Please read the policies of Bloons Wiki before making any new edits. If you have any issues, suggestions, or questions, please contact an admin.
Community Events
Share your favorite Bloons Wiki page on your favorite social network. (How?)
Bloons Wiki would like all images to be categorised accordingly as Category:<<Category Name>> images. Please help by doing so after uploading an image.
This is a list of balance changes throughout the game history of Bloons TD Battles 2. This is a comprehensive list of these changes. For a more general perspective, see Version History (BTDB2).
* 🔀 Adapt your defences to a path that changes every round.
* 🏆 Magma Mixup will appear in ranked and clan games in White Wasteland and higher.
Balance Changes
Bloon Sends
* 🎈 Tight Lead bloons: Send time 1.2s -> 1.5s
* 🎈 Tight Ceramic bloons: Send time 0.8s -> 1s
* 🎈 Grouped White bloons: Cost $65 -> $75
* 🎈 Grouped Black bloons: Quantity 4 -> 5
* 🎈 Grouped Black bloons: Cost $75 -> $85
* 🎈 Tight MOABs: Cost $4000 -> $4500
* 🎈 Grouped DDTs: Cost $6000 -> $6250
* 🎈 Phayze Multiplier: 1.75x -> 1.6x
* 💭 Black Bloons were feeling underpowered as a rush and were getting overshadowed by white bloons. This buff should make them a more threatening rush.
* 💭 Tight leads and ceramics are one of the strongest rushes. This nerf should bring them more in line with other rushes.
* 💭 The Phayze modifier does not have as big an effect as other modifiers. We’re reducing the price to match its effectiveness.
Dart Monkey
* 🏹 3xx Spike-o-pult pierce increase 22 -> 30
* 🏹 4xx Juggernaut pierce increase 50 -> 60
* 💰 4xx Juggernaut price increase $1700 -> $1800
* 💭 Spike-o-pult feels underwhelming compared to the other paths so we decided to increase the pierce in its earlier paths to make it a viable option.
Tack Shooter
* 💰 x4x Blade Maelstrom: $3000 -> $3550
* 💭 Tack is a very popular tower and is used in a lot of strategies, in particular the Blade Maelstrom upgrade. We’ve decided to increase the price to make microing just a little bit less efficient.
Ice Monkey
* 🤽 Can place Ice Monkeys on water
* 💰 3xx Ice Shards: $1800 -> $2000
* 💰 x4x Snowstorm: $3000 -> $3500
* 💭 Ice Shards is very strong despite recent nerfs and Snowstorm has become very powerful now that people are understanding how to use the attack speed buff more effectively. Some small nerfs to these two upgrades should hopefully pull them back in line.
Sniper Monkey
* 🏹 320 deadly precision: shrapnel pierce: 3 -> 4
* 💰 x3x bouncing bullet: price $3000 -> $2250
* Sniper monkey has fallen off the play rate compared to other towers so we’re hoping that these changes will bring him back up to speed
Dartling Gunner
* 💰 000 Dartling: $700 -> $800
* 💰 1xx Dartling: $250 -> $200
* 💰 xx1 Dartling: $150 -> $100
* 💰 4xx Plasma Accelerator: $12000 -> $14000
* 🏹 x4x Rocket Storm: ability explosion pierce 8 -> 7
* 💭 We found Dartling’s early game is a little bit too strong currently. This little nerf should slow its early game down but keep it very viable. The later upgrades were performing very well against tight rushes for very little investment. These changes will make these upgrades less efficient
Wizard Monkey
* 💰 xx4 Necromancer: Cost $2600 -> $2800
* 💰 xx5 Prince of Darkness: Cost $24000 -> $28000
* 💭 The recent bug fixes to Necromancer and Prince of Darkness have made it a bit more efficient than it needs to be so we are increasing the costs to reflect its new effectiveness.
Ninja Monkey
* ⏱️ x4x Ninja: Bloon Sabotage duration 15s -> 10s (x5x unaffected at 30s)
* 💰 x4x Ninja: Cost $4500 -> $5200
* 🏃 x3x Shinobi: Gives +15% attack speed -> +10% attack speed
* 🏹 x3x Shinobi: Gives +15% pierce -> +10% pierce
* 🏹 xx3 Flash Bomb: Pierce 75 -> 40
* 💭 Flash Bomb synergizes well with damage buffs and Ice Shards, making it a powerful early-game upgrade.
* 💭 Shinobi’s buffs are too strong right now and the overall strategy becomes extremely powerful after round 20.
* 💭 Increasing Bloon Sabotage cost and reducing its duration will require greater investment to maintain its effects during sustained rushes.
Druid
* 😡 xx5 Avatar of wrath buff max attack dmg increase 24 > 30
* 💭 Druid has fallen down the ranks of player pick rate. We are increasing the maximum damage of Avatar of Wrath to make it more viable.
Monkey Village
* 📉 xx1 Monkey Business: Discount 10% -> 5%
* 🌐 x5x Homeland Defense: now has a global cooldown
* 💭 Monkey Business was giving too much value when buying multiple village farms. Homeland Defence is very powerful in the late game when microed. This will stop it being microed but still keep the ability impactful.
Banana Farm
* 🏦 x4x IMF loan: Maximum capacity $20000 -> $18000
* 🏦 The loan gives you $20000 -> $15000 money and debt
* 💭 The IMF Loan was proving to be a bit too good of a deal so we have reduced the amount it lends and also decreased the capacity of the bank.
Cyber Quincy
* 💰 Cost $450 -> $550
* ⏱️ Level 3: Ability duration 6.5s -> 5.5s,
* 💥 Level 7 : EMP arrow damage +300% -> +200%
* 💭 Cyber Quincy has had a very high pick rate compared to the other heroes, these nerfs should bring him back in line with the others
Scientist Gwendolin
* 🔥 Level 4 Heat It Up: Bonus damage to bloons with glue or acid: 2 -> 1
* 💭 With how easy it is to apply glue or acid to any bloon, Heat it up was providing too much damage in all situations.
Biker Bones
* 💣 Level 5 : Makes black bloons 50% vulnerable to explosions again
* 💣 Level 19: Makes black bloons fully vulnerable to explosions again
* 💭 With the synergy between Biker and ace struggling against early game black bloons we thought that adding the vulnerability would be a good addition to help against early game rushes
Benjamin
* 💰 Base cost $900 -> $950
* 💸 Skimming works for every bloon -> every 2nd bloon
* 🪙 Level 1: End of round cash $100 -> $75
* 🪙 Level 2: End of round cash $150 -> $125
* 🧑💻 Level 3 biohack duration 6s -> 9s, bonus damage 2 -> 1, cooldown 45s -> 40s
* 🪙 Level 5 income $250 -> $200
* 🪙 Level 8 income $400 -> $350
* 🧑💻 Level 9: Biohack bonus damage 1 -> 2
* ⌛ Level 10 cooldown 65s -> 60s
* 💸 Level 12 skimming works for every bloon
* 🧑💻 Level 13 biohack duration 8s -> 15s, biohack damage 3 -> 2
* ⌛ Level 20 Ability cooldown 45s –> 40s
* 💭 Benjamin has been steam-rolling other heroes in the player pick rate and has been a bit too effective. These changes should reel him in and make him a bit easier to handle
DJ Ben Jammin’
* 🎶 Level 4 : Towers in his range get an additional +1 pierce and +5 Range.
* 🎶 Level 11: Additional Pierce increased to +2 and range increased to +10
* 💭 DJ Ben Jammin’ has had quite a low pick rate and his synergies haven’t been feeling great so these buffs should allow for him to get back up the ranks
Sentai Churchill
* 🏹 Level 2: Pierce 7 -> 6
* 💭 Sentai Churchill outclasses regular Churchill on almost every round. This should even out the two heroes.
Bug Fixes
💛 Fixed Rubber to Gold not giving cash when the bloon was destroyed by an Engineer trap.
👩🚒 Fixed Gwen giving +2 damage to other monkeys from Heat it Up at level 17 instead of +1.
👁️ Fixed Phayze status not transferring correctly when the bloon is sent to the other side using Highwayman Jericho’s Misdirection.
🤖 Fixed incorrect Turkish translation for Cyber Quincy Level 15.
🎓 Fixed Battle button in the leaderboard screen not working before the tutorial is completed.
Let us know your thoughts in the comments below and happy gaming! :D
* 👁 Phayze bloons spawn with reality altering shields that protect them from damage.
* 1️⃣ The shield has health equal to 1% of the bloons total health (minimum 1).
* ⛔ Damage to the shield does NOT transfer to the bloon if the shield is destroyed. (E.g. Hitting a red phayze bloon with a 20 damage sniper shot will destroy the shield and leave the red bloon unharmed)
* 🏃♂️ When the shield is destroyed, the bloon glitches forward 10% of the total track length. It is completely invulnerable while glitching.
* 🎈 Once a shield is destroyed and the bloon glitches forward, it becomes a normal bloon. It can never regain the phayze shield.
* 🔓 Phayze bloons unlock for sending at round 15. Adding phayze applies a 1.75x multiplier to the cost of the send.
* 🌎 Phayze bloons appear in the natural rounds starting at round 21.
* 🤵 Opponents in Hero Challenge will now send phayze bloons as part of their rushes.
General Changes
Bling Season Length
* 📅 To avoid scheduling conflicts, Bling Seasons will now be 5 weeks long instead of 4.
* 📅 This begins with Season 36, which will run from the 12th September to the 17th October.
* 🏆 Arena leagues will remain 1 week long.
Balance Changes
Tack Shooter
* 💰 5xx Inferno Ring: $45,500 -> $35,500
* 💭 While the Tack Shooter is a popular and powerful early game tower, it’s top path tier 5 felt like it was lagging behind the other upgrades in terms of efficiency. We are reducing its cost to bring it in line with the other tier 5s.
Monkey Ace
* 💰 Base cost: $850 -> $750
* 💰 Bomber ace: $1000 -> $1100
* 💥 5xx sky shredder: moab missile damage 200 -> 250
* 💥 5xx sky shredder: moab missile blast radius 12 -> 22
* 💭 The changes we made in 4.8 to the Monkey Ace turned out to be too drastic, causing its playrate to plummet. We are lowering its base cost again and transferring that money to the bomber ace upgrade instead. Additionally, we are increasing the power of the Sky Shredder upgrade as this has long been the least popular of the Ace’s tier 5s.
Dartling gunner
* 💫 xx4 Bloon Area Denial System: knockback now affects MOABs & BFBs
* 💫 xx5 Bloon Exclusion Zone: knockback now affects DDTs and ZOMGs
* 💥 xx5 Bloon Exclusion Zone: projectiles can pop all bloon types.
* 💭 The Dartling’s bottom path struggles to keep pace with the more powerful bloons in the later game. We are adding a knockback effect to its tier 4 and 5 to help it deal with these later rounds. In addition, we are allowing the bottom path tier 5 to hit lead so that it can be used to tackle DDTs.
Benjamin
* 🏦 Level 5: Bank hack 12% -> 10%
* 🏦 Level 9: Bank hack 18% -> 15%
* 💭 Benjamin’s bank hack was granting too much extra value to Banana Farms so we are lowering its effectiveness a small amount.
DJ Ben Jammin’
* 👀 Level 1: Range 25 -> 35
* 💭 DJ Ben was proving too tricky to utilise which is hurting his playability. We are increasing his range to make it easier to gather monkeys around him to fuel his money making abilities.
Star Captain Jericho
* 🚀 Level 20: Smuggler’s Run ship capacity $25,000 -> $27,000
* 💭We are increasing the capacity of Star Captain’s ship to allow it to fit a single phayze BAD at level 20.
Fateweaver Adora
* 🔪 Level 3: Sharp Sting of Fate Pierce (7 x main weapon pierce x number of projectiles) -> (8 x main weapon pierce x number of projectiles)
* 💭Sharp Sting of Fate felt underwhelming to use so we are increasing its pierce to make it more impactful.
Bug Fixes
🎈 Fixed bloon sends getting stuck in the queue when using the Destroy All Bloons button in the Bloon Lab
🧣 Fixed the 203 Ninja Monkey not wearing a bandana
📛 Fixed Discord name displaying over Clan name in the profile screen on Tablet
Let us know your thoughts in the comments below and happy gaming! :D
* 🎊 Join in the celebration with a fun and colorful new map!
* 🎶 Battle bloons to a funky and nostalgic music track exclusive to this map.
* 🏆 Street Party will appear in ranked and clan games in White Wasteland and higher.
New Hero Challenge Opponent: Agent Jericho
* 🤵 You thought Striker Jones was tough? Get ready for Agent Jericho!
* 📡 The most dangerous Hero Challenge opponent yet, Agent Jericho will use all his high tech abilities against you.
* 😈 Agent Jericho is ruthless and doesn’t play by the rules. Don’t be shocked if he cheats to win!
Friends List
* 👥 View your Discord and Steam friends from inside the game (Desktop only for Steam).
* 🤝 Invite Steam and Discord friends to private battles.
* 📋 Manage your Discord friends list from inside the game.
* 👋 View previous opponents and add them as Discord friends after your game.
Balance Changes
Bloon Boost
* ⏩Bloon Boost: Speed +40% -> +33%
* 💭We made Bloon Boosts more powerful few updates ago to ensure that games stayed fast paced and aggressive despite some towers getting sizable buffs. We knew this would be an impactful change and we wanted to give it a lot of time to settle before we altered it further. We feel enough time has passed now and have decided that the new Bloon Boost makes some early rushes a little too hard to defend so we are dialing it back a bit.
Bloon Sends
* 💰 Tight Ceramics: $2800 -> $3200
* 💭 Tight ceramics were a dangerous rush which offered a little too much value for their cost. We are increasing their price to reflect how potent this bloon send is.
Monkey Buccaneer
* 🏴☠️ x4x Monkey Pirates and x5x Pirate Lord abilities now give cash when they destroy a MOAB class bloon ($400 for a MOAB, $800 for a BFB, and $1200 for a ZOMG or DDT).
* 🚢 xx3 Merchantman: End of round bonus: $300 -> $350
* 💭The Buccaneer’s popularity has fallen as of late so we are bringing over a popular change from BTD6 to increase its utility.
Monkey Ace
* 💰 000 Monkey Ace: $700 -> $850
* 💰 x3x Bomber Ace: $900 -> $1000
* 💭 The Monkey Ace has been a strong tower in all stages of the game. We are increasing the cost of its early upgrades to make it a more difficult tower to start with.
Dartling gunner
* 💰 000 Dartling Gunner: $800 -> $700
* 💭Dartling is hindered by a expensive early game. Decreasing its base cost will make it viable in more strategies.
Super Monkey
* 🌞 3xx Sun Avatar: $11,500 -> $13,000
* 🌞 4xx Sun Temple / 5xx True Sun God: Maximum sacrifice value $15,000 -> $20,000
* 💭 We are increasing the maximum value of sacrificed towers to make it more of a decision whether to fully commit to a maxed out Sun Temple or get a less powerful temple quicker.
Druid
* ⚡ 4xx Ball Lightning: Ball of lightning now home in on bloons
* 💚 x2x Heart of Oak: Attacks now have a 33% chance to remove fortified from non-MOAB bloons.
* 💭 Druid has felt a bit weaker than we wanted. With the ball of light now homing to the bloons, it should be easier to use its full power. We are also increasing the utility of Heart of Oak as it has felt a little lacking.
Banana Farm
* 🍌 xx1 Quality Soil: Discount *20% -> 15%*
* 💭The introduction of the Quality Soil upgrade was another impactful change we wanted to allow plenty of room to settle before tweaking it. We feel this change will slow down farms in the early game, but keep their late game impact.
Monkey Village
* 💰 xx5 Monkeyopolis: Base price $15,000 -> $20,000
* 💭 The Monkeyopolis upgrade was proving to be a bit too efficient seeing as it improves bloon income as well as generating cash itself. We are increasing its cost to reflect its powerful money making ability.
Engineer Monkey
* 🔧 4xx Sentry Expert: Initial sentries 6 -> *4*
* 💭 We want Sentry Expert to have a big impact the moment you purchase it so feel it's important to keep the bonus sentries it spawns. 6 bonus sentries were proving to be too much extra damage however so we are dialing it back to 4 to make it a more measured response to a rush.
Cyber Quincy
* 🏹 Level 10: Cyber Storm ability damage 25 -> 15 per 0.05s
* 🏹 Level 14: Cyber Storm remains at 25 damage per 0.05s
* 💭 Cyber quincy has very quickly become the most popular hero. This decrease in his initial damage should bring it back in line with the other heroes.
Gwendolin
* 👩🚒 Level 5: Pyrotechnic Expert gives +10% -> +15% attack speed and blast radius to Ring of Fire Tack Shooters, Signal Flare Mortars, and Dragon’s Breath Wizards.
* 👩🚒 Level 18: Pyrotechnic Master gives +20% -> +30% attack speed and blast radius to Ring of Fire Tack Shooters, Signal Flare Mortars, and Dragon’s Breath Wizards.
* 💭 Gwen’s synergies with other fire towers were not proving as impactful as we would like so we are improving its potency.
Ocean Obyn
* 🦞 Level 3: Living Coral pierce starts at 20->30, gains 10->15 pierce per 10 seconds, and caps at 100->150.
* 🦞 Level 7: Living Coral pierce starts at 40->60, gains 20->30 pierce per 10 seconds, and caps at 200->300.
* 🦞 Level 16: Living Coral pierce starts at 200->300, gains 100->150 pierce per 10 seconds, and caps at 800->1200.
* 💭 Ocean Obyn has not had any changes in quite a long time so he was due for a shake up. Increasing the pierce of his Living Coral ability will hopefully give him a new lease on life.
Smudge Catt Ezili
* 😼 Level 7: Scratching Post ability duration increased 10s -> 15s
* 😼 Level 16 Scratching Post ability duration increased 20s -> 30s
* 💭Smudge Catt Ezili is another hero who has been proving less popular of late. We are increasing the duration of her Scratching Post to help her stand out amongst the crowd.
Agent Jericho
* 🦆 Level 10: MOAB Decoy is now affected by the late game speed ramping that applies to real MOABs.
* 💭MOAB Decoy was proving to be too decisive in late game battles. Allowing it to be affected by speed ramping means it spends less overall time on screen and thus reduces the amount of time it can serve as a distraction.
Bug Fixes
🤖 Fixed Opponent Hero sometimes being unable to fire abilities on Bloon Bot Factory in the Bloon Lab.
🧪 Fixed Bloon Boost not working in Bloon Lab.
🦆 **Known Issue:** Agent Jericho will not send Bloon Decoys when facing him in Hero Challenge. This will be fixed very soon in an update.
Let us know your thoughts in the comments below and happy gaming! :D
* 🏊♂️ Dive into an all new, water focussed map.
* 🏆 Splashdown will appear in ranked and clan games in White Wasteland and higher.
Advanced Bloon Lab Features
* 👩🔬A new Advanced tab has been added to the Scientist Gwen’s Bloon lab for more niche and complex controls.
* 🚦 The Round Stall Amount slider simulates how far the opponent’s natural bloons travel along the track before being popped so you can test strategies in stalling and anti-stalling scenarios.
* 🤵The Opponent Hero panel allows you to simulate an opponent using Agent Jericho, Highwayman Jericho, and Star Captain Jericho. The opponent hero’s passive abilities (such as bloon adjustment) will be applied to your rounds and you can activate their abilities against yourself (where relevant).
* 📽 The Rush Recording panel allows you to record your bloon sends and play them back against yourself, allowing repeated testing against the same rush or more complex rush layering.
* 🚫In addition to the Advanced Tab controls, there is now an option in the Control tab to disable all monkeys when you fall below zero lives in order to see the exact state of your defence at the moment it failed.
New Text Emote Slots
* 💬 We are increasing the number of Text Emote slots from 4 to 8.
* 🆕 All players will also receive 4 new text emotes for free: “Yes”!, “Awesome!”, “Oh No!”, and “Ahh!”
General Changes
Bloon Lab Speed Control
* ⏩ The speed control in Scientist Gwen’s Bloon Lab has been moved off the central column and onto the main panel alongside the controls for removing monkeys, resetting cooldowns, etc.
* 🚀 This is to prevent it conflicting with the UI from Star Captain Jericho’s Smuggler’s Run ability.
Tech Bot and New Abilities
* 🤖 Abilities unlocked on a tower after it has been linked to a Tech Bot will not auto activate by default.
* 🤵 This is to stop situations like Agent Jericho firing his MOAB Decoy the moment he hits level 10 because he was linked to a Tech Bot for Seize Assets.
Balance Changes
Boomerang Monkey
* 👀 x4x Boomerang Monkey now gains camo detection during its Turbocharge ability.
* 💭 While Boomerang Monkey is intended to primarily be an early game tower, it has felt a bit underpowered in the late game, particularly the x4x and x5x. We are adding this change from Battles 1 to give it a little boost.
Monkey Sub
* 💥 xx4 Armor Piercing Darts damage (after split) 3 -> 2
* 💥 xx4 Armor Piercing Darts MOAB damage (after split) 0 -> 1
* 💰 xx4 Armor Piercing Darts: $2800 -> $3200.
* 💭 The xx4 Sub is very strong at all points in the game. We are moving some of its damage to be MOAB exclusive and increasing its cost slightly to hinder its ability to defend by itself.
Dartling Gunner
* 💥 x5x M.A.D. Rocket MOAB damage: 500 -> 450.
* 💥 x5x M.A.D. Rocket Storm MOAB Damage: 12 -> 60.
* 💭 This change from BTD6 should help the M.A.D. ability feel more impactful.
Banana Farm
* 🍌 240 IMF Loan crosspath: End of round bonus $550 -> $700
* 🍌 250 Monkey-Nomics: End of round bonus $550 -> $1000.
* 💭 We are buffing the monkey bank top crosspath to make it a more tempting option when compared to the bottom crosspath and Quality Soil.
Beetienne
* 🐝 Level 3: Defend The Hive damage boost +2 -> +0 (bug fix)
* 🐝 Level 17: Defend The Hive damage boost +3 -> +2
* 💭 Beetienne was mistakenly giving a damage buff in addition to the speed buff while Defend the Hive was active. This has now been removed which significantly lowers his ability to solo rushes using his ability.
Striker Jones
* 💣 Level 4: 10% attack speed boost for Bomb Shooters and Mortar Monkeys now applies to Striker Jones as well.
* 💣 Level 7: 25% blast radius increase for Mortar Monkeys now applies to Striker Jones as well.
* 💣 Level 8: +15 range and +40% pierce boost for Bomb Shooters and Mortar Monkeys now applies to Striker Jones as well.
* ⏳ Level 10: Striker Jones now gains 4x attack speed, 200 range, and +10 MOAB damage for 7 seconds as part of his Artillery Command ability. This is in addition to firing all Bomb and Mortar abilities for free.
* 💣 Level 18: 15% attack speed boost for Bomb Shooters and Mortar Monkeys now applies to Striker Jones as well.
* 💣 Level 20: 2x damage and pierce for Bomb Shooters and Mortar Monkeys during Artillery Command now applies to Striker Jones as well. Ability duration 10s -> 7s.
* 💭 While heroes who have clear synergies with specific towers are generally a good thing, Striker Jones in particular has been over reliant on Bomb and Mortar which has made him an unpopular hero. We have changed several of his upgrades so that they no longer do nothing if Bomb/Mortar are not present and added a secondary effect to his Artillery Command so that, while he’s still better with his favourite towers, he is capable of functioning without them.
Biker Bones
* 🎯 Level 3: Concussive Blast now targets the strongest bloon on screen, not the densest cluster. The ability icon and projectile graphics have also been updated to be more relevant.
* 🚁 Level 4: 10% attack speed boost for Bomb Shooters and Mortar Monkeys now applies to Heli Pilots, Monkey Aces, and Biker Bones himself instead.
* 📈 Level 5: The reduction to black bloons explosive resistance is replaced by a +10% range and pierce increase to Biker Bones.
* 🔥 Level 7: The blast radius upgrade for Mortar Monkeys has been replaced by a flame trail weapon on all Monkey Aces and Heli Pilots. These monkeys will leave a trail of damaging fire wherever they move.
* 🚁 Level 10: Double damage for Bomb Shooters and Mortar Monkeys now applies to Heli Pilots, Monkey Aces, and Biker Bones himself instead. The ability icon has also been updated to be more relevant.
* 🚁 Level 18: 15% attack speed boost for Bomb Shooters and Mortar Monkeys now applies to Heli Pilots, Monkey Aces, and Biker Bones himself.
* 📈 Level 19: The removal of black bloon explosive immunity is replaced by a 10% range and pierce increase to all towers within Biker Bones’ range (excluding himself).
* 🚁 Level 20: Triple damage for Bomb Shooters and Mortar Monkeys now applies to Heli Pilots, Monkey Aces, and Biker Bones himself instead.
* 💭 Similar to Striker Jones, Biker Bones relied too heavily on Bomb and Mortar to be useful and Striker was the better choice if you wanted to use those towers. With that in mind, we are reworking Bones so he leans much harder into the “Biker” part and synergises with vehicle towers, specifically Heli Pilot and Monkey Ace. As these towers do not specialise in explosive damage, there was no need for Biker to bypass explosive immunities so those upgrades have been replaced. In addition, Concussive Blast now targets the strongest bloon again. We were hoping the dense targeting would differentiate Biker from Striker but in practice it made the ability much less reliable and therefore worse.
Bug Fixes
🔊 Fixed in game audio not lowering while watching a video from the news panel.
🤖 Fixed Tech Bot link lines not disappearing when restarting a Bloon Lab game.
❌ Fixed red X not ending the Tech Bot’s targeting mode when pressed.
🥚 Fixed Humpty Monkey animated avatar not having any eyebrows.
⚠ Fixed occasional error popup in the pre-game agent shop.
🐵 Fixed monkey names not refreshing properly when restarting Bloon Lab games.
👹 Fixed being able to use hotkeys to upgrade towers while they are transformed by the Alchemist.
🤖 Fixed Tech Bot targeting line not updating when the linked tower is moved.
🎭 Express yourself with unique tag lines on your profile.
🔓 Gain new titles by unlocking heroes, bling season rewards, and more.
Tech Bot
🤖 Easily keep on top of your activated abilities with the handy Tech Bot.
⏳ Link a Tech Bot to a tower with one or more activated abilities and the Tech Bot will continually fire them as soon as they finish cooldown.
🎛 Towers with more than one ability can choose which abilities the Tech Bot will activate.
🆓 Claim 10 free Tech Bots in the shop to get started!
New Clan Cosmetics
🛒 New unlockable items have been added to the Gold and Ruby Clan Stores.
🧚♀️ Decorate your islands with awesome Radioactive and Fairy themed items.
General Changes
Copy User ID
📄 User IDs can now be copied to the clipboard from the settings screen.
Balance Changes
Bloon Sends
🎈 Tight ceramics unlock round 28 -> 24
🎈 Tight leads spacing 0.0125s -> 0.02s
💭 We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
Maps
🏢 Up on the Roof will no longer appear in Hall of Masters games.
💭 As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
Dart Monkey
💰 Base cost: $150 -> $200
💰 x3x Triple Shot: $400 -> $350
💰 xx4 Sharp Shooter: $2000 -> $2300
💰 xx5 Crossbow Master: $25000 -> $27000
💥 xx5 Crossbow Master: Crit damage 100 -> 75
💭 The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.
Ice Monkey
🥶 x2x Deep Freeze soaks through 3 -> 2 layers
🌨 x4x Snowstorm: Other Ice Monkeys get +100% -> +50% attack speed during ability (x5x Absolute Zero ability still gives +100%)
🧊 xx4 Icicles: $2400 -> $2900
💭 We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.
Glue Gunner
💰 2xx Corrosive Glue: $300 -> $500
⏳ x4x Glue Strike: cooldown 30s -> 40s
⏳ x5x Glue Storm: cooldown 30s -> 40s
⏳ x5x Glue Storm: duration 20s -> 15s
💰 x5x Glue Storm: $14k -> $18k
💰 xx4 Relentless Glue: $2200 -> $3000
💦 xx4 Relentless Glue: splat pierce 6 -> 4
💦 024 Relentless Glue crosspath: splat pierce +3 -> +1 (6 total pierce on a 024)
💭 These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.
Monkey Sub
🐟 3xx Submerge rate 1.5 -> 1.2
💭 We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
💭 MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.
Wizard Monkey
👻 xx5 Prince of Darkness now consumes 55 souls per zombie MOAB rather than 200.
💭 This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.
Ninja Monkey
💥 502 grandmaster ninja caltrop damage 25 -> 75
💰 xx4 sticky bomb $4900 -> $4600
💭 We are increasing the caltrop damage of the 502 Ninja to make it a more effective option for early fortified BAD defence. The Sticky Bomb is being made cheaper to allow it to be used in the early MOAB rounds as it's currently more expensive than the other options.
Druid
💰 4xx ball lightning $4300 -> $4000
💰 x4x jungles bounty $4200 -> $4000
🌵 x5x spirit of the forest brambles within 50 range of the druid deal 20 moab damage -> 25 moab damage
🌵 x5x spirit of the forest brambles within 50 range of the druid deal 20 ceramic damage -> 30 ceramic damage
💰 xx5 avatar of wrath $45000 -> $52000
💭 These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.
Spike Factory
💰 x4x Spike Storm: $5200 -> $6200
💭 This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.
Quincy
🎯 Level 1: Pierce 4 -> 5
🏹 Level 3: Rapid shot ability duration 2s + 0.5s per level -> 3s + 0.5s per level
🏹 Level 10: Storm of arrows deals x1 -> x2 damage to ceramic bloons
💭 Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.
Cyber Quincy
🎯 Level 1: Pierce 4 -> 5
👀 Level 3: +200 range during Cyber Shot ability, +200 retargeting range for ricochets.
🏹 Level 10: Cyberstorm now deals 25 damage per 0.05s (100% hit chance) for 1s.
💥 Level 18: cyberstorm damage 35-> 40
💥 Level 20: Cyberstorm moab damage x2 -> x3
💭 We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.
DJ Ben Jammin’
⭐ Difficulty Rating 4 -> 5
🐵 Level 1: DJ Ben now displays a buff icon to show how many other towers are in his range.
🎈 Level 10: Beatdown can no longer be fired if there are no bloons on screen.
💭 These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
Fusty the Snowman
🌨 Level 8: x3x arctic wind Ice Monkey slows moabs to 40% -> 66% of their speed during Chilling Cheer.
⚪ All ice monkeys are able to pop white bloons at level 5 -> level 9
💭 Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
Bonnie
🧨 Level 3: Mass Detonation blast 3 -> 2 damage (carries over to later levels, but level 19 remains the same)
🧨 Level 3: Mass Detonation shards 8 -> 6 damage (carries over to later levels, but level 19 remains the same)
💭 Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
Bug Fixes
💵 Fixed cash sometimes displaying incorrectly on the pregame screen
🧊 Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
📶 Fixed the game sometimes downloading unnecessary during launch.
🚛Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
📐 Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
🧮 Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
💦 Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.
Let us know your feedback in the comments below and happy gaming! :D
”
Battles 2 Update 4.6 Coming Soon - Update Notes!
New Features
Titles
Express yourself with unique tag lines on your profile.
Gain new titles by unlocking heroes, bling season rewards, and more.
Tech Bot
Easily keep on top of your activated abilities with the handy Tech Bot.
Link a Tech Bot to a tower with one or more activated abilities and the Tech Bot will continually fire them as soon as they finish cooldown.
Towers with more than one ability can choose which abilities the Tech Bot will activate.
Claim 10 free Tech Bots in the shop to get started!
New Clan Cosmetics
New unlockable items have been added to the Gold and Ruby Clan Stores.
Decorate your islands with awesome Radioactive and Fairy themed items.
General Changes
Copy User ID
User IDs can now be copied to the clipboard from the settings screen.
Balance Changes
Bloon Sends
Tight ceramics unlock round 28 -> 24
Tight leads spacing 0.0125s -> 0.02s
We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
Maps
Up on the Roof will no longer appear in Hall of Masters games.
As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
Dart Monkey
Base cost: $150 -> $200
x3x Triple Shot: $400 -> $350
xx4 Sharp Shooter: $2000 -> $2300
xx5 Crossbow Master: $25000 -> $27000
xx5 Crossbow Master: Crit damage 100 -> 75
The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.
Ice Monkey
x2x Deep Freeze soaks through 3 -> 2 layers
x4x Snowstorm: Other Ice Monkeys get +100% -> +50% attack speed during ability (x5x Absolute Zero ability still gives +100%)
xx4 Icicles: $2400 -> $2900
We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.
Glue Gunner
2xx Corrosive Glue: $300 -> $500
x4x Glue Strike: cooldown 30s -> 40s
x5x Glue Storm: cooldown 30s -> 40s
x5x Glue Storm: duration 20s -> 15s
x5x Glue Storm: $14k -> $18k
xx4 Relentless Glue: $2200 -> $3000
xx4 Relentless Glue: splat pierce 6 -> 4
024 Relentless Glue crosspath: splat pierce +3 -> +1 (6 total pierce on a 024)
These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.
Monkey Sub
3xx Submerge rate 1.5 -> 1.2
We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.
Wizard Monkey
xx5 Prince of Darkness now consumes 55 souls per zombie MOAB rather than 200.
This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.
Ninja Monkey
502 grandmaster ninja caltrop damage 25 -> 75
xx4 sticky bomb $4900 -> $4600
We are increasing the caltrop damage of the 502 Ninja to make it a more effective option for early fortified BAD defence. The Sticky Bomb is being made cheaper to allow it to be used in the early MOAB rounds as it's currently more expensive than the other options.
Druid
4xx ball lightning $4300 -> $4000
x4x jungles bounty $4200 -> $4000
x5x spirit of the forest brambles within 50 range of the druid deal 20 moab damage -> 25 moab damage
x5x spirit of the forest brambles within 50 range of the druid deal 20 ceramic damage -> 30 ceramic damage
xx5 avatar of wrath $45000 -> $52000
These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.
Spike Factory
x4x Spike Storm: $5200 -> $6200
This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.
Quincy
Level 1: Pierce 4 -> 5
Level 3: Rapid shot ability duration 2s + 0.5s per level -> 3s + 0.5s per level
Level 10: Storm of arrows deals x1 -> x2 damage to ceramic bloons
Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.
Cyber Quincy
Level 1: Pierce 4 -> 5
Level 3: +200 range during Cyber Shot ability, +200 retargeting range for ricochets.
Level 10: Cyberstorm now deals 25 damage per 0.05s (100% hit chance) for 1s.
Level 18: cyberstorm damage 35-> 40
Level 20: Cyberstorm moab damage x2 -> x3
We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.
DJ Ben Jammin’
⭐ Difficulty Rating 4 -> 5
Level 1: DJ Ben now displays a buff icon to show how many other towers are in his range.
Level 10: Beatdown can no longer be fired if there are no bloons on screen.
These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
Fusty the Snowman
Level 8: x3x arctic wind Ice Monkey slows moabs to 40% -> 66% of their speed during Chilling Cheer.
All ice monkeys are able to pop white bloons at level 5 -> level 9
Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
Bonnie
Level 3: Mass Detonation blast 3 -> 2 damage (carries over to later levels, but level 19 remains the same)
Level 3: Mass Detonation shards 8 -> 6 damage (carries over to later levels, but level 19 remains the same)
Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
Bug Fixes
Fixed cash sometimes displaying incorrectly on the pregame screen
Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
Fixed the game sometimes downloading unnecessary during launch.
Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.
🐝 A busy little bee who uses a swarm of honeybees to sting the bloons.
🍯 Starting at level 2, Beetienne gains the “Making Honey” targeting option. While Making Honey, Beetienne stops attacking and generates lives every 3 seconds.
💓 These extra lives can take you above the starting value of 150. Given enough time, Beetienne can generate thousands of extra lives, allowing you to leak even MOAB class bloons without losing.
💢 Beetienne’s level 3 ability, Defend the Hive, summons extra swarms and makes all of them more aggressive. He stops making honey and attacks while it’s active so it’s great for emergency defence.
🐝 His level 10 ability, Auxiliary Hives, allows you to spend some of those extra lives to place additional, permanent hive towers, each with their own bee swarm.
Scientist Gwen’s Bloon Lab
👩🔬 This single player sandbox mode is the perfect place to experiment with new strategies and combinations.
🎛 Change your cash, income, and loadout at will from inside the game.
🧪 Jump to any round and send any Bloon Send against yourself to test your defences.
🧰 Make use of a host of other tools and stats to analyze your strategy.
👑 Scientist Gwen’s Bloon Lab is available exclusively to Club Members.
“Loses To” popout
ℹ You can now tap on your opponent’s life total to see a popout showing which bloons will do enough damage to defeat them.
❤ You can also tap on your own life total to see which bloons you can afford to leak without losing.
🎈 The popout will show single, weakest bloon currently available to send that will defeat them in a single hit, plus how many of the next weakest bloon it will take to defeat them.\]
🌈 E.g. An opponent with 100 lives will show as losing to 1 Ceramic Bloon (104 lives) or 3 Rainbow Bloons (141 lives).
⚠ This warning only takes into account the amount of lives a bloon will cost if it leaks. It doesn’t account for the player’s ability to pop those bloons before they leak.
General Changes
New Daily Offer Items
🛒 The following seasons and showcases have been added to the Daily Offer in the shop
📅 Season 19-23
👁 Fateweaver Adora - Eye of Misfortune
👶 Quincy - Son of Quincy
🏈 Sporting Heroes
🌞 Adora - Summer Sun
🏎 Etienne - Drone Racing
New “Solo Play” Screen
🏕 Hero Challenge has moved into the new “Solo Play” screen alongside Scientist Gwen’s Bloon Lab
Balance Changes
Bloon Sends
📉 Tight Leads: Income 22 → 7
💰 Tight Ceramics: $3400 → $2800
💭 The very fast send speed of Tight Leads made them a powerful source of income which wasn’t their intended use. We are significantly reducing their income gain to reinforce the fact that they are intended to be used as an offensive rush. Tight Ceramic Bloons have been left behind by other tower and bloon send buffs so we are reducing their cost to make them a more efficient send.
Ports
📦 The blue crate has been removed, making this area placeable immediately.
🏗 Cost to remove crates $500 → $300
💭 Ports is a difficult map with a fairly low play rate. We are removing the blue crate to allow a larger variety of starting towers and reducing the cost of removing the other crates.
💭 We are buffing the Rocket Storm ability to make it more capable of handling mid game rushes like tight leads and MOABs.
Spike Factory
💰 xx3 Long Life Spikes: $750 → $1200
💭 Spike Factory is getting a lot of use right now in several different popular strategies. Similar to how we buffed the Spiked Mines upgrade in 4.3, we are nerfing the bottom path to encourage different uses of the tower.
Engineer Monkey
🤖 4xx Sentry Expert: Immediately spawns 6 sentries when the upgrade is first purchased.
💭 The Engineer has been languishing at the bottom of the “most used towers” list for a while. This change makes the sentry expert more useful immediately since it no longer needs to wait to generate its special sentry towers, and also opens up some interesting micro opportunities.
Pat Fusty
🏫 Level 1: Pat is considered a primary monkey by the Monkey Village, allowing him to receive buffs from Primary Training, Mentoring, and Expertise. Since Pat cannot benefit from free low tier upgrades, he levels up 40% and 80% faster when in range of the 4xx and 5xx Village respectively.
📣 Level 3: Rallying Roar gives primary monkeys in range (including himself) +20% attack speed in addition to giving everything +1 damage.
🤗 Level 10: Monkeys in range of pat get +3 damage while he’s squeezing a MOAB.
🤗 Level 20: Monkeys in range of pat get +9 damage while he’s squeezing a MOAB.
💭 Pat Fusty has been lacking synergy with any other towers for a while now and his popularity has suffered a lot because of it. Pat Fusty is a simple fellow so we thought synergy with Primary Monkeys was a good fit and gave him a weaker but more versatile version of Fusty the Snowman’s speed boost. We also made Pat an honorary Primary Monkey so that he can benefit from the Village’s top path upgrades, creating a new use for some fairly niche upgrades.
Fusty the Snowman
⛄ Level 5: All Ice Monkeys can pop/freeze white bloons.
🧊 Level 5: Fusty’s backhand creates 6 ice shards each time it hits a frozen bloon.
🤗 Level 10: Bloons within 50 range of Fusty are slowed to 40% speed while he’s squeezing a MOAB.
🤗 Level 20: Bloons are slowed to 20% speed while he’s squeezing a MOAB.
💭 Despite having a much clearer strategy, Fusty the Snowman also suffers from very low play rates. Letting him remove the Ice Monkey’s main weakness makes the pairing much stronger in the early game.
Highwayman Jericho
⌛ Level 3: Stand and Deliver initial cooldown 45s → 35s
💭 A small buff to the initial cooldown of Highwayman Jericho’s ability allows him to start stealing from the opponent quicker and brings him more in line with the power level of the other Jericho variants.
Bug Fixes
🏦 Fixed x5x Monkeynomics being unable to activate while in debt.
😎 Fixed Adora’s sunglasses clipping with her arms during her Sunburnt defeat animation.
🔢 Fixed RBE Popped stat in Hero Challenge not counting pops correctly.
🎬 Fixed towers with custom sell animations not animating correctly if sold while transformed.
⌨ Fixed hotkeys that use modifiers (ctrl, alt, etc) still activating when the modifier isn’t pressed (Desktop only)
💀 Fixed Necromancer bloons appearing on the Minecart only track on Bloonstone Quarry
❤ Fixed reactions to clan chat messages being added twice.
🖼 Fixed Highwayman Jericho appearing in much lower resolution than the other heroes on the hero screen.
🔊 Fixed heroes saying multiple voice lines simultaneously when unlocked.
🗝 Fixed issue where players could occasionally get stuck in expired Arena Leagues.
🍌 Fixed Banana Farm’s bottom path prices not displaying correctly in the monkeys screen.
🏙 Fixed Bloons taking too long to appear onscreen after they spawn on Up On The Roof.
👩🔬 Fixed Scientist Gwen appearing to cause the 2xx Village’s Jungle Drums buff to apply twice.
💬 Fixed tooltips not appearing when viewing accolades in some places.
📷 Fixed incorrect images on some hero summaries.
🤵 Fixed Agent Jericho’s decoy interfering with Ice Monkey’s Snowstorm and Absolute Zero abilities.
A busy little bee who uses a swarm of honeybees to sting the bloons.
Starting at level 2, Beetienne gains the “Making Honey” targeting option. While Making Honey, Beetienne stops attacking and generates lives every 3 seconds.
These extra lives can take you above the starting value of 150. Given enough time, Beetienne can generate thousands of extra lives, allowing you to leak even MOAB class bloons without losing.
Beetienne’s level 3 ability, Defend the Hive, summons extra swarms and makes all of them more aggressive. He stops making honey and attacks while it’s active so it’s great for emergency defence.
His level 10 ability, Auxiliary Hives, allows you to spend some of those extra lives to place additional, permanent hive towers, each with their own bee swarm.
Scientist Gwen’s Bloon Lab
This single player sandbox mode is the perfect place to experiment with new strategies and combinations.
Change your cash, income, and loadout at will from inside the game.
Jump to any round and send any Bloon Send against yourself to test your defences.
Make use of a host of other tools and stats to analyze your strategy.
Scientist Gwen’s Bloon Lab is available exclusively to Club Members.
“Loses To” popout
ℹ You can now tap on your opponent’s life total to see a popout showing which bloons will do enough damage to defeat them.
You can also tap on your own life total to see which bloons you can afford to leak without losing.
The popout will show single, weakest bloon currently available to send that will defeat them in a single hit, plus how many of the next weakest bloon it will take to defeat them.\]
E.g. An opponent with 100 lives will show as losing to 1 Ceramic Bloon (104 lives) or 3 Rainbow Bloons (141 lives).
This warning only takes into account the amount of lives a bloon will cost if it leaks. It doesn’t account for the player’s ability to pop those bloons before they leak.
General Changes
New Daily Offer Items
The following seasons and showcases have been added to the Daily Offer in the shop
Season 19-23
Fateweaver Adora - Eye of Misfortune
Quincy - Son of Quincy
Sporting Heroes
Adora - Summer Sun
Etienne - Drone Racing
New “Solo Play” Screen
Hero Challenge has moved into the new “Solo Play” screen alongside Scientist Gwen’s Bloon Lab
Balance Changes
Bloon Sends
Tight Leads: Income 22 → 7
Tight Ceramics: $3400 → $2800
The very fast send speed of Tight Leads made them a powerful source of income which wasn’t their intended use. We are significantly reducing their income gain to reinforce the fact that they are intended to be used as an offensive rush. Tight Ceramic Bloons have been left behind by other tower and bloon send buffs so we are reducing their cost to make them a more efficient send.
Ports
The blue crate has been removed, making this area placeable immediately.
Cost to remove crates $500 → $300
Ports is a difficult map with a fairly low play rate. We are removing the blue crate to allow a larger variety of starting towers and reducing the cost of removing the other crates.
Ice Monkey
x4x Snowstorm: ability freeze and buff duration 6s → 8s
xx5 Icicle Impale: Icicles do 50 → 70 MOAB damage.
We’re giving Ice Monkey some extra MOAB damage and buffing its higher tier abilities to make it more useful in the late game.
Dartling Gunner
x3x Hydra Rocket Pods: $5600 → $5100
x4x Rocket Storm: $5100 → $5500
x4x Rocket Storm: Ability Damage for Rockets 4 → 5
x4x Rocket Storm: Duration 8s → 10s
We are buffing the Rocket Storm ability to make it more capable of handling mid game rushes like tight leads and MOABs.
Spike Factory
xx3 Long Life Spikes: $750 → $1200
Spike Factory is getting a lot of use right now in several different popular strategies. Similar to how we buffed the Spiked Mines upgrade in 4.3, we are nerfing the bottom path to encourage different uses of the tower.
Engineer Monkey
4xx Sentry Expert: Immediately spawns 6 sentries when the upgrade is first purchased.
The Engineer has been languishing at the bottom of the “most used towers” list for a while. This change makes the sentry expert more useful immediately since it no longer needs to wait to generate its special sentry towers, and also opens up some interesting micro opportunities.
Pat Fusty
Level 1: Pat is considered a primary monkey by the Monkey Village, allowing him to receive buffs from Primary Training, Mentoring, and Expertise. Since Pat cannot benefit from free low tier upgrades, he levels up 40% and 80% faster when in range of the 4xx and 5xx Village respectively.
Level 3: Rallying Roar gives primary monkeys in range (including himself) +20% attack speed in addition to giving everything +1 damage.
Level 10: Monkeys in range of pat get +3 damage while he’s squeezing a MOAB.
Level 20: Monkeys in range of pat get +9 damage while he’s squeezing a MOAB.
Pat Fusty has been lacking synergy with any other towers for a while now and his popularity has suffered a lot because of it. Pat Fusty is a simple fellow so we thought synergy with Primary Monkeys was a good fit and gave him a weaker but more versatile version of Fusty the Snowman’s speed boost. We also made Pat an honorary Primary Monkey so that he can benefit from the Village’s top path upgrades, creating a new use for some fairly niche upgrades.
Fusty the Snowman
Level 5: All Ice Monkeys can pop/freeze white bloons.
Level 5: Fusty’s backhand creates 6 ice shards each time it hits a frozen bloon.
Level 10: Bloons within 50 range of Fusty are slowed to 40% speed while he’s squeezing a MOAB.
Level 20: Bloons are slowed to 20% speed while he’s squeezing a MOAB.
Despite having a much clearer strategy, Fusty the Snowman also suffers from very low play rates. Letting him remove the Ice Monkey’s main weakness makes the pairing much stronger in the early game.
Highwayman Jericho
Level 3: Stand and Deliver initial cooldown 45s → 35s
A small buff to the initial cooldown of Highwayman Jericho’s ability allows him to start stealing from the opponent quicker and brings him more in line with the power level of the other Jericho variants.
Bug Fixes
Fixed x5x Monkeynomics being unable to activate while in debt.
Fixed Adora’s sunglasses clipping with her arms during her Sunburnt defeat animation.
Fixed RBE Popped stat in Hero Challenge not counting pops correctly.
Fixed towers with custom sell animations not animating correctly if sold while transformed.
Fixed hotkeys that use modifiers (ctrl, alt, etc) still activating when the modifier isn’t pressed (Desktop only)
Fixed Necromancer bloons appearing on the Minecart only track on Bloonstone Quarry
Fixed reactions to clan chat messages being added twice.
Fixed Highwayman Jericho appearing in much lower resolution than the other heroes on the hero screen.
Fixed heroes saying multiple voice lines simultaneously when unlocked.
Fixed issue where players could occasionally get stuck in expired Arena Leagues.
Fixed Banana Farm’s bottom path prices not displaying correctly in the monkeys screen.
Fixed Bloons taking too long to appear onscreen after they spawn on Up On The Roof.
Fixed Scientist Gwen appearing to cause the 2xx Village’s Jungle Drums buff to apply twice.
Fixed tooltips not appearing when viewing accolades in some places.
Fixed incorrect images on some hero summaries.
Fixed Agent Jericho’s decoy interfering with Ice Monkey’s Snowstorm and Absolute Zero abilities.
4.3.1 over the air update #1 is rolling out now - Patch Notes!
This is an OTA (over-the-air) update, so just kill the game then relaunch it for it to take effect!
Balance Changes
Bloons
📈 Bloon HP ramping from round 41-50 increased from +40% HP per round to +80% HP per round
📈 Bloon HP ramping from round 51-100 increased from +40% HP per round to +60% HP per round
💭 Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
Bloon Sends
💰 Round 27 Tight BFBs: $7,000 -> $10,000
💭 The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
Bloon Bot Factory
🏭 Bloon Bot Factory elevator sequence changed to the following:
🔼 Both platforms remain up until round 5.
🔁 Starting on round 6, the top platform will drop for 2 rounds, both will be up for 4 rounds, then the bottom platform will drop for 2 rounds, and so on.
💭 Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player’s defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate.
Dart Monkey
💰 xx3 Crossbow: $450 -> $600
🏹 xx3 Crossbow: Pierce 8 -> 7
💭 The Dart Monkey buffs in the previous had a bigger impact on the very early game than we anticipated, so we are reducing the pierce slightly and increasing the cost to slow down its usage early on, while still keeping the buffs to higher tiers.
Tack Shooter
💰 Hot Shots $600 → $700
💰 Ring Of Fire $3300 → $3500
💭 The top path tack shooter is highly effective at defending everything below MOAB class. We are nerfing its cost slightly to make such a strong defence a bit more of an investment.
Sniper Monkey
🏹 x3x Bouncing Bullet: Pierce 3 ->5
📌 x5x Elite Sniper gets shrapnel on every bounce
💭 The sniper has remained reasonably popular despite its nerf, although nothing close to the level of its glory days. While forcing a choice between high damage and cash generation paths was the point of the nerfs, it did leave Bouncing Bullet, a pure damage upgrade on the cash generation path, in a bit of a sad state. Without the extra shrapnel, we can afford to make the pierce much better without compromising the identity of the middle path. We also felt we could restore the bouncing shrapnel on the x5x since, as a tier 5 upgrade, it is automatically gated to the late game and can’t be bought more than once.
Banana Farm
🍌 000 Banana Farm now includes the increased collect radius from xx1 EZ Collect as standard.
🏦 x3x Monkey Banks include the “bank full” visual effect of the 031 crosspath as standard.
🌱 xx1 EZ Collect replaced with Quality Soil which costs $400 and decreases the cost of top and middle path upgrades on this farm by 20%.
💰 xx2 Banana Salvage $200 -> $240
💭 EZ Collect has never been a very valuable upgrade, particularly for desktop players or those using Banana Farmers where the collection radius isn’t important. Quality Soil means that a 3/4/502 farm now has similar efficiency to a 3/4/520 farm. The former is cheaper and generates less cash, while the latter is more expensive and generates more.
Gwendolin
🔥 Level 1: Main fireball attack deals +1 bonus damage to lead and frozen bloons.
🔥 Level 3: Cocktail of Fire deals +1 bonus damage to lead and frozen bloons.
🔥 Level 4: Heat it up gives +1 lead/frozen damage to monkeys in addition to its other effects.
🔥 Level 10: The initial blast from Firestorm deals +1 bonus damage to lead and frozen bloons.
💭 As described below, Scientist Gwendolin is getting significant changes to give her her own identity separate from Gwendolin. Since Scientist Gwendolin no longer specialises in dealing damage to lead and frozen, we decided to give these buffs to Gwendolin.
Scientist Gwendolin
🧪 Level 1: Replaced main fireball attack’s +1 bonus damage to lead and frozen bloons with +1 damage to bloons affected by glue or acid.
⏳ Level 3: Chemical Cocktail duration 8 -> 6
⏱ Level 3: Chemical Cocktail damage interval 0.18s -> 0.24s
💥 Level 3: Chemical Cocktail damage per tick 1 -> 2
🧯 Level 3: Removed +1 damage to lead/frozen bloons hit by Chemical Cocktail.
🧪 Level 3: Acid and glue is burned off of any bloon hit by the fire, removing the effect and dealing damage equivalent to roughly 4 seconds worth of corrosion (1 for glue, 2 for corrosive glue or acid, 16 for dissolver, 80 for liquifier, or 400 for glue solver)
🧪 Level 4: Heat It Up gives monkeys in range +2 damage to bloons covered in glue or acid instead of lead and frozen bloons. It still allows other monkeys to pop lead and frozen.
👩🔬 Level 5: Pyrotechnics Expert replaced with Chemical Expert - Glue Splatter Glue Gunners (x2x) and Unstable Concoction Alchemists (x3x) get +10% blast radius and 0.9x attack cooldown modifier.
⏳ Level 10: Sciencestorm duration 3.5s -> 3s
🧯 Level 10: Removed +1 damage to lead/frozen bloons from the initial blast of Firestorm.
🧪 Level 10: Acid and glue is burned off of any bloon hit by the initial blast, removing the effect and dealing damage equivalent to roughly 4 seconds worth of corrosion (the same as Cocktail of Fire).
⏳ Level 16: Science storm duration 5s -> 4.5s
👩🔬 Level 18: Chemical Master - Glue Splatter Glue Gunners (x2x) and Unstable Concoction Alchemists (x3x) get +20% blast radius and 0.8x attack cooldown modifier.
🧪 Level 20: The damage dealt by burning off glue and acid is increased to approximately 12 seconds worth of corrosion (still 1 for glue, 6 for corrosive glue or acid, 48 for dissolver, 240 for liquifier, or 1200 for glue solver).
💭 We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner.
Ezili
🎆 Level 10: MOAB Hex effects can now stack on the same bloon.
💭 Microing Ezili in order to hit a single bloon with multiple MOAB Hexes at once is possible, but a bloon could only be affected by one hex at a time so the others were wasted. We are changing MOAB Hex to be stackable, as it feels like this is a dramatic and exciting play and the high skill level required to pull it off should prevent it from becoming too widespread.
Etienne
⏱ Level 10: UCAV duration 18s -> 12s.
💭 We are reducing Etienne’s very powerful UCAV ability’s duration to bring it more in line with what other heroes can do at that level.
Bug Fixes
🌬 Fixed 3xx Druid of the Storm not removing dissolver glue from bloons hit by the tornado.
📜 Various text fixes.
Happy gaming!
”
Balance Changes
Bloons
Bloon HP ramping from round 41-50 increased from +40% HP per round to +80% HP per round
Bloon HP ramping from round 51-100 increased from +40% HP per round to +60% HP per round
Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
Bloon Sends
Round 27 Tight BFBs: $7,000 -> $10,000
The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
Bloon Bot Factory
Bloon Bot Factory elevator sequence changed to the following:
Both platforms remain up until round 5.
Starting on round 6, the top platform will drop for 2 rounds, both will be up for 4 rounds, then the bottom platform will drop for 2 rounds, and so on.
Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player’s defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate.
Dart Monkey
xx3 Crossbow: $450 -> $600
xx3 Crossbow: Pierce 8 -> 7
The Dart Monkey buffs in the previous had a bigger impact on the very early game than we anticipated, so we are reducing the pierce slightly and increasing the cost to slow down its usage early on, while still keeping the buffs to higher tiers.
Tack Shooter
Hot Shots $600 → $700
Ring Of Fire $3300 → $3500
The top path tack shooter is highly effective at defending everything below MOAB class. We are nerfing its cost slightly to make such a strong defence a bit more of an investment.
Sniper Monkey
x3x Bouncing Bullet: Pierce 3 ->5
x5x Elite Sniper gets shrapnel on every bounce
The sniper has remained reasonably popular despite its nerf, although nothing close to the level of its glory days. While forcing a choice between high damage and cash generation paths was the point of the nerfs, it did leave Bouncing Bullet, a pure damage upgrade on the cash generation path, in a bit of a sad state. Without the extra shrapnel, we can afford to make the pierce much better without compromising the identity of the middle path. We also felt we could restore the bouncing shrapnel on the x5x since, as a tier 5 upgrade, it is automatically gated to the late game and can’t be bought more than once.
Banana Farm
000 Banana Farm now includes the increased collect radius from xx1 EZ Collect as standard.
x3x Monkey Banks include the “bank full” visual effect of the 031 crosspath as standard.
xx1 EZ Collect replaced with Quality Soil which costs $400 and decreases the cost of top and middle path upgrades on this farm by 20%.
xx2 Banana Salvage $200 -> $240
EZ Collect has never been a very valuable upgrade, particularly for desktop players or those using Banana Farmers where the collection radius isn’t important. Quality Soil means that a 3/4/502 farm now has similar efficiency to a 3/4/520 farm. The former is cheaper and generates less cash, while the latter is more expensive and generates more.
Gwendolin
Level 1: Main fireball attack deals +1 bonus damage to lead and frozen bloons.
Level 3: Cocktail of Fire deals +1 bonus damage to lead and frozen bloons.
Level 4: Heat it up gives +1 lead/frozen damage to monkeys in addition to its other effects.
Level 10: The initial blast from Firestorm deals +1 bonus damage to lead and frozen bloons.
As described below, Scientist Gwendolin is getting significant changes to give her her own identity separate from Gwendolin. Since Scientist Gwendolin no longer specialises in dealing damage to lead and frozen, we decided to give these buffs to Gwendolin.
Scientist Gwendolin
Level 1: Replaced main fireball attack’s +1 bonus damage to lead and frozen bloons with +1 damage to bloons affected by glue or acid.
Level 3: Chemical Cocktail duration 8 -> 6
Level 3: Chemical Cocktail damage interval 0.18s -> 0.24s
Level 3: Chemical Cocktail damage per tick 1 -> 2
Level 3: Removed +1 damage to lead/frozen bloons hit by Chemical Cocktail.
Level 3: Acid and glue is burned off of any bloon hit by the fire, removing the effect and dealing damage equivalent to roughly 4 seconds worth of corrosion (1 for glue, 2 for corrosive glue or acid, 16 for dissolver, 80 for liquifier, or 400 for glue solver)
Level 4: Heat It Up gives monkeys in range +2 damage to bloons covered in glue or acid instead of lead and frozen bloons. It still allows other monkeys to pop lead and frozen.
Level 5: Pyrotechnics Expert replaced with Chemical Expert - Glue Splatter Glue Gunners (x2x) and Unstable Concoction Alchemists (x3x) get +10% blast radius and 0.9x attack cooldown modifier.
Level 10: Sciencestorm duration 3.5s -> 3s
Level 10: Removed +1 damage to lead/frozen bloons from the initial blast of Firestorm.
Level 10: Acid and glue is burned off of any bloon hit by the initial blast, removing the effect and dealing damage equivalent to roughly 4 seconds worth of corrosion (the same as Cocktail of Fire).
Level 16: Science storm duration 5s -> 4.5s
Level 18: Chemical Master - Glue Splatter Glue Gunners (x2x) and Unstable Concoction Alchemists (x3x) get +20% blast radius and 0.8x attack cooldown modifier.
Level 20: The damage dealt by burning off glue and acid is increased to approximately 12 seconds worth of corrosion (still 1 for glue, 6 for corrosive glue or acid, 48 for dissolver, 240 for liquifier, or 1200 for glue solver).
We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner.
Ezili
Level 10: MOAB Hex effects can now stack on the same bloon.
Microing Ezili in order to hit a single bloon with multiple MOAB Hexes at once is possible, but a bloon could only be affected by one hex at a time so the others were wasted. We are changing MOAB Hex to be stackable, as it feels like this is a dramatic and exciting play and the high skill level required to pull it off should prevent it from becoming too widespread.
Etienne
Level 10: UCAV duration 18s -> 12s.
We are reducing Etienne’s very powerful UCAV ability’s duration to bring it more in line with what other heroes can do at that level.
