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This is a list of balance changes throughout the game history of Bloons TD Battles 2. This is a comprehensive list of these changes. For a more general perspective, see Version History (BTDB2).

Version 4.10[]

https://preview.redd.it/1unismuivf0g1.jpg?width=1024&format=pjpg&auto=webp&s=5f3b3f59fe789e4b063771a7366b3eef700f6249

  1. New Features
  • New Map: Magma Mixup
  * 🔀 Adapt your defences to a path that changes every round.
  * 🏆 Magma Mixup will appear in ranked and clan games in White Wasteland and higher.   
  1. Balance Changes
  • Bloon Sends
  * 🎈 Tight Lead bloons: Send time 1.2s -> 1.5s
  * 🎈 Tight Ceramic bloons: Send time 0.8s -> 1s
  * 🎈 Grouped White bloons: Cost $65 -> $75
  * 🎈 Grouped Black bloons: Quantity 4 -> 5
  * 🎈 Grouped Black bloons: Cost $75 -> $85
  * 🎈 Tight MOABs: Cost $4000 -> $4500
  * 🎈 Grouped DDTs: Cost $6000 -> $6250
  * 🎈 Phayze Multiplier: 1.75x -> 1.6x
  * 💭 Black Bloons were feeling underpowered as a rush and were getting overshadowed by white bloons. This buff should make them a more threatening rush. 
  * 💭 Tight leads and ceramics are one of the strongest rushes. This nerf should bring them more in line with other rushes.
  * 💭 The Phayze modifier does not have as big an effect as other modifiers. We’re reducing the price to match its effectiveness. 
  • Dart Monkey
  * 🏹 3xx Spike-o-pult pierce increase 22 -> 30
  * 🏹 4xx Juggernaut pierce increase 50 -> 60
  * 💰 4xx Juggernaut price increase $1700 -> $1800
  * 💭 Spike-o-pult feels underwhelming compared to the other paths so we decided to increase the pierce in its earlier paths to make it a viable option.
  • Tack Shooter
  * 💰 x4x Blade Maelstrom: $3000 -> $3550
  * 💭 Tack is a very popular tower and is used in a lot of strategies, in particular the Blade Maelstrom upgrade. We’ve decided to increase the price to make microing just a little bit less efficient.  
  • Ice Monkey
  * 🤽 Can place Ice Monkeys on water
  * 💰 3xx Ice Shards: $1800 -> $2000
  * 💰 x4x Snowstorm: $3000 -> $3500
  * 💭 Ice Shards is very strong despite recent nerfs and Snowstorm has become very powerful now that people are understanding how to use the attack speed buff more effectively. Some small nerfs to these two upgrades should hopefully pull them back in line.    
  • Sniper Monkey
  * 🏹 320 deadly precision: shrapnel pierce: 3 -> 4
  * 💰 x3x bouncing bullet: price $3000 -> $2250
  * Sniper monkey has fallen off the play rate compared to other towers so we’re hoping that these changes will bring him back up to speed   
  • Dartling Gunner
  * 💰 000 Dartling: $700 -> $800
  * 💰 1xx Dartling: $250 -> $200
  * 💰 xx1 Dartling: $150 -> $100
  * 💰 4xx Plasma Accelerator: $12000 -> $14000
  * 🏹 x4x Rocket Storm: ability explosion pierce 8 -> 7
  * 💭 We found Dartling’s early game is a little bit too strong currently. This little nerf should slow its early game down but keep it very viable. The later upgrades were performing very well against tight rushes for very little investment. These changes will make these upgrades less efficient   
  • Wizard Monkey
  * 💰 xx4 Necromancer: Cost $2600 -> $2800
  * 💰 xx5 Prince of Darkness: Cost $24000 -> $28000
  * 💭 The recent bug fixes to Necromancer and Prince of Darkness have made it a bit more efficient than it needs to be so we are increasing the costs to reflect its new effectiveness.
  • Ninja Monkey
  * ⏱️ x4x Ninja: Bloon Sabotage duration 15s -> 10s (x5x unaffected at 30s)
  * 💰 x4x Ninja: Cost $4500 -> $5200
  * 🏃 x3x Shinobi: Gives +15% attack speed -> +10% attack speed 
  * 🏹 x3x Shinobi: Gives +15% pierce -> +10% pierce
  * 🏹 xx3 Flash Bomb: Pierce 75 -> 40
  * 💭 Flash Bomb synergizes well with damage buffs and Ice Shards, making it a powerful early-game upgrade.
  * 💭 Shinobi’s buffs are too strong right now and the overall strategy becomes extremely powerful after round 20.
  * 💭 Increasing Bloon Sabotage cost and reducing its duration will require greater investment to maintain its effects during sustained rushes.  
  • Druid
  * 😡 xx5 Avatar of wrath buff max attack dmg increase 24 > 30
  * 💭 Druid has fallen down the ranks of player pick rate. We are increasing the maximum damage of Avatar of Wrath to make it more viable.   
  • Monkey Village
  * 📉 xx1 Monkey Business: Discount 10% -> 5%
  * 🌐 x5x Homeland Defense: now has a global cooldown
  * 💭 Monkey Business was giving too much value when buying multiple village farms. Homeland Defence is very powerful in the late game when microed. This will stop it being microed but still keep the ability impactful.     
  • Banana Farm
  * 🏦  x4x IMF loan: Maximum capacity $20000 -> $18000 
  * 🏦 The loan gives you $20000 -> $15000 money and debt
  * 💭 The IMF Loan was proving to be a bit too good of a deal so we have reduced the amount it lends and also decreased the capacity of the bank.  
  • Cyber Quincy
  * 💰 Cost $450 -> $550
  * ⏱️ Level 3: Ability duration 6.5s -> 5.5s, 
  * 💥 Level 7 : EMP arrow damage +300% -> +200%
  * 💭 Cyber Quincy has had a very high pick rate compared to the other heroes, these nerfs should bring him back in line with the others   
  • Scientist Gwendolin
  * 🔥 Level 4 Heat It Up: Bonus damage to bloons with glue or acid: 2 -> 1 
  * 💭 With how easy it is to apply glue or acid to any bloon, Heat it up was providing too much damage in all situations.  
  • Biker Bones
  * 💣 Level 5 : Makes black bloons 50% vulnerable to explosions again 
  * 💣 Level 19: Makes black bloons fully vulnerable to explosions again
  * 💭 With the synergy between Biker and ace struggling against early game black bloons we thought that adding the vulnerability would be a good addition to help against early game rushes
  • Benjamin
  * 💰 Base cost $900 -> $950
  * 💸 Skimming works for every bloon -> every 2nd bloon
  * 🪙 Level 1: End of round cash $100 -> $75
  * 🪙 Level 2: End of round cash $150 -> $125
  * 🧑‍💻 Level 3 biohack duration 6s -> 9s, bonus damage 2 -> 1, cooldown 45s -> 40s
  * 🪙 Level 5 income $250 -> $200
  * 🪙 Level 8 income $400 -> $350
  * 🧑‍💻 Level 9: Biohack bonus damage 1 -> 2
  * ⌛ Level 10 cooldown 65s -> 60s
  * 💸 Level 12 skimming works for every bloon 
  * 🧑‍💻 Level 13 biohack duration 8s -> 15s, biohack damage 3 -> 2
  * ⌛ Level 20 Ability cooldown 45s –> 40s
  * 💭 Benjamin has been steam-rolling other heroes in the player pick rate and has been a bit too effective. These changes should reel him in and make him a bit easier to handle
  • DJ Ben Jammin’
  * 🎶 Level 4 : Towers in his range get an additional +1 pierce and +5 Range. 
  * 🎶 Level 11: Additional Pierce increased to +2 and range increased to +10
  * 💭 DJ Ben Jammin’ has had quite a low pick rate and his synergies haven’t been feeling great so these buffs should allow for him to get back up the ranks
  • Sentai Churchill
  * 🏹 Level 2: Pierce 7 -> 6
  * 💭 Sentai Churchill outclasses regular Churchill on almost every round. This should even out the two heroes.
  1. Bug Fixes
  • 💛 Fixed Rubber to Gold not giving cash when the bloon was destroyed by an Engineer trap.
  • 👩‍🚒 Fixed Gwen giving +2 damage to other monkeys from Heat it Up at level 17 instead of +1.
  • 👁️ Fixed Phayze status not transferring correctly when the bloon is sent to the other side using Highwayman Jericho’s Misdirection.
  • 🤖 Fixed incorrect Turkish translation for Cyber Quincy Level 15.
  • 🎓 Fixed Battle button in the leaderboard screen not working before the tutorial is completed.

Let us know your thoughts in the comments below and happy gaming! :D

Version 4.9[]

https://preview.redd.it/bmyrdwbywxlf1.jpg?width=1024&format=pjpg&auto=webp&s=029f1252c4f67e8f80f93581893f6ac2a9499ecd

  1. New Features
  • New Bloon Modifier: Phayze Bloons
  * 👁 Phayze bloons spawn with reality altering shields that protect them from damage. 
  * 1️⃣ The shield has health equal to 1% of the bloons total health (minimum 1).
  * ⛔ Damage to the shield does NOT transfer to the bloon if the shield is destroyed. (E.g. Hitting a red phayze bloon with a 20 damage sniper shot will destroy the shield and leave the red bloon unharmed)
  * 🏃‍♂️ When the shield is destroyed, the bloon glitches forward 10% of the total track length. It is completely invulnerable while glitching. 
  * 🎈 Once a shield is destroyed and the bloon glitches forward, it becomes a normal bloon. It can never regain the phayze shield.
  * 🔓 Phayze bloons unlock for sending at round 15. Adding phayze applies a 1.75x multiplier to the cost of the send.
  * 🌎 Phayze bloons appear in the natural rounds starting at round 21.
  * 🤵 Opponents in Hero Challenge will now send phayze bloons as part of their rushes.  
  1. General Changes
  • Bling Season Length
  * 📅 To avoid scheduling conflicts, Bling Seasons will now be 5 weeks long instead of 4.
  * 📅 This begins with Season 36, which will run from the 12th September to the 17th October.
  * 🏆 Arena leagues will remain 1 week long.  
  1. Balance Changes
  • Tack Shooter
  * 💰 5xx Inferno Ring: $45,500 -> $35,500
  * 💭 While the Tack Shooter is a popular and powerful early game tower, it’s top path tier 5 felt like it was lagging behind the other upgrades in terms of efficiency. We are reducing its cost to bring it in line with the other tier 5s.  
  • Monkey Ace
  * 💰 Base cost: $850 -> $750
  * 💰 Bomber ace: $1000 -> $1100
  * 💥 5xx sky shredder: moab missile damage 200 -> 250
  * 💥 5xx sky shredder: moab missile blast radius 12 -> 22
  * 💭 The changes we made in 4.8 to the Monkey Ace turned out to be too drastic, causing its playrate to plummet. We are lowering its base cost again and transferring that money to the bomber ace upgrade instead. Additionally, we are increasing the power of the Sky Shredder upgrade as this has long been the least popular of the Ace’s tier 5s.  
  • Dartling gunner 
  * 💫 xx4 Bloon Area Denial System: knockback now affects MOABs & BFBs
  * 💫 xx5 Bloon Exclusion Zone: knockback now affects DDTs and ZOMGs
  * 💥 xx5 Bloon Exclusion Zone: projectiles can pop all bloon types.
  * 💭 The Dartling’s bottom path struggles to keep pace with the more powerful bloons in the later game. We are adding a knockback effect to its tier 4 and 5 to help it deal with these later rounds. In addition, we are allowing the bottom path tier 5 to hit lead so that it can be used to tackle DDTs.
  • Benjamin
  * 🏦 Level 5: Bank hack 12% -> 10%
  * 🏦 Level 9: Bank hack 18% -> 15%
  * 💭 Benjamin’s bank hack was granting too much extra value to Banana Farms so we are lowering its effectiveness a small amount.
  • DJ Ben Jammin’
  * 👀 Level 1: Range 25 -> 35
  * 💭 DJ Ben was proving too tricky to utilise which is hurting his playability. We are increasing his range to make it easier to gather monkeys around him to fuel his money making abilities.  
  • Star Captain Jericho
  * 🚀 Level 20: Smuggler’s Run ship capacity $25,000 -> $27,000
  * 💭We are increasing the capacity of Star Captain’s ship to allow it to fit a single phayze BAD at level 20.  
  • Fateweaver Adora
  * 🔪 Level 3: Sharp Sting of Fate Pierce (7 x main weapon pierce x number of projectiles) -> (8  x main weapon pierce x number of projectiles)
  * 💭Sharp Sting of Fate felt underwhelming to use so we are increasing its pierce to make it more impactful.
  1. Bug Fixes
  • 🎈 Fixed bloon sends getting stuck in the queue when using the Destroy All Bloons button in the Bloon Lab
  • 🧣 Fixed the 203 Ninja Monkey not wearing a bandana
  • 📛 Fixed Discord name displaying over Clan name in the profile screen on Tablet

Let us know your thoughts in the comments below and happy gaming! :D

Version 4.8[]

https://preview.redd.it/1b04ra8jfgbf1.png?width=800&format=png&auto=webp&s=7e501be7a50f23e220f1bc1427844245e95f8cb9

  1. New Features
  • New Map: Street Party
  * 🎊 Join in the celebration with a fun and colorful new map!
  * 🎶 Battle bloons to a funky and nostalgic music track exclusive to this map.
  * 🏆 Street Party will appear in ranked and clan games in White Wasteland and higher.
  • New Hero Challenge Opponent: Agent Jericho
  * 🤵 You thought Striker Jones was tough? Get ready for Agent Jericho!
  * 📡 The most dangerous Hero Challenge opponent yet, Agent Jericho will use all his high tech abilities against you. 
  * 😈 Agent Jericho is ruthless and doesn’t play by the rules. Don’t be shocked if he cheats to win!
  • Friends List
  * 👥 View your Discord and Steam friends from inside the game (Desktop only for Steam).
  * 🤝 Invite Steam and Discord friends to private battles.
  * 📋 Manage your Discord friends list from inside the game.
  * 👋 View previous opponents and add them as Discord friends after your game.
  1. Balance Changes
  • Bloon Boost
  * ⏩Bloon Boost: Speed +40% -> +33%
  * 💭We made Bloon Boosts more powerful few updates ago to ensure that games stayed fast paced and aggressive despite some towers getting sizable buffs. We knew this would be an impactful change and we wanted to give it a lot of time to settle before we altered it further. We feel enough time has passed now and have decided that the new Bloon Boost makes some early rushes a little too hard to defend so we are dialing it back a bit.
  • Bloon Sends
  * 💰 Tight Ceramics: $2800 -> $3200
  * 💭 Tight ceramics were a dangerous rush which offered a little too much value for their cost. We are increasing their price to reflect how potent this bloon send is.
  • Monkey Buccaneer
  * 🏴‍☠️ x4x Monkey Pirates and x5x Pirate Lord abilities now give cash when they destroy a MOAB class bloon ($400 for a MOAB, $800 for a BFB, and $1200 for a ZOMG or DDT).
  * 🚢 xx3 Merchantman: End of round bonus: $300 -> $350
  * 💭The Buccaneer’s popularity has fallen as of late so we are bringing over a popular change from BTD6 to increase its utility.
  • Monkey Ace
  * 💰 000 Monkey Ace: $700 -> $850
  * 💰 x3x Bomber Ace: $900 -> $1000
  * 💭 The Monkey Ace has been a strong tower in all stages of the game. We are increasing the cost of its early upgrades to make it a more difficult tower to start with.
  • Dartling gunner 
  * 💰 000 Dartling Gunner: $800 -> $700
  * 💭Dartling is hindered by a expensive early game. Decreasing its base cost will make it viable in more strategies.
  • Super Monkey
  * 🌞 3xx Sun Avatar: $11,500 -> $13,000
  * 🌞 4xx Sun Temple / 5xx True Sun God: Maximum sacrifice value $15,000 -> $20,000
  * 💭 We are increasing the maximum value of sacrificed towers to make it more of a decision whether to fully commit to a maxed out Sun Temple or get a less powerful temple quicker.
  • Druid
  * ⚡ 4xx Ball Lightning: Ball of lightning now home in on bloons
  * 💚 x2x Heart of Oak: Attacks now have a 33% chance to remove fortified from non-MOAB bloons.
  * 💭 Druid has felt a bit weaker than we wanted. With the ball of light now homing to the bloons, it should be easier to use its full power. We are also increasing the utility of Heart of Oak as it has felt a little lacking.
  • Banana Farm
  * 🍌 xx1 Quality Soil: Discount *20% -> 15%*
  * 💭The introduction of the Quality Soil upgrade was another impactful change we wanted to allow plenty of room to settle before tweaking it. We feel this change will slow down farms in the early game, but keep their late game impact.
  • Monkey Village
  * 💰 xx5 Monkeyopolis: Base price $15,000 -> $20,000
  * 💭 The Monkeyopolis upgrade was proving to be a bit too efficient seeing as it improves bloon income as well as generating cash itself. We are increasing its cost to reflect its powerful money making ability.
  • Engineer Monkey
  * 🔧 4xx Sentry Expert: Initial sentries 6 -> *4*
  * 💭 We want Sentry Expert to have a big impact the moment you purchase it so feel it's important to keep the bonus sentries it spawns. 6 bonus sentries were proving to be too much extra damage however so we are dialing it back to 4 to make it a more measured response to a rush.
  • Cyber Quincy
  * 🏹 Level 10: Cyber Storm ability damage 25 -> 15 per 0.05s
  * 🏹 Level 14: Cyber Storm remains at 25 damage per 0.05s
  * 💭 Cyber quincy has very quickly become the most popular hero. This decrease in his initial damage should bring it back in line with the other heroes.
  • Gwendolin
  * 👩‍🚒 Level 5: Pyrotechnic Expert gives +10% -> +15% attack speed and blast radius to Ring of Fire Tack Shooters, Signal Flare Mortars, and Dragon’s Breath Wizards.
  * 👩‍🚒 Level 18: Pyrotechnic Master gives +20% -> +30% attack speed and blast radius to Ring of Fire Tack Shooters, Signal Flare Mortars, and Dragon’s Breath Wizards.
  * 💭 Gwen’s synergies with other fire towers were not proving as impactful as we would like so we are improving its potency.
  • Ocean Obyn
  * 🦞 Level 3: Living Coral pierce starts at 20->30, gains 10->15 pierce per 10 seconds, and caps at 100->150.
  * 🦞 Level 7: Living Coral pierce starts at 40->60, gains 20->30 pierce per 10 seconds, and caps at 200->300.
  * 🦞 Level 16: Living Coral pierce starts at 200->300, gains 100->150 pierce per 10 seconds, and caps at 800->1200.
  * 💭 Ocean Obyn has not had any changes in quite a long time so he was due for a shake up. Increasing the pierce of his Living Coral ability will hopefully give him a new lease on life.
  • Smudge Catt Ezili
  * 😼 Level 7: Scratching Post ability duration increased 10s -> 15s
  * 😼 Level 16 Scratching Post ability duration increased 20s -> 30s
  * 💭Smudge Catt Ezili is another hero who has been proving less popular of late. We are increasing the duration of her Scratching Post to help her stand out amongst the crowd.
  • Agent Jericho
  * 🦆 Level 10: MOAB Decoy is now affected by the late game speed ramping that applies to real MOABs.
  * 💭MOAB Decoy was proving to be too decisive in late game battles. Allowing it to be affected by speed ramping means it spends less overall time on screen and thus reduces the amount of time it can serve as a distraction.
  1. Bug Fixes
  • 🤖 Fixed Opponent Hero sometimes being unable to fire abilities on Bloon Bot Factory in the Bloon Lab.
  • 🧪 Fixed Bloon Boost not working in Bloon Lab.
  • 🦆 **Known Issue:** Agent Jericho will not send Bloon Decoys when facing him in Hero Challenge. This will be fixed very soon in an update.

Let us know your thoughts in the comments below and happy gaming! :D

Version 4.7[]

https://preview.redd.it/hbzits4tcrze1.png?width=800&format=png&auto=webp&s=edaeec2e2a616ff609da7d400e6f4023c4685ecd

  1. New Features
  • New Map: Splashdown
  * 🏊‍♂️ Dive into an all new, water focussed map.
  * 🏆 Splashdown will appear in ranked and clan games in White Wasteland and higher.  
  • Advanced Bloon Lab Features
  * 👩‍🔬A new Advanced tab has been added to the Scientist Gwen’s Bloon lab for more niche and complex controls.
  * 🚦 The Round Stall Amount slider simulates how far the opponent’s natural bloons travel along the track before being popped so you can test strategies in stalling and anti-stalling scenarios.
  * 🤵The Opponent Hero panel allows you to simulate an opponent using Agent Jericho, Highwayman Jericho, and Star Captain Jericho. The opponent hero’s passive abilities (such as bloon adjustment) will be applied to your rounds and you can activate their abilities against yourself (where relevant).
  * 📽 The Rush Recording panel allows you to record your bloon sends and play them back against yourself, allowing repeated testing against the same rush or more complex rush layering. 
  * 🚫In addition to the Advanced Tab controls, there is now an option in the Control tab to disable all monkeys when you fall below zero lives in order to see the exact state of your defence at the moment it failed.   
  • New Text Emote Slots
  * 💬 We are increasing the number of Text Emote slots from 4 to 8.
  * 🆕 All players will also receive 4 new text emotes for free: “Yes”!, “Awesome!”, “Oh No!”, and “Ahh!”


  1. General Changes
  • Bloon Lab Speed Control
  * ⏩ The speed control in Scientist Gwen’s Bloon Lab has been moved off the central column and onto the main panel alongside the controls for removing monkeys, resetting cooldowns, etc.
  * 🚀 This is to prevent it conflicting with the UI from Star Captain Jericho’s Smuggler’s Run ability.   
  • Tech Bot and New Abilities
  * 🤖 Abilities unlocked on a tower after it has been linked to a Tech Bot will not auto activate by default.
  * 🤵 This is to stop situations like Agent Jericho firing his MOAB Decoy the moment he hits level 10 because he was linked to a Tech Bot for Seize Assets.


  1. Balance Changes
  • Boomerang Monkey
  * 👀 x4x Boomerang Monkey now gains camo detection during its Turbocharge ability.
  * 💭 While Boomerang Monkey is intended to primarily be an early game tower, it has felt a bit underpowered in the late game, particularly the x4x and x5x. We are adding this change from Battles 1 to give it a little boost.
  • Monkey Sub
  * 💥 xx4 Armor Piercing Darts damage (after split) 3 -> 2
  * 💥 xx4 Armor Piercing Darts MOAB damage (after split) 0 -> 1
  * 💰 xx4 Armor Piercing Darts: $2800 -> $3200.
  * 💭 The xx4 Sub is very strong at all points in the game. We are moving some of its damage to be MOAB exclusive and increasing its cost slightly to hinder its ability to defend by itself.  
  • Dartling Gunner
  * 💥 x5x M.A.D. Rocket MOAB damage: 500 -> 450.
  * 💥 x5x M.A.D. Rocket Storm MOAB Damage: 12 -> 60.
  * 💭 This change from BTD6 should help the M.A.D. ability feel more impactful.
  • Banana Farm
  * 🍌 240 IMF Loan crosspath: End of round bonus $550 -> $700
  * 🍌 250 Monkey-Nomics: End of round bonus $550 -> $1000. 
  * 💭 We are buffing the monkey bank top crosspath to make it a more tempting option when compared to the bottom crosspath and Quality Soil. 
  • Beetienne
  * 🐝 Level 3: Defend The Hive damage boost +2 -> +0 (bug fix)
  * 🐝 Level 17: Defend The Hive damage boost +3 -> +2
  * 💭 Beetienne was mistakenly giving a damage buff in addition to the speed buff while Defend the Hive was active. This has now been removed which significantly lowers his ability to solo rushes using his ability. 
  • Striker Jones
  * 💣 Level 4: 10% attack speed boost for Bomb Shooters and Mortar Monkeys now applies to Striker Jones as well.
  * 💣 Level 7: 25% blast radius increase for Mortar Monkeys now applies to Striker Jones as well.
  * 💣 Level 8: +15 range and +40% pierce boost for Bomb Shooters and Mortar Monkeys now applies to Striker Jones as well.
  * ⏳ Level 10: Striker Jones now gains 4x attack speed, 200 range, and +10 MOAB damage for 7 seconds as part of his Artillery Command ability. This is in addition to firing all Bomb and Mortar abilities for free.
  * 💣 Level 18: 15% attack speed boost for Bomb Shooters and Mortar Monkeys now applies to Striker Jones as well.
  * 💣 Level 20: 2x damage and pierce for Bomb Shooters and Mortar Monkeys during Artillery Command now applies to Striker Jones as well. Ability duration 10s -> 7s.
  * 💭 While heroes who have clear synergies with specific towers are generally a good thing, Striker Jones in particular has been over reliant on Bomb and Mortar which has made him an unpopular hero. We have changed several of his upgrades so that they no longer do nothing if Bomb/Mortar are not present and added a secondary effect to his Artillery Command so that, while he’s still better with his favourite towers, he is capable of functioning without them.
  • Biker Bones
  * 🎯 Level 3: Concussive Blast now targets the strongest bloon on screen, not the densest cluster. The ability icon and projectile graphics have also been updated to be more relevant.
  * 🚁 Level 4: 10% attack speed boost for Bomb Shooters and Mortar Monkeys now applies to Heli Pilots, Monkey Aces, and Biker Bones himself instead.
  * 📈 Level 5: The reduction to black bloons explosive resistance is replaced by a +10% range and pierce increase to Biker Bones.
  * 🔥 Level 7: The blast radius upgrade for Mortar Monkeys has been replaced by a flame trail weapon on all Monkey Aces and Heli Pilots. These monkeys will leave a trail of damaging fire wherever they move.
  * 🚁 Level 10: Double damage for Bomb Shooters and Mortar Monkeys now applies to Heli Pilots, Monkey Aces, and Biker Bones himself instead. The ability icon has also been updated to be more relevant.
  * 🚁 Level 18: 15% attack speed boost for Bomb Shooters and Mortar Monkeys now applies to Heli Pilots, Monkey Aces, and Biker Bones himself.
  * 📈 Level 19: The removal of black bloon explosive immunity is replaced by a 10% range and pierce increase to all towers within Biker Bones’ range (excluding himself).
  * 🚁 Level 20: Triple damage for Bomb Shooters and Mortar Monkeys now applies to Heli Pilots, Monkey Aces, and Biker Bones himself instead.
  * 💭 Similar to Striker Jones, Biker Bones relied too heavily on Bomb and Mortar to be useful and Striker was the better choice if you wanted to use those towers. With that in mind, we are reworking Bones so he leans much harder into the “Biker” part and synergises with vehicle towers, specifically Heli Pilot and Monkey Ace. As these towers do not specialise in explosive damage, there was no need for Biker to bypass explosive immunities so those upgrades have been replaced. In addition, Concussive Blast now targets the strongest bloon again. We were hoping the dense targeting would differentiate Biker from Striker but in practice it made the ability much less reliable and therefore worse. 


  1. Bug Fixes
  • 🔊 Fixed in game audio not lowering while watching a video from the news panel.
  • 🤖 Fixed Tech Bot link lines not disappearing when restarting a Bloon Lab game.
  • ❌ Fixed red X not ending the Tech Bot’s targeting mode when pressed.
  • 🥚 Fixed Humpty Monkey animated avatar not having any eyebrows.
  • ⚠ Fixed occasional error popup in the pre-game agent shop.
  • 🐵 Fixed monkey names not refreshing properly when restarting Bloon Lab games.
  • 👹 Fixed being able to use hotkeys to upgrade towers while they are transformed by the Alchemist.
  • 🤖 Fixed Tech Bot targeting line not updating when the linked tower is moved.


UPDATE VIDEO: [1](https://youtu.be/PVhMtM-W884)


Let us know your thoughts in the comments and happy gaming! :D

Version 4.6.1[]

TBA

Version 4.6[]

v4.6 patch notes

Battles 2 Update 4.6 Coming Soon - Update Notes!
New Features
  • Titles
    • 🎭 Express yourself with unique tag lines on your profile.
    • 🔓 Gain new titles by unlocking heroes, bling season rewards, and more.
  • Tech Bot
    • 🤖 Easily keep on top of your activated abilities with the handy Tech Bot.
    • ⏳ Link a Tech Bot to a tower with one or more activated abilities and the Tech Bot will continually fire them as soon as they finish cooldown.
    • 🎛 Towers with more than one ability can choose which abilities the Tech Bot will activate.
    • 🆓 Claim 10 free Tech Bots in the shop to get started!
New Clan Cosmetics
  • 🛒 New unlockable items have been added to the Gold and Ruby Clan Stores.
  • 🧚‍♀️ Decorate your islands with awesome Radioactive and Fairy themed items.
General Changes
  • Copy User ID
    • 📄 User IDs can now be copied to the clipboard from the settings screen.
Balance Changes
  • Bloon Sends
    • 🎈 Tight ceramics unlock round 28 -> 24
    • 🎈 Tight leads spacing 0.0125s -> 0.02s
    • 💭 We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
  • Maps
    • 🏢 Up on the Roof will no longer appear in Hall of Masters games.
    • 💭 As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
  • Dart Monkey
    • 💰 Base cost: $150 -> $200
    • 💰 x3x Triple Shot: $400 -> $350
    • 💰 xx4 Sharp Shooter: $2000 -> $2300
    • 💰 xx5 Crossbow Master: $25000 -> $27000
    • 💥 xx5 Crossbow Master: Crit damage 100 -> 75
    • 💭 The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.
  • Ice Monkey
    • 🥶 x2x Deep Freeze soaks through 3 -> 2 layers
    • 🌨 x4x Snowstorm: Other Ice Monkeys get +100% -> +50% attack speed during ability (x5x Absolute Zero ability still gives +100%)
    • 🧊 xx4 Icicles: $2400 -> $2900
    • 💭 We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.
  • Glue Gunner
    • 💰 2xx Corrosive Glue: $300 -> $500
    • ⏳ x4x Glue Strike: cooldown 30s -> 40s
    • ⏳ x5x Glue Storm: cooldown 30s -> 40s
    • ⏳ x5x Glue Storm: duration 20s -> 15s
    • 💰 x5x Glue Storm: $14k -> $18k
    • 💰 xx4 Relentless Glue: $2200 -> $3000
    • 💦 xx4 Relentless Glue: splat pierce 6 -> 4
    • 💦 024 Relentless Glue crosspath: splat pierce +3 -> +1 (6 total pierce on a 024)
    • 💭 These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.
  • Monkey Sub
    • 🐟 3xx Submerge rate 1.5 -> 1.2
    • 💭 We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
  • Heli Pilot
    • 💰 x4x Support Chinook: $7500 -> $8500
    • 🌬 xx3 MOAB Shove: Shove distance increased (MOAB 1.33->1.44, BFB 1.0 -> 1.11, ZOMG 0.5 -> 0.67)
    • 💭 MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.
  • Wizard Monkey
    • 👻 xx5 Prince of Darkness now consumes 55 souls per zombie MOAB rather than 200.
    • 💭 This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.
  • Ninja Monkey
    • 💥 502 grandmaster ninja caltrop damage 25 -> 75
    • 💰 xx4 sticky bomb $4900 -> $4600
    • 💭 We are increasing the caltrop damage of the 502 Ninja to make it a more effective option for early fortified BAD defence. The Sticky Bomb is being made cheaper to allow it to be used in the early MOAB rounds as it's currently more expensive than the other options.
  • Druid
    • 💰 4xx ball lightning $4300 -> $4000
    • 💰 x4x jungles bounty $4200 -> $4000
    • 🌵 x5x spirit of the forest brambles within 50 range of the druid deal 20 moab damage -> 25 moab damage
    • 🌵 x5x spirit of the forest brambles within 50 range of the druid deal 20 ceramic damage -> 30 ceramic damage
    • 💰 xx5 avatar of wrath $45000 -> $52000
    • 💭 These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.
  • Spike Factory
    • 💰 x4x Spike Storm: $5200 -> $6200
    • 💭 This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.
  • Quincy
    • 🎯 Level 1: Pierce 4 -> 5
    • 🏹 Level 3: Rapid shot ability duration 2s + 0.5s per level -> 3s + 0.5s per level
    • 🏹 Level 10: Storm of arrows deals x1 -> x2 damage to ceramic bloons
    • 💭 Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.
  • Cyber Quincy
    • 🎯 Level 1: Pierce 4 -> 5
    • 👀 Level 3: +200 range during Cyber Shot ability, +200 retargeting range for ricochets.
    • 🏹 Level 10: Cyberstorm now deals 25 damage per 0.05s (100% hit chance) for 1s.
    • 💥 Level 18: cyberstorm damage 35-> 40
    • 💥 Level 20: Cyberstorm moab damage x2 -> x3
    • 💭 We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.
  • DJ Ben Jammin’
    • ⭐ Difficulty Rating 4 -> 5
    • 🐵 Level 1: DJ Ben now displays a buff icon to show how many other towers are in his range.
    • 🎈 Level 10: Beatdown can no longer be fired if there are no bloons on screen.
    • 💭 These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
  • Fusty the Snowman
    • 🌨 Level 8: x3x arctic wind Ice Monkey slows moabs to 40% -> 66% of their speed during Chilling Cheer.
    • ⚪ All ice monkeys are able to pop white bloons at level 5 -> level 9
    • 💭 Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
  • Bonnie
    • 🧨 Level 3: Mass Detonation blast 3 -> 2 damage (carries over to later levels, but level 19 remains the same)
    • 🧨 Level 3: Mass Detonation shards 8 -> 6 damage (carries over to later levels, but level 19 remains the same)
    • 💭 Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
Bug Fixes
  • 💵 Fixed cash sometimes displaying incorrectly on the pregame screen
  • 🧊 Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
  • 📶 Fixed the game sometimes downloading unnecessary during launch.
  • 🚛Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
  • 📐 Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
  • 🧮 Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
  • 💦 Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.

UPDATE VIDEO: [2](https://youtu.be/F-VQkvXjjW4)

Let us know your feedback in the comments below and happy gaming! :D

Battles 2 Update 4.6 Coming Soon - Update Notes!

New Features
  • Titles
    • Express yourself with unique tag lines on your profile.
    • Gain new titles by unlocking heroes, bling season rewards, and more.
  • Tech Bot
    • Easily keep on top of your activated abilities with the handy Tech Bot.
    • Link a Tech Bot to a tower with one or more activated abilities and the Tech Bot will continually fire them as soon as they finish cooldown.
    • Towers with more than one ability can choose which abilities the Tech Bot will activate.
    • Claim 10 free Tech Bots in the shop to get started!
New Clan Cosmetics
  • New unlockable items have been added to the Gold and Ruby Clan Stores.
  • ‍ Decorate your islands with awesome Radioactive and Fairy themed items.
General Changes
  • Copy User ID
    • User IDs can now be copied to the clipboard from the settings screen.
Balance Changes
  • Bloon Sends
    • Tight ceramics unlock round 28 -> 24
    • Tight leads spacing 0.0125s -> 0.02s
    • We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
  • Maps
    • Up on the Roof will no longer appear in Hall of Masters games.
    • As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
  • Dart Monkey
    • Base cost: $150 -> $200
    • x3x Triple Shot: $400 -> $350
    • xx4 Sharp Shooter: $2000 -> $2300
    • xx5 Crossbow Master: $25000 -> $27000
    • xx5 Crossbow Master: Crit damage 100 -> 75
    • The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.
  • Ice Monkey
    • x2x Deep Freeze soaks through 3 -> 2 layers
    • x4x Snowstorm: Other Ice Monkeys get +100% -> +50% attack speed during ability (x5x Absolute Zero ability still gives +100%)
    • xx4 Icicles: $2400 -> $2900
    • We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.
  • Glue Gunner
    • 2xx Corrosive Glue: $300 -> $500
    • x4x Glue Strike: cooldown 30s -> 40s
    • x5x Glue Storm: cooldown 30s -> 40s
    • x5x Glue Storm: duration 20s -> 15s
    • x5x Glue Storm: $14k -> $18k
    • xx4 Relentless Glue: $2200 -> $3000
    • xx4 Relentless Glue: splat pierce 6 -> 4
    • 024 Relentless Glue crosspath: splat pierce +3 -> +1 (6 total pierce on a 024)
    • These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.
  • Monkey Sub
    • 3xx Submerge rate 1.5 -> 1.2
    • We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
  • Heli Pilot
    • x4x Support Chinook: $7500 -> $8500
    • xx3 MOAB Shove: Shove distance increased (MOAB 1.33->1.44, BFB 1.0 -> 1.11, ZOMG 0.5 -> 0.67)
    • MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.
  • Wizard Monkey
    • xx5 Prince of Darkness now consumes 55 souls per zombie MOAB rather than 200.
    • This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.
  • Ninja Monkey
    • 502 grandmaster ninja caltrop damage 25 -> 75
    • xx4 sticky bomb $4900 -> $4600
    • We are increasing the caltrop damage of the 502 Ninja to make it a more effective option for early fortified BAD defence. The Sticky Bomb is being made cheaper to allow it to be used in the early MOAB rounds as it's currently more expensive than the other options.
  • Druid
    • 4xx ball lightning $4300 -> $4000
    • x4x jungles bounty $4200 -> $4000
    • x5x spirit of the forest brambles within 50 range of the druid deal 20 moab damage -> 25 moab damage
    • x5x spirit of the forest brambles within 50 range of the druid deal 20 ceramic damage -> 30 ceramic damage
    • xx5 avatar of wrath $45000 -> $52000
    • These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.
  • Spike Factory
    • x4x Spike Storm: $5200 -> $6200
    • This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.
  • Quincy
    • Level 1: Pierce 4 -> 5
    • Level 3: Rapid shot ability duration 2s + 0.5s per level -> 3s + 0.5s per level
    • Level 10: Storm of arrows deals x1 -> x2 damage to ceramic bloons
    • Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.
  • Cyber Quincy
    • Level 1: Pierce 4 -> 5
    • Level 3: +200 range during Cyber Shot ability, +200 retargeting range for ricochets.
    • Level 10: Cyberstorm now deals 25 damage per 0.05s (100% hit chance) for 1s.
    • Level 18: cyberstorm damage 35-> 40
    • Level 20: Cyberstorm moab damage x2 -> x3
    • We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.
  • DJ Ben Jammin’
    • ⭐ Difficulty Rating 4 -> 5
    • Level 1: DJ Ben now displays a buff icon to show how many other towers are in his range.
    • Level 10: Beatdown can no longer be fired if there are no bloons on screen.
    • These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
  • Fusty the Snowman
    • Level 8: x3x arctic wind Ice Monkey slows moabs to 40% -> 66% of their speed during Chilling Cheer.
    • All ice monkeys are able to pop white bloons at level 5 -> level 9
    • Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
  • Bonnie
    • Level 3: Mass Detonation blast 3 -> 2 damage (carries over to later levels, but level 19 remains the same)
    • Level 3: Mass Detonation shards 8 -> 6 damage (carries over to later levels, but level 19 remains the same)
    • Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
Bug Fixes
  • Fixed cash sometimes displaying incorrectly on the pregame screen
  • Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
  • Fixed the game sometimes downloading unnecessary during launch.
  • Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
  • Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
  • Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
  • Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.

UPDATE VIDEO: [3](https://youtu.be/F-VQkvXjjW4)

Let us know your feedback in the comments below and happy gaming! :D

Version 4.5.1[]

v4.5.1 patch notes

Version 4.5[]

v4.5 patch notes

Version 4.4.1[]

TBA

Version 4.4.0[]

v4.4 patch notes

Battles 2 Update 4.4 Coming Soon - Update Notes!
New Features
  • New Hero: Beetienne
    • 🐝 A busy little bee who uses a swarm of honeybees to sting the bloons.
    • 🍯 Starting at level 2, Beetienne gains the “Making Honey” targeting option. While Making Honey, Beetienne stops attacking and generates lives every 3 seconds.
    • 💓 These extra lives can take you above the starting value of 150. Given enough time, Beetienne can generate thousands of extra lives, allowing you to leak even MOAB class bloons without losing.
    • 💢 Beetienne’s level 3 ability, Defend the Hive, summons extra swarms and makes all of them more aggressive. He stops making honey and attacks while it’s active so it’s great for emergency defence.
    • 🐝 His level 10 ability, Auxiliary Hives, allows you to spend some of those extra lives to place additional, permanent hive towers, each with their own bee swarm.
  • Scientist Gwen’s Bloon Lab
    • 👩‍🔬 This single player sandbox mode is the perfect place to experiment with new strategies and combinations.
    • 🎛 Change your cash, income, and loadout at will from inside the game.
    • 🧪 Jump to any round and send any Bloon Send against yourself to test your defences.
    • 🧰 Make use of a host of other tools and stats to analyze your strategy.
    • 👑 Scientist Gwen’s Bloon Lab is available exclusively to Club Members.
  • “Loses To” popout
    • ℹ You can now tap on your opponent’s life total to see a popout showing which bloons will do enough damage to defeat them.
    • ❤ You can also tap on your own life total to see which bloons you can afford to leak without losing.
    • 🎈 The popout will show single, weakest bloon currently available to send that will defeat them in a single hit, plus how many of the next weakest bloon it will take to defeat them.\]
    • 🌈 E.g. An opponent with 100 lives will show as losing to 1 Ceramic Bloon (104 lives) or 3 Rainbow Bloons (141 lives).
    • ⚠ This warning only takes into account the amount of lives a bloon will cost if it leaks. It doesn’t account for the player’s ability to pop those bloons before they leak.
  1. General Changes
  • New Daily Offer Items
    • 🛒 The following seasons and showcases have been added to the Daily Offer in the shop
    • 📅 Season 19-23
    • 👁 Fateweaver Adora - Eye of Misfortune
    • 👶 Quincy - Son of Quincy
    • 🏈 Sporting Heroes
    • 🌞 Adora - Summer Sun
    • 🏎 Etienne - Drone Racing
  • New “Solo Play” Screen
    • 🏕 Hero Challenge has moved into the new “Solo Play” screen alongside Scientist Gwen’s Bloon Lab
Balance Changes
  • Bloon Sends
    • 📉 Tight Leads: Income 22 → 7
    • 💰 Tight Ceramics: $3400 → $2800
    • 💭 The very fast send speed of Tight Leads made them a powerful source of income which wasn’t their intended use. We are significantly reducing their income gain to reinforce the fact that they are intended to be used as an offensive rush. Tight Ceramic Bloons have been left behind by other tower and bloon send buffs so we are reducing their cost to make them a more efficient send.
  • Ports
    • 📦 The blue crate has been removed, making this area placeable immediately.
    • 🏗 Cost to remove crates $500 → $300
    • 💭 Ports is a difficult map with a fairly low play rate. We are removing the blue crate to allow a larger variety of starting towers and reducing the cost of removing the other crates.
  • Ice Monkey
    • ⏳ x4x Snowstorm: ability freeze and buff duration 6s → 8s
    • ⏳ x5x Absolute Zero: ability freeze and buff duration 10s → 12s
    • 💰 xx3 Cryo Canno: $1750 → $1300
    • 💥 xx4 Icicles: +3 → +6 MOAB damage
    • 💥 xx5 Icicle Impale: Icicles do 50 → 70 MOAB damage.
    • 💭 We’re giving Ice Monkey some extra MOAB damage and buffing its higher tier abilities to make it more useful in the late game.
  • Dartling Gunner
    • 💰 x3x Hydra Rocket Pods: $5600 → $5100
    • 💰 x4x Rocket Storm: $5100 → $5500
    • 💥 x4x Rocket Storm: Ability Damage for Rockets 4 → 5
    • ⏳ x4x Rocket Storm: Duration 8s → 10s
    • 💭 We are buffing the Rocket Storm ability to make it more capable of handling mid game rushes like tight leads and MOABs.
  • Spike Factory
    • 💰 xx3 Long Life Spikes: $750 → $1200
    • 💭 Spike Factory is getting a lot of use right now in several different popular strategies. Similar to how we buffed the Spiked Mines upgrade in 4.3, we are nerfing the bottom path to encourage different uses of the tower.
  • Engineer Monkey
    • 🤖 4xx Sentry Expert: Immediately spawns 6 sentries when the upgrade is first purchased.
    • 💭 The Engineer has been languishing at the bottom of the “most used towers” list for a while. This change makes the sentry expert more useful immediately since it no longer needs to wait to generate its special sentry towers, and also opens up some interesting micro opportunities.
  • Pat Fusty
    • 🏫 Level 1: Pat is considered a primary monkey by the Monkey Village, allowing him to receive buffs from Primary Training, Mentoring, and Expertise. Since Pat cannot benefit from free low tier upgrades, he levels up 40% and 80% faster when in range of the 4xx and 5xx Village respectively.
    • 📣 Level 3: Rallying Roar gives primary monkeys in range (including himself) +20% attack speed in addition to giving everything +1 damage.
    • 🤗 Level 10: Monkeys in range of pat get +3 damage while he’s squeezing a MOAB.
    • 🤗 Level 20: Monkeys in range of pat get +9 damage while he’s squeezing a MOAB.
    • 💭 Pat Fusty has been lacking synergy with any other towers for a while now and his popularity has suffered a lot because of it. Pat Fusty is a simple fellow so we thought synergy with Primary Monkeys was a good fit and gave him a weaker but more versatile version of Fusty the Snowman’s speed boost. We also made Pat an honorary Primary Monkey so that he can benefit from the Village’s top path upgrades, creating a new use for some fairly niche upgrades.
  • Fusty the Snowman
    • ⛄ Level 5: All Ice Monkeys can pop/freeze white bloons.
    • 🧊 Level 5: Fusty’s backhand creates 6 ice shards each time it hits a frozen bloon.
    • 🤗 Level 10: Bloons within 50 range of Fusty are slowed to 40% speed while he’s squeezing a MOAB.
    • 🤗 Level 20: Bloons are slowed to 20% speed while he’s squeezing a MOAB.
    • 💭 Despite having a much clearer strategy, Fusty the Snowman also suffers from very low play rates. Letting him remove the Ice Monkey’s main weakness makes the pairing much stronger in the early game.
  • Highwayman Jericho
    • ⌛ Level 3: Stand and Deliver initial cooldown 45s → 35s
    • 💭 A small buff to the initial cooldown of Highwayman Jericho’s ability allows him to start stealing from the opponent quicker and brings him more in line with the power level of the other Jericho variants.
  1. Bug Fixes
  • 🏦 Fixed x5x Monkeynomics being unable to activate while in debt.
  • 😎 Fixed Adora’s sunglasses clipping with her arms during her Sunburnt defeat animation.
  • 🔢 Fixed RBE Popped stat in Hero Challenge not counting pops correctly.
  • 🎬 Fixed towers with custom sell animations not animating correctly if sold while transformed.
  • ⌨ Fixed hotkeys that use modifiers (ctrl, alt, etc) still activating when the modifier isn’t pressed (Desktop only)
  • 💀 Fixed Necromancer bloons appearing on the Minecart only track on Bloonstone Quarry
  • ❤ Fixed reactions to clan chat messages being added twice.
  • 🖼 Fixed Highwayman Jericho appearing in much lower resolution than the other heroes on the hero screen.
  • 🔊 Fixed heroes saying multiple voice lines simultaneously when unlocked.
  • 🗝 Fixed issue where players could occasionally get stuck in expired Arena Leagues.
  • 🍌 Fixed Banana Farm’s bottom path prices not displaying correctly in the monkeys screen.
  • 🏙 Fixed Bloons taking too long to appear onscreen after they spawn on Up On The Roof.
  • 👩‍🔬 Fixed Scientist Gwen appearing to cause the 2xx Village’s Jungle Drums buff to apply twice.
  • 💬 Fixed tooltips not appearing when viewing accolades in some places.
  • 📷 Fixed incorrect images on some hero summaries.
  • 🤵 Fixed Agent Jericho’s decoy interfering with Ice Monkey’s Snowstorm and Absolute Zero abilities.

UPDATE VIDEO: [4](https://youtu.be/vT2fDRc4sC0)

Happy gaming! :)

New Features
  • New Hero: Beetienne
    • A busy little bee who uses a swarm of honeybees to sting the bloons.
    • Starting at level 2, Beetienne gains the “Making Honey” targeting option. While Making Honey, Beetienne stops attacking and generates lives every 3 seconds.
    • These extra lives can take you above the starting value of 150. Given enough time, Beetienne can generate thousands of extra lives, allowing you to leak even MOAB class bloons without losing.
    • Beetienne’s level 3 ability, Defend the Hive, summons extra swarms and makes all of them more aggressive. He stops making honey and attacks while it’s active so it’s great for emergency defence.
    • His level 10 ability, Auxiliary Hives, allows you to spend some of those extra lives to place additional, permanent hive towers, each with their own bee swarm.
  • Scientist Gwen’s Bloon Lab
    • ‍ This single player sandbox mode is the perfect place to experiment with new strategies and combinations.
    • Change your cash, income, and loadout at will from inside the game.
    • Jump to any round and send any Bloon Send against yourself to test your defences.
    • Make use of a host of other tools and stats to analyze your strategy.
    • Scientist Gwen’s Bloon Lab is available exclusively to Club Members.
  • “Loses To” popout
    • ℹ You can now tap on your opponent’s life total to see a popout showing which bloons will do enough damage to defeat them.
    • You can also tap on your own life total to see which bloons you can afford to leak without losing.
    • The popout will show single, weakest bloon currently available to send that will defeat them in a single hit, plus how many of the next weakest bloon it will take to defeat them.\]
    • E.g. An opponent with 100 lives will show as losing to 1 Ceramic Bloon (104 lives) or 3 Rainbow Bloons (141 lives).
    • This warning only takes into account the amount of lives a bloon will cost if it leaks. It doesn’t account for the player’s ability to pop those bloons before they leak.
  1. General Changes
  • New Daily Offer Items
    • The following seasons and showcases have been added to the Daily Offer in the shop
    • Season 19-23
    • Fateweaver Adora - Eye of Misfortune
    • Quincy - Son of Quincy
    • Sporting Heroes
    • Adora - Summer Sun
    • Etienne - Drone Racing
  • New “Solo Play” Screen
    • Hero Challenge has moved into the new “Solo Play” screen alongside Scientist Gwen’s Bloon Lab
Balance Changes
  • Bloon Sends
    • Tight Leads: Income 22 → 7
    • Tight Ceramics: $3400 → $2800
    • The very fast send speed of Tight Leads made them a powerful source of income which wasn’t their intended use. We are significantly reducing their income gain to reinforce the fact that they are intended to be used as an offensive rush. Tight Ceramic Bloons have been left behind by other tower and bloon send buffs so we are reducing their cost to make them a more efficient send.
  • Ports
    • The blue crate has been removed, making this area placeable immediately.
    • Cost to remove crates $500 → $300
    • Ports is a difficult map with a fairly low play rate. We are removing the blue crate to allow a larger variety of starting towers and reducing the cost of removing the other crates.
  • Ice Monkey
    • x4x Snowstorm: ability freeze and buff duration 6s → 8s
    • x5x Absolute Zero: ability freeze and buff duration 10s → 12s
    • xx3 Cryo Canno: $1750 → $1300
    • xx4 Icicles: +3 → +6 MOAB damage
    • xx5 Icicle Impale: Icicles do 50 → 70 MOAB damage.
    • We’re giving Ice Monkey some extra MOAB damage and buffing its higher tier abilities to make it more useful in the late game.
  • Dartling Gunner
    • x3x Hydra Rocket Pods: $5600 → $5100
    • x4x Rocket Storm: $5100 → $5500
    • x4x Rocket Storm: Ability Damage for Rockets 4 → 5
    • x4x Rocket Storm: Duration 8s → 10s
    • We are buffing the Rocket Storm ability to make it more capable of handling mid game rushes like tight leads and MOABs.
  • Spike Factory
    • xx3 Long Life Spikes: $750 → $1200
    • Spike Factory is getting a lot of use right now in several different popular strategies. Similar to how we buffed the Spiked Mines upgrade in 4.3, we are nerfing the bottom path to encourage different uses of the tower.
  • Engineer Monkey
    • 4xx Sentry Expert: Immediately spawns 6 sentries when the upgrade is first purchased.
    • The Engineer has been languishing at the bottom of the “most used towers” list for a while. This change makes the sentry expert more useful immediately since it no longer needs to wait to generate its special sentry towers, and also opens up some interesting micro opportunities.
  • Pat Fusty
    • Level 1: Pat is considered a primary monkey by the Monkey Village, allowing him to receive buffs from Primary Training, Mentoring, and Expertise. Since Pat cannot benefit from free low tier upgrades, he levels up 40% and 80% faster when in range of the 4xx and 5xx Village respectively.
    • Level 3: Rallying Roar gives primary monkeys in range (including himself) +20% attack speed in addition to giving everything +1 damage.
    • Level 10: Monkeys in range of pat get +3 damage while he’s squeezing a MOAB.
    • Level 20: Monkeys in range of pat get +9 damage while he’s squeezing a MOAB.
    • Pat Fusty has been lacking synergy with any other towers for a while now and his popularity has suffered a lot because of it. Pat Fusty is a simple fellow so we thought synergy with Primary Monkeys was a good fit and gave him a weaker but more versatile version of Fusty the Snowman’s speed boost. We also made Pat an honorary Primary Monkey so that he can benefit from the Village’s top path upgrades, creating a new use for some fairly niche upgrades.
  • Fusty the Snowman
    • Level 5: All Ice Monkeys can pop/freeze white bloons.
    • Level 5: Fusty’s backhand creates 6 ice shards each time it hits a frozen bloon.
    • Level 10: Bloons within 50 range of Fusty are slowed to 40% speed while he’s squeezing a MOAB.
    • Level 20: Bloons are slowed to 20% speed while he’s squeezing a MOAB.
    • Despite having a much clearer strategy, Fusty the Snowman also suffers from very low play rates. Letting him remove the Ice Monkey’s main weakness makes the pairing much stronger in the early game.
  • Highwayman Jericho
    • Level 3: Stand and Deliver initial cooldown 45s → 35s
    • A small buff to the initial cooldown of Highwayman Jericho’s ability allows him to start stealing from the opponent quicker and brings him more in line with the power level of the other Jericho variants.
  1. Bug Fixes
  • Fixed x5x Monkeynomics being unable to activate while in debt.
  • Fixed Adora’s sunglasses clipping with her arms during her Sunburnt defeat animation.
  • Fixed RBE Popped stat in Hero Challenge not counting pops correctly.
  • Fixed towers with custom sell animations not animating correctly if sold while transformed.
  • Fixed hotkeys that use modifiers (ctrl, alt, etc) still activating when the modifier isn’t pressed (Desktop only)
  • Fixed Necromancer bloons appearing on the Minecart only track on Bloonstone Quarry
  • Fixed reactions to clan chat messages being added twice.
  • Fixed Highwayman Jericho appearing in much lower resolution than the other heroes on the hero screen.
  • Fixed heroes saying multiple voice lines simultaneously when unlocked.
  • Fixed issue where players could occasionally get stuck in expired Arena Leagues.
  • Fixed Banana Farm’s bottom path prices not displaying correctly in the monkeys screen.
  • Fixed Bloons taking too long to appear onscreen after they spawn on Up On The Roof.
  • ‍ Fixed Scientist Gwen appearing to cause the 2xx Village’s Jungle Drums buff to apply twice.
  • Fixed tooltips not appearing when viewing accolades in some places.
  • Fixed incorrect images on some hero summaries.
  • Fixed Agent Jericho’s decoy interfering with Ice Monkey’s Snowstorm and Absolute Zero abilities.

Version 4.3.1[]

v4.3.1 patch notes

Update 4.3.1 is rolling out now - Patch Notes!

  1. Bug Fixes
  • 💸 Fixed issue where it was possible to claim rewards from Battle Ready Quests multiple times.
  • 🟣 Fixed issue where leaking the final BAD in 30 round Hero Challenge games resulted in a victory.
  • 📛 Fixed monkey name labels remaining on-screen after restarting hero challenge.
  • 🔀 Fixed hero cosmetics getting mixed up when moving directly from one hero screen to another.
  • 🎰 Fixed issue equipping randomised cosmetics to heroes.
  • 🏆 Fixed beating Gwen in the tutorial match not giving trophies.
  • 🕵️‍♂️ Fixed Etienne’s bloon spy queue breaking if you restart Hero Challenge.
  • 🛩 Fixed Monkey Ace’s flight path remaining on screen after restarting Hero Challenge.
  • 🏇 Fixed Gwen sending bloons before the start timer reaches zero in Hero Challenge.
  • ⛄ Fixed animation issues with a few of Fusty the Snowman’s cosmetics.
  • 🔎 Fixed Highwayman Jericho appearing at lower resolution than other heroes in the Heroes screen.
  • 📱 Fixed event banners not appearing in the safe areas on phones.
  • 💵 Fixed Monkey Money icon displaying incorrectly in Battle Ready Quests screen.
  • 🎏 Fixed clan banners appearing in Hero Challenge games.
  • ⚠ Fixed crash when exiting Heroes Screen before cards are displayed
  • 🚀 Fixed Star Captain Jericho’s ship remaining on screen after restarting Hero Challenge.
  • 💫 Fixed Mortar Monkey’s Pop and Awe ability not stunning bloons near Agent Jericho’s decoy
  • 🧯 Fixed Gwendolin’s fuel tank not appearing on her lobby model.
  • ✉ Fixed incorrect share button showing up in the private match lobby (Arcade only)

Happy gaming, Bloon poppers!

Version 4.3.1 OTA Update 1[]

OTA Update 1 v4.3.1

4.3.1 over the air update #1 is rolling out now - Patch Notes!

This is an OTA (over-the-air) update, so just kill the game then relaunch it for it to take effect!

Balance Changes
  • Bloons
    • 📈 Bloon HP ramping from round 41-50 increased from +40% HP per round to +80% HP per round
    • 📈 Bloon HP ramping from round 51-100 increased from +40% HP per round to +60% HP per round
    • 💭 Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
  • Bloon Sends
    • 💰 Round 27 Tight BFBs: $7,000 -> $10,000
    • 💭 The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
  • Bloon Bot Factory
    • 🏭 Bloon Bot Factory elevator sequence changed to the following:
    • 🔼 Both platforms remain up until round 5.
    • 🔁 Starting on round 6, the top platform will drop for 2 rounds, both will be up for 4 rounds, then the bottom platform will drop for 2 rounds, and so on.
    • 💭 Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player’s defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate.
  • Dart Monkey
    • 💰 xx3 Crossbow: $450 -> $600
    • 🏹 xx3 Crossbow: Pierce 8 -> 7
    • 💭 The Dart Monkey buffs in the previous had a bigger impact on the very early game than we anticipated, so we are reducing the pierce slightly and increasing the cost to slow down its usage early on, while still keeping the buffs to higher tiers.
  • Tack Shooter
    • 💰 Hot Shots $600 → $700
    • 💰 Ring Of Fire $3300 → $3500
    • 💭 The top path tack shooter is highly effective at defending everything below MOAB class. We are nerfing its cost slightly to make such a strong defence a bit more of an investment.
  • Sniper Monkey
    • 🏹 x3x Bouncing Bullet: Pierce 3 ->5
    • 📌 x5x Elite Sniper gets shrapnel on every bounce
    • 💭 The sniper has remained reasonably popular despite its nerf, although nothing close to the level of its glory days. While forcing a choice between high damage and cash generation paths was the point of the nerfs, it did leave Bouncing Bullet, a pure damage upgrade on the cash generation path, in a bit of a sad state.  Without the extra shrapnel, we can afford to make the pierce much better without compromising the identity of the middle path. We also felt we could restore the bouncing shrapnel on the x5x since, as a tier 5 upgrade, it is automatically gated to the late game and can’t be bought more than once.
  • Banana Farm
    • 🍌 000 Banana Farm now includes the increased collect radius from xx1 EZ Collect as standard.
    • 🏦 x3x Monkey Banks include the “bank full” visual effect of the 031 crosspath as standard.
    • 🌱 xx1 EZ Collect replaced with Quality Soil which costs $400 and decreases the cost of top and middle path upgrades on this farm by 20%.
    • 💰 xx2 Banana Salvage $200 -> $240
    • 💭 EZ Collect has never been a very valuable upgrade, particularly for desktop players or those using Banana Farmers where the collection radius isn’t important. Quality Soil means that a 3/4/502 farm now has similar efficiency to a 3/4/520 farm. The former is cheaper and generates less cash, while the latter is more expensive and generates more.
  • Gwendolin
    • 🔥 Level 1: Main fireball attack deals +1 bonus damage to lead and frozen bloons.
    • 🔥 Level 3: Cocktail of Fire deals +1 bonus damage to lead and frozen bloons. 
    • 🔥 Level 4: Heat it up gives +1 lead/frozen damage to monkeys in addition to its other effects.
    • 🔥 Level 10: The initial blast from Firestorm deals +1 bonus damage to lead and frozen bloons.
    • 💭 As described below, Scientist Gwendolin is getting significant changes to give her her own identity separate from Gwendolin. Since Scientist Gwendolin no longer specialises in dealing damage to lead and frozen, we decided to give these buffs to Gwendolin.
  • Scientist Gwendolin
    • 🧪 Level 1: Replaced main fireball attack’s +1 bonus damage to lead and frozen bloons with +1 damage to bloons affected by glue or acid.
    • ⏳ Level 3: Chemical Cocktail duration 8 -> 6
    • ⏱ Level 3: Chemical Cocktail damage interval 0.18s -> 0.24s
    • 💥 Level 3: Chemical Cocktail damage per tick 1 -> 2
    • 🧯 Level 3: Removed +1 damage to lead/frozen bloons hit by Chemical Cocktail.
    • 🧪 Level 3: Acid and glue is burned off of any bloon hit by the fire, removing the effect and dealing damage equivalent to roughly 4 seconds worth of corrosion (1 for glue, 2 for corrosive glue or acid, 16 for dissolver, 80 for liquifier, or 400 for glue solver)
    • 🧪 Level 4: Heat It Up gives monkeys in range +2 damage to bloons covered in glue or acid instead of lead and frozen bloons. It still allows other monkeys to pop lead and frozen.
    • 👩‍🔬 Level 5: Pyrotechnics Expert replaced with Chemical Expert - Glue Splatter Glue Gunners (x2x) and Unstable Concoction Alchemists (x3x) get +10% blast radius and 0.9x attack cooldown modifier.
    • ⏳ Level 10: Sciencestorm duration 3.5s -> 3s
    • 🧯 Level 10: Removed +1 damage to lead/frozen bloons from the initial blast of Firestorm.
    • 🧪 Level 10: Acid and glue is burned off of any bloon hit by the initial blast, removing the effect and dealing damage equivalent to roughly 4 seconds worth of corrosion (the same as Cocktail of Fire).
    • ⏳ Level 16: Science storm duration 5s -> 4.5s
    • 👩‍🔬 Level 18: Chemical Master - Glue Splatter Glue Gunners (x2x) and Unstable Concoction Alchemists (x3x) get +20% blast radius and 0.8x attack cooldown modifier.
    • 💥 Level 20: Sciencestorm initial damage 10->8
    • 💥 Level 20: Sciencestorm initial moab damage 50 -> 30
    • 🧪 Level 20: The damage dealt by burning off glue and acid is increased to approximately 12 seconds worth of corrosion (still 1 for glue, 6 for corrosive glue or acid, 48 for dissolver, 240 for liquifier, or 1200 for glue solver).
    • 💭 We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner.
  • Ezili
    • 🎆 Level 10: MOAB Hex effects can now stack on the same bloon.
    • 💭 Microing Ezili in order to hit a single bloon with multiple MOAB Hexes at once is possible, but a bloon could only be affected by one hex at a time so the others were wasted. We are changing MOAB Hex to be stackable, as it feels like this is a dramatic and exciting play and the high skill level required to pull it off should prevent it from becoming too widespread.
  • Etienne
    • ⏱ Level 10: UCAV duration 18s -> 12s.
    • 💭 We are reducing Etienne’s very powerful UCAV ability’s duration to bring it more in line with what other heroes can do at that level.
Bug Fixes
  • 🌬 Fixed 3xx Druid of the Storm not removing dissolver glue from bloons hit by the tornado.
  • 📜 Various text fixes.


Happy gaming!

Balance Changes
  • Bloons
    • Bloon HP ramping from round 41-50 increased from +40% HP per round to +80% HP per round
    • Bloon HP ramping from round 51-100 increased from +40% HP per round to +60% HP per round
    • Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
  • Bloon Sends
    • Round 27 Tight BFBs: $7,000 -> $10,000
    • The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
  • Bloon Bot Factory
    • Bloon Bot Factory elevator sequence changed to the following:
    • Both platforms remain up until round 5.
    • Starting on round 6, the top platform will drop for 2 rounds, both will be up for 4 rounds, then the bottom platform will drop for 2 rounds, and so on.
    • Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player’s defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate.
  • Dart Monkey
    • xx3 Crossbow: $450 -> $600
    • xx3 Crossbow: Pierce 8 -> 7
    • The Dart Monkey buffs in the previous had a bigger impact on the very early game than we anticipated, so we are reducing the pierce slightly and increasing the cost to slow down its usage early on, while still keeping the buffs to higher tiers.
  • Tack Shooter
    • Hot Shots $600 → $700
    • Ring Of Fire $3300 → $3500
    • The top path tack shooter is highly effective at defending everything below MOAB class. We are nerfing its cost slightly to make such a strong defence a bit more of an investment.
  • Sniper Monkey
    • x3x Bouncing Bullet: Pierce 3 ->5
    • x5x Elite Sniper gets shrapnel on every bounce
    • The sniper has remained reasonably popular despite its nerf, although nothing close to the level of its glory days. While forcing a choice between high damage and cash generation paths was the point of the nerfs, it did leave Bouncing Bullet, a pure damage upgrade on the cash generation path, in a bit of a sad state.  Without the extra shrapnel, we can afford to make the pierce much better without compromising the identity of the middle path. We also felt we could restore the bouncing shrapnel on the x5x since, as a tier 5 upgrade, it is automatically gated to the late game and can’t be bought more than once.
  • Banana Farm
    • 000 Banana Farm now includes the increased collect radius from xx1 EZ Collect as standard.
    • x3x Monkey Banks include the “bank full” visual effect of the 031 crosspath as standard.
    • xx1 EZ Collect replaced with Quality Soil which costs $400 and decreases the cost of top and middle path upgrades on this farm by 20%.
    • xx2 Banana Salvage $200 -> $240
    • EZ Collect has never been a very valuable upgrade, particularly for desktop players or those using Banana Farmers where the collection radius isn’t important. Quality Soil means that a 3/4/502 farm now has similar efficiency to a 3/4/520 farm. The former is cheaper and generates less cash, while the latter is more expensive and generates more.
  • Gwendolin
    • Level 1: Main fireball attack deals +1 bonus damage to lead and frozen bloons.
    • Level 3: Cocktail of Fire deals +1 bonus damage to lead and frozen bloons. 
    • Level 4: Heat it up gives +1 lead/frozen damage to monkeys in addition to its other effects.
    • Level 10: The initial blast from Firestorm deals +1 bonus damage to lead and frozen bloons.
    • As described below, Scientist Gwendolin is getting significant changes to give her her own identity separate from Gwendolin. Since Scientist Gwendolin no longer specialises in dealing damage to lead and frozen, we decided to give these buffs to Gwendolin.
  • Scientist Gwendolin
    • Level 1: Replaced main fireball attack’s +1 bonus damage to lead and frozen bloons with +1 damage to bloons affected by glue or acid.
    • Level 3: Chemical Cocktail duration 8 -> 6
    • Level 3: Chemical Cocktail damage interval 0.18s -> 0.24s
    • Level 3: Chemical Cocktail damage per tick 1 -> 2
    • Level 3: Removed +1 damage to lead/frozen bloons hit by Chemical Cocktail.
    • Level 3: Acid and glue is burned off of any bloon hit by the fire, removing the effect and dealing damage equivalent to roughly 4 seconds worth of corrosion (1 for glue, 2 for corrosive glue or acid, 16 for dissolver, 80 for liquifier, or 400 for glue solver)
    • Level 4: Heat It Up gives monkeys in range +2 damage to bloons covered in glue or acid instead of lead and frozen bloons. It still allows other monkeys to pop lead and frozen.
    • Level 5: Pyrotechnics Expert replaced with Chemical Expert - Glue Splatter Glue Gunners (x2x) and Unstable Concoction Alchemists (x3x) get +10% blast radius and 0.9x attack cooldown modifier.
    • Level 10: Sciencestorm duration 3.5s -> 3s
    • Level 10: Removed +1 damage to lead/frozen bloons from the initial blast of Firestorm.
    • Level 10: Acid and glue is burned off of any bloon hit by the initial blast, removing the effect and dealing damage equivalent to roughly 4 seconds worth of corrosion (the same as Cocktail of Fire).
    • Level 16: Science storm duration 5s -> 4.5s
    • Level 18: Chemical Master - Glue Splatter Glue Gunners (x2x) and Unstable Concoction Alchemists (x3x) get +20% blast radius and 0.8x attack cooldown modifier.
    • Level 20: Sciencestorm initial damage 10->8
    • Level 20: Sciencestorm initial moab damage 50 -> 30
    • Level 20: The damage dealt by burning off glue and acid is increased to approximately 12 seconds worth of corrosion (still 1 for glue, 6 for corrosive glue or acid, 48 for dissolver, 240 for liquifier, or 1200 for glue solver).
    • We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner.
  • Ezili
    • Level 10: MOAB Hex effects can now stack on the same bloon.
    • Microing Ezili in order to hit a single bloon with multiple MOAB Hexes at once is possible, but a bloon could only be affected by one hex at a time so the others were wasted. We are changing MOAB Hex to be stackable, as it feels like this is a dramatic and exciting play and the high skill level required to pull it off should prevent it from becoming too widespread.
  • Etienne
    • Level 10: UCAV duration 18s -> 12s.
    • We are reducing Etienne’s very powerful UCAV ability’s duration to bring it more in line with what other heroes can do at that level.
Bug Fixes
  • Fixed 3xx Druid of the Storm not removing dissolver glue from bloons hit by the tornado.
  • Various text fixes.

Version 4.3[]

Update 4.3 Coming Soon - Update Notes!

![img](ht8xk3xlhivd1)

  1. New Features
  • New Map: Up on the Roof
  * 💣You might need to engage in some property damage to make room for your Buccaneers and Subs. 
  * 🔓 Try this awesome new map in all ranked games, plus casual, event and clan games.   
  • Hero Challenge
  * 👤 An exciting single player challenge mode now available on all platforms.
  * 🏹 Challenge Quincy, Gwen, Striker Jones, and T.D. in practice games to hone your skills.
  * 🎈 You can send bloons to build your income but they won’t damage your opponent.
  * ⏲ Survive the final round to win the challenge!  
  • New Hero Screen
  * ♾ We have redesigned the hero screen to better support the growing roster of heroes in Battles 2.
  * 📋 Each hero now has a summary page showcasing their most important upgrades.
  * 📑 We have added the ability to sort and filter heroes by different criteria, making it even easier to find the one you’re looking for.
  * 📛 All heroes now have a role which shows what kind of playstyle they are best suited to.
  * 💥 Defenders focus on popping bloons by dealing damage.
  * 💫 Controllers specialise in hindering the bloons with debuffs and status effects.
  * 💞 Supporters buff your other monkeys, making them more powerful.
  * 💸 Money Makers do just that, make money! They can supplement your income. 
  * 🦹‍♂️ Saboteurs interfere with your opponent in some way, such as by stealing their cash.  
  1. General Changes
  • 🎴 The Daily Jackpop has been moved to the store and combined with the daily freebie. The rewards from the non-jackpop cards have been increased to reflect the merge.
  • ⏸ The pause screen in Hero Challenge now has a resume button instead of a restart button for clarity. Restart has been moved to the central column. 
  1. Balance Changes
  • Dart Monkey
  * 🏹 xx3 Crossbow pierce: 6 -> 8 
  * 🏀 xx4 Sharp Shooter: Bolts now ricochet once after the first hit. 
  * 💥 xx5 Crossbow Master: Crit damage 50 -> 100
  * 💭 The crossbow is the least used of the Dart Monkey’s upgrade paths. The Juggernaut and Super Monkey Fan Club both have their niche with high pierce group popping and concentrated single target damage respectively. We are buffing the Crossbow Monkey to give it a place somewhere between the two with solid pierce and damage and some slight seeking to ensure it makes the most out of its pierce.  
  • Monkey Sub
  * 💥 xx4 Armor Piercing Darts: 2 damage -> 3 damage
  * 💭 The bottom path sub is often neglected for the top path Reactor and the middle path First Strike upgrades. While this damage buff may look minor, it stacks quickly due to the high attack speed of the bottom path sub and the xx5 Sub Commander’s ability to double the damage of other subs. We hope this will make the bottom path sub a more appealing choice for DPS on maps where space isn’t an issue while preserving the middle path’s identity as elite MOAB stopping power.  
  • Monkey Buccaneer
  * 💰 3xx Destroyer: $2700 -> $2200
  * ⏳ 140 Faster Shooting: Ability Cooldown 30s -> 20s.
  * 💥 xx2 Crows Nest: All attacks deal +2 damage to camo bloons, including attacks from the 4xx and 5xx planes. 
  * 🚢 xx5 Trade Empire: Merchantmen ships generate +5% -> +10% income per round. Capped at 20 -> 10 Merchantmen.
  * 💭 The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option. The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space.  
  • Mortar Monkey
  * 🎯 000 Mortar now includes Increased Accuracy from 001 as standard (spread 18 -> 8).
  * 🎯 xx1 Increased Accuracy replaced with Dynamic Targeting, which costs $400 and allows the Mortar to aim itself at the strongest bloon on screen or the area with the most densely packed bloons.
  * 💰 xx2 Burny Stuff $700 -> $500
  * 💭 The randomness of the Mortar has never been popular and the xx1 upgrade has often felt like a tax to remove RNG than an upgrade in its own right. The new Dynamic Targeting upgrade will hopefully give interesting crosspath options to the other upgrades, allowing the Mortar to easily focus fire on strong MOABs or maximise the impact of stunning by automatically aiming for the densest cluster of bloons. Manual targeting will likely still remain the most consistent option for effects like Signal Flare and Burny Stuff that just want to hit every bloon once.   
  • Ninja Monkey
  * 💰 x5x Grand Saboteur: $25,000 -> $20,000
  * 🌸 x5x Grand Saboteur: All x3x and above Ninja Monkeys in range, including the Grand Saboteur itself, gain +10 range and +2 MOAB damage.
  * 💭 The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos.   
  • Spike Factory
  * 💰 5xx Super Mines: $110,000 -> $90,000
  * 💣 5xx Super Mines: Explosion Pierce 60 -> 80
  * 💭 Super Mines is by far the least used of Spike Factory’s tier 5 upgrades, overshadowed by Carpet of Spikes and Permaspike. We are making it more affordable while also buffing its pierce to make it more capable of dealing with its main weakness of tight ZOMGs.  
  • Biker Bones
  * 💣 Level 3: Concussive shot radius 27 -> 40
  * 💣 Level 3: Concussive shot pierce 48 -> 72
  * 🎯 Level 3: Concussive shot now aims at densest area, not strongest bloon. 
  * 💭 The dense bloon targeting we added for Mortar in this update felt like it would be a good fit for Biker Bones as well, allowing him to affect more bloons with the stun and fire effects of his ability and further distinguish him from Striker Jones.  
  • Etienne
  * ⌛ Level 3: Drone Swarm Ability cooldown 45s -> 60s
  * ⌛ Level 16: Drone Swarm Ability cooldown 40s -> 45s
  * 💭 Etienne’s ability is extremely effective at clearing up early game rushes. We are increasing the cooldown to ensure that Etienne players cannot rely on it entirely and still need to spend on their early game defence.   
  1. Bug Fixes
  • 🦹‍♀️ Fixed issue where Adora could appear visually as Dark Adora. Dark Adora does not feature in Battles 2. 
  • 👨‍🌾 Fixed issue where collectables picked up by the Banana Farmer would leave their visual on screen.
  • 🦸‍♂️ Fixed issue where selling a x4x or x5x Dart Monkey while the SMFC/PMFC ability was active would cause the affected monkeys to visually revert to Dart Monkeys while still attacking like Supermonkeys. The ability now persists both visually and mechanically after the sale.
  • ⛔ Fixed issue that would occasionally cause the game to think that the user account was already online and prevent it signing in.
  • 🛳 Fixed issue where monkeys could not be placed on the 5xx Buccaneer’s platform if there was another monkey behind it.
  • 🌞 Fixed issue where monkeys could be placed on the same space if a 5xx Buccaneer was sacrificed to a Sun Temple.
  • 🌩 Fixed issue where the Plasma Bloon Boost was using the wrong fullscreen effect.
  • 🎰 Fixed issue where save slots could not be deleted (Arcade only)
  • 💬 Fixed incorrect Chinese translation for “Nexus Creator Code”.
  • 📌 Fixed xx3 Spike Factory spikes clipping into the floor of some maps.
  • 🖋 Fixed very long usernames displaying incorrectly in game.
  • 🛤 Fixed issue where placing the Sniper at a particular point on Bloonstone Quarry broke its field of view.
  • 💫 Fixed issue where MOABs would move sideways if they are hit with a knockback effect the moment they are spawned.
  • ❄ Fixed issue where Level 6 Etienne was allowing Ice Monkey to always freeze the zebra children of rainbows, rather than only 25% of the time.
  • 🦇 Fixed the xx4 Dark Knight’s visual aura not matching the range of its teleport ability.
  • 🎬 Fixed some Monkey Subs not playing their firing animation.
  • 🛒 Fixed Bonnie’s Minecarts sometimes drawing over the top of 3D objects when they should be behind them.
  • 🖌 Fixed the Sniper Monkey’s paintball trail cosmetic not appearing on 250 Snipers.
  • 🍌 Fixed the Banana Farm’s Banana Split weapon skin not appearing on 310 Banana Farms.
  • 🐭 Fixed mouse wheel not controlling zoom on clan islands (desktop only)
  • 🔭 Fixed animated banners appearing too zoomed in when viewed on the profile screen.
  • 💥 Fixed Mortar Monkey targeting itself instead of the beginning of the map when first placed.
  • 👀 Fixed Alchemist’s eyelids not lining up with its eyes on the main menu.
  • 🔀 Fixed incorrect flow when viewing player profiles through clan leaderboards.
  • 🔘 Fixed mini league leaderboard sometimes not animating like a button.
  • 🥈 Fixed Silver Darts Dart Monkey weapon skin not applying to crossbow bolts and spiked balls.
  • 📌 Fixed x42 Spike Factory firing too many spikes from its ability if activated at the very start of a round.
  • ⚙ Fixed missing visual details on x3x Tack Shooter

Happy gaming! :D

Version 4.2.1[]

Update 4.2.1 is rolling out now - Patch Notes!
New Features
  • OTA Updates
    • 📡 We’ve added support for OTA (Over The Air) updates to allow us to make balance changes and fix some issues without requiring a full game update.
Balance Changes
  • Arena League Trophies
    • 🏆 The penalty for losing a game in the Hall of Masters has been increased from -2 trophies to -3 trophies.
    • 🏆 The penalty for losing a game in ZOMG Superdome has been increased from -2 trophies to -3 trophies.
    • 📅 This will take effect on Friday 20th September with the start of new the Arena League.
    • 💭 The feedback from the Arena Leagues survey showed that many players wanted Hall of Masters to be a more exclusive arena with a much higher skill threshold. We are increasing the trophy penalty in ZOMG and HoM so that a 50% win rate (excluding streak bonuses) would be the minimum to avoid auto demotion. We want to avoid increasing the penalty to 4 or more trophies as it would significantly reduce the number of players in the Hall of Masters and make it much harder to find a match. We’re monitoring the other arenas and may make further adjustments in the future.
Bug Fixes
  • 🛑 Fixed issue where players would get shown the fast track popup without a 10 win streak.
  • 🧊 Fixed 205 Ice Monkey not freezing ZOMGs.
  • 🏟 Fixed issue where some newly promoted Yellow Stadium players would not be put into a league after their first match.
  • 💸 Fixed Bonnie’s minecarts not being sellable in round 50 sudden death.
  • 👷‍♂️ Improved stability to reduce crashes.
  • ✨ Fixed club sparkle effect not displaying correctly in the Events screen.
  • 📈 Fixed bloon pops in event games not contributing to the stats displayed in the profile.
  • 🎖 Fixed Striker Jones level 20 accolade not displaying in game when unlocked.
  • ✌Fixed issue where it was possible to select 2 towers at once.
  • 🚀 Fixed cannons not displaying correctly in Precious Space when reconnecting after a desync.
  • ⛏ Fixed incorrect upgrade cost for Bonnie’s minecarts being displayed briefly after an upgrade.
  • 🐌 Fixed slow initial load times on some devices.
  • 🐟 Fixed Monkey Sub’s fish darts and Dart Monkey’s silver darts weapon skins not displaying correctly.
  • 😵 Fixed jittering text in clan chat.
  • 🦆 Fixed Agent Jericho’s decoys being the wrong size.
  • 💫 Fixed Agent Jericho’s decoys spinning around when they spawn.
  • 🧨 Fixed fuse not always displaying in Bonnie’s Ready to Blow animation
  • 🔊 Fixed missing sound effects in a few of Bonnie’s animations.
  • 🕹 Fixed missing sprites on save slots (Apple Arcade only).

Happy gaming! :)

Update 4.2.1 is rolling out now - Patch Notes!

New Features
  • OTA Updates
    • Change Added "OTA updates" ("Over The Air"), importing balance changes and quick bug fixes without entirely relying on full game updates.
We’ve added support for OTA (Over The Air) updates to allow us to make balance changes and fix some issues without requiring a full game update.
~ Ninja Kiwi
Balance Changes
  • Arena League Trophies
    • NERF The penalty for losing a game in the Hall of Masters has been increased from -2 trophies to -3 trophies. This will take effect on Friday 20th September with the start of new the Arena League.
    • NERF The penalty for losing a game in ZOMG Superdome has been increased from -2 trophies to -3 trophies. This will take effect on Friday 20th September with the start of new the Arena League.
The feedback from the Arena Leagues survey showed that many players wanted Hall of Masters to be a more exclusive arena with a much higher skill threshold. We are increasing the trophy penalty in ZOMG and HoM so that a 50% win rate (excluding streak bonuses) would be the minimum to avoid auto demotion. We want to avoid increasing the penalty to 4 or more trophies as it would significantly reduce the number of players in the Hall of Masters and make it much harder to find a match. We’re monitoring the other arenas and may make further adjustments in the future.
~ Ninja Kiwi
Bug Fixes
  • NERF Fixed issue where players would get shown the fast track popup without a 10 win streak.
  • BUFF Fixed 205 Ice Monkey not freezing ZOMGs.
  • BUFF Fixed issue where some newly promoted Yellow Stadium players would not be put into a league after their first match.
  • BUFF Fixed Bonnie’s minecarts not being sellable in round 50 sudden death.
  • BUFF Improved stability to reduce crashes.
  • Change Fixed club sparkle effect not displaying correctly in the Events screen.
  • BUFF Fixed bloon pops in event games not contributing to the stats displayed in the profile.
  • BUFF Fixed Striker Jones level 20 accolade not displaying in game when unlocked.
  • NERF Fixed issue where it was possible to select 2 towers at once.
  • BUFF Fixed cannons not displaying correctly in Precious Space when reconnecting after a desync.
  • Change Fixed incorrect upgrade cost for Bonnie’s minecarts being displayed briefly after an upgrade.
  • BUFF Fixed slow initial load times on some devices.
  • BUFF Fixed Monkey Sub’s fish darts and Dart Monkey’s silver darts weapon skins not displaying correctly.
  • BUFF Fixed jittering text in clan chat.
  • Change Fixed Agent Jericho’s decoys being the wrong size.
  • Change Fixed Agent Jericho’s decoys spinning around when they spawn.
  • Change Fixed fuse not always displaying in Bonnie’s Ready to Blow animation
  • Change Fixed missing sound effects in a few of Bonnie’s animations.
  • Change Fixed missing sprites on save slots (Apple Arcade only).
Other Undocumented Changes
  • BUFF Free Reward Token reward cooldown increased: 24 hours → 4 hours

Version 4.2.1 - OTA Update 1[]

  • Fixed visual issue when using Plasma Bloon Boost

No link available on Reddit on r/battles2.

