies in the centre of the screen.
  • Fixed Sun Goddess Adora losing access to Blood Sacrifice ability after merging with the 500 Supermonkey and then crosspathing to 510.
  • Fixed graphical issue where UI elements were overlapping and black squares were appearing in the corners of some devices.
  • Fixed planes and avatars spawned by a 500 Super Monkey not gaining camo detection if the Super Monkey was then upgraded to 502.
  • Fixed scrolling textures losing quality over time.
  • Fixed Adora sometimes playing her reveal animation on loop after merging with the True Sun God.
  • Fixed x4x and x5x Banana Farm abilities now working correctly if you are already in debt.
  • Fixed missing silencer when using Agent Jericho’s Pre-Mission Prep Matchup animation with the Ray Gun Weapon Skin.
  • Fixed missing SFX in Agent Jericho’s Fresh Clip taunt.
  • Fixed long and uncomfortable silence after some matchup animations.
  • Fixed splash screen displaying at the wrong size on some devices.

Update video: https://youtu.be/F1YmwCF-SOo

Let us know your feedback in the comments and happy gaming! :)

New Features
  • New Map: Salmon Ladder
    • Watch out for the mud! Bloons move faster on the muddy area of the map.
    • Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
  • New Map: Island Base
    • Battle the bloons on your home turf with the first clan wars exclusive map.
    • This map will only appear in clan war matches and has a higher chance of appearing than other maps.
    • Want to try it out without as much pressure? You can still play it in private matches even if you’re not in a clan.
  • New Bling Season
    • Collect awesome new seasonal cosmetics like the Dino DDT and Ski-daddle sell animation.
    • Flaunt the law with Cyber Quincy’s Cyber Crimes Showcase.
    • Get sneaky with Agent Jericho’s Spy Bot Showcase.
  • New First Time Player Experience
    • We’ve completely overhauled the first time play experience for new players as our stats showed that most new players were opting to skip the tutorial matches against T.D. in favour of diving right in to real games.
    • New players will be free to play how they want with less intrusive help messages that display only when needed.
    • There have been several UI improvements and clarifications to help players intuitively understand how to play. Check the General Changes section of the patch notes for more info.
    • Existing players who had not unlocked Gwendolin by completing the old tutorial can unlock her in the Heroes screen for free. The T.D. avatar and banner are no longer available but will return in a future update.
General Changes
  • Casual battles have been removed from Red Bloon Camp and the Ranked Battle button has been renamed to just “Battle”. As Red Bloon Camp players cannot lose trophies, there is no need for a low risk game mode. Casual games become available in Yellow Stadium.
  • Bling season quests that would be difficult or impossible to complete while in Red Bloon Camp, such as “Win 2 Casual Games”, will not roll until Yellow Stadium.
  • Wording on the event banner changed to make it clearer to new players when event games unlock.
  • A visual effect now plays over activated ability icons each time they become available to use.
  • Changed colour scheme of tower upgrade menu to match the rest of the game. Upgrades you can’t afford will now appear as grey buttons with red text.
  • There is a now a visual effect that plays over the bloon send buttons when pressed to make it clearer how they are affecting income.
  • There is now a visual effect on each income tick showing the cash earned.
  • Players no longer earn a medal at the end of a season if they did not play any ranked games during that season.
Balance Changes
  • Dart Monkey
    • BUFF Dart Monkey cost decreased ($200 -> $150)
    • BUFF Very Quick Shots cost decreased ($150 -> $100)
    • NERF Spike-o-pult cost increased ($400 -> $450)
    • BUFF Crossbow cost decreased ($475 -> $450)
We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF MOAB Domination: special moab kylie deals 40 -> 50 damage to moab class
Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
~ Ninja Kiwi
  • Tack Shooter
    • BUFF 5xx Inferno Ring: ring damage 8 -> 11
Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF x5x Absolute Zero: ability grants all Ice Monkeys 1.5x -> 2x speed for 10 seconds. This now also affects Fusty the Snowman.
Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
~ Ninja Kiwi
  • Glue Gunner
    • BUFF Base: $200 -> $100
    • BUFF 1xx Glue Soak: $200 -> $150
Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Base: $350 -> $250
    • BUFF 1xx Full Metal Jacket: $300 -> $250
    • BUFF x1x Night Vision Goggles: $300 -> $200
    • BUFF x2x Shrapnel Shot: $400 -> $300
    • NERF x3x Bouncing Bullet: $3000 -> $3200
    • BUFF xx1 Fast Firing: $350 -> $250
    • BUFF xx2 Faster Firing: $350 -> $250
Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF x4x Monkey Pirates: ability cooldown 50s -> 30s
The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
~ Ninja Kiwi
  • Monkey Ace
    • BUFF x4x Ground Zero: ability cooldown 45s -> 35s
The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF xx4/5 Comanche Defense/Commander: mini helis’ missile attack rate 3s -> 2s
Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF 3xx Laser Cannon: dart spread degrees 9.2 -> 0
    • BUFF x4x Rocket Storm: xx2 increases ability missiles pierce by +2 -> +3
    • BUFF 5xx Ray of Doom: xx2 allows the beam to deal an extra 55 damage to the first 1 -> 3 bloons it hits
Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF 1xx: seeking/turning rate 360 -> 600
    • BUFF 3xx Arcane Mastery: $1400 -> $1200
    • BUFF x5x Wizard Lord Phoenix: ability main projectile damage 30 -> 40
Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
~ Ninja Kiwi
  • Ninja Monkey
    • NERF Caltrops attack cooldown reduced (4.4s -> 9.0s)
    • BUFF Caltrops damage increased (1 -> 3)
    • NERF 5-0-2 Grandmaster Ninja caltrops attack cooldown increased (1.369s -> 4.5s)
    • BUFF 5-0-2 Caltrops damage increased (1 -> 30)
    • BUFF Distraction now increases 5-1-0 Grandmaster Ninja distraction chance from 25% to 100%
    • BUFF Distraction now lets 5-1-0 Grandmaster Ninja distract MOABs (but not BFBs and above) between 45-75 at 15% chance.
    • Note: Ninja Kiwi reduced the damage (40 -> 30) and increased the attack speed (2.8s -> 4.5s) of 502 caltrops before the update launched.
The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
~ Ninja Kiwi
  • Alchemist
    • BUFF xx2 Acid Pool: pools on the track can now hit camo bloons
    • NERF 3xx Berserker Brew: x2x crosspath now increases the maximum number of buffed projectiles per potion from 25 to 30 (previously 40)
    • NERF 4xx Stronger Stimulant: x2x crosspath now increases the maximum number of buffed projectiles per potion from 40 to 50 (previously 55)
    • BUFF xx5 Bloon Master Alchemist: rate 8.5 -> 7.5
Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
~ Ninja Kiwi
  • Druid
    • BUFF x3x Druid of the Jungle: $750 -> $450
    • BUFF x4x: $2800 -> $3100
x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
~ Ninja Kiwi
  • Banana Farm
    • BUFF 3xx Banana Plantation: $2600 -> $2750
    • BUFF x3x Bank: end of round income (pre-interest) $400 -> $550
    • BUFF x5x Monkey-Nomics: ability cooldown 60s -> 50s, initial cooldown 20s -> 25s
Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
~ Ninja Kiwi
  • Spike Factory
    • BUFF xx3 Long Life Spikes: gains a 4x speed boost at the start of each round for 2.5 -> 6 seconds (carries over to xx4/5)
Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
~ Ninja Kiwi
  • Benjamin
    • BUFF Base: $1000 -> $900
  • DJ Ben Jammin’
    • BUFF Base: $1000 -> $900
For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
~ Ninja Kiwi
  • Smudge Catt Ezili
    • BUFF Level 7: Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt
    • BUFF Level 7: Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level
Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
~ Ninja Kiwi
  • Adora
    • BUFF Base cost: $850 -> $700
    • BUFF XP leveling curve: 1.5x Striker Jones’ XP -> 1.5x Quincy’s XP
    • BUFF Level 3: Long Arm of Light ability increases pierce by 2x -> 2.4x
While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
~ Ninja Kiwi
Bug Fixes
  • Fixed towers automatically being sold when placed near water that is being frozen by an Ice Monkey.
  • Fixed issue where it was possible to continue playing an event after it had ended.
  • Fixed the speed boost from Star Captain Jericho still applying if a camo bloon loses its camo property.
  • Fixed Clan War battles taking place in the event arena rather than the arena they are named after.
  • Fixed randomisation of event rewards to give a more even spread of hero points.
  • Fixed Super Monkey’s darkshift ability creating visual anomalies in the centre of the screen.
  • Fixed Sun Goddess Adora losing access to Blood Sacrifice ability after merging with the 500 Supermonkey and then crosspathing to 510.
  • Fixed graphical issue where UI elements were overlapping and black squares were appearing in the corners of some devices.
  • Fixed planes and avatars spawned by a 500 Super Monkey not gaining camo detection if the Super Monkey was then upgraded to 502.
  • Fixed scrolling textures losing quality over time.
  • Fixed Adora sometimes playing her reveal animation on loop after merging with the True Sun God.
  • Fixed x4x and x5x Banana Farm abilities now working correctly if you are already in debt.
  • Fixed missing silencer when using Agent Jericho’s Pre-Mission Prep Matchup animation with the Ray Gun Weapon Skin.
  • Fixed missing SFX in Agent Jericho’s Fresh Clip taunt.
  • Fixed long and uncomfortable silence after some matchup animations.
  • Fixed splash screen displaying at the wrong size on some devices.
Additional Notes
  • Added colored text on top of any eco send when acquiring eco changes from it.
  • Replaced white eco-to-money generation text with an animated green text bouncing from the eco text to the cash text.
Known Bugs

Known bugs on Version 3.2 were revealed by Ninja Kiwi in their r/battles2 post "Update 3.2 Known Issues & Fixes!".

Hello all!

We’ve seen reports of a few issues in the most recent 3.2 update, so we just wanted to update you on the progress for fixes:

  • Season 16 badges not being issued
    • We’ve found the cause of this and are now working on automatically gifting anyone who is still missing their Season 16 badge. This should come through within the next day or two!
  • HoM players being demoted to BFB Collosseum
    • his was caused by a knock-on effect from the badge issue. We will now run a database check and restore everyone back to HoM who shouldn’t have been demoted.
  • Issue with poor Biker Bones being the restricted tower multiple times
    • Visual bug - fixed in the upcoming 3.2.1 patch.
  • Ability to stack towers on top of each other
    • Fixed in the upcoming 3.2.1 patch
  • Issue where tutorial tips will constantly pop-up in games
    • Fixed in the upcoming 3.2.1 patch
  • Issue where Heroes cannot be placed in White Wasteland Arena
    • This appears to only be affecting players on the tablet UI and looks to only happen in White Wasteland. Fixed in the upcoming 3.2.1 patch!

We’re planning to have 3.2.1 submitted shortly so there shouldn’t be too long to wait! :)

~ Ninja Kiwi, "Update 3.2 Known Issues & Fixes!"
Undocumented Changes
  • None (so far)

Version 3.1[]

Version 3.1 patch notes

Patch notes
Update 3.1 Coming Soon - Update Notes!
New Features
  • New Hero: Adora
    • Praise the Sun! Priestess Adora has arrived in Battles 2!
    • Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.
    • Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.
  • New Map: Sun Palace
    • Battle the bloons in the holy palace of the sun.
    • Available in all game modes and arenas.
  • New Bling Season
    • 12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.
    • Ride into battle with the Sunbeam showcase for Adora.
    • Bring out the big guns with Star Captain Jericho’s Space Armory showcase.
Balance Changes
  • Bloon Sends
    • Spaced/Grouped BFBs: $1800 -> $1600
    • BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.
  • Dart Monkey
    • 5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons
    • xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot
    • 2xx Razor Sharp Shots: $250 -> $150
    • 3xx Spike-o-pult: $300 -> $400
    • Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.
  • Tack Shooter
    • x3x Blade Shooter: $700 -> $750
    • 5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.
    • Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.
  • Glue Gunner
    • 4xx Bloon Liquifier: deals 1 -> 2 damage to MOAB class
    • 5xx Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics
    • We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.
  • Sniper Monkey
    • x5x Elite Sniper: ability no longer has an initial cooldown
    • In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.
  • Monkey Sub
    • x4x First Strike Capability: $14k -> $15k
    • x5x Pre-emptive Strike: $32k -> $30k
    • Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.
  • Monkey Buccaneer
    • x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1
    • x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier
    • In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.
  • Monkey Ace
    • xx1 Sharper Darts: gives darts +3 -> +4 pierce
    • We’re making this small buff to Ace to encourage some more early-game upgrades to be used.
  • Mortar Monkey
    • xx2 Burny Stuff: DoT duration 3.75s -> 4.2s and tick rate 1.25s -> 1.4s
    • Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.
  • Wizard Monkey
    • Base: $400 -> $300
    • 2xx Arcane Blast: $350 -> $250
    • 3xx Arcane Mastery: $1200 -> $1400
    • x2x Wall of Fire: $900 -> $1000
    • xx3 Shimmer: $1500 -> $1600
    • Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.
  • Ninja Monkey
    • Base: $450 -> $400
    • 1xx $250 -> $150
    • x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.
    • x1x Distracton: $250 -> $200
    • x3x Shinobi Tactics: $2000 -> $2100
    • xx2 Calctrops: $300 -> $250
    • xx3 Flash Bomb: $2000 -> $1800
    • xx4 Sticky Bomb: $4500 -> $4900
    • Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.
  • Spike Factory
    • Base: $800 -> $600
    • 3xx Spiked Balls: $2500 -> $2700
    • xx1 Long Reach: spike duration 100s -> 75 (xx3 unchanged at 170)
    • xx4 Deadly Spikes: $3500 -> $3300
    • The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.
  • Engineer Monkey
    • xx3 Double Gun: $450 -> $350
    • xx4 Bloon Trap: $3500 -> $3600
    • This upgrade is not efficient enough to be used as an alternative to Engineer's other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.
  • Obyn
    • Level 19: deals +2 -> +4 damage
    • Level 20: Wall of Trees RBE limit 5k -> 8k RBE
    • Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.
  • Ocean Obyn
    • Level 18: all Magic Monkeys in range attack 10% -> 15% faster
    • Level 19: deals +2 -> +4 damage
    • Level 20: Kraken RBE limit 2.5k -> 4k RBE
    • Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.
  • Highwayman Jericho
    • Level 3: initial ability cooldown 25s -> 33.3s
    • Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.
  • Star Captain Jericho
    • Level 6: rainbows steal $35 -> $31
    • For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.
  • Super Monkey
    • Base $2.1k -> $1.8k
    • 1xx Laser Blasts: $2.3k -> 1.4k
    • 2xx Plasma Blasts: $4.5k -> $3k
    • x2x Epic Range: $1.4k -> $1k
    • x3x Robo Monkey: $7k -> $10k
    • xx3 Dark Knight: $5.6k -> $4k and deals +3 -> +2 damage to MOAB class
    • 4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage
    • x4x Tech Terror: ability knockback speed x25 -> x18 (x5x unchanged)
    • xx4 Dark Champion: $55k -> $30k, gains +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class
    • 5xx True Sun God: $400k -> $200k and deals 20 -> 30 damage
    • xx5 Legend of the Night: $240k -> $100k, gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce
    • xx5 Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD - the portal will now close after absorbing a BAD.
    • 4xx Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits
    • Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%
    • Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage
    • Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%
    • Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000
    • Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time
    • Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage
    • Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce
    • Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage
    • We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.
Bug Fixes
  • Fixed not being able to roll random clan name after inputting an invalid name.
  • Fixed clan leaderboard not scrolling past the first 7 members.
  • Fixed UI issues when canceling a war battle.
  • Fixed not being able to join clan from members screen
  • Added button to take player to clan shop if they have no clan decorations unlocked.
  • Fixed display issues in clan war explanation screen in various languages.
  • Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.
  • Fixed blinking text cursor not appearing in text input boxes.
  • Fixed accept request buttons not being disabled when clan is full.
  • Fixed incorrect messaging when a player’s request to join a clan is denied.
  • Fixed default clan descriptions not being localised.
  • Fixed clan chat notifications not appearing unless the player changed menus.
  • Fixed UI issues on tablet screens when creating custom matches.
  • Fixed UI issues in the clan island edit menu & shop.
  • Fixed clan island decorations shrinking every time the clan screen is opened.
  • Fixed full clans not being returned when searched for specifically.
  • Fixed clan chat display issues on some widescreen devices.
  • Fixed hit area on island style edit button being too small.
  • Fixed minor display issues on clan creation screen.
  • Fixed SFX not playing when purchasing bloon bots or banana farmers.
  • Fixed incorrect header colour on bloon bot shop card.
  • Fixed player names in clan chat reacting as if they are buttons.
  • Fixed Dragon clan island decoration clipping in the preview screen.
  • Fixed incorrect text in clan banner immediately after a war.
  • Fixed some text in the clan screen not localising
  • Fixed season screen jumping back to the first reward when opened.
  • Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)
  • Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.
  • Fixed Gwen’s Twirl animation having its audio cut off post game.
  • Fixed clan chat button occasionally disappearing.
  • Fixed Quincy’s Cupid Bow showing the wrong arrow
  • Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.