Bug Fixes
Fixed 3xx Druid of the Storm not removing dissolver glue from bloons hit by the tornado.
Various text fixes.
Version 4.3[]
Update 4.3 Coming Soon - Update Notes!

New Features
New Map: Up on the Roof
* 💣You might need to engage in some property damage to make room for your Buccaneers and Subs.
* 🔓 Try this awesome new map in all ranked games, plus casual, event and clan games.
Hero Challenge
* 👤 An exciting single player challenge mode now available on all platforms.
* 🏹 Challenge Quincy, Gwen, Striker Jones, and T.D. in practice games to hone your skills.
* 🎈 You can send bloons to build your income but they won’t damage your opponent.
* ⏲ Survive the final round to win the challenge!
New Hero Screen
* ♾ We have redesigned the hero screen to better support the growing roster of heroes in Battles 2.
* 📋 Each hero now has a summary page showcasing their most important upgrades.
* 📑 We have added the ability to sort and filter heroes by different criteria, making it even easier to find the one you’re looking for.
* 📛 All heroes now have a role which shows what kind of playstyle they are best suited to.
* 💥 Defenders focus on popping bloons by dealing damage.
* 💫 Controllers specialise in hindering the bloons with debuffs and status effects.
* 💞 Supporters buff your other monkeys, making them more powerful.
* 💸 Money Makers do just that, make money! They can supplement your income.
* 🦹♂️ Saboteurs interfere with your opponent in some way, such as by stealing their cash.
General Changes
🎴 The Daily Jackpop has been moved to the store and combined with the daily freebie. The rewards from the non-jackpop cards have been increased to reflect the merge.
⏸ The pause screen in Hero Challenge now has a resume button instead of a restart button for clarity. Restart has been moved to the central column.
Balance Changes
Dart Monkey
* 🏹 xx3 Crossbow pierce: 6 -> 8
* 🏀 xx4 Sharp Shooter: Bolts now ricochet once after the first hit.
* 💥 xx5 Crossbow Master: Crit damage 50 -> 100
* 💭 The crossbow is the least used of the Dart Monkey’s upgrade paths. The Juggernaut and Super Monkey Fan Club both have their niche with high pierce group popping and concentrated single target damage respectively. We are buffing the Crossbow Monkey to give it a place somewhere between the two with solid pierce and damage and some slight seeking to ensure it makes the most out of its pierce.
Monkey Sub
* 💥 xx4 Armor Piercing Darts: 2 damage -> 3 damage
* 💭 The bottom path sub is often neglected for the top path Reactor and the middle path First Strike upgrades. While this damage buff may look minor, it stacks quickly due to the high attack speed of the bottom path sub and the xx5 Sub Commander’s ability to double the damage of other subs. We hope this will make the bottom path sub a more appealing choice for DPS on maps where space isn’t an issue while preserving the middle path’s identity as elite MOAB stopping power.
Monkey Buccaneer
* 💰 3xx Destroyer: $2700 -> $2200
* ⏳ 140 Faster Shooting: Ability Cooldown 30s -> 20s.
* 💥 xx2 Crows Nest: All attacks deal +2 damage to camo bloons, including attacks from the 4xx and 5xx planes.
* 🚢 xx5 Trade Empire: Merchantmen ships generate +5% -> +10% income per round. Capped at 20 -> 10 Merchantmen.
* 💭 The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option. The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space.
Mortar Monkey
* 🎯 000 Mortar now includes Increased Accuracy from 001 as standard (spread 18 -> 8).
* 🎯 xx1 Increased Accuracy replaced with Dynamic Targeting, which costs $400 and allows the Mortar to aim itself at the strongest bloon on screen or the area with the most densely packed bloons.
* 💰 xx2 Burny Stuff $700 -> $500
* 💭 The randomness of the Mortar has never been popular and the xx1 upgrade has often felt like a tax to remove RNG than an upgrade in its own right. The new Dynamic Targeting upgrade will hopefully give interesting crosspath options to the other upgrades, allowing the Mortar to easily focus fire on strong MOABs or maximise the impact of stunning by automatically aiming for the densest cluster of bloons. Manual targeting will likely still remain the most consistent option for effects like Signal Flare and Burny Stuff that just want to hit every bloon once.
Ninja Monkey
* 💰 x5x Grand Saboteur: $25,000 -> $20,000
* 🌸 x5x Grand Saboteur: All x3x and above Ninja Monkeys in range, including the Grand Saboteur itself, gain +10 range and +2 MOAB damage.
* 💭 The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos.
Spike Factory
* 💰 5xx Super Mines: $110,000 -> $90,000
* 💣 5xx Super Mines: Explosion Pierce 60 -> 80
* 💭 Super Mines is by far the least used of Spike Factory’s tier 5 upgrades, overshadowed by Carpet of Spikes and Permaspike. We are making it more affordable while also buffing its pierce to make it more capable of dealing with its main weakness of tight ZOMGs.
Biker Bones
* 💣 Level 3: Concussive shot radius 27 -> 40
* 💣 Level 3: Concussive shot pierce 48 -> 72
* 🎯 Level 3: Concussive shot now aims at densest area, not strongest bloon.
* 💭 The dense bloon targeting we added for Mortar in this update felt like it would be a good fit for Biker Bones as well, allowing him to affect more bloons with the stun and fire effects of his ability and further distinguish him from Striker Jones.
Etienne
* ⌛ Level 3: Drone Swarm Ability cooldown 45s -> 60s
* ⌛ Level 16: Drone Swarm Ability cooldown 40s -> 45s
* 💭 Etienne’s ability is extremely effective at clearing up early game rushes. We are increasing the cooldown to ensure that Etienne players cannot rely on it entirely and still need to spend on their early game defence.
Bug Fixes
🦹♀️ Fixed issue where Adora could appear visually as Dark Adora. Dark Adora does not feature in Battles 2.
👨🌾 Fixed issue where collectables picked up by the Banana Farmer would leave their visual on screen.
🦸♂️ Fixed issue where selling a x4x or x5x Dart Monkey while the SMFC/PMFC ability was active would cause the affected monkeys to visually revert to Dart Monkeys while still attacking like Supermonkeys. The ability now persists both visually and mechanically after the sale.
⛔ Fixed issue that would occasionally cause the game to think that the user account was already online and prevent it signing in.
🛳 Fixed issue where monkeys could not be placed on the 5xx Buccaneer’s platform if there was another monkey behind it.
🌞 Fixed issue where monkeys could be placed on the same space if a 5xx Buccaneer was sacrificed to a Sun Temple.
🌩 Fixed issue where the Plasma Bloon Boost was using the wrong fullscreen effect.
🎰 Fixed issue where save slots could not be deleted (Arcade only)
💬 Fixed incorrect Chinese translation for “Nexus Creator Code”.
📌 Fixed xx3 Spike Factory spikes clipping into the floor of some maps.
🖋 Fixed very long usernames displaying incorrectly in game.
🛤 Fixed issue where placing the Sniper at a particular point on Bloonstone Quarry broke its field of view.
💫 Fixed issue where MOABs would move sideways if they are hit with a knockback effect the moment they are spawned.
❄ Fixed issue where Level 6 Etienne was allowing Ice Monkey to always freeze the zebra children of rainbows, rather than only 25% of the time.
🦇 Fixed the xx4 Dark Knight’s visual aura not matching the range of its teleport ability.
🎬 Fixed some Monkey Subs not playing their firing animation.
🛒 Fixed Bonnie’s Minecarts sometimes drawing over the top of 3D objects when they should be behind them.
🖌 Fixed the Sniper Monkey’s paintball trail cosmetic not appearing on 250 Snipers.
🍌 Fixed the Banana Farm’s Banana Split weapon skin not appearing on 310 Banana Farms.
🐭 Fixed mouse wheel not controlling zoom on clan islands (desktop only)
🔭 Fixed animated banners appearing too zoomed in when viewed on the profile screen.
💥 Fixed Mortar Monkey targeting itself instead of the beginning of the map when first placed.
👀 Fixed Alchemist’s eyelids not lining up with its eyes on the main menu.
🔀 Fixed incorrect flow when viewing player profiles through clan leaderboards.
🔘 Fixed mini league leaderboard sometimes not animating like a button.
🥈 Fixed Silver Darts Dart Monkey weapon skin not applying to crossbow bolts and spiked balls.
📌 Fixed x42 Spike Factory firing too many spikes from its ability if activated at the very start of a round.
⚙ Fixed missing visual details on x3x Tack Shooter
📡 We’ve added support for OTA (Over The Air) updates to allow us to make balance changes and fix some issues without requiring a full game update.
Balance Changes
Arena League Trophies
🏆 The penalty for losing a game in the Hall of Masters has been increased from -2 trophies to -3 trophies.
🏆 The penalty for losing a game in ZOMG Superdome has been increased from -2 trophies to -3 trophies.
📅 This will take effect on Friday 20th September with the start of new the Arena League.
💭 The feedback from the Arena Leagues survey showed that many players wanted Hall of Masters to be a more exclusive arena with a much higher skill threshold. We are increasing the trophy penalty in ZOMG and HoM so that a 50% win rate (excluding streak bonuses) would be the minimum to avoid auto demotion. We want to avoid increasing the penalty to 4 or more trophies as it would significantly reduce the number of players in the Hall of Masters and make it much harder to find a match. We’re monitoring the other arenas and may make further adjustments in the future.
Bug Fixes
🛑 Fixed issue where players would get shown the fast track popup without a 10 win streak.
🧊 Fixed 205 Ice Monkey not freezing ZOMGs.
🏟 Fixed issue where some newly promoted Yellow Stadium players would not be put into a league after their first match.
💸 Fixed Bonnie’s minecarts not being sellable in round 50 sudden death.
👷♂️ Improved stability to reduce crashes.
✨ Fixed club sparkle effect not displaying correctly in the Events screen.
📈 Fixed bloon pops in event games not contributing to the stats displayed in the profile.
🎖 Fixed Striker Jones level 20 accolade not displaying in game when unlocked.
✌Fixed issue where it was possible to select 2 towers at once.
🚀 Fixed cannons not displaying correctly in Precious Space when reconnecting after a desync.
⛏ Fixed incorrect upgrade cost for Bonnie’s minecarts being displayed briefly after an upgrade.
🐌 Fixed slow initial load times on some devices.
🐟 Fixed Monkey Sub’s fish darts and Dart Monkey’s silver darts weapon skins not displaying correctly.
😵 Fixed jittering text in clan chat.
🦆 Fixed Agent Jericho’s decoys being the wrong size.
💫 Fixed Agent Jericho’s decoys spinning around when they spawn.
🧨 Fixed fuse not always displaying in Bonnie’s Ready to Blow animation
🔊 Fixed missing sound effects in a few of Bonnie’s animations.
🕹 Fixed missing sprites on save slots (Apple Arcade only).
Happy gaming! :)
”
Update 4.2.1 is rolling out now - Patch Notes!
New Features
OTA Updates
Added "OTA updates" ("Over The Air"), importing balance changes and quick bug fixes without entirely relying on full game updates.
“
We’ve added support for OTA (Over The Air) updates to allow us to make balance changes and fix some issues without requiring a full game update.
”
~ Ninja Kiwi
Balance Changes
Arena League Trophies
The penalty for losing a game in the Hall of Masters has been increased from -2 trophies to -3 trophies. This will take effect on Friday 20th September with the start of new the Arena League.
The penalty for losing a game in ZOMG Superdome has been increased from -2 trophies to -3 trophies. This will take effect on Friday 20th September with the start of new the Arena League.
“
The feedback from the Arena Leagues survey showed that many players wanted Hall of Masters to be a more exclusive arena with a much higher skill threshold. We are increasing the trophy penalty in ZOMG and HoM so that a 50% win rate (excluding streak bonuses) would be the minimum to avoid auto demotion. We want to avoid increasing the penalty to 4 or more trophies as it would significantly reduce the number of players in the Hall of Masters and make it much harder to find a match. We’re monitoring the other arenas and may make further adjustments in the future.
”
~ Ninja Kiwi
Bug Fixes
Fixed issue where players would get shown the fast track popup without a 10 win streak.
Fixed 205 Ice Monkey not freezing ZOMGs.
Fixed issue where some newly promoted Yellow Stadium players would not be put into a league after their first match.
Fixed Bonnie’s minecarts not being sellable in round 50 sudden death.
Improved stability to reduce crashes.
Fixed club sparkle effect not displaying correctly in the Events screen.
Fixed bloon pops in event games not contributing to the stats displayed in the profile.
Fixed Striker Jones level 20 accolade not displaying in game when unlocked.
Fixed issue where it was possible to select 2 towers at once.
Fixed cannons not displaying correctly in Precious Space when reconnecting after a desync.
Fixed incorrect upgrade cost for Bonnie’s minecarts being displayed briefly after an upgrade.
Fixed slow initial load times on some devices.
Fixed Monkey Sub’s fish darts and Dart Monkey’s silver darts weapon skins not displaying correctly.
Fixed jittering text in clan chat.
Fixed Agent Jericho’s decoys being the wrong size.
Fixed Agent Jericho’s decoys spinning around when they spawn.
Fixed fuse not always displaying in Bonnie’s Ready to Blow animation
Fixed missing sound effects in a few of Bonnie’s animations.
Fixed missing sprites on save slots (Apple Arcade only).
Over The Air Update 2 is now live - Balance Changes!
Over The Air Update 2:
Balance Changes
Sniper Monkey
💰 Base cost: $200 -> $300
💰 1xx Full Metal Jacket: $200 -> $250
💥 120 Shrapnel Damage 2 -> 1 (same as 020)
💰 2xx Large Caliber: $600 -> $750
💥 220 Shrapnel Damage 3 -> 2
⚖ 320 Shrapnel Damage unchanged at 5
💰 x3x Bouncing Bullet price $3200 --> $3000
💢 x3x Bouncing Bullet: Shrapnel is only created on the initial hit, not on bloons hit by the bounce.
💰 x4x Supply Drop $5600 --> $5800
⏱ x4x Supply Drop cooldown 40s -> 50s
🌳 x5x Elite Sniper: Buffs other snipers attack speed by 25% -> 20%.
💰 Xx1 Fast Firing $250 -> $300
⏱ 041 Supply Drop / Fast Firing Crosspath: Supply Drop Ability cooldown -5s
💰 xx2 Even Faster Firing $250 -> $300
⏱ 042 Even Faster Firing: Supply Drop Ability cooldown -5s
💰 xx3 Semi-Automatic: $2300 -> $2200
💭 We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper’s popularity is due to its versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We believe the primary culprit for Sniper’s dominance is the x3x Bouncing Bullet’s ability to create multiple bursts of high damage shrapnel so we have capped it to 1 burst per shot and also moved the 1xx shrapnel damage upgrade to 3xx so that only dedicated top path snipers can benefit from it. We’ve also increased the cooldown of the Supply Drop ability and added ability cooldown reductions to the bottom path to create a choice between the more offensive 240 Sniper farm or the more efficient 042.
Super Monkey
💰 Base Price: $1800 → $2000.
💭 Super Monkey is proving to be a bit too good as an early game defender which isn’t in keeping with its intended use as a late game powerhouse. We’re increasing its base cost so that it’s harder to get out early without impacting its late game usage too much.
Spike Factory
🚛 x3x MOAB SHREDR: Bonus MOAB damage no longer applies to Bonnie’s B.E.A.S.T.
💭 As we describe in Bonnie’s balance changes, the BEAST is proving to be much easier to pop than we anticipated. The Spike Factory is the worst offender for this and the Spike Storm ability is guaranteed to instantly vaporise the BEAST. We prefer not to add special exceptions to the rules but in this case we feel that it’s warranted as trying to nerf the Spike Factory so that it does a fair amount of damage to the BEAST would make it unfairly weaker against everything else.
Bonnie
💰 Level 1: Base cost $900 -> $700
🛒 Level 2: Tier 0 Minecart Value $50/cart -> $25/cart
🛒 Level 2: Tier 1-5 Minecart Upgrades $240 for +$10/cart -> $300 for +$15/cart
💭 Bonnie is extremely popular and appears in a significant portion of matchups across all arenas. This isn’t a concern for us because, like Etienne, she enables a variety of strategies rather than just one or two so her popularity shouldn’t make things stale. Despite her popularity, her win rate is well below average in the Hall of Masters so we don’t believe she needs much in the way of nerfs. That said, one common complaint is that Bonnie gives too much early game income for too little investment so we are reducing the value of her base Minecarts and moving that value into the upgrades, making her less efficient right out of the gate but keeping her the same strength once she’s a few upgrades in. We have also seen that it’s much easier to get full value out of the BEAST than we anticipated, essentially turning her ability into a “free money button” at higher levels. We’ve kept the amount of cash contained in the BEAST the same but increased the amount of damage required to extract it all.
To install this update, simply relaunch the game. We welcome your feedback and happy gaming!
”
Balance Changes
Sniper Monkey
Base cost: $200 -> $300
Full Metal Jacket: $200 -> $250
120 Shrapnel Damage 2 -> 1 (same as 020)
Large Caliber: $600 -> $750
220 Shrapnel Damage 3 -> 2. Does not affect 320 Shrapnel Damage, unchanged at 5
Bouncing Bullet price $3200 -> $3000
Bouncing Bullet: Shrapnel is only created on the initial hit, not on bloons hit by the bounce.
Supply Drop $5600 -> $5800
Supply Drop cooldown 40s -> 50s
Elite Sniper: Buffs other snipers attack speed by 25% -> 20%.
Fast Firing $250 -> $300
041 Supply Drop / Fast Firing Crosspath: Supply Drop Ability cooldown -5s
Even Faster Firing $250 -> $300
042 Even Faster Firing: Supply Drop Ability cooldown -5s
Semi-Automatic: $2300 -> $2200
We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper’s popularity is due to its versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We believe the primary culprit for Sniper’s dominance is the x3x Bouncing Bullet’s ability to create multiple bursts of high damage shrapnel so we have capped it to 1 burst per shot and also moved the 1xx shrapnel damage upgrade to 3xx so that only dedicated top path snipers can benefit from it. We’ve also increased the cooldown of the Supply Drop ability and added ability cooldown reductions to the bottom path to create a choice between the more offensive 240 Sniper farm or the more efficient 042.
Super Monkey
Base Price: $1800 → $2000.
Super Monkey is proving to be a bit too good as an early game defender which isn’t in keeping with its intended use as a late game powerhouse. We’re increasing its base cost so that it’s harder to get out early without impacting its late game usage too much.
Spike Factory
MOAB SHREDR: Bonus MOAB damage no longer applies to Bonnie’s B.E.A.S.T.
As we describe in Bonnie’s balance changes, the BEAST is proving to be much easier to pop than we anticipated. The Spike Factory is the worst offender for this and the Spike Storm ability is guaranteed to instantly vaporise the BEAST. We prefer not to add special exceptions to the rules but in this case we feel that it’s warranted as trying to nerf the Spike Factory so that it does a fair amount of damage to the BEAST would make it unfairly weaker against everything else.
Bonnie
Level 1: Base cost $900 -> $700
Level 2: Tier 0 Minecart Value $50/cart -> $25/cart
Level 2: Tier 1-5 Minecart Upgrades $240 for +$10/cart -> $300 for +$15/cart
Level 3: Mass Detonation Cooldown 50s -> 60s
Level 10: BEAST HP 2000 -> 4000
Level 10: Damage required per BEAST drop: 20 -> 40
Level 13: Mass Detonation Cooldown 40s -> 50s
Level 20: BEAST HP 10,000 -> 20,000
Level 20: Damage required per BEAST drop: 100 -> 200
Bonnie is extremely popular and appears in a significant portion of matchups across all arenas. This isn’t a concern for us because, like Etienne, she enables a variety of strategies rather than just one or two so her popularity shouldn’t make things stale. Despite her popularity, her win rate is well below average in the Hall of Masters so we don’t believe she needs much in the way of nerfs. That said, one common complaint is that Bonnie gives too much early game income for too little investment so we are reducing the value of her base Minecarts and moving that value into the upgrades, making her less efficient right out of the gate but keeping her the same strength once she’s a few upgrades in. We have also seen that it’s much easier to get full value out of the BEAST than we anticipated, essentially turning her ability into a “free money button” at higher levels. We’ve kept the amount of cash contained in the BEAST the same but increased the amount of damage required to extract it all.
Version 4.2.0[]
Patch notes
“
Battles 2 Update 4.2 Coming Soon - New Hero; Bonnie!
New Features
New Hero: Bonnie
⛏ A hard working bloonstone miner with a whole new playstyle.
💎 Starting at level 2, Bonnie causes minecarts full of bloonstones to appear on the natural bloon path.
💰 Your monkeys will target the minecarts like bloons. You won’t lose lives if they escape but if you pop them, they drop cash.
📈 You can upgrade the minecarts from Bonnie’s upgrade panel, making them more valuable but also tougher.
🧨 Bonnie also helps your defences by throwing sticks of dynamite onto the track which explode after a delay or when a bloon touches them.
💥 Bonnie’s level 3 ability, Mass Detonation, throws dynamite at all the minecarts on screen, destroying them instantly in big, bloon popping explosions.
🚛 Her level 10 calls in the Bloonstone Excavation And Supply Truck, the B.E.A.S.T. This massive truck barrels down the path like a regular minecart, stunning any bloons that get in its way. The more damage you deal to it, the more cash it’ll drop.
Arena League Changes
🏆 Losing a game in Ceramic Crucible, MOAB Pit, and BFB Colosseum will incur a 1 trophy penalty.
🏆 Losing a game in ZOMG Superdome or Hall of Masters will incur a 2 trophy penalty.
0️⃣ Trophies still cannot fall below 0, so there is no penalty for losing in any arena if you are already at the bottom.
⏲ You no longer receive 1 trophy for losing the game after round 30.
📈 You no longer need to earn 20 trophies in a league to be eligible for promotion. You just need to finish in the promotion zone.
📉 You will always be demoted if you end a league with 0 trophies.
👑 Players will no longer be automatically demoted from Hall of Masters if they don’t participate in a league.
📋 We are reviewing the feedback from the recent survey about these changes and make adjustments in the next update.
New Lobby UI
🧾 Battles 2 now features 24 playable heroes, too many to comfortably scroll in a single list.
📑 The hero picker in the lobby is now split over 2 rows for easier readability.
🎨 The hero screen will be redesigned in a future update to make it easier to view the full roster of heroes.
General Changes
Jump Start Rewards
➰ A quirk of the rules meant Jump Start games were giving a disproportionate amount of Hero Points and Tower XP.
🌟 Hero Points and Tower XP are now based on the number of rounds played, not the starting round.
👨🔬 The XP formula has been adjusted to account for the fact that Jump Start games often take place over fewer rounds than standard games.
Avatar & Banner Information
🔒 Locked avatars and banners now display an icon to show how to unlock them.
ℹ Tapping on the icon takes you to where they can be unlocked.
🎈 Round 23 Tight Leads: $1400 -> $1200, gives +24 -> +22 eco, sends out 80 -> 60 bloons, and send duration remains at 1s (bloon spacing 0.0125 -> 0.0167)
💭 We’ve made a few adjustment to eco bloon sends, buffing the less-used grouped blues while nerfing grouped blacks and whites since they were very efficient as well as effective at applying pressure. Tight leads have also received a noticeable nerf since a lot of tower loadouts struggle to deal with them effectively. The main difference is that they will now be a lot less densely packed.
Boomerang Monkey
💨 xx4 MOAB Press: Special kylie pushes back MOABs 2 -> 2.4 units
💭 While MOAB Press is certainly a solid upgrade and incredibly useful for things such as stalling ZOMGs, it’s not quite as effective at slowing down the faster MOABs.
Bomb Shooter
💰 xx5 Bomb Blitz: $35,000 -> $38,000
💭 Bomb Blitz is a great option to effectively deal with large rushes like tight MOABs and grouped DDTs. We have upped the price a bit so that it will be a bit more costly to keep on buying and selling it for its ability.
Tack Shooter
🎯 5xx Inferno Ring: Meteor’s targeting can now be selected (previously it always targeted strong)
💭 A small quality of life change to offer added flexibility. It’ll default to ‘strong’ since that is what it targeted previously.
Ice Monkey
🌨 x4x/x5x Snowstorm/Absolute Zero: Ability slows down MOABs/BFBs/DDTs to 5 -> 2.25 speed (the same speed as it sets ZOMGs to)
🧊 x5x Absolute Zero: Ability’s speed modifier can soak through MOAB class bloons
🧊 3xx Ice Shards: $2,000 -> $1,800
💭 Absolute Zero lacks utility, not offering enough for its cost. We have added another benefit of using it, as well as reducing the cost of Ice Shards, in order to encourage Ice Monkey’s usage.
Glue Gunner
💫 xx4 Relentless Glue: $2,000 -> $2,200 and on-pop splats stun ZOMGs for 0.1 -> 0.06 seconds
💭 It’s nice to see that Relentless Glue finally has more use, however it has offered a bit too much for such a cheap price on a tier 4 upgrade.
Monkey Buccaneer
💰 xx3 Merchantman: $1,600 -> $1,500
💰 xx4 Favored Trades: $5,400 -> $5,700 and generates $1,000 -> $1,200 per round
💭 Monkey Buccaneer’s income generation is decent early on but it doesn’t quite compare to other alternatives, especially with water placement often being a major limitation. We have upped its income efficiency slightly to address this.
Monkey Ace
💰 x4x Ground Zero: $14,000 -> $15,000
💥 xx5 Flying Fortress: Dart damage 4 -> 12 and MOAB class damage 10 -> 2
💭 We’ve raised Ground Zero’s price because it is extremely cost effective, offering a top tier ability as well as pretty solid defense with its high-damage bombs. Flying Fortress has been changed so that it can pop Bonnie’s minecarts more easily.
Heli Pilot
🤏 Base: Footprint size reduced 23x23 -> 18x18
💰 xx4 Comanche Defense: $8,500 -> $7,500
💥 5xx Apache Prime: Missile damage 3 -> 15 and damage to ceramics and moab class 15 -> 3
💭 Heli Pilot’s large footprint has been a major limitation on the tower’s viability on a lot of maps, so we hope to open up its viability by reducing its size. Comanche Defense has never been a popular choice so we think it’s fair to make it slightly more affordable, and Apache Prime’s damage has been altered so that it performs better against Bonnie’s minecarts.
Mortar Monkey
💥 5xx: damage 25 -> 50 and bonus ceramic and MOAB class damage +25 -> 0
💭 This shouldn't have any impact other than making the Biggest One perform a little better at popping Bonnie’s minecarts.
Dartling Gunner
💰 Bloon Area Denial System: $14,500 -> $16,000 and deals 4 -> 5
💭 xx4 and xx4 are at similar price points but 4xx far outshines xx4. We’ve upped xx4’s damage and price slightly so that it can offer a stronger alternative against certain rushes.
Wizard Monkey
💀 xx4 Necromancer: As long as graveyard count is above 18, then 18 pops will consistently be deducted from the graveyard count every second. The number of spawned bloons will still randomly be between 1 and 5, however their collective pierce will always total 18. Previously, the pops deducted from the graveyard (and collective pierce of spawned bloons) was not consistent.
🐔 x5x Wizard Lord Phoenix: All projectiles from the ability Phoenix now deal +15 damage to fortified bloons
💭 The randomness made Necromancer very unreliable and inconsistent - sometimes it’d wipe out rushes easily, other times it’d let the rush by. The community has expressed their issues with this and so we have changed it to limit the randomness. Wizard Lord Phoenix has been buffed so that it can more effectively deal with beefy Fortified BADs or ZOMGs.
Sniper Monkey
💥 x2x Shrapnel Shot: Shrapnel pieces now deal +2 damage to camo bloons.
💭 There was a bug where only the main attack was dealing additional damage to camo bloons, not the shrapnel pieces. This has now been corrected which results in a slight buff to the Sniper.
Super Monkey
💥 5xx True Sun God: Damage 30 -> 38
💭 True Sun God doesn’t provide enough damage considering its massive price tag.
💭 Ninja Monkey has been out of the limelight for a while now and so we would like improve it by targeting its late game support damage, rather than its early game which caused problems in the past.
🏹 1xx Larger Potions: Now increases Unstable Concoction pierce by +1 (3 -> 4)
💭 Some small tweaks to Unstable Concoction, with the aim of making it more reliable against tight rushes. xx2 crosspathing affects Unstable Concoction so it makes sense for 1xx to have an effect as well.
Druid
💰 1xx Hard Thorns: $350 -> $250
💰 2xx Heart of Thunder: $900 -> $1,000
💭 These upgrades were nerfed in a previous update but have since been rendered unnecessary by more significant changes made to the Druid in the last update. We are therefore reverting these changes.
Spike Factory
⏱ x5x Carpet of Spikes: Attack rate 0.98s -> 0.49s
💭 Carpet of Spikes’ base attack has been buffed so that there is more reason to keep it up, rather than selling it instantly after activating the ability.
Engineer Monkey
💰 1xx Sentry Gun: $450 -> $400
💰 3xx Sprockets: $525 -> $500
💭 A couple of minor tweaks to help out Engineer’s early game defense.
Bug Fixes
🌍 Fixed combined rules games having names that don’t make sense in non-english languages.
👨👧👦 Fixed buff icons not appearing on child towers when they are affected via their parent.
⚠ Fixed crash when using shortcuts on Gwen’s hero showcase carts
⛔ Fixed issue where players that lose their first game after fast tracking are not entered into a league.
🔥 Fixed losing win streaks if your opponent quits while in the lobby.
🐌 Fixed slow launch times on some desktop devices.
🖊 Fixed incorrect text colour displaying on Hero Packs in the store.
🔍 Fixed x2x sniper not dealing additional damage to camo - see balance changes
🛸 Fixed Etienne’s weapon skins not displaying on the main menu.
🛸 Fixed Etienne’s drones disappearing if they upgrade while Etienne is down the Bot Factory elevator.
🏆 Fixed incorrect trophy display for players with more than 1000 trophies.
👊 Fixed battle button not displaying on the league screen if you are not in a league yet.
👷♂️ Fixed missing animation on Engineer Monkey’s second gun.
😴 Fixed animated banners and avatars of inactive clan members not appearing greyed out.
🛒 Fixed missing animation on notification icon in the shop.
🔙 Fixed Esc/Back button working incorrectly on the leaderboard screen (Android/Desktop only)
💬 Fixed not being able to scroll through all the players who reacted to a clan chat message.
👾 Fixed low resolution casual game icon in post game screen.
🏖 Fixed overlapping banners in the clan screen for clans in vacation mode.
😎 Fixed Adora’s sunglasses not appearing in previews for other animations when equipped.
📑 Fixed the list of profile banners displaying incorrectly on some devices.
As always, we welcome your feedback in the comments and happy gaming! :D
”
New Features
New Hero: Bonnie
A hard working bloonstone miner with a whole new playstyle.
Starting at level 2, Bonnie causes minecarts full of bloonstones to appear on the natural bloon path.
Your monkeys will target the minecarts like bloons. You won’t lose lives if they escape but if you pop them, they drop cash.
You can upgrade the minecarts from Bonnie’s upgrade panel, making them more valuable but also tougher.
Bonnie also helps your defences by throwing sticks of dynamite onto the track which explode after a delay or when a bloon touches them.
Bonnie’s level 3 ability, Mass Detonation, throws dynamite at all the minecarts on screen, destroying them instantly in big, bloon popping explosions.
Her level 10 calls in the Bloonstone Excavation And Supply Truck, the B.E.A.S.T. This massive truck barrels down the path like a regular minecart, stunning any bloons that get in its way. The more damage you deal to it, the more cash it’ll drop.
Arena League Changes
Losing a game in Ceramic Crucible, MOAB Pit, and BFB Colosseum will incur a 1 trophy penalty.
Losing a game in ZOMG Superdome or Hall of Masters will incur a 2 trophy penalty.
Trophies still cannot fall below 0, so there is no penalty for losing in any arena if you are already at the bottom.
Players no longer receive 1 trophy for losing the game after round 30.
Players no longer need to earn 20 trophies in a league to be eligible for promotion. You just need to finish in the promotion zone.
You will always be demoted if you end a league with 0 trophies.
Players will no longer be automatically demoted from Hall of Masters if they don’t participate in a league.
“
We are reviewing the feedback from the recent survey about these changes and make adjustments in the next update.
”
~ Ninja Kiwi
New Lobby UI
Battles 2 now features 24 playable heroes, too many to comfortably scroll in a single list.
The hero picker in the lobby is now split over 2 rows for easier readability.
The hero screen will be redesigned in a future update to make it easier to view the full roster of heroes.
General Changes
Jump Start Rewards
“
A quirk of the rules meant Jump Start games were giving a disproportionate amount of Hero Points and Tower XP.
”
~ Ninja Kiwi
Hero Points and Tower XP are now based on the number of rounds played, not the starting round.
The XP formula has been adjusted to account for the fact that Jump Start games often take place over fewer rounds than standard games.
Avatar & Banner Information
Locked avatars and banners now display an icon to show how to unlock them.
Tapping on the icon takes you to where they can be unlocked.
Balance Changes
Bloon Sends
Round 3+ Grouped Blues: Eco gain +1 -> +1.1
Round 10+ Grouped Blacks: Eco gain +3.0 -> +2.9
Round 10+ Grouped Whites: Eco gain +2.6 -> +2.5
Round 23+ Tight Leads: $1400 -> $1200
Round 23+ Tight Leads: Eco gain +24 -> +22 eco
Round 23+ Tight Leads: sends out 80 -> 60 bloons, and send duration remains at 1s (bloon spacing 0.0125s -> 0.0167s)
“
We’ve made a few adjustment to eco bloon sends, buffing the less-used grouped blues while nerfing grouped blacks and whites since they were very efficient as well as effective at applying pressure. Tight leads have also received a noticeable nerf since a lot of tower loadouts struggle to deal with them effectively. The main difference is that they will now be a lot less densely packed.
”
~ Ninja Kiwi
Boomerang Monkey
MOAB Press: Special kylie pushes back MOABs 2 -> 2.4 units
“
While MOAB Press is certainly a solid upgrade and incredibly useful for things such as stalling ZOMGs, it’s not quite as effective at slowing down the faster MOABs.
”
~ Ninja Kiwi
Bomb Shooter
Bomb Blitz: $35,000 -> $38,000
“
Bomb Blitz is a great option to effectively deal with large rushes like tight MOABs and grouped DDTs. We have upped the price a bit so that it will be a bit more costly to keep on buying and selling it for its ability.
”
~ Ninja Kiwi
Tack Shooter
Inferno Ring: Meteor’s targeting can now be selected instead of locked on Strong. Now defaults on Strong.
“
A small quality of life change to offer added flexibility. It’ll default to ‘strong’ since that is what it targeted previously.
”
~ Ninja Kiwi
Ice Monkey
Snowstorm/Absolute Zero: Ability slows down MOABs/BFBs/DDTs to 5 -> 2.25 speed (the same speed as it sets ZOMGs to)
Absolute Zero: Ability’s speed modifier can soak through MOAB class bloons
Ice Shards: $2,000 -> $1,800
“
Absolute Zero lacks utility, not offering enough for its cost. We have added another benefit of using it, as well as reducing the cost of Ice Shards, in order to encourage Ice Monkey’s usage.
”
~ Ninja Kiwi
Glue Gunner
Relentless Glue: $2,000 -> $2,200 and on-pop splats stun ZOMGs for 0.1 -> 0.06 seconds
“
It’s nice to see that Relentless Glue finally has more use, however it has offered a bit too much for such a cheap price on a tier 4 upgrade.
”
~ Ninja Kiwi
Monkey Buccaneer
Merchantman: $1,600 -> $1,500
Favored Trades: end-of-round generation $1000 -> $1200. Does not affect Trade Empire ($3000).
Favored Trades: $5,400 -> $5,700
“
Monkey Buccaneer’s income generation is decent early on but it doesn’t quite compare to other alternatives, especially with water placement often being a major limitation. We have upped its income efficiency slightly to address this.
We’ve raised Ground Zero’s price because it is extremely cost effective, offering a top tier ability as well as pretty solid defense with its high-damage bombs. Flying Fortress has been changed so that it can pop Bonnie’s minecarts more easily.
”
~ Ninja Kiwi
Heli Pilot
Base: Footprint size reduced 23x23 -> 18x18
Comanche Defense: $8,500 -> $7,500
Apache Prime: Missile damage 3 -> 15
Apache Prime: Missile bonus damage to Ceramics and MOAB-class +15 -> +3
“
Heli Pilot’s large footprint has been a major limitation on the tower’s viability on a lot of maps, so we hope to open up its viability by reducing its size. Comanche Defense has never been a popular choice so we think it’s fair to make it slightly more affordable, and Apache Prime’s damage has been altered so that it performs better against Bonnie’s minecarts.
”
~ Ninja Kiwi
Mortar Monkey
The Biggest One: Damage increased from 25 → 50
The Biggest One: Bonus damage to ceramics removed (+25 → +0)
“
This shouldn't have any impact other than making the Biggest One perform a little better at popping Bonnie’s minecarts.
”
~ Ninja Kiwi
Dartling Gunner
Bloon Area Denial System: $14,500 -> $16,000
Bloon Area Denial System: Damage 4 -> 5. Bloon Exclusion Zone damage remains at 8.
Bloon Exclusion Zone: $53k -> $50k
“
xx4 and xx4 are at similar price points but 4xx far outshines xx4. We’ve upped xx4’s damage and price slightly so that it can offer a stronger alternative against certain rushes.
”
~ Ninja Kiwi
Wizard Monkey
Necromancer: As long as graveyard count is above 18, then 18 pops will consistently be deducted from the graveyard count every second. The number of spawned bloons will still randomly be between 1 and 5, however their collective pierce will always total 18. Previously, the pops deducted from the graveyard (and collective pierce of spawned bloons) was not consistent.
Wizard Lord Phoenix: All projectiles from the ability Phoenix now deal +15 damage to fortified bloons
“
The randomness made Necromancer very unreliable and inconsistent - sometimes it’d wipe out rushes easily, other times it’d let the rush by. The community has expressed their issues with this and so we have changed it to limit the randomness. Wizard Lord Phoenix has been buffed so that it can more effectively deal with beefy Fortified BADs or ZOMGs.
”
~ Ninja Kiwi
Sniper Monkey
Shrapnel Shot: Shrapnel pieces now deal +2 damage to camo bloons.
“
There was a bug where only the main attack was dealing additional damage to camo bloons, not the shrapnel pieces. This has now been corrected which results in a slight buff to the Sniper.
”
~ Ninja Kiwi
Super Monkey
True Sun God: Damage 30 -> 38
“
True Sun God doesn’t provide enough damage considering its massive price tag.
Ninja Monkey has been out of the limelight for a while now and so we would like improve it by targeting its late game support damage, rather than its early game which caused problems in the past.
”
~ Ninja Kiwi
Alchemist
Unstable Concoction: base attack cooldown 6s -> 4.5s
Larger Potions: Now increases Unstable Concoction pierce by +1 (3 -> 4)
“
Some small tweaks to Unstable Concoction, with the aim of making it more reliable against tight rushes. xx2 crosspathing affects Unstable Concoction so it makes sense for 1xx to have an effect as well.
”
~ Ninja Kiwi
Druid
Hard Thorns: $350 -> $250
Heart of Thunder: $900 -> $1,000
“
These upgrades were nerfed in a previous update but have since been rendered unnecessary by more significant changes made to the Druid in the last update. We are therefore reverting these changes.
”
~ Ninja Kiwi
Spike Factory
Carpet of Spikes: Attack rate 0.98s -> 0.49s
“
Carpet of Spikes’ base attack has been buffed so that there is more reason to keep it up, rather than selling it instantly after activating the ability.
”
~ Ninja Kiwi
Engineer Monkey
Sentry Gun: $450 -> $400
Sprockets: $525 -> $500
“
A couple of minor tweaks to help out Engineer’s early game defense.
”
~ Ninja Kiwi
Bug Fixes
Fixed combined rules games having names that don’t make sense in non-english languages.
Fixed buff icons not appearing on child towers when they are affected via their parent.
Fixed crash when using shortcuts on Gwen’s hero showcase carts
Fixed issue where players that lose their first game after fast tracking are not entered into a league.
Fixed losing win streaks if your opponent quits while in the lobby.
Fixed slow launch times on some desktop devices.
Fixed incorrect text colour displaying on Hero Packs in the store.
Fixed x2x sniper not dealing additional damage to camo - see balance changes
Fixed Etienne’s weapon skins not displaying on the main menu.
Fixed Etienne’s drones disappearing if they upgrade while Etienne is down the Bot Factory elevator.
Fixed incorrect trophy display for players with more than 1000 trophies.
Fixed battle button not displaying on the league screen if you are not in a league yet.
Fixed missing animation on Engineer Monkey’s second gun.
Fixed animated banners and avatars of inactive clan members not appearing greyed out.
Fixed missing animation on notification icon in the shop.
Fixed Esc/Back button working incorrectly on the leaderboard screen (Android/Desktop only)
Fixed not being able to scroll through all the players who reacted to a clan chat message.
Fixed low resolution casual game icon in post game screen.
Fixed overlapping banners in the clan screen for clans in vacation mode.
Fixed Adora’s sunglasses not appearing in previews for other animations when equipped.
Fixed the list of profile banners displaying incorrectly on some devices.
💭 A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
Monkey Village
💰 xx3 Monkeyconomy: $1,200 -> $1,500
💰 xx4 Monkey City: $7,500 -> $7,200
💭 A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
Known Issues
Jump Started Bananza
📈 We are aware of an issue where Jump Started Bananza games will not unlock any bloon sends if the starting round is greater than 32.
🛑 As an interim measure, Jump Started Bananza games will never roll a starting round higher than 32.
📨 A starting round of higher than 32 in a private game will be reverted to round 32 when the host readies up.
🕵️♂️ We are currently investigating this issue and will fix it as soon as we can.
Bug Fixes
🤑 Fixed starting cash and income increasing each time the map is rerolled in games that use Bananza rules.
🍎 Fixed issues signing in to Apple Arcade accounts.
🐵 Fixed public profile only showing Primary monkeys in the Top Monkeys section.
😬 The following fixes were in 4.0.3 and accidentally reverted in 4.1. They are now fixed again.
⛔ Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory
📝 Various text fixes to upgrade descriptions
📅 Fixed issues when moving from one bling season to another.
NOTE: The Apple Arcade 4.1.1 update is not yet rolling out, but will be ASAP.
Happy gaming!
”
Balance Changes
Druid
Druid of the Jungle: $450 -> $700
Jungle’s Bounty: $4,500 -> $4,200
“
A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
”
~ Ninja Kiwi
Monkey Village
Monkeyconomy: $1,200 -> $1,500
Monkey City: $7,500 -> $7,200
“
A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
”
~ Ninja Kiwi
Known Issues
Jump Started Bananza
Jump Started Bananza will now be capped at Round 32 instead of Round 40, as a temporary measure against a lack of bloon sends.
“
Jump Started Bananza
We are aware of an issue where Jump Started Bananza games will not unlock any bloon sends if the starting round is greater than 32.
As an interim measure, Jump Started Bananza games will never roll a starting round higher than 32.
A starting round of higher than 32 in a private game will be reverted to round 32 when the host readies up.
We are currently investigating this issue and will fix it as soon as we can.
”
~ Ninja Kiwi
Bug Fixes
Fixed starting cash and income increasing each time the map is rerolled in games that use Bananza rules.
Fixed issues signing in to Apple Arcade accounts.
Fixed public profile only showing Primary monkeys in the Top Monkeys section.
Note: this is a v4.1 bug that was fixed.
The following fixes were in 4.0.3 and accidentally reverted in 4.1. They are now fixed again.
Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory
Various text fixes to upgrade descriptions
Fixed issues when moving from one bling season to another.
Version 4.1[]
Patch notes
“
Update 4.1 Coming Soon - Update Notes!
New Features
New Game Mode: Jump Start
⏩ Skip the early game and jump straight to the dramatic, late game finishes in this fast paced new game mode!
🎰 Each game starts on a random round between 10 and 30 (or 20 and 40 when combined with Bananza).
🤑 Starting cash and income are randomly determined based on the starting round.
⏳ You have extra time before the first round starts to build an advanced defence.
🤵 Club members can try this mode right now in Private Matches.
🤝 A special Jump Start Clan War begins on July 24th.
🌟 Jump Start will appear in event games starting on July 25th.
New Map: Bloonstone Quarry
⛏ Break out your pickaxe and head on down to the all new map: Bloonstone Quarry.
💰 Farmland is at a premium in the quarry so you might need an alternative income source.
🆕 Bloonstone Quarry is available in all arenas and game modes now!
General Changes
Changes to Hall of Masters ranking system
👂 We have heard and acknowledged the community's feedback regarding the scoring system for the Hall of Masters leaderboard, and we are making changes!
👨🔬 Previously, score gain/loss from matches between HoM players was calculated using MMR (matchmaking rating) values, which are hidden to players. Moving forward, score changes will instead be determined solely based on the difference between the players' visible scores on the leaderboard.
Back From The Dead: Casual Mode
🦥 Many players have told us that, since Casual Mode was removed in 4.0, they missed the less competitive mentality among players in that game mode.
🔙 We have therefore decided to reinstate Casual Mode games.
📩 Casual Games can be found in the newly named “Social” section, along with Private Games.
Changes to Fast Track
📈 We added the option to Fast Track to the next arena by being the first to reach 50 trophies as an additional means for extremely dedicated and skilled players to climb the leagues faster than normal.
👷♂️ However, many players viewed Fast Track as the optimal method of rising through the arenas and a reward for excessive grinding rather than skilled play.
🔥 We are therefore changing Fast Track to be awarded to anyone who reaches a win streak of 10.
♾ This is not limited to 1 per league, any player who reaches a 10 win streak will be offered Fast Track promotion.
💵 As before, if you accept Fast Track promotion you will not receive the rewards for the league you are being promoted from, only the league you are currently in when the league ends.
🔥 If you are offered Fast Track promotion and you refuse, you will need to win another 10 games in a row before you are offered it again.
🤴 We hope that this new system will serve the same purpose we originally intended, giving skilled players who are ranked lower than they should be a faster route to the higher arena leagues, without encouraging excessive grinding.
Win Streak and Streak Breaker in Events
🩸 The First Blood and No Lives Lost stars in event games have been replaced by stars for Win Streak and Streak Breaker
🌟 Similar to Arena Leagues, you earn 1 extra star if you are on a 3+ win streak and another if you defeat someone who was on a 3+ win streak.
🔥 Win streaks are tracked per event for the extra stars (your win streak will not persist between events and losing in another game mode or event will not end your win streak).
These are the first in a wider range of changes we have planned over the coming months based on community feedback, which we'll continue to monitor going forward!'
New Daily Offer Items
🛒 The following cosmetic items from Season 17 and 18 will now appear in the Daily Offers in the store.
💭 While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
💭 A small adjustment to crosspath balancing to make this option a little bit more enticing.
Tack Shooter
☄️ 5xx Inferno Ring: Meteor damage 700 -> 900
☄️ 501 Inferno Ring: Meteor damage 1000 -> 1300
☄️ 502 Inferno Ring: Meteor damage 1400 -> 1800
💭 Inferno Ring is still in need of a buff, rarely seeing any use.
Ice Monkey
🎯 xx4 Icicles: Can now target and damage MOAB class bloons, placing Icicles on them without freezing them.
❄️ xx4 Icicles: Now deals +3 damage to MOAB class bloons
💭 Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
Sniper Monkey
💰 Base: $250 -> $200
💰 1xx Full Metal Jacket: $250 ->$200
💰 2xx Large Calibre: $800 -> $600
💥 120 Shrapnel Shot damage 1 -> 2
💥 220 Shrapnel Shot damage 2 -> 3
💥 320 Shrapnel Shot damage 4 -> 5
💥 420 Shrapnel Shot damage 6 -> 8
💭 Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
Monkey Buccaneer
💰 3xx Destroyer: $2,850 -> $2,700
🏹 4xx Aircraft Carrier: mini ace dart pierce 13 -> 20 but MOAB class bloons use up 2 pierce
🏹 5xx Carrier Flagship: mini ace dart pierce 18 -> 72 but MOAB class bloons use up 4 pierce
💭 We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
💭 Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
Heli Pilot
💰 Base: $900 -> $800
💭 Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
Mortar Monkey
🔥 Base: blast radius 20 -> 18 (carries over to 3/4/5xx)
💭 Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
Dartling Gunner
🏹 5xx Ray of Doom: Pierce 40 -> 1000 and damage 30 -> 35
💭 We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
🔥 x5x Wizard Lord Phoenix: Wall of Fire attack damage 3 -> 5
💀 xx5 Prince of Darkness: Its buff to other Necromancers (+1 damage and +50% duration to zombie bloons) now applies to itself
💭 We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
Ninja Monkey
💰 3xx Double Shot: $750 -> $700
🌸 x4x Bloon Sabotage: Ability now soaks through MOAB class bloons (e.g. a slowed BFB will pop into slowed MOABs)
💭 Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
Druid
💰 1xx Hard Thorns: $250 -> $350
💰 2xx Heart of Thunder: $1,000 -> $900
💰 x1x Thorn Swarm: $250 -> $350
💰 x2x Heart of Oak: $350 -> $250
💭 Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
Banana Farm
💰 x3x Monkey Bank: $4,600 -> $4,400
💭 A minor price cut for this upgrade which rarely gets used.
Monkey Village
💥 5xx Primary Expertise: Bounce distance 50 -> 90 and damage to ceramics and moab class 200 -> 250
💭 We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
Engineer Monkey
🙅 1+xx: Sentry spawn rate can no longer be affected by any attack rate buffs
💥 5xx Sentry Champion: Sentry damage 2 -> 3
💭 Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
Striker Jones
💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25%
💪 Level 8: Bomb shooters in range get +5 -> +15% range and +35 -> +40% pierce
💭 Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this.
Biker Bones
💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25%
💪 Level 8: All towers in range get +25 -> +30% pierce
💭 Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received.
Benjamin
🤑 Level 15: Earns $1,400 -> $2,000 per round
🤑 Level 17: Earns $2,500 -> $4,000 per round
💭 By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible.
DJ Ben Jammin’
🤑 Level 15: Earns $1,050 -> $1,500 per round
🤑 Level 17: Earns $1,875 -> $3,000 per round
💭 Same changes and reasoning as Benjamin.
Pat Fusty
💥 Level 11: Increases damage +1 -> +2
💥 Level 16: +5 bonus ceramic damage now also applies to moab class bloons
⏩ Level 17: Attack rate 0.55 -> 0.4
💭 As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons.
Fusty the Snowman
💪 Level 8: Now applies the 3x moab class damage buff after the +1 damage buff has been applied, rather than before. This means that the +1 damage also gets multiplied - an Ice tower with 2 damage will now deal (2+1)*3=9 damage to MOAB class when buffed, instead of 2*3+1=7.
💥 Level 11: Increases damage +1 -> +2
💥 Level 16: +5 bonus ceramic damage now also applies to MOAB class bloons
⏩ Level 17: Attack rate 0.55 -> 0.4
💭 Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.
Fateweaver Adora
💰 Base: $650 -> $700
💭 With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
💭 We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary.
Bug Fixes
💣 Fixed Striker Jones and Biker Bones only buffing the blast radius of Mortar Monkeys in range rather than map wide.
🔧 Fixed Overclock not affecting child towers spawned after the Overclock buff was applied.
🚁 Fixed xx4/5 Heli Pilot Commanches not spawning on Bloon Bot Factory
🚁 Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory.
❗ Fixed Apple Arcade players seeing notifications for IAP sales.
💲 Fixed incorrect rewards displaying when exiting a game where one player quit before the game began.
🏝 Fixed closed clans appearing in the join clan screen.
🎴 Fixed Daily Reward cards being unresponsive.
👨💻 Fixed Benjamin and DJ Ben Jammin’ having an extremely short initial cooldown on Siphon Funding and Beatdown.
📵 Fixed Apple Arcade players seeing the wrong arena league if they open the game while offline.
🎈 Fixed sent bloons using the wrong spacing in Hero Challenge games (Arcade only)
💌 Fixed posing in Gwendolin’s Hot Mail victory animation
🔍 Moved Etienne’s Spy UI to align to the centre of the screen so it isn’t covered by activated ability buttons.
🖋 Fixed incorrectly formatted text on the Complete Set button of the Bling Season screen.
💥 Fixed explosion vfx not playing when 5xx Sentry Turrets are sold.
👀 Fixed 2xx Monkey Sub attacking camo bloons in range of Fateweaver Adora even though she does not have camo detection.
📵 Fixed missing prompt when attempting to do something that requires an internet connection (Arcade only)
📛 Fixed clan name overlapping clan emblem in the profile screen
🔊 Fixed event banners on the main menu not playing a sound when clicked.
🤖 Fixed incorrect texture on Sentai Churchill’s Robo Flex, Rollout, and Monkey & Machine animations.
🎶 Fixed minor break in audio when waiting for a match.
As always, we welcome your feedback and happy gaming! :)
”
New Features
New Game Mode: Jump Start
Skip the early game and jump straight to the dramatic, late game finishes in this fast paced new game mode!
Each game starts on a random round between 10 and 30 (or 20 and 40 when combined with Bananza).
Starting cash and income are randomly determined based on the starting round.
You have extra time before the first round starts to build an advanced defence.
Club members can try this mode right now in Private Matches.
A special Jump Start Clan War begins on July 24th.
Jump Start will appear in event games starting on July 25th.
New Map: Bloonstone Quarry
Break out your pickaxe and head on down to the all new map: Bloonstone Quarry.
Farmland is at a premium in the quarry so you might need an alternative income source.
Bloonstone Quarry is available in all arenas and game modes now!
General Changes
Changes to Hall of Masters ranking system
We have heard and acknowledged the community's feedback regarding the scoring system for the Hall of Masters leaderboard, and we are making changes!
Previously, score gain/loss from matches between HoM players was calculated using MMR (matchmaking rating) values, which are hidden to players. Moving forward, score changes will instead be determined solely based on the difference between the players' visible scores on the leaderboard.
Back From The Dead: Casual Mode
Many players have told us that, since Casual Mode was removed in 4.0, they missed the less competitive mentality among players in that game mode.
We have therefore decided to reinstate Casual Mode games.
Casual Games can be found in the newly named “Social” section, along with Private Games.
Changes to Fast Track
We added the option to Fast Track to the next arena by being the first to reach 50 trophies as an additional means for extremely dedicated and skilled players to climb the leagues faster than normal.
However, many players viewed Fast Track as the optimal method of rising through the arenas and a reward for excessive grinding rather than skilled play.
We are therefore changing Fast Track to be awarded to anyone who reaches a win streak of 10.
This is not limited to 1 per league, any player who reaches a 10 win streak will be offered Fast Track promotion.
As before, if you accept Fast Track promotion you will not receive the rewards for the league you are being promoted from, only the league you are currently in when the league ends.
If you are offered Fast Track promotion and you refuse, you will need to win another 10 games in a row before you are offered it again.
We hope that this new system will serve the same purpose we originally intended, giving skilled players who are ranked lower than they should be a faster route to the higher arena leagues, without encouraging excessive grinding.
Win Streak and Streak Breaker in Events
The First Blood and No Lives Lost stars in event games have been replaced by stars for Win Streak and Streak Breaker
Similar to Arena Leagues, you earn 1 extra star if you are on a 3+ win streak and another if you defeat someone who was on a 3+ win streak.
Win streaks are tracked per event for the extra stars (your win streak will not persist between events and losing in another game mode or event will not end your win streak).
These are the first in a wider range of changes we have planned over the coming months based on community feedback, which we'll continue to monitor going forward!
New Daily Offer Items
The following cosmetic items from Season 17 and 18 will now appear in the Daily Offers in the store.
Battles 2 OST Avatar
Almost! Text Emote
Glue Top Up Glue Gunner Idle
Dino DDT skin
Mind Bending tower Boost
Glitter Bloons decal
Popping Corn emote
Secret Weapon Mortar Placement animation
Voxel BAD skin
Lunch Break Banner
Alarm Clock Bloons decal
Ski-daddle Ice Monkey Sell Animation
Deep Sea Exploration Banner
What’s up guys? Text emote
Jelly BFB skin
Gone Like The Wind Ninja Sell Animation
Elf Bloons Decal
What ya gonna do? Emote
Shuttlecocks Dartling Projectiles
Fairy Circle Tower Boost
My First ZOMG skin
Hard Hat Emote
Rainbow Blur Boomerang Trails
Toe Beans Avatar
Digi-Tagged Victory Animation
Cyber Quincy Was ‘Ere Avatar
Antagonistic Art Taunt
Tagged for Improvement Upgrade
Punk Pigment Emote
Graffiti Pops
Support Tech Victory Animation
Drone Strike Taunt
Spy Bot Bloons decal
Infiltration Avatar
Concealed Weapon Matchup Animation
Self Destruct Defeat Animation
Intimidation Tactics Taunt
Rascal Bloons Decal
Huddle Up Matchup Animation
Cheeky Emote
Team Effort Victory Animation
Usual Suspects Banner
Woodland Warriors Matchup Animation
Squirrel Bloons Decal
Animal Attack Taunt
Wrong Neighborhood Emote
Spirit of the Wilds Tower Boost
Nature’s Revenge Victory Animation
Balance Changes
Boomerang Monkey
Perma Charge: Ability increases damage by +8 -> +10
“
While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
A small adjustment to crosspath balancing to make this option a little bit more enticing.
”
~ Ninja Kiwi
Tack Shooter
5-x-0 Inferno Ring: Meteor damage 700 -> 900
5-0-1 Inferno Ring: Meteor damage 1000 -> 1300
5-0-2 Inferno Ring: Meteor damage 1400 -> 1800
“
Inferno Ring is still in need of a buff, rarely seeing any use.
”
~ Ninja Kiwi
Ice Monkey
Icicles: Can now target and damage MOAB class bloons, placing Icicles on them without freezing them.
Icicles: Now deals +3 damage to MOAB class bloons
“
Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
”
~ Ninja Kiwi
Sniper Monkey
Base: $250 -> $200
Full Metal Jacket: $250 -> $200
Large Calibre: $800 -> $600
1-2-0 Shrapnel Shot damage 1 -> 2
2-2-0 Shrapnel Shot damage 2 -> 3
3-2-0 Shrapnel Shot damage 4 -> 5
4-2-0 Shrapnel Shot damage 6 -> 8. Does not affect Cripple MOAB shrapnel (12).
“
Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
”
~ Ninja Kiwi
Monkey Buccaneer
Destroyer: $2,850 -> $2,700
Aircraft Carrier: mini ace dart pierce 13 -> 20
Aircraft Carrier: mini ace darts now consume 2 pierce versus MOAB-class bloons
Carrier Flagship: mini ace dart pierce 18 -> 72
Carrier Flagship: mini ace darts now consume 4 pierce versus MOAB-class bloons
“
We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
”
~ Ninja Kiwi
Heli Pilot
Base: $900 -> $800
“
Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
”
~ Ninja Kiwi
Mortar Monkey
Base: blast radius 20 -> 18. Does carry over to higher tiers.
Bigger Blast: blast radius 28 -> 26
Shell Shock: blast radius 38 -> 36
The Big One: blast radius 58 -> 56
The Biggest One: blast radius 74 -> 72
“
Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
”
~ Ninja Kiwi
Dartling Gunner
Ray of Doom: Pierce 40 -> 1000 and damage 30 -> 35
“
We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
”
~ Ninja Kiwi
Wizard Monkey
Shimmer: $1,600 -> $1,500
210 Fireball crosspathed damage increased 2 -> 3
011 Fireball pierce increased 15 -> 22
Wizard Lord Phoenix: Wall of Fire attack damage 3 -> 5
Prince of Darkness: Its buff to other Necromancers (+1 damage and +50% duration to zombie bloons) now applies to itself
“
We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
”
~ Ninja Kiwi
Ninja Monkey
Double Shot: $750 -> $700
Bloon Sabotage: Ability now soaks through MOAB class bloons (e.g. a slowed BFB will pop into slowed MOABs)
“
Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
”
~ Ninja Kiwi
Druid
Hard Thorns: $250 -> $350
Heart of Thunder: $1,000 -> $900
Thorn Swarm: $250 -> $350
Heart of Oak: $350 -> $250
[undocumented bug] Druid of the Jungle cost decreased from $700 to $450
[undocumented bug] Jungle's Bounty cost increased from $4200 to $4500
“
Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
”
~ Ninja Kiwi
Banana Farm
Monkey Bank: $4,600 -> $4,400
“
A minor price cut for this upgrade which rarely gets used.