Version 4.2.1 - OTA Update 2[]

Over The Air Update 2 is now live - Balance Changes!
Over The Air Update 2:
Balance Changes
  • Sniper Monkey
    • 💰 Base cost: $200 -> $300
    • 💰 1xx Full Metal Jacket: $200 -> $250
    • 💥 120 Shrapnel Damage 2 -> 1 (same as 020)
    • 💰 2xx Large Caliber: $600 -> $750
    • 💥 220 Shrapnel Damage 3 -> 2
    • ⚖ 320 Shrapnel Damage unchanged at 5
    • 💰 x3x Bouncing Bullet price $3200 --> $3000
    • 💢 x3x Bouncing Bullet: Shrapnel is only created on the initial hit, not on bloons hit by the bounce. 
    • 💰 x4x Supply Drop $5600 --> $5800
    • ⏱ x4x Supply Drop cooldown 40s -> 50s
    • 🌳 x5x Elite Sniper: Buffs other snipers attack speed by 25% -> 20%.
    • 💰 Xx1 Fast Firing $250 -> $300
    • ⏱ 041 Supply Drop / Fast Firing Crosspath: Supply Drop Ability cooldown -5s
    • 💰 xx2 Even Faster Firing $250 -> $300
    • ⏱ 042 Even Faster Firing: Supply Drop Ability cooldown -5s
    • 💰 xx3 Semi-Automatic: $2300 -> $2200
    • 💭 We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper’s popularity is due to its versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We believe the primary culprit for Sniper’s dominance is the x3x Bouncing Bullet’s ability to create multiple bursts of high damage shrapnel so we have capped it to 1 burst per shot and also moved the 1xx shrapnel damage upgrade to 3xx so that only dedicated top path snipers can benefit from it. We’ve also increased the cooldown of the Supply Drop ability and added ability cooldown reductions to the bottom path to create a choice between the more offensive 240 Sniper farm or the more efficient 042. 
  • Super Monkey
    • 💰 Base Price: $1800 → $2000. 
    • 💭 Super Monkey is proving to be a bit too good as an early game defender which isn’t in keeping with its intended use as a late game powerhouse. We’re increasing its base cost so that it’s harder to get out early without impacting its late game usage too much.
  • Spike Factory
    • 🚛 x3x MOAB SHREDR: Bonus MOAB damage no longer applies to Bonnie’s B.E.A.S.T.
    • 💭 As we describe in Bonnie’s balance changes, the BEAST is proving to be much easier to pop than we anticipated. The Spike Factory is the worst offender for this and the Spike Storm ability is guaranteed to instantly vaporise the BEAST. We prefer not to add special exceptions to the rules but in this case we feel that it’s warranted as trying to nerf the Spike Factory so that it does a fair amount of damage to the BEAST would make it unfairly weaker against everything else.
  • Bonnie
    • 💰 Level 1: Base cost $900 -> $700
    • 🛒 Level 2: Tier 0 Minecart Value $50/cart -> $25/cart
    • 🛒 Level 2: Tier 1-5 Minecart Upgrades $240 for +$10/cart -> $300 for +$15/cart
    • ⏱ Level 3: Mass Detonation Cooldown 50s -> 60s
    • 🚛 Level 10: BEAST HP 2000 -> 4000
    • 💥 Level 10: Damage required per BEAST drop: 20 -> 40
    • ⏱  Level 13: Mass Detonation Cooldown 40s -> 50s
    • 🚛 Level 20: BEAST HP 10,000 -> 20,000
    • 💥 Level 20: Damage required per BEAST drop: 100 -> 200
    • 💭 Bonnie is extremely popular and appears in a significant portion of matchups across all arenas. This isn’t a concern for us because, like Etienne, she enables a variety of strategies rather than just one or two so her popularity shouldn’t make things stale. Despite her popularity, her win rate is well below average in the Hall of Masters so we don’t believe she needs much in the way of nerfs. That said, one common complaint is that Bonnie gives too much early game income for too little investment so we are reducing the value of her base Minecarts and moving that value into the upgrades, making her less efficient right out of the gate but keeping her the same strength once she’s a few upgrades in.  We have also seen that it’s much easier to get full value out of the BEAST than we anticipated, essentially turning her ability into a “free money button” at higher levels. We’ve kept the amount of cash contained in the BEAST the same but increased the amount of damage required to extract it all.

To install this update, simply relaunch the game. We welcome your feedback and happy gaming!

Balance Changes
  • Sniper Monkey
    • NERF Base cost: $200 -> $300
    • NERF Full Metal Jacket: $200 -> $250
    • NERF 120 Shrapnel Damage 2 -> 1 (same as 020)
    • NERF Large Caliber: $600 -> $750
    • NERF 220 Shrapnel Damage 3 -> 2. Does not affect 320 Shrapnel Damage, unchanged at 5
    • BUFF Bouncing Bullet price $3200 -> $3000
    • NERF Bouncing Bullet: Shrapnel is only created on the initial hit, not on bloons hit by the bounce. 
    • NERF Supply Drop $5600 -> $5800
    • NERF Supply Drop cooldown 40s -> 50s
    • NERF Elite Sniper: Buffs other snipers attack speed by 25% -> 20%.
    • NERF Fast Firing $250 -> $300
    • BUFF 041 Supply Drop / Fast Firing Crosspath: Supply Drop Ability cooldown -5s
    • NERF Even Faster Firing $250 -> $300
    • BUFF 042 Even Faster Firing: Supply Drop Ability cooldown -5s
    • BUFF Semi-Automatic: $2300 -> $2200
    • We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper’s popularity is due to its versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We believe the primary culprit for Sniper’s dominance is the x3x Bouncing Bullet’s ability to create multiple bursts of high damage shrapnel so we have capped it to 1 burst per shot and also moved the 1xx shrapnel damage upgrade to 3xx so that only dedicated top path snipers can benefit from it. We’ve also increased the cooldown of the Supply Drop ability and added ability cooldown reductions to the bottom path to create a choice between the more offensive 240 Sniper farm or the more efficient 042. 
  • Super Monkey
    • NERF Base Price: $1800 → $2000. 
    • Super Monkey is proving to be a bit too good as an early game defender which isn’t in keeping with its intended use as a late game powerhouse. We’re increasing its base cost so that it’s harder to get out early without impacting its late game usage too much.
  • Spike Factory
    • NERF MOAB SHREDR: Bonus MOAB damage no longer applies to Bonnie’s B.E.A.S.T.
    • As we describe in Bonnie’s balance changes, the BEAST is proving to be much easier to pop than we anticipated. The Spike Factory is the worst offender for this and the Spike Storm ability is guaranteed to instantly vaporise the BEAST. We prefer not to add special exceptions to the rules but in this case we feel that it’s warranted as trying to nerf the Spike Factory so that it does a fair amount of damage to the BEAST would make it unfairly weaker against everything else.
  • Bonnie
    • BUFF Level 1: Base cost $900 -> $700
    • NERF Level 2: Tier 0 Minecart Value $50/cart -> $25/cart
    • Change Level 2: Tier 1-5 Minecart Upgrades $240 for +$10/cart -> $300 for +$15/cart
    • NERF Level 3: Mass Detonation Cooldown 50s -> 60s
    • BUFF Level 10: BEAST HP 2000 -> 4000
    • NERF Level 10: Damage required per BEAST drop: 20 -> 40
    • NERF Level 13: Mass Detonation Cooldown 40s -> 50s
    • BUFF Level 20: BEAST HP 10,000 -> 20,000
    • NERF Level 20: Damage required per BEAST drop: 100 -> 200
    • Bonnie is extremely popular and appears in a significant portion of matchups across all arenas. This isn’t a concern for us because, like Etienne, she enables a variety of strategies rather than just one or two so her popularity shouldn’t make things stale. Despite her popularity, her win rate is well below average in the Hall of Masters so we don’t believe she needs much in the way of nerfs. That said, one common complaint is that Bonnie gives too much early game income for too little investment so we are reducing the value of her base Minecarts and moving that value into the upgrades, making her less efficient right out of the gate but keeping her the same strength once she’s a few upgrades in.  We have also seen that it’s much easier to get full value out of the BEAST than we anticipated, essentially turning her ability into a “free money button” at higher levels. We’ve kept the amount of cash contained in the BEAST the same but increased the amount of damage required to extract it all.

Version 4.2.0[]

Patch notes
Battles 2 Update 4.2 Coming Soon - New Hero; Bonnie!
New Features
  • New Hero: Bonnie
    • ⛏ A hard working bloonstone miner with a whole new playstyle.
    • 💎 Starting at level 2, Bonnie causes minecarts full of bloonstones to appear on the natural bloon path.
    • 💰 Your monkeys will target the minecarts like bloons. You won’t lose lives if they escape but if you pop them, they drop cash.
    • 📈 You can upgrade the minecarts from Bonnie’s upgrade panel, making them more valuable but also tougher. 
    • 🧨 Bonnie also helps your defences by throwing sticks of dynamite onto the track which explode after a delay or when a bloon touches them.
    • 💥 Bonnie’s level 3 ability, Mass Detonation, throws dynamite at all the minecarts on screen, destroying them instantly in big, bloon popping explosions.
    • 🚛 Her level 10 calls in the Bloonstone Excavation And Supply Truck, the B.E.A.S.T. This massive truck barrels down the path like a regular minecart, stunning any bloons that get in its way. The more damage you deal to it, the more cash it’ll drop.
  • Arena League Changes
    • 🏆 Losing a game in Ceramic Crucible, MOAB Pit, and BFB Colosseum will incur a 1 trophy penalty.
    • 🏆 Losing a game in ZOMG Superdome or Hall of Masters will incur a 2 trophy penalty. 
    • 0️⃣ Trophies still cannot fall below 0, so there is no penalty for losing in any arena if you are already at the bottom.
    • ⏲ You no longer receive 1 trophy for losing the game after round 30. 
    • 📈 You no longer need to earn 20 trophies in a league to be eligible for promotion. You just need to finish in the promotion zone.
    • 📉 You will always be demoted if you end a league with 0 trophies. 
    • 👑 Players will no longer be automatically demoted from Hall of Masters if they don’t participate in a league.
    • 📋 We are reviewing the feedback from the recent survey about these changes and make adjustments in the next update.
  • New Lobby UI
    • 🧾 Battles 2 now features 24 playable heroes, too many to comfortably scroll in a single list.
    • 📑 The hero picker in the lobby is now split over 2 rows for easier readability.
    • 🎨 The hero screen will be redesigned in a future update to make it easier to view the full roster of heroes.
General Changes
  • Jump Start Rewards
    • ➰ A quirk of the rules meant Jump Start games were giving a disproportionate amount of Hero Points and Tower XP. 
    • 🌟 Hero Points and Tower XP are now based on the number of rounds played, not the starting round.
    • 👨‍🔬 The XP formula has been adjusted to account for the fact that Jump Start games often take place over fewer rounds than standard games.
  • Avatar & Banner Information
    • 🔒 Locked avatars and banners now display an icon to show how to unlock them.
    • ℹ Tapping on the icon takes you to where they can be unlocked.
Balance Changes
  • Bloon Sends
    • 🎈 Round 3 Grouped Blues: Gives +1 -> +1.1 eco
    • 🎈 Round 10 Grouped Blacks: Gives +3 eco -> +2.9 eco
    • 🎈 Round 10 Grouped Whites: Gives +2.6 -> +2.5 eco
    • 🎈 Round 23 Tight Leads: $1400 -> $1200, gives +24 -> +22 eco, sends out 80 -> 60 bloons, and send duration remains at 1s (bloon spacing 0.0125 -> 0.0167)
    • 💭 We’ve made a few adjustment to eco bloon sends, buffing the less-used grouped blues while nerfing grouped blacks and whites since they were very efficient as well as effective at applying pressure. Tight leads have also received a noticeable nerf since a lot of tower loadouts struggle to deal with them effectively. The main difference is that they will now be a lot less densely packed.
  • Boomerang Monkey
    • 💨 xx4 MOAB Press: Special kylie pushes back MOABs 2 -> 2.4 units
    • 💭 While MOAB Press is certainly a solid upgrade and incredibly useful for things such as stalling ZOMGs, it’s not quite as effective at slowing down the faster MOABs.
  • Bomb Shooter
    • 💰  xx5 Bomb Blitz: $35,000 -> $38,000
    • 💭 Bomb Blitz is a great option to effectively deal with large rushes like tight MOABs and grouped DDTs. We have upped the price a bit so that it will be a bit more costly to keep on buying and selling it for its ability.
  • Tack Shooter
    • 🎯 5xx Inferno Ring: Meteor’s targeting can now be selected (previously it always targeted strong)
    • 💭 A small quality of life change to offer added flexibility. It’ll default to ‘strong’ since that is what it targeted previously.
  • Ice Monkey
    • 🌨 x4x/x5x Snowstorm/Absolute Zero: Ability slows down  MOABs/BFBs/DDTs to 5 -> 2.25 speed (the same speed as it sets ZOMGs to)
    • 🧊 x5x Absolute Zero: Ability’s speed modifier can soak through MOAB class bloons
    • 🧊 3xx Ice Shards: $2,000 -> $1,800
    • 💭 Absolute Zero lacks utility, not offering enough for its cost. We have added another benefit of using it, as well as reducing the cost of Ice Shards, in order to encourage Ice Monkey’s usage.
  • Glue Gunner
    • 💫 xx4 Relentless Glue: $2,000 -> $2,200 and on-pop splats stun ZOMGs for 0.1 -> 0.06 seconds
    • 💭 It’s nice to see that Relentless Glue finally has more use, however it has offered a bit too much for such a cheap price on a tier 4 upgrade.
  • Monkey Buccaneer
    • 💰 xx3 Merchantman: $1,600 -> $1,500
    • 💰 xx4 Favored Trades: $5,400 -> $5,700 and generates $1,000 -> $1,200 per round
    • 💭 Monkey Buccaneer’s income generation is decent early on but it doesn’t quite compare to other alternatives, especially with water placement often being a major limitation. We have upped its income efficiency slightly to address this.
  • Monkey Ace
    • 💰 x4x Ground Zero: $14,000 -> $15,000
    • 💥 xx5 Flying Fortress: Dart damage 4 -> 12 and MOAB class damage 10 -> 2
    • 💭 We’ve raised Ground Zero’s price because it is extremely cost effective, offering a top tier ability as well as pretty solid defense with its high-damage bombs. Flying Fortress has been changed so that it can pop Bonnie’s minecarts more easily.
  • Heli Pilot
    • 🤏 Base: Footprint size reduced 23x23 -> 18x18
    • 💰 xx4 Comanche Defense: $8,500 -> $7,500
    • 💥 5xx Apache Prime: Missile damage 3 -> 15 and damage to ceramics and moab class 15 -> 3
    • 💭 Heli Pilot’s large footprint has been a major limitation on the tower’s viability on a lot of maps, so we hope to open up its viability by reducing its size. Comanche Defense has never been a popular choice so we think it’s fair to make it slightly more affordable, and Apache Prime’s damage has been altered so that it performs better against Bonnie’s minecarts.
  • Mortar Monkey
    • 💥 5xx: damage 25 -> 50 and bonus ceramic and MOAB class damage +25 -> 0
    • 💭 This shouldn't have any impact other than making the Biggest One perform a little better at popping Bonnie’s minecarts.
  • Dartling Gunner
    • 💰 Bloon Area Denial System: $14,500 -> $16,000 and deals 4 -> 5
    • 💰 xx5 Bloon Exclusion Zone: $53k -> $50k (damage remains at 8)
    • 💭 xx4 and xx4 are at similar price points but 4xx far outshines xx4. We’ve upped xx4’s damage and price slightly so that it can offer a stronger alternative against certain rushes.
  • Wizard Monkey
    • 💀 xx4 Necromancer: As long as graveyard count is above 18, then 18 pops will consistently be deducted from the graveyard count every second. The number of spawned bloons will still randomly be between 1 and 5, however their collective pierce will always total 18. Previously, the pops deducted from the graveyard (and collective pierce of spawned bloons) was not consistent.
    • 🐔 x5x Wizard Lord Phoenix: All projectiles from the ability Phoenix now deal +15 damage to fortified bloons
    • 💭 The randomness made Necromancer very unreliable and inconsistent - sometimes it’d wipe out rushes easily, other times it’d let the rush by. The community has expressed their issues with this and so we have changed it to limit the randomness. Wizard Lord Phoenix has been buffed so that it can more effectively deal with beefy Fortified BADs or ZOMGs.
  • Sniper Monkey
    • 💥 x2x Shrapnel Shot: Shrapnel pieces now deal +2 damage to camo bloons. 
    • 💭 There was a bug where only the main attack was dealing additional damage to camo bloons, not the shrapnel pieces. This has now been corrected which results in a slight buff to the Sniper.
  • Super Monkey
    • 💥 5xx True Sun God: Damage 30 -> 38
    • 💭 True Sun God doesn’t provide enough damage considering its massive price tag.
  • Ninja Monkey
    • 💥 xx5 Master Bomber: Sticky Bomb deals 850 -> 1,000 damage
    • 💭 Ninja Monkey has been out of the limelight for a while now and so we would like improve it by targeting its late game support damage, rather than its early game which caused problems in the past.
  • Alchemist
    • ⏱ x3x Unstable Concoction: attack cooldown 6s -> 4.5s
    • 🏹 1xx Larger Potions: Now increases Unstable Concoction pierce by +1 (3 -> 4)
    • 💭 Some small tweaks to Unstable Concoction, with the aim of making it more reliable against tight rushes. xx2 crosspathing affects Unstable Concoction so it makes sense for 1xx to have an effect as well.
  • Druid
    • 💰 1xx Hard Thorns: $350 -> $250
    • 💰 2xx Heart of Thunder: $900 -> $1,000
    • 💭 These upgrades were nerfed in a previous update but have since been rendered unnecessary by more significant changes made to the Druid in the last update. We are therefore reverting these changes.
  • Spike Factory
    • ⏱ x5x Carpet of Spikes: Attack rate 0.98s -> 0.49s
    • 💭 Carpet of Spikes’ base attack has been buffed so that there is more reason to keep it up, rather than selling it instantly after activating the ability.
  • Engineer Monkey
    • 💰 1xx Sentry Gun: $450 -> $400
    • 💰 3xx Sprockets: $525 -> $500
    • 💭 A couple of minor tweaks to help out Engineer’s early game defense.
Bug Fixes
  • 🌍 Fixed combined rules games having names that don’t make sense in non-english languages.
  • 👨‍👧‍👦 Fixed buff icons not appearing on child towers when they are affected via their parent.
  • ⚠ Fixed crash when using shortcuts on Gwen’s hero showcase carts
  • ⛔ Fixed issue where players that lose their first game after fast tracking are not entered into a league.
  • 🔥 Fixed losing win streaks if your opponent quits while in the lobby.
  • 🐌 Fixed slow launch times on some desktop devices.
  • 🖊 Fixed incorrect text colour displaying on Hero Packs in the store.
  • 🔍 Fixed x2x sniper not dealing additional damage to camo - see balance changes
  • 🛸 Fixed Etienne’s weapon skins not displaying on the main menu.
  • 🛸 Fixed Etienne’s drones disappearing if they upgrade while Etienne is down the Bot Factory elevator.
  • 🏆 Fixed incorrect trophy display for players with more than 1000 trophies.
  • 👊 Fixed battle button not displaying on the league screen if you are not in a league yet.
  • 👷‍♂️ Fixed missing animation on Engineer Monkey’s second gun.
  • 😴 Fixed animated banners and avatars of inactive clan members not appearing greyed out.
  • 🛒 Fixed missing animation on notification icon in the shop.
  • 🔙 Fixed Esc/Back button working incorrectly on the leaderboard screen (Android/Desktop only)
  • 💬 Fixed not being able to scroll through all the players who reacted to a clan chat message.
  • 👾 Fixed low resolution casual game icon in post game screen. 
  • 🏖 Fixed overlapping banners in the clan screen for clans in vacation mode.
  • 😎 Fixed Adora’s sunglasses not appearing in previews for other animations when equipped.
  • 📑 Fixed the list of profile banners displaying incorrectly on some devices.

UPDATE VIDEO: https://youtu.be/3g52RTXjelg

As always, we welcome your feedback in the comments and happy gaming! :D

New Features
  • New Hero: Bonnie
    • A hard working bloonstone miner with a whole new playstyle.
    • Starting at level 2, Bonnie causes minecarts full of bloonstones to appear on the natural bloon path.
    • Your monkeys will target the minecarts like bloons. You won’t lose lives if they escape but if you pop them, they drop cash.
    • You can upgrade the minecarts from Bonnie’s upgrade panel, making them more valuable but also tougher. 
    • Bonnie also helps your defences by throwing sticks of dynamite onto the track which explode after a delay or when a bloon touches them.
    • Bonnie’s level 3 ability, Mass Detonation, throws dynamite at all the minecarts on screen, destroying them instantly in big, bloon popping explosions.
    • Her level 10 calls in the Bloonstone Excavation And Supply Truck, the B.E.A.S.T. This massive truck barrels down the path like a regular minecart, stunning any bloons that get in its way. The more damage you deal to it, the more cash it’ll drop.
  • Arena League Changes
    • NERF Losing a game in Ceramic Crucible, MOAB Pit, and BFB Colosseum will incur a 1 trophy penalty.
    • NERF Losing a game in ZOMG Superdome or Hall of Masters will incur a 2 trophy penalty. 
    • Change Trophies still cannot fall below 0, so there is no penalty for losing in any arena if you are already at the bottom.
    • NERF Players no longer receive 1 trophy for losing the game after round 30. 
    • BUFF Players no longer need to earn 20 trophies in a league to be eligible for promotion. You just need to finish in the promotion zone.
    • NERF You will always be demoted if you end a league with 0 trophies. 
    • BUFF Players will no longer be automatically demoted from Hall of Masters if they don’t participate in a league.
We are reviewing the feedback from the recent survey about these changes and make adjustments in the next update.
~ Ninja Kiwi
  • New Lobby UI
    • Battles 2 now features 24 playable heroes, too many to comfortably scroll in a single list.
    • The hero picker in the lobby is now split over 2 rows for easier readability.
    • The hero screen will be redesigned in a future update to make it easier to view the full roster of heroes.
General Changes
  • Jump Start Rewards
A quirk of the rules meant Jump Start games were giving a disproportionate amount of Hero Points and Tower XP. 
~ Ninja Kiwi
  • NERF Hero Points and Tower XP are now based on the number of rounds played, not the starting round.
  • Change The XP formula has been adjusted to account for the fact that Jump Start games often take place over fewer rounds than standard games.
  • Avatar & Banner Information
    • BUFF Locked avatars and banners now display an icon to show how to unlock them.
    • BUFF Tapping on the icon takes you to where they can be unlocked.
Balance Changes
  • Bloon Sends
    • BUFF Round 3+ Grouped Blues: Eco gain +1 -> +1.1
    • NERF Round 10+ Grouped Blacks: Eco gain +3.0 -> +2.9
    • NERF Round 10+ Grouped Whites: Eco gain +2.6 -> +2.5
    • BUFF Round 23+ Tight Leads: $1400 -> $1200
    • BUFF Round 23+ Tight Leads: Eco gain +24 -> +22 eco
    • NERF Round 23+ Tight Leads: sends out 80 -> 60 bloons, and send duration remains at 1s (bloon spacing 0.0125s -> 0.0167s)
We’ve made a few adjustment to eco bloon sends, buffing the less-used grouped blues while nerfing grouped blacks and whites since they were very efficient as well as effective at applying pressure. Tight leads have also received a noticeable nerf since a lot of tower loadouts struggle to deal with them effectively. The main difference is that they will now be a lot less densely packed.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF MOAB Press: Special kylie pushes back MOABs 2 -> 2.4 units
While MOAB Press is certainly a solid upgrade and incredibly useful for things such as stalling ZOMGs, it’s not quite as effective at slowing down the faster MOABs.
~ Ninja Kiwi
  • Bomb Shooter
    • NERF Bomb Blitz: $35,000 -> $38,000
Bomb Blitz is a great option to effectively deal with large rushes like tight MOABs and grouped DDTs. We have upped the price a bit so that it will be a bit more costly to keep on buying and selling it for its ability.
~ Ninja Kiwi
  • Tack Shooter
    • BUFF Inferno Ring: Meteor’s targeting can now be selected instead of locked on Strong. Now defaults on Strong.
A small quality of life change to offer added flexibility. It’ll default to ‘strong’ since that is what it targeted previously.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF Snowstorm/Absolute Zero: Ability slows down MOABs/BFBs/DDTs to 5 -> 2.25 speed (the same speed as it sets ZOMGs to)
    • BUFF Absolute Zero: Ability’s speed modifier can soak through MOAB class bloons
    • BUFF Ice Shards: $2,000 -> $1,800
Absolute Zero lacks utility, not offering enough for its cost. We have added another benefit of using it, as well as reducing the cost of Ice Shards, in order to encourage Ice Monkey’s usage.
~ Ninja Kiwi
  • Glue Gunner
    • NERF Relentless Glue: $2,000 -> $2,200 and on-pop splats stun ZOMGs for 0.1 -> 0.06 seconds
It’s nice to see that Relentless Glue finally has more use, however it has offered a bit too much for such a cheap price on a tier 4 upgrade.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF Merchantman: $1,600 -> $1,500
    • BUFF Favored Trades: end-of-round generation $1000 -> $1200. Does not affect Trade Empire ($3000).
    • NERF Favored Trades: $5,400 -> $5,700
Monkey Buccaneer’s income generation is decent early on but it doesn’t quite compare to other alternatives, especially with water placement often being a major limitation. We have upped its income efficiency slightly to address this.
~ Ninja Kiwi
  • Monkey Ace
    • NERF Ground Zero: $14,000 -> $15,000
    • BUFF Flying Fortress: Dart damage 4 -> 12
    • NERF Flying Fortress: Dart bonus MOAB-class damage +10 -> +2
We’ve raised Ground Zero’s price because it is extremely cost effective, offering a top tier ability as well as pretty solid defense with its high-damage bombs. Flying Fortress has been changed so that it can pop Bonnie’s minecarts more easily.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF Base: Footprint size reduced 23x23 -> 18x18
    • BUFF Comanche Defense: $8,500 -> $7,500
    • BUFF Apache Prime: Missile damage 3 -> 15
    • NERF Apache Prime: Missile bonus damage to Ceramics and MOAB-class +15 -> +3
Heli Pilot’s large footprint has been a major limitation on the tower’s viability on a lot of maps, so we hope to open up its viability by reducing its size. Comanche Defense has never been a popular choice so we think it’s fair to make it slightly more affordable, and Apache Prime’s damage has been altered so that it performs better against Bonnie’s minecarts.
~ Ninja Kiwi
  • Mortar Monkey
    • BUFF The Biggest One: Damage increased from 25 → 50
    • NERF The Biggest One: Bonus damage to ceramics removed (+25 → +0)
This shouldn't have any impact other than making the Biggest One perform a little better at popping Bonnie’s minecarts.
~ Ninja Kiwi
  • Dartling Gunner
    • NERF Bloon Area Denial System: $14,500 -> $16,000
    • BUFF Bloon Area Denial System: Damage 4 -> 5. Bloon Exclusion Zone damage remains at 8.
    • BUFF Bloon Exclusion Zone: $53k -> $50k
xx4 and xx4 are at similar price points but 4xx far outshines xx4. We’ve upped xx4’s damage and price slightly so that it can offer a stronger alternative against certain rushes.
~ Ninja Kiwi
  • Wizard Monkey
    • Change Necromancer: As long as graveyard count is above 18, then 18 pops will consistently be deducted from the graveyard count every second. The number of spawned bloons will still randomly be between 1 and 5, however their collective pierce will always total 18. Previously, the pops deducted from the graveyard (and collective pierce of spawned bloons) was not consistent.
    • BUFF Wizard Lord Phoenix: All projectiles from the ability Phoenix now deal +15 damage to fortified bloons
The randomness made Necromancer very unreliable and inconsistent - sometimes it’d wipe out rushes easily, other times it’d let the rush by. The community has expressed their issues with this and so we have changed it to limit the randomness. Wizard Lord Phoenix has been buffed so that it can more effectively deal with beefy Fortified BADs or ZOMGs.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Shrapnel Shot: Shrapnel pieces now deal +2 damage to camo bloons. 
There was a bug where only the main attack was dealing additional damage to camo bloons, not the shrapnel pieces. This has now been corrected which results in a slight buff to the Sniper.
~ Ninja Kiwi
  • Super Monkey
    • BUFF True Sun God: Damage 30 -> 38
True Sun God doesn’t provide enough damage considering its massive price tag.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Master Bomber: Sticky Bomb deals 850 -> 1,000 damage
Ninja Monkey has been out of the limelight for a while now and so we would like improve it by targeting its late game support damage, rather than its early game which caused problems in the past.
~ Ninja Kiwi
  • Alchemist
    • BUFF Unstable Concoction: base attack cooldown 6s -> 4.5s
    • BUFF Larger Potions: Now increases Unstable Concoction pierce by +1 (3 -> 4)
Some small tweaks to Unstable Concoction, with the aim of making it more reliable against tight rushes. xx2 crosspathing affects Unstable Concoction so it makes sense for 1xx to have an effect as well.
~ Ninja Kiwi
  • Druid
    • BUFF Hard Thorns: $350 -> $250
    • NERF Heart of Thunder: $900 -> $1,000
These upgrades were nerfed in a previous update but have since been rendered unnecessary by more significant changes made to the Druid in the last update. We are therefore reverting these changes.
~ Ninja Kiwi
  • Spike Factory
    • BUFF Carpet of Spikes: Attack rate 0.98s -> 0.49s
Carpet of Spikes’ base attack has been buffed so that there is more reason to keep it up, rather than selling it instantly after activating the ability.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF Sentry Gun: $450 -> $400
    • BUFF Sprockets: $525 -> $500
A couple of minor tweaks to help out Engineer’s early game defense.
~ Ninja Kiwi
Bug Fixes
  • Fixed combined rules games having names that don’t make sense in non-english languages.
  • ‍‍ Fixed buff icons not appearing on child towers when they are affected via their parent.
  • Fixed crash when using shortcuts on Gwen’s hero showcase carts
  • Fixed issue where players that lose their first game after fast tracking are not entered into a league.
  • Fixed losing win streaks if your opponent quits while in the lobby.
  • Fixed slow launch times on some desktop devices.
  • Fixed incorrect text colour displaying on Hero Packs in the store.
  • Fixed x2x sniper not dealing additional damage to camo - see balance changes
  • Fixed Etienne’s weapon skins not displaying on the main menu.
  • Fixed Etienne’s drones disappearing if they upgrade while Etienne is down the Bot Factory elevator.
  • Fixed incorrect trophy display for players with more than 1000 trophies.
  • Fixed battle button not displaying on the league screen if you are not in a league yet.
  • ‍ Fixed missing animation on Engineer Monkey’s second gun.
  • Fixed animated banners and avatars of inactive clan members not appearing greyed out.
  • Fixed missing animation on notification icon in the shop.
  • Fixed Esc/Back button working incorrectly on the leaderboard screen (Android/Desktop only)
  • Fixed not being able to scroll through all the players who reacted to a clan chat message.
  • Fixed low resolution casual game icon in post game screen. 
  • Fixed overlapping banners in the clan screen for clans in vacation mode.
  • Fixed Adora’s sunglasses not appearing in previews for other animations when equipped.
  • Fixed the list of profile banners displaying incorrectly on some devices.
Other Undocumented Changes

Version 4.1.1[]

Update 4.1.1 is Rolling Out Now - Patch Notes!
Balance Changes
  • Druid
    • 💰 x3x Druid of the Jungle: $450 -> $700
    • 💰 x4x Jungle’s Bounty: $4,500 -> $4,200
    • 💭 A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
  • Monkey Village
    • 💰 xx3 Monkeyconomy: $1,200 -> $1,500
    • 💰 xx4 Monkey City: $7,500 -> $7,200
    • 💭 A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
Known Issues
  • Jump Started Bananza
    • 📈 We are aware of an issue where Jump Started Bananza games will not unlock any bloon sends if the starting round is greater than 32.
    • 🛑 As an interim measure, Jump Started Bananza games will never roll a starting round higher than 32.
    • 📨 A starting round of higher than 32 in a private game will be reverted to round 32 when the host readies up.
    • 🕵️‍♂️ We are currently investigating this issue and will fix it as soon as we can.
Bug Fixes
  • 🤑 Fixed starting cash and income increasing each time the map is rerolled in games that use Bananza rules.
  • 🍎 Fixed issues signing in to Apple Arcade accounts.
  • 🐵 Fixed public profile only showing Primary monkeys in the Top Monkeys section.
  • 😬 The following fixes were in 4.0.3 and accidentally reverted in 4.1. They are now fixed again.
  • ⛔ Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory
  • 📝 Various text fixes to upgrade descriptions
  • 📅 Fixed issues when moving from one bling season to another.

NOTE: The Apple Arcade 4.1.1 update is not yet rolling out, but will be ASAP.

Happy gaming!

Balance Changes
  • Druid
    • NERF Druid of the Jungle: $450 -> $700
    • BUFF Jungle’s Bounty: $4,500 -> $4,200
A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
~ Ninja Kiwi
  • Monkey Village
    • NERF Monkeyconomy: $1,200 -> $1,500
    • BUFF Monkey City: $7,500 -> $7,200
A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values.
~ Ninja Kiwi
Known Issues
  • Jump Started Bananza
    • NERF Jump Started Bananza will now be capped at Round 32 instead of Round 40, as a temporary measure against a lack of bloon sends.

  • Jump Started Bananza
    • We are aware of an issue where Jump Started Bananza games will not unlock any bloon sends if the starting round is greater than 32.
    • As an interim measure, Jump Started Bananza games will never roll a starting round higher than 32.
    • A starting round of higher than 32 in a private game will be reverted to round 32 when the host readies up.
    • We are currently investigating this issue and will fix it as soon as we can.
~ Ninja Kiwi
Bug Fixes
  • Fixed starting cash and income increasing each time the map is rerolled in games that use Bananza rules.
  • Fixed issues signing in to Apple Arcade accounts.
  • Fixed public profile only showing Primary monkeys in the Top Monkeys section.
    • Note: this is a v4.1 bug that was fixed.
  • The following fixes were in 4.0.3 and accidentally reverted in 4.1. They are now fixed again.
    • Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory
    • Various text fixes to upgrade descriptions
    • Fixed issues when moving from one bling season to another.

Version 4.1[]

Patch notes
Update 4.1 Coming Soon - Update Notes!
New Features
  • New Game Mode: Jump Start
    • ⏩ Skip the early game and jump straight to the dramatic, late game finishes in this fast paced new game mode!
    • 🎰 Each game starts on a random round between 10 and 30 (or 20 and 40 when combined with Bananza).
    • 🤑 Starting cash and income are randomly determined based on the starting round. 
    • ⏳ You have extra time before the first round starts to build an advanced defence. 
    • 🤵 Club members can try this mode right now in Private Matches. 
    • 🤝 A special Jump Start Clan War begins on July 24th.
    • 🌟 Jump Start will appear in event games starting on July 25th.
  • New Map: Bloonstone Quarry
    • ⛏ Break out your pickaxe and head on down to the all new map: Bloonstone Quarry.
    • 💰 Farmland is at a premium in the quarry so you might need an alternative income source.
    • 🆕  Bloonstone Quarry is available in all arenas and game modes now!
General Changes
  • Changes to Hall of Masters ranking system
    • 👂 We have heard and acknowledged the community's feedback regarding the scoring system for the Hall of Masters leaderboard, and we are making changes!
    • 👨‍🔬 Previously, score gain/loss from matches between HoM players was calculated using MMR (matchmaking rating) values, which are hidden to players. Moving forward, score changes will instead be determined solely based on the difference between the players' visible scores on the leaderboard.
  • Back From The Dead: Casual Mode
    • 🦥 Many players have told us that, since Casual Mode was removed in 4.0, they missed the less competitive mentality among players in that game mode.
    • 🔙 We have therefore decided to reinstate Casual Mode games.
    • 📩 Casual Games can be found in the newly named “Social” section, along with Private Games.
  • Changes to Fast Track
    • 📈 We added the option to Fast Track to the next arena by being the first to reach 50 trophies as an additional means for extremely dedicated and skilled players to climb the leagues faster than normal. 
    • 👷‍♂️ However, many players viewed Fast Track as the optimal method of rising through the arenas and a reward for excessive grinding rather than skilled play. 
    • 🔥 We are therefore changing Fast Track to be awarded to anyone who reaches a win streak of 10. 
    • ♾ This is not limited to 1 per league, any player who reaches a 10 win streak will be offered Fast Track promotion. 
    • 💵 As before, if you accept Fast Track promotion you will not receive the rewards for the league you are being promoted from, only the league you are currently in when the league ends.
    • 🔥 If you are offered Fast Track promotion and you refuse, you will need to win another 10 games in a row before you are offered it again. 
    • 🤴 We hope that this new system will serve the same purpose we originally intended, giving skilled players who are ranked lower than they should be a faster route to the higher arena leagues, without encouraging excessive grinding.
  • Win Streak and Streak Breaker in Events
    • 🩸 The First Blood and No Lives Lost stars in event games have been replaced by stars for Win Streak and Streak Breaker
    • 🌟 Similar to Arena Leagues, you earn 1 extra star if you are on a 3+ win streak and another if you defeat someone who was on a 3+ win streak.
    • 🔥 Win streaks are tracked per event for the extra stars (your win streak will not persist between events and losing in another game mode or event will not end your win streak).
  • These are the first in a wider range of changes we have planned over the coming months based on community feedback, which we'll continue to monitor going forward!'
  • New Daily Offer Items
    • 🛒 The following cosmetic items from Season 17 and 18 will now appear in the Daily Offers in the store.
    • 💿 Battles 2 OST Avatar
    • 💬 Almost! Text Emote
    • 💦 Glue Top Up Glue Gunner Idle
    • 🐱‍🐉 Dino DDT skin
    • 🥄 Mind Bending tower Boost
    • ✨ Glitter Bloons decal
    • 🌽 Popping Corn emote
    • 🏡 Secret Weapon Mortar Placement animation
    • 🟪 Voxel BAD skin
    • 🏗  Lunch Break Banner
    • ⏰ Alarm Clock Bloons decal
    • 🎿 Ski-daddle Ice Monkey Sell Animation
    • 🌊 Deep Sea Exploration Banner
    • 💬 What’s up guys? Text emote
    • 🍨 Jelly BFB skin
    • 🍃 Gone Like The Wind Ninja Sell Animation
    • 🧝‍♂️ Elf Bloons Decal
    • 🤷‍♀️ What ya gonna do? Emote
    • 🏸 Shuttlecocks Dartling Projectiles
    • 🧚‍♀️ Fairy Circle Tower Boost
    • 👶 My First ZOMG skin
    • 👷‍♀️ Hard Hat Emote
    • 🌈 Rainbow Blur Boomerang Trails
    • 🐾 Toe Beans Avatar
    • 🤖 Digi-Tagged Victory Animation
    • 🤖  Cyber Quincy Was ‘Ere Avatar
    • 🤖 Antagonistic Art Taunt
    • 🤖 Tagged for Improvement Upgrade
    • 🤖 Punk Pigment Emote
    • 🤖 Graffiti Pops
    • 🤵 Support Tech Victory Animation
    • 🤵 Drone Strike Taunt
    • 🤵Spy Bot Bloons decal
    • 🤵 Infiltration Avatar
    • 🤵 Concealed Weapon Matchup Animation
    • 🤵 Self Destruct Defeat Animation
    • 🧒 Intimidation Tactics Taunt
    • 🧒Rascal Bloons Decal
    • 🧒Huddle Up Matchup Animation
    • 🧒Cheeky Emote
    • 🧒Team Effort Victory Animation
    • 🧒Usual Suspects Banner
    • 🐇 Woodland Warriors Matchup Animation
    • 🐇 Squirrel Bloons Decal
    • 🐇 Animal Attack Taunt
    • 🐇 Wrong Neighborhood Emote
    • 🐇 Spirit of the Wilds Tower Boost
    • 🐇 Nature’s Revenge Victory Animation
Balance Changes
  • Boomerang Monkey
    • 🦾 x5x Perma Charge: Ability increases damage by +8 -> +10
    • 💭 While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
  • Bomb Shooter
    • 💥 502 Bloon Crush: Frags damage 12 -> 30
    • 💥 502 Bloon Crush: Frags bonus damage to ceramics 12 -> 0
    • 💭 A small adjustment to crosspath balancing to make this option a little bit more enticing.
  • Tack Shooter
    • ☄️ 5xx Inferno Ring: Meteor damage 700 -> 900
    • ☄️ 501 Inferno Ring: Meteor damage 1000 -> 1300
    • ☄️ 502 Inferno Ring: Meteor damage 1400 -> 1800
    • 💭 Inferno Ring is still in need of a buff, rarely seeing any use.
  • Ice Monkey
    • 🎯 xx4 Icicles: Can now target and damage MOAB class bloons, placing Icicles on them without freezing them. 
    • ❄️ xx4 Icicles: Now deals +3 damage to MOAB class bloons
    • 💭 Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
  • Sniper Monkey
    • 💰 Base: $250 -> $200
    • 💰 1xx Full Metal Jacket: $250 ->$200
    • 💰 2xx Large Calibre: $800 -> $600
    • 💥 120 Shrapnel Shot damage 1 -> 2
    • 💥 220 Shrapnel Shot damage 2 -> 3
    • 💥 320 Shrapnel Shot damage 4 -> 5
    • 💥 420 Shrapnel Shot damage 6 -> 8
    • 💭 Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
  • Monkey Buccaneer
    • 💰 3xx Destroyer: $2,850 -> $2,700
    • 🏹 4xx Aircraft Carrier: mini ace dart pierce 13 -> 20 but MOAB class bloons use up 2 pierce
    • 🏹 5xx Carrier Flagship: mini ace dart pierce 18 -> 72 but MOAB class bloons use up 4 pierce
    • 💭 We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
  • Monkey Ace
    • 💣 x3x Bomber Ace: Bomb pierce 12 -> 10 (20 -> 17 with xx1 crosspath)
    • 💭 Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
  • Heli Pilot
    • 💰 Base: $900 -> $800
    • 💭 Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
  • Mortar Monkey
    • 🔥 Base: blast radius 20 -> 18 (carries over to 3/4/5xx)
    • 💭 Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
  • Dartling Gunner
    • 🏹 5xx Ray of Doom: Pierce 40 -> 1000 and damage 30 -> 35
    • 💭 We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
  • Wizard Monkey
    • 💰 xx3 Shimmer:  $1,600 -> $1,500
    • 💥 210 Fireball crosspathed damage increased 2 -> 3
    • 🏹 011 Fireball pierce increased 15 -> 22
    • 🔥 x5x Wizard Lord Phoenix: Wall of Fire attack damage 3 -> 5
    • 💀 xx5 Prince of Darkness: Its buff to other Necromancers (+1 damage and +50% duration to zombie bloons) now applies to itself
    • 💭 We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
  • Ninja Monkey
    • 💰 3xx Double Shot: $750 -> $700
    • 🌸 x4x Bloon Sabotage: Ability now soaks through MOAB class bloons (e.g. a slowed BFB will pop into slowed MOABs)
    • 💭 Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
  • Druid
    • 💰 1xx Hard Thorns: $250 -> $350
    • 💰 2xx Heart of Thunder: $1,000 -> $900
    • 💰 x1x Thorn Swarm: $250 -> $350
    • 💰 x2x Heart of Oak: $350 -> $250
    • 💭 Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
  • Banana Farm
    • 💰 x3x Monkey Bank: $4,600 -> $4,400
    • 💭 A minor price cut for this upgrade which rarely gets used.
  • Monkey Village
    • 💥 5xx Primary Expertise: Bounce distance 50 -> 90 and damage to ceramics and moab class 200 -> 250
    • 💭 We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
  • Engineer Monkey
    • 🙅 1+xx: Sentry spawn rate can no longer be affected by any attack rate buffs
    • 💥 5xx Sentry Champion: Sentry damage 2 -> 3
    • 💭 Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
  • Striker Jones
    • 💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25%
    • 💪 Level 8: Bomb shooters in range get +5 -> +15% range and +35 -> +40% pierce
    • 💭 Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this.
  • Biker Bones
    • 💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25%
    • 💪 Level 8: All towers in range get +25 -> +30% pierce
    • 💭 Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received.
  • Benjamin
    • 🤑 Level 15: Earns $1,400 -> $2,000 per round
    • 🤑 Level 17: Earns $2,500 -> $4,000 per round
    • 💭 By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible.
  • DJ Ben Jammin’
    • 🤑 Level 15: Earns $1,050 -> $1,500 per round
    • 🤑 Level 17: Earns $1,875 -> $3,000 per round
    • 💭 Same changes and reasoning as Benjamin.
  • Pat Fusty
    • 💥 Level 11: Increases damage +1 -> +2
    • 💥 Level 16: +5 bonus ceramic damage now also applies to moab class bloons
    • ⏩ Level 17: Attack rate 0.55 -> 0.4
    • 💭 As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons.
  • Fusty the Snowman
    • 💪 Level 8: Now applies the 3x moab class damage buff after the +1 damage buff has been applied, rather than before. This means that the +1 damage also gets multiplied - an Ice tower with 2 damage will now deal (2+1)*3=9 damage to MOAB class when buffed, instead of 2*3+1=7.
    • 💥 Level 11: Increases damage +1 -> +2
    • 💥 Level 16: +5 bonus ceramic damage now also applies to MOAB class bloons
    • ⏩ Level 17: Attack rate 0.55 -> 0.4
    • 💭 Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.
  • Fateweaver Adora
    • 💰 Base: $650 -> $700
    • 💭 With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
  • Etienne
    • ⏱️ Level 3: Drone Swarm ability duration 17+0.5*hero_level -> 15+0.5*hero_level seconds
    • 💭 We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary.
Bug Fixes
  • 💣 Fixed Striker Jones and Biker Bones only buffing the blast radius of Mortar Monkeys in range rather than map wide.
  • 🔧 Fixed Overclock not affecting child towers spawned after the Overclock buff was applied. 
  • 🚁 Fixed xx4/5 Heli Pilot Commanches not spawning on Bloon Bot Factory
  • 🚁 Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory.
  • ❗ Fixed Apple Arcade players seeing notifications for IAP sales.
  • 💲 Fixed incorrect rewards displaying when exiting a game where one player quit before the game began.
  • 🏝 Fixed closed clans appearing in the join clan screen.
  • 🎴 Fixed Daily Reward cards being unresponsive. 
  • 👨‍💻 Fixed Benjamin and DJ Ben Jammin’ having an extremely short initial cooldown on Siphon Funding and Beatdown.
  • 📵 Fixed Apple Arcade players seeing the wrong arena league if they open the game while offline.
  • 🎈 Fixed sent bloons using the wrong spacing in Hero Challenge games (Arcade only)
  • 💌 Fixed posing in Gwendolin’s Hot Mail victory animation 
  • 🔍 Moved Etienne’s Spy UI to align to the centre of the screen so it isn’t covered by activated ability buttons.
  • 🖋 Fixed incorrectly formatted text on the Complete Set button of the Bling Season screen.
  • 💥 Fixed explosion vfx not playing when 5xx Sentry Turrets are sold.
  • 👀 Fixed 2xx Monkey Sub attacking camo bloons in range of Fateweaver Adora even though she does not have camo detection.
  • 📵 Fixed missing prompt when attempting to do something that requires an internet connection (Arcade only)
  • 📛 Fixed clan name overlapping clan emblem in the profile screen
  • 🔊 Fixed event banners on the main menu not playing a sound when clicked.
  • 🤖 Fixed incorrect texture on Sentai Churchill’s Robo Flex, Rollout, and Monkey & Machine animations.
  • 🎶 Fixed minor break in audio when waiting for a match.

Update Video: https://youtu.be/4bcrPi9I3oc

As always, we welcome your feedback and happy gaming! :)

New Features
  • New Game Mode: Jump Start
    • Skip the early game and jump straight to the dramatic, late game finishes in this fast paced new game mode!
    • Each game starts on a random round between 10 and 30 (or 20 and 40 when combined with Bananza).
    • Starting cash and income are randomly determined based on the starting round. 
    • You have extra time before the first round starts to build an advanced defence. 
    • Club members can try this mode right now in Private Matches. 
    • A special Jump Start Clan War begins on July 24th.
    • Jump Start will appear in event games starting on July 25th.
  • New Map: Bloonstone Quarry
    • Break out your pickaxe and head on down to the all new map: Bloonstone Quarry.
    • Farmland is at a premium in the quarry so you might need an alternative income source.
    •   Bloonstone Quarry is available in all arenas and game modes now!
General Changes
  • Changes to Hall of Masters ranking system
    • We have heard and acknowledged the community's feedback regarding the scoring system for the Hall of Masters leaderboard, and we are making changes!
    • ‍ Previously, score gain/loss from matches between HoM players was calculated using MMR (matchmaking rating) values, which are hidden to players. Moving forward, score changes will instead be determined solely based on the difference between the players' visible scores on the leaderboard.
  • Back From The Dead: Casual Mode
    • Many players have told us that, since Casual Mode was removed in 4.0, they missed the less competitive mentality among players in that game mode.
    • We have therefore decided to reinstate Casual Mode games.
    • Casual Games can be found in the newly named “Social” section, along with Private Games.
  • Changes to Fast Track
    • We added the option to Fast Track to the next arena by being the first to reach 50 trophies as an additional means for extremely dedicated and skilled players to climb the leagues faster than normal. 
    • ‍ However, many players viewed Fast Track as the optimal method of rising through the arenas and a reward for excessive grinding rather than skilled play. 
    • We are therefore changing Fast Track to be awarded to anyone who reaches a win streak of 10. 
    • This is not limited to 1 per league, any player who reaches a 10 win streak will be offered Fast Track promotion. 
    • As before, if you accept Fast Track promotion you will not receive the rewards for the league you are being promoted from, only the league you are currently in when the league ends.
    • If you are offered Fast Track promotion and you refuse, you will need to win another 10 games in a row before you are offered it again. 
    • We hope that this new system will serve the same purpose we originally intended, giving skilled players who are ranked lower than they should be a faster route to the higher arena leagues, without encouraging excessive grinding.
  • Win Streak and Streak Breaker in Events
    • The First Blood and No Lives Lost stars in event games have been replaced by stars for Win Streak and Streak Breaker
    • Similar to Arena Leagues, you earn 1 extra star if you are on a 3+ win streak and another if you defeat someone who was on a 3+ win streak.
    • Win streaks are tracked per event for the extra stars (your win streak will not persist between events and losing in another game mode or event will not end your win streak).
  • These are the first in a wider range of changes we have planned over the coming months based on community feedback, which we'll continue to monitor going forward!
  • New Daily Offer Items
    • The following cosmetic items from Season 17 and 18 will now appear in the Daily Offers in the store.
    • Battles 2 OST Avatar
    • Almost! Text Emote
    • Glue Top Up Glue Gunner Idle
    • ‍ Dino DDT skin
    • Mind Bending tower Boost
    • Glitter Bloons decal
    • Popping Corn emote
    • Secret Weapon Mortar Placement animation
    • Voxel BAD skin
    •   Lunch Break Banner
    • Alarm Clock Bloons decal
    • Ski-daddle Ice Monkey Sell Animation
    • Deep Sea Exploration Banner
    • What’s up guys? Text emote
    • Jelly BFB skin
    • Gone Like The Wind Ninja Sell Animation
    • ‍ Elf Bloons Decal
    • ‍ What ya gonna do? Emote
    • Shuttlecocks Dartling Projectiles
    • ‍ Fairy Circle Tower Boost
    • My First ZOMG skin
    • ‍ Hard Hat Emote
    • Rainbow Blur Boomerang Trails
    • Toe Beans Avatar
    • Digi-Tagged Victory Animation
    •   Cyber Quincy Was ‘Ere Avatar
    • Antagonistic Art Taunt
    • Tagged for Improvement Upgrade
    • Punk Pigment Emote
    • Graffiti Pops
    • Support Tech Victory Animation
    • Drone Strike Taunt
    • Spy Bot Bloons decal
    • Infiltration Avatar
    • Concealed Weapon Matchup Animation
    • Self Destruct Defeat Animation
    • Intimidation Tactics Taunt
    • Rascal Bloons Decal
    • Huddle Up Matchup Animation
    • Cheeky Emote
    • Team Effort Victory Animation
    • Usual Suspects Banner
    • Woodland Warriors Matchup Animation
    • Squirrel Bloons Decal
    • Animal Attack Taunt
    • Wrong Neighborhood Emote
    • Spirit of the Wilds Tower Boost
    • Nature’s Revenge Victory Animation
Balance Changes
  • Boomerang Monkey
    • BUFF Perma Charge: Ability increases damage by +8 -> +10
While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
~ Ninja Kiwi
  • Bomb Shooter
    • BUFF 5-0-2 Bloon Crush: Frags damage 12 -> 30
    • NERF 5-0-2 Bloon Crush: Frags bonus damage to ceramics +12 -> +0
A small adjustment to crosspath balancing to make this option a little bit more enticing.
~ Ninja Kiwi
  • Tack Shooter
    • BUFF 5-x-0 Inferno Ring: Meteor damage 700 -> 900
    • BUFF 5-0-1 Inferno Ring: Meteor damage 1000 -> 1300
    • BUFF 5-0-2 Inferno Ring: Meteor damage 1400 -> 1800
Inferno Ring is still in need of a buff, rarely seeing any use.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF Icicles: Can now target and damage MOAB class bloons, placing Icicles on them without freezing them. 
    • BUFF Icicles: Now deals +3 damage to MOAB class bloons
Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Base: $250 -> $200
    • BUFF Full Metal Jacket: $250 -> $200
    • BUFF Large Calibre: $800 -> $600
    • BUFF 1-2-0 Shrapnel Shot damage 1 -> 2
    • BUFF 2-2-0 Shrapnel Shot damage 2 -> 3
    • BUFF 3-2-0 Shrapnel Shot damage 4 -> 5
    • BUFF 4-2-0 Shrapnel Shot damage 6 -> 8. Does not affect Cripple MOAB shrapnel (12).
Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF Destroyer: $2,850 -> $2,700
    • BUFF Aircraft Carrier: mini ace dart pierce 13 -> 20
    • NERF Aircraft Carrier: mini ace darts now consume 2 pierce versus MOAB-class bloons
    • BUFF Carrier Flagship: mini ace dart pierce 18 -> 72
    • NERF Carrier Flagship: mini ace darts now consume 4 pierce versus MOAB-class bloons
We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
~ Ninja Kiwi
  • Monkey Ace
    • NERF x-3-0 Bomber Ace: Bomb pierce 12 -> 10 (also carries to GZ)
    • NERF 0-3-1 Bomber Ace: Bomb pierce 20 -> 17 (also carries to GZ)
Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF Base: $900 -> $800
Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF Base: blast radius 20 -> 18. Does carry over to higher tiers.
    • NERF Bigger Blast: blast radius 28 -> 26
    • NERF Shell Shock: blast radius 38 -> 36
    • NERF The Big One: blast radius 58 -> 56
    • NERF The Biggest One: blast radius 74 -> 72
Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF Ray of Doom: Pierce 40 -> 1000 and damage 30 -> 35
We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Shimmer: $1,600 -> $1,500
    • BUFF 210 Fireball crosspathed damage increased 2 -> 3
    • BUFF 011 Fireball pierce increased 15 -> 22
    • BUFF Wizard Lord Phoenix: Wall of Fire attack damage 3 -> 5
    • BUFF Prince of Darkness: Its buff to other Necromancers (+1 damage and +50% duration to zombie bloons) now applies to itself
We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Double Shot: $750 -> $700
    • BUFF Bloon Sabotage: Ability now soaks through MOAB class bloons (e.g. a slowed BFB will pop into slowed MOABs)
Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
~ Ninja Kiwi
  • Druid
    • NERF Hard Thorns: $250 -> $350
    • BUFF Heart of Thunder: $1,000 -> $900
    • NERF Thorn Swarm: $250 -> $350
    • BUFF Heart of Oak: $350 -> $250
    • BUFF [undocumented bug] Druid of the Jungle cost decreased from $700 to $450
    • NERF [undocumented bug] Jungle's Bounty cost increased from $4200 to $4500
Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
~ Ninja Kiwi
  • Banana Farm
    • BUFF Monkey Bank: $4,600 -> $4,400
A minor price cut for this upgrade which rarely gets used.
~ Ninja Kiwi
  • Monkey Village
    • BUFF Primary Expertise: Bounce distance 50 -> 90 and damage to ceramics and moab class 200 -> 250
    • BUFF [undocumented bug] Monkeyconomy cost decreased from $1500 to $1200
    • NERF [undocumented bug] Monkey City cost increased from $7200 to $7500
We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
~ Ninja Kiwi
  • Engineer Monkey
    • NERF Sentry spawn rate can no longer be affected by any attack rate buffs
    • BUFF Sentry Champion: Sentry damage 2 -> 3
Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
~ Ninja Kiwi
  • Striker Jones
    • BUFF Level 7: Increases all Mortar Monkeys’ blast radius by 15% -> 25%
    • BUFF Level 8: Bomb shooters in range get +5% -> +15% range and +35 -> +40% pierce
Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this.
~ Ninja Kiwi
  • Biker Bones
    • BUFF Level 7: Increases all Mortar Monkeys’ blast radius by 15% -> 25%
    • BUFF Level 8: All towers in range get +25 -> +30% pierce
Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received.
~ Ninja Kiwi
  • Benjamin
    • BUFF Level 15: Earns $1,400 -> $2,000 per round
    • BUFF Level 17: Earns $2,500 -> $4,000 per round
By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible.
~ Ninja Kiwi
  • DJ Ben Jammin’
    • BUFF Level 15: Earns $1,050 -> $1,500 per round
    • BUFF Level 17: Earns $1,875 -> $3,000 per round
Same changes and reasoning as Benjamin.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 11: Increases damage +1 -> +2. Also affects Level 19.
    • BUFF Level 16: +5 bonus ceramic damage now also applies to moab class bloons
    • BUFF Level 17: Attack rate 0.55s -> 0.4s
As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons.
~ Ninja Kiwi
  • Fusty the Snowman
    • BUFF Level 8: Now applies the 3x moab class damage buff after the +1 damage buff has been applied, rather than before. This means that the +1 damage also gets multiplied - an Ice tower with 2 damage will now deal (2+1)*3=9 damage to MOAB class when buffed, instead of 2*3+1=7.
    • BUFF Level 11: Increases damage +1 -> +2. Also affects Level 19.
    • BUFF Level 16: +5 bonus ceramic damage now also applies to MOAB class bloons
    • BUFF Level 17: Attack rate 0.55s -> 0.4s
Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.
~ Ninja Kiwi
  • Fateweaver Adora
    • NERF Base: $650 -> $700
With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
~ Ninja Kiwi
  • Etienne
    • NERF Level 3: Drone Swarm ability duration 17+0.5*hero_level -> 15+0.5*hero_level seconds
We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary.
~ Ninja Kiwi
Bug Fixes
  • Fixed Striker Jones and Biker Bones only buffing the blast radius of Mortar Monkeys in range rather than map wide.
  • Fixed Overclock not affecting child towers spawned after the Overclock buff was applied. 
  • Fixed xx4/5 Heli Pilot Commanches not spawning on Bloon Bot Factory
  • Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory.
  • Fixed Apple Arcade players seeing notifications for IAP sales.
  • Fixed incorrect rewards displaying when exiting a game where one player quit before the game began.
  • Fixed closed clans appearing in the join clan screen.
  • Fixed Daily Reward cards being unresponsive. 
  • ‍ Fixed Benjamin and DJ Ben Jammin’ having an extremely short initial cooldown on Siphon Funding and Beatdown.
  • Fixed Apple Arcade players seeing the wrong arena league if they open the game while offline.
  • Fixed sent bloons using the wrong spacing in Hero Challenge games (Arcade only)
  • Fixed posing in Gwendolin’s Hot Mail victory animation 
  • Moved Etienne’s Spy UI to align to the centre of the screen so it isn’t covered by activated ability buttons.
  • Fixed incorrectly formatted text on the Complete Set button of the Bling Season screen.
  • Fixed explosion vfx not playing when 5xx Sentry Turrets are sold.
  • Fixed 2xx Monkey Sub attacking camo bloons in range of Fateweaver Adora even though she does not have camo detection.
  • Fixed missing prompt when attempting to do something that requires an internet connection (Arcade only)
  • Fixed clan name overlapping clan emblem in the profile screen
  • Fixed event banners on the main menu not playing a sound when clicked.
  • Fixed incorrect texture on Sentai Churchill’s Robo Flex, Rollout, and Monkey & Machine animations.
  • Fixed minor break in audio when waiting for a match.

Version 4.0.3[]

Update 4.0.3 is rolling out now - Patch Notes!
Balance Changes
  • Druid
    • x3x Druid of the Jungle: $450 -> $700
    • x4x Jungle’s Bounty: $4,500 -> $4,200
    • Druid and Village have recently received major changes, with the intent of mixing things up by providing new strategies to test out. These changes have indeed shaken up the meta, but we acknowledge that they are quite strong at the moment. With cash production added to Druid of the Jungle, this upgrade offers too much utility for such a cheap price tag, so we have upped the price.
  • Monkey Village
    • xx3 Monkeyconomy: $1,200 -> $1,500
    • xx4 Monkey City: $7,500 -> $7,200
    • Similar to Druid, we’re giving a price increase to xx3 Village since it’s very efficient for how cheap it is, particularly when discounted by other Villages.
Bug Fixes
  • Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory.
  • Fixed xx3 Village instantly spawning all crates when first purchased.
  • Fixed xx5 Village not always spawning enough crates the first round it’s purchased.
  • Fixed incorrect attack speed for xx5 Ninja’s sticky bomb.
  • Fixed accolades and medals being unintentionally unequipped
  • Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory
  • Fixed issues when moving from one bling season to another. 
  • Improved matchmaking so players do not repeatedly match up against the same person.
  • Various text fixes to upgrade descriptions (thanks to u/qwertyxp2000 for pointing these out!)
  • Fixed closed clans appearing in the list of joinable clans.

Let us know your thoughts in the comments below and happy gaming!

Balance Changes
  • Druid
    • NERF Druid of the Jungle: $450 -> $700
    • BUFF Jungle’s Bounty: $4,500 -> $4,200
Druid and Village have recently received major changes, with the intent of mixing things up by providing new strategies to test out. These changes have indeed shaken up the meta, but we acknowledge that they are quite strong at the moment. With cash production added to Druid of the Jungle, this upgrade offers too much utility for such a cheap price tag, so we have upped the price.
~ Ninja Kiwi
  • Monkey Village
    • NERF Monkeyconomy: $1,200 -> $1,500
    • BUFF Monkey City: $7,500 -> $7,200
Similar to Druid, we’re giving a price increase to xx3 Village since it’s very efficient for how cheap it is, particularly when discounted by other Villages.
~ Ninja Kiwi
Bug Fixes
  • Fixed Etienne not always spawning enough drones from his ability on Bloon Bot Factory.
  • NERF Fixed xx3 Village instantly spawning all crates when first purchased.
  • BUFF Fixed xx5 Village not always spawning enough crates the first round it’s purchased.
  • NERF Fixed incorrect attack speed for xx5 Ninja’s sticky bomb. Now should be 1.8s instead of 0.18s.
  • BUFF Fixed accolades and medals being unintentionally unequipped
  • BUFF Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory
  • Fixed issues when moving from one bling season to another. 
  • Improved matchmaking so players do not repeatedly match up against the same person.
  • Various text fixes to upgrade descriptions (thanks to u/qwertyxp2000 for pointing these out!)
    • Note: The original post for u/qwertyxp2000’s list of upgrade description suggestions is visible on r/battles2: “Some upgrade inconsistencies as of Version 4.0.2
      • Wording: The Big One (elaboration of popping of all bloon types), Faster Engineering (mentions all contraptions instead of just sentries and foam)
      • Updated statistics: SMFC ("15 seconds" to "12 seconds")
      • Lack of periods: MOAB Mauler, Homeland Defense
      • Formatting errors: Intense Magic (double spacing between "faster" and "and")
      • Not implemented: Barbed Darts (pierce of crosspathed attacks)
  • Fixed closed clans appearing in the list of joinable clans.

Version 4.0.2[]

Patch notes
Update 4.0.2 is rolling out now - Patch Notes & Going Forward!
New Features
  • Nexus Tournament Rewards
    • Congratulations to Boltrix for winning the recent Nexus Tournament and well done to runners up ISAB and Tewtiy.
    • The text emote “A Defend, Is A Defend!”, chosen by Boltrix, is now unlocked for all players.
    • All players who made a purchase using any Nexus creator code during the tournament will also receive banners chosen by Boltrix and ISAB and an avatar chosen by Tewtiy. 
    • These cosmetics are also available to any player who makes a purchase using the respective creator code. 
Balance Changes
  • Bloon Sends
    • Round 13 Spaced Ceramics: Spacing 0.75s -> 0.65s
    • Round 16 Grouped Ceramics: $400 -> $350, spacing 0.12s -> 0.11s, and eco change +1.8 -> +5
    • Round 23 Tight Leads: $1,200 -> $1,400 and eco change +20 -> +24
    • Round 28 Tight Ceramics: $4,000 -> $3,400
    • A few buffs for the ceramic sends since other rushes are typically more effective than these ones relative to their unlock round. We’ve also increased the price of tight leads so that they are not quite as efficient.
  • Dart Monkey
    • x4x Super Monkey Fan Club: $8,000 -> $9,000 and ability duration 15s -> 12s
    • x5x Plasma Monkey Fan Club: Ability duration 15s -> 12s
    • Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game.
  • Boomerang Monkey
    • 1xx adds +3 -> +10 pierce to xx3
    • 2xx adds +3 -> +12 pierce to xx3
    • There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational.
  • Ice Monkey
    • x2x Deep Freeze: Freezes 2 -> 3 layers
    • We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit.
  • Glue Gunner
    • xx4 Relentless Glue: No longer drops any puddles on the track
    • xx4 Relentless Glue: Every time a glued bloon layer gets popped, a small splat occurs which stuns nearby bloons (6 pierce and 12 radius). Stuns bloons for 1s, moabs/DDTs for 0.35s, BFBs for 0.2s, abd ZOMGs for 0.1s
    • x1x Bigger Globs: increase xx4 on-pop stun pierce by 1 (6->7)
    • X2x Glue Splatter: increases xx4 on-pop stun pierce by 3 (7->10)
    • x3x Glue Hose: $2,000 -> $2,200
    • Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped.
  • Monkey Ace
    • xx2 Centered Path: This upgrade now allows you to target the position of any flight path (centered, infinite, and figure eight). Renamed to Advanced Navigation.
    • A small quality of life change to give greater flexibility in Ace’s flight pathing.
  • Heli Pilot
    • xx1 Faster Darts: $150 -> $350 and this upgrade now increases dart pierce by 1 and razor rotor pierce by 3
    • Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects.
  • Mortar Monkey
    • Base: Pierce 40 -> 35
    • x1x Faster Reload: $300 -> $400
    • x2x Rapid Reload: $500 -> $550
    • x3x Heavy Shells: $900 -> $800
    • Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now.
  • Wizard Monkey
    • 1xx Guided Magic: Seeking angle 270 -> 360 and turning rate 600 -> 720
    • 1xx Guided Magic: $150 -> $100
    • xx4 Necromancer: $2,800 -> $2,600
    • Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power.
  • Super Monkey
    • xx4 Dark Champion: $30,000 -> $27,000
    • Sacrificing $15k of magic monkeys to 4xx or 5xx: The Super Monkey will buff towers in range with +10% -> +50% projectile lifespan and +2 pierce
  • Ninja Monkey
    • Base: Shuriken attack rate 0.7 -> 0.62
    • 1xx: Reduces all weapons’ attack rates by 38% -> 30%
    • 0x2: Caltrops attack rate 9 -> 8
    • 0x4: Sticky bomb attack rate 5 -> 4.5
    • 0x5: Sticky bomb attack rate 2 -> 0.18
    • These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable.
  • Druid
    • x3x Druid of the Jungle: Now has another vine attack that is identical to its regular one except it gives you $100 every time it pops a bloon and it has an 11 second cooldown between vines
    • x4x Jungle’s Bounty: $3,100 -> $4,500
    • We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result.
  • Monkey Village
    • x1x Grow Blocker: Can now only affect a maximum of 200 bloons at once
    • xx3 Monkey Town: Renamed to Monkeyconomy. This upgrade no longer increases income from bloon sends. Instead, it produces four $100 crates each round and costs $5,000 -> $1,200.
    • xx4 Monkey City: No longer increases income from bloon sends or collects bananas in range. Instead, it increases the value of its crates to $400 and it costs $7,000 -> $7,500.
    • xx5 Monkeyopolis: Remains similar except it can now absorb xx3 and xx4 villages instead of farms. Money production is calculated in the same way, based on the cost of the absorbed towers. This upgrade also now increases income from bloon sends by 20% (what xx4 used to do). This upgrade costs $20k -> $15k, with $5k is added for every Village absorbed.
    • We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once.
  • Engineer Monkey
    • x4x Overclock: Overclocking a tower will now also boost all its children towers (xx4/5 Heli’s mini comanches, Etienne’s drones, 4/5xx Buccaneer’s planes, 1+xx Engineer’s Sentries, x4/5x Wizard’s Phoenixes, 5xx Super’s mini Sun Avatars)
    • This change makes sense for most child towers such as Etienne’s drones and Buccaneer’s planes, as without it they were unfairly unaffected by Overclock. This also offers a pretty decent buff to Engineer’s sentries, particularly 5xx, however we are keen to see how it goes since this isn’t a very strong upgrade at the moment.
  • Cyber Quincy
    • Level 1: Can now attack through blockers and has a faster projectile speed (480 -> 600)
    • Cyber Shot gives lvl7 explosions 2x pierce and 3x damage (previously it was simply +10 pierce and +2 damage, which did not scale up when his regular damage increased). 
    • Level 11: no longer reduces attack rate from 0.95 ->0.6. Instead, it now increases damage 1 -> 3
    • Level 14: bonus moab class damage 4 -> 8
    • At level 15, Cyber Shot gives explosions 3x -> 5x damage (previously +4 damage)
    • Level 16: no longer reduces attack rate to 0.4. Instead, it now increases damage 3 -> 8
    • Level 20: no longer reduces attack rate to 0.15. Instead, it now increases damage 8 -> 35
    • Cyber Quincy has never had enough changes in order to distinguish him from regular Quincy, and as a result there has never really been much reason to pick him. We think it’s finally time that Cyber Quincy gets some well deserved love and so we are making some significant changes. Firstly, his projectiles are now capable of flying through blockers which should provide more incentive to use him on certain restrictive maps. Secondly, we’ve traded a lot of his attack speed increases for pure damage increases, distinguishing the two heroes more and making him a much more powerful hero later on.
  • Gwendolin
    • Leveling curve: 1x Quincy -> 1x Striker Jones
    • Level 1: pierce 4 ->3
    • Level 2: gives +1 -> +2 pierce (pierce remains unchanged at 5)
    • Level 3: Cocktail of Fire damages every 0.2 -> 0.24s
    • Gwendolin is an exceptional hero, providing solid damage in the early game and great support later on with her Heat it up buff. We’ve made a few small adjustments, weakening her level 1 and level 3 DPS and altering the level curve so that she doesn’t reach level 10 quite so early.
  • Scientist Gwendolin
    • Leveling curve: 1x Quincy -> 1x Striker Jones
    • Base pierce 4 ->3
    • Level 2 gives +1 -> +2 pierce
    • Level 3 Cocktail damages every 0.15 -> 0.18s
    • Same changes as Gwendolin, as these heroes are very similar.
  • Obyn
    • Level 12: Druids in range get +1 damage to all bloons (previously this was only to fortified bloons)
    • Level 13: All tier 5 Druid upgrades in range cost 10% less
    • Our previous change to Obyn made him give Druids in range +1 damage to fortified bloons, however we no longer think that limiting this to fortified bloons is necessary, and so we have opened this up to +1 damage to all bloons. Additionally, we have added further incentive to run Obyn and Druids with a nice price discount for tier 5 Druids at level 13.
  • Ocean Obyn
    • Level 13: All tier 5 magic monkey upgrades in range cost 10% less
    • Similar to Obyn, we wanted to provide more incentive to pick Ocean Obyn as the hero of choice to be paired with magic monkeys like Ninja + Alchemist.
  • Sentai Churchill
    • Level 1: explosion pierce 4 -> 5
    • Level 2: explosion pierce 6 -> 7
    • Level 11: explosion pierce 9 -> 10
    • For quite a while now Captain Churchill has been preferred over Sentai Churchill, so we wanted to give Sentai Churchill a small buff to even it out.
  • Benjamin
    • Level 5: All banks earn +8% -> +12% income
    • Level 9: All banks earn +14% -> +18% income
    • We’ve buffed the Benjamin and Banks interaction since both of them still don’t see much usage.
  •  DJ Ben Jammin’
    • Level 5: All banks earn +8% -> +12% income
    • Level 9: All banks earn +14% -> +18% income
    • Same as Benjamin.
  • Highwayman Jericho
    • Level 3: Stand and Deliver initial cooldown 60s -> 45s
    • For the past couple of updates, Highwayman Jericho has fallen out of popularity. Star Captain and Agent Jericho are both still seen as great heroes that are pretty relative to each other, however Highwayman no longer matches up to these two. To address this, we would like to partially revert one of the big nerfs we made to him a few updates ago.
  • Adora
    • Level 1: Pierce 6 -> 5
    • Adora has recently gotten a bit more recognition for being a powerful defensive hero in the early game, so we’re toning it down very slightly.
  • Fateweaver Adora
    • Level 1: Pierce 6 -> 5
    • Level 3: Sharp Sting of Fate projectile pierce = main weapon pierce * main weapon projectile count * 8 -> main weapon pierce * main weapon projectile count * 7
    • Level 10: Chains of Fate pierce cap 500 -> 450
    • Fateweaver is certainly deserving of some nerfs as she remains to be an top-tier hero, particularly because of her strong defensive abilities. In addition to the same change that Adora received, we have made a couple of changes which weaken her level 3 and level 10 abilities.
  • Etienne
    • Level 5: Now has the camo prioritisation option
    • We’ve added this in since all other heroes with camo detection have this option. Note that this targeting option affects both his drones and the UCAV.
Bug Fixes 
  • Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water.
  • Fixed issue where some players were unable to load the game after a season ended.
  • Fixed Village ability buffs not ending when Village is sold
  • Fixed Village ability buffs not affecting towers that were placed after the ability was activated
  • Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active
  • Fixed notification icon not showing on the shop button during sales.
  • Fixed main menu league leaderboard not animating like a button.
  • Fixed Clan War timer not displaying correctly
  • Fixed the target light on Etienne’s drones not working once upgraded.
  • Fixed Etienne’s spy drone showing opponents cash during Hero Challenge (Arcade only)
  • Fixed occasional hang when upgrading Etienne.
  • Fixed event banners not aligning correctly to the edge of the screen on widescreen devices.
  • Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub.
  • Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile.
  • Fixed not being able to view the profile of players with animated banners or avatars.
  • Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters.
  • Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu.
  • Fixed settings button not working in the clan screen.
  • Fixed accolades and medals not displaying in the league leaderboards.
Going Foward

We’ve heard your feedback on Arena Leagues and are currently discussions about making changes based on that. These changes will be spread across a few updates, but more immediately, we’ll be making the following changes in update 4.1:

  • The return of Casual Mode
    • We’ve noticed a lot of comments from players who miss the non-competitive aspect of casual mode, so it’ll be returning to the game in update 4.1!
  • A rework of Fast Track
    • A lot of the feedback we saw about fast track in its current form was that it felt quite grindy and just a race to 50 trophies. So, from 4.1, it’ll no longer be based on trophies. Instead, if you reach a win streak of 10+ games, you will then be given the option to fast track to the next arena and there will be no limit to the number of people per league who can be fast tracked. The hope here is that it’ll make fast tracking more skill-based!

As always, we welcome your feedback in the comments and happy gaming! 