Update Video: https://youtu.be/xePp8LIw5l0

Let us know your thoughts in the comments and happy gaming! :D

New Features
  • New Hero: Adora
    • Praise the Sun! Priestess Adora has arrived in Battles 2!
    • Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.
    • Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.
  • New Map: Sun Palace
    • Battle the bloons in the holy palace of the sun.
    • Available in all game modes and arenas.
  • New Bling Season
    • 12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.
    • Ride into battle with the Sunbeam showcase for Adora.
    • Bring out the big guns with Star Captain Jericho’s Space Armory showcase.
Balance Changes
  • Bloon Sends
    • BUFF Spaced/Grouped BFBs: $1800 -> $1600
    • BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.
  • Dart Monkey
    • BUFF 5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons
    • BUFF xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot
    • BUFF 2xx Razor Sharp Shots: $250 -> $150
    • NERF 3xx Spike-o-pult: $300 -> $400
Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.
~ Ninja Kiwi
  • Tack Shooter
    • NERF x3x Blade Shooter: $700 -> $750
    • BUFF 5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.
Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.
~ Ninja Kiwi
  • Glue Gunner
    • BUFF Bloon Liquifier DoT damage to MOAB-class increased (+1 -> +2)
    • BUFF Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics
We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Elite Sniper: ability no longer forces a new initial cooldown
In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.
~ Ninja Kiwi
  • Monkey Sub
    • NERF x4x First Strike Capability: $14k -> $15k
    • BUFF x5x Pre-emptive Strike: $32k -> $30k
Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.
~ Ninja Kiwi
  • Monkey Buccaneer
    • NERF x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1
    • BUFF x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier
In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.
~ Ninja Kiwi
  • Monkey Ace
    • BUFF xx1 Sharper Darts: gives darts +3 -> +4 pierce
We’re making this small buff to Ace to encourage some more early-game upgrades to be used.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF xx2 Burny Stuff: DoT duration 3.75s -> 4.2s and tick rate 1.25s -> 1.4s
Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Base: $400 -> $300
    • BUFF 2xx Arcane Blast: $350 -> $250
    • NERF 3xx Arcane Mastery: $1200 -> $1400
    • NERF x2x Wall of Fire: $900 -> $1000
    • NERF xx3 Shimmer: $1500 -> $1600
Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Base: $450 -> $400
    • BUFF 1xx $250 -> $150
    • BUFF x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.
    • BUFF x1x Distracton: $250 -> $200
    • NERF x3x Shinobi Tactics: $2000 -> $2100
    • BUFF xx2 Caltrops: $300 -> $250
    • BUFF xx3 Flash Bomb: $2000 -> $1800
    • NERF xx4 Sticky Bomb: $4500 -> $4900
Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.
~ Ninja Kiwi
  • Spike Factory
    • BUFF Base: $800 -> $600
    • NERF 3xx Spiked Balls: $2500 -> $2700
    • NERF xx1 Long Reach: spike duration 100s -> 75s (xx3 unchanged at 170s)
    • BUFF xx4 Deadly Spikes: $3500 -> $3300
The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF xx3 Double Gun: $450 -> $350
    • NERF xx4 Bloon Trap: $3500 -> $3600
This upgrade is not efficient enough to be used as an alternative to Engineer's other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.
~ Ninja Kiwi
  • Obyn
    • BUFF Level 19: deals +2 -> +4 damage
    • BUFF Level 20: Wall of Trees RBE limit 5k -> 8k RBE
Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.
~ Ninja Kiwi
  • Ocean Obyn
    • BUFF Level 18: all Magic Monkeys in range attack 10% -> 15% faster
    • BUFF Level 19: deals +2 -> +4 damage
    • BUFF Level 20: Kraken RBE limit 2.5k -> 4k RBE
Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.
~ Ninja Kiwi
  • Highwayman Jericho
    • NERF Level 3: initial ability cooldown 25s -> 33.3s
Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.
~ Ninja Kiwi
  • Star Captain Jericho
    • NERF Level 6: rainbows steal $35 -> $31
For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.
~ Ninja Kiwi
  • Super Monkey
    • BUFF Base $2.1k -> $1.8k
    • BUFF 1xx Laser Blasts: $2.3k -> 1.4k
    • BUFF 2xx Plasma Blasts: $4.5k -> $3k
    • BUFF x2x Epic Range: $1.4k -> $1k
    • NERF x3x Robo Monkey: $7k -> $10k
    • BUFF xx3 Dark Knight: $5.6k -> $4k
    • NERF Dark Knight deals +3 -> +2 damage to MOAB class
    • BUFF 4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage
    • NERF 0-4-1 Tech Terror: ability knockback speed x25 -> x18 (x5x unchanged)
    • BUFF xx4 Dark Champion: $55k -> $30k
    • NERF Dark Champion: +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class
    • BUFF True Sun God: $400k -> $200k and deals 20 -> 30 damage
    • BUFF xx5 Legend of the Night: $240k -> $100k
    • NERF Legend of the Night gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce
    • NERF Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD - the portal will now close after absorbing a BAD.
    • BUFF Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits
    • NERF Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%
    • NERF Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage
    • BUFF Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%
    • BUFF Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000
    • BUFF Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time
    • NERF Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage
    • NERF Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce
    • NERF Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage
We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.
~ Ninja Kiwi
Bug Fixes
  • Fixed not being able to roll random clan name after inputting an invalid name.
  • Fixed clan leaderboard not scrolling past the first 7 members.
  • Fixed UI issues when canceling a war battle.
  • Fixed not being able to join clan from members screen
  • Added button to take player to clan shop if they have no clan decorations unlocked.
  • Fixed display issues in clan war explanation screen in various languages.
  • Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.
  • Fixed blinking text cursor not appearing in text input boxes.
  • Fixed accept request buttons not being disabled when clan is full.
  • Fixed incorrect messaging when a player’s request to join a clan is denied.
  • Fixed default clan descriptions not being localised.
  • Fixed clan chat notifications not appearing unless the player changed menus.
  • Fixed UI issues on tablet screens when creating custom matches.
  • Fixed UI issues in the clan island edit menu & shop.
  • Fixed clan island decorations shrinking every time the clan screen is opened.
  • Fixed full clans not being returned when searched for specifically.
  • Fixed clan chat display issues on some widescreen devices.
  • Fixed hit area on island style edit button being too small.
  • Fixed minor display issues on clan creation screen.
  • Fixed SFX not playing when purchasing bloon bots or banana farmers.
  • Fixed incorrect header colour on bloon bot shop card.
  • Fixed player names in clan chat reacting as if they are buttons.
  • Fixed Dragon clan island decoration clipping in the preview screen.
  • Fixed incorrect text in clan banner immediately after a war.
  • Fixed some text in the clan screen not localising
  • Fixed season screen jumping back to the first reward when opened.
  • Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)
  • NERF Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.
  • Fixed Gwen’s Twirl animation having its audio cut off post game.
  • Fixed clan chat button occasionally disappearing.
  • Fixed Quincy’s Cupid Bow showing the wrong arrow
  • Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.

Version 3.0[]

Version 3.0 patch notes

Update 3.0 Coming Soon - CLANS!
New Features
  • Clans
    • Join up with your friends and battle together!
    • Customize your clan with a unique symbol and banner.
    • Decorate a shared Clan Island with awesome cosmetics!
    • Clans can be created with Monkey Money or for free with Club membership.
  • Clan Wars
    • Battle against a league of 11 other clans every week in the Clan Wars!
    • Check in every day for your free medallions. Use them to enter the War Arenas to win more medallions and move your clan up the leaderboard.
    • Finish in the top 3 to get promoted to the next league and earn even bigger rewards!
    • Earn Tokens based on your performance to spend on awesome new decorations for your clan island.
  • Import Clans from Battles 1
    • Leaders of existing clans in Battles 1 can import their clan into Battles 2 for free!
    • Imported clans keep their clan symbol from Battles 1 and unlock an exclusive banner and War Chest decoration for the clan island. In most cases, the clan name will also be imported. Where the name can’t be imported, a new name will be generated for the clan in Battles 2.
    • Clan leaders can start the import from the Clan Options screen in Battles 1.
    • This is a limited time feature and only clans created before 17th November 2023 will be eligible for import.
Bug Fixes
  • Fixed Sub Commander not giving itself the 2x damage buff
  • Fixed Star Captain Jericho’s laser shock being removed when a bloon layer pops
  • Fixed Star Captain Jericho’s background not being wide enough for tablet resolutions.
  • Fixed track objects like Obyn’s totem not working on maps with unplaceable areas like Precious Space.
  • Fixed IMF loan not doubling in Bananza games.
  • Fixed black bars appearing on in game hud on some resolutions.
  • Fixed incorrect translation for Quincy’s “Next Time…” defeat animation in German.
  • Fixed Banana Farmer appearing as low resolution in game.
Known Issues
  • Clan names cannot be changed after clan creation.
  • Upgrading the Monkey Ace to Tsar Bomba very fast results in the ability having an initial cooldown when it shouldn’t.
  • Bloons affected by the speed boost from Star Captain Jericho’s enhanced camo ability don’t lose it if they are de-camoed.
  • The team is aware of these issues and they will be fixed in a future update.

Update Video: https://youtu.be/yqrnGA5wtZQ

Let us know your thoughts in the comments and happy gaming! :D

NOTE: This update is in addition to the usual end of season update you're used to, which will still be happening and include more new content as well as balance changes!

Update 3.0 Coming Soon - CLANS!

New Features
  • Clans
    • Join up with your friends and battle together!
    • Customize your clan with a unique symbol and banner.
    • Decorate a shared Clan Island with awesome cosmetics!
    • Clans can be created with Monkey Money or for free with Club membership.
  • Clan Wars
    • Battle against a league of 11 other clans every week in the Clan Wars!
    • Check in every day for your free medallions. Use them to enter the War Arenas to win more medallions and move your clan up the leaderboard.
    • Finish in the top 3 to get promoted to the next league and earn even bigger rewards!
    • Earn Tokens based on your performance to spend on awesome new decorations for your clan island.
  • Import Clans from Battles 1
    • Leaders of existing clans in Battles 1 can import their clan into Battles 2 for free!
    • Imported clans keep their clan symbol from Battles 1 and unlock an exclusive banner and War Chest decoration for the clan island. In most cases, the clan name will also be imported. Where the name can’t be imported, a new name will be generated for the clan in Battles 2.
    • Clan leaders can start the import from the Clan Options screen in Battles 1.
    • This is a limited time feature and only clans created before 17th November 2023 will be eligible for import.
Bug Fixes
  • Fixed Sub Commander not giving itself the 2x damage buff
  • Fixed Star Captain Jericho’s laser shock being removed when a bloon layer pops
  • Fixed Star Captain Jericho’s background not being wide enough for tablet resolutions.
  • Fixed track objects like Obyn’s totem not working on maps with unplaceable areas like Precious Space.
  • Fixed IMF loan not doubling in Bananza games.
  • Fixed black bars appearing on in game hud on some resolutions.
  • Fixed incorrect translation for Quincy’s “Next Time…” defeat animation in German.
  • Fixed Banana Farmer appearing as low resolution in game.
Known Issues
  • Clan names cannot be changed after clan creation.
  • Upgrading the Monkey Ace to Tsar Bomba very fast results in the ability having an initial cooldown when it shouldn’t.
  • Bloons affected by the speed boost from Star Captain Jericho’s enhanced camo ability don’t lose it if they are de-camoed.
  • The team is aware of these issues and they will be fixed in a future update.