”
~ Ninja Kiwi
Monkey Village
Primary Expertise: Bounce distance 50 -> 90 and damage to ceramics and moab class 200 -> 250
[undocumented bug] Monkeyconomy cost decreased from $1500 to $1200
[undocumented bug] Monkey City cost increased from $7200 to $7500
“
We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
”
~ Ninja Kiwi
Engineer Monkey
Sentry spawn rate can no longer be affected by any attack rate buffs
Sentry Champion: Sentry damage 2 -> 3
“
Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
”
~ Ninja Kiwi
Striker Jones
Level 7: Increases all Mortar Monkeys’ blast radius by 15% -> 25%
Level 8: Bomb shooters in range get +5% -> +15% range and +35 -> +40% pierce
“
Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this.
”
~ Ninja Kiwi
Biker Bones
Level 7: Increases all Mortar Monkeys’ blast radius by 15% -> 25%
Level 8: All towers in range get +25 -> +30% pierce
“
Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received.
”
~ Ninja Kiwi
Benjamin
Level 15: Earns $1,400 -> $2,000 per round
Level 17: Earns $2,500 -> $4,000 per round
“
By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible.
Level 16: +5 bonus ceramic damage now also applies to moab class bloons
Level 17: Attack rate 0.55s -> 0.4s
“
As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons.
”
~ Ninja Kiwi
Fusty the Snowman
Level 8: Now applies the 3x moab class damage buff after the +1 damage buff has been applied, rather than before. This means that the +1 damage also gets multiplied - an Ice tower with 2 damage will now deal (2+1)*3=9 damage to MOAB class when buffed, instead of 2*3+1=7.
Level 16: +5 bonus ceramic damage now also applies to MOAB class bloons
Level 17: Attack rate 0.55s -> 0.4s
“
Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.
”
~ Ninja Kiwi
Fateweaver Adora
Base: $650 -> $700
“
With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary.
”
~ Ninja Kiwi
Bug Fixes
Fixed Striker Jones and Biker Bones only buffing the blast radius of Mortar Monkeys in range rather than map wide.
Fixed Overclock not affecting child towers spawned after the Overclock buff was applied.
Fixed xx4/5 Heli Pilot Commanches not spawning on Bloon Bot Factory
Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory.
Fixed Apple Arcade players seeing notifications for IAP sales.
Fixed incorrect rewards displaying when exiting a game where one player quit before the game began.
Fixed closed clans appearing in the join clan screen.
Fixed Daily Reward cards being unresponsive.
Fixed Benjamin and DJ Ben Jammin’ having an extremely short initial cooldown on Siphon Funding and Beatdown.
Fixed Apple Arcade players seeing the wrong arena league if they open the game while offline.
Fixed sent bloons using the wrong spacing in Hero Challenge games (Arcade only)
Fixed posing in Gwendolin’s Hot Mail victory animation
Moved Etienne’s Spy UI to align to the centre of the screen so it isn’t covered by activated ability buttons.
Fixed incorrectly formatted text on the Complete Set button of the Bling Season screen.
Fixed explosion vfx not playing when 5xx Sentry Turrets are sold.
Fixed 2xx Monkey Sub attacking camo bloons in range of Fateweaver Adora even though she does not have camo detection.
Fixed missing prompt when attempting to do something that requires an internet connection (Arcade only)
Fixed clan name overlapping clan emblem in the profile screen
Fixed event banners on the main menu not playing a sound when clicked.
Fixed incorrect texture on Sentai Churchill’s Robo Flex, Rollout, and Monkey & Machine animations.
Fixed minor break in audio when waiting for a match.
Version 4.0.3[]
“
Update 4.0.3 is rolling out now - Patch Notes!
Balance Changes
Druid
x3x Druid of the Jungle: $450 -> $700
x4x Jungle’s Bounty: $4,500 -> $4,200
Druid and Village have recently received major changes, with the intent of mixing things up by providing new strategies to test out. These changes have indeed shaken up the meta, but we acknowledge that they are quite strong at the moment. With cash production added to Druid of the Jungle, this upgrade offers too much utility for such a cheap price tag, so we have upped the price.
Monkey Village
xx3 Monkeyconomy: $1,200 -> $1,500
xx4 Monkey City: $7,500 -> $7,200
Similar to Druid, we’re giving a price increase to xx3 Village since it’s very efficient for how cheap it is, particularly when discounted by other Villages.
Bug Fixes
Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory.
Fixed xx3 Village instantly spawning all crates when first purchased.
Fixed xx5 Village not always spawning enough crates the first round it’s purchased.
Fixed incorrect attack speed for xx5 Ninja’s sticky bomb.
Fixed accolades and medals being unintentionally unequipped
Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory
Fixed issues when moving from one bling season to another.
Improved matchmaking so players do not repeatedly match up against the same person.
Various text fixes to upgrade descriptions (thanks to u/qwertyxp2000 for pointing these out!)
Fixed closed clans appearing in the list of joinable clans.
Let us know your thoughts in the comments below and happy gaming!
”
Balance Changes
Druid
Druid of the Jungle: $450 -> $700
Jungle’s Bounty: $4,500 -> $4,200
“
Druid and Village have recently received major changes, with the intent of mixing things up by providing new strategies to test out. These changes have indeed shaken up the meta, but we acknowledge that they are quite strong at the moment. With cash production added to Druid of the Jungle, this upgrade offers too much utility for such a cheap price tag, so we have upped the price.
”
~ Ninja Kiwi
Monkey Village
Monkeyconomy: $1,200 -> $1,500
Monkey City: $7,500 -> $7,200
“
Similar to Druid, we’re giving a price increase to xx3 Village since it’s very efficient for how cheap it is, particularly when discounted by other Villages.
”
~ Ninja Kiwi
Bug Fixes
Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory.
Fixed xx3 Village instantly spawning all crates when first purchased.
Fixed xx5 Village not always spawning enough crates the first round it’s purchased.
Fixed incorrect attack speed for xx5 Ninja’s sticky bomb. Now should be 1.8s instead of 0.18s.
Fixed accolades and medals being unintentionally unequipped
Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory
Fixed issues when moving from one bling season to another.
Improved matchmaking so players do not repeatedly match up against the same person.
Various text fixes to upgrade descriptions (thanks to u/qwertyxp2000 for pointing these out!)
Wording: The Big One (elaboration of popping of all bloon types), Faster Engineering (mentions all contraptions instead of just sentries and foam)
Updated statistics: SMFC ("15 seconds" to "12 seconds")
Lack of periods: MOAB Mauler, Homeland Defense
Formatting errors: Intense Magic (double spacing between "faster" and "and")
Not implemented: Barbed Darts (pierce of crosspathed attacks)
Fixed closed clans appearing in the list of joinable clans.
Version 4.0.2[]
Patch notes
“
Update 4.0.2 is rolling out now - Patch Notes & Going Forward!
New Features
Nexus Tournament Rewards
Congratulations to Boltrix for winning the recent Nexus Tournament and well done to runners up ISAB and Tewtiy.
The text emote “A Defend, Is A Defend!”, chosen by Boltrix, is now unlocked for all players.
All players who made a purchase using any Nexus creator code during the tournament will also receive banners chosen by Boltrix and ISAB and an avatar chosen by Tewtiy.
These cosmetics are also available to any player who makes a purchase using the respective creator code.
A few buffs for the ceramic sends since other rushes are typically more effective than these ones relative to their unlock round. We’ve also increased the price of tight leads so that they are not quite as efficient.
Dart Monkey
x4x Super Monkey Fan Club: $8,000 -> $9,000 and ability duration 15s -> 12s
x5x Plasma Monkey Fan Club: Ability duration 15s -> 12s
Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game.
Boomerang Monkey
1xx adds +3 -> +10 pierce to xx3
2xx adds +3 -> +12 pierce to xx3
There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational.
Ice Monkey
x2x Deep Freeze: Freezes 2 -> 3 layers
We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit.
Glue Gunner
xx4 Relentless Glue: No longer drops any puddles on the track
xx4 Relentless Glue: Every time a glued bloon layer gets popped, a small splat occurs which stuns nearby bloons (6 pierce and 12 radius). Stuns bloons for 1s, moabs/DDTs for 0.35s, BFBs for 0.2s, abd ZOMGs for 0.1s
Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped.
Monkey Ace
xx2 Centered Path: This upgrade now allows you to target the position of any flight path (centered, infinite, and figure eight). Renamed to Advanced Navigation.
A small quality of life change to give greater flexibility in Ace’s flight pathing.
Heli Pilot
xx1 Faster Darts: $150 -> $350 and this upgrade now increases dart pierce by 1 and razor rotor pierce by 3
Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects.
Mortar Monkey
Base: Pierce 40 -> 35
x1x Faster Reload: $300 -> $400
x2x Rapid Reload: $500 -> $550
x3x Heavy Shells: $900 -> $800
Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now.
Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power.
Super Monkey
xx4 Dark Champion: $30,000 -> $27,000
Sacrificing $15k of magic monkeys to 4xx or 5xx: The Super Monkey will buff towers in range with +10% -> +50% projectile lifespan and +2 pierce
Ninja Monkey
Base: Shuriken attack rate 0.7 -> 0.62
1xx: Reduces all weapons’ attack rates by 38% -> 30%
0x2: Caltrops attack rate 9 -> 8
0x4: Sticky bomb attack rate 5 -> 4.5
0x5: Sticky bomb attack rate 2 -> 0.18
These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable.
Druid
x3x Druid of the Jungle: Now has another vine attack that is identical to its regular one except it gives you $100 every time it pops a bloon and it has an 11 second cooldown between vines
x4x Jungle’s Bounty: $3,100 -> $4,500
We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result.
Monkey Village
x1x Grow Blocker: Can now only affect a maximum of 200 bloons at once
xx3 Monkey Town: Renamed to Monkeyconomy. This upgrade no longer increases income from bloon sends. Instead, it produces four $100 crates each round and costs $5,000 -> $1,200.
xx4 Monkey City: No longer increases income from bloon sends or collects bananas in range. Instead, it increases the value of its crates to $400 and it costs $7,000 -> $7,500.
xx5 Monkeyopolis: Remains similar except it can now absorb xx3 and xx4 villages instead of farms. Money production is calculated in the same way, based on the cost of the absorbed towers. This upgrade also now increases income from bloon sends by 20% (what xx4 used to do). This upgrade costs $20k -> $15k, with $5k is added for every Village absorbed.
We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once.
Engineer Monkey
x4x Overclock: Overclocking a tower will now also boost all its children towers (xx4/5 Heli’s mini comanches, Etienne’s drones, 4/5xx Buccaneer’s planes, 1+xx Engineer’s Sentries, x4/5x Wizard’s Phoenixes, 5xx Super’s mini Sun Avatars)
This change makes sense for most child towers such as Etienne’s drones and Buccaneer’s planes, as without it they were unfairly unaffected by Overclock. This also offers a pretty decent buff to Engineer’s sentries, particularly 5xx, however we are keen to see how it goes since this isn’t a very strong upgrade at the moment.
Cyber Quincy
Level 1: Can now attack through blockers and has a faster projectile speed (480 -> 600)
Cyber Shot gives lvl7 explosions 2x pierce and 3x damage (previously it was simply +10 pierce and +2 damage, which did not scale up when his regular damage increased).
Level 11: no longer reduces attack rate from 0.95 ->0.6. Instead, it now increases damage 1 -> 3
Level 16: no longer reduces attack rate to 0.4. Instead, it now increases damage 3 -> 8
Level 20: no longer reduces attack rate to 0.15. Instead, it now increases damage 8 -> 35
Cyber Quincy has never had enough changes in order to distinguish him from regular Quincy, and as a result there has never really been much reason to pick him. We think it’s finally time that Cyber Quincy gets some well deserved love and so we are making some significant changes. Firstly, his projectiles are now capable of flying through blockers which should provide more incentive to use him on certain restrictive maps. Secondly, we’ve traded a lot of his attack speed increases for pure damage increases, distinguishing the two heroes more and making him a much more powerful hero later on.
Level 3: Cocktail of Fire damages every 0.2 -> 0.24s
Gwendolin is an exceptional hero, providing solid damage in the early game and great support later on with her Heat it up buff. We’ve made a few small adjustments, weakening her level 1 and level 3 DPS and altering the level curve so that she doesn’t reach level 10 quite so early.
Scientist Gwendolin
Leveling curve: 1x Quincy -> 1x Striker Jones
Base pierce 4 ->3
Level 2 gives +1 -> +2 pierce
Level 3 Cocktail damages every 0.15 -> 0.18s
Same changes as Gwendolin, as these heroes are very similar.
Obyn
Level 12: Druids in range get +1 damage to all bloons (previously this was only to fortified bloons)
Level 13: All tier 5 Druid upgrades in range cost 10% less
Our previous change to Obyn made him give Druids in range +1 damage to fortified bloons, however we no longer think that limiting this to fortified bloons is necessary, and so we have opened this up to +1 damage to all bloons. Additionally, we have added further incentive to run Obyn and Druids with a nice price discount for tier 5 Druids at level 13.
Ocean Obyn
Level 13: All tier 5 magic monkey upgrades in range cost 10% less
Similar to Obyn, we wanted to provide more incentive to pick Ocean Obyn as the hero of choice to be paired with magic monkeys like Ninja + Alchemist.
Sentai Churchill
Level 1: explosion pierce 4 -> 5
Level 2: explosion pierce 6 -> 7
Level 11: explosion pierce 9 -> 10
For quite a while now Captain Churchill has been preferred over Sentai Churchill, so we wanted to give Sentai Churchill a small buff to even it out.
Benjamin
Level 5: All banks earn +8% -> +12% income
Level 9: All banks earn +14% -> +18% income
We’ve buffed the Benjamin and Banks interaction since both of them still don’t see much usage.
DJ Ben Jammin’
Level 5: All banks earn +8% -> +12% income
Level 9: All banks earn +14% -> +18% income
Same as Benjamin.
Highwayman Jericho
Level 3: Stand and Deliver initial cooldown 60s -> 45s
For the past couple of updates, Highwayman Jericho has fallen out of popularity. Star Captain and Agent Jericho are both still seen as great heroes that are pretty relative to each other, however Highwayman no longer matches up to these two. To address this, we would like to partially revert one of the big nerfs we made to him a few updates ago.
Adora
Level 1: Pierce 6 -> 5
Adora has recently gotten a bit more recognition for being a powerful defensive hero in the early game, so we’re toning it down very slightly.
Fateweaver Adora
Level 1: Pierce 6 -> 5
Level 3: Sharp Sting of Fate projectile pierce = main weapon pierce * main weapon projectile count * 8 -> main weapon pierce * main weapon projectile count * 7
Level 10: Chains of Fate pierce cap 500 -> 450
Fateweaver is certainly deserving of some nerfs as she remains to be an top-tier hero, particularly because of her strong defensive abilities. In addition to the same change that Adora received, we have made a couple of changes which weaken her level 3 and level 10 abilities.
Etienne
Level 5: Now has the camo prioritisation option
We’ve added this in since all other heroes with camo detection have this option. Note that this targeting option affects both his drones and the UCAV.
Bug Fixes
Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water.
Fixed issue where some players were unable to load the game after a season ended.
Fixed Village ability buffs not ending when Village is sold
Fixed Village ability buffs not affecting towers that were placed after the ability was activated
Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active
Fixed notification icon not showing on the shop button during sales.
Fixed main menu league leaderboard not animating like a button.
Fixed Clan War timer not displaying correctly
Fixed the target light on Etienne’s drones not working once upgraded.
Fixed event banners not aligning correctly to the edge of the screen on widescreen devices.
Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub.
Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile.
Fixed not being able to view the profile of players with animated banners or avatars.
Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters.
Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu.
Fixed settings button not working in the clan screen.
Fixed accolades and medals not displaying in the league leaderboards.
Going Foward
We’ve heard your feedback on Arena Leagues and are currently discussions about making changes based on that. These changes will be spread across a few updates, but more immediately, we’ll be making the following changes in update 4.1:
The return of Casual Mode
We’ve noticed a lot of comments from players who miss the non-competitive aspect of casual mode, so it’ll be returning to the game in update 4.1!
A rework of Fast Track
A lot of the feedback we saw about fast track in its current form was that it felt quite grindy and just a race to 50 trophies. So, from 4.1, it’ll no longer be based on trophies. Instead, if you reach a win streak of 10+ games, you will then be given the option to fast track to the next arena and there will be no limit to the number of people per league who can be fast tracked. The hope here is that it’ll make fast tracking more skill-based!
As always, we welcome your feedback in the comments and happy gaming!
”
New Features
Nexus Tournament Rewards
Congratulations to Boltrix for winning the recent Nexus Tournament and well done to runners up ISAB and Tewtiy.
The text emote “A Defend, Is A Defend!”, chosen by Boltrix, is now unlocked for all players.
All players who made a purchase using any Nexus creator code during the tournament will also receive banners chosen by Boltrix and ISAB and an avatar chosen by Tewtiy.
These cosmetics are also available to any player who makes a purchase using the respective creator code.
A few buffs for the ceramic sends since other rushes are typically more effective than these ones relative to their unlock round. We’ve also increased the price of tight leads so that they are not quite as efficient.
”
~ Ninja Kiwi
Dart Monkey
Super Monkey Fan Club: $8,000 -> $9,000 and ability duration 15s -> 12s
Plasma Monkey Fan Club: Ability duration 15s -> 12s
“
Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game.
There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational.
”
~ Ninja Kiwi
Ice Monkey
Deep Freeze: Freezes 2 -> 3 layers
“
We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit.
”
~ Ninja Kiwi
Glue Gunner
Relentless Glue: No longer drops any puddles on the track
Relentless Glue: Every time a glued bloon layer gets popped, a small splat occurs which stuns nearby bloons (6 pierce and 12 radius). Stuns bloons for 1s, moabs/DDTs for 0.35s, BFBs for 0.2s, and ZOMGs for 0.1s
Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped.
”
~ Ninja Kiwi
Monkey Ace
Centered Path: This upgrade now allows you to target the position of any flight path (centered, infinite, and figure eight). Renamed to Advanced Navigation.
Centered Path (Advanced Navigation) no longer has Centered Path targeting option.
“
A small quality of life change to give greater flexibility in Ace’s flight pathing.
”
~ Ninja Kiwi
Heli Pilot
Faster Darts: $150 -> $350
Faster Darts: now increases dart pierce by 1 and razor rotor pierce by 3
“
Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects.
”
~ Ninja Kiwi
Mortar Monkey
Base: Pierce 40 -> 35
Bigger Blast: Pierce 45 -> 40
The Big One: Pierce 85 -> 80
The Biggest One: Pierce 200 -> 195
Faster Reload: $300 -> $400
Rapid Reload: $500 -> $550
Heavy Shells: $900 -> $800
“
Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now.
Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power.
”
~ Ninja Kiwi
Super Monkey
Dark Champion: $30,000 -> $27,000
Sacrificing $15k of magic monkeys to 4xx or 5xx: The Super Monkey will buff towers in range with +10% -> +50% projectile lifespan and +2 pierce
Ninja Monkey
Base: Shuriken attack rate 0.7s -> 0.62s
Reduces all weapons’ attack rates by 38% -> 30%
0x2: Caltrops attack rate 9s -> 8s
0x4: Sticky bomb attack rate 5s -> 4.5s
0x5: Sticky bomb attack rate 2s -> 0.18s
Note: This is not a typo; Master Bomber's attack speed was significantly increased.
“
These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable.
”
~ Ninja Kiwi
Druid
x3x Druid of the Jungle: Now has another vine attack that is identical to its regular one except it gives you $100 every time it pops a bloon and it has an 11 second cooldown between vines
Jungle’s Bounty: $3,100 -> $4,500
“
We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result.
”
~ Ninja Kiwi
Monkey Village
Grow Blocker: Can now only affect a maximum of 200 bloons at once
Monkey Town: Renamed to Monkeyconomy. This upgrade no longer increases income from bloon sends. Instead, it produces four $100 crates each round and costs $5,000 -> $1,200.
Monkey City: No longer increases income from bloon sends or collects bananas in range. Instead, it increases the value of its crates to $400 and it costs $7,000 -> $7,500.
Monkeyopolis: Remains similar except it can now absorb xx3 and xx4 villages instead of farms. Money production is calculated in the same way, based on the cost of the absorbed towers. This upgrade also now increases income from bloon sends by 20% (what xx4 used to do). This upgrade costs $20k -> $15k, with $5k is added for every Village absorbed.
“
We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once.
”
~ Ninja Kiwi
Engineer Monkey
Overclock: Overclocking a tower will now also boost all its children towers (xx4/5 Heli’s mini comanches, Etienne’s drones, 4/5xx Buccaneer’s planes, 1+xx Engineer’s Sentries, x4/5x Wizard’s Phoenixes, 5xx Super’s mini Sun Avatars)
“
This change makes sense for most child towers such as Etienne’s drones and Buccaneer’s planes, as without it they were unfairly unaffected by Overclock. This also offers a pretty decent buff to Engineer’s sentries, particularly 5xx, however we are keen to see how it goes since this isn’t a very strong upgrade at the moment.
”
~ Ninja Kiwi
Cyber Quincy
Level 1: Can now attack through blockers and has a faster projectile speed (480 -> 600)
Cyber Shot gives lvl7 explosions 2x pierce and 3x damage (previously it was simply +10 pierce and +2 damage, which did not scale up when his regular damage increased).
Level 11: no longer reduces attack rate from 0.95 -> 0.6. Instead, it now increases damage 1 -> 3
Level 16: no longer reduces attack rate to 0.4. Instead, it now increases damage 3 -> 8
Level 20: no longer reduces attack rate to 0.15. Instead, it now increases damage 8 -> 35
“
Cyber Quincy has never had enough changes in order to distinguish him from regular Quincy, and as a result there has never really been much reason to pick him. We think it’s finally time that Cyber Quincy gets some well deserved love and so we are making some significant changes. Firstly, his projectiles are now capable of flying through blockers which should provide more incentive to use him on certain restrictive maps. Secondly, we’ve traded a lot of his attack speed increases for pure damage increases, distinguishing the two heroes more and making him a much more powerful hero later on.
Level 3: Cocktail of Fire damages every 0.2 -> 0.24s
“
Gwendolin is an exceptional hero, providing solid damage in the early game and great support later on with her Heat it up buff. We’ve made a few small adjustments, weakening her level 1 and level 3 DPS and altering the level curve so that she doesn’t reach level 10 quite so early.
Same changes as Gwendolin, as these heroes are very similar.
”
~ Ninja Kiwi
Obyn
Level 12: Druids in range get +1 damage to all bloons (previously this was only to fortified bloons)
Level 13: All tier 5 Druid upgrades in range cost 10% less
“
Our previous change to Obyn made him give Druids in range +1 damage to fortified bloons, however we no longer think that limiting this to fortified bloons is necessary, and so we have opened this up to +1 damage to all bloons. Additionally, we have added further incentive to run Obyn and Druids with a nice price discount for tier 5 Druids at level 13.
”
~ Ninja Kiwi
Ocean Obyn
Level 13: All tier 5 magic monkey upgrades in range cost 10% less
“
Similar to Obyn, we wanted to provide more incentive to pick Ocean Obyn as the hero of choice to be paired with magic monkeys like Ninja + Alchemist.
”
~ Ninja Kiwi
Sentai Churchill
Level 1: explosion pierce 4 -> 5
Level 2: explosion pierce 6 -> 7
Level 11: explosion pierce 9 -> 10
“
For quite a while now Captain Churchill has been preferred over Sentai Churchill, so we wanted to give Sentai Churchill a small buff to even it out.
”
~ Ninja Kiwi
Benjamin
Level 5: All banks earn +8% -> +12% income
Level 9: All banks earn +14% -> +18% income
“
We’ve buffed the Benjamin and Banks interaction since both of them still don’t see much usage.
”
~ Ninja Kiwi
DJ Ben Jammin’
Level 5: All banks earn +8% -> +12% income
Level 9: All banks earn +14% -> +18% income
“
Same as Benjamin.
”
~ Ninja Kiwi
Highwayman Jericho
Level 3: Stand and Deliver initial cooldown 60s -> 45s
“
For the past couple of updates, Highwayman Jericho has fallen out of popularity. Star Captain and Agent Jericho are both still seen as great heroes that are pretty relative to each other, however Highwayman no longer matches up to these two. To address this, we would like to partially revert one of the big nerfs we made to him a few updates ago.
”
~ Ninja Kiwi
Adora
Level 1: Pierce 6 -> 5
“
Adora has recently gotten a bit more recognition for being a powerful defensive hero in the early game, so we’re toning it down very slightly.
”
~ Ninja Kiwi
Fateweaver Adora
Level 1: Pierce 6 -> 5
Level 3: Sharp Sting of Fate projectile pierce = main weapon pierce * main weapon projectile count * 8 -> main weapon pierce * main weapon projectile count * 7
Level 10: Chains of Fate pierce cap 500 -> 450
“
Fateweaver is certainly deserving of some nerfs as she remains to be an top-tier hero, particularly because of her strong defensive abilities. In addition to the same change that Adora received, we have made a couple of changes which weaken her level 3 and level 10 abilities.
”
~ Ninja Kiwi
Etienne
Level 5: Now has the camo prioritisation option
“
We’ve added this in since all other heroes with camo detection have this option. Note that this targeting option affects both his drones and the UCAV.
”
~ Ninja Kiwi
Bug Fixes
Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water.
Fixed issue where some players were unable to load the game after a season ended.
Fixed Village ability buffs not ending when Village is sold
Fixed Village ability buffs not affecting towers that were placed after the ability was activated
Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active
Fixed notification icon not showing on the shop button during sales.
Fixed main menu league leaderboard not animating like a button.
Fixed Clan War timer not displaying correctly
Fixed the target light on Etienne’s drones not working once upgraded.
Fixed event banners not aligning correctly to the edge of the screen on widescreen devices.
Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub.
Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile.
Fixed not being able to view the profile of players with animated banners or avatars.
Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters.
Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu.
Fixed settings button not working in the clan screen.
Fixed accolades and medals not displaying in the league leaderboards.
Additional Changes
All Heroes in the battling Hero Selection menu are now arranged in terms of mainline hero with hero alts as a secondary category, rather than mainline heroes and then hero alts.
Going Forward
We’ve heard your feedback on Arena Leagues and are currently discussions about making changes based on that. These changes will be spread across a few updates, but more immediately, we’ll be making the following changes in update 4.1:
The return of Casual Mode
We’ve noticed a lot of comments from players who miss the non-competitive aspect of casual mode, so it’ll be returning to the game in update 4.1!
A rework of Fast Track
A lot of the feedback we saw about fast track in its current form was that it felt quite grindy and just a race to 50 trophies. So, from 4.1, it’ll no longer be based on trophies. Instead, if you reach a win streak of 10+ games, you will then be given the option to fast track to the next arena and there will be no limit to the number of people per league who can be fast tracked. The hope here is that it’ll make fast tracking more skill-based!
A complete overhaul of the ranked play experience.
Enter weekly, 30 person leagues and compete to earn trophies.
Each week, the top players in each league will earn Monkey Money and be promoted to the league above, while the bottom players will be demoted to the league below.
Players in Hall of Masters leagues will also be ranked on a global leaderboard.
Each season, you earn a medal based on the highest arena league you competed in during the season or your final position in the Hall of Masters leaderboard.
Arena leagues use the same progression and theming as the current ranked system (Yellow Stadium, White Wasteland, etc).
Existing players will start in an arena league determined by the arena they are in when Season 18 ends (e.g. if you finish Season 18 in Ceramic Crucible, you will begin in a Ceramic Crucible arena league).
Players in Red Bloon Camp will enter a continuous, rolling league that does not reset. They are promoted to Yellow Stadium and enter weekly leagues when they earn 30 trophies.
New Hero: Etienne
Remote flying drones attack all bloons that enter Etienne’s range.
Advanced scouting techniques reveal your opponent’s bloon queue and cash reserves to help you predict their next move.
Etienne’s UAV upgrades to give all your monkeys camo detection and allows them to bypass the damage immunities of special bloons like lead and purple.
Etienne can be purchased from the Hero screen for 3000 Monkey Money.
New Bling Season
6 awesome new cosmetics including Lighting Up Spike Factory trail and Puzzle Bloons decals.
Lock eyes with Fateweaver Adora and her Eye of Misfortune Showcase.
Unlock a special animated avatar for completing the entire season.
This season lasts for 4 weeks (see General Changes below).
General Changes
New Season Length
Seasons now last 4 weeks instead of 8 weeks.
This means that medals are awarded, and the Hall of Masters leaderboard is reset, twice as often as before.
The Bling Season has also changed to every 4 weeks to line up with the ranked season.
Each Bling season now contains 12 items: 6 generic cosmetics and a 6 item Hero Showcase.
The cost in Golden Bananas of each Bling item has been altered to reflect this new timescale.
There is now a bonus animated avatar or banner each season that can be earned by completing the entire Bling Season. These are exclusive and will not be available again once the season ends.
Ranked / League Game Rewards
The trophies awarded for ranked games are changing with the addition of Arena Leagues.
Winning a ranked (league) game now awards 3 trophies and 50 Monkey Money.
You earn an additional 1 trophy if you are on a 3+ win streak.
You earn an additional 1 trophy and 20 Monkey Money if you win and your opponent was on a 3+ win streak (you break their streak).
You earn 20 Monkey Money for losing a game. If it was before round 30, you earn 0 trophies. If it was later, you earn 1 trophy.
You earn 10 Monkey Money if you achieve First Blood.
There are no longer any special rewards for winning with No Lives Lost.
It is not possible to lose trophies, only gain them. Trophies reset to 0 each week at the end of the Arena League.
RIP Casual Mode
Casual mode was necessary under the old ranked system to allow place for consequence free games where players could experiment with new strategies without risking their trophies.
Since you cannot lose trophies in league games, there is no consequence for failure (except a lack of progress). This means casual mode is no longer needed and so is being removed in this update.
This should allow for a larger pool of players in League games and thus faster matchmaking times, as well as freeing up space on the main menu for Clan Wars.
New Daily Offer Items
The following cosmetic items from Season 16 will now appear in the Daily Offers in the store.
Shark MOAB Skin
Tasty Topping Bloons Decal
Lofi Monkey Avatar
Solar Trails Supermonkey trail
Time's Ticking Emote
Football ZOMG Skin
Late Game? Emote
Bit-nanas Banana Farm Weapon Skin
Monkey Marathon Banner
Mixed Up Alchemist Placement animation
I'm OK! Emote
Starlight Bloon Boost
Adora’s Sunbeam showcase items.
Star Captain Jericho’s Space Armoury showcase items.
Balance Changes
We hit the Reddit character limit with these notes, so all balance changes can be found in the Google doc linked below
For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent
5xx Carrier Flagship: now also buffs Etienne’s UCAV with -15% attack rate
Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship.
The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios.
Mortar Monkey
x4x Artillery Battery: Deals +4 -> +3 damage to BADs
x5x Pop & Awe: Buffs all x4x Mortars with +4 -> +3 damage to BADs
Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game.
Super Monkey
2xx Plasma Blasts: $3,000 -> $2,500
3xx Sun Avatar: $11,000 -> $11,500
xx3 Dark Knight: $4,000 -> $4,500
4xx Sun Temple: Main weapon base damage 9 -> 11
Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. Additionally, Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff.
Alchemist
xx5 Bloon Master Alchemist: MOABs use up 20 -> 10 pierce and BFBs use up 50 -> 30. Total pierce remains at 200.
Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes.
We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that.
Engineer Monkey
x5x Ultraboost: The temporary Overclock buff now lasts twice as long (30s -> 60s on a tier 5 tower)
We’re giving small boost to Ultraboost to help justify its incredibly high price tag.
Gwendolin
Level 3: Cocktail cooldown 40s -> 45s
Gwendolin is considered one of the strongest heroes with good early game damage and solid late game support. We’re just making a minor Cocktail cooldown change for now, allowing for more opportunities to effectively rush her early on.
Obyn
Level 12: Now gives all Druids in range +1 damage to fortified bloons
Level 17: Hero range increased 43 -> 65
We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed.
Ocean Obyn
Level 17: Hero range increased 43 -> 65
Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja
Benjamin
Level 5: Earns $200 -> $250 income per round
Level 20: Syphon Funding cooldown 65s -> 45s
We’re buffing Benjamin’s early game cash slightly because he is still overshadowed by the Jerichos. Additionally, previously his level 20 did not provide much compared to other heroes, so that now has another benefit.
DJ Ben Jammin’
Level 5: Earns $150 -> $187.5 income per round
Level 10: Can downgrade 10 -> 12 bloons in total, and can downgrade 3 -> 4 BFBs
Level 20: Can downgrade 2 -> 4 ZOMGs
Similar changes as Benjamin for the same reasons, with an added buff to DJ Ben’s level 10 ability so that he can deal with the new tight rushes a little bit more effectively.
Smudge Catt
Level 7: Scratching Post cooldown 30s -> 40s
While Smudge Catt is not an incredibly popular hero, this is a strong ability with a quick cooldown. Most hero ability cooldowns have been increased to give more rushing opportunities, but Smudge Catt never received this same treatment.
Pat Fusty
Level 3: Rallying Roar buffing range 30 -> 35
Level 14: Rallying Roar buffing range 40 -> 50
Pat Fusty has has been out of the limelight for a while now so we wanted to provide him with some buffs. For now we’ve increased his buffing range, since it was quite limiting before.
Level 3: In It For The Money initial cooldown 17.5s -> 35s
Highwayman Jericho’s usage rate has dropped off significantly ever since his last nerf, however we believe that this is simply due to the other Jerichos being the clear favorites now, rather than Highwayman being too weak relative to all the other heroes. Therefore, we have left Highwayman as is and targeted the other two Jerichos instead.
Fateweaver Adora
Level 10: Chains of Fate now has a pierce limit of 500 bloons (previously infinite). MOAB class bloons use up more pierce: MOABs = 10, BFBs = 20, ZOMGs/DDTs = 40, BADs = 60.
Fateweaver Adora has retained her spot as the top hero in the highest arenas, with the new tight rushes not hindering her viability since Chains of Fate counters them exceptionally well. Given this, it seemed appropriate to limit the pierce on Chains of Fate, since infinite pierce was unnecessarily excessive for such a powerful ability.
Bug Fixes
Fixed default hero upgrade animations not playing
Fixed issue where daily clan reward text would show even if your clan day was complete
Fixed effects on the xx4 and xx5 Alchemist not appearing or appearing incorrectly.
Fixed Clan Wars daily game reward not sparkling on tablet devices.
Fixed loading an empty clan island if opening a join link to a disbanded clan.
Fixed bloons frozen by Ice Monkey’s ability retaining their immunity to sharp damage for the full freeze duration even if they are unfrozen early.
Fixed Fusty the Snowman’s frozen popping effect not working on bloons frozen by the xx3 and x4x Ice Monkey.
Fixed x3x Monkey Sub not receiving range buffs to its missile attack.
Let us know your feedback in the comments and happy gaming!
”
New Features
Arena Leagues
A complete overhaul of the ranked play experience.
Enter weekly, 30 person leagues and compete to earn trophies.
Each week, the top players in each league will earn Monkey Money and be promoted to the league above, while the bottom players will be demoted to the league below.
Players in Hall of Masters leagues will also be ranked on a global leaderboard.
Each season, you earn a medal based on the highest arena league you competed in during the season or your final position in the Hall of Masters leaderboard.
Arena leagues use the same progression and theming as the current ranked system (Yellow Stadium, White Wasteland, etc).
Existing players will start in an arena league determined by the arena they are in when Season 18 ends (e.g. if you finish Season 18 in Ceramic Crucible, you will begin in a Ceramic Crucible arena league).
Players in Red Bloon Camp will enter a continuous, rolling league that does not reset. They are promoted to Yellow Stadium and enter weekly leagues when they earn 30 trophies.
New Hero: Etienne
Remote flying drones attack all bloons that enter Etienne’s range.
Advanced scouting techniques reveal your opponent’s bloon queue and cash reserves to help you predict their next move.
Etienne’s UAV upgrades to give all your monkeys camo detection and allows them to bypass the damage immunities of special bloons like lead and purple.
Etienne can be purchased from the Hero screen for 3000 Monkey Money.
New Bling Season
6 awesome new cosmetics including Lighting Up Spike Factory trail and Puzzle Bloons decals.
Lock eyes with Fateweaver Adora and her Eye of Misfortune Showcase.
Unlock a special animated avatar for completing the entire season.
This season lasts for 4 weeks (see General Changes below).
General Changes
New Season Length
Seasons now last 4 weeks instead of 8 weeks.
This means that medals are awarded, and the Hall of Masters leaderboard is reset, twice as often as before.
The Bling Season has also changed to every 4 weeks to line up with the ranked season.
Each Bling season now contains 12 items: 6 generic cosmetics and a 6 item Hero Showcase.
The cost in Golden Bananas of each Bling item has been altered to reflect this new timescale.
There is now a bonus animated avatar or banner each season that can be earned by completing the entire Bling Season. These are exclusive and will not be available again once the season ends.
Ranked / League Game Rewards
The trophies awarded for ranked games are changing with the addition of Arena Leagues.
Winning a ranked (league) game now awards 3 trophies and 50 Monkey Money.
You earn an additional 1 trophy if you are on a 3+ win streak.
You earn an additional 1 trophy and 20 Monkey Money if you win and your opponent was on a 3+ win streak (you break their streak).
You earn 20 Monkey Money for losing a game. If it was before round 30, you earn 0 trophies. If it was later, you earn 1 trophy.
You earn 10 Monkey Money if you achieve First Blood.
There are no longer any special rewards for winning with No Lives Lost.
It is not possible to lose trophies, only gain them. Trophies reset to 0 each week at the end of the Arena League.
RIP Casual Mode
Casual mode was necessary under the old ranked system to allow place for consequence free games where players could experiment with new strategies without risking their trophies.
Since you cannot lose trophies in league games, there is no consequence for failure (except a lack of progress). This means casual mode is no longer needed and so is being removed in this update.
This should allow for a larger pool of players in League games and thus faster matchmaking times, as well as freeing up space on the main menu for Clan Wars.
New Daily Offer Items
The following cosmetic items from Season 16 will now appear in the Daily Offers in the store.
Shark MOAB Skin
Tasty Topping Bloons Decal
Lofi Monkey Avatar
Solar Trails Supermonkey trail
Time's Ticking Emote
Football ZOMG Skin
Late Game? Emote
Bit-nanas Banana Farm Weapon Skin
Monkey Marathon Banner
Mixed Up Alchemist Placement animation
I'm OK! Emote
Starlight Bloon Boost
Adora’s Sunbeam showcase items.
Star Captain Jericho’s Space Armoury showcase items.
For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent
5xx Carrier Flagship: now also buffs Etienne’s UCAV with -15% attack rate
“
Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship.
The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios.
”
~ Ninja Kiwi
Mortar Monkey
x4x Artillery Battery: Deals +4 -> +3 damage to BADs
x5x Pop & Awe: Buffs all x4x Mortars with +4 -> +3 damage to BADs
“
Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game.
”
~ Ninja Kiwi
Super Monkey
2xx Plasma Blasts: $3,000 -> $2,500
3xx Sun Avatar: $11,000 -> $11,500
xx3 Dark Knight: $4,000 -> $4,500
4xx Sun Temple: Main weapon base damage 9 -> 11
“
Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. Additionally, Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff.
”
~ Ninja Kiwi
Alchemist
xx5 Bloon Master Alchemist: MOABs use up 20 -> 10 pierce and BFBs use up 50 -> 30. Total pierce remains at 200.
“
Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes.
We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that.
”
~ Ninja Kiwi
Engineer Monkey
x5x Ultraboost: The temporary Overclock buff now lasts twice as long (30s -> 60s on a tier 5 tower)
“
We’re giving small boost to Ultraboost to help justify its incredibly high price tag.
”
~ Ninja Kiwi
Gwendolin
Level 3: Cocktail cooldown 40s -> 45s
“
Gwendolin is considered one of the strongest heroes with good early game damage and solid late game support. We’re just making a minor Cocktail cooldown change for now, allowing for more opportunities to effectively rush her early on.
”
~ Ninja Kiwi
Obyn
Level 12: Now gives all Druids in range +1 damage to fortified bloons
Level 17: Hero range increased 43 -> 65
“
We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed.
”
~ Ninja Kiwi
Ocean Obyn
Level 17: Hero range increased 43 -> 65
“
Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja
”
~ Ninja Kiwi
Benjamin
Level 5: Earns $200 -> $250 income per round
Level 20: Syphon Funding cooldown 65s -> 45s
“
We’re buffing Benjamin’s early game cash slightly because he is still overshadowed by the Jerichos. Additionally, previously his level 20 did not provide much compared to other heroes, so that now has another benefit.
”
~ Ninja Kiwi
DJ Ben Jammin’
Level 5: Earns $150 -> $187.5 income per round
Level 10: Can downgrade 10 -> 12 bloons in total, and can downgrade 3 -> 4 BFBs
Level 20: Can downgrade 2 -> 4 ZOMGs
“
Similar changes as Benjamin for the same reasons, with an added buff to DJ Ben’s level 10 ability so that he can deal with the new tight rushes a little bit more effectively.
”
~ Ninja Kiwi
Smudge Catt
Level 7: Scratching Post cooldown 30s -> 40s
“
While Smudge Catt is not an incredibly popular hero, this is a strong ability with a quick cooldown. Most hero ability cooldowns have been increased to give more rushing opportunities, but Smudge Catt never received this same treatment.
”
~ Ninja Kiwi
Pat Fusty
Level 3: Rallying Roar buffing range 30 -> 35
Level 14: Rallying Roar buffing range 40 -> 50
“
Pat Fusty has has been out of the limelight for a while now so we wanted to provide him with some buffs. For now we’ve increased his buffing range, since it was quite limiting before.
Level 3: In It For The Money initial cooldown 17.5s -> 35s
“
Highwayman Jericho’s usage rate has dropped off significantly ever since his last nerf, however we believe that this is simply due to the other Jerichos being the clear favorites now, rather than Highwayman being too weak relative to all the other heroes. Therefore, we have left Highwayman as is and targeted the other two Jerichos instead.
”
~ Ninja Kiwi
Fateweaver Adora
Level 10: Chains of Fate now has a pierce limit of 500 bloons (previously infinite). MOAB class bloons use up more pierce: MOABs = 10, BFBs = 20, ZOMGs/DDTs = 40, BADs = 60.
“
Fateweaver Adora has retained her spot as the top hero in the highest arenas, with the new tight rushes not hindering her viability since Chains of Fate counters them exceptionally well. Given this, it seemed appropriate to limit the pierce on Chains of Fate, since infinite pierce was unnecessarily excessive for such a powerful ability.
”
~ Ninja Kiwi
Bug Fixes
Fixed default hero upgrade animations not playing
Fixed issue where daily clan reward text would show even if your clan day was complete
Fixed effects on the xx4 and xx5 Alchemist not appearing or appearing incorrectly.
Fixed Clan Wars daily game reward not sparkling on tablet devices.
Fixed loading an empty clan island if opening a join link to a disbanded clan.
Fixed bloons frozen by Ice Monkey’s ability retaining their immunity to sharp damage for the full freeze duration even if they are unfrozen early.
Fixed Fusty the Snowman’s frozen popping effect not working on bloons frozen by the xx3 and x4x Ice Monkey.
Fixed x3x Monkey Sub not receiving range buffs to its missile attack.
Time waits for no-one! The hands of the clock move between rounds, changing the path the bloons will follow.
Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
General Changes
Banana Farmers and Bloon Bots now appear below activated abilities in the abilities bar.
Cosmetics for sale in the daily offer now display which type of cosmetic they are.
Added support for inviting people to join clans and private matches through the native share dialog (iOS only, other platforms coming soon)
Balance Changes
Bloon Sends
Round 19: Grouped MOABs send cost $1k -> $900
Round 22: Grouped BFBs send cost $1.6k -> $1.3k
Round 23: Grouped Leads are now replaced with Tight Leads (80 tightly packed Leads for $1.2k and +$20 income)
Round 24: Grouped ZOMGs send cost $5.5k -> $5k
Round 25: Grouped MOABs are now replaced with Tight MOABs (20 tightly packed MOABs for $3.5k and -$50 income)
Round 26: Grouped ZOMG send cost now drops to $4.5k
Round 28: Grouped DDT income changed -$300 -> -$200
Round 27: Grouped BFB is now replaced with Tight BFBs (10 tightly packed BFBs for $7k and -$150 income)
We’ve made quite a few additions and adjustments to the bloon send options to address a couple of things. Firstly, there were limited rushes between round 23 and 29, with players often just waiting until they can send a BAD in this stage, or DDTs if their opponent can’t handle them. Secondly, old bloon sends became very irrelevant as new ones unlock, because the new ones were so much more efficient. Now with new sends available such as tight MOABs, this offers new rushing options for the mid 20s while getting rid of the old and inefficient single MOAB send.
Boomerang Monkey
xx3 Kylie Boomerang: $1300 -> $1100
xx4 MOAB Press: $3200 -> $3400
x4x Turbo Charge: $4350 -> $4500
x5x Perma Charge: $35k -> $33k
We would like to give some more love to Kylie Boomerang since this upgrade has always been the less favorable of the tier 3 Boomerangs. MOAB Press has had its price adjusted since it didn’t need any indirect buffs. Also, Turbo Charge has always stood out as an excellent defending option so that has received a small price nerf.
Tack Shooter
x3x Blade Shooter: reduces attack rate by 15% -> 12%
5xx Inferno Ring: +7 -> +11 damage to moab class (total MOAB damage 18 -> 22)
The smallest of nerfs for Blade Shooter - an upgrade that has persistently remained an exceptionally efficient early game tower. We’ve also given Inferno Ring another much needed damage buff so that it can better deal with the ramped up MOAB class bloons in the late game.
Ice Monkey
Base: $500 -> $450
x5x Absolute Zero: $20k -> $18k
x4x Snowstorm: buffs Ice monkeys and Fusty the Snowman with 2x attack speed for 10 -> 6s
While Ice Monkey is not in a bad spot, we do want to encourage its usage a bit more and so we’re providing it with a couple small buffs. Snowstorm’s ability buffing Ice Monkeys was actually unintended, however we didn’t feel like it needed to be fixed and so we decided to keep, with a reduced duration to match the ability’s freeze duration.
Monkey Ace
5xx Sky Shredder: darts gain +3 -> +5 pierce and missiles deal 180 -> 200 damage
xx4 Spectre: darts now deal +2 damage to moab class bloons (xx5 damage unchanged)
By the time Spectre is affordable, it simply does not provide enough utility to be worth it. We have added some extra MOAB damage so it can help out a fair bit more. Sky Shredder has also received a small buff so that it can provide better clean up.
Dartling Gunner
3xx Laser Cannon: $3,000 -> $2,800
Nothing huge for Dartling - just a minor buff to Laser Cannon since the other tier 3s are usually preferred over this one.
Wizard Monkey
xx5 Prince of Darkness: unpopped MOABs deal 20 -> 25 damage and unpopped BFBs deal 100 -> 130 damage
Prince of Darkness is one of Wizard’s least used upgrades, since top path Wizard is often more reliable than this upgrade for DDT defense. This damage buff should hopefully make it more effective and give it more use cases.
Super Monkey
x3x Robo Monkey: always crits every 15 shots rather than randomly between 15 and 20
x4x Tech Terror: gains +4 -> +6 pierce (x5x pierce unchanged - now gives +3 instead of +5)
x5x Anti Bloon: crits every 15 shots rather than randomly between 13 and 17
We’ve removed the minimal RNG from Robo Monkey while slightly buffing it at the same time, as it’s not seen as a particularly great upgrade. Likewise, Tech Terror is not amazing if you disregard its ability, meaning it’s always sold instantly after using the ability. We’ve buffed up its regular attack so that there is more value in keeping it around.
Ninja Monkey
2xx Sharp Shurikens: $300 -> $200 and increases pierce by 2 -> 1
3xx Double Shot: $650 -> $750
xx2 Caltrops: Caltrops can no longer receive any pierce buffs
xx4 Flash Bomb: Stun duration 1.1 -> 1s
4xx Bloonjitsu: Caltrops damage 10 -> 5
Ninja Monkey has spiked up in popularity since the last update, with the Ninja + Alchemist combo standing out as overly strong in all stages of the game. We have made quite a few changes to address this, such as keeping the additional +1 pierce on the early tiers but taking it back off for 2xx, with some price rearranging to accommodate. Caltrops no longer benefit from pierce buffs which nerfs their interaction with Alchemist’s buff, and Bloonjitsu’s caltrops have additionally been nerfed. Bloonjitsu already stood out as a super effective upgrade even in the late game (when surrounded by Shinobi buffs), so the added caltrops damage is unnecessary.
Alchemist
Base: pierce 14 -> 12 and splash radius 14 -> 12
1xx pierce 20 -> 18 and splash radius 21 -> 18
x1x: acid deals damage every 1 -> 1.33 seconds and lasts for 3 -> 4 seconds
xx4: cash per pop $2 -> $1.5
As previously mentioned, Ninja and Alchemist have become too dominant recently. Alchemist is super effective in providing solid early game DPS despite its primary role being a support tower. Its strengths in early game DPS, buffing support, and cash generation gives Alchemist too many strong points. Therefore, we’ve decided to lower its early game DPS and money generation.
Spike Factory
x2x Even Faster Production: $600 -> $500
xx3 Life Long Spikes: $600 -> $750
xx4 Deadly Spikes: $3300->$3200
We’re shuffling some prices around primarily to nerf Long Life Spikes, which still remains to be a top tier upgrade.
Monkey Village
xx5: Generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed)
This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed.
Smudge Catt Ezili
Level 2 pierce 7 -> 8 and splash radius 8 -> 11
While Ezili’s new and improved Wizard buff has helped her out quite a bit, Smudge Catt hasn’t received the same attention. She’s getting another early game buff to fulfill an alternative role compared to Ezili.
Pat hasn’t received much attention for a while, with plenty of other heroes overshadowing him. We’ve upped his level 14 Rallying Roar duration so that he can better stand out as a dominant late game support hero.
Fusty the Snowman
Level 2: now allows all frozen bloons to be popped by all projectile types
Level 14: Chilling Cheer buffs himself and Ice Monkeys attack rate by -20% -> -50%
We want Fusty the Snowman to focus in on Ice monkey strategies, although not many towers are compatible with Ice Monkeys because the damage immunities of frozen bloons get in the way. By making Fusty the Snowman allow all frozen bloons to be popped by all damage types, we aim to broaden the range of tower combinations that are possible for Ice Monkey. Level 14’s higher damage buff doesn’t help out Ice monkeys much, so now it additionally provides a larger rate buff.
Fateweaver Adora
Level 10: Chains of Fate deal damage every 0.075 -> 0.12 seconds
Level 3 ability cooldown: 40s -> 50s (8s -> 9s when opponent’s bloon boost is active)
All of Fateweaver Adora’s abilities are extremely powerful. Her level 3 ability does a great job of cleaning up early/mid game rushes and heavily discourages your opponent from using their bloon boost, making it even harder to send effective rushes against her. We’ve increased the ability cooldown so that hopefully it should be a bit more situational when deciding if a bloon boost is worth it against her. Also, Chains of Fate has proven to be too effective, dealing massive damage in addition to the stall effect. This ability currently offers too much utility and so we have lowered how much damage this ability will deal.
Bug Fixes
Fixed some avatars and banners showing as locked in the profile screen when they should be hidden and vice versa.
Fixed Spirit of the Wilds tower boost not fitting the preview window properly.
Fixed enormous bunnies leaping around the island during the easter event, ready for next year.
Fixed clan member counter not updating when accepting new members until the screen is reloaded.
Fixed 203 Alchemist not displaying the Acidic Mixture Dip icon over monkeys its buffing.
Fixed some heroes displaying their general description instead of their level 1 upgrade description in game.
Fixed Fateweaver Adora’s projectiles not being able to seek to bloons that are behind blockers.
Fixed Clan War bling quests rolling even if there is no clan war active.
Fixed various visual and audio effects playing incorrectly.
Fixed infinite loop when attempting to log in to an empty save slot (Arcade only)
Let us know your thoughts and happy gaming! :)
”
New Features
New Map: Time’s Up
Time waits for no-one! The hands of the clock move between rounds, changing the path the bloons will follow.
Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
General Changes
Banana Farmers and Bloon Bots now appear below activated abilities in the abilities bar.
Cosmetics for sale in the daily offer now display which type of cosmetic they are.
Added support for inviting people to join clans and private matches through the native share dialog (iOS only, other platforms coming soon)
Balance Changes
Bloon Sends
Round 19-24: Grouped MOABs send cost $1k -> $900. Does not affect Round 17-18 Spaced MOABs.
Round 22-26: Grouped BFBs send cost $1.6k -> $1.3k. Does not affect Round 20-22 Spaced BFBs.
Round 23+: Grouped Leads are now replaced with Tight Leads (80 tightly packed Leads for $1.2k and +$20 income)
Round 24-25: Grouped ZOMGs send cost $5.5k -> $5k. Does not affect Round 22-23 Spaced ZOMGs.
Round 25: Grouped MOABs are now replaced with Tight MOABs (20 tightly packed MOABs for $3.5k and -$50 income)
Round 26-29: Grouped ZOMG send cost now drops to $4.5k
Round 28+: Grouped DDT income changed -$300 -> -$200
Round 27+: Grouped BFB is now replaced with Tight BFBs (10 tightly packed BFBs for $7k and -$150 income)
[bug] Grouped BADs no longer unlock on Round 32.
“
We’ve made quite a few additions and adjustments to the bloon send options to address a couple of things. Firstly, there were limited rushes between round 23 and 29, with players often just waiting until they can send a BAD in this stage, or DDTs if their opponent can’t handle them. Secondly, old bloon sends became very irrelevant as new ones unlock, because the new ones were so much more efficient. Now with new sends available such as tight MOABs, this offers new rushing options for the mid 20s while getting rid of the old and inefficient single MOAB send.
”
~ Ninja Kiwi
Boomerang Monkey
Kylie Boomerang: $1300 -> $1100
MOAB Press: $3200 -> $3400
Turbo Charge: $4350 -> $4500
Perma Charge: $35k -> $33k
“
We would like to give some more love to Kylie Boomerang since this upgrade has always been the less favorable of the tier 3 Boomerangs. MOAB Press has had its price adjusted since it didn’t need any indirect buffs. Also, Turbo Charge has always stood out as an excellent defending option so that has received a small price nerf.
”
~ Ninja Kiwi
Tack Shooter
Blade Shooter: attack cooldown reduction is reduced from 0.85x -> 0.88x, base attack cooldown 1.19s -> 1.232s
Inferno Ring: bonus damage to MOAB-class bloons increased from +7 to +11 damage (total MOAB-class damage 18 -> 22)
“
The smallest of nerfs for Blade Shooter - an upgrade that has persistently remained an exceptionally efficient early game tower. We’ve also given Inferno Ring another much needed damage buff so that it can better deal with the ramped up MOAB class bloons in the late game.
”
~ Ninja Kiwi
Ice Monkey
Base Ice Monkey: $500 -> $450
Absolute Zero: $20k -> $18k
Snowstorm: buffs Ice monkeys and Fusty the Snowman with 2x attack speed for 6s instead of 10s
“
While Ice Monkey is not in a bad spot, we do want to encourage its usage a bit more and so we’re providing it with a couple small buffs. Snowstorm’s ability buffing Ice Monkeys was actually unintended, however we didn’t feel like it needed to be fixed and so we decided to keep, with a reduced duration to match the ability’s freeze duration.
”
~ Ninja Kiwi
Monkey Ace
Sky Shredder: dart pierce bonus increased from +3 to +5
Sky Shredder missiles damage increased from 180 to 200
Spectre: darts now deal +2 damage to MOAB-class bloons (Flying Fortress bonus MOAB-class damage unchanged at +10)
“
By the time Spectre is affordable, it simply does not provide enough utility to be worth it. We have added some extra MOAB damage so it can help out a fair bit more. Sky Shredder has also received a small buff so that it can provide better clean up.
”
~ Ninja Kiwi
Dartling Gunner
Laser Cannon: $3,000 -> $2,800
“
Nothing huge for Dartling - just a minor buff to Laser Cannon since the other tier 3s are usually preferred over this one.
”
~ Ninja Kiwi
Wizard Monkey
Prince of Darkness: unpopped MOABs deal 20 -> 25 damage and unpopped BFBs deal 100 -> 130 damage
“
Prince of Darkness is one of Wizard’s least used upgrades, since top path Wizard is often more reliable than this upgrade for DDT defense. This damage buff should hopefully make it more effective and give it more use cases.
”
~ Ninja Kiwi
Super Monkey
Robo Monkey: always crits every 15 shots rather than randomly between 15 and 20
Tech Terror: gains +4 -> +6 pierce (x5x pierce unchanged - now gives +3 instead of +5)
Anti Bloon: crits every 15 shots rather than randomly between 13 and 17
“
We’ve removed the minimal RNG from Robo Monkey while slightly buffing it at the same time, as it’s not seen as a particularly great upgrade. Likewise, Tech Terror is not amazing if you disregard its ability, meaning it’s always sold instantly after using the ability. We’ve buffed up its regular attack so that there is more value in keeping it around.
”
~ Ninja Kiwi
Ninja Monkey
Sharp Shurikens: $300 -> $200
Sharp Shurikens pierce bonus decreased from +2 to +1
Double Shot: $650 -> $750
Caltrops: Caltrops can no longer receive any pierce buffs
Flash Bomb: Stun duration 1.1 -> 1s
4-0-2 Bloonjitsu: Caltrops damage 10 -> 5
“
Ninja Monkey has spiked up in popularity since the last update, with the Ninja + Alchemist combo standing out as overly strong in all stages of the game. We have made quite a few changes to address this, such as keeping the additional +1 pierce on the early tiers but taking it back off for 2xx, with some price rearranging to accommodate. Caltrops no longer benefit from pierce buffs which nerfs their interaction with Alchemist’s buff, and Bloonjitsu’s caltrops have additionally been nerfed. Bloonjitsu already stood out as a super effective upgrade even in the late game (when surrounded by Shinobi buffs), so the added caltrops damage is unnecessary.
”
~ Ninja Kiwi
Alchemist
Base Alchemist pierce reduced from 14 to 12
Base Alchemist splash radius reduced from 14 to 12
Larger Potions pierce reduced from 20 to 18
Larger Potions splash radius reduced from 21 to 18
Stronger Acid's acid damage-over-time tick cooldown increased from 1 to 1.33s but duration increased from 3s to 4s.
Rubber to Gold cash per pop reduced from $2 to $1.5
“
As previously mentioned, Ninja and Alchemist have become too dominant recently. Alchemist is super effective in providing solid early game DPS despite its primary role being a support tower. Its strengths in early game DPS, buffing support, and cash generation gives Alchemist too many strong points. Therefore, we’ve decided to lower its early game DPS and money generation.
”
~ Ninja Kiwi
Spike Factory
Even Faster Production: $600 -> $500
Long Life Spikes: $600 -> $750
Deadly Spikes: $3300 -> $3200
“
We’re shuffling some prices around primarily to nerf Long Life Spikes, which still remains to be a top tier upgrade.
”
~ Ninja Kiwi
Monkey Village
Monkeyopolis generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed)
“
This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed.
”
~ Ninja Kiwi
Smudge Catt Ezili
Level 2 pierce 7 -> 8 and splash radius 8 -> 11
“
While Ezili’s new and improved Wizard buff has helped her out quite a bit, Smudge Catt hasn’t received the same attention. She’s getting another early game buff to fulfill an alternative role compared to Ezili.
Pat hasn’t received much attention for a while, with plenty of other heroes overshadowing him. We’ve upped his level 14 Rallying Roar duration so that he can better stand out as a dominant late game support hero.
”
~ Ninja Kiwi
Fusty the Snowman
Level 2: Fusty the Snowman now adds a global buff that allows all frozen bloons to be popped by all projectile types
Level 14: Chilling Cheer buffs himself and Ice Monkeys attack rate by -20% -> -50%
“
We want Fusty the Snowman to focus in on Ice monkey strategies, although not many towers are compatible with Ice Monkeys because the damage immunities of frozen bloons get in the way. By making Fusty the Snowman allow all frozen bloons to be popped by all damage types, we aim to broaden the range of tower combinations that are possible for Ice Monkey. Level 14’s higher damage buff doesn’t help out Ice monkeys much, so now it additionally provides a larger rate buff.