New Features
  • Nexus Tournament Rewards
    • Congratulations to Boltrix for winning the recent Nexus Tournament and well done to runners up ISAB and Tewtiy.
    • The text emote “A Defend, Is A Defend!”, chosen by Boltrix, is now unlocked for all players.
    • All players who made a purchase using any Nexus creator code during the tournament will also receive banners chosen by Boltrix and ISAB and an avatar chosen by Tewtiy. 
    • These cosmetics are also available to any player who makes a purchase using the respective creator code. 
Balance Changes
  • Bloon Sends
    • BUFF Round 13-15 Spaced Ceramics: Spacing 0.75s -> 0.65s
    • BUFF Round 16-27 Grouped Ceramics: $400 -> $350, spacing 0.12s -> 0.11s, and eco change +1.8 -> +5
    • NERF Round 23+ Tight Leads: $1,200 -> $1,400
    • BUFF Round 23+ Tight Leads: eco change +20 -> +24
    • BUFF Round 28+ Tight Ceramics: $4,000 -> $3,400
A few buffs for the ceramic sends since other rushes are typically more effective than these ones relative to their unlock round. We’ve also increased the price of tight leads so that they are not quite as efficient.
~ Ninja Kiwi
  • Dart Monkey
    • NERF Super Monkey Fan Club: $8,000 -> $9,000 and ability duration 15s -> 12s
    • NERF Plasma Monkey Fan Club: Ability duration 15s -> 12s
Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF 1-0-3 Kylie Boomerang: pierce bonus +3 -> +10 pierce
    • BUFF 2-0-3 Kylie Boomerang: pierce bonus +3 -> +12 pierce
There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF Deep Freeze: Freezes 2 -> 3 layers
We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit.
~ Ninja Kiwi
  • Glue Gunner
    • NERF Relentless Glue: No longer drops any puddles on the track
    • BUFF Relentless Glue: Every time a glued bloon layer gets popped, a small splat occurs which stuns nearby bloons (6 pierce and 12 radius). Stuns bloons for 1s, moabs/DDTs for 0.35s, BFBs for 0.2s, and ZOMGs for 0.1s
    • BUFF 0-1-4 Relentless Glue: increase xx4 on-pop stun pierce by 1 (6 -> 7)
    • BUFF 0-2-4 Relentless Glue: increases xx4 on-pop stun pierce by 3 (7 -> 10)
    • NERF Glue Hose: $2,000 -> $2,200
Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped.
~ Ninja Kiwi
  • Monkey Ace
    • BUFF Centered Path: This upgrade now allows you to target the position of any flight path (centered, infinite, and figure eight). Renamed to Advanced Navigation.
    • NERF Centered Path (Advanced Navigation) no longer has Centered Path targeting option.
A small quality of life change to give greater flexibility in Ace’s flight pathing.
~ Ninja Kiwi
  • Heli Pilot
    • NERF Faster Darts: $150 -> $350
    • BUFF Faster Darts: now increases dart pierce by 1 and razor rotor pierce by 3
Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF Base: Pierce 40 -> 35
    • NERF Bigger Blast: Pierce 45 -> 40
    • NERF The Big One: Pierce 85 -> 80
    • NERF The Biggest One: Pierce 200 -> 195
    • NERF Faster Reload: $300 -> $400
    • NERF Rapid Reload: $500 -> $550
    • BUFF Heavy Shells: $900 -> $800
Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Guided Magic: Seeking angle 270 -> 360 and turning rate 600 -> 720
    • BUFF Guided Magic: $150 -> $100
    • BUFF Necromancer: $2,800 -> $2,600
Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power.
~ Ninja Kiwi
  • Super Monkey
    • BUFF Dark Champion: $30,000 -> $27,000
    • BUFF Sacrificing $15k of magic monkeys to 4xx or 5xx: The Super Monkey will buff towers in range with +10% -> +50% projectile lifespan and +2 pierce
  • Ninja Monkey
    • BUFF Base: Shuriken attack rate 0.7s -> 0.62s
    • NERF Reduces all weapons’ attack rates by 38% -> 30%
    • BUFF 0x2: Caltrops attack rate 9s -> 8s
    • BUFF 0x4: Sticky bomb attack rate 5s -> 4.5s
    • BUFF 0x5: Sticky bomb attack rate 2s -> 0.18s
      • Note: This is not a typo; Master Bomber's attack speed was significantly increased.
These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable.
~ Ninja Kiwi
  • Druid
    • BUFF x3x Druid of the Jungle: Now has another vine attack that is identical to its regular one except it gives you $100 every time it pops a bloon and it has an 11 second cooldown between vines
    • NERF Jungle’s Bounty: $3,100 -> $4,500
We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result.
~ Ninja Kiwi
  • Monkey Village
    • NERF Grow Blocker: Can now only affect a maximum of 200 bloons at once
    • Change Monkey Town: Renamed to Monkeyconomy. This upgrade no longer increases income from bloon sends. Instead, it produces four $100 crates each round and costs $5,000 -> $1,200.
    • Change Monkey City: No longer increases income from bloon sends or collects bananas in range. Instead, it increases the value of its crates to $400 and it costs $7,000 -> $7,500.
    • Change Monkeyopolis: Remains similar except it can now absorb xx3 and xx4 villages instead of farms. Money production is calculated in the same way, based on the cost of the absorbed towers. This upgrade also now increases income from bloon sends by 20% (what xx4 used to do). This upgrade costs $20k -> $15k, with $5k is added for every Village absorbed.
We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF Overclock: Overclocking a tower will now also boost all its children towers (xx4/5 Heli’s mini comanches, Etienne’s drones, 4/5xx Buccaneer’s planes, 1+xx Engineer’s Sentries, x4/5x Wizard’s Phoenixes, 5xx Super’s mini Sun Avatars)
This change makes sense for most child towers such as Etienne’s drones and Buccaneer’s planes, as without it they were unfairly unaffected by Overclock. This also offers a pretty decent buff to Engineer’s sentries, particularly 5xx, however we are keen to see how it goes since this isn’t a very strong upgrade at the moment.
~ Ninja Kiwi
  • Cyber Quincy
    • BUFF Level 1: Can now attack through blockers and has a faster projectile speed (480 -> 600)
    • BUFF Cyber Shot gives lvl7 explosions 2x pierce and 3x damage (previously it was simply +10 pierce and +2 damage, which did not scale up when his regular damage increased). 
    • Change Level 11: no longer reduces attack rate from 0.95 -> 0.6. Instead, it now increases damage 1 -> 3
    • BUFF Level 14: bonus moab class damage +4 -> +8
    • BUFF At level 15, Cyber Shot gives explosions 3x -> 5x damage (previously +4 damage)
    • Change Level 16: no longer reduces attack rate to 0.4. Instead, it now increases damage 3 -> 8
    • Change Level 20: no longer reduces attack rate to 0.15. Instead, it now increases damage 8 -> 35
Cyber Quincy has never had enough changes in order to distinguish him from regular Quincy, and as a result there has never really been much reason to pick him. We think it’s finally time that Cyber Quincy gets some well deserved love and so we are making some significant changes. Firstly, his projectiles are now capable of flying through blockers which should provide more incentive to use him on certain restrictive maps. Secondly, we’ve traded a lot of his attack speed increases for pure damage increases, distinguishing the two heroes more and making him a much more powerful hero later on.
~ Ninja Kiwi
  • Gwendolin
    • NERF Leveling curve: 1x Quincy -> 1x Striker Jones
    • NERF Level 1: pierce 4 -> 3
    • BUFF Level 2: gives +1 -> +2 pierce (pierce remains unchanged at 5)
    • NERF Level 3: Cocktail of Fire damages every 0.2 -> 0.24s
Gwendolin is an exceptional hero, providing solid damage in the early game and great support later on with her Heat it up buff. We’ve made a few small adjustments, weakening her level 1 and level 3 DPS and altering the level curve so that she doesn’t reach level 10 quite so early.
~ Ninja Kiwi
  • Scientist Gwendolin
    • NERF Leveling curve: 1x Quincy -> 1x Striker Jones
    • NERF Base pierce 4 -> 3
    • BUFF Level 2 gives +1 -> +2 pierce (pierce remains unchanged at 5)
    • NERF Level 3 Cocktail damages every 0.15 -> 0.18s
Same changes as Gwendolin, as these heroes are very similar.
~ Ninja Kiwi
  • Obyn
    • BUFF Level 12: Druids in range get +1 damage to all bloons (previously this was only to fortified bloons)
    • BUFF Level 13: All tier 5 Druid upgrades in range cost 10% less
Our previous change to Obyn made him give Druids in range +1 damage to fortified bloons, however we no longer think that limiting this to fortified bloons is necessary, and so we have opened this up to +1 damage to all bloons. Additionally, we have added further incentive to run Obyn and Druids with a nice price discount for tier 5 Druids at level 13.
~ Ninja Kiwi
  • Ocean Obyn
    • BUFF Level 13: All tier 5 magic monkey upgrades in range cost 10% less
Similar to Obyn, we wanted to provide more incentive to pick Ocean Obyn as the hero of choice to be paired with magic monkeys like Ninja + Alchemist.
~ Ninja Kiwi
  • Sentai Churchill
    • BUFF Level 1: explosion pierce 4 -> 5
    • BUFF Level 2: explosion pierce 6 -> 7
    • BUFF Level 11: explosion pierce 9 -> 10
For quite a while now Captain Churchill has been preferred over Sentai Churchill, so we wanted to give Sentai Churchill a small buff to even it out.
~ Ninja Kiwi
  • Benjamin
    • BUFF Level 5: All banks earn +8% -> +12% income
    • BUFF Level 9: All banks earn +14% -> +18% income
We’ve buffed the Benjamin and Banks interaction since both of them still don’t see much usage.
~ Ninja Kiwi
  •  DJ Ben Jammin’
    • BUFF Level 5: All banks earn +8% -> +12% income
    • BUFF Level 9: All banks earn +14% -> +18% income
Same as Benjamin.
~ Ninja Kiwi
  • Highwayman Jericho
    • BUFF Level 3: Stand and Deliver initial cooldown 60s -> 45s
For the past couple of updates, Highwayman Jericho has fallen out of popularity. Star Captain and Agent Jericho are both still seen as great heroes that are pretty relative to each other, however Highwayman no longer matches up to these two. To address this, we would like to partially revert one of the big nerfs we made to him a few updates ago.
~ Ninja Kiwi
  • Adora
    • NERF Level 1: Pierce 6 -> 5
Adora has recently gotten a bit more recognition for being a powerful defensive hero in the early game, so we’re toning it down very slightly.
~ Ninja Kiwi
  • Fateweaver Adora
    • NERF Level 1: Pierce 6 -> 5
    • NERF Level 3: Sharp Sting of Fate projectile pierce = main weapon pierce * main weapon projectile count * 8 -> main weapon pierce * main weapon projectile count * 7
    • NERF Level 10: Chains of Fate pierce cap 500 -> 450
Fateweaver is certainly deserving of some nerfs as she remains to be an top-tier hero, particularly because of her strong defensive abilities. In addition to the same change that Adora received, we have made a couple of changes which weaken her level 3 and level 10 abilities.
~ Ninja Kiwi
  • Etienne
    • BUFF Level 5: Now has the camo prioritisation option
We’ve added this in since all other heroes with camo detection have this option. Note that this targeting option affects both his drones and the UCAV.
~ Ninja Kiwi
Bug Fixes 
  • Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water.
  • Fixed issue where some players were unable to load the game after a season ended.
  • Fixed Village ability buffs not ending when Village is sold
  • Fixed Village ability buffs not affecting towers that were placed after the ability was activated
  • Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active
  • Fixed notification icon not showing on the shop button during sales.
  • Fixed main menu league leaderboard not animating like a button.
  • Fixed Clan War timer not displaying correctly
  • Fixed the target light on Etienne’s drones not working once upgraded.
  • Fixed Etienne’s spy drone showing opponents cash during Hero Challenge (Arcade only)
  • Fixed occasional hang when upgrading Etienne.
  • Fixed event banners not aligning correctly to the edge of the screen on widescreen devices.
  • Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub.
  • Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile.
  • Fixed not being able to view the profile of players with animated banners or avatars.
  • Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters.
  • Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu.
  • Fixed settings button not working in the clan screen.
  • Fixed accolades and medals not displaying in the league leaderboards.
Additional Changes
  • Change All Heroes in the battling Hero Selection menu are now arranged in terms of mainline hero with hero alts as a secondary category, rather than mainline heroes and then hero alts.
Going Forward

We’ve heard your feedback on Arena Leagues and are currently discussions about making changes based on that. These changes will be spread across a few updates, but more immediately, we’ll be making the following changes in update 4.1:

  • The return of Casual Mode
    • We’ve noticed a lot of comments from players who miss the non-competitive aspect of casual mode, so it’ll be returning to the game in update 4.1!
  • A rework of Fast Track
    • A lot of the feedback we saw about fast track in its current form was that it felt quite grindy and just a race to 50 trophies. So, from 4.1, it’ll no longer be based on trophies. Instead, if you reach a win streak of 10+ games, you will then be given the option to fast track to the next arena and there will be no limit to the number of people per league who can be fast tracked. The hope here is that it’ll make fast tracking more skill-based!

Version 4.0.1[]

4.0.1 patch notes on Reddit.

Fixed Etienne’s spy UI appearing on the wrong side of the screen for mobile players.

Fixed Etienne’s spy UI appearing as the wrong colour in Ceramic Crucible games.

Fixed score rather than trophies appearing in the post game screen of non Hall of Masters games.

Improved networking efficiency around Etienne.

Fixed multiple tower boost effects appearing around Etienne because of his drones.

Fixed incorrect messaging in the Hall of Masters season leaderboard if its empty

Fixed incorrect background size on Clan War screen on mobile devices.

Fixed Lofi Monkey avatar not appearing in Daily Offers

Fixed incorrect border colour on Aerial Surveillance avatar (Etienne’s hero reward)

Fixed incorrectly sized hitboxes on News and Chat buttons

Fixed missing ticket icon in club events in Russian and French languages.

Fixed Arena League leaderboard animating a position change after the mini leaderboard had already done it.

Fixed some props appearing early in matchup animations.

Fixed incorrect notifications regarding Arena Leagues and Seasons.

Version 4.0[]

Version 4.0 patch notes (minus balance changes, which were listed on a Google Doc), and the unofficial copied patch notes adapted from their Google Doc

Patch notes + expanded balance change notes
Update 4.0 Coming Soon - Update Notes!
New Features
  • Arena Leagues
    • A complete overhaul of the ranked play experience.
    • Enter weekly, 30 person leagues and compete to earn trophies. 
    • Each week, the top players in each league will earn Monkey Money and be promoted to the league above, while the bottom players will be demoted to the league below.
    • Players in Hall of Masters leagues will also be ranked on a global leaderboard. 
    • Each season, you earn a medal based on the highest arena league you competed in during the season or your final position in the Hall of Masters leaderboard.
    • Arena leagues use the same progression and theming as the current ranked system (Yellow Stadium, White Wasteland, etc). 
    • Existing players will start in an arena league determined by the arena they are in when Season 18 ends (e.g. if you finish Season 18 in Ceramic Crucible, you will begin in a Ceramic Crucible arena league).
    • Players in Red Bloon Camp will enter a continuous, rolling league that does not reset. They are promoted to Yellow Stadium and enter weekly leagues when they earn 30 trophies.
  • New Hero: Etienne
    • Remote flying drones attack all bloons that enter Etienne’s range.
    • Advanced scouting techniques reveal your opponent’s bloon queue and cash reserves to help you predict their next move.
    • Etienne’s UAV upgrades to give all your monkeys camo detection and allows them to bypass the damage immunities of special bloons like lead and purple. 
    • Etienne can be purchased from the Hero screen for 3000 Monkey Money.
  • New Bling Season
    • 6 awesome new cosmetics including Lighting Up Spike Factory trail and Puzzle Bloons decals.
    • Lock eyes with Fateweaver Adora and her Eye of Misfortune Showcase.
    • Unlock a special animated avatar for completing the entire season.
    • This season lasts for 4 weeks (see General Changes below).
General Changes
  • New Season Length
    • Seasons now last 4 weeks instead of 8 weeks.
    • This means that medals are awarded, and the Hall of Masters leaderboard is reset, twice as often as before. 
    • The Bling Season has also changed to every 4 weeks to line up with the ranked season. 
    • Each Bling season now contains 12 items: 6 generic cosmetics and a 6 item Hero Showcase. 
    • The cost in Golden Bananas of each Bling item has been altered to reflect this new timescale.
    • There is now a bonus animated avatar or banner each season that can be earned by completing the entire Bling Season. These are exclusive and will not be available again once the season ends.
  • Ranked / League Game Rewards
    • The trophies awarded for ranked games are changing with the addition of Arena Leagues.
    • Winning a ranked (league) game now awards 3 trophies and 50 Monkey Money.
    • You earn an additional 1 trophy if you are on a 3+ win streak.
    • You earn an additional 1 trophy and 20 Monkey Money if you win and your opponent was on a 3+ win streak (you break their streak).
    • You earn 20 Monkey Money for losing a game. If it was before round 30, you earn 0 trophies. If it was later, you earn 1 trophy. 
    • You earn 10 Monkey Money if you achieve First Blood.
    • There are no longer any special rewards for winning with No Lives Lost.
    • It is not possible to lose trophies, only gain them. Trophies reset to 0 each week at the end of the Arena League.
  • RIP Casual Mode
    • Casual mode was necessary under the old ranked system to allow place for consequence free games where players could experiment with new strategies without risking their trophies. 
    • Since you cannot lose trophies in league games, there is no consequence for failure (except a lack of progress). This means casual mode is no longer needed and so is being removed in this update.
    • This should allow for a larger pool of players in League games and thus faster matchmaking times, as well as freeing up space on the main menu for Clan Wars.
  • New Daily Offer Items
    • The following cosmetic items from Season 16 will now appear in the Daily Offers in the store.
    • Shark MOAB Skin
    • Tasty Topping Bloons Decal
    • Lofi Monkey Avatar
    • Solar Trails Supermonkey trail
    • Time's Ticking Emote
    • Football ZOMG Skin
    • Late Game? Emote
    • Bit-nanas Banana Farm Weapon Skin
    • Monkey Marathon Banner
    • Mixed Up Alchemist Placement animation
    • I'm OK! Emote
    • Starlight Bloon Boost
    • Adora’s Sunbeam showcase items.
    • Star Captain Jericho’s Space Armoury showcase items.
Balance Changes

Battles 2 4.0 Balance Changes

  • Bloon Sends
    • Round 12: Spaced rainbows give $3 -> $2.8 income
    • Round 25: Tight MOABs $3,500 -> $4,000, quantity 20 -> 15 and spacing 0.05s -> 0.067s (total duration remains unchanged at 1s)
    • For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent
  • Monkey Buccaneer
    • 4xx Aircraft Carrier: Aircraft darts pierce 9 -> 13
    • 5xx Carrier Flagship: Aircraft darts pierce 14 -> 18
    • 4xx Aircraft Carrier: Aircraft darts deal 0 -> 3 bonus damage to ceramics
    • 5xx Carrier Flagship: Aircraft darts deal 3 -> 6 bonus damage to ceramics
    • 5xx Carrier Flagship: now also buffs Etienne’s UCAV with -15% attack rate
    • Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship.
  • Heli Pilot
    • xx4 Comanche Defense & xx5 Comanche Commander: Missile blast radius 18 -> 25
    • The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios.
  • Mortar Monkey
    • x4x Artillery Battery: Deals +4 -> +3 damage to BADs
    • x5x Pop & Awe: Buffs all x4x Mortars with +4 -> +3 damage to BADs
    • Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game.
  • Super Monkey
    • 2xx Plasma Blasts: $3,000 -> $2,500
    • 3xx Sun Avatar: $11,000 -> $11,500
    • xx3 Dark Knight: $4,000 -> $4,500
    • 4xx Sun Temple: Main weapon base damage 9 -> 11
    • Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. Additionally, Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff.
  • Alchemist
    • xx5 Bloon Master Alchemist: MOABs use up 20 -> 10 pierce and BFBs use up 50 -> 30. Total pierce remains at 200.
    • Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes.
  • Spike Factory
    • 4xx Spiked Mines: explosion pierce 40 -> 60 and explosion blast radius 19 -> 28
    • We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that.
  • Engineer Monkey
    • x5x Ultraboost: The temporary Overclock buff now lasts twice as long (30s -> 60s on a tier 5 tower)
    • We’re giving small boost to Ultraboost to help justify its incredibly high price tag.
  • Gwendolin
    • Level 3: Cocktail cooldown 40s -> 45s
    • Gwendolin is considered one of the strongest heroes with good early game damage and solid late game support. We’re just making a minor Cocktail cooldown change for now, allowing for more opportunities to effectively rush her early on.
  • Obyn
    • Level 12: Now gives all Druids in range +1 damage to fortified bloons
    • Level 17: Hero range increased 43 -> 65
    • We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed.
  • Ocean Obyn
    • Level 17: Hero range increased 43 -> 65
    • Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja
  • Benjamin
    • Level 5: Earns $200 -> $250 income per round
    • Level 20: Syphon Funding cooldown 65s -> 45s
    • We’re buffing Benjamin’s early game cash slightly because he is still overshadowed by the Jerichos. Additionally, previously his level 20 did not provide much compared to other heroes, so that now has another benefit.
  • DJ Ben Jammin’
    • Level 5: Earns $150 -> $187.5 income per round
    • Level 10: Can downgrade 10 -> 12 bloons in total, and can downgrade 3 -> 4 BFBs
    • Level 20: Can downgrade 2 -> 4 ZOMGs
    • Similar changes as Benjamin for the same reasons, with an added buff to DJ Ben’s level 10 ability so that he can deal with the new tight rushes a little bit more effectively.
  • Smudge Catt
    • Level 7: Scratching Post cooldown 30s -> 40s
    • While Smudge Catt is not an incredibly popular hero, this is a strong ability with a quick cooldown. Most hero ability cooldowns have been increased to give more rushing opportunities, but Smudge Catt never received this same treatment.
  • Pat Fusty
    • Level 3: Rallying Roar buffing range 30 -> 35
    • Level 14: Rallying Roar buffing range 40 -> 50
    • Pat Fusty has has been out of the limelight for a while now so we wanted to provide him with some buffs. For now we’ve increased his buffing range, since it was quite limiting before.
  • Agent Jericho
    • Level 3: Seize Assets initial cooldown 17.5s -> 28s
  • Star Captain Jericho
    • Level 3: In It For The Money initial cooldown 17.5s -> 35s
    • Highwayman Jericho’s usage rate has dropped off significantly ever since his last nerf, however we believe that this is simply due to the other Jerichos being the clear favorites now, rather than Highwayman being too weak relative to all the other heroes. Therefore, we have left Highwayman as is and targeted the other two Jerichos instead.
  • Fateweaver Adora
    • Level 10: Chains of Fate now has a pierce limit of 500 bloons (previously infinite). MOAB class bloons use up more pierce: MOABs = 10, BFBs = 20, ZOMGs/DDTs = 40, BADs = 60.
    • Fateweaver Adora has retained her spot as the top hero in the highest arenas, with the new tight rushes not hindering her viability since Chains of Fate counters them exceptionally well. Given this, it seemed appropriate to limit the pierce on Chains of Fate, since infinite pierce was unnecessarily excessive for such a powerful ability.
Bug Fixes
  • Fixed default hero upgrade animations not playing
  • Fixed issue where daily clan reward text would show even if your clan day was complete
  • Fixed effects on the xx4 and xx5 Alchemist not appearing or appearing incorrectly.
  • Fixed Clan Wars daily game reward not sparkling on tablet devices.
  • Fixed loading an empty clan island if opening a join link to a disbanded clan.
  • Fixed bloons frozen by Ice Monkey’s ability retaining their immunity to sharp damage for the full freeze duration even if they are unfrozen early.
  • Fixed Fusty the Snowman’s frozen popping effect not working on bloons frozen by the xx3 and x4x Ice Monkey.
  • Fixed x3x Monkey Sub not receiving range buffs to its missile attack.

Update Video: [6](https://youtu.be/zIFEQl0nE6I)

Let us know your feedback in the comments and happy gaming!

New Features
  • Arena Leagues
    • A complete overhaul of the ranked play experience.
    • Enter weekly, 30 person leagues and compete to earn trophies. 
    • Each week, the top players in each league will earn Monkey Money and be promoted to the league above, while the bottom players will be demoted to the league below.
    • Players in Hall of Masters leagues will also be ranked on a global leaderboard. 
    • Each season, you earn a medal based on the highest arena league you competed in during the season or your final position in the Hall of Masters leaderboard.
    • Arena leagues use the same progression and theming as the current ranked system (Yellow Stadium, White Wasteland, etc). 
    • Existing players will start in an arena league determined by the arena they are in when Season 18 ends (e.g. if you finish Season 18 in Ceramic Crucible, you will begin in a Ceramic Crucible arena league).
    • Players in Red Bloon Camp will enter a continuous, rolling league that does not reset. They are promoted to Yellow Stadium and enter weekly leagues when they earn 30 trophies.
  • New Hero: Etienne
    • Remote flying drones attack all bloons that enter Etienne’s range.
    • Advanced scouting techniques reveal your opponent’s bloon queue and cash reserves to help you predict their next move.
    • Etienne’s UAV upgrades to give all your monkeys camo detection and allows them to bypass the damage immunities of special bloons like lead and purple. 
    • Etienne can be purchased from the Hero screen for 3000 Monkey Money.
  • New Bling Season
    • 6 awesome new cosmetics including Lighting Up Spike Factory trail and Puzzle Bloons decals.
    • Lock eyes with Fateweaver Adora and her Eye of Misfortune Showcase.
    • Unlock a special animated avatar for completing the entire season.
    • This season lasts for 4 weeks (see General Changes below).
General Changes
  • New Season Length
    • Change Seasons now last 4 weeks instead of 8 weeks.
    • This means that medals are awarded, and the Hall of Masters leaderboard is reset, twice as often as before. 
    • Change The Bling Season has also changed to every 4 weeks to line up with the ranked season. 
    • Change Each Bling season now contains 12 items: 6 generic cosmetics and a 6 item Hero Showcase. 
    • Change The cost in Golden Bananas of each Bling item has been altered to reflect this new timescale.
    • BUFF There is now a bonus animated avatar or banner each season that can be earned by completing the entire Bling Season. These are exclusive and will not be available again once the season ends.
  • Ranked / League Game Rewards
    • The trophies awarded for ranked games are changing with the addition of Arena Leagues.
    • Winning a ranked (league) game now awards 3 trophies and 50 Monkey Money.
    • You earn an additional 1 trophy if you are on a 3+ win streak.
    • You earn an additional 1 trophy and 20 Monkey Money if you win and your opponent was on a 3+ win streak (you break their streak).
    • You earn 20 Monkey Money for losing a game. If it was before round 30, you earn 0 trophies. If it was later, you earn 1 trophy. 
    • You earn 10 Monkey Money if you achieve First Blood.
    • There are no longer any special rewards for winning with No Lives Lost.
    • It is not possible to lose trophies, only gain them. Trophies reset to 0 each week at the end of the Arena League.
  • RIP Casual Mode
    • Casual mode was necessary under the old ranked system to allow place for consequence free games where players could experiment with new strategies without risking their trophies. 
    • Since you cannot lose trophies in league games, there is no consequence for failure (except a lack of progress). This means casual mode is no longer needed and so is being removed in this update.
    • This should allow for a larger pool of players in League games and thus faster matchmaking times, as well as freeing up space on the main menu for Clan Wars.
  • New Daily Offer Items
    • The following cosmetic items from Season 16 will now appear in the Daily Offers in the store.
    • Shark MOAB Skin
    • Tasty Topping Bloons Decal
    • Lofi Monkey Avatar
    • Solar Trails Supermonkey trail
    • Time's Ticking Emote
    • Football ZOMG Skin
    • Late Game? Emote
    • Bit-nanas Banana Farm Weapon Skin
    • Monkey Marathon Banner
    • Mixed Up Alchemist Placement animation
    • I'm OK! Emote
    • Starlight Bloon Boost
    • Adora’s Sunbeam showcase items.
    • Star Captain Jericho’s Space Armoury showcase items.
Balance Changes
  • Bloon Sends
    • NERF Round 12: Spaced rainbows give $3 -> $2.8 income
    • NERF Round 25: Tight MOABs $3,500 -> $4,000, quantity 20 -> 15 and spacing 0.05s -> 0.067s (total duration remains unchanged at 1s)
For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF 4xx Aircraft Carrier: Aircraft darts pierce 9 -> 13
    • BUFF 5xx Carrier Flagship: Aircraft darts pierce 14 -> 18
    • BUFF 4xx Aircraft Carrier: Aircraft darts deal +0 -> +3 bonus damage to ceramics
    • BUFF 5xx Carrier Flagship: Aircraft darts deal +3 -> +6 bonus damage to ceramics
    • BUFF 5xx Carrier Flagship: now also buffs Etienne’s UCAV with -15% attack rate
Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF xx4 Comanche Defense & xx5 Comanche Commander: Missile blast radius 18 -> 25
The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF x4x Artillery Battery: Deals +4 -> +3 damage to BADs
    • NERF x5x Pop & Awe: Buffs all x4x Mortars with +4 -> +3 damage to BADs
Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game.
~ Ninja Kiwi
  • Super Monkey
    • BUFF 2xx Plasma Blasts: $3,000 -> $2,500
    • NERF 3xx Sun Avatar: $11,000 -> $11,500
    • NERF xx3 Dark Knight: $4,000 -> $4,500
    • BUFF 4xx Sun Temple: Main weapon base damage 9 -> 11
Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. Additionally, Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff.
~ Ninja Kiwi
  • Alchemist
    • BUFF xx5 Bloon Master Alchemist: MOABs use up 20 -> 10 pierce and BFBs use up 50 -> 30. Total pierce remains at 200.
Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes.
~ Ninja Kiwi
  • Spike Factory
    • BUFF 4xx Spiked Mines: explosion pierce 40 -> 60 and explosion blast radius 19 -> 28
We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF x5x Ultraboost: The temporary Overclock buff now lasts twice as long (30s -> 60s on a tier 5 tower)
We’re giving small boost to Ultraboost to help justify its incredibly high price tag.
~ Ninja Kiwi
  • Gwendolin
    • NERF Level 3: Cocktail cooldown 40s -> 45s
Gwendolin is considered one of the strongest heroes with good early game damage and solid late game support. We’re just making a minor Cocktail cooldown change for now, allowing for more opportunities to effectively rush her early on.
~ Ninja Kiwi
  • Obyn
    • BUFF Level 12: Now gives all Druids in range +1 damage to fortified bloons
    • BUFF Level 17: Hero range increased 43 -> 65
We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed.
~ Ninja Kiwi
  • Ocean Obyn
    • BUFF Level 17: Hero range increased 43 -> 65
Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja
~ Ninja Kiwi
  • Benjamin
    • BUFF Level 5: Earns $200 -> $250 income per round
    • BUFF Level 20: Syphon Funding cooldown 65s -> 45s
We’re buffing Benjamin’s early game cash slightly because he is still overshadowed by the Jerichos. Additionally, previously his level 20 did not provide much compared to other heroes, so that now has another benefit.
~ Ninja Kiwi
  • DJ Ben Jammin’
    • BUFF Level 5: Earns $150 -> $187.5 income per round
    • BUFF Level 10: Can downgrade 10 -> 12 bloons in total, and can downgrade 3 -> 4 BFBs
    • BUFF Level 20: Can downgrade 2 -> 4 ZOMGs
Similar changes as Benjamin for the same reasons, with an added buff to DJ Ben’s level 10 ability so that he can deal with the new tight rushes a little bit more effectively.
~ Ninja Kiwi
  • Smudge Catt
    • NERF Level 7: Scratching Post cooldown 30s -> 40s
While Smudge Catt is not an incredibly popular hero, this is a strong ability with a quick cooldown. Most hero ability cooldowns have been increased to give more rushing opportunities, but Smudge Catt never received this same treatment.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 3: Rallying Roar buffing range 30 -> 35
    • BUFF Level 14: Rallying Roar buffing range 40 -> 50
Pat Fusty has has been out of the limelight for a while now so we wanted to provide him with some buffs. For now we’ve increased his buffing range, since it was quite limiting before.
~ Ninja Kiwi
  • Agent Jericho
    • NERF Level 3: Seize Assets initial cooldown 17.5s -> 28s
  • Star Captain Jericho
    • NERF Level 3: In It For The Money initial cooldown 17.5s -> 35s
Highwayman Jericho’s usage rate has dropped off significantly ever since his last nerf, however we believe that this is simply due to the other Jerichos being the clear favorites now, rather than Highwayman being too weak relative to all the other heroes. Therefore, we have left Highwayman as is and targeted the other two Jerichos instead.
~ Ninja Kiwi
  • Fateweaver Adora
    • NERF Level 10: Chains of Fate now has a pierce limit of 500 bloons (previously infinite). MOAB class bloons use up more pierce: MOABs = 10, BFBs = 20, ZOMGs/DDTs = 40, BADs = 60.
Fateweaver Adora has retained her spot as the top hero in the highest arenas, with the new tight rushes not hindering her viability since Chains of Fate counters them exceptionally well. Given this, it seemed appropriate to limit the pierce on Chains of Fate, since infinite pierce was unnecessarily excessive for such a powerful ability.
~ Ninja Kiwi
Bug Fixes
  • Fixed default hero upgrade animations not playing
  • Fixed issue where daily clan reward text would show even if your clan day was complete
  • Fixed effects on the xx4 and xx5 Alchemist not appearing or appearing incorrectly.
  • Fixed Clan Wars daily game reward not sparkling on tablet devices.
  • Fixed loading an empty clan island if opening a join link to a disbanded clan.
  • Fixed bloons frozen by Ice Monkey’s ability retaining their immunity to sharp damage for the full freeze duration even if they are unfrozen early.
  • Fixed Fusty the Snowman’s frozen popping effect not working on bloons frozen by the xx3 and x4x Ice Monkey.
  • Fixed x3x Monkey Sub not receiving range buffs to its missile attack.

Version 3.3.3[]

Version 3.3.3 patch notes

Bug Fixes
  • Fixed issue where using a tower boost right before selling a tower caused the game to freeze.
  • Fixed Grouped BADs being replaced by spaced BADs on round 34+
  • Fixed Fusty the Snowman’s ability to allow frozen bloons to be popped by any monkey not working with some synergies.
  • Fixed rerolling Bling quests sometimes rolling the same quest multiple times in a row.
  • Fixed xx4 Ice Monkey not creating icicles if used alongside Fusty the Snowman.
  • Fixed issue where players were being incorrectly told they were logged in on another device.

Happy gaming!

Bug Fixes
  • Fixed issue where using a tower boost right before selling a tower caused the game to freeze.
  • Fixed Grouped BADs being replaced by spaced BADs on round 34+
  • Fixed Fusty the Snowman’s ability to allow frozen bloons to be popped by any monkey not working with some synergies.
  • Fixed rerolling Bling quests sometimes rolling the same quest multiple times in a row.
  • Fixed xx4 Ice Monkey not creating icicles if used alongside Fusty the Snowman.
  • Fixed issue where players were being incorrectly told they were logged in on another device.

Version 3.3.2[]

3.3.2 patch notes

Update 3.3.2 is rolling out now - Patch Notes!
New Features
  • New Map: Time’s Up
    • Time waits for no-one! The hands of the clock move between rounds, changing the path the bloons will follow.
    • Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
General Changes
  • Banana Farmers and Bloon Bots now appear below activated abilities in the abilities bar.
  • Cosmetics for sale in the daily offer now display which type of cosmetic they are.
  • Added support for inviting people to join clans and private matches through the native share dialog (iOS only, other platforms coming soon)


Balance Changes
  • Bloon Sends
    • Round 19: Grouped MOABs send cost $1k -> $900
    • Round 22: Grouped BFBs send cost $1.6k -> $1.3k
    • Round 23: Grouped Leads are now replaced with Tight Leads (80 tightly packed Leads for $1.2k and +$20 income)
    • Round 24: Grouped ZOMGs send cost $5.5k -> $5k
    • Round 25: Grouped MOABs are now replaced with Tight MOABs (20 tightly packed MOABs for $3.5k and -$50 income)
    • Round 26: Grouped ZOMG send cost now drops to $4.5k
    • Round 28: Grouped DDT income changed -$300 -> -$200
    • Round 27: Grouped BFB is now replaced with Tight BFBs (10 tightly packed BFBs for $7k and -$150 income)
    • We’ve made quite a few additions and adjustments to the bloon send options to address a couple of things. Firstly, there were limited rushes between round 23 and 29, with players often just waiting until they can send a BAD in this stage, or DDTs if their opponent can’t handle them. Secondly, old bloon sends became very irrelevant as new ones unlock, because the new ones were so much more efficient. Now with new sends available such as tight MOABs, this offers new rushing options for the mid 20s while getting rid of the old and inefficient single MOAB send.
  • Boomerang Monkey
    • xx3 Kylie Boomerang: $1300 -> $1100
    • xx4 MOAB Press: $3200 -> $3400
    • x4x Turbo Charge: $4350 -> $4500
    • x5x Perma Charge: $35k -> $33k
    • We would like to give some more love to Kylie Boomerang since this upgrade has always been the less favorable of the tier 3 Boomerangs. MOAB Press has had its price adjusted since it didn’t need any indirect buffs. Also, Turbo Charge has always stood out as an excellent defending option so that has received a small price nerf.
  • Tack Shooter
    • x3x Blade Shooter: reduces attack rate by 15% -> 12%
    • 5xx Inferno Ring: +7 -> +11 damage to moab class (total MOAB damage 18 -> 22)
    • The smallest of nerfs for Blade Shooter - an upgrade that has persistently remained an exceptionally efficient early game tower. We’ve also given Inferno Ring another much needed damage buff so that it can better deal with the ramped up MOAB class bloons in the late game.
  • Ice Monkey
    • Base: $500 -> $450
    • x5x Absolute Zero: $20k -> $18k
    • x4x Snowstorm: buffs Ice monkeys and Fusty the Snowman with 2x attack speed for 10 -> 6s
    • While Ice Monkey is not in a bad spot, we do want to encourage its usage a bit more and so we’re providing it with a couple small buffs. Snowstorm’s ability buffing Ice Monkeys was actually unintended, however we didn’t feel like it needed to be fixed and so we decided to keep, with a reduced duration to match the ability’s freeze duration.
  • Monkey Ace
    • 5xx Sky Shredder: darts gain +3 -> +5 pierce and missiles deal 180 -> 200 damage
    • xx4 Spectre: darts now deal +2 damage to moab class bloons (xx5 damage unchanged)
    • By the time Spectre is affordable, it simply does not provide enough utility to be worth it. We have added some extra MOAB damage so it can help out a fair bit more. Sky Shredder has also received a small buff so that it can provide better clean up.
  • Dartling Gunner
    • 3xx Laser Cannon: $3,000 -> $2,800
    • Nothing huge for Dartling - just a minor buff to Laser Cannon since the other tier 3s are usually preferred over this one.
  • Wizard Monkey
    • xx5 Prince of Darkness: unpopped MOABs deal 20 -> 25 damage and unpopped BFBs deal 100 -> 130 damage
    • Prince of Darkness is one of Wizard’s least used upgrades, since top path Wizard is often more reliable than this upgrade for DDT defense. This damage buff should hopefully make it more effective and give it more use cases.
  • Super Monkey
    • x3x Robo Monkey: always crits every 15 shots rather than randomly between 15 and 20
    • x4x Tech Terror: gains +4 -> +6 pierce (x5x pierce unchanged - now gives +3 instead of +5)
    • x5x Anti Bloon: crits every 15 shots rather than randomly between 13 and 17
    • We’ve removed the minimal RNG from Robo Monkey while slightly buffing it at the same time, as it’s not seen as a particularly great upgrade. Likewise, Tech Terror is not amazing if you disregard its ability, meaning it’s always sold instantly after using the ability. We’ve buffed up its regular attack so that there is more value in keeping it around.
  • Ninja Monkey
    • 2xx Sharp Shurikens: $300 -> $200 and increases pierce by 2 -> 1
    • 3xx Double Shot: $650 -> $750
    • xx2 Caltrops: Caltrops can no longer receive any pierce buffs
    • xx4 Flash Bomb: Stun duration 1.1 -> 1s
    • 4xx Bloonjitsu: Caltrops damage 10 -> 5
    • Ninja Monkey has spiked up in popularity since the last update, with the Ninja + Alchemist combo standing out as overly strong in all stages of the game. We have made quite a few changes to address this, such as keeping the additional +1 pierce on the early tiers but taking it back off for 2xx, with some price rearranging to accommodate. Caltrops no longer benefit from pierce buffs which nerfs their interaction with Alchemist’s buff, and Bloonjitsu’s caltrops have additionally been nerfed. Bloonjitsu already stood out as a super effective upgrade even in the late game (when surrounded by Shinobi buffs), so the added caltrops damage is unnecessary.
  • Alchemist
    • Base: pierce 14 -> 12 and splash radius 14 -> 12
    • 1xx pierce 20 -> 18 and splash radius 21 -> 18
    • x1x: acid deals damage every 1 -> 1.33 seconds and lasts for 3 -> 4 seconds
    • xx4: cash per pop $2 -> $1.5
    • As previously mentioned, Ninja and Alchemist have become too dominant recently. Alchemist is super effective in providing solid early game DPS despite its primary role being a support tower. Its strengths in early game DPS, buffing support, and cash generation gives Alchemist too many strong points. Therefore, we’ve decided to lower its early game DPS and money generation.
  • Spike Factory
    • x2x Even Faster Production: $600 -> $500
    • xx3 Life Long Spikes: $600 -> $750
    • xx4 Deadly Spikes: $3300->$3200
    • We’re shuffling some prices around primarily to nerf Long Life Spikes, which still remains to be a top tier upgrade.
  • Monkey Village
    • xx5: Generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed)
    • This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed.
  • Smudge Catt Ezili
    • Level 2 pierce 7 -> 8 and splash radius 8 -> 11
    • While Ezili’s new and improved Wizard buff has helped her out quite a bit, Smudge Catt hasn’t received the same attention. She’s getting another early game buff to fulfill an alternative role compared to Ezili.
  • Pat Fusty
    • Level 14: Rallying Roar ability duration 10s -> 12.5s
    • Pat hasn’t received much attention for a while, with plenty of other heroes overshadowing him. We’ve upped his level 14 Rallying Roar duration so that he can better stand out as a dominant late game support hero.
  • Fusty the Snowman
    • Level 2: now allows all frozen bloons to be popped by all projectile types
    • Level 14: Chilling Cheer buffs himself and Ice Monkeys attack rate by -20% -> -50%
    • We want Fusty the Snowman to focus in on Ice monkey strategies, although not many towers are compatible with Ice Monkeys because the damage immunities of frozen bloons get in the way. By making Fusty the Snowman allow all frozen bloons to be popped by all damage types, we aim to broaden the range of tower combinations that are possible for Ice Monkey. Level 14’s higher damage buff doesn’t help out Ice monkeys much, so now it additionally provides a larger rate buff.
  • Fateweaver Adora
    • Level 10: Chains of Fate deal damage every 0.075 -> 0.12 seconds
    • Level 3 ability cooldown: 40s -> 50s (8s -> 9s when opponent’s bloon boost is active)
    • All of Fateweaver Adora’s abilities are extremely powerful. Her level 3 ability does a great job of cleaning up early/mid game rushes and heavily discourages your opponent from using their bloon boost, making it even harder to send effective rushes against her. We’ve increased the ability cooldown so that hopefully it should be a bit more situational when deciding if a bloon boost is worth it against her. Also, Chains of Fate has proven to be too effective, dealing massive damage in addition to the stall effect. This ability currently offers too much utility and so we have lowered how much damage this ability will deal.
Bug Fixes
  • Fixed some avatars and banners showing as locked in the profile screen when they should be hidden and vice versa.
  • Fixed Spirit of the Wilds tower boost not fitting the preview window properly.
  • Fixed enormous bunnies leaping around the island during the easter event, ready for next year.
  • Fixed clan member counter not updating when accepting new members until the screen is reloaded.
  • Fixed 203 Alchemist not displaying the Acidic Mixture Dip icon over monkeys its buffing.
  • Fixed some heroes displaying their general description instead of their level 1 upgrade description in game.
  • Fixed Fateweaver Adora’s projectiles not being able to seek to bloons that are behind blockers.
  • Fixed Clan War bling quests rolling even if there is no clan war active.
  • Fixed various visual and audio effects playing incorrectly.
  • Fixed infinite loop when attempting to log in to an empty save slot (Arcade only)

Let us know your thoughts and happy gaming! :)

New Features
  • New Map: Time’s Up
    • Time waits for no-one! The hands of the clock move between rounds, changing the path the bloons will follow.
    • Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
General Changes
  • Banana Farmers and Bloon Bots now appear below activated abilities in the abilities bar.
  • Cosmetics for sale in the daily offer now display which type of cosmetic they are.
  • Added support for inviting people to join clans and private matches through the native share dialog (iOS only, other platforms coming soon)
Balance Changes
  • Bloon Sends
    • BUFF Round 19-24: Grouped MOABs send cost $1k -> $900. Does not affect Round 17-18 Spaced MOABs.
    • BUFF Round 22-26: Grouped BFBs send cost $1.6k -> $1.3k. Does not affect Round 20-22 Spaced BFBs.
    • BUFF Round 23+: Grouped Leads are now replaced with Tight Leads (80 tightly packed Leads for $1.2k and +$20 income)
    • BUFF Round 24-25: Grouped ZOMGs send cost $5.5k -> $5k. Does not affect Round 22-23 Spaced ZOMGs.
    • BUFF Round 25: Grouped MOABs are now replaced with Tight MOABs (20 tightly packed MOABs for $3.5k and -$50 income)
    • BUFF Round 26-29: Grouped ZOMG send cost now drops to $4.5k
    • BUFF Round 28+: Grouped DDT income changed -$300 -> -$200
    • BUFF Round 27+: Grouped BFB is now replaced with Tight BFBs (10 tightly packed BFBs for $7k and -$150 income)
    • NERF [bug] Grouped BADs no longer unlock on Round 32.
We’ve made quite a few additions and adjustments to the bloon send options to address a couple of things. Firstly, there were limited rushes between round 23 and 29, with players often just waiting until they can send a BAD in this stage, or DDTs if their opponent can’t handle them. Secondly, old bloon sends became very irrelevant as new ones unlock, because the new ones were so much more efficient. Now with new sends available such as tight MOABs, this offers new rushing options for the mid 20s while getting rid of the old and inefficient single MOAB send.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF Kylie Boomerang: $1300 -> $1100
    • NERF MOAB Press: $3200 -> $3400
    • NERF Turbo Charge: $4350 -> $4500
    • BUFF Perma Charge: $35k -> $33k
We would like to give some more love to Kylie Boomerang since this upgrade has always been the less favorable of the tier 3 Boomerangs. MOAB Press has had its price adjusted since it didn’t need any indirect buffs. Also, Turbo Charge has always stood out as an excellent defending option so that has received a small price nerf.
~ Ninja Kiwi
  • Tack Shooter
    • NERF Blade Shooter: attack cooldown reduction is reduced from 0.85x -> 0.88x, base attack cooldown 1.19s -> 1.232s
    • BUFF Inferno Ring: bonus damage to MOAB-class bloons increased from +7 to +11 damage (total MOAB-class damage 18 -> 22)
The smallest of nerfs for Blade Shooter - an upgrade that has persistently remained an exceptionally efficient early game tower. We’ve also given Inferno Ring another much needed damage buff so that it can better deal with the ramped up MOAB class bloons in the late game.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF Base Ice Monkey: $500 -> $450
    • BUFF Absolute Zero: $20k -> $18k
    • NERF Snowstorm: buffs Ice monkeys and Fusty the Snowman with 2x attack speed for 6s instead of 10s
While Ice Monkey is not in a bad spot, we do want to encourage its usage a bit more and so we’re providing it with a couple small buffs. Snowstorm’s ability buffing Ice Monkeys was actually unintended, however we didn’t feel like it needed to be fixed and so we decided to keep, with a reduced duration to match the ability’s freeze duration.
~ Ninja Kiwi
  • Monkey Ace
    • BUFF Sky Shredder: dart pierce bonus increased from +3 to +5
    • BUFF Sky Shredder missiles damage increased from 180 to 200
    • BUFF Spectre: darts now deal +2 damage to MOAB-class bloons (Flying Fortress bonus MOAB-class damage unchanged at +10)
By the time Spectre is affordable, it simply does not provide enough utility to be worth it. We have added some extra MOAB damage so it can help out a fair bit more. Sky Shredder has also received a small buff so that it can provide better clean up.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF Laser Cannon: $3,000 -> $2,800
Nothing huge for Dartling - just a minor buff to Laser Cannon since the other tier 3s are usually preferred over this one.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Prince of Darkness: unpopped MOABs deal 20 -> 25 damage and unpopped BFBs deal 100 -> 130 damage
Prince of Darkness is one of Wizard’s least used upgrades, since top path Wizard is often more reliable than this upgrade for DDT defense. This damage buff should hopefully make it more effective and give it more use cases.
~ Ninja Kiwi
  • Super Monkey
    • BUFF Robo Monkey: always crits every 15 shots rather than randomly between 15 and 20
    • BUFF Tech Terror: gains +4 -> +6 pierce (x5x pierce unchanged - now gives +3 instead of +5)
    • Change Anti Bloon: crits every 15 shots rather than randomly between 13 and 17
We’ve removed the minimal RNG from Robo Monkey while slightly buffing it at the same time, as it’s not seen as a particularly great upgrade. Likewise, Tech Terror is not amazing if you disregard its ability, meaning it’s always sold instantly after using the ability. We’ve buffed up its regular attack so that there is more value in keeping it around.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Sharp Shurikens: $300 -> $200
    • NERF Sharp Shurikens pierce bonus decreased from +2 to +1
    • NERF Double Shot: $650 -> $750
    • NERF Caltrops: Caltrops can no longer receive any pierce buffs
    • NERF Flash Bomb: Stun duration 1.1 -> 1s
    • NERF 4-0-2 Bloonjitsu: Caltrops damage 10 -> 5
Ninja Monkey has spiked up in popularity since the last update, with the Ninja + Alchemist combo standing out as overly strong in all stages of the game. We have made quite a few changes to address this, such as keeping the additional +1 pierce on the early tiers but taking it back off for 2xx, with some price rearranging to accommodate. Caltrops no longer benefit from pierce buffs which nerfs their interaction with Alchemist’s buff, and Bloonjitsu’s caltrops have additionally been nerfed. Bloonjitsu already stood out as a super effective upgrade even in the late game (when surrounded by Shinobi buffs), so the added caltrops damage is unnecessary.
~ Ninja Kiwi
  • Alchemist
    • NERF Base Alchemist pierce reduced from 14 to 12
    • NERF Base Alchemist splash radius reduced from 14 to 12
    • NERF Larger Potions pierce reduced from 20 to 18
    • NERF Larger Potions splash radius reduced from 21 to 18
    • NERF Stronger Acid's acid damage-over-time tick cooldown increased from 1 to 1.33s but duration increased from 3s to 4s.
    • NERF Rubber to Gold cash per pop reduced from $2 to $1.5
As previously mentioned, Ninja and Alchemist have become too dominant recently. Alchemist is super effective in providing solid early game DPS despite its primary role being a support tower. Its strengths in early game DPS, buffing support, and cash generation gives Alchemist too many strong points. Therefore, we’ve decided to lower its early game DPS and money generation.
~ Ninja Kiwi
  • Spike Factory
    • BUFF Even Faster Production: $600 -> $500
    • NERF Long Life Spikes: $600 -> $750
    • BUFF Deadly Spikes: $3300 -> $3200
We’re shuffling some prices around primarily to nerf Long Life Spikes, which still remains to be a top tier upgrade.
~ Ninja Kiwi
  • Monkey Village
    • BUFF Monkeyopolis generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed)
This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed.
~ Ninja Kiwi
  • Smudge Catt Ezili
    • BUFF Level 2 pierce 7 -> 8 and splash radius 8 -> 11
While Ezili’s new and improved Wizard buff has helped her out quite a bit, Smudge Catt hasn’t received the same attention. She’s getting another early game buff to fulfill an alternative role compared to Ezili.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 14: Rallying Roar ability duration 10s -> 12.5s
Pat hasn’t received much attention for a while, with plenty of other heroes overshadowing him. We’ve upped his level 14 Rallying Roar duration so that he can better stand out as a dominant late game support hero.
~ Ninja Kiwi
  • Fusty the Snowman
    • BUFF Level 2: Fusty the Snowman now adds a global buff that allows all frozen bloons to be popped by all projectile types
    • BUFF Level 14: Chilling Cheer buffs himself and Ice Monkeys attack rate by -20% -> -50%
We want Fusty the Snowman to focus in on Ice monkey strategies, although not many towers are compatible with Ice Monkeys because the damage immunities of frozen bloons get in the way. By making Fusty the Snowman allow all frozen bloons to be popped by all damage types, we aim to broaden the range of tower combinations that are possible for Ice Monkey. Level 14’s higher damage buff doesn’t help out Ice monkeys much, so now it additionally provides a larger rate buff.
~ Ninja Kiwi
  • Fateweaver Adora
    • NERF Level 10: Chains of Fate deal damage every 0.075 -> 0.12 seconds
    • NERF Level 3 ability cooldown: 40s -> 50s (8s -> 9s when opponent’s bloon boost is active)
All of Fateweaver Adora’s abilities are extremely powerful. Her level 3 ability does a great job of cleaning up early/mid game rushes and heavily discourages your opponent from using their bloon boost, making it even harder to send effective rushes against her. We’ve increased the ability cooldown so that hopefully it should be a bit more situational when deciding if a bloon boost is worth it against her. Also, Chains of Fate has proven to be too effective, dealing massive damage in addition to the stall effect. This ability currently offers too much utility and so we have lowered how much damage this ability will deal.
~ Ninja Kiwi
Bug Fixes
  • Fixed some avatars and banners showing as locked in the profile screen when they should be hidden and vice versa.
  • Fixed Spirit of the Wilds tower boost not fitting the preview window properly.
  • Fixed enormous bunnies leaping around the island during the easter event, ready for next year.
  • Fixed clan member counter not updating when accepting new members until the screen is reloaded.
  • Fixed 203 Alchemist not displaying the Acidic Mixture Dip icon over monkeys its buffing.
  • Fixed some heroes displaying their general description instead of their level 1 upgrade description in game.
  • Fixed Fateweaver Adora’s projectiles not being able to seek to bloons that are behind blockers.
  • Fixed Clan War bling quests rolling even if there is no clan war active.
  • Fixed various visual and audio effects playing incorrectly.
  • Fixed infinite loop when attempting to log in to an empty save slot (Arcade only)
Other Undocumented Changes
  • None (so far)

Version 3.3[]

Battles 2 Update 3.3 Coming Soon - Update Notes!
New Features
  • New Hero: Fateweaver Adora
    • Fateweaver Adora specializes in manipulating her opponents and turning their own strength against them.
    • Fateweaver swaps Adora’s synergy with Supermonkeys for her Bad Luck effect, which increases the cooldown on the opposing hero’s abilities by 5%. Agent Jericho will have to wait a little longer before he helps himself to Fateweaver’s funds. This effect increases to 10% at level 11, and extends to all opposing monkeys at level 16.
    • Fateweaver’s level 3 ability is Sharp Sting of Fate, a single high speed, high pierce attack that seeks bloons all across the map. It usually has a respectable 40 second cooldown between uses but, if your opponent tries to rush you with a bloon boost, the cooldown drops to a mere 8 seconds so she’s always ready for action.
    • She wouldn’t be Adora if she wasn’t prepared to make a few sacrifices. Fateweaver can sacrifice one of your own monkeys to place the Eye of Misfortune over the enemy hero, causing bloons to move faster when they get near, with higher value sacrifices increasing the duration of the effect. It also increases the amount of XP needed for the hero to level up, slowing down their advancement.
    • Finally, her Chains of Fate ability summons chains which grab nearby bloons and hold them immobile, dealing damage as they do. The damage is based on the value of the most expensive opposing monkey, so if your opponent has built a powerhouse like the True Sun God, they’re going to have to work extra hard to break through Fateweaver’s chains.
  • New Bling Season
    • Dive into a whole new season of awesome cosmetics including the Deep Sea Exploration Banner, Jelly BFB skin, and Rainbow Blur Boomerang Trails.
    • Rise up and take back the forest with the Eco Warrior Obyn Showcase. Terrorize your opponent in the lobby with an army of woodland critters.
    • The gang’s all here in Highwayman Jericho’s Highway Gang showcase. Jericho’s youthful proteges, Scrapper, Sweep, and Babyface, are here to learn the art of theft from the master himself.
General Changes
  • Clan War Changes
    • Clans who manage to reach certain thresholds of medallions during a clan war will earn extra Golden Bananas to help them complete the bling season.
    • The Ruby to Black Diamond league promotion zone is changing from top 3 to top 1.
    • The Diamond to Ruby league promotion zone is changing from top 3 to top 2.
    • Clans will be automatically demoted if every member was inactive during the war.
    • There is now a 50 Monkey Money prize for playing your first Clan War game each day.
  • Bling Quest Reward Changes
    • The rewards for Bling Quests are being increased:
    • Bronze Quests: 40 Golden Bananas to 60 Golden Bananas.
    • Silver Quests: 80 Golden Bananas to 100 Golden Bananas.
    • Gold Quests: 120 Golden Bananas to 140 Golden Bananas.
  • New Bling Quests
    • The following Bling Quests are being added:
    • Play 1 game using at least 1 Primary monkey (Bronze)
    • Play 1 game using at least 1 Military monkey (Bronze)
    • Play 1 game using at least 1 Magic monkey (Bronze)
    • Play 1 game using at least 1 Support monkey (Bronze)
    • Win 1 Clan War game today (Silver)
    • Win 1 game using \[specific monkey\] (Silver)
    • Spend $20,000 on monkeys and upgrades (Silver)
    • Win 1000 Medallions in Clan War games (Gold)
    • Reach 1000 income in a game (Gold, moved from Silver)
  • Retired Bling Quests
    • The following Bling Quests are being removed:
    • Win 2 event games (Silver)
    • Win 2 casual games (Silver)
    • Win 1 game using only primary monkeys (Silver)
    • Win 1 game using only magic monkeys (Silver)
    • Win 1 game using only military monkeys (Silver)
    • Reach 1000 income in a game (Silver, moved to Gold)
    • Get a No Lives Lost Win (Gold)
    • Win 3 games in which you lose less than 50 lives (Gold)
    • Win 3 games in a row (Gold)
  • Daily Offer
    • One previously released cosmetic item will appear in the shop each day.
    • The item will be a cosmetic from a bling season or hero showcase (up to season 15) that you don’t already own.
    • It can be purchased for Monkey Money and refreshes every 24 hours, whether it’s purchased or not.


Balance Changes
  • Bloon Sends
    • Spaced purples: bloon spacing 0.4 -> 0.3
    • Grouped whites: bloons per set 3 -> 5 and bloon spacing 0.1 -> 0.07
    • Since grouped blacks are better for eco and white’s bloon properties don’t impact many towers at all, the grouped whites bloon send didn’t really have any practical use. We have kept its eco efficiency the same but increased the density and amount of bloons per set, so that this bloon send can now offer a stronger rushing option as an alternative to blacks. Spaced purples have similarly been made stronger since they were rarely an effective bloon send.
  • Dart Monkey
    • x4x Super Monkey Fan Club: deals 1 -> 3 damage (2 -> 4 damage when transformed by x5x)
    • x5x Plasma Monkey Fan Club: deals 1 -> 6 damage (2 -> 7 damage when transformed by x5x)
    • We wanted to very slightly improve Dart Monkey’s late game potential by giving x4x and x5x additional base damage, so that these upgrades no longer only provide an ability. This additional damage also applies when the tower is converted into a super monkey from an x4x or x5x ability.
  • Sniper Monkey
    • 2xx Large Calibre: $1000 -> $800
    • x2x Shrapnel Shot: $300 -> $250
    • xx3 Semi-Automatic: $2500 -> $2300
    • xx5 Elite Defender: $16k -> $14.5k
    • Sniper is still not quite as strong as we would like. It lacks early game efficiency and its bottom path is a little too expensive for what it does, so a few price cuts have been made.
  • Monkey Sub
    • 3xx Submerge & Support: decamo pierce 100 -> 75
    • 4xx Reactor: $2600 -> $2800 and decamo pierce 200 -> 150
    • x1x Barbed Darts: still increases sonar pierce by 20%
    • x2x Heat-tipped Darts: still increases sonar pierce by 25%
    • xx2 Airburst Darts: $700 -> $800
    • Sub still remains incredibly dominant. We previously lowered the decamo pierce and we do like the idea of making decamo options less reliable, but the change wasn’t significant enough and so we are lowering the pierce even further. With 3xx being less reliable now, this makes 4xx a more appealing option and so we have slightly bumped up its cost with that in mind. Lastly, we minimally increased xx2’s cost because Sub doesn’t need to be a great early tower given all of its other strong points.
  • Mortar Monkey
    • 3xx Shell Shock: $1100 -> $1300
    • 4xx The Big One: $7500 -> $7300
    • xx3 Signal Flare: decamo blast pierce 80 -> 55
    • x5x Pop & Awe: buffs all x4x Mortars with an additional 6 -> 4 bonus BAD damage
    • Mortar is another tower that has maintained a dominant presence in the meta for a while now. Similarly to Sub, we decreased the decamo pierce so that it can no longer be relied on as consistently. 3xx also stood out as a top tier mid-game option and x5x’s buff resulted in Mortar being fantastic late game, giving Mortar too many strong points.
  • Wizard Monkey
    • Base: $300 -> $250
    • xx Archmage: increases main attack pierce by 4 -> 6
    • x5x Wizard Lord Phoenix: Phoenix Lord main projectile damage 40 -> 55
    • Wizard deserved some attention after being out of the limelight for a while now. Note that we have also indirectly buffed Wizard with the Ezili change, and we fixed a bug which allowed x5x to be much stronger than intended.
  • Super Monkey
    • No balance changes for Super Monkey, although note that there is a bugfix which is impactful on balance - 4/5xx with support sacrifices will no longer provide towers in range with +1 damage. 4xx with support sacrifices was an extremely cost effective upgrade due to this bug, so we have fixed this without changing anything else.
  • Ninja Monkey
    • Base: pierce 2 -> 3
    • 3xx Double Shot: caltrops damage 3 -> 5
    • 4xx Bloonjitsu: caltrops damage 5 -> 10
    • x5x Grand Saboteur: ability slow down effect can soak through MOAB class bloons
    • We have increased Ninja’s early-game potential since it stood out as a tower with relatively low DPS in the early game, always depending on another tower to deal the damage or to buff it. Additionally, we have made x5x Ninja’s ability stall more reliable by letting the slow effect soak through MOAB class bloons (so a stalled ZOMG will now pop into stalled BFBs)
  • Druid
    • 5xx Superstorm: 60k -> $55k
    • Druid often relies on Superstorm for reliable DDT popping power, which is an expensive save up. We’ve made it slightly more affordable so that Druid strategies can have an easier time.
  • Spike Factory
    • xx3: Speed increase at start of round lasts for 6 -> 5 seconds
    • We liked the previous change to xx3 and are glad to see this upgrade frequently being used now. However, it’s a bit too strong and so we would like to slightly lower the duration of the speed boost.
  • Monkey Village
    • x3x Monkey Intelligence Bureau: $7000 -> $5000
    • x4x Call to Arms: $21500 -> $23500
    • There aren’t many strategies that depend on MIB, so we’ve made a decent price cut to it while increasing the x4x price so that this upgrade doesn’t indirectly receive a buff.
  • Engineer Monkey
    • 1xx Sentry Gun: $500 -> $450
    • 2xx Faster Engineering: $400 -> $350
    • xx2 Pin: $220 -> $200
    • 4xx Sentry expert: $2500 -> $2800
    • xx4 Bloon Trap: max cash per trap $1000 -> $750
    • 5xx Champion: sentries deal 200 -> 260 damage when they explode and attack at a rate of 0.035 -> 0.03
    • Engineer’s early game upgrades aren’t great, nor is 5xx. However, Engineer has some incredibly strong upgrades, being xx4 for a huge boost in cash and 4xx for easy mid-game defense. We have altered all of these upgrades, weakening its strong points while improving its weaker ones to compensate and balance it out.
  • Gwendolin
    • Level 3: Cocktail of Fire max pierce per tick 40 -> 26
  • Scientist Gwendolin
    • Level 3: Cocktail of Chemicals max pierce per tick 60 -> 40
    • Both Gwendolins have exceptional level 3 abilities with their only weakness being purples, but if that can be avoided then they’re hugely effective in demolishing any early/mid-game rush.
  • Ezili
    • Level 2: now gives Wizard Monkeys in range +2 pierce
    • We wanted to give Ezili some attention and decided to do so by focusing on her Wizard synergy, giving Ezili the ability to make Wizard into an even stronger early-game tower.
  • Smudge Catt
    • Level 2: now increases pierce of main attack’s splash by 2 (5 -> 7)
    • So that Smudge Catt doesn’t feel left out, we’re giving her a small buff to her early game attack at the same level.
  • Pat Fusty
    • Level 8: towers buffed by Rallying Roar now temporarily gain the ability to pop all bloon types
    • Pat Fusty has been neglected for a while now. We added in this interesting change to Rallying Roar which fits in nicely since Fusty the Snowman’s Chilling Cheer also upgrades at this level.
  • Fusty the Snowman
    • Level 8: Chilling cheer gives Ice towers 2x -> 3x damage to moab class
    • We wanted to buff up Fusty the Snowman as well and are doing so by improving his interaction with Ice Monkeys.
  • Agent Jericho
    • Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs until level 20
    • Level 20: Reduction in cost to fortified bloons now applied to BADs
  • Highwayman Jericho
    • Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs
    • Level 20: Reduction in cost of fortified bloons now applied to BADs
    • Level 3: Stand and Deliver initial ability cooldown 33.3s -> 60s
  • Star Captain Jericho
    • Level 9: health increase to fortified bloons no longer applies to BADs until level 20
    • Level 20: Health increase to fortified bloons now applied to BADs
    • The Jerichos have consistently stayed dominant in the meta. While we do like the playstyle they introduce, we believe some small nerfs are warranted. Their ability to reduce the cost or increase the health of fortified bloons scaled very well as it applied to all bloons and scaled up with ramping. We have changed it so that it no longer applies to BADs unless you put in some extra cash to reach level 20. Additionally, Highwayman’s level 3 initial cooldown has been increased since he stood out as the dominant Jericho, primarily for this ability.
  • Adora
    • Base: $700 -> $650
    • Base: pierce 5 -> 6
    • After the initial hype died down, Adora has not at all been popular in highest arenas. We’re giving her a couple of early game buffs since she particularly struggles at this stage
Bug Fixes
  • Fixed issue where Clan War games were sometimes not expended if the opponent disconnected in the lobby.
  • Fixed issue where the x5x Wizard Monkey would spawn multiple phoenixes instead of 1.
  • Fixed x4x Ninja Monkey only slowing nearby bloons instead of all bloons when using Bloon Sabotage.
  • Fixed 2xx Dart Monkeys having 1 less pierce than they should while transformed using a Super Monkey Fan Club ability.
  • Fixed misleading description of Obyn’s level 11 upgrade.
  • Fixed IAPs sometimes not working if the games servers were experiencing downtime.
  • Fixed 4xx/5xx Super Monkey still giving nearby towers +1 damage with support sacrifices (this should have been removed in a previous balance patch).
  • Fixed Striker Jones’ Artillery Command ability not activating the entire effect of the x5x Mortar’s Pop & Awe ability.
  • Fixed Bomb/Mortar abilities being unusable in some situations after activating Striker Jones’ Artillery Command ability
  • Fixed incorrect wording on Striker Jones’ level 14 and 15 descriptions.
  • Fixed Obyn and Ezili not being able to place totems on some areas of the Ports map.
  • Fixed rules button not displaying in event matches.
  • Fixed Yellow Stadium in-game UI not displaying correctly on desktop.
  • Fixed Battle Points symbol appearing on ranked game accolades.
  • Fixed Clan leaderboard displaying incorrectly for clans in vacation mode.
  • Fixed MOAB status effects visuals sometimes displaying incorrectly depending on opponent MOAB skins.
  • Fixed there sometimes being an unusually long wait time between some rounds.
  • Fixed Striker Jones not sending his final rush fast enough in Hero Challenge (Arcade only).
  • Fixed authentication issues on older versions of iOS (Arcade only).
  • Fixed Hero Challenge popability detectors missing some tower combinations (Arcade only).

Update Video: https://youtu.be/EmpkdOMyhBQ

Let us know your feedback in the comments and happy gaming! :)

New Features
  • New Hero: Fateweaver Adora
    • Fateweaver Adora specializes in manipulating her opponents and turning their own strength against them.
    • Fateweaver swaps Adora’s synergy with Supermonkeys for her Bad Luck effect, which increases the cooldown on the opposing hero’s abilities by 5%. Agent Jericho will have to wait a little longer before he helps himself to Fateweaver’s funds. This effect increases to 10% at level 11, and extends to all opposing monkeys at level 16.
    • Fateweaver’s level 3 ability is Sharp Sting of Fate, a single high speed, high pierce attack that seeks bloons all across the map. It usually has a respectable 40 second cooldown between uses but, if your opponent tries to rush you with a bloon boost, the cooldown drops to a mere 8 seconds so she’s always ready for action.
    • She wouldn’t be Adora if she wasn’t prepared to make a few sacrifices. Fateweaver can sacrifice one of your own monkeys to place the Eye of Misfortune over the enemy hero, causing bloons to move faster when they get near, with higher value sacrifices increasing the duration of the effect. It also increases the amount of XP needed for the hero to level up, slowing down their advancement.
    • Finally, her Chains of Fate ability summons chains which grab nearby bloons and hold them immobile, dealing damage as they do. The damage is based on the value of the most expensive opposing monkey, so if your opponent has built a powerhouse like the True Sun God, they’re going to have to work extra hard to break through Fateweaver’s chains.
  • New Bling Season
    • Dive into a whole new season of awesome cosmetics including the Deep Sea Exploration Banner, Jelly BFB skin, and Rainbow Blur Boomerang Trails.
    • Rise up and take back the forest with the Eco Warrior Obyn Showcase. Terrorize your opponent in the lobby with an army of woodland critters.
    • The gang’s all here in Highwayman Jericho’s Highway Gang showcase. Jericho’s youthful proteges, Scrapper, Sweep, and Babyface, are here to learn the art of theft from the master himself.
General Changes
  • Clan War Changes
    • BUFF Clans who manage to reach certain thresholds of medallions during a clan war will earn extra Golden Bananas to help them complete the bling season.
    • NERF The Ruby to Black Diamond league promotion zone is changing from top 3 to top 1.
    • NERF The Diamond to Ruby league promotion zone is changing from top 3 to top 2.
    • NERF Clans will be automatically demoted if every member was inactive during the war.
    • BUFF There is now a 50 Monkey Money prize for playing your first Clan War game each day.
  • Bling Quest Reward Changes
    • The rewards for Bling Quests are being increased:
    • BUFF Bronze Quests: 40 Golden Bananas to 60 Golden Bananas.
    • BUFF Silver Quests: 80 Golden Bananas to 100 Golden Bananas.
    • BUFF Gold Quests: 120 Golden Bananas to 140 Golden Bananas.
  • New Bling Quests
    • The following Bling Quests are being added:
      • Play 1 game using at least 1 Primary monkey (Bronze)
      • Play 1 game using at least 1 Military monkey (Bronze)
      • Play 1 game using at least 1 Magic monkey (Bronze)
      • Play 1 game using at least 1 Support monkey (Bronze)
      • Win 1 Clan War game today (Silver)
      • Win 1 game using \[specific monkey\] (Silver)
      • Spend $20,000 on monkeys and upgrades (Silver)
      • Win 1000 Medallions in Clan War games (Gold)
      • Reach 1000 income in a game (Gold, moved from Silver)
  • Retired Bling Quests
    • The following Bling Quests are being removed:
    • Win 2 event games (Silver)
    • Win 2 casual games (Silver)
    • Win 1 game using only primary monkeys (Silver)
    • Win 1 game using only magic monkeys (Silver)
    • Win 1 game using only military monkeys (Silver)
    • Reach 1000 income in a game (Silver, moved to Gold)
    • Get a No Lives Lost Win (Gold)
    • Win 3 games in which you lose less than 50 lives (Gold)
    • Win 3 games in a row (Gold)
  • Daily Offer
    • One previously released cosmetic item will appear in the shop each day.
    • The item will be a cosmetic from a bling season or hero showcase (up to season 15) that you don’t already own.
    • It can be purchased for Monkey Money and refreshes every 24 hours, whether it’s purchased or not.
Balance Changes
  • Bloon Sends
  • BUFF Spaced Purples: bloon spacing 0.4 → 0.3
  • BUFF Grouped Whites: bloons per set 3 → 5 and bloon spacing 0.1 → 0.07
    • Total spacing per send: 0.3s → 0.35s
Since grouped blacks are better for eco and white’s bloon properties don’t impact many towers at all, the grouped whites bloon send didn’t really have any practical use. We have kept its eco efficiency the same but increased the density and amount of bloons per set, so that this bloon send can now offer a stronger rushing option as an alternative to blacks. Spaced purples have similarly been made stronger since they were rarely an effective bloon send.
~ Ninja Kiwi
  • Dart Monkey
    • BUFF Super Monkey Fan Club main attack damage increased from 1 to 3, or 2 to 4 damage when transformed by Plasma Monkey Fan Club
    • BUFF Plasma Monkey Fan Club main attack damage increased from 1 to 6, or 2 to 7 damage when transformed by Plasma Monkey Fan Club
We wanted to very slightly improve Dart Monkey’s late game potential by giving x4x and x5x additional base damage, so that these upgrades no longer only provide an ability. This additional damage also applies when the tower is converted into a super monkey from an x4x or x5x ability.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Large Calibre cost decreased from $1000 to $800
    • BUFF Shrapnel Shot cost decreased from $300 to $250
    • BUFF Semi-Automatic cost decreased from $2500 to $2300
    • BUFF Elite Defender cost decreased from $16,000 to $14,500
Sniper is still not quite as strong as we would like. It lacks early game efficiency and its bottom path is a little too expensive for what it does, so a few price cuts have been made.
~ Ninja Kiwi
  • Monkey Sub
    • NERF 3-0-0 Submerge and Support decamo pierce reduced from 100 to 75
    • NERF 3-1-0 Submerge and Support decamo pierce reduced from 120 to 90
    • NERF 3-2-0 Submerge and Support decamo pierce reduced from 150 to 112.5
    • NERF 4-0-0 Bloontonium Reactor decamo pierce reduced from 200 to 150
    • NERF 4-1-0 Bloontonium Reactor decamo pierce reduced from 240 to 180
    • NERF 4-2-0 Bloontonium Reactor decamo pierce reduced from 300 to 225
    • NERF Bloontonium Reactor cost increased from $2600 to $2800
    • Note: Barbed Darts still increases sonar pierce by 20%, and Heat-tipped Darts still increases sonar pierce by 25%
    • NERF Airburst Darts cost increased from $700 to $800
Sub still remains incredibly dominant. We previously lowered the decamo pierce and we do like the idea of making decamo options less reliable, but the change wasn’t significant enough and so we are lowering the pierce even further. With 3xx being less reliable now, this makes 4xx a more appealing option and so we have slightly bumped up its cost with that in mind. Lastly, we minimally increased xx2’s cost because Sub doesn’t need to be a great early tower given all of its other strong points.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF Shell Shock cost increased from $1100 to $1300
    • BUFF The Big One cost decreased from $7500 to $7300
    • NERF Signal Flare decamo blast pierce decreased from 80 to 55
    • NERF Pop and Awe's buff to all Artillery Batteries bonus damage to BADs reduced from +6 to +4
Mortar is another tower that has maintained a dominant presence in the meta for a while now. Similarly to Sub, we decreased the decamo pierce so that it can no longer be relied on as consistently. 3xx also stood out as a top tier mid-game option and x5x’s buff resulted in Mortar being fantastic late game, giving Mortar too many strong points.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Base cost decreased from $300 to $250
    • BUFF Archmage pierce bonus increased from +4 to +6, base pierce of bolt increased from 11 to 13.
    • BUFF Wizard Lord Phoenix's Phoenix Lord main projectile damage increased from 40 to 55
Wizard deserved some attention after being out of the limelight for a while now. Note that we have also indirectly buffed Wizard with the Ezili change, and we fixed a bug which allowed x5x to be much stronger than intended.
~ Ninja Kiwi
  • Super Monkey
  • NERF Sun Temple and True Sun God Support Sacrifices no longer provide +1 damage
No balance changes for Super Monkey, although note that there is a bugfix which is impactful on balance - 4/5xx with support sacrifices will no longer provide towers in range with +1 damage. 4xx with support sacrifices was an extremely cost effective upgrade due to this bug, so we have fixed this without changing anything else.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Base pierce increased from 2 to 3
    • BUFF 3-0-2 Double Shot caltrops damage increased from 3 to 5
    • BUFF 4-0-2 Bloonjitsu caltrops damage increased from 3 to 10
    • BUFF Grand Saboteur's ability slow down effect can soak through MOAB-class bloons
We have increased Ninja’s early-game potential since it stood out as a tower with relatively low DPS in the early game, always depending on another tower to deal the damage or to buff it. Additionally, we have made x5x Ninja’s ability stall more reliable by letting the slow effect soak through MOAB class bloons (so a stalled ZOMG will now pop into stalled BFBs)
~ Ninja Kiwi
  • Druid
    • BUFF Superstorm cost decreased from $60,000 to $55,000
Druid often relies on Superstorm for reliable DDT popping power, which is an expensive save up. We’ve made it slightly more affordable so that Druid strategies can have an easier time.
~ Ninja Kiwi
  • Spike Factory
    • NERF Long Life Spikes start-of-round speed increase decreased from 6s to 5s
We liked the previous change to xx3 and are glad to see this upgrade frequently being used now. However, it’s a bit too strong and so we would like to slightly lower the duration of the speed boost.
~ Ninja Kiwi
  • Monkey Village
    • BUFF Monkey Intelligence Bureau cost decreased from $7000 to $5000
    • NERF Call To Arms cost increased from $21500 to $23500
There aren’t many strategies that depend on MIB, so we’ve made a decent price cut to it while increasing the x4x price so that this upgrade doesn’t indirectly receive a buff.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF Sentry Gun cost decreased from $500 to $450
    • BUFF Faster Engineering cost decreased from $400 to $350
    • BUFF Pin cost decreased from $220 to $200
    • NERF Sentry Expert cost increased from $2500 to $2800
    • NERF Bloon Trap cash per RBE reduced from $2 to $1.5, max cash per trap decreased from $1000 to $750
    • BUFF Sentry Champion sentries explosion damage increased from 200 to 260
    • BUFF Sentry Champion attack cooldown reduced from 0.035s to 0.03s
Engineer’s early game upgrades aren’t great, nor is 5xx. However, Engineer has some incredibly strong upgrades, being xx4 for a huge boost in cash and 4xx for easy mid-game defense. We have altered all of these upgrades, weakening its strong points while improving its weaker ones to compensate and balance it out.
~ Ninja Kiwi
  • Gwendolin
    • NERF Cocktail of Fire max pierce per tick reduced from 40 to 26
  • Scientist Gwendolin
    • NERF Cocktail of Chemicals max pierce per tick reduced from 60 to 40
Both Gwendolins have exceptional level 3 abilities with their only weakness being purples, but if that can be avoided then they’re hugely effective in demolishing any early/mid-game rush.
~ Ninja Kiwi
  • Ezili
    • BUFF Level 2 Ezili now gives +2 pierce to all Wizard Monkeys in range
We wanted to give Ezili some attention and decided to do so by focusing on her Wizard synergy, giving Ezili the ability to make Wizard into an even stronger early-game tower.
~ Ninja Kiwi
  • Smudge Catt
    • BUFF Level 2 now increases pierce of main attack’s splash by +2 (5 → 7) in addition to the range bonus.
So that Smudge Catt doesn’t feel left out, we’re giving her a small buff to her early game attack at the same level.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 8 Rallying Roar ability now temporarily allows all nearby towers to pop all bloon types
Pat Fusty has been neglected for a while now. We added in this interesting change to Rallying Roar which fits in nicely since Fusty the Snowman’s Chilling Cheer also upgrades at this level.
~ Ninja Kiwi
  • Fusty the Snowman
    • BUFF Level 8 Chilling Cheer's MOAB-class bonus damage for Ice Monkeys increased from 2x to 3x
We wanted to buff up Fusty the Snowman as well and are doing so by improving his interaction with Ice Monkeys.
~ Ninja Kiwi
  • Agent Jericho
    • NERF Level 9-19's reduction in cost to Fortified Bloons no longer applies to BADs until level 20
  • Highwayman Jericho
    • NERF Level 9-19's reduction in cost to Fortified Bloons no longer applies to BADs
    • NERF Stand and Deliver initial ability cooldown increased from 33.3s to 60s
  • Star Captain Jericho
    • NERF Level 9-19's health increase to fortified bloons no longer applies to BADs until level 20
The Jerichos have consistently stayed dominant in the meta. While we do like the playstyle they introduce, we believe some small nerfs are warranted. Their ability to reduce the cost or increase the health of fortified bloons scaled very well as it applied to all bloons and scaled up with ramping. We have changed it so that it no longer applies to BADs unless you put in some extra cash to reach level 20. Additionally, Highwayman’s level 3 initial cooldown has been increased since he stood out as the dominant Jericho, primarily for this ability.
~ Ninja Kiwi
  • Adora
    • BUFF Adora cost decreased from $700 to $650
    • BUFF Adora base pierce increased from 5 to 6
After the initial hype died down, Adora has not at all been popular in highest arenas. We’re giving her a couple of early game buffs since she particularly struggles at this stage
~ Ninja Kiwi
Bug Fixes
  • NERF Fixed issue where Clan War games were sometimes not expended if the opponent disconnected in the lobby.
  • NERF Fixed issue where the x5x Wizard Monkey would spawn multiple phoenixes instead of 1.
  • BUFF Fixed x4x Ninja Monkey only slowing nearby bloons instead of all bloons when using Bloon Sabotage.
  • BUFF Fixed 2xx Dart Monkeys having 1 less pierce than they should while transformed using a Super Monkey Fan Club ability.
  • Fixed misleading description of Obyn’s level 11 upgrade.
  • Fixed IAPs sometimes not working if the games servers were experiencing downtime.
  • NERF Fixed 4xx/5xx Super Monkey still giving nearby towers +1 damage with support sacrifices (this should have been removed in a previous balance patch).
  • BUFF Fixed Striker Jones’ Artillery Command ability not activating the entire effect of the x5x Mortar’s Pop & Awe ability.
  • BUFF Fixed Bomb/Mortar abilities being unusable in some situations after activating Striker Jones’ Artillery Command ability
  • Fixed incorrect wording on Striker Jones’ level 14 and 15 descriptions.
  • BUFF Fixed Obyn and Ezili not being able to place totems on some areas of the Ports map.
  • Fixed rules button not displaying in event matches.
  • Fixed Yellow Stadium in-game UI not displaying correctly on desktop.
  • Fixed Battle Points symbol appearing on ranked game accolades.
  • Fixed Clan leaderboard displaying incorrectly for clans in vacation mode.
  • Fixed MOAB status effects visuals sometimes displaying incorrectly depending on opponent MOAB skins.
  • Fixed there sometimes being an unusually long wait time between some rounds.
  • Fixed Striker Jones not sending his final rush fast enough in Hero Challenge (Arcade only).
  • Fixed authentication issues on older versions of iOS (Arcade only).
  • Fixed Hero Challenge popability detectors missing some tower combinations (Arcade only).

Version 3.2.5[]

No official patch notes, but added unofficially by a member of r/battles2.

Bug Fixes:

  • Fixed experienced players seeing Battle Ready Quests. These are intended for new players only.
  • Fixed pregame Banana Farmer and Bloon Bot shop not working properly if the network connection is unreliable.

Version 3.2.4[]

Version 3.2.4 patch notes

Patch notes
Update 3.2.4 - Patch Notes!

Update 3.2.4 is rolling out now! Here's what's changed:

Balance Changes
  • Bomb Shooter
    • xx3 Cluster Bombs: 2xx increases the clusters’ by 10 -> 6 (total pierce 24 -> 20)
    • Cluster Bombs has always stood out as a top tier early-mid game tower, leaving very little room for effective rushes against it on certain maps. We have decided to limit the pierce increase that 2xx gives to the clusters since it’s an extremely efficient upgrade, providing a big pierce bonus on top of extra damage.
  • Sniper Monkey
    • 4xx Maim MOAB: ZOMG stun length 0.3s -> 0.45s
    • Sniper has remained one of the least used towers in the highest arenas for a long time now. We felt like its ZOMG stun could be more efficient since it pales in comparison to other upgrades such as Heli Pilot’s MOAB Shove.
  • Monkey Sub
    • 3xx Submerge and Support: Sonar pierce ∞ -> 100. x1x adds 20 pierce and x2 adds a further 30 pierce.
    • 4xx Reactor: Sonar pierce ∞ -> 200. x1x adds 40 pierce and x2x adds a further 60 pierce.
    • 5xx Energizer: Sonar pierce ∞ -> 1000. x1x adds 200 pierce and x2x adds a further 300 pierce.
    • Monkey Sub has consistently been dominant in meta, with its incredibly cheap Submerge and Support upgrade being one of its strong points, efficiently nullifying all camo rushes. We also like the idea of camo rushes being more prevalent against decamo towers, therefore we have drastically reduced the pierce of Monkey Sub’s decamo sonar attack, potentially opening up room for camo rushes against it.
  • Monkey Ace
    • 5xx Sky Shredder: darts now have +2 damage to Ceramics
    • Sky Shredder is the least used tier 5 ace. For now we have bumped up its ceramic damage so that it can provide better bloon cleanup.
  • Heli Pilot
    • xx3 MOBA Shove: slows ZOMGs by 66% -> 50% (78% -> 66% with x1x)
    • 3xx Razor Rotors: $1900 -> $1800
    • 4xx Apache Dartship: Missile damage 2 -> 3, Rotor blades damage 4 -> 6
    • 5xx Apache Prime: Missile damage 2 -> 3, Rotor blades damage 8 -> 10
    • MOAB Shove has always felt too effective at stalling MOAB class bloons, however since Heli Pilot overall has not been top tier, this upgrade has been left untouched until now. We have decided to nerf it now since we are simultaneously buffing some of its other less effective upgrades.
  • Mortar Monkey
    • x5x Pop & Awe: stun can be reapplied on already stunned bloons
    • We noticed that the Pop & Awe ability actually performed worse when given attack speed buffs, due to overlapping stuns not re-stunning bloons. This change means that the ability will now be more effective at stalling bloons when buffed by towers such as Striker Jones.
  • Dartling Gunner
    • x4x Rocket Storm: ability rocket spread reduced 120 -> 75 degrees. 1xx reduces spread by 60 -> 30% (to 48 -> 52.5 degrees)
    • Dartling Gunner’s Rocket Storm ability previously got a massive efficiency boost from 1xx, which meant that it was undoubtedly the best crosspath for it and it made Rocket Storm a very strong ability. We have noticeably reduced the default ability spread and very slightly increased the 1xx ability spread so that this one crosspath is not so necessary.
  • Ninja Monkey
    • xx3 Flash Bomb: Throws a bomb every 4 -> 3 attacks, and stun length 1.3s -> 1.1s
    • 023 Flash Bomb: bomb explosion blast radius remains at 40, however it now has an additional decamo attack with a larger blast radius (no damage) with 65 range and 75 pierce
    • 510 Grandmaster Ninja: Can now distract BFBs. Chance of MOAB/BFB distraction 15% -> 50% and MOAB blowback distance 45-75 -> 60-100.
    • 502 Grandmaster Ninja: caltrops damage 30 -> 25
    • Ninja Monkey’s Flash Bomb and Counter Espionage upgrades have never been commonly used upgrades. By buffing the combination of them, we hope to open up a new use case for these upgrades and Ninja as a whole, a somewhat reliable decamo option. As for Grandmaster Ninja, we liked giving the crosspaths much more utility in the previous update, however it needs some adjusting - Caltrops was a little bit too powerful and Distraction could not compete.
  • Spike Factory
    • 1xx Bigger Stacks: $700 -> $600
    • x1x Faster Production: $600 -> $500
    • x2x Even Faster Production: $700 -> $600
    • xx2 Smart Spikes: $400 -> $500
    • x4x Spike Storm: $5000 -> $5200
    • Spike Factory still feels a little bit lacking in the early game, so we’ve made a few price cuts to help with that.
  • Monkey Village
    • 3xx: now increases primary towers’ pierce by 15%, minimum +1 (previously a fixed +1 in all cases)
    • 5xx: now increases primary towers’ pierce by a total of 40%, minimum +3 (previously a fixed +3 in all cases)
    • 4xx: reduces primary towers’ ability cooldowns by 10% -> 20%
    • Top Path Village’s pierce buff was incredibly negligible for primary towers with high pierce, such as Bomb and Boomerang. We have reworked it so that it now provides a percentage-based pierce buff instead, with the minimum pierce increase remaining at its old values so that low-pierce towers are not negatively impacted by this change. Primary Mentoring has been buffed because a 10% reduction to ability cooldowns was not significant enough, considering that primary towers’ abilities are more often than not sold after being activated.
  • Striker Jones
    • Level 7: buff to mortar blast radius 10% -> 15%
    • Level 8: buff to bomb +25% -> +35% pierce
    • Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns.
    • This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed.
  • Biker Bones
    • Level 7: buff to mortar blast radius 10% -> 15%
    • Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range)
    • Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific.
  • Obyn
    • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    • Obyn sees a decent amount of use as the most effective hero to pair with Druid, although we still believed that a small improvement was warranted.
  • Ocean Obyn
    • Level 11: provides magic monkeys with an additional +1 -> +2 pierce (+3 in total)
    • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    • Ocean Obyn doesn’t receive as much attention as Obyn since his buffs are generalised to apply to all magic monkeys, but they are not significant enough. So we have given Ocean Obyn an improvement to one of his buffs, alongside the same changes that Obyn received.
  • Benjamin
    • Level 5 now increases cash per round $150 -> $200 (level 8 unchanged at $400)
  • DJ Ben Jammin’
    • Level 5 now increases cash per round $112 -> $150 (level 8 unchanged at $300)
    • Benjamin and DJ Ben Jammin’ suffer from a slow progression from level 2 until their next cash gain increase at level 8. To address this, we have added an intermediate stepping stone at level 5 for a more gradual change and a small buff.
  • Pat Fusty
    • Level 19 slam and aoe damage 10 -> 15
    • Level 20 ability can grab up to 4 -> 6 MOAB class
  • Fusty the Snowman
    • Level 19 slam and aoe damage 10 -> 15
    • Level 20 ability can grab up to 4 -> 6 MOAB class
    • Pat Fusty and Fusty the Snowman’s top levels do not unlock quickly and are not worth the cost to buy them. We have enhanced the top 2 levels so that they are a bit more valuable now.
Bug Fixes
  • Fixed Bananza & Play With Fire game modes giving 2x as much income as they should have.
  • Fixed incorrect description on x2x Glue Gunner (it hits 10 bloons, not 6)
  • Fixed tutorial popups sometimes not appearing when they should.