Version 2.2.1[]

Version 2.2.1 patch notes

Update 2.2.1 is now rolling out - Patch Notes!
Bug Fixes
  • Fixed xx3 Monkey Ace causing crash on Ports map.
  • Fixed Star Captain Jericho's ship not appearing in his unlock screen.
  • Fixed crash when viewing player accolades.
  • Fixed Club Members not earning double monkey money.
  • Fixed visual issue on season screen between ranked seasons.
  • Fixed issue where using xx4 Supermonkey's Darkshift ability would cause other towers to be sold.

Happy gaming!

Bug Fixes
  • Fixed xx3 Monkey Ace causing crash on Ports map.
  • Fixed Star Captain Jericho's ship not appearing in his unlock screen.
  • Fixed crash when viewing player accolades.
  • Fixed Club Members not earning double monkey money.
  • Fixed visual issue on season screen between ranked seasons.
  • Fixed issue where using xx4 Supermonkey's Darkshift ability would cause other towers to be sold.

Version 2.2[]

Version 2.2 patch notes

Update 2.2 is Coming Soon - Update Notes!
New Features
  • New Hero: Star Captain Jericho
    • The space-faring winner of the community hero vote!
    • Send trapped bloons that put your opponent into debt when popped.
    • Smuggle your rushes through hyperspace to get them past your opponent’s front line.
  • New Map: Precious Space
    • Inspired by u/SuperPsou’s winning entry to the community map contest!
    • Activate the lasers to destroy placeable asteroids in exchange for cash.
    • How many can you afford to destroy while keeping enough room to defend?
    • You can find Precious Space in Ranked games in White Wasteland and above, as well as Casual, Private, and Event games.
  • New Bling Season
    • 12 new season cosmetics including the Too Early emote and the Magical Teleportation placement animation for the Wizard Monkey.
    • Get sneaky with Quincy’s Silent Hunter showcase.
    • Make them an offer they can’t refuse with the Don Obyn showcase for Ocean Obyn.
General Changes
  • Club Membership
    • Club Membership is now better value than ever!
    • Club Members now earn x2 Monkey Money rewards.
    • Club Membership now includes the Banana Boost, earning 2x Golden Bananas from Bling Quests with no daily quest limit.
  • Named Monkey and Prestige Toggles
    • It is now possible to hide your monkey names and prestige badges.
    • Find this option in the settings menu.
Balance Changes
  • Tower Boost
    • Tower Boost initial cooldown 30s -> 20s
    • We have reduced tower boost’s initial cooldown so that it is more accessible in the tricky early rounds of Speed Battles, as a lot of towers struggle here.
  • Dart Monkey
    • 3xx Spike-o-pult now allows re-hitting targets after bouncing
    • 4xx Juggernaut now allows re-hitting targets after bouncing
    • 5xx Ultra-Juggernaut now allows re-hitting targets after bouncing
    • Allowing juggernaut projectiles to re-hit bloons after bouncing is a core mechanism of the tower in BTD6, so we are adding it to Battles 2 as well. We are also extending this to the Spike-o-pult like btd6 recently did, as Dart Monkey could definitely do with this small improvement.
  • Boomerang Monkey
    • xx5 MOAB Domination: $55k -> $52k
    • We have given MOAB Domination some decent damage buffs in the past, but it’s still pricey for what it does, so we think a small price cut is a fair adjustment.
  • Tack Shooter
    • x4x Blade Maelstrom: crosspathing with xx1 now changes the ability rotation direction to counter-clockwise
    • 5xx Inferno Ring: 510 Tack’s Meteor has 1 -> 2 pierce, 520 has 2 -> 3 pierce, 501 has 700 -> 1000 damage, and 502 has 1000 -> 1400 damage.
    • This Blade Maelstrom change was made to add greater versatility and limit any side advantages. Despite Tack being an incredibly popular tower, Inferno Ring still feels lacking in damage, therefore we have upped its Meteor damage and pierce values when crosspathed.
  • Monkey Sub
    • xx5 Sub Commander: attacks 2x -> 3x faster than xx4
    • Sub Commander is a very underutilised tier 5. Since its main strength is buffing other Monkey Subs, it lacks versatility as there are often situations where it isn’t practical to build up an army of subs with it. Therefore, we opted to buff its individual strength so that it can shine more on its own.
  • Monkey Buccaneer
    • 031 Cannonship: cannonball pierce 28 -> 35
    • 031 Cannonship: frags pierce 1 -> 2
    • We’re bringing over some changes from BTD6 that felt reasonable for this game too, buffing the rarely-used Cannonship upgrade.
  • Heli Pilot
    • x5x Special Poperations: cash crate ability will now also trigger all other cash crate abilities
    • x5x Special Poperations: cash crate ability no longer shares button space in the ability quickbar with tier 4 cash crate abilities.
    • We’ve extended the change that we did to Sniper’s ability to Heli Pilot, as it is a nice quality of life change that fits here as well.
  • Mortar Monkey
    • 3xx Shell Shock: $950 -> $1100
    • xx2 Burny Stuff: $600 -> $700
    • Mortar has still been incredibly strong even with the previous nerfs. The last 3xx stun duration change didn’t appear to have much of an impact, so we have opted for a price increase as well. Burny stuff and signal flare also stand out as being exceptionally efficient options, so we have increased the xx2 price. Also note that we have fixed a bug that caused mortar’s targeting to be significantly more accurate than intended.
  • Dartling Gunner
    • 5xx Ray of Doom: now deals +55 bonus damage to the first target hit
    • Ray of Doom is designed to be a high-pierce tower that effectively deals with large amounts of grouped bloons. However, due to this, it performs incredibly poorly against individual tough bloons, such as a single BAD. We felt that it should perform better against these types of bloons considering its extremely high price tag, therefore we added this change to improve its single target damage considerably.
  • Druid
    • x5x Spirit of the Forest: Jungle’s Bounty ability will now also trigger all other Jungle’s Bounty abilities
    • x5x Spirit of the Forest: Jungle’s Bounty ability no longer shares button space in the ability quickbar with tier 4 Jungle’s Bounty abilities.
    • x5x Spirit of the Forest: Jungle’s Bounty ability cash $1k -> $1.5, end of round cash $3k -> $2.5k
    • Like with Heli Pilot and Sniper, this nice quality of life change fits very well for Druid’s ability too. We’ve also shuffled some of the cash amounts to distinguish the tier 5 ability from the tier 4, so that it can have its own button space in the ability quickbar.
  • Sentai Churchill
    • Level 1: Pierce per explosion 5 -> 4 (carries over to future levels, so 7 -> 6 at level 2, 10 -> 9 at level 11)
    • Level 3 High Energy Shells: ability reduces attack cooldown by 45% -> 42%
    • Sentai Churchill is extremely strong in the early game for its cost. Not much gets past its ability either, so minor adjustments have been made to both.
  • Pat Fusty
    • Level 6: stuns bloons for 0.3 -> 0.45 seconds
    • We’re making a small buff to encourage Pat Fusty to be utilised more, since he has fallen off in popularity in the highest arenas.
Bug Fixes
  • Fixed Mortar attacks being significantly more accurate than they should be.
  • Fixed Sentai Churchill using Captain Churchill’s voice lines when tapped.
  • Various text fixes
  • Fixed Banana Farmer icon appearing with low resolution in game.
  • Fixed Engineer Traps, Obyn’s trees, etc spawning over the empty lift shaft on Bloon Bot Factory.
  • Fixed bloons sometimes getting stuck in a loop when affected by the Ninja Monkey’s distraction.
  • Fixed Engineer’s sentries not spawning with the same targeting as the Engineer.
  • Fixed incorrect sell values for towers in No Pain, No Gain games.

Update Video: https://youtu.be/vDlFBqluFpc

Let us know your feedback in the comments and happy gaming! :D

New Features
  • New Hero: Star Captain Jericho
    • The space-faring winner of the community hero vote!
    • Send trapped bloons that put your opponent into debt when popped.
    • Smuggle your rushes through hyperspace to get them past your opponent’s front line.
  • New Map: Precious Space
    • Inspired by u/SuperPsou’s winning entry to the community map contest!
    • Activate the lasers to destroy placeable asteroids in exchange for cash.
    • How many can you afford to destroy while keeping enough room to defend?
    • You can find Precious Space in Ranked games in White Wasteland and above, as well as Casual, Private, and Event games.
  • New Bling Season
    • 12 new season cosmetics including the Too Early emote and the Magical Teleportation placement animation for the Wizard Monkey.
    • Get sneaky with Quincy’s Silent Hunter showcase.
    • Make them an offer they can’t refuse with the Don Obyn showcase for Ocean Obyn.
General Changes
  • Club Membership
    • Club Membership is now better value than ever!
    • BUFF Club Members now earn x2 Monkey Money rewards.
    • BUFF Club Membership now includes the Banana Boost, earning 2x Golden Bananas from Bling Quests with no daily quest limit.
  • Named Monkey and Prestige Toggles
    • It is now possible to hide your monkey names and prestige badges.
    • Find this option in the settings menu.
Balance Changes
  • Tower Boost
    • BUFF Tower Boost initial cooldown 30s → 20s
We have reduced tower boost’s initial cooldown so that it is more accessible in the tricky early rounds of Speed Battles, as a lot of towers struggle here.
~ Ninja Kiwi
  • Dart Monkey
    • BUFF 3xx Spike-o-pult now allows re-hitting targets after bouncing
    • BUFF 4xx Juggernaut now allows re-hitting targets after bouncing
    • BUFF 5xx Ultra-Juggernaut now allows re-hitting targets after bouncing
Allowing juggernaut projectiles to re-hit bloons after bouncing is a core mechanism of the tower in BTD6, so we are adding it to Battles 2 as well. We are also extending this to the Spike-o-pult like btd6 recently did, as Dart Monkey could definitely do with this small improvement.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF xx5 MOAB Domination: $55k → $52k
We have given MOAB Domination some decent damage buffs in the past, but it’s still pricey for what it does, so we think a small price cut is a fair adjustment.
~ Ninja Kiwi
  • Tack Shooter
    • BUFF x4x Blade Maelstrom: crosspathing with xx1 now changes the ability rotation direction to counter-clockwise
    • BUFF 5xx Inferno Ring: 510 Tack’s Meteor has 1 → 2 pierce, 520 has 2 → 3 pierce, 501 has 700 → 1000 damage, and 502 has 1000 -> 1400 damage.
This Blade Maelstrom change was made to add greater versatility and limit any side advantages. Despite Tack being an incredibly popular tower, Inferno Ring still feels lacking in damage, therefore we have upped its Meteor damage and pierce values when crosspathed.
~ Ninja Kiwi
  • Monkey Sub
    • BUFF xx5 Sub Commander: attacks 2x → 3x faster than xx4
Sub Commander is a very underutilised tier 5. Since its main strength is buffing other Monkey Subs, it lacks versatility as there are often situations where it isn’t practical to build up an army of subs with it. Therefore, we opted to buff its individual strength so that it can shine more on its own.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF 031 Cannonship: cannonball pierce 28 → 35
    • BUFF 031 Cannonship: frags pierce 1 → 2
We’re bringing over some changes from BTD6 that felt reasonable for this game too, buffing the rarely-used Cannonship upgrade.
~ Ninja Kiwi
  • Heli Pilot
    • Change x5x Special Poperations: cash crate ability will now also trigger all other cash crate abilities
    • BUFF x5x Special Poperations: cash crate ability no longer shares button space in the ability quickbar with tier 4 cash crate abilities.
We’ve extended the change that we did to Sniper’s ability to Heli Pilot, as it is a nice quality of life change that fits here as well.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF 3xx Shell Shock: $950 → $1100
    • NERF xx2 Burny Stuff: $600 → $700
    • NERF [bug fix] Mortars should now correctly have projectile deviation of 18, 8 with x-x-1, instead of no target deviation.
Mortar has still been incredibly strong even with the previous nerfs. The last 3xx stun duration change didn’t appear to have much of an impact, so we have opted for a price increase as well. Burny stuff and signal flare also stand out as being exceptionally efficient options, so we have increased the xx2 price. Also note that we have fixed a bug that caused mortar’s targeting to be significantly more accurate than intended.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF 5xx Ray of Doom: now deals +55 bonus damage to the first target hit
Ray of Doom is designed to be a high-pierce tower that effectively deals with large amounts of grouped bloons. However, due to this, it performs incredibly poorly against individual tough bloons, such as a single BAD. We felt that it should perform better against these types of bloons considering its extremely high price tag, therefore we added this change to improve its single target damage considerably.
~ Ninja Kiwi
  • Druid
    • BUFF x5x Spirit of the Forest: Jungle’s Bounty ability will now also trigger all other Jungle’s Bounty abilities
    • Change x5x Spirit of the Forest: Jungle’s Bounty ability no longer shares button space in the ability quickbar with tier 4 Jungle’s Bounty abilities.
    • Change x5x Spirit of the Forest: Jungle’s Bounty ability cash $1k -> $1.5, end of round cash $3k -> $2.5k
Like with Heli Pilot and Sniper, this nice quality of life change fits very well for Druid’s ability too. We’ve also shuffled some of the cash amounts to distinguish the tier 5 ability from the tier 4, so that it can have its own button space in the ability quickbar.
~ Ninja Kiwi
  • Sentai Churchill
    • NERF Level 1: Pierce per explosion 5 → 4 (carries over to future levels, so 7 → 6 at level 2, 10 → 9 at level 11)
    • NERF Level 3 High Energy Shells: ability reduces attack cooldown by 45% → 42%
Sentai Churchill is extremely strong in the early game for its cost. Not much gets past its ability either, so minor adjustments have been made to both.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 6: stuns bloons for 0.3 → 0.45 seconds
We’re making a small buff to encourage Pat Fusty to be utilised more, since he has fallen off in popularity in the highest arenas.
~ Ninja Kiwi
Bug Fixes
  • NERF Fixed Mortar attacks being significantly more accurate than they should be.
  • Fixed Sentai Churchill using Captain Churchill’s voice lines when tapped.
  • Various text fixes
  • Fixed Banana Farmer icon appearing with low resolution in game.
  • Fixed Engineer Traps, Obyn’s trees, etc spawning over the empty lift shaft on Bloon Bot Factory.
  • Fixed bloons sometimes getting stuck in a loop when affected by the Ninja Monkey’s distraction.
  • Change Fixed Engineer’s sentries not spawning with the same targeting as the Engineer.
  • Fixed incorrect sell values for towers in No Pain, No Gain games.
Known Bugs
  • Lack of Monkey Money bonuses was announced here by Sam from NK.
Additional Changes
  • NERF [undocumented] IMF Loan now gives only $20,000 loan in Bananza, instead of $40,000.
  • NERF [undocumented] Elite Sniper, Special Poperations, and Spirit of the Forest now reset initial cooldowns of their income-generating abilities upon purchasing