”
~ Ninja Kiwi
Fateweaver Adora
Level 10: Chains of Fate deal damage every 0.075 -> 0.12 seconds
Level 3 ability cooldown: 40s -> 50s (8s -> 9s when opponent’s bloon boost is active)
“
All of Fateweaver Adora’s abilities are extremely powerful. Her level 3 ability does a great job of cleaning up early/mid game rushes and heavily discourages your opponent from using their bloon boost, making it even harder to send effective rushes against her. We’ve increased the ability cooldown so that hopefully it should be a bit more situational when deciding if a bloon boost is worth it against her. Also, Chains of Fate has proven to be too effective, dealing massive damage in addition to the stall effect. This ability currently offers too much utility and so we have lowered how much damage this ability will deal.
”
~ Ninja Kiwi
Bug Fixes
Fixed some avatars and banners showing as locked in the profile screen when they should be hidden and vice versa.
Fixed Spirit of the Wilds tower boost not fitting the preview window properly.
Fixed enormous bunnies leaping around the island during the easter event, ready for next year.
Fixed clan member counter not updating when accepting new members until the screen is reloaded.
Fixed 203 Alchemist not displaying the Acidic Mixture Dip icon over monkeys its buffing.
Fixed some heroes displaying their general description instead of their level 1 upgrade description in game.
Fixed Fateweaver Adora’s projectiles not being able to seek to bloons that are behind blockers.
Fixed Clan War bling quests rolling even if there is no clan war active.
Fixed various visual and audio effects playing incorrectly.
Fixed infinite loop when attempting to log in to an empty save slot (Arcade only)
Other Undocumented Changes
None (so far)
Version 3.3[]
“
Battles 2 Update 3.3 Coming Soon - Update Notes!
New Features
New Hero: Fateweaver Adora
Fateweaver Adora specializes in manipulating her opponents and turning their own strength against them.
Fateweaver swaps Adora’s synergy with Supermonkeys for her Bad Luck effect, which increases the cooldown on the opposing hero’s abilities by 5%. Agent Jericho will have to wait a little longer before he helps himself to Fateweaver’s funds. This effect increases to 10% at level 11, and extends to all opposing monkeys at level 16.
Fateweaver’s level 3 ability is Sharp Sting of Fate, a single high speed, high pierce attack that seeks bloons all across the map. It usually has a respectable 40 second cooldown between uses but, if your opponent tries to rush you with a bloon boost, the cooldown drops to a mere 8 seconds so she’s always ready for action.
She wouldn’t be Adora if she wasn’t prepared to make a few sacrifices. Fateweaver can sacrifice one of your own monkeys to place the Eye of Misfortune over the enemy hero, causing bloons to move faster when they get near, with higher value sacrifices increasing the duration of the effect. It also increases the amount of XP needed for the hero to level up, slowing down their advancement.
Finally, her Chains of Fate ability summons chains which grab nearby bloons and hold them immobile, dealing damage as they do. The damage is based on the value of the most expensive opposing monkey, so if your opponent has built a powerhouse like the True Sun God, they’re going to have to work extra hard to break through Fateweaver’s chains.
New Bling Season
Dive into a whole new season of awesome cosmetics including the Deep Sea Exploration Banner, Jelly BFB skin, and Rainbow Blur Boomerang Trails.
Rise up and take back the forest with the Eco Warrior Obyn Showcase. Terrorize your opponent in the lobby with an army of woodland critters.
The gang’s all here in Highwayman Jericho’s Highway Gang showcase. Jericho’s youthful proteges, Scrapper, Sweep, and Babyface, are here to learn the art of theft from the master himself.
General Changes
Clan War Changes
Clans who manage to reach certain thresholds of medallions during a clan war will earn extra Golden Bananas to help them complete the bling season.
The Ruby to Black Diamond league promotion zone is changing from top 3 to top 1.
The Diamond to Ruby league promotion zone is changing from top 3 to top 2.
Clans will be automatically demoted if every member was inactive during the war.
There is now a 50 Monkey Money prize for playing your first Clan War game each day.
Bling Quest Reward Changes
The rewards for Bling Quests are being increased:
Bronze Quests: 40 Golden Bananas to 60 Golden Bananas.
Silver Quests: 80 Golden Bananas to 100 Golden Bananas.
Gold Quests: 120 Golden Bananas to 140 Golden Bananas.
New Bling Quests
The following Bling Quests are being added:
Play 1 game using at least 1 Primary monkey (Bronze)
Play 1 game using at least 1 Military monkey (Bronze)
Play 1 game using at least 1 Magic monkey (Bronze)
Play 1 game using at least 1 Support monkey (Bronze)
Win 1 Clan War game today (Silver)
Win 1 game using \[specific monkey\] (Silver)
Spend $20,000 on monkeys and upgrades (Silver)
Win 1000 Medallions in Clan War games (Gold)
Reach 1000 income in a game (Gold, moved from Silver)
Retired Bling Quests
The following Bling Quests are being removed:
Win 2 event games (Silver)
Win 2 casual games (Silver)
Win 1 game using only primary monkeys (Silver)
Win 1 game using only magic monkeys (Silver)
Win 1 game using only military monkeys (Silver)
Reach 1000 income in a game (Silver, moved to Gold)
Get a No Lives Lost Win (Gold)
Win 3 games in which you lose less than 50 lives (Gold)
Win 3 games in a row (Gold)
Daily Offer
One previously released cosmetic item will appear in the shop each day.
The item will be a cosmetic from a bling season or hero showcase (up to season 15) that you don’t already own.
It can be purchased for Monkey Money and refreshes every 24 hours, whether it’s purchased or not.
Balance Changes
Bloon Sends
Spaced purples: bloon spacing 0.4 -> 0.3
Grouped whites: bloons per set 3 -> 5 and bloon spacing 0.1 -> 0.07
Since grouped blacks are better for eco and white’s bloon properties don’t impact many towers at all, the grouped whites bloon send didn’t really have any practical use. We have kept its eco efficiency the same but increased the density and amount of bloons per set, so that this bloon send can now offer a stronger rushing option as an alternative to blacks. Spaced purples have similarly been made stronger since they were rarely an effective bloon send.
Dart Monkey
x4x Super Monkey Fan Club: deals 1 -> 3 damage (2 -> 4 damage when transformed by x5x)
x5x Plasma Monkey Fan Club: deals 1 -> 6 damage (2 -> 7 damage when transformed by x5x)
We wanted to very slightly improve Dart Monkey’s late game potential by giving x4x and x5x additional base damage, so that these upgrades no longer only provide an ability. This additional damage also applies when the tower is converted into a super monkey from an x4x or x5x ability.
Sniper Monkey
2xx Large Calibre: $1000 -> $800
x2x Shrapnel Shot: $300 -> $250
xx3 Semi-Automatic: $2500 -> $2300
xx5 Elite Defender: $16k -> $14.5k
Sniper is still not quite as strong as we would like. It lacks early game efficiency and its bottom path is a little too expensive for what it does, so a few price cuts have been made.
x1x Barbed Darts: still increases sonar pierce by 20%
x2x Heat-tipped Darts: still increases sonar pierce by 25%
xx2 Airburst Darts: $700 -> $800
Sub still remains incredibly dominant. We previously lowered the decamo pierce and we do like the idea of making decamo options less reliable, but the change wasn’t significant enough and so we are lowering the pierce even further. With 3xx being less reliable now, this makes 4xx a more appealing option and so we have slightly bumped up its cost with that in mind. Lastly, we minimally increased xx2’s cost because Sub doesn’t need to be a great early tower given all of its other strong points.
Mortar Monkey
3xx Shell Shock: $1100 -> $1300
4xx The Big One: $7500 -> $7300
xx3 Signal Flare: decamo blast pierce 80 -> 55
x5x Pop & Awe: buffs all x4x Mortars with an additional 6 -> 4 bonus BAD damage
Mortar is another tower that has maintained a dominant presence in the meta for a while now. Similarly to Sub, we decreased the decamo pierce so that it can no longer be relied on as consistently. 3xx also stood out as a top tier mid-game option and x5x’s buff resulted in Mortar being fantastic late game, giving Mortar too many strong points.
Wizard Monkey
Base: $300 -> $250
xx Archmage: increases main attack pierce by 4 -> 6
x5x Wizard Lord Phoenix: Phoenix Lord main projectile damage 40 -> 55
Wizard deserved some attention after being out of the limelight for a while now. Note that we have also indirectly buffed Wizard with the Ezili change, and we fixed a bug which allowed x5x to be much stronger than intended.
Super Monkey
No balance changes for Super Monkey, although note that there is a bugfix which is impactful on balance - 4/5xx with support sacrifices will no longer provide towers in range with +1 damage. 4xx with support sacrifices was an extremely cost effective upgrade due to this bug, so we have fixed this without changing anything else.
Ninja Monkey
Base: pierce 2 -> 3
3xx Double Shot: caltrops damage 3 -> 5
4xx Bloonjitsu: caltrops damage 5 -> 10
x5x Grand Saboteur: ability slow down effect can soak through MOAB class bloons
We have increased Ninja’s early-game potential since it stood out as a tower with relatively low DPS in the early game, always depending on another tower to deal the damage or to buff it. Additionally, we have made x5x Ninja’s ability stall more reliable by letting the slow effect soak through MOAB class bloons (so a stalled ZOMG will now pop into stalled BFBs)
Druid
5xx Superstorm: 60k -> $55k
Druid often relies on Superstorm for reliable DDT popping power, which is an expensive save up. We’ve made it slightly more affordable so that Druid strategies can have an easier time.
Spike Factory
xx3: Speed increase at start of round lasts for 6 -> 5 seconds
We liked the previous change to xx3 and are glad to see this upgrade frequently being used now. However, it’s a bit too strong and so we would like to slightly lower the duration of the speed boost.
Monkey Village
x3x Monkey Intelligence Bureau: $7000 -> $5000
x4x Call to Arms: $21500 -> $23500
There aren’t many strategies that depend on MIB, so we’ve made a decent price cut to it while increasing the x4x price so that this upgrade doesn’t indirectly receive a buff.
Engineer Monkey
1xx Sentry Gun: $500 -> $450
2xx Faster Engineering: $400 -> $350
xx2 Pin: $220 -> $200
4xx Sentry expert: $2500 -> $2800
xx4 Bloon Trap: max cash per trap $1000 -> $750
5xx Champion: sentries deal 200 -> 260 damage when they explode and attack at a rate of 0.035 -> 0.03
Engineer’s early game upgrades aren’t great, nor is 5xx. However, Engineer has some incredibly strong upgrades, being xx4 for a huge boost in cash and 4xx for easy mid-game defense. We have altered all of these upgrades, weakening its strong points while improving its weaker ones to compensate and balance it out.
Gwendolin
Level 3: Cocktail of Fire max pierce per tick 40 -> 26
Scientist Gwendolin
Level 3: Cocktail of Chemicals max pierce per tick 60 -> 40
Both Gwendolins have exceptional level 3 abilities with their only weakness being purples, but if that can be avoided then they’re hugely effective in demolishing any early/mid-game rush.
Ezili
Level 2: now gives Wizard Monkeys in range +2 pierce
We wanted to give Ezili some attention and decided to do so by focusing on her Wizard synergy, giving Ezili the ability to make Wizard into an even stronger early-game tower.
Smudge Catt
Level 2: now increases pierce of main attack’s splash by 2 (5 -> 7)
So that Smudge Catt doesn’t feel left out, we’re giving her a small buff to her early game attack at the same level.
Pat Fusty
Level 8: towers buffed by Rallying Roar now temporarily gain the ability to pop all bloon types
Pat Fusty has been neglected for a while now. We added in this interesting change to Rallying Roar which fits in nicely since Fusty the Snowman’s Chilling Cheer also upgrades at this level.
Fusty the Snowman
Level 8: Chilling cheer gives Ice towers 2x -> 3x damage to moab class
We wanted to buff up Fusty the Snowman as well and are doing so by improving his interaction with Ice Monkeys.
Agent Jericho
Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs until level 20
Level 20: Reduction in cost to fortified bloons now applied to BADs
Highwayman Jericho
Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs
Level 20: Reduction in cost of fortified bloons now applied to BADs
Level 3: Stand and Deliver initial ability cooldown 33.3s -> 60s
Star Captain Jericho
Level 9: health increase to fortified bloons no longer applies to BADs until level 20
Level 20: Health increase to fortified bloons now applied to BADs
The Jerichos have consistently stayed dominant in the meta. While we do like the playstyle they introduce, we believe some small nerfs are warranted. Their ability to reduce the cost or increase the health of fortified bloons scaled very well as it applied to all bloons and scaled up with ramping. We have changed it so that it no longer applies to BADs unless you put in some extra cash to reach level 20. Additionally, Highwayman’s level 3 initial cooldown has been increased since he stood out as the dominant Jericho, primarily for this ability.
Adora
Base: $700 -> $650
Base: pierce 5 -> 6
After the initial hype died down, Adora has not at all been popular in highest arenas. We’re giving her a couple of early game buffs since she particularly struggles at this stage
Bug Fixes
Fixed issue where Clan War games were sometimes not expended if the opponent disconnected in the lobby.
Fixed issue where the x5x Wizard Monkey would spawn multiple phoenixes instead of 1.
Fixed x4x Ninja Monkey only slowing nearby bloons instead of all bloons when using Bloon Sabotage.
Fixed 2xx Dart Monkeys having 1 less pierce than they should while transformed using a Super Monkey Fan Club ability.
Fixed misleading description of Obyn’s level 11 upgrade.
Fixed IAPs sometimes not working if the games servers were experiencing downtime.
Fixed 4xx/5xx Super Monkey still giving nearby towers +1 damage with support sacrifices (this should have been removed in a previous balance patch).
Fixed Striker Jones’ Artillery Command ability not activating the entire effect of the x5x Mortar’s Pop & Awe ability.
Fixed Bomb/Mortar abilities being unusable in some situations after activating Striker Jones’ Artillery Command ability
Fixed incorrect wording on Striker Jones’ level 14 and 15 descriptions.
Fixed Obyn and Ezili not being able to place totems on some areas of the Ports map.
Fixed rules button not displaying in event matches.
Fixed Yellow Stadium in-game UI not displaying correctly on desktop.
Fixed Battle Points symbol appearing on ranked game accolades.
Fixed Clan leaderboard displaying incorrectly for clans in vacation mode.
Fixed MOAB status effects visuals sometimes displaying incorrectly depending on opponent MOAB skins.
Fixed there sometimes being an unusually long wait time between some rounds.
Fixed Striker Jones not sending his final rush fast enough in Hero Challenge (Arcade only).
Fixed authentication issues on older versions of iOS (Arcade only).
Let us know your feedback in the comments and happy gaming! :)
”
New Features
New Hero: Fateweaver Adora
Fateweaver Adora specializes in manipulating her opponents and turning their own strength against them.
Fateweaver swaps Adora’s synergy with Supermonkeys for her Bad Luck effect, which increases the cooldown on the opposing hero’s abilities by 5%. Agent Jericho will have to wait a little longer before he helps himself to Fateweaver’s funds. This effect increases to 10% at level 11, and extends to all opposing monkeys at level 16.
Fateweaver’s level 3 ability is Sharp Sting of Fate, a single high speed, high pierce attack that seeks bloons all across the map. It usually has a respectable 40 second cooldown between uses but, if your opponent tries to rush you with a bloon boost, the cooldown drops to a mere 8 seconds so she’s always ready for action.
She wouldn’t be Adora if she wasn’t prepared to make a few sacrifices. Fateweaver can sacrifice one of your own monkeys to place the Eye of Misfortune over the enemy hero, causing bloons to move faster when they get near, with higher value sacrifices increasing the duration of the effect. It also increases the amount of XP needed for the hero to level up, slowing down their advancement.
Finally, her Chains of Fate ability summons chains which grab nearby bloons and hold them immobile, dealing damage as they do. The damage is based on the value of the most expensive opposing monkey, so if your opponent has built a powerhouse like the True Sun God, they’re going to have to work extra hard to break through Fateweaver’s chains.
New Bling Season
Dive into a whole new season of awesome cosmetics including the Deep Sea Exploration Banner, Jelly BFB skin, and Rainbow Blur Boomerang Trails.
Rise up and take back the forest with the Eco Warrior Obyn Showcase. Terrorize your opponent in the lobby with an army of woodland critters.
The gang’s all here in Highwayman Jericho’s Highway Gang showcase. Jericho’s youthful proteges, Scrapper, Sweep, and Babyface, are here to learn the art of theft from the master himself.
General Changes
Clan War Changes
Clans who manage to reach certain thresholds of medallions during a clan war will earn extra Golden Bananas to help them complete the bling season.
The Ruby to Black Diamond league promotion zone is changing from top 3 to top 1.
The Diamond to Ruby league promotion zone is changing from top 3 to top 2.
Clans will be automatically demoted if every member was inactive during the war.
There is now a 50 Monkey Money prize for playing your first Clan War game each day.
Bling Quest Reward Changes
The rewards for Bling Quests are being increased:
Bronze Quests: 40 Golden Bananas to 60 Golden Bananas.
Silver Quests: 80 Golden Bananas to 100 Golden Bananas.
Gold Quests: 120 Golden Bananas to 140 Golden Bananas.
New Bling Quests
The following Bling Quests are being added:
Play 1 game using at least 1 Primary monkey (Bronze)
Play 1 game using at least 1 Military monkey (Bronze)
Play 1 game using at least 1 Magic monkey (Bronze)
Play 1 game using at least 1 Support monkey (Bronze)
Win 1 Clan War game today (Silver)
Win 1 game using \[specific monkey\] (Silver)
Spend $20,000 on monkeys and upgrades (Silver)
Win 1000 Medallions in Clan War games (Gold)
Reach 1000 income in a game (Gold, moved from Silver)
Retired Bling Quests
The following Bling Quests are being removed:
Win 2 event games (Silver)
Win 2 casual games (Silver)
Win 1 game using only primary monkeys (Silver)
Win 1 game using only magic monkeys (Silver)
Win 1 game using only military monkeys (Silver)
Reach 1000 income in a game (Silver, moved to Gold)
Get a No Lives Lost Win (Gold)
Win 3 games in which you lose less than 50 lives (Gold)
Win 3 games in a row (Gold)
Daily Offer
One previously released cosmetic item will appear in the shop each day.
The item will be a cosmetic from a bling season or hero showcase (up to season 15) that you don’t already own.
It can be purchased for Monkey Money and refreshes every 24 hours, whether it’s purchased or not.
Balance Changes
Bloon Sends
Spaced Purples: bloon spacing 0.4 → 0.3
Grouped Whites: bloons per set 3 → 5 and bloon spacing 0.1 → 0.07
Total spacing per send: 0.3s → 0.35s
“
Since grouped blacks are better for eco and white’s bloon properties don’t impact many towers at all, the grouped whites bloon send didn’t really have any practical use. We have kept its eco efficiency the same but increased the density and amount of bloons per set, so that this bloon send can now offer a stronger rushing option as an alternative to blacks. Spaced purples have similarly been made stronger since they were rarely an effective bloon send.
”
~ Ninja Kiwi
Dart Monkey
Super Monkey Fan Club main attack damage increased from 1 to 3, or 2 to 4 damage when transformed by Plasma Monkey Fan Club
Plasma Monkey Fan Club main attack damage increased from 1 to 6, or 2 to 7 damage when transformed by Plasma Monkey Fan Club
“
We wanted to very slightly improve Dart Monkey’s late game potential by giving x4x and x5x additional base damage, so that these upgrades no longer only provide an ability. This additional damage also applies when the tower is converted into a super monkey from an x4x or x5x ability.
”
~ Ninja Kiwi
Sniper Monkey
Large Calibre cost decreased from $1000 to $800
Shrapnel Shot cost decreased from $300 to $250
Semi-Automatic cost decreased from $2500 to $2300
Elite Defender cost decreased from $16,000 to $14,500
“
Sniper is still not quite as strong as we would like. It lacks early game efficiency and its bottom path is a little too expensive for what it does, so a few price cuts have been made.
”
~ Ninja Kiwi
Monkey Sub
3-0-0 Submerge and Support decamo pierce reduced from 100 to 75
3-1-0 Submerge and Support decamo pierce reduced from 120 to 90
3-2-0 Submerge and Support decamo pierce reduced from 150 to 112.5
4-0-0 Bloontonium Reactor decamo pierce reduced from 200 to 150
4-1-0 Bloontonium Reactor decamo pierce reduced from 240 to 180
4-2-0 Bloontonium Reactor decamo pierce reduced from 300 to 225
Bloontonium Reactor cost increased from $2600 to $2800
Note: Barbed Darts still increases sonar pierce by 20%, and Heat-tipped Darts still increases sonar pierce by 25%
Airburst Darts cost increased from $700 to $800
“
Sub still remains incredibly dominant. We previously lowered the decamo pierce and we do like the idea of making decamo options less reliable, but the change wasn’t significant enough and so we are lowering the pierce even further. With 3xx being less reliable now, this makes 4xx a more appealing option and so we have slightly bumped up its cost with that in mind. Lastly, we minimally increased xx2’s cost because Sub doesn’t need to be a great early tower given all of its other strong points.
”
~ Ninja Kiwi
Mortar Monkey
Shell Shock cost increased from $1100 to $1300
The Big One cost decreased from $7500 to $7300
Signal Flare decamo blast pierce decreased from 80 to 55
Pop and Awe's buff to all Artillery Batteries bonus damage to BADs reduced from +6 to +4
“
Mortar is another tower that has maintained a dominant presence in the meta for a while now. Similarly to Sub, we decreased the decamo pierce so that it can no longer be relied on as consistently. 3xx also stood out as a top tier mid-game option and x5x’s buff resulted in Mortar being fantastic late game, giving Mortar too many strong points.
”
~ Ninja Kiwi
Wizard Monkey
Base cost decreased from $300 to $250
Archmage pierce bonus increased from +4 to +6, base pierce of bolt increased from 11 to 13.
Wizard Lord Phoenix's Phoenix Lord main projectile damage increased from 40 to 55
“
Wizard deserved some attention after being out of the limelight for a while now. Note that we have also indirectly buffed Wizard with the Ezili change, and we fixed a bug which allowed x5x to be much stronger than intended.
”
~ Ninja Kiwi
Super Monkey
Sun Temple and True Sun God Support Sacrifices no longer provide +1 damage
“
No balance changes for Super Monkey, although note that there is a bugfix which is impactful on balance - 4/5xx with support sacrifices will no longer provide towers in range with +1 damage. 4xx with support sacrifices was an extremely cost effective upgrade due to this bug, so we have fixed this without changing anything else.
”
~ Ninja Kiwi
Ninja Monkey
Base pierce increased from 2 to 3
3-0-2 Double Shot caltrops damage increased from 3 to 5
4-0-2 Bloonjitsu caltrops damage increased from 3 to 10
Grand Saboteur's ability slow down effect can soak through MOAB-class bloons
“
We have increased Ninja’s early-game potential since it stood out as a tower with relatively low DPS in the early game, always depending on another tower to deal the damage or to buff it. Additionally, we have made x5x Ninja’s ability stall more reliable by letting the slow effect soak through MOAB class bloons (so a stalled ZOMG will now pop into stalled BFBs)
”
~ Ninja Kiwi
Druid
Superstorm cost decreased from $60,000 to $55,000
“
Druid often relies on Superstorm for reliable DDT popping power, which is an expensive save up. We’ve made it slightly more affordable so that Druid strategies can have an easier time.
”
~ Ninja Kiwi
Spike Factory
Long Life Spikes start-of-round speed increase decreased from 6s to 5s
“
We liked the previous change to xx3 and are glad to see this upgrade frequently being used now. However, it’s a bit too strong and so we would like to slightly lower the duration of the speed boost.
”
~ Ninja Kiwi
Monkey Village
Monkey Intelligence Bureau cost decreased from $7000 to $5000
Call To Arms cost increased from $21500 to $23500
“
There aren’t many strategies that depend on MIB, so we’ve made a decent price cut to it while increasing the x4x price so that this upgrade doesn’t indirectly receive a buff.
”
~ Ninja Kiwi
Engineer Monkey
Sentry Gun cost decreased from $500 to $450
Faster Engineering cost decreased from $400 to $350
Pin cost decreased from $220 to $200
Sentry Expert cost increased from $2500 to $2800
Bloon Trap cash per RBE reduced from $2 to $1.5, max cash per trap decreased from $1000 to $750
Sentry Champion sentries explosion damage increased from 200 to 260
Sentry Champion attack cooldown reduced from 0.035s to 0.03s
“
Engineer’s early game upgrades aren’t great, nor is 5xx. However, Engineer has some incredibly strong upgrades, being xx4 for a huge boost in cash and 4xx for easy mid-game defense. We have altered all of these upgrades, weakening its strong points while improving its weaker ones to compensate and balance it out.
”
~ Ninja Kiwi
Gwendolin
Cocktail of Fire max pierce per tick reduced from 40 to 26
Scientist Gwendolin
Cocktail of Chemicals max pierce per tick reduced from 60 to 40
“
Both Gwendolins have exceptional level 3 abilities with their only weakness being purples, but if that can be avoided then they’re hugely effective in demolishing any early/mid-game rush.
”
~ Ninja Kiwi
Ezili
Level 2 Ezili now gives +2 pierce to all Wizard Monkeys in range
“
We wanted to give Ezili some attention and decided to do so by focusing on her Wizard synergy, giving Ezili the ability to make Wizard into an even stronger early-game tower.
”
~ Ninja Kiwi
Smudge Catt
Level 2 now increases pierce of main attack’s splash by +2 (5 → 7) in addition to the range bonus.
“
So that Smudge Catt doesn’t feel left out, we’re giving her a small buff to her early game attack at the same level.
”
~ Ninja Kiwi
Pat Fusty
Level 8 Rallying Roar ability now temporarily allows all nearby towers to pop all bloon types
“
Pat Fusty has been neglected for a while now. We added in this interesting change to Rallying Roar which fits in nicely since Fusty the Snowman’s Chilling Cheer also upgrades at this level.
”
~ Ninja Kiwi
Fusty the Snowman
Level 8 Chilling Cheer's MOAB-class bonus damage for Ice Monkeys increased from 2x to 3x
“
We wanted to buff up Fusty the Snowman as well and are doing so by improving his interaction with Ice Monkeys.
”
~ Ninja Kiwi
Agent Jericho
Level 9-19's reduction in cost to Fortified Bloons no longer applies to BADs until level 20
Highwayman Jericho
Level 9-19's reduction in cost to Fortified Bloons no longer applies to BADs
Stand and Deliver initial ability cooldown increased from 33.3s to 60s
Star Captain Jericho
Level 9-19's health increase to fortified bloons no longer applies to BADs until level 20
“
The Jerichos have consistently stayed dominant in the meta. While we do like the playstyle they introduce, we believe some small nerfs are warranted. Their ability to reduce the cost or increase the health of fortified bloons scaled very well as it applied to all bloons and scaled up with ramping. We have changed it so that it no longer applies to BADs unless you put in some extra cash to reach level 20. Additionally, Highwayman’s level 3 initial cooldown has been increased since he stood out as the dominant Jericho, primarily for this ability.
”
~ Ninja Kiwi
Adora
Adora cost decreased from $700 to $650
Adora base pierce increased from 5 to 6
“
After the initial hype died down, Adora has not at all been popular in highest arenas. We’re giving her a couple of early game buffs since she particularly struggles at this stage
”
~ Ninja Kiwi
Bug Fixes
Fixed issue where Clan War games were sometimes not expended if the opponent disconnected in the lobby.
Fixed issue where the x5x Wizard Monkey would spawn multiple phoenixes instead of 1.
Fixed x4x Ninja Monkey only slowing nearby bloons instead of all bloons when using Bloon Sabotage.
Fixed 2xx Dart Monkeys having 1 less pierce than they should while transformed using a Super Monkey Fan Club ability.
Fixed misleading description of Obyn’s level 11 upgrade.
Fixed IAPs sometimes not working if the games servers were experiencing downtime.
Fixed 4xx/5xx Super Monkey still giving nearby towers +1 damage with support sacrifices (this should have been removed in a previous balance patch).
Fixed Striker Jones’ Artillery Command ability not activating the entire effect of the x5x Mortar’s Pop & Awe ability.
Fixed Bomb/Mortar abilities being unusable in some situations after activating Striker Jones’ Artillery Command ability
Fixed incorrect wording on Striker Jones’ level 14 and 15 descriptions.
Fixed Obyn and Ezili not being able to place totems on some areas of the Ports map.
Fixed rules button not displaying in event matches.
Fixed Yellow Stadium in-game UI not displaying correctly on desktop.
Fixed Battle Points symbol appearing on ranked game accolades.
Fixed Clan leaderboard displaying incorrectly for clans in vacation mode.
Fixed MOAB status effects visuals sometimes displaying incorrectly depending on opponent MOAB skins.
Fixed there sometimes being an unusually long wait time between some rounds.
Fixed Striker Jones not sending his final rush fast enough in Hero Challenge (Arcade only).
Fixed authentication issues on older versions of iOS (Arcade only).
Update 3.2.4 is rolling out now! Here's what's changed:
Balance Changes
Bomb Shooter
xx3 Cluster Bombs: 2xx increases the clusters’ by 10 -> 6 (total pierce 24 -> 20)
Cluster Bombs has always stood out as a top tier early-mid game tower, leaving very little room for effective rushes against it on certain maps. We have decided to limit the pierce increase that 2xx gives to the clusters since it’s an extremely efficient upgrade, providing a big pierce bonus on top of extra damage.
Sniper Monkey
4xx Maim MOAB: ZOMG stun length 0.3s -> 0.45s
Sniper has remained one of the least used towers in the highest arenas for a long time now. We felt like its ZOMG stun could be more efficient since it pales in comparison to other upgrades such as Heli Pilot’s MOAB Shove.
Monkey Sub
3xx Submerge and Support: Sonar pierce ∞ -> 100. x1x adds 20 pierce and x2 adds a further 30 pierce.
4xx Reactor: Sonar pierce ∞ -> 200. x1x adds 40 pierce and x2x adds a further 60 pierce.
5xx Energizer: Sonar pierce ∞ -> 1000. x1x adds 200 pierce and x2x adds a further 300 pierce.
Monkey Sub has consistently been dominant in meta, with its incredibly cheap Submerge and Support upgrade being one of its strong points, efficiently nullifying all camo rushes. We also like the idea of camo rushes being more prevalent against decamo towers, therefore we have drastically reduced the pierce of Monkey Sub’s decamo sonar attack, potentially opening up room for camo rushes against it.
Monkey Ace
5xx Sky Shredder: darts now have +2 damage to Ceramics
Sky Shredder is the least used tier 5 ace. For now we have bumped up its ceramic damage so that it can provide better bloon cleanup.
Heli Pilot
xx3 MOBA Shove: slows ZOMGs by 66% -> 50% (78% -> 66% with x1x)
MOAB Shove has always felt too effective at stalling MOAB class bloons, however since Heli Pilot overall has not been top tier, this upgrade has been left untouched until now. We have decided to nerf it now since we are simultaneously buffing some of its other less effective upgrades.
Mortar Monkey
x5x Pop & Awe: stun can be reapplied on already stunned bloons
We noticed that the Pop & Awe ability actually performed worse when given attack speed buffs, due to overlapping stuns not re-stunning bloons. This change means that the ability will now be more effective at stalling bloons when buffed by towers such as Striker Jones.
Dartling Gunner’s Rocket Storm ability previously got a massive efficiency boost from 1xx, which meant that it was undoubtedly the best crosspath for it and it made Rocket Storm a very strong ability. We have noticeably reduced the default ability spread and very slightly increased the 1xx ability spread so that this one crosspath is not so necessary.
Ninja Monkey
xx3 Flash Bomb: Throws a bomb every 4 -> 3 attacks, and stun length 1.3s -> 1.1s
023 Flash Bomb: bomb explosion blast radius remains at 40, however it now has an additional decamo attack with a larger blast radius (no damage) with 65 range and 75 pierce
510 Grandmaster Ninja: Can now distract BFBs. Chance of MOAB/BFB distraction 15% -> 50% and MOAB blowback distance 45-75 -> 60-100.
502 Grandmaster Ninja: caltrops damage 30 -> 25
Ninja Monkey’s Flash Bomb and Counter Espionage upgrades have never been commonly used upgrades. By buffing the combination of them, we hope to open up a new use case for these upgrades and Ninja as a whole, a somewhat reliable decamo option. As for Grandmaster Ninja, we liked giving the crosspaths much more utility in the previous update, however it needs some adjusting - Caltrops was a little bit too powerful and Distraction could not compete.
Spike Factory
1xx Bigger Stacks: $700 -> $600
x1x Faster Production: $600 -> $500
x2x Even Faster Production: $700 -> $600
xx2 Smart Spikes: $400 -> $500
x4x Spike Storm: $5000 -> $5200
Spike Factory still feels a little bit lacking in the early game, so we’ve made a few price cuts to help with that.
Monkey Village
3xx: now increases primary towers’ pierce by 15%, minimum +1 (previously a fixed +1 in all cases)
5xx: now increases primary towers’ pierce by a total of 40%, minimum +3 (previously a fixed +3 in all cases)
4xx: reduces primary towers’ ability cooldowns by 10% -> 20%
Top Path Village’s pierce buff was incredibly negligible for primary towers with high pierce, such as Bomb and Boomerang. We have reworked it so that it now provides a percentage-based pierce buff instead, with the minimum pierce increase remaining at its old values so that low-pierce towers are not negatively impacted by this change. Primary Mentoring has been buffed because a 10% reduction to ability cooldowns was not significant enough, considering that primary towers’ abilities are more often than not sold after being activated.
Striker Jones
Level 7: buff to mortar blast radius 10% -> 15%
Level 8: buff to bomb +25% -> +35% pierce
Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns.
This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed.
Biker Bones
Level 7: buff to mortar blast radius 10% -> 15%
Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range)
Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific.
Ocean Obyn doesn’t receive as much attention as Obyn since his buffs are generalised to apply to all magic monkeys, but they are not significant enough. So we have given Ocean Obyn an improvement to one of his buffs, alongside the same changes that Obyn received.
Benjamin
Level 5 now increases cash per round $150 -> $200 (level 8 unchanged at $400)
DJ Ben Jammin’
Level 5 now increases cash per round $112 -> $150 (level 8 unchanged at $300)
Benjamin and DJ Ben Jammin’ suffer from a slow progression from level 2 until their next cash gain increase at level 8. To address this, we have added an intermediate stepping stone at level 5 for a more gradual change and a small buff.
Pat Fusty
Level 19 slam and aoe damage 10 -> 15
Level 20 ability can grab up to 4 -> 6 MOAB class
Fusty the Snowman
Level 19 slam and aoe damage 10 -> 15
Level 20 ability can grab up to 4 -> 6 MOAB class
Pat Fusty and Fusty the Snowman’s top levels do not unlock quickly and are not worth the cost to buy them. We have enhanced the top 2 levels so that they are a bit more valuable now.
Bug Fixes
Fixed Bananza & Play With Fire game modes giving 2x as much income as they should have.
Fixed incorrect description on x2x Glue Gunner (it hits 10 bloons, not 6)
Fixed tutorial popups sometimes not appearing when they should.
Happy gaming!
NOTE: You may notice we've skipped v3.2.3 - this was due to an issue submitting the build for review, and thus we had to increase the version number.
KNOWN ISSUES:
We're aware of an issue whereby the Battle Ready Quests are appearing for all players. These quests are intended for new players only and we'll be rolling out another patch shortly to fix. Sorry for any inconvenience!
”
Balance Changes
Bomb Shooter
2-0-3 Cluster Bombs pierce bonus on secondary clusters reduced from +10 to +6, total pierce per secondary cluster reduced from 24 to 20.
Cluster Bombs has always stood out as a top tier early-mid game tower, leaving very little room for effective rushes against it on certain maps. We have decided to limit the pierce increase that 2xx gives to the clusters since it’s an extremely efficient upgrade, providing a big pierce bonus on top of extra damage.
Sniper Monkey
4xx Maim MOAB: ZOMG stun length 0.3s -> 0.45s
Sniper has remained one of the least used towers in the highest arenas for a long time now. We felt like its ZOMG stun could be more efficient since it pales in comparison to other upgrades such as Heli Pilot’s MOAB Shove.
Monkey Sub
3xx Submerge and Support: Sonar pierce ∞ -> 100. x1x adds 20 pierce and x2 adds a further 30 pierce.
4xx Reactor: Sonar pierce ∞ -> 200. x1x adds 40 pierce and x2x adds a further 60 pierce.
5xx Energizer: Sonar pierce ∞ -> 1000. x1x adds 200 pierce and x2x adds a further 300 pierce.
Monkey Sub has consistently been dominant in meta, with its incredibly cheap Submerge and Support upgrade being one of its strong points, efficiently nullifying all camo rushes. We also like the idea of camo rushes being more prevalent against decamo towers, therefore we have drastically reduced the pierce of Monkey Sub’s decamo sonar attack, potentially opening up room for camo rushes against it.
Monkey Ace
5xx Sky Shredder: darts now have +2 damage to Ceramics
Sky Shredder is the least used tier 5 ace. For now we have bumped up its ceramic damage so that it can provide better bloon cleanup.
Heli Pilot
xx3 MOBA Shove: slows ZOMGs by 66% -> 50% (78% -> 66% with x1x)
MOAB Shove has always felt too effective at stalling MOAB class bloons, however since Heli Pilot overall has not been top tier, this upgrade has been left untouched until now. We have decided to nerf it now since we are simultaneously buffing some of its other less effective upgrades.
Mortar Monkey
x5x Pop & Awe: stun can be reapplied on already stunned bloons
We noticed that the Pop & Awe ability actually performed worse when given attack speed buffs, due to overlapping stuns not re-stunning bloons. This change means that the ability will now be more effective at stalling bloons when buffed by towers such as Striker Jones.
Dartling Gunner’s Rocket Storm ability previously got a massive efficiency boost from 1xx, which meant that it was undoubtedly the best crosspath for it and it made Rocket Storm a very strong ability. We have noticeably reduced the default ability spread and very slightly increased the 1xx ability spread so that this one crosspath is not so necessary.
Ninja Monkey
xx3 Flash Bomb: Throws a bomb every 4 -> 3 attacks, and stun length 1.3s -> 1.1s
023 Flash Bomb: bomb explosion blast radius remains at 40, however it now has an additional decamo attack with a larger blast radius (no damage) with 65 range and 75 pierce
510 Grandmaster Ninja: Can now distract BFBs. Chance of MOAB/BFB distraction 15% -> 50% and MOAB blowback distance 45-75 -> 60-100.
502 Grandmaster Ninja: caltrops damage 30 -> 25
Ninja Monkey’s Flash Bomb and Counter Espionage upgrades have never been commonly used upgrades. By buffing the combination of them, we hope to open up a new use case for these upgrades and Ninja as a whole, a somewhat reliable decamo option. As for Grandmaster Ninja, we liked giving the crosspaths much more utility in the previous update, however it needs some adjusting - Caltrops was a little bit too powerful and Distraction could not compete.
Spike Factory
1xx Bigger Stacks: $700 -> $600
x1x Faster Production: $600 -> $500
x2x Even Faster Production: $700 -> $600
xx2 Smart Spikes: $400 -> $500
x4x Spike Storm: $5000 -> $5200
Spike Factory still feels a little bit lacking in the early game, so we’ve made a few price cuts to help with that.
Monkey Village
3xx: now increases primary towers’ pierce by 15%, minimum +1 (previously a fixed +1 in all cases)
5xx: now increases primary towers’ pierce by a total of 40%, minimum +3 (previously a fixed +3 in all cases)
4xx: reduces primary towers’ ability cooldowns by 10% -> 20%
Top Path Village’s pierce buff was incredibly negligible for primary towers with high pierce, such as Bomb and Boomerang. We have reworked it so that it now provides a percentage-based pierce buff instead, with the minimum pierce increase remaining at its old values so that low-pierce towers are not negatively impacted by this change. Primary Mentoring has been buffed because a 10% reduction to ability cooldowns was not significant enough, considering that primary towers’ abilities are more often than not sold after being activated.
Striker Jones
Level 7: buff to mortar blast radius 10% -> 15%
Level 8: buff to bomb +25% -> +35% pierce
Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns.
This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed.
Biker Bones
Level 7: buff to mortar blast radius 10% -> 15%
Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range)
Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific.
Ocean Obyn doesn’t receive as much attention as Obyn since his buffs are generalised to apply to all magic monkeys, but they are not significant enough. So we have given Ocean Obyn an improvement to one of his buffs, alongside the same changes that Obyn received.
Benjamin
Level 5 now increases cash per round $150 -> $200 (level 8 unchanged at $400)
DJ Ben Jammin’
Level 5 now increases cash per round $112 -> $150 (level 8 unchanged at $300)
Benjamin and DJ Ben Jammin’ suffer from a slow progression from level 2 until their next cash gain increase at level 8. To address this, we have added an intermediate stepping stone at level 5 for a more gradual change and a small buff.
Pat Fusty
Level 19 slam and aoe damage 10 -> 15
Level 20 ability can grab up to 4 -> 6 MOAB class
Fusty the Snowman
Level 19 slam and aoe damage 10 -> 15
Level 20 ability can grab up to 4 -> 6 MOAB class
Pat Fusty and Fusty the Snowman’s top levels do not unlock quickly and are not worth the cost to buy them. We have enhanced the top 2 levels so that they are a bit more valuable now.
Bug Fixes
Fixed Bananza & Play With Fire game modes giving 2x as much income as they should have.
Fixed incorrect description on x2x Glue Gunner (it hits 10 bloons, not 6)
Fixed tutorial popups sometimes not appearing when they should.
KNOWN ISSUES:
We're aware of an issue whereby the Battle Ready Quests are appearing for all players. These quests are intended for new players only and we'll be rolling out another patch shortly to fix. Sorry for any inconvenience!
Version 3.2.3[]
Due to a weird bug with Ninja Kiwi's version uploading system, 3.2.3 was unable to be released at all. Ninja Kiwi instead skipped it to 3.2.4.
Version 3.2.2[]
Banana Farm
IMF Loan ability cannot be activated while currently in debt.
“
IMF Loan ability cannot be activated if you are currently in debt.
An unintended consequence of a previous bug fix allowed the IMF ability to be continually activated, essentially generating infinite money. This obviously isn’t the intended use for this ability so we are removing this interaction.
Fixed occasional crash when displaying tutorial messages.
Fixed bloon sends tutorial popup appearing more often than it should.
Fixed monkey and hero icons not displaying correctly
Fixed players not getting medals even when they contributed to a season. Players who have been affected will have missing medals restored.
Fixed players in the top 100 of the Hall of Masters not remaining there at the start of the new season. Players who were wrongly demoted will be restored to the Hall of Masters.
Fixed being able to place monkeys on top of each other.
Fixed Battle Ready Quests not closing when you click/tap off the popup.
Fixed heroes not being placeable in White Wasteland on tablet devices.
As well as the fixes listed above, we have also deployed a server-side change to potentially fix the HoM scoring issue players have been experiencing. We will continue to monitor this throughout the season 17.
Watch out for the mud! Bloons move faster on the muddy area of the map.
Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
New Map: Island Base
Battle the bloons on your home turf with the first clan wars exclusive map.
This map will only appear in clan war matches and has a higher chance of appearing than other maps.
Want to try it out without as much pressure? You can still play it in private matches even if you’re not in a clan.
New Bling Season
Collect awesome new seasonal cosmetics like the Dino DDT and Ski-daddle sell animation.
Flaunt the law with Cyber Quincy’s Cyber Crimes Showcase.
Get sneaky with Agent Jericho’s Spy Bot Showcase.
New First Time Player Experience
We’ve completely overhauled the first time play experience for new players as our stats showed that most new players were opting to skip the tutorial matches against T.D. in favour of diving right in to real games.
New players will be free to play how they want with less intrusive help messages that display only when needed.
There have been several UI improvements and clarifications to help players intuitively understand how to play. Check the General Changes section of the patch notes for more info.
Existing players who had not unlocked Gwendolin by completing the old tutorial can unlock her in the Heroes screen for free. The T.D. avatar and banner are no longer available but will return in a future update.
General Changes
Casual battles have been removed from Red Bloon Camp and the Ranked Battle button has been renamed to just “Battle”. As Red Bloon Camp players cannot lose trophies, there is no need for a low risk game mode. Casual games become available in Yellow Stadium.
Bling season quests that would be difficult or impossible to complete while in Red Bloon Camp, such as “Win 2 Casual Games”, will not roll until Yellow Stadium.
Wording on the event banner changed to make it clearer to new players when event games unlock.
A visual effect now plays over activated ability icons each time they become available to use.
Changed colour scheme of tower upgrade menu to match the rest of the game. Upgrades you can’t afford will now appear as grey buttons with red text.
There is a now a visual effect that plays over the bloon send buttons when pressed to make it clearer how they are affecting income.
There is now a visual effect on each income tick showing the cash earned.
Players no longer earn a medal at the end of a season if they did not play any ranked games during that season.
Balance Changes
Dart Monkey
Base: $200 -> $150
x2x Very Quick Shots: $150 -> $100
3xx Spike-o-pult: $400 -> $450
xx3 Crossbow: $475 -> $450
We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
Boomerang Monkey
xx5 MOAB Domination: special moab kylie deals 40 -> 50 damage to moab class
Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
Tack Shooter
5xx Inferno Ring: ring damage 8 -> 11
Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
Ice Monkey
x5x Absolute Zero: ability grants all Ice Monkeys 1.5x -> 2x speed for 10 seconds. This now also affects Fusty the Snowman.
Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
Glue Gunner
Base: $200 -> $100
1xx Glue Soak: $200 -> $150
Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
Sniper Monkey
Base: $350 -> $250
1xx Full Metal Jacket: $300 -> $250
x1x Night Vision Goggles: $300 -> $200
x2x Shrapnel Shot: $400 -> $300
x3x Bouncing Bullet: $3000 -> $3200
xx1 Fast Firing: $350 -> $250
xx2 Faster Firing: $350 -> $250
Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
Monkey Buccaneer
x4x Monkey Pirates: ability cooldown 50s -> 30s
The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
Monkey Ace
x4x Ground Zero: ability cooldown 45s -> 35s
The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
5xx Ray of Doom: xx2 allows the beam to deal an extra 55 damage to the first 1 -> 3 bloons it hits
Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
Wizard Monkey
1xx: seeking/turning rate 360 -> 600
3xx Arcane Mastery: $1400 -> $1200
x5x Wizard Lord Phoenix: ability main projectile damage 30 -> 40
Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
Ninja Monkey
xx2 Caltrops: caltrops drop every 4.4s -> 9s and damage 1 -> 3. (102 increases rate to every 5.6s and 502 increases it to every 2.8s)
xx2 Caltrops: 5xx now increases Caltrops damage to 40
x2x Distraction: 5xx now increases chance of distracting bloons from 25% -> 100%
x2x Distraction: 5xx’s projectiles now have a 15% chance of distracting MOABs (not BFBs and above) by a distance between 45-75
The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
Alchemist
xx2 Acid Pool: pools on the track can now hit camo bloons
3xx Berserker Brew: x2x crosspath now increases the maximum number of buffed projectiles per potion from 25 to 30 (previously 40)
4xx Stronger Stimulant: x2x crosspath now increases the maximum number of buffed projectiles per potion from 40 to 50 (previously 55)
xx5 Bloon Master Alchemist: rate 8.5 -> 7.5
Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
Druid
x3x Druid of the Jungle: $750 -> $450
x4x: $2800 -> $3100
x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
Banana Farm
3xx Banana Plantation: $2600 -> $2750
x3x Bank: end of round income (pre-interest) $400 -> $550
Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
Spike Factory
xx3 Long Life Spikes: gains a 4x speed boost at the start of each round for 2.5 -> 6 seconds (carries over to xx4/5)
Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
Benjamin
Base: $1000 -> $900
DJ Ben Jammin’
Base: $1000 -> $900
For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
Smudge Catt Ezili
Level 7: Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt
Level 7: Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level
Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
Adora
Base cost: $850 -> $700
XP leveling curve: 1.5x Striker Jones’ XP -> 1.5x Quincy’s XP
Level 3: Long Arm of Light ability increases pierce by 2x -> 2.4x
While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
Bug Fixes
Fixed towers automatically being sold when placed near water that is being frozen by an Ice Monkey.
Fixed issue where it was possible to continue playing an event after it had ended.
Fixed the speed boost from Star Captain Jericho still applying if a camo bloon loses its camo property.
Fixed Clan War battles taking place in the event arena rather than the arena they are named after.
Fixed randomisation of event rewards to give a more even spread of hero points.
Fixed Super Monkey’s darkshift ability creating visual anomalies in the centre of the screen.
Fixed Sun Goddess Adora losing access to Blood Sacrifice ability after merging with the 500 Supermonkey and then crosspathing to 510.
Fixed graphical issue where UI elements were overlapping and black squares were appearing in the corners of some devices.
Fixed planes and avatars spawned by a 500 Super Monkey not gaining camo detection if the Super Monkey was then upgraded to 502.
Fixed scrolling textures losing quality over time.
Fixed Adora sometimes playing her reveal animation on loop after merging with the True Sun God.
Fixed x4x and x5x Banana Farm abilities now working correctly if you are already in debt.
Fixed missing silencer when using Agent Jericho’s Pre-Mission Prep Matchup animation with the Ray Gun Weapon Skin.
Fixed missing SFX in Agent Jericho’s Fresh Clip taunt.
Fixed long and uncomfortable silence after some matchup animations.
Fixed splash screen displaying at the wrong size on some devices.
Let us know your feedback in the comments and happy gaming! :)
”
New Features
New Map: Salmon Ladder
Watch out for the mud! Bloons move faster on the muddy area of the map.
Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
New Map: Island Base
Battle the bloons on your home turf with the first clan wars exclusive map.
This map will only appear in clan war matches and has a higher chance of appearing than other maps.
Want to try it out without as much pressure? You can still play it in private matches even if you’re not in a clan.
New Bling Season
Collect awesome new seasonal cosmetics like the Dino DDT and Ski-daddle sell animation.
Flaunt the law with Cyber Quincy’s Cyber Crimes Showcase.
Get sneaky with Agent Jericho’s Spy Bot Showcase.
New First Time Player Experience
We’ve completely overhauled the first time play experience for new players as our stats showed that most new players were opting to skip the tutorial matches against T.D. in favour of diving right in to real games.
New players will be free to play how they want with less intrusive help messages that display only when needed.
There have been several UI improvements and clarifications to help players intuitively understand how to play. Check the General Changes section of the patch notes for more info.
Existing players who had not unlocked Gwendolin by completing the old tutorial can unlock her in the Heroes screen for free. The T.D. avatar and banner are no longer available but will return in a future update.
General Changes
Casual battles have been removed from Red Bloon Camp and the Ranked Battle button has been renamed to just “Battle”. As Red Bloon Camp players cannot lose trophies, there is no need for a low risk game mode. Casual games become available in Yellow Stadium.
Bling season quests that would be difficult or impossible to complete while in Red Bloon Camp, such as “Win 2 Casual Games”, will not roll until Yellow Stadium.
Wording on the event banner changed to make it clearer to new players when event games unlock.
A visual effect now plays over activated ability icons each time they become available to use.
Changed colour scheme of tower upgrade menu to match the rest of the game. Upgrades you can’t afford will now appear as grey buttons with red text.
There is a now a visual effect that plays over the bloon send buttons when pressed to make it clearer how they are affecting income.
There is now a visual effect on each income tick showing the cash earned.
Players no longer earn a medal at the end of a season if they did not play any ranked games during that season.
Balance Changes
Dart Monkey
Dart Monkey cost decreased ($200 -> $150)
Very Quick Shots cost decreased ($150 -> $100)
Spike-o-pult cost increased ($400 -> $450)
Crossbow cost decreased ($475 -> $450)
“
We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
”
~ Ninja Kiwi
Boomerang Monkey
MOAB Domination: special moab kylie deals 40 -> 50 damage to moab class
“
Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
”
~ Ninja Kiwi
Tack Shooter
5xx Inferno Ring: ring damage 8 -> 11
“
Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
”
~ Ninja Kiwi
Ice Monkey
x5x Absolute Zero: ability grants all Ice Monkeys 1.5x -> 2x speed for 10 seconds. This now also affects Fusty the Snowman.
“
Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
”
~ Ninja Kiwi
Glue Gunner
Base: $200 -> $100
1xx Glue Soak: $200 -> $150
“
Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
”
~ Ninja Kiwi
Sniper Monkey
Base: $350 -> $250
1xx Full Metal Jacket: $300 -> $250
x1x Night Vision Goggles: $300 -> $200
x2x Shrapnel Shot: $400 -> $300
x3x Bouncing Bullet: $3000 -> $3200
xx1 Fast Firing: $350 -> $250
xx2 Faster Firing: $350 -> $250
“
Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
”
~ Ninja Kiwi
Monkey Buccaneer
x4x Monkey Pirates: ability cooldown 50s -> 30s
“
The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
”
~ Ninja Kiwi
Monkey Ace
x4x Ground Zero: ability cooldown 45s -> 35s
“
The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
5xx Ray of Doom: xx2 allows the beam to deal an extra 55 damage to the first 1 -> 3 bloons it hits
“
Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
”
~ Ninja Kiwi
Wizard Monkey
1xx: seeking/turning rate 360 -> 600
3xx Arcane Mastery: $1400 -> $1200
x5x Wizard Lord Phoenix: ability main projectile damage 30 -> 40
“
Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
Distraction now increases 5-1-0 Grandmaster Ninja distraction chance from 25% to 100%
Distraction now lets 5-1-0 Grandmaster Ninja distract MOABs (but not BFBs and above) between 45-75 at 15% chance.
Note: Ninja Kiwi reduced the damage (40 -> 30) and increased the attack speed (2.8s -> 4.5s) of 502 caltrops before the update launched.
“
The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
”
~ Ninja Kiwi
Alchemist
xx2 Acid Pool: pools on the track can now hit camo bloons
3xx Berserker Brew: x2x crosspath now increases the maximum number of buffed projectiles per potion from 25 to 30 (previously 40)
4xx Stronger Stimulant: x2x crosspath now increases the maximum number of buffed projectiles per potion from 40 to 50 (previously 55)
xx5 Bloon Master Alchemist: rate 8.5 -> 7.5
“
Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
”
~ Ninja Kiwi
Druid
x3x Druid of the Jungle: $750 -> $450
x4x: $2800 -> $3100
“
x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
”
~ Ninja Kiwi
Banana Farm
3xx Banana Plantation: $2600 -> $2750
x3x Bank: end of round income (pre-interest) $400 -> $550
Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
”
~ Ninja Kiwi
Spike Factory
xx3 Long Life Spikes: gains a 4x speed boost at the start of each round for 2.5 -> 6 seconds (carries over to xx4/5)
“
Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
”
~ Ninja Kiwi
Benjamin
Base: $1000 -> $900
DJ Ben Jammin’
Base: $1000 -> $900
“
For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
”
~ Ninja Kiwi
Smudge Catt Ezili
Level 7: Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt
Level 7: Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level
“
Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
”
~ Ninja Kiwi
Adora
Base cost: $850 -> $700
XP leveling curve: 1.5x Striker Jones’ XP -> 1.5x Quincy’s XP
Level 3: Long Arm of Light ability increases pierce by 2x -> 2.4x
“
While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
”
~ Ninja Kiwi
Bug Fixes
Fixed towers automatically being sold when placed near water that is being frozen by an Ice Monkey.
Fixed issue where it was possible to continue playing an event after it had ended.
Fixed the speed boost from Star Captain Jericho still applying if a camo bloon loses its camo property.
Fixed Clan War battles taking place in the event arena rather than the arena they are named after.
Fixed randomisation of event rewards to give a more even spread of hero points.
Fixed Super Monkey’s darkshift ability creating visual anomalies in the centre of the screen.
Fixed Sun Goddess Adora losing access to Blood Sacrifice ability after merging with the 500 Supermonkey and then crosspathing to 510.
Fixed graphical issue where UI elements were overlapping and black squares were appearing in the corners of some devices.
Fixed planes and avatars spawned by a 500 Super Monkey not gaining camo detection if the Super Monkey was then upgraded to 502.
Fixed scrolling textures losing quality over time.
Fixed Adora sometimes playing her reveal animation on loop after merging with the True Sun God.
Fixed x4x and x5x Banana Farm abilities now working correctly if you are already in debt.
Fixed missing silencer when using Agent Jericho’s Pre-Mission Prep Matchup animation with the Ray Gun Weapon Skin.
Fixed missing SFX in Agent Jericho’s Fresh Clip taunt.
Fixed long and uncomfortable silence after some matchup animations.
Fixed splash screen displaying at the wrong size on some devices.
Additional Notes
Added colored text on top of any eco send when acquiring eco changes from it.
Replaced white eco-to-money generation text with an animated green text bouncing from the eco text to the cash text.
We’ve seen reports of a few issues in the most recent 3.2 update, so we just wanted to update you on the progress for fixes:
Season 16 badges not being issued
We’ve found the cause of this and are now working on automatically gifting anyone who is still missing their Season 16 badge. This should come through within the next day or two!
HoM players being demoted to BFB Collosseum
his was caused by a knock-on effect from the badge issue. We will now run a database check and restore everyone back to HoM who shouldn’t have been demoted.
Issue with poor Biker Bones being the restricted tower multiple times
Visual bug - fixed in the upcoming 3.2.1 patch.
Ability to stack towers on top of each other
Fixed in the upcoming 3.2.1 patch
Issue where tutorial tips will constantly pop-up in games
Fixed in the upcoming 3.2.1 patch
Issue where Heroes cannot be placed in White Wasteland Arena
This appears to only be affecting players on the tablet UI and looks to only happen in White Wasteland. Fixed in the upcoming 3.2.1 patch!
We’re planning to have 3.2.1 submitted shortly so there shouldn’t be too long to wait! :)
Praise the Sun! Priestess Adora has arrived in Battles 2!
Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.
Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.
New Map: Sun Palace
Battle the bloons in the holy palace of the sun.
Available in all game modes and arenas.
New Bling Season
12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.
Ride into battle with the Sunbeam showcase for Adora.
Bring out the big guns with Star Captain Jericho’s Space Armory showcase.
Balance Changes
Bloon Sends
Spaced/Grouped BFBs: $1800 -> $1600
BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.
Dart Monkey
5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons
xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot
2xx Razor Sharp Shots: $250 -> $150
3xx Spike-o-pult: $300 -> $400
Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.
Tack Shooter
x3x Blade Shooter: $700 -> $750
5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.
Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.
Glue Gunner
4xx Bloon Liquifier: deals 1 -> 2 damage to MOAB class
5xx Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics
We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.
Sniper Monkey
x5x Elite Sniper: ability no longer has an initial cooldown
In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.
Monkey Sub
x4x First Strike Capability: $14k -> $15k
x5x Pre-emptive Strike: $32k -> $30k
Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.
Monkey Buccaneer
x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1
x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier
In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.
Monkey Ace
xx1 Sharper Darts: gives darts +3 -> +4 pierce
We’re making this small buff to Ace to encourage some more early-game upgrades to be used.
Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.
Wizard Monkey
Base: $400 -> $300
2xx Arcane Blast: $350 -> $250
3xx Arcane Mastery: $1200 -> $1400
x2x Wall of Fire: $900 -> $1000
xx3 Shimmer: $1500 -> $1600
Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.
Ninja Monkey
Base: $450 -> $400
1xx $250 -> $150
x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.
x1x Distracton: $250 -> $200
x3x Shinobi Tactics: $2000 -> $2100
xx2 Calctrops: $300 -> $250
xx3 Flash Bomb: $2000 -> $1800
xx4 Sticky Bomb: $4500 -> $4900
Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.
Spike Factory
Base: $800 -> $600
3xx Spiked Balls: $2500 -> $2700
xx1 Long Reach: spike duration 100s -> 75 (xx3 unchanged at 170)
xx4 Deadly Spikes: $3500 -> $3300
The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.
Engineer Monkey
xx3 Double Gun: $450 -> $350
xx4 Bloon Trap: $3500 -> $3600
This upgrade is not efficient enough to be used as an alternative to Engineer's other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.
Obyn
Level 19: deals +2 -> +4 damage
Level 20: Wall of Trees RBE limit 5k -> 8k RBE
Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.
Ocean Obyn
Level 18: all Magic Monkeys in range attack 10% -> 15% faster
Level 19: deals +2 -> +4 damage
Level 20: Kraken RBE limit 2.5k -> 4k RBE
Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.
Highwayman Jericho
Level 3: initial ability cooldown 25s -> 33.3s
Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.
Star Captain Jericho
Level 6: rainbows steal $35 -> $31
For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.
Super Monkey
Base $2.1k -> $1.8k
1xx Laser Blasts: $2.3k -> 1.4k
2xx Plasma Blasts: $4.5k -> $3k
x2x Epic Range: $1.4k -> $1k
x3x Robo Monkey: $7k -> $10k
xx3 Dark Knight: $5.6k -> $4k and deals +3 -> +2 damage to MOAB class
4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage
xx4 Dark Champion: $55k -> $30k, gains +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class
5xx True Sun God: $400k -> $200k and deals 20 -> 30 damage
xx5 Legend of the Night: $240k -> $100k, gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce
xx5 Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD - the portal will now close after absorbing a BAD.