Happy gaming!

NOTE: You may notice we've skipped v3.2.3 - this was due to an issue submitting the build for review, and thus we had to increase the version number.


KNOWN ISSUES:

  • We're aware of an issue whereby the Battle Ready Quests are appearing for all players. These quests are intended for new players only and we'll be rolling out another patch shortly to fix. Sorry for any inconvenience!
Balance Changes
  • Bomb Shooter
    • NERF 2-0-3 Cluster Bombs pierce bonus on secondary clusters reduced from +10 to +6, total pierce per secondary cluster reduced from 24 to 20.
    • Cluster Bombs has always stood out as a top tier early-mid game tower, leaving very little room for effective rushes against it on certain maps. We have decided to limit the pierce increase that 2xx gives to the clusters since it’s an extremely efficient upgrade, providing a big pierce bonus on top of extra damage.
  • Sniper Monkey
    • 4xx Maim MOAB: ZOMG stun length 0.3s -> 0.45s
    • Sniper has remained one of the least used towers in the highest arenas for a long time now. We felt like its ZOMG stun could be more efficient since it pales in comparison to other upgrades such as Heli Pilot’s MOAB Shove.
  • Monkey Sub
    • 3xx Submerge and Support: Sonar pierce ∞ -> 100. x1x adds 20 pierce and x2 adds a further 30 pierce.
    • 4xx Reactor: Sonar pierce ∞ -> 200. x1x adds 40 pierce and x2x adds a further 60 pierce.
    • 5xx Energizer: Sonar pierce ∞ -> 1000. x1x adds 200 pierce and x2x adds a further 300 pierce.
    • Monkey Sub has consistently been dominant in meta, with its incredibly cheap Submerge and Support upgrade being one of its strong points, efficiently nullifying all camo rushes. We also like the idea of camo rushes being more prevalent against decamo towers, therefore we have drastically reduced the pierce of Monkey Sub’s decamo sonar attack, potentially opening up room for camo rushes against it.
  • Monkey Ace
    • 5xx Sky Shredder: darts now have +2 damage to Ceramics
    • Sky Shredder is the least used tier 5 ace. For now we have bumped up its ceramic damage so that it can provide better bloon cleanup.
  • Heli Pilot
    • xx3 MOBA Shove: slows ZOMGs by 66% -> 50% (78% -> 66% with x1x)
    • 3xx Razor Rotors: $1900 -> $1800
    • 4xx Apache Dartship: Missile damage 2 -> 3, Rotor blades damage 4 -> 6
    • 5xx Apache Prime: Missile damage 2 -> 3, Rotor blades damage 8 -> 10
    • MOAB Shove has always felt too effective at stalling MOAB class bloons, however since Heli Pilot overall has not been top tier, this upgrade has been left untouched until now. We have decided to nerf it now since we are simultaneously buffing some of its other less effective upgrades.
  • Mortar Monkey
    • x5x Pop & Awe: stun can be reapplied on already stunned bloons
    • We noticed that the Pop & Awe ability actually performed worse when given attack speed buffs, due to overlapping stuns not re-stunning bloons. This change means that the ability will now be more effective at stalling bloons when buffed by towers such as Striker Jones.
  • Dartling Gunner
    • x4x Rocket Storm: ability rocket spread reduced 120 -> 75 degrees. 1xx reduces spread by 60 -> 30% (to 48 -> 52.5 degrees)
    • Dartling Gunner’s Rocket Storm ability previously got a massive efficiency boost from 1xx, which meant that it was undoubtedly the best crosspath for it and it made Rocket Storm a very strong ability. We have noticeably reduced the default ability spread and very slightly increased the 1xx ability spread so that this one crosspath is not so necessary.
  • Ninja Monkey
    • xx3 Flash Bomb: Throws a bomb every 4 -> 3 attacks, and stun length 1.3s -> 1.1s
    • 023 Flash Bomb: bomb explosion blast radius remains at 40, however it now has an additional decamo attack with a larger blast radius (no damage) with 65 range and 75 pierce
    • 510 Grandmaster Ninja: Can now distract BFBs. Chance of MOAB/BFB distraction 15% -> 50% and MOAB blowback distance 45-75 -> 60-100.
    • 502 Grandmaster Ninja: caltrops damage 30 -> 25
    • Ninja Monkey’s Flash Bomb and Counter Espionage upgrades have never been commonly used upgrades. By buffing the combination of them, we hope to open up a new use case for these upgrades and Ninja as a whole, a somewhat reliable decamo option. As for Grandmaster Ninja, we liked giving the crosspaths much more utility in the previous update, however it needs some adjusting - Caltrops was a little bit too powerful and Distraction could not compete.
  • Spike Factory
    • 1xx Bigger Stacks: $700 -> $600
    • x1x Faster Production: $600 -> $500
    • x2x Even Faster Production: $700 -> $600
    • xx2 Smart Spikes: $400 -> $500
    • x4x Spike Storm: $5000 -> $5200
    • Spike Factory still feels a little bit lacking in the early game, so we’ve made a few price cuts to help with that.
  • Monkey Village
    • 3xx: now increases primary towers’ pierce by 15%, minimum +1 (previously a fixed +1 in all cases)
    • 5xx: now increases primary towers’ pierce by a total of 40%, minimum +3 (previously a fixed +3 in all cases)
    • 4xx: reduces primary towers’ ability cooldowns by 10% -> 20%
    • Top Path Village’s pierce buff was incredibly negligible for primary towers with high pierce, such as Bomb and Boomerang. We have reworked it so that it now provides a percentage-based pierce buff instead, with the minimum pierce increase remaining at its old values so that low-pierce towers are not negatively impacted by this change. Primary Mentoring has been buffed because a 10% reduction to ability cooldowns was not significant enough, considering that primary towers’ abilities are more often than not sold after being activated.
  • Striker Jones
    • Level 7: buff to mortar blast radius 10% -> 15%
    • Level 8: buff to bomb +25% -> +35% pierce
    • Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns.
    • This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed.
  • Biker Bones
    • Level 7: buff to mortar blast radius 10% -> 15%
    • Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range)
    • Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific.
  • Obyn
    • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    • Obyn sees a decent amount of use as the most effective hero to pair with Druid, although we still believed that a small improvement was warranted.
  • Ocean Obyn
    • Level 11: provides magic monkeys with an additional +1 -> +2 pierce (+3 in total)
    • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    • Ocean Obyn doesn’t receive as much attention as Obyn since his buffs are generalised to apply to all magic monkeys, but they are not significant enough. So we have given Ocean Obyn an improvement to one of his buffs, alongside the same changes that Obyn received.
  • Benjamin
    • Level 5 now increases cash per round $150 -> $200 (level 8 unchanged at $400)
  • DJ Ben Jammin’
    • Level 5 now increases cash per round $112 -> $150 (level 8 unchanged at $300)
    • Benjamin and DJ Ben Jammin’ suffer from a slow progression from level 2 until their next cash gain increase at level 8. To address this, we have added an intermediate stepping stone at level 5 for a more gradual change and a small buff.
  • Pat Fusty
    • Level 19 slam and aoe damage 10 -> 15
    • Level 20 ability can grab up to 4 -> 6 MOAB class
  • Fusty the Snowman
    • Level 19 slam and aoe damage 10 -> 15
    • Level 20 ability can grab up to 4 -> 6 MOAB class
    • Pat Fusty and Fusty the Snowman’s top levels do not unlock quickly and are not worth the cost to buy them. We have enhanced the top 2 levels so that they are a bit more valuable now.
Bug Fixes
  • Fixed Bananza & Play With Fire game modes giving 2x as much income as they should have.
  • Fixed incorrect description on x2x Glue Gunner (it hits 10 bloons, not 6)
  • Fixed tutorial popups sometimes not appearing when they should.

KNOWN ISSUES:

  • We're aware of an issue whereby the Battle Ready Quests are appearing for all players. These quests are intended for new players only and we'll be rolling out another patch shortly to fix. Sorry for any inconvenience!

Version 3.2.3[]

Due to a weird bug with Ninja Kiwi's version uploading system, 3.2.3 was unable to be released at all. Ninja Kiwi instead skipped it to 3.2.4.

Version 3.2.2[]

  • Banana Farm
    • NERF IMF Loan ability cannot be activated while currently in debt.
IMF Loan ability cannot be activated if you are currently in debt.

An unintended consequence of a previous bug fix allowed the IMF ability to be continually activated, essentially generating infinite money. This obviously isn’t the intended use for this ability so we are removing this interaction.

Version 3.2.1[]

Version 3.2.1 update notes

  • Fixed occasional crash when displaying tutorial messages.
  • Fixed bloon sends tutorial popup appearing more often than it should.
  • Fixed monkey and hero icons not displaying correctly
  • Fixed players not getting medals even when they contributed to a season. Players who have been affected will have missing medals restored.
  • Fixed players in the top 100 of the Hall of Masters not remaining there at the start of the new season. Players who were wrongly demoted will be restored to the Hall of Masters.
  • Fixed being able to place monkeys on top of each other.
  • Fixed Battle Ready Quests not closing when you click/tap off the popup.
  • Fixed heroes not being placeable in White Wasteland on tablet devices.

As well as the fixes listed above, we have also deployed a server-side change to potentially fix the HoM scoring issue players have been experiencing. We will continue to monitor this throughout the season 17.

Happy gaming!

Version 3.2[]

Version 3.2 update notes

Battles 2 Update 3.2 Coming Soon - Update Notes!
New Features
  • New Map: Salmon Ladder
    • Watch out for the mud! Bloons move faster on the muddy area of the map.
    • Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
  • New Map: Island Base
    • Battle the bloons on your home turf with the first clan wars exclusive map.
    • This map will only appear in clan war matches and has a higher chance of appearing than other maps.
    • Want to try it out without as much pressure? You can still play it in private matches even if you’re not in a clan.
  • New Bling Season
    • Collect awesome new seasonal cosmetics like the Dino DDT and Ski-daddle sell animation.
    • Flaunt the law with Cyber Quincy’s Cyber Crimes Showcase.
    • Get sneaky with Agent Jericho’s Spy Bot Showcase.
  • New First Time Player Experience
    • We’ve completely overhauled the first time play experience for new players as our stats showed that most new players were opting to skip the tutorial matches against T.D. in favour of diving right in to real games.
    • New players will be free to play how they want with less intrusive help messages that display only when needed.
    • There have been several UI improvements and clarifications to help players intuitively understand how to play. Check the General Changes section of the patch notes for more info.
    • Existing players who had not unlocked Gwendolin by completing the old tutorial can unlock her in the Heroes screen for free. The T.D. avatar and banner are no longer available but will return in a future update.
General Changes
  • Casual battles have been removed from Red Bloon Camp and the Ranked Battle button has been renamed to just “Battle”. As Red Bloon Camp players cannot lose trophies, there is no need for a low risk game mode. Casual games become available in Yellow Stadium.
  • Bling season quests that would be difficult or impossible to complete while in Red Bloon Camp, such as “Win 2 Casual Games”, will not roll until Yellow Stadium.
  • Wording on the event banner changed to make it clearer to new players when event games unlock.
  • A visual effect now plays over activated ability icons each time they become available to use.
  • Changed colour scheme of tower upgrade menu to match the rest of the game. Upgrades you can’t afford will now appear as grey buttons with red text.
  • There is a now a visual effect that plays over the bloon send buttons when pressed to make it clearer how they are affecting income.
  • There is now a visual effect on each income tick showing the cash earned.
  • Players no longer earn a medal at the end of a season if they did not play any ranked games during that season.
Balance Changes
  • Dart Monkey
    • Base: $200 -> $150
    • x2x Very Quick Shots: $150 -> $100
    • 3xx Spike-o-pult: $400 -> $450
    • xx3 Crossbow: $475 -> $450
    • We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
  • Boomerang Monkey
    • xx5 MOAB Domination: special moab kylie deals 40 -> 50 damage to moab class
    • Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
  • Tack Shooter
    • 5xx Inferno Ring: ring damage 8 -> 11
    • Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
  • Ice Monkey
    • x5x Absolute Zero: ability grants all Ice Monkeys 1.5x -> 2x speed for 10 seconds. This now also affects Fusty the Snowman.
    • Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
  • Glue Gunner
    • Base: $200 -> $100
    • 1xx Glue Soak: $200 -> $150
    • Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
  • Sniper Monkey
    • Base: $350 -> $250
    • 1xx Full Metal Jacket: $300 -> $250
    • x1x Night Vision Goggles: $300 -> $200
    • x2x Shrapnel Shot: $400 -> $300
    • x3x Bouncing Bullet: $3000 -> $3200
    • xx1 Fast Firing: $350 -> $250
    • xx2 Faster Firing: $350 -> $250
    • Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
  • Monkey Buccaneer
    • x4x Monkey Pirates: ability cooldown 50s -> 30s
    • The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
  • Monkey Ace
    • x4x Ground Zero: ability cooldown 45s -> 35s
    • The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
  • Heli Pilot
    • xx4/5 Comanche Defense/Commander: mini helis’ missile attack rate 3s -> 2s
    • Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
  • Dartling Gunner
    • 3xx Laser Cannon: dart spread degrees 9.2 -> 0
    • x4x Rocket Storm: xx2 increases ability missiles pierce by +2 -> +3
    • 5xx Ray of Doom: xx2 allows the beam to deal an extra 55 damage to the first 1 -> 3 bloons it hits
    • Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
  • Wizard Monkey
    • 1xx: seeking/turning rate 360 -> 600
    • 3xx Arcane Mastery: $1400 -> $1200
    • x5x Wizard Lord Phoenix: ability main projectile damage 30 -> 40
    • Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
  • Ninja Monkey
    • xx2 Caltrops: caltrops drop every 4.4s -> 9s and damage 1 -> 3. (102 increases rate to every 5.6s and 502 increases it to every 2.8s)
    • xx2 Caltrops: 5xx now increases Caltrops damage to 40
    • x2x Distraction: 5xx now increases chance of distracting bloons from 25% -> 100%
    • x2x Distraction: 5xx’s projectiles now have a 15% chance of distracting MOABs (not BFBs and above) by a distance between 45-75
    • The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
  • Alchemist
    • xx2 Acid Pool: pools on the track can now hit camo bloons
    • 3xx Berserker Brew: x2x crosspath now increases the maximum number of buffed projectiles per potion from 25 to 30 (previously 40)
    • 4xx Stronger Stimulant: x2x crosspath now increases the maximum number of buffed projectiles per potion from 40 to 50 (previously 55)
    • xx5 Bloon Master Alchemist: rate 8.5 -> 7.5
    • Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
  • Druid
    • x3x Druid of the Jungle: $750 -> $450
    • x4x: $2800 -> $3100
    • x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
  • Banana Farm
    • 3xx Banana Plantation: $2600 -> $2750
    • x3x Bank: end of round income (pre-interest) $400 -> $550
    • x5x Monkey-Nomics: ability cooldown 60s -> 50s, initial cooldown 20s -> 25s
    • Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
  • Spike Factory
    • xx3 Long Life Spikes: gains a 4x speed boost at the start of each round for 2.5 -> 6 seconds (carries over to xx4/5)
    • Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
  • Benjamin
    • Base: $1000 -> $900
  • DJ Ben Jammin’
    • Base: $1000 -> $900
    • For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
  • Smudge Catt Ezili
    • Level 7: Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt
    • Level 7: Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level
    • Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
  • Adora
    • Base cost: $850 -> $700
    • XP leveling curve: 1.5x Striker Jones’ XP -> 1.5x Quincy’s XP
    • Level 3: Long Arm of Light ability increases pierce by 2x -> 2.4x
    • While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
Bug Fixes
  • Fixed towers automatically being sold when placed near water that is being frozen by an Ice Monkey.
  • Fixed issue where it was possible to continue playing an event after it had ended.
  • Fixed the speed boost from Star Captain Jericho still applying if a camo bloon loses its camo property.
  • Fixed Clan War battles taking place in the event arena rather than the arena they are named after.
  • Fixed randomisation of event rewards to give a more even spread of hero points.
  • Fixed Super Monkey’s darkshift ability creating visual anomalies in the centre of the screen.
  • Fixed Sun Goddess Adora losing access to Blood Sacrifice ability after merging with the 500 Supermonkey and then crosspathing to 510.
  • Fixed graphical issue where UI elements were overlapping and black squares were appearing in the corners of some devices.
  • Fixed planes and avatars spawned by a 500 Super Monkey not gaining camo detection if the Super Monkey was then upgraded to 502.
  • Fixed scrolling textures losing quality over time.
  • Fixed Adora sometimes playing her reveal animation on loop after merging with the True Sun God.
  • Fixed x4x and x5x Banana Farm abilities now working correctly if you are already in debt.
  • Fixed missing silencer when using Agent Jericho’s Pre-Mission Prep Matchup animation with the Ray Gun Weapon Skin.
  • Fixed missing SFX in Agent Jericho’s Fresh Clip taunt.
  • Fixed long and uncomfortable silence after some matchup animations.
  • Fixed splash screen displaying at the wrong size on some devices.

Update video: https://youtu.be/F1YmwCF-SOo

Let us know your feedback in the comments and happy gaming! :)

New Features
  • New Map: Salmon Ladder
    • Watch out for the mud! Bloons move faster on the muddy area of the map.
    • Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
  • New Map: Island Base
    • Battle the bloons on your home turf with the first clan wars exclusive map.
    • This map will only appear in clan war matches and has a higher chance of appearing than other maps.
    • Want to try it out without as much pressure? You can still play it in private matches even if you’re not in a clan.
  • New Bling Season
    • Collect awesome new seasonal cosmetics like the Dino DDT and Ski-daddle sell animation.
    • Flaunt the law with Cyber Quincy’s Cyber Crimes Showcase.
    • Get sneaky with Agent Jericho’s Spy Bot Showcase.
  • New First Time Player Experience
    • We’ve completely overhauled the first time play experience for new players as our stats showed that most new players were opting to skip the tutorial matches against T.D. in favour of diving right in to real games.
    • New players will be free to play how they want with less intrusive help messages that display only when needed.
    • There have been several UI improvements and clarifications to help players intuitively understand how to play. Check the General Changes section of the patch notes for more info.
    • Existing players who had not unlocked Gwendolin by completing the old tutorial can unlock her in the Heroes screen for free. The T.D. avatar and banner are no longer available but will return in a future update.
General Changes
  • Casual battles have been removed from Red Bloon Camp and the Ranked Battle button has been renamed to just “Battle”. As Red Bloon Camp players cannot lose trophies, there is no need for a low risk game mode. Casual games become available in Yellow Stadium.
  • Bling season quests that would be difficult or impossible to complete while in Red Bloon Camp, such as “Win 2 Casual Games”, will not roll until Yellow Stadium.
  • Wording on the event banner changed to make it clearer to new players when event games unlock.
  • A visual effect now plays over activated ability icons each time they become available to use.
  • Changed colour scheme of tower upgrade menu to match the rest of the game. Upgrades you can’t afford will now appear as grey buttons with red text.
  • There is a now a visual effect that plays over the bloon send buttons when pressed to make it clearer how they are affecting income.
  • There is now a visual effect on each income tick showing the cash earned.
  • Players no longer earn a medal at the end of a season if they did not play any ranked games during that season.
Balance Changes
  • Dart Monkey
    • BUFF Dart Monkey cost decreased ($200 -> $150)
    • BUFF Very Quick Shots cost decreased ($150 -> $100)
    • NERF Spike-o-pult cost increased ($400 -> $450)
    • BUFF Crossbow cost decreased ($475 -> $450)
We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF MOAB Domination: special moab kylie deals 40 -> 50 damage to moab class
Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
~ Ninja Kiwi
  • Tack Shooter
    • BUFF 5xx Inferno Ring: ring damage 8 -> 11
Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF x5x Absolute Zero: ability grants all Ice Monkeys 1.5x -> 2x speed for 10 seconds. This now also affects Fusty the Snowman.
Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
~ Ninja Kiwi
  • Glue Gunner
    • BUFF Base: $200 -> $100
    • BUFF 1xx Glue Soak: $200 -> $150
Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Base: $350 -> $250
    • BUFF 1xx Full Metal Jacket: $300 -> $250
    • BUFF x1x Night Vision Goggles: $300 -> $200
    • BUFF x2x Shrapnel Shot: $400 -> $300
    • NERF x3x Bouncing Bullet: $3000 -> $3200
    • BUFF xx1 Fast Firing: $350 -> $250
    • BUFF xx2 Faster Firing: $350 -> $250
Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF x4x Monkey Pirates: ability cooldown 50s -> 30s
The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
~ Ninja Kiwi
  • Monkey Ace
    • BUFF x4x Ground Zero: ability cooldown 45s -> 35s
The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF xx4/5 Comanche Defense/Commander: mini helis’ missile attack rate 3s -> 2s
Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF 3xx Laser Cannon: dart spread degrees 9.2 -> 0
    • BUFF x4x Rocket Storm: xx2 increases ability missiles pierce by +2 -> +3
    • BUFF 5xx Ray of Doom: xx2 allows the beam to deal an extra 55 damage to the first 1 -> 3 bloons it hits
Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF 1xx: seeking/turning rate 360 -> 600
    • BUFF 3xx Arcane Mastery: $1400 -> $1200
    • BUFF x5x Wizard Lord Phoenix: ability main projectile damage 30 -> 40
Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
~ Ninja Kiwi
  • Ninja Monkey
    • NERF Caltrops attack cooldown reduced (4.4s -> 9.0s)
    • BUFF Caltrops damage increased (1 -> 3)
    • NERF 5-0-2 Grandmaster Ninja caltrops attack cooldown increased (1.369s -> 4.5s)
    • BUFF 5-0-2 Caltrops damage increased (1 -> 30)
    • BUFF Distraction now increases 5-1-0 Grandmaster Ninja distraction chance from 25% to 100%
    • BUFF Distraction now lets 5-1-0 Grandmaster Ninja distract MOABs (but not BFBs and above) between 45-75 at 15% chance.
    • Note: Ninja Kiwi reduced the damage (40 -> 30) and increased the attack speed (2.8s -> 4.5s) of 502 caltrops before the update launched.
The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
~ Ninja Kiwi
  • Alchemist
    • BUFF xx2 Acid Pool: pools on the track can now hit camo bloons
    • NERF 3xx Berserker Brew: x2x crosspath now increases the maximum number of buffed projectiles per potion from 25 to 30 (previously 40)
    • NERF 4xx Stronger Stimulant: x2x crosspath now increases the maximum number of buffed projectiles per potion from 40 to 50 (previously 55)
    • BUFF xx5 Bloon Master Alchemist: rate 8.5 -> 7.5
Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
~ Ninja Kiwi
  • Druid
    • BUFF x3x Druid of the Jungle: $750 -> $450
    • BUFF x4x: $2800 -> $3100
x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
~ Ninja Kiwi
  • Banana Farm
    • BUFF 3xx Banana Plantation: $2600 -> $2750
    • BUFF x3x Bank: end of round income (pre-interest) $400 -> $550
    • BUFF x5x Monkey-Nomics: ability cooldown 60s -> 50s, initial cooldown 20s -> 25s
Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
~ Ninja Kiwi
  • Spike Factory
    • BUFF xx3 Long Life Spikes: gains a 4x speed boost at the start of each round for 2.5 -> 6 seconds (carries over to xx4/5)
Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
~ Ninja Kiwi
  • Benjamin
    • BUFF Base: $1000 -> $900
  • DJ Ben Jammin’
    • BUFF Base: $1000 -> $900
For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
~ Ninja Kiwi
  • Smudge Catt Ezili
    • BUFF Level 7: Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt
    • BUFF Level 7: Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level
Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
~ Ninja Kiwi
  • Adora
    • BUFF Base cost: $850 -> $700
    • BUFF XP leveling curve: 1.5x Striker Jones’ XP -> 1.5x Quincy’s XP
    • BUFF Level 3: Long Arm of Light ability increases pierce by 2x -> 2.4x
While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
~ Ninja Kiwi
Bug Fixes
  • Fixed towers automatically being sold when placed near water that is being frozen by an Ice Monkey.
  • Fixed issue where it was possible to continue playing an event after it had ended.
  • Fixed the speed boost from Star Captain Jericho still applying if a camo bloon loses its camo property.
  • Fixed Clan War battles taking place in the event arena rather than the arena they are named after.
  • Fixed randomisation of event rewards to give a more even spread of hero points.
  • Fixed Super Monkey’s darkshift ability creating visual anomalies in the centre of the screen.
  • Fixed Sun Goddess Adora losing access to Blood Sacrifice ability after merging with the 500 Supermonkey and then crosspathing to 510.
  • Fixed graphical issue where UI elements were overlapping and black squares were appearing in the corners of some devices.
  • Fixed planes and avatars spawned by a 500 Super Monkey not gaining camo detection if the Super Monkey was then upgraded to 502.
  • Fixed scrolling textures losing quality over time.
  • Fixed Adora sometimes playing her reveal animation on loop after merging with the True Sun God.
  • Fixed x4x and x5x Banana Farm abilities now working correctly if you are already in debt.
  • Fixed missing silencer when using Agent Jericho’s Pre-Mission Prep Matchup animation with the Ray Gun Weapon Skin.
  • Fixed missing SFX in Agent Jericho’s Fresh Clip taunt.
  • Fixed long and uncomfortable silence after some matchup animations.
  • Fixed splash screen displaying at the wrong size on some devices.
Additional Notes
  • Added colored text on top of any eco send when acquiring eco changes from it.
  • Replaced white eco-to-money generation text with an animated green text bouncing from the eco text to the cash text.
Known Bugs

Known bugs on Version 3.2 were revealed by Ninja Kiwi in their r/battles2 post "Update 3.2 Known Issues & Fixes!".

Hello all!

We’ve seen reports of a few issues in the most recent 3.2 update, so we just wanted to update you on the progress for fixes:

  • Season 16 badges not being issued
    • We’ve found the cause of this and are now working on automatically gifting anyone who is still missing their Season 16 badge. This should come through within the next day or two!
  • HoM players being demoted to BFB Collosseum
    • his was caused by a knock-on effect from the badge issue. We will now run a database check and restore everyone back to HoM who shouldn’t have been demoted.
  • Issue with poor Biker Bones being the restricted tower multiple times
    • Visual bug - fixed in the upcoming 3.2.1 patch.
  • Ability to stack towers on top of each other
    • Fixed in the upcoming 3.2.1 patch
  • Issue where tutorial tips will constantly pop-up in games
    • Fixed in the upcoming 3.2.1 patch
  • Issue where Heroes cannot be placed in White Wasteland Arena
    • This appears to only be affecting players on the tablet UI and looks to only happen in White Wasteland. Fixed in the upcoming 3.2.1 patch!

We’re planning to have 3.2.1 submitted shortly so there shouldn’t be too long to wait! :)

~ Ninja Kiwi, "Update 3.2 Known Issues & Fixes!"
Undocumented Changes
  • None (so far)

Version 3.1[]

Version 3.1 patch notes

Patch notes
Update 3.1 Coming Soon - Update Notes!
New Features
  • New Hero: Adora
    • Praise the Sun! Priestess Adora has arrived in Battles 2!
    • Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.
    • Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.
  • New Map: Sun Palace
    • Battle the bloons in the holy palace of the sun.
    • Available in all game modes and arenas.
  • New Bling Season
    • 12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.
    • Ride into battle with the Sunbeam showcase for Adora.
    • Bring out the big guns with Star Captain Jericho’s Space Armory showcase.
Balance Changes
  • Bloon Sends
    • Spaced/Grouped BFBs: $1800 -> $1600
    • BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.
  • Dart Monkey
    • 5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons
    • xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot
    • 2xx Razor Sharp Shots: $250 -> $150
    • 3xx Spike-o-pult: $300 -> $400
    • Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.
  • Tack Shooter
    • x3x Blade Shooter: $700 -> $750
    • 5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.
    • Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.
  • Glue Gunner
    • 4xx Bloon Liquifier: deals 1 -> 2 damage to MOAB class
    • 5xx Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics
    • We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.
  • Sniper Monkey
    • x5x Elite Sniper: ability no longer has an initial cooldown
    • In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.
  • Monkey Sub
    • x4x First Strike Capability: $14k -> $15k
    • x5x Pre-emptive Strike: $32k -> $30k
    • Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.
  • Monkey Buccaneer
    • x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1
    • x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier
    • In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.
  • Monkey Ace
    • xx1 Sharper Darts: gives darts +3 -> +4 pierce
    • We’re making this small buff to Ace to encourage some more early-game upgrades to be used.
  • Mortar Monkey
    • xx2 Burny Stuff: DoT duration 3.75s -> 4.2s and tick rate 1.25s -> 1.4s
    • Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.
  • Wizard Monkey
    • Base: $400 -> $300
    • 2xx Arcane Blast: $350 -> $250
    • 3xx Arcane Mastery: $1200 -> $1400
    • x2x Wall of Fire: $900 -> $1000
    • xx3 Shimmer: $1500 -> $1600
    • Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.
  • Ninja Monkey
    • Base: $450 -> $400
    • 1xx $250 -> $150
    • x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.
    • x1x Distracton: $250 -> $200
    • x3x Shinobi Tactics: $2000 -> $2100
    • xx2 Calctrops: $300 -> $250
    • xx3 Flash Bomb: $2000 -> $1800
    • xx4 Sticky Bomb: $4500 -> $4900
    • Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.
  • Spike Factory
    • Base: $800 -> $600
    • 3xx Spiked Balls: $2500 -> $2700
    • xx1 Long Reach: spike duration 100s -> 75 (xx3 unchanged at 170)
    • xx4 Deadly Spikes: $3500 -> $3300
    • The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.
  • Engineer Monkey
    • xx3 Double Gun: $450 -> $350
    • xx4 Bloon Trap: $3500 -> $3600
    • This upgrade is not efficient enough to be used as an alternative to Engineer's other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.
  • Obyn
    • Level 19: deals +2 -> +4 damage
    • Level 20: Wall of Trees RBE limit 5k -> 8k RBE
    • Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.
  • Ocean Obyn
    • Level 18: all Magic Monkeys in range attack 10% -> 15% faster
    • Level 19: deals +2 -> +4 damage
    • Level 20: Kraken RBE limit 2.5k -> 4k RBE
    • Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.
  • Highwayman Jericho
    • Level 3: initial ability cooldown 25s -> 33.3s
    • Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.
  • Star Captain Jericho
    • Level 6: rainbows steal $35 -> $31
    • For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.
  • Super Monkey
    • Base $2.1k -> $1.8k
    • 1xx Laser Blasts: $2.3k -> 1.4k
    • 2xx Plasma Blasts: $4.5k -> $3k
    • x2x Epic Range: $1.4k -> $1k
    • x3x Robo Monkey: $7k -> $10k
    • xx3 Dark Knight: $5.6k -> $4k and deals +3 -> +2 damage to MOAB class
    • 4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage
    • x4x Tech Terror: ability knockback speed x25 -> x18 (x5x unchanged)
    • xx4 Dark Champion: $55k -> $30k, gains +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class
    • 5xx True Sun God: $400k -> $200k and deals 20 -> 30 damage
    • xx5 Legend of the Night: $240k -> $100k, gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce
    • xx5 Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD - the portal will now close after absorbing a BAD.
    • 4xx Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits
    • Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%
    • Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage
    • Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%
    • Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000
    • Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time
    • Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage
    • Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce
    • Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage
    • We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.
Bug Fixes
  • Fixed not being able to roll random clan name after inputting an invalid name.
  • Fixed clan leaderboard not scrolling past the first 7 members.
  • Fixed UI issues when canceling a war battle.
  • Fixed not being able to join clan from members screen
  • Added button to take player to clan shop if they have no clan decorations unlocked.
  • Fixed display issues in clan war explanation screen in various languages.
  • Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.
  • Fixed blinking text cursor not appearing in text input boxes.
  • Fixed accept request buttons not being disabled when clan is full.
  • Fixed incorrect messaging when a player’s request to join a clan is denied.
  • Fixed default clan descriptions not being localised.
  • Fixed clan chat notifications not appearing unless the player changed menus.
  • Fixed UI issues on tablet screens when creating custom matches.
  • Fixed UI issues in the clan island edit menu & shop.
  • Fixed clan island decorations shrinking every time the clan screen is opened.
  • Fixed full clans not being returned when searched for specifically.
  • Fixed clan chat display issues on some widescreen devices.
  • Fixed hit area on island style edit button being too small.
  • Fixed minor display issues on clan creation screen.
  • Fixed SFX not playing when purchasing bloon bots or banana farmers.
  • Fixed incorrect header colour on bloon bot shop card.
  • Fixed player names in clan chat reacting as if they are buttons.
  • Fixed Dragon clan island decoration clipping in the preview screen.
  • Fixed incorrect text in clan banner immediately after a war.
  • Fixed some text in the clan screen not localising
  • Fixed season screen jumping back to the first reward when opened.
  • Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)
  • Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.
  • Fixed Gwen’s Twirl animation having its audio cut off post game.
  • Fixed clan chat button occasionally disappearing.
  • Fixed Quincy’s Cupid Bow showing the wrong arrow
  • Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.

Update Video: https://youtu.be/xePp8LIw5l0

Let us know your thoughts in the comments and happy gaming! :D

New Features
  • New Hero: Adora
    • Praise the Sun! Priestess Adora has arrived in Battles 2!
    • Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.
    • Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.
  • New Map: Sun Palace
    • Battle the bloons in the holy palace of the sun.
    • Available in all game modes and arenas.
  • New Bling Season
    • 12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.
    • Ride into battle with the Sunbeam showcase for Adora.
    • Bring out the big guns with Star Captain Jericho’s Space Armory showcase.
Balance Changes
  • Bloon Sends
    • BUFF Spaced/Grouped BFBs: $1800 -> $1600
    • BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.
  • Dart Monkey
    • BUFF 5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons
    • BUFF xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot
    • BUFF 2xx Razor Sharp Shots: $250 -> $150
    • NERF 3xx Spike-o-pult: $300 -> $400
Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.
~ Ninja Kiwi
  • Tack Shooter
    • NERF x3x Blade Shooter: $700 -> $750
    • BUFF 5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.
Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.
~ Ninja Kiwi
  • Glue Gunner
    • BUFF Bloon Liquifier DoT damage to MOAB-class increased (+1 -> +2)
    • BUFF Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics
We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Elite Sniper: ability no longer forces a new initial cooldown
In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.
~ Ninja Kiwi
  • Monkey Sub
    • NERF x4x First Strike Capability: $14k -> $15k
    • BUFF x5x Pre-emptive Strike: $32k -> $30k
Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.
~ Ninja Kiwi
  • Monkey Buccaneer
    • NERF x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1
    • BUFF x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier
In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.
~ Ninja Kiwi
  • Monkey Ace
    • BUFF xx1 Sharper Darts: gives darts +3 -> +4 pierce
We’re making this small buff to Ace to encourage some more early-game upgrades to be used.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF xx2 Burny Stuff: DoT duration 3.75s -> 4.2s and tick rate 1.25s -> 1.4s
Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF Base: $400 -> $300
    • BUFF 2xx Arcane Blast: $350 -> $250
    • NERF 3xx Arcane Mastery: $1200 -> $1400
    • NERF x2x Wall of Fire: $900 -> $1000
    • NERF xx3 Shimmer: $1500 -> $1600
Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Base: $450 -> $400
    • BUFF 1xx $250 -> $150
    • BUFF x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.
    • BUFF x1x Distracton: $250 -> $200
    • NERF x3x Shinobi Tactics: $2000 -> $2100
    • BUFF xx2 Caltrops: $300 -> $250
    • BUFF xx3 Flash Bomb: $2000 -> $1800
    • NERF xx4 Sticky Bomb: $4500 -> $4900
Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.
~ Ninja Kiwi
  • Spike Factory
    • BUFF Base: $800 -> $600
    • NERF 3xx Spiked Balls: $2500 -> $2700
    • NERF xx1 Long Reach: spike duration 100s -> 75s (xx3 unchanged at 170s)
    • BUFF xx4 Deadly Spikes: $3500 -> $3300
The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.
~ Ninja Kiwi
  • Engineer Monkey
    • BUFF xx3 Double Gun: $450 -> $350
    • NERF xx4 Bloon Trap: $3500 -> $3600
This upgrade is not efficient enough to be used as an alternative to Engineer's other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.
~ Ninja Kiwi
  • Obyn
    • BUFF Level 19: deals +2 -> +4 damage
    • BUFF Level 20: Wall of Trees RBE limit 5k -> 8k RBE
Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.
~ Ninja Kiwi
  • Ocean Obyn
    • BUFF Level 18: all Magic Monkeys in range attack 10% -> 15% faster
    • BUFF Level 19: deals +2 -> +4 damage
    • BUFF Level 20: Kraken RBE limit 2.5k -> 4k RBE
Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.
~ Ninja Kiwi
  • Highwayman Jericho
    • NERF Level 3: initial ability cooldown 25s -> 33.3s
Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.
~ Ninja Kiwi
  • Star Captain Jericho
    • NERF Level 6: rainbows steal $35 -> $31
For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.
~ Ninja Kiwi
  • Super Monkey
    • BUFF Base $2.1k -> $1.8k
    • BUFF 1xx Laser Blasts: $2.3k -> 1.4k
    • BUFF 2xx Plasma Blasts: $4.5k -> $3k
    • BUFF x2x Epic Range: $1.4k -> $1k
    • NERF x3x Robo Monkey: $7k -> $10k
    • BUFF xx3 Dark Knight: $5.6k -> $4k
    • NERF Dark Knight deals +3 -> +2 damage to MOAB class
    • BUFF 4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage
    • NERF 0-4-1 Tech Terror: ability knockback speed x25 -> x18 (x5x unchanged)
    • BUFF xx4 Dark Champion: $55k -> $30k
    • NERF Dark Champion: +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class
    • BUFF True Sun God: $400k -> $200k and deals 20 -> 30 damage
    • BUFF xx5 Legend of the Night: $240k -> $100k
    • NERF Legend of the Night gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce
    • NERF Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD - the portal will now close after absorbing a BAD.
    • BUFF Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits
    • NERF Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%
    • NERF Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage
    • BUFF Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%
    • BUFF Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000
    • BUFF Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time
    • NERF Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage
    • NERF Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce
    • NERF Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage
We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.
~ Ninja Kiwi
Bug Fixes
  • Fixed not being able to roll random clan name after inputting an invalid name.
  • Fixed clan leaderboard not scrolling past the first 7 members.
  • Fixed UI issues when canceling a war battle.
  • Fixed not being able to join clan from members screen
  • Added button to take player to clan shop if they have no clan decorations unlocked.
  • Fixed display issues in clan war explanation screen in various languages.
  • Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.
  • Fixed blinking text cursor not appearing in text input boxes.
  • Fixed accept request buttons not being disabled when clan is full.
  • Fixed incorrect messaging when a player’s request to join a clan is denied.
  • Fixed default clan descriptions not being localised.
  • Fixed clan chat notifications not appearing unless the player changed menus.
  • Fixed UI issues on tablet screens when creating custom matches.
  • Fixed UI issues in the clan island edit menu & shop.
  • Fixed clan island decorations shrinking every time the clan screen is opened.
  • Fixed full clans not being returned when searched for specifically.
  • Fixed clan chat display issues on some widescreen devices.
  • Fixed hit area on island style edit button being too small.
  • Fixed minor display issues on clan creation screen.
  • Fixed SFX not playing when purchasing bloon bots or banana farmers.
  • Fixed incorrect header colour on bloon bot shop card.
  • Fixed player names in clan chat reacting as if they are buttons.
  • Fixed Dragon clan island decoration clipping in the preview screen.
  • Fixed incorrect text in clan banner immediately after a war.
  • Fixed some text in the clan screen not localising
  • Fixed season screen jumping back to the first reward when opened.
  • Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)
  • NERF Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.
  • Fixed Gwen’s Twirl animation having its audio cut off post game.
  • Fixed clan chat button occasionally disappearing.
  • Fixed Quincy’s Cupid Bow showing the wrong arrow
  • Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.

Version 3.0[]

Version 3.0 patch notes

Update 3.0 Coming Soon - CLANS!
New Features
  • Clans
    • Join up with your friends and battle together!
    • Customize your clan with a unique symbol and banner.
    • Decorate a shared Clan Island with awesome cosmetics!
    • Clans can be created with Monkey Money or for free with Club membership.
  • Clan Wars
    • Battle against a league of 11 other clans every week in the Clan Wars!
    • Check in every day for your free medallions. Use them to enter the War Arenas to win more medallions and move your clan up the leaderboard.
    • Finish in the top 3 to get promoted to the next league and earn even bigger rewards!
    • Earn Tokens based on your performance to spend on awesome new decorations for your clan island.
  • Import Clans from Battles 1
    • Leaders of existing clans in Battles 1 can import their clan into Battles 2 for free!
    • Imported clans keep their clan symbol from Battles 1 and unlock an exclusive banner and War Chest decoration for the clan island. In most cases, the clan name will also be imported. Where the name can’t be imported, a new name will be generated for the clan in Battles 2.
    • Clan leaders can start the import from the Clan Options screen in Battles 1.
    • This is a limited time feature and only clans created before 17th November 2023 will be eligible for import.
Bug Fixes
  • Fixed Sub Commander not giving itself the 2x damage buff
  • Fixed Star Captain Jericho’s laser shock being removed when a bloon layer pops
  • Fixed Star Captain Jericho’s background not being wide enough for tablet resolutions.
  • Fixed track objects like Obyn’s totem not working on maps with unplaceable areas like Precious Space.
  • Fixed IMF loan not doubling in Bananza games.
  • Fixed black bars appearing on in game hud on some resolutions.
  • Fixed incorrect translation for Quincy’s “Next Time…” defeat animation in German.
  • Fixed Banana Farmer appearing as low resolution in game.
Known Issues
  • Clan names cannot be changed after clan creation.
  • Upgrading the Monkey Ace to Tsar Bomba very fast results in the ability having an initial cooldown when it shouldn’t.
  • Bloons affected by the speed boost from Star Captain Jericho’s enhanced camo ability don’t lose it if they are de-camoed.
  • The team is aware of these issues and they will be fixed in a future update.

Update Video: https://youtu.be/yqrnGA5wtZQ

Let us know your thoughts in the comments and happy gaming! :D

NOTE: This update is in addition to the usual end of season update you're used to, which will still be happening and include more new content as well as balance changes!

Update 3.0 Coming Soon - CLANS!

New Features
  • Clans
    • Join up with your friends and battle together!
    • Customize your clan with a unique symbol and banner.
    • Decorate a shared Clan Island with awesome cosmetics!
    • Clans can be created with Monkey Money or for free with Club membership.
  • Clan Wars
    • Battle against a league of 11 other clans every week in the Clan Wars!
    • Check in every day for your free medallions. Use them to enter the War Arenas to win more medallions and move your clan up the leaderboard.
    • Finish in the top 3 to get promoted to the next league and earn even bigger rewards!
    • Earn Tokens based on your performance to spend on awesome new decorations for your clan island.
  • Import Clans from Battles 1
    • Leaders of existing clans in Battles 1 can import their clan into Battles 2 for free!
    • Imported clans keep their clan symbol from Battles 1 and unlock an exclusive banner and War Chest decoration for the clan island. In most cases, the clan name will also be imported. Where the name can’t be imported, a new name will be generated for the clan in Battles 2.
    • Clan leaders can start the import from the Clan Options screen in Battles 1.
    • This is a limited time feature and only clans created before 17th November 2023 will be eligible for import.
Bug Fixes
  • Fixed Sub Commander not giving itself the 2x damage buff
  • Fixed Star Captain Jericho’s laser shock being removed when a bloon layer pops
  • Fixed Star Captain Jericho’s background not being wide enough for tablet resolutions.
  • Fixed track objects like Obyn’s totem not working on maps with unplaceable areas like Precious Space.
  • Fixed IMF loan not doubling in Bananza games.
  • Fixed black bars appearing on in game hud on some resolutions.
  • Fixed incorrect translation for Quincy’s “Next Time…” defeat animation in German.
  • Fixed Banana Farmer appearing as low resolution in game.
Known Issues
  • Clan names cannot be changed after clan creation.
  • Upgrading the Monkey Ace to Tsar Bomba very fast results in the ability having an initial cooldown when it shouldn’t.
  • Bloons affected by the speed boost from Star Captain Jericho’s enhanced camo ability don’t lose it if they are de-camoed.
  • The team is aware of these issues and they will be fixed in a future update.

Version 2.2.1[]

Version 2.2.1 patch notes

Update 2.2.1 is now rolling out - Patch Notes!
Bug Fixes
  • Fixed xx3 Monkey Ace causing crash on Ports map.
  • Fixed Star Captain Jericho's ship not appearing in his unlock screen.
  • Fixed crash when viewing player accolades.
  • Fixed Club Members not earning double monkey money.
  • Fixed visual issue on season screen between ranked seasons.
  • Fixed issue where using xx4 Supermonkey's Darkshift ability would cause other towers to be sold.

Happy gaming!

Bug Fixes
  • Fixed xx3 Monkey Ace causing crash on Ports map.
  • Fixed Star Captain Jericho's ship not appearing in his unlock screen.
  • Fixed crash when viewing player accolades.
  • Fixed Club Members not earning double monkey money.
  • Fixed visual issue on season screen between ranked seasons.
  • Fixed issue where using xx4 Supermonkey's Darkshift ability would cause other towers to be sold.

Version 2.2[]

Version 2.2 patch notes

Update 2.2 is Coming Soon - Update Notes!
New Features
  • New Hero: Star Captain Jericho
    • The space-faring winner of the community hero vote!
    • Send trapped bloons that put your opponent into debt when popped.
    • Smuggle your rushes through hyperspace to get them past your opponent’s front line.
  • New Map: Precious Space
    • Inspired by u/SuperPsou’s winning entry to the community map contest!
    • Activate the lasers to destroy placeable asteroids in exchange for cash.
    • How many can you afford to destroy while keeping enough room to defend?
    • You can find Precious Space in Ranked games in White Wasteland and above, as well as Casual, Private, and Event games.
  • New Bling Season
    • 12 new season cosmetics including the Too Early emote and the Magical Teleportation placement animation for the Wizard Monkey.
    • Get sneaky with Quincy’s Silent Hunter showcase.
    • Make them an offer they can’t refuse with the Don Obyn showcase for Ocean Obyn.
General Changes
  • Club Membership
    • Club Membership is now better value than ever!
    • Club Members now earn x2 Monkey Money rewards.
    • Club Membership now includes the Banana Boost, earning 2x Golden Bananas from Bling Quests with no daily quest limit.
  • Named Monkey and Prestige Toggles
    • It is now possible to hide your monkey names and prestige badges.
    • Find this option in the settings menu.
Balance Changes
  • Tower Boost
    • Tower Boost initial cooldown 30s -> 20s
    • We have reduced tower boost’s initial cooldown so that it is more accessible in the tricky early rounds of Speed Battles, as a lot of towers struggle here.
  • Dart Monkey
    • 3xx Spike-o-pult now allows re-hitting targets after bouncing
    • 4xx Juggernaut now allows re-hitting targets after bouncing
    • 5xx Ultra-Juggernaut now allows re-hitting targets after bouncing
    • Allowing juggernaut projectiles to re-hit bloons after bouncing is a core mechanism of the tower in BTD6, so we are adding it to Battles 2 as well. We are also extending this to the Spike-o-pult like btd6 recently did, as Dart Monkey could definitely do with this small improvement.
  • Boomerang Monkey
    • xx5 MOAB Domination: $55k -> $52k
    • We have given MOAB Domination some decent damage buffs in the past, but it’s still pricey for what it does, so we think a small price cut is a fair adjustment.
  • Tack Shooter
    • x4x Blade Maelstrom: crosspathing with xx1 now changes the ability rotation direction to counter-clockwise
    • 5xx Inferno Ring: 510 Tack’s Meteor has 1 -> 2 pierce, 520 has 2 -> 3 pierce, 501 has 700 -> 1000 damage, and 502 has 1000 -> 1400 damage.
    • This Blade Maelstrom change was made to add greater versatility and limit any side advantages. Despite Tack being an incredibly popular tower, Inferno Ring still feels lacking in damage, therefore we have upped its Meteor damage and pierce values when crosspathed.
  • Monkey Sub
    • xx5 Sub Commander: attacks 2x -> 3x faster than xx4
    • Sub Commander is a very underutilised tier 5. Since its main strength is buffing other Monkey Subs, it lacks versatility as there are often situations where it isn’t practical to build up an army of subs with it. Therefore, we opted to buff its individual strength so that it can shine more on its own.
  • Monkey Buccaneer
    • 031 Cannonship: cannonball pierce 28 -> 35
    • 031 Cannonship: frags pierce 1 -> 2
    • We’re bringing over some changes from BTD6 that felt reasonable for this game too, buffing the rarely-used Cannonship upgrade.
  • Heli Pilot
    • x5x Special Poperations: cash crate ability will now also trigger all other cash crate abilities
    • x5x Special Poperations: cash crate ability no longer shares button space in the ability quickbar with tier 4 cash crate abilities.
    • We’ve extended the change that we did to Sniper’s ability to Heli Pilot, as it is a nice quality of life change that fits here as well.
  • Mortar Monkey
    • 3xx Shell Shock: $950 -> $1100
    • xx2 Burny Stuff: $600 -> $700
    • Mortar has still been incredibly strong even with the previous nerfs. The last 3xx stun duration change didn’t appear to have much of an impact, so we have opted for a price increase as well. Burny stuff and signal flare also stand out as being exceptionally efficient options, so we have increased the xx2 price. Also note that we have fixed a bug that caused mortar’s targeting to be significantly more accurate than intended.
  • Dartling Gunner
    • 5xx Ray of Doom: now deals +55 bonus damage to the first target hit
    • Ray of Doom is designed to be a high-pierce tower that effectively deals with large amounts of grouped bloons. However, due to this, it performs incredibly poorly against individual tough bloons, such as a single BAD. We felt that it should perform better against these types of bloons considering its extremely high price tag, therefore we added this change to improve its single target damage considerably.
  • Druid
    • x5x Spirit of the Forest: Jungle’s Bounty ability will now also trigger all other Jungle’s Bounty abilities
    • x5x Spirit of the Forest: Jungle’s Bounty ability no longer shares button space in the ability quickbar with tier 4 Jungle’s Bounty abilities.
    • x5x Spirit of the Forest: Jungle’s Bounty ability cash $1k -> $1.5, end of round cash $3k -> $2.5k
    • Like with Heli Pilot and Sniper, this nice quality of life change fits very well for Druid’s ability too. We’ve also shuffled some of the cash amounts to distinguish the tier 5 ability from the tier 4, so that it can have its own button space in the ability quickbar.
  • Sentai Churchill
    • Level 1: Pierce per explosion 5 -> 4 (carries over to future levels, so 7 -> 6 at level 2, 10 -> 9 at level 11)
    • Level 3 High Energy Shells: ability reduces attack cooldown by 45% -> 42%
    • Sentai Churchill is extremely strong in the early game for its cost. Not much gets past its ability either, so minor adjustments have been made to both.
  • Pat Fusty
    • Level 6: stuns bloons for 0.3 -> 0.45 seconds
    • We’re making a small buff to encourage Pat Fusty to be utilised more, since he has fallen off in popularity in the highest arenas.
Bug Fixes
  • Fixed Mortar attacks being significantly more accurate than they should be.
  • Fixed Sentai Churchill using Captain Churchill’s voice lines when tapped.
  • Various text fixes
  • Fixed Banana Farmer icon appearing with low resolution in game.
  • Fixed Engineer Traps, Obyn’s trees, etc spawning over the empty lift shaft on Bloon Bot Factory.
  • Fixed bloons sometimes getting stuck in a loop when affected by the Ninja Monkey’s distraction.
  • Fixed Engineer’s sentries not spawning with the same targeting as the Engineer.
  • Fixed incorrect sell values for towers in No Pain, No Gain games.

Update Video: https://youtu.be/vDlFBqluFpc

Let us know your feedback in the comments and happy gaming! :D

New Features
  • New Hero: Star Captain Jericho
    • The space-faring winner of the community hero vote!
    • Send trapped bloons that put your opponent into debt when popped.
    • Smuggle your rushes through hyperspace to get them past your opponent’s front line.
  • New Map: Precious Space
    • Inspired by u/SuperPsou’s winning entry to the community map contest!
    • Activate the lasers to destroy placeable asteroids in exchange for cash.
    • How many can you afford to destroy while keeping enough room to defend?
    • You can find Precious Space in Ranked games in White Wasteland and above, as well as Casual, Private, and Event games.
  • New Bling Season
    • 12 new season cosmetics including the Too Early emote and the Magical Teleportation placement animation for the Wizard Monkey.
    • Get sneaky with Quincy’s Silent Hunter showcase.
    • Make them an offer they can’t refuse with the Don Obyn showcase for Ocean Obyn.
General Changes
  • Club Membership
    • Club Membership is now better value than ever!
    • BUFF Club Members now earn x2 Monkey Money rewards.
    • BUFF Club Membership now includes the Banana Boost, earning 2x Golden Bananas from Bling Quests with no daily quest limit.
  • Named Monkey and Prestige Toggles
    • It is now possible to hide your monkey names and prestige badges.
    • Find this option in the settings menu.
Balance Changes
  • Tower Boost
    • BUFF Tower Boost initial cooldown 30s → 20s
We have reduced tower boost’s initial cooldown so that it is more accessible in the tricky early rounds of Speed Battles, as a lot of towers struggle here.
~ Ninja Kiwi
  • Dart Monkey
    • BUFF 3xx Spike-o-pult now allows re-hitting targets after bouncing
    • BUFF 4xx Juggernaut now allows re-hitting targets after bouncing
    • BUFF 5xx Ultra-Juggernaut now allows re-hitting targets after bouncing
Allowing juggernaut projectiles to re-hit bloons after bouncing is a core mechanism of the tower in BTD6, so we are adding it to Battles 2 as well. We are also extending this to the Spike-o-pult like btd6 recently did, as Dart Monkey could definitely do with this small improvement.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF xx5 MOAB Domination: $55k → $52k
We have given MOAB Domination some decent damage buffs in the past, but it’s still pricey for what it does, so we think a small price cut is a fair adjustment.
~ Ninja Kiwi
  • Tack Shooter
    • BUFF x4x Blade Maelstrom: crosspathing with xx1 now changes the ability rotation direction to counter-clockwise
    • BUFF 5xx Inferno Ring: 510 Tack’s Meteor has 1 → 2 pierce, 520 has 2 → 3 pierce, 501 has 700 → 1000 damage, and 502 has 1000 -> 1400 damage.
This Blade Maelstrom change was made to add greater versatility and limit any side advantages. Despite Tack being an incredibly popular tower, Inferno Ring still feels lacking in damage, therefore we have upped its Meteor damage and pierce values when crosspathed.
~ Ninja Kiwi
  • Monkey Sub
    • BUFF xx5 Sub Commander: attacks 2x → 3x faster than xx4
Sub Commander is a very underutilised tier 5. Since its main strength is buffing other Monkey Subs, it lacks versatility as there are often situations where it isn’t practical to build up an army of subs with it. Therefore, we opted to buff its individual strength so that it can shine more on its own.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF 031 Cannonship: cannonball pierce 28 → 35
    • BUFF 031 Cannonship: frags pierce 1 → 2
We’re bringing over some changes from BTD6 that felt reasonable for this game too, buffing the rarely-used Cannonship upgrade.
~ Ninja Kiwi
  • Heli Pilot
    • Change x5x Special Poperations: cash crate ability will now also trigger all other cash crate abilities
    • BUFF x5x Special Poperations: cash crate ability no longer shares button space in the ability quickbar with tier 4 cash crate abilities.
We’ve extended the change that we did to Sniper’s ability to Heli Pilot, as it is a nice quality of life change that fits here as well.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF 3xx Shell Shock: $950 → $1100
    • NERF xx2 Burny Stuff: $600 → $700
    • NERF [bug fix] Mortars should now correctly have projectile deviation of 18, 8 with x-x-1, instead of no target deviation.
Mortar has still been incredibly strong even with the previous nerfs. The last 3xx stun duration change didn’t appear to have much of an impact, so we have opted for a price increase as well. Burny stuff and signal flare also stand out as being exceptionally efficient options, so we have increased the xx2 price. Also note that we have fixed a bug that caused mortar’s targeting to be significantly more accurate than intended.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF 5xx Ray of Doom: now deals +55 bonus damage to the first target hit
Ray of Doom is designed to be a high-pierce tower that effectively deals with large amounts of grouped bloons. However, due to this, it performs incredibly poorly against individual tough bloons, such as a single BAD. We felt that it should perform better against these types of bloons considering its extremely high price tag, therefore we added this change to improve its single target damage considerably.
~ Ninja Kiwi
  • Druid
    • BUFF x5x Spirit of the Forest: Jungle’s Bounty ability will now also trigger all other Jungle’s Bounty abilities
    • Change x5x Spirit of the Forest: Jungle’s Bounty ability no longer shares button space in the ability quickbar with tier 4 Jungle’s Bounty abilities.
    • Change x5x Spirit of the Forest: Jungle’s Bounty ability cash $1k -> $1.5, end of round cash $3k -> $2.5k
Like with Heli Pilot and Sniper, this nice quality of life change fits very well for Druid’s ability too. We’ve also shuffled some of the cash amounts to distinguish the tier 5 ability from the tier 4, so that it can have its own button space in the ability quickbar.
~ Ninja Kiwi
  • Sentai Churchill
    • NERF Level 1: Pierce per explosion 5 → 4 (carries over to future levels, so 7 → 6 at level 2, 10 → 9 at level 11)
    • NERF Level 3 High Energy Shells: ability reduces attack cooldown by 45% → 42%
Sentai Churchill is extremely strong in the early game for its cost. Not much gets past its ability either, so minor adjustments have been made to both.
~ Ninja Kiwi
  • Pat Fusty
    • BUFF Level 6: stuns bloons for 0.3 → 0.45 seconds
We’re making a small buff to encourage Pat Fusty to be utilised more, since he has fallen off in popularity in the highest arenas.
~ Ninja Kiwi
Bug Fixes
  • NERF Fixed Mortar attacks being significantly more accurate than they should be.
  • Fixed Sentai Churchill using Captain Churchill’s voice lines when tapped.
  • Various text fixes
  • Fixed Banana Farmer icon appearing with low resolution in game.
  • Fixed Engineer Traps, Obyn’s trees, etc spawning over the empty lift shaft on Bloon Bot Factory.
  • Fixed bloons sometimes getting stuck in a loop when affected by the Ninja Monkey’s distraction.
  • Change Fixed Engineer’s sentries not spawning with the same targeting as the Engineer.
  • Fixed incorrect sell values for towers in No Pain, No Gain games.
Known Bugs
  • Lack of Monkey Money bonuses was announced here by Sam from NK.
Additional Changes
  • NERF [undocumented] IMF Loan now gives only $20,000 loan in Bananza, instead of $40,000.
  • NERF [undocumented] Elite Sniper, Special Poperations, and Spirit of the Forest now reset initial cooldowns of their income-generating abilities upon purchasing

Version 2.1.2[]

Version 2.1.2 patch notes

Update 2.1.2 is rolling out now - Patch Notes!
General Changes
  • Reward Boost Changes (Desktop Only)
    • You can now claim 2 Reward Boosts for free every 4 hours from the Shop.
    • Features that allow you to spend Reward Boosts will show how many times they can be used in a given period (usually 24 hours).
    • Individual features will no longer offer “free uses” each day (e.g. It will always cost 1 Reward Boost to multiply your rewards post-game).
Balance Changes
  • Bloon Bot Factory
    • All passive sources of cash (xx3 Farm, x5x Druid, Benjamin, etc) will continue to function even when the elevator is down.
    • This can be a punishing map to play on already and, as we allow xx3+ farms to function while down the elevator, it made sense to allow other passive sources of cash to work too.
  • Boomerang Monkey
    • x4x Turbo-Charge: ability duration 10s -> 8s
    • Turbo Change is incredibly effective in dealing with all sorts of rushes, due to its long ability duration providing a massive speed boost in addition to a damage boost. We have slightly reduced its duration so that it’s not quite so dependable.
  • Ice Monkey
    • x3x Arctic Wind: radius 20 -> 30. Slow radius 25 -> 35. x4x radius remains unchanged at 30 and 35.
    • Since Ice monkey hasn’t got a lot of attention in recent updates, we wanted to give it a little buff, and opted for improving the Arctic Wind upgrade since it is one of Ice Monkey’s lesser used upgrades. We have shifted the tier 4 range boost to tier 3, leaving the tier 4 unchanged while giving the tier 3 a bit more value.
  • Glue Gunner
    • xx4 Relentless Glue: $2400 -> $2000
    • Like the Ice Monkey, the Glue Gunner also hasn’t received much attention recently. We have decreased the cost of the Relentless Glue since the only real valuable thing about this upgrade is its camo detection, and the previous price tag was not justified for this.
  • Sniper Monkey
    • x5x Elite Sniper Elite Supply Drop Ability will now also trigger all other Supply Drop Abilities
    • xx3 Semi-Automatic: $2700 -> $2500
    • xx4 Full Auto Rifle: $4200 -> $3800
    • Sniper Monkey’s bottom path continues to be considered one of the weakest of all tower paths, therefore we are making a couple of decently sized price buffs to the tier 3 and 4 upgrades.
  • Monkey Sub
    • 4xx reactor pierce 26 -> 30 (410 remains at 35 pierce)
    • 401 pulse rate 0.32 -> 0.3 (xx1 reduces by 20->25%)
    • 402 pulse rate 0.224 -> 0.2 (xx2 reduces by 30 -> 33.3%)
    • For a long time now, x2x has undoubtedly been the optimal Reactor crosspath due to its lead popping power and greatly increased pierce. Ideally, we would like the xx2 crosspath to provide a valuable alternative option, if lead popping power is not required. To help with this, we have increased the base pierce while leaving the 410 Reactor pierce unchanged, and we have increased the attack speed boost that xx1 and xx2 provide.
  • Monkey Buccaneer
    • 4xx Aircraft Carrier $6800 -> $6400
    • Just a small price decrease to an upgrade that could do with a little buff.
  • Monkey Ace
    • 4xx Operation Dart Storm: dart pierce 7 -> 9
    • xx5 Flying Fortress: Attack cooldown 0.025s -> 0.03s
    • xx5 Flying Fortress main weapon targets the strongest bloon rather than the closest.
    • We have buffed up ODS a little, with the hope that it will now be a more efficient option for mid game defense. Regarding Flying Fortress, it has proven to be an incredibly strong and efficient tier 5, therefore we have reverted the previous attack speed buff we made, as it was not necessary. However, we also addressed it unreliability due to its poor targeting, so it should be a bit more consistent now.
  • Heli Pilot
    • 4xx Apache Dartship: $19,600 -> $17,500
    • This upgrade feels just slightly too expensive for what it offers, so we have dropped the price a little.
  • Mortar Monkey
    • 3xx Shell Shock: stun duration 0.5 -> 0.4
    • x4x: $7600 -> $8000 and duration 8s -> 7s
    • Mortar still stands out as one of the strongest defensive towers, particularly excelling in mid-game defense. We have addressed this by slightly weakening both its Shell Shock stun and its tier 4 ability.
  • Super Monkey
    • 041 & 051 ability now knocks back any surviving targets by a large amount.
    • x5x Anti-Bloon: cooldown 45s -> 30s
    • We copied over this interesting knockback change from BTD6, helping to make Super Monkey’s ability more reliable with an added benefit. Additionally, the tier 5 ability cooldown was reduced so that there is more value in having the Anti-Bloon as a permanent tower, rather than just a tower to be sold and rebought for the ability.
  • Banana Farm
    • x3x Monkey Bank: $5100 -> $4600
    • x4x IMF Loan: $7500 -> $8000
    • Monkey Bank has been in long need of an efficiency buff, since it has never been able to compete with the other Banana Farm upgrades. We did not want to indirectly buff IMF Loan, therefore the total cost of an x4x Banana Farm remains unchanged.
  • Spike Factory
    • xx4: damage 2 -> 3
    • This upgrade simply does not provide enough value for its high price tag, especially when Spiked Balls provides a cheaper alternative. We have decided to give this upgrade a major damage buff, which should definitely shake things up.
  • Cyber Quincy
    • Level 3: Cyber Shot now also increases attack speed by 18%
    • No matter how much extra pierce Cyber Shot provides, it doesn’t seem to be able to compete with regular Quincy since attack speed is inherently more valuable. Therefore, we have decided to give Cyber Shot just a little attack speed boost as well.
  • Ocean Obyn
    • Level 10: RBE per Kraken 1000 -> 1200
    • Level 15: Nature’s Ward stuns every 4th -> 3rd MOAB class
    • With all the recent meta changes and hero introductions, Ocean Obyn has lost a lot of the relevancy that it once had. We have decided to buff up his own strength a little, improving Kraken since it’s almost always less desired than Wall of Trees.
  • Agent Jericho
    • Base cost: $750 -> $850
    • Level 10: Selling and rebuying Jericho will no longer reset the Bloon Decoy cooldown.
    • We still felt like Agent Jericho and Highwayman Jericho were in need of another early game nerf, and hopefully this will be the last. By increasing the base price, this reduces how much cash Jericho users have in the early game and additionally makes it a lot harder to place Jericho on round 1. A later Jericho placement is impactful as it results in his early cash steals and bloon adjustment being unlocked later. Additionally, we have slightly altered how Agent Jericho’s decoy works, so that it can’t be spammed by selling and rebuying the hero.
  • Highwayman Jericho
    • Base cost: $750 -> $850
Bug Fixes
  • Fixed part of the 420 Sniper Monkey’s rifle being invisible.
  • Fixed 2xx Monkey Sub attempting to fire at bloons it couldn’t see on the Ports map.
  • Fixed not being able to place towers on a 5xx Monkey Buccaneer if it is placed in front of a blocker.
  • Fixed heroes not reacting to Benjamin’s Holo-Ben taunt.
  • Fixed Preseason logo being hidden behind the Play With Fire art on the event banner
  • Fixed 4xx and 5xx Super Monkey showing its range circle as if it can’t see through blockers.
  • Fixed prestige avatars and banners not animating in the preview window.
  • Fixed Highwayman Jericho not displaying the correct VFX when he sells the opponent’s tower.
  • Fixed soft lock when dismissing a purchase confirmation window on Steam (Desktop Only).
  • Minor text fixes.

Be sure to let us know your feedback and happy gaming!

General Changes
  • Reward Boost Changes (Desktop Only)
    • You can now claim 2 Reward Boosts for free every 4 hours from the Shop.
    • Features that allow you to spend Reward Boosts will show how many times they can be used in a given period (usually 24 hours).
    • Individual features will no longer offer “free uses” each day (e.g. It will always cost 1 Reward Boost to multiply your rewards post-game).
Balance Changes
  • Bloon Bot Factory
    • BUFF All passive sources of cash (xx3 Farm, x5x Druid, Benjamin, etc) will continue to function even when the elevator is down.
    • This can be a punishing map to play on already and, as we allow xx3+ farms to function while down the elevator, it made sense to allow other passive sources of cash to work too.
  • Boomerang Monkey
    • NERF x4x Turbo-Charge: ability duration 10s -> 8s
    • Turbo Change is incredibly effective in dealing with all sorts of rushes, due to its long ability duration providing a massive speed boost in addition to a damage boost. We have slightly reduced its duration so that it’s not quite so dependable.
  • Ice Monkey
    • BUFF x3x Arctic Wind: radius 20 -> 30. Slow radius 25 -> 35. x4x radius remains unchanged at 30 and 35.
    • Since Ice monkey hasn’t got a lot of attention in recent updates, we wanted to give it a little buff, and opted for improving the Arctic Wind upgrade since it is one of Ice Monkey’s lesser used upgrades. We have shifted the tier 4 range boost to tier 3, leaving the tier 4 unchanged while giving the tier 3 a bit more value.
  • Glue Gunner
    • BUFF xx4 Relentless Glue: $2400 -> $2000
    • Like the Ice Monkey, the Glue Gunner also hasn’t received much attention recently. We have decreased the cost of the Relentless Glue since the only real valuable thing about this upgrade is its camo detection, and the previous price tag was not justified for this.
  • Sniper Monkey
    • BUFF x5x Elite Sniper Elite Supply Drop Ability will now also trigger all other Supply Drop Abilities
    • BUFF xx3 Semi-Automatic: $2700 -> $2500
    • BUFF xx4 Full Auto Rifle: $4200 -> $3800
    • Sniper Monkey’s bottom path continues to be considered one of the weakest of all tower paths, therefore we are making a couple of decently sized price buffs to the tier 3 and 4 upgrades.
  • Monkey Sub
    • BUFF 4xx reactor pierce 26 -> 30 (410 remains at 35 pierce)
    • BUFF 401 pulse rate 0.32 -> 0.3 (xx1 reduces by 20->25%)
    • BUFF 402 pulse rate 0.224 -> 0.2 (xx2 reduces by 30 -> 33.3%)
    • For a long time now, x2x has undoubtedly been the optimal Reactor crosspath due to its lead popping power and greatly increased pierce. Ideally, we would like the xx2 crosspath to provide a valuable alternative option, if lead popping power is not required. To help with this, we have increased the base pierce while leaving the 410 Reactor pierce unchanged, and we have increased the attack speed boost that xx1 and xx2 provide.
  • Monkey Buccaneer
    • BUFF 4xx Aircraft Carrier $6800 -> $6400
    • Just a small price decrease to an upgrade that could do with a little buff.
  • Monkey Ace
    • BUFF 4xx Operation Dart Storm: dart pierce 7 -> 9
    • NERF xx5 Flying Fortress: Attack cooldown 0.025s -> 0.03s
    • Change xx5 Flying Fortress main weapon targets the strongest bloon rather than the closest.
    • We have buffed up ODS a little, with the hope that it will now be a more efficient option for mid game defense. Regarding Flying Fortress, it has proven to be an incredibly strong and efficient tier 5, therefore we have reverted the previous attack speed buff we made, as it was not necessary. However, we also addressed it unreliability due to its poor targeting, so it should be a bit more consistent now.
  • Heli Pilot
    • BUFF 4xx Apache Dartship: $19,600 -> $17,500
    • This upgrade feels just slightly too expensive for what it offers, so we have dropped the price a little.
  • Mortar Monkey
    • NERF 3xx Shell Shock: stun duration 0.5 -> 0.4
    • NERF x4x: $7600 -> $8000 and duration 8s -> 7s
    • Mortar still stands out as one of the strongest defensive towers, particularly excelling in mid-game defense. We have addressed this by slightly weakening both its Shell Shock stun and its tier 4 ability.
  • Super Monkey
    • BUFF 041 & 051 ability now knocks back any surviving targets by a large amount.
    • BUFF x5x Anti-Bloon: cooldown 45s -> 30s
    • We copied over this interesting knockback change from BTD6, helping to make Super Monkey’s ability more reliable with an added benefit. Additionally, the tier 5 ability cooldown was reduced so that there is more value in having the Anti-Bloon as a permanent tower, rather than just a tower to be sold and rebought for the ability.
  • Banana Farm
    • BUFF x3x Monkey Bank: $5100 -> $4600
    • NERF x4x IMF Loan: $7500 -> $8000
    • Monkey Bank has been in long need of an efficiency buff, since it has never been able to compete with the other Banana Farm upgrades. We did not want to indirectly buff IMF Loan, therefore the total cost of an x4x Banana Farm remains unchanged.
  • Spike Factory
    • BUFF xx4: damage 2 -> 3
    • This upgrade simply does not provide enough value for its high price tag, especially when Spiked Balls provides a cheaper alternative. We have decided to give this upgrade a major damage buff, which should definitely shake things up.
  • Cyber Quincy
    • BUFF Level 3: Cyber Shot now also increases attack speed by 18%
    • No matter how much extra pierce Cyber Shot provides, it doesn’t seem to be able to compete with regular Quincy since attack speed is inherently more valuable. Therefore, we have decided to give Cyber Shot just a little attack speed boost as well.
  • Ocean Obyn
    • BUFF Level 10: RBE per Kraken 1000 -> 1200
    • BUFF Level 15: Nature’s Ward stuns every 4th -> 3rd MOAB class
    • With all the recent meta changes and hero introductions, Ocean Obyn has lost a lot of the relevancy that it once had. We have decided to buff up his own strength a little, improving Kraken since it’s almost always less desired than Wall of Trees.
  • Agent Jericho
    • NERF Base cost: $750 -> $850
    • NERF Level 10: Selling and rebuying Jericho will no longer reset the Bloon Decoy cooldown.
    • We still felt like Agent Jericho and Highwayman Jericho were in need of another early game nerf, and hopefully this will be the last. By increasing the base price, this reduces how much cash Jericho users have in the early game and additionally makes it a lot harder to place Jericho on round 1. A later Jericho placement is impactful as it results in his early cash steals and bloon adjustment being unlocked later. Additionally, we have slightly altered how Agent Jericho’s decoy works, so that it can’t be spammed by selling and rebuying the hero.
  • Highwayman Jericho
    • NERF Base cost: $750 -> $850
Bug Fixes
  • Fixed part of the 420 Sniper Monkey’s rifle being invisible.
  • Fixed 2xx Monkey Sub attempting to fire at bloons it couldn’t see on the Ports map.
  • Fixed not being able to place towers on a 5xx Monkey Buccaneer if it is placed in front of a blocker.
  • Fixed heroes not reacting to Benjamin’s Holo-Ben taunt.
  • Fixed Preseason logo being hidden behind the Play With Fire art on the event banner
  • Fixed 4xx and 5xx Super Monkey showing its range circle as if it can’t see through blockers.
  • Fixed prestige avatars and banners not animating in the preview window.
  • Fixed Highwayman Jericho not displaying the correct VFX when he sells the opponent’s tower.
  • Fixed soft lock when dismissing a purchase confirmation window on Steam (Desktop Only).
  • Minor text fixes.
Additional Notes
  • NERF Added a "Watch Ad" popup after pressing a ad-redeemable function, instead of instantly attempting to load an ad (Mobile only)
  • Change Watch ad buttons are now colored green
  • Change The "XP" icon in the Quincy's loading screen tips is now colored green instead of orange

Version 2.1.1[]

Version 2.1.1 patch notes

Update 2.1.1 is rolling out now - Patch Notes!
Bug Fixes
  • Fixed visual issue with Big Brain emote
  • Fixed Prestige badge obscuring UI elements in game.
  • Fixed xx3/xx4 Druid not stacking its buff correctly.
  • Fixed Engineer’s Open Sentries weapon skin not applying to Sentry Expert sentries.
  • Fixed preview button not displaying for Glue Gunner mastery items.
  • Fixed Pat Fusty’s Big Squeeze ability not working.

Happy gaming!

Bug Fixes
  • Fixed visual issue with Big Brain emote
  • Fixed Prestige badge obscuring UI elements in game.
  • Fixed xx3/xx4 Druid not stacking its buff correctly.
  • Fixed Engineer’s Open Sentries weapon skin not applying to Sentry Expert sentries.
  • Fixed preview button not displaying for Glue Gunner mastery items.
  • Fixed Pat Fusty’s Big Squeeze ability not working.

Version 2.1.0[]

Version 2.1.0 patch notes

Patch notes
Update 2.1 Coming Soon - Update Notes!
New Features
  • Monkey Prestige
    • New, long-term, cosmetic upgrades for your monkeys once you finish their mastery unlocks.
    • Use XP to unlock awesome new cosmetics like animated tower portraits and drag effects.
  • New Map: Pirate Cove
    • Protect your booty from Bloon attack in an all new map.
    • Use the tall rocks to claim the high ground and attack the hard to reach bloons.
    • You can find Pirate Cove in Ranked games in Lead Dungeon and above, as well as Casual, Private, and Event games.
  • New Bling Season
    • 12 new season cosmetics including the Toy Bricks weapon skin for the Spike Factory and Shark Tower Boost.
    • Meet Science Gwen’s safety-conscious sidekick in the Safety Bot Showcase.
    • Make some noise with Pat Fusty’s Pat-cussion showcase.
General Changes
  • Pregame Store
    • Stock up on Banana Farmers and Bloon Bots before each game.
    • Watch an ad to trial any hero during the next game.
Balance Changes
  • Ice Monkey
    • 4xx Embrittlement: $3k -> $2.7k
    • We want to encourage Ice Monkey to be used more, so we are buffing Embrittlement to make his decamo and debuff abilities a little bit more accessible early on.
  • Sniper Monkey
    • xx4 Full Auto Rifle: $4600 -> $4200
    • Sniper remains one of the least used towers in the highest areas. We previously gave Full Auto Rifle a decent damage buff but it hasn’t appeared to be enough, so we are also reducing its cost.
  • Monkey Sub
    • x1x Barbed Darts: $450 -> $300
    • xx1 Twin Guns: $350 -> $300
    • xx2 Airburst Darts: $800 -> $700
    • We would love to see Monkey Sub be used more in the early game, but currently he rarely is because other towers prove to be more efficient.
  • Mortar Monkey
    • xx2 Burny Stuff: $500 -> $600
    • x4x Artillery Battery: ability no longer increases blast radius by 15%, and $7300 -> $7600
    • Mortar has quickly risen to become one of the top meta towers in the highest arenas, and we would like to tone down its strength just a little. Burny Stuff is an incredibly efficient early/mid-game option making it deserving of a small price increase, and despite previous nerfs, Artillery Battery remains to be an exceptionally effective upgrade to counter rushes. The 4x boost that the ability gives is already very significant, so we thought that the +15% blast radius boost on top of that could be removed, along with a small price increase, to slightly lower its efficiency while still ensuring it still remains a powerful ability.
  • Dartling Gunner
    • 4xx Plasma Accelerator: Pierce 50 -> 40.
    • 402 Plasma Accelerator/Powerful Darts crosspath: Pierce 75 -> 70
    • Dartling Gunner continues to be a top-tier tower and its Plasma Accelerator stands out as an incredibly efficient tower, with solid MOAB class damage and good group popping power. So we have decided to lower its pierce in order to lower its efficiency in bloon cleanup. 402’s pierce has not been changed as much in order to give more incentive to go with the xx2 crosspath instead of x2x.
  • Ninja Monkey
    • xx3 Flash bomb: Stun duration 1 -> 1.3 and pierce 60 -> 75
    • Despite Ninja Monkey being common in many top strategies over the seasons, Flash Bomb has never been a popular upgrade. We’ve bumped up its pierce and stun length so that hopefully it becomes a more appealing option.
  • Druid
    • 3xx Druid of the Storm: tornado projectile has homing
    • 5xx Superstorm: big tornado has homing
    • 3xx $1650 -> $1500 and blowback distance is now fixed at 250 rather than 100-300
    • 4xx Ball Lightning: $4500 -> $4300
    • x3x Druid of the Jungle: vine deals damage every 0.2s -> 0.15s, $850 -> $750
    • In previous seasons, Druid had its time to shine as one of the top towers in HoM. However, Druid now sadly sits at the very bottom of the HoM usage rates, and so we want to give some of Druid’s lesser-used attacks some attention. We’ve made Druid of the Storm more reliable by removing the randomness, cutting its price, and adding homing. Additionally, we added homing to Superstorm, and gave small buffs to the underutilised Ball Lightning and Druid of the Jungle upgrades.
  • Spike Factory
    • xx3 Long Life Spikes: $1000 -> $600
    • This upgrade simply increases the spike duration without adding any other benefit, so it didn’t deserve to be so expensive.
  • Gwendolin
    • Level 4: Heat It Up duration 8s -> 10s. Activates every 32 shots -> 28 shots.
    • We are increasing Heat it Up’s uptime by increasing its duration and how often it activates. You can’t easily control when this buff is active, so making it more reliable felt like a sensible change to buff the Gwens a little.
  • Science Gwen
    • Level 4: Heat It Up activates every 40 shots -> 36 shots
    • Since Scientist Gwendolin is already favoured over Gwendolin due to her stronger abilities, we are only giving Scientist Gwendolin the small Heat it Up activation buff and not the duration increase as well.
  • Striker Jones
    • Level 18: all mortar and bomb shooters shoot an additional 10 -> 15% faster
    • We are giving a little buff to Striker Jones to give more incentive to pick him over Biker Bones, since currently Biker Bones is undeniably the favourite in the highest arenas.
  • Captain Churchill
    • Level 3: ability increases shell pierce by +2 -> +4
    • Sentai Churchill is favoured over Captain Churchill largely due to his stronger early game. Captain Churchill’s level 3 ability is not that effective in the early game when compared to Sentai’s, so we are giving it a pretty hefty buff to help put him closer in line with Sentai.
  • Benjamin
    • Level 11: Generates $600 -> $800 per round
    • Level 15: Generates $1000 -> $1400 per round
    • Level 17: Generates $2000 -> $2500 per round
    • Despite previous balance changes, it still feels like the Jerichos outshine the Benjamins as the cash hero, so we are bumping up Benjamin’s cash amounts for his later levels again.
  • Ben Jammin
    • Level 15: Generates $750 -> $1050 per round
    • Level 17: Generates $1500 -> $1875 per round
    • DJ Ben Jammin generates 75% of the cash of Benjamin so his values have been adjusted in line with Benjamins. DJ Ben was already generating $600 per round at Level 11, the same as Ben used to, by mistake so that value has not been increased.
  • Ezili
    • XP leveling curve 1.5x striker -> 1.5x quincy
    • The meta has changed a lot over the previous seasons and the Ezilis are no longer considered top-tier heroes like they used to be. We have dropped the XP leveling curve so that their abilities are available earlier on.
  • Smudge Catt Ezili
    • XP Leveling curve 1.5x striker -> 1.5x quincy
  • Pat Fusty
    • Base Cost: $950 -> $900
    • Level 1: slam blast radius 8 -> 10 (+2 to all future levels too)
    • Level 1: pierce 7 -> 8
    • Similar to Ezili, Pat Fusty and Fusty the Snowman no longer have much of a place in the meta and so we would like to give them some small early-game buffs for now.
  • Fusty the Snowman
    • Base Cost: $950 -> $900
    • Level 1: slam blast radius 8 -> 10 (+2 to all future levels too)
    • Level 1: pierce 7 -> 8
  • Agent Jericho
    • Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
    • Level 4: regen cost multiplier x1.3 -> x1.4
    • Level 7: camo cost multiplier x1.5 -> x1.6
    • Once again, some more nerfs to Agent Jericho and Highwayman Jericho as they still have the edge over all other heroes. We decided to switch level 4 and 5 in order to delay how quickly camo bloons start spawning, as this was one aspect of Jericho that was very effective against lots of strategies. Furthermore, we very reduced the buff that they give to the cost of camos and regens, so that mid-game rushes or not quite so efficient with them.
  • Highwayman Jericho
    • Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
    • Level 4: regen cost multiplier x1.3 -> x1.4
    • Level 7: camo cost multiplier x1.5 -> x1.6
Bug Fixes
  • Fixed BFBs that pop due to a damage over time effect spawning their children in the centre of the screen.
  • Fixed soft lock on matchmaking screen if cancel button is pressed too frequently
  • Fixed MOABs flying to the centre of the screen if hit with a knockback on COBRA Command
  • Fixed 3xx Sub not decamoing bloons if there is a frozen bloon in its range.
  • Fixed zombie MOABs not spawning correctly if summoned by an 105 or 205 wizard.
  • Fixed Buccaneer not firing at bloons if placed too close to the pipe on Building Site.
  • Fixed soft lock if you buy something immediately before leaving the shop.
  • Fixed removable blockers not working if removed at the same time as another cash spend.
  • Fixed gap in the in game UI.
  • Fixed Euro symbol being hard to read.
  • Fixed players being unable to send emotes after they ready up in a lobby.
  • Fixed DJ Ben Jammin’s level 20 upgrade description being incorrect in non-english languages.
  • Fixed low resolution daily reward cards if the window is resized while that screen is open. (Desktop only)
  • Fixed activated ability bar flashing incorrectly during the tutorial.
  • Fixed accolades overlapping the club icon on player profiles inconsistently.
  • Fixed hotkeys being reset each time the game is opened for Russian keyboards.
  • Fixed stuttering when entering the shop screen.