Version 2.1.2[]

Version 2.1.2 patch notes

Update 2.1.2 is rolling out now - Patch Notes!
General Changes
  • Reward Boost Changes (Desktop Only)
    • You can now claim 2 Reward Boosts for free every 4 hours from the Shop.
    • Features that allow you to spend Reward Boosts will show how many times they can be used in a given period (usually 24 hours).
    • Individual features will no longer offer “free uses” each day (e.g. It will always cost 1 Reward Boost to multiply your rewards post-game).
Balance Changes
  • Bloon Bot Factory
    • All passive sources of cash (xx3 Farm, x5x Druid, Benjamin, etc) will continue to function even when the elevator is down.
    • This can be a punishing map to play on already and, as we allow xx3+ farms to function while down the elevator, it made sense to allow other passive sources of cash to work too.
  • Boomerang Monkey
    • x4x Turbo-Charge: ability duration 10s -> 8s
    • Turbo Change is incredibly effective in dealing with all sorts of rushes, due to its long ability duration providing a massive speed boost in addition to a damage boost. We have slightly reduced its duration so that it’s not quite so dependable.
  • Ice Monkey
    • x3x Arctic Wind: radius 20 -> 30. Slow radius 25 -> 35. x4x radius remains unchanged at 30 and 35.
    • Since Ice monkey hasn’t got a lot of attention in recent updates, we wanted to give it a little buff, and opted for improving the Arctic Wind upgrade since it is one of Ice Monkey’s lesser used upgrades. We have shifted the tier 4 range boost to tier 3, leaving the tier 4 unchanged while giving the tier 3 a bit more value.
  • Glue Gunner
    • xx4 Relentless Glue: $2400 -> $2000
    • Like the Ice Monkey, the Glue Gunner also hasn’t received much attention recently. We have decreased the cost of the Relentless Glue since the only real valuable thing about this upgrade is its camo detection, and the previous price tag was not justified for this.
  • Sniper Monkey
    • x5x Elite Sniper Elite Supply Drop Ability will now also trigger all other Supply Drop Abilities
    • xx3 Semi-Automatic: $2700 -> $2500
    • xx4 Full Auto Rifle: $4200 -> $3800
    • Sniper Monkey’s bottom path continues to be considered one of the weakest of all tower paths, therefore we are making a couple of decently sized price buffs to the tier 3 and 4 upgrades.
  • Monkey Sub
    • 4xx reactor pierce 26 -> 30 (410 remains at 35 pierce)
    • 401 pulse rate 0.32 -> 0.3 (xx1 reduces by 20->25%)
    • 402 pulse rate 0.224 -> 0.2 (xx2 reduces by 30 -> 33.3%)
    • For a long time now, x2x has undoubtedly been the optimal Reactor crosspath due to its lead popping power and greatly increased pierce. Ideally, we would like the xx2 crosspath to provide a valuable alternative option, if lead popping power is not required. To help with this, we have increased the base pierce while leaving the 410 Reactor pierce unchanged, and we have increased the attack speed boost that xx1 and xx2 provide.
  • Monkey Buccaneer
    • 4xx Aircraft Carrier $6800 -> $6400
    • Just a small price decrease to an upgrade that could do with a little buff.
  • Monkey Ace
    • 4xx Operation Dart Storm: dart pierce 7 -> 9
    • xx5 Flying Fortress: Attack cooldown 0.025s -> 0.03s
    • xx5 Flying Fortress main weapon targets the strongest bloon rather than the closest.
    • We have buffed up ODS a little, with the hope that it will now be a more efficient option for mid game defense. Regarding Flying Fortress, it has proven to be an incredibly strong and efficient tier 5, therefore we have reverted the previous attack speed buff we made, as it was not necessary. However, we also addressed it unreliability due to its poor targeting, so it should be a bit more consistent now.
  • Heli Pilot
    • 4xx Apache Dartship: $19,600 -> $17,500
    • This upgrade feels just slightly too expensive for what it offers, so we have dropped the price a little.
  • Mortar Monkey
    • 3xx Shell Shock: stun duration 0.5 -> 0.4
    • x4x: $7600 -> $8000 and duration 8s -> 7s
    • Mortar still stands out as one of the strongest defensive towers, particularly excelling in mid-game defense. We have addressed this by slightly weakening both its Shell Shock stun and its tier 4 ability.
  • Super Monkey
    • 041 & 051 ability now knocks back any surviving targets by a large amount.
    • x5x Anti-Bloon: cooldown 45s -> 30s
    • We copied over this interesting knockback change from BTD6, helping to make Super Monkey’s ability more reliable with an added benefit. Additionally, the tier 5 ability cooldown was reduced so that there is more value in having the Anti-Bloon as a permanent tower, rather than just a tower to be sold and rebought for the ability.
  • Banana Farm
    • x3x Monkey Bank: $5100 -> $4600
    • x4x IMF Loan: $7500 -> $8000
    • Monkey Bank has been in long need of an efficiency buff, since it has never been able to compete with the other Banana Farm upgrades. We did not want to indirectly buff IMF Loan, therefore the total cost of an x4x Banana Farm remains unchanged.
  • Spike Factory
    • xx4: damage 2 -> 3
    • This upgrade simply does not provide enough value for its high price tag, especially when Spiked Balls provides a cheaper alternative. We have decided to give this upgrade a major damage buff, which should definitely shake things up.
  • Cyber Quincy
    • Level 3: Cyber Shot now also increases attack speed by 18%
    • No matter how much extra pierce Cyber Shot provides, it doesn’t seem to be able to compete with regular Quincy since attack speed is inherently more valuable. Therefore, we have decided to give Cyber Shot just a little attack speed boost as well.
  • Ocean Obyn
    • Level 10: RBE per Kraken 1000 -> 1200
    • Level 15: Nature’s Ward stuns every 4th -> 3rd MOAB class
    • With all the recent meta changes and hero introductions, Ocean Obyn has lost a lot of the relevancy that it once had. We have decided to buff up his own strength a little, improving Kraken since it’s almost always less desired than Wall of Trees.
  • Agent Jericho
    • Base cost: $750 -> $850
    • Level 10: Selling and rebuying Jericho will no longer reset the Bloon Decoy cooldown.
    • We still felt like Agent Jericho and Highwayman Jericho were in need of another early game nerf, and hopefully this will be the last. By increasing the base price, this reduces how much cash Jericho users have in the early game and additionally makes it a lot harder to place Jericho on round 1. A later Jericho placement is impactful as it results in his early cash steals and bloon adjustment being unlocked later. Additionally, we have slightly altered how Agent Jericho’s decoy works, so that it can’t be spammed by selling and rebuying the hero.
  • Highwayman Jericho
    • Base cost: $750 -> $850
Bug Fixes
  • Fixed part of the 420 Sniper Monkey’s rifle being invisible.
  • Fixed 2xx Monkey Sub attempting to fire at bloons it couldn’t see on the Ports map.
  • Fixed not being able to place towers on a 5xx Monkey Buccaneer if it is placed in front of a blocker.
  • Fixed heroes not reacting to Benjamin’s Holo-Ben taunt.
  • Fixed Preseason logo being hidden behind the Play With Fire art on the event banner
  • Fixed 4xx and 5xx Super Monkey showing its range circle as if it can’t see through blockers.
  • Fixed prestige avatars and banners not animating in the preview window.
  • Fixed Highwayman Jericho not displaying the correct VFX when he sells the opponent’s tower.
  • Fixed soft lock when dismissing a purchase confirmation window on Steam (Desktop Only).
  • Minor text fixes.

Be sure to let us know your feedback and happy gaming!

General Changes
  • Reward Boost Changes (Desktop Only)
    • You can now claim 2 Reward Boosts for free every 4 hours from the Shop.
    • Features that allow you to spend Reward Boosts will show how many times they can be used in a given period (usually 24 hours).
    • Individual features will no longer offer “free uses” each day (e.g. It will always cost 1 Reward Boost to multiply your rewards post-game).
Balance Changes
  • Bloon Bot Factory
    • BUFF All passive sources of cash (xx3 Farm, x5x Druid, Benjamin, etc) will continue to function even when the elevator is down.
    • This can be a punishing map to play on already and, as we allow xx3+ farms to function while down the elevator, it made sense to allow other passive sources of cash to work too.
  • Boomerang Monkey
    • NERF x4x Turbo-Charge: ability duration 10s -> 8s
    • Turbo Change is incredibly effective in dealing with all sorts of rushes, due to its long ability duration providing a massive speed boost in addition to a damage boost. We have slightly reduced its duration so that it’s not quite so dependable.
  • Ice Monkey
    • BUFF x3x Arctic Wind: radius 20 -> 30. Slow radius 25 -> 35. x4x radius remains unchanged at 30 and 35.
    • Since Ice monkey hasn’t got a lot of attention in recent updates, we wanted to give it a little buff, and opted for improving the Arctic Wind upgrade since it is one of Ice Monkey’s lesser used upgrades. We have shifted the tier 4 range boost to tier 3, leaving the tier 4 unchanged while giving the tier 3 a bit more value.
  • Glue Gunner
    • BUFF xx4 Relentless Glue: $2400 -> $2000
    • Like the Ice Monkey, the Glue Gunner also hasn’t received much attention recently. We have decreased the cost of the Relentless Glue since the only real valuable thing about this upgrade is its camo detection, and the previous price tag was not justified for this.
  • Sniper Monkey
    • BUFF x5x Elite Sniper Elite Supply Drop Ability will now also trigger all other Supply Drop Abilities
    • BUFF xx3 Semi-Automatic: $2700 -> $2500
    • BUFF xx4 Full Auto Rifle: $4200 -> $3800
    • Sniper Monkey’s bottom path continues to be considered one of the weakest of all tower paths, therefore we are making a couple of decently sized price buffs to the tier 3 and 4 upgrades.
  • Monkey Sub
    • BUFF 4xx reactor pierce 26 -> 30 (410 remains at 35 pierce)
    • BUFF 401 pulse rate 0.32 -> 0.3 (xx1 reduces by 20->25%)
    • BUFF 402 pulse rate 0.224 -> 0.2 (xx2 reduces by 30 -> 33.3%)
    • For a long time now, x2x has undoubtedly been the optimal Reactor crosspath due to its lead popping power and greatly increased pierce. Ideally, we would like the xx2 crosspath to provide a valuable alternative option, if lead popping power is not required. To help with this, we have increased the base pierce while leaving the 410 Reactor pierce unchanged, and we have increased the attack speed boost that xx1 and xx2 provide.
  • Monkey Buccaneer
    • BUFF 4xx Aircraft Carrier $6800 -> $6400
    • Just a small price decrease to an upgrade that could do with a little buff.
  • Monkey Ace
    • BUFF 4xx Operation Dart Storm: dart pierce 7 -> 9
    • NERF xx5 Flying Fortress: Attack cooldown 0.025s -> 0.03s
    • Change xx5 Flying Fortress main weapon targets the strongest bloon rather than the closest.
    • We have buffed up ODS a little, with the hope that it will now be a more efficient option for mid game defense. Regarding Flying Fortress, it has proven to be an incredibly strong and efficient tier 5, therefore we have reverted the previous attack speed buff we made, as it was not necessary. However, we also addressed it unreliability due to its poor targeting, so it should be a bit more consistent now.
  • Heli Pilot
    • BUFF 4xx Apache Dartship: $19,600 -> $17,500
    • This upgrade feels just slightly too expensive for what it offers, so we have dropped the price a little.
  • Mortar Monkey
    • NERF 3xx Shell Shock: stun duration 0.5 -> 0.4
    • NERF x4x: $7600 -> $8000 and duration 8s -> 7s
    • Mortar still stands out as one of the strongest defensive towers, particularly excelling in mid-game defense. We have addressed this by slightly weakening both its Shell Shock stun and its tier 4 ability.
  • Super Monkey
    • BUFF 041 & 051 ability now knocks back any surviving targets by a large amount.
    • BUFF x5x Anti-Bloon: cooldown 45s -> 30s
    • We copied over this interesting knockback change from BTD6, helping to make Super Monkey’s ability more reliable with an added benefit. Additionally, the tier 5 ability cooldown was reduced so that there is more value in having the Anti-Bloon as a permanent tower, rather than just a tower to be sold and rebought for the ability.
  • Banana Farm
    • BUFF x3x Monkey Bank: $5100 -> $4600
    • NERF x4x IMF Loan: $7500 -> $8000
    • Monkey Bank has been in long need of an efficiency buff, since it has never been able to compete with the other Banana Farm upgrades. We did not want to indirectly buff IMF Loan, therefore the total cost of an x4x Banana Farm remains unchanged.
  • Spike Factory
    • BUFF xx4: damage 2 -> 3
    • This upgrade simply does not provide enough value for its high price tag, especially when Spiked Balls provides a cheaper alternative. We have decided to give this upgrade a major damage buff, which should definitely shake things up.
  • Cyber Quincy
    • BUFF Level 3: Cyber Shot now also increases attack speed by 18%
    • No matter how much extra pierce Cyber Shot provides, it doesn’t seem to be able to compete with regular Quincy since attack speed is inherently more valuable. Therefore, we have decided to give Cyber Shot just a little attack speed boost as well.
  • Ocean Obyn
    • BUFF Level 10: RBE per Kraken 1000 -> 1200
    • BUFF Level 15: Nature’s Ward stuns every 4th -> 3rd MOAB class
    • With all the recent meta changes and hero introductions, Ocean Obyn has lost a lot of the relevancy that it once had. We have decided to buff up his own strength a little, improving Kraken since it’s almost always less desired than Wall of Trees.
  • Agent Jericho
    • NERF Base cost: $750 -> $850
    • NERF Level 10: Selling and rebuying Jericho will no longer reset the Bloon Decoy cooldown.
    • We still felt like Agent Jericho and Highwayman Jericho were in need of another early game nerf, and hopefully this will be the last. By increasing the base price, this reduces how much cash Jericho users have in the early game and additionally makes it a lot harder to place Jericho on round 1. A later Jericho placement is impactful as it results in his early cash steals and bloon adjustment being unlocked later. Additionally, we have slightly altered how Agent Jericho’s decoy works, so that it can’t be spammed by selling and rebuying the hero.
  • Highwayman Jericho
    • NERF Base cost: $750 -> $850
Bug Fixes
  • Fixed part of the 420 Sniper Monkey’s rifle being invisible.
  • Fixed 2xx Monkey Sub attempting to fire at bloons it couldn’t see on the Ports map.
  • Fixed not being able to place towers on a 5xx Monkey Buccaneer if it is placed in front of a blocker.
  • Fixed heroes not reacting to Benjamin’s Holo-Ben taunt.
  • Fixed Preseason logo being hidden behind the Play With Fire art on the event banner
  • Fixed 4xx and 5xx Super Monkey showing its range circle as if it can’t see through blockers.
  • Fixed prestige avatars and banners not animating in the preview window.
  • Fixed Highwayman Jericho not displaying the correct VFX when he sells the opponent’s tower.
  • Fixed soft lock when dismissing a purchase confirmation window on Steam (Desktop Only).
  • Minor text fixes.
Additional Notes
  • NERF Added a "Watch Ad" popup after pressing a ad-redeemable function, instead of instantly attempting to load an ad (Mobile only)
  • Change Watch ad buttons are now colored green
  • Change The "XP" icon in the Quincy's loading screen tips is now colored green instead of orange