4xx Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits
Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%
Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage
Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%
Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000
Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time
Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage
Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce
Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage
We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.
Bug Fixes
Fixed not being able to roll random clan name after inputting an invalid name.
Fixed clan leaderboard not scrolling past the first 7 members.
Fixed UI issues when canceling a war battle.
Fixed not being able to join clan from members screen
Added button to take player to clan shop if they have no clan decorations unlocked.
Fixed display issues in clan war explanation screen in various languages.
Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.
Fixed blinking text cursor not appearing in text input boxes.
Fixed accept request buttons not being disabled when clan is full.
Fixed incorrect messaging when a player’s request to join a clan is denied.
Fixed default clan descriptions not being localised.
Fixed clan chat notifications not appearing unless the player changed menus.
Fixed UI issues on tablet screens when creating custom matches.
Fixed UI issues in the clan island edit menu & shop.
Fixed clan island decorations shrinking every time the clan screen is opened.
Fixed full clans not being returned when searched for specifically.
Fixed clan chat display issues on some widescreen devices.
Fixed hit area on island style edit button being too small.
Fixed minor display issues on clan creation screen.
Fixed SFX not playing when purchasing bloon bots or banana farmers.
Fixed incorrect header colour on bloon bot shop card.
Fixed player names in clan chat reacting as if they are buttons.
Fixed Dragon clan island decoration clipping in the preview screen.
Fixed incorrect text in clan banner immediately after a war.
Fixed some text in the clan screen not localising
Fixed season screen jumping back to the first reward when opened.
Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)
Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.
Fixed Gwen’s Twirl animation having its audio cut off post game.
Fixed clan chat button occasionally disappearing.
Fixed Quincy’s Cupid Bow showing the wrong arrow
Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.
Let us know your thoughts in the comments and happy gaming! :D
”
New Features
New Hero: Adora
Praise the Sun! Priestess Adora has arrived in Battles 2!
Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.
Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.
New Map: Sun Palace
Battle the bloons in the holy palace of the sun.
Available in all game modes and arenas.
New Bling Season
12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.
Ride into battle with the Sunbeam showcase for Adora.
Bring out the big guns with Star Captain Jericho’s Space Armory showcase.
Balance Changes
Bloon Sends
Spaced/Grouped BFBs: $1800 -> $1600
BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.
Dart Monkey
5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons
xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot
2xx Razor Sharp Shots: $250 -> $150
3xx Spike-o-pult: $300 -> $400
“
Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.
”
~ Ninja Kiwi
Tack Shooter
x3x Blade Shooter: $700 -> $750
5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.
“
Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.
”
~ Ninja Kiwi
Glue Gunner
Bloon Liquifier DoT damage to MOAB-class increased (+1 -> +2)
Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics
“
We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.
”
~ Ninja Kiwi
Sniper Monkey
Elite Sniper: ability no longer forces a new initial cooldown
“
In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.
”
~ Ninja Kiwi
Monkey Sub
x4x First Strike Capability: $14k -> $15k
x5x Pre-emptive Strike: $32k -> $30k
“
Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.
”
~ Ninja Kiwi
Monkey Buccaneer
x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1
x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier
“
In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.
”
~ Ninja Kiwi
Monkey Ace
xx1 Sharper Darts: gives darts +3 -> +4 pierce
“
We’re making this small buff to Ace to encourage some more early-game upgrades to be used.
Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.
”
~ Ninja Kiwi
Wizard Monkey
Base: $400 -> $300
2xx Arcane Blast: $350 -> $250
3xx Arcane Mastery: $1200 -> $1400
x2x Wall of Fire: $900 -> $1000
xx3 Shimmer: $1500 -> $1600
“
Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.
”
~ Ninja Kiwi
Ninja Monkey
Base: $450 -> $400
1xx $250 -> $150
x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.
x1x Distracton: $250 -> $200
x3x Shinobi Tactics: $2000 -> $2100
xx2 Caltrops: $300 -> $250
xx3 Flash Bomb: $2000 -> $1800
xx4 Sticky Bomb: $4500 -> $4900
“
Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.
”
~ Ninja Kiwi
Spike Factory
Base: $800 -> $600
3xx Spiked Balls: $2500 -> $2700
xx1 Long Reach: spike duration 100s -> 75s (xx3 unchanged at 170s)
xx4 Deadly Spikes: $3500 -> $3300
“
The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.
”
~ Ninja Kiwi
Engineer Monkey
xx3 Double Gun: $450 -> $350
xx4 Bloon Trap: $3500 -> $3600
“
This upgrade is not efficient enough to be used as an alternative to Engineer's other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.
”
~ Ninja Kiwi
Obyn
Level 19: deals +2 -> +4 damage
Level 20: Wall of Trees RBE limit 5k -> 8k RBE
“
Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.
”
~ Ninja Kiwi
Ocean Obyn
Level 18: all Magic Monkeys in range attack 10% -> 15% faster
Level 19: deals +2 -> +4 damage
Level 20: Kraken RBE limit 2.5k -> 4k RBE
“
Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.
”
~ Ninja Kiwi
Highwayman Jericho
Level 3: initial ability cooldown 25s -> 33.3s
“
Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.
”
~ Ninja Kiwi
Star Captain Jericho
Level 6: rainbows steal $35 -> $31
“
For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.
”
~ Ninja Kiwi
Super Monkey
Base $2.1k -> $1.8k
1xx Laser Blasts: $2.3k -> 1.4k
2xx Plasma Blasts: $4.5k -> $3k
x2x Epic Range: $1.4k -> $1k
x3x Robo Monkey: $7k -> $10k
xx3 Dark Knight: $5.6k -> $4k
Dark Knight deals +3 -> +2 damage to MOAB class
4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage
Dark Champion: +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class
True Sun God: $400k -> $200k and deals 20 -> 30 damage
xx5 Legend of the Night: $240k -> $100k
Legend of the Night gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce
Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD - the portal will now close after absorbing a BAD.
Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits
Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%
Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage
Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%
Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000
Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time
Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage
Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce
Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage
“
We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.
”
~ Ninja Kiwi
Bug Fixes
Fixed not being able to roll random clan name after inputting an invalid name.
Fixed clan leaderboard not scrolling past the first 7 members.
Fixed UI issues when canceling a war battle.
Fixed not being able to join clan from members screen
Added button to take player to clan shop if they have no clan decorations unlocked.
Fixed display issues in clan war explanation screen in various languages.
Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.
Fixed blinking text cursor not appearing in text input boxes.
Fixed accept request buttons not being disabled when clan is full.
Fixed incorrect messaging when a player’s request to join a clan is denied.
Fixed default clan descriptions not being localised.
Fixed clan chat notifications not appearing unless the player changed menus.
Fixed UI issues on tablet screens when creating custom matches.
Fixed UI issues in the clan island edit menu & shop.
Fixed clan island decorations shrinking every time the clan screen is opened.
Fixed full clans not being returned when searched for specifically.
Fixed clan chat display issues on some widescreen devices.
Fixed hit area on island style edit button being too small.
Fixed minor display issues on clan creation screen.
Fixed SFX not playing when purchasing bloon bots or banana farmers.
Fixed incorrect header colour on bloon bot shop card.
Fixed player names in clan chat reacting as if they are buttons.
Fixed Dragon clan island decoration clipping in the preview screen.
Fixed incorrect text in clan banner immediately after a war.
Fixed some text in the clan screen not localising
Fixed season screen jumping back to the first reward when opened.
Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)
Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.
Fixed Gwen’s Twirl animation having its audio cut off post game.
Fixed clan chat button occasionally disappearing.
Fixed Quincy’s Cupid Bow showing the wrong arrow
Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.
Customize your clan with a unique symbol and banner.
Decorate a shared Clan Island with awesome cosmetics!
Clans can be created with Monkey Money or for free with Club membership.
Clan Wars
Battle against a league of 11 other clans every week in the Clan Wars!
Check in every day for your free medallions. Use them to enter the War Arenas to win more medallions and move your clan up the leaderboard.
Finish in the top 3 to get promoted to the next league and earn even bigger rewards!
Earn Tokens based on your performance to spend on awesome new decorations for your clan island.
Import Clans from Battles 1
Leaders of existing clans in Battles 1 can import their clan into Battles 2 for free!
Imported clans keep their clan symbol from Battles 1 and unlock an exclusive banner and War Chest decoration for the clan island. In most cases, the clan name will also be imported. Where the name can’t be imported, a new name will be generated for the clan in Battles 2.
Clan leaders can start the import from the Clan Options screen in Battles 1.
This is a limited time feature and only clans created before 17th November 2023 will be eligible for import.
Bug Fixes
Fixed Sub Commander not giving itself the 2x damage buff
Fixed Star Captain Jericho’s laser shock being removed when a bloon layer pops
Fixed Star Captain Jericho’s background not being wide enough for tablet resolutions.
Fixed track objects like Obyn’s totem not working on maps with unplaceable areas like Precious Space.
Fixed IMF loan not doubling in Bananza games.
Fixed black bars appearing on in game hud on some resolutions.
Fixed incorrect translation for Quincy’s “Next Time…” defeat animation in German.
Fixed Banana Farmer appearing as low resolution in game.
Known Issues
Clan names cannot be changed after clan creation.
Upgrading the Monkey Ace to Tsar Bomba very fast results in the ability having an initial cooldown when it shouldn’t.
Bloons affected by the speed boost from Star Captain Jericho’s enhanced camo ability don’t lose it if they are de-camoed.
The team is aware of these issues and they will be fixed in a future update.
Let us know your thoughts in the comments and happy gaming! :D
NOTE: This update is in addition to the usual end of season update you're used to, which will still be happening and include more new content as well as balance changes!
”
Update 3.0 Coming Soon - CLANS!
New Features
Clans
Join up with your friends and battle together!
Customize your clan with a unique symbol and banner.
Decorate a shared Clan Island with awesome cosmetics!
Clans can be created with Monkey Money or for free with Club membership.
Clan Wars
Battle against a league of 11 other clans every week in the Clan Wars!
Check in every day for your free medallions. Use them to enter the War Arenas to win more medallions and move your clan up the leaderboard.
Finish in the top 3 to get promoted to the next league and earn even bigger rewards!
Earn Tokens based on your performance to spend on awesome new decorations for your clan island.
Import Clans from Battles 1
Leaders of existing clans in Battles 1 can import their clan into Battles 2 for free!
Imported clans keep their clan symbol from Battles 1 and unlock an exclusive banner and War Chest decoration for the clan island. In most cases, the clan name will also be imported. Where the name can’t be imported, a new name will be generated for the clan in Battles 2.
Clan leaders can start the import from the Clan Options screen in Battles 1.
This is a limited time feature and only clans created before 17th November 2023 will be eligible for import.
Bug Fixes
Fixed Sub Commander not giving itself the 2x damage buff
Fixed Star Captain Jericho’s laser shock being removed when a bloon layer pops
Fixed Star Captain Jericho’s background not being wide enough for tablet resolutions.
Fixed track objects like Obyn’s totem not working on maps with unplaceable areas like Precious Space.
Fixed IMF loan not doubling in Bananza games.
Fixed black bars appearing on in game hud on some resolutions.
Fixed incorrect translation for Quincy’s “Next Time…” defeat animation in German.
Fixed Banana Farmer appearing as low resolution in game.
Known Issues
Clan names cannot be changed after clan creation.
Upgrading the Monkey Ace to Tsar Bomba very fast results in the ability having an initial cooldown when it shouldn’t.
Bloons affected by the speed boost from Star Captain Jericho’s enhanced camo ability don’t lose it if they are de-camoed.
The team is aware of these issues and they will be fixed in a future update.
The space-faring winner of the community hero vote!
Send trapped bloons that put your opponent into debt when popped.
Smuggle your rushes through hyperspace to get them past your opponent’s front line.
New Map: Precious Space
Inspired by u/SuperPsou’s winning entry to the community map contest!
Activate the lasers to destroy placeable asteroids in exchange for cash.
How many can you afford to destroy while keeping enough room to defend?
You can find Precious Space in Ranked games in White Wasteland and above, as well as Casual, Private, and Event games.
New Bling Season
12 new season cosmetics including the Too Early emote and the Magical Teleportation placement animation for the Wizard Monkey.
Get sneaky with Quincy’s Silent Hunter showcase.
Make them an offer they can’t refuse with the Don Obyn showcase for Ocean Obyn.
General Changes
Club Membership
Club Membership is now better value than ever!
Club Members now earn x2 Monkey Money rewards.
Club Membership now includes the Banana Boost, earning 2x Golden Bananas from Bling Quests with no daily quest limit.
Named Monkey and Prestige Toggles
It is now possible to hide your monkey names and prestige badges.
Find this option in the settings menu.
Balance Changes
Tower Boost
Tower Boost initial cooldown 30s -> 20s
We have reduced tower boost’s initial cooldown so that it is more accessible in the tricky early rounds of Speed Battles, as a lot of towers struggle here.
Dart Monkey
3xx Spike-o-pult now allows re-hitting targets after bouncing
4xx Juggernaut now allows re-hitting targets after bouncing
5xx Ultra-Juggernaut now allows re-hitting targets after bouncing
Allowing juggernaut projectiles to re-hit bloons after bouncing is a core mechanism of the tower in BTD6, so we are adding it to Battles 2 as well. We are also extending this to the Spike-o-pult like btd6 recently did, as Dart Monkey could definitely do with this small improvement.
Boomerang Monkey
xx5 MOAB Domination: $55k -> $52k
We have given MOAB Domination some decent damage buffs in the past, but it’s still pricey for what it does, so we think a small price cut is a fair adjustment.
Tack Shooter
x4x Blade Maelstrom: crosspathing with xx1 now changes the ability rotation direction to counter-clockwise
5xx Inferno Ring: 510 Tack’s Meteor has 1 -> 2 pierce, 520 has 2 -> 3 pierce, 501 has 700 -> 1000 damage, and 502 has 1000 -> 1400 damage.
This Blade Maelstrom change was made to add greater versatility and limit any side advantages. Despite Tack being an incredibly popular tower, Inferno Ring still feels lacking in damage, therefore we have upped its Meteor damage and pierce values when crosspathed.
Monkey Sub
xx5 Sub Commander: attacks 2x -> 3x faster than xx4
Sub Commander is a very underutilised tier 5. Since its main strength is buffing other Monkey Subs, it lacks versatility as there are often situations where it isn’t practical to build up an army of subs with it. Therefore, we opted to buff its individual strength so that it can shine more on its own.
Monkey Buccaneer
031 Cannonship: cannonball pierce 28 -> 35
031 Cannonship: frags pierce 1 -> 2
We’re bringing over some changes from BTD6 that felt reasonable for this game too, buffing the rarely-used Cannonship upgrade.
Heli Pilot
x5x Special Poperations: cash crate ability will now also trigger all other cash crate abilities
x5x Special Poperations: cash crate ability no longer shares button space in the ability quickbar with tier 4 cash crate abilities.
We’ve extended the change that we did to Sniper’s ability to Heli Pilot, as it is a nice quality of life change that fits here as well.
Mortar Monkey
3xx Shell Shock: $950 -> $1100
xx2 Burny Stuff: $600 -> $700
Mortar has still been incredibly strong even with the previous nerfs. The last 3xx stun duration change didn’t appear to have much of an impact, so we have opted for a price increase as well. Burny stuff and signal flare also stand out as being exceptionally efficient options, so we have increased the xx2 price. Also note that we have fixed a bug that caused mortar’s targeting to be significantly more accurate than intended.
Dartling Gunner
5xx Ray of Doom: now deals +55 bonus damage to the first target hit
Ray of Doom is designed to be a high-pierce tower that effectively deals with large amounts of grouped bloons. However, due to this, it performs incredibly poorly against individual tough bloons, such as a single BAD. We felt that it should perform better against these types of bloons considering its extremely high price tag, therefore we added this change to improve its single target damage considerably.
Druid
x5x Spirit of the Forest: Jungle’s Bounty ability will now also trigger all other Jungle’s Bounty abilities
x5x Spirit of the Forest: Jungle’s Bounty ability no longer shares button space in the ability quickbar with tier 4 Jungle’s Bounty abilities.
x5x Spirit of the Forest: Jungle’s Bounty ability cash $1k -> $1.5, end of round cash $3k -> $2.5k
Like with Heli Pilot and Sniper, this nice quality of life change fits very well for Druid’s ability too. We’ve also shuffled some of the cash amounts to distinguish the tier 5 ability from the tier 4, so that it can have its own button space in the ability quickbar.
Sentai Churchill
Level 1: Pierce per explosion 5 -> 4 (carries over to future levels, so 7 -> 6 at level 2, 10 -> 9 at level 11)
Level 3 High Energy Shells: ability reduces attack cooldown by 45% -> 42%
Sentai Churchill is extremely strong in the early game for its cost. Not much gets past its ability either, so minor adjustments have been made to both.
Pat Fusty
Level 6: stuns bloons for 0.3 -> 0.45 seconds
We’re making a small buff to encourage Pat Fusty to be utilised more, since he has fallen off in popularity in the highest arenas.
Bug Fixes
Fixed Mortar attacks being significantly more accurate than they should be.
Fixed Sentai Churchill using Captain Churchill’s voice lines when tapped.
Various text fixes
Fixed Banana Farmer icon appearing with low resolution in game.
Fixed Engineer Traps, Obyn’s trees, etc spawning over the empty lift shaft on Bloon Bot Factory.
Fixed bloons sometimes getting stuck in a loop when affected by the Ninja Monkey’s distraction.
Fixed Engineer’s sentries not spawning with the same targeting as the Engineer.
Fixed incorrect sell values for towers in No Pain, No Gain games.
Let us know your feedback in the comments and happy gaming! :D
”
New Features
New Hero: Star Captain Jericho
The space-faring winner of the community hero vote!
Send trapped bloons that put your opponent into debt when popped.
Smuggle your rushes through hyperspace to get them past your opponent’s front line.
New Map: Precious Space
Inspired by u/SuperPsou’s winning entry to the community map contest!
Activate the lasers to destroy placeable asteroids in exchange for cash.
How many can you afford to destroy while keeping enough room to defend?
You can find Precious Space in Ranked games in White Wasteland and above, as well as Casual, Private, and Event games.
New Bling Season
12 new season cosmetics including the Too Early emote and the Magical Teleportation placement animation for the Wizard Monkey.
Get sneaky with Quincy’s Silent Hunter showcase.
Make them an offer they can’t refuse with the Don Obyn showcase for Ocean Obyn.
General Changes
Club Membership
Club Membership is now better value than ever!
Club Members now earn x2 Monkey Money rewards.
Club Membership now includes the Banana Boost, earning 2x Golden Bananas from Bling Quests with no daily quest limit.
Named Monkey and Prestige Toggles
It is now possible to hide your monkey names and prestige badges.
Find this option in the settings menu.
Balance Changes
Tower Boost
Tower Boost initial cooldown 30s → 20s
“
We have reduced tower boost’s initial cooldown so that it is more accessible in the tricky early rounds of Speed Battles, as a lot of towers struggle here.
”
~ Ninja Kiwi
Dart Monkey
3xx Spike-o-pult now allows re-hitting targets after bouncing
4xx Juggernaut now allows re-hitting targets after bouncing
5xx Ultra-Juggernaut now allows re-hitting targets after bouncing
“
Allowing juggernaut projectiles to re-hit bloons after bouncing is a core mechanism of the tower in BTD6, so we are adding it to Battles 2 as well. We are also extending this to the Spike-o-pult like btd6 recently did, as Dart Monkey could definitely do with this small improvement.
”
~ Ninja Kiwi
Boomerang Monkey
xx5 MOAB Domination: $55k → $52k
“
We have given MOAB Domination some decent damage buffs in the past, but it’s still pricey for what it does, so we think a small price cut is a fair adjustment.
”
~ Ninja Kiwi
Tack Shooter
x4x Blade Maelstrom: crosspathing with xx1 now changes the ability rotation direction to counter-clockwise
5xx Inferno Ring: 510 Tack’s Meteor has 1 → 2 pierce, 520 has 2 → 3 pierce, 501 has 700 → 1000 damage, and 502 has 1000 -> 1400 damage.
“
This Blade Maelstrom change was made to add greater versatility and limit any side advantages. Despite Tack being an incredibly popular tower, Inferno Ring still feels lacking in damage, therefore we have upped its Meteor damage and pierce values when crosspathed.
”
~ Ninja Kiwi
Monkey Sub
xx5 Sub Commander: attacks 2x → 3x faster than xx4
“
Sub Commander is a very underutilised tier 5. Since its main strength is buffing other Monkey Subs, it lacks versatility as there are often situations where it isn’t practical to build up an army of subs with it. Therefore, we opted to buff its individual strength so that it can shine more on its own.
”
~ Ninja Kiwi
Monkey Buccaneer
031 Cannonship: cannonball pierce 28 → 35
031 Cannonship: frags pierce 1 → 2
“
We’re bringing over some changes from BTD6 that felt reasonable for this game too, buffing the rarely-used Cannonship upgrade.
”
~ Ninja Kiwi
Heli Pilot
x5x Special Poperations: cash crate ability will now also trigger all other cash crate abilities
x5x Special Poperations: cash crate ability no longer shares button space in the ability quickbar with tier 4 cash crate abilities.
“
We’ve extended the change that we did to Sniper’s ability to Heli Pilot, as it is a nice quality of life change that fits here as well.
”
~ Ninja Kiwi
Mortar Monkey
3xx Shell Shock: $950 → $1100
xx2 Burny Stuff: $600 → $700
[bug fix] Mortars should now correctly have projectile deviation of 18, 8 with x-x-1, instead of no target deviation.
“
Mortar has still been incredibly strong even with the previous nerfs. The last 3xx stun duration change didn’t appear to have much of an impact, so we have opted for a price increase as well. Burny stuff and signal flare also stand out as being exceptionally efficient options, so we have increased the xx2 price. Also note that we have fixed a bug that caused mortar’s targeting to be significantly more accurate than intended.
”
~ Ninja Kiwi
Dartling Gunner
5xx Ray of Doom: now deals +55 bonus damage to the first target hit
“
Ray of Doom is designed to be a high-pierce tower that effectively deals with large amounts of grouped bloons. However, due to this, it performs incredibly poorly against individual tough bloons, such as a single BAD. We felt that it should perform better against these types of bloons considering its extremely high price tag, therefore we added this change to improve its single target damage considerably.
”
~ Ninja Kiwi
Druid
x5x Spirit of the Forest: Jungle’s Bounty ability will now also trigger all other Jungle’s Bounty abilities
x5x Spirit of the Forest: Jungle’s Bounty ability no longer shares button space in the ability quickbar with tier 4 Jungle’s Bounty abilities.
x5x Spirit of the Forest: Jungle’s Bounty ability cash $1k -> $1.5, end of round cash $3k -> $2.5k
“
Like with Heli Pilot and Sniper, this nice quality of life change fits very well for Druid’s ability too. We’ve also shuffled some of the cash amounts to distinguish the tier 5 ability from the tier 4, so that it can have its own button space in the ability quickbar.
”
~ Ninja Kiwi
Sentai Churchill
Level 1: Pierce per explosion 5 → 4 (carries over to future levels, so 7 → 6 at level 2, 10 → 9 at level 11)
Level 3 High Energy Shells: ability reduces attack cooldown by 45% → 42%
“
Sentai Churchill is extremely strong in the early game for its cost. Not much gets past its ability either, so minor adjustments have been made to both.
”
~ Ninja Kiwi
Pat Fusty
Level 6: stuns bloons for 0.3 → 0.45 seconds
“
We’re making a small buff to encourage Pat Fusty to be utilised more, since he has fallen off in popularity in the highest arenas.
”
~ Ninja Kiwi
Bug Fixes
Fixed Mortar attacks being significantly more accurate than they should be.
Fixed Sentai Churchill using Captain Churchill’s voice lines when tapped.
Various text fixes
Fixed Banana Farmer icon appearing with low resolution in game.
Fixed Engineer Traps, Obyn’s trees, etc spawning over the empty lift shaft on Bloon Bot Factory.
Fixed bloons sometimes getting stuck in a loop when affected by the Ninja Monkey’s distraction.
Fixed Engineer’s sentries not spawning with the same targeting as the Engineer.
Fixed incorrect sell values for towers in No Pain, No Gain games.
Known Bugs
Lack of Monkey Money bonuses was announced here by Sam from NK.
Additional Changes
[undocumented] IMF Loan now gives only $20,000 loan in Bananza, instead of $40,000.
[undocumented] Elite Sniper, Special Poperations, and Spirit of the Forest now reset initial cooldowns of their income-generating abilities upon purchasing
You can now claim 2 Reward Boosts for free every 4 hours from the Shop.
Features that allow you to spend Reward Boosts will show how many times they can be used in a given period (usually 24 hours).
Individual features will no longer offer “free uses” each day (e.g. It will always cost 1 Reward Boost to multiply your rewards post-game).
Balance Changes
Bloon Bot Factory
All passive sources of cash (xx3 Farm, x5x Druid, Benjamin, etc) will continue to function even when the elevator is down.
This can be a punishing map to play on already and, as we allow xx3+ farms to function while down the elevator, it made sense to allow other passive sources of cash to work too.
Boomerang Monkey
x4x Turbo-Charge: ability duration 10s -> 8s
Turbo Change is incredibly effective in dealing with all sorts of rushes, due to its long ability duration providing a massive speed boost in addition to a damage boost. We have slightly reduced its duration so that it’s not quite so dependable.
Ice Monkey
x3x Arctic Wind: radius 20 -> 30. Slow radius 25 -> 35. x4x radius remains unchanged at 30 and 35.
Since Ice monkey hasn’t got a lot of attention in recent updates, we wanted to give it a little buff, and opted for improving the Arctic Wind upgrade since it is one of Ice Monkey’s lesser used upgrades. We have shifted the tier 4 range boost to tier 3, leaving the tier 4 unchanged while giving the tier 3 a bit more value.
Glue Gunner
xx4 Relentless Glue: $2400 -> $2000
Like the Ice Monkey, the Glue Gunner also hasn’t received much attention recently. We have decreased the cost of the Relentless Glue since the only real valuable thing about this upgrade is its camo detection, and the previous price tag was not justified for this.
Sniper Monkey
x5x Elite Sniper Elite Supply Drop Ability will now also trigger all other Supply Drop Abilities
xx3 Semi-Automatic: $2700 -> $2500
xx4 Full Auto Rifle: $4200 -> $3800
Sniper Monkey’s bottom path continues to be considered one of the weakest of all tower paths, therefore we are making a couple of decently sized price buffs to the tier 3 and 4 upgrades.
For a long time now, x2x has undoubtedly been the optimal Reactor crosspath due to its lead popping power and greatly increased pierce. Ideally, we would like the xx2 crosspath to provide a valuable alternative option, if lead popping power is not required. To help with this, we have increased the base pierce while leaving the 410 Reactor pierce unchanged, and we have increased the attack speed boost that xx1 and xx2 provide.
Monkey Buccaneer
4xx Aircraft Carrier $6800 -> $6400
Just a small price decrease to an upgrade that could do with a little buff.
xx5 Flying Fortress main weapon targets the strongest bloon rather than the closest.
We have buffed up ODS a little, with the hope that it will now be a more efficient option for mid game defense. Regarding Flying Fortress, it has proven to be an incredibly strong and efficient tier 5, therefore we have reverted the previous attack speed buff we made, as it was not necessary. However, we also addressed it unreliability due to its poor targeting, so it should be a bit more consistent now.
Heli Pilot
4xx Apache Dartship: $19,600 -> $17,500
This upgrade feels just slightly too expensive for what it offers, so we have dropped the price a little.
Mortar Monkey
3xx Shell Shock: stun duration 0.5 -> 0.4
x4x: $7600 -> $8000 and duration 8s -> 7s
Mortar still stands out as one of the strongest defensive towers, particularly excelling in mid-game defense. We have addressed this by slightly weakening both its Shell Shock stun and its tier 4 ability.
Super Monkey
041 & 051 ability now knocks back any surviving targets by a large amount.
x5x Anti-Bloon: cooldown 45s -> 30s
We copied over this interesting knockback change from BTD6, helping to make Super Monkey’s ability more reliable with an added benefit. Additionally, the tier 5 ability cooldown was reduced so that there is more value in having the Anti-Bloon as a permanent tower, rather than just a tower to be sold and rebought for the ability.
Banana Farm
x3x Monkey Bank: $5100 -> $4600
x4x IMF Loan: $7500 -> $8000
Monkey Bank has been in long need of an efficiency buff, since it has never been able to compete with the other Banana Farm upgrades. We did not want to indirectly buff IMF Loan, therefore the total cost of an x4x Banana Farm remains unchanged.
Spike Factory
xx4: damage 2 -> 3
This upgrade simply does not provide enough value for its high price tag, especially when Spiked Balls provides a cheaper alternative. We have decided to give this upgrade a major damage buff, which should definitely shake things up.
Cyber Quincy
Level 3: Cyber Shot now also increases attack speed by 18%
No matter how much extra pierce Cyber Shot provides, it doesn’t seem to be able to compete with regular Quincy since attack speed is inherently more valuable. Therefore, we have decided to give Cyber Shot just a little attack speed boost as well.
Ocean Obyn
Level 10: RBE per Kraken 1000 -> 1200
Level 15: Nature’s Ward stuns every 4th -> 3rd MOAB class
With all the recent meta changes and hero introductions, Ocean Obyn has lost a lot of the relevancy that it once had. We have decided to buff up his own strength a little, improving Kraken since it’s almost always less desired than Wall of Trees.
Agent Jericho
Base cost: $750 -> $850
Level 10: Selling and rebuying Jericho will no longer reset the Bloon Decoy cooldown.
We still felt like Agent Jericho and Highwayman Jericho were in need of another early game nerf, and hopefully this will be the last. By increasing the base price, this reduces how much cash Jericho users have in the early game and additionally makes it a lot harder to place Jericho on round 1. A later Jericho placement is impactful as it results in his early cash steals and bloon adjustment being unlocked later. Additionally, we have slightly altered how Agent Jericho’s decoy works, so that it can’t be spammed by selling and rebuying the hero.
Highwayman Jericho
Base cost: $750 -> $850
Bug Fixes
Fixed part of the 420 Sniper Monkey’s rifle being invisible.
Fixed 2xx Monkey Sub attempting to fire at bloons it couldn’t see on the Ports map.
Fixed not being able to place towers on a 5xx Monkey Buccaneer if it is placed in front of a blocker.
Fixed heroes not reacting to Benjamin’s Holo-Ben taunt.
Fixed Preseason logo being hidden behind the Play With Fire art on the event banner
Fixed 4xx and 5xx Super Monkey showing its range circle as if it can’t see through blockers.
Fixed prestige avatars and banners not animating in the preview window.
Fixed Highwayman Jericho not displaying the correct VFX when he sells the opponent’s tower.
Fixed soft lock when dismissing a purchase confirmation window on Steam (Desktop Only).
Minor text fixes.
Be sure to let us know your feedback and happy gaming!
”
General Changes
Reward Boost Changes (Desktop Only)
You can now claim 2 Reward Boosts for free every 4 hours from the Shop.
Features that allow you to spend Reward Boosts will show how many times they can be used in a given period (usually 24 hours).
Individual features will no longer offer “free uses” each day (e.g. It will always cost 1 Reward Boost to multiply your rewards post-game).
Balance Changes
Bloon Bot Factory
All passive sources of cash (xx3 Farm, x5x Druid, Benjamin, etc) will continue to function even when the elevator is down.
This can be a punishing map to play on already and, as we allow xx3+ farms to function while down the elevator, it made sense to allow other passive sources of cash to work too.
Boomerang Monkey
x4x Turbo-Charge: ability duration 10s -> 8s
Turbo Change is incredibly effective in dealing with all sorts of rushes, due to its long ability duration providing a massive speed boost in addition to a damage boost. We have slightly reduced its duration so that it’s not quite so dependable.
Ice Monkey
x3x Arctic Wind: radius 20 -> 30. Slow radius 25 -> 35. x4x radius remains unchanged at 30 and 35.
Since Ice monkey hasn’t got a lot of attention in recent updates, we wanted to give it a little buff, and opted for improving the Arctic Wind upgrade since it is one of Ice Monkey’s lesser used upgrades. We have shifted the tier 4 range boost to tier 3, leaving the tier 4 unchanged while giving the tier 3 a bit more value.
Glue Gunner
xx4 Relentless Glue: $2400 -> $2000
Like the Ice Monkey, the Glue Gunner also hasn’t received much attention recently. We have decreased the cost of the Relentless Glue since the only real valuable thing about this upgrade is its camo detection, and the previous price tag was not justified for this.
Sniper Monkey
x5x Elite Sniper Elite Supply Drop Ability will now also trigger all other Supply Drop Abilities
xx3 Semi-Automatic: $2700 -> $2500
xx4 Full Auto Rifle: $4200 -> $3800
Sniper Monkey’s bottom path continues to be considered one of the weakest of all tower paths, therefore we are making a couple of decently sized price buffs to the tier 3 and 4 upgrades.
For a long time now, x2x has undoubtedly been the optimal Reactor crosspath due to its lead popping power and greatly increased pierce. Ideally, we would like the xx2 crosspath to provide a valuable alternative option, if lead popping power is not required. To help with this, we have increased the base pierce while leaving the 410 Reactor pierce unchanged, and we have increased the attack speed boost that xx1 and xx2 provide.
Monkey Buccaneer
4xx Aircraft Carrier $6800 -> $6400
Just a small price decrease to an upgrade that could do with a little buff.
xx5 Flying Fortress main weapon targets the strongest bloon rather than the closest.
We have buffed up ODS a little, with the hope that it will now be a more efficient option for mid game defense. Regarding Flying Fortress, it has proven to be an incredibly strong and efficient tier 5, therefore we have reverted the previous attack speed buff we made, as it was not necessary. However, we also addressed it unreliability due to its poor targeting, so it should be a bit more consistent now.
Heli Pilot
4xx Apache Dartship: $19,600 -> $17,500
This upgrade feels just slightly too expensive for what it offers, so we have dropped the price a little.
Mortar Monkey
3xx Shell Shock: stun duration 0.5 -> 0.4
x4x: $7600 -> $8000 and duration 8s -> 7s
Mortar still stands out as one of the strongest defensive towers, particularly excelling in mid-game defense. We have addressed this by slightly weakening both its Shell Shock stun and its tier 4 ability.
Super Monkey
041 & 051 ability now knocks back any surviving targets by a large amount.
x5x Anti-Bloon: cooldown 45s -> 30s
We copied over this interesting knockback change from BTD6, helping to make Super Monkey’s ability more reliable with an added benefit. Additionally, the tier 5 ability cooldown was reduced so that there is more value in having the Anti-Bloon as a permanent tower, rather than just a tower to be sold and rebought for the ability.
Banana Farm
x3x Monkey Bank: $5100 -> $4600
x4x IMF Loan: $7500 -> $8000
Monkey Bank has been in long need of an efficiency buff, since it has never been able to compete with the other Banana Farm upgrades. We did not want to indirectly buff IMF Loan, therefore the total cost of an x4x Banana Farm remains unchanged.
Spike Factory
xx4: damage 2 -> 3
This upgrade simply does not provide enough value for its high price tag, especially when Spiked Balls provides a cheaper alternative. We have decided to give this upgrade a major damage buff, which should definitely shake things up.
Cyber Quincy
Level 3: Cyber Shot now also increases attack speed by 18%
No matter how much extra pierce Cyber Shot provides, it doesn’t seem to be able to compete with regular Quincy since attack speed is inherently more valuable. Therefore, we have decided to give Cyber Shot just a little attack speed boost as well.
Ocean Obyn
Level 10: RBE per Kraken 1000 -> 1200
Level 15: Nature’s Ward stuns every 4th -> 3rd MOAB class
With all the recent meta changes and hero introductions, Ocean Obyn has lost a lot of the relevancy that it once had. We have decided to buff up his own strength a little, improving Kraken since it’s almost always less desired than Wall of Trees.
Agent Jericho
Base cost: $750 -> $850
Level 10: Selling and rebuying Jericho will no longer reset the Bloon Decoy cooldown.
We still felt like Agent Jericho and Highwayman Jericho were in need of another early game nerf, and hopefully this will be the last. By increasing the base price, this reduces how much cash Jericho users have in the early game and additionally makes it a lot harder to place Jericho on round 1. A later Jericho placement is impactful as it results in his early cash steals and bloon adjustment being unlocked later. Additionally, we have slightly altered how Agent Jericho’s decoy works, so that it can’t be spammed by selling and rebuying the hero.
Highwayman Jericho
Base cost: $750 -> $850
Bug Fixes
Fixed part of the 420 Sniper Monkey’s rifle being invisible.
Fixed 2xx Monkey Sub attempting to fire at bloons it couldn’t see on the Ports map.
Fixed not being able to place towers on a 5xx Monkey Buccaneer if it is placed in front of a blocker.
Fixed heroes not reacting to Benjamin’s Holo-Ben taunt.
Fixed Preseason logo being hidden behind the Play With Fire art on the event banner
Fixed 4xx and 5xx Super Monkey showing its range circle as if it can’t see through blockers.
Fixed prestige avatars and banners not animating in the preview window.
Fixed Highwayman Jericho not displaying the correct VFX when he sells the opponent’s tower.
Fixed soft lock when dismissing a purchase confirmation window on Steam (Desktop Only).
Minor text fixes.
Additional Notes
Added a "Watch Ad" popup after pressing a ad-redeemable function, instead of instantly attempting to load an ad (Mobile only)
Watch ad buttons are now colored green
The "XP" icon in the Quincy's loading screen tips is now colored green instead of orange
New, long-term, cosmetic upgrades for your monkeys once you finish their mastery unlocks.
Use XP to unlock awesome new cosmetics like animated tower portraits and drag effects.
New Map: Pirate Cove
Protect your booty from Bloon attack in an all new map.
Use the tall rocks to claim the high ground and attack the hard to reach bloons.
You can find Pirate Cove in Ranked games in Lead Dungeon and above, as well as Casual, Private, and Event games.
New Bling Season
12 new season cosmetics including the Toy Bricks weapon skin for the Spike Factory and Shark Tower Boost.
Meet Science Gwen’s safety-conscious sidekick in the Safety Bot Showcase.
Make some noise with Pat Fusty’s Pat-cussion showcase.
General Changes
Pregame Store
Stock up on Banana Farmers and Bloon Bots before each game.
Watch an ad to trial any hero during the next game.
Balance Changes
Ice Monkey
4xx Embrittlement: $3k -> $2.7k
We want to encourage Ice Monkey to be used more, so we are buffing Embrittlement to make his decamo and debuff abilities a little bit more accessible early on.
Sniper Monkey
xx4 Full Auto Rifle: $4600 -> $4200
Sniper remains one of the least used towers in the highest areas. We previously gave Full Auto Rifle a decent damage buff but it hasn’t appeared to be enough, so we are also reducing its cost.
Monkey Sub
x1x Barbed Darts: $450 -> $300
xx1 Twin Guns: $350 -> $300
xx2 Airburst Darts: $800 -> $700
We would love to see Monkey Sub be used more in the early game, but currently he rarely is because other towers prove to be more efficient.
Mortar Monkey
xx2 Burny Stuff: $500 -> $600
x4x Artillery Battery: ability no longer increases blast radius by 15%, and $7300 -> $7600
Mortar has quickly risen to become one of the top meta towers in the highest arenas, and we would like to tone down its strength just a little. Burny Stuff is an incredibly efficient early/mid-game option making it deserving of a small price increase, and despite previous nerfs, Artillery Battery remains to be an exceptionally effective upgrade to counter rushes. The 4x boost that the ability gives is already very significant, so we thought that the +15% blast radius boost on top of that could be removed, along with a small price increase, to slightly lower its efficiency while still ensuring it still remains a powerful ability.
Dartling Gunner continues to be a top-tier tower and its Plasma Accelerator stands out as an incredibly efficient tower, with solid MOAB class damage and good group popping power. So we have decided to lower its pierce in order to lower its efficiency in bloon cleanup. 402’s pierce has not been changed as much in order to give more incentive to go with the xx2 crosspath instead of x2x.
Despite Ninja Monkey being common in many top strategies over the seasons, Flash Bomb has never been a popular upgrade. We’ve bumped up its pierce and stun length so that hopefully it becomes a more appealing option.
Druid
3xx Druid of the Storm: tornado projectile has homing
5xx Superstorm: big tornado has homing
3xx $1650 -> $1500 and blowback distance is now fixed at 250 rather than 100-300
4xx Ball Lightning: $4500 -> $4300
x3x Druid of the Jungle: vine deals damage every 0.2s -> 0.15s, $850 -> $750
In previous seasons, Druid had its time to shine as one of the top towers in HoM. However, Druid now sadly sits at the very bottom of the HoM usage rates, and so we want to give some of Druid’s lesser-used attacks some attention. We’ve made Druid of the Storm more reliable by removing the randomness, cutting its price, and adding homing. Additionally, we added homing to Superstorm, and gave small buffs to the underutilised Ball Lightning and Druid of the Jungle upgrades.
Spike Factory
xx3 Long Life Spikes: $1000 -> $600
This upgrade simply increases the spike duration without adding any other benefit, so it didn’t deserve to be so expensive.
Gwendolin
Level 4: Heat It Up duration 8s -> 10s. Activates every 32 shots -> 28 shots.
We are increasing Heat it Up’s uptime by increasing its duration and how often it activates. You can’t easily control when this buff is active, so making it more reliable felt like a sensible change to buff the Gwens a little.
Science Gwen
Level 4: Heat It Up activates every 40 shots -> 36 shots
Since Scientist Gwendolin is already favoured over Gwendolin due to her stronger abilities, we are only giving Scientist Gwendolin the small Heat it Up activation buff and not the duration increase as well.
Striker Jones
Level 18: all mortar and bomb shooters shoot an additional 10 -> 15% faster
We are giving a little buff to Striker Jones to give more incentive to pick him over Biker Bones, since currently Biker Bones is undeniably the favourite in the highest arenas.
Captain Churchill
Level 3: ability increases shell pierce by +2 -> +4
Sentai Churchill is favoured over Captain Churchill largely due to his stronger early game. Captain Churchill’s level 3 ability is not that effective in the early game when compared to Sentai’s, so we are giving it a pretty hefty buff to help put him closer in line with Sentai.
Benjamin
Level 11: Generates $600 -> $800 per round
Level 15: Generates $1000 -> $1400 per round
Level 17: Generates $2000 -> $2500 per round
Despite previous balance changes, it still feels like the Jerichos outshine the Benjamins as the cash hero, so we are bumping up Benjamin’s cash amounts for his later levels again.
Ben Jammin
Level 15: Generates $750 -> $1050 per round
Level 17: Generates $1500 -> $1875 per round
DJ Ben Jammin generates 75% of the cash of Benjamin so his values have been adjusted in line with Benjamins. DJ Ben was already generating $600 per round at Level 11, the same as Ben used to, by mistake so that value has not been increased.
Ezili
XP leveling curve 1.5x striker -> 1.5x quincy
The meta has changed a lot over the previous seasons and the Ezilis are no longer considered top-tier heroes like they used to be. We have dropped the XP leveling curve so that their abilities are available earlier on.
Smudge Catt Ezili
XP Leveling curve 1.5x striker -> 1.5x quincy
Pat Fusty
Base Cost: $950 -> $900
Level 1: slam blast radius 8 -> 10 (+2 to all future levels too)
Level 1: pierce 7 -> 8
Similar to Ezili, Pat Fusty and Fusty the Snowman no longer have much of a place in the meta and so we would like to give them some small early-game buffs for now.
Fusty the Snowman
Base Cost: $950 -> $900
Level 1: slam blast radius 8 -> 10 (+2 to all future levels too)
Level 1: pierce 7 -> 8
Agent Jericho
Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
Level 4: regen cost multiplier x1.3 -> x1.4
Level 7: camo cost multiplier x1.5 -> x1.6
Once again, some more nerfs to Agent Jericho and Highwayman Jericho as they still have the edge over all other heroes. We decided to switch level 4 and 5 in order to delay how quickly camo bloons start spawning, as this was one aspect of Jericho that was very effective against lots of strategies. Furthermore, we very reduced the buff that they give to the cost of camos and regens, so that mid-game rushes or not quite so efficient with them.
Highwayman Jericho
Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
Level 4: regen cost multiplier x1.3 -> x1.4
Level 7: camo cost multiplier x1.5 -> x1.6
Bug Fixes
Fixed BFBs that pop due to a damage over time effect spawning their children in the centre of the screen.
Fixed soft lock on matchmaking screen if cancel button is pressed too frequently
Fixed MOABs flying to the centre of the screen if hit with a knockback on COBRA Command
Fixed 3xx Sub not decamoing bloons if there is a frozen bloon in its range.
Fixed zombie MOABs not spawning correctly if summoned by an 105 or 205 wizard.
Fixed Buccaneer not firing at bloons if placed too close to the pipe on Building Site.
Fixed soft lock if you buy something immediately before leaving the shop.
Fixed removable blockers not working if removed at the same time as another cash spend.
Fixed gap in the in game UI.
Fixed Euro symbol being hard to read.
Fixed players being unable to send emotes after they ready up in a lobby.
Fixed DJ Ben Jammin’s level 20 upgrade description being incorrect in non-english languages.
Fixed low resolution daily reward cards if the window is resized while that screen is open. (Desktop only)
Fixed activated ability bar flashing incorrectly during the tutorial.
Fixed accolades overlapping the club icon on player profiles inconsistently.
Fixed hotkeys being reset each time the game is opened for Russian keyboards.
Protect your booty from Bloon attack in an all new map.
Use the tall rocks to claim the high ground and attack the hard to reach bloons.
You can find Pirate Cove in Ranked games in Lead Dungeon and above, as well as Casual, Private, and Event games.
New Bling Season
12 new season cosmetics including the Toy Bricks weapon skin for the Spike Factory and Shark Tower Boost.
Meet Science Gwen’s safety-conscious sidekick in the Safety Bot Showcase.
Make some noise with Pat Fusty’s Pat-cussion showcase.
General Changes
Pregame Store
Stock up on Banana Farmers and Bloon Bots before each game.
Watch an ad to trial any hero during the next game.
Balance Changes
Ice Monkey
Embrittlement cost decreased ($3k → $2.7k)
“
We want to encourage Ice Monkey to be used more, so we are buffing Embrittlement to make his decamo and debuff abilities a little bit more accessible early on.
”
~ Ninja Kiwi
Sniper Monkey
Full Auto Rifle cost decreased ($4600 → $4200)
“
Sniper remains one of the least used towers in the highest areas. We previously gave Full Auto Rifle a decent damage buff but it hasn’t appeared to be enough, so we are also reducing its cost.
”
~ Ninja Kiwi
Monkey Sub
Barbed Darts cost decreased ($450 → $300)
Twin Guns cost decreased ($350 → $300)
Airburst Darts cost decreased ($800 → $700)
“
We would love to see Monkey Sub be used more in the early game, but currently he rarely is because other towers prove to be more efficient.
”
~ Ninja Kiwi
Mortar Monkey
Burny Stuff cost increased ($500 → $600)
Artillery Battery: ability no longer increases blast radius by 15%
Artillery Battery cost increased ($7300 → $7600)
“
Mortar has quickly risen to become one of the top meta towers in the highest arenas, and we would like to tone down its strength just a little. Burny Stuff is an incredibly efficient early/mid-game option making it deserving of a small price increase, and despite previous nerfs, Artillery Battery remains to be an exceptionally effective upgrade to counter rushes. The 4x boost that the ability gives is already very significant, so we thought that the +15% blast radius boost on top of that could be removed, along with a small price increase, to slightly lower its efficiency while still ensuring it still remains a powerful ability.
Dartling Gunner continues to be a top-tier tower and its Plasma Accelerator stands out as an incredibly efficient tower, with solid MOAB class damage and good group popping power. So we have decided to lower its pierce in order to lower its efficiency in bloon cleanup. 402’s pierce has not been changed as much in order to give more incentive to go with the xx2 crosspath instead of x2x.
”
~ Ninja Kiwi
Ninja Monkey
Flash Bomb stun duration increased (1s → 1.3s)
Flash Bomb pierce increased (60 → 75)
“
Despite Ninja Monkey being common in many top strategies over the seasons, Flash Bomb has never been a popular upgrade. We’ve bumped up its pierce and stun length so that hopefully it becomes a more appealing option.
”
~ Ninja Kiwi
Druid
Druid of the Storm's tornadoes now have moderate homing
Superstorm: big tornadoes now have moderate homing
Druid of the Storm cost decreased ($1650 → $1500)
Druid of the Storm tornado blowback distance is now fixed at 250 rather than 100-300
Ball Lightning cost decreased ($4500 → $4300)
Druid of the Jungle's instakill vine deals damage every 0.2s → 0.15s
Druid of the Jungle cost decreased ($850 → $750)
“
In previous seasons, Druid had its time to shine as one of the top towers in HoM. However, Druid now sadly sits at the very bottom of the HoM usage rates, and so we want to give some of Druid’s lesser-used attacks some attention. We’ve made Druid of the Storm more reliable by removing the randomness, cutting its price, and adding homing. Additionally, we added homing to Superstorm, and gave small buffs to the underutilised Ball Lightning and Druid of the Jungle upgrades.
”
~ Ninja Kiwi
Spike Factory
Long Life Spikes cost decreased ($1000 → $600)
“
This upgrade simply increases the spike duration without adding any other benefit, so it didn’t deserve to be so expensive.
”
~ Ninja Kiwi
Gwendolin
Level 4: Heat It Up duration 8s → 10s. Activates every 32 shots → 28 shots.
“
We are increasing Heat it Up’s uptime by increasing its duration and how often it activates. You can’t easily control when this buff is active, so making it more reliable felt like a sensible change to buff the Gwens a little.
”
~ Ninja Kiwi
Science Gwen
Level 4: Heat It Up activates every 40 shots → 36 shots
“
Since Scientist Gwendolin is already favoured over Gwendolin due to her stronger abilities, we are only giving Scientist Gwendolin the small Heat it Up activation buff and not the duration increase as well.
”
~ Ninja Kiwi
Striker Jones
Level 18: all mortar and bomb shooters cooldown reduction improved (-10% → -15%)
“
We are giving a little buff to Striker Jones to give more incentive to pick him over Biker Bones, since currently Biker Bones is undeniably the favourite in the highest arenas.
”
~ Ninja Kiwi
Captain Churchill
Level 3: ability increases shell pierce by +2 → +4
“
Sentai Churchill is favoured over Captain Churchill largely due to his stronger early game. Captain Churchill’s level 3 ability is not that effective in the early game when compared to Sentai’s, so we are giving it a pretty hefty buff to help put him closer in line with Sentai.
”
~ Ninja Kiwi
Benjamin
Level 11: Generates $600 → $800 per round
Level 15: Generates $1000 → $1400 per round
Level 17: Generates $2000 → $2500 per round
“
Despite previous balance changes, it still feels like the Jerichos outshine the Benjamins as the cash hero, so we are bumping up Benjamin’s cash amounts for his later levels again.
”
~ Ninja Kiwi
Ben Jammin
Level 15: Generates $750 → $1050 per round
Level 17: Generates $1500 → $1875 per round
{{quote|DJ Ben Jammin generates 75% of the cash of Benjamin so his values have been adjusted in line with Benjamins. DJ Ben was already generating $600 per round at Level 11, the same as Ben used to, by mistake so that value has not been increased.
Ezili
Ezili's XP leveling curve decreased (1.5x striker → 1.5x quincy)
“
The meta has changed a lot over the previous seasons and the Ezilis are no longer considered top-tier heroes like they used to be. We have dropped the XP leveling curve so that their abilities are available earlier on.
”
~ Ninja Kiwi
Smudge Catt Ezili
Ezili's XP leveling curved decreased (1.5x striker → 1.5x quincy)
Pat Fusty
Pat Fusty base cost reduced ($950 → $900)
Level 1: slam blast radius 8 → 10 (+2 to all future levels too)
Level 1: pierce 7 → 8
“
Similar to Ezili, Pat Fusty and Fusty the Snowman no longer have much of a place in the meta and so we would like to give them some small early-game buffs for now.
”
~ Ninja Kiwi
Fusty the Snowman
Fusty the Snowman base cost reduced ($950 → $900)
Level 1: slam blast radius 8 → 10 (+2 to all future levels too)
Level 1: pierce 7 → 8
Agent Jericho
Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
This is an overall nerf, as the added Bloon Adjustment is overall stronger than the cheaper Regrows
Once again, some more nerfs to Agent Jericho and Highwayman Jericho as they still have the edge over all other heroes. We decided to switch level 4 and 5 in order to delay how quickly camo bloons start spawning, as this was one aspect of Jericho that was very effective against lots of strategies. Furthermore, we very reduced the buff that they give to the cost of camos and regens, so that mid-game rushes or not quite so efficient with them.
”
~ Ninja Kiwi
Highwayman Jericho
Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
This is an overall nerf, as the added Bloon Adjustment is overall stronger than the cheaper Regrows
Removed minimum round length from Speed Battles games
Added bloon health and speed ramping past round 51 in Bananza games.
We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds.
Dart Monkey
3xx Spike-o-pult: Range increase 0% -> 15%
4xx Juggernaut: Range increase 15% -> 0%
The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well.
Tack Shooter
4xx Ring Of Fire: Pierce 60 -> 45
420 Ring of Fire Crosspath: Pierce 80 -> 60
xx4 Overdrive: $3200 -> $3400
Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons.
Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power.
Sniper Monkey
5xx Cripple MOAB: Damage 80 -> 280
xx3 Semi-automatic: $3000 -> $2700
The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction.
We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags.
We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5.
Dartling Gunner
x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs.
5xx Ray of Doom damage 25 -> 30
2xx Laser Shock: $750 -> $600
Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming.
Wizard Monkey
110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath
Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well.
Super Monkey
Base attack cooldown 0.06s -> 0.045
2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before.
3xx Sun Avatar: $13k -> $11k
We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now.
Alchemist
3xx Berserker Brew: $1500 -> $1650
Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now.
Druid
xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
5xx Superstorm: $65k -> $60k
Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive.
Monkey Village
Base cost: $1200 -> $1000
For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable.
We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful.
Sentai Churchill
Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions.
Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change.
Agent Jericho
Base cost $650 -> $750
Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore. Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1.
Highwayman Jericho
Base cost $650 -> $750
Level 3: Stand and Deliver steals $250 -> $200
Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes.
Bug Fixes
Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage.
Fixed puddles created by the xx2 Alchemist not layering correctly
Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys.
Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money.
Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage.
Minor text fixes
Happy gaming!
”
Balance Changes
Events
Removed minimum round length from Speed Battles games
Added bloon health and speed ramping past round 51 in Bananza games.
We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds.
Dart Monkey
Spike-o-pult: Range increase 0% -> 15%, total range 32 -> 36.8. Does not affect Juggernaut, which remains at 36.8.
The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well.
Tack Shooter
4xx Ring Of Fire: Pierce 60 -> 45
420 Ring of Fire Crosspath: Pierce 80 -> 60
xx4 Overdrive: $3200 -> $3400
Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons.
Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power.
Sniper Monkey
5xx Cripple MOAB: Damage 80 -> 280
xx3 Semi-automatic: $3000 -> $2700
The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction.
We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags.
We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5.
Dartling Gunner
x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs.
5xx Ray of Doom damage 25 -> 30
2xx Laser Shock: $750 -> $600
Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming.
Wizard Monkey
110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath
Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well.
Super Monkey
Base attack cooldown 0.06s -> 0.045
2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before.
3xx Sun Avatar: $13k -> $11k
We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now.
Alchemist
3xx Berserker Brew: $1500 -> $1650
Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now.
Druid
xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
5xx Superstorm: $65k -> $60k
Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive.
Monkey Village
Base cost: $1200 -> $1000
For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable.
We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful.
Sentai Churchill
Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions.
Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change.
Agent Jericho
Base cost $650 -> $750
Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore. Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1.
Highwayman Jericho
Base cost $650 -> $750
Level 3: Stand and Deliver steals $250 -> $200
Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes.
Bug Fixes
Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage.
Fixed puddles created by the xx2 Alchemist not layering correctly
Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys.
Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money.
Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage.
Fixed incorrect duration in the x5x Glue Gunner description (text only)
Fixed Ceramic Crucible, MOAB Pit, and BFB Colosseum having no map restrictions in ranked mode.
Fixed display issue where bloon sprites appeared cropped.
Fixed Thin Ice appearing in Hall of Masters ranked games.
Fixed future Club Events not showing names in the future events banners.
Fixed Bling Season screen trying to display the rewards for a season that won’t exist until the game is updated.
Fixed display issue where multiple stacks of an effect (such as the xx2 Village) were not reflected in the buff icon.
Fixed 020 Alchemist’s pools not dealing the reduced damage from 2.0’s balance change to fortified moab class bloons. It now deals 12 damage rather than 20.
Fixed x5x Mortar Monkey’s Pop and Awe ability visuals lasting longer than the ability.
Fixed costs of bloon sends overlapping the coin icon when they become more expensive.
Fixed issue where damage over time effects were not applied if the bloon was popped in the same frame as it was given the effect (this affected Sentai Churchill’s laser shock effect).
Fixed range outlines sometimes not appearing when using hotkeys (desktop only)
Fixed emotes displaying incorrectly in their shop previews.
Fixed visual issue where one of the bloon send buttons looked pressed when it wasn’t.
Ban specific towers and heroes for more control of your private games.
Unlimited access to special club events featuring mixed rules.
A one-time purchase for lifetime membership, including a welcome pack of exclusive cosmetics and 2000 Monkey Money.
Club Events
New limited-time events featuring multiple custom rules at once.
Play for free by using tickets. Each game costs 1 ticket which replenishes every 6 hours.
Club members can play as much as they like, no tickets needed!
Banana Boost
Earn double Golden Bananas for completing Bling Quests.
No limit on the number of Bling Quests you can complete each day.
If you don’t have the boost, the additional Golden Bananas you would earn are stored so you won’t miss out if you buy the boost later in the season.
Buying the Banana Boost unlocks these benefits for the entire season.
New Map: Off-Tide
A beach soccer-themed map available in all ranked arenas, casual, private and event matches.
Battles 1 veterans might get a sense of déjà vu when playing on this map…
New Bling Season
12 new season cosmetics including Plushie BADs and the Ghost Ship placement animation for the Monkey Buccaneer.
Summon the Dark Coven hero showcase for Ezili.
Make off with the Stealing Hearts hero showcase for Highwayman Jericho.
General Changes
Universal XP, Battle Chests and Battle Points are now retired.
Universal XP, Battle Chests and Battle Points are being removed from the game this season.
All unspent Universal XP will be evenly distributed amongst your unlocked towers as Tower XP.
All Battle Chests in your queue will be opened for free.
Towers and Heroes in Private Matches.
All towers and heroes are now unlocked when playing private matches.
This affects Standard Rules games as well as games using custom rules.
Season 1-8 Bling Cosmetic packs
The Season 1-4 Bling Cosmetic pack and the Season 5-8 Bling Cosmetic Pack are no longer available for purchase.
These items will return in a future update.
Balance Changes
Bloon Sends
Grouped Reds: Income 0.9 -> 1
We think the current aggressive meta is healthy for the game, but most aggressive strategies require Agent or Highwayman Jericho to work since other strategies are often short of cash. We are undoing an earlier nerf to early game income to give all strategies a little bit more money to work with.
Rounds
Rounds now last a minimum of 5.5 seconds.
Maximum round length changed from 10+2*round number seconds -> 8.5 + round number seconds.
These changes are to balance out stalling and anti-stalling strategies so that neither vastly outperforms the other.
The previous damage increase meant the Crossbow Master now performs poorly against ceramic bloons. This wasn’t our intention so we are reverting this change and buffing its attack speed instead.
Boomerang Monkey
xx3 Kylie Boomerang pierce 18 -> 24
The Boomerang Monkey is still an underutilized tower and, as we have previously buffed its other tier 3s, we are buffing this one as well.
Bomb Shooter
x5x MOAB Eliminator: MOAB class damage from regular attack increased 130 -> 200.
Bomb Shooter has fallen in popularity recently, and MOAB Eliminator is not considered to be a particularly effective option for dealing with MOAB threats. We are buffing the main attack of this upgrade so that it can be a more reliable tower against late game rushes.
Ice Monkey
4xx Embrittlement: $3200 -> $3000
The Ice Monkey has lost some of its popularity in recent months. Since it doesn’t have such a dominant place in the meta anymore, we can afford to buff this upgrade which has always been slightly overpriced.