Update Video: https://youtu.be/tCa4IQfsq-w

We welcome your feedback and happy gaming! :)

New Features
  • Monkey Prestige
    • New, long-term, cosmetic upgrades for your monkeys once you finish their mastery unlocks.
    • Use XP to unlock awesome new cosmetics like animated tower portraits and drag effects.
  • New Map: Pirate Cove
    • Protect your booty from Bloon attack in an all new map.
    • Use the tall rocks to claim the high ground and attack the hard to reach bloons.
    • You can find Pirate Cove in Ranked games in Lead Dungeon and above, as well as Casual, Private, and Event games.
  • New Bling Season
    • 12 new season cosmetics including the Toy Bricks weapon skin for the Spike Factory and Shark Tower Boost.
    • Meet Science Gwen’s safety-conscious sidekick in the Safety Bot Showcase.
    • Make some noise with Pat Fusty’s Pat-cussion showcase.
General Changes
  • Pregame Store
    • Stock up on Banana Farmers and Bloon Bots before each game.
    • Watch an ad to trial any hero during the next game.
Balance Changes
  • Ice Monkey
    • BUFF Embrittlement cost decreased ($3k → $2.7k)
We want to encourage Ice Monkey to be used more, so we are buffing Embrittlement to make his decamo and debuff abilities a little bit more accessible early on.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Full Auto Rifle cost decreased ($4600 → $4200)
Sniper remains one of the least used towers in the highest areas. We previously gave Full Auto Rifle a decent damage buff but it hasn’t appeared to be enough, so we are also reducing its cost.
~ Ninja Kiwi
  • Monkey Sub
    • BUFF Barbed Darts cost decreased ($450 → $300)
    • BUFF Twin Guns cost decreased ($350 → $300)
    • BUFF Airburst Darts cost decreased ($800 → $700)
We would love to see Monkey Sub be used more in the early game, but currently he rarely is because other towers prove to be more efficient.
~ Ninja Kiwi
  • Mortar Monkey
    • NERF Burny Stuff cost increased ($500 → $600)
    • NERF Artillery Battery: ability no longer increases blast radius by 15%
    • NERF Artillery Battery cost increased ($7300 → $7600)
Mortar has quickly risen to become one of the top meta towers in the highest arenas, and we would like to tone down its strength just a little. Burny Stuff is an incredibly efficient early/mid-game option making it deserving of a small price increase, and despite previous nerfs, Artillery Battery remains to be an exceptionally effective upgrade to counter rushes. The 4x boost that the ability gives is already very significant, so we thought that the +15% blast radius boost on top of that could be removed, along with a small price increase, to slightly lower its efficiency while still ensuring it still remains a powerful ability.
~ Ninja Kiwi
  • Dartling Gunner
    • NERF 4-x-0 Plasma Accelerator pierce decreased (50 → 40)
    • NERF 4-0-2 Plasma Accelerator pierce decreased (75 → 70)
Dartling Gunner continues to be a top-tier tower and its Plasma Accelerator stands out as an incredibly efficient tower, with solid MOAB class damage and good group popping power. So we have decided to lower its pierce in order to lower its efficiency in bloon cleanup. 402’s pierce has not been changed as much in order to give more incentive to go with the xx2 crosspath instead of x2x.
~ Ninja Kiwi
  • Ninja Monkey
    • BUFF Flash Bomb stun duration increased (1s → 1.3s)
    • BUFF Flash Bomb pierce increased (60 → 75)
Despite Ninja Monkey being common in many top strategies over the seasons, Flash Bomb has never been a popular upgrade. We’ve bumped up its pierce and stun length so that hopefully it becomes a more appealing option.
~ Ninja Kiwi
  • Druid
    • BUFF Druid of the Storm's tornadoes now have moderate homing
    • BUFF Superstorm: big tornadoes now have moderate homing
    • BUFF Druid of the Storm cost decreased ($1650 → $1500)
    • BUFF Druid of the Storm tornado blowback distance is now fixed at 250 rather than 100-300
    • BUFF Ball Lightning cost decreased ($4500 → $4300)
    • BUFF Druid of the Jungle's instakill vine deals damage every 0.2s → 0.15s
    • BUFF Druid of the Jungle cost decreased ($850 → $750)
In previous seasons, Druid had its time to shine as one of the top towers in HoM. However, Druid now sadly sits at the very bottom of the HoM usage rates, and so we want to give some of Druid’s lesser-used attacks some attention. We’ve made Druid of the Storm more reliable by removing the randomness, cutting its price, and adding homing. Additionally, we added homing to Superstorm, and gave small buffs to the underutilised Ball Lightning and Druid of the Jungle upgrades.
~ Ninja Kiwi
  • Spike Factory
    • BUFF Long Life Spikes cost decreased ($1000 → $600)
This upgrade simply increases the spike duration without adding any other benefit, so it didn’t deserve to be so expensive.
~ Ninja Kiwi
  • Gwendolin
    • BUFF Level 4: Heat It Up duration 8s → 10s. Activates every 32 shots → 28 shots.
We are increasing Heat it Up’s uptime by increasing its duration and how often it activates. You can’t easily control when this buff is active, so making it more reliable felt like a sensible change to buff the Gwens a little.
~ Ninja Kiwi
  • Science Gwen
    • BUFF Level 4: Heat It Up activates every 40 shots → 36 shots
Since Scientist Gwendolin is already favoured over Gwendolin due to her stronger abilities, we are only giving Scientist Gwendolin the small Heat it Up activation buff and not the duration increase as well.
~ Ninja Kiwi
  • Striker Jones
    • BUFF Level 18: all mortar and bomb shooters cooldown reduction improved (-10% → -15%)
We are giving a little buff to Striker Jones to give more incentive to pick him over Biker Bones, since currently Biker Bones is undeniably the favourite in the highest arenas.
~ Ninja Kiwi
  • Captain Churchill
    • BUFF Level 3: ability increases shell pierce by +2 → +4
Sentai Churchill is favoured over Captain Churchill largely due to his stronger early game. Captain Churchill’s level 3 ability is not that effective in the early game when compared to Sentai’s, so we are giving it a pretty hefty buff to help put him closer in line with Sentai.
~ Ninja Kiwi
  • Benjamin
    • BUFF Level 11: Generates $600 → $800 per round
    • BUFF Level 15: Generates $1000 → $1400 per round
    • BUFF Level 17: Generates $2000 → $2500 per round
Despite previous balance changes, it still feels like the Jerichos outshine the Benjamins as the cash hero, so we are bumping up Benjamin’s cash amounts for his later levels again.
~ Ninja Kiwi
  • Ben Jammin
    • BUFF Level 15: Generates $750 → $1050 per round
    • BUFF Level 17: Generates $1500 → $1875 per round

{{quote|DJ Ben Jammin generates 75% of the cash of Benjamin so his values have been adjusted in line with Benjamins. DJ Ben was already generating $600 per round at Level 11, the same as Ben used to, by mistake so that value has not been increased.

  • Ezili
    • BUFF Ezili's XP leveling curve decreased (1.5x striker → 1.5x quincy)
The meta has changed a lot over the previous seasons and the Ezilis are no longer considered top-tier heroes like they used to be. We have dropped the XP leveling curve so that their abilities are available earlier on.
~ Ninja Kiwi
  • Smudge Catt Ezili
    • BUFF Ezili's XP leveling curved decreased (1.5x striker → 1.5x quincy)
  • Pat Fusty
    • BUFF Pat Fusty base cost reduced ($950 → $900)
    • BUFF Level 1: slam blast radius 8 → 10 (+2 to all future levels too)
    • BUFF Level 1: pierce 7 → 8
Similar to Ezili, Pat Fusty and Fusty the Snowman no longer have much of a place in the meta and so we would like to give them some small early-game buffs for now.
~ Ninja Kiwi
  • Fusty the Snowman
    • BUFF Fusty the Snowman base cost reduced ($950 → $900)
    • BUFF Level 1: slam blast radius 8 → 10 (+2 to all future levels too)
    • BUFF Level 1: pierce 7 → 8
  • Agent Jericho
    • Change Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
      • NERF This is an overall nerf, as the added Bloon Adjustment is overall stronger than the cheaper Regrows
    • NERF Level 4: Regrow cost multiplier increased (x1.3 → x1.4)
    • NERF Level 7: Camo cost multiplier increased (x1.5 → x1.6)
Once again, some more nerfs to Agent Jericho and Highwayman Jericho as they still have the edge over all other heroes. We decided to switch level 4 and 5 in order to delay how quickly camo bloons start spawning, as this was one aspect of Jericho that was very effective against lots of strategies. Furthermore, we very reduced the buff that they give to the cost of camos and regens, so that mid-game rushes or not quite so efficient with them.
~ Ninja Kiwi
  • Highwayman Jericho
    • Change Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
      • NERF This is an overall nerf, as the added Bloon Adjustment is overall stronger than the cheaper Regrows
    • NERF Level 4: Regrow cost multiplier increased (x1.3 → x1.4)
    • NERF Level 7: Camo cost multiplier increased (x1.5 → x1.6)
Bug Fixes
  • Fixed BFBs that pop due to a damage over time effect spawning their children in the centre of the screen.
  • Fixed soft lock on matchmaking screen if cancel button is pressed too frequently
  • Fixed MOABs flying to the centre of the screen if hit with a knockback on COBRA Command
  • Fixed 3xx Sub not decamoing bloons if there is a frozen bloon in its range.
  • Fixed zombie MOABs not spawning correctly if summoned by an 105 or 205 wizard.
  • Fixed Buccaneer not firing at bloons if placed too close to the pipe on Building Site.
  • Fixed soft lock if you buy something immediately before leaving the shop.
  • Fixed removable blockers not working if removed at the same time as another cash spend.
  • Fixed gap in the in game UI.
  • Fixed Euro symbol being hard to read.
  • Fixed players being unable to send emotes after they ready up in a lobby.
  • Fixed DJ Ben Jammin’s level 20 upgrade description being incorrect in non-english languages.
  • Fixed low resolution daily reward cards if the window is resized while that screen is open. (Desktop only)
  • Fixed activated ability bar flashing incorrectly during the tutorial.
  • Fixed accolades overlapping the club icon on player profiles inconsistently.
  • Fixed hotkeys being reset each time the game is opened for Russian keyboards.
  • Fixed stuttering when entering the shop screen.

Version 2.0.4[]

Version 2.0.4 patch notes

Update 2.0.4 is rolling out now - Patch Notes!
Balance Changes
  • Events
    • Removed minimum round length from Speed Battles games
    • Added bloon health and speed ramping past round 51 in Bananza games.
    • We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds.
  • Dart Monkey
    • 3xx Spike-o-pult: Range increase 0% -> 15%
    • 4xx Juggernaut: Range increase 15% -> 0%
    • The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well.
  • Tack Shooter
    • 4xx Ring Of Fire: Pierce 60 -> 45
    • 420 Ring of Fire Crosspath: Pierce 80 -> 60
    • xx4 Overdrive: $3200 -> $3400
    • Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons.
    • Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power.
  • Sniper Monkey
    • 5xx Cripple MOAB: Damage 80 -> 280
    • xx3 Semi-automatic: $3000 -> $2700
    • The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction.
  • Monkey Buccaneer
    • 4xx Aircraft Carrier: $7200 -> $6800
    • 5xx Carrier Flagship: Mini-plane missile damage 60 -> 80 and dart damage 2 -> 3
    • Buccaneer as a whole lacks late-game potential in terms of dealing pure damage, so we are making some pretty substantial buffs to the top path.
  • Monkey Ace
    • 2xx Lots More Darts: $650 -> $600
    • xx4 Spectre: Attack cooldown 0.05 -> 0.04
    • xx5 Flying Fortress: Attack cooldown 0.03 -> 0.025
    • We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags.
  • Heli Pilot
    • 2xx Pursuit: $400 -> $250
    • 3xx Razor Rotors: $1750 -> $1900
    • x1x Bigger Jets: $300 -> $200
    • x2x IFR: $450 -> $350
    • x3x Downdraft: $3000 -> $3200
    • xx1 Faster Darts: $250 -> $150
    • xx2 Faster Firing: $350 -> $250
    • xx3 MOAB Shove: $3500 -> $3700
    • xx5 Comanche Commander: missile damage 3 -> 15, bonus MOAB damage 2 -> 8
    • We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5.
  • Dartling Gunner
    • x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs.
    • 5xx Ray of Doom damage 25 -> 30
    • 2xx Laser Shock: $750 -> $600
    • Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming.
  • Wizard Monkey
    • 110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath
    • Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well.
  • Super Monkey
    • Base attack cooldown 0.06s -> 0.045
    • 2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before.
    • 3xx Sun Avatar: $13k -> $11k
    • We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now.
  • Alchemist
    • 3xx Berserker Brew: $1500 -> $1650
    • Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now.
  • Druid
    • xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
    • 5xx Superstorm: $65k -> $60k
    • Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive.
  • Monkey Village
    • Base cost: $1200 -> $1000
    • For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable.
  • Engineer Monkey
    • Base cost: $450 -> $400
    • xx3 Double Gun: $500 -> $450
    • 5xx Sentry Champion: Sentry attack cooldown 0.044 -> 0.035
    • We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful.
  • Sentai Churchill
    • Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions.
    • Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change.
  • Agent Jericho
    • Base cost $650 -> $750
    • Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore. Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1.
  • Highwayman Jericho
    • Base cost $650 -> $750
    • Level 3: Stand and Deliver steals $250 -> $200
    • Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes.
Bug Fixes
  • Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage.
  • Fixed puddles created by the xx2 Alchemist not layering correctly
  • Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys.
  • Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money.
  • Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage.
  • Minor text fixes

Happy gaming!

Balance Changes
  • Events
    • BUFF Removed minimum round length from Speed Battles games
    • NERF Added bloon health and speed ramping past round 51 in Bananza games.
    • We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds.
  • Dart Monkey
    • BUFF Spike-o-pult: Range increase 0% -> 15%, total range 32 -> 36.8. Does not affect Juggernaut, which remains at 36.8.
    • The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well.
  • Tack Shooter
    • 4xx Ring Of Fire: Pierce 60 -> 45
    • 420 Ring of Fire Crosspath: Pierce 80 -> 60
    • xx4 Overdrive: $3200 -> $3400
    • Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons.
    • Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power.
  • Sniper Monkey
    • 5xx Cripple MOAB: Damage 80 -> 280
    • xx3 Semi-automatic: $3000 -> $2700
    • The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction.
  • Monkey Buccaneer
    • 4xx Aircraft Carrier: $7200 -> $6800
    • 5xx Carrier Flagship: Mini-plane missile damage 60 -> 80 and dart damage 2 -> 3
    • Buccaneer as a whole lacks late-game potential in terms of dealing pure damage, so we are making some pretty substantial buffs to the top path.
  • Monkey Ace
    • 2xx Lots More Darts: $650 -> $600
    • xx4 Spectre: Attack cooldown 0.05 -> 0.04
    • xx5 Flying Fortress: Attack cooldown 0.03 -> 0.025
    • We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags.
  • Heli Pilot
    • 2xx Pursuit: $400 -> $250
    • 3xx Razor Rotors: $1750 -> $1900
    • x1x Bigger Jets: $300 -> $200
    • x2x IFR: $450 -> $350
    • x3x Downdraft: $3000 -> $3200
    • xx1 Faster Darts: $250 -> $150
    • xx2 Faster Firing: $350 -> $250
    • xx3 MOAB Shove: $3500 -> $3700
    • xx5 Comanche Commander: missile damage 3 -> 15, bonus MOAB damage 2 -> 8
    • We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5.
  • Dartling Gunner
    • x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs.
    • 5xx Ray of Doom damage 25 -> 30
    • 2xx Laser Shock: $750 -> $600
    • Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming.
  • Wizard Monkey
    • 110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath
    • Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well.
  • Super Monkey
    • Base attack cooldown 0.06s -> 0.045
    • 2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before.
    • 3xx Sun Avatar: $13k -> $11k
    • We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now.
  • Alchemist
    • 3xx Berserker Brew: $1500 -> $1650
    • Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now.
  • Druid
    • xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
    • 5xx Superstorm: $65k -> $60k
    • Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive.
  • Monkey Village
    • Base cost: $1200 -> $1000
    • For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable.
  • Engineer Monkey
    • Base cost: $450 -> $400
    • xx3 Double Gun: $500 -> $450
    • 5xx Sentry Champion: Sentry attack cooldown 0.044 -> 0.035
    • We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful.
  • Sentai Churchill
    • Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions.
    • Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change.
  • Agent Jericho
    • Base cost $650 -> $750
    • Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore. Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1.
  • Highwayman Jericho
    • Base cost $650 -> $750
    • Level 3: Stand and Deliver steals $250 -> $200
    • Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes.
Bug Fixes
  • Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage.
  • Fixed puddles created by the xx2 Alchemist not layering correctly
  • Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys.
  • Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money.
  • Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage.
  • Minor text fixes

Version 2.0.3[]

Version 2.0.3 patch notes

Update 2.0.3 is rolling out now - Patch Notes!

![img](0824pv8pc49b1)

  1. Bug Fixes
  • Fixed crash in lobby if the player clicks a tower portrait during tower selection
  • Fixed crash when using Biker Bones Artillery Fire ability with certain towers
  • Fixed Dart Monkeys no longer attacking if Plasma Monkey Fan Club is used whilst Super Monkey Fan Club is still active
  • Fixed xx4 Wizard Monkey’s Undead Bloons spawning incorrectly when placed in certain locations on Cobra Command
  • Fixed incorrect emote display in lobby when both players send the same emote
  • Dartling Gunner middle path crosspath (2x0/0x2) will now show the correct projectile visual.
  • Future Club events will now show the correct visual banner.

Happy gaming!

Version 2.0.2[]

Version 2.0.2 patch notes

Update 2.0.2 is now rolling out - Patch Notes!

https://preview.redd.it/qceu1cxfbd8b1.png?width=104&format=png&auto=webp&s=d5307e06e1286900cd2053cedcf90af49c033f29

  1. Bug Fixes
  • Fixed incorrect duration in the x5x Glue Gunner description (text only)
  • Fixed Ceramic Crucible, MOAB Pit, and BFB Colosseum having no map restrictions in ranked mode.
  • Fixed display issue where bloon sprites appeared cropped.
  • Fixed Thin Ice appearing in Hall of Masters ranked games.
  • Fixed future Club Events not showing names in the future events banners.
  • Fixed Bling Season screen trying to display the rewards for a season that won’t exist until the game is updated.
  • Fixed display issue where multiple stacks of an effect (such as the xx2 Village) were not reflected in the buff icon.
  • Fixed 020 Alchemist’s pools not dealing the reduced damage from 2.0’s balance change to fortified moab class bloons. It now deals 12 damage rather than 20.
  • Fixed x5x Mortar Monkey’s Pop and Awe ability visuals lasting longer than the ability.
  • Fixed costs of bloon sends overlapping the coin icon when they become more expensive.
  • Fixed issue where damage over time effects were not applied if the bloon was popped in the same frame as it was given the effect (this affected Sentai Churchill’s laser shock effect).
  • Fixed range outlines sometimes not appearing when using hotkeys (desktop only)
  • Fixed emotes displaying incorrectly in their shop previews.
  • Fixed visual issue where one of the bloon send buttons looked pressed when it wasn’t.

Happy gaming!

Version 2.0.1[]

No official patch notes for v2.0.1 were released

Version 2.0[]

Official patch notes for Version 2.0.


Battles 2 Update 2.0 Coming Soon - Update Notes!
New Features
  • Club Membership
    • Mix and match custom rules in your private games.
    • Ban specific towers and heroes for more control of your private games.
    • Unlimited access to special club events featuring mixed rules.
    • A one-time purchase for lifetime membership, including a welcome pack of exclusive cosmetics and 2000 Monkey Money.
  • Club Events
    • New limited-time events featuring multiple custom rules at once.
    • Play for free by using tickets. Each game costs 1 ticket which replenishes every 6 hours.
    • Club members can play as much as they like, no tickets needed!
  • Banana Boost
    • Earn double Golden Bananas for completing Bling Quests.
    • No limit on the number of Bling Quests you can complete each day.
    • If you don’t have the boost, the additional Golden Bananas you would earn are stored so you won’t miss out if you buy the boost later in the season.
    • Buying the Banana Boost unlocks these benefits for the entire season.
  • New Map: Off-Tide
    • A beach soccer-themed map available in all ranked arenas, casual, private and event matches.
    • Battles 1 veterans might get a sense of déjà vu when playing on this map…
  • New Bling Season
    • 12 new season cosmetics including Plushie BADs and the Ghost Ship placement animation for the Monkey Buccaneer.
    • Summon the Dark Coven hero showcase for Ezili.
    • Make off with the Stealing Hearts hero showcase for Highwayman Jericho.
General Changes
  • Universal XP, Battle Chests and Battle Points are now retired.
    • Universal XP, Battle Chests and Battle Points are being removed from the game this season.
    • All unspent Universal XP will be evenly distributed amongst your unlocked towers as Tower XP.
    • All Battle Chests in your queue will be opened for free.
  • Towers and Heroes in Private Matches.
    • All towers and heroes are now unlocked when playing private matches.
    • This affects Standard Rules games as well as games using custom rules.
  • Season 1-8 Bling Cosmetic packs
    • The Season 1-4 Bling Cosmetic pack and the Season 5-8 Bling Cosmetic Pack are no longer available for purchase.
    • These items will return in a future update.
Balance Changes
  • Bloon Sends
    • Grouped Reds: Income 0.9 -> 1
    • We think the current aggressive meta is healthy for the game, but most aggressive strategies require Agent or Highwayman Jericho to work since other strategies are often short of cash. We are undoing an earlier nerf to early game income to give all strategies a little bit more money to work with.
  • Rounds
    • Rounds now last a minimum of 5.5 seconds.
    • Maximum round length changed from 10+2*round number seconds -> 8.5 + round number seconds.
    • These changes are to balance out stalling and anti-stalling strategies so that neither vastly outperforms the other.
  • Dart Monkey
    • xx5 Crossbow Master damage 11 -> 9
    • xx5 Crossbow Master attack cooldown 0.16s -> 0.13s
    • The previous damage increase meant the Crossbow Master now performs poorly against ceramic bloons. This wasn’t our intention so we are reverting this change and buffing its attack speed instead.
  • Boomerang Monkey
    • xx3 Kylie Boomerang pierce 18 -> 24
    • The Boomerang Monkey is still an underutilized tower and, as we have previously buffed its other tier 3s, we are buffing this one as well.
  • Bomb Shooter
    • x5x MOAB Eliminator: MOAB class damage from regular attack increased 130 -> 200.
    • Bomb Shooter has fallen in popularity recently, and MOAB Eliminator is not considered to be a particularly effective option for dealing with MOAB threats. We are buffing the main attack of this upgrade so that it can be a more reliable tower against late game rushes.
  • Ice Monkey
    • 4xx Embrittlement: $3200 -> $3000
    • The Ice Monkey has lost some of its popularity in recent months. Since it doesn’t have such a dominant place in the meta anymore, we can afford to buff this upgrade which has always been slightly overpriced.
  • Monkey Sub
    • 5xx Energizer: The cost to instantly level up heroes in range is reduced in addition to the increased leveling speed.
    • There is no reason why paying to level up a hero should be less efficient while in range of an Energizer. This change alters how the buff is applied to the hero so that the cost of instantly upgrading is reduced in line with the reduced leveling time.
  • Monkey Buccaneer
    • 3xx Destroyer: Reduces the x1x Grapeshot attack cooldown by 60% -> 66.7%
    • The Destroyer path of the Monkey Buccaneer is all about high speed attacks so we are increasing the attack speed of the cross path grapeshot to keep it in line with this philosphy.
  • Monkey Ace
    • xx4 Spectre: Bomb Damage 3 -> 4
    • xx5 Flying Fortress: Bomb Damage 5->6
    • xx5 Flying Fortress: $80k -> $75k
    • As some of the most expensive Monkey Ace upgrades, we felt the Spectre and Flying Fortress could do with a damage and efficiency buff to justify their cost.
  • Heli Pilot
    • 4xx Machine Gun pierce 7 -> 9
    • 5xx Machine Gun pierce 13 -> 15
    • Similar to the Monkey Ace changes, the Apache Dartship and Apache Prime upgrades are the most expensive upgrades the Heli Pilot has to offer so we felt a slight buff was merited to justify their cost.
  • Mortar Monkey
    • x5x Pop and Awe: Ability duration 8s -> 10s
    • x5x Pop and Awe: Ability cooldown 60s -> 45s
    • The Mortar Monkey is routinely one of the least used towers so we are buffing its ability in the hopes that it results in a boost in popularity.
  • Dartling Gunner
    • 3xx Laser Cannon: $3750 -> $3000
    • 3xx Laser Cannon: Damage type changed from energy to plasma, allowing it to pop lead bloons.
    • Note: the fix to DoTs described in the Bug Fixes will buff the Dartling Gunner’s Laser Shock ability.
    • The Laser Cannon path is the least used among the Dartling Gunner upgrades. The decrease in price and the ability to pop lead bloons should allow it to compete with the more popular Hydra Rocket Pods upgrade.
  • Wizard Monkey
    • xx4 Necromancer: Upgrading to 104 now allows manual targeting of the zombie bloon spawn point.
    • x1x Fireball: damage 3->2 (x3x fireball damage unchanged)
    • Wizard remains a dominant force in all arenas with its fireball being one of its early-game strengths, so we are moving some of its damage from the tier 1 to the tier 3. Additionally, allowing manual targeting for zombie bloons was a popular change in BTD6 so we are implementing it here too, except with 1xx required for this targeting option. Both of these changes should make choosing between Necromancer’s crosspaths a more meaningful decision.
  • Super Monkey
    • Base Cost: $2300 -> $2100
    • 3xx Sun Avatar: $15k -> $13k
    • The Super Monkey, and particularly the Sun God path, does not see a lot of use outside of Bananza games. Reducing its base cost and the cost of Sun Avatar should hopefully make it more accessible in other game modes.
  • Alchemist
    • x2x Perishing Potions: damage to fortified MOAB class 20 -> 12.
    • 20 damage to fortified MOABs felt like too much of a leap from the 5 damage this upgrade deals to regular MOABs, especially for such a cheap upgrade.
  • Druid
    • x5x Spirit of the Forest: The life gain effect of the Jungle’s Bounty ability has been split into a separate ability so that they can be activated independantly.
    • x5x Spirit of the Forest: ability cash generated $750 -> $1000
    • The Druid’s life generating ability clashes with its Heart of Vengeance effect, so we have separated the life and cash giving abilities, allowing players to still earn cash while retaining the buff from having low lives. The ability’s cash gain was mistakenly giving less than the tier 4 ability so this has been rectified.
  • Banana Farm
    • 5xx Banana Central: Crate values $3000 -> $2800
    • 5xx Banana Central: $73k -> $66k
    • Our previous change of increasing the price of this upgrade made it much harder to save up for in addition to making it less efficient. It is now far outclassed by the xx5 upgrade so we have made it slightly more efficient to put it on par with the xx5 and make it easier to afford.
  • Monkey Engineer
    • xx4 Bloon Trap: Cash per natural bloon RBE $2.4 -> $2
    • 4xx Sentry Expert: Red sentry spiked ball pierce 22 -> 16
    • 5xx Sentry Champion: Sentry attack cooldown 0.05 -> 0.044
    • 5xx Sentry Champion: Explosion damage from selling sentry 150 -> 200
    • The bloon trap gave too much cash in comparison to other income sources so we are reducing it to be more in line with other towers. To compensate for this, we are buffing its late-game damage output to make it a stronger offensive tower.
  • Gwendolin
    • Base cost: $800 -> $700
    • Gwen is always among the lower-performing heroes so we are giving her another cost reduction to help her compete with other more popular heroes.
  • Science Gwen
    • Base cost: $800 -> $700
    • As with Gwen, we are making Science Gwen a more efficient option to help her compete with the other, more popular heroes.
  • Sentai Churchill
    • Level 1: Laser Shock effect now only applies to bloons hit by the shell, not the explosions.
    • Leaving Sentai Churchill unchanged after the fix to Laser Shock would have resulted in a big increase to his strength which we felt was unnecessary. Therefore, we have adjusted his effect to match how the laser shock effect works on the 230 Dartling Gunner so that the bug fix will have less of an impact on him.
  • DJ Ben Jammin’
    • Level 10: Beatdown can now downgrade 3 rather than 2 BFBs
    • Level 20: Beatdown can now downgrade up to 10 BFBS rather than up to 2 and up to 2 ZOMGs rather than none.
    • Benjamin is much more popular than DJ Ben so we are buffing his offensive abilities in the hopes that he will be able to carve out his own niche as a viable alternative to Benjamin.
  • Agent Jericho
    • Level 3: Ability Cooldown 60s -> 70s
    • We made this change to Highwayman Jericho last update and it resulted in Agent Jericho becoming the clear favorite of the two. We are making the change to Agent Jericho as well to keep their power levels similar.
Bug Fixes
  • Fixed buttons that require a Reward Boost on Steam from displaying “Get Boosts” rather than their original text when the player does not have enough boosts.
  • Fixed damage over time effects, including Burny Stuff and Laser Shock, not working correctly.
    • When a bloon weaker than a ceramic had a DoT applied to it, dealing any damage to this bloon would result in the DoT timer being ‘reset’. This meant that in a lot of circumstances, the DoT would never deal any damage, as it would be reset before it could do so. For Laser Shock (2xx Dartling and Sentai Churchill) specifically, this has been changed so that the DoT timer still gets ‘reset’, however just as it does, the previous DoT will immediately deal its damage. For all other DoTs such as Burny Stuff, the DoT timer will no longer get ‘reset’.
  • Fixed Striker Jones and Biker Bones’ concussive shells being able to stun Agent Jericho’s decoys.
  • Fixed 4/5xx Bomb Shooter being able to stun Agent Jericho’s decoys when paired with Striker Jones or Biker Bones.
  • Fixed Fusty the Snowman’s level 10 ability being able to affect Agent Jericho’s decoys.
  • Fixed Benjamin’s level 20 ability not affecting DDTs.
  • Fixed Gwen’s Flambe Bouquet weapon skin disappearing in her matchup, victory and defeat animations.
  • Fixed the banner previews not displaying large enough to fit 3 accolades on them.
  • Fixed Captain Churchill’s level 3 ability lowering the collision radius of his shells.
  • Fixed DJ Ben Jammin’s level 7 portrait displaying at level 5.
  • Fixed some animation previews displaying incorrectly on some devices.
  • Fixed Ezili’s mask not displaying when she gets upgraded to level 20.
  • Fixed Hotkeys “Default” button text not localising.
  • Fixed display issues with Science Gwen’s Zapped animation.
  • Fixed display issues with the preview of Wizard Monkey’s Polymorph animation.

Update video: [7]

Be sure to let us know your feedback in the comments below and happy gaming! :D

NOTE: Thank you all so much for voting on our recent hero alt poll. The results will be shared next week!

New Features
  • Club Membership
    • Mix and match custom rules in your private games.
    • Ban specific towers and heroes for more control of your private games.
    • Unlimited access to special club events featuring mixed rules.
    • A one-time purchase for lifetime membership, including a welcome pack of exclusive cosmetics and 2000 Monkey Money.
  • Club Events
    • New limited-time events featuring multiple custom rules at once.
    • Play for free by using tickets. Each game costs 1 ticket which replenishes every 6 hours.
    • Club members can play as much as they like, no tickets needed!
  • Banana Boost
    • Earn double Golden Bananas for completing Bling Quests.
    • No limit on the number of Bling Quests you can complete each day.
    • If you don’t have the boost, the additional Golden Bananas you would earn are stored so you won’t miss out if you buy the boost later in the season.
    • Buying the Banana Boost unlocks these benefits for the entire season.
  • New Map: Off-Tide
    • A beach soccer-themed map available in all ranked arenas, casual, private and event matches.
    • Battles 1 veterans might get a sense of déjà vu when playing on this map…
  • New Bling Season
    • 12 new season cosmetics including Plushie BADs and the Ghost Ship placement animation for the Monkey Buccaneer.
    • Summon the Dark Coven hero showcase for Ezili.
    • Make off with the Stealing Hearts hero showcase for Highwayman Jericho.
General Changes
  • Universal XP, Battle Chests and Battle Points are now retired.
    • Universal XP, Battle Chests and Battle Points are being removed from the game this season.
    • All unspent Universal XP will be evenly distributed amongst your unlocked towers as Tower XP.
    • All Battle Chests in your queue will be opened for free.
  • Towers and Heroes in Private Matches.
    • All towers and heroes are now unlocked when playing private matches.
    • This affects Standard Rules games as well as games using custom rules.
  • Season 1-8 Bling Cosmetic packs
    • The Season 1-4 Bling Cosmetic pack and the Season 5-8 Bling Cosmetic Pack are no longer available for purchase.
    • These items will return in a future update.
Balance Changes
  • Bloon Sends
    • BUFF Grouped Reds: Income 0.9 -> 1
We think the current aggressive meta is healthy for the game, but most aggressive strategies require Agent or Highwayman Jericho to work since other strategies are often short of cash. We are undoing an earlier nerf to early game income to give all strategies a little bit more money to work with.
~ Ninja Kiwi
  • Rounds
    • Change Rounds now last a minimum of 5.5 seconds.
    • Change Maximum round length changed from 10+2*round number seconds -> 8.5 + round number seconds.
These changes are to balance out stalling and anti-stalling strategies so that neither vastly outperforms the other.
~ Ninja Kiwi
  • Dart Monkey
    • NERF xx5 Crossbow Master damage 11 -> 9
    • BUFF xx5 Crossbow Master attack cooldown 0.16s -> 0.13s
The previous damage increase meant the Crossbow Master now performs poorly against ceramic bloons. This wasn’t our intention so we are reverting this change and buffing its attack speed instead.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF xx3 Kylie Boomerang pierce 18 -> 24
The Boomerang Monkey is still an underutilized tower and, as we have previously buffed its other tier 3s, we are buffing this one as well.
~ Ninja Kiwi
  • Bomb Shooter
    • BUFF x5x MOAB Eliminator: MOAB class damage from regular attack increased 130 -> 200.
Bomb Shooter has fallen in popularity recently, and MOAB Eliminator is not considered to be a particularly effective option for dealing with MOAB threats. We are buffing the main attack of this upgrade so that it can be a more reliable tower against late game rushes.
~ Ninja Kiwi
  • Ice Monkey
    • BUFF 4xx Embrittlement: $3200 -> $3000
The Ice Monkey has lost some of its popularity in recent months. Since it doesn’t have such a dominant place in the meta anymore, we can afford to buff this upgrade which has always been slightly overpriced.
~ Ninja Kiwi
  • Monkey Sub
    • BUFF 5xx Energizer: The cost to instantly level up heroes in range is reduced in addition to the increased leveling speed.
There is no reason why paying to level up a hero should be less efficient while in range of an Energizer. This change alters how the buff is applied to the hero so that the cost of instantly upgrading is reduced in line with the reduced leveling time.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF 3xx Destroyer: Reduces the x1x Grapeshot attack cooldown by 60% -> 66.7%
The Destroyer path of the Monkey Buccaneer is all about high speed attacks so we are increasing the attack speed of the cross path grapeshot to keep it in line with this philosphy. [sic]
~ Ninja Kiwi
  • Monkey Ace
    • BUFF xx4 Spectre: Bomb Damage 3 -> 4
    • BUFF xx5 Flying Fortress: Bomb Damage 5->6
    • BUFF xx5 Flying Fortress: $80k -> $75k
As some of the most expensive Monkey Ace upgrades, we felt the Spectre and Flying Fortress could do with a damage and efficiency buff to justify their cost.
~ Ninja Kiwi
  • Heli Pilot
    • BUFF 4xx Machine Gun pierce 7 -> 9
    • BUFF 5xx Machine Gun pierce 13 -> 15
Similar to the Monkey Ace changes, the Apache Dartship and Apache Prime upgrades are the most expensive upgrades the Heli Pilot has to offer so we felt a slight buff was merited to justify their cost.
~ Ninja Kiwi
  • Mortar Monkey
    • BUFF x5x Pop and Awe: Ability duration 8s -> 10s
    • BUFF x5x Pop and Awe: Ability cooldown 60s -> 45s
The Mortar Monkey is routinely one of the least used towers so we are buffing its ability in the hopes that it results in a boost in popularity.
~ Ninja Kiwi
  • Dartling Gunner
    • BUFF 3xx Laser Cannon: $3750 -> $3000
    • BUFF 3xx Laser Cannon: Damage type changed from energy to plasma, allowing it to pop lead bloons.
    • BUFF Laser Shock now (correctly) deals extra damage to shocked bloons
The Laser Cannon path is the least used among the Dartling Gunner upgrades. The decrease in price and the ability to pop lead bloons should allow it to compete with the more popular Hydra Rocket Pods upgrade.
~ Ninja Kiwi
  • Wizard Monkey
    • BUFF xx4 Necromancer: Upgrading to 104 now allows manual targeting of the zombie bloon spawn point.
    • NERF x1x Fireball: damage 3->2 (x3x fireball damage unchanged)
Wizard remains a dominant force in all arenas with its fireball being one of its early-game strengths, so we are moving some of its damage from the tier 1 to the tier 3. Additionally, allowing manual targeting for zombie bloons was a popular change in BTD6 so we are implementing it here too, except with 1xx required for this targeting option. Both of these changes should make choosing between Necromancer’s crosspaths a more meaningful decision.
~ Ninja Kiwi
  • Super Monkey
    • BUFF Base Cost: $2300 -> $2100
    • BUFF 3xx Sun Avatar: $15k -> $13k
The Super Monkey, and particularly the Sun God path, does not see a lot of use outside of Bananza games. Reducing its base cost and the cost of Sun Avatar should hopefully make it more accessible in other game modes.
~ Ninja Kiwi
  • Alchemist
    • NERF x2x Perishing Potions: damage to fortified MOAB class 20 -> 12.
20 damage to fortified MOABs felt like too much of a leap from the 5 damage this upgrade deals to regular MOABs, especially for such a cheap upgrade.
~ Ninja Kiwi
  • Druid
    • BUFF x5x Spirit of the Forest: The life gain effect of the Jungle’s Bounty ability has been split into a separate ability so that they can be activated independantly.
    • BUFF x5x Spirit of the Forest: ability cash generated $750 -> $1000
The Druid’s life generating ability clashes with its Heart of Vengeance effect, so we have separated the life and cash giving abilities, allowing players to still earn cash while retaining the buff from having low lives. The ability’s cash gain was mistakenly giving less than the tier 4 ability so this has been rectified.
~ Ninja Kiwi
  • Banana Farm
    • NERF 5xx Banana Central: Crate values $3000 -> $2800
    • BUFF 5xx Banana Central: $73k -> $66k
Our previous change of increasing the price of this upgrade made it much harder to save up for in addition to making it less efficient. It is now far outclassed by the xx5 upgrade so we have made it slightly more efficient to put it on par with the xx5 and make it easier to afford.
~ Ninja Kiwi
  • Engineer Monkey
    • NERF xx4 Bloon Trap: Cash per natural bloon RBE $2.4 -> $2
    • NERF 4xx Sentry Expert: Red sentry spiked ball pierce 22 -> 16
    • BUFF 5xx Sentry Champion: Sentry attack cooldown 0.05s -> 0.044s
    • BUFF 5xx Sentry Champion: Explosion damage from selling sentry 150 -> 200
The bloon trap gave too much cash in comparison to other income sources so we are reducing it to be more in line with other towers. To compensate for this, we are buffing its late-game damage output to make it a stronger offensive tower.
~ Ninja Kiwi
  • Gwendolin
    • BUFF Base cost: $800 -> $700
Gwen is always among the lower-performing heroes so we are giving her another cost reduction to help her compete with other more popular heroes.
~ Ninja Kiwi
  • Science Gwen
    • BUFF Base cost: $800 -> $700
As with Gwen, we are making Science Gwen a more efficient option to help her compete with the other, more popular heroes.
~ Ninja Kiwi
  • Sentai Churchill
    • NERF Level 1: Laser Shock effect now only applies to bloons hit by the shell, not the explosions.
    • BUFF Sentai Churchill's Laser Shock effect now (correctly) deals more damage to shocked bloons
Leaving Sentai Churchill unchanged after the fix to Laser Shock would have resulted in a big increase to his strength which we felt was unnecessary. Therefore, we have adjusted his effect to match how the laser shock effect works on the 230 Dartling Gunner so that the bug fix will have less of an impact on him.
~ Ninja Kiwi
  • DJ Ben Jammin’
    • BUFF Level 10: Beatdown can now downgrade 3 rather than 2 BFBs
    • BUFF Level 20: Beatdown can now downgrade up to 10 BFBS rather than up to 2 and up to 2 ZOMGs rather than none.
Benjamin is much more popular than DJ Ben so we are buffing his offensive abilities in the hopes that he will be able to carve out his own niche as a viable alternative to Benjamin.
~ Ninja Kiwi
  • Agent Jericho
    • Level 3: Ability Cooldown 60s -> 70s
We made this change to Highwayman Jericho last update and it resulted in Agent Jericho becoming the clear favorite of the two. We are making the change to Agent Jericho as well to keep their power levels similar.
~ Ninja Kiwi
Bug Fixes
  • Fixed buttons that require a Reward Boost on Steam from displaying “Get Boosts” rather than their original text when the player does not have enough boosts.
  • Fixed damage over time effects, including Burny Stuff and Laser Shock, not working correctly.
    • When a bloon weaker than a ceramic had a DoT applied to it, dealing any damage to this bloon would result in the DoT timer being ‘reset’. This meant that in a lot of circumstances, the DoT would never deal any damage, as it would be reset before it could do so. For Laser Shock (2xx Dartling and Sentai Churchill) specifically, this has been changed so that the DoT timer still gets ‘reset’, however just as it does, the previous DoT will immediately deal its damage. For all other DoTs such as Burny Stuff, the DoT timer will no longer get ‘reset’.
  • Fixed Striker Jones and Biker Bones’ concussive shells being able to stun Agent Jericho’s decoys.
  • Fixed 4/5xx Bomb Shooter being able to stun Agent Jericho’s decoys when paired with Striker Jones or Biker Bones.
  • Fixed Fusty the Snowman’s level 10 ability being able to affect Agent Jericho’s decoys.
  • Fixed Benjamin’s level 20 ability not affecting DDTs.
  • Fixed Gwen’s Flambe Bouquet weapon skin disappearing in her matchup, victory and defeat animations.
  • Fixed the banner previews not displaying large enough to fit 3 accolades on them.
  • Fixed Captain Churchill’s level 3 ability lowering the collision radius of his shells.
  • Fixed DJ Ben Jammin’s level 7 portrait displaying at level 5.
  • Fixed some animation previews displaying incorrectly on some devices.
  • Fixed Ezili’s mask not displaying when she gets upgraded to level 20.
  • Fixed Hotkeys “Default” button text not localising.
  • Fixed display issues with Science Gwen’s Zapped animation.
  • Fixed display issues with the preview of Wizard Monkey’s Polymorph animation.
Miscellaneous Changes

Some miscellaneous changes were in this update, including some undocumented changes. There are also new bugs. There are also some new general changes too.

Bugs
  • [undocumented] Occasionally, the button for upgrading becomes locked if upgrading too quickly across crosspaths.
  • [undocumented] Berserker Brew and above upgrades can stack their brew buffs after a recent expiry of the buffs
General Changes
  • NERF Removed VIP, Chests, Battle Points, and Universal XP. Players with existing Universal XP will be shared across all towers.
  • BUFF Casual Mode rewards increased to half the new Ranked Mode amounts
  • NERF [undocumented] Reward Booster decreased (+100% -> +25%)
  • NERF [undocumented] Reduced rewards from Event Mode and Pre-Season Event
  • NERF [undocumented] Reduced max number of Daily Rewards from 3 to 2

Version 1.10.4[]

Official patch notes for Version 1.10.4.


Update 1.10.4 is now rolling out - Patch Notes!
General Changes
  • VIP & Universal XP removed
    • VIP is no longer available for purchase
    • VIP will continue to function as normal for those who already have it until the end of Season 13.
    • Universal XP is no longer earned from matches or gained from the daily reward, events etc.
    • Universal XP can still be spent on Tower Mastery items for the remainder of the season. At the end of Season 13, it will be converted into Tower XP and spread equally across all your unlocked towers.
    • See the [announcement post](https://ninja.kiwi/b2roadmap) for full details
Bug Fixes
  • Fixed crash when drawing track arrows on the COBRA Command map
  • Fixed Mortar Monkey’s burny stuff dealing too much damage before tier 4.
  • Fixed Agent Jericho’s decoy being dismissed too early on COBRA Command if the secret passage was open.
  • Fixed Wizard Monkey’s Wall of Fire not being extinguished by purple bloons.

Happy gaming!

General Changes
  • VIP & Universal XP removed
    • VIP is no longer available for purchase
    • VIP will continue to function as normal for those who already have it until the end of Season 13.
    • Universal XP is no longer earned from matches or gained from the daily reward, events etc.
    • Universal XP can still be spent on Tower Mastery items for the remainder of the season. At the end of Season 13, it will be converted into Tower XP and spread equally across all your unlocked towers.
    • See the [announcement post](https://ninja.kiwi/b2roadmap) for full details
Bug Fixes
  • Fixed crash when drawing track arrows on the COBRA Command map
  • Fixed Mortar Monkey’s burny stuff dealing too much damage before tier 4.
  • Fixed Agent Jericho’s decoy being dismissed too early on COBRA Command if the secret passage was open.
  • Fixed Wizard Monkey’s Wall of Fire not being extinguished by purple bloons.

Version 1.10.3[]

Official patch notes for Version 1.10.3.


Patch notes
Update 1.10.3 is rolling out now - Patch Notes!
General Changes
  • Player Profile
    • The “Overall” tab on the Player Profile now shows the current and highest win streaks across all game modes (except private).
    • Previously, it would show the better streak from casual or ranked mode but would not combine them or include event games.
  • Accolades
    • Visual improvements to map accolades.
Balance Changes
  • Tower Boost
    • Tower Boost cooldown 30s -> 40s
    • With such a short cooldown, there was not much potential for secondary rushes in-between boosts, especially considering that most heroes have powerful abilities that can be used as alternatives to boosts. This change aims to promote more frequent rushes, leading to more exciting and competitive games.
  • Banana Farm
    • Base Cost: $1050 -> $1000
    • 1xx Increased Production: $600 -> $550
    • 3xx Banana Plantation: $2700 -> $2600
    • 5xx Banana Central: $68k -> $73k
    • xx3 Marketplace: $3000 -> $2800
    • xx5 Monkey Wall Street: $43.5k -> $46k
    • Balancing farms and income is always a tricky area because it’s such a fundamental part of the game, and any changes will be controversial because the community is divided on which direction it should go. Currently, the optimal competitive playstyle with farms is more passive than we would like it to be, so we would like to give a buff to early-game farms. With this change, we hope to encourage farm players to build more farms in the early game rather than building income first and transitioning to farms later. Ideally, this will lead to more interesting games between farm players, by giving them more rushing potential in the early/mid-game. Additionally, we have reduced the efficiency of the higher-tier farms, to balance out how much money farm players will get in the late game. We will closely monitor how this affects the game and be receptive to more changes in future updates.
  • Wizard Monkey
    • 024 Necromancer: Wall of Fire no longer receives a damage buff from bloons in the graveyard.
    • On reflection, the previous nerf to Necromancer was not impactful enough, because the graveyard capacity mostly remains at/near full capacity, meaning that the nerf did not change too much. A lot of Necromancer’s strength also comes from the wall of fire, so we have decided to weaken that attack.
  • Alchemist
    • 4xx Stronger Stimulant: $2500 -> $2800
    • Considered an extremely efficient option for buffing towers in the mid/late-game, we thought that Stronger Stimulant was a little too good for its price.
  • Spike Factory
    • xx5 Perma-Spike: Damage 15 -> 10
    • xx5 Perma-Spike: Attack Cooldown 4.5 -> 3
    • Acknowledging complaints about the previous pierce buff making Perma-Spike perform worse against ceramics (before round 30), we have reverted this change and given it a rate buff instead.
  • Tack Shooter
    • x3x Blade Shooter: $600 -> $700
    • x4x Blade Maelstrom: $3100 -> $3000
    • Tack Shooter has always stood out as being exceptionally powerful in the early game. While this is Tack Shooter’s strong point, we believe a small nerf is justified so that it’s not quite so efficient.
  • Boomerang Monkey
    • 3xx Glaive Ricochet: $1500 -> $1300
    • x3x Bionic Boomerang: $1300 -> $1100
    • Closer to launch, Boomerang was a very dominant tower in the early game. However, since then it has received multiple nerfs and the bloon send changes also had a big impact on its viability. Therefore, we have given it a slight buff to its early game so that it can regain more relevancy in the meta.
  • Mortar Monkey
    • xx2 Burny Stuff: Burny Stuff can now affect Black and Zebra Bloons (The initial explosion will not harm them, but the subsequent fire damage will).
    • The change to Striker Jones’ leveling curve had quite a big impact on Mortar because it meant that it would no longer gain the ability to pop black bloons before they became available as a bloon send. The Bomb Shooter has xx2 Frag Bombs as a cheap upgrade to be able to deal with black bloons but the Mortar Monkey does not have a similar upgrade. Therefore, we have given xx2 the ability to damage black bloons, although still not as effectively as other bloons.
  • Dart Monkey
    • x2x Very Quick Shots: $190 -> $150
    • x3x Triple Shot: $325 -> $300
    • x4x Super Monkey Fan Club: Each ability can now independently transform up to 10 darts monkeys (no longer limited to 10 maximum conversions when activating multiple abilities)
    • This ability change was recently implemented in BTD6, and we feel that it is a good buff in this game too. It gives dart a little buff by giving it the ability to deal more total damage in the late game, without impacting its mid game as much, where it is already a decent ability. We have also made small improvements to Triple Shot, since this upgrade gets neglected in favor of the other dart paths.
  • Sniper Monkey
    • xx5 Elite Defender: The speed buff is now triggered by bloons getting near the end of the track in addition to leaking lives.
    • x4x Supply Drop: 5.8k-> $5.6k
    • x4x Supply Drop: initial cooldown 20s->15s
    • At launch, Sniper and other alternative income sources dominated the meta but since then we have made a lot of changes and Sniper is no longer considered to be a particularly effective source of income. We are giving it a little boost in efficiency so that it can compete with other income sources. Additionally, Elite Defender’s leaking ability was too impractical to be of use (without Ezili), therefore we have reworked it so that it has more potential to be viable.
  • Monkey Sub
    • xx1 Twin Guns: $450 -> $350
    • xx3 Triple Guns: $950 -> $800
    • We would like to give Sub more potential to be useful in the early game, rather than just being a mid-late game tower.
  • Druid
    • 5xx Superstorm: blowback distance 33-350 -> always 250
    • x3x Druid of the Jungle: $950 -> $850
    • x4x Jungle’s Bounty: initial cooldown 20s -> 15s
    • Similar to Sniper Monkey, we are making small changes to Druid’s income generation to make it a more appealing option once again. We also removed the randomness from Superstorm to make it a more reliable option, particularly for defending DDTs.
  • Monkey Village
    • x2x Radar Scanner: $2000 -> $1700
    • x3x MIB: $7500 -> $7000
    • x4x Call to Arms: $20k -> $21.5k
    • We would like to make Monkey Village’s camo detection a bit affordable since the alternative de-camo options are much cheaper. We have also decreased the cost of MIB to give that more utility, and increased the cost of Call to Arms since that upgrade is already powerful and does not need an indirect buff.
  • Sentai Churchill
    • Level 3: ability cooldown 35s -> 45s
    • Previous changes to Sentai Churchill had little impact, so we are making another small adjustment to his early/mid-game dominance.
  • Captain Churchill
    • Level 3: ability cooldown 30s -> 35s
    • While Captain Churchill does not get used as much as Sentai Churchill, we acknowledge that he is still a very powerful hero and have adjusted his ability cooldown in line with Sentai Churchill’s.
  • Agent Jericho
    • Level 6: Seize Assets steals $80/s ->$65/s
    • Level 9: Seize Assets steals $120/s -> $100/s
    • Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
    • Level 10: Bloon Decoy ability initial cooldown 30s -> 0s
    • Level 10: Bloon Decoy ability cooldown 120s -> 90s
    • Level 10: Bloon Decoy moves down 1/2 -> 2/3 of the track before vanishing
    • Level 11: Seize Assets steals $150/s -> $130/s
    • While we appreciate the changes that Jericho brings to the game by promoting more engaging playstyles, we believe that he is currently excessively powerful. This domination is particularly apparent in the highest arenas, where all the other heroes struggle to compete. To address this imbalance, we have decided to weaken a couple of Agent Jericho’s strong points, specifically his Seize Assets ability and his reduction to fortified bloon costs. However, we recognise that his level 10 decoy ability is relatively underwhelming, especially in comparison to Highwayman Jericho, so we have increased the effectiveness of this ability by reducing the cooldown and increasing the distance the decoy travels. We would also like to mention that we have fixed a bug with bloon adjustment, which will mean that there now be noticeably fewer bloon-adjusted camo bloons in the early game.
  • Highwayman Jericho
    • Level 3: Stand and Deliver ability cooldown 90s -> 100s
    • Level 6: Stand and Deliver steals $800 -> $650
    • Level 9: Stand and Deliver steals $1.2k -> $1k
    • Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
    • Level 11: Stand and Deliver steals $1.5k -> $1.3k
    • In addition to changes to cash-stealing and fortified costs that match those of Agent Jericho, we have very slightly increased Highwayman Jericho’s level 3 Stand and Deliver ability cooldown. Highwayman Jericho appears to be favored over Agent Jericho, with a stronger level 10 ability, the ability to sell towers, and the fact that his cash stealing cannot be prevented (unlike Agent Jericho’s). These aspects give Highwayman Jericho the edge, so we hope that this change along with improvements to Agent Jericho’s decoy will put the two heroes more on par with each other.
Bug Fixes
  • Fixed Super Monkey Fan Club transformation being reverted when upgrading a transformed monkey.
  • Minor text fixes
  • Fixed sent DDTs and BADs spawning on the wrong path on Glade.
  • Fixed crash when claiming a gifted Banana Farmer from Support.
  • Fixed incorrect icon showing for tight bloon sends. Tight ZOMGs, Ceramics and DDT sends now show 3 bloons on the icon instead of 2.
  • Fixed Agent Jericho and Highwayman Jericho’s bloon adjustment favoring camo bloons more than any other modifier (as mentioned in the Jericho balance changes).
  • Fixed First target priority getting confused when the secret passage is open on COBRA Command.
  • Fixed button on COBRA Command being small and difficult to press.
  • Fixed Agent Jericho’s legs clipping with the bench in his Retro Reconnaissance matchup animation.
  • Fixed missing hair texture on Highwayman Jericho’s Good Manners matchup animation.
  • Fixed Activated Ability quantity showing when there is only one tower with the ability.
  • Fixed Agent Jericho’s head clipping through the hatch in his Breaking and Entering matchup animation.
  • Fixed DJ Ben Jammin’ losing his microphone in the Make Some Noise matchup animation.
  • Fixed Battle Points counter disappearing after opening a free chest
  • Fixed upgrades not being bought despite being charged for them if they were bought too soon after buying the tower.
  • Fixed in-game Hero XP not being awarded correctly after disconnecting and reconnecting to a game.

We appreciate any feedback and happy gaming!

General Changes
  • Player Profile
    • The “Overall” tab on the Player Profile now shows the current and highest win streaks across all game modes (except private).
    • Previously, it would show the better streak from casual or ranked mode but would not combine them or include event games.
  • Accolades
    • Visual improvements to map accolades.
Balance Changes
  • Tower Boost
    • NERF Tower Boost cooldown 30s -> 40s
With such a short cooldown, there was not much potential for secondary rushes in-between boosts, especially considering that most heroes have powerful abilities that can be used as alternatives to boosts. This change aims to promote more frequent rushes, leading to more exciting and competitive games.
~ Ninja Kiwi
  • Banana Farm
    • BUFF Base Cost: $1050 -> $1000
    • BUFF 1xx Increased Production: $600 -> $550
    • BUFF 3xx Banana Plantation: $2700 -> $2600
    • NERF 5xx Banana Central: $68k -> $73k
    • BUFF xx3 Marketplace: $3000 -> $2800
    • NERF xx5 Monkey Wall Street: $43.5k -> $46k
Balancing farms and income is always a tricky area because it’s such a fundamental part of the game, and any changes will be controversial because the community is divided on which direction it should go. Currently, the optimal competitive playstyle with farms is more passive than we would like it to be, so we would like to give a buff to early-game farms. With this change, we hope to encourage farm players to build more farms in the early game rather than building income first and transitioning to farms later. Ideally, this will lead to more interesting games between farm players, by giving them more rushing potential in the early/mid-game. Additionally, we have reduced the efficiency of the higher-tier farms, to balance out how much money farm players will get in the late game. We will closely monitor how this affects the game and be receptive to more changes in future updates.
~ Ninja Kiwi
  • Wizard Monkey
    • NERF 024 Necromancer: Wall of Fire no longer receives a damage buff from bloons in the graveyard.
On reflection, the previous nerf to Necromancer was not impactful enough, because the graveyard capacity mostly remains at/near full capacity, meaning that the nerf did not change too much. A lot of Necromancer’s strength also comes from the wall of fire, so we have decided to weaken that attack.
~ Ninja Kiwi
  • Alchemist
    • NERF 4xx Stronger Stimulant: $2500 -> $2800
Considered an extremely efficient option for buffing towers in the mid/late-game, we thought that Stronger Stimulant was a little too good for its price.
~ Ninja Kiwi
  • Spike Factory
    • NERF xx5 Perma-Spike: Damage 15 -> 10
    • BUFF xx5 Perma-Spike: Attack Cooldown 4.5 -> 3
Acknowledging complaints about the previous pierce buff making Perma-Spike perform worse against ceramics (before round 30), we have reverted this change and given it a rate buff instead.
~ Ninja Kiwi
  • Tack Shooter
    • NERF x3x Blade Shooter: $600 -> $700
    • NERF x4x Blade Maelstrom: $3100 -> $3000
Tack Shooter has always stood out as being exceptionally powerful in the early game. While this is Tack Shooter’s strong point, we believe a small nerf is justified so that it’s not quite so efficient.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF 3xx Glaive Ricochet: $1500 -> $1300
    • BUFF x3x Bionic Boomerang: $1300 -> $1100
Closer to launch, Boomerang was a very dominant tower in the early game. However, since then it has received multiple nerfs and the bloon send changes also had a big impact on its viability. Therefore, we have given it a slight buff to its early game so that it can regain more relevancy in the meta.
~ Ninja Kiwi
  • Mortar Monkey
    • BUFF xx2 Burny Stuff: Burny Stuff can now affect Black and Zebra Bloons (The initial explosion will not harm them, but the subsequent fire damage
The change to Striker Jones’ leveling curve had quite a big impact on Mortar because it meant that it would no longer gain the ability to pop black bloons before they became available as a bloon send. The Bomb Shooter has xx2 Frag Bombs as a cheap upgrade to be able to deal with black bloons but the Mortar Monkey does not have a similar upgrade. Therefore, we have given xx2 the ability to damage black bloons, although still not as effectively as other bloons.
~ Ninja Kiwi
  • Dart Monkey
    • BUFF x2x Very Quick Shots: $190 -> $150
    • BUFF x3x Triple Shot: $325 -> $300
    • BUFF x4x Super Monkey Fan Club: Each ability can now independently transform up to 10 darts monkeys (no longer limited to 10 maximum conversions when activating multiple abilities)
This ability change was recently implemented in BTD6, and we feel that it is a good buff in this game too. It gives dart a little buff by giving it the ability to deal more total damage in the late game, without impacting its mid game as much, where it is already a decent ability. We have also made small improvements to Triple Shot, since this upgrade gets neglected in favor of the other dart paths.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF xx5 Elite Defender: The speed buff is now triggered by bloons getting near the end of the track in addition to leaking lives.
    • BUFF x4x Supply Drop: 5.8k-> $5.6k
    • BUFF x4x Supply Drop: initial cooldown 20s->15s
At launch, Sniper and other alternative income sources dominated the meta but since then we have made a lot of changes and Sniper is no longer considered to be a particularly effective source of income. We are giving it a little boost in efficiency so that it can compete with other income sources. Additionally, Elite Defender’s leaking ability was too impractical to be of use (without Ezili), therefore we have reworked it so that it has more potential to be viable.
~ Ninja Kiwi
  • Monkey Sub
    • BUFF xx1 Twin Guns: $450 -> $350
    • BUFF xx3 Triple Guns: $950 -> $800
We would like to give Sub more potential to be useful in the early game, rather than just being a mid-late game tower.
~ Ninja Kiwi
  • Druid
    • Change 5xx Superstorm: blowback distance 33-350 -> always 250
    • BUFF x3x Druid of the Jungle: $950 -> $850
    • BUFF x4x Jungle’s Bounty: initial cooldown 20s -> 15s
Similar to Sniper Monkey, we are making small changes to Druid’s income generation to make it a more appealing option once again. We also removed the randomness from Superstorm to make it a more reliable option, particularly for defending DDTs.
~ Ninja Kiwi
  • Monkey Village
    • BUFF x2x Radar Scanner: $2000 -> $1700
    • BUFF x3x MIB: $7500 -> $7000
    • NERF x4x Call to Arms: $20k -> $21.5k
We would like to make Monkey Village’s camo detection a bit affordable since the alternative de-camo options are much cheaper. We have also decreased the cost of MIB to give that more utility, and increased the cost of Call to Arms since that upgrade is already powerful and does not need an indirect buff.
~ Ninja Kiwi
  • Sentai Churchill
    • NERF Level 3: ability cooldown 35s -> 45s
Previous changes to Sentai Churchill had little impact, so we are making another small adjustment to his early/mid-game dominance.
~ Ninja Kiwi
  • Captain Churchill
    • NERF Level 3: ability cooldown 30s -> 35s
While Captain Churchill does not get used as much as Sentai Churchill, we acknowledge that he is still a very powerful hero and have adjusted his ability cooldown in line with Sentai Churchill’s.
~ Ninja Kiwi
  • Agent Jericho
    • NERF Level 6: Seize Assets steals $80/s ->$65/s
    • NERFLevel 9: Seize Assets steals $120/s -> $100/s
    • NERF Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
    • BUFF Level 10: Bloon Decoy ability initial cooldown 30s -> 0s
    • BUFF Level 10: Bloon Decoy ability cooldown 120s -> 90s
    • BUFF Level 10: Bloon Decoy moves down 1/2 -> 2/3 of the track before vanishing
    • NERF Level 11: Seize Assets steals $150/s -> $130/s
While we appreciate the changes that Jericho brings to the game by promoting more engaging playstyles, we believe that he is currently excessively powerful. This domination is particularly apparent in the highest arenas, where all the other heroes struggle to compete. To address this imbalance, we have decided to weaken a couple of Agent Jericho’s strong points, specifically his Seize Assets ability and his reduction to fortified bloon costs. However, we recognise that his level 10 decoy ability is relatively underwhelming, especially in comparison to Highwayman Jericho, so we have increased the effectiveness of this ability by reducing the cooldown and increasing the distance the decoy travels. We would also like to mention that we have fixed a bug with bloon adjustment, which will mean that there now be noticeably fewer bloon-adjusted camo bloons in the early game.
~ Ninja Kiwi
  • Highwayman Jericho
    • NERF Level 3: Stand and Deliver ability cooldown 90s -> 100s
    • NERF Level 6: Stand and Deliver steals $800 -> $650
    • NERF Level 9: Stand and Deliver steals $1.2k -> $1k
    • NERF Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
    • NERF Level 11: Stand and Deliver steals $1.5k -> $1.3k
In addition to changes to cash-stealing and fortified costs that match those of Agent Jericho, we have very slightly increased Highwayman Jericho’s level 3 Stand and Deliver ability cooldown. Highwayman Jericho appears to be favored over Agent Jericho, with a stronger level 10 ability, the ability to sell towers, and the fact that his cash stealing cannot be prevented (unlike Agent Jericho’s). These aspects give Highwayman Jericho the edge, so we hope that this change along with improvements to Agent Jericho’s decoy will put the two heroes more on par with each other.
~ Ninja Kiwi
Bug Fixes
  • Fixed Super Monkey Fan Club transformation being reverted when upgrading a transformed monkey.
  • Minor text fixes
  • Fixed sent DDTs and BADs spawning on the wrong path on Glade.
  • Fixed crash when claiming a gifted Banana Farmer from Support.
  • Fixed incorrect icon showing for tight bloon sends. Tight ZOMGs, Ceramics and DDT sends now show 3 bloons on the icon instead of 2.
  • Fixed Agent Jericho and Highwayman Jericho’s bloon adjustment favoring camo bloons more than any other modifier (as mentioned in the Jericho balance changes).
  • Fixed First target priority getting confused when the secret passage is open on COBRA Command.
  • Fixed button on COBRA Command being small and difficult to press.
  • Fixed Agent Jericho’s legs clipping with the bench in his Retro Reconnaissance matchup animation.
  • Fixed missing hair texture on Highwayman Jericho’s Good Manners matchup animation.
  • Fixed Activated Ability quantity showing when there is only one tower with the ability.
  • Fixed Agent Jericho’s head clipping through the hatch in his Breaking and Entering matchup animation.
  • Fixed DJ Ben Jammin’ losing his microphone in the Make Some Noise matchup animation.
  • Fixed Battle Points counter disappearing after opening a free chest
  • Fixed upgrades not being bought despite being charged for them if they were bought too soon after buying the tower.
  • Fixed in-game Hero XP not being awarded correctly after disconnecting and reconnecting to a game.

Version 1.10.2[]

Unofficial patch notes for Version 1.10.2.

Changes
  • Fixed the income modifier for sending bloons not applying to DDTs and BADs

Version 1.10.1[]

Official patch notes for Version 1.10.1.


Update 1.10.1 is now rolling out - Patch Notes!
Bug Fixes
  • Fixed disconnecting not ending a win streak for the purposes of accolade tracking.
  • Fixed occasional crash with Quincy firing at MOAB class bloons.
  • Fixed bloon and tower boosts sometimes not being consumed if fired right before a disconnect.
  • Minor text fixes
  • Fixed crash if you press the button to cancel the search for an opponent too many times.
  • Fixed Highwayman Jericho’s Stand and Deliver ability not working if the opponent has backgrounded their game.
  • Fixed slow response times if desyncing after firing Highwayman Jericho’s Misdirection ability.
  • Fixed other MOABs briefly disappearing when Agent Jericho’s Bloon Decoy expires.
  • Fixed collision area of Agent Jericho’s Bloon Decoy not matching its physical size.

Happy gaming!

Bug Fixes
  • Fixed disconnecting not ending a win streak for the purposes of accolade tracking.
  • Fixed occasional crash with Quincy firing at MOAB class bloons.
  • Fixed bloon and tower boosts sometimes not being consumed if fired right before a disconnect.
  • Minor text fixes
  • Fixed crash if you press the button to cancel the search for an opponent too many times.
  • Fixed Highwayman Jericho’s Stand and Deliver ability not working if the opponent has backgrounded their game.
  • Fixed slow response times if desyncing after firing Highwayman Jericho’s Misdirection ability.
  • Fixed other MOABs briefly disappearing when Agent Jericho’s Bloon Decoy expires.
  • Fixed collision area of Agent Jericho’s Bloon Decoy not matching its physical size.

Version 1.10[]

Official patch notes for Version 1.10.

Battles 2 Update 1.10 Coming Soon - Update Notes!
New Features
  • New Hero: Agent Jericho
    • Turn up the pressure on your opponents with cheaper rushes and enhanced natural bloons.
    • Siphon away their cash with the Seize Assets special ability.
    • Send an invulnerable decoy bloon down their track to distract their monkeys from your own rushes.
  • New Hero: Highwayman Jericho
    • Unlock Highwayman Jericho with Jericho points
    • Steal a chunk of your opponent’s cash with the Stand and Deliver special ability. If they can’t pay, one of their towers will be forcibly sold to pay for it.
    • Send your opponent’s own bloons back at them with the Misdirection ability.
  • New Map: COBRA Command
    • Defend COBRA HQ from the bloon attack.
    • Activate the hidden panic buttons in the furniture to reveal more placement areas, including water.
    • Hit the alarm to open a secret passage on the opponent's side letting the bloons take a shorter path towards the exit.
  • Season 12
    • A brand new bling season full of awesome rewards.
    • Show off your power with the Supercharger bloon decals and the Thunder Tower Boost.
    • Collect awesome Agent Jericho cosmetics from the Diamond Heist Showcase
    • Unlock cool Fusty the Snowman cosmetics from the Fusty the Snowboarder showcase.
  • Accolades
    • Collect achievements by reaching certain milestones.
    • Show off the accolades you unlock on your profile like medals.
    • Accolades are secret until you unlock them. Can you find them all?
General Changes
  • Thin Ice Map
    • This map will no longer appear in Hall of Masters ranked games.
    • This map resulted in much longer games than we’d like in Hall of Masters games due to its long path. It will no longer appear in Hall of Masters ranked games but will still appear in casual and event games.
Balance Changes
  • Bloon Sends
    • Spaced ceramics: income 4 -> 5 and spacing 0.9 -> 0.75
    • Spaced ceramics rarely get sent as an effective rush, so we have improved the efficiency and made them slightly more dangerous. This will hopefully make them more of a viable option for pressuring your opponent whilst building income.
  • Boomerang Monkey
    • xx5 MOAB Domination: $60k -> $55k
    • xx5 MOAB Domination: Special kylie moab damage 30 -> 40
    • MOAB Domination did not do enough damage to justify its high price tag, so we have reduced its cost and increased its damage.
  • Sniper Monkey
    • xx4 Full Auto Rifle: Bonus MOAB damage 1 -> 2 (xx5 remains at 2)
    • Bonus MOAB damage from 105 and 205 crosspaths now applies to 104 and 204 crosspaths.
    • The bottom path of the sniper does not see much use in general so we are increasing its MOAB damage in the interim ahead of more substantial changes in a future update.
  • Monkey Sub
    • xx5 Sub Commander: Now increases the range of all subs by +20
    • xx5 Sub Commander: Pierce increase for other subs +4 -> +6
    • Sub has always been a popular tower, however its bottom path has never been utilised much.
  • Monkey Buccaneer
    • 4xx Aircraft Carrier: Missile damage 15 -> 20 and damage type changed to unstoppable
    • 5xx Carrier Flagship: Missile damage 50 -> 60
    • Buccaneer has shown to be a useful tower for its money generation and early game popping power, as well as its easy MOAB defense with its ability. However, it felt lacking in general late-game damage, therefore we have buffed its top path.
  • Wizard Monkey
    • xx4 Necromancer: Max graveyard capacity 500 -> 450 (xx5 capacity unchanged)
    • x4x Summon Phoenix: Phoenix Pierce 10 -> 8
    • Wizard has become one of the most used towers in all arenas, with its necromancer and phoenix attacks standing out as its strong points.
  • Alchemist
    • 5xx Permanent Brew: range 55 -> 45
    • Now that permanent brew has shown to be an incredibly strong and efficient upgrade in the late game, the extra range that this upgrade provides no longer felt necessary.
  • Spike Factory
    • xx5 Permaspike: damage 10 -> 15
    • This upgrade very rarely sees use, as it is outclassed by spike factory’s other paths.
  • Engineer Monkey
    • x5x Ultraboost: max ultraboost stacks per tower 10 -> 5
    • x5x Ultraboost: Each stack increases attack speed by 4% -> 8%
    • For such an expensive upgrade, it takes too long to get the full effect from this upgrade, and so we have doubled the effect from each buff in order to help with this.
  • Gwendolin
    • Base Cost: $850 -> $800
  • Science Gwen
    • Base Cost: $850 -> $800
    • We reduced Gwendolin and Scientist Gwenodlin’s price in a previous update, however it did not have much effect, therefore we are reducing it again to encourage them to be used more often.
  • Sentai Churchill
    • Level 3: High Energy Shells ability increases attack speed by 50% -> 45%
    • Sentai Churchill has still proven to be one of the strongest and most popular heroes in Hall of Masters, so we are giving it another small nerf to bring it more in line with the other heroes.
  • Cyber Quincy
    • Level 3: Cyber Shot ability duration increased from 2s + 0.5s per level to 5s + 0.5s per level
    • There was a bug with Quincy and Cyber Quincy where the ability itself had a different duration from the buff it created, meaning the effect was always cut short even as we increased the duration though other balance patches. This has now been fixed and both abilities are lasting the duration we intended.
  • Quincy
    • Level 3: Rapid Shot ability duration is 2s + 0.5s per level
    • This is not a change, but as the bug mentioned above meant that no previous change to Quincy’s ability duration was actually applied, it’s worth noting for future context.
  • Benjamin
    • Base Cost: $1200 -> $1000
    • Level 5: all banks earn +5% -> +8% income
    • Level 9: all banks earn 12% -> 14% income
    • Level 8: generates $250 -> $400 per round
    • Level 11: generates $300 -> $600 per round
    • Level 15: generates $500 -> $1000 per round
    • Level 17: generates $800 -> $2000 per round
  • DJ Benjammin’
    • Base Cost: $1200 -> $1000
    • Level 5: all banks earn +5% -> +8% income
    • Level 9: all banks earn 12% -> 14% income
    • Level 8: generates $187 -> $300 per round
    • Level 11: generates $225 -> $600 per round
    • Level 15: generates $375 -> $750 per round
    • Level 17: generates $600 -> $1500 per round
    • Benjamin and DJ Benjamin do not see as much use recently. We have made it easier to place Benjamin early on, and improved his buff to Banks to allow for more potential for them to be used in combination with him. Furthermore, his income generation did not feel significant enough to be of much impact, so we increased his income amounts in the later levels.
Bug Fixes
  • Fixed Activated Abilities displaying as on cooldown when they are ready if a recent upgrade reduced the cooldown.
  • Fixed RodenDDT skin missing a fin
  • Fixed clipping issues with various emotes
  • Fixed hero reward backgrounds incorrectly changing colour when scrolling.
  • Minor text fixes
  • Fixed being able to place Monkey Subs and Buccaneers in the pools on Bloon Bot Factory without opening the hatch.
  • Fixed 4xx Tack Shooter occasionally not gaining camo detection from the x2x Village if Gwen was nearby.
  • Fixed Ocean Obyn visual issues.
  • Fixed xx5 Supermonkey’s shield not displaying correctly.
  • Fixed Bomb Shooter occasionally not playing the reload animation.
  • Fixed Quincy having no feet when he appears in the tutorial.
  • Fixed Bloon Boost not working if you lose and restart during the tutorial.
  • Fixed Fusty the Snowman’s Cold Cannon animation displaying incorrectly in the preview window.
  • Fixed the Monkey Village fire being unlit on the main menu.
  • Fixed 3xx and xx3 Dart Monkeys not reverting from the Super Monkey Fan Club transformation if they are upgraded while transformed.
  • Fixed mud splatter not appearing on the right hand side of the screen when the pipe moves on the Building Site map.

Video: https://youtu.be/X5hoTZhl56I

As always, we welcome your feedback! Happy gaming :)

New Features
  • New Hero: Agent Jericho
    • Turn up the pressure on your opponents with cheaper rushes and enhanced natural bloons.
    • Siphon away their cash with the Seize Assets special ability.
    • Send an invulnerable decoy bloon down their track to distract their monkeys from your own rushes.
  • New Hero: Highwayman Jericho
    • Unlock Highwayman Jericho with Jericho points
    • Steal a chunk of your opponent’s cash with the Stand and Deliver special ability. If they can’t pay, one of their towers will be forcibly sold to pay for it.
    • Send your opponent’s own bloons back at them with the Misdirection ability.
  • New Map: COBRA Command
    • Defend COBRA HQ from the bloon attack.
    • Activate the hidden panic buttons in the furniture to reveal more placement areas, including water.
    • Hit the alarm to open a secret passage on the opponent's side letting the bloons take a shorter path towards the exit.
  • Season 12
    • A brand new bling season full of awesome rewards.
    • Show off your power with the Supercharger bloon decals and the Thunder Tower Boost.
    • Collect awesome Agent Jericho cosmetics from the Diamond Heist Showcase
    • Unlock cool Fusty the Snowman cosmetics from the Fusty the Snowboarder showcase.
  • Accolades
    • Collect achievements by reaching certain milestones.
    • Show off the accolades you unlock on your profile like medals.
    • Accolades are secret until you unlock them. Can you find them all?
General Changes
  • Change Thin Ice no longer will appear in Hall of Masters.
This map resulted in much longer games than we’d like in Hall of Masters games due to its long path. It will no longer appear in Hall of Masters ranked games but will still appear in casual and event games.
~ Ninja Kiwi, about Thin Ice
Balance Changes
  • Bloon Sends
    • BUFF Spaced ceramics: income 4 -> 5 and spacing 0.9 -> 0.75
Spaced ceramics rarely get sent as an effective rush, so we have improved the efficiency and made them slightly more dangerous. This will hopefully make them more of a viable option for pressuring your opponent whilst building income.
~ Ninja Kiwi
  • Boomerang Monkey
    • BUFF MOAB Domination: $60k -> $55k
    • BUFF MOAB Domination: Special kylie moab damage 30 -> 40
MOAB Domination did not do enough damage to justify its high price tag, so we have reduced its cost and increased its damage.
~ Ninja Kiwi
  • Sniper Monkey
    • BUFF Full Auto Rifle: Bonus MOAB damage +1 -> +2 (xx5 remains at +2)
    • BUFF Bonus MOAB damage from 105 and 205 crosspaths now applies to 104 and 204 crosspaths.
The bottom path of the sniper does not see much use in general so we are increasing its MOAB damage in the interim ahead of more substantial changes in a future update.
~ Ninja Kiwi
  • Monkey Sub
    • BUFF Sub Commander: Now increases the range of all subs by +20
    • BUFF Sub Commander: Pierce increase for other subs +4 -> +6
Sub has always been a popular tower, however its bottom path has never been utilised much.
~ Ninja Kiwi
  • Monkey Buccaneer
    • BUFF Aircraft Carrier: Missile damage 15 -> 20 and damage type changed to unstoppable
    • BUFF Carrier Flagship: Missile damage 50 -> 60
Buccaneer has shown to be a useful tower for its money generation and early game popping power, as well as its easy MOAB defense with its ability. However, it felt lacking in general late-game damage, therefore we have buffed its top path.
~ Ninja Kiwi
  • Wizard Monkey
    • NERF Necromancer: Max graveyard capacity 500 -> 450 (xx5 capacity unchanged)
    • NERF Summon Phoenix: Phoenix Pierce 10 -> 8
Wizard has become one of the most used towers in all arenas, with its necromancer and phoenix attacks standing out as its strong points.
~ Ninja Kiwi
  • Alchemist
    • NERF Permanent Brew: range 55 -> 45
Now that permanent brew has shown to be an incredibly strong and efficient upgrade in the late game, the extra range that this upgrade provides no longer felt necessary.
~ Ninja Kiwi
  • Spike Factory
    • BUFF Permaspike: damage 10 -> 15
This upgrade very rarely sees use, as it is outclassed by spike factory’s other paths.
~ Ninja Kiwi
  • Engineer Monkey
    • NERF Ultraboost: max ultraboost stacks per tower 10 -> 5
    • BUFF Ultraboost: Each stack increases attack speed by 4% -> 8%
For such an expensive upgrade, it takes too long to get the full effect from this upgrade, and so we have doubled the effect from each buff in order to help with this.
~ Ninja Kiwi
  • Gwendolin
    • BUFF Base Cost: $850 -> $800
  • Science Gwen
    • BUFF Base Cost: $850 -> $800
We reduced Gwendolin and Scientist Gwenodlin’s price in a previous update, however it did not have much effect, therefore we are reducing it again to encourage them to be used more often.
~ Ninja Kiwi
  • Sentai Churchill
    • NERF Level 3: High Energy Shells ability increases attack speed by 50% -> 45%
Sentai Churchill has still proven to be one of the strongest and most popular heroes in Hall of Masters, so we are giving it another small nerf to bring it more in line with the other heroes.
~ Ninja Kiwi
  • Cyber Quincy
    • BUFF Level 3: Cyber Shot ability duration increased from 2s + 0.5s per level to 5s + 0.5s per level
There was a bug with Quincy and Cyber Quincy where the ability itself had a different duration from the buff it created, meaning the effect was always cut short even as we increased the duration though other balance patches. This has now been fixed and both abilities are lasting the duration we intended.
~ Ninja Kiwi

  • Quincy
    • Level 3: Rapid Shot ability duration is 2s + 0.5s per level
    • This is not a change, but as the bug mentioned above meant that no previous change to Quincy’s ability duration was actually applied, it’s worth noting for future context.
~ Ninja Kiwi, referring to Quincy relative to Cyber Quincy
  • Benjamin
    • BUFF Base Cost: $1200 -> $1000
    • BUFF Level 5: all banks earn +5% -> +8% income
    • BUFF Level 9: all banks earn 12% -> 14% income
    • BUFF Level 8: generates $250 -> $400 per round
    • BUFF Level 11: generates $300 -> $600 per round
    • BUFF Level 15: generates $500 -> $1000 per round
    • BUFF Level 17: generates $800 -> $2000 per round
  • DJ Benjammin’
    • BUFF Base Cost: $1200 -> $1000
    • BUFF Level 5: all banks earn +5% -> +8% income
    • BUFF Level 9: all banks earn 12% -> 14% income
    • BUFF Level 8: generates $187 -> $300 per round
    • BUFF Level 11: generates $225 -> $600 per round
    • BUFF Level 15: generates $375 -> $750 per round
    • BUFF Level 17: generates $600 -> $1500 per round
Benjamin and DJ Benjamin do not see as much use recently. We have made it easier to place Benjamin early on, and improved his buff to Banks to allow for more potential for them to be used in combination with him. Furthermore, his income generation did not feel significant enough to be of much impact, so we increased his income amounts in the later levels.
~ Ninja Kiwi
Bug Fixes
  • Fixed Activated Abilities displaying as on cooldown when they are ready if a recent upgrade reduced the cooldown.
  • Fixed RodenDDT skin missing a fin
  • Fixed clipping issues with various emotes
  • Fixed hero reward backgrounds incorrectly changing colour when scrolling.
  • Minor text fixes
  • NERF Fixed being able to place Monkey Subs and Buccaneers in the pools on Bloon Bot Factory without opening the hatch.
  • Fixed 4xx Tack Shooter occasionally not gaining camo detection from the x2x Village if Gwen was nearby.
  • Fixed Ocean Obyn visual issues.
  • Fixed xx5 Supermonkey’s shield not displaying correctly.
  • Fixed Bomb Shooter occasionally not playing the reload animation.
  • Fixed Quincy having no feet when he appears in the tutorial.
  • Fixed Bloon Boost not working if you lose and restart during the tutorial.
  • Fixed Fusty the Snowman’s Cold Cannon animation displaying incorrectly in the preview window.
  • Fixed the Monkey Village fire being unlit on the main menu.
  • Fixed 3xx and xx3 Dart Monkeys not reverting from the Super Monkey Fan Club transformation if they are upgraded while transformed.
  • Fixed mud splatter not appearing on the right hand side of the screen when the pipe moves on the Building Site map.