Version 2.1.1[]

Version 2.1.1 patch notes

Update 2.1.1 is rolling out now - Patch Notes!
Bug Fixes
  • Fixed visual issue with Big Brain emote
  • Fixed Prestige badge obscuring UI elements in game.
  • Fixed xx3/xx4 Druid not stacking its buff correctly.
  • Fixed Engineer’s Open Sentries weapon skin not applying to Sentry Expert sentries.
  • Fixed preview button not displaying for Glue Gunner mastery items.
  • Fixed Pat Fusty’s Big Squeeze ability not working.

Happy gaming!

Bug Fixes
  • Fixed visual issue with Big Brain emote
  • Fixed Prestige badge obscuring UI elements in game.
  • Fixed xx3/xx4 Druid not stacking its buff correctly.
  • Fixed Engineer’s Open Sentries weapon skin not applying to Sentry Expert sentries.
  • Fixed preview button not displaying for Glue Gunner mastery items.
  • Fixed Pat Fusty’s Big Squeeze ability not working.

Version 2.1.0[]

Version 2.1.0 patch notes

Patch notes
Update 2.1 Coming Soon - Update Notes!
New Features
  • Monkey Prestige
    • New, long-term, cosmetic upgrades for your monkeys once you finish their mastery unlocks.
    • Use XP to unlock awesome new cosmetics like animated tower portraits and drag effects.
  • New Map: Pirate Cove
    • Protect your booty from Bloon attack in an all new map.
    • Use the tall rocks to claim the high ground and attack the hard to reach bloons.
    • You can find Pirate Cove in Ranked games in Lead Dungeon and above, as well as Casual, Private, and Event games.
  • New Bling Season
    • 12 new season cosmetics including the Toy Bricks weapon skin for the Spike Factory and Shark Tower Boost.
    • Meet Science Gwen’s safety-conscious sidekick in the Safety Bot Showcase.
    • Make some noise with Pat Fusty’s Pat-cussion showcase.
General Changes
  • Pregame Store
    • Stock up on Banana Farmers and Bloon Bots before each game.
    • Watch an ad to trial any hero during the next game.
Balance Changes
  • Ice Monkey
    • 4xx Embrittlement: $3k -> $2.7k
    • We want to encourage Ice Monkey to be used more, so we are buffing Embrittlement to make his decamo and debuff abilities a little bit more accessible early on.
  • Sniper Monkey
    • xx4 Full Auto Rifle: $4600 -> $4200
    • Sniper remains one of the least used towers in the highest areas. We previously gave Full Auto Rifle a decent damage buff but it hasn’t appeared to be enough, so we are also reducing its cost.
  • Monkey Sub
    • x1x Barbed Darts: $450 -> $300
    • xx1 Twin Guns: $350 -> $300
    • xx2 Airburst Darts: $800 -> $700
    • We would love to see Monkey Sub be used more in the early game, but currently he rarely is because other towers prove to be more efficient.
  • Mortar Monkey
    • xx2 Burny Stuff: $500 -> $600
    • x4x Artillery Battery: ability no longer increases blast radius by 15%, and $7300 -> $7600
    • Mortar has quickly risen to become one of the top meta towers in the highest arenas, and we would like to tone down its strength just a little. Burny Stuff is an incredibly efficient early/mid-game option making it deserving of a small price increase, and despite previous nerfs, Artillery Battery remains to be an exceptionally effective upgrade to counter rushes. The 4x boost that the ability gives is already very significant, so we thought that the +15% blast radius boost on top of that could be removed, along with a small price increase, to slightly lower its efficiency while still ensuring it still remains a powerful ability.
  • Dartling Gunner
    • 4xx Plasma Accelerator: Pierce 50 -> 40.
    • 402 Plasma Accelerator/Powerful Darts crosspath: Pierce 75 -> 70
    • Dartling Gunner continues to be a top-tier tower and its Plasma Accelerator stands out as an incredibly efficient tower, with solid MOAB class damage and good group popping power. So we have decided to lower its pierce in order to lower its efficiency in bloon cleanup. 402’s pierce has not been changed as much in order to give more incentive to go with the xx2 crosspath instead of x2x.
  • Ninja Monkey
    • xx3 Flash bomb: Stun duration 1 -> 1.3 and pierce 60 -> 75
    • Despite Ninja Monkey being common in many top strategies over the seasons, Flash Bomb has never been a popular upgrade. We’ve bumped up its pierce and stun length so that hopefully it becomes a more appealing option.
  • Druid
    • 3xx Druid of the Storm: tornado projectile has homing
    • 5xx Superstorm: big tornado has homing
    • 3xx $1650 -> $1500 and blowback distance is now fixed at 250 rather than 100-300
    • 4xx Ball Lightning: $4500 -> $4300
    • x3x Druid of the Jungle: vine deals damage every 0.2s -> 0.15s, $850 -> $750
    • In previous seasons, Druid had its time to shine as one of the top towers in HoM. However, Druid now sadly sits at the very bottom of the HoM usage rates, and so we want to give some of Druid’s lesser-used attacks some attention. We’ve made Druid of the Storm more reliable by removing the randomness, cutting its price, and adding homing. Additionally, we added homing to Superstorm, and gave small buffs to the underutilised Ball Lightning and Druid of the Jungle upgrades.
  • Spike Factory
    • xx3 Long Life Spikes: $1000 -> $600
    • This upgrade simply increases the spike duration without adding any other benefit, so it didn’t deserve to be so expensive.
  • Gwendolin
    • Level 4: Heat It Up duration 8s -> 10s. Activates every 32 shots -> 28 shots.
    • We are increasing Heat it Up’s uptime by increasing its duration and how often it activates. You can’t easily control when this buff is active, so making it more reliable felt like a sensible change to buff the Gwens a little.
  • Science Gwen
    • Level 4: Heat It Up activates every 40 shots -> 36 shots
    • Since Scientist Gwendolin is already favoured over Gwendolin due to her stronger abilities, we are only giving Scientist Gwendolin the small Heat it Up activation buff and not the duration increase as well.
  • Striker Jones
    • Level 18: all mortar and bomb shooters shoot an additional 10 -> 15% faster
    • We are giving a little buff to Striker Jones to give more incentive to pick him over Biker Bones, since currently Biker Bones is undeniably the favourite in the highest arenas.
  • Captain Churchill
    • Level 3: ability increases shell pierce by +2 -> +4
    • Sentai Churchill is favoured over Captain Churchill largely due to his stronger early game. Captain Churchill’s level 3 ability is not that effective in the early game when compared to Sentai’s, so we are giving it a pretty hefty buff to help put him closer in line with Sentai.
  • Benjamin
    • Level 11: Generates $600 -> $800 per round
    • Level 15: Generates $1000 -> $1400 per round
    • Level 17: Generates $2000 -> $2500 per round
    • Despite previous balance changes, it still feels like the Jerichos outshine the Benjamins as the cash hero, so we are bumping up Benjamin’s cash amounts for his later levels again.
  • Ben Jammin
    • Level 15: Generates $750 -> $1050 per round
    • Level 17: Generates $1500 -> $1875 per round
    • DJ Ben Jammin generates 75% of the cash of Benjamin so his values have been adjusted in line with Benjamins. DJ Ben was already generating $600 per round at Level 11, the same as Ben used to, by mistake so that value has not been increased.
  • Ezili
    • XP leveling curve 1.5x striker -> 1.5x quincy
    • The meta has changed a lot over the previous seasons and the Ezilis are no longer considered top-tier heroes like they used to be. We have dropped the XP leveling curve so that their abilities are available earlier on.
  • Smudge Catt Ezili
    • XP Leveling curve 1.5x striker -> 1.5x quincy
  • Pat Fusty
    • Base Cost: $950 -> $900
    • Level 1: slam blast radius 8 -> 10 (+2 to all future levels too)
    • Level 1: pierce 7 -> 8
    • Similar to Ezili, Pat Fusty and Fusty the Snowman no longer have much of a place in the meta and so we would like to give them some small early-game buffs for now.
  • Fusty the Snowman
    • Base Cost: $950 -> $900
    • Level 1: slam blast radius 8 -> 10 (+2 to all future levels too)
    • Level 1: pierce 7 -> 8
  • Agent Jericho
    • Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
    • Level 4: regen cost multiplier x1.3 -> x1.4
    • Level 7: camo cost multiplier x1.5 -> x1.6
    • Once again, some more nerfs to Agent Jericho and Highwayman Jericho as they still have the edge over all other heroes. We decided to switch level 4 and 5 in order to delay how quickly camo bloons start spawning, as this was one aspect of Jericho that was very effective against lots of strategies. Furthermore, we very reduced the buff that they give to the cost of camos and regens, so that mid-game rushes or not quite so efficient with them.
  • Highwayman Jericho
    • Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
    • Level 4: regen cost multiplier x1.3 -> x1.4
    • Level 7: camo cost multiplier x1.5 -> x1.6
Bug Fixes
  • Fixed BFBs that pop due to a damage over time effect spawning their children in the centre of the screen.
  • Fixed soft lock on matchmaking screen if cancel button is pressed too frequently
  • Fixed MOABs flying to the centre of the screen if hit with a knockback on COBRA Command
  • Fixed 3xx Sub not decamoing bloons if there is a frozen bloon in its range.
  • Fixed zombie MOABs not spawning correctly if summoned by an 105 or 205 wizard.
  • Fixed Buccaneer not firing at bloons if placed too close to the pipe on Building Site.
  • Fixed soft lock if you buy something immediately before leaving the shop.
  • Fixed removable blockers not working if removed at the same time as another cash spend.
  • Fixed gap in the in game UI.
  • Fixed Euro symbol being hard to read.
  • Fixed players being unable to send emotes after they ready up in a lobby.
  • Fixed DJ Ben Jammin’s level 20 upgrade description being incorrect in non-english languages.
  • Fixed low resolution daily reward cards if the window is resized while that screen is open. (Desktop only)
  • Fixed activated ability bar flashing incorrectly during the tutorial.
  • Fixed accolades overlapping the club icon on player profiles inconsistently.
  • Fixed hotkeys being reset each time the game is opened for Russian keyboards.
  • Fixed stuttering when entering the shop screen.