Monkey Sub
5xx Energizer: The cost to instantly level up heroes in range is reduced in addition to the increased leveling speed.
There is no reason why paying to level up a hero should be less efficient while in range of an Energizer. This change alters how the buff is applied to the hero so that the cost of instantly upgrading is reduced in line with the reduced leveling time.
Monkey Buccaneer
3xx Destroyer: Reduces the x1x Grapeshot attack cooldown by 60% -> 66.7%
The Destroyer path of the Monkey Buccaneer is all about high speed attacks so we are increasing the attack speed of the cross path grapeshot to keep it in line with this philosphy.
Monkey Ace
xx4 Spectre: Bomb Damage 3 -> 4
xx5 Flying Fortress: Bomb Damage 5->6
xx5 Flying Fortress: $80k -> $75k
As some of the most expensive Monkey Ace upgrades, we felt the Spectre and Flying Fortress could do with a damage and efficiency buff to justify their cost.
Heli Pilot
4xx Machine Gun pierce 7 -> 9
5xx Machine Gun pierce 13 -> 15
Similar to the Monkey Ace changes, the Apache Dartship and Apache Prime upgrades are the most expensive upgrades the Heli Pilot has to offer so we felt a slight buff was merited to justify their cost.
Mortar Monkey
x5x Pop and Awe: Ability duration 8s -> 10s
x5x Pop and Awe: Ability cooldown 60s -> 45s
The Mortar Monkey is routinely one of the least used towers so we are buffing its ability in the hopes that it results in a boost in popularity.
Dartling Gunner
3xx Laser Cannon: $3750 -> $3000
3xx Laser Cannon: Damage type changed from energy to plasma, allowing it to pop lead bloons.
Note: the fix to DoTs described in the Bug Fixes will buff the Dartling Gunner’s Laser Shock ability.
The Laser Cannon path is the least used among the Dartling Gunner upgrades. The decrease in price and the ability to pop lead bloons should allow it to compete with the more popular Hydra Rocket Pods upgrade.
Wizard Monkey
xx4 Necromancer: Upgrading to 104 now allows manual targeting of the zombie bloon spawn point.
Wizard remains a dominant force in all arenas with its fireball being one of its early-game strengths, so we are moving some of its damage from the tier 1 to the tier 3. Additionally, allowing manual targeting for zombie bloons was a popular change in BTD6 so we are implementing it here too, except with 1xx required for this targeting option. Both of these changes should make choosing between Necromancer’s crosspaths a more meaningful decision.
Super Monkey
Base Cost: $2300 -> $2100
3xx Sun Avatar: $15k -> $13k
The Super Monkey, and particularly the Sun God path, does not see a lot of use outside of Bananza games. Reducing its base cost and the cost of Sun Avatar should hopefully make it more accessible in other game modes.
Alchemist
x2x Perishing Potions: damage to fortified MOAB class 20 -> 12.
20 damage to fortified MOABs felt like too much of a leap from the 5 damage this upgrade deals to regular MOABs, especially for such a cheap upgrade.
Druid
x5x Spirit of the Forest: The life gain effect of the Jungle’s Bounty ability has been split into a separate ability so that they can be activated independantly.
x5x Spirit of the Forest: ability cash generated $750 -> $1000
The Druid’s life generating ability clashes with its Heart of Vengeance effect, so we have separated the life and cash giving abilities, allowing players to still earn cash while retaining the buff from having low lives. The ability’s cash gain was mistakenly giving less than the tier 4 ability so this has been rectified.
Banana Farm
5xx Banana Central: Crate values $3000 -> $2800
5xx Banana Central: $73k -> $66k
Our previous change of increasing the price of this upgrade made it much harder to save up for in addition to making it less efficient. It is now far outclassed by the xx5 upgrade so we have made it slightly more efficient to put it on par with the xx5 and make it easier to afford.
The bloon trap gave too much cash in comparison to other income sources so we are reducing it to be more in line with other towers. To compensate for this, we are buffing its late-game damage output to make it a stronger offensive tower.
Gwendolin
Base cost: $800 -> $700
Gwen is always among the lower-performing heroes so we are giving her another cost reduction to help her compete with other more popular heroes.
Science Gwen
Base cost: $800 -> $700
As with Gwen, we are making Science Gwen a more efficient option to help her compete with the other, more popular heroes.
Sentai Churchill
Level 1: Laser Shock effect now only applies to bloons hit by the shell, not the explosions.
Leaving Sentai Churchill unchanged after the fix to Laser Shock would have resulted in a big increase to his strength which we felt was unnecessary. Therefore, we have adjusted his effect to match how the laser shock effect works on the 230 Dartling Gunner so that the bug fix will have less of an impact on him.
DJ Ben Jammin’
Level 10: Beatdown can now downgrade 3 rather than 2 BFBs
Level 20: Beatdown can now downgrade up to 10 BFBS rather than up to 2 and up to 2 ZOMGs rather than none.
Benjamin is much more popular than DJ Ben so we are buffing his offensive abilities in the hopes that he will be able to carve out his own niche as a viable alternative to Benjamin.
Agent Jericho
Level 3: Ability Cooldown 60s -> 70s
We made this change to Highwayman Jericho last update and it resulted in Agent Jericho becoming the clear favorite of the two. We are making the change to Agent Jericho as well to keep their power levels similar.
Bug Fixes
Fixed buttons that require a Reward Boost on Steam from displaying “Get Boosts” rather than their original text when the player does not have enough boosts.
Fixed damage over time effects, including Burny Stuff and Laser Shock, not working correctly.
When a bloon weaker than a ceramic had a DoT applied to it, dealing any damage to this bloon would result in the DoT timer being ‘reset’. This meant that in a lot of circumstances, the DoT would never deal any damage, as it would be reset before it could do so. For Laser Shock (2xx Dartling and Sentai Churchill) specifically, this has been changed so that the DoT timer still gets ‘reset’, however just as it does, the previous DoT will immediately deal its damage. For all other DoTs such as Burny Stuff, the DoT timer will no longer get ‘reset’.
Fixed Striker Jones and Biker Bones’ concussive shells being able to stun Agent Jericho’s decoys.
Fixed 4/5xx Bomb Shooter being able to stun Agent Jericho’s decoys when paired with Striker Jones or Biker Bones.
Fixed Fusty the Snowman’s level 10 ability being able to affect Agent Jericho’s decoys.
Fixed Benjamin’s level 20 ability not affecting DDTs.
Fixed Gwen’s Flambe Bouquet weapon skin disappearing in her matchup, victory and defeat animations.
Fixed the banner previews not displaying large enough to fit 3 accolades on them.
Fixed Captain Churchill’s level 3 ability lowering the collision radius of his shells.
Fixed DJ Ben Jammin’s level 7 portrait displaying at level 5.
Fixed some animation previews displaying incorrectly on some devices.
Fixed Ezili’s mask not displaying when she gets upgraded to level 20.
Fixed Hotkeys “Default” button text not localising.
Fixed display issues with Science Gwen’s Zapped animation.
Fixed display issues with the preview of Wizard Monkey’s Polymorph animation.
Be sure to let us know your feedback in the comments below and happy gaming! :D
NOTE: Thank you all so much for voting on our recent hero alt poll. The results will be shared next week!
”
New Features
Club Membership
Mix and match custom rules in your private games.
Ban specific towers and heroes for more control of your private games.
Unlimited access to special club events featuring mixed rules.
A one-time purchase for lifetime membership, including a welcome pack of exclusive cosmetics and 2000 Monkey Money.
Club Events
New limited-time events featuring multiple custom rules at once.
Play for free by using tickets. Each game costs 1 ticket which replenishes every 6 hours.
Club members can play as much as they like, no tickets needed!
Banana Boost
Earn double Golden Bananas for completing Bling Quests.
No limit on the number of Bling Quests you can complete each day.
If you don’t have the boost, the additional Golden Bananas you would earn are stored so you won’t miss out if you buy the boost later in the season.
Buying the Banana Boost unlocks these benefits for the entire season.
New Map: Off-Tide
A beach soccer-themed map available in all ranked arenas, casual, private and event matches.
Battles 1 veterans might get a sense of déjà vu when playing on this map…
New Bling Season
12 new season cosmetics including Plushie BADs and the Ghost Ship placement animation for the Monkey Buccaneer.
Summon the Dark Coven hero showcase for Ezili.
Make off with the Stealing Hearts hero showcase for Highwayman Jericho.
General Changes
Universal XP, Battle Chests and Battle Points are now retired.
Universal XP, Battle Chests and Battle Points are being removed from the game this season.
All unspent Universal XP will be evenly distributed amongst your unlocked towers as Tower XP.
All Battle Chests in your queue will be opened for free.
Towers and Heroes in Private Matches.
All towers and heroes are now unlocked when playing private matches.
This affects Standard Rules games as well as games using custom rules.
Season 1-8 Bling Cosmetic packs
The Season 1-4 Bling Cosmetic pack and the Season 5-8 Bling Cosmetic Pack are no longer available for purchase.
These items will return in a future update.
Balance Changes
Bloon Sends
Grouped Reds: Income 0.9 -> 1
“
We think the current aggressive meta is healthy for the game, but most aggressive strategies require Agent or Highwayman Jericho to work since other strategies are often short of cash. We are undoing an earlier nerf to early game income to give all strategies a little bit more money to work with.
”
~ Ninja Kiwi
Rounds
Rounds now last a minimum of 5.5 seconds.
Maximum round length changed from 10+2*round number seconds -> 8.5 + round number seconds.
“
These changes are to balance out stalling and anti-stalling strategies so that neither vastly outperforms the other.
The previous damage increase meant the Crossbow Master now performs poorly against ceramic bloons. This wasn’t our intention so we are reverting this change and buffing its attack speed instead.
”
~ Ninja Kiwi
Boomerang Monkey
xx3 Kylie Boomerang pierce 18 -> 24
“
The Boomerang Monkey is still an underutilized tower and, as we have previously buffed its other tier 3s, we are buffing this one as well.
”
~ Ninja Kiwi
Bomb Shooter
x5x MOAB Eliminator: MOAB class damage from regular attack increased 130 -> 200.
“
Bomb Shooter has fallen in popularity recently, and MOAB Eliminator is not considered to be a particularly effective option for dealing with MOAB threats. We are buffing the main attack of this upgrade so that it can be a more reliable tower against late game rushes.
”
~ Ninja Kiwi
Ice Monkey
4xx Embrittlement: $3200 -> $3000
“
The Ice Monkey has lost some of its popularity in recent months. Since it doesn’t have such a dominant place in the meta anymore, we can afford to buff this upgrade which has always been slightly overpriced.
”
~ Ninja Kiwi
Monkey Sub
5xx Energizer: The cost to instantly level up heroes in range is reduced in addition to the increased leveling speed.
“
There is no reason why paying to level up a hero should be less efficient while in range of an Energizer. This change alters how the buff is applied to the hero so that the cost of instantly upgrading is reduced in line with the reduced leveling time.
”
~ Ninja Kiwi
Monkey Buccaneer
3xx Destroyer: Reduces the x1x Grapeshot attack cooldown by 60% -> 66.7%
“
The Destroyer path of the Monkey Buccaneer is all about high speed attacks so we are increasing the attack speed of the cross path grapeshot to keep it in line with this philosphy. [sic]
”
~ Ninja Kiwi
Monkey Ace
xx4 Spectre: Bomb Damage 3 -> 4
xx5 Flying Fortress: Bomb Damage 5->6
xx5 Flying Fortress: $80k -> $75k
“
As some of the most expensive Monkey Ace upgrades, we felt the Spectre and Flying Fortress could do with a damage and efficiency buff to justify their cost.
”
~ Ninja Kiwi
Heli Pilot
4xx Machine Gun pierce 7 -> 9
5xx Machine Gun pierce 13 -> 15
“
Similar to the Monkey Ace changes, the Apache Dartship and Apache Prime upgrades are the most expensive upgrades the Heli Pilot has to offer so we felt a slight buff was merited to justify their cost.
”
~ Ninja Kiwi
Mortar Monkey
x5x Pop and Awe: Ability duration 8s -> 10s
x5x Pop and Awe: Ability cooldown 60s -> 45s
“
The Mortar Monkey is routinely one of the least used towers so we are buffing its ability in the hopes that it results in a boost in popularity.
”
~ Ninja Kiwi
Dartling Gunner
3xx Laser Cannon: $3750 -> $3000
3xx Laser Cannon: Damage type changed from energy to plasma, allowing it to pop lead bloons.
Laser Shock now (correctly) deals extra damage to shocked bloons
“
The Laser Cannon path is the least used among the Dartling Gunner upgrades. The decrease in price and the ability to pop lead bloons should allow it to compete with the more popular Hydra Rocket Pods upgrade.
”
~ Ninja Kiwi
Wizard Monkey
xx4 Necromancer: Upgrading to 104 now allows manual targeting of the zombie bloon spawn point.
Wizard remains a dominant force in all arenas with its fireball being one of its early-game strengths, so we are moving some of its damage from the tier 1 to the tier 3. Additionally, allowing manual targeting for zombie bloons was a popular change in BTD6 so we are implementing it here too, except with 1xx required for this targeting option. Both of these changes should make choosing between Necromancer’s crosspaths a more meaningful decision.
”
~ Ninja Kiwi
Super Monkey
Base Cost: $2300 -> $2100
3xx Sun Avatar: $15k -> $13k
“
The Super Monkey, and particularly the Sun God path, does not see a lot of use outside of Bananza games. Reducing its base cost and the cost of Sun Avatar should hopefully make it more accessible in other game modes.
”
~ Ninja Kiwi
Alchemist
x2x Perishing Potions: damage to fortified MOAB class 20 -> 12.
“
20 damage to fortified MOABs felt like too much of a leap from the 5 damage this upgrade deals to regular MOABs, especially for such a cheap upgrade.
”
~ Ninja Kiwi
Druid
x5x Spirit of the Forest: The life gain effect of the Jungle’s Bounty ability has been split into a separate ability so that they can be activated independantly.
x5x Spirit of the Forest: ability cash generated $750 -> $1000
“
The Druid’s life generating ability clashes with its Heart of Vengeance effect, so we have separated the life and cash giving abilities, allowing players to still earn cash while retaining the buff from having low lives. The ability’s cash gain was mistakenly giving less than the tier 4 ability so this has been rectified.
”
~ Ninja Kiwi
Banana Farm
5xx Banana Central: Crate values $3000 -> $2800
5xx Banana Central: $73k -> $66k
“
Our previous change of increasing the price of this upgrade made it much harder to save up for in addition to making it less efficient. It is now far outclassed by the xx5 upgrade so we have made it slightly more efficient to put it on par with the xx5 and make it easier to afford.
The bloon trap gave too much cash in comparison to other income sources so we are reducing it to be more in line with other towers. To compensate for this, we are buffing its late-game damage output to make it a stronger offensive tower.
”
~ Ninja Kiwi
Gwendolin
Base cost: $800 -> $700
“
Gwen is always among the lower-performing heroes so we are giving her another cost reduction to help her compete with other more popular heroes.
”
~ Ninja Kiwi
Science Gwen
Base cost: $800 -> $700
“
As with Gwen, we are making Science Gwen a more efficient option to help her compete with the other, more popular heroes.
”
~ Ninja Kiwi
Sentai Churchill
Level 1: Laser Shock effect now only applies to bloons hit by the shell, not the explosions.
Sentai Churchill's Laser Shock effect now (correctly) deals more damage to shocked bloons
“
Leaving Sentai Churchill unchanged after the fix to Laser Shock would have resulted in a big increase to his strength which we felt was unnecessary. Therefore, we have adjusted his effect to match how the laser shock effect works on the 230 Dartling Gunner so that the bug fix will have less of an impact on him.
”
~ Ninja Kiwi
DJ Ben Jammin’
Level 10: Beatdown can now downgrade 3 rather than 2 BFBs
Level 20: Beatdown can now downgrade up to 10 BFBS rather than up to 2 and up to 2 ZOMGs rather than none.
“
Benjamin is much more popular than DJ Ben so we are buffing his offensive abilities in the hopes that he will be able to carve out his own niche as a viable alternative to Benjamin.
”
~ Ninja Kiwi
Agent Jericho
Level 3: Ability Cooldown 60s -> 70s
“
We made this change to Highwayman Jericho last update and it resulted in Agent Jericho becoming the clear favorite of the two. We are making the change to Agent Jericho as well to keep their power levels similar.
”
~ Ninja Kiwi
Bug Fixes
Fixed buttons that require a Reward Boost on Steam from displaying “Get Boosts” rather than their original text when the player does not have enough boosts.
Fixed damage over time effects, including Burny Stuff and Laser Shock, not working correctly.
When a bloon weaker than a ceramic had a DoT applied to it, dealing any damage to this bloon would result in the DoT timer being ‘reset’. This meant that in a lot of circumstances, the DoT would never deal any damage, as it would be reset before it could do so. For Laser Shock (2xx Dartling and Sentai Churchill) specifically, this has been changed so that the DoT timer still gets ‘reset’, however just as it does, the previous DoT will immediately deal its damage. For all other DoTs such as Burny Stuff, the DoT timer will no longer get ‘reset’.
Fixed Striker Jones and Biker Bones’ concussive shells being able to stun Agent Jericho’s decoys.
Fixed 4/5xx Bomb Shooter being able to stun Agent Jericho’s decoys when paired with Striker Jones or Biker Bones.
Fixed Fusty the Snowman’s level 10 ability being able to affect Agent Jericho’s decoys.
Fixed Benjamin’s level 20 ability not affecting DDTs.
Fixed Gwen’s Flambe Bouquet weapon skin disappearing in her matchup, victory and defeat animations.
Fixed the banner previews not displaying large enough to fit 3 accolades on them.
Fixed Captain Churchill’s level 3 ability lowering the collision radius of his shells.
Fixed DJ Ben Jammin’s level 7 portrait displaying at level 5.
Fixed some animation previews displaying incorrectly on some devices.
Fixed Ezili’s mask not displaying when she gets upgraded to level 20.
Fixed Hotkeys “Default” button text not localising.
Fixed display issues with Science Gwen’s Zapped animation.
Fixed display issues with the preview of Wizard Monkey’s Polymorph animation.
Miscellaneous Changes
Some miscellaneous changes were in this update, including some undocumented changes. There are also new bugs. There are also some new general changes too.
Bugs
[undocumented] Occasionally, the button for upgrading becomes locked if upgrading too quickly across crosspaths.
[undocumented] Berserker Brew and above upgrades can stack their brew buffs after a recent expiry of the buffs
General Changes
This section is incomplete. You can help by expanding it.
Removed VIP, Chests, Battle Points, and Universal XP. Players with existing Universal XP will be shared across all towers.
Casual Mode rewards increased to half the new Ranked Mode amounts
VIP will continue to function as normal for those who already have it until the end of Season 13.
Universal XP is no longer earned from matches or gained from the daily reward, events etc.
Universal XP can still be spent on Tower Mastery items for the remainder of the season. At the end of Season 13, it will be converted into Tower XP and spread equally across all your unlocked towers.
Fixed crash when drawing track arrows on the COBRA Command map
Fixed Mortar Monkey’s burny stuff dealing too much damage before tier 4.
Fixed Agent Jericho’s decoy being dismissed too early on COBRA Command if the secret passage was open.
Fixed Wizard Monkey’s Wall of Fire not being extinguished by purple bloons.
Happy gaming!
”
General Changes
VIP & Universal XP removed
VIP is no longer available for purchase
VIP will continue to function as normal for those who already have it until the end of Season 13.
Universal XP is no longer earned from matches or gained from the daily reward, events etc.
Universal XP can still be spent on Tower Mastery items for the remainder of the season. At the end of Season 13, it will be converted into Tower XP and spread equally across all your unlocked towers.
Notes for later: Will adjust the patch notes into a format that is more fluid and fluent, even if it doesn't match NK's word-to-word language; we have the link-copied info from NK for a reason
Patch notes
“
Update 1.10.3 is rolling out now - Patch Notes!
General Changes
Player Profile
The “Overall” tab on the Player Profile now shows the current and highest win streaks across all game modes (except private).
Previously, it would show the better streak from casual or ranked mode but would not combine them or include event games.
Accolades
Visual improvements to map accolades.
Balance Changes
Tower Boost
Tower Boost cooldown 30s -> 40s
With such a short cooldown, there was not much potential for secondary rushes in-between boosts, especially considering that most heroes have powerful abilities that can be used as alternatives to boosts. This change aims to promote more frequent rushes, leading to more exciting and competitive games.
Banana Farm
Base Cost: $1050 -> $1000
1xx Increased Production: $600 -> $550
3xx Banana Plantation: $2700 -> $2600
5xx Banana Central: $68k -> $73k
xx3 Marketplace: $3000 -> $2800
xx5 Monkey Wall Street: $43.5k -> $46k
Balancing farms and income is always a tricky area because it’s such a fundamental part of the game, and any changes will be controversial because the community is divided on which direction it should go. Currently, the optimal competitive playstyle with farms is more passive than we would like it to be, so we would like to give a buff to early-game farms. With this change, we hope to encourage farm players to build more farms in the early game rather than building income first and transitioning to farms later. Ideally, this will lead to more interesting games between farm players, by giving them more rushing potential in the early/mid-game. Additionally, we have reduced the efficiency of the higher-tier farms, to balance out how much money farm players will get in the late game. We will closely monitor how this affects the game and be receptive to more changes in future updates.
Wizard Monkey
024 Necromancer: Wall of Fire no longer receives a damage buff from bloons in the graveyard.
On reflection, the previous nerf to Necromancer was not impactful enough, because the graveyard capacity mostly remains at/near full capacity, meaning that the nerf did not change too much. A lot of Necromancer’s strength also comes from the wall of fire, so we have decided to weaken that attack.
Alchemist
4xx Stronger Stimulant: $2500 -> $2800
Considered an extremely efficient option for buffing towers in the mid/late-game, we thought that Stronger Stimulant was a little too good for its price.
Spike Factory
xx5 Perma-Spike: Damage 15 -> 10
xx5 Perma-Spike: Attack Cooldown 4.5 -> 3
Acknowledging complaints about the previous pierce buff making Perma-Spike perform worse against ceramics (before round 30), we have reverted this change and given it a rate buff instead.
Tack Shooter
x3x Blade Shooter: $600 -> $700
x4x Blade Maelstrom: $3100 -> $3000
Tack Shooter has always stood out as being exceptionally powerful in the early game. While this is Tack Shooter’s strong point, we believe a small nerf is justified so that it’s not quite so efficient.
Boomerang Monkey
3xx Glaive Ricochet: $1500 -> $1300
x3x Bionic Boomerang: $1300 -> $1100
Closer to launch, Boomerang was a very dominant tower in the early game. However, since then it has received multiple nerfs and the bloon send changes also had a big impact on its viability. Therefore, we have given it a slight buff to its early game so that it can regain more relevancy in the meta.
Mortar Monkey
xx2 Burny Stuff: Burny Stuff can now affect Black and Zebra Bloons (The initial explosion will not harm them, but the subsequent fire damage will).
The change to Striker Jones’ leveling curve had quite a big impact on Mortar because it meant that it would no longer gain the ability to pop black bloons before they became available as a bloon send. The Bomb Shooter has xx2 Frag Bombs as a cheap upgrade to be able to deal with black bloons but the Mortar Monkey does not have a similar upgrade. Therefore, we have given xx2 the ability to damage black bloons, although still not as effectively as other bloons.
Dart Monkey
x2x Very Quick Shots: $190 -> $150
x3x Triple Shot: $325 -> $300
x4x Super Monkey Fan Club: Each ability can now independently transform up to 10 darts monkeys (no longer limited to 10 maximum conversions when activating multiple abilities)
This ability change was recently implemented in BTD6, and we feel that it is a good buff in this game too. It gives dart a little buff by giving it the ability to deal more total damage in the late game, without impacting its mid game as much, where it is already a decent ability. We have also made small improvements to Triple Shot, since this upgrade gets neglected in favor of the other dart paths.
Sniper Monkey
xx5 Elite Defender: The speed buff is now triggered by bloons getting near the end of the track in addition to leaking lives.
x4x Supply Drop: 5.8k-> $5.6k
x4x Supply Drop: initial cooldown 20s->15s
At launch, Sniper and other alternative income sources dominated the meta but since then we have made a lot of changes and Sniper is no longer considered to be a particularly effective source of income. We are giving it a little boost in efficiency so that it can compete with other income sources. Additionally, Elite Defender’s leaking ability was too impractical to be of use (without Ezili), therefore we have reworked it so that it has more potential to be viable.
Monkey Sub
xx1 Twin Guns: $450 -> $350
xx3 Triple Guns: $950 -> $800
We would like to give Sub more potential to be useful in the early game, rather than just being a mid-late game tower.
Similar to Sniper Monkey, we are making small changes to Druid’s income generation to make it a more appealing option once again. We also removed the randomness from Superstorm to make it a more reliable option, particularly for defending DDTs.
Monkey Village
x2x Radar Scanner: $2000 -> $1700
x3x MIB: $7500 -> $7000
x4x Call to Arms: $20k -> $21.5k
We would like to make Monkey Village’s camo detection a bit affordable since the alternative de-camo options are much cheaper. We have also decreased the cost of MIB to give that more utility, and increased the cost of Call to Arms since that upgrade is already powerful and does not need an indirect buff.
Sentai Churchill
Level 3: ability cooldown 35s -> 45s
Previous changes to Sentai Churchill had little impact, so we are making another small adjustment to his early/mid-game dominance.
Captain Churchill
Level 3: ability cooldown 30s -> 35s
While Captain Churchill does not get used as much as Sentai Churchill, we acknowledge that he is still a very powerful hero and have adjusted his ability cooldown in line with Sentai Churchill’s.
Agent Jericho
Level 6: Seize Assets steals $80/s ->$65/s
Level 9: Seize Assets steals $120/s -> $100/s
Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
Level 10: Bloon Decoy moves down 1/2 -> 2/3 of the track before vanishing
Level 11: Seize Assets steals $150/s -> $130/s
While we appreciate the changes that Jericho brings to the game by promoting more engaging playstyles, we believe that he is currently excessively powerful. This domination is particularly apparent in the highest arenas, where all the other heroes struggle to compete. To address this imbalance, we have decided to weaken a couple of Agent Jericho’s strong points, specifically his Seize Assets ability and his reduction to fortified bloon costs. However, we recognise that his level 10 decoy ability is relatively underwhelming, especially in comparison to Highwayman Jericho, so we have increased the effectiveness of this ability by reducing the cooldown and increasing the distance the decoy travels. We would also like to mention that we have fixed a bug with bloon adjustment, which will mean that there now be noticeably fewer bloon-adjusted camo bloons in the early game.
Highwayman Jericho
Level 3: Stand and Deliver ability cooldown 90s -> 100s
Level 6: Stand and Deliver steals $800 -> $650
Level 9: Stand and Deliver steals $1.2k -> $1k
Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
Level 11: Stand and Deliver steals $1.5k -> $1.3k
In addition to changes to cash-stealing and fortified costs that match those of Agent Jericho, we have very slightly increased Highwayman Jericho’s level 3 Stand and Deliver ability cooldown. Highwayman Jericho appears to be favored over Agent Jericho, with a stronger level 10 ability, the ability to sell towers, and the fact that his cash stealing cannot be prevented (unlike Agent Jericho’s). These aspects give Highwayman Jericho the edge, so we hope that this change along with improvements to Agent Jericho’s decoy will put the two heroes more on par with each other.
Bug Fixes
Fixed Super Monkey Fan Club transformation being reverted when upgrading a transformed monkey.
Minor text fixes
Fixed sent DDTs and BADs spawning on the wrong path on Glade.
Fixed crash when claiming a gifted Banana Farmer from Support.
Fixed incorrect icon showing for tight bloon sends. Tight ZOMGs, Ceramics and DDT sends now show 3 bloons on the icon instead of 2.
Fixed Agent Jericho and Highwayman Jericho’s bloon adjustment favoring camo bloons more than any other modifier (as mentioned in the Jericho balance changes).
Fixed First target priority getting confused when the secret passage is open on COBRA Command.
Fixed button on COBRA Command being small and difficult to press.
Fixed Agent Jericho’s legs clipping with the bench in his Retro Reconnaissance matchup animation.
Fixed missing hair texture on Highwayman Jericho’s Good Manners matchup animation.
Fixed Activated Ability quantity showing when there is only one tower with the ability.
Fixed Agent Jericho’s head clipping through the hatch in his Breaking and Entering matchup animation.
Fixed DJ Ben Jammin’ losing his microphone in the Make Some Noise matchup animation.
Fixed Battle Points counter disappearing after opening a free chest
Fixed upgrades not being bought despite being charged for them if they were bought too soon after buying the tower.
Fixed in-game Hero XP not being awarded correctly after disconnecting and reconnecting to a game.
We appreciate any feedback and happy gaming!
”
General Changes
Player Profile
The “Overall” tab on the Player Profile now shows the current and highest win streaks across all game modes (except private).
Previously, it would show the better streak from casual or ranked mode but would not combine them or include event games.
Accolades
Visual improvements to map accolades.
Balance Changes
Tower Boost
Tower Boost cooldown 30s -> 40s
“
With such a short cooldown, there was not much potential for secondary rushes in-between boosts, especially considering that most heroes have powerful abilities that can be used as alternatives to boosts. This change aims to promote more frequent rushes, leading to more exciting and competitive games.
”
~ Ninja Kiwi
Banana Farm
Base Cost: $1050 -> $1000
1xx Increased Production: $600 -> $550
3xx Banana Plantation: $2700 -> $2600
5xx Banana Central: $68k -> $73k
xx3 Marketplace: $3000 -> $2800
xx5 Monkey Wall Street: $43.5k -> $46k
“
Balancing farms and income is always a tricky area because it’s such a fundamental part of the game, and any changes will be controversial because the community is divided on which direction it should go. Currently, the optimal competitive playstyle with farms is more passive than we would like it to be, so we would like to give a buff to early-game farms. With this change, we hope to encourage farm players to build more farms in the early game rather than building income first and transitioning to farms later. Ideally, this will lead to more interesting games between farm players, by giving them more rushing potential in the early/mid-game. Additionally, we have reduced the efficiency of the higher-tier farms, to balance out how much money farm players will get in the late game. We will closely monitor how this affects the game and be receptive to more changes in future updates.
”
~ Ninja Kiwi
Wizard Monkey
024 Necromancer: Wall of Fire no longer receives a damage buff from bloons in the graveyard.
“
On reflection, the previous nerf to Necromancer was not impactful enough, because the graveyard capacity mostly remains at/near full capacity, meaning that the nerf did not change too much. A lot of Necromancer’s strength also comes from the wall of fire, so we have decided to weaken that attack.
”
~ Ninja Kiwi
Alchemist
4xx Stronger Stimulant: $2500 -> $2800
“
Considered an extremely efficient option for buffing towers in the mid/late-game, we thought that Stronger Stimulant was a little too good for its price.
”
~ Ninja Kiwi
Spike Factory
xx5 Perma-Spike: Damage 15 -> 10
xx5 Perma-Spike: Attack Cooldown 4.5 -> 3
“
Acknowledging complaints about the previous pierce buff making Perma-Spike perform worse against ceramics (before round 30), we have reverted this change and given it a rate buff instead.
”
~ Ninja Kiwi
Tack Shooter
x3x Blade Shooter: $600 -> $700
x4x Blade Maelstrom: $3100 -> $3000
“
Tack Shooter has always stood out as being exceptionally powerful in the early game. While this is Tack Shooter’s strong point, we believe a small nerf is justified so that it’s not quite so efficient.
”
~ Ninja Kiwi
Boomerang Monkey
3xx Glaive Ricochet: $1500 -> $1300
x3x Bionic Boomerang: $1300 -> $1100
“
Closer to launch, Boomerang was a very dominant tower in the early game. However, since then it has received multiple nerfs and the bloon send changes also had a big impact on its viability. Therefore, we have given it a slight buff to its early game so that it can regain more relevancy in the meta.
”
~ Ninja Kiwi
Mortar Monkey
xx2 Burny Stuff: Burny Stuff can now affect Black and Zebra Bloons (The initial explosion will not harm them, but the subsequent fire damage
“
The change to Striker Jones’ leveling curve had quite a big impact on Mortar because it meant that it would no longer gain the ability to pop black bloons before they became available as a bloon send. The Bomb Shooter has xx2 Frag Bombs as a cheap upgrade to be able to deal with black bloons but the Mortar Monkey does not have a similar upgrade. Therefore, we have given xx2 the ability to damage black bloons, although still not as effectively as other bloons.
”
~ Ninja Kiwi
Dart Monkey
x2x Very Quick Shots: $190 -> $150
x3x Triple Shot: $325 -> $300
x4x Super Monkey Fan Club: Each ability can now independently transform up to 10 darts monkeys (no longer limited to 10 maximum conversions when activating multiple abilities)
“
This ability change was recently implemented in BTD6, and we feel that it is a good buff in this game too. It gives dart a little buff by giving it the ability to deal more total damage in the late game, without impacting its mid game as much, where it is already a decent ability. We have also made small improvements to Triple Shot, since this upgrade gets neglected in favor of the other dart paths.
”
~ Ninja Kiwi
Sniper Monkey
xx5 Elite Defender: The speed buff is now triggered by bloons getting near the end of the track in addition to leaking lives.
x4x Supply Drop: 5.8k-> $5.6k
x4x Supply Drop: initial cooldown 20s->15s
“
At launch, Sniper and other alternative income sources dominated the meta but since then we have made a lot of changes and Sniper is no longer considered to be a particularly effective source of income. We are giving it a little boost in efficiency so that it can compete with other income sources. Additionally, Elite Defender’s leaking ability was too impractical to be of use (without Ezili), therefore we have reworked it so that it has more potential to be viable.
”
~ Ninja Kiwi
Monkey Sub
xx1 Twin Guns: $450 -> $350
xx3 Triple Guns: $950 -> $800
“
We would like to give Sub more potential to be useful in the early game, rather than just being a mid-late game tower.
Similar to Sniper Monkey, we are making small changes to Druid’s income generation to make it a more appealing option once again. We also removed the randomness from Superstorm to make it a more reliable option, particularly for defending DDTs.
”
~ Ninja Kiwi
Monkey Village
x2x Radar Scanner: $2000 -> $1700
x3x MIB: $7500 -> $7000
x4x Call to Arms: $20k -> $21.5k
“
We would like to make Monkey Village’s camo detection a bit affordable since the alternative de-camo options are much cheaper. We have also decreased the cost of MIB to give that more utility, and increased the cost of Call to Arms since that upgrade is already powerful and does not need an indirect buff.
”
~ Ninja Kiwi
Sentai Churchill
Level 3: ability cooldown 35s -> 45s
“
Previous changes to Sentai Churchill had little impact, so we are making another small adjustment to his early/mid-game dominance.
”
~ Ninja Kiwi
Captain Churchill
Level 3: ability cooldown 30s -> 35s
“
While Captain Churchill does not get used as much as Sentai Churchill, we acknowledge that he is still a very powerful hero and have adjusted his ability cooldown in line with Sentai Churchill’s.
”
~ Ninja Kiwi
Agent Jericho
Level 6: Seize Assets steals $80/s ->$65/s
Level 9: Seize Assets steals $120/s -> $100/s
Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
Level 10: Bloon Decoy moves down 1/2 -> 2/3 of the track before vanishing
Level 11: Seize Assets steals $150/s -> $130/s
“
While we appreciate the changes that Jericho brings to the game by promoting more engaging playstyles, we believe that he is currently excessively powerful. This domination is particularly apparent in the highest arenas, where all the other heroes struggle to compete. To address this imbalance, we have decided to weaken a couple of Agent Jericho’s strong points, specifically his Seize Assets ability and his reduction to fortified bloon costs. However, we recognise that his level 10 decoy ability is relatively underwhelming, especially in comparison to Highwayman Jericho, so we have increased the effectiveness of this ability by reducing the cooldown and increasing the distance the decoy travels. We would also like to mention that we have fixed a bug with bloon adjustment, which will mean that there now be noticeably fewer bloon-adjusted camo bloons in the early game.
”
~ Ninja Kiwi
Highwayman Jericho
Level 3: Stand and Deliver ability cooldown 90s -> 100s
Level 6: Stand and Deliver steals $800 -> $650
Level 9: Stand and Deliver steals $1.2k -> $1k
Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
Level 11: Stand and Deliver steals $1.5k -> $1.3k
“
In addition to changes to cash-stealing and fortified costs that match those of Agent Jericho, we have very slightly increased Highwayman Jericho’s level 3 Stand and Deliver ability cooldown. Highwayman Jericho appears to be favored over Agent Jericho, with a stronger level 10 ability, the ability to sell towers, and the fact that his cash stealing cannot be prevented (unlike Agent Jericho’s). These aspects give Highwayman Jericho the edge, so we hope that this change along with improvements to Agent Jericho’s decoy will put the two heroes more on par with each other.
”
~ Ninja Kiwi
Bug Fixes
Fixed Super Monkey Fan Club transformation being reverted when upgrading a transformed monkey.
Minor text fixes
Fixed sent DDTs and BADs spawning on the wrong path on Glade.
Fixed crash when claiming a gifted Banana Farmer from Support.
Fixed incorrect icon showing for tight bloon sends. Tight ZOMGs, Ceramics and DDT sends now show 3 bloons on the icon instead of 2.
Fixed Agent Jericho and Highwayman Jericho’s bloon adjustment favoring camo bloons more than any other modifier (as mentioned in the Jericho balance changes).
Fixed First target priority getting confused when the secret passage is open on COBRA Command.
Fixed button on COBRA Command being small and difficult to press.
Fixed Agent Jericho’s legs clipping with the bench in his Retro Reconnaissance matchup animation.
Fixed missing hair texture on Highwayman Jericho’s Good Manners matchup animation.
Fixed Activated Ability quantity showing when there is only one tower with the ability.
Fixed Agent Jericho’s head clipping through the hatch in his Breaking and Entering matchup animation.
Fixed DJ Ben Jammin’ losing his microphone in the Make Some Noise matchup animation.
Fixed Battle Points counter disappearing after opening a free chest
Fixed upgrades not being bought despite being charged for them if they were bought too soon after buying the tower.
Fixed in-game Hero XP not being awarded correctly after disconnecting and reconnecting to a game.
Turn up the pressure on your opponents with cheaper rushes and enhanced natural bloons.
Siphon away their cash with the Seize Assets special ability.
Send an invulnerable decoy bloon down their track to distract their monkeys from your own rushes.
New Hero: Highwayman Jericho
Unlock Highwayman Jericho with Jericho points
Steal a chunk of your opponent’s cash with the Stand and Deliver special ability. If they can’t pay, one of their towers will be forcibly sold to pay for it.
Send your opponent’s own bloons back at them with the Misdirection ability.
New Map: COBRA Command
Defend COBRA HQ from the bloon attack.
Activate the hidden panic buttons in the furniture to reveal more placement areas, including water.
Hit the alarm to open a secret passage on the opponent's side letting the bloons take a shorter path towards the exit.
Season 12
A brand new bling season full of awesome rewards.
Show off your power with the Supercharger bloon decals and the Thunder Tower Boost.
Collect awesome Agent Jericho cosmetics from the Diamond Heist Showcase
Unlock cool Fusty the Snowman cosmetics from the Fusty the Snowboarder showcase.
Accolades
Collect achievements by reaching certain milestones.
Show off the accolades you unlock on your profile like medals.
Accolades are secret until you unlock them. Can you find them all?
General Changes
Thin Ice Map
This map will no longer appear in Hall of Masters ranked games.
This map resulted in much longer games than we’d like in Hall of Masters games due to its long path. It will no longer appear in Hall of Masters ranked games but will still appear in casual and event games.
Balance Changes
Bloon Sends
Spaced ceramics: income 4 -> 5 and spacing 0.9 -> 0.75
Spaced ceramics rarely get sent as an effective rush, so we have improved the efficiency and made them slightly more dangerous. This will hopefully make them more of a viable option for pressuring your opponent whilst building income.
Boomerang Monkey
xx5 MOAB Domination: $60k -> $55k
xx5 MOAB Domination: Special kylie moab damage 30 -> 40
MOAB Domination did not do enough damage to justify its high price tag, so we have reduced its cost and increased its damage.
Sniper Monkey
xx4 Full Auto Rifle: Bonus MOAB damage 1 -> 2 (xx5 remains at 2)
Bonus MOAB damage from 105 and 205 crosspaths now applies to 104 and 204 crosspaths.
The bottom path of the sniper does not see much use in general so we are increasing its MOAB damage in the interim ahead of more substantial changes in a future update.
Monkey Sub
xx5 Sub Commander: Now increases the range of all subs by +20
xx5 Sub Commander: Pierce increase for other subs +4 -> +6
Sub has always been a popular tower, however its bottom path has never been utilised much.
Monkey Buccaneer
4xx Aircraft Carrier: Missile damage 15 -> 20 and damage type changed to unstoppable
5xx Carrier Flagship: Missile damage 50 -> 60
Buccaneer has shown to be a useful tower for its money generation and early game popping power, as well as its easy MOAB defense with its ability. However, it felt lacking in general late-game damage, therefore we have buffed its top path.
Wizard has become one of the most used towers in all arenas, with its necromancer and phoenix attacks standing out as its strong points.
Alchemist
5xx Permanent Brew: range 55 -> 45
Now that permanent brew has shown to be an incredibly strong and efficient upgrade in the late game, the extra range that this upgrade provides no longer felt necessary.
Spike Factory
xx5 Permaspike: damage 10 -> 15
This upgrade very rarely sees use, as it is outclassed by spike factory’s other paths.
Engineer Monkey
x5x Ultraboost: max ultraboost stacks per tower 10 -> 5
x5x Ultraboost: Each stack increases attack speed by 4% -> 8%
For such an expensive upgrade, it takes too long to get the full effect from this upgrade, and so we have doubled the effect from each buff in order to help with this.
Gwendolin
Base Cost: $850 -> $800
Science Gwen
Base Cost: $850 -> $800
We reduced Gwendolin and Scientist Gwenodlin’s price in a previous update, however it did not have much effect, therefore we are reducing it again to encourage them to be used more often.
Sentai Churchill
Level 3: High Energy Shells ability increases attack speed by 50% -> 45%
Sentai Churchill has still proven to be one of the strongest and most popular heroes in Hall of Masters, so we are giving it another small nerf to bring it more in line with the other heroes.
Cyber Quincy
Level 3: Cyber Shot ability duration increased from 2s + 0.5s per level to 5s + 0.5s per level
There was a bug with Quincy and Cyber Quincy where the ability itself had a different duration from the buff it created, meaning the effect was always cut short even as we increased the duration though other balance patches. This has now been fixed and both abilities are lasting the duration we intended.
Quincy
Level 3: Rapid Shot ability duration is 2s + 0.5s per level
This is not a change, but as the bug mentioned above meant that no previous change to Quincy’s ability duration was actually applied, it’s worth noting for future context.
Benjamin
Base Cost: $1200 -> $1000
Level 5: all banks earn +5% -> +8% income
Level 9: all banks earn 12% -> 14% income
Level 8: generates $250 -> $400 per round
Level 11: generates $300 -> $600 per round
Level 15: generates $500 -> $1000 per round
Level 17: generates $800 -> $2000 per round
DJ Benjammin’
Base Cost: $1200 -> $1000
Level 5: all banks earn +5% -> +8% income
Level 9: all banks earn 12% -> 14% income
Level 8: generates $187 -> $300 per round
Level 11: generates $225 -> $600 per round
Level 15: generates $375 -> $750 per round
Level 17: generates $600 -> $1500 per round
Benjamin and DJ Benjamin do not see as much use recently. We have made it easier to place Benjamin early on, and improved his buff to Banks to allow for more potential for them to be used in combination with him. Furthermore, his income generation did not feel significant enough to be of much impact, so we increased his income amounts in the later levels.
Bug Fixes
Fixed Activated Abilities displaying as on cooldown when they are ready if a recent upgrade reduced the cooldown.
Fixed RodenDDT skin missing a fin
Fixed clipping issues with various emotes
Fixed hero reward backgrounds incorrectly changing colour when scrolling.
Minor text fixes
Fixed being able to place Monkey Subs and Buccaneers in the pools on Bloon Bot Factory without opening the hatch.
Fixed 4xx Tack Shooter occasionally not gaining camo detection from the x2x Village if Gwen was nearby.
Fixed Ocean Obyn visual issues.
Fixed xx5 Supermonkey’s shield not displaying correctly.
Fixed Bomb Shooter occasionally not playing the reload animation.
Fixed Quincy having no feet when he appears in the tutorial.
Fixed Bloon Boost not working if you lose and restart during the tutorial.
Fixed Fusty the Snowman’s Cold Cannon animation displaying incorrectly in the preview window.
Fixed the Monkey Village fire being unlit on the main menu.
Fixed 3xx and xx3 Dart Monkeys not reverting from the Super Monkey Fan Club transformation if they are upgraded while transformed.
Fixed mud splatter not appearing on the right hand side of the screen when the pipe moves on the Building Site map.
Steal a chunk of your opponent’s cash with the Stand and Deliver special ability. If they can’t pay, one of their towers will be forcibly sold to pay for it.
Send your opponent’s own bloons back at them with the Misdirection ability.
Activate the hidden panic buttons in the furniture to reveal more placement areas, including water.
Hit the alarm to open a secret passage on the opponent's side letting the bloons take a shorter path towards the exit.
Season 12
A brand new bling season full of awesome rewards.
Show off your power with the Supercharger bloon decals and the Thunder Tower Boost.
Collect awesome Agent Jericho cosmetics from the Diamond Heist Showcase
Unlock cool Fusty the Snowman cosmetics from the Fusty the Snowboarder showcase.
Accolades
Collect achievements by reaching certain milestones.
Show off the accolades you unlock on your profile like medals.
Accolades are secret until you unlock them. Can you find them all?
General Changes
Thin Ice no longer will appear in Hall of Masters.
“
This map resulted in much longer games than we’d like in Hall of Masters games due to its long path. It will no longer appear in Hall of Masters ranked games but will still appear in casual and event games.
”
~ Ninja Kiwi, about Thin Ice
Balance Changes
Bloon Sends
Spaced ceramics: income 4 -> 5 and spacing 0.9 -> 0.75
“
Spaced ceramics rarely get sent as an effective rush, so we have improved the efficiency and made them slightly more dangerous. This will hopefully make them more of a viable option for pressuring your opponent whilst building income.
”
~ Ninja Kiwi
Boomerang Monkey
MOAB Domination: $60k -> $55k
MOAB Domination: Special kylie moab damage 30 -> 40
“
MOAB Domination did not do enough damage to justify its high price tag, so we have reduced its cost and increased its damage.
”
~ Ninja Kiwi
Sniper Monkey
Full Auto Rifle: Bonus MOAB damage +1 -> +2 (xx5 remains at +2)
Bonus MOAB damage from 105 and 205 crosspaths now applies to 104 and 204 crosspaths.
“
The bottom path of the sniper does not see much use in general so we are increasing its MOAB damage in the interim ahead of more substantial changes in a future update.
”
~ Ninja Kiwi
Monkey Sub
Sub Commander: Now increases the range of all subs by +20
Sub Commander: Pierce increase for other subs +4 -> +6
“
Sub has always been a popular tower, however its bottom path has never been utilised much.
”
~ Ninja Kiwi
Monkey Buccaneer
Aircraft Carrier: Missile damage 15 -> 20 and damage type changed to unstoppable
Carrier Flagship: Missile damage 50 -> 60
“
Buccaneer has shown to be a useful tower for its money generation and early game popping power, as well as its easy MOAB defense with its ability. However, it felt lacking in general late-game damage, therefore we have buffed its top path.
”
~ Ninja Kiwi
Wizard Monkey
Necromancer: Max graveyard capacity 500 -> 450 (xx5 capacity unchanged)
Summon Phoenix: Phoenix Pierce 10 -> 8
“
Wizard has become one of the most used towers in all arenas, with its necromancer and phoenix attacks standing out as its strong points.
”
~ Ninja Kiwi
Alchemist
Permanent Brew: range 55 -> 45
“
Now that permanent brew has shown to be an incredibly strong and efficient upgrade in the late game, the extra range that this upgrade provides no longer felt necessary.
”
~ Ninja Kiwi
Spike Factory
Permaspike: damage 10 -> 15
“
This upgrade very rarely sees use, as it is outclassed by spike factory’s other paths.
”
~ Ninja Kiwi
Engineer Monkey
Ultraboost: max ultraboost stacks per tower 10 -> 5
Ultraboost: Each stack increases attack speed by 4% -> 8%
“
For such an expensive upgrade, it takes too long to get the full effect from this upgrade, and so we have doubled the effect from each buff in order to help with this.
”
~ Ninja Kiwi
Gwendolin
Base Cost: $850 -> $800
Science Gwen
Base Cost: $850 -> $800
“
We reduced Gwendolin and Scientist Gwenodlin’s price in a previous update, however it did not have much effect, therefore we are reducing it again to encourage them to be used more often.
”
~ Ninja Kiwi
Sentai Churchill
Level 3: High Energy Shells ability increases attack speed by 50% -> 45%
“
Sentai Churchill has still proven to be one of the strongest and most popular heroes in Hall of Masters, so we are giving it another small nerf to bring it more in line with the other heroes.
”
~ Ninja Kiwi
Cyber Quincy
Level 3: Cyber Shot ability duration increased from 2s + 0.5s per level to 5s + 0.5s per level
“
There was a bug with Quincy and Cyber Quincy where the ability itself had a different duration from the buff it created, meaning the effect was always cut short even as we increased the duration though other balance patches. This has now been fixed and both abilities are lasting the duration we intended.
”
~ Ninja Kiwi
“
Quincy
Level 3: Rapid Shot ability duration is 2s + 0.5s per level
This is not a change, but as the bug mentioned above meant that no previous change to Quincy’s ability duration was actually applied, it’s worth noting for future context.
”
~ Ninja Kiwi, referring to Quincy relative to Cyber Quincy
Benjamin
Base Cost: $1200 -> $1000
Level 5: all banks earn +5% -> +8% income
Level 9: all banks earn 12% -> 14% income
Level 8: generates $250 -> $400 per round
Level 11: generates $300 -> $600 per round
Level 15: generates $500 -> $1000 per round
Level 17: generates $800 -> $2000 per round
DJ Benjammin’
Base Cost: $1200 -> $1000
Level 5: all banks earn +5% -> +8% income
Level 9: all banks earn 12% -> 14% income
Level 8: generates $187 -> $300 per round
Level 11: generates $225 -> $600 per round
Level 15: generates $375 -> $750 per round
Level 17: generates $600 -> $1500 per round
“
Benjamin and DJ Benjamin do not see as much use recently. We have made it easier to place Benjamin early on, and improved his buff to Banks to allow for more potential for them to be used in combination with him. Furthermore, his income generation did not feel significant enough to be of much impact, so we increased his income amounts in the later levels.
”
~ Ninja Kiwi
Bug Fixes
Fixed Activated Abilities displaying as on cooldown when they are ready if a recent upgrade reduced the cooldown.
Fixed RodenDDT skin missing a fin
Fixed clipping issues with various emotes
Fixed hero reward backgrounds incorrectly changing colour when scrolling.
Minor text fixes
Fixed being able to place Monkey Subs and Buccaneers in the pools on Bloon Bot Factory without opening the hatch.
Fixed 4xx Tack Shooter occasionally not gaining camo detection from the x2x Village if Gwen was nearby.
Fixed Ocean Obyn visual issues.
Fixed xx5 Supermonkey’s shield not displaying correctly.
Fixed Bomb Shooter occasionally not playing the reload animation.
Fixed Quincy having no feet when he appears in the tutorial.
Fixed Bloon Boost not working if you lose and restart during the tutorial.
Fixed Fusty the Snowman’s Cold Cannon animation displaying incorrectly in the preview window.
Fixed the Monkey Village fire being unlit on the main menu.
Fixed 3xx and xx3 Dart Monkeys not reverting from the Super Monkey Fan Club transformation if they are upgraded while transformed.
Fixed mud splatter not appearing on the right hand side of the screen when the pipe moves on the Building Site map.
Ninja Kiwi has made no official post on the 1.9.3 balance changes, only listing them in-game. Screenshots of the patch notes were unofficially posted on this post on r/battles2.
Alchemist
“
Alchemist has proven to be a dominant tower in the meta. We recently weakened alchemist's early game strength, however that did not address its powerful late game capabilities, and so we have slightly reduced the effectiveness of its abilities. The balance changes made to the x2x Perishing Potions upgrade in 1.9.1 were intended for the x1x upgrade and were added to the wrong upgrade by mistake. This change rectifies that. Upgrading to x2x no longer has any effect on the DoT damage interval or duration of the acid.
Total Transformation ability duration decreased (20s -> 17.5s)
Glue Gunner
“
Glue is still one of the weaker and less popular towers. We've made it a little easier to afford Bloon Liquefier and we've made Glue Storm a bit more dependable.
Previous nerfs to the x4x Artillery Battery indirectly nerfed x5x, an upgrade that does not see much use, and so we are lowering the x5x cost to counterbalance the nerfs.
”
~ Ninja Kiwi
Pop and Awe cost decreased ($30k -> $27k)
Tack Shooter
“
Tack is one of the strongest towers for the early and mid game, easily being able to deal with any bloon rush with its cheap ability. With this change it should still remain an effective option, however just slightly less efficient to use.
”
~ Ninja Kiwi
Blade Maelstrom cost increased ($2900 -> $3100)
Cyber Quincy
“
Regular Quincy has always been the clear favorite over Cyber Quincy, and so we are giving a small boost to Cyber Quincy.
”
~ Ninja Kiwi
Level 3-20 Cyber Shot ability duration increased by +1s.
Level 7-14 Cyber Shot ability now causes explosions to deal more damage for the duration of the ability (+1 -> +2)
Level 15-20 Cyber Shot ability now causes explosions to deal more damage for the duration of the ability (+2 -> +4)
Sentai Churchill
“
Sentai Churchill has shown to be the clear favourite over Captain Churchill and has gained a lot of popularity recently, being extremely effective early and mid game defense. We have increased the duration of Sentai's level 3 ability in order to bring Sentai Churchill closer in line with Captain Churchill, making it slightly less effective at dealing with multiple early/mid game rushes.
Fixed crash when attempting to upgrade the Banana Farmer hotkeys (Desktop only)
Fixed Striker Jones' levels 5 and 19 abilities not working when he is down the elevator on Bloon Bot Factory
Fixed Crash when entering power saver mode on some Android devices
Fixed previous loadout appear amongst the primary towers in Random Quad lobbies.
Fixed Tower Range circles blending into the background on some maps
Fixed xx5 Bomb Blitz ability not being able to damage bloons that were already offscreen
Fixed 120 Wizard Monkey not being able to manually place fire outwith the track
Fixed spelling in Gwendolin's level 5 upgrade text
Version 1.9.2[]
Ninja Kiwi has not made an official patch notes for 1.9.2. Instead, u/emilplane from r/battles2 made this post to write down their own notes of the update.
General Changes
Performance Improvements
Added additional audio limiting for tower effect sounds and MOAB explosion noises to reduce noise during high intensity games.
Note: This fixes the rubber to gold volume issue.
Bug Fixes
Fixed visual issue where Hero Points were not being displayed on the post game screen.
Fixed bottom path Buccaneers not generating cash.
Version 1.9.1[]
“
Update 1.9.1 rolling out now - Patch Notes!
Balance Changes
Bloon Sends
Grouped reds income 1 -> 0.9
Spaced blues income 1 -> 0.8
Grouped blues income 1.1 -> 1
Spaced greens income 1.2 -> 0.9
Spaced yellows income 1.5 -> 1.2
Spaced pinks income 1.5 -> 1.4
Spaced purples income 3.5 -> 3.3
Spaced zebras income 2.8 -> 2.7
Spaced leads income 3 -> 2.8
Spaced rainbows $85 -> $70
Spaced rainbows income 3.8 -> 3
We have found that income strategies are allowing players to earn too much money in the early game, making them necessary even when playing farms. We’d like income vs farms to be more of a choice and so have reduced the income value of the most efficient early bloon sends.
Bloon Bot Factory
Flying towers like the Monkey Ace, Heli Pilot, and Phoenix will continue to function even if their base has gone down with the elevator.
Pools have been made slightly smaller so that you can no longer place both a Buccaneer and Pat in the same pool.
Buffs from monkeys and heroes that affect the entire map, such as Striker Jones’ level 5 or the 5xx Banana Farm, will continue to work even if the tower has gone down with the elevator.
We noticed that Pat Fusty and the Buccaneer were dominating play on this map and that very few players were engaging with the elevators. We hope that these changes, along with the change to Ocean Obyn, will allow for more viable strategies when playing in Bloon Bot Factory.
Monkey Buccaneer
xx1 Long Range: $180 -> $300
We felt the pierce buff this upgrade gives to Grape Shot is a bit too powerful for such a cheap upgrade. This change also increases the cost to get to the xx3 Merchantman upgrade which is extremely efficient at both cash generation and defence.
The alchemist is showing to be very strong in the early and mid-game at group popping power. These changes should bring it slightly more in line with other towers that serve a similar role.
Ocean Obyn
♂️ Ocean Obyn can now be placed on water or land.
As mentioned above, we hope that giving Ocean Obyn the ability to be placed on water will help reduce Pat Fusty’s monopoly on the Bloon Bot Factory map, as well as giving an additional reason to use Ocean Obyn over Obyn Greenfoot.
Bug Fixes
Fixed Ports and Inflections maps not appearing in No Pain No Gain games.
Fixed missing banner image for upcoming Bananza events.
Fixed tutorial sometimes starting anyway even if you opt to skip it.
Fixed profile screen tabs sometimes disappearing.
Added performance improvements for Bananza mode.
Fixed loading screen not filling the display of ultra wide devices.
Improved matchmaking in event and casual games.
Fixed incorrect text displaying as Banaza event description
Fixed moab class bloons affected by unstable concoction damaging their own children when they explode.
Fixed issue where it was sometimes impossible to upgrade the Monkey Village to Monkeyopolis
Fixed visual highlight not appearing on widescreen phones when choosing a bloon send with the Bloon Bot.
Fixed income display overlapping round number in bonanza.
Fixed quincy’s bowstring being drawn behind his pouch in his portrait.
Fixed crash when using Supermonkey’s Legend of the Night ability
We welcome your feedback and happy gaming! :D
”
Balance Changes
Bloon Sends
Grouped reds income 1 → 0.9
Spaced blues income 1 → 0.8
Grouped blues income 1.1 → 1
Spaced greens income 1.2 → 0.9
Spaced yellows income 1.5 → 1.2
Spaced pinks income 1.5 → 1.4
Spaced purples income 3.5 → 3.3
Spaced zebras income 2.8 → 2.7
Spaced leads income 3 → 2.8
Spaced rainbows $85 → $70
Spaced rainbows income 3.8 → 3
“
We have found that income strategies are allowing players to earn too much money in the early game, making them necessary even when playing farms. We’d like income vs farms to be more of a choice and so have reduced the income value of the most efficient early bloon sends.
”
~ Ninja Kiwi
Bloon Bot Factory
Flying towers like the Monkey Ace, Heli Pilot, and Phoenix will continue to function even if their base has gone down with the elevator.
Pools have been made slightly smaller so that you can no longer place both a Buccaneer and Pat in the same pool.
Buffs from monkeys and heroes that affect the entire map, such as Striker Jones’ level 5 or the 5xx Banana Farm, will continue to work even if the tower has gone down with the elevator.
“
We noticed that Pat Fusty and the Buccaneer were dominating play on this map and that very few players were engaging with the elevators. We hope that these changes, along with the change to Ocean Obyn, will allow for more viable strategies when playing in Bloon Bot Factory.
”
~ Ninja Kiwi
Monkey Buccaneer
xx1 Long Range: $180 -> $300
“
We felt the pierce buff this upgrade gives to Grape Shot is a bit too powerful for such a cheap upgrade. This change also increases the cost to get to the xx3 Merchantman upgrade which is extremely efficient at both cash generation and defence.
The alchemist is showing to be very strong in the early and mid-game at group popping power. These changes should bring it slightly more in line with other towers that serve a similar role.
”
~ Ninja Kiwi
Ocean Obyn
♂️ Ocean Obyn can now be placed on water or land.
“
As mentioned above, we hope that giving Ocean Obyn the ability to be placed on water will help reduce Pat Fusty’s monopoly on the Bloon Bot Factory map, as well as giving an additional reason to use Ocean Obyn over Obyn Greenfoot.
”
~ Ninja Kiwi
Bug Fixes
Fixed Ports and Inflections maps not appearing in No Pain No Gain games.