Version 1.9.3[]

Ninja Kiwi has made no official post on the 1.9.3 balance changes, only listing them in-game. Screenshots of the patch notes were unofficially posted on this post on r/battles2.

Alchemist
Alchemist has proven to be a dominant tower in the meta. We recently weakened alchemist's early game strength, however that did not address its powerful late game capabilities, and so we have slightly reduced the effectiveness of its abilities. The balance changes made to the x2x Perishing Potions upgrade in 1.9.1 were intended for the x1x upgrade and were added to the wrong upgrade by mistake. This change rectifies that. Upgrading to x2x no longer has any effect on the DoT damage interval or duration of the acid.
~ Ninja Kiwi
  • NERF Stronger Acid DoT damage interval decreased (0.75s -> 1s) but duration increased (2.25s -> 3s)
  • NERF Transforming Tonic ability duration decreased (20s -> 17.5s)
  • NERF Total Transformation ability duration decreased (20s -> 17.5s)
Glue Gunner
Glue is still one of the weaker and less popular towers. We've made it a little easier to afford Bloon Liquefier and we've made Glue Storm a bit more dependable.
~ Ninja Kiwi
  • BUFF Bloon Liquefier cost decreased ($5k -> $4.5k)
  • BUFF Glue Storm ability duration increased (15s -> 20s)
Mortar Monkey
Previous nerfs to the x4x Artillery Battery indirectly nerfed x5x, an upgrade that does not see much use, and so we are lowering the x5x cost to counterbalance the nerfs.
~ Ninja Kiwi
  • BUFF Pop and Awe cost decreased ($30k -> $27k)
Tack Shooter
Tack is one of the strongest towers for the early and mid game, easily being able to deal with any bloon rush with its cheap ability. With this change it should still remain an effective option, however just slightly less efficient to use.
~ Ninja Kiwi
  • NERF Blade Maelstrom cost increased ($2900 -> $3100)
Cyber Quincy
Regular Quincy has always been the clear favorite over Cyber Quincy, and so we are giving a small boost to Cyber Quincy.
~ Ninja Kiwi
  • BUFF Level 3-20 Cyber Shot ability duration increased by +1s.
  • BUFF Level 7-14 Cyber Shot ability now causes explosions to deal more damage for the duration of the ability (+1 -> +2)
  • BUFF Level 15-20 Cyber Shot ability now causes explosions to deal more damage for the duration of the ability (+2 -> +4)
Sentai Churchill
Sentai Churchill has shown to be the clear favourite over Captain Churchill and has gained a lot of popularity recently, being extremely effective early and mid game defense. We have increased the duration of Sentai's level 3 ability in order to bring Sentai Churchill closer in line with Captain Churchill, making it slightly less effective at dealing with multiple early/mid game rushes.
~ Ninja Kiwi
  • NERF Sentai Churchill Level 3 ability cooldown increased (30s -> 35s)
Bug Fixes
  • Fixed crash when attempting to upgrade the Banana Farmer hotkeys (Desktop only)
  • Fixed Striker Jones' levels 5 and 19 abilities not working when he is down the elevator on Bloon Bot Factory
  • Fixed Crash when entering power saver mode on some Android devices
  • Fixed previous loadout appear amongst the primary towers in Random Quad lobbies.
  • Fixed Tower Range circles blending into the background on some maps
  • Fixed xx5 Bomb Blitz ability not being able to damage bloons that were already offscreen
  • Fixed 120 Wizard Monkey not being able to manually place fire outwith the track
  • Fixed spelling in Gwendolin's level 5 upgrade text

Version 1.9.2[]

Ninja Kiwi has not made an official patch notes for 1.9.2. Instead, u/emilplane from r/battles2 made this post to write down their own notes of the update.

General Changes

Performance Improvements

  • Added additional audio limiting for tower effect sounds and MOAB explosion noises to reduce noise during high intensity games.
    • Note: This fixes the rubber to gold volume issue.

Bug Fixes

  • Fixed visual issue where Hero Points were not being displayed on the post game screen.
  • Fixed bottom path Buccaneers not generating cash.

Version 1.9.1[]

Update 1.9.1 rolling out now - Patch Notes!
  1. Balance Changes
  • Bloon Sends
    • Grouped reds income 1 -> 0.9
    • Spaced blues income 1 -> 0.8
    • Grouped blues income 1.1 -> 1
    • Spaced greens income 1.2 -> 0.9
    • Spaced yellows income 1.5 -> 1.2
    • Spaced pinks income 1.5 -> 1.4
    • Spaced purples income 3.5 -> 3.3
    • Spaced zebras income 2.8 -> 2.7
    • Spaced leads income 3 -> 2.8
    • Spaced rainbows $85 -> $70
    • Spaced rainbows income 3.8 -> 3
    • We have found that income strategies are allowing players to earn too much money in the early game, making them necessary even when playing farms. We’d like income vs farms to be more of a choice and so have reduced the income value of the most efficient early bloon sends.
  • Bloon Bot Factory
    • Flying towers like the Monkey Ace, Heli Pilot, and Phoenix will continue to function even if their base has gone down with the elevator.
    • Pools have been made slightly smaller so that you can no longer place both a Buccaneer and Pat in the same pool.
    • Buffs from monkeys and heroes that affect the entire map, such as Striker Jones’ level 5 or the 5xx Banana Farm, will continue to work even if the tower has gone down with the elevator.
    • We noticed that Pat Fusty and the Buccaneer were dominating play on this map and that very few players were engaging with the elevators. We hope that these changes, along with the change to Ocean Obyn, will allow for more viable strategies when playing in Bloon Bot Factory.
  • Monkey Buccaneer
    • xx1 Long Range: $180 -> $300
    • We felt the pierce buff this upgrade gives to Grape Shot is a bit too powerful for such a cheap upgrade. This change also increases the cost to get to the xx3 Merchantman upgrade which is extremely efficient at both cash generation and defence.
  • Alchemist
    • x2x Perishing Potions: DoT damage interval 0.75s -> 1s
    • x2x Perishing Potions: duration 2.25s -> 3s
    • Base pierce 15 -> 14
    • 1xx Larger Potions: pierce bonus +8 -> +6
    • The alchemist is showing to be very strong in the early and mid-game at group popping power. These changes should bring it slightly more in line with other towers that serve a similar role.
  • Ocean Obyn
    • ♂️ Ocean Obyn can now be placed on water or land.
    • As mentioned above, we hope that giving Ocean Obyn the ability to be placed on water will help reduce Pat Fusty’s monopoly on the Bloon Bot Factory map, as well as giving an additional reason to use Ocean Obyn over Obyn Greenfoot.
  1. Bug Fixes
  • Fixed Ports and Inflections maps not appearing in No Pain No Gain games.
  • Fixed missing banner image for upcoming Bananza events.
  • Fixed tutorial sometimes starting anyway even if you opt to skip it.
  • Fixed profile screen tabs sometimes disappearing.
  • Added performance improvements for Bananza mode.
  • Fixed loading screen not filling the display of ultra wide devices.
  • Improved matchmaking in event and casual games.
  • Fixed incorrect text displaying as Banaza event description
  • Fixed moab class bloons affected by unstable concoction damaging their own children when they explode.
  • Fixed issue where it was sometimes impossible to upgrade the Monkey Village to Monkeyopolis
  • Fixed visual highlight not appearing on widescreen phones when choosing a bloon send with the Bloon Bot.
  • Fixed income display overlapping round number in bonanza.
  • Fixed quincy’s bowstring being drawn behind his pouch in his portrait.
  • Fixed crash when using Supermonkey’s Legend of the Night ability

We welcome your feedback and happy gaming! :D

Balance Changes
  • Bloon Sends
    • NERF Grouped reds income 1 → 0.9
    • NERF Spaced blues income 1 → 0.8
    • NERF Grouped blues income 1.1 → 1
    • NERF Spaced greens income 1.2 → 0.9
    • NERF Spaced yellows income 1.5 → 1.2
    • NERF Spaced pinks income 1.5 → 1.4
    • NERF Spaced purples income 3.5 → 3.3
    • NERF Spaced zebras income 2.8 → 2.7
    • NERF Spaced leads income 3 → 2.8
    • BUFF Spaced rainbows $85 → $70
    • NERF Spaced rainbows income 3.8 → 3
We have found that income strategies are allowing players to earn too much money in the early game, making them necessary even when playing farms. We’d like income vs farms to be more of a choice and so have reduced the income value of the most efficient early bloon sends.
~ Ninja Kiwi
  • Bloon Bot Factory
    • Flying towers like the Monkey Ace, Heli Pilot, and Phoenix will continue to function even if their base has gone down with the elevator.
    • Pools have been made slightly smaller so that you can no longer place both a Buccaneer and Pat in the same pool.
    • Buffs from monkeys and heroes that affect the entire map, such as Striker Jones’ level 5 or the 5xx Banana Farm, will continue to work even if the tower has gone down with the elevator.
We noticed that Pat Fusty and the Buccaneer were dominating play on this map and that very few players were engaging with the elevators. We hope that these changes, along with the change to Ocean Obyn, will allow for more viable strategies when playing in Bloon Bot Factory.
~ Ninja Kiwi
  • Monkey Buccaneer
    • xx1 Long Range: $180 -> $300
We felt the pierce buff this upgrade gives to Grape Shot is a bit too powerful for such a cheap upgrade. This change also increases the cost to get to the xx3 Merchantman upgrade which is extremely efficient at both cash generation and defence.
~ Ninja Kiwi
  • Alchemist
    • x2x Perishing Potions: DoT damage interval 0.75s -> 1s
    • x2x Perishing Potions: duration 2.25s -> 3s
    • Base pierce 15 -> 14
    • 1xx Larger Potions: pierce bonus +8 -> +6
The alchemist is showing to be very strong in the early and mid-game at group popping power. These changes should bring it slightly more in line with other towers that serve a similar role.
~ Ninja Kiwi
  • Ocean Obyn
    • ♂️ Ocean Obyn can now be placed on water or land.
As mentioned above, we hope that giving Ocean Obyn the ability to be placed on water will help reduce Pat Fusty’s monopoly on the Bloon Bot Factory map, as well as giving an additional reason to use Ocean Obyn over Obyn Greenfoot.
~ Ninja Kiwi
Bug Fixes
  • Fixed Ports and Inflections maps not appearing in No Pain No Gain games.
  • Fixed missing banner image for upcoming Bananza events.
  • Fixed tutorial sometimes starting anyway even if you opt to skip it.
  • Fixed profile screen tabs sometimes disappearing.
  • Added performance improvements for Bananza mode.
  • Fixed loading screen not filling the display of ultra wide devices.
  • Improved matchmaking in event and casual games.
  • Fixed incorrect text displaying as Banaza event description
  • Fixed moab class bloons affected by unstable concoction damaging their own children when they explode.
  • Fixed issue where it was sometimes impossible to upgrade the Monkey Village to Monkeyopolis
  • Fixed visual highlight not appearing on widescreen phones when choosing a bloon send with the Bloon Bot.
  • Fixed income display overlapping round number in bonanza.
  • Fixed quincy’s bowstring being drawn behind his pouch in his portrait.
  • Fixed crash when using Supermonkey’s Legend of the Night ability

Version 1.9.0[]

1.9.0 patch notes

Battles 2 Update 1.9 Coming Soon - Update notes!
New Features
  • New Event: Bananza
    • A classic favorite makes its Battles 2 debut
    • All sources of cash are doubled.
    • All income changes from bloon sends are doubled (including negative ones)
    • Sudden Death lasts only one round and starts on Round 100 instead of Round 40.
  • New Event: No Pain, No Gain
    • An all-new, never before seen game mode.
    • All heroes, towers, upgrades and bloon sends start twice as expensive as normal.
    • Prices are reduced for each life you lose below the starting amount.
    • Leak as much as you dare to get the best discounts.
  • Season 11
    • A brand new bling season has started!
    • Unlock awesome new cosmetics by earning Golden Bananas including the Drone MOAB and the Lightning Pops.
    • Collect new items for Gwendolin and Smudge Catt Ezili in two new hero showcases: Sports Fan and Cat in a Hat.
  • New Map: Thin Ice
    • This new map is available in all games modes and all arenas.
    • Break the ice to free up valuable placement areas for your water towers.
General Changes
  • Returning Showcases
    • Pat Fusty’s King Fusty showcase and Fusty the Snowman’s Snow Sculptures showcase from Season 9 will now appear periodically as an IAP for those who missed them.
  • Tutorial Changes
    • The first stage of the tutorial is now optional for new players.
    • Players who choose to skip the tutorial can play it later from the Battle School menu.
Balance Changes
  • Rounds
    • Round 14: Leads x6 -> x14, duration unchanged
    • Round 17: Yellows x160 duration 36s -> 27s
    • Round 19: Leads x14 -> x25, duration unchanged
    • Round 19: Zebras x10 -> x20, duration unchanged
    • Round 19: Ceramics x6 -> x12, duration unchanged
    • Round 21: Rainbows x20 -> x30, duration unchanged
    • Round 21: Camo Rainbows x10 -> x20, duration unchanged
  • Dart Monkey
    • 4xx Juggernaut: no longer deals 3x damage to leads/DDTs
    • 5xx Ultra-Juggernaut: main ball now does 5 bonus fortified damage
    • 5xx Ultra-Juggernaut: mini juggernaut ball now do 2 bonus fortified damage
  • Bomb Shooter
    • xx5 Bomb Blitz: passive ability damage 2k -> 3k
    • xx5 Bomb Blitz: no longer requires you to leak to activate (will now activate just before you leak, similar to xx5 super monkey’s portal. Still activates when losing lives from Ezili’s totem.) *This change went live in 1.8 but was omitted from the patch notes by mistake.*
  • Tack Shooter
    • 5xx Inferno Ring: meteor cooldown 7s -> 4s
  • Glue Gunner
    • 3xx Bloon Dissolver damage interval 0.65s -> 0.575s
    • 5xx Bloon Solver damage to MOAB class 7 -> 9
    • xx4 Relentless Glue $3k -> $2.4k
  • Monkey Buccaneer
    • x4x Monkey Pirates: $5000 -> $5250
  • Monkey Ace
    • x4x Ground Zero ability animation shortened to allow a more rapid activation.
    • x3x Bomber Ace: bomb pierce 15 -> 12. 130 bomb pierce 25 -> 20
  • Mortar Monkey
    • 3xx Shell Shock: $850 -> $950
    • 502 The Biggest One: DoT damage increased 25 > 45
    • 204 Shattering Shells: DoT damage increased 5 > 8
    • xx5 Blooncineration: DoT interval 0.7 -> 0.625
    • 205 Blooncineration: DoT damage increased 5 > 8
    • 205 Blooncineration: MOAB DoT damage increased 100 > 150
  • Dartling Gunner
    • 3xx Laser Cannon: $4250 -> $3750
  • Wizard Monkey
    • 510 Archmage: fireball damage 3 -> 9
    • 5xx Archmage’s fireball, wall of fire, dragon’s breath and shimmer have their attack speed doubled.
    • 500 Dragon's Breath now does +2 damage to MOABs
    • 510 Fireball now does +9 damage to MOABs
    • 520 Wall of Fire now does +1 damage to MOABs
  • Super Monkey
    • 3xx Sun Avatar: pierce 7 -> 8
    • x3x Robo Monkey: $8k -> $7k
    • x4x Tech Terror: $19k -> $20k
  • Alchemist
    • xx4 Rubber to Gold: $2750 -> $2500
  • Druid
    • x5x Spirit of the Forest: thorn damage 20 -> 14
    • x4x Jungle’s Bounty: $3k -> $2.8k
    • xx2 Heart of Vengeance $300 -> $400
  • Banana Farm
    • x4x IMF Loan: initial cooldown 30 -> 20s (x5x remains at 20s)
  • Monkey Village
    • xx5 Monkeyopolis: $15k -> $20k
    • xx5 Monkeyopolis: Crates produced per round (without absorbing farms) 4 -> 6
  • Engineer Monkey
    • 5xx sentry pierce 5 -> 6
    • xx4 Bloon Trap: bloon trap will always target the closest track spot unless this spot is changed with x2x targeting option.
  • Quincy
    • Level 19: Number of arrows per attack 2 -> 3
  • Cyber Quincy
    • Level 19: Number of arrows per attack 2 -> 3
  • Gwendolin
    • Base price: $900 -> $850
  • Science Gwen
    • Base price: $900 -> $850
  • Churchill
    • Base price: $1.7k -> $1.5k
  • Sentai Churchill
    • Base price: $1.7k -> $1.5k
  • Pat Fusty
    • Level 1 slam pierce 10 -> 7
    • Level 7 slam pierce increase +3 -> +4
    • Level 5 slap pierce 10 -> 7
    • Level 15 slap pierce 20 -> 14
  • Fusty the Snowman
    • Level 1 slam pierce 10 -> 7
    • Level 7 slam pierce increase +3 -> +4
    • Level 5 slap pierce 10 -> 7
    • Level 15 slap pierce 20 -> 14
    • Level 6: slam freezes bloons for 1 -> 0.7s
Bug Fixes
  • Fixed crash when moving around the main menu.
  • Fixed crash when placing Dartling Gunner on water using the Ice Monkey.
  • Fixed upgrade button having incorrect scale.
  • Fixed missing information in Gwen & Science Gwen’s level 5 and 18 descriptions.
  • Fixed issue where players would leak to 0 lives but still win the game.
  • Fixed rules popup and emotes blocking the sending of bloons using hotkeys (Desktop only).
  • Fixed bling quests that require spending money in game not tracking correctly.
  • Fixed arrows sometimes getting stuck in the tutorial.
  • Fixed misleading placement area indicators when using manual targeting.
  • Fixed tower boost effects only playing once when previewed in the main menu.
  • Fixed rare instance where it was possible to be charged for all 3 upgrades of a single tier.
  • Fixed opponent hero having an incorrect reaction to Smudge Catt’s Santa Paws taunt.
  • Fixed door on the x5x Monkey Sub not animating.
  • Fixed placement effects layering under the ground on the Oasis map.
  • Fixed visual issues with Striker Jones’ animations.
  • Fixed trees and windmill not animating on the Social screen.
  • Fixed xx5 Heli Pilot’s mini comanches still attacking while the heli pilot is disabled by the elevator on Bloon Bot Factory.
  • Fixed rivers flowing the wrong way on the Hall of Masters loading screen.

Update video: [8](https://youtu.be/EkMJbajLYVE)

As always, we welcome your thoughts in the comments below. Happy gaming!

Battles 2 Update 1.9 Coming Soon - Update notes!

New Features
  • New Event: Bananza
    • A classic favorite makes its Battles 2 debut
    • All sources of cash are doubled.
    • All income changes from bloon sends are doubled (including negative ones)
    • Sudden Death lasts only one round and starts on Round 100 instead of Round 40.
  • New Event: No Pain, No Gain
    • An all-new, never before seen game mode.
    • All heroes, towers, upgrades and bloon sends start twice as expensive as normal.
    • Prices are reduced for each life you lose below the starting amount.
    • Leak as much as you dare to get the best discounts.
  • Season 11
    • A brand new bling season has started!
    • Unlock awesome new cosmetics by earning Golden Bananas including the Drone MOAB and the Lightning Pops.
    • Collect new items for Gwendolin and Smudge Catt Ezili in two new hero showcases: Sports Fan and Cat in a Hat.
  • New Map: Thin Ice
    • This new map is available in all games modes and all arenas.
    • Break the ice to free up valuable placement areas for your water towers.
General Changes
  • Returning Showcases
    • Pat Fusty’s King Fusty showcase and Fusty the Snowman’s Snow Sculptures showcase from Season 9 will now appear periodically as an IAP for those who missed them.
  • Tutorial Changes
    • The first stage of the tutorial is now optional for new players.
    • Players who choose to skip the tutorial can play it later from the Battle School menu.
Balance Changes
  • Rounds
    • Round 14: Leads x6 -> x14, duration unchanged
    • Round 17: Yellows x160 duration 36s -> 27s
    • Round 19: Leads x14 -> x25, duration unchanged
    • Round 19: Zebras x10 -> x20, duration unchanged
    • Round 19: Ceramics x6 -> x12, duration unchanged
    • Round 21: Rainbows x20 -> x30, duration unchanged
    • Round 21: Camo Rainbows x10 -> x20, duration unchanged
  • Dart Monkey
    • 4xx Juggernaut: no longer deals 3x damage to leads/DDTs
    • 5xx Ultra-Juggernaut: main ball now does 5 bonus fortified damage
    • 5xx Ultra-Juggernaut: mini juggernaut ball now do 2 bonus fortified damage
  • Bomb Shooter
    • xx5 Bomb Blitz: passive ability damage 2k -> 3k
    • xx5 Bomb Blitz: no longer requires you to leak to activate (will now activate just before you leak, similar to xx5 super monkey’s portal. Still activates when losing lives from Ezili’s totem.) *This change went live in 1.8 but was omitted from the patch notes by mistake.*
  • Tack Shooter
    • 5xx Inferno Ring: meteor cooldown 7s -> 4s
  • Glue Gunner
    • 3xx Bloon Dissolver damage interval 0.65s -> 0.575s
    • 5xx Bloon Solver damage to MOAB class 7 -> 9
    • xx4 Relentless Glue $3k -> $2.4k
  • Monkey Buccaneer
    • x4x Monkey Pirates: $5000 -> $5250
  • Monkey Ace
    • x4x Ground Zero ability animation shortened to allow a more rapid activation.
    • x3x Bomber Ace: bomb pierce 15 -> 12. 130 bomb pierce 25 -> 20
  • Mortar Monkey
    • 3xx Shell Shock: $850 -> $950
    • 502 The Biggest One: DoT damage increased 25 > 45
    • 204 Shattering Shells: DoT damage increased 5 > 8
    • xx5 Blooncineration: DoT interval 0.7 -> 0.625
    • 205 Blooncineration: DoT damage increased 5 > 8
    • 205 Blooncineration: MOAB DoT damage increased 100 > 150
  • Dartling Gunner
    • 3xx Laser Cannon: $4250 -> $3750
  • Wizard Monkey
    • 510 Archmage: fireball damage 3 -> 9
    • 5xx Archmage’s fireball, wall of fire, dragon’s breath and shimmer have their attack speed doubled.
    • 500 Dragon's Breath now does +2 damage to MOABs
    • 510 Fireball now does +9 damage to MOABs
    • 520 Wall of Fire now does +1 damage to MOABs
  • Super Monkey
    • 3xx Sun Avatar: pierce 7 -> 8
    • x3x Robo Monkey: $8k -> $7k
    • x4x Tech Terror: $19k -> $20k
  • Alchemist
    • xx4 Rubber to Gold: $2750 -> $2500
  • Druid
    • x5x Spirit of the Forest: thorn damage 20 -> 14
    • x4x Jungle’s Bounty: $3k -> $2.8k
    • xx2 Heart of Vengeance $300 -> $400
  • Banana Farm
    • x4x IMF Loan: initial cooldown 30 -> 20s (x5x remains at 20s)
  • Monkey Village
    • xx5 Monkeyopolis: $15k -> $20k
    • xx5 Monkeyopolis: Crates produced per round (without absorbing farms) 4 -> 6
  • Engineer Monkey
    • 5xx sentry pierce 5 -> 6
    • xx4 Bloon Trap: bloon trap will always target the closest track spot unless this spot is changed with x2x targeting option.
  • Quincy
    • Level 19: Number of arrows per attack 2 -> 3
  • Cyber Quincy
    • Level 19: Number of arrows per attack 2 -> 3
  • Gwendolin
    • Base price: $900 -> $850
  • Science Gwen
    • Base price: $900 -> $850
  • Churchill
    • Base price: $1.7k -> $1.5k
  • Sentai Churchill
    • Base price: $1.7k -> $1.5k
  • Pat Fusty
    • Level 1 slam pierce 10 -> 7
    • Level 7 slam pierce increase +3 -> +4
    • Level 5 slap pierce 10 -> 7
    • Level 15 slap pierce 20 -> 14
  • Fusty the Snowman
    • Level 1 slam pierce 10 -> 7
    • Level 7 slam pierce increase +3 -> +4
    • Level 5 slap pierce 10 -> 7
    • Level 15 slap pierce 20 -> 14
    • Level 6: slam freezes bloons for 1 -> 0.7s
Bug Fixes
  • Fixed crash when moving around the main menu.
  • Fixed crash when placing Dartling Gunner on water using the Ice Monkey.
  • Fixed upgrade button having incorrect scale.
  • Fixed missing information in Gwen & Science Gwen’s level 5 and 18 descriptions.
  • Fixed issue where players would leak to 0 lives but still win the game.
  • Fixed rules popup and emotes blocking the sending of bloons using hotkeys (Desktop only).
  • Fixed bling quests that require spending money in game not tracking correctly.
  • Fixed arrows sometimes getting stuck in the tutorial.
  • Fixed misleading placement area indicators when using manual targeting.
  • Fixed tower boost effects only playing once when previewed in the main menu.
  • Fixed rare instance where it was possible to be charged for all 3 upgrades of a single tier.
  • Fixed opponent hero having an incorrect reaction to Smudge Catt’s Santa Paws taunt.
  • Fixed door on the x5x Monkey Sub not animating.
  • Fixed placement effects layering under the ground on the Oasis map.
  • Fixed visual issues with Striker Jones’ animations.
  • Fixed trees and windmill not animating on the Social screen.
  • Fixed xx5 Heli Pilot’s mini comanches still attacking while the heli pilot is disabled by the elevator on Bloon Bot Factory.
  • Fixed rivers flowing the wrong way on the Hall of Masters loading screen.

Update video: [9](https://youtu.be/EkMJbajLYVE)

As always, we welcome your thoughts in the comments below. Happy gaming!

Version 1.8.2[]

1.8.2 patch notes

Update 1.8.2 is out now - Patch Notes!

https://preview.redd.it/2wqcp1lzlcfa1.png?width=250&format=png&auto=webp&v=enabled&s=eef37c7e91138677a367ba2c22725931c4afa1ec

Balance Changes
  • Engineer Monkey
    • xx4 Bloon Trap: Cash per RBE captured 1.7 -> 2.4 (Max capacity increased 850 -> 1200)
    • x5x Ultraboost: $120k -> $100k
  • Monkey Sub
    • 3xx Submerge & Support: $750 -> $950
  • Mortar Monkey
    • x4x Artillery Battery: $6.5k -> 7.3k
    • 5xx The Biggest One: MOAB stun duration 0.25s -> 0.35s
    • xx4 Shattering Shells: $10k -> $8.5k
  • Monkey Village
    • Homeland Defense: $40k -> $45k
  • Banana Farm
    • 5xx Banana Central: $64k -> $68k
    • x5x Monkey-Nomics: $50k -> $45k
  • Spike Factory
    • 3xx Spiked Balls: $2.3k -> $2.5k
    • xx3 Long Life Spikes: $1.4k -> $1k
    • xx3 Long Life Spikes: Spike duration 140s -> 170s
    • xx4 Deadly Spikes: Spike duration 210s -> 240s
  • Pat Fusty
    • Level 7: Pierce increase reduced +10 -> +3
  • Fusty the Snowman
    • Level 7: Pierce increase reduced +10 -> +3
Bug Fixes
  • Fixed Pat Fusty selling himself when placed between the water and the elevator in Bloon Bot factory
  • Fixed towers like the Alchemist and Monkey Village being able to apply buffs to Banana Farmers and Bloon Bots
  • Fixed bowl not appearing in Smudge Catt’s Got Milk victory animation
  • Fixed issues with claiming Season rewards on older versions
  • Fixed Tower Boost visuals displaying incorrectly on flying towers.
  • Fixed display issue on Daily Freebie button while updating profile.
  • Fixed crash when updating to True Sun God after disconnect.

Happy gaming!

Version 1.8.1[]

Version 1.8.1 patch notes

Update 1.8.1 is now rolling out - Patch Notes!

https://preview.redd.it/0akv196b7fca1.png?width=250&format=png&auto=webp&v=enabled&s=0552ee4c41054576bc2968796363a564c1caa80f

Balance Changes
  • Monkey Buccaneer
    • x4x Monkey Pirates: $4500 -> $5000
  • Wizard Monkey
    • x5x Phoenix Lord upgrade now only buffs other phoenixes, not itself.
  • Pat Fusty
    • Base Cost: $800 -> $950
  • Fusty the Snowman
    • Base Cost: $800 -> $950
Bug Fixes
  • Fixed occasional crash when changing screens
  • Fixed occasional crash when selecting towers
  • Fixed xx4 and xx5 Alchemist sound effects being too loud
  • Fixed x5x Monkey Village description having incorrect values.
  • Fixed monkey names not disappearing when the monkey goes down with the lift on Bloon Bot Factory
  • Fixed x4x Heli Pilot using up its ability even if it failed to pick up a tower.
  • Fixed towers staying up if selected immediately before the lift dropped.
  • Fixed 5xx Boomerang Monkey orbiting glaives not going down the lift on Bloon Bot Factory
  • Fixed crash when reconnecting after lifts have dropped on Bloon Bot Factory
  • Fixed upgrade text in Korean not wrapping correctly
  • Fixed long creator codes not fitting in the text box

Happy gaming!

Version 1.8.0[]

1.8.0 patch notes.

Note: Ninja Kiwi's 1.8.0 patch notes online on r/battles2 is missing Wizard; this is corrected in the 1.8.0 patch notes in-game.

Happy new year, Ninjas! It's our first batch of new content for 2023, so here's what's new:
New Features
  • Banana Farmer
    • The Banana Farmer helps out in games by picking up collectibles for you.
    • He’ll pick up anything that you’d normally have to tap or mouse over to collect, such as bananas (obviously), bloon traps, supply crates, Obyn’s Wall of Trees, etc.
    • Each Banana Farmer is single-use. He only lasts until the end of the game or until you sell him.
    • You can purchase Banana Farmers in the shop for Monkey Money. Your first pack is free!
  • Bloon Bot
    • The Bloon Bot automatically sends Bloons at your opponent for income so you can focus on defense.
    • It will continually send whichever Bloon you choose until you manually send some or tap/click on it to stop.
    • It will stop sending if you run out of cash but will resume as soon as you can afford the chosen Bloon send again.
    • Each Bloon Bot is single use. It only lasts until the end of the game or until you sell it.
    • You can purchase Bloon Bots in the shop for Monkey Money. Your first pack is free!
  • New Map: Banana Depot
    • This new map is available in Ranked games from White Wasteland onwards and in Casual, Private and Event games.
    • Space is hard to come by in this busy depot. You’ll need to pay to send the trucks on their way if you want more space for your towers.
  • New Map: Bloon Bot Factory
    • This new map is available in Ranked games from Lead Dungeon onwards and in Casual, Private and Event games.
    • One of the large elevators descends into the depths of the factory every two rounds, temporarily removing all towers placed on it. You’ll need a backup defense to succeed on this map!
    • Keep an eye on the warning lights and sirens next to the elevators. They signal when one of the elevators is about to descend, giving you a few moments to react before your towers disappear.
  • Season 10
    • A brand new bling season has started!
    • Unlock awesome new cosmetics by earning Golden Bananas including the Voxel DDT and the Technical Tower Boost.
    • Collect new items for Striker Jones and Biker Bones in two new hero showcases: War Games and King of Flame.
General Changes
  • Past season cosmetics can now be purchased in the store.
    • There are two packs available for sale: Season 1-4 and Season 5-8
    • The packs are discounted if you already own some of the items they contain.
Balance Changes
  • Bloon Sends
    • Grouped leads: $160 -> $150
  • Dart Monkey
    • x3x Triple Shot: $350 -> $325
    • xx3 Crossbow: $525 -> $475
    • xx4 Sharp Shooter: crits every 6th-10th shot -> every 7th shot
    • xx5 Crossbow Master: crits every 3rd-7th shot -> every 5th shot
  • Boomerang Monkey
    • xx2 Red Hot Rangs: now provides +1d to leads/DDTs. 502 orbital rangs gain +5d to leads/DDTs
  • Glue Gunner
    • 3xx Bloon Dissolver: attack rate 0.9 -> 0.75 (4xx remains at 0.65)
  • Ice Monkey
    • 3xx range 25 -> 20 (upgrade no longer increases range by 5)
    • 4xx range remains at 25 (upgrade now increases range by 5)
    • 3xx $1750 -> $2000
  • Sniper Monkey
    • xx3 Semi-Automatic: $3300 -> $3000
    • xx4 Full Auto Rifle: $4750 -> $4600
  • Monkey Sub
    • 5xx Energizer: heroes in range level up +50% -> +75% faster
  • Monkey Ace
    • xx5 Flying Fortress: darts now deal +10 bonus damage to MOAB class
  • Mortar Monkey
    • xx5 Blooncineration: tick rate 0.75 -> 0.7
  • Dartling Gunner
    • xx2 pierce increase +4 -> +3
    • xx3 $3.2k -> $3.4k
  • Super Monkey
    • 3xx Sun Avatar: $16k -> $15k
    • 5xx True Sun God: $500k -> $400k
  • Alchemist
    • 140 Transforming Tonic: ability pierce 6 -> 9
    • 041 Transforming Tonic: ability rate 0.03s -> 0.024s
    • xx5 Bloon Master Alchemist: rate 10->8.5
  • Banana Farm
    • x3x Monkey Bank: $5500-> $5100
  • Spike Factory
    • xx5 Perma-Spike: rate 4.85 -> 4.5
  • Monkey Village
    • x5x Homeland defense: ability duration 20s -> 17s
  • Engineer Monkey
    • 5xx Sentry Champion: sentry rate 0.06 -> 0.05
    • 5xx Sentry Champion: sentry explosion (when sold) pierce 40 -> 100, damage 100 -> 150
    • xx4 trap cooldown 12->9, respawn time 2.8->2.1
    • xx5 bloon trap cooldown 2 -> 1.5
    • xx5 bloon trap respawn time 2->1.5
    • xx4 trap cash per natural bloon RBE $1.5 -> $1.7
  • Gwendolin
    • Lv10 Firestorm initial damage increased 2 -> 5
    • Lv10 Firestorm initial moab damage increased 2 -> 20
    • Lv20 Firestorm initial damage increased 5 -> 10
    • Lv20 Firestorm initial moab damage increased 5 -> 50
  • Science Gwen
    • Lv10 Sciencestorm initial damage increased 2 -> 5
    • Lv10 Sciencestorm initial moab damage increased 2 -> 20
    • Lv20 Sciencestorm initial damage increased 5 -> 10
    • Lv20 Sciencestorm initial moab damage increased 5 -> 50
  • Pat Fusty
    • Level 10: Cooldown increased 20 -> 30
    • XP required per level increased by 7.14%
  • Fusty the Snowman
    • Level 10: Cooldown increased 20 -> 30
    • XP required per level increased by 7.14%
Bug Fixes
  • Fixed ZOMG Superdome’s spotlights flickering
  • Fixed Pat Fusty’s Quick Snack level-up animation not looping correctly in the preview
  • Fixed animated textures such as water ripples not scrolling correctly
  • Fixed Season Rank Bonus popup text being cut off by the top of the screen.
  • Fixed issue where players may get stuck eternally syncing before a game.

Update Video: https://youtu.be/Hu_R8KIywV8

Be sure to let us know your feedback and gaming! :D

New Features
  • Banana Farmer
    • The Banana Farmer helps out in games by picking up collectibles for you.
    • He’ll pick up anything that you’d normally have to tap or mouse over to collect, such as bananas (obviously), bloon traps, supply crates, Obyn’s Wall of Trees, etc.
    • Each Banana Farmer is single-use. He only lasts until the end of the game or until you sell him.
    • You can purchase Banana Farmers in the shop for Monkey Money. Your first pack is free!
  • Bloon Bot
    • The Bloon Bot automatically sends Bloons at your opponent for income so you can focus on defense.
    • It will continually send whichever Bloon you choose until you manually send some or tap/click on it to stop.
    • It will stop sending if you run out of cash but will resume as soon as you can afford the chosen Bloon send again.
    • Each Bloon Bot is single use. It only lasts until the end of the game or until you sell it.
    • You can purchase Bloon Bots in the shop for Monkey Money. Your first pack is free!
  • New Map: Banana Depot
    • This new map is available in Ranked games from White Wasteland onwards and in Casual, Private and Event games.
    • Space is hard to come by in this busy depot. You’ll need to pay to send the trucks on their way if you want more space for your towers.
  • New Map: Bloon Bot Factory
    • This new map is available in Ranked games from Lead Dungeon onwards and in Casual, Private and Event games.
    • One of the large elevators descends into the depths of the factory every two rounds, temporarily removing all towers placed on it. You’ll need a backup defense to succeed on this map!
    • Keep an eye on the warning lights and sirens next to the elevators. They signal when one of the elevators is about to descend, giving you a few moments to react before your towers disappear.
  • Season 10
    • A brand new bling season has started!
    • Unlock awesome new cosmetics by earning Golden Bananas including the Voxel DDT and the Technical Tower Boost.
    • Collect new items for Striker Jones and Biker Bones in two new hero showcases: War Games and King of Flame.
General Changes
  • Past season cosmetics can now be purchased in the store.
    • There are two packs available for sale: Season 1-4 and Season 5-8
    • The packs are discounted if you already own some of the items they contain.
Balance Changes
  • Bloon Sends
    • Grouped leads: $160 → $150
  • Dart Monkey
    • x3x Triple Shot: $350 → $325
    • xx3 Crossbow: $525 → $475
    • xx4 Sharp Shooter: crits every 6th-10th shot → every 7th shot
    • xx5 Crossbow Master: crits every 3rd-7th shot → every 5th shot
  • Boomerang Monkey
    • xx2 Red Hot Rangs: now provides +1d to leads/DDTs. 502 orbital rangs gain +5d to leads/DDTs
  • Glue Gunner
    • 3xx Bloon Dissolver: attack rate 0.9 → 0.75 (4xx remains at 0.65)
  • Ice Monkey
    • 3xx range 25 → 20 (upgrade no longer increases range by 5)
    • 4xx range remains at 25 (upgrade now increases range by 5)
    • 3xx $1750 → $2000
  • Sniper Monkey
    • xx3 Semi-Automatic: $3300 → $3000
    • xx4 Full Auto Rifle: $4750 → $4600
  • Monkey Sub
    • 5xx Energizer: heroes in range level up +50% → +75% faster
  • Monkey Ace
    • xx5 Flying Fortress: darts now deal +10 bonus damage to MOAB class
  • Mortar Monkey
    • xx5 Blooncineration: tick rate 0.75 → 0.7
  • Dartling Gunner
    • xx2 pierce increase +4 → +3
    • xx3 $3.2k → $3.4k
  • Wizard Monkey
    • Change 1-2-0 Wall of Fire no longer auto-targets but gains a target marker (like Cleansing Foam)
    • BUFF Necromancer and Prince of Darkness Undead Bloons now work similarly to Spike Factory's Smart targeting rather than on Normal; targets farthest spot back on 'active' paths (paths with bloons on them and always sent path).
  • Super Monkey
    • 3xx Sun Avatar: $16k → $15k
    • 5xx True Sun God: $500k → $400k
  • Alchemist
    • 140 Transforming Tonic: ability pierce 6 → 9
    • 041 Transforming Tonic: ability rate 0.03s → 0.024s
    • xx5 Bloon Master Alchemist: rate 10→8.5
  • Banana Farm
    • x3x Monkey Bank: $5500→ $5100
  • Spike Factory
    • xx5 Perma-Spike: rate 4.85 → 4.5
  • Monkey Village
    • x5x Homeland defense: ability duration 20s → 17s
  • Engineer Monkey
    • 5xx Sentry Champion: sentry rate 0.06 → 0.05
    • 5xx Sentry Champion: sentry explosion (when sold) pierce 40 → 100, damage 100 → 150
    • xx4 trap cooldown 12→9, respawn time 2.8→2.1
    • xx5 bloon trap cooldown 2 → 1.5
    • xx5 bloon trap respawn time 2→1.5
    • xx4 trap cash per natural bloon RBE $1.5 → $1.7
  • Gwendolin
    • Lv10 Firestorm initial damage increased 2 → 5
    • Lv10 Firestorm initial moab damage increased 2 → 20
    • Lv20 Firestorm initial damage increased 5 → 10
    • Lv20 Firestorm initial moab damage increased 5 → 50
  • Science Gwen
    • Lv10 Sciencestorm initial damage increased 2 → 5
    • Lv10 Sciencestorm initial moab damage increased 2 → 20
    • Lv20 Sciencestorm initial damage increased 5 → 10
    • Lv20 Sciencestorm initial moab damage increased 5 → 50
  • Pat Fusty
    • Level 10: Cooldown increased 20 → 30
    • XP required per level increased by 7.14%
  • Fusty the Snowman
    • Level 10: Cooldown increased 20 → 30
    • XP required per level increased by 7.14%
Bug Fixes
  • Fixed ZOMG Superdome’s spotlights flickering
  • Fixed Pat Fusty’s Quick Snack level-up animation not looping correctly in the preview
  • Fixed animated textures such as water ripples not scrolling correctly
  • Fixed Season Rank Bonus popup text being cut off by the top of the screen.
  • Fixed issue where players may get stuck eternally syncing before a game.

Version 1.7.2[]

Version 1.7.2 patch notes

Patch notes
Update 1.7.2 is rolling out now with some midseason balance changes and bug fixes!
New Features
  • Support Battles 2 Creators
    • Support your favorite Battles 2 Content Creators by entering their unique code using the button in the shop screen.
    • A portion of all purchases you make in the game will go to that creator.
Balance Changes
  • Bloon Sends
    • Camo modifier cost reduced: x2.2 -> x2
    • Grouped pinks: income reduced 2.4 -> 2.3
    • Grouped purples: income increased 2.7 -> 2.9
    • Spaced zebras: income reduced 3 -> 2.8
    • Spaced rainbows: income reduced 4 -> 3.8
    • Spaced and grouped BFB: $2.1k-> $1.8k
  • Dart Monkey
    • 4xx Juggernaut: now deals 3x damage to leads/DDTs
    • 5xx Ultra-Juggernaut: now deals 6x damage to leads/DDTs
    • The Juggernaut will now deal the same damage to leads and DDTs as it deals to ceramics. This should make the Juggernaut much more useful against DDTs, so it has another use than just for ceramics.
  • Ice Monkey
    • 3xx Ice Shards: $1500 -> $1750.
  • Alchemist
    • xx4 Rubber to Gold: attack cooldown reduced 5s ->3.8s
  • Engineer Monkey
    • xx4 Bloon Trap: Sent bloons captured by the trap are now worth $0 per RBE (formerly $1).
    • xx4 Bloon Trap: Natural bloons captured by the trap are now worth $1.5 per RBE (formerly $1).
    • xx4 Bloon Trap: Trap capacity remains the same (500 RBE).
    • xx5 XXL Trap: Changes from the xx4 upgrade apply to the XXL Trap too. Sent and Natural bloons captured are worth $0 and $0.75 respectively (formerly $0.5 each). XXL Trap capacity remains the same (10,000 RBE).
  • Gwendolin
    • Level 3: Cocktail of Fire can be manually targeted.
  • Science Gwen
    • Level 3: Cocktail of Fire can be manually targeted.
  • Ezili
    • MOAB Hex duration reduced 10s -> 8.5s
  • Obyn
    • Level 10: Sent bloons captured by the Wall of Trees are now worth $0 per RBE (formerly $1.5).
    • Level 10: Natural bloons captured by the Wall of Trees are now worth $2 per RBE (formerly $1.5).
    • Level 10: Wall of Trees capacity remains the same (2,000 RBE).
  • Ocean Obyn
    • Level 10: Sent bloons captured by a Kraken are now worth $0 per RBE (formerly $1.5).
    • Level 10: Natural bloons captured by a Kraken are now worth $2 per RBE (formerly $1.5).
    • Level 10: Kraken capacity remains the same (1,000 RBE per Kraken).
  • Pat Fusty
    • Level 3: Rallying Roar duration reduced 8 -> 7
    • Level 3: Rallying Roar cooldown increased 45 -> 50
  • Fusty the Snowman
    • Level 3: Chilling Cheer duration reduced 8 -> 7
    • Level 3: Chilling Cheer cooldown increased 45 -> 50
Bug Fixes
  • Fixed Bling Reward screen not showing enough degrees of accuracy for Golden Banana milestones.
  • Fixed a crash relating to trail VFX
  • Fixed Obyn Totem and other similar spawned towers preventing completion of quests requiring only certain schools of Monkeys.

Happy gaming! :D

New Features
  • Support Battles 2 Creators
    • Support your favorite Battles 2 Content Creators by entering their unique code using the button in the shop screen.
    • A portion of all purchases you make in the game will go to that creator.
Balance Changes
  • Bloon Sends
    • BUFF Camo modifier cost reduced: x2.2 -> x2
    • NERF Grouped pinks: income reduced 2.4 -> 2.3
    • BUFF Grouped purples: income increased 2.7 -> 2.9
    • NERF Spaced zebras: income reduced 3 -> 2.8
    • NERF Spaced rainbows: income reduced 4 -> 3.8
    • BUFF Spaced and grouped BFB: $2.1k-> $1.8k
  • Dart Monkey
    • BUFF 4xx Juggernaut: now deals 3x damage to leads/DDTs
    • BUFF 5xx Ultra-Juggernaut: now deals 6x damage to leads/DDTs
    • The Juggernaut will now deal the same damage to leads and DDTs as it deals to ceramics. This should make the Juggernaut much more useful against DDTs, so it has another use than just for ceramics.
  • Ice Monkey
    • NERF Ice Shards: $1500 -> $1750
  • Alchemist
    • BUFF Rubber to Gold: attack cooldown reduced 5s -> 3.8s
  • Engineer Monkey
    • NERF Bloon Trap: Sent bloons captured by the trap are now worth $0 per RBE (formerly $1).
    • BUFF Bloon Trap: Natural bloons captured by the trap are now worth $1.5 per RBE (formerly $1).
    • NERF XXXL Trap: Sent bloons captured by the trap are now worth $0 per RBE (formerly $0.5).
    • BUFF XXXL Trap: Natural bloons captured by the trap are now worth $0.75 per RBE (formerly $0.5).
  • Gwendolin
    • BUFF Level 3: Cocktail of Fire can be manually targeted.
  • Science Gwen
    • BUFF Level 3: Cocktail of Fire can be manually targeted.
  • Ezili
    • NERF MOAB Hex duration reduced 10s -> 8.5s
  • Obyn
    • NERF Level 10: Sent bloons captured by the Wall of Trees are now worth $0 per RBE (formerly $1.5).
    • BUFF Level 10: Natural bloons captured by the Wall of Trees are now worth $2 per RBE (formerly $1.5).
  • Ocean Obyn
    • NERF Level 10: Sent bloons captured by a Kraken are now worth $0 per RBE (formerly $1.5).
    • BUFF Level 10: Natural bloons captured by a Kraken are now worth $2 per RBE (formerly $1.5).
  • Pat Fusty
    • NERF Level 3: Rallying Roar duration reduced 8s -> 7s
    • NERF Level 3: Rallying Roar cooldown increased 45s -> 50s
  • Fusty the Snowman
    • NERF Level 3: Chilling Cheer duration reduced 8s -> 7s
    • NERF Level 3: Chilling Cheer cooldown increased 45s -> 50s
Bug Fixes
  • Fixed Bling Reward screen not showing enough degrees of accuracy for Golden Banana milestones.
  • Fixed a crash relating to trail VFX
  • Fixed Obyn Totem and other similar spawned towers preventing completion of quests requiring only certain schools of Monkeys.

Version 1.7.1[]

Version 1.7.1 patch notes.

Update 1.7.1 is rolling out now!

It's time for some balance changes and bug fixes!

Balance Changes
  • Bloon Sends
    • Spaced Rainbows $80 -> $85
  • Dartling Gunner
    • Base price: $750 -> $800
    • x4x Rocket Storm: removed pierce boost to rockets and their explosions (+2 pierce -> +0 pierce)
    • xx4 Bloon Area Denial System: $12k -> $14.5k
  • Mortar Monkey
    • Mortar Monkeys can be set to “Follow Mouse” and “Follow Touch” on desktop and mobile respectively. This targeting mode causes the mortar to always aim at the cursor on desktop or the last place the player touched on mobile.
  • Engineer
    • xx4 Bloon Trap: Manual targeting of the trap is now unlocked with the x1x Larger Service Area upgrade.
  • Pat Fusty
    • Level 5: Pushback from Slap attack reduced by 33%
  • Fusty the Snowman
    • Level 5: Pushback from Slap attack reduced by 33%
    • ⛄Level 8: Chilling Cheer: when the ability is active, x3x Ice Monkey slows moab class by its usual amount rather than a reduced amount.
    • Level 10 ability: Radial burst radius increased 30->50
    • Level 10 ability: Radial burst freeze duration increased 2s -> 4s (1s -> 2s for MOAB class)
    • Level 20 ability: Radial burst radius increased 70 -> 90,
    • Level 20 ability: Radial burst damage increased 30 -> 50 and additional damage to MOAB class increased +30 -> +50
    • Level 20 ability: Radial burst freeze duration increased 3s ->10s (1.5s -> 5s for MOAB class)
Bug Fixes
  • Fixed Pat Fusty’s slam attack not creating an area of effect if it destroyed the targeted bloon.
  • Fixed non-water towers placed on water via other means (e.g. Ice Monkey) getting the 5xx buccaneer’s Flagship buff.
  • Fixed Sentai Churchill’s unlock scene showing when unlocking Captain Churchill
  • Fixed Right Shift key not working as a modifier on keybinds on Mac (Desktop only)
  • Fixed spotlights on ZOMG Superdome showing two beams each.
  • Fixed Fusty the Snowman allowing Ice Monkeys to slow BADs.
  • Fixed xx2 Spike Factory set to Smart Targeting not spawning spikes if there are no bloons nearby.
  • Fixed shift key not working for text input on Mac (Desktop only)
  • Fixed hotkeys being reset to default if they are assigned to the letter A on Mac (Desktop only)
  • Fixed being able to bind one hotkey to two different actions (Desktop only)
  • Fixed “Top Bloons” overlapping border in profile screen.
  • Fixed players who reach the Hall of Masters but do not play any games not getting a badge.
  • Fixed a rare bug where rapid input could result in placing two heroes.
  • Fixed Engineer’s Overclock ability duration not adjusting if the tower is upgraded while being buffed.
  • Fixed Alt key not being bindable on Windows (Desktop only)
  • Fixed x3x Shinobi Ninjas not stacking buffs correctly.
  • Fixed Pat Fusty’s slam attack occasionally landing on himself instead of the bloons.
  • Fixed the Halloween sky still showing in Lead Dungeon.
  • Fixed Ice Monkeys buffed by Fusty the Snowman’s Chilling Cheer ability not freezing white or zebra bloons spawned from rainbows.
  • Fixed children of MOAB class bloons not being consumed by Obyn’s Wall of Trees/Ocean Obyn’s Kraken if the MOAB was already in contact with the trees/kraken.
  • Fixed shards/frags from Ice Monkeys and Bomb Shooters getting pierce buffs when they shouldn’t have.
  • Fixed x3x Banana Farm not automatically collecting its money when sold.
  • Fixed Ezili’s acid splash visual being smaller than Smudge Catt Ezili’s when they should be the same.

Happy gaming!

Balance Changes
  • Bloon Sends
    • NERF Spaced Rainbows cost increased ($80 -> $85)
  • Dartling Gunner
    • NERF Base Dartling cost increased $750 -> $800
    • NERF Rocket Storm no longer gains +2 pierce for all rockets and their explosions
    • NERF Bloon Area Denial System: $12,000 -> $14,500
  • Mortar Monkey
    • BUFF Mortar Monkeys can be set to “Follow Mouse” and “Follow Touch” on desktop and mobile respectively. This targeting mode causes the mortar to always aim at the cursor on desktop or the last place the player touched on mobile. Mortar Monkeys will still default to "Set Target" but also gain the new "Follow Mouse"/"Follow Touch" targeting option.
    • BUFF [undocumented bug] All Mortar Monkeys no longer have any projectile deviation.
  • Engineer
    • Change Bloon Trap without Larger Service Area now defaults to "Dynamic Targeting" instead of Manual Targeting
    • NERF Bloon Trap now requires Larger Service Area to utilize Manual Targeting.
    • Note: Ninja Kiwi stated "xx4 Bloon Trap: Manual targeting of the trap is now unlocked with the x1x Larger Service Area upgrade." but never mentioned some undocumented interactions related to Bloon Trap
  • Pat Fusty
    • NERF Level 5+ pushback from Slap attack reduced by 33%
  • Fusty the Snowman
    • NERF Level 5+ pushback from Slap attack reduced by 33%
    • BUFF ⛄Level 8+ Chilling Cheer ability improves Arctic Wind's aura slowdown to slow MOAB-class for the full amount instead of partial amount.
    • BUFF Level 10+ Crushing Ice ability radial burst radius increased 30->50
    • BUFF Level 10+ Crushing Ice ability radial burst freeze duration increased 2s -> 4s (1s -> 2s for MOAB class)
    • BUFF Level 20 Crushing Ice ability radial burst radius increased 70 -> 90,
    • BUFF Level 20 Crushing Ice ability radial burst damage increased 30 -> 50 and additional damage to MOAB class increased +30 -> +50
    • BUFF Level 20 Crushing Ice ability radial burst freeze duration increased 3s -> 10s (1.5s -> 5s for MOAB class)
Bug Fixes
  • BUFF Fixed Pat Fusty’s slam attack not creating an area of effect if it destroyed the targeted bloon.
  • NERF Fixed non-water towers placed on water via other means (e.g. Ice Monkey) getting the 5xx buccaneer’s Flagship buff.
  • Fixed Sentai Churchill’s unlock scene showing when unlocking Captain Churchill
  • Fixed Right Shift key not working as a modifier on keybinds on Mac (Desktop only)
  • Fixed spotlights on ZOMG Superdome showing two beams each.
  • NERF Fixed Fusty the Snowman allowing Ice Monkeys to slow BADs.
  • Fixed xx2 Spike Factory set to Smart Targeting not spawning spikes if there are no bloons nearby.
  • Fixed shift key not working for text input on Mac (Desktop only)
  • Fixed hotkeys being reset to default if they are assigned to the letter A on Mac (Desktop only)
  • Fixed being able to bind one hotkey to two different actions (Desktop only)
  • Fixed “Top Bloons” overlapping border in profile screen.
  • Fixed players who reach the Hall of Masters but do not play any games not getting a badge.
  • Fixed a rare bug where rapid input could result in placing two heroes.
  • NERF Overclock's buff duration on a target now changes if the target is upgraded to higher tiers.
  • Fixed Alt key not being bindable on Windows (Desktop only)
  • BUFF Fixed x3x Shinobi Ninjas not stacking buffs correctly.
  • Fixed Pat Fusty’s slam attack occasionally landing on himself instead of the bloons.
  • Fixed the Halloween sky still showing in Lead Dungeon.
  • BUFF Fixed Ice Monkeys buffed by Fusty the Snowman’s Chilling Cheer ability not freezing white or zebra bloons spawned from rainbows.
  • Change Fixed children of MOAB class bloons not being consumed by Obyn’s Wall of Trees/Ocean Obyn’s Kraken if the MOAB was already in contact with the trees/kraken.
  • NERF Fixed shards/frags from Ice Monkeys and Bomb Shooters getting pierce buffs when they shouldn’t have.
  • BUFF Fixed x3x Banana Farm not automatically collecting its money when sold.
  • Fixed Ezili’s acid splash visual being smaller than Smudge Catt Ezili’s when they should be the same.

Version 1.7.0[]

An annoucement for reworking Bling was announced on this announcement on r/battles2. Patch notes were released for Version 1.7.0 about a week later.

Update 1.7 Coming Soon - Update Notes!

Update 1.7 isn't far away, so here's a look at what's to come!

New Features
  • New Hero: Pat Fusty
    • Unlock Fusty the Snowman with Pat Fusty Points
  • New Season Rewards System
    • The Bling screen is being replaced by a new Season screen.
    • Rather than purchasing Bling items for Monkey Money, they are now earned by completing Quests.
    • Complete Quests to earn Golden Bananas and progress along the reward track, unlocking items as you go.
    • The reward track will contain all of the current season’s bling items and two new hero showcases.
    • There are a limited number of quests available to complete each day. VIPs can complete unlimited quests and earn double the number of Golden Bananas.
    • Visit the Season screen to view your current quests and your progress along the reward track.
    • Your bling collection can is now accessed via the icon on the right of the main screen or via your profile.
  • Season 9
    • The first season to use the new reward system. All season items can be unlocked through gameplay by completing quests.
    • 12 new cosmetics including Football BFB, Angelic Bloon Boost, and Hieroglyphics avatar
    • King Fusty Showcase: Pat Fusty stomps through the city with 6 new cosmetic items.
    • Snow Sculptures Showcase: Fusty the Snowman shows off his artistic talents with 6 new cosmetic items.
  • VIP Private Matches
    • VIPs can now create private matches using rules from special events.
    • Currently, this includes Random Quad, Play with Fire, and Speed Battles with more events due to be added in the future.
    • VIPs who create private matches with special rules can invite non-VIPs to play in them.
Balance Changes
  • Bloon Sends
    • Grouped reds $15 -> $20
    • Spaced blues income 1.3 -> 1
    • Grouped blues income 1.3 -> 1.1
    • Spaced greens $14 -> $18
    • Spaced yellows income 1.7 -> 1.5
    • Grouped pinks: $65->$60
    • Grouped whites: income 2.5 -> 2.6
    • Grouped Blacks: $80 -> $75
  • We have nerfed some of the early bloon sends that stood out as being extremely efficient, to encourage more usage of the others and to lower how much income you can build up in the early game, especially with farm strategies. We have also slightly buffed the later bloon income sends to compensate and to provide a minor buff to bloon income strategies.
  • Dart Monkey
    • xx2 Enhanced Eyesight grants Dart Monkey the new camo prioritization option
  • Tack Shooter
    • 4xx Ring of Fire: $3500 -> $3300
    • 5xx Inferno Ring base damage increased 4 > 8
    • 5xx Inferno Ring bonus MOAB damage reduced 6 > 4
  • Ice Monkey
    • xx3 Cryo Cannon: attack cooldown increased 1 -> 1.15
    • xx5 Icicle Impale: $30k -> $32k
    • 2xx Cold Snap grants Ice Monkey the new camo prioritization option
  • Glue Gunner
    • 5xx Bloon Solver DoT's now does 6 bonus damage to ceramic bloons
    • 5xx Bloon Solver DoT’s increased Ceramic damage will not skip through extra children layers upon breaking the ceramic layer
    • xx4 Relentless Glue grants Glue Gunner the new camo prioritization option
  • Sniper Monkey
    • x1x Night Vision Goggles grants Sniper Monkey the new Camo Prioritization option
  • Monkey Buccaneer
    • xx2 Crow’s Nest grants Monkey Buccaneer the new Camo Prioritization option
  • Monkey Ace
    • x2x Spy Plane grants Monkey Ace the new camo prioritization option
  • Heli Pilot
    • 4xx Apache Dartship rotors damage increased 2 -> 4
    • 4xx Apache Dartship rotors pierce increased 13 -> 20
    • 5xx Apache Prime rotors damage increased 2 -> 8
    • 5xx Apache Prime rotors pierce increased 13 -> 40
    • xx1 Faster Darts also increases attack distance of dart attacks by +30%
    • x2x IFR grants Heli Pilot the new camo prioritization option
  • Mortar Monkey
    • xx4 Shattering Shells: $11k -> $10k
    • xx4 Shattering Shells damage over time increased 1 -> 5 damage per tick
    • xx5 Blooncineration: wall of fire damage increased 3 -> 4
    • xx5 Blooncineration: wall of fire pierce increased 20 -> 40
    • x4x Artillery Battery: $5.5k -> $6.5k
  • Wizard Monkey
    • x5x Wizard Lord Phoenix: $54k -> $50k
    • xx2 Monkey Sense grants Wizard Monkey the new Camo Prioritization option.
  • Super Monkey
    • xx2 Ultravision grants Super Monkey the new Camo Prioritization option
  • Ninja Monkey
    • Ninja Monkey gains the new Camo Prioritization option
  • Alchemist
    • xx3 Lead to Gold: Damage to leads/DDTs increased +9 -> +18
  • Druid
    • 5xx Superstorm: blowback pierce reduced 200 -> 150 (can now blowback 3 ZOMGs rather than 4)
    • 5xx Superstorm grants Druid the new camo prioritization option
  • Banana Farm
    • x4x IMF Loan: bank capacity $15k -> $20k
    • x5x Monkey-Nomics: bank capacity $15k -> $30k
  • Quincy
    • Level 3 Rapid Shot duration increased by 1s
    • Level 5 grants Quincy the new camo prioritization option
  • Cyber Quincy
    • Level 3 Cyber Shot duration increased by 2s
    • Level 5 grants Cyber Quincy the new camo prioritization option
  • Biker Bones
    • Level 10 ability duration reduced 8s -> 7s
  • Ezili
    • Level 10 ability cooldown increased 60 -> 75
    • XP required per level increased by 6.9%
  • Smudge Catt
    • XP required per level increased by 6.9%
Bug Fixes
  • Fixed crash when upgrading the Sun Temple
  • Fixed Sun Temple sacrificing towers when being upgraded from 400 to 410.
  • Fixed manual track placement attacks (brambles, bloon trap, etc) not being able to be placed under blockers. These can be placed under blockers when the tower places them randomly so the manual targeting should be able to as well.
  • Fixed MOAB class bloons turning the wrong way when rounding corners on Bloontonium Mines
  • Fixed incorrect maths that meant Benjamin’s bank hack upgrade was not buffing banks enough
  • Fixed track placeables not being able to be placed on walls in castle ruins
  • Fixed lingering tower range circles when using hotkeys to close the tower menu (Desktop only)
  • Fixed some MOAB status effects hiding others when multiple are applied at the same time
  • Fixed buff icon on xx3/4 buccaneers not showing how many stacks of the xx5 buccaneer’s buff they are being affected by.
  • Fixed text alignment issues
  • Fixed issue where the game needed to download DLC every time it opened.
  • Fixed Engineer’s Overclock ability being difficult to target.
  • Fixed crash when using onscreen keyboard (iOS only)
  • Fixed bloons not playing the correct SFX if hit by a projectile while frozen and affected by another status.
  • Fixed issue where heroes appeared in a pool of water on the main menu.
  • Fixed targeting reticle appearing when it shouldn’t during certain interactions with Obyn
  • Fixed Heli Pilot not being able to hit bloons underneath it when in pursuit mode.
  • Fixed scroll wheel being extremely slow to scroll menus (Desktop Only)

Update Video: https://youtu.be/dmGZS0gxURA

As always, we welcome your feedback and happy gaming! :)

New Features
  • New Hero: Pat Fusty
    • Unlock Fusty the Snowman with Pat Fusty Points
  • New Season Rewards System
    • The Bling screen is being replaced by a new Season screen.
    • Rather than purchasing Bling items for Monkey Money, they are now earned by completing Quests.
    • Complete Quests to earn Golden Bananas and progress along the reward track, unlocking items as you go.
    • The reward track will contain all of the current season’s bling items and two new hero showcases.
    • There are a limited number of quests available to complete each day. VIPs can complete unlimited quests and earn double the number of Golden Bananas.
    • Visit the Season screen to view your current quests and your progress along the reward track.
    • Your bling collection can is now accessed via the icon on the right of the main screen or via your profile.
  • Season 9
    • The first season to use the new reward system. All season items can be unlocked through gameplay by completing quests.
    • 12 new cosmetics including Football BFB, Angelic Bloon Boost, and Hieroglyphics avatar
    • King Fusty Showcase: Pat Fusty stomps through the city with 6 new cosmetic items.
    • Snow Sculptures Showcase: Fusty the Snowman shows off his artistic talents with 6 new cosmetic items.
  • VIP Private Matches
    • VIPs can now create private matches using rules from special events.
    • Currently, this includes Random Quad, Play with Fire, and Speed Battles with more events due to be added in the future.
    • VIPs who create private matches with special rules can invite non-VIPs to play in them.
Balance Changes
  • Bloon Sends
    • NERF Grouped reds $15 -> $20
    • NERF Spaced blues income 1.3 -> 1
    • NERF Grouped blues income 1.3 -> 1.1
    • NERF Spaced greens $14 -> $18
    • NERF Spaced yellows income 1.7 -> 1.5
    • BUFF Grouped pinks: $65->$60
    • BUFF Grouped whites: income 2.5 -> 2.6
    • BUFF Grouped Blacks: $80 -> $75
We have nerfed some of the early bloon sends that stood out as being extremely efficient, to encourage more usage of the others and to lower how much income you can build up in the early game, especially with farm strategies. We have also slightly buffed the later bloon income sends to compensate and to provide a minor buff to bloon income strategies.
~ Ninja Kiwi
  • Dart Monkey
    • BUFF Enhanced Eyesight grants Dart Monkey the Camo Prioritization option
  • Tack Shooter
    • BUFF Ring of Fire: $3500 -> $3300
    • BUFF Inferno Ring base damage increased 4 > 8
    • NERF Inferno Ring bonus MOAB damage reduced +6 > +4
  • Ice Monkey
    • NERF Cryo Cannon: attack cooldown increased 1s -> 1.15s
    • NERF Icicle Impale: $30k -> $32k
    • BUFF Cold Snap grants Ice Monkey the Camo Prioritization option under all circumstances
  • Glue Gunner
    • BUFF Bloon Solver DoT's now does 6 bonus damage to ceramic bloons
    • NERF Bloon Solver DoT’s increased Ceramic damage will not skip through extra children layers upon breaking the ceramic layer
    • BUFF Relentless Glue grants Glue Gunner the camo prioritization option
  • Sniper Monkey
    • BUFF Night Vision Goggles grants Sniper Monkey the Camo Prioritization option
  • Monkey Buccaneer
    • BUFF Crow’s Nest grants Monkey Buccaneer the Camo Prioritization option
  • Monkey Ace
    • BUFF Spy Plane grants Monkey Ace the Camo Prioritization option if given Fighter Plane or Spectre
  • Heli Pilot
    • BUFF Apache Dartship rotors damage increased 2 -> 4
    • BUFF Apache Dartship rotors pierce increased 13 -> 20
    • BUFF Apache Prime rotors damage increased 2 -> 8
    • BUFF Apache Prime rotors pierce increased 13 -> 40
    • BUFF Faster Darts also increases attack distance of dart attacks by +30%
    • BUFF IFR grants Heli Pilot the Camo Prioritization option
  • Mortar Monkey
    • BUFF Shattering Shells: $11k -> $10k
    • BUFF Shattering Shells damage over time increased 1 -> 5 damage per tick
    • BUFF Blooncineration: wall of fire damage increased 3 -> 4
    • BUFF Blooncineration: wall of fire pierce increased 20 -> 40
    • NERF Artillery Battery $5,500 -> $6,500
  • Wizard Monkey
    • BUFF Wizard Lord Phoenix price decreased $54k -> $50k
    • BUFF Monkey Sense grants Wizard Monkey the Camo Prioritization option.
  • Super Monkey
    • BUFF Ultravision grants Super Monkey the Camo Prioritization option
  • Ninja Monkey
    • BUFF Ninja Monkey gains the new Camo Prioritization option
  • Alchemist
    • BUFF Lead to Gold damage to leads/DDTs increased +9 -> +18
  • Druid
    • NERF Superstorm: blowback pierce reduced 200 -> 150 (can now blowback 3 ZOMGs rather than 4)
    • BUFF Superstorm grants Druid the new camo prioritization option
  • Banana Farm
    • BUFF IMF Loan bank capacity increased $15k -> $20k
    • BUFF Monkey-Nomics bank capacity increased $15k -> $30k
  • Quincy
    • BUFF Level 3+ Rapid Shot duration increased by 1s
    • BUFF Level 5 now grants Quincy the Camo Prioritization option
  • Cyber Quincy
    • BUFF Level 3+ Cyber Shot duration increased by 2s
    • BUFF Level 5 now grants Cyber Quincy the Camo Prioritization option
  • Biker Bones
    • NERF Level 10 ability duration reduced 8s -> 7s
  • Ezili
    • BUFF [undocumented] Ezili now gains the Camo Prioritization option
    • NERF Level 10 ability cooldown increased 60s -> 75s
    • NERF XP required per level increased by 6.9%
  • Smudge Catt
    • BUFF [undocumented] Ezili now gains the Camo Prioritization option
    • NERF XP required per level increased by 6.9%
Bug Fixes
  • Fixed crash when upgrading the Sun Temple
  • Fixed Sun Temple sacrificing towers when being upgraded from 400 to 410.
  • Fixed manual track placement attacks (brambles, bloon trap, etc) not being able to be placed under blockers. These can be placed under blockers when the tower places them randomly so the manual targeting should be able to as well.
  • Fixed MOAB class bloons turning the wrong way when rounding corners on Bloontonium Mines
  • Fixed incorrect maths that meant Benjamin’s bank hack upgrade was not buffing banks enough
  • Fixed track placeables not being able to be placed on walls in castle ruins
  • Fixed lingering tower range circles when using hotkeys to close the tower menu (Desktop only)
  • Fixed some MOAB status effects hiding others when multiple are applied at the same time
  • Fixed buff icon on xx3/4 buccaneers not showing how many stacks of the xx5 buccaneer’s buff they are being affected by.
  • Fixed text alignment issues
  • Fixed issue where the game needed to download DLC every time it opened.
  • Fixed Engineer’s Overclock ability being difficult to target.
  • Fixed crash when using onscreen keyboard (iOS only)
  • Fixed bloons not playing the correct SFX if hit by a projectile while frozen and affected by another status.
  • Fixed issue where heroes appeared in a pool of water on the main menu.
  • Fixed targeting reticle appearing when it shouldn’t during certain interactions with Obyn
  • Fixed Heli Pilot not being able to hit bloons underneath it when in pursuit mode.
  • Fixed scroll wheel being extremely slow to scroll menus (Desktop Only)

Version 1.6.1[]

Patch notes for 1.6.1

Update 1.6.1 is out now - Patch Notes!

Update 1.6.1 is now rolling out on iOS, Android and Steam!

Balance Changes
  • Hero XP
    • The in-game XP required for Quincy, Cyber Quincy, Gwen, Science Gwen, Churchill and Sentai Churchill to reach each level has been reverted to the amounts used before 1.6.
    • The intent of the v1.6 hero XP change was to limit the power of the stronger heroes in the early/mid game, requiring you to spend more money if you wish to obtain powerful abilities such as Obyn’s Wall of Trees on the same rounds as before. However this change has also affected the lesser used heroes, which was not necessary, and so we have reverted the change for those heroes in hopes that this will encourage more usage of them.
  • Engineer Monkey
    • xx4/xx5 Bloon Trap can no longer be affected by attack speed buffs such as Overclock
    • x4x Overlock buff to Banana Farm changed from x1.67 to x1.5
Bug Fixes
  • Fixed regen rainbow bloons crashing the game if allowed to regenerate indefinitely. Regen bloons will now stop regening while there is an exceptionally high number of bloons on screen.
  • Fixed Buccaneer being unable to attack frozen MOABs with its ability
  • Fixed longer upgrade descriptions overflowing from the text box.
  • Fixed Sun Avatar drawing sacrifices from the Sun Temples range instead of the Sun Avatar’s range
  • Fixed some players getting the previous season’s badge if they ended the season on 20 trophies
  • Fixed some bloons appearing as magenta squares and being untargetable.
  • Fixed BFB Colosseum not having animated water.
  • Fixed incorrect text in Obyn’s brambles description
  • Fixed UI overlapping incorrectly during some transitions
  • Fixed lag during the tutorial
  • Fixed daily freebie chest sometimes appearing in chest queue
  • Fixed event rewards sometimes not being given if the event ended while a game was in progress.
  • Fixed games sometimes restarting after a resync before both sides had properly synced.
  • Fixed ads sometimes not giving rewards after watching them

Happy gaming!

Balance Changes
  • Hero XP
    • The in-game XP required for Quincy, Cyber Quincy, Gwen, Science Gwen, Churchill and Sentai Churchill to reach each level has been reverted to the amounts used before 1.6.
    • The intent of the v1.6 hero XP change was to limit the power of the stronger heroes in the early/mid game, requiring you to spend more money if you wish to obtain powerful abilities such as Obyn’s Wall of Trees on the same rounds as before. However this change has also affected the lesser used heroes, which was not necessary, and so we have reverted the change for those heroes in hopes that this will encourage more usage of them.
  • Engineer Monkey
    • xx4/xx5 Bloon Trap can no longer be affected by attack speed buffs such as Overclock
    • x4x Overlock buff to Banana Farm changed from x1.67 to x1.5
Bug Fixes
  • Fixed regen rainbow bloons crashing the game if allowed to regenerate indefinitely. Regen bloons will now stop regening while there is an exceptionally high number of bloons on screen.
  • Fixed Buccaneer being unable to attack frozen MOABs with its ability
  • Fixed longer upgrade descriptions overflowing from the text box.
  • Fixed Sun Avatar drawing sacrifices from the Sun Temples range instead of the Sun Avatar’s range
  • Fixed some players getting the previous season’s badge if they ended the season on 20 trophies
  • Fixed some bloons appearing as magenta squares and being untargetable.
  • Fixed BFB Colosseum not having animated water.
  • Fixed incorrect text in Obyn’s brambles description
  • Fixed UI overlapping incorrectly during some transitions
  • Fixed lag during the tutorial
  • Fixed daily freebie chest sometimes appearing in chest queue
  • Fixed event rewards sometimes not being given if the event ended while a game was in progress.
  • Fixed games sometimes restarting after a resync before both sides had properly synced.
  • Fixed ads sometimes not giving rewards after watching them

Version 1.6.0[]

Patch notes for Version 1.6.0

Update 1.6 is Coming Soon - Update Notes!

Update 1.6 will be ready soon! Here's a look at what's to come:

New Features
  • New Map: Building Site
    • New dynamic map for all game modes. Appears in White Wasteland and above in ranked games.
    • Paths change every round for a new layer of strategy.
  • Bling season 8
    • New ranked season with 12 new bling items including Plushie ZOMG, Foam Party emote and Lucky Tower Boost.
General Changes
  • Removal of Hall of Masters placement matches
    • Players who reach 100 Trophies will see their place on the Hall of Masters leaderboard after their first game played in the Hall of Masters.
    • They will no longer need to play 3 games before being given a score on the leaderboard.
  • MOAB Skin Damage States
    • We received feedback that it was difficult to tell how damaged a MOAB class bloon was when it had a custom skin equipped.
    • We have reworked several MOAB skins so that their damage states more closely resemble the base MOAB damage states.
  • Pregame ad offers
    • Players will now sometimes be offered the chance to watch an ad before a game to enable a one-time boost on that game’s rewards. Players on desktop can use reward tokens to enable these boosts.
    • Players will now sometimes be offered the chance to watch an ad before a game to temporarily unlock all heroes and alts for that game only, allowing them to try out heroes they have not purchased. Players on desktop can use reward tokens to do this.
  • New Starter Pack IAP
    • Players can now purchase a special, one-time bundle of Monkey Money, Battles Points and 7 days VIP along with an exclusive Dart Monkey placement animation.
    • This bundle is time limited and will no longer be available once it expires.
    • This bundle is designed to help new players get started in Battles 2 but it will also be available to experienced players.
Balance Changes
  • The in-game XP required for heroes to reach each level has been increased in early levels and decreased in later ones. This means that it will take longer for heroes to reach level 10 and unlock their ability, but the time it takes to reach level 20 will remain approximately the same.
  • This is to allow a bigger window for sending rushes like BFBs before the hero abilities become available to counter them.
~ Ninja Kiwi
  • Hero XP
    • NERF In-game XP requirements for all heroes has been scaled to reach level 10 slower but reach level 20 remaining approximately the same.
  • Bloon Sends
    • Spaced pinks: eco reduced 1.8 -> 1.5
    • Spaced whites: eco reduced 1.8 -> 1.5
    • Spaced blacks: eco reduced 2 -> 1.6
    • Spaced purples: eco reduced 4 -> 3.5
    • These bloon sends were giving farm income too much of an advantage over bloon income. Farm users can use spare cash on farms and so could afford to use these slow, but incredibly efficient, sends. Eco users do not have the cash to put into farms so they have to resort to the faster, but less efficient, grouped bloon sends.
    • Spaced and Grouped BFB: $2.2k -> $2.1k
    • Tight ZOMGs: delay between bloons increased 0.2 -> 0.3
    • Tight ZOMGs: $10k -> $12k
  • Dart Monkey
    • 2xx Sharp Shots: $200 -> $250
    • 2xx Sharp Shots: Pierce increased +2 -> +3
    • 2xx Sharp Shots: Crossbow Pierce increased to xx5 +7 -> +8
    • xx3 Crossbow: Pierce increased 5 -> 6
  • Boomerang Monkey
    • x3x Bionic Boomerang: $1450 -> $1300
    • x4x Turbo Charge: $4200 -> $4350
  • Glue Gunner
    • 4xx Bloon Liquefier: attack cooldown reduced 0.9 -> 0.65 (5xx remains unchanged)
  • Monkey Sub
    • x3x Ballistic Missile: $1400 -> $1600
    • x3x Ballistic Missile pierce reduced 75 -> 50
    • x4x First Strike Capability damage decreased 8k -> 7k
  • Mortar Monkey
    • 4xx The Big One: $8k -> $7.5k
    • 5xx The Biggest One: stun length increased 0.2 -> 0.25
  • Dartling Gunner
    • x5x M.A.D: $60k -> $68k
    • xx2 Powerful Darts: $700 -> $800
  • Wizard Monkey
    • x4x Summon Phoenix: phoenix damage increased 5 -> 6
  • Super Monkey
    • xx5 Legend of the Night: damage increased 5 -> 10
    • xx5 Legend of the Night: now does 4 additional damage to ceramic bloons.
    • xx5 Legend of the Night: bonus moab damage increased 5 -> 8
    • 4xx Sun Temple: damage increased 5 -> 6
    • 4xx Sun Temple: pierce increased 20 -> 30
    • 5xx True Sun God: damage increased 15 -> 20
  • Druid
    • 2xx Heart of Thunder: $850 -> $1k
    • 050 Spirit of the Forest base thorn attack damage increased 1 -> 20
  • Banana Farm
    • 5xx Banana Central: $60k -> $64k
  • Obyn Greenfoot
    • Level 3 Brambles duration reduced 120s -> 95s,
    • Level 3 Brambles pierce reduced 50 ->40.
    • Level 7 Brambles pierce reduced 100 -> 80
Bug Fixes
  • Fixed first tutorial progressing incorrectly after Quincy is placed.
  • Fixed notification icon not dismissing on bling screen
  • Fixed buy button being unresponsive when attempting to buy hero showcases with insufficient monkey money
  • Fixed currency amounts on hero showcases showing as red even with enough monkey money and hero points.
  • Fixed hero showcases incorrectly showing as owned when more than one were in the store at once.
  • Fixed Hall of Masters leaderboard sometimes displaying names in an incorrect font.
  • Fixed sfx not playing when interacting with the level 7 entry on Ezili & Smudge Catt’s card in the hero screen.
  • Fixed graphical glitch when transitioning between main menu screens.
  • Various text fixes.
  • Fixed being able to place Obyn’s brambles and trees inside 3D blockers.
  • Fixed graphical glitch when placing the Heli Pilot using hotkeys (Desktop only)
  • Fixed graphical glitch caused by game desyncing while using the Chinook.
  • Fixed some buttons displaying text that is too large
  • Fixed xx3 and xx4 Monkey Village having the same name in Brazilian Portuguese.
  • Sync issues with bloon trap
  • Engineer sentries no longer buffed by Primary Training
  • Brambles, Trees and Totems are no longer placeable in blockers.

Let us know your thoughts in the comments below!