Update Video: https://youtu.be/tCa4IQfsq-w

We welcome your feedback and happy gaming! :)

New Features
  • Monkey Prestige
    • New, long-term, cosmetic upgrades for your monkeys once you finish their mastery unlocks.
    • Use XP to unlock awesome new cosmetics like animated tower portraits and drag effects.
  • New Map: Pirate Cove
    • Protect your booty from Bloon attack in an all new map.
    • Use the tall rocks to claim the high ground and attack the hard to reach bloons.
    • You can find Pirate Cove in Ranked games in Lead Dungeon and above, as well as Casual, Private, and Event games.
  • New Bling Season
    • 12 new season cosmetics including the Toy Bricks weapon skin for the Spike Factory and Shark Tower Boost.
    • Meet Science Gwen’s safety-conscious sidekick in the Safety Bot Showcase.
    • Make some noise with Pat Fusty’s Pat-cussion showcase.
General Changes
  • Pregame Store
    • Stock up on Banana Farmers and Bloon Bots before each game.
    • Watch an ad to trial any hero during the next game.
Balance Changes
  • Ice Monkey
    • BUFF Embrittlement cost decreased ($3k → $2.7k)
We want to encourage Ice Monkey to be used more, so we are buffing Embrittlement to make his decamo and debuff abilities a little bit more accessible early on.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Full Auto Rifle cost decreased ($4600 → $4200)
Sniper remains one of the least used towers in the highest areas. We previously gave Full Auto Rifle a decent damage buff but it hasn’t appeared to be enough, so we are also reducing its cost.
~ Ninja Kiwi
  • Monkey Sub
    • BUFF Barbed Darts cost decreased ($450 → $300)
    • BUFF Twin Guns cost decreased ($350 → $300)
    • BUFF Airburst Darts cost decreased ($800 → $700)
We would love to see Monkey Sub be used more in the early game, but currently he rarely is because other towers prove to be more efficient.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF Burny Stuff cost increased ($500 → $600)
    • NERF Artillery Battery: ability no longer increases blast radius by 15%
    • NERF Artillery Battery cost increased ($7300 → $7600)
Mortar has quickly risen to become one of the top meta towers in the highest arenas, and we would like to tone down its strength just a little. Burny Stuff is an incredibly efficient early/mid-game option making it deserving of a small price increase, and despite previous nerfs, Artillery Battery remains to be an exceptionally effective upgrade to counter rushes. The 4x boost that the ability gives is already very significant, so we thought that the +15% blast radius boost on top of that could be removed, along with a small price increase, to slightly lower its efficiency while still ensuring it still remains a powerful ability.
~ Ninja Kiwi
  • Dartling Gunner
    • NERF 4-x-0 Plasma Accelerator pierce decreased (50 → 40)
    • NERF 4-0-2 Plasma Accelerator pierce decreased (75 → 70)
Dartling Gunner continues to be a top-tier tower and its Plasma Accelerator stands out as an incredibly efficient tower, with solid MOAB class damage and good group popping power. So we have decided to lower its pierce in order to lower its efficiency in bloon cleanup. 402’s pierce has not been changed as much in order to give more incentive to go with the xx2 crosspath instead of x2x.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Flash Bomb stun duration increased (1s → 1.3s)
    • BUFF Flash Bomb pierce increased (60 → 75)
Despite Ninja Monkey being common in many top strategies over the seasons, Flash Bomb has never been a popular upgrade. We’ve bumped up its pierce and stun length so that hopefully it becomes a more appealing option.
~ Ninja Kiwi
  • Druid
    • BUFF Druid of the Storm's tornadoes now have moderate homing
    • BUFF Superstorm: big tornadoes now have moderate homing
    • BUFF Druid of the Storm cost decreased ($1650 → $1500)
    • BUFF Druid of the Storm tornado blowback distance is now fixed at 250 rather than 100-300
    • BUFF Ball Lightning cost decreased ($4500 → $4300)
    • BUFF Druid of the Jungle's instakill vine deals damage every 0.2s → 0.15s
    • BUFF Druid of the Jungle cost decreased ($850 → $750)
In previous seasons, Druid had its time to shine as one of the top towers in HoM. However, Druid now sadly sits at the very bottom of the HoM usage rates, and so we want to give some of Druid’s lesser-used attacks some attention. We’ve made Druid of the Storm more reliable by removing the randomness, cutting its price, and adding homing. Additionally, we added homing to Superstorm, and gave small buffs to the underutilised Ball Lightning and Druid of the Jungle upgrades.
~ Ninja Kiwi
  • Spike Factory
    • BUFF Long Life Spikes cost decreased ($1000 → $600)
This upgrade simply increases the spike duration without adding any other benefit, so it didn’t deserve to be so expensive.
~ Ninja Kiwi
  • Gwendolin
    • BUFF Level 4: Heat It Up duration 8s → 10s. Activates every 32 shots → 28 shots.
We are increasing Heat it Up’s uptime by increasing its duration and how often it activates. You can’t easily control when this buff is active, so making it more reliable felt like a sensible change to buff the Gwens a little.
~ Ninja Kiwi
  • Science Gwen
    • BUFF Level 4: Heat It Up activates every 40 shots → 36 shots
Since Scientist Gwendolin is already favoured over Gwendolin due to her stronger abilities, we are only giving Scientist Gwendolin the small Heat it Up activation buff and not the duration increase as well.
~ Ninja Kiwi
  • Striker Jones
    • BUFF Level 18: all mortar and bomb shooters cooldown reduction improved (-10% → -15%)
We are giving a little buff to Striker Jones to give more incentive to pick him over Biker Bones, since currently Biker Bones is undeniably the favourite in the highest arenas.
~ Ninja Kiwi
  • Captain Churchill
    • BUFF Level 3: ability increases shell pierce by +2 → +4
Sentai Churchill is favoured over Captain Churchill largely due to his stronger early game. Captain Churchill’s level 3 ability is not that effective in the early game when compared to Sentai’s, so we are giving it a pretty hefty buff to help put him closer in line with Sentai.
~ Ninja Kiwi
  • Benjamin
    • BUFF Level 11: Generates $600 → $800 per round
    • BUFF Level 15: Generates $1000 → $1400 per round
    • BUFF Level 17: Generates $2000 → $2500 per round
Despite previous balance changes, it still feels like the Jerichos outshine the Benjamins as the cash hero, so we are bumping up Benjamin’s cash amounts for his later levels again.
~ Ninja Kiwi
  • Ben Jammin
    • BUFF Level 15: Generates $750 → $1050 per round
    • BUFF Level 17: Generates $1500 → $1875 per round

{{quote|DJ Ben Jammin generates 75% of the cash of Benjamin so his values have been adjusted in line with Benjamins. DJ Ben was already generating $600 per round at Level 11, the same as Ben used to, by mistake so that value has not been increased.

  • Ezili
    • BUFF Ezili's XP leveling curve decreased (1.5x striker → 1.5x quincy)
The meta has changed a lot over the previous seasons and the Ezilis are no longer considered top-tier heroes like they used to be. We have dropped the XP leveling curve so that their abilities are available earlier on.
~ Ninja Kiwi
  • Smudge Catt Ezili
    • BUFF Ezili's XP leveling curved decreased (1.5x striker → 1.5x quincy)
  • Pat Fusty
    • BUFF Pat Fusty base cost reduced ($950 → $900)
    • BUFF Level 1: slam blast radius 8 → 10 (+2 to all future levels too)
    • BUFF Level 1: pierce 7 → 8
Similar to Ezili, Pat Fusty and Fusty the Snowman no longer have much of a place in the meta and so we would like to give them some small early-game buffs for now.
~ Ninja Kiwi
  • Fusty the Snowman
    • BUFF Fusty the Snowman base cost reduced ($950 → $900)
    • BUFF Level 1: slam blast radius 8 → 10 (+2 to all future levels too)
    • BUFF Level 1: pierce 7 → 8
  • Agent Jericho
    • Change Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
      • NERF This is an overall nerf, as the added Bloon Adjustment is overall stronger than the cheaper Regrows
    • NERF Level 4: Regrow cost multiplier increased (x1.3 → x1.4)
    • NERF Level 7: Camo cost multiplier increased (x1.5 → x1.6)
Once again, some more nerfs to Agent Jericho and Highwayman Jericho as they still have the edge over all other heroes. We decided to switch level 4 and 5 in order to delay how quickly camo bloons start spawning, as this was one aspect of Jericho that was very effective against lots of strategies. Furthermore, we very reduced the buff that they give to the cost of camos and regens, so that mid-game rushes or not quite so efficient with them.
~ Ninja Kiwi
  • Highwayman Jericho
    • Change Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
      • NERF This is an overall nerf, as the added Bloon Adjustment is overall stronger than the cheaper Regrows
    • NERF Level 4: Regrow cost multiplier increased (x1.3 → x1.4)
    • NERF Level 7: Camo cost multiplier increased (x1.5 → x1.6)
Bug Fixes
  • Fixed BFBs that pop due to a damage over time effect spawning their children in the centre of the screen.
  • Fixed soft lock on matchmaking screen if cancel button is pressed too frequently
  • Fixed MOABs flying to the centre of the screen if hit with a knockback on COBRA Command
  • Fixed 3xx Sub not decamoing bloons if there is a frozen bloon in its range.
  • Fixed zombie MOABs not spawning correctly if summoned by an 105 or 205 wizard.
  • Fixed Buccaneer not firing at bloons if placed too close to the pipe on Building Site.
  • Fixed soft lock if you buy something immediately before leaving the shop.
  • Fixed removable blockers not working if removed at the same time as another cash spend.
  • Fixed gap in the in game UI.
  • Fixed Euro symbol being hard to read.
  • Fixed players being unable to send emotes after they ready up in a lobby.
  • Fixed DJ Ben Jammin’s level 20 upgrade description being incorrect in non-english languages.
  • Fixed low resolution daily reward cards if the window is resized while that screen is open. (Desktop only)
  • Fixed activated ability bar flashing incorrectly during the tutorial.
  • Fixed accolades overlapping the club icon on player profiles inconsistently.
  • Fixed hotkeys being reset each time the game is opened for Russian keyboards.
  • Fixed stuttering when entering the shop screen.

Version 2.0.4[]

Version 2.0.4 patch notes

Update 2.0.4 is rolling out now - Patch Notes!
Balance Changes
  • Events
    • Removed minimum round length from Speed Battles games
    • Added bloon health and speed ramping past round 51 in Bananza games.
    • We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds.
  • Dart Monkey
    • 3xx Spike-o-pult: Range increase 0% -> 15%
    • 4xx Juggernaut: Range increase 15% -> 0%
    • The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well.
  • Tack Shooter
    • 4xx Ring Of Fire: Pierce 60 -> 45
    • 420 Ring of Fire Crosspath: Pierce 80 -> 60
    • xx4 Overdrive: $3200 -> $3400
    • Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons.
    • Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power.
  • Sniper Monkey
    • 5xx Cripple MOAB: Damage 80 -> 280
    • xx3 Semi-automatic: $3000 -> $2700
    • The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction.
  • Monkey Buccaneer
    • 4xx Aircraft Carrier: $7200 -> $6800
    • 5xx Carrier Flagship: Mini-plane missile damage 60 -> 80 and dart damage 2 -> 3
    • Buccaneer as a whole lacks late-game potential in terms of dealing pure damage, so we are making some pretty substantial buffs to the top path.
  • Monkey Ace
    • 2xx Lots More Darts: $650 -> $600
    • xx4 Spectre: Attack cooldown 0.05 -> 0.04
    • xx5 Flying Fortress: Attack cooldown 0.03 -> 0.025
    • We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags.
  • Heli Pilot
    • 2xx Pursuit: $400 -> $250
    • 3xx Razor Rotors: $1750 -> $1900
    • x1x Bigger Jets: $300 -> $200
    • x2x IFR: $450 -> $350
    • x3x Downdraft: $3000 -> $3200
    • xx1 Faster Darts: $250 -> $150
    • xx2 Faster Firing: $350 -> $250
    • xx3 MOAB Shove: $3500 -> $3700
    • xx5 Comanche Commander: missile damage 3 -> 15, bonus MOAB damage 2 -> 8
    • We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5.
  • Dartling Gunner
    • x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs.
    • 5xx Ray of Doom damage 25 -> 30
    • 2xx Laser Shock: $750 -> $600
    • Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming.
  • Wizard Monkey
    • 110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath
    • Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well.
  • Super Monkey
    • Base attack cooldown 0.06s -> 0.045
    • 2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before.
    • 3xx Sun Avatar: $13k -> $11k
    • We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now.
  • Alchemist
    • 3xx Berserker Brew: $1500 -> $1650
    • Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now.
  • Druid
    • xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
    • 5xx Superstorm: $65k -> $60k
    • Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive.
  • Monkey Village
    • Base cost: $1200 -> $1000
    • For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable.
  • Engineer Monkey
    • Base cost: $450 -> $400
    • xx3 Double Gun: $500 -> $450
    • 5xx Sentry Champion: Sentry attack cooldown 0.044 -> 0.035
    • We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful.
  • Sentai Churchill
    • Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions.
    • Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change.
  • Agent Jericho
    • Base cost $650 -> $750
    • Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore. Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1.
  • Highwayman Jericho
    • Base cost $650 -> $750
    • Level 3: Stand and Deliver steals $250 -> $200
    • Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes.
Bug Fixes
  • Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage.
  • Fixed puddles created by the xx2 Alchemist not layering correctly
  • Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys.
  • Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money.
  • Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage.
  • Minor text fixes

Happy gaming!

Balance Changes
  • Events
    • BUFF Removed minimum round length from Speed Battles games
    • NERF Added bloon health and speed ramping past round 51 in Bananza games.
    • We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds.
  • Dart Monkey
    • BUFF Spike-o-pult: Range increase 0% -> 15%, total range 32 -> 36.8. Does not affect Juggernaut, which remains at 36.8.
    • The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well.
  • Tack Shooter
    • 4xx Ring Of Fire: Pierce 60 -> 45
    • 420 Ring of Fire Crosspath: Pierce 80 -> 60
    • xx4 Overdrive: $3200 -> $3400
    • Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons.
    • Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power.
  • Sniper Monkey
    • 5xx Cripple MOAB: Damage 80 -> 280
    • xx3 Semi-automatic: $3000 -> $2700
    • The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction.
  • Monkey Buccaneer
    • 4xx Aircraft Carrier: $7200 -> $6800
    • 5xx Carrier Flagship: Mini-plane missile damage 60 -> 80 and dart damage 2 -> 3
    • Buccaneer as a whole lacks late-game potential in terms of dealing pure damage, so we are making some pretty substantial buffs to the top path.
  • Monkey Ace
    • 2xx Lots More Darts: $650 -> $600
    • xx4 Spectre: Attack cooldown 0.05 -> 0.04
    • xx5 Flying Fortress: Attack cooldown 0.03 -> 0.025
    • We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags.
  • Heli Pilot
    • 2xx Pursuit: $400 -> $250
    • 3xx Razor Rotors: $1750 -> $1900
    • x1x Bigger Jets: $300 -> $200
    • x2x IFR: $450 -> $350
    • x3x Downdraft: $3000 -> $3200
    • xx1 Faster Darts: $250 -> $150
    • xx2 Faster Firing: $350 -> $250
    • xx3 MOAB Shove: $3500 -> $3700
    • xx5 Comanche Commander: missile damage 3 -> 15, bonus MOAB damage 2 -> 8
    • We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5.
  • Dartling Gunner
    • x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs.
    • 5xx Ray of Doom damage 25 -> 30
    • 2xx Laser Shock: $750 -> $600
    • Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming.
  • Wizard Monkey
    • 110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath
    • Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well.
  • Super Monkey
    • Base attack cooldown 0.06s -> 0.045
    • 2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before.
    • 3xx Sun Avatar: $13k -> $11k
    • We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now.
  • Alchemist
    • 3xx Berserker Brew: $1500 -> $1650
    • Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now.
  • Druid
    • xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
    • 5xx Superstorm: $65k -> $60k
    • Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive.
  • Monkey Village
    • Base cost: $1200 -> $1000
    • For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable.
  • Engineer Monkey
    • Base cost: $450 -> $400
    • xx3 Double Gun: $500 -> $450
    • 5xx Sentry Champion: Sentry attack cooldown 0.044 -> 0.035
    • We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful.
  • Sentai Churchill
    • Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions.
    • Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change.
  • Agent Jericho
    • Base cost $650 -> $750
    • Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore. Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1.
  • Highwayman Jericho
    • Base cost $650 -> $750
    • Level 3: Stand and Deliver steals $250 -> $200
    • Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes.
Bug Fixes
  • Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage.
  • Fixed puddles created by the xx2 Alchemist not layering correctly
  • Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys.
  • Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money.
  • Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage.
  • Minor text fixes

Version 2.0.3[]

Version 2.0.3 patch notes

Update 2.0.3 is rolling out now - Patch Notes!