Fixed missing banner image for upcoming Bananza events.
Fixed tutorial sometimes starting anyway even if you opt to skip it.
Fixed profile screen tabs sometimes disappearing.
Added performance improvements for Bananza mode.
Fixed loading screen not filling the display of ultra wide devices.
Improved matchmaking in event and casual games.
Fixed incorrect text displaying as Banaza event description
Fixed moab class bloons affected by unstable concoction damaging their own children when they explode.
Fixed issue where it was sometimes impossible to upgrade the Monkey Village to Monkeyopolis
Fixed visual highlight not appearing on widescreen phones when choosing a bloon send with the Bloon Bot.
Fixed income display overlapping round number in bonanza.
Fixed quincy’s bowstring being drawn behind his pouch in his portrait.
Fixed crash when using Supermonkey’s Legend of the Night ability
Version 1.9.0[]
WIP Reconstructing this copy-paste from Reddit so that it is more neatly formatted into wiki form. For now, it's just junk so bear with us to fix the formatting to a more neat form. ~~ Qwertyxp2000
All income changes from bloon sends are doubled (including negative ones)
Sudden Death lasts only one round and starts on Round 100 instead of Round 40.
New Event: No Pain, No Gain
An all-new, never before seen game mode.
All heroes, towers, upgrades and bloon sends start twice as expensive as normal.
Prices are reduced for each life you lose below the starting amount.
Leak as much as you dare to get the best discounts.
Season 11
A brand new bling season has started!
Unlock awesome new cosmetics by earning Golden Bananas including the Drone MOAB and the Lightning Pops.
Collect new items for Gwendolin and Smudge Catt Ezili in two new hero showcases: Sports Fan and Cat in a Hat.
New Map: Thin Ice
This new map is available in all games modes and all arenas.
Break the ice to free up valuable placement areas for your water towers.
General Changes
Returning Showcases
Pat Fusty’s King Fusty showcase and Fusty the Snowman’s Snow Sculptures showcase from Season 9 will now appear periodically as an IAP for those who missed them.
Tutorial Changes
The first stage of the tutorial is now optional for new players.
Players who choose to skip the tutorial can play it later from the Battle School menu.
4xx Juggernaut: no longer deals 3x damage to leads/DDTs
5xx Ultra-Juggernaut: main ball now does 5 bonus fortified damage
5xx Ultra-Juggernaut: mini juggernaut ball now do 2 bonus fortified damage
Bomb Shooter
xx5 Bomb Blitz: passive ability damage 2k -> 3k
xx5 Bomb Blitz: no longer requires you to leak to activate (will now activate just before you leak, similar to xx5 super monkey’s portal. Still activates when losing lives from Ezili’s totem.) *This change went live in 1.8 but was omitted from the patch notes by mistake.*
As always, we welcome your thoughts in the comments below. Happy gaming!
”
Battles 2 Update 1.9 Coming Soon - Update notes!
New Features
New Event: Bananza
A classic favorite makes its Battles 2 debut
All sources of cash are doubled.
All income changes from bloon sends are doubled (including negative ones)
Sudden Death lasts only one round and starts on Round 100 instead of Round 40.
New Event: No Pain, No Gain
An all-new, never before seen game mode.
All heroes, towers, upgrades and bloon sends start twice as expensive as normal.
Prices are reduced for each life you lose below the starting amount.
Leak as much as you dare to get the best discounts.
Season 11
A brand new bling season has started!
Unlock awesome new cosmetics by earning Golden Bananas including the Drone MOAB and the Lightning Pops.
Collect new items for Gwendolin and Smudge Catt Ezili in two new hero showcases: Sports Fan and Cat in a Hat.
New Map: Thin Ice
This new map is available in all games modes and all arenas.
Break the ice to free up valuable placement areas for your water towers.
General Changes
Returning Showcases
Pat Fusty’s King Fusty showcase and Fusty the Snowman’s Snow Sculptures showcase from Season 9 will now appear periodically as an IAP for those who missed them.
Tutorial Changes
The first stage of the tutorial is now optional for new players.
Players who choose to skip the tutorial can play it later from the Battle School menu.
4xx Juggernaut: no longer deals 3x damage to leads/DDTs
5xx Ultra-Juggernaut: main ball now does 5 bonus fortified damage
5xx Ultra-Juggernaut: mini juggernaut ball now do 2 bonus fortified damage
Bomb Shooter
xx5 Bomb Blitz: passive ability damage 2k -> 3k
xx5 Bomb Blitz: no longer requires you to leak to activate (will now activate just before you leak, similar to xx5 super monkey’s portal. Still activates when losing lives from Ezili’s totem.) *This change went live in 1.8 but was omitted from the patch notes by mistake.*
As always, we welcome your thoughts in the comments below. Happy gaming!
Version 1.8.2[]
WIP Reconstructing this copy-paste from Reddit so that it is more neatly formatted into wiki form. For now, it's just junk so bear with us to fix the formatting to a more neat form. ~~ Qwertyxp2000
5xx The Biggest One: MOAB stun duration 0.25s -> 0.35s
xx4 Shattering Shells: $10k -> $8.5k
Monkey Village
Homeland Defense: $40k -> $45k
Banana Farm
5xx Banana Central: $64k -> $68k
x5x Monkey-Nomics: $50k -> $45k
Spike Factory
3xx Spiked Balls: $2.3k -> $2.5k
xx3 Long Life Spikes: $1.4k -> $1k
xx3 Long Life Spikes: Spike duration 140s -> 170s
xx4 Deadly Spikes: Spike duration 210s -> 240s
Pat Fusty
Level 7: Pierce increase reduced +10 -> +3
Fusty the Snowman
Level 7: Pierce increase reduced +10 -> +3
Bug Fixes
Fixed Pat Fusty selling himself when placed between the water and the elevator in Bloon Bot factory
Fixed towers like the Alchemist and Monkey Village being able to apply buffs to Banana Farmers and Bloon Bots
Fixed bowl not appearing in Smudge Catt’s Got Milk victory animation
Fixed issues with claiming Season rewards on older versions
Fixed Tower Boost visuals displaying incorrectly on flying towers.
Fixed display issue on Daily Freebie button while updating profile.
Fixed crash when updating to True Sun God after disconnect.
Happy gaming!
Version 1.8.1[]
WIP Reconstructing this copy-paste from Reddit so that it is more neatly formatted into wiki form. For now, it's just junk so bear with us to fix the formatting to a more neat form. ~~ Qwertyxp2000
x5x Phoenix Lord upgrade now only buffs other phoenixes, not itself.
Pat Fusty
Base Cost: $800 -> $950
Fusty the Snowman
Base Cost: $800 -> $950
Bug Fixes
Fixed occasional crash when changing screens
Fixed occasional crash when selecting towers
Fixed xx4 and xx5 Alchemist sound effects being too loud
Fixed x5x Monkey Village description having incorrect values.
Fixed monkey names not disappearing when the monkey goes down with the lift on Bloon Bot Factory
Fixed x4x Heli Pilot using up its ability even if it failed to pick up a tower.
Fixed towers staying up if selected immediately before the lift dropped.
Fixed 5xx Boomerang Monkey orbiting glaives not going down the lift on Bloon Bot Factory
Fixed crash when reconnecting after lifts have dropped on Bloon Bot Factory
Fixed upgrade text in Korean not wrapping correctly
Fixed long creator codes not fitting in the text box
Happy gaming!
Version 1.8.0[]
WIP Reconstructing this copy-paste from Reddit so that it is more neatly formatted into wiki form. For now, it's just junk so bear with us to fix the formatting to a more neat form. ~~ Qwertyxp2000
Note: Ninja Kiwi's 1.8.0 patch notes online on r/battles2 is missing Wizard; this is corrected in the 1.8.0 patch notes in-game.
“
Happy new year, Ninjas! It's our first batch of new content for 2023, so here's what's new:
New Features
Banana Farmer
The Banana Farmer helps out in games by picking up collectibles for you.
He’ll pick up anything that you’d normally have to tap or mouse over to collect, such as bananas (obviously), bloon traps, supply crates, Obyn’s Wall of Trees, etc.
Each Banana Farmer is single-use. He only lasts until the end of the game or until you sell him.
You can purchase Banana Farmers in the shop for Monkey Money. Your first pack is free!
Bloon Bot
The Bloon Bot automatically sends Bloons at your opponent for income so you can focus on defense.
It will continually send whichever Bloon you choose until you manually send some or tap/click on it to stop.
It will stop sending if you run out of cash but will resume as soon as you can afford the chosen Bloon send again.
Each Bloon Bot is single use. It only lasts until the end of the game or until you sell it.
You can purchase Bloon Bots in the shop for Monkey Money. Your first pack is free!
New Map: Banana Depot
This new map is available in Ranked games from White Wasteland onwards and in Casual, Private and Event games.
Space is hard to come by in this busy depot. You’ll need to pay to send the trucks on their way if you want more space for your towers.
New Map: Bloon Bot Factory
This new map is available in Ranked games from Lead Dungeon onwards and in Casual, Private and Event games.
One of the large elevators descends into the depths of the factory every two rounds, temporarily removing all towers placed on it. You’ll need a backup defense to succeed on this map!
Keep an eye on the warning lights and sirens next to the elevators. They signal when one of the elevators is about to descend, giving you a few moments to react before your towers disappear.
Season 10
A brand new bling season has started!
Unlock awesome new cosmetics by earning Golden Bananas including the Voxel DDT and the Technical Tower Boost.
Collect new items for Striker Jones and Biker Bones in two new hero showcases: War Games and King of Flame.
General Changes
Past season cosmetics can now be purchased in the store.
There are two packs available for sale: Season 1-4 and Season 5-8
The packs are discounted if you already own some of the items they contain.
Balance Changes
Bloon Sends
Grouped leads: $160 -> $150
Dart Monkey
x3x Triple Shot: $350 -> $325
xx3 Crossbow: $525 -> $475
xx4 Sharp Shooter: crits every 6th-10th shot -> every 7th shot
xx5 Crossbow Master: crits every 3rd-7th shot -> every 5th shot
Boomerang Monkey
xx2 Red Hot Rangs: now provides +1d to leads/DDTs. 502 orbital rangs gain +5d to leads/DDTs
Be sure to let us know your feedback and gaming! :D
”
New Features
Banana Farmer
The Banana Farmer helps out in games by picking up collectibles for you.
He’ll pick up anything that you’d normally have to tap or mouse over to collect, such as bananas (obviously), bloon traps, supply crates, Obyn’s Wall of Trees, etc.
Each Banana Farmer is single-use. He only lasts until the end of the game or until you sell him.
You can purchase Banana Farmers in the shop for Monkey Money. Your first pack is free!
Bloon Bot
The Bloon Bot automatically sends Bloons at your opponent for income so you can focus on defense.
It will continually send whichever Bloon you choose until you manually send some or tap/click on it to stop.
It will stop sending if you run out of cash but will resume as soon as you can afford the chosen Bloon send again.
Each Bloon Bot is single use. It only lasts until the end of the game or until you sell it.
You can purchase Bloon Bots in the shop for Monkey Money. Your first pack is free!
New Map: Banana Depot
This new map is available in Ranked games from White Wasteland onwards and in Casual, Private and Event games.
Space is hard to come by in this busy depot. You’ll need to pay to send the trucks on their way if you want more space for your towers.
New Map: Bloon Bot Factory
This new map is available in Ranked games from Lead Dungeon onwards and in Casual, Private and Event games.
One of the large elevators descends into the depths of the factory every two rounds, temporarily removing all towers placed on it. You’ll need a backup defense to succeed on this map!
Keep an eye on the warning lights and sirens next to the elevators. They signal when one of the elevators is about to descend, giving you a few moments to react before your towers disappear.
Season 10
A brand new bling season has started!
Unlock awesome new cosmetics by earning Golden Bananas including the Voxel DDT and the Technical Tower Boost.
Collect new items for Striker Jones and Biker Bones in two new hero showcases: War Games and King of Flame.
General Changes
Past season cosmetics can now be purchased in the store.
There are two packs available for sale: Season 1-4 and Season 5-8
The packs are discounted if you already own some of the items they contain.
Balance Changes
Bloon Sends
Grouped leads: $160 → $150
Dart Monkey
x3x Triple Shot: $350 → $325
xx3 Crossbow: $525 → $475
xx4 Sharp Shooter: crits every 6th-10th shot → every 7th shot
xx5 Crossbow Master: crits every 3rd-7th shot → every 5th shot
Boomerang Monkey
xx2 Red Hot Rangs: now provides +1d to leads/DDTs. 502 orbital rangs gain +5d to leads/DDTs
3xx range 25 → 20 (upgrade no longer increases range by 5)
4xx range remains at 25 (upgrade now increases range by 5)
3xx $1750 → $2000
Sniper Monkey
xx3 Semi-Automatic: $3300 → $3000
xx4 Full Auto Rifle: $4750 → $4600
Monkey Sub
5xx Energizer: heroes in range level up +50% → +75% faster
Monkey Ace
xx5 Flying Fortress: darts now deal +10 bonus damage to MOAB class
Mortar Monkey
xx5 Blooncineration: tick rate 0.75 → 0.7
Dartling Gunner
xx2 pierce increase +4 → +3
xx3 $3.2k → $3.4k
Wizard Monkey
1-2-0 Wall of Fire no longer auto-targets but gains a target marker (like Cleansing Foam)
Necromancer and Prince of Darkness Undead Bloons now work similarly to Spike Factory's Smart targeting rather than on Normal; targets farthest spot back on 'active' paths (paths with bloons on them and always sent path).
Fixed Pat Fusty’s Quick Snack level-up animation not looping correctly in the preview
Fixed animated textures such as water ripples not scrolling correctly
Fixed Season Rank Bonus popup text being cut off by the top of the screen.
Fixed issue where players may get stuck eternally syncing before a game.
Version 1.7.2[]
WIP Reconstructing this copy-paste from Reddit so that it is more neatly formatted into wiki form. For now, it's just junk so bear with us to fix the formatting to a more neat form. ~~ Qwertyxp2000
Update 1.7.2 is rolling out now with some midseason balance changes and bug fixes!
New Features
Support Battles 2 Creators
Support your favorite Battles 2 Content Creators by entering their unique code using the button in the shop screen.
A portion of all purchases you make in the game will go to that creator.
Balance Changes
Bloon Sends
Camo modifier cost reduced: x2.2 -> x2
Grouped pinks: income reduced 2.4 -> 2.3
Grouped purples: income increased 2.7 -> 2.9
Spaced zebras: income reduced 3 -> 2.8
Spaced rainbows: income reduced 4 -> 3.8
Spaced and grouped BFB: $2.1k-> $1.8k
Dart Monkey
4xx Juggernaut: now deals 3x damage to leads/DDTs
5xx Ultra-Juggernaut: now deals 6x damage to leads/DDTs
The Juggernaut will now deal the same damage to leads and DDTs as it deals to ceramics. This should make the Juggernaut much more useful against DDTs, so it has another use than just for ceramics.
Ice Monkey
3xx Ice Shards: $1500 -> $1750.
Alchemist
xx4 Rubber to Gold: attack cooldown reduced 5s ->3.8s
Engineer Monkey
xx4 Bloon Trap: Sent bloons captured by the trap are now worth $0 per RBE (formerly $1).
xx4 Bloon Trap: Natural bloons captured by the trap are now worth $1.5 per RBE (formerly $1).
xx4 Bloon Trap: Trap capacity remains the same (500 RBE).
xx5 XXL Trap: Changes from the xx4 upgrade apply to the XXL Trap too. Sent and Natural bloons captured are worth $0 and $0.75 respectively (formerly $0.5 each). XXL Trap capacity remains the same (10,000 RBE).
Gwendolin
Level 3: Cocktail of Fire can be manually targeted.
Science Gwen
Level 3: Cocktail of Fire can be manually targeted.
Ezili
MOAB Hex duration reduced 10s -> 8.5s
Obyn
Level 10: Sent bloons captured by the Wall of Trees are now worth $0 per RBE (formerly $1.5).
Level 10: Natural bloons captured by the Wall of Trees are now worth $2 per RBE (formerly $1.5).
Level 10: Wall of Trees capacity remains the same (2,000 RBE).
Ocean Obyn
Level 10: Sent bloons captured by a Kraken are now worth $0 per RBE (formerly $1.5).
Level 10: Natural bloons captured by a Kraken are now worth $2 per RBE (formerly $1.5).
Level 10: Kraken capacity remains the same (1,000 RBE per Kraken).
Fixed Bling Reward screen not showing enough degrees of accuracy for Golden Banana milestones.
Fixed a crash relating to trail VFX
Fixed Obyn Totem and other similar spawned towers preventing completion of quests requiring only certain schools of Monkeys.
Happy gaming! :D
”
New Features
Support Battles 2 Creators
Support your favorite Battles 2 Content Creators by entering their unique code using the button in the shop screen.
A portion of all purchases you make in the game will go to that creator.
Balance Changes
Bloon Sends
Camo modifier cost reduced: x2.2 -> x2
Grouped pinks: income reduced 2.4 -> 2.3
Grouped purples: income increased 2.7 -> 2.9
Spaced zebras: income reduced 3 -> 2.8
Spaced rainbows: income reduced 4 -> 3.8
Spaced and grouped BFB: $2.1k-> $1.8k
Dart Monkey
4xx Juggernaut: now deals 3x damage to leads/DDTs
5xx Ultra-Juggernaut: now deals 6x damage to leads/DDTs
The Juggernaut will now deal the same damage to leads and DDTs as it deals to ceramics. This should make the Juggernaut much more useful against DDTs, so it has another use than just for ceramics.
Ice Monkey
Ice Shards: $1500 -> $1750
Alchemist
Rubber to Gold: attack cooldown reduced 5s -> 3.8s
Engineer Monkey
Bloon Trap: Sent bloons captured by the trap are now worth $0 per RBE (formerly $1).
Bloon Trap: Natural bloons captured by the trap are now worth $1.5 per RBE (formerly $1).
XXXL Trap: Sent bloons captured by the trap are now worth $0 per RBE (formerly $0.5).
XXXL Trap: Natural bloons captured by the trap are now worth $0.75 per RBE (formerly $0.5).
Gwendolin
Level 3: Cocktail of Fire can be manually targeted.
Science Gwen
Level 3: Cocktail of Fire can be manually targeted.
Ezili
MOAB Hex duration reduced 10s -> 8.5s
Obyn
Level 10: Sent bloons captured by the Wall of Trees are now worth $0 per RBE (formerly $1.5).
Level 10: Natural bloons captured by the Wall of Trees are now worth $2 per RBE (formerly $1.5).
Ocean Obyn
Level 10: Sent bloons captured by a Kraken are now worth $0 per RBE (formerly $1.5).
Level 10: Natural bloons captured by a Kraken are now worth $2 per RBE (formerly $1.5).
x4x Rocket Storm: removed pierce boost to rockets and their explosions (+2 pierce -> +0 pierce)
xx4 Bloon Area Denial System: $12k -> $14.5k
Mortar Monkey
Mortar Monkeys can be set to “Follow Mouse” and “Follow Touch” on desktop and mobile respectively. This targeting mode causes the mortar to always aim at the cursor on desktop or the last place the player touched on mobile.
Engineer
xx4 Bloon Trap: Manual targeting of the trap is now unlocked with the x1x Larger Service Area upgrade.
Pat Fusty
Level 5: Pushback from Slap attack reduced by 33%
Fusty the Snowman
Level 5: Pushback from Slap attack reduced by 33%
⛄Level 8: Chilling Cheer: when the ability is active, x3x Ice Monkey slows moab class by its usual amount rather than a reduced amount.
Fixed Pat Fusty’s slam attack not creating an area of effect if it destroyed the targeted bloon.
Fixed non-water towers placed on water via other means (e.g. Ice Monkey) getting the 5xx buccaneer’s Flagship buff.
Fixed Sentai Churchill’s unlock scene showing when unlocking Captain Churchill
Fixed Right Shift key not working as a modifier on keybinds on Mac (Desktop only)
Fixed spotlights on ZOMG Superdome showing two beams each.
Fixed Fusty the Snowman allowing Ice Monkeys to slow BADs.
Fixed xx2 Spike Factory set to Smart Targeting not spawning spikes if there are no bloons nearby.
Fixed shift key not working for text input on Mac (Desktop only)
Fixed hotkeys being reset to default if they are assigned to the letter A on Mac (Desktop only)
Fixed being able to bind one hotkey to two different actions (Desktop only)
Fixed “Top Bloons” overlapping border in profile screen.
Fixed players who reach the Hall of Masters but do not play any games not getting a badge.
Fixed a rare bug where rapid input could result in placing two heroes.
Fixed Engineer’s Overclock ability duration not adjusting if the tower is upgraded while being buffed.
Fixed Alt key not being bindable on Windows (Desktop only)
Fixed x3x Shinobi Ninjas not stacking buffs correctly.
Fixed Pat Fusty’s slam attack occasionally landing on himself instead of the bloons.
Fixed the Halloween sky still showing in Lead Dungeon.
Fixed Ice Monkeys buffed by Fusty the Snowman’s Chilling Cheer ability not freezing white or zebra bloons spawned from rainbows.
Fixed children of MOAB class bloons not being consumed by Obyn’s Wall of Trees/Ocean Obyn’s Kraken if the MOAB was already in contact with the trees/kraken.
Fixed shards/frags from Ice Monkeys and Bomb Shooters getting pierce buffs when they shouldn’t have.
Fixed x3x Banana Farm not automatically collecting its money when sold.
Fixed Ezili’s acid splash visual being smaller than Smudge Catt Ezili’s when they should be the same.
Happy gaming!
”
Balance Changes
Bloon Sends
Spaced Rainbows cost increased ($80 -> $85)
Dartling Gunner
Base Dartling cost increased $750 -> $800
Rocket Storm no longer gains +2 pierce for all rockets and their explosions
Bloon Area Denial System: $12,000 -> $14,500
Mortar Monkey
Mortar Monkeys can be set to “Follow Mouse” and “Follow Touch” on desktop and mobile respectively. This targeting mode causes the mortar to always aim at the cursor on desktop or the last place the player touched on mobile. Mortar Monkeys will still default to "Set Target" but also gain the new "Follow Mouse"/"Follow Touch" targeting option.
[undocumented bug] All Mortar Monkeys no longer have any projectile deviation.
Engineer
Bloon Trap without Larger Service Area now defaults to "Dynamic Targeting" instead of Manual Targeting
Bloon Trap now requires Larger Service Area to utilize Manual Targeting.
Note: Ninja Kiwi stated "xx4 Bloon Trap: Manual targeting of the trap is now unlocked with the x1x Larger Service Area upgrade." but never mentioned some undocumented interactions related to Bloon Trap
Pat Fusty
Level 5+ pushback from Slap attack reduced by 33%
Fusty the Snowman
Level 5+ pushback from Slap attack reduced by 33%
⛄Level 8+ Chilling Cheer ability improves Arctic Wind's aura slowdown to slow MOAB-class for the full amount instead of partial amount.
Fixed Pat Fusty’s slam attack not creating an area of effect if it destroyed the targeted bloon.
Fixed non-water towers placed on water via other means (e.g. Ice Monkey) getting the 5xx buccaneer’s Flagship buff.
Fixed Sentai Churchill’s unlock scene showing when unlocking Captain Churchill
Fixed Right Shift key not working as a modifier on keybinds on Mac (Desktop only)
Fixed spotlights on ZOMG Superdome showing two beams each.
Fixed Fusty the Snowman allowing Ice Monkeys to slow BADs.
Fixed xx2 Spike Factory set to Smart Targeting not spawning spikes if there are no bloons nearby.
Fixed shift key not working for text input on Mac (Desktop only)
Fixed hotkeys being reset to default if they are assigned to the letter A on Mac (Desktop only)
Fixed being able to bind one hotkey to two different actions (Desktop only)
Fixed “Top Bloons” overlapping border in profile screen.
Fixed players who reach the Hall of Masters but do not play any games not getting a badge.
Fixed a rare bug where rapid input could result in placing two heroes.
Overclock's buff duration on a target now changes if the target is upgraded to higher tiers.
Fixed Alt key not being bindable on Windows (Desktop only)
Fixed x3x Shinobi Ninjas not stacking buffs correctly.
Fixed Pat Fusty’s slam attack occasionally landing on himself instead of the bloons.
Fixed the Halloween sky still showing in Lead Dungeon.
Fixed Ice Monkeys buffed by Fusty the Snowman’s Chilling Cheer ability not freezing white or zebra bloons spawned from rainbows.
Fixed children of MOAB class bloons not being consumed by Obyn’s Wall of Trees/Ocean Obyn’s Kraken if the MOAB was already in contact with the trees/kraken.
Fixed shards/frags from Ice Monkeys and Bomb Shooters getting pierce buffs when they shouldn’t have.
Fixed x3x Banana Farm not automatically collecting its money when sold.
Fixed Ezili’s acid splash visual being smaller than Smudge Catt Ezili’s when they should be the same.
Update 1.7 isn't far away, so here's a look at what's to come!
New Features
New Hero: Pat Fusty
Unlock Fusty the Snowman with Pat Fusty Points
New Season Rewards System
The Bling screen is being replaced by a new Season screen.
Rather than purchasing Bling items for Monkey Money, they are now earned by completing Quests.
Complete Quests to earn Golden Bananas and progress along the reward track, unlocking items as you go.
The reward track will contain all of the current season’s bling items and two new hero showcases.
There are a limited number of quests available to complete each day. VIPs can complete unlimited quests and earn double the number of Golden Bananas.
Visit the Season screen to view your current quests and your progress along the reward track.
Your bling collection can is now accessed via the icon on the right of the main screen or via your profile.
Season 9
The first season to use the new reward system. All season items can be unlocked through gameplay by completing quests.
12 new cosmetics including Football BFB, Angelic Bloon Boost, and Hieroglyphics avatar
King Fusty Showcase: Pat Fusty stomps through the city with 6 new cosmetic items.
Snow Sculptures Showcase: Fusty the Snowman shows off his artistic talents with 6 new cosmetic items.
VIP Private Matches
VIPs can now create private matches using rules from special events.
Currently, this includes Random Quad, Play with Fire, and Speed Battles with more events due to be added in the future.
VIPs who create private matches with special rules can invite non-VIPs to play in them.
Balance Changes
Bloon Sends
Grouped reds $15 -> $20
Spaced blues income 1.3 -> 1
Grouped blues income 1.3 -> 1.1
Spaced greens $14 -> $18
Spaced yellows income 1.7 -> 1.5
Grouped pinks: $65->$60
Grouped whites: income 2.5 -> 2.6
Grouped Blacks: $80 -> $75
We have nerfed some of the early bloon sends that stood out as being extremely efficient, to encourage more usage of the others and to lower how much income you can build up in the early game, especially with farm strategies. We have also slightly buffed the later bloon income sends to compensate and to provide a minor buff to bloon income strategies.
Dart Monkey
xx2 Enhanced Eyesight grants Dart Monkey the new camo prioritization option
xx1 Faster Darts also increases attack distance of dart attacks by +30%
x2x IFR grants Heli Pilot the new camo prioritization option
Mortar Monkey
xx4 Shattering Shells: $11k -> $10k
xx4 Shattering Shells damage over time increased 1 -> 5 damage per tick
xx5 Blooncineration: wall of fire damage increased 3 -> 4
xx5 Blooncineration: wall of fire pierce increased 20 -> 40
x4x Artillery Battery: $5.5k -> $6.5k
Wizard Monkey
x5x Wizard Lord Phoenix: $54k -> $50k
xx2 Monkey Sense grants Wizard Monkey the new Camo Prioritization option.
Super Monkey
xx2 Ultravision grants Super Monkey the new Camo Prioritization option
Ninja Monkey
Ninja Monkey gains the new Camo Prioritization option
Alchemist
xx3 Lead to Gold: Damage to leads/DDTs increased +9 -> +18
Druid
5xx Superstorm: blowback pierce reduced 200 -> 150 (can now blowback 3 ZOMGs rather than 4)
5xx Superstorm grants Druid the new camo prioritization option
Banana Farm
x4x IMF Loan: bank capacity $15k -> $20k
x5x Monkey-Nomics: bank capacity $15k -> $30k
Quincy
Level 3 Rapid Shot duration increased by 1s
Level 5 grants Quincy the new camo prioritization option
Cyber Quincy
Level 3 Cyber Shot duration increased by 2s
Level 5 grants Cyber Quincy the new camo prioritization option
Biker Bones
Level 10 ability duration reduced 8s -> 7s
Ezili
Level 10 ability cooldown increased 60 -> 75
XP required per level increased by 6.9%
Smudge Catt
XP required per level increased by 6.9%
Bug Fixes
Fixed crash when upgrading the Sun Temple
Fixed Sun Temple sacrificing towers when being upgraded from 400 to 410.
Fixed manual track placement attacks (brambles, bloon trap, etc) not being able to be placed under blockers. These can be placed under blockers when the tower places them randomly so the manual targeting should be able to as well.
Fixed MOAB class bloons turning the wrong way when rounding corners on Bloontonium Mines
Fixed incorrect maths that meant Benjamin’s bank hack upgrade was not buffing banks enough
Fixed track placeables not being able to be placed on walls in castle ruins
Fixed lingering tower range circles when using hotkeys to close the tower menu (Desktop only)
Fixed some MOAB status effects hiding others when multiple are applied at the same time
Fixed buff icon on xx3/4 buccaneers not showing how many stacks of the xx5 buccaneer’s buff they are being affected by.
Fixed text alignment issues
Fixed issue where the game needed to download DLC every time it opened.
Fixed Engineer’s Overclock ability being difficult to target.
Fixed crash when using onscreen keyboard (iOS only)
Fixed bloons not playing the correct SFX if hit by a projectile while frozen and affected by another status.
Fixed issue where heroes appeared in a pool of water on the main menu.
Fixed targeting reticle appearing when it shouldn’t during certain interactions with Obyn
Fixed Heli Pilot not being able to hit bloons underneath it when in pursuit mode.
Fixed scroll wheel being extremely slow to scroll menus (Desktop Only)
As always, we welcome your feedback and happy gaming! :)
”
New Features
New Hero: Pat Fusty
Unlock Fusty the Snowman with Pat Fusty Points
New Season Rewards System
The Bling screen is being replaced by a new Season screen.
Rather than purchasing Bling items for Monkey Money, they are now earned by completing Quests.
Complete Quests to earn Golden Bananas and progress along the reward track, unlocking items as you go.
The reward track will contain all of the current season’s bling items and two new hero showcases.
There are a limited number of quests available to complete each day. VIPs can complete unlimited quests and earn double the number of Golden Bananas.
Visit the Season screen to view your current quests and your progress along the reward track.
Your bling collection can is now accessed via the icon on the right of the main screen or via your profile.
Season 9
The first season to use the new reward system. All season items can be unlocked through gameplay by completing quests.
12 new cosmetics including Football BFB, Angelic Bloon Boost, and Hieroglyphics avatar
King Fusty Showcase: Pat Fusty stomps through the city with 6 new cosmetic items.
Snow Sculptures Showcase: Fusty the Snowman shows off his artistic talents with 6 new cosmetic items.
VIP Private Matches
VIPs can now create private matches using rules from special events.
Currently, this includes Random Quad, Play with Fire, and Speed Battles with more events due to be added in the future.
VIPs who create private matches with special rules can invite non-VIPs to play in them.
Balance Changes
Bloon Sends
Grouped reds $15 -> $20
Spaced blues income 1.3 -> 1
Grouped blues income 1.3 -> 1.1
Spaced greens $14 -> $18
Spaced yellows income 1.7 -> 1.5
Grouped pinks: $65->$60
Grouped whites: income 2.5 -> 2.6
Grouped Blacks: $80 -> $75
“
We have nerfed some of the early bloon sends that stood out as being extremely efficient, to encourage more usage of the others and to lower how much income you can build up in the early game, especially with farm strategies. We have also slightly buffed the later bloon income sends to compensate and to provide a minor buff to bloon income strategies.
”
~ Ninja Kiwi
Dart Monkey
Enhanced Eyesight grants Dart Monkey the Camo Prioritization option
Cold Snap grants Ice Monkey the Camo Prioritization option under all circumstances
Glue Gunner
Bloon Solver DoT's now does 6 bonus damage to ceramic bloons
Bloon Solver DoT’s increased Ceramic damage will not skip through extra children layers upon breaking the ceramic layer
Relentless Glue grants Glue Gunner the camo prioritization option
Sniper Monkey
Night Vision Goggles grants Sniper Monkey the Camo Prioritization option
Monkey Buccaneer
Crow’s Nest grants Monkey Buccaneer the Camo Prioritization option
Monkey Ace
Spy Plane grants Monkey Ace the Camo Prioritization option if given Fighter Plane or Spectre
Heli Pilot
Apache Dartship rotors damage increased 2 -> 4
Apache Dartship rotors pierce increased 13 -> 20
Apache Prime rotors damage increased 2 -> 8
Apache Prime rotors pierce increased 13 -> 40
Faster Darts also increases attack distance of dart attacks by +30%
IFR grants Heli Pilot the Camo Prioritization option
Mortar Monkey
Shattering Shells: $11k -> $10k
Shattering Shells damage over time increased 1 -> 5 damage per tick
Blooncineration: wall of fire damage increased 3 -> 4
Blooncineration: wall of fire pierce increased 20 -> 40
Artillery Battery $5,500 -> $6,500
Wizard Monkey
Wizard Lord Phoenix price decreased $54k -> $50k
Monkey Sense grants Wizard Monkey the Camo Prioritization option.
Super Monkey
Ultravision grants Super Monkey the Camo Prioritization option
Ninja Monkey
Ninja Monkey gains the new Camo Prioritization option
Alchemist
Lead to Gold damage to leads/DDTs increased +9 -> +18
Druid
Superstorm: blowback pierce reduced 200 -> 150 (can now blowback 3 ZOMGs rather than 4)
Superstorm grants Druid the new camo prioritization option
Banana Farm
IMF Loan bank capacity increased $15k -> $20k
Monkey-Nomics bank capacity increased $15k -> $30k
Quincy
Level 3+ Rapid Shot duration increased by 1s
Level 5 now grants Quincy the Camo Prioritization option
Cyber Quincy
Level 3+ Cyber Shot duration increased by 2s
Level 5 now grants Cyber Quincy the Camo Prioritization option
Biker Bones
Level 10 ability duration reduced 8s -> 7s
Ezili
[undocumented] Ezili now gains the Camo Prioritization option
Level 10 ability cooldown increased 60s -> 75s
XP required per level increased by 6.9%
Smudge Catt
[undocumented] Ezili now gains the Camo Prioritization option
XP required per level increased by 6.9%
Bug Fixes
Fixed crash when upgrading the Sun Temple
Fixed Sun Temple sacrificing towers when being upgraded from 400 to 410.
Fixed manual track placement attacks (brambles, bloon trap, etc) not being able to be placed under blockers. These can be placed under blockers when the tower places them randomly so the manual targeting should be able to as well.
Fixed MOAB class bloons turning the wrong way when rounding corners on Bloontonium Mines
Fixed incorrect maths that meant Benjamin’s bank hack upgrade was not buffing banks enough
Fixed track placeables not being able to be placed on walls in castle ruins
Fixed lingering tower range circles when using hotkeys to close the tower menu (Desktop only)
Fixed some MOAB status effects hiding others when multiple are applied at the same time
Fixed buff icon on xx3/4 buccaneers not showing how many stacks of the xx5 buccaneer’s buff they are being affected by.
Fixed text alignment issues
Fixed issue where the game needed to download DLC every time it opened.
Fixed Engineer’s Overclock ability being difficult to target.
Fixed crash when using onscreen keyboard (iOS only)
Fixed bloons not playing the correct SFX if hit by a projectile while frozen and affected by another status.
Fixed issue where heroes appeared in a pool of water on the main menu.
Fixed targeting reticle appearing when it shouldn’t during certain interactions with Obyn
Fixed Heli Pilot not being able to hit bloons underneath it when in pursuit mode.
Fixed scroll wheel being extremely slow to scroll menus (Desktop Only)
Update 1.6.1 is now rolling out on iOS, Android and Steam!
Balance Changes
Hero XP
The in-game XP required for Quincy, Cyber Quincy, Gwen, Science Gwen, Churchill and Sentai Churchill to reach each level has been reverted to the amounts used before 1.6.
The intent of the v1.6 hero XP change was to limit the power of the stronger heroes in the early/mid game, requiring you to spend more money if you wish to obtain powerful abilities such as Obyn’s Wall of Trees on the same rounds as before. However this change has also affected the lesser used heroes, which was not necessary, and so we have reverted the change for those heroes in hopes that this will encourage more usage of them.
Engineer Monkey
xx4/xx5 Bloon Trap can no longer be affected by attack speed buffs such as Overclock
x4x Overlock buff to Banana Farm changed from x1.67 to x1.5
Bug Fixes
Fixed regen rainbow bloons crashing the game if allowed to regenerate indefinitely. Regen bloons will now stop regening while there is an exceptionally high number of bloons on screen.
Fixed Buccaneer being unable to attack frozen MOABs with its ability
Fixed longer upgrade descriptions overflowing from the text box.
Fixed Sun Avatar drawing sacrifices from the Sun Temples range instead of the Sun Avatar’s range
Fixed some players getting the previous season’s badge if they ended the season on 20 trophies
Fixed some bloons appearing as magenta squares and being untargetable.
Fixed BFB Colosseum not having animated water.
Fixed incorrect text in Obyn’s brambles description
Fixed UI overlapping incorrectly during some transitions
Fixed lag during the tutorial
Fixed daily freebie chest sometimes appearing in chest queue
Fixed event rewards sometimes not being given if the event ended while a game was in progress.
Fixed games sometimes restarting after a resync before both sides had properly synced.
Fixed ads sometimes not giving rewards after watching them
Happy gaming!
”
Balance Changes
Hero XP
The in-game XP required for Quincy, Cyber Quincy, Gwen, Science Gwen, Churchill and Sentai Churchill to reach each level has been reverted to the amounts used before 1.6.
The intent of the v1.6 hero XP change was to limit the power of the stronger heroes in the early/mid game, requiring you to spend more money if you wish to obtain powerful abilities such as Obyn’s Wall of Trees on the same rounds as before. However this change has also affected the lesser used heroes, which was not necessary, and so we have reverted the change for those heroes in hopes that this will encourage more usage of them.
Engineer Monkey
xx4/xx5 Bloon Trap can no longer be affected by attack speed buffs such as Overclock
x4x Overlock buff to Banana Farm changed from x1.67 to x1.5
Bug Fixes
Fixed regen rainbow bloons crashing the game if allowed to regenerate indefinitely. Regen bloons will now stop regening while there is an exceptionally high number of bloons on screen.
Fixed Buccaneer being unable to attack frozen MOABs with its ability
Fixed longer upgrade descriptions overflowing from the text box.
Fixed Sun Avatar drawing sacrifices from the Sun Temples range instead of the Sun Avatar’s range
Fixed some players getting the previous season’s badge if they ended the season on 20 trophies
Fixed some bloons appearing as magenta squares and being untargetable.
Fixed BFB Colosseum not having animated water.
Fixed incorrect text in Obyn’s brambles description
Fixed UI overlapping incorrectly during some transitions
Fixed lag during the tutorial
Fixed daily freebie chest sometimes appearing in chest queue
Fixed event rewards sometimes not being given if the event ended while a game was in progress.
Fixed games sometimes restarting after a resync before both sides had properly synced.
Fixed ads sometimes not giving rewards after watching them
Version 1.6.0[]
WIP Reconstructing formatting; so far is copy-paste from NK link.
Update 1.6 will be ready soon! Here's a look at what's to come:
New Features
New Map: Building Site
New dynamic map for all game modes. Appears in White Wasteland and above in ranked games.
Paths change every round for a new layer of strategy.
Bling season 8
New ranked season with 12 new bling items including Plushie ZOMG, Foam Party emote and Lucky Tower Boost.
General Changes
Removal of Hall of Masters placement matches
Players who reach 100 Trophies will see their place on the Hall of Masters leaderboard after their first game played in the Hall of Masters.
They will no longer need to play 3 games before being given a score on the leaderboard.
MOAB Skin Damage States
We received feedback that it was difficult to tell how damaged a MOAB class bloon was when it had a custom skin equipped.
We have reworked several MOAB skins so that their damage states more closely resemble the base MOAB damage states.
Pregame ad offers
Players will now sometimes be offered the chance to watch an ad before a game to enable a one-time boost on that game’s rewards. Players on desktop can use reward tokens to enable these boosts.
Players will now sometimes be offered the chance to watch an ad before a game to temporarily unlock all heroes and alts for that game only, allowing them to try out heroes they have not purchased. Players on desktop can use reward tokens to do this.
New Starter Pack IAP
Players can now purchase a special, one-time bundle of Monkey Money, Battles Points and 7 days VIP along with an exclusive Dart Monkey placement animation.
This bundle is time limited and will no longer be available once it expires.
This bundle is designed to help new players get started in Battles 2 but it will also be available to experienced players.
Balance Changes
“
The in-game XP required for heroes to reach each level has been increased in early levels and decreased in later ones. This means that it will take longer for heroes to reach level 10 and unlock their ability, but the time it takes to reach level 20 will remain approximately the same.
This is to allow a bigger window for sending rushes like BFBs before the hero abilities become available to counter them.
”
~ Ninja Kiwi
Hero XP
In-game XP requirements for all heroes has been scaled to reach level 10 slower but reach level 20 remaining approximately the same.
Bloon Sends
Spaced pinks: eco reduced 1.8 -> 1.5
Spaced whites: eco reduced 1.8 -> 1.5
Spaced blacks: eco reduced 2 -> 1.6
Spaced purples: eco reduced 4 -> 3.5
These bloon sends were giving farm income too much of an advantage over bloon income. Farm users can use spare cash on farms and so could afford to use these slow, but incredibly efficient, sends. Eco users do not have the cash to put into farms so they have to resort to the faster, but less efficient, grouped bloon sends.
Spaced and Grouped BFB: $2.2k -> $2.1k
Tight ZOMGs: delay between bloons increased 0.2 -> 0.3
New dynamic map for all game modes. Appears in White Wasteland and above in ranked games.
Paths change every round for a new layer of strategy.
Bling season 8
New ranked season with 12 new bling items including Plushie ZOMG, Foam Party emote and Lucky Tower Boost.
General Changes
Removal of Hall of Masters placement matches
Players who reach 100 Trophies will see their place on the Hall of Masters leaderboard after their first game played in the Hall of Masters.
They will no longer need to play 3 games before being given a score on the leaderboard.
“
We received feedback that it was difficult to tell how damaged a MOAB class bloon was when it had a custom skin equipped.
We have reworked several MOAB skins so that their damage states more closely resemble the base MOAB damage states.
”
~ Ninja Kiwi
MOAB Skin Damage States
Multiple types of MOAB-class skins have been modified to show damage states that resemble closely to their non-skinned counterparts.
Pregame ad offers
Players will now sometimes be offered the chance to watch an ad before a game to enable a one-time boost on that game’s rewards. Players on desktop can use reward tokens to enable these boosts.
Players will now sometimes be offered the chance to watch an ad before a game to temporarily unlock all heroes and alts for that game only, allowing them to try out heroes they have not purchased. Players on desktop can use reward tokens to do this.
New Starter Pack IAP
Players can now purchase a special, one-time bundle of Monkey Money, Battles Points and 7 days VIP along with an exclusive Dart Monkey placement animation.
This bundle is time limited and will no longer be available once it expires.
This bundle is designed to help new players get started in Battles 2 but it will also be available to experienced players.
Balance Changes
Hero XP
The in-game XP required for heroes to reach each level has been increased in early levels and decreased in later ones. This means that it will take longer for heroes to reach level 10 and unlock their ability, but the time it takes to reach level 20 will remain approximately the same.
This is to allow a bigger window for sending rushes like BFBs before the hero abilities become available to counter them.
Bloon Sends
Spaced Pinks eco changed from 1.8 -> 1.5
Spaced Whites eco changed from 1.8 -> 1.5
Spaced Blacks eco changed from 2 -> 1.6
Spaced Purples eco changed from 4 -> 3.5
“
These bloon sends were giving farm income too much of an advantage over bloon income. Farm users can use spare cash on farms and so could afford to use these slow, but incredibly efficient, sends. Eco users do not have the cash to put into farms so they have to resort to the faster, but less efficient, grouped bloon sends.
”
~ Ninja Kiwi, referring to the above Spaced Eco nerfs
Spaced and Grouped BFB costs less ($2,200 -> $2,100)
Tight ZOMGs delay between bloons increased 0.2s -> 0.3s
Daily freebie now shows what reward it will give before being claimed.
Related to the above change, the randomization algorithm has been updated. This may lead to past Daily Rewards showing as different to what was actually claimed.
Bug Fixes
Fixed matches that have not finished when the season ends counting towards the leaderboard. Matches will only count if they have reached a conclusion before the season ends.
Fixed display issue of medals covering player names.
Fixed Ezili and Smudge Catt’s Sacrificial Totem/Scratching post using incorrect name and image.
Fixed issue where towers would charge twice for an upgrade if upgraded too quickly. (Thanks Alukian for helping us find this!)
Fixed medals overlapping VIP badge on Hall of Masters leaderboard.
Fixed Smudge Catt’s curse animation not looping.
Fixed tutorial not resetting correctly if player loses to Gwen.
Fixed damage over time effects (burny stuff, ezili’s curse, etc) not reapplying correctly.
Fixed Hero Rewards list not scrolling all the way to the bottom.
Fixed Ezili’s curse visual effects clipping with some MOAB skins.
Fixed round 1 not starting correctly if experiencing extremely low frame rate.
Fixed Ezili’s totem drawing under the floor of some maps.
Fixed heroes not shouting warnings for some MOAB types.
Fixed Engineer’s pins being removed from bloons when they are affected by a bloon boost.
Fixed avatars displaying in low resolution on some devices.
Fixed Ezili’s portraits not matching her upgrade level.
Fixed tower portraits drawing too large on the in game hud.
Fixed display issues in Hall of Masters leaderboard.
Fixed Churchill’s cannon losing all pierce when hitting a purple bloon.
Fixed 3D projectiles sometimes turning invisible after a disconnect.
Happy gaming!
Version 1.5.0[]
WIP This section or article is currently a work in progress (WIP), and therefore under construction. Please bear with us while our editors improve the page.
Feel the heat on this sundrenched new map for all arenas and game modes.
Season 7
New ranked season with 12 new bling items including Football MOAB, Bloon Sirens decal and Start Blasting emote.
General Changes
Tower Unlock Changes
The Tower XP system has been through a number of changes since Battles 2’s launch while we tried to find a good balance of unlocking new upgrades through play while always having access to a variety of strategies. Ultimately, this hasn’t worked as well as we’d have liked and so we have decided to overhaul how towers and upgrades are unlocked.
Purchasing a tower will now unlock all upgrades up to tier 4 immediately. The Monkey Money cost of all towers has been increased to reflect this increased value.
Once the tower is unlocked, all 3 Tier 5 upgrades can be purchased at a flat rate of 1500 Monkey Money per tower.
Tower XP is now only used for purchasing Mastery cosmetics.
Any players who have already purchased a tower before this update will immediately unlock all upgrades up to tier 4 for that tower for free.
Any players who have already purchased one or more tier 5 upgrades for a tower before this update will immediately unlock the remaining tier 5 upgrades for that tower for free.
There will be an IAP option for players who wish to bypass the Monkey Money cost and unlock the tower and all of its upgrades immediately.
Alt Unlock changes
We intended for Hero Alts to be a satisfying final step on the hero rewards track but as strategies have emerged that rely on the gameplay differences these alts have over the main heroes it has become clear that the process of unlocking them is too long.
All Hero alts will be available alongside the main heroes in the hero screen and will no longer be connected to the hero rewards system.
Alt Heroes will cost Monkey Money and Hero Points from their main hero. Hero Points can be gained by playing with the main hero or found in chests, event rewards or the daily reward.
Tier Restrictions Removed
All upgrade tiers can now be used in any arena.
This restriction is no longer necessary now that upgrades do not need to be earned.
New Event UI
The events system UI has been redesigned to accommodate future event types and allow clearer signposting for new players.
New Daily Freebie
Visit the store every 24 hours to receive a small amount of Monkey Money, Battle Points, Tower XP or Hero Points. There is also a Battle Chest that can be claimed every 4 hours by watching an ad (or using a reward token on desktop).
Added score value to Hall of Masters Leaderboard
Players in the Hall of Masters can now see their score on the leaderboard.
The post game screen will show how much the Hall of Masters score increased or decreased as a result of that game.
Note this is not the same as the ELO value used for matchmaking but it is derived from skill and used for placement on the leaderboard.
Balance Changes
Dart Monkey
xx5 Crossbow Master damage increased 9 -> 11
x4x Super Monkey Fan Club: Dart Monkeys placed after the ability has been activated will be instantly transformed if the ability has not reached its 10 monkey limit.
Bomb Shooter
xx5 Bloon Crush stun duration reduced 2s -> 1.75s
xx3 Cluster Bomb pierce of clusters reduced 10 -> 8
Tack Shooter
x4x Blade Maelstrom blades can no longer pass over blockers.
x5x Super Maelstrom blades can no longer pass over blockers.
Glue Gunner
3xx Bloon Dissolver: $2500 -> $2300
xx4 Relentless Glue upgrade now grants camo detection.
Monkey Sub
3xx Submerge and Support: $500 -> $750
4xx Bloontonium Reactor: $2800 -> $2600
x3x Ballistic Missile pierce reduced 100 -> 75
xx1 Twin Guns increases Ballistic Missile attack rate by 10% rather than 12.5% and the bonus damage for ceramic and above has been reduced 6 -> 5.
5xx The Biggest One now stuns all MOAB class bloons except BAD for 0.2s
x4x Artillery Battery deals +4 bonus damage to BADs
x5x Pop and Awe deals +10 bonus damage to BADs
x5x Pop and Awe grants all other x4x Mortars +6 bonus damage to BADs
Wizard Monkey
5xx Archmage damage to MOAB class bloons increased 30 -> 35
Super Monkey
3xx Sun Avatar: $17k -> $16k
Druid
x3x Druid of the Jungle vine attack now deals 1 + 13% of the bloons HP per 0.2s. This is so that vines take longer to pop ceramic bloons without affecting their ability to pop regular bloons.
xx3 Druid or Wrath: $600 -> $750
Banana Farm
5xx Banana Central buff to farm production reduced +25% to +20%
Monkey Engineer
x3x Cleansing Foam pierce increased 15 -> 20
xx1 buff to cleansing foam pierce increased +5 -> +10
Quincy
Base cost reduced $500 -> $450
Level 10 Storm of Arrows hit chance increased 5% to 7.5%
Level 18 Storm of Arrows hit chance reduced 75% to 10% (this was meant to be 7.5% but had an incorrect value)
Level 20 Storm of Arrows hit chance increased 10% to 15%.
Cyber Quincy
Base cost reduced $500 -> $450
Level 10 Cyber Storm hit chance increased 5% to 7.5%
Level 18 Cyber Storm hit chance reduced 75% to 10% (this was meant to be 7.5% but had an incorrect value)
Level 20 Cyber Storm hit chance increased 10% to 15%.
Gwendolin
Firestorm ability now gives all monkeys +1 damage in addition to the Heat It Up buff.
Science Gwen
Sciencestorm ability now gives all monkeys +1 damage in addition to the Heat It Up buff.
Obyn Greenfoot
Level 4 Natures ward totem slow effect reduced 30% to 25% and range reduced 32 -> 28
Feel the heat on this sundrenched new map for all arenas and game modes.
Season 7
New ranked season with 12 new bling items including Football MOAB, Bloon Sirens decal and Start Blasting emote.
General Changes
Tower Unlock Changes
The Tower XP system has been through a number of changes since Battles 2’s launch while we tried to find a good balance of unlocking new upgrades through play while always having access to a variety of strategies. Ultimately, this hasn’t worked as well as we’d have liked and so we have decided to overhaul how towers and upgrades are unlocked.
Purchasing a tower will now unlock all upgrades up to tier 4 immediately. The Monkey Money cost of all towers has been increased to reflect this increased value.
Once the tower is unlocked, all 3 Tier 5 upgrades can be purchased at a flat rate of 1500 Monkey Money per tower.
Tower XP is now only used for purchasing Mastery cosmetics.
Any players who have already purchased a tower before this update will immediately unlock all upgrades up to tier 4 for that tower for free.
Any players who have already purchased one or more tier 5 upgrades for a tower before this update will immediately unlock the remaining tier 5 upgrades for that tower for free.
An in-app purchase option can be purchased to bypass the Monkey Money requirements for the tower and its entire upgrades, for $2.99 USD.
“
We intended for Hero Alts to be a satisfying final step on the hero rewards track but as strategies have emerged that rely on the gameplay differences these alts have over the main heroes it has become clear that the process of unlocking them is too long.
”
~ Ninja Kiwi
Alt Unlock changes
All Hero alts will be available alongside the main heroes in the hero screen and will no longer be connected to the hero rewards system.
Alt Heroes will cost Monkey Money and Hero Points from their main hero. Hero Points can be gained by playing with the main hero or found in chests, event rewards or the daily reward.
Tier Restrictions Removed
All upgrade tiers can now be used in any arena.
This restriction is no longer necessary now that upgrades do not need to be earned.
New Event UI
The events system UI has been redesigned to accommodate future event types and allow clearer signposting for new players.
New Daily Freebie
Visit the store every 24 hours to receive a small amount of Monkey Money, Battle Points, Tower XP or Hero Points. There is also a Battle Chest that can be claimed every 4 hours by watching an ad (or using a reward token on desktop).
Added score value to Hall of Masters Leaderboard
Players in the Hall of Masters can now see their score on the leaderboard.
The post game screen will show how much the Hall of Masters score increased or decreased as a result of that game.
Note this is not the same as the ELO value used for matchmaking but it is derived from skill and used for placement on the leaderboard.
Balance Changes
Dart Monkey
Crossbow Master damage increased 9 -> 11
Dart Monkeys placed after an activated Super Monkey Fan Club ability be instantly transformed if the ability has not reached its 10 monkey limit.
Bomb Shooter
Bloon Crush stun duration reduced 2s -> 1.75s
0-x-3 Cluster Bomb cluster pierce reduced 10 -> 8
Tack Shooter
Blade Maelstrom blades can no longer pass over blockers.
Super Maelstrom blades can no longer pass over blockers.
Glue Gunner
Bloon Dissolver decreased $2500 -> $2300
Relentless Glue upgrade now grants camo detection. Also affects Super Glue.
The Biggest One now stuns all MOAB class bloons except BAD for 0.2s
Artillery Battery deals +4 bonus damage to BADs
Pop and Awe deals +10 bonus damage to BADs
Pop and Awe grants all other Artillery Battery Mortars an extra +6 bonus damage to BADs
Wizard Monkey
Archmage damage to MOAB class bloons increased 30 -> 35
Super Monkey
Sun Avatar: $17k -> $16k
Druid
Druid of the Jungle vine attack now deals 1 + 13% of the bloons HP per 0.2s.
In effect, this is mostly a nerf to beating Ceramics. This is so that vines take longer to pop ceramic bloons without affecting their ability to pop regular bloons.
Druid or Wrath: $600 -> $750
Banana Farm
Banana Central buff to farm production reduced +25% to +20%
Fixed xx4 Necromancer’s reanimated Bloons having 1 less pierce than they should.
Fixed Obyn and Ocean Obyn’s totem having targeting options.
Fixed placement animation previews not displaying on some devices.
Fixed not having to hold CTRL when creating a keybind that uses CTRL (Desktop Only).
Fixed incorrect description on 1xx Boomerang.
Fixed xx3 Kylie Boomerang animation being cut short when its attack speed is upgraded.
Fixed some keys not being bindable (Desktop Only).
Fixed potential inconsistencies when Hall of Masters matches end right as the season ends.
Fixed Cyber Quincy’s Cyber Storm animation lasting too long.
Fixed looping sfx when placing tower (Desktop only).
Fixed xx5 Engineer’s Trap not giving cash if a disconnect happens while it is ready to be collected.
Fixed xx3 Engineer’s pinned bloons becoming permanently pinned after a disconnect.
Fixed Ocean Obyn’s tentacles being too big.
Fixed misleading error message when trying to log into an account that has been deleted.
Fixed Boomerang Monkey switching hands not being synced over the network (visuals only).
Version 1.4.2[]
WIP This section or article is currently a work in progress (WIP), and therefore under construction. Please bear with us while our editors improve the page.
“
Update 1.4.2 is rolling out now - Patch Notes!
Bug Fixes
Fixed crash when rendering towers
Fixed crash playing sound effects on some devices
Fixed hotkeys retaining their old function in addition to the new one when rebound (Desktop Only)
Fixed preseason icon being unreadable in game
Fixed xx3 Super Monkey ability being unusable after a disconnect
Fixed x4x Heli Pilot Redeploy ability being unusable after a disconnect
Fixed inconsistent spacing on bloons in Speed Battles
Minor text fixes
Fixed bananas and crates getting stuck on screen after a disconnect
Fixed being able to join a private match with no host.
Fixed bloons not regrowing to their original level after being pinned by an engineer before a disconnect.
Fixed connection health indicator not updating after a disconnect
Happy gaming!
”
Bug Fixes
Fixed crash when rendering towers
Fixed crash playing sound effects on some devices
Fixed hotkeys retaining their old function in addition to the new one when rebound (Desktop Only)
Fixed preseason icon being unreadable in game
Fixed xx3 Super Monkey ability being unusable after a disconnect
Fixed x4x Heli Pilot Redeploy ability being unusable after a disconnect
Fixed inconsistent spacing on bloons in Speed Battles
Minor text fixes
Fixed bananas and crates getting stuck on screen after a disconnect
Fixed being able to join a private match with no host.
Fixed bloons not regrowing to their original level after being pinned by an engineer before a disconnect.
Fixed connection health indicator not updating after a disconnect
A new limited time event that really turns up the pressure!
All bloon sends unlock 1 round earlier
All bloons move faster
Income from eco is given more often.
New Event: Play with Fire
A new limited time event that will seriously challenge your strategy.
All bloon sends (both yours and your opponents) are sent to BOTH players.
Using a bloon boost will affect your sent bloons on both sides.
All bloon sends are worth 2x eco (including negative eco)
Bling Season 6
12 awesome new cosmetic items to collect!
Changes to Ranked Seasons
As mentioned in the 1.3.3 patch notes, ranked seasons are changing with the start of Season 6
There will now be a break between seasons. During this time ranked play will be disabled but casual, events and private games will still be available.
A special preseason event will run during this time with rewards of Battle Points and Monkey Money.
When Season 6 starts, your trophies will be reset to zero and you will be given a starting bonus equal to 75% of the trophies you had at the end of Season 5.
There are now medals for finishing in the Top 50 and the Top 25.
In-game Rules Display
You can now view the rules for Event and Casual mode during the game.
Graveyard Counter
You can now view the number of bloons the Wizard’s Necromancer and Prince of Darkness upgrades have in their graveyards for creating zombie bloons.
Balance Changes
Bloon Sends
Grouped zebras eco changed from 2.5 -> 3.5
Spaced leads eco changed from 4 -> 3
Spaced rainbows eco changed from 3 -> 4
Grouped rainbows eco changed from 5 -> 6
Tight ceramics unlock round changed from 30 -> 28
Dart Monkey
x4x Super Monkey Fan Club: Range of monkeys affected by the ability increased from 40 -> 50
Boomerang Monkey
xx5 MOAB Domination: special kylie MOAB damage increased from 20 -> 30
Ice Monkey
x3x Arctic Wind: increase the amount bloons are slowed from 50% -> 60%
x5x Absolute Zero: Increase the amount bloons are slowed from 70% -> 80%
5xx Super Brittle: $32k -> $34k
Glue Gunner
3xx Bloon Dissolver: +1 damage to MOAB class
xx3 Moab Glue: $3.4k -> $3.2k
x5x Glue Storm: $15k -> $14k
Monkey Ace
x2x Spy Plane: grants +1 damage bonus damage to camo bloons from all weapons
4xx Operation Dart Storm: +1 pierce to darts
xx5 Flying Fortress: dart damage increased from 2 -> 4 and bomb damage increased from 3 -> 5
Mortar Monkey
Base: $750 -> $700
Footprint size decreased from 11 -> 8
1xx Bigger Blast: $500 -> $350
3xx Shell Shock: $900 -> $850
5xx The Biggest One: damage to MOAB class increased from 50 -> 60
Dartling Gunner The Dartling Gunner has been a prolific tower in the Battles 2 meta for a long time. We increased its pierce in one of the earliest updates to make it a viable starter but this resulted in it being the most dominant tower in the meta and it has had several nerfs to try and bring it back to the power level we intended. This update reduces the price and base pierce back to its original values with the intention that Dartling can be used as a starter but will not be able to hold off early waves as effectively without upgrades or help. We have increased the pierce of xx2 Powerful Darts to allow it to keep its potency in the mid game.