New Features
  • New Map: Building Site
    • New dynamic map for all game modes. Appears in White Wasteland and above in ranked games.
    • Paths change every round for a new layer of strategy.
  • Bling season 8
    • New ranked season with 12 new bling items including Plushie ZOMG, Foam Party emote and Lucky Tower Boost.
General Changes
  • Removal of Hall of Masters placement matches
    • Players who reach 100 Trophies will see their place on the Hall of Masters leaderboard after their first game played in the Hall of Masters.
    • They will no longer need to play 3 games before being given a score on the leaderboard.
  • We received feedback that it was difficult to tell how damaged a MOAB class bloon was when it had a custom skin equipped.
  • We have reworked several MOAB skins so that their damage states more closely resemble the base MOAB damage states.
~ Ninja Kiwi
  • MOAB Skin Damage States
    • Change Multiple types of MOAB-class skins have been modified to show damage states that resemble closely to their non-skinned counterparts.
  • Pregame ad offers
    • Players will now sometimes be offered the chance to watch an ad before a game to enable a one-time boost on that game’s rewards. Players on desktop can use reward tokens to enable these boosts.
    • Players will now sometimes be offered the chance to watch an ad before a game to temporarily unlock all heroes and alts for that game only, allowing them to try out heroes they have not purchased. Players on desktop can use reward tokens to do this.
  • New Starter Pack IAP
    • Players can now purchase a special, one-time bundle of Monkey Money, Battles Points and 7 days VIP along with an exclusive Dart Monkey placement animation.
    • This bundle is time limited and will no longer be available once it expires.
    • This bundle is designed to help new players get started in Battles 2 but it will also be available to experienced players.
Balance Changes
  • Hero XP
    • The in-game XP required for heroes to reach each level has been increased in early levels and decreased in later ones. This means that it will take longer for heroes to reach level 10 and unlock their ability, but the time it takes to reach level 20 will remain approximately the same.
    • This is to allow a bigger window for sending rushes like BFBs before the hero abilities become available to counter them.
  • Bloon Sends
  • NERF Spaced Pinks eco changed from 1.8 -> 1.5
  • NERF Spaced Whites eco changed from 1.8 -> 1.5
  • NERF Spaced Blacks eco changed from 2 -> 1.6
  • NERF Spaced Purples eco changed from 4 -> 3.5
These bloon sends were giving farm income too much of an advantage over bloon income. Farm users can use spare cash on farms and so could afford to use these slow, but incredibly efficient, sends. Eco users do not have the cash to put into farms so they have to resort to the faster, but less efficient, grouped bloon sends.
~ Ninja Kiwi, referring to the above Spaced Eco nerfs
  • BUFF Spaced and Grouped BFB costs less ($2,200 -> $2,100)
  • NERF Tight ZOMGs delay between bloons increased 0.2s -> 0.3s
  • NERF Tight ZOMGs costs more ($10,000 -> $12,000)
  • Dart Monkey
    • NERF Razor Sharp Shots cost increased ($200 -> $250)
    • BUFF Razor Sharp Shots pierce increased (+2 -> +3)
    • BUFF 2-0-5 Crossbow Master pierce bonus increased (+7 -> +8)
    • BUFF Crossbow pierce increased 5 -> 6
  • Boomerang Monkey
    • BUFF Bionic Boomerang: $1450 -> $1300
    • NERF Turbo Charge: $4200 -> $4350
  • Glue Gunner
    • BUFF Bloon Liquefier: attack cooldown reduced 0.9 -> 0.65 (The Bloon Solver remains unchanged)
  • Monkey Sub
    • NERF Ballistic Missile cost increased $1400 -> $1600
    • NERF Ballistic Missile pierce reduced 75 -> 50
    • NERF First Strike Capability damage decreased 8k -> 7k
  • Mortar Monkey
    • BUFF The Big One: $8k -> $7.5k
    • BUFF The Biggest One: stun length increased 0.2 -> 0.25
  • Dartling Gunner
    • NERF M.A.D: $60k -> $68k
    • NERF Powerful Darts: $700 -> $800
  • Wizard Monkey
    • BUFF Summon Phoenix: phoenix damage increased 5 -> 6
  • Super Monkey
    • BUFF Legend of the Night: damage increased 5 -> 10
    • BUFF Legend of the Night: now does 4 additional damage to ceramic bloons.
    • BUFF Legend of the Night: bonus moab damage increased 5 -> 8
    • BUFF Sun Temple: damage increased 5 -> 6
    • BUFF Sun Temple: pierce increased 20 -> 30
    • BUFF True Sun God: damage increased 15 -> 20
  • Druid
    • NERF Heart of Thunder: $850 -> $1k
    • BUFF Spirit of the Forest base thorn attack damage increased 1 -> 20
  • Banana Farm
    • NERF Banana Central cost increased ($60k -> $64k)
  • Obyn Greenfoot
    • NERF Level 3 Brambles duration reduced (120s -> 95s)
    • NERF Level 3 Brambles pierce reduced (50 -> 40)
    • NERF Level 7 Brambles pierce reduced (100 -> 80)
Bug Fixes
  • Fixed first tutorial progressing incorrectly after Quincy is placed.
  • Fixed notification icon not dismissing on bling screen
  • Fixed buy button being unresponsive when attempting to buy hero showcases with insufficient monkey money
  • Fixed currency amounts on hero showcases showing as red even with enough monkey money and hero points.
  • Fixed hero showcases incorrectly showing as owned when more than one were in the store at once.
  • Fixed Hall of Masters leaderboard sometimes displaying names in an incorrect font.
  • Fixed sfx not playing when interacting with the level 7 entry on Ezili & Smudge Catt’s card in the hero screen.
  • Fixed graphical glitch when transitioning between main menu screens.
  • Various text fixes.
  • Fixed being able to place Obyn’s brambles and trees inside 3D blockers.
  • Fixed graphical glitch when placing the Heli Pilot using hotkeys (Desktop only)
  • Fixed graphical glitch caused by game desyncing while using the Chinook.
  • Fixed some buttons displaying text that is too large
  • Fixed xx3 and xx4 Monkey Village having the same name in Brazilian Portuguese.
  • Sync issues with bloon trap
  • NERF Engineer sentries no longer buffed by Primary Training
  • NERF Brambles, Trees and Totems are no longer placeable in blockers.

Version 1.5.1[]

Version 1.5.1 patch notes.

Update 1.5.1 is live now - Patch Notes!

General Changes
  • Daily freebie now shows what reward it will give before being claimed.
  • Related to the above change, the randomization algorithm has been updated. This may lead to past Daily Rewards showing as different to what was actually claimed.
Bug Fixes
  • Fixed matches that have not finished when the season ends counting towards the leaderboard. Matches will only count if they have reached a conclusion before the season ends.
  • Fixed display issue of medals covering player names.
  • Fixed Ezili and Smudge Catt’s Sacrificial Totem/Scratching post using incorrect name and image.
  • Fixed issue where towers would charge twice for an upgrade if upgraded too quickly. (Thanks Alukian for helping us find this!)
  • Fixed medals overlapping VIP badge on Hall of Masters leaderboard.
  • Fixed Smudge Catt’s curse animation not looping.
  • Fixed tutorial not resetting correctly if player loses to Gwen.
  • Fixed damage over time effects (burny stuff, ezili’s curse, etc) not reapplying correctly.
  • Fixed Hero Rewards list not scrolling all the way to the bottom.
  • Fixed Ezili’s curse visual effects clipping with some MOAB skins.
  • Fixed round 1 not starting correctly if experiencing extremely low frame rate.
  • Fixed Ezili’s totem drawing under the floor of some maps.
  • Fixed heroes not shouting warnings for some MOAB types.
  • Fixed Engineer’s pins being removed from bloons when they are affected by a bloon boost.
  • Fixed avatars displaying in low resolution on some devices.
  • Fixed Ezili’s portraits not matching her upgrade level.
  • Fixed tower portraits drawing too large on the in game hud.
  • Fixed display issues in Hall of Masters leaderboard.
  • Fixed Churchill’s cannon losing all pierce when hitting a purple bloon.
  • Fixed 3D projectiles sometimes turning invisible after a disconnect.


Happy gaming!

Version 1.5.0[]

First mention of Version 1.5.0 by NK was in their announcement of Changes to Tower XP on r/battles2. Balance changes announced on 13th August 2022 via Reddit post on r/battles2.

Battles 2 Update 1.5 Coming Soon - Update Notes!
New Features
  • New Hero: Ezili
    • Unlock Smudge Catt Ezili with Ezili Hero Points
  • New Map: Oasis
    • Feel the heat on this sundrenched new map for all arenas and game modes.
  • Season 7
    • New ranked season with 12 new bling items including Football MOAB, Bloon Sirens decal and Start Blasting emote.
General Changes
  • Tower Unlock Changes
    • The Tower XP system has been through a number of changes since Battles 2’s launch while we tried to find a good balance of unlocking new upgrades through play while always having access to a variety of strategies. Ultimately, this hasn’t worked as well as we’d have liked and so we have decided to overhaul how towers and upgrades are unlocked.
    • Purchasing a tower will now unlock all upgrades up to tier 4 immediately. The Monkey Money cost of all towers has been increased to reflect this increased value.
    • Once the tower is unlocked, all 3 Tier 5 upgrades can be purchased at a flat rate of 1500 Monkey Money per tower.
    • Tower XP is now only used for purchasing Mastery cosmetics.
    • Any players who have already purchased a tower before this update will immediately unlock all upgrades up to tier 4 for that tower for free.
    • Any players who have already purchased one or more tier 5 upgrades for a tower before this update will immediately unlock the remaining tier 5 upgrades for that tower for free.
    • There will be an IAP option for players who wish to bypass the Monkey Money cost and unlock the tower and all of its upgrades immediately.
  • Alt Unlock changes
    • We intended for Hero Alts to be a satisfying final step on the hero rewards track but as strategies have emerged that rely on the gameplay differences these alts have over the main heroes it has become clear that the process of unlocking them is too long.
    • All Hero alts will be available alongside the main heroes in the hero screen and will no longer be connected to the hero rewards system.
    • Alt Heroes will cost Monkey Money and Hero Points from their main hero. Hero Points can be gained by playing with the main hero or found in chests, event rewards or the daily reward.
  • Tier Restrictions Removed
    • All upgrade tiers can now be used in any arena.
    • This restriction is no longer necessary now that upgrades do not need to be earned.
  • New Event UI
    • The events system UI has been redesigned to accommodate future event types and allow clearer signposting for new players.
  • New Daily Freebie
    • Visit the store every 24 hours to receive a small amount of Monkey Money, Battle Points, Tower XP or Hero Points. There is also a Battle Chest that can be claimed every 4 hours by watching an ad (or using a reward token on desktop).
  • Added score value to Hall of Masters Leaderboard
    • Players in the Hall of Masters can now see their score on the leaderboard.
    • The post game screen will show how much the Hall of Masters score increased or decreased as a result of that game.
    • Note this is not the same as the ELO value used for matchmaking but it is derived from skill and used for placement on the leaderboard.
Balance Changes
  • Dart Monkey
    • xx5 Crossbow Master damage increased 9 -> 11
    • x4x Super Monkey Fan Club: Dart Monkeys placed after the ability has been activated will be instantly transformed if the ability has not reached its 10 monkey limit.
  • Bomb Shooter
    • xx5 Bloon Crush stun duration reduced 2s -> 1.75s
    • xx3 Cluster Bomb pierce of clusters reduced 10 -> 8
  • Tack Shooter
    • x4x Blade Maelstrom blades can no longer pass over blockers.
    • x5x Super Maelstrom blades can no longer pass over blockers.
  • Glue Gunner
    • 3xx Bloon Dissolver: $2500 -> $2300
    • xx4 Relentless Glue upgrade now grants camo detection.
  • Monkey Sub
    • 3xx Submerge and Support: $500 -> $750
    • 4xx Bloontonium Reactor: $2800 -> $2600
    • x3x Ballistic Missile pierce reduced 100 -> 75
    • xx1 Twin Guns increases Ballistic Missile attack rate by 10% rather than 12.5% and the bonus damage for ceramic and above has been reduced 6 -> 5.
  • Monkey Ace
    • xx4 Spectre attack cooldown reduced 0.06 -> 0.05
    • xx5 Flying Fortress: $85k -> $80k
    • xx5 Flying Fortress attack cooldown reduced 0.04 -> 0.03
  • Heli Pilot
    • 3xx Razor Rotors pierce increased 10 -> 13
  • Mortar Monkey
    • 5xx The Biggest One now stuns all MOAB class bloons except BAD for 0.2s
    • x4x Artillery Battery deals +4 bonus damage to BADs
    • x5x Pop and Awe deals +10 bonus damage to BADs
    • x5x Pop and Awe grants all other x4x Mortars +6 bonus damage to BADs
  • Wizard Monkey
    • 5xx Archmage damage to MOAB class bloons increased 30 -> 35
  • Super Monkey
    • 3xx Sun Avatar: $17k -> $16k
  • Druid
    • x3x Druid of the Jungle vine attack now deals 1 + 13% of the bloons HP per 0.2s. This is so that vines take longer to pop ceramic bloons without affecting their ability to pop regular bloons.
    • xx3 Druid or Wrath: $600 -> $750
  • Banana Farm
    • 5xx Banana Central buff to farm production reduced +25% to +20%
  • Monkey Engineer
    • x3x Cleansing Foam pierce increased 15 -> 20
    • xx1 buff to cleansing foam pierce increased +5 -> +10
  • Quincy
    • Base cost reduced $500 -> $450
    • Level 10 Storm of Arrows hit chance increased 5% to 7.5%
    • Level 18 Storm of Arrows hit chance reduced 75% to 10% (this was meant to be 7.5% but had an incorrect value)
    • Level 20 Storm of Arrows hit chance increased 10% to 15%.
  • Cyber Quincy
    • Base cost reduced $500 -> $450
    • Level 10 Cyber Storm hit chance increased 5% to 7.5%
    • Level 18 Cyber Storm hit chance reduced 75% to 10% (this was meant to be 7.5% but had an incorrect value)
    • Level 20 Cyber Storm hit chance increased 10% to 15%.
  • Gwendolin
    • Firestorm ability now gives all monkeys +1 damage in addition to the Heat It Up buff.
  • Science Gwen
    • Sciencestorm ability now gives all monkeys +1 damage in addition to the Heat It Up buff.
  • Obyn Greenfoot
    • Level 4 Natures ward totem slow effect reduced 30% to 25% and range reduced 32 -> 28
    • Level 8 Natures ward totem slow effect reduced 40% to 35%
    • Level 15 Natures ward totem slow effect reduced 60% to 50% and range reduced 40 -> 34
    • Level 10 Wall of Trees RBE capacity reduced 2.5k to 2k (level 20 remains the same)
  • Ocean Obyn
    • Level 10 Kraken RBE capacity reduced 1.25k to 1k (level 20 remains the same).
Bug Fixes
  • Fixed x4x Ninja Monkey’s Sabotage ability not slowing newly spawned bloons.
  • Fixed xx4 Necromancer’s reanimated Bloons having 1 less pierce than they should.
  • Fixed Obyn and Ocean Obyn’s totem having targeting options.
  • Fixed placement animation previews not displaying on some devices.
  • Fixed not having to hold CTRL when creating a keybind that uses CTRL (Desktop Only).
  • Fixed incorrect description on 1xx Boomerang.
  • Fixed xx3 Kylie Boomerang animation being cut short when its attack speed is upgraded.
  • Fixed some keys not being bindable (Desktop Only).
  • Fixed potential inconsistencies when Hall of Masters matches end right as the season ends.
  • Fixed Cyber Quincy’s Cyber Storm animation lasting too long.
  • Fixed looping sfx when placing tower (Desktop only).
  • Fixed xx5 Engineer’s Trap not giving cash if a disconnect happens while it is ready to be collected.
  • Fixed xx3 Engineer’s pinned bloons becoming permanently pinned after a disconnect.
  • Fixed Ocean Obyn’s tentacles being too big.
  • Fixed misleading error message when trying to log into an account that has been deleted.
  • Fixed Boomerang Monkey switching hands not being synced over the network (visuals only).

Update video: [10](https://youtu.be/k-D5J8sitvA?t=80)

Let us know your thoughts and happy gaming!

New Features
  • New Hero: Ezili
    • Unlock Smudge Catt Ezili with Ezili Hero Points
  • New Map: Oasis
    • Feel the heat on this sundrenched new map for all arenas and game modes.
  • Season 7
    • New ranked season with 12 new bling items including Football MOAB, Bloon Sirens decal and Start Blasting emote.
General Changes
  • Tower Unlock Changes
    • The Tower XP system has been through a number of changes since Battles 2’s launch while we tried to find a good balance of unlocking new upgrades through play while always having access to a variety of strategies. Ultimately, this hasn’t worked as well as we’d have liked and so we have decided to overhaul how towers and upgrades are unlocked.
    • Purchasing a tower will now unlock all upgrades up to tier 4 immediately. The Monkey Money cost of all towers has been increased to reflect this increased value.
    • Once the tower is unlocked, all 3 Tier 5 upgrades can be purchased at a flat rate of 1500 Monkey Money per tower.
    • Tower XP is now only used for purchasing Mastery cosmetics.
    • Any players who have already purchased a tower before this update will immediately unlock all upgrades up to tier 4 for that tower for free.
    • Any players who have already purchased one or more tier 5 upgrades for a tower before this update will immediately unlock the remaining tier 5 upgrades for that tower for free.
    • An in-app purchase option can be purchased to bypass the Monkey Money requirements for the tower and its entire upgrades, for $2.99 USD.
We intended for Hero Alts to be a satisfying final step on the hero rewards track but as strategies have emerged that rely on the gameplay differences these alts have over the main heroes it has become clear that the process of unlocking them is too long.
~ Ninja Kiwi
  • Alt Unlock changes
    • BUFF All Hero alts will be available alongside the main heroes in the hero screen and will no longer be connected to the hero rewards system.
    • BUFF Alt Heroes will cost Monkey Money and Hero Points from their main hero. Hero Points can be gained by playing with the main hero or found in chests, event rewards or the daily reward.
  • BUFF Tier Restrictions Removed
    • All upgrade tiers can now be used in any arena.
    • This restriction is no longer necessary now that upgrades do not need to be earned.
  • New Event UI
    • The events system UI has been redesigned to accommodate future event types and allow clearer signposting for new players.
  • New Daily Freebie
    • Visit the store every 24 hours to receive a small amount of Monkey Money, Battle Points, Tower XP or Hero Points. There is also a Battle Chest that can be claimed every 4 hours by watching an ad (or using a reward token on desktop).
  • Added score value to Hall of Masters Leaderboard
    • Players in the Hall of Masters can now see their score on the leaderboard.
    • The post game screen will show how much the Hall of Masters score increased or decreased as a result of that game.
    • Note this is not the same as the ELO value used for matchmaking but it is derived from skill and used for placement on the leaderboard.
Balance Changes
  • Dart Monkey
    • BUFF Crossbow Master damage increased 9 -> 11
    • BUFF Dart Monkeys placed after an activated Super Monkey Fan Club ability be instantly transformed if the ability has not reached its 10 monkey limit.
  • Bomb Shooter
    • NERF Bloon Crush stun duration reduced 2s -> 1.75s
    • NERF 0-x-3 Cluster Bomb cluster pierce reduced 10 -> 8
  • Tack Shooter
    • NERF Blade Maelstrom blades can no longer pass over blockers.
    • NERF Super Maelstrom blades can no longer pass over blockers.
  • Glue Gunner
    • BUFF Bloon Dissolver decreased $2500 -> $2300
    • BUFF Relentless Glue upgrade now grants camo detection. Also affects Super Glue.
  • Monkey Sub
    • NERF Submerge and Support price increased $500 -> $750
    • BUFF Bloontonium Reactor price decreased $2800 -> $2600
    • NERF Ballistic Missile pierce reduced 100 -> 75
    • NERF 0-3-1 Ballistic Missile attack cooldown reduction reduced (0.875x --> 0.90x)
    • NERF Ballistic Missile bonus damage for ceramic and above has been reduced 6 -> 5.
  • Monkey Ace
    • BUFF Spectre attack cooldown reduced 0.06s -> 0.05s
    • BUFF Flying Fortress: $85k -> $80k
    • BUFF Flying Fortress attack cooldown reduced 0.04s -> 0.03s
  • Heli Pilot
    • BUFF Razor Rotors pierce increased 10 -> 13
  • Mortar Monkey
    • BUFF The Biggest One now stuns all MOAB class bloons except BAD for 0.2s
    • BUFF Artillery Battery deals +4 bonus damage to BADs
    • BUFF Pop and Awe deals +10 bonus damage to BADs
    • BUFF Pop and Awe grants all other Artillery Battery Mortars an extra +6 bonus damage to BADs
  • Wizard Monkey
    • BUFF Archmage damage to MOAB class bloons increased 30 -> 35
  • Super Monkey
    • BUFF Sun Avatar: $17k -> $16k
  • Druid
    • Change Druid of the Jungle vine attack now deals 1 + 13% of the bloons HP per 0.2s.
      • NERF In effect, this is mostly a nerf to beating Ceramics. This is so that vines take longer to pop ceramic bloons without affecting their ability to pop regular bloons.
    • NERF Druid or Wrath: $600 -> $750
  • Banana Farm
    • NERF Banana Central buff to farm production reduced +25% to +20%
  • Monkey Engineer
    • BUFF x-3-0 Cleansing Foam pierce increased 15 -> 20
    • BUFF 0-3-1 Cleansing Foam pierce bonus increased +5 -> +10
  • Quincy
    • BUFF Base cost reduced $500 -> $450
    • BUFF Level 10 Storm of Arrows hit chance increased 5% to 7.5%
    • NERF Level 18 Storm of Arrows hit chance reduced 75% to 10% (this was meant to be 7.5% but had an incorrect value)
    • BUFF Level 20 Storm of Arrows hit chance increased 10% to 15%.
  • Cyber Quincy
    • BUFF Base cost reduced $500 -> $450
    • BUFF Level 10 Cyber Storm hit chance increased 5% to 7.5%
    • BUFF Level 18 Cyber Storm hit chance reduced 75% to 10% (this was meant to be 7.5% but had an incorrect value)
    • BUFF Level 20 Cyber Storm hit chance increased 10% to 15%.
  • Gwendolin
    • BUFF Firestorm ability now gives all monkeys +1 damage in addition to the Heat It Up buff.
  • Science Gwen
    • BUFF Sciencestorm ability now gives all monkeys +1 damage in addition to the Heat It Up buff.
  • Obyn Greenfoot
    • NERF Level 4 Natures ward totem slow effect reduced 30% to 25% and range reduced 32 -> 28
    • NERF Level 8 Natures ward totem slow effect reduced 40% to 35%
    • NERF Level 15 Natures ward totem slow effect reduced 60% to 50% and range reduced 40 -> 34
    • NERF Level 10 Wall of Trees RBE capacity reduced 2.5k to 2k (level 20 remains the same)
  • Ocean Obyn
    • NERF Level 10 Kraken RBE capacity reduced 1.25k to 1k (level 20 remains the same).
Bug Fixes
  • BUFF Fixed x4x Ninja Monkey’s Sabotage ability not slowing newly spawned bloons.
  • BUFF Fixed xx4 Necromancer’s reanimated Bloons having 1 less pierce than they should.
  • Change Fixed Obyn and Ocean Obyn’s totem having targeting options.
  • Fixed placement animation previews not displaying on some devices.
  • Fixed not having to hold CTRL when creating a keybind that uses CTRL (Desktop Only).
  • Fixed incorrect description on 1xx Boomerang.
  • Fixed xx3 Kylie Boomerang animation being cut short when its attack speed is upgraded.
  • Fixed some keys not being bindable (Desktop Only).
  • Fixed potential inconsistencies when Hall of Masters matches end right as the season ends.
  • Fixed Cyber Quincy’s Cyber Storm animation lasting too long.
  • Fixed looping sfx when placing tower (Desktop only).
  • Fixed xx5 Engineer’s Trap not giving cash if a disconnect happens while it is ready to be collected.
  • Fixed xx3 Engineer’s pinned bloons becoming permanently pinned after a disconnect.
  • Fixed Ocean Obyn’s tentacles being too big.
  • Fixed misleading error message when trying to log into an account that has been deleted.
  • Fixed Boomerang Monkey switching hands not being synced over the network (visuals only).

Version 1.4.2[]

Update 1.4.2 is rolling out now - Patch Notes!
Bug Fixes
  • Fixed crash when rendering towers
  • Fixed crash playing sound effects on some devices
  • Fixed hotkeys retaining their old function in addition to the new one when rebound (Desktop Only)
  • Fixed preseason icon being unreadable in game
  • Fixed xx3 Super Monkey ability being unusable after a disconnect
  • Fixed x4x Heli Pilot Redeploy ability being unusable after a disconnect
  • Fixed inconsistent spacing on bloons in Speed Battles
  • Minor text fixes
  • Fixed bananas and crates getting stuck on screen after a disconnect
  • Fixed being able to join a private match with no host.
  • Fixed bloons not regrowing to their original level after being pinned by an engineer before a disconnect.
  • Fixed connection health indicator not updating after a disconnect

Happy gaming!

Bug Fixes
  • Fixed crash when rendering towers
  • Fixed crash playing sound effects on some devices
  • Fixed hotkeys retaining their old function in addition to the new one when rebound (Desktop Only)
  • Fixed preseason icon being unreadable in game
  • Fixed xx3 Super Monkey ability being unusable after a disconnect
  • Fixed x4x Heli Pilot Redeploy ability being unusable after a disconnect
  • Fixed inconsistent spacing on bloons in Speed Battles
  • Minor text fixes
  • Fixed bananas and crates getting stuck on screen after a disconnect
  • Fixed being able to join a private match with no host.
  • Fixed bloons not regrowing to their original level after being pinned by an engineer before a disconnect.
  • Fixed connection health indicator not updating after a disconnect

Version 1.4.1[]

Version 1.4.1 patch notes

Reddit balance change post
Update 1.4.1 has started to roll out on iOS, Android and Steam!
General Changes
  • Added connection quality indicator to in game HUD.
Balance Changes
  • Bloon Sends
    • Grouped Leads: Eco 4 -> 4.5
  • Bomb Shooter
    • xx3 Cluster Bombs: $800 -> $900
    • x3x MOAB Mauler: Bonus ceramic damage reduced from 1 -> 0
  • Banana Farm
    • xx3 Marketplace: $2900 -> $3000
    • xx4 Central Market: $12,500 -> $13,000
    • xx5 Monkey Wall Street: $42,500 -> $43,500
Bug Fixes
  • Fixed hotkeys not being saved when set to their default value (Desktop only).
  • Fixed some hotkeys retaining their previous function in addition to their new function when customized (Desktop only).
  • Fixed an issue where using hotkeys could cause towers to appear in the centre of the map. (Desktop only)
  • Fixed bling season items showing incorrect timer.
  • Fixed opponent health bar sometimes not updating correctly during games with high latency.
  • Fixed in-game rules button not being spaced correctly.
  • Fixed event banners disappearing if scrolled too far.
  • Improved visuals on Stick Arms bloon decal.
  • Fixed frozen regrow bloons not being prevented from regrowing.
  • Fixed costs changing for all towers rather than just the one being placed when placing in the radius of a 001 Monkey Village.
  • Fixed visual issue on Speed Battles prize track.
  • Fixed games not reconnecting correctly after a disconnect.
  • Fixed banana farm constantly appearing to need collected on the opponent's screen.
  • Fixed “New Player” button on the login screen not redirecting to the sign up page.
  • Fixed icicles from the xx4 Ice Monkey appearing to remain on bloons after they have expired.
  • Fixed Sonar emote not fitting in the speech bubble.
  • Improved input delay when placing and upgrading towers quickly.
  • Fixed 4xx Buccaneer planes not launching when next to a Monkey Village.
General Changes
  • Added connection quality indicator to in game HUD.
Balance Changes
  • Bloon Sends
    • BUFF Grouped Leads eco 4 -> 4.5
  • Bomb Shooter
    • NERF Cluster Bombs costs more ($800 -> $900)
    • NERF MOAB Mauler no longer gains +1 Ceramic damage
  • Banana Farm
    • NERF Marketplace costs more ($2900 -> $3000)
    • NERF Central Market costs more ($12,500 -> $13,000)
    • NERF Monkey Wall Street costs more ($42,500 -> $43,500)
Bug Fixes
  • Fixed hotkeys not being saved when set to their default value (Desktop only).
  • Fixed some hotkeys retaining their previous function in addition to their new function when customized (Desktop only).
  • Fixed an issue where using hotkeys could cause towers to appear in the centre of the map. (Desktop only)
  • Fixed bling season items showing incorrect timer.
  • Fixed opponent health bar sometimes not updating correctly during games with high latency.
  • Fixed in-game rules button not being spaced correctly.
  • Fixed event banners disappearing if scrolled too far.
  • Improved visuals on Stick Arms bloon decal.
  • BUFF Fixed frozen regrow bloons not being prevented from regrowing.
  • NERF Fixed costs changing for all towers rather than just the one being placed when placing in the radius of a 001 Monkey Village.
  • Fixed visual issue on Speed Battles prize track.
  • Fixed games not reconnecting correctly after a disconnect.
  • Fixed banana farm constantly appearing to need collected on the opponent's screen.
  • Fixed “New Player” button on the login screen not redirecting to the sign up page.
  • Fixed icicles from the xx4 Ice Monkey appearing to remain on bloons after they have expired.
  • Fixed Sonar emote not fitting in the speech bubble.
  • Improved input delay when placing and upgrading towers quickly.
  • Fixed 4xx Buccaneer planes not launching when next to a Monkey Village.

Version 1.4.0[]

Version 1.4.0 patch notes

Reddit balance change post
Update 1.4 is coming soon and here's what's new!
New Features
  • New Event: Speed Battles
    • A new limited time event that really turns up the pressure!
    • All bloon sends unlock 1 round earlier
    • All bloons move faster
    • Income from eco is given more often.
  • New Event: Play with Fire
    • A new limited time event that will seriously challenge your strategy.
    • All bloon sends (both yours and your opponents) are sent to BOTH players.
    • Using a bloon boost will affect your sent bloons on both sides.
    • All bloon sends are worth 2x eco (including negative eco)
  • Bling Season 6
    • 12 awesome new cosmetic items to collect!
  • Changes to Ranked Seasons
    • As mentioned in the 1.3.3 patch notes, ranked seasons are changing with the start of Season 6
    • There will now be a break between seasons. During this time ranked play will be disabled but casual, events and private games will still be available.
    • A special preseason event will run during this time with rewards of Battle Points and Monkey Money.
    • When Season 6 starts, your trophies will be reset to zero and you will be given a starting bonus equal to 75% of the trophies you had at the end of Season 5.
    • More context for these changes can be found here - https://www.reddit.com/r/battles2/comments/v97rqu/upcoming_changes_and_going_goward/
General Changes
  • New Hall of Masters Medals
    • 2 New Hall of Masters medals have been added.
    • There are now medals for finishing in the Top 50 and the Top 25.
  • In-game Rules Display
    • You can now view the rules for Event and Casual mode during the game.
  • Graveyard Counter
    • You can now view the number of bloons the Wizard’s Necromancer and Prince of Darkness upgrades have in their graveyards for creating zombie bloons.
Balance Changes
  • Bloon Sends
    • Grouped zebras eco changed from 2.5 -> 3.5
    • Spaced leads eco changed from 4 -> 3
    • Spaced rainbows eco changed from 3 -> 4
    • Grouped rainbows eco changed from 5 -> 6
    • Tight ceramics unlock round changed from 30 -> 28
  • Dart Monkey
    • x4x Super Monkey Fan Club: Range of monkeys affected by the ability increased from 40 -> 50
  • Boomerang Monkey
    • xx5 MOAB Domination: special kylie MOAB damage increased from 20 -> 30
  • Ice Monkey
    • x3x Arctic Wind: increase the amount bloons are slowed from 50% -> 60%
    • x5x Absolute Zero: Increase the amount bloons are slowed from 70% -> 80%
    • 5xx Super Brittle: $32k -> $34k
  • Glue Gunner
    • 3xx Bloon Dissolver: +1 damage to MOAB class
    • xx3 Moab Glue: $3.4k -> $3.2k
    • x5x Glue Storm: $15k -> $14k
  • Monkey Ace
    • x2x Spy Plane: grants +1 damage bonus damage to camo bloons from all weapons
    • 4xx Operation Dart Storm: +1 pierce to darts
    • xx5 Flying Fortress: dart damage increased from 2 -> 4 and bomb damage increased from 3 -> 5
  • Mortar Monkey
    • Base: $750 -> $700
    • Footprint size decreased from 11 -> 8
    • 1xx Bigger Blast: $500 -> $350
    • 3xx Shell Shock: $900 -> $850
    • 5xx The Biggest One: damage to MOAB class increased from 50 -> 60
  • Dartling Gunner
    The Dartling Gunner has been a prolific tower in the Battles 2 meta for a long time. We increased its pierce in one of the earliest updates to make it a viable starter but this resulted in it being the most dominant tower in the meta and it has had several nerfs to try and bring it back to the power level we intended. This update reduces the price and base pierce back to its original values with the intention that Dartling can be used as a starter but will not be able to hold off early waves as effectively without upgrades or help. We have increased the pierce of xx2 Powerful Darts to allow it to keep its potency in the mid game.
    • Base: $900 -> $750
    • Base: pierce reduced from 3 -> 2
    • xx2 Powerful Darts: pierce increased from +3 -> +4
  • Wizard Monkey
    • 3xx Arcane Mastery: $1.3k -> $1.2k
    • 3xx Arcane Mastery damage type changed from energy -> plasma (now able to pop leads)
    • 4xx Arcane Spike: $10k -> $9k and +4 damage to leads/DDTs
    • 5xx Archmage: +8 damage to leads/DDTs
    • xx3 Shimmer: $1.7k -> $1.5k
  • Super Monkey
    • 3xx Sun Avatar: pierce reduced from 6 -> 7
  • Ninja Monkey
    • x4x Bloon Sabotage: slow effect no longer soaks through MOAB class bloons (still soaks through regular bloons however)
    • x4x Bloon Sabotage: if a ninja is sold while its ability is active, bloons already on screen will now continue to be slowed for the remainder of the ability duration. Newly spawned bloons will not be slowed.
    • xx5 Master Bomber: sticky bomb splash damage reduced from 300 -> 200
  • Village
    • xx5 Monkeyopolis no longer requires nearby Banana Farms to purchase.
    • xx5 Monkeyopolis base price is now $15k + $5k per farm absorbed
    • xx5 Monkeyopolis produce increased to $2400 per round (4x $600 crates) + additional crates to the value of the total value of farms absorbed divided by 2000.
  • Quincy
    • Level 10: Storm of Arrows cooldown reduced from 70s -> 60s
    • Level 18: Storm of Arrows cooldown reduced from 55s -> 50s
  • Cyber Quincy
    • Level 3: Increase the amount of pierce Cyber Shot gives arrows from +13 -> +15
    • Level 15: Increase the amount of pierce Cyber Shot gives arrows from +19 -> +30
    • Level 10: Cyber Storm cooldown reduced from 70s -> 60s
    • Level 18: Cyber Storm cooldown reduced from 55s -> 50s
  • Benjamin
    • Level 10: Syphon Funding can now only affect a maximum of 10 ZOMGs per ability (no restriction on BFB and below)
  • DJ Ben Jammin’
    • Level 10: the number of BFBs that Beatdown can downgrade is now capped at 2, however it can still downgrade up to 10 bloons in total (eg if there are 10 BFBs and 10 MOABs on screen, it will downgrade 2 BFBs and 8 MOABs).
Bug Fixes
  • Fixed issues using multitouch for placing towers and sending bloons simultaneously (Mobile only).
  • Fixed trophies rounding incorrectly at the start of a new season.
  • Fixed players sometimes not displaying on Hall of Masters leaderboard after completing placement matches.
  • Fixed crash when moving towers using Heli Pilot’s redeploy ability.
  • Fixed bloon sends not sending if hotkey was being held down when bloonset unlocks (Desktop only).
  • Fixed Dartling Gunner Plasma Accelerator and Ray of Doom visuals remaining when the Dartling is moved using the Heli Pilot’s Redeploy ability.
  • Fixed Engineer’s Bloon Trap not redeploying when its targeting is changed.
  • Fixed bloons showing Benjamin’s Syphon Funding ability visual when they were not affected by the ability.
  • Fixed Banks flashing when they generate cash.
  • Fixed multiple private games sometimes displaying for the same host.
  • Fixed 050 Mortar firing visuals not matching the model.
  • Fixed Engineer being unable to hit bloons if placed too close to the track.
  • Fixed planes flying around on icebergs when a 050 Ice Monkey is placed next to a 400 Monkey Buccaneer.
  • Fixed Alchemist’s Rubber to Gold attack not targeting correct bloon.
  • Fixed various localisation issues.
  • Various networking improvements.
  • Fixed bloon sends continuing after button released if a desync happens while sending bloons.
  • Fixed multiple displays causing Event menu to temporarily disappear (Desktop only).

Update video: https://youtu.be/dyeV3qqg400

As always, your feedback is welcome! :)

New Features
  • Speed Battles Events
    • All bloon sends unlock 1 round earlier
    • All bloons move faster
    • Income from eco is given more often
    • Gives stars which can be spent on rewards
  • Play with Fire Events
    • All bloon sends (both yours and your opponent's) are sent to BOTH players
    • Using a bloon boost will affect your sent bloons on both sides
    • All bloon sends are worth 2x eco (including negative eco)
  • Changes to Ranked Seasons
    • There will now be a 24-hour ([undocumented specification]) break between seasons. During this time ranked play will be disabled but casual, events and private games will still be available.
    • A special preseason event will run during this time with rewards of Battle Points and Monkey Money.
    • BUFF Trophy starting bonus increased (25% → 75%)
General Changes
  • New Hall of Masters Medals, Top 50 and Top 25
  • Rules for Events and Casual Matches now display in-game
  • Necromancer and Prince of Darkness graveyard count now display in-game
Balance Changes
Bloon Sends
  • BUFF Grouped Zebras eco increased (2.5 → 3.5)
  • NERF Spaced Leads eco decreased (4 → 3)
  • BUFF Spaced Rainbows eco increased (3 → 4)
  • BUFF Grouped Rainbows eco increased (5 → 6)
  • BUFF Tight Ceramics unlock round lowered (30 → 28)
Dart Monkey
  • BUFF Super Monkey Fan Club range of monkeys affected by the ability increased (40 → 50)
Boomerang Monkey
  • BUFF MOAB Domination special knockback kylie MOAB damage increased (20 → 30)
Ice Monkey
  • BUFF Arctic Wind: increase the amount bloons are slowed when in range (50% → 60%)
  • BUFF Absolute Zero: Increase the amount bloons are slowed when in range (70% → 80%)
  • NERF Super Brittle costs more ($32,000 → $34,000)
Glue Gunner
  • BUFF Bloon Dissolver gains +1 damage to MOAB class
  • BUFF MOAB Glue costs less ($3,400 → $3,200)
  • BUFF Glue Storm costs less ($15,000 → $14,000)
Monkey Ace
  • BUFF Spy Plane gives +1 damage bonus damage to camo bloons from all weapons
    • Description also updated to account for the new buff.
  • BUFF Operation Dart Storm darts have more pierce (6 → 7)
  • BUFF Flying Fortress dart damage increased (2 → 4) and bomb damage increased (3 → 5)
Mortar Monkey
  • BUFF Base Mortar costs less ($750 → $700)
  • BUFF Footprint size decreased (11 → 8)
  • BUFF Bigger Blast costs less ($500 → $350)
  • BUFF Shell Shock costs less ($900 → $850)
  • BUFF The Biggest One damage to MOAB class increased (50 → 60)
The Dartling Gunner has been a prolific tower in the Battles 2 meta for a long time. We increased its pierce in one of the earliest updates to make it a viable starter but this resulted in it being the most dominant tower in the meta and it has had several nerfs to try and bring it back to the power level we intended. This update reduces the price and base pierce back to its original values with the intention that Dartling can be used as a starter but will not be able to hold off early waves as effectively without upgrades or help. We have increased the pierce of xx2 Powerful Darts to allow it to keep its potency in the mid game.
~ Ninja Kiwi
Dartling Gunner
  • BUFF Base Dartling costs less ($900 → $750)
  • NERF Base Dartling pierce reduced (3 → 2)
  • BUFF Powerful Darts pierce bonus increased (+3 → +4)
Wizard Monkey
  • BUFF Arcane Mastery costs less ($1,300 → $1,200)
  • BUFF Arcane Mastery damage type changed (Energy → Plasma)
  • BUFF Arcane Spike costs less ($10,000 → $9,000)
  • BUFF Arcane Spike lead damage increased (+0 → +4)
    • Mainly affects to DDTs
  • BUFF Archmage lead damage increased (+0 → +8)
    • Mainly affects DDTs
  • BUFF Shimmer costs less ($1,700 → $1,500)
Super Monkey
  • BUFF Sun Avatar pierce increased (6 → 7)
Ninja Monkey
  • NERF Bloon Sabotage ability's slowdown effect no longer soaks through MOAB-class bloons (still soaks through regular bloons however)
  • BUFF If Bloon Sabotage is sold while its ability is active, bloons already on screen will now continue to be slowed for the remainder of he ability duration. Newly spawned bloons will not be slowed.
  • NERF Master Bomber sticky bomb splash damage reduced (300 → 200)
Village
  • BUFF Monkeyopolis no longer requires nearby Banana Farms to purchase
  • NERF Monkeyopolis base price is now $15,000 + $5,000 per farm absorbed (instead of only $5,000 per Farm)
  • BUFF Monkeyopolis production increased to $2400 per round (4x $600 crates) + additional crates to the value of the total value of farms absorbed divided by 2000.
Quincy
  • BUFF Level 10 Storm of Arrows cooldown reduced (70s → 60s)
  • BUFF Level 18 Storm of Arrows cooldown reduced (55s → 50s)
Cyber Quincy
  • BUFF Level 3 Cyber Shot ability pierce increased (+13 → +15)
  • BUFF Level 15 Cyber Shot ability pierce increased (+19 → +30)
  • BUFF Level 10 Cyber Storm cooldown reduced (70s → 60s)
  • BUFF Level 18 Cyber Storm cooldown reduced (55s → 50s)
Benjamin
  • NERF Level 10: Syphon Funding can now only affect a maximum of 10 ZOMGs per ability (no restriction on BFB and below)
DJ Ben Jammin’
  • NERF Level 10: the number of BFBs that Beatdown can downgrade is now capped at 2, however it can still downgrade up to 10 bloons in total (eg if there are 10 BFBs and 10 MOABs on screen, it will downgrade 2 BFBs and 8 MOABs).
Bug Fixes
  • Fixed issues using multitouch for placing towers and sending bloons simultaneously (Mobile only)
  • Fixed trophies rounding incorrectly at the start of a new season
  • Fixed players sometimes not displaying on Hall of Masters leaderboard after completing placement matches
  • Fixed crash when moving towers using Heli Pilot’s redeploy ability
  • Fixed bloon sends not sending if hotkey was being held down when bloonset unlocks (Desktop only)
  • Fixed Dartling Gunner Plasma Accelerator and Ray of Doom visuals remaining when the Dartling is moved using the Heli Pilot’s Redeploy ability
  • BUFF Fixed Engineer’s Bloon Trap not redeploying when its targeting is changed
  • Fixed bloons showing Benjamin’s Syphon Funding ability visual when they were not affected by the ability
  • Fixed Banks flashing when they generate cash
  • Fixed multiple private games sometimes displaying for the same host
  • Fixed 050 Mortar firing visuals not matching the model
  • Fixed Engineer being unable to hit bloons if placed too close to the track
  • Fixed planes flying around on icebergs when a 050 Ice Monkey is placed next to a 400 Monkey Buccaneer
  • BUFF Fixed Alchemist’s Rubber to Gold attack not targeting correct bloon
  • Fixed various localisation issues
  • Various networking improvements
  • Fixed bloon sends continuing after button released if a desync happens while sending bloons
  • Fixed multiple displays causing Event menu to temporarily disappear (Desktop only)
  • [Undocumented] Switching tabs out of the game while holding a hotkey for a bloon no longer causes the bloon to continuously send (Desktop only)

Update video: https://youtu.be/dyeV3qqg400

Version 1.3.3[]

Version 1.3.3 patch notes

Battles 2 Update 1.3.3 - Patch Notes!

Update 1.3.3 is starting to roll out on iOS, Android & Steam!

New Features
  • Changes to Ranked Seasons
    • As of the end of Season 5, there will be a short break between ranked seasons.
    • The reason for this is to allow the game to be updated without it interfering with the current season’s meta. We noticed that releasing an update with significant balance changes, bug fixes or a new hero a few days before the season ended created a lot of unpredictable tumult in ranked mode which was unfair to those players who had been perfecting their strategy over the course of the season.
    • The season break will usually only last for a day or two to allow the update to go live on all stores. During this time, ranked matches will be disabled but casual matches, events and private matches will still be available and can be used to experiment with new heroes or tower balances in anticipation of the new ranked season.
    • During the season break you will be able to view your final trophy count and arena as well as the final rankings in the Hall of Masters leaderboard for the previous season.
    • A special, limited-time event will run during the season break which will reward Battle Points and Monkey Money. This is to give players a way to earn these rewards while their usual source (ranked games) is unavailable.
    • When the new season begins, your trophies will be reset to 0 and you will receive a starting bonus equal to 75% of the number of trophies you finished the previous season with (to a minimum of 20).
    • The starting bonus is mostly a messaging change rather than a mechanical one. Players have always started a season with a fraction of their trophies from the previous season, only the value is different. We did this because we want it to be clear that a new season is a fresh start with a starting bonus based on past performance rather than an arbitrary reduction in trophies.
    • The exception to the above rule is players who finish in the **Top 100** of the Hall of Masters. Those players will receive a starting bonus of **100 Trophies**, putting them immediately back into the Hall of Masters. This is being done so that the Hall of Masters will start with a pool of players in it already and there won’t be situations where the first players to arrive struggle to find a match. This will also mean that former Hall of Masters players who start the season at 75 trophies in BFB Colosseum won’t need to compete against the top 100 players in order to get back into the Hall of Masters.
General Changes
  • Improved messaging when unable to find a match
Bug Fixes
  • Various networking and sync improvements
  • Fixed range circles not displaying when placing multiple towers
  • Fixed some abilities becoming permanently disabled by Benjamin’s Biohack.
  • Fixed crash related to rendering towers in-game.
  • Fixed missing visuals on regrow bloons while affected by the Village’s Regrow blocker
  • Fixed Alchemist missing bloons with Rubber To Gold potion
  • Fixed crash when moving towers using Heli Pilot’s Redeploy ability

Happy gaming!

New Features
  • Changes to Ranked Seasons
    • As of the end of Season 5, there will be a short break between ranked seasons.
    • The reason for this is to allow the game to be updated without it interfering with the current season’s meta. We noticed that releasing an update with significant balance changes, bug fixes or a new hero a few days before the season ended created a lot of unpredictable tumult in ranked mode which was unfair to those players who had been perfecting their strategy over the course of the season.
    • The season break will usually only last for a day or two to allow the update to go live on all stores. During this time, ranked matches will be disabled but casual matches, events and private matches will still be available and can be used to experiment with new heroes or tower balances in anticipation of the new ranked season.
    • During the season break you will be able to view your final trophy count and arena as well as the final rankings in the Hall of Masters leaderboard for the previous season.
    • A special, limited-time event will run during the season break which will reward Battle Points and Monkey Money. This is to give players a way to earn these rewards while their usual source (ranked games) is unavailable.
    • When the new season begins, your trophies will be reset to 0 and you will receive a starting bonus equal to 75% of the number of trophies you finished the previous season with (to a minimum of 20).
    • The starting bonus is mostly a messaging change rather than a mechanical one. Players have always started a season with a fraction of their trophies from the previous season, only the value is different. We did this because we want it to be clear that a new season is a fresh start with a starting bonus based on past performance rather than an arbitrary reduction in trophies.
    • The exception to the above rule is players who finish in the **Top 100** of the Hall of Masters. Those players will receive a starting bonus of **100 Trophies**, putting them immediately back into the Hall of Masters. This is being done so that the Hall of Masters will start with a pool of players in it already and there won’t be situations where the first players to arrive struggle to find a match. This will also mean that former Hall of Masters players who start the season at 75 trophies in BFB Colosseum won’t need to compete against the top 100 players in order to get back into the Hall of Masters.
General Changes
  • Improved messaging when unable to find a match
Bug Fixes
  • Various networking and sync improvements
  • Fixed range circles not displaying when placing multiple towers
  • Fixed some abilities becoming permanently disabled by Benjamin’s Biohack.
  • Fixed crash related to rendering towers in-game.
  • Fixed missing visuals on regrow bloons while affected by the Village’s Regrow blocker
  • Fixed Alchemist missing bloons with Rubber To Gold potion
  • Fixed crash when moving towers using Heli Pilot’s Redeploy ability

Version 1.3.2[]

Version 1.3.2 patch notes

Reddit balance change post
A bunch of bug fixes in this update:
Bug Fixes
  • Improved input delay on manually targeted towers
  • Fixed crash relating to upgrading a tower
  • Fixed Bomb Shooter’s cluster bombs not exploding
  • Fixed Wizard Monkey’s zombie MOABs and BFBs incorrect scale
  • Fixed issues creating private matches
  • Fixed tiny heroes in the lobby
  • Fixed manually targeted towers having incorrect targets after being moved using the Heli Pilot’s redeploy ability.
  • Fixed 4xx Alchemist’s smoke effects displaying incorrectly
  • Fixed Dartling Gunner’s targeting reticle disappearing after the target had been selected
  • Fixed 420 Alchemist sometimes not having a backpack
  • Fixed crash when finishing an Event match just as the event ended
  • Fixed Mortar Monkey’s targeting reticle resetting when it is upgraded
  • Fixed frozen camo bloons not creating icicle spikes when hit by the 204 Ice Monkey
  • Fixed 400 Plasma Accelerator Dartling Gunner not being blocked by purple bloons
  • Fixed Monkey Village Homeland Defense ability showing the incorrect buff icon on affected towers.
  • Fixed 300 Dart Monkey’s Spike-o-pult constantly missing bloons due to incorrect aiming.
  • Fixed some buffs and track items appearing twice after a resync
  • Fixed Snipers set to Elite targeting automatically changing back to First on upgrade.
Bug Fixes
  • Improved input delay on manually targeted towers
  • Fixed crash relating to upgrading a tower
  • Fixed Bomb Shooter’s cluster bombs not exploding
  • Fixed Wizard Monkey’s zombie MOABs and BFBs incorrect scale
  • Fixed issues creating private matches
  • Fixed tiny heroes in the lobby
  • Fixed manually targeted towers having incorrect targets after being moved using the Heli Pilot’s redeploy ability.
  • Fixed 4xx Alchemist’s smoke effects displaying incorrectly
  • Fixed Dartling Gunner’s targeting reticle disappearing after the target had been selected
  • Fixed 420 Alchemist sometimes not having a backpack
  • Fixed crash when finishing an Event match just as the event ended
  • Fixed Mortar Monkey’s targeting reticle resetting when it is upgraded
  • Fixed frozen camo bloons not creating icicle spikes when hit by the 204 Ice Monkey
  • Fixed 400 Plasma Accelerator Dartling Gunner not being blocked by purple bloons
  • Fixed Monkey Village Homeland Defense ability showing the incorrect buff icon on affected towers.
  • Fixed 300 Dart Monkey’s Spike-o-pult constantly missing bloons due to incorrect aiming.
  • Fixed some buffs and track items appearing twice after a resync
  • Fixed Snipers set to Elite targeting automatically changing back to First on upgrade.

Version 1.3.1[]

Version 1.3.1 patch notes

Battles 2 update 1.3.1 is now rolling out on iOS, Android and Steam!
General Changes
  • Star Map is now available in all game modes.
Balance Changes
  • Dartling Gunner
    • Base Cost: $825 -> $900
  • Banana Farm
    • xx5 Monkey Wall Street: $37.5k -> $42.5k
Bug Fixes
  • Made changes to help improve disconnect issues when playing crossplay over desktop and mobile
  • Fixed Tackshooter Super Maelstrom ability being unable to pop frozen bloons
  • Fixed Ben wearing fabulous glasses in the menus and lobby
  • Fixed inconsistent delay between bloon sends when sending grouped bloons
  • Fixed 400 Dart Monkey incorrectly using the damage value from the 500 weapon
  • Fixed 005 Dart Monkey using dart visuals instead of crossbow bolts
  • Fixed 005 Wizard never creating zombie BFBs
  • Fixed crash when tapping towers after reconnect
  • Fixed crash when collecting from a Bank
  • Fixed visual issue where mismatched heroes could be displayed in the lobby of Random Quad games
  • Fixed being able to see opponent’s target on manually targeted towers (eg Dartling)
  • Fixed crash when using Alchemist’s Total Transformation ability
  • Fixed incorrect XP icon showing on mastery items on mobile
  • Fixed Alt-Tab shortcut not working in fullscreen mode on desktop
  • Fixed Obyn’s Brambles ability not using manual targeting
General Changes
  • Star Map is now available in all game modes.
Balance Changes
  • Dartling Gunner
    • NERF Base Dartling costs more ($825 → $900)
  • Banana Farm
    • NERF Monkey Wall Street cost increased ($37,500 -> $42,500)
Bug Fixes
  • Made changes to help improve disconnect issues when playing crossplay over desktop and mobile
  • Fixed Tackshooter Super Maelstrom ability being unable to pop frozen bloons
  • Fixed Ben wearing fabulous glasses in the menus and lobby (this was intended for what would later be revealed to be an exclusive July 4th skin set, from in-app purchase)
  • Fixed inconsistent delay between bloon sends when sending grouped bloons
  • Fixed 400 Dart Monkey incorrectly using the damage value from the 500 weapon
  • Fixed 005 Dart Monkey using dart visuals instead of crossbow bolts
  • Fixed 005 Wizard never creating zombie BFBs
  • Fixed crash when tapping towers after reconnect
  • Fixed crash when collecting from a Bank
  • Fixed visual issue where mismatched heroes could be displayed in the lobby of Random Quad games
  • Fixed being able to see opponent’s target on manually targeted towers (eg Dartling)
  • Fixed crash when using Alchemist’s Total Transformation ability
  • Fixed incorrect XP icon showing on mastery items on mobile
  • Fixed Alt-Tab shortcut not working in fullscreen mode on desktop
  • Fixed Obyn’s Brambles ability not using manual targeting

Version 1.3.0[]

Version 1.3.0 patch notes

Reddit balance change post
New Features
  • Random Quad Events
    • New game mode with randomly chosen, fully unlocked loadouts.
  • Earn stars from playing matches.
    • Unlock rewards by collecting stars before the event ends.
  • New Map: Star
    • Available in all ranked arenas.
  • Public Profiles
    • You can now tap on a player in the Hall of Masters leaderboard to see their profile and check out their medals, favorite towers and more.
General Changes
  • New bloon sends unlocked at round 30
    • 40 Tight Ceramics over 0.8 seconds, $4000, 0 eco
    • 4 Tight ZOMGs over 0.8 seconds, $10000, -400 eco
  • The Monkey Ace can now follow any of its flight paths in reverse
  • The following attacks can now be manually targeted for finer precision:
    • Monkey Engineer’s Cleansing Foam
    • Monkey Engineer’s Bloon Trap
    • Obyn’s Brambles
    • Obyn’s Wall of Trees
    • Ocean Obyn’s Living Coral
Balance Changes
  • Bloon Sends
    • Eco loss from sending MOAB class bloons reduced by 50% (e.g. sending BFBs results in -25 eco rather than -50).
    • The fortified modifier now doubles the eco loss from MOAB class bloons (e.g. sending fortified BFBs results in -50 eco rather than -25).
    • This means sending fortified MOABs now results in the same eco loss as sending regular MOABs prior to this update.
  • Dart Monkey
    • xx3 Crossbow Monkey: $575 -> $525
  • Boomerang Monkey
    • 5xx Glaive Lord: main attack damage 1 -> 8
  • Bomb Shooter
    • 302 Really Big Bombs: frag damage increased 1 -> 3
    • 302 Really Big Bombs: increase number of frags 8 -> 12
    • 402 Bloon Impact: frag pierce increased +1
    • 402 Bloon Impact: increase number of frags 8 -> 16
    • 502 Bloon Crush: frags gain +12 bonus damage to ceramic bloons
    • 502 Bloon Crush: frag pierce increased 3 -> 20
  • Tack Shooter
    • 4xx Ring of Fire: attack cooldown reduced from 0.53 -> 0.47
  • Glue Gunner
    • 2xx Corrosive Glue: damage rate increased from every 2.3s to every 2s
    • 3xx Bloon Dissolver: Deals 1 bonus damage per tick to ceramic bloons
  • Monkey Sub
    • x4x First Strike Capability: $13k -> $14k
    • x5x Pre-emptive Strike: ability cooldown reduced 45s->30s
    • x5x Pre-emptive Strike: anti-MOAB missile damage increased 750->800
  • Monkey Buccaneer
    • xx4 Favored Trades: $6000 -> $5400
  • Monkey Ace
    • x5x Tsar Bomba: $35,000 -> $30,000
  • Heli Pilot
    • 4xx Apache Dartship: machine gun pierce 5 -> 7
  • Dartling Gunner
    • x4x Rocketstorm: ability rocket damage decreased 5 -> 4
  • Super Monkey
    • x2x Epic Range: Increase pierce 3 -> 4
    • xx5 Legend of the Night: Ability no longer has an initial cooldown but the cooldown persists even if the tower is sold.
  • Ninja Monkey
    • xx4 Sticky Bomb: damage decreased 500 -> 450
  • Banana Farm
    • Base cost: $1100 -> $1050
  • Spike Factory
    • 5xx Super Mines: Base Spike damage increased from 10 to 50
    • 5xx Super Mines: Base Spike ceramic bonus increased from 6 to 20
    • 5xx Super Mines: Base Spike fortified bonus increased from 1 to 15
    • 5xx Super Mines: Small explosion damage increased from 10 to 20
    • 5xx Super Mines: Small explosions deal an additional 10 damage to ceramic bloons.
    • 5xx Super Mines: Small explosions deal an additional 5 damage to fortified bloons.
    • 5xx Super Mines: Large Explosion fortified bonus damage increased from 1to 250
  • Monkey village
    • xx5 Monkeyopolis: Crate value increased from $300 to $600
  • Quincy
    • Level 2: Pierce increased from 5 to 6
    • Level 3 Rapid Shot: Duration increased from 2s + 0.5s per level to 4s + 0.4s per level
    • Level 14: Bonus MOAB damage increased from 4 to 5
  • Cyber Quincy
    • Level 2: Pierce increased from 5 to 6
    • Level 3 Cyber Shot: Duration increased from 2s + 0.5s per level to 4s + 0.4s per level
    • Level 14: Bonus MOAB damage increased from 4 to 5
  • Gwendolin
    • Level 10 Firestorm: MOAB damage over time increased from 10 -> 15
    • Level 20 Firestorm: MOAB damage over time increased from 25 -> 50
  • Science Gwen
    • Level 10 Science Storm: MOAB damage over time increased from 10 -> 15
    • Level 20 Science Storm: MOAB damage over time increased from 25 -> 50
  • Obyn Greenfoot
    • Level 10 Wall of Trees: Cash payout reduced from 2x RBE captured to 1.5x
  • Ocean Obyn
    • Level 3 Living Coral: duration reduced from 150s to 95s
    • Level 10 Kraken: Cash payout reduced from 2x RBE captured to 1.5x
  • Benjamin
    • Level 3 Biohack: Ability cooldown increased from 30s to 45s
    • Level 13: Biohack ability cooldown reduces to 35s
  • DJ Benjammin’
    • Level 3 Good Vibes: Ability cooldown increased from 30s to 45s
    • Level 3 Good Vibes: Ability duration decreased from 8s to 6s
    • Level 13: Good Vibes ability cooldown reduces to 35s and duration reduced from 11s to 8s
    • Level 19: Good Vibes ability duration reduced from 11s to 9s
    • Level 10 Beatdown: Ability now affects 10 strongest bloons on screen (up to BFB) rather than all bloons on screen.
Bug Fixes
  • Fixed Banana Farm abilities not contributing to money counter
  • Fixed Dart Monkey’s Triple Darts not working if upgraded while transformed using Super Monkey Fan Club
  • Fixed Universal XP icon showing on tower masteries list when upgrades are affordable without it.
  • Fixed visual overlap between rewards when opening a chest.
  • Fixed incorrect messaging when trying to match with a player on an older version of the game.
  • Fixed 400 Dartling Gunner rotating slightly when changing targeting modes until it was aiming in the wrong direction
  • Fixed missing scroll arrows on local private match list
  • Fixed minor UI issue on private match code entry screen
  • Fixed Benjamin’s Biohack not working on MOAB damage from 4xx Wizard and **x2x Alchemist.
  • Fixed UI alignment on in-game hero upgrade costs
  • Fixed incorrect animation when the Alchemist throws its first potion after being placed
  • Fixed Alchemist using the Heli Pilot’s actual position rather than the position of its base when determining priority for berserker brew.
  • Fixed incorrect error messaging when failing to join a local game
  • Fixed Full Screen mode blocking some inputs (Desktop only)
  • Fixed medals overlapping with other UI in the player profile screen
  • Fixed Chinook being unable to move a tower using its ability if the tower had just been placed.
  • Fixed issue where Benjamin and DJ Benjammin's Biohack/Good Vibes ability would permanently disable a tower.

Update Video: https://youtu.be/1SUJbmlNZ6s

As always, please let us know your feedback and happy gaming!

New Features
  • Random Quad Events
    • Three random towers and a random hero
    • Earns stars which can be spent on rewards
  • New map (ranked only): Star
  • Public profiles can now be accessed by tapping on a play in Hall of Masters
General Changes
  • BUFF New bloon sends unlocked at round 30
    • Tight ceramics - $4,000 for 40 ceramics sent over 0.8s. 0 eco gained.
    • Tight ZOMGs - $10,000 for 4 ZOMGs sent over 0.8s. 400 eco lost.
  • BUFF The Monkey Ace can now follow any of its flight paths in reverse, using Reverse Flight
  • BUFF Cleansing Foam, Bloon Trap (all crosspaths), Brambles, Living Coral, and Wall of Trees can now be targeted.
Balance Changes
Bloons
  • BUFF Eco lost from all MOAB-class bloons decreased by 50%
  • NERF Fortified MOAB-class bloons now lose twice the eco
    • Change However, it cancels out with the above balance change
Dart Monkey
  • BUFF Crossbow costs less ($575 → $525)
Boomerang Monkey
  • BUFF Glaive Lord main attack damage increased (1 → 8)
Bomb Shooter
  • BUFF Top path bombs crosspathed with Frag Bombs frags buffed
    • BUFF Really Big Bombs produce more frags (8 → 12) and frags do more damage (1 → 3)
    • BUFF Bloon Impact produces more frags (8 → 16) and have more pierce (2 → 3)
    • BUFF Bloon Crush fragments have more pierce (3 → 20) and gain extra damage to Ceramics (+0 → +12)
Tack Shooter
  • BUFF Ring of Fire reloads faster (0.53s → 0.47s)
Glue Gunner
  • BUFF Corrosive Glue ticks faster (2.3s → 2s)
  • BUFF Bloon Dissolver does extra damage to Ceramics (+0 → +1)
Monkey Sub
  • NERF First Strike costs more ($13,000 → $14,000)
  • BUFF Pre-emptive Strike cooldown reduced (45s → 30s)
  • BUFF Pre-emptive Strike anti-MOAB missile does more damage (750 → 800)
Monkey Buccaneer
  • BUFF Favored Trades costs less ($6,000 → $5,400)
Monkey Ace
  • BUFF Tsar Bomba costs less ($35,000 → $30,000)
Heli Pilot
  • BUFF Apache Dartship machine gun pierce increased (5 → 7)
Dartling Gunner
  • NERF Rocket Storm ability missiles bonus damage decreased (+4 → +3)
Super Monkey
  • BUFF Epic Range pierce increased (3 → 4)
  • Change Legend of the Night no longer has an initial cooldown but retains its cooldown if sold
Ninja Monkey
  • NERF Sticky Bomb damage decreased (500 → 450)
Banana Farm
  • BUFF Base Banana Farm costs less ($1,100 → $1,050)
Spike Factory
  • BUFF Super Mines base spike damage increased (10 → 50, ceramic bonus +6 → +20, fortified bonus +1 → +15)
  • BUFF Super Mines small explosion damage increased (10 → 20, ceramic bonus +0 → +10, fortified bonus +0 → +5)
  • BUFF Super Mines large explosion fortified bonus increased (+1 → +250)
Monkey Village
  • BUFF Monkeyopolis crate value increased ($300 → $600)
Quincy and Cyber Quincy
  • BUFF Level 2 pierce increased (5 → 6)
  • BUFF Level 3 ability duration increased (2s + 0.5s per level → 4s + 0.4s per level)
  • BUFF Level 14 bonus MOAB damage increased (4 → 5)
Gwendolin and Scientist Gwendolin
  • BUFF Level 10 Firestorm MOAB DoT increased (10 → 15)
  • BUFF Level 20 Firestorm MOAB DoT increased (25 → 50)
Obyn and Ocean Obyn
  • NERF Level 10 ability cash bonus decreased (2x → 1.5x)
  • NERF Living Coral (not Brambles) lifespan decreased (150s → 95s). Brambles lifespan remains at 120s.
Benjamin
  • NERF Level 3 Biohack cooldown increased (30s → 45s)
  • NERF Level 13 Biohack cooldown increased (30s → 35s)
DJ Benjammin’
  • NERF Level 3 Good Vibes cooldown increased (30s → 45s)
  • NERF Level 3 Good Vibes duration decreased (8s → 6s)
  • NERF Level 13 Good Vibes ability cooldown increased (30s → 35s) and duration reduced (11s → 8s)
  • NERF Level 19 Good Vibes duration reduced (11s → 9s)
  • NERF Level 10 Beatdown now affects 10 strongest bloons on screen (up to BFB) rather than all bloons on screen
Bug Fixes
  • Fixed Banana Farm abilities not contributing to money counter
  • BUFF Fixed Dart Monkey’s Triple Darts not working if upgraded while transformed using Super Monkey Fan Club
  • Fixed Universal XP icon showing on tower masteries list when upgrades are affordable without it.
  • Fixed visual overlap between rewards when opening a chest.
  • Fixed incorrect messaging when trying to match with a player on an older version of the game.
  • BUFF Fixed 400 Dartling Gunner rotating slightly when changing targeting modes until it was aiming in the wrong direction
  • Fixed missing scroll arrows on local private match list
  • Fixed minor UI issue on private match code entry screen
  • BUFF Fixed Benjamin’s Biohack not working on MOAB damage from 4xx Wizard and x2x Alchemist.
  • Fixed UI alignment on in-game hero upgrade costs
  • Fixed incorrect animation when the Alchemist throws its first potion after being placed
  • Fixed Alchemist using the Heli Pilot’s actual position rather than the position of its base when determining priority for berserker brew.
  • Fixed incorrect error messaging when failing to join a local game
  • Fixed Full Screen mode blocking some inputs (Desktop only)
  • Fixed medals overlapping with other UI in the player profile screen
  • BUFF Fixed Chinook being unable to move a tower using its ability if the tower had just been placed.
  • BUFF Fixed issue where Benjamin and DJ Benjammin's Biohack/Good Vibes ability would permanently disable a tower.
Other notes
  • [undocumented] Added money counter to various towers (e.g. Merchantmen)
  • [undocumented] Replaced tower placement sound from "BTD5 tower placement" to "foot placement" in BTD6.

Version 1.2.2[]

Patch notes for 1.2.2

Bug Fixes
  • Fixed abilities being unusable if activated during Ben’s Biohack cooldown
  • Fixed Dartling’s Rocket Storm ability not continuing if it was interrupted by Benjamin’s Biohack
  • Fixed Dartling not targeting properly while Benjamin’s Biohack cooldown is active
  • Fixed crash with Quincy’s exploding arrow
  • Fixed hero upgrade costs being incorrect for a brief window after upgrading
  • Fixed Dartling Gunner sometimes following the cursor even if the mouse isn’t clicked (Desktop only)

Version 1.2.1[]

Patch notes for 1.2.1

Bug Fixes
  • Fixed sync issues caused by DJ Benjammin’
  • Fixed issue where switching to an older version of the game could cause a Dart Monkey to be selected as your hero
  • Fixed issue where purchasing an upgrade or mastery item with only Universal XP would not deduct the Universal XP from your balance
  • Fixed issue where Benjamin would generate cash before he had been placed
  • Fixed visual issues with Dark Knight
  • Fixed issue where Super Monkey was throwing darts from both hands

Version 1.2.0[]

Version 1.2.0 patch notes

Reddit balance change post
New Features
  • New Hero: Benjamin
    • Earn Benjamin points to unlock DJ Benjammin’
  • Universal XP
    • Earn Universal XP alongside Tower XP from playing games and opening chests.
    • You can use Universal XP to supplement Tower XP when buying any upgrades or mastery items.
    • Convert unwanted Tower XP into Universal XP using Monkey Money
  • You can now send Emotes to your opponent in the lobby and after the game is over.
  • You can now preview cosmetic items before you buy them using the preview button on the item.
  • The private matches screen now has a button to show matches that have been created on your local network so you can join them without needing a match code.
  • Multitouch is now supported on compatible devices. You can now place and upgrade towers, fire abilities, and send emotes without having to interrupt your stream of eco.
General Changes
  • The Ports and Inflection maps can now appear in Casual mode and can be selected in Private Matches. They will still only appear in ZOMG Superdome and Hall of Masters in Ranked mode.
Balance Changes
  • Dart Monkey
    • xx4 Sharp Shooter: crit now occurs on average every 8 shots instead of 10
    • xx5 Crossbow Master: crit now occurs on average every 5 shots instead of 6
  • Ice Monkey
    • xx4 Icicles: $2000->$2400
  • Monkey Buccaneer
    • xx3 Merchantmen: $1800 -> $1600
    • xx5 Trade Empire: $23k -> $19k
  • Monkey Ace
    • xx3 Neva-Miss Targeting: pierce 8->12
  • Wizard Monkey
    • 4xx Arcane Spike: damage to MOAB class bloons 16->18
    • 5xx Archmage: damage to MOAB class bloons 26->30
  • Super Monkey
    • xx4 Dark Champion: $60k->$55k
  • Druid
    • x4x Jungle’s Bounty: $2800 ->$3000 and initial cooldown 10->20s
    • 5xx Superstorm: max blowback distance reduced to 350, and DDTs use up 10->30 pierce
  • Spike Factory
    • 5xx $130k->$110k
  • Obyn
    • Level 10 Wall of Trees: RBE 3000->2500 (level 20 remains unchanged at 5000)
  • Ocean Obyn
    • Level 10 Kraken: RBE 1500->1250 (level 20 remains unchanged at 2500)
Bug Fixes
  • Fixed upgrade button sometimes displaying even when all upgrades on a tower had been purchased
  • Fixed display issue with hero unlock screen on some devices
  • Fixed Monkey Village buffing towers before it was placed
  • Fixed xx3 Monkey Village reducing eco from purple bloons instead of increasing it.
  • Fixed “View Hero” button on Showcase items not directing to the specific hero.
  • Fixed x5x Druid vines dealing too much damage when buffed by other towers.
  • Fixed xx1 Alchemist not increasing the fire rate of crosspath attacks.
  • Fixed notifications not dismissing correctly after VIP status expires
  • Localisation fixes
  • Fixed Churchill portrait covering the pop counter on the in-game upgrade menu
  • Fixed x4x Glue Gunner activated ability visuals lasting longer than the ability itself
  • Fixed 5xx Super Monkey spawning too many planes by sacrificing Military Monkeys
  • Fixed xx4 Bomb Shooter creating more explosions than intended when it has its pierce buffed

Update Video: https://youtu.be/VhTOv0q0rzc

As always, your feedback is welcome! Happy gaming :)

New Features
  • New Hero: Benjamin
    • Earn Benjamin points to unlock DJ Benjammin’
  • Universal XP
    • Earn Universal XP alongside Tower XP from playing games and opening chests.
    • You can use Universal XP to supplement Tower XP when buying any upgrades or mastery items.
    • Convert unwanted Tower XP into Universal XP using Monkey Money
  • You can now send Emotes to your opponent in the lobby and after the game is over.
  • You can now preview cosmetic items before you buy them using the preview button on the item.
  • The private matches screen now has a button to show matches that have been created on your local network so you can join them without needing a match code.
  • Multitouch is now supported on compatible devices. You can now place and upgrade towers, fire abilities, and send emotes without having to interrupt your stream of eco.
General Changes
  • BUFF The Ports and Inflection maps can now appear in Casual mode and can be selected in Private Matches. They will still only appear in ZOMG Superdome and Hall of Masters in Ranked mode.
  • NERF [undocumented] Increased XP requirements of several T5 upgrades:
    • Tsar Bomba: 15,000 → 20,000
    • The Biggest One: 14,500 → 20,000
    • Homeland Defense: 15,000 → 25,000
    • Monkeyopolis: 14,000 → 28,000
Balance Changes
Dart Monkey
  • BUFF Sharp Shooter crits now occurs on average every 8 shots instead of 10
  • BUFF Crossbow Master crits now occurs on average every 5 shots instead of 6
Ice Monkey
  • NERF Icicles cost more ($2,000 → $2,400)
Monkey Buccaneer
  • BUFF Merchantmen cost less ($1,800 → $1,600)
  • BUFF Trade Empire costs less ($23,000 → $19,000)
Monkey Ace
  • BUFF Neva-Miss Targeting pierce increased (8 → 12)
Wizard Monkey
  • BUFF Arcane Spike does more damage to MOAB-class bloons (16 → 18)
  • BUFF Archmage does more damage to MOAB-class bloons (26 → 30)
Super Monkey
  • BUFF Dark Champion costs less ($60,000 → $55,000)
Druid
  • NERF Jungle’s Bounty costs more ($2,800 → $3,000) and has a longer initial cooldown (10s → 20s)
  • NERF Superstorm max blowback distance reduced to 350 and pierce used by DDTs increased (10 → 30)
Spike Factory
  • BUFF Super Mines costs less ($130,000 → $110,000)
Obyn
  • NERF Level 10 Wall of Trees hold less RBE (3,000 → 2,500) (level 20 remains unchanged at 5000)
Ocean Obyn
  • NERF Level 10 Kraken holds less RBE (1,500 → 1,250) (level 20 remains unchanged at 2500)
Bug Fixes
  • Fixed upgrade button sometimes displaying even when all upgrades on a tower had been purchased
  • Fixed display issue with hero unlock screen on some devices
  • NERF Fixed Monkey Village buffing towers before it was placed
  • BUFF Fixed xx3 Monkey Village reducing eco from purple bloons instead of increasing it.
  • Fixed “View Hero” button on Showcase items not directing to the specific hero.
  • NERF Fixed x5x Druid vines dealing too much damage when buffed by other towers.
  • BUFF Fixed xx1 Alchemist not increasing the fire rate of crosspath attacks.
  • Fixed notifications not dismissing correctly after VIP status expires
  • Localisation fixes
  • Fixed Churchill portrait covering the pop counter on the in-game upgrade menu
  • Fixed x4x Glue Gunner activated ability visuals lasting longer than the ability itself
  • NERF Fixed 5xx Super Monkey spawning too many planes by sacrificing Military Monkeys
  • NERF Fixed xx4 Bomb Shooter creating more explosions than intended when it has its pierce buffed
Undocumented Bugs
  • Added Dark Knight black hole visual glitch
  • Epic Range and Knockback add an extra projectile on Super Monkeys (do not stack)

Version 1.1.1[]

Version 1.1.1 patch notes

Reddit balance change post
This update contains another round of bug fixes and balance changes! It has been submitted for review so shouldn't be too far away.
Balance Changes
  • Dart Monkey
    • 5xx Ultra-Juggernaut: bonus damage to ceramics +8->+20 (deals 6x damage to ceramics instead of 3x)
  • Boomerang Monkey
    • xx4 MOAB Press: ZOMG knockback distance 0.5->0.35 (remains unchanged for the other moab class bloons)
  • Bomb Shooter
    • xx2 Frag Bombs: this crosspath now gives all bombs the ability to pop black bloons
    • 5xx Bloon Crush: damage 20->30
  • Ice Monkey
    • xx5 Icicle Impale: moab damage 70->50
  • Glue Gunner
    • Base: footprint size 7->6
  • Sniper Monkey
    • 004 Full Auto Rifle: deals +1 damage to MOAB class bloons on initial hit
    • 005 Elite Defender: deals +2 damage to MOAB class bloons on initial hit
    • 105 Elite Defender: deals +3 damage to MOAB class bloons on initial hit
    • 205 Elite Defender: deals +4 damage to MOAB class bloons on initial hit
  • Monkey Buccaneer
    • xx1 Long Range: now provides buccaneer’s darts and grapes with +1 pierce
  • Heli Pilot
    • xx4 Comanche Defense: main dart damage increased 1 -> 2
    • xx4 Comanche Defense: mini commanche’s pierce increased 3 -> 4
    • xx5 Comanche Commander main dart damage increased 2 -> 3
    • x4x Support Chinook: initial ability cooldown 15s->20s
    • x4x Support Chinook $7000->$7500
  • Mortar Monkey
    • 402 The Big One: burny stuff damage over time increased from 3 -> 5
    • xx5 Blooncineraton: can now strip ZOMGs of fortification
    • xx2 Burny Stuff: Damage over time duration increased from 3s -> 3.75s
    • xx2 Buff Burny Stuff: Damage over time tick interval reduced from 1.5s -> 1.25s
    • 302 Shell Shock: Burny stuff tick interval and duration decreased by 50% (i.e. deals all burning damage over a shorter period).
  • Dartling Gunner
    • xx3 Buckshot: $3400->$3200
    • xx5 Bloon Exclusion Zone: $58k->$53k
    • x5x MAD: Activated ability missiles bonus moab damage +18->+12
    • X3x Hydra Rocket Pods: $5250->$5600
  • Wizard Monkey
    • x3x Dragon's Breath: fireball damage 3 -> 9
    • 4xx Arcane Spike: $10.9k->$10k, and damage to regular bloons 5->8
  • Alchemist
    • 1xx Larger Potions: gives +5->+8 pierce to potions
    • x1x Stronger Acid: acid duration 4.5->2.25 and tick rate 1.5->0.75
    • x2x Perishing Potions: main potion impact damage increased 1->2
    • xx1 Faster Throwing: $650->$550,
    • xx1 Faster Throwing: attack speed increase 20%->40%
  • Druid
    • 4xx Ball Lightning: $5100->$4500
    • 3xx Druid of the Storm: $1850->$1650
  • Engineer
    • xx4 Bloon Trap: cash per trap $700->$500
  • Quincy
    • Lv17 now increases Quincy Explosive Arrow frequency from every 3 shots to every 2 shots
  • Cyber Quincy
    • Lv17 now increases Cyber Quincy EMP Arrow frequency from every 3 shots to every 2 shots
    • Cyber shot: the ability now also buffs the explosions from EMP arrow:
    • Level 7-14: when cyber shot is active, EMP arrow explosions gain +10 pierce (10->20) and +1 damage (1->2).
    • Level 15+: when cyber shot is active, EMP arrow explosions gain +10 pierce (10->20) and +2 damage (1->3)
Bug Fixes
  • Fixed sync issues causing hero upgrades to not cost any money
  • Fixed crash when selling druids
  • Fixed some bloon types preventing x5x Druids from damaging other bloons
  • Fixed x5x Druid doing too much damage when facing multiple bloons
  • Fixed display issue with avatar customisation screen
  • Fixed Gwen and Science Gwen’s Firestorm ability not working correctly with purple bloons
  • Fixed xx4 Boomerang doing too much damage to non-MOAB bloons
  • Fixed xx5 Ice Monkey not targeting MOAB class bloons
  • Fixed display issue in post game screen
  • Fixed opponent names appearing as “Player” in lobby
  • Fixed incorrect towers being displayed when winning Jackpop daily reward
  • Fixed some decals being displayed incorrectly on fortified bloons
  • Fixed Sentai Churchill having his weapon skin equipped in his unlock screen
  • Fixed Churchill not being able to hit bloons that are too close to him
  • Fixed daily rewards displaying incorrect values when moving between different platforms
  • Fixed Quincy and Cyber Quincy doing incorrect damage to MOABs at level 8
  • Fixed Quincy level 14 not increasing MOAB damage

As always, we welcome your feedback and happy gaming!

Balance Changes
  • Dart Monkey
    • BUFF Ultra-Juggernaut ceramic damage increased (+8 → +20)
  • Boomerang Monkey
    • NERF MOAB Press knocks ZOMGs back less (0.5 → 0.35)
  • Bomb Shooter
    • BUFF Frag Bombs and above bomb damage type changed (Explosive → Normal)
    • BUFF Bloon Crush damage increased (20 → 30)
  • Ice Monkey
    • NERF Icicle Impale does less MOAB-class damage (70 → 50)
  • Glue Gunner
    • BUFF Glue footprint size decreased (7 → 6)
  • Sniper Monkey
    • BUFF Full Auto Rifle MOAB-class damage increased (+0 → +1)
    • BUFF Elite Defender MOAB-class damage increased (+0 → +2)
      • BUFF 1-0-5 Elite Defender MOAB-class damage increased (+0 → +3)
      • BUFF 2-0-5 Elite Defender MOAB-class damage increased (+0 → +4)
  • Monkey Buccaneer
    • BUFF Long Range dart and grape pierce bonus increased (+0 → +1)
  • Heli Pilot
    • BUFF Comanche Defense main dart damage increased (1 → 2)
    • BUFF Comanche Defense mini Comanche pierce increased (3 → 4)
    • BUFF Comanche Commander main dart damage increased (2 → 3)
    • NERF Support Chinook initial cooldown increased (15s → 20s)
    • NERF Support Chinook costs more ($7,000 → $7,500)
  • Mortar Monkey
    • BUFF 4-0-2 The Big One burny stuff damage over time increased (3 → 5)
    • BUFF Blooncineraton can now strip ZOMGs of fortification
    • BUFF Burny Stuff damage over time duration increased from (3s → 3.75s)
    • BUFF Burny Stuff ticks faster (1.5s → 1.25s)
    • BUFF 3-0-2 Shell Shock's Burny Stuff now ticks twice as fast but also expires twice as fast (i.e. deals all burning damage over a shorter period)
  • Dartling Gunner
    • BUFF Buckshot costs less ($3,400 → $3,200)
    • BUFF Bloon Exclusion Zone costs less ($58,000 → $53,000)
    • NERF M.A.D Rocket Storm ability missile MOAB-class damage decreased (+18 → +12)
    • NERF Hydra Rocket Pods costs more ($5,250 → $5,600)
  • Wizard Monkey
    • BUFF Dragon's Breath fireball damage increased (3 → 9)
    • BUFF Arcane Spike costs less ($10,900 → $10,000), and damage to regular bloons increased (5 → 8)
  • Alchemist
    • BUFF Larger Potions pierce to main potion increased (+5 → +8)
    • BUFF Stronger Acid ticks twice as fast but also expires twice as fast
    • BUFF Perishing Potions potion damage (not DoT) increased (1 → 2)
    • BUFF Faster Throwing costs less ($650 → $550)
    • BUFF Faster Throwing attack speed bonus increased (+25% → +66%)
  • Druid
    • BUFF Druid of the Storm costs less ($1,850 → $1,650)
    • BUFF Ball Lightning costs less ($5,100 → $4,500)
  • Engineer
    • NERF Bloon Trap makes less money per trap ($700 → $500)
  • Quincy
    • BUFF Lv17 Quincy Explosive Arrow frequency increased (every 3 → every 2)
  • Cyber Quincy
    • BUFF Lv17 Quincy Explosive Arrow frequency increased (every 3 → every 2)
    • BUFF Cyber Shot ability now also buffs the explosions from EMP arrow
      • BUFF Level 7-14 Cyber Shot EMP arrow explosions pierce increased (10 → 20) and damage increased (1 → 2)
      • BUFF Level 15+ Cyber Shot EMP arrow explosions pierce increased (10 → 20) and damage increased (1 → 3)
Bug Fixes
  • Fixed sync issues causing hero upgrades to not cost any money
  • Fixed crash when selling druids
  • BUFF Fixed some bloon types preventing x5x Druids from damaging other bloons
  • NERF Fixed x5x Druid doing too much damage when facing multiple bloons
  • Fixed display issue with avatar customization screen
  • Fixed Gwen and Science Gwen’s Firestorm ability not working correctly with purple bloons
  • NERF MOAB Press's knockback kylies no longer target non-blimp bloons
    • Written as "Fixed xx4 Boomerang doing too much damage to non-MOAB bloons"
  • BUFF Fixed Icicle Impale not targeting MOAB-class bloons without another non-MOAB-class bloon nearby
  • Fixed display issue in post game screen
  • Fixed opponent names appearing as “Player” in lobby
  • Fixed incorrect towers being displayed when winning Jackpop daily reward
  • Fixed some decals being displayed incorrectly on fortified bloons
  • Fixed Sentai Churchill having his weapon skin equipped in his unlock screen
  • BUFF Fixed Churchill not being able to hit bloons that are too close to him
  • Fixed daily rewards displaying incorrect values when moving between different platforms
  • Fixed Quincy and Cyber Quincy doing incorrect damage to MOABs at level 8
  • BUFF Fixed Quincy level 14 not increasing MOAB-class damage

Version 1.1[]

Version 1.1 patch notes

Reddit balance change post
New Features
  • New Hero: Captain Churchill
    • Earn Churchill Points to unlock Sentai Churchill
  • 2 New Maps for ZOMG Superdome and Hall of Masters (ranked games only): Ports and Inflection
  • You can now choose whether to play a Ranked or Casual game. In Casual games:
    • Wins and losses do not affect trophies or ranking in Hall of Masters
    • There are no restrictions on upgrade tiers
    • No Battle Points, Monkey Money or chests are earned for winning
    • You earn XP and Hero Points as normal
  • Added display to the Win/Lose message to show what caused the win (Natural DDT, Opponent’s Rainbow, opponent surrendered, etc)

General Changes

  • All Tier 5 upgrades now cost 50% less XP to unlock (e.g. Plasma Monkey Fan Club for Dart Monkey costs 11,000 XP instead of 22,000 XP)
  • Hero XP Changes
    • Increased XP gained per round in game
    • Adjusted XP amounts needed to level up in game
  • Changes to the Chest conflict screen to improve clarity
  • Daily Rewards increased

Balance Changes

Dart Monkey
  • xx3 Crossbow: pierce 3->5 (carries over to xx5 too, so xx5 pierce 10->12)
Bomb Shooter
  • Base: projectile speed 180->240
  • Base: $600->$525
Ice Monkey
  • 5xx Super Brittle: $28k->$32k
  • Glue Gunner
  • 5xx Bloon Solver: damage to moab class bloons 4->6
Monkey Sub
  • 5xx Energizer: damage 3->5, and bonus ceramic damage +3 -> +10
Monkey Buccaneer
  • 5xx Aircraft Carrier: missile damage 30->50
Monkey Ace
  • xx4 Spectre: $24k->$20k
  • 5xx Sky Shredder: missile damage 150->180
Heli Pilot
  • 3xx razor rotors rate 0.75->0.55
Mortar Monkey
  • x5x Pop & Awe: bonus moab damage +4->+6
  • xx5 Blooncineration: wall of fire damage 1->3
Wizard Monkey
  • 2xx $600->$350
  • xx3 Shimmer: decamo attack rate 2s -> 1.5s
  • 5xx Archmage: damage to moab class bloons 22->26
Ninja Monkey
  • 1xx Ninja Discipline: $300->$250
  • xx1 Seeking Shurikens: $250->$200
  • xx2 Caltrops: $350->$300
Alchemist
  • Base: potion attack rate 2->1.8
Druid
  • x5x Spirit of the Forest: vines damage rate 0.75->0.5
Monkey Village
  • 5xx Primary Expertise: attack cooldown 3s -> 2.5
Bug Fixes
  • Fixed issue where it was possible to purchase items already owned
  • Fixed wizard’s reanimated bloons not moving correctly
  • Fixed Ice Monkey enabling towers to be stacked on top of one another in Sands of Time map
  • Fixed xx3+ Ice Monkey not targeting white bloons
  • Fixed Druid lightning not always firing
  • Fixed crash minimising game while sending bloons (desktop only)
  • Fixed matchmaking sometimes searching for opponents in the wrong season
  • Fixed game not opening for players who only connect to the internet after it’s launched
  • Fixed visual issue transitioning between screens
  • Fixed Druid thorns not popping frozen bloons with MIB buff
  • Fixed Druid thorns piercing through frozen bloons if they do not have frozen popping
  • Fixed Monkey Masteries menu not scrolling fully on phones
  • Fixed explosion visuals from True Sun God aircraft missiles
  • Fixed gaining lives not updating over network
  • Fixed Super Monkey missing bloons that were too close to it
  • Fixed xx4 Ice Monkey not adding icicles to camo bloons
  • Fixed xx4 icicles having incorrect damage type
  • Fixed Battle Chest conflicts preventing Private Matches
  • Fixed “Highest Arena” player profile stat resetting with the new season
  • Fixed BFB/ZOMGs popped by xx4 boomerang stacking all their children on top of each other
  • Fixed 4xx Dartling doing too little damage to MOABs
  • Fixed visual issue with fire effect on Kite MOABs
  • Fixed incorrect pierce on x5x Wizard fireballs
  • Fixed xx2 Alchemist being unable to place pools behind blockers
  • Fixed Cyber Quincy’s wireframe bow not displaying in the menu
  • Translation fixes
  • Fixed crash with fully upgraded True Sun God
  • Fixed incorrect spread on xx2 Sub’s airburst darts
  • Fixed crash when selecting a Monkey at the same time as closing a menu
  • Fixed Sniper’s bouncing bullet traveling too far
  • Fixed xx4 Ice Monkey popping white/zebra bloons
  • Fixed 202 engineer pin not reapplying to bloons
  • Fixed issue where it was possible to pay to remove the same map obstacle twice
  • Fixed 3/402 dartling gunner popping purple bloons
  • Fixed Cyber Quincy missing bloons that are too close to him
  • Fixed heroes occasionally playing incorrect audio
  • Fixed issue where Heroes screen would respond incorrectly to tapping locked hero rewards
  • Fixed first blood sometimes occurring when no bloons appear to leak
  • Fixed issue where it was possible to stack towers on top of one another using Supermonkey’s Dark Shift ability
  • Fixed 040 Ice Monkey not visually freezing nearby water
  • Fixed propellers on Monkey Ace fighter planes not spinning correctly
  • Fixed incorrect visuals on x5x Monkey Ace ability
  • Fixed Gwendolin’s voice line not playing when she unlocked
  • Fixed overlapping text in victory screen
  • Fixed minor visual issues on in-game UI
  • Fixed issue where towers could be sold during the tutorial
  • Fixed upgrade icons displaying on locked upgrades
  • Fixed unclear UI in emotes screen
  • Fixed incorrect stat tracking caused by tutorial
  • Fixed incorrect visuals when using 2 alchemists to buff one tower.
  • Fixed visual issue when popping a BFB or higher using damage over time
  • Fixed sent bloon queue occasionally getting stuck
  • Performance improvements
  • Networking Improvements

Update video: https://youtu.be/yylPFXwvArw

New Features
  • New Hero: Captain Churchill
    • Earn Churchill Points to unlock Sentai Churchill
  • 2 New Maps for ZOMG Superdome and Hall of Masters (ranked games only): Ports and Inflection
  • You can now choose whether to play a Ranked or Casual game. In Casual games:
    • Wins and losses do not affect trophies or ranking in Hall of Masters
    • There are no restrictions on upgrade tiers
    • No Battle Points, Monkey Money or chests are earned for winning
    • You earn XP and Hero Points as normal
  • Added display to the Win/Lose message to show what caused the win (Natural DDT, Opponent’s Rainbow, opponent surrendered, etc)
General Changes
  • BUFF All Tier 5 upgrades now cost 50% less XP to unlock (e.g. Plasma Monkey Fan Club for Dart Monkey costs 11,000 XP instead of 22,000 XP). Players who have unlocked these upgrades before the update will not receive a refund.
  • Hero XP Changes
    • BUFFIncreased XP gained per round in game
    • Change Adjusted XP amounts needed to level up in game
  • NERF Changes to the Chest conflict screen to improve clarity
  • BUFF Daily Rewards increased. Each slot has their values increased by around 5x-10x for Tower XP, 4-20x Hero XP, and 2-2.5x for Battle Points, and 1.33-2x with Monkey Money.
  • BUFF [undocumented] Private Matches now give Tower XP but without the other reward bonuses, equaling a Casual Battle
  • NERF [undocumented here, but hinted in an earlier update] Removed Bloontonium Mines and Mayan from ZOMG Superdome and Hall of Masters.
Balance Changes
Dart Monkey
  • BUFF Crossbow pierce increased (3 → 5). Also carries over to Crossbow Master too, increasing pierce (10 → 12)
Bomb Shooter
  • BUFF Base projectile speed increased (180 → 240)
  • BUFF Base Bomb costs less ($600 → $525)
Ice Monkey
  • NERF Super Brittle costs more ($28,000 → $32,000)
Glue Gunner
  • BUFF Bloon Solver damage to MOAB-class bloons increased (4 → 6)
Monkey Sub
  • BUFF Energizer damage increased (3 → 5), and bonus ceramic damage increased (+3 → +10)
Monkey Buccaneer
  • BUFF Aircraft Carrier missile damage increased (30 → 50)
Monkey Ace
  • BUFF Spectre costs less ($24,000 → $20,000)
  • BUFF Sky Shredder missile damage increased (150 → 180)
Heli Pilot
  • BUFF Razor Rotors' blade reload time decreased (0.75s → 0.55s)
Mortar Monkey
  • BUFF Pop & Awe bonus MOAB-class damage increased (+4 → +6)
  • BUFF Blooncineration's wall of fire damage increased (1 → 3)
Wizard Monkey
  • BUFF Arcane Blast price decreased ($600 → $350)
  • BUFF Shimmer decamo reload time decreased (2s → 1.5s)
  • BUFF Archmage damage to MOAB-class bloons increased (22 → 26)
Ninja Monkey
  • BUFF Ninja Discipline price decreased ($300 → $250)
  • BUFF Seeking Shurikens price decreased ($250 → $200)
  • BUFF Caltrops price decreased ($350 → $300)
Alchemist
  • BUFF Base Alchemist potion reload time decreased (2s → 1.8s)
Druid
  • BUFF Spirit of the Forest on-track vines reload time decreased (0.75s → 0.5s)
Monkey Village
  • BUFF Primary Expertise's mega ballista reload time decreased (3s → 2.5s)
Bug Fixes
  • BUFF Fixed issue where it was possible to purchase items already owned
  • Change Fixed Necromancer's undead bloons not moving correctly when placed on Close
    • Note: Written by NK as "Fixed wizard’s reanimated bloons not moving correctly".
  • NERF Fixed Ice Monkey enabling towers to be stacked on top of one another in Sands of Time map
  • Change Fixed xx3+ Ice Monkey not targeting white bloons
  • BUFF Fixed Druid lightning not always firing
  • Fixed crash minimizing game while sending bloons (desktop only)
  • Fixed matchmaking sometimes searching for opponents in the wrong season
  • Fixed game not opening for players who only connect to the internet after it’s launched
  • Fixed visual issue transitioning between screens
  • BUFF Fixed Druid thorns not popping frozen bloons with MIB buff
  • NERF Fixed Druid thorns piercing through frozen bloons if they do not have frozen popping
  • Fixed Monkey Masteries menu not scrolling fully on phones
  • Fixed explosion visuals from True Sun God aircraft missiles
  • Fixed gaining lives not updating over network
  • BUFF Fixed Super Monkey missing bloons that were too close to it
  • BUFF Fixed xx4 Ice Monkey not adding icicles to camo bloons
  • (unsure verdict?) Fixed xx4 icicles having incorrect damage type
  • BUFF Fixed Battle Chest conflicts preventing Private Matches
  • BUFF Fixed “Highest Arena” player profile stat resetting with the new season
  • NERF Fixed BFB/ZOMGs popped by xx4 boomerang stacking all their children on top of each other
  • BUFF Fixed 4xx Dartling doing too little damage to MOABs
  • Fixed visual issue with fire effect on Kite MOABs
  • (unsure verdict?) Fixed incorrect pierce on x5x Wizard fireballs
  • BUFF Fixed xx2 Alchemist being unable to place pools behind blockers
  • Fixed Cyber Quincy’s wireframe bow not displaying in the menu
  • Translation fixes
  • Fixed crash with fully upgraded True Sun God
  • (unsure verdict?) Fixed incorrect spread on xx2 Sub’s airburst darts
  • Fixed crash when selecting a Monkey at the same time as closing a menu
  • (unsure verdict?) Fixed Sniper’s bouncing bullet traveling too far
  • NERF Fixed xx4 Ice Monkey popping white/zebra bloons
  • BUFF Fixed 202 engineer pin not reapplying to bloons
  • BUFF Fixed issue where it was possible to pay to remove the same map obstacle twice
  • NERF Fixed 3/402 dartling gunner popping purple bloons
  • BUFF Fixed Cyber Quincy missing bloons that are too close to him
  • Fixed heroes occasionally playing incorrect audio
  • Fixed issue where Heroes screen would respond incorrectly to tapping locked hero rewards
  • Change Fixed first blood sometimes occurring when no bloons appear to leak
  • NERF Fixed issue where it was possible to stack towers on top of one another using Super Monkey’s Darkshift ability
  • Fixed 040 Ice Monkey not visually freezing nearby water
  • Fixed propellers on Monkey Ace fighter planes not spinning correctly
  • Fixed incorrect visuals on x5x Monkey Ace ability
  • Fixed Gwendolin’s voice line not playing when she unlocked
  • Fixed overlapping text in victory screen
  • Fixed minor visual issues on in-game UI
  • Fixed issue where towers could be sold during the tutorial
  • Fixed upgrade icons displaying on locked upgrades
  • Fixed unclear UI in emotes screen
  • Fixed incorrect stat tracking caused by tutorial
  • Fixed incorrect visuals when using 2 alchemists to buff one tower.
  • Fixed visual issue when popping a BFB or higher using damage over time
  • BUFF Fixed sent bloon queue occasionally getting stuck
  • BUFF Performance improvements
  • BUFF Networking Improvements
Undocumented bugs
  • NERF [undocumented] Icicle Impale no longer can directly target MOAB-class bloons and must hit a non-MOAB-class bloon to freeze a MOAB-class bloon.

Version 1.0.7 & 1.0.8[]

Patch notes for 1.0.7

Patch notes for 1.0.8

Bug Fixes
  • Fixed many crash issues
  • Fixed many latency issues
  • BUFF [undocumented] Normal Gwendolin's cocktail pops camo bloons. (1.0.8)
1.0.7

This patch is now live on Steam. It has been submitted to the App Store and Google Play for review and will go live as soon as it has passed. Please note that this may take a couple of days!

EDIT: You may still see the increased latency issue as 1.0.7 rolls out across all platforms as you'll still be matching with players on 1.0.6.

Bug fixes
  • Fixed a crash when streaming the game with some streaming applications
  • Fixed a crash with Discord overlay
  • Fixed a crash on launch
  • Fixed an issue causing increased latency in-game
  • Fixed an issue that prevented creation of private matches if chest queue was over the 4 chest limit.
~ Patch notes for 1.0.7
1.0.8

Per our post yesterday, this update includes latency fixes in all games and fixes to prevent the private match issues players were seeing. The update is now live on Steam and in review with iOS and Android, so will follow on those platforms as soon as they're processed! As before, you may still see issues until all players are on 1.0.8 :)

Bug Fixes

  • Fixed incorrect rules being used in private matches (This was causing players to surrender)
  • Added improvements to networking messages that should improve latency
  • Fixed players getting stuck in “Reconnecting” state if disconnecting at the end of the game.

Thanks!

~ Patch notes for 1.0.8

Version 1.0.6[]

Patch notes for 1.0.6

On 27th January 2022, after many weeks since Version 1.0.5, Ninja Kiwi announced to the r/battles2 community the game's (then) upcoming big update, as shown here.

The first iteration of balance changes can be found here.

Reddit balance change post (final iteration)
The long-awaited 1.0.6 update is now rolling out on iOS, Android & Steam. Thank you for bearing with us! Once again, we'd like to apologise for the time this update has taken and want to reiterate that this length of time between patches will not be the norm going forward.


  • New Features
    • The Hotkeys screen is now divided into categories for easier navigation


  • Balance Changes
    • General
      • Tower Mastery and Hero Reward costs increased
      • Win Streaks will give additional trophies up until you reach 85 trophies (previously 50)
      • To make matches fairer for new players, certain tiers of upgrades are now restricted in lower arenas. You may still use any upgrades you have unlocked in private games no matter which arena you are in.
      • The “Docks” map will no longer appear in games that take place in ZOMG Superdome or Hall of Masters. The map will still be usable in private games even if you are in those arenas.
    • Rounds
      • Round 11 - Increased number of white bloons from 16 to 25
      • Round 12 - Increased number of blue bloons from 20 to 60
      • Round 13 - Increased number of zebra bloons from 4 to 12 and moved them forward 2 seconds
      • Round 15 - Replaced round entirely with one containing black, white and zebra bloons
      • Round 16 - Increased number of purple bloons from 10 to 20
      • Round 17 - Increased number of rainbow bloons from 6 to 18
      • Round 19 - Increased number of ceramic bloons from 2 to 6, increased the duration of the wave by 2 seconds and moved it forward by 6 seconds
      • Round 21 - Removed regrow property from all bloons, increased number of rainbow bloons from 6 to 20 and number of camo rainbow bloons from 5 to 10
      • Round 22 - Replaced all zebra bloons with rainbow bloons
      • Round 23 - Increased number of fortified ceramic bloons from 6 to 10
      • Round 24 - Increased number of camo regrow purple bloons from 30 to 60 and the number of fortified ceramic bloons from 3 to 6. All bloons moved forward 12 seconds.
      • Round 25 - Increased number of fortified lead bloons from 8 to 20 and the duration of the wave from 4 to 6
      • Round 31 - Removed regrow property from all bloons
      • Increased the rate at which MOAB class bloon health and speed increases from round 31 onwards
    • Bloons
      • BAD base health reduced from 14k to 12.5k
    • Bloon Sends
      • Spaced pinks eco 1.7->1.8
      • Spaced whites eco 1.9->1.8
      • Grouped purple eco 2.5->2.7
    • Dart Monkey
      • x4x Super Monkey Fan Club attack cooldown of monkeys 0.06->0.05
      • x5x Plasma Monkey Fan Club attack cooldown of monkeys 0.03->0.025
      • 5xx Ultra Juggernaut price $15k->$13.5k
      • xx5 crossbow master base damage 6->9
    • Boomerang Monkey
      • x3x bionic boomerang price $1600->$1450
      • x4x turbo charge price $4000->$4200
      • 4xx MOAR glaives price $3200->$3400
      • xx4 MOAB press price $2900->$3200
      • 5xx glaive lord orbital glaives damage bonus to fortified bloons +2->+5
    • Bomb Shooter
      • x5x moab eliminator moab bonus damage +100->+130
    • Ice Monkey
      • Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons
    • Glue Gunner
      • x4x glue strike effect damage buff to glued bloons increased from +1 -> +2
      • 5xx bloon solver price $22k->$19k
    • Tack Shooter
      • 520 inferno ring with super range crosspath - meteor base pierce 1->2
      • 502 inferno ring with even more tacks crosspath - meteor damage 700->1000
    • Sniper
      • x4x Supply Drop price $5400->$5800, initial cooldown of ability 10s->20s
      • 4xx maim moab stun length MOAB 3s->2s, BFB 1.5s->1s, ZOMG 0.5s->0.3s, DDT 0.75s->0.5s
      • x5x Elite sniper price $13k->$14k
    • Monkey Sub
      • xx2 airburst darts price $1000->$800
      • xx3 triple guns price $1100->$950
      • Xx4 armor piercing darts price $3000->$2800
      • x3x ballistic missile damage 1->2 for bloons, bonus damage to ceramics and higher 5->6
      • x5x preemptive strike copy btd6 changes; ballistic missile damage 1->10, bonus damage to ceramics and higher 5->15
      • x4x and x5x activated ability now battle ready (no initial cooldown)
    • Monkey Buccaneer
      • 3xx destroyer price $2950->$2850
      • xx3 merchantmen price $2000->$1800
      • xx4 favored trades price $7k->$6k
      • xx5 trade empire cash generation $2000->$3000 per round
      • x5x ability now battle ready (no initial cooldown)
    • Monkey Ace
      • Base price $800->$700
      • Base attack cooldown 1.68s->1.5s
      • 3xx fighter plane moab missile damage 18->20 and missiles now do unstoppable damage (capable of damaging all bloon types)
      • 4xx dart storm attack cooldown of darts 0.63->0.54, +1 pierce to darts, and moab missile damage 24->26
      • 5xx sky shredder dart attack cooldown 0.315->0.27
      • xx5 flying fortress price $100k->$85k
      • x4x, x5x abilities now battle ready (no initial cooldown)
    • Heli Pilot
      • Base attack cooldown 0.57s->0.53s
      • 4xx missiles gain +3 damage to ceramic bloons and higher
      • 5xx missiles buff to ceramic bloons and higher increases to +15 (instead of just moab class)
      • xx4 & xx5 missiles do unstoppable damage from summoned helis
    • Mortar Monkey
      • 2xx bloon buster price $650->$500
      • 3xx shell shock price $1100->$900
      • 4xx the big one damage 5->7
      • 5xx the biggest one damage 20->25, (40->50 to ceramic and higher)
      • xx5 blooncineration burny stuff tick 1s->0.75s
    • Dartling Gunner
      • Base price $750->$825
      • x4x rocket storm ability bonus damage for rockets +5 -> +4, storm duration 10s->8s
      • x5x MAD damage 450->500 and increased missile size
      • 5xx ray of doom price $95k->$80k
    • Wizard Monkey
      • x1x fireball damage 1->3, blast radius 10->20, cooldown 3s->2.6s (damage type change to explosive meaning it has purple popping power)
      • xx1 intense magic pierce bonus +4 -> +5
      • x4x summon phoenix ability damage 4->5
      • x5x wizard lord phoenix ability flame attack damage 20->30
    • Ninja Monkey
      • xx2 Caltrops duration 70s->25s
    • Super Monkey
      • xx1 knockback price $2.7k->$3k
      • xx3 dark knight price $5.5k->$5.6k
      • 3xx sun avatar price $19k->$17k
      • x3x robo monkey price $8.4k->$8k
      • x4x, x5x activated abilities now battle ready (no initial cooldown)
    • Banana Farm
      • 1xx increased production price $650->$600
      • 2xx greater production price $600->$550
      • x1x price $300->$200
      • x2x valuable bananas price $800->$700
      • xx2 banana salvage sell value of this farm +10%
      • x3x monkey bank extra cash $300->$400 per round, interest 15%->20%
      • 3xx plantation price $3000->$2700
      • xx3 marketplace price $3100->$2900
      • 4xx BRF price $18k->16k
      • xx4 central market price $14k->$12.5k
      • xx5 monkey wall street price $45k->$37.5k
      • 5xx banana central banana central 65k->60k
    • Spike Factory
      • Base spike duration 50s->40s
      • x4x spike storm: external buffs can no longer increase the pierce of the emitted spike piles from the activated ability
      • x5x carpet of spikes - spikes from the ability damage 3->6 and bonus moab damage 4->8
    • Monkey Village
      • x5x ability now battle ready (no initial cooldown)
    • Engineer Monkey
      • 1xx sentry gun: deployed sentries attack cooldown 1s->0.98s
      • xx5 XXXL trap cash from full trap $7k->$5k
    • Quincy
      • Level 3 rapid shot cooldown 60s->45s
      • Level 15 rapid shot cooldown 45s->35s
    • Cyber Quincy
      • Level 3 cyber shot cooldown 60s->45s
      • Level 15 cyber shot cooldown 45s->35s
    • Striker Jones
      • Level 20 ability duration 5s->10s
    • Biker Bones
      • Level 10 ability duration 5s->8s
    • Gwendolin
      • Base pierce 3->4
    • Scientist Gwendolin
      • Base pierce 3-4


  • Bug Fixes
    • Fixed crash with UFO BADs being set on fire
    • Fixed crash with fully upgraded Sun God
    • Fixed multiple sticky bombs being able to land on a single MOAB class bloon
    • Fixed Sentries not spawning with the same targeting option as the engineer
    • Fixed private matches not being able to change map/loadout until an opponent connected
    • Fixed Display name not updating after it was changed
    • Fixed Activated ability icons being hidden under the UI
    • Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
    • Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
    • Fixed hang when moving between different screens too quickly
    • Fixed towers appearing very tiny for some desktop users
    • Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
    • Fixed multiple x3x druids all targeting the same bloon
    • Fixed 3xx boomerang monkeys not responding correctly to range buffs
    • Fixed 2xx druid lightning having too small a chain range
    • Fixed missing text in the settings screen for non-english languages
    • Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
    • Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
    • Fixed 230 Dartling Gunner applying laser shock to too many bloons
    • Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
    • Fixed Glue Gunner targeting bloons that were already glued
    • Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
    • Fixed xx5 Engineer trap not adhering to cooldown between traps
    • Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
    • Fixed Druid being unable to hit bloons that were too close to it
    • Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
    • Fixed xx5 Boomerang’s explosions not damaging DDTs
    • Fixed Kite ZOMG skin missing fortified visuals
    • Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
    • Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
    • Fixed some games ending immediately after they start
    • Multiple text fixes
    • Fixed towers that can see over obstacles showing line of sight blockers during placement
    • Fixed arena doors not being centred with countdown shield
    • Fixed Monkey names overlapping buff icons
    • Fixed incorrect Hotkeys for non QWERTY keyboards
    • Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
    • Fixed players in private matches showing as “ready” when they weren’t
    • Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
    • Fixed Dartling Gunner’s laser shock effect stacking with itself
    • Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons


As always, please let us know your feedback and happy gaming!

~ Ninja Kiwi
New Features
  • The hotkey screen is now divided into categories for easier navigation
Balance changes
  • NERF Tower masteries and hero rewards cost more
  • BUFF Win streaks give extra trophies up to 85 trophies (from 50)
  • NERF Some tiers of towers are restricted in lower arenas
    • Up to and including tier 3s are allowed in Yellow Stadium and below
    • Up to and including tier 4s are allowed in White Wasteland
  • The “Docks” map will no longer appear in games that take place in ZOMG Superdome or Hall of Masters. The map will still be usable in private games even if you are in those arenas.
Rounds
  • Change Round 11 - Increased number of white bloons from 16 to 25
  • Change Round 12 - Increased number of blue bloons from 20 to 60
  • Change Round 13 - Increased number of zebra bloons from 4 to 12 and moved them forward 2 seconds
  • Change Round 15 - Replaced with round 31 from Bloons TD 6.
  • Change Round 16 - Increased number of purple bloons from 10 to 20
  • Change Round 17 - Increased number of rainbow bloons from 6 to 18
  • Change Round 19 - Increased number of ceramic bloons from 2 to 6, increased the duration of the wave by 2 seconds and moved it forward by 6 seconds
  • Change Round 21 - Removed regrow property from all bloons, increased number of rainbow bloons from 6 to 20 and number of camo rainbow bloons from 5 to 10
  • Change Round 22 - Replaced all zebra bloons with rainbow bloons
  • Change Round 23 - Increased number of fortified ceramic bloons from 6 to 10
  • Change Round 24 - Increased number of camo regrow purple bloons from 30 to 60 and the number of fortified ceramic bloons from 3 to 6. All bloons moved forward 12 seconds.
  • Change Round 25 - Increased number of fortified lead bloons from 8 to 20 and the duration of the wave from 4 to 6
  • Change Round 31 - Removed regrow property from all bloons


Bloons
  • BUFF Increased the rate at which MOAB class bloon health and speed increases from round 31 onwards
  • NERF BAD base health reduced (14,000 → 12,500)
  • Bloon Sends eco changed
    • BUFF Spaced Pinks give more eco (1.7 → 1.8)
    • NERF Spaced Whites give less eco (1.9 → 1.8)
    • BUFF Grouped Purples give more eco (2.5 → 2.7)
Dart Monkey
  • BUFF Super Monkey Fan Club reloads faster (0.06s → 0.05s)
  • BUFF Plasma Monkey Fan Club reloads faster (0.03s → 0.025s)
  • BUFF Ultra Juggernaut costs less ($15,000 → $13,500)
  • BUFF Crossbow Master damage increased (6 → 9)
Boomerang Monkey
  • BUFF Bionic Boomerang costs less ($1600 → $1450)
  • NERF Turbo Charge costs more ($4000 → $4200)
  • NERF MOAR Glaives costs more ($3200 → $3400)
  • NERF MOAB Press costs more ($2900 → $3200)
  • BUFF Glaive Lord extra fortified damage increased (+2 → +5)
Bomb Shooter
  • BUFF MOAB Eliminator extra MOAB damage increased (+100 → +130)
Ice Monkey
  • Change Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons
Glue Gunner
  • BUFF Glue Strike effect damage buff to glued bloons increased (+1 → +2)
  • BUFF Bloon Solver costs less ($22,000 → $19,000)
Tack Shooter
  • BUFF 5-2-0 Inferno Ring meteor pierce increased (1 → 2)
  • BUFF 5-0-2 Inferno Ring meteor damage increased (700 → 1000)
Sniper
  • NERF Supply Drop costs more ($5400 → $5800)
  • NERF Maim MOAB stun length decreased (MOAB 3s → 2s, BFB 1.5s → 1s, ZOMG 0.5s → 0.3s, DDT 0.75s → 0.5s)
  • NERF Elite Sniper costs more ($13,000 → $14,000)
Monkey Sub
  • BUFF Airburst Darts cost less ($1000 → $800)
  • BUFF Triple Guns cost less ($1100 → $950)
  • BUFF Armor Piercing Darts cost less ($3000 → $2800)
  • BUFF Ballistic Missile does more damage (1 → 2, +5 → +6 for ceramics and higher)
  • BUFF Pre-emptive Strike does more damage (1 → 10, +5 → +15 for ceramics and higher)
  • BUFF First Strike activated ability has no initial cooldown
Monkey Buccaneer
  • BUFF Destroyer costs less ($2950 → $2850)
  • BUFF Merchantman costs less ($2000 → $1800)
  • BUFF Favored Trades costs less ($7000 → $6000)
  • BUFF Trade Empire gives more money ($2000 → $3000)
  • BUFF Pirate Lord ability has no initial cooldown
Monkey Ace
  • BUFF Base Monkey Ace costs less ($800 → $700)
  • BUFF Base Monkey Ace reload time decreased (1.68s → 1.5s)
  • BUFF Fighter Plane missiles do more damage (18 → 20) and have Normal damage type
  • BUFF Operation Dart Storm dart reload time decreased (0.63s → 0.54s), darts pierce increased (5 → 6), and missiles do more damage (24 → 26)
  • BUFF Sky Shredder reload time decreased (0.315s → 0.27s)
  • BUFF Flying Fortress costs less ($100,000 → $85,000)
  • BUFF Ground Zero and Tsar Bomba have no initial cooldown
Heli Pilot
  • BUFF Base heli reload time decreased (0.57s → 0.53s)
  • BUFF Apache Dartship missiles now does +3 damage to ceramics and higher
  • BUFF Apache Prime extra MOAB damage extended to ceramics
  • BUFF Mini Comanches from tier 4 and 5 gain normal damage type
Mortar Monkey
  • BUFF Bloon Buster costs less ($650 → $500)
  • BUFF Shell Shock costs less ($1100 → $900)
  • BUFF The Big One damage increased (5 → 7)
  • BUFF The Biggest One damage increased (20 → 25, 40 → 50 to ceramics and higher)
  • BUFF Blooncineration burny stuff ticks faster (1s → 0.75s)
Dartling Gunner
  • NERF Base Dartling costs more ($750 → $825)
  • NERF Rocket Storm ability does less damage (+5 → +4), and lasts for less time (10s → 8s)
  • BUFF MAD does more MOAB-class bloon damage (450 → 500), and missile size increased
  • BUFF Ray of Doom costs less ($95,000 → $80,000)
Wizard Monkey
  • BUFF Fireball does more damage (1 → 3), blast radius increased (10 → 20), reload time decreased (3 → 2.6), and damage type changed to Explosive
  • BUFF Intense Magic pierce bonus increased (+4 → +5)
  • BUFF Summon Phoenix ability damage increased (4 → 5)
  • BUFF Wizard Lord Phoenix ability flame damage increased (20 → 30)
Ninja Monkey
  • NERF Caltrops lifespan decreased (70s → 25s)
Super Monkey
  • NERF Knockback costs more ($2700 → $3000)
  • NERF Dark Knight costs less ($5500 → $5600)
  • BUFF Sun Avatar costs less ($19,000 → $17,000)
  • BUFF Robo Monkey costs less ($8400 → $8000)
  • BUFF Tech Terror and The Anti-Bloon abilities have no initial cooldown
Banana Farm
  • BUFF Increased Production costs less ($650 → $600)
  • BUFF Greater Production costs less ($600 → $550)
  • BUFF Long Life Bananas cost less ($300 → $200)
  • BUFF Valuable Bananas cost less ($800 → $700)
  • BUFF Banana Salvage now gives +10% sellback
  • BUFF Monkey Bank gives more cash per round ($300 → $400), and gives more interest (15% → 20%)
  • BUFF Banana Planation costs less ($3000 → $2700)
  • BUFF Marketplace costs less ($3100 → $2900)
  • BUFF Banana Research Facility costs less ($18,000 → $16,000)
  • BUFF Central Market costs less ($14,000 → $12,500)
  • BUFF Monkey Wall Street costs less ($45,000 → $37,500)
  • BUFF Banana Central costs less ($65,000 → $60,000)
Spike Factory
  • NERF Base Spike Factory spike lifespan decreased (50s → 40s)
  • NERF Spike Storm ability no longer affected by external pierce buffs
  • BUFF Carpet of Spikes damage increased (3 → 6, bonus MOAB damage +4 → +8)
Monkey Village
  • BUFF Homeland Defense ability has no initial cooldown
Engineer
  • BUFF Sentry Gun sentries reload time decreased (1s → 0.98s)
  • NERF XXXL Trap money given decreased ($7000 → $5000)
Quincy and Cyber Quincy
  • BUFF Level 3 Rapid Shot cooldown decreased (60s → 45s)
  • BUFF Level 15 Rapid Shot cooldown decreased (45s → 35s)
Striker Jones
  • BUFF Level 20 ability duration increased (5s → 10s)
Biker Bones
  • BUFF Level 10 ability duration increased (5s → 8s)
Gwendolin and Scientist Gwendolin
  • BUFF Base pierce increased (3 → 4)
Bug Fixes
  • Fixed crash with UFO BADs being set on fire
  • Fixed crash with fully upgraded True Sun God
  • NERF Fixed multiple sticky bombs being able to land on a single MOAB class bloon
  • Fixed Sentries not spawning with the same targeting option as the engineer
  • Fixed private matches not being able to change map/loadout until an opponent connected
  • Fixed display name not updating after it was changed
  • Fixed activated ability icons being hidden under the UI
  • Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
  • Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
  • Fixed hang when moving between different screens too quickly
  • Fixed towers appearing very tiny for some desktop users
  • BUFF Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
  • BUFF Fixed multiple x3x druids all targeting the same bloon
  • Fixed 3xx boomerang monkeys not responding correctly to range buffs
  • BUFF Fixed 2xx druid lightning having too small a chain range
  • Fixed missing text in the settings screen for non-English languages
  • BUFF Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
  • BUFF Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
  • NERF Fixed 2-3-0 Dartling Gunner applying laser shock to too many bloons
  • Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
  • BUFF Fixed Glue Gunner targeting bloons that were already glued
  • BUFF Fixed Stronger Simulant and above only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
  • NERFFixed XXXL Trap not adhering to cooldown between traps
  • BUFF Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
  • BUFF Fixed Druid being unable to hit bloons that were too close to it
  • BUFF Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
  • BUFF Fixed xx5 Boomerang’s explosions not damaging DDTs
  • Fixed Kite ZOMG skin missing fortified visuals
  • NERF Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
  • NERF Fixed Dart Monkey’s 1/2-x-x upgrades giving too much pierce to Crossbow and Sharp Shooter
  • Fixed some games ending immediately after they start
  • Multiple text fixes
  • Fixed towers that can see over obstacles showing line of sight blockers during placement
  • Fixed arena doors not being centered with countdown shield
  • Fixed Monkey names overlapping buff icons
  • Fixed incorrect hotkeys for non QWERTY keyboards
  • Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
  • Fixed players in private matches showing as “ready” when they weren’t
  • Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
  • NERF Fixed Dartling Gunner’s laser shock effect stacking with itself
  • NERF Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons

Version 1.0.5[]

Patch notes for 1.0.5

Reddit balance change post
Update 1.0.5 is rolling out with some bug fixes and some minor changes!


  • Balance Changes
    • Bloons
      • Grouped Blue eco reduced from 1.5 to 1.3
    • Banana farm
      • 5xx price reduced from $70k to $65k
      • xx5 Price reduced from $50k to $45k
  • Bug Fixes
    • Fixed Round 13 grouped ceramics replacing grouped leads instead of grouped blues
    • Fixed MOAB costs increasing with camo/regrow modifiers despite those not affecting those bloon types
    • Fixed custom monkey names displaying on wrong player's tower
    • Fixed players being able to select towers they haven't unlocked before a game
    • Fixed MOAB skins showing at low resolution in the collection screen
~ Ninja Kiwi
Balance Changes
Banana Farm
  • BUFF Banana Central costs less ($70,000 → $65,000)
  • BUFF Monkey Wall Street costs less ($50,000 → $45,000)
Bloons
  • NERF Grouped Blue eco reduced (1.5 → 1.3)
Bug Fixes
  • BUFF Fixed Round 13 grouped ceramics replacing grouped leads instead of grouped blues
  • BUFF Fixed MOAB costs increasing with camo/regrow modifiers despite those not affecting those bloon types
  • Fixed custom monkey names displaying on wrong player's tower
  • NERF Fixed players being able to select towers they haven't unlocked before a game
  • Fixed MOAB skins showing at low resolution in the collection screen

Version 1.0.4[]

Patch notes for 1.0.4

There were three iterations of these proposed balance changes: first, second, third.

Reddit balance change post (final iteration)
Firstly, we apologise for all of the different patch note iterations this week! We're committed to making Battles 2 the game you all deserve and wanted to gauge early reaction to proposed changes to allow us to make relevant tweaks in what will be the final update before the holidays. Please be assured that we're listening closely to all of your feedback and more changes are already being lined up for the new year, so please keep it coming! Update 1.0.4 will be available soon :)


  • New Features
    • Added warning if a save is uploading slower than normal
    • Updated store text to clarify how Reward Boosts can be used (Desktop only)


  • Balance Changes
    • General Changes
      • Further increased overall Tower XP from games
      • Increased Tower XP and Hero Points given in higher arenas (+5% for White Wasteland, +8% for Lead Dungeon, +10% for Ceramic Crucible, +15% for MOAB Pit and above)
      • Reduced Hero Points gained from games
      • Reduced Tower XP and Hero Points gained from games that end on very low rounds.
      • Increased Hero Points and Tower XP given from Battle Chests
      • Increased drop chance of Reward Multipliers from Battle Chests.
      • Increased Battle Point costs to open Battle Chests
    • Heli Pilot
      • Base price $1100->$900
      • 1xx $800->$600
      • 2xx $500->$400
      • x2x $600->$450
    • Glue gunner
      • Base attack rate 1s->0.9s
      • x2x glue splatter $900->$700
      • x3x glue hose $2750->$2000
    • Tack Shooter
      • 2xx $350->$400
      • x4x maelstrom price $2700->$2900
      • xx5 tack zone damage type changed to sharp
    • Sniper
      • x4x: shrapnel pierce 5->3
      • x4x price 5200->5400
      • 4xx stun duration on ZOMG 0.75s->0.5s
      • 5xx BAD vulnerability length 0.75s->0.5s
    • Mortar
      • xx4 Shattering Shells also removes Lead property from DDTs
    • Monkey Village
      • x4x Call to Arms duration 12s -> 8s
      • x5x Homeland Defense initial cooldown 0s->5s
    • Dartling Gunner
      • Base pierce 2->3
      • 2xx laser shock $800->$750
      • x2x Faster Barrel Spin $700->$500
      • xx2 $800->$700
    • Boomerang
      • 3xx $1400->$1500
      • xx4 moab press $2400->$2700
    • Monkey Sub
      • 400 reactor pierce per tick 30->26
      • 410 pierce 50->35
      • 420 pierce 80->50
      • x4x First strike damage 10k->8k
    • Dart Monkey
      • 1xx $140->$100
      • 2xx $220->$200
      • x3x triple shot $400->$350
      • xx3 crossbow $625->$575
    • Ninja Monkey
      • Base price $500->$450
      • 2xx sharp shurikens $350->$300
      • 3xx double shot $700->$650
      • x1x distraction $350->$300
      • x2x counter espionage $500->$375
      • xx2 caltrops $400->$350
      • xx5 master bomber damage 1000->850
      • x5x grand saboteur $22k->$25k
    • Druid
      • 2xx lightning $1000->$850
      • Lightning cooldown 2.3s->2.2s
      • xx5 max damage cap 34->28
    • Bloons
      • Grouped Blues cost reduced from $25 to $24.
      • Spaced Greens cost reduced from $15 to $14, spacing reduced from 0.25 to 0.23
      • Grouped Greens eco reduced from 1.5 to 1.4
      • Spaced Yellows cost reduced from $25 to $24, eco reduced from 1.8 to 1.7, spacing reduced from 0.25 to 0.23
      • Grouped Yellows eco reduced from 1.7 to 1.6
      • Spaced Pinks eco reduced from 1.8 to 1.7, spacing reduced from 0.35 to 0.3
      • Spaced Whites eco reduced from 2.0 to 1.9, spacing reduced from 0.3 to 0.28
      • Spaced Blacks cost reduced from $35 to $33
      • Grouped Rainbows eco increased from 4 to 5
      • Grouped Rainbows and Spaced Ceramics unlock round changed from 14 to 13
      • Spaced MOABs cost reduced from $1200 to $1000, unlock round changed from 18 to 17
      • Grouped MOABs cost reduced from $1200 to $1000, unlock round changed from 19 to 18.
      • Spaced and Grouped BFBs cost reduced from $2500 to $2200, BFB speed increased from 6.25 to 8.5
      • Spaced and Grouped ZOMGs cost reduced from $7000 to $5500, ZOMG speed increased from 5 to 7.
      • Fortified bloon unlock round changed from 19 to 18.
      • Fortified Ceramics health increased from 20 to 30
      • Fortified Leads health increased from 4 to 6
      • Regrow Bloon regen speed increased by 15%
    • Rounds
      • Number of Pink bloons on round 24 reduced from 40 to 10.


  • Bug Fixes
    • Fixed xx2 engineer sentries being able to stun ceramics
    • Fixed xx2 Tack shooter giving +1 pierce to all upgrades rather than just the 032 crosspath
    • Fixed Ninja Monkey ability being able to slow BADs.
    • Fixed 003 Heli Pilot buffed by the 020 village not being able to slow DDTs
    • Fixed 3xx and 4xx Alchemist buff being reapplied too quickly
    • Fixed 4xx Sub doing too much damage to ceramic bloons
    • Fixed Ninja Monkey's sticky bomb incorrectly transferring to MOAB-class children
    • Fixed 005 Ninja Monkey Sticky Bomb using the same art as the 004's sticky bomb
    • Fixed issue where towers placed on water using the Ice Monkey's 040 upgrade are not sold automatically when the Ice Monkey is sold
    • Fixed x3x Alchemist's unstable concoction passing through MOAB layers
    • Fixed xx2 Dartling Gunner not being able to hit bloons right in front of it
    • Fixed multiple x3x Druids all targeting the same bloon
    • Fixed Gwendolin's Cocktail of Fire being extinguished by leads, DDTs and frozen bloons
    • Fixed First Blood not being awarded for winning with a MOAB class bloon
    • Fixed 200 Dartling gunner effect display issue
    • Fixed crash displaying emotes at the end of the game
    • Fixed bananas landing underneath the farm and being difficult to collect
    • Fixed incorrect hitbox on DDTs
    • Fixed News Panel not linking to different parts of the game
    • Fixed intermittent networking error which would kick players back to the loading screen
    • Fixed issue where it was possible to lose more than 1 trophy by losing a game
    • Fixed black squares showing instead of textures in Quincy's showcase
    • Fixed heli mastery item not appearing on the main menu
    • Fixed missing activated ability audio on Obyn and Ocean Obyn
    • Fixed Camo Pink bloons not having an outline on them
    • Fixed game occasionally not starting properly on desktop
    • Fixed Cyber Quincy using regular Quincy's upgrade descriptions
    • Fixed incorrect Monkey Money text in French
    • Fixed overlapping text in non-english languages
    • Fixed issue where activated abilities could become unusable by having more than one of them
    • Fixed 5xx Monkey Village animation not working
    • Fixed Quincy covering the Jackpop reward if viewed on a phone
    • Fixed missing effects when claiming Monkey Money and Battle Points from the store
    • Fixed Android devices using incorrect aspect ratio
    • Fixed multiple bloons leaking before xx5 Bomb Shooter ability activates
    • Fixed error message displaying on launch for some desktop users
    • Fixed missing effects with Bomb Shooter's recursive cluster attack
    • Fixed display issues in postgame screen
    • Fixed issue where it was possible to place multiple heroes in a game
    • Fixed incorrect tower descriptions
    • Fixed issue where you couldn't get out of Battle Chest screens before they had finished the reward animations
    • Fixed crash using Supermonkey's Dark Shift ability
    • Fixed incorrect labels in profile customisation screen
    • Fixed issue where notification icons were being shown incorrectly


Stay awesome and a very Happy Holidays to you all!

~ Ninja Kiwi
New Features
  • Added a warning if a save is uploading slower than usual
  • Updated store text to clarify how Reward Boosts can be used (Desktop only)
Balance changes
We're continuing to monitor all of your feedback closely and are working hard to be as reactive as possible to some of the more prominent complaints, so another patch is in the works which we hope to have ready very soon! Here's what's changing:
~ Ninja Kiwi on the first iteration of the v1.0.4 balance changes
  • BUFF Tower XP gain further increased, by around 50%
  • BUFF More Hero Points and Tower XP in higher arenas
    • +5% in White Wasteland, +8% in Lead Dungeon, +10% in Ceramic Crucible, +15% in MOAB pit and up
  • NERF Reduced Hero Points gained from games
  • NERF Reduced Tower XP and Hero Points gained from games that end on very low rounds
  • BUFF Increased Hero Points and Tower XP given from Battle Chests
    • Battle Chest: 200 Tower and Hero XP → 500 Tower XP and 400 Hero XP
    • Great Chest: 200 Tower and Hero XP → 1000 Tower XP and 800 Hero XP
    • Mighty Chest: 200 Tower and Hero XP → 1500 Tower XP and 1200 Hero XP
  • BUFF Increased drop chance of Reward Multipliers from Battle Chests
  • NERF Increased Battle Point costs to open Battle Chests even further
    • Battle Chest: 30 → 35
    • Great Chest: 80 → 100
    • Mighty Chest: 150 → 200
Mortar
  • BUFF Shattering Shells now also removes Lead property
Sniper
  • NERF Supply Drop shrapnel pierce decreased (5 → 3)
  • NERF Supply Drop costs more ($5200 → $5400)
  • NERF Maim MOAB ZOMG stun duration decreased (0.75s → 0.5s)
  • NERF Cripple MOAB BAD vulnerability duration decreased (0.75s → 0.5s)
Village
  • NERF Call to Arms ability duration decreased (12s → 8s)
  • NERF Homeland Defense initial ability cooldown increased (0s → 5s)
Heli
  • BUFF Base Heli costs less ($1100 → $900)
  • BUFF Quad Darts cost less ($800 → $600)
  • BUFF Pursuit costs less ($500 → $400)
  • BUFF IFR costs less ($600 → $450)
Glue Gunner
  • BUFF Base reload time decreased (1s → 0.9s)
  • BUFF Glue Splatter costs less ($900 → $700)
  • BUFF Glue Hose costs less ($2750 → $2000)
Tack Shooter
  • NERF Even Faster Shooting costs more ($350 → $400)
  • NERF Blade Maelstrom costs more ($2700 → $2900)
  • NERF The Tack Zone damage type changed to sharp (from normal)
Dartling Gunner
  • BUFF Base pierce increased (2 → 3)
  • BUFF Faster Barrel Spin costs less ($700 → $500)
  • BUFF Laser Shock costs less ($800 → $750)
  • BUFF Powerful Darts costs less ($800 → $700)
  • Change Powerful Darts description changed to replace pierce amount with words
Boomerang Monkey
  • NERF Glaive Ricochet costs more ($1400 → $1500)
  • NERF Moab Press costs more ($2400 → $2700)
Monkey Sub
  • NERF Reactor pierce decreased (30 → 26)
  • NERF 4-1-0 Reactor pierce decreased (50 → 35)
  • NERF 4-2-0 Reactor pierce decreased (80 → 50)
  • NERF First Strike Capability damage decreased (10,000 → 8,000)
Dart Monkey
  • BUFF Sharp Shots costs less ($140 → $100)
  • BUFF Razor Sharp Shots costs less ($220 → $200)
  • BUFF Triple Shot costs less ($400 → $350)
  • BUFF Crossbow costs less ($625 → $575)
Ninja Monkey
  • BUFF Base Ninja costs less ($500 → $450)
  • BUFF Sharp Shurikens costs less ($350 → $300)
  • BUFF Double Shot costs less ($700 → $650)
  • BUFF Distraction costs less ($350 → $300)
  • BUFF Counter-espionage costs less ($500 → $375)
  • BUFF Caltrops costs less ($400 → $350)
  • NERF Master Bomber damage decreased (1000 → 850)
  • NERF Grand Saboteur costs more ($22,000 → $25,000)
Druid
  • BUFF Heart of Thunder costs less ($1000 → $850)
  • BUFF Heart of Thunder reload time decreased (2.3s → 2.2s)
  • NERF Avatar of Wrath max damage decreased (34 → 28)
Bloons
  • Change Round 24's first wave of 40 pinks over 15 seconds changed to 10 pinks over 3 seconds
  • Eco, cost to send bloons, and send time changed
    • BUFF Grouped Blues cost less ($25 → $24)
    • BUFF Spaced Greens cost less ($15 → $14)
    • BUFF Spaced Greens send faster (0.25s → 0.23s)
    • NERF Grouped Greens give less eco (1.5 → 1.4)
    • BUFF Spaced Yellows cost less ($25 → $24)
    • NERF Spaced Yellows give less eco (1.8 → 1.7)
    • BUFF Spaced Yellows send faster (0.25s → 0.23s)
    • NERF Grouped Yellows give less eco (1.7 → 1.6)
    • NERF Spaced Pinks give less eco (1.8 → 1.7)
    • BUFF Spaced Pinks send faster (0.35s → 0.3s)
    • NERF Spaced Whites give less eco (2 → 1.9)
    • BUFF Spaced Whites send faster (0.3 → 0.28)
    • BUFF Spaced Blacks cost less ($35 → $33)
    • BUFF Grouped Rainbows give more eco (4 -→ 5)
  • BUFF Regrow Bloons regrow faster (3s → 2.6s)
  • BUFF Fortified modifier unlocked earlier (19 → 18)
  • BUFF Fortified Ceramics have more health (20 → 30)
  • BUFF Fortified Leads have more health (4 → 6)
  • BUFF Grouped Rainbows can be sent earlier (14 → 13)
  • BUFF Spaced Ceramics can be sent earlier (14 → 13)
  • BUFF MOABs cost less ($1200 → $1000)
  • BUFF MOABs can be sent earlier (18 → 17)
  • BUFF BFBs cost less ($2500 → $2200)
  • BUFF BFBs move faster (6.25 → 8)
  • BUFF ZOMGs cost less ($7000 → $5500)
  • BUFF ZOMGs move faster (5 → 7)


Bug Fixes
  • NERF Sentries with Pin crosspath no longer stun ceramics
  • NERF Even More Tacks no longer gives +1 pierce, (Blade Shooters are unaffected)
  • NERF Bloon Sabotage no longer slows BADs
  • BUFF MOAB Shove plus Radar Scanner now slows DDTs
  • NERF Berserker Brew and Stronger Stimulant now reapply slower
  • NERF Reactor no longer does more damage to ceramics
  • NERF Sticky Bomb no longer transfers to MOAB-class children
  • Master Bomber's bomb now uses the proper art
  • NERF Towers placed on water using a Snowstorm Ice Monkey now sell when the Ice Monkey is sold
  • NERF Unstable Concoction no longer passes through MOAB layers
  • BUFF Powerful Darts Dartling Gunner can now hit bloons right in front of it
  • BUFF Multiple Druids of the Jungle will no longer all target the same bloon
  • BUFF Cocktail of Fire is no longer extinguished by leads, DDTs, and frozen bloons
  • BUFF First Blood is now awarded for winning when a MOAB-class bloon leaks
  • Fixed Laser Shock Dartling Gunner effect display issue
  • Fixed crash displaying emotes at the end of the game
  • Fixed bananas landing underneath the farm and being difficult to collect
  • NERF Fixed incorrect hitbox on DDTs
  • Fixed News Panel not linking to different parts of the game
  • Fixed intermittent networking error which would kick players back to the loading screen
  • BUFF Fixed issue where it was possible to lose more than 1 trophy by losing a game
  • Fixed Heli Mastery item not appearing on main menu
  • Fixed missing activated ability audio on Obyn and Ocean Obyn
  • Fixed Camo Pink bloons not having an outline on them
  • Fixed game occasionally not starting properly on desktop
  • Fixed Cyber Quincy using regular Quincy's upgrade descriptions
  • Fixed incorrect Monkey Money text in French
  • Fixed overlapping text in non-English languages
  • Fixed issue where activated abilities could become unusable by having more than one of them
  • Fixed 5xx Monkey Village animation not working
  • Fixed Quincy covering the Jackpop reward if viewed on a phone
  • Fixed missing effects when claiming Monkey Money and Battle Points from the store
  • Fixed Android devices using incorrect aspect ratio
  • BUFF Fixed multiple bloons leaking before xx5 Bomb Shooter ability activates
  • Fixed error message displaying on launch for some desktop users
  • Fixed missing effects with Bomb Shooter's recursive cluster attack
  • Fixed display issues in postgame screen
  • NERF Fixed issue where it was possible to place multiple heroes in a game
  • Fixed incorrect tower descriptions
  • Fixed issue where you couldn't get out of Battle Chest screens before they had finished the reward animations
  • BUFF Fixed crash using Super Monkey's Darkshift ability
  • Fixed incorrect labels in profile customization screen
  • Fixed issue where notification icons were being shown incorrectly

Version 1.0.3[]

In-game patch notes
Bug fixes:
  • Various stability improvements
  • Fixed background music ignoring volume setting in game
  • Fixed background music playing when app is minimized
Bug Fixes
  • Stability improvements
  • Fixed background music ignoring volume setting in-game
  • Fixed background music playing when app is minimized

Version 1.0.2[]

Reddit balance change post
First of all, thanks to all of you who have downloaded and played Battles 2 so far! We're so excited to finally share this game with you all and make it more awesomer! We also appreciate all of the feedback you've provided regarding tower XP. So much so that it has encouraged us to make some changes early on. When we did our internal tests, the XP grind didn't feel too extreme to us, but as is often the case with new games, some things just don't become as clear as when they're out in the wild. With that said, here are some changes we're making in the next patch to hopefully help with this:
  • Increased Tower XP and Hero Points earned from all games
  • Further increased Tower XP and Hero Points earned from losses and draws
  • All towers now start with 2-2-2 upgrades unlocked (XP spent on these upgrades will be automatically refunded)
  • Increased Monkey Money, Hero Points and Tower XP given from Battle Chests
  • Increased duration and drop chance of Reward Multipliers from chests.

This patch should be available on iOS, Android and Steam within the next couple of days, so please keep an eye out and let us know how the game feels with these changes!

Happy gaming! :D

~ Ninja Kiwi's "XP Changes!" post
Balance changes
First of all, thanks to all of you who have downloaded and played Battles 2 so far! We're so excited to finally share this game with you all and make it more awesomer! We also appreciate all of the feedback you've provided regarding tower XP. So much so that it has encouraged us to make some changes early on. When we did our internal tests, the XP grind didn't feel too extreme to us, but as is often the case with new games, some things just don't become as clear as when they're out in the wild. With that said, here are some changes we're making in the next patch to hopefully help with this:
~ Ninja Kiwi, commenting about initial balance changes
  • BUFF Increased Tower XP and Hero Points earned from all games
    • Appears to be a 2x increase.
  • BUFF Further increased Tower XP and Hero Points earned from losses and draws
  • BUFF All towers now start with 2-2-2 upgrades unlocked (XP spent on these upgrades will be automatically refunded)
  • BUFF Increased Monkey Money, Hero Points and Tower XP given from Battle Chests
    • All appears to be 2x for both Tower XP, Hero XP, and Monkey Money.
  • BUFF Increased duration and drop chance of Reward Multipliers from chests.
  • NERF Increased Battle Point costs to open Battle Chests.
    • NERF Battle Chest: 25 → 30
    • NERF Great Chest: 60 → 80
    • NERF Mighty Chest: 100 → 150
Alchemist
  • BUFF Unstable concoction explosions do more damage if the MOAB affected was Fortified.
Bug fixes
  • BUFF Fixed Ultraboost ability not applying
  • NERF Fixed Knockback slowing down BADs
  • BUFF Fixed tower mastery notification icon display issue
  • Fixed empty and "unknown" emote slots in game
  • Fixed post-game screen showing increasing trophies from Hall of Masters games
  • Fixed occasional display issue for Necromancer's reanimated bloons
  • Fixed Sudden Death starting early in certain circumstances
  • Fixed crash from pressing the unlock button too rapidly during tutorial
  • Fixed text emotes not fitting in the speech bubble in non-English languages
  • Fixed "Set Target" button on Mortar & Dartling display issue in non-English languages
  • Fixed incorrect description on xx2 Dartling Gunner
  • Fixed Monkey Ace increasing the pierce of its Spectre bombs with a 1xx upgrade instead of an x1x upgrade.
  • Fixed crash upgrading a 5xx Super monkey with military sacrifices.
  • Fixed issue using "Set Target" on towers like Dartling and Mortar in conjunction with auto spawning Sentries or Obyn's totems.
  • Fixed occasional crash when placing Snipers and Ninja Monkeys
  • Fixed incorrect description on x3x Ninja Monkey
  • Fixed Tower Mastery and Hero Rewards screens not refreshing after a purchase
  • Fixed display issue when purchasing tower upgrades in game
  • Fixed games ending when one player did not have 0 lives
  • Fixed x4x Wizard's phoenix flying the wrong direction for a moment when spawned
  • Fixed issue where VIP status was not applied correctly after purchasing the starter pack
  • Fixed issue where ads not loading could block gameplay

Version 1.0.1[]

This is the update that released the game to the public. No patch notes were released for this update. Combined with the short lifespan of this version due to the quick release of v1.0.2, the changes in this version are largely unknown. It is possible that there were no changes at all, and that this update was just to release to the public.

Beta[]

1.0.0[]

Most Bloons YouTubers in their BTDB2 pre-release videos have their game set to 1.0.0, although ISAB and Aliensrock both had their first videos in v0.7.1.

Balance changes observed in beta and in the upcoming release are listed here. Most balance changes here are listed in terms of how they compare to BTD6 Version 28.0, given that the BTDB2 Version 1.0.0 coincides with that BTD6 version. However, most towers appear to have their stats as of Version 27.0 with some exceptions (e.g. Favored Trades not stacking, standardized cash crate abilities). Coverage of balance changes are listed based on BTD6, and also BTDB Mobile if applicable.

The first release for the public is Version 1.0.0, written as 1.0 in the app itself. Also, because an initial release is not considered a "balance change", the initial release Version 1.0 is listed under the Beta section for that reason.

For visual ease, despite the fact that these are technically not "nerfs" and "buffs", given that the game was first released to the public, these balance changes are marked by nerfs and buffs in terms of how they compare in BTD6.

Towers
  • NERF All new tower attacks have a brief ~0.5s attack initial cooldown by default.
  • NERF Camo Prioritization targeting option from BTD6 is not included for the applicable towers from BTD6 Version 28.0.
  • Change All abilities capable of "instakilling" or true instakilling now undergo a short initial cooldown of around 3 seconds. Affected abilities include: Pirate Lord, Ground Zero, Tsar Bomba, First Strike Capability, Pre-Emptive Strike's First Strike Capability.
    • NERF Pirate Lord now has an initial cooldown of 3s.
    • BUFF Ground Zero initial cooldown reduced from 15s to 3s.
    • BUFF Tsar Bomba initial cooldown reduced from 5s to 3s.
    • BUFF First Strike Capability initial cooldown reduced from 20s to 3s. Also affects Pre-Emptive Strike's missile, except formerly 5s.
    • BUFF Tech Terror and Anti-Bloon too initial cooldown reduced to 3s
  • BUFF All income-only abilities now have an initial cooldown of quarter the ability's cooldown instead of the full cooldown. Affected abilities include: Supply Drop, Elite Supply Drop, Chinook Crate Ability, Poperations Crate Ability, Jungle's Bounty, Spirit Jungle's Bounty, IMF Loan, Monkey-Nomics.
  • BUFF Most other abilities not related to pure income now have no initial cooldown, with possibly some exceptions.
    • Affected Primary Monkey abilities: Super Monkey Fan Club, Plasma Monkey Fan Club, Turbo Charge, Perma Charge, MOAB Assassin (no?), MOAB Eliminator (no?), Snowstorm, Absolute Zero, Glue Strike, Glue Storm.
    • Affected Military abilities: Artillery Battery, Pop and Awe (no?), Rocket Storm, MAD Rocket Storm.
    • Affected Magic abilities: Summon Phoenix, Lava Phoenix, Bloon Sabotage, Grand Sabotage, Transforming Tonic, Total Transformation.
    • Affected Support abilities: Spike Storm, Carpet of Spikes' Spike Storm, Call To Arms, Homeland Defense, Overclock, Ultraboost.
  • NERF All towers start with 2-0-0 default unlocks, except for base unlocked towers (Dart, Tack, Bomb, as 2-2-2 default unlock) and Spike Factory (0-0-0 default unlock).
  • BUFF Gameplay runs like BTD6 Apopalypse, meaning that on-track projectiles do not have round-based lifespan and all projectiles do not disappear after rounds end, only by time.
Heroes
  • BUFF Leveling rate increased to account for shorter rounds. Roughly equivalent to 2x XP increase.
  • Heroes now have Alts, which are Skins from BTD6 except that they provide minor stat changes to the hero and their abilities.
Dart Monkey
  • BUFF [bug] Tier 2 or below monkeys under Super Monkey Fan Club can inherit pierce from other tier 3 or above upgrades after upgrading a tier 2 monkey to tier 3 or above top or bottom path.
  • BUFF [bug] 203 Crossbow (crosspathed with Razor Sharp Shots) have 16 pierce instead of 6.
  • BUFF Super Monkey Fan Club ability no longer has an initial cooldown
  • BUFF Plasma Monkey Fan Club ability no longer has an initial cooldown
  • More TBA
Boomerang Monkey
  • NERF Improved Rangs pierce decreased from 8 to 7, pierce bonus decreased from +4 to +3
  • NERF Glaives pierce decreased from 13 to 10, pierce bonus decreased from +5 to +3
  • NERF Glaive Ricochet costs more ($1300 → $1400)
  • NERF MOAR Glaives costs more ($3000 → $3200)
  • NERF MOAB Press costs more ($2200 → $2400)
  • NERF Glaive Ricochet pierce decreased (50 → 40)
  • NERF MOAR Glaives pierce decreased (100 → 80)
  • BUFF Turbo Charge ability no longer has an initial cooldown
  • BUFF Perma Charge ability no longer has an initial cooldown
  • Possibly more?
Bomb Shooter
  • NERF Bomb Shooter cost increased ($525 → $600)
  • NERF Recursive Cluster cost increased ($2800 → $3200)
  • NERF Cluster Bombs damage type change from Explosive Explosion Type (pops White, Purple, Lead, Frozen) to Normal Normal Type (pops Black, White, Purple, Lead, Frozen) is not applied, remaining Explosive.
  • NERF Recursive Cluster damage type change from Explosive Explosion Type (pops White, Purple, Lead, Frozen) to Normal Normal Type (pops Black, White, Purple, Lead, Frozen) is not applied, remaining Explosive. Does not include Bomb Blitz, which remains at Normal Normal Type (pops Black, White, Purple, Lead, Frozen).
  • NERF Clusters of Cluster Bomb and Recursive Cluster explosions no longer can rehit the same Bloon with the same tiers of clusters.
  • BUFF MOAB Assassin ability no longer has an initial cooldown. (Note: MOAB Eliminator ability still has no initial cooldown)
  • BUFF Bomb Blitz passive ability no longer has an initial cooldown
  • Possibly more?
Tack Shooter
  • NERF Even Faster Shooting costs more ($300 → $350)
  • NERF Blade Shooter costs more ($550 → $600)
  • NERF The Tack Zone costs more ($20,000 → $24,000)
  • BUFF The Tack Zone now pops Frozen and Lead
  • BUFF [bug] Even More Tacks now gives +1 pierce to all attacks. Also includes Tack Sprayer and all its subsequent upgrades.
    • JoeyRainstorm from Ninja Kiwi stated that this is a bug, and should only apply to 0-3-2 Blade Shooter.
  • NERF Blade Shooter pierce decreased (6 → 4)
  • BUFF Blade Maelstrom ability no longer has an initial cooldown
  • BUFF Super Maelstrom ability no longer has an initial cooldown
  • Possibly more?
Glue Gunner
  • BUFF Base cost decreased ($275 → $200)
  • BUFF Glue Splatter costs less ($1800 → $900)
  • BUFF Glue Hose costs less ($3250 → $2750)
  • NERF Glue Strike costs more ($3500 → $4000)
  • BUFF Glue Strike ability now also weakens Leads
  • BUFF Glue Strike ability no longer has an initial cooldown
  • BUFF Glue Storm ability no longer has an initial cooldown
  • Possibly more?
Ice Monkey
  • NERF Permafrost no longer slows down Whites and Zebras (likely a bug fix from BTD6)
  • NERF Ice Shards no longer inflicts "shardable" status effect onto Whites and Zebras (likely a bug fix from BTD6)
  • Change Cold Snap renamed to Metal Freeze
  • NERF Metal Freeze (and by extension Ice Shards) no longer detects camo
  • BUFF Metal Freeze costs less ($350 → $300)
  • NERF Embrittlement costs more ($2200 → $3200)
    • Note: Embrittlement still retains the MOAB-class debuff mechanic in this game
  • BUFF Embrittlement bloon/blimp property debuff now prioritizes before damaging the bloon, allowing freezing of White and Zebra Bloons but not Frozen
  • BUFF Larger Radius costs less ($175 → $100)
  • BUFF Re-Freeze costs less ($225 → $200)
  • BUFF Cryo Cannon costs less ($1950 → $1750)
  • BUFF Absolute Zero price kept at $20,000 (unlike BTD6 pre-28.0)
  • BUFF Icicle Impale damage increased (50 → 70)
  • BUFF Snowstorm ability no longer has an initial cooldown (Note: Absolute Zero ability still has no initial cooldown)
  • More info?
Sniper Monkey
  • BUFF Sniper Monkey "dummy" range increased
  • BUFF Full Metal Jacket costs less ($350 → $300)
  • BUFF Large Calibre costs less ($1500 → $1000)
  • BUFF Deadly Precision costs less ($3000 → $2800)
  • BUFF Shrapnel Shot costs less ($450 → $400)
  • BUFF Bouncing Bullet costs less ($3200 → $3000)
  • BUFF Supply Drop costs less ($7200 → $5200)
  • BUFF Supply Drop ability initial cooldown reduced from 90 seconds to 10 seconds, for 1/4 initial cooldown
  • BUFF Supply Drop ability cooldown reduced from 90 seconds to 40 seconds
  • BUFF Supply Drop cash gain increased from $1200 to $2000
  • BUFF Elite Sniper cash gain increased from $3000 to $5000
  • BUFF Elite Sniper ability initial cooldown reduced from 90 seconds to 10 seconds, for 1/4 initial cooldown
  • BUFF Elite Sniper ability cooldown reduced from 90 seconds to 40 seconds
  • BUFF Fast Firing costs less ($400 → $350)
  • BUFF Even Faster Firing costs less ($400 → $350)
  • BUFF Semi-Automatic costs less ($3500 → $3300)
  • NERF Full Auto Rifle costs more ($4250 → $4750)
  • NERF Elite Defender costs more ($14,000 → $16,000)
  • Possibly more?
Monkey Buccaneer
  • BUFF Merchantman generates more money per round ($200 → $300)
    • NOTE: Because each round is the equivalent of two rounds in BTD6, this can also be considered a nerf, since in BTD6, Merchantman would have made $400 in the two rounds that compose 1 BTDB2 round.
  • BUFF Merchantman costs less ($2300 → $2000)
  • NERF Favored Trades costs more ($5500 → $7000)
  • NERF Favored Trades sellback bonus only stacks once
  • BUFF Favored Trades generates more money per round ($500 → $1000)
  • NERF Pirate Lord now has a cap of one ZOMG hook-in per round, even with sell-and-rebuying
  • BUFF Trade Empire generates more money per round ($800 → $2000)
  • NERF Trade Empire money generation increase per merchantman decreased (+$20 → +$15)
  • [insert the weird pirate ability initial cooldown stuff in 1.0]
  • Possibly more?
Monkey Sub
  • NERF Bloontonium Reactor damage type changed from Normal Normal Type (pops Black, White, Purple, Lead, Frozen) to Sharp Sharp Type (pops Black, White, Purple). It now needs Heat-tipped Darts to pop Frozen or Lead.
  • NERF Bloontonium Reactor costs more ($2500 → $2800)
  • NERF Bloontonium Reactor base pierce reduced (50 → 30). Also applies to crosspaths with Path 2.
    • NERF 4-1-0: 70 → 50
    • NERF 4-2-0: 100 → 80
  • BUFF [bug] Bloontonium Reactor deals +3 damage vs ceramics.
  • [insert the sub initial cooldown stuff in 1.0]
  • Possibly more?
Monkey Ace
  • BUFF Sniper Monkey "dummy" range increased
  • BUFF Rapid Fire costs less ($650 → $550)
  • BUFF Sharper Darts ($500 → $450)
  • [insert the ace initial cooldown stuff in 1.0]
  • NERF Flying Fortress dart damage decreased (4 → 2)
  • NERF Flying Fortress bomb damage decreased (5 → 3)
  • Possibly more?
Heli Pilot
  • BUFF Heli Pilot base cost decreased ($1600 → $1100)
  • BUFF Support Chinook costs less ($12,000 → $7000)
  • BUFF Support Chinook crate ability decreased (90s → 60s)
  • BUFF Support Chinook initial cooldown reduced (100% → 25%; 90s → 15s)
  • BUFF Support Chinook crate ability cash per crate increased ($2000 → $4000)
  • BUFF Support Chinook crate ability lives per crate increased (10 → 15)
  • Change Support Chinook crate ability changed to produce a single crate with both extra cash and lives, instead of two separate simultaneously dropped crates of cash and lives. Also affects Special Poperations.
  • BUFF Special Poperations crate ability cash per crate increased ($4500 → $8000)
  • Nb: chinook crate likely buffed like other income abilities, need more info...
  • [insert the heli initial cooldown stuff in 1.0]
  • Possibly more?
Mortar Monkey
  • BUFF Signal Flare can now decamo DDTs
  • BUFF The Biggest One damage vs MOAB-class increased (45 → 50)
  • Change [bug] Pop and Awe tower model is the same as Artillery Battery (even changes with crosspaths)
  • BUFF Blooncineration blaze damage type changed from Fire to Normal
  • BUFF Artillery Battery ability no longer has an initial cooldown
  • BUFF Pop and Awe ability no longer has an initial cooldown (?)
Dartling Gunner
  • BUFF Base cost decreased ($850 → $750)
  • BUFF Base Dartling pierce increased (1 → 2)
  • BUFF Focused Firing cost decreased ($300 → $250)
  • BUFF Laser Shock cost decreased ($900 → $800)
  • BUFF Faster Barrel Spin cost decreased ($950 → $700)
  • BUFF Powerful Darts cost decreased ($1200 → $800)
  • BUFF Powerful Darts pierce increased (3 → 4)
  • BUFF Powerful Darts pops frozen bloons (damage type SharpSharp Type (pops Black, White, Purple) → ShatterShatter Type (pops Black, White, Purple, Frozen))
  • NERF M.A.D main missile MOAB-class damage reduced (750 → 450)
  • NERF M.A.D main missile and ability missile projectile sizes decreased to match Rocket Storm.
  • BUFF [bug] 2-3-0 Hydra Rocket Pods now applies Laser Shock via explosions
  • BUFF [bug] Laser Shock effect now stacks
  • NERF [bug] Plasma Accelerator's MOAB-class damage unintentionally decreased
  • BUFF Rocket Storm ability no longer has an initial cooldown
  • BUFF M.A.D ability no longer has an initial cooldown
  • Possibly more?
Wizard Monkey
  • NERF Wall of Fire contact damage cooldown increased (0.10s → 0.15s). Does not affect Dragon's Breath's Wall of Fire (0.10s).
  • NERF Wall of Fire now has a 100 pierce limit alongside the refreshment pierce of 15 (or 20 with 0-2-1)
  • BUFF Dragon's Breath's Wall of Fire base pierce increased (15 → 20)
  • BUFF Summon Phoenix ability no longer has an initial cooldown
  • BUFF Wizard Lord Phoenix ability no longer has an initial cooldown
  • Change "Necromancer: Unpopped Army" is now renamed to "Necromancer"
  • BUFF Necromancer number of Undead Bloons per summon changed from 1-4 to 1-5
  • Possibly more?
Super Monkey
  • BUFF Base cost decreased ($2500 → $2300)
  • NERF Laser Blasts costs more ($2500 → $2700)
  • BUFF Knockback cost decreased ($3000 → $2700)
  • NERF Sun Temple maximum primary sacrifice blade count decreased (8 → 6)
  • Change Sun Temple (Tier 4 only) mini Sun Avatar, knockback pulse attack, and guided magic bolts replaced by Superstorm tornado
  • BUFF Sun Temple and above max sacrifices cost decreased ($50,000 → $20,000)
  • BUFF Dark Knight MOAB-class bonus increased (+2 → +3)
  • BUFF Dark Champion MOAB-class bonus increased (+3 → +5)
  • BUFF Dark Champion pierce increased (7 → 9)
  • [insert super ability initial cooldown stuff]
  • Possibly more?
Ninja Monkey
[...] in this game x2x ninja can strip camo properties off of bloons without needing to damage them
~ JoeyAxeStorm from NK Discord
  • BUFF Counter-Espionage can now decamo any bloon type, even those it cannot damage.
  • NERF Shinobi Tactics price increased ($900 → $2000)
  • NERF Shinobi Tactics stack amount decreased (20 → 10)
  • BUFF Shinobi Tactics attack speed and pierce buffs increased (8% → 16% pierce increase and reload time decrease)
  • BUFF Double Shot price decreased ($850 → $700)
  • BUFF Bloon Sabotage price decreased ($5200 → $4500)
  • BUFF Flash Bomb price decreased ($2750 → $2000)
  • BUFF Bloon Sabotage's slowdown effects now penetrate blimp layers
  • NERF Bloon Sabotage's slowdown effects now are removed when the Ninja performing the ability is sold.
  • BUFF [bug] Grand Sabotage ability slows down BADs
  • BUFF Bloon Sabotage ability no longer has an initial cooldown
  • [Grand Sabo stuff?]
  • Possibly more?
Alchemist
  • NERF [likely a bug for 4-x-x and 5-x-x] Berserker Brew, Stronger Stimulant, and Permanent Brew now only ever targets the closest tower and do not target any other towers, regardless of buff status.
  • NERF Berserker Brew price increased ($1250 → $1500)
  • BUFF Stronger Stimulant price decreased ($3000 → $2500)
  • BUFF Permanent Brew price decreased ($60,000 → $55,000)
  • NERF Unstable Concoction costs more ($3000 → $4000)
  • BUFF Unstable Concoction now soaks concotion into all layers of blimps
  • BUFF Unstable Concoction explosions now affect children blimps
  • Change Rubber to Gold's gold effect now modifies bloons so that they give $2 per layer.
  • BUFF Transforming Tonic ability no longer has an initial cooldown
  • BUFF Total Transformation ability no longer has an initial cooldown
  • Possibly more?
Druid
  • BUFF Superstorm price decreased ($80,000 → $65,000)
  • NERF Druid of the Jungle no longer includes aftervines.
  • BUFF Jungle's Bounty ability cooldown reduced (60s → 40s)
  • BUFF Jungle's Bounty ability initial cooldown reduced (60s → 10s)
  • BUFF Jungle's Bounty costs less ($5000 → $2800)
  • BUFF Jungle's Bounty produces more base income ($240 → $1000)
  • NERF Jungle's Bounty no longer produces bonus income when surrounded with Banana Farms
  • NERF Jungle's Bounty does not pull vines upon popping a bloon, and produces one vine at a time instead of two.
  • NERF [bug] Multiple Druid of the Jungle and its subsequent upgrades placed target the same bloon with its vine attack.
  • Possibly more?
Banana Farm
  • BUFF Banana Farm base banana value increased ($20 → $40). Also includes Marketplaces.
    • BUFF Banana Farm with Valuable Bananas increases value further ($25 → $50)
  • BUFF Central Market banana value increased ($70 → $160)
    • BUFF Central Market with Valuable Bananas increases value further ($87 → $200)
  • BUFF Banana Research Facility crate value increased ($300 → $600)
    • BUFF Banana Research Facility with Valuable Bananas increases value further ($375 → $750)
  • BUFF Banana Central crate value increased ($1200 → $3000)
    • BUFF Banana Central with Valuable Bananas increases value further ($1500 → $3750)
    • NERF Base Banana Farm, Increased Production, and Greater Production, now produce 1 less banana.
  • NERF Does not include BTD6 28.0 buffs to EZ Collect and Banana Salvage.
  • NERF Marketplace banana base amount per round reduced (16 → 14)
  • NERF Marketplace costs more ($2900 → $3100)
  • NERF Monkey Bank costs more ($3500 → $5500)
  • BUFF Banana Research Facility costs less ($19,000 → $18,000)
  • BUFF Banana Central costs less ($100,000 → $70,000)
  • BUFF Monkey-Nomics costs less ($100,000 → $50,000)
  • BUFF Monkey Wall Street costs less ($60,000 → $50,000)
  • BUFF Central Market costs less ($15,000 → $14,000)
  • BUFF Monkey Wall Street end-of-round cash increased ($4,000 → $10,000)
  • BUFF IMF Loan ability initial cooldown reduced (90s -> 30s)
  • NERF IMF Loan ability now cannot be used if already in debt
  • Possibly more?
Spike Factory
  • BUFF Spikes no longer have a round limit, only by time.
  • BUFF Spike Factory costs less ($1000 → $800)
  • BUFF Spike Storm ability benefits from attack cooldown reduction
  • BUFF Bigger Stacks cost less ($800 → $700)
  • BUFF Even Faster Production costs less ($800 → $700)
  • BUFF Super Mines cost less ($150,000 → $130,000)
  • Change Deadly Spikes now increases lifespan of spikes rather than increasing round duration.
  • BUFF Spike Storm ability no longer has an initial cooldown
  • BUFF Carpet of Spikes' Spike Storm ability no longer has an initial cooldown
  • Possibly more?
Monkey Village
  • Change Monkey Town now gives +10% eco instead of +50% income per pop
  • BUFF Monkey Town costs less ($10,000 → $5,000)
  • Change Monkey City now gives a total of +20% eco and auto-collection of bananas, instead of +15% income generation buff and free Dart Monkeys (range increase remains the same)
  • NERF Monkey City costs more ($3,000 → $7,000)
    • BUFF Total bonus is now a decrease from Commerce, for only just a $1000 saving compared to in BTD6.
  • [insert village ability initial cooldown stuff]
  • Even more stuff add
  • Possibly more?
Engineer Monkey
cleansing foam was changed for this game so it always targets close giving you consistent foam placement, along with stripping lead property off of DDTs
~ JoeyAxeStorm from NK Discord
  • Change Bloon Traps now give exactly $700 when manually collected instead of a variable amount of cash.
  • Change XXXL Traps now give exactly $7000 when manually collected instead of a variable amount of cash.
  • BUFF XXXL Trap hardcap fully removed, allowing for quick redeployment of traps.
  • BUFF Cleansing Foam's foam is now locked on Close instead of randomly placed.
  • BUFF Cleansing Foam now strips lead property off DDTs.
  • Change Sentry Champion (formerly Sentry Paragon in BTD6) remains as "Sentry Champion"
  • BUFF Overclock ability no longer has an initial cooldown
  • BUFF Ultraboost ability no longer has an initial cooldown
  • Change Overclock and Ultraboost buffs now increase income of Banana Farms by +66% instead of +66% production
  • BUFF Overclock and Ultraboost now improves end-of-round cash of Monkey Wall Street
  • Possibly more?
Quincy
  • BUFF Quincy base cost decreased ($540 → $500)
  • BUFF Quincy base pierce increased (3 → 4)
  • BUFF Quincy Level 2 pierce increased (4 → 5)
  • more pierce buffs?
  • More buffs?
Gwendolin
  • NERF Cocktail contact damage cooldown increased (0.10s → 0.2s)
  • NERF Cocktail cooldown increased (30s -> 40s)
  • NERF Cocktail now disintegrates upon touching or contacting Purple Bloons
  • NERF [bug] If the cocktail lands on a Lead, Frozen, or obstacle, it will disintegrate
Striker Jones
  • TBA
Obyn Greenfoot
  • BUFF Obyn's Nature Ward's Totem now is always placed on Close instead of placed randomly around his range.
  • TBA

Visual Changes (Beta)[]

General
  • Towers are noticeably changed in size compared to BTD6.
  • Some tower animations are reworked.
  • Ultravision Super Monkey has an "angry" expression in its eyes, unlike BTD6. Also applies to subsequent upgrades.
  • Hot Shot grapes are now actual hot fireballs instead of purple grapes with fire
  • 2-0-4 Armor Piercing Shells now carries binoculars instead of on the right hand leaning on the bars
  • Added mouths to all monkeys.
  • Blazes use the old Wall of Fire models (Wall of Fire, Gwen, Blooncineration)
  • 0-1-4 and 0-2-4 Favored Trades also has a pirate flag
  • Undead MOABs and Undead BFBs are now enormous
  • [insert more]

0.7.1[]

ISAB and Aliensrock (Tyler) had played during this version on their respective first pre-release footages of Bloons TD Battles 2. As with v1.0.0, the towers seemed fairly similar to Version 27.0 in BTD6, although BTD6 at the time was in Version 28.0.

Balance changes observed in beta are not listed here, although with some noticeable observations:

  • Change Shinobi Tactics left at $900
  • Change Bloon Sabotage left at $5200