![img](0824pv8pc49b1)

  1. Bug Fixes
  • Fixed crash in lobby if the player clicks a tower portrait during tower selection
  • Fixed crash when using Biker Bones Artillery Fire ability with certain towers
  • Fixed Dart Monkeys no longer attacking if Plasma Monkey Fan Club is used whilst Super Monkey Fan Club is still active
  • Fixed xx4 Wizard Monkey’s Undead Bloons spawning incorrectly when placed in certain locations on Cobra Command
  • Fixed incorrect emote display in lobby when both players send the same emote
  • Dartling Gunner middle path crosspath (2x0/0x2) will now show the correct projectile visual.
  • Future Club events will now show the correct visual banner.

Happy gaming!

Version 2.0.2[]

Version 2.0.2 patch notes

Update 2.0.2 is now rolling out - Patch Notes!

https://preview.redd.it/qceu1cxfbd8b1.png?width=104&format=png&auto=webp&s=d5307e06e1286900cd2053cedcf90af49c033f29

  1. Bug Fixes
  • Fixed incorrect duration in the x5x Glue Gunner description (text only)
  • Fixed Ceramic Crucible, MOAB Pit, and BFB Colosseum having no map restrictions in ranked mode.
  • Fixed display issue where bloon sprites appeared cropped.
  • Fixed Thin Ice appearing in Hall of Masters ranked games.
  • Fixed future Club Events not showing names in the future events banners.
  • Fixed Bling Season screen trying to display the rewards for a season that won’t exist until the game is updated.
  • Fixed display issue where multiple stacks of an effect (such as the xx2 Village) were not reflected in the buff icon.
  • Fixed 020 Alchemist’s pools not dealing the reduced damage from 2.0’s balance change to fortified moab class bloons. It now deals 12 damage rather than 20.
  • Fixed x5x Mortar Monkey’s Pop and Awe ability visuals lasting longer than the ability.
  • Fixed costs of bloon sends overlapping the coin icon when they become more expensive.
  • Fixed issue where damage over time effects were not applied if the bloon was popped in the same frame as it was given the effect (this affected Sentai Churchill’s laser shock effect).
  • Fixed range outlines sometimes not appearing when using hotkeys (desktop only)
  • Fixed emotes displaying incorrectly in their shop previews.
  • Fixed visual issue where one of the bloon send buttons looked pressed when it wasn’t.

Happy gaming!

Version 2.0.1[]

No official patch notes for v2.0.1 were released

Version 2.0[]

Official patch notes for Version 2.0.


Battles 2 Update 2.0 Coming Soon - Update Notes!
New Features
  • Club Membership
    • Mix and match custom rules in your private games.
    • Ban specific towers and heroes for more control of your private games.
    • Unlimited access to special club events featuring mixed rules.
    • A one-time purchase for lifetime membership, including a welcome pack of exclusive cosmetics and 2000 Monkey Money.
  • Club Events
    • New limited-time events featuring multiple custom rules at once.
    • Play for free by using tickets. Each game costs 1 ticket which replenishes every 6 hours.
    • Club members can play as much as they like, no tickets needed!
  • Banana Boost
    • Earn double Golden Bananas for completing Bling Quests.
    • No limit on the number of Bling Quests you can complete each day.
    • If you don’t have the boost, the additional Golden Bananas you would earn are stored so you won’t miss out if you buy the boost later in the season.
    • Buying the Banana Boost unlocks these benefits for the entire season.
  • New Map: Off-Tide
    • A beach soccer-themed map available in all ranked arenas, casual, private and event matches.
    • Battles 1 veterans might get a sense of déjà vu when playing on this map…
  • New Bling Season
    • 12 new season cosmetics including Plushie BADs and the Ghost Ship placement animation for the Monkey Buccaneer.
    • Summon the Dark Coven hero showcase for Ezili.
    • Make off with the Stealing Hearts hero showcase for Highwayman Jericho.
General Changes
  • Universal XP, Battle Chests and Battle Points are now retired.
    • Universal XP, Battle Chests and Battle Points are being removed from the game this season.
    • All unspent Universal XP will be evenly distributed amongst your unlocked towers as Tower XP.
    • All Battle Chests in your queue will be opened for free.
  • Towers and Heroes in Private Matches.
    • All towers and heroes are now unlocked when playing private matches.
    • This affects Standard Rules games as well as games using custom rules.
  • Season 1-8 Bling Cosmetic packs
    • The Season 1-4 Bling Cosmetic pack and the Season 5-8 Bling Cosmetic Pack are no longer available for purchase.
    • These items will return in a future update.
Balance Changes
  • Bloon Sends
    • Grouped Reds: Income 0.9 -> 1
    • We think the current aggressive meta is healthy for the game, but most aggressive strategies require Agent or Highwayman Jericho to work since other strategies are often short of cash. We are undoing an earlier nerf to early game income to give all strategies a little bit more money to work with.
  • Rounds
    • Rounds now last a minimum of 5.5 seconds.
    • Maximum round length changed from 10+2*round number seconds -> 8.5 + round number seconds.
    • These changes are to balance out stalling and anti-stalling strategies so that neither vastly outperforms the other.
  • Dart Monkey
    • xx5 Crossbow Master damage 11 -> 9
    • xx5 Crossbow Master attack cooldown 0.16s -> 0.13s
    • The previous damage increase meant the Crossbow Master now performs poorly against ceramic bloons. This wasn’t our intention so we are reverting this change and buffing its attack speed instead.
  • Boomerang Monkey
    • xx3 Kylie Boomerang pierce 18 -> 24
    • The Boomerang Monkey is still an underutilized tower and, as we have previously buffed its other tier 3s, we are buffing this one as well.
  • Bomb Shooter
    • x5x MOAB Eliminator: MOAB class damage from regular attack increased 130 -> 200.
    • Bomb Shooter has fallen in popularity recently, and MOAB Eliminator is not considered to be a particularly effective option for dealing with MOAB threats. We are buffing the main attack of this upgrade so that it can be a more reliable tower against late game rushes.
  • Ice Monkey
    • 4xx Embrittlement: $3200 -> $3000
    • The Ice Monkey has lost some of its popularity in recent months. Since it doesn’t have such a dominant place in the meta anymore, we can afford to buff this upgrade which has always been slightly overpriced.
  • Monkey Sub
    • 5xx Energizer: The cost to instantly level up heroes in range is reduced in addition to the increased leveling speed.
    • There is no reason why paying to level up a hero should be less efficient while in range of an Energizer. This change alters how the buff is applied to the hero so that the cost of instantly upgrading is reduced in line with the reduced leveling time.
  • Monkey Buccaneer
    • 3xx Destroyer: Reduces the x1x Grapeshot attack cooldown by 60% -> 66.7%
    • The Destroyer path of the Monkey Buccaneer is all about high speed attacks so we are increasing the attack speed of the cross path grapeshot to keep it in line with this philosphy.
  • Monkey Ace
    • xx4 Spectre: Bomb Damage 3 -> 4
    • xx5 Flying Fortress: Bomb Damage 5->6
    • xx5 Flying Fortress: $80k -> $75k
    • As some of the most expensive Monkey Ace upgrades, we felt the Spectre and Flying Fortress could do with a damage and efficiency buff to justify their cost.
  • Heli Pilot
    • 4xx Machine Gun pierce 7 -> 9
    • 5xx Machine Gun pierce 13 -> 15
    • Similar to the Monkey Ace changes, the Apache Dartship and Apache Prime upgrades are the most expensive upgrades the Heli Pilot has to offer so we felt a slight buff was merited to justify their cost.
  • Mortar Monkey
    • x5x Pop and Awe: Ability duration 8s -> 10s
    • x5x Pop and Awe: Ability cooldown 60s -> 45s
    • The Mortar Monkey is routinely one of the least used towers so we are buffing its ability in the hopes that it results in a boost in popularity.
  • Dartling Gunner
    • 3xx Laser Cannon: $3750 -> $3000
    • 3xx Laser Cannon: Damage type changed from energy to plasma, allowing it to pop lead bloons.
    • Note: the fix to DoTs described in the Bug Fixes will buff the Dartling Gunner’s Laser Shock ability.
    • The Laser Cannon path is the least used among the Dartling Gunner upgrades. The decrease in price and the ability to pop lead bloons should allow it to compete with the more popular Hydra Rocket Pods upgrade.
  • Wizard Monkey
    • xx4 Necromancer: Upgrading to 104 now allows manual targeting of the zombie bloon spawn point.
    • x1x Fireball: damage 3->2 (x3x fireball damage unchanged)
    • Wizard remains a dominant force in all arenas with its fireball being one of its early-game strengths, so we are moving some of its damage from the tier 1 to the tier 3. Additionally, allowing manual targeting for zombie bloons was a popular change in BTD6 so we are implementing it here too, except with 1xx required for this targeting option. Both of these changes should make choosing between Necromancer’s crosspaths a more meaningful decision.
  • Super Monkey
    • Base Cost: $2300 -> $2100
    • 3xx Sun Avatar: $15k -> $13k
    • The Super Monkey, and particularly the Sun God path, does not see a lot of use outside of Bananza games. Reducing its base cost and the cost of Sun Avatar should hopefully make it more accessible in other game modes.
  • Alchemist
    • x2x Perishing Potions: damage to fortified MOAB class 20 -> 12.
    • 20 damage to fortified MOABs felt like too much of a leap from the 5 damage this upgrade deals to regular MOABs, especially for such a cheap upgrade.
  • Druid
    • x5x Spirit of the Forest: The life gain effect of the Jungle’s Bounty ability has been split into a separate ability so that they can be activated independantly.
    • x5x Spirit of the Forest: ability cash generated $750 -> $1000
    • The Druid’s life generating ability clashes with its Heart of Vengeance effect, so we have separated the life and cash giving abilities, allowing players to still earn cash while retaining the buff from having low lives. The ability’s cash gain was mistakenly giving less than the tier 4 ability so this has been rectified.
  • Banana Farm
    • 5xx Banana Central: Crate values $3000 -> $2800
    • 5xx Banana Central: $73k -> $66k
    • Our previous change of increasing the price of this upgrade made it much harder to save up for in addition to making it less efficient. It is now far outclassed by the xx5 upgrade so we have made it slightly more efficient to put it on par with the xx5 and make it easier to afford.
  • Monkey Engineer
    • xx4 Bloon Trap: Cash per natural bloon RBE $2.4 -> $2
    • 4xx Sentry Expert: Red sentry spiked ball pierce 22 -> 16
    • 5xx Sentry Champion: Sentry attack cooldown 0.05 -> 0.044
    • 5xx Sentry Champion: Explosion damage from selling sentry 150 -> 200
    • The bloon trap gave too much cash in comparison to other income sources so we are reducing it to be more in line with other towers. To compensate for this, we are buffing its late-game damage output to make it a stronger offensive tower.
  • Gwendolin
    • Base cost: $800 -> $700
    • Gwen is always among the lower-performing heroes so we are giving her another cost reduction to help her compete with other more popular heroes.
  • Science Gwen
    • Base cost: $800 -> $700
    • As with Gwen, we are making Science Gwen a more efficient option to help her compete with the other, more popular heroes.
  • Sentai Churchill
    • Level 1: Laser Shock effect now only applies to bloons hit by the shell, not the explosions.
    • Leaving Sentai Churchill unchanged after the fix to Laser Shock would have resulted in a big increase to his strength which we felt was unnecessary. Therefore, we have adjusted his effect to match how the laser shock effect works on the 230 Dartling Gunner so that the bug fix will have less of an impact on him.
  • DJ Ben Jammin’
    • Level 10: Beatdown can now downgrade 3 rather than 2 BFBs
    • Level 20: Beatdown can now downgrade up to 10 BFBS rather than up to 2 and up to 2 ZOMGs rather than none.
    • Benjamin is much more popular than DJ Ben so we are buffing his offensive abilities in the hopes that he will be able to carve out his own niche as a viable alternative to Benjamin.
  • Agent Jericho
    • Level 3: Ability Cooldown 60s -> 70s
    • We made this change to Highwayman Jericho last update and it resulted in Agent Jericho becoming the clear favorite of the two. We are making the change to Agent Jericho as well to keep their power levels similar.
Bug Fixes
  • Fixed buttons that require a Reward Boost on Steam from displaying “Get Boosts” rather than their original text when the player does not have enough boosts.
  • Fixed damage over time effects, including Burny Stuff and Laser Shock, not working correctly.
    • When a bloon weaker than a ceramic had a DoT applied to it, dealing any damage to this bloon would result in the DoT timer being ‘reset’. This meant that in a lot of circumstances, the DoT would never deal any damage, as it would be reset before it could do so. For Laser Shock (2xx Dartling and Sentai Churchill) specifically, this has been changed so that the DoT timer still gets ‘reset’, however just as it does, the previous DoT will immediately deal its damage. For all other DoTs such as Burny Stuff, the DoT timer will no longer get ‘reset’.
  • Fixed Striker Jones and Biker Bones’ concussive shells being able to stun Agent Jericho’s decoys.
  • Fixed 4/5xx Bomb Shooter being able to stun Agent Jericho’s decoys when paired with Striker Jones or Biker Bones.
  • Fixed Fusty the Snowman’s level 10 ability being able to affect Agent Jericho’s decoys.
  • Fixed Benjamin’s level 20 ability not affecting DDTs.
  • Fixed Gwen’s Flambe Bouquet weapon skin disappearing in her matchup, victory and defeat animations.
  • Fixed the banner previews not displaying large enough to fit 3 accolades on them.
  • Fixed Captain Churchill’s level 3 ability lowering the collision radius of his shells.
  • Fixed DJ Ben Jammin’s level 7 portrait displaying at level 5.
  • Fixed some animation previews displaying incorrectly on some devices.
  • Fixed Ezili’s mask not displaying when she gets upgraded to level 20.
  • Fixed Hotkeys “Default” button text not localising.
  • Fixed display issues with Science Gwen’s Zapped animation.
  • Fixed display issues with the preview of Wizard Monkey’s Polymorph animation.

Update video: [2]

Be sure to let us know your feedback in the comments below and happy gaming! :D

NOTE: Thank you all so much for voting on our recent hero alt poll. The results will be shared next week!

New Features
  • Club Membership
    • Mix and match custom rules in your private games.
    • Ban specific towers and heroes for more control of your private games.
    • Unlimited access to special club events featuring mixed rules.
    • A one-time purchase for lifetime membership, including a welcome pack of exclusive cosmetics and 2000 Monkey Money.
  • Club Events
    • New limited-time events featuring multiple custom rules at once.
    • Play for free by using tickets. Each game costs 1 ticket which replenishes every 6 hours.
    • Club members can play as much as they like, no tickets needed!
  • Banana Boost
    • Earn double Golden Bananas for completing Bling Quests.
    • No limit on the number of Bling Quests you can complete each day.
    • If you don’t have the boost, the additional Golden Bananas you would earn are stored so you won’t miss out if you buy the boost later in the season.
    • Buying the Banana Boost unlocks these benefits for the entire season.
  • New Map: Off-Tide
    • A beach soccer-themed map available in all ranked arenas, casual, private and event matches.
    • Battles 1 veterans might get a sense of déjà vu when playing on this map…
  • New Bling Season
    • 12 new season cosmetics including Plushie BADs and the Ghost Ship placement animation for the Monkey Buccaneer.
    • Summon the Dark Coven hero showcase for Ezili.
    • Make off with the Stealing Hearts hero showcase for Highwayman Jericho.
General Changes
  • Universal XP, Battle Chests and Battle Points are now retired.
    • Universal XP, Battle Chests and Battle Points are being removed from the game this season.
    • All unspent Universal XP will be evenly distributed amongst your unlocked towers as Tower XP.
    • All Battle Chests in your queue will be opened for free.
  • Towers and Heroes in Private Matches.
    • All towers and heroes are now unlocked when playing private matches.
    • This affects Standard Rules games as well as games using custom rules.
  • Season 1-8 Bling Cosmetic packs
    • The Season 1-4 Bling Cosmetic pack and the Season 5-8 Bling Cosmetic Pack are no longer available for purchase.
    • These items will return in a future update.
Balance Changes
  • Bloon Sends
    • BUFF Grouped Reds: Income 0.9 -> 1
We think the current aggressive meta is healthy for the game, but most aggressive strategies require Agent or Highwayman Jericho to work since other strategies are often short of cash. We are undoing an earlier nerf to early game income to give all strategies a little bit more money to work with.
~ Ninja Kiwi
  • Rounds
    • Change Rounds now last a minimum of 5.5 seconds.
    • Change Maximum round length changed from 10+2*round number seconds -> 8.5 + round number seconds.
These changes are to balance out stalling and anti-stalling strategies so that neither vastly outperforms the other.
~ Ninja Kiwi
  • Dart Monkey
    • NERF xx5 Crossbow Master damage 11 -> 9
    • BUFF xx5 Crossbow Master attack cooldown 0.16s -> 0.13s
The previous damage increase meant the Crossbow Master now performs poorly against ceramic bloons. This wasn’t our intention so we are reverting this change and buffing its attack speed instead.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF xx3 Kylie Boomerang pierce 18 -> 24
The Boomerang Monkey is still an underutilized tower and, as we have previously buffed its other tier 3s, we are buffing this one as well.
~ Ninja Kiwi
  • Bomb Shooter
    • BUFF x5x MOAB Eliminator: MOAB class damage from regular attack increased 130 -> 200.
Bomb Shooter has fallen in popularity recently, and MOAB Eliminator is not considered to be a particularly effective option for dealing with MOAB threats. We are buffing the main attack of this upgrade so that it can be a more reliable tower against late game rushes.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF 4xx Embrittlement: $3200 -> $3000
The Ice Monkey has lost some of its popularity in recent months. Since it doesn’t have such a dominant place in the meta anymore, we can afford to buff this upgrade which has always been slightly overpriced.
~ Ninja Kiwi
  • Monkey Sub
    • BUFF 5xx Energizer: The cost to instantly level up heroes in range is reduced in addition to the increased leveling speed.
There is no reason why paying to level up a hero should be less efficient while in range of an Energizer. This change alters how the buff is applied to the hero so that the cost of instantly upgrading is reduced in line with the reduced leveling time.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF 3xx Destroyer: Reduces the x1x Grapeshot attack cooldown by 60% -> 66.7%
The Destroyer path of the Monkey Buccaneer is all about high speed attacks so we are increasing the attack speed of the cross path grapeshot to keep it in line with this philosphy. [sic]
~ Ninja Kiwi
  • Monkey Ace
    • BUFF xx4 Spectre: Bomb Damage 3 -> 4
    • BUFF xx5 Flying Fortress: Bomb Damage 5->6
    • BUFF xx5 Flying Fortress: $80k -> $75k
As some of the most expensive Monkey Ace upgrades, we felt the Spectre and Flying Fortress could do with a damage and efficiency buff to justify their cost.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF 4xx Machine Gun pierce 7 -> 9
    • BUFF 5xx Machine Gun pierce 13 -> 15
Similar to the Monkey Ace changes, the Apache Dartship and Apache Prime upgrades are the most expensive upgrades the Heli Pilot has to offer so we felt a slight buff was merited to justify their cost.
~ Ninja Kiwi
  • Mortar Monkey
    • BUFF x5x Pop and Awe: Ability duration 8s -> 10s
    • BUFF x5x Pop and Awe: Ability cooldown 60s -> 45s
The Mortar Monkey is routinely one of the least used towers so we are buffing its ability in the hopes that it results in a boost in popularity.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF 3xx Laser Cannon: $3750 -> $3000
    • BUFF 3xx Laser Cannon: Damage type changed from energy to plasma, allowing it to pop lead bloons.
    • BUFF Laser Shock now (correctly) deals extra damage to shocked bloons
The Laser Cannon path is the least used among the Dartling Gunner upgrades. The decrease in price and the ability to pop lead bloons should allow it to compete with the more popular Hydra Rocket Pods upgrade.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF xx4 Necromancer: Upgrading to 104 now allows manual targeting of the zombie bloon spawn point.
    • NERF x1x Fireball: damage 3->2 (x3x fireball damage unchanged)
Wizard remains a dominant force in all arenas with its fireball being one of its early-game strengths, so we are moving some of its damage from the tier 1 to the tier 3. Additionally, allowing manual targeting for zombie bloons was a popular change in BTD6 so we are implementing it here too, except with 1xx required for this targeting option. Both of these changes should make choosing between Necromancer’s crosspaths a more meaningful decision.
~ Ninja Kiwi
  • Super Monkey
    • BUFF Base Cost: $2300 -> $2100
    • BUFF 3xx Sun Avatar: $15k -> $13k
The Super Monkey, and particularly the Sun God path, does not see a lot of use outside of Bananza games. Reducing its base cost and the cost of Sun Avatar should hopefully make it more accessible in other game modes.
~ Ninja Kiwi
  • Alchemist
    • NERF x2x Perishing Potions: damage to fortified MOAB class 20 -> 12.
20 damage to fortified MOABs felt like too much of a leap from the 5 damage this upgrade deals to regular MOABs, especially for such a cheap upgrade.
~ Ninja Kiwi
  • Druid
    • BUFF x5x Spirit of the Forest: The life gain effect of the Jungle’s Bounty ability has been split into a separate ability so that they can be activated independantly.
    • BUFF x5x Spirit of the Forest: ability cash generated $750 -> $1000
The Druid’s life generating ability clashes with its Heart of Vengeance effect, so we have separated the life and cash giving abilities, allowing players to still earn cash while retaining the buff from having low lives. The ability’s cash gain was mistakenly giving less than the tier 4 ability so this has been rectified.
~ Ninja Kiwi
  • Banana Farm
    • NERF 5xx Banana Central: Crate values $3000 -> $2800
    • BUFF 5xx Banana Central: $73k -> $66k
Our previous change of increasing the price of this upgrade made it much harder to save up for in addition to making it less efficient. It is now far outclassed by the xx5 upgrade so we have made it slightly more efficient to put it on par with the xx5 and make it easier to afford.
~ Ninja Kiwi
  • Engineer Monkey
    • NERF xx4 Bloon Trap: Cash per natural bloon RBE $2.4 -> $2
    • NERF 4xx Sentry Expert: Red sentry spiked ball pierce 22 -> 16
    • BUFF 5xx Sentry Champion: Sentry attack cooldown 0.05s -> 0.044s
    • BUFF 5xx Sentry Champion: Explosion damage from selling sentry 150 -> 200
The bloon trap gave too much cash in comparison to other income sources so we are reducing it to be more in line with other towers. To compensate for this, we are buffing its late-game damage output to make it a stronger offensive tower.
~ Ninja Kiwi
  • Gwendolin
    • BUFF Base cost: $800 -> $700
Gwen is always among the lower-performing heroes so we are giving her another cost reduction to help her compete with other more popular heroes.
~ Ninja Kiwi
  • Science Gwen
    • BUFF Base cost: $800 -> $700
As with Gwen, we are making Science Gwen a more efficient option to help her compete with the other, more popular heroes.
~ Ninja Kiwi
  • Sentai Churchill
    • NERF Level 1: Laser Shock effect now only applies to bloons hit by the shell, not the explosions.
    • BUFF Sentai Churchill's Laser Shock effect now (correctly) deals more damage to shocked bloons
Leaving Sentai Churchill unchanged after the fix to Laser Shock would have resulted in a big increase to his strength which we felt was unnecessary. Therefore, we have adjusted his effect to match how the laser shock effect works on the 230 Dartling Gunner so that the bug fix will have less of an impact on him.
~ Ninja Kiwi
  • DJ Ben Jammin’
    • BUFF Level 10: Beatdown can now downgrade 3 rather than 2 BFBs
    • BUFF Level 20: Beatdown can now downgrade up to 10 BFBS rather than up to 2 and up to 2 ZOMGs rather than none.
Benjamin is much more popular than DJ Ben so we are buffing his offensive abilities in the hopes that he will be able to carve out his own niche as a viable alternative to Benjamin.
~ Ninja Kiwi
  • Agent Jericho
    • Level 3: Ability Cooldown 60s -> 70s
We made this change to Highwayman Jericho last update and it resulted in Agent Jericho becoming the clear favorite of the two. We are making the change to Agent Jericho as well to keep their power levels similar.
~ Ninja Kiwi
Bug Fixes
  • Fixed buttons that require a Reward Boost on Steam from displaying “Get Boosts” rather than their original text when the player does not have enough boosts.
  • Fixed damage over time effects, including Burny Stuff and Laser Shock, not working correctly.
    • When a bloon weaker than a ceramic had a DoT applied to it, dealing any damage to this bloon would result in the DoT timer being ‘reset’. This meant that in a lot of circumstances, the DoT would never deal any damage, as it would be reset before it could do so. For Laser Shock (2xx Dartling and Sentai Churchill) specifically, this has been changed so that the DoT timer still gets ‘reset’, however just as it does, the previous DoT will immediately deal its damage. For all other DoTs such as Burny Stuff, the DoT timer will no longer get ‘reset’.
  • Fixed Striker Jones and Biker Bones’ concussive shells being able to stun Agent Jericho’s decoys.
  • Fixed 4/5xx Bomb Shooter being able to stun Agent Jericho’s decoys when paired with Striker Jones or Biker Bones.
  • Fixed Fusty the Snowman’s level 10 ability being able to affect Agent Jericho’s decoys.
  • Fixed Benjamin’s level 20 ability not affecting DDTs.
  • Fixed Gwen’s Flambe Bouquet weapon skin disappearing in her matchup, victory and defeat animations.
  • Fixed the banner previews not displaying large enough to fit 3 accolades on them.
  • Fixed Captain Churchill’s level 3 ability lowering the collision radius of his shells.
  • Fixed DJ Ben Jammin’s level 7 portrait displaying at level 5.
  • Fixed some animation previews displaying incorrectly on some devices.
  • Fixed Ezili’s mask not displaying when she gets upgraded to level 20.
  • Fixed Hotkeys “Default” button text not localising.
  • Fixed display issues with Science Gwen’s Zapped animation.
  • Fixed display issues with the preview of Wizard Monkey’s Polymorph animation.
Miscellaneous Changes

Some miscellaneous changes were in this update, including some undocumented changes. There are also new bugs. There are also some new general changes too.

Bugs
  • [undocumented] Occasionally, the button for upgrading becomes locked if upgrading too quickly across crosspaths.
  • [undocumented] Berserker Brew and above upgrades can stack their brew buffs after a recent expiry of the buffs
General Changes
  • NERF Removed VIP, Chests, Battle Points, and Universal XP. Players with existing Universal XP will be shared across all towers.
  • BUFF Casual Mode rewards increased to half the new Ranked Mode amounts
  • NERF [undocumented] Reward Booster decreased (+100% -> +25%)
  • NERF [undocumented] Reduced rewards from Event Mode and Pre-Season Event
  • NERF [undocumented] Reduced max number of Daily Rewards from 3 to 2

Version 1.10.4[]

Official patch notes for Version 1.10.4.


Update 1.10.4 is now rolling out - Patch Notes!