Base: $900 -> $750
Base: pierce reduced from 3 -> 2
xx2 Powerful Darts: pierce increased from +3 -> +4
Wizard Monkey
3xx Arcane Mastery: $1.3k -> $1.2k
3xx Arcane Mastery damage type changed from energy -> plasma (now able to pop leads)
4xx Arcane Spike: $10k -> $9k and +4 damage to leads/DDTs
5xx Archmage: +8 damage to leads/DDTs
xx3 Shimmer: $1.7k -> $1.5k
Super Monkey
3xx Sun Avatar: pierce reduced from 6 -> 7
Ninja Monkey
x4x Bloon Sabotage: slow effect no longer soaks through MOAB class bloons (still soaks through regular bloons however)
x4x Bloon Sabotage: if a ninja is sold while its ability is active, bloons already on screen will now continue to be slowed for the remainder of the ability duration. Newly spawned bloons will not be slowed.
xx5 Monkeyopolis no longer requires nearby Banana Farms to purchase.
xx5 Monkeyopolis base price is now $15k + $5k per farm absorbed
xx5 Monkeyopolis produce increased to $2400 per round (4x $600 crates) + additional crates to the value of the total value of farms absorbed divided by 2000.
Quincy
Level 10: Storm of Arrows cooldown reduced from 70s -> 60s
Level 18: Storm of Arrows cooldown reduced from 55s -> 50s
Cyber Quincy
Level 3: Increase the amount of pierce Cyber Shot gives arrows from +13 -> +15
Level 15: Increase the amount of pierce Cyber Shot gives arrows from +19 -> +30
Level 10: Cyber Storm cooldown reduced from 70s -> 60s
Level 18: Cyber Storm cooldown reduced from 55s -> 50s
Benjamin
Level 10: Syphon Funding can now only affect a maximum of 10 ZOMGs per ability (no restriction on BFB and below)
DJ Ben Jammin’
Level 10: the number of BFBs that Beatdown can downgrade is now capped at 2, however it can still downgrade up to 10 bloons in total (eg if there are 10 BFBs and 10 MOABs on screen, it will downgrade 2 BFBs and 8 MOABs).
Bug Fixes
Fixed issues using multitouch for placing towers and sending bloons simultaneously (Mobile only).
Fixed trophies rounding incorrectly at the start of a new season.
Fixed players sometimes not displaying on Hall of Masters leaderboard after completing placement matches.
Fixed crash when moving towers using Heli Pilot’s redeploy ability.
Fixed bloon sends not sending if hotkey was being held down when bloonset unlocks (Desktop only).
Fixed Dartling Gunner Plasma Accelerator and Ray of Doom visuals remaining when the Dartling is moved using the Heli Pilot’s Redeploy ability.
Fixed Engineer’s Bloon Trap not redeploying when its targeting is changed.
Fixed bloons showing Benjamin’s Syphon Funding ability visual when they were not affected by the ability.
Fixed Banks flashing when they generate cash.
Fixed multiple private games sometimes displaying for the same host.
Fixed 050 Mortar firing visuals not matching the model.
Fixed Engineer being unable to hit bloons if placed too close to the track.
Fixed planes flying around on icebergs when a 050 Ice Monkey is placed next to a 400 Monkey Buccaneer.
Fixed Alchemist’s Rubber to Gold attack not targeting correct bloon.
Fixed various localisation issues.
Various networking improvements.
Fixed bloon sends continuing after button released if a desync happens while sending bloons.
Fixed multiple displays causing Event menu to temporarily disappear (Desktop only).
All bloon sends (both yours and your opponent's) are sent to BOTH players
Using a bloon boost will affect your sent bloons on both sides
All bloon sends are worth 2x eco (including negative eco)
Changes to Ranked Seasons
There will now be a 24-hour ([undocumented specification]) break between seasons. During this time ranked play will be disabled but casual, events and private games will still be available.
A special preseason event will run during this time with rewards of Battle Points and Monkey Money.
Trophy starting bonus increased (25% → 75%)
General Changes
New Hall of Masters Medals, Top 50 and Top 25
Rules for Events and Casual Matches now display in-game
Necromancer and Prince of Darkness graveyard count now display in-game
Balance Changes
Bloon Sends
Grouped Zebras eco increased (2.5 → 3.5)
Spaced Leads eco decreased (4 → 3)
Spaced Rainbows eco increased (3 → 4)
Grouped Rainbows eco increased (5 → 6)
Tight Ceramics unlock round lowered (30 → 28)
Dart Monkey
Super Monkey Fan Club range of monkeys affected by the ability increased (40 → 50)
The Biggest One damage to MOAB class increased (50 → 60)
“
The Dartling Gunner has been a prolific tower in the Battles 2 meta for a long time. We increased its pierce in one of the earliest updates to make it a viable starter but this resulted in it being the most dominant tower in the meta and it has had several nerfs to try and bring it back to the power level we intended. This update reduces the price and base pierce back to its original values with the intention that Dartling can be used as a starter but will not be able to hold off early waves as effectively without upgrades or help. We have increased the pierce of xx2 Powerful Darts to allow it to keep its potency in the mid game.
”
~ Ninja Kiwi
Dartling Gunner
Base Dartling costs less ($900 → $750)
Base Dartling pierce reduced (3 → 2)
Powerful Darts pierce bonus increased (+3 → +4)
Wizard Monkey
Arcane Mastery costs less ($1,300 → $1,200)
Arcane Mastery damage type changed (Energy → Plasma)
Arcane Spike costs less ($10,000 → $9,000)
Arcane Spike lead damage increased (+0 → +4)
Mainly affects to DDTs
Archmage lead damage increased (+0 → +8)
Mainly affects DDTs
Shimmer costs less ($1,700 → $1,500)
Super Monkey
Sun Avatar pierce increased (6 → 7)
Ninja Monkey
Bloon Sabotage ability's slowdown effect no longer soaks through MOAB-class bloons (still soaks through regular bloons however)
If Bloon Sabotage is sold while its ability is active, bloons already on screen will now continue to be slowed for the remainder of he ability duration. Newly spawned bloons will not be slowed.
Monkeyopolis no longer requires nearby Banana Farms to purchase
Monkeyopolis base price is now $15,000 + $5,000 per farm absorbed (instead of only $5,000 per Farm)
Monkeyopolis production increased to $2400 per round (4x $600 crates) + additional crates to the value of the total value of farms absorbed divided by 2000.
Quincy
Level 10 Storm of Arrows cooldown reduced (70s → 60s)
Level 18 Storm of Arrows cooldown reduced (55s → 50s)
Level 10: Syphon Funding can now only affect a maximum of 10 ZOMGs per ability (no restriction on BFB and below)
DJ Ben Jammin’
Level 10: the number of BFBs that Beatdown can downgrade is now capped at 2, however it can still downgrade up to 10 bloons in total (eg if there are 10 BFBs and 10 MOABs on screen, it will downgrade 2 BFBs and 8 MOABs).
Bug Fixes
Fixed issues using multitouch for placing towers and sending bloons simultaneously (Mobile only)
Fixed trophies rounding incorrectly at the start of a new season
Fixed players sometimes not displaying on Hall of Masters leaderboard after completing placement matches
Fixed crash when moving towers using Heli Pilot’s redeploy ability
Fixed bloon sends not sending if hotkey was being held down when bloonset unlocks (Desktop only)
Fixed Dartling Gunner Plasma Accelerator and Ray of Doom visuals remaining when the Dartling is moved using the Heli Pilot’s Redeploy ability
Fixed Engineer’s Bloon Trap not redeploying when its targeting is changed
Fixed bloons showing Benjamin’s Syphon Funding ability visual when they were not affected by the ability
Fixed Banks flashing when they generate cash
Fixed multiple private games sometimes displaying for the same host
Fixed 050 Mortar firing visuals not matching the model
Fixed Engineer being unable to hit bloons if placed too close to the track
Fixed planes flying around on icebergs when a 050 Ice Monkey is placed next to a 400 Monkey Buccaneer
Fixed Alchemist’s Rubber to Gold attack not targeting correct bloon
Fixed various localisation issues
Various networking improvements
Fixed bloon sends continuing after button released if a desync happens while sending bloons
Fixed multiple displays causing Event menu to temporarily disappear (Desktop only)
[Undocumented] Switching tabs out of the game while holding a hotkey for a bloon no longer causes the bloon to continuously send (Desktop only)
Update 1.3.3 is starting to roll out on iOS, Android & Steam!
New Features
Changes to Ranked Seasons
As of the end of Season 5, there will be a short break between ranked seasons.
The reason for this is to allow the game to be updated without it interfering with the current season’s meta. We noticed that releasing an update with significant balance changes, bug fixes or a new hero a few days before the season ended created a lot of unpredictable tumult in ranked mode which was unfair to those players who had been perfecting their strategy over the course of the season.
The season break will usually only last for a day or two to allow the update to go live on all stores. During this time, ranked matches will be disabled but casual matches, events and private matches will still be available and can be used to experiment with new heroes or tower balances in anticipation of the new ranked season.
During the season break you will be able to view your final trophy count and arena as well as the final rankings in the Hall of Masters leaderboard for the previous season.
A special, limited-time event will run during the season break which will reward Battle Points and Monkey Money. This is to give players a way to earn these rewards while their usual source (ranked games) is unavailable.
When the new season begins, your trophies will be reset to 0 and you will receive a starting bonus equal to 75% of the number of trophies you finished the previous season with (to a minimum of 20).
The starting bonus is mostly a messaging change rather than a mechanical one. Players have always started a season with a fraction of their trophies from the previous season, only the value is different. We did this because we want it to be clear that a new season is a fresh start with a starting bonus based on past performance rather than an arbitrary reduction in trophies.
The exception to the above rule is players who finish in the **Top 100** of the Hall of Masters. Those players will receive a starting bonus of **100 Trophies**, putting them immediately back into the Hall of Masters. This is being done so that the Hall of Masters will start with a pool of players in it already and there won’t be situations where the first players to arrive struggle to find a match. This will also mean that former Hall of Masters players who start the season at 75 trophies in BFB Colosseum won’t need to compete against the top 100 players in order to get back into the Hall of Masters.
General Changes
Improved messaging when unable to find a match
Bug Fixes
Various networking and sync improvements
Fixed range circles not displaying when placing multiple towers
Fixed some abilities becoming permanently disabled by Benjamin’s Biohack.
Fixed crash related to rendering towers in-game.
Fixed missing visuals on regrow bloons while affected by the Village’s Regrow blocker
Fixed Alchemist missing bloons with Rubber To Gold potion
Fixed crash when moving towers using Heli Pilot’s Redeploy ability
Happy gaming!
”
New Features
Changes to Ranked Seasons
As of the end of Season 5, there will be a short break between ranked seasons.
The reason for this is to allow the game to be updated without it interfering with the current season’s meta. We noticed that releasing an update with significant balance changes, bug fixes or a new hero a few days before the season ended created a lot of unpredictable tumult in ranked mode which was unfair to those players who had been perfecting their strategy over the course of the season.
The season break will usually only last for a day or two to allow the update to go live on all stores. During this time, ranked matches will be disabled but casual matches, events and private matches will still be available and can be used to experiment with new heroes or tower balances in anticipation of the new ranked season.
During the season break you will be able to view your final trophy count and arena as well as the final rankings in the Hall of Masters leaderboard for the previous season.
A special, limited-time event will run during the season break which will reward Battle Points and Monkey Money. This is to give players a way to earn these rewards while their usual source (ranked games) is unavailable.
When the new season begins, your trophies will be reset to 0 and you will receive a starting bonus equal to 75% of the number of trophies you finished the previous season with (to a minimum of 20).
The starting bonus is mostly a messaging change rather than a mechanical one. Players have always started a season with a fraction of their trophies from the previous season, only the value is different. We did this because we want it to be clear that a new season is a fresh start with a starting bonus based on past performance rather than an arbitrary reduction in trophies.
The exception to the above rule is players who finish in the **Top 100** of the Hall of Masters. Those players will receive a starting bonus of **100 Trophies**, putting them immediately back into the Hall of Masters. This is being done so that the Hall of Masters will start with a pool of players in it already and there won’t be situations where the first players to arrive struggle to find a match. This will also mean that former Hall of Masters players who start the season at 75 trophies in BFB Colosseum won’t need to compete against the top 100 players in order to get back into the Hall of Masters.
General Changes
Improved messaging when unable to find a match
Bug Fixes
Various networking and sync improvements
Fixed range circles not displaying when placing multiple towers
Fixed some abilities becoming permanently disabled by Benjamin’s Biohack.
Fixed crash related to rendering towers in-game.
Fixed missing visuals on regrow bloons while affected by the Village’s Regrow blocker
Fixed Alchemist missing bloons with Rubber To Gold potion
Fixed crash when moving towers using Heli Pilot’s Redeploy ability
Battles 2 update 1.3.1 is now rolling out on iOS, Android and Steam!
General Changes
Star Map is now available in all game modes.
Balance Changes
Dartling Gunner
Base Cost: $825 -> $900
Banana Farm
xx5 Monkey Wall Street: $37.5k -> $42.5k
Bug Fixes
Made changes to help improve disconnect issues when playing crossplay over desktop and mobile
Fixed Tackshooter Super Maelstrom ability being unable to pop frozen bloons
Fixed Ben wearing fabulous glasses in the menus and lobby
Fixed inconsistent delay between bloon sends when sending grouped bloons
Fixed 400 Dart Monkey incorrectly using the damage value from the 500 weapon
Fixed 005 Dart Monkey using dart visuals instead of crossbow bolts
Fixed 005 Wizard never creating zombie BFBs
Fixed crash when tapping towers after reconnect
Fixed crash when collecting from a Bank
Fixed visual issue where mismatched heroes could be displayed in the lobby of Random Quad games
Fixed being able to see opponent’s target on manually targeted towers (eg Dartling)
Fixed crash when using Alchemist’s Total Transformation ability
Fixed incorrect XP icon showing on mastery items on mobile
Fixed Alt-Tab shortcut not working in fullscreen mode on desktop
Fixed Obyn’s Brambles ability not using manual targeting
”
General Changes
Star Map is now available in all game modes.
Balance Changes
Dartling Gunner
Base Dartling costs more ($825 → $900)
Banana Farm
Monkey Wall Street cost increased ($37,500 -> $42,500)
Bug Fixes
Made changes to help improve disconnect issues when playing crossplay over desktop and mobile
Fixed Tackshooter Super Maelstrom ability being unable to pop frozen bloons
Fixed Ben wearing fabulous glasses in the menus and lobby (this was intended for what would later be revealed to be an exclusive July 4th skin set, from in-app purchase)
Fixed inconsistent delay between bloon sends when sending grouped bloons
Fixed 400 Dart Monkey incorrectly using the damage value from the 500 weapon
Fixed 005 Dart Monkey using dart visuals instead of crossbow bolts
Fixed 005 Wizard never creating zombie BFBs
Fixed crash when tapping towers after reconnect
Fixed crash when collecting from a Bank
Fixed visual issue where mismatched heroes could be displayed in the lobby of Random Quad games
Fixed being able to see opponent’s target on manually targeted towers (eg Dartling)
Fixed crash when using Alchemist’s Total Transformation ability
Fixed incorrect XP icon showing on mastery items on mobile
Fixed Alt-Tab shortcut not working in fullscreen mode on desktop
Fixed Obyn’s Brambles ability not using manual targeting
Earn Universal XP alongside Tower XP from playing games and opening chests.
You can use Universal XP to supplement Tower XP when buying any upgrades or mastery items.
Convert unwanted Tower XP into Universal XP using Monkey Money
You can now send Emotes to your opponent in the lobby and after the game is over.
You can now preview cosmetic items before you buy them using the preview button on the item.
The private matches screen now has a button to show matches that have been created on your local network so you can join them without needing a match code.
Multitouch is now supported on compatible devices. You can now place and upgrade towers, fire abilities, and send emotes without having to interrupt your stream of eco.
General Changes
The Ports and Inflection maps can now appear in Casual mode and can be selected in Private Matches. They will still only appear in ZOMG Superdome and Hall of Masters in Ranked mode.
Balance Changes
Dart Monkey
xx4 Sharp Shooter: crit now occurs on average every 8 shots instead of 10
xx5 Crossbow Master: crit now occurs on average every 5 shots instead of 6
Ice Monkey
xx4 Icicles: $2000->$2400
Monkey Buccaneer
xx3 Merchantmen: $1800 -> $1600
xx5 Trade Empire: $23k -> $19k
Monkey Ace
xx3 Neva-Miss Targeting: pierce 8->12
Wizard Monkey
4xx Arcane Spike: damage to MOAB class bloons 16->18
5xx Archmage: damage to MOAB class bloons 26->30
Super Monkey
xx4 Dark Champion: $60k->$55k
Druid
x4x Jungle’s Bounty: $2800 ->$3000 and initial cooldown 10->20s
5xx Superstorm: max blowback distance reduced to 350, and DDTs use up 10->30 pierce
Spike Factory
5xx $130k->$110k
Obyn
Level 10 Wall of Trees: RBE 3000->2500 (level 20 remains unchanged at 5000)
Earn Universal XP alongside Tower XP from playing games and opening chests.
You can use Universal XP to supplement Tower XP when buying any upgrades or mastery items.
Convert unwanted Tower XP into Universal XP using Monkey Money
You can now send Emotes to your opponent in the lobby and after the game is over.
You can now preview cosmetic items before you buy them using the preview button on the item.
The private matches screen now has a button to show matches that have been created on your local network so you can join them without needing a match code.
Multitouch is now supported on compatible devices. You can now place and upgrade towers, fire abilities, and send emotes without having to interrupt your stream of eco.
General Changes
The Ports and Inflection maps can now appear in Casual mode and can be selected in Private Matches. They will still only appear in ZOMG Superdome and Hall of Masters in Ranked mode.
[undocumented] Increased XP requirements of several T5 upgrades:
Tsar Bomba: 15,000 → 20,000
The Biggest One: 14,500 → 20,000
Homeland Defense: 15,000 → 25,000
Monkeyopolis: 14,000 → 28,000
Balance Changes
Dart Monkey
Sharp Shooter crits now occurs on average every 8 shots instead of 10
Crossbow Master crits now occurs on average every 5 shots instead of 6
Ice Monkey
Icicles cost more ($2,000 → $2,400)
Monkey Buccaneer
Merchantmen cost less ($1,800 → $1,600)
Trade Empire costs less ($23,000 → $19,000)
Monkey Ace
Neva-Miss Targeting pierce increased (8 → 12)
Wizard Monkey
Arcane Spike does more damage to MOAB-class bloons (16 → 18)
Archmage does more damage to MOAB-class bloons (26 → 30)
Super Monkey
Dark Champion costs less ($60,000 → $55,000)
Druid
Jungle’s Bounty costs more ($2,800 → $3,000) and has a longer initial cooldown (10s → 20s)
Superstorm max blowback distance reduced to 350 and pierce used by DDTs increased (10 → 30)
Spike Factory
Super Mines costs less ($130,000 → $110,000)
Obyn
Level 10 Wall of Trees hold less RBE (3,000 → 2,500) (level 20 remains unchanged at 5000)
Ocean Obyn
Level 10 Kraken holds less RBE (1,500 → 1,250) (level 20 remains unchanged at 2500)
Bug Fixes
Fixed upgrade button sometimes displaying even when all upgrades on a tower had been purchased
Fixed display issue with hero unlock screen on some devices
Fixed Monkey Village buffing towers before it was placed
Fixed xx3 Monkey Village reducing eco from purple bloons instead of increasing it.
Fixed “View Hero” button on Showcase items not directing to the specific hero.
Fixed x5x Druid vines dealing too much damage when buffed by other towers.
Fixed xx1 Alchemist not increasing the fire rate of crosspath attacks.
Fixed notifications not dismissing correctly after VIP status expires
Localisation fixes
Fixed Churchill portrait covering the pop counter on the in-game upgrade menu
Fixed x4x Glue Gunner activated ability visuals lasting longer than the ability itself
Fixed 5xx Super Monkey spawning too many planes by sacrificing Military Monkeys
Fixed xx4 Bomb Shooter creating more explosions than intended when it has its pierce buffed
Undocumented Bugs
Added Dark Knight black hole visual glitch
Epic Range and Knockback add an extra projectile on Super Monkeys (do not stack)
2 New Maps for ZOMG Superdome and Hall of Masters (ranked games only): Ports and Inflection
You can now choose whether to play a Ranked or Casual game. In Casual games:
Wins and losses do not affect trophies or ranking in Hall of Masters
There are no restrictions on upgrade tiers
No Battle Points, Monkey Money or chests are earned for winning
You earn XP and Hero Points as normal
Added display to the Win/Lose message to show what caused the win (Natural DDT, Opponent’s Rainbow, opponent surrendered, etc)
General Changes
All Tier 5 upgrades now cost 50% less XP to unlock (e.g. Plasma Monkey Fan Club for Dart Monkey costs 11,000 XP instead of 22,000 XP). Players who have unlocked these upgrades before the update will not receive a refund.
Hero XP Changes
Increased XP gained per round in game
Adjusted XP amounts needed to level up in game
Changes to the Chest conflict screen to improve clarity
Daily Rewards increased. Each slot has their values increased by around 5x-10x for Tower XP, 4-20x Hero XP, and 2-2.5x for Battle Points, and 1.33-2x with Monkey Money.
[undocumented] Private Matches now give Tower XP but without the other reward bonuses, equaling a Casual Battle
[undocumented] Normal Gwendolin's cocktail pops camo bloons. (1.0.8)
1.0.7
“
This patch is now live on Steam. It has been submitted to the App Store and Google Play for review and will go live as soon as it has passed. Please note that this may take a couple of days!
EDIT: You may still see the increased latency issue as 1.0.7 rolls out across all platforms as you'll still be matching with players on 1.0.6.
Bug fixes
Fixed a crash when streaming the game with some streaming applications
Fixed a crash with Discord overlay
Fixed a crash on launch
Fixed an issue causing increased latency in-game
Fixed an issue that prevented creation of private matches if chest queue was over the 4 chest limit.
Per our post yesterday, this update includes latency fixes in all games and fixes to prevent the private match issues players were seeing. The update is now live on Steam and in review with iOS and Android, so will follow on those platforms as soon as they're processed! As before, you may still see issues until all players are on 1.0.8 :)
Bug Fixes
Fixed incorrect rules being used in private matches (This was causing players to surrender)
Added improvements to networking messages that should improve latency
Fixed players getting stuck in “Reconnecting” state if disconnecting at the end of the game.
On 27th January 2022, after many weeks since Version 1.0.5, Ninja Kiwi announced to the r/battles2 community the game's (then) upcoming big update, as shown here.
The first iteration of balance changes can be found here.
Reddit balance change post (final iteration)
“
The long-awaited 1.0.6 update is now rolling out on iOS, Android & Steam. Thank you for bearing with us! Once again, we'd like to apologise for the time this update has taken and want to reiterate that this length of time between patches will not be the norm going forward.
New Features
The Hotkeys screen is now divided into categories for easier navigation
Balance Changes
General
Tower Mastery and Hero Reward costs increased
Win Streaks will give additional trophies up until you reach 85 trophies (previously 50)
To make matches fairer for new players, certain tiers of upgrades are now restricted in lower arenas. You may still use any upgrades you have unlocked in private games no matter which arena you are in.
The “Docks” map will no longer appear in games that take place in ZOMG Superdome or Hall of Masters. The map will still be usable in private games even if you are in those arenas.
Rounds
Round 11 - Increased number of white bloons from 16 to 25
Round 12 - Increased number of blue bloons from 20 to 60
Round 13 - Increased number of zebra bloons from 4 to 12 and moved them forward 2 seconds
Round 15 - Replaced round entirely with one containing black, white and zebra bloons
Round 16 - Increased number of purple bloons from 10 to 20
Round 17 - Increased number of rainbow bloons from 6 to 18
Round 19 - Increased number of ceramic bloons from 2 to 6, increased the duration of the wave by 2 seconds and moved it forward by 6 seconds
Round 21 - Removed regrow property from all bloons, increased number of rainbow bloons from 6 to 20 and number of camo rainbow bloons from 5 to 10
Round 22 - Replaced all zebra bloons with rainbow bloons
Round 23 - Increased number of fortified ceramic bloons from 6 to 10
Round 24 - Increased number of camo regrow purple bloons from 30 to 60 and the number of fortified ceramic bloons from 3 to 6. All bloons moved forward 12 seconds.
Round 25 - Increased number of fortified lead bloons from 8 to 20 and the duration of the wave from 4 to 6
Round 31 - Removed regrow property from all bloons
Increased the rate at which MOAB class bloon health and speed increases from round 31 onwards
Bloons
BAD base health reduced from 14k to 12.5k
Bloon Sends
Spaced pinks eco 1.7->1.8
Spaced whites eco 1.9->1.8
Grouped purple eco 2.5->2.7
Dart Monkey
x4x Super Monkey Fan Club attack cooldown of monkeys 0.06->0.05
x5x Plasma Monkey Fan Club attack cooldown of monkeys 0.03->0.025
5xx Ultra Juggernaut price $15k->$13.5k
xx5 crossbow master base damage 6->9
Boomerang Monkey
x3x bionic boomerang price $1600->$1450
x4x turbo charge price $4000->$4200
4xx MOAR glaives price $3200->$3400
xx4 MOAB press price $2900->$3200
5xx glaive lord orbital glaives damage bonus to fortified bloons +2->+5
Bomb Shooter
x5x moab eliminator moab bonus damage +100->+130
Ice Monkey
Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons
Glue Gunner
x4x glue strike effect damage buff to glued bloons increased from +1 -> +2
5xx bloon solver price $22k->$19k
Tack Shooter
520 inferno ring with super range crosspath - meteor base pierce 1->2
502 inferno ring with even more tacks crosspath - meteor damage 700->1000
Sniper
x4x Supply Drop price $5400->$5800, initial cooldown of ability 10s->20s
Fixed multiple sticky bombs being able to land on a single MOAB class bloon
Fixed Sentries not spawning with the same targeting option as the engineer
Fixed private matches not being able to change map/loadout until an opponent connected
Fixed Display name not updating after it was changed
Fixed Activated ability icons being hidden under the UI
Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
Fixed hang when moving between different screens too quickly
Fixed towers appearing very tiny for some desktop users
Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
Fixed multiple x3x druids all targeting the same bloon
Fixed 3xx boomerang monkeys not responding correctly to range buffs
Fixed 2xx druid lightning having too small a chain range
Fixed missing text in the settings screen for non-english languages
Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
Fixed 230 Dartling Gunner applying laser shock to too many bloons
Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
Fixed Glue Gunner targeting bloons that were already glued
Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
Fixed xx5 Engineer trap not adhering to cooldown between traps
Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
Fixed Druid being unable to hit bloons that were too close to it
Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
Fixed xx5 Boomerang’s explosions not damaging DDTs
Fixed Kite ZOMG skin missing fortified visuals
Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
Fixed some games ending immediately after they start
Multiple text fixes
Fixed towers that can see over obstacles showing line of sight blockers during placement
Fixed arena doors not being centred with countdown shield
Fixed Monkey names overlapping buff icons
Fixed incorrect Hotkeys for non QWERTY keyboards
Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
Fixed players in private matches showing as “ready” when they weren’t
Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
Fixed Dartling Gunner’s laser shock effect stacking with itself
Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons
As always, please let us know your feedback and happy gaming!
”
~ Ninja Kiwi
New Features
The hotkey screen is now divided into categories for easier navigation
Balance changes
Tower masteries and hero rewards cost more
Win streaks give extra trophies up to 85 trophies (from 50)
Some tiers of towers are restricted in lower arenas
Up to and including tier 3s are allowed in Yellow Stadium and below
Up to and including tier 4s are allowed in White Wasteland
The “Docks” map will no longer appear in games that take place in ZOMG Superdome or Hall of Masters. The map will still be usable in private games even if you are in those arenas.
Rounds
Round 11 - Increased number of white bloons from 16 to 25
Round 12 - Increased number of blue bloons from 20 to 60
Round 13 - Increased number of zebra bloons from 4 to 12 and moved them forward 2 seconds
Round 15 - Replaced with round 31 from Bloons TD 6.
Round 16 - Increased number of purple bloons from 10 to 20
Round 17 - Increased number of rainbow bloons from 6 to 18
Round 19 - Increased number of ceramic bloons from 2 to 6, increased the duration of the wave by 2 seconds and moved it forward by 6 seconds
Round 21 - Removed regrow property from all bloons, increased number of rainbow bloons from 6 to 20 and number of camo rainbow bloons from 5 to 10
Round 22 - Replaced all zebra bloons with rainbow bloons
Round 23 - Increased number of fortified ceramic bloons from 6 to 10
Round 24 - Increased number of camo regrow purple bloons from 30 to 60 and the number of fortified ceramic bloons from 3 to 6. All bloons moved forward 12 seconds.
Round 25 - Increased number of fortified lead bloons from 8 to 20 and the duration of the wave from 4 to 6
Round 31 - Removed regrow property from all bloons
Bloons
Increased the rate at which MOAB class bloon health and speed increases from round 31 onwards
BAD base health reduced (14,000 → 12,500)
Bloon Sends eco changed
Spaced Pinks give more eco (1.7 → 1.8)
Spaced Whites give less eco (1.9 → 1.8)
Grouped Purples give more eco (2.5 → 2.7)
Dart Monkey
Super Monkey Fan Club reloads faster (0.06s → 0.05s)
Plasma Monkey Fan Club reloads faster (0.03s → 0.025s)
Ultra Juggernaut costs less ($15,000 → $13,500)
Crossbow Master damage increased (6 → 9)
Boomerang Monkey
Bionic Boomerang costs less ($1600 → $1450)
Turbo Charge costs more ($4000 → $4200)
MOAR Glaives costs more ($3200 → $3400)
MOAB Press costs more ($2900 → $3200)
Glaive Lord extra fortified damage increased (+2 → +5)
Bomb Shooter
MOAB Eliminator extra MOAB damage increased (+100 → +130)
Ice Monkey
Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons
There were three iterations of these proposed balance changes: first, second, third.
Reddit balance change post (final iteration)
“
Firstly, we apologise for all of the different patch note iterations this week! We're committed to making Battles 2 the game you all deserve and wanted to gauge early reaction to proposed changes to allow us to make relevant tweaks in what will be the final update before the holidays. Please be assured that we're listening closely to all of your feedback and more changes are already being lined up for the new year, so please keep it coming! Update 1.0.4 will be available soon :)
New Features
Added warning if a save is uploading slower than normal
Updated store text to clarify how Reward Boosts can be used (Desktop only)
Balance Changes
General Changes
Further increased overall Tower XP from games
Increased Tower XP and Hero Points given in higher arenas (+5% for White Wasteland, +8% for Lead Dungeon, +10% for Ceramic Crucible, +15% for MOAB Pit and above)
Reduced Hero Points gained from games
Reduced Tower XP and Hero Points gained from games that end on very low rounds.
Increased Hero Points and Tower XP given from Battle Chests
Increased drop chance of Reward Multipliers from Battle Chests.
Increased Battle Point costs to open Battle Chests
Heli Pilot
Base price $1100->$900
1xx $800->$600
2xx $500->$400
x2x $600->$450
Glue gunner
Base attack rate 1s->0.9s
x2x glue splatter $900->$700
x3x glue hose $2750->$2000
Tack Shooter
2xx $350->$400
x4x maelstrom price $2700->$2900
xx5 tack zone damage type changed to sharp
Sniper
x4x: shrapnel pierce 5->3
x4x price 5200->5400
4xx stun duration on ZOMG 0.75s->0.5s
5xx BAD vulnerability length 0.75s->0.5s
Mortar
xx4 Shattering Shells also removes Lead property from DDTs
Monkey Village
x4x Call to Arms duration 12s -> 8s
x5x Homeland Defense initial cooldown 0s->5s
Dartling Gunner
Base pierce 2->3
2xx laser shock $800->$750
x2x Faster Barrel Spin $700->$500
xx2 $800->$700
Boomerang
3xx $1400->$1500
xx4 moab press $2400->$2700
Monkey Sub
400 reactor pierce per tick 30->26
410 pierce 50->35
420 pierce 80->50
x4x First strike damage 10k->8k
Dart Monkey
1xx $140->$100
2xx $220->$200
x3x triple shot $400->$350
xx3 crossbow $625->$575
Ninja Monkey
Base price $500->$450
2xx sharp shurikens $350->$300
3xx double shot $700->$650
x1x distraction $350->$300
x2x counter espionage $500->$375
xx2 caltrops $400->$350
xx5 master bomber damage 1000->850
x5x grand saboteur $22k->$25k
Druid
2xx lightning $1000->$850
Lightning cooldown 2.3s->2.2s
xx5 max damage cap 34->28
Bloons
Grouped Blues cost reduced from $25 to $24.
Spaced Greens cost reduced from $15 to $14, spacing reduced from 0.25 to 0.23
Grouped Greens eco reduced from 1.5 to 1.4
Spaced Yellows cost reduced from $25 to $24, eco reduced from 1.8 to 1.7, spacing reduced from 0.25 to 0.23
Grouped Yellows eco reduced from 1.7 to 1.6
Spaced Pinks eco reduced from 1.8 to 1.7, spacing reduced from 0.35 to 0.3
Spaced Whites eco reduced from 2.0 to 1.9, spacing reduced from 0.3 to 0.28
Spaced Blacks cost reduced from $35 to $33
Grouped Rainbows eco increased from 4 to 5
Grouped Rainbows and Spaced Ceramics unlock round changed from 14 to 13
Spaced MOABs cost reduced from $1200 to $1000, unlock round changed from 18 to 17
Grouped MOABs cost reduced from $1200 to $1000, unlock round changed from 19 to 18.
Spaced and Grouped BFBs cost reduced from $2500 to $2200, BFB speed increased from 6.25 to 8.5
Spaced and Grouped ZOMGs cost reduced from $7000 to $5500, ZOMG speed increased from 5 to 7.
Fortified bloon unlock round changed from 19 to 18.
Fortified Ceramics health increased from 20 to 30
Fortified Leads health increased from 4 to 6
Regrow Bloon regen speed increased by 15%
Rounds
Number of Pink bloons on round 24 reduced from 40 to 10.
Bug Fixes
Fixed xx2 engineer sentries being able to stun ceramics
Fixed xx2 Tack shooter giving +1 pierce to all upgrades rather than just the 032 crosspath
Fixed Ninja Monkey ability being able to slow BADs.
Fixed 003 Heli Pilot buffed by the 020 village not being able to slow DDTs
Fixed 3xx and 4xx Alchemist buff being reapplied too quickly
Fixed 4xx Sub doing too much damage to ceramic bloons
Fixed Ninja Monkey's sticky bomb incorrectly transferring to MOAB-class children
Fixed 005 Ninja Monkey Sticky Bomb using the same art as the 004's sticky bomb
Fixed issue where towers placed on water using the Ice Monkey's 040 upgrade are not sold automatically when the Ice Monkey is sold
Fixed x3x Alchemist's unstable concoction passing through MOAB layers
Fixed xx2 Dartling Gunner not being able to hit bloons right in front of it
Fixed multiple x3x Druids all targeting the same bloon
Fixed Gwendolin's Cocktail of Fire being extinguished by leads, DDTs and frozen bloons
Fixed First Blood not being awarded for winning with a MOAB class bloon
Fixed 200 Dartling gunner effect display issue
Fixed crash displaying emotes at the end of the game
Fixed bananas landing underneath the farm and being difficult to collect
Fixed incorrect hitbox on DDTs
Fixed News Panel not linking to different parts of the game
Fixed intermittent networking error which would kick players back to the loading screen
Fixed issue where it was possible to lose more than 1 trophy by losing a game
Fixed black squares showing instead of textures in Quincy's showcase
Fixed heli mastery item not appearing on the main menu
Fixed missing activated ability audio on Obyn and Ocean Obyn
Fixed Camo Pink bloons not having an outline on them
Fixed game occasionally not starting properly on desktop
Fixed Cyber Quincy using regular Quincy's upgrade descriptions
Fixed incorrect Monkey Money text in French
Fixed overlapping text in non-english languages
Fixed issue where activated abilities could become unusable by having more than one of them
Fixed 5xx Monkey Village animation not working
Fixed Quincy covering the Jackpop reward if viewed on a phone
Fixed missing effects when claiming Monkey Money and Battle Points from the store
Fixed Android devices using incorrect aspect ratio
Fixed multiple bloons leaking before xx5 Bomb Shooter ability activates
Fixed error message displaying on launch for some desktop users
Fixed missing effects with Bomb Shooter's recursive cluster attack
Fixed display issues in postgame screen
Fixed issue where it was possible to place multiple heroes in a game
Fixed incorrect tower descriptions
Fixed issue where you couldn't get out of Battle Chest screens before they had finished the reward animations
Fixed crash using Supermonkey's Dark Shift ability
Fixed incorrect labels in profile customisation screen
Fixed issue where notification icons were being shown incorrectly
Stay awesome and a very Happy Holidays to you all!
”
~ Ninja Kiwi
New Features
Added a warning if a save is uploading slower than usual
Updated store text to clarify how Reward Boosts can be used (Desktop only)
Balance changes
“
We're continuing to monitor all of your feedback closely and are working hard to be as reactive as possible to some of the more prominent complaints, so another patch is in the works which we hope to have ready very soon! Here's what's changing:
Fixed crash displaying emotes at the end of the game
Fixed bananas landing underneath the farm and being difficult to collect
Fixed incorrect hitbox on DDTs
Fixed News Panel not linking to different parts of the game
Fixed intermittent networking error which would kick players back to the loading screen
Fixed issue where it was possible to lose more than 1 trophy by losing a game
Fixed Heli Mastery item not appearing on main menu
Fixed missing activated ability audio on Obyn and Ocean Obyn
Fixed Camo Pink bloons not having an outline on them
Fixed game occasionally not starting properly on desktop
Fixed Cyber Quincy using regular Quincy's upgrade descriptions
Fixed incorrect Monkey Money text in French
Fixed overlapping text in non-English languages
Fixed issue where activated abilities could become unusable by having more than one of them
Fixed 5xx Monkey Village animation not working
Fixed Quincy covering the Jackpop reward if viewed on a phone
Fixed missing effects when claiming Monkey Money and Battle Points from the store
Fixed Android devices using incorrect aspect ratio
Fixed multiple bloons leaking before xx5 Bomb Shooter ability activates
Fixed error message displaying on launch for some desktop users
Fixed missing effects with Bomb Shooter's recursive cluster attack
Fixed display issues in postgame screen
Fixed issue where it was possible to place multiple heroes in a game
Fixed incorrect tower descriptions
Fixed issue where you couldn't get out of Battle Chest screens before they had finished the reward animations
Fixed crash using Super Monkey's Darkshift ability
Fixed incorrect labels in profile customization screen
Fixed issue where notification icons were being shown incorrectly
Version 1.0.3[]
In-game patch notes
“
Bug fixes:
Various stability improvements
Fixed background music ignoring volume setting in game
Fixed background music playing when app is minimized
”
Bug Fixes
Stability improvements
Fixed background music ignoring volume setting in-game
Fixed background music playing when app is minimized
Version 1.0.2[]
Reddit balance change post
“
First of all, thanks to all of you who have downloaded and played Battles 2 so far! We're so excited to finally share this game with you all and make it more awesomer! We also appreciate all of the feedback you've provided regarding tower XP. So much so that it has encouraged us to make some changes early on. When we did our internal tests, the XP grind didn't feel too extreme to us, but as is often the case with new games, some things just don't become as clear as when they're out in the wild. With that said, here are some changes we're making in the next patch to hopefully help with this:
Increased Tower XP and Hero Points earned from all games
Further increased Tower XP and Hero Points earned from losses and draws
All towers now start with 2-2-2 upgrades unlocked (XP spent on these upgrades will be automatically refunded)
Increased Monkey Money, Hero Points and Tower XP given from Battle Chests
Increased duration and drop chance of Reward Multipliers from chests.
This patch should be available on iOS, Android and Steam within the next couple of days, so please keep an eye out and let us know how the game feels with these changes!
First of all, thanks to all of you who have downloaded and played Battles 2 so far! We're so excited to finally share this game with you all and make it more awesomer! We also appreciate all of the feedback you've provided regarding tower XP. So much so that it has encouraged us to make some changes early on. When we did our internal tests, the XP grind didn't feel too extreme to us, but as is often the case with new games, some things just don't become as clear as when they're out in the wild. With that said, here are some changes we're making in the next patch to hopefully help with this:
”
~ Ninja Kiwi, commenting about initial balance changes
Increased Tower XP and Hero Points earned from all games
Appears to be a 2x increase.
Further increased Tower XP and Hero Points earned from losses and draws
All towers now start with 2-2-2 upgrades unlocked (XP spent on these upgrades will be automatically refunded)
Increased Monkey Money, Hero Points and Tower XP given from Battle Chests
All appears to be 2x for both Tower XP, Hero XP, and Monkey Money.
Increased duration and drop chance of Reward Multipliers from chests.
Increased Battle Point costs to open Battle Chests.
Battle Chest: 25 → 30
Great Chest: 60 → 80
Mighty Chest: 100 → 150
Alchemist
Unstable concoction explosions do more damage if the MOAB affected was Fortified.
Fixed post-game screen showing increasing trophies from Hall of Masters games
Fixed occasional display issue for Necromancer's reanimated bloons
Fixed Sudden Death starting early in certain circumstances
Fixed crash from pressing the unlock button too rapidly during tutorial
Fixed text emotes not fitting in the speech bubble in non-English languages
Fixed "Set Target" button on Mortar & Dartling display issue in non-English languages
Fixed incorrect description on xx2 Dartling Gunner
Fixed Monkey Ace increasing the pierce of its Spectre bombs with a 1xx upgrade instead of an x1x upgrade.
Fixed crash upgrading a 5xx Super monkey with military sacrifices.
Fixed issue using "Set Target" on towers like Dartling and Mortar in conjunction with auto spawning Sentries or Obyn's totems.
Fixed occasional crash when placing Snipers and Ninja Monkeys
Fixed incorrect description on x3x Ninja Monkey
Fixed Tower Mastery and Hero Rewards screens not refreshing after a purchase
Fixed display issue when purchasing tower upgrades in game
Fixed games ending when one player did not have 0 lives
Fixed x4x Wizard's phoenix flying the wrong direction for a moment when spawned
Fixed issue where VIP status was not applied correctly after purchasing the starter pack
Fixed issue where ads not loading could block gameplay
Version 1.0.1[]
This is the update that released the game to the public. No patch notes were released for this update. Combined with the short lifespan of this version due to the quick release of v1.0.2, the changes in this version are largely unknown. It is possible that there were no changes at all, and that this update was just to release to the public.
Beta[]
1.0.0[]
Most Bloons YouTubers in their BTDB2 pre-release videos have their game set to 1.0.0, although ISAB and Aliensrock both had their first videos in v0.7.1.
Balance changes observed in beta and in the upcoming release are listed here. Most balance changes here are listed in terms of how they compare to BTD6 Version 28.0, given that the BTDB2 Version 1.0.0 coincides with that BTD6 version. However, most towers appear to have their stats as of Version 27.0 with some exceptions (e.g. Favored Trades not stacking, standardized cash crate abilities). Coverage of balance changes are listed based on BTD6, and also BTDB Mobile if applicable.
The first release for the public is Version 1.0.0, written as 1.0 in the app itself. Also, because an initial release is not considered a "balance change", the initial release Version 1.0 is listed under the Beta section for that reason.
For visual ease, despite the fact that these are technically not "nerfs" and "buffs", given that the game was first released to the public, these balance changes are marked by nerfs and buffs in terms of how they compare in BTD6.
Towers
All new tower attacks have a brief ~0.5s attack initial cooldown by default.
Camo Prioritization targeting option from BTD6 is not included for the applicable towers from BTD6 Version 28.0.
All abilities capable of "instakilling" or true instakilling now undergo a short initial cooldown of around 3 seconds. Affected abilities include: Pirate Lord, Ground Zero, Tsar Bomba, First Strike Capability, Pre-Emptive Strike's First Strike Capability.
Pirate Lord now has an initial cooldown of 3s.
Ground Zero initial cooldown reduced from 15s to 3s.
Tsar Bomba initial cooldown reduced from 5s to 3s.
First Strike Capability initial cooldown reduced from 20s to 3s. Also affects Pre-Emptive Strike's missile, except formerly 5s.
Tech Terror and Anti-Bloon too initial cooldown reduced to 3s
All income-only abilities now have an initial cooldown of quarter the ability's cooldown instead of the full cooldown. Affected abilities include: Supply Drop, Elite Supply Drop, Chinook Crate Ability, Poperations Crate Ability, Jungle's Bounty, Spirit Jungle's Bounty, IMF Loan, Monkey-Nomics.
Most other abilities not related to pure income now have no initial cooldown, with possibly some exceptions.
Affected Primary Monkey abilities: Super Monkey Fan Club, Plasma Monkey Fan Club, Turbo Charge, Perma Charge, MOAB Assassin (no?), MOAB Eliminator (no?), Snowstorm, Absolute Zero, Glue Strike, Glue Storm.
Affected Military abilities: Artillery Battery, Pop and Awe (no?), Rocket Storm, MAD Rocket Storm.
Affected Magic abilities: Summon Phoenix, Lava Phoenix, Bloon Sabotage, Grand Sabotage, Transforming Tonic, Total Transformation.
Affected Support abilities: Spike Storm, Carpet of Spikes' Spike Storm, Call To Arms, Homeland Defense, Overclock, Ultraboost.
All towers start with 2-0-0 default unlocks, except for base unlocked towers (Dart, Tack, Bomb, as 2-2-2 default unlock) and Spike Factory (0-0-0 default unlock).
Gameplay runs like BTD6 Apopalypse, meaning that on-track projectiles do not have round-based lifespan and all projectiles do not disappear after rounds end, only by time.
Heroes
Leveling rate increased to account for shorter rounds. Roughly equivalent to 2x XP increase.
Heroes now have Alts, which are Skins from BTD6 except that they provide minor stat changes to the hero and their abilities.
Dart Monkey
[bug] Tier 2 or below monkeys under Super Monkey Fan Club can inherit pierce from other tier 3 or above upgrades after upgrading a tier 2 monkey to tier 3 or above top or bottom path.
[bug] 203 Crossbow (crosspathed with Razor Sharp Shots) have 16 pierce instead of 6.
Super Monkey Fan Club ability no longer has an initial cooldown
Plasma Monkey Fan Club ability no longer has an initial cooldown
More TBA
Boomerang Monkey
Improved Rangs pierce decreased from 8 to 7, pierce bonus decreased from +4 to +3
Glaives pierce decreased from 13 to 10, pierce bonus decreased from +5 to +3
Glaive Ricochet costs more ($1300 → $1400)
MOAR Glaives costs more ($3000 → $3200)
MOAB Press costs more ($2200 → $2400)
Glaive Ricochet pierce decreased (50 → 40)
MOAR Glaives pierce decreased (100 → 80)
Turbo Charge ability no longer has an initial cooldown
Perma Charge ability no longer has an initial cooldown
Possibly more?
Bomb Shooter
Bomb Shooter cost increased ($525 → $600)
Recursive Cluster cost increased ($2800 → $3200)
Cluster Bombs damage type change from Explosive to Normal is not applied, remaining Explosive.
Recursive Cluster damage type change from Explosive to Normal is not applied, remaining Explosive. Does not include Bomb Blitz, which remains at Normal .
Clusters of Cluster Bomb and Recursive Cluster explosions no longer can rehit the same Bloon with the same tiers of clusters.
MOAB Assassin ability no longer has an initial cooldown. (Note: MOAB Eliminator ability still has no initial cooldown)
Bomb Blitz passive ability no longer has an initial cooldown
Possibly more?
Tack Shooter
Even Faster Shooting costs more ($300 → $350)
Blade Shooter costs more ($550 → $600)
The Tack Zone costs more ($20,000 → $24,000)
The Tack Zone now pops Frozen and Lead
[bug] Even More Tacks now gives +1 pierce to all attacks. Also includes Tack Sprayer and all its subsequent upgrades.
JoeyRainstorm from Ninja Kiwi stated that this is a bug, and should only apply to 0-3-2 Blade Shooter.
Blade Shooter pierce decreased (6 → 4)
Blade Maelstrom ability no longer has an initial cooldown
Super Maelstrom ability no longer has an initial cooldown
Possibly more?
Glue Gunner
Base cost decreased ($275 → $200)
Glue Splatter costs less ($1800 → $900)
Glue Hose costs less ($3250 → $2750)
Glue Strike costs more ($3500 → $4000)
Glue Strike ability now also weakens Leads
Glue Strike ability no longer has an initial cooldown
Glue Storm ability no longer has an initial cooldown
Possibly more?
Ice Monkey
Permafrost no longer slows down Whites and Zebras (likely a bug fix from BTD6)
Ice Shards no longer inflicts "shardable" status effect onto Whites and Zebras (likely a bug fix from BTD6)
Cold Snap renamed to Metal Freeze
Metal Freeze (and by extension Ice Shards) no longer detects camo
Metal Freeze costs less ($350 → $300)
Embrittlement costs more ($2200 → $3200)
Note: Embrittlement still retains the MOAB-class debuff mechanic in this game
Embrittlement bloon/blimp property debuff now prioritizes before damaging the bloon, allowing freezing of White and Zebra Bloons but not Frozen
Larger Radius costs less ($175 → $100)
Re-Freeze costs less ($225 → $200)
Cryo Cannon costs less ($1950 → $1750)
Absolute Zero price kept at $20,000 (unlike BTD6 pre-28.0)
Icicle Impale damage increased (50 → 70)
Snowstorm ability no longer has an initial cooldown (Note: Absolute Zero ability still has no initial cooldown)
More info?
Sniper Monkey
Sniper Monkey "dummy" range increased
Full Metal Jacket costs less ($350 → $300)
Large Calibre costs less ($1500 → $1000)
Deadly Precision costs less ($3000 → $2800)
Shrapnel Shot costs less ($450 → $400)
Bouncing Bullet costs less ($3200 → $3000)
Supply Drop costs less ($7200 → $5200)
Supply Drop ability initial cooldown reduced from 90 seconds to 10 seconds, for 1/4 initial cooldown
Supply Drop ability cooldown reduced from 90 seconds to 40 seconds
Supply Drop cash gain increased from $1200 to $2000
Elite Sniper cash gain increased from $3000 to $5000
Elite Sniper ability initial cooldown reduced from 90 seconds to 10 seconds, for 1/4 initial cooldown
Elite Sniper ability cooldown reduced from 90 seconds to 40 seconds
Fast Firing costs less ($400 → $350)
Even Faster Firing costs less ($400 → $350)
Semi-Automatic costs less ($3500 → $3300)
Full Auto Rifle costs more ($4250 → $4750)
Elite Defender costs more ($14,000 → $16,000)
Possibly more?
Monkey Buccaneer
Merchantman generates more money per round ($200 → $300)
NOTE: Because each round is the equivalent of two rounds in BTD6, this can also be considered a nerf, since in BTD6, Merchantman would have made $400 in the two rounds that compose 1 BTDB2 round.
Merchantman costs less ($2300 → $2000)
Favored Trades costs more ($5500 → $7000)
Favored Trades sellback bonus only stacks once
Favored Trades generates more money per round ($500 → $1000)
Pirate Lord now has a cap of one ZOMG hook-in per round, even with sell-and-rebuying
Trade Empire generates more money per round ($800 → $2000)
Support Chinook crate ability cash per crate increased ($2000 → $4000)
Support Chinook crate ability lives per crate increased (10 → 15)
Support Chinook crate ability changed to produce a single crate with both extra cash and lives, instead of two separate simultaneously dropped crates of cash and lives. Also affects Special Poperations.
Special Poperations crate ability cash per crate increased ($4500 → $8000)
Nb: chinook crate likely buffed like other income abilities, need more info...
[insert the heli initial cooldown stuff in 1.0]
Possibly more?
Mortar Monkey
Signal Flare can now decamo DDTs
The Biggest One damage vs MOAB-class increased (45 → 50)
[bug] Pop and Awe tower model is the same as Artillery Battery (even changes with crosspaths)
Blooncineration blaze damage type changed from Fire to Normal
Artillery Battery ability no longer has an initial cooldown
Pop and Awe ability no longer has an initial cooldown (?)
Dartling Gunner
Base cost decreased ($850 → $750)
Base Dartling pierce increased (1 → 2)
Focused Firing cost decreased ($300 → $250)
Laser Shock cost decreased ($900 → $800)
Faster Barrel Spin cost decreased ($950 → $700)
Powerful Darts cost decreased ($1200 → $800)
Powerful Darts pierce increased (3 → 4)
Powerful Darts pops frozen bloons (damage type Sharp → Shatter)
M.A.D main missile MOAB-class damage reduced (750 → 450)
M.A.D main missile and ability missile projectile sizes decreased to match Rocket Storm.
[bug] 2-3-0 Hydra Rocket Pods now applies Laser Shock via explosions
Rocket Storm ability no longer has an initial cooldown
M.A.D ability no longer has an initial cooldown
Possibly more?
Wizard Monkey
Wall of Fire contact damage cooldown increased (0.10s → 0.15s). Does not affect Dragon's Breath's Wall of Fire (0.10s).
Wall of Fire now has a 100 pierce limit alongside the refreshment pierce of 15 (or 20 with 0-2-1)
Dragon's Breath's Wall of Fire base pierce increased (15 → 20)
Summon Phoenix ability no longer has an initial cooldown
Wizard Lord Phoenix ability no longer has an initial cooldown
"Necromancer: Unpopped Army" is now renamed to "Necromancer"
Necromancer number of Undead Bloons per summon changed from 1-4 to 1-5
Possibly more?
Super Monkey
Base cost decreased ($2500 → $2300)
Laser Blasts costs more ($2500 → $2700)
Knockback cost decreased ($3000 → $2700)
Sun Temple maximum primary sacrifice blade count decreased (8 → 6)
Sun Temple (Tier 4 only) mini Sun Avatar, knockback pulse attack, and guided magic bolts replaced by Superstorm tornado
Sun Temple and above max sacrifices cost decreased ($50,000 → $20,000)
Dark Knight MOAB-class bonus increased (+2 → +3)
Dark Champion MOAB-class bonus increased (+3 → +5)
Dark Champion pierce increased (7 → 9)
[insert super ability initial cooldown stuff]
Possibly more?
Ninja Monkey
“
[...] in this game x2x ninja can strip camo properties off of bloons without needing to damage them
”
~ JoeyAxeStorm from NK Discord
Counter-Espionage can now decamo any bloon type, even those it cannot damage.
Shinobi Tactics price increased ($900 → $2000)
Shinobi Tactics stack amount decreased (20 → 10)
Shinobi Tactics attack speed and pierce buffs increased (8% → 16% pierce increase and reload time decrease)
Double Shot price decreased ($850 → $700)
Bloon Sabotage price decreased ($5200 → $4500)
Flash Bomb price decreased ($2750 → $2000)
Bloon Sabotage's slowdown effects now penetrate blimp layers
Bloon Sabotage's slowdown effects now are removed when the Ninja performing the ability is sold.
[bug] Grand Sabotage ability slows down BADs
Bloon Sabotage ability no longer has an initial cooldown
[Grand Sabo stuff?]
Possibly more?
Alchemist
[likely a bug for 4-x-x and 5-x-x] Berserker Brew, Stronger Stimulant, and Permanent Brew now only ever targets the closest tower and do not target any other towers, regardless of buff status.
Jungle's Bounty produces more base income ($240 → $1000)
Jungle's Bounty no longer produces bonus income when surrounded with Banana Farms
Jungle's Bounty does not pull vines upon popping a bloon, and produces one vine at a time instead of two.
[bug] Multiple Druid of the Jungle and its subsequent upgrades placed target the same bloon with its vine attack.
Possibly more?
Banana Farm
Banana Farm base banana value increased ($20 → $40). Also includes Marketplaces.
Banana Farm with Valuable Bananas increases value further ($25 → $50)
Central Market banana value increased ($70 → $160)
Central Market with Valuable Bananas increases value further ($87 → $200)
Banana Research Facility crate value increased ($300 → $600)
Banana Research Facility with Valuable Bananas increases value further ($375 → $750)
Banana Central crate value increased ($1200 → $3000)
Banana Central with Valuable Bananas increases value further ($1500 → $3750)
Base Banana Farm, Increased Production, and Greater Production, now produce 1 less banana.
Does not include BTD6 28.0 buffs to EZ Collect and Banana Salvage.
Marketplace banana base amount per round reduced (16 → 14)
Marketplace costs more ($2900 → $3100)
Monkey Bank costs more ($3500 → $5500)
Banana Research Facility costs less ($19,000 → $18,000)
Banana Central costs less ($100,000 → $70,000)
Monkey-Nomics costs less ($100,000 → $50,000)
Monkey Wall Street costs less ($60,000 → $50,000)
Central Market costs less ($15,000 → $14,000)
Monkey Wall Street end-of-round cash increased ($4,000 → $10,000)
IMF Loan ability initial cooldown reduced (90s -> 30s)
IMF Loan ability now cannot be used if already in debt
Possibly more?
Spike Factory
Spikes no longer have a round limit, only by time.
Spike Factory costs less ($1000 → $800)
Spike Storm ability benefits from attack cooldown reduction
Bigger Stacks cost less ($800 → $700)
Even Faster Production costs less ($800 → $700)
Super Mines cost less ($150,000 → $130,000)
Deadly Spikes now increases lifespan of spikes rather than increasing round duration.
Spike Storm ability no longer has an initial cooldown
Carpet of Spikes' Spike Storm ability no longer has an initial cooldown
Possibly more?
Monkey Village
Monkey Town now gives +10% eco instead of +50% income per pop
Monkey Town costs less ($10,000 → $5,000)
Monkey City now gives a total of +20% eco and auto-collection of bananas, instead of +15% income generation buff and free Dart Monkeys (range increase remains the same)
Monkey City costs more ($3,000 → $7,000)
Total bonus is now a decrease from Commerce, for only just a $1000 saving compared to in BTD6.
[insert village ability initial cooldown stuff]
Even more stuff add
Possibly more?
Engineer Monkey
“
cleansing foam was changed for this game so it always targets close giving you consistent foam placement, along with stripping lead property off of DDTs
”
~ JoeyAxeStorm from NK Discord
Bloon Traps now give exactly $700 when manually collected instead of a variable amount of cash.
XXXL Traps now give exactly $7000 when manually collected instead of a variable amount of cash.
XXXL Trap hardcap fully removed, allowing for quick redeployment of traps.
Cleansing Foam's foam is now locked on Close instead of randomly placed.
Cleansing Foam now strips lead property off DDTs.
Sentry Champion (formerly Sentry Paragon in BTD6) remains as "Sentry Champion"
Overclock ability no longer has an initial cooldown
Ultraboost ability no longer has an initial cooldown
Overclock and Ultraboost buffs now increase income of Banana Farms by +66% instead of +66% production
Overclock and Ultraboost now improves end-of-round cash of Monkey Wall Street
Cocktail now disintegrates upon touching or contacting Purple Bloons
[bug] If the cocktail lands on a Lead, Frozen, or obstacle, it will disintegrate
Striker Jones
TBA
Obyn Greenfoot
Obyn's Nature Ward's Totem now is always placed on Close instead of placed randomly around his range.
TBA
Visual Changes (Beta)[]
General
Towers are noticeably changed in size compared to BTD6.
Some tower animations are reworked.
Ultravision Super Monkey has an "angry" expression in its eyes, unlike BTD6. Also applies to subsequent upgrades.
Hot Shot grapes are now actual hot fireballs instead of purple grapes with fire
2-0-4 Armor Piercing Shells now carries binoculars instead of on the right hand leaning on the bars
Added mouths to all monkeys.
Blazes use the old Wall of Fire models (Wall of Fire, Gwen, Blooncineration)
0-1-4 and 0-2-4 Favored Trades also has a pirate flag
Undead MOABs and Undead BFBs are now enormous
[insert more]
0.7.1[]
ISAB and Aliensrock (Tyler) had played during this version on their respective first pre-release footages of Bloons TD Battles 2. As with v1.0.0, the towers seemed fairly similar to Version 27.0 in BTD6, although BTD6 at the time was in Version 28.0.
Balance changes observed in beta are not listed here, although with some noticeable observations: