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Version 46.0 artwork
Version 46.0 was released on December 10th 2024. It is the sixth and final major update of 2024. Several sub-updates were released in between.
Crucible of Steel and Flame (Tack Shooter Paragon) is the main highlight of the update, marking the first Primary Paragon after the debutting two Paragons (Apex Plasma Master and Glaive Dominus). Alongside this is the second revenge map of a current BTD6 map, Last Resort, an alternating map that manipulates the lanes of Resort. Battle Cat, released as a collaboration with Mattel based on the media franchise Masters of the Universe, is a premium Power that can only be unlocked with a special Quest, or via an in-app purchase.
Version 46.3[]
No patch notes were officially released for this update. However, it has fixed a few issues, mainly a Boss Event crash at T5 that is affecting all devices.
Version 46.2[]
“ |
Full v46.0 update notes can be found here: https://www.reddit.com/r/btd6/comments/1hau4dn/ Full Console update notes can be found here: https://www.reddit.com/r/btd6/comments/1hc2fd8/ |
” |
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Will adjust some quote-on-quote stuff to understandable stuff |
Resolved a number of menu UI issues across different platforms & game resolutions
Last Resort map now shows in the correct place in challenge creation map selection
Last Resort default Co-Op split changed from Top-Right-Bottom-Left Diagonal to All
The green of the green team in Contested Territory should be the correct shade again
Resolved a crash that could occur when attempting to access the Events page
BaseEditorMap should no longer appear when creating a custom Odyssey
Resolved an issue with the hero menu displaying owned items incorrectly
Resolved some visual issues with Dark Adora’s Temple
Temples sacrificing towers right out from inside a Heli should no longer crash
Mauling Mines damage bonus to Boss Bloons decreased from +1250 to +125
Dartling Gunners should no longer be shooting through walls on Spillway so easily
1-0-3 Double Guns Sentry second nail pierce correctly increases, pierce increased from 2 to 3
Mermonkeys xx4 Symphonic Resonance again grabs MOAB-Class Bloons
Psi can again target MOAB Class Bloons at the relevant upgrade levels
Ezili’s Lv10 MOAB Hex can again target MOAB-Class Bloons correctly
Resolved a crash that could occur when door gunner’ing a Battle Cat
Ninja Paragon should no longer visually display 2 Shinobi stacks
Banana Farmers no longer get a large range boost from nearby EZ Collect Farms.
Updated some visuals for Tack Paragon
Default Co-Op split changed from Top-Right-Bottom-Left Diagonal to All
Version 46.1[]
Ninja Kiwi has yet to release official patch notes for Version 46.1. Minor bug fixes.
Neva-Miss Targeting projectile lifespan decreased from 1.5s to 1.0s.
Version 46.0[]
Version 46.0 Final Patch Notes - Overview[]
“ | Bloons TD 6 v46.0 - Update Notes!
Available now please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up. Update Video: youtu.be/N9MC7GZSan8
Dart Monkey
Bomb Shooter
Monkey Sub
Monkey Buccaneer
Mortar Monkey
Druid
Mermonkey
Banana Farm
Engineer
Beast Handler
Ezili
Psi
Geraldo
Rosalia
Platform Specific fixes
Our past couple updates included massive widespread balance changes in order to dedicate balance time at the end of the year to working on our new Legends game mode for v46. However as the Rogue Legend has ended up being delayed we’ve gone ahead with a small focused list of balance changes mainly responding to a number of points raised by the community this year.
Bomb Shooter’s base pierce is plenty for the early game but low enough that 1xx crosspath feels too important later, we’re shifting pierce out of crosspath into the base upgrade to alleviate this. Players found the recent increased coverage of 024 recursive too much, but we like the functionality so we’ve tightened the spread for the base xx4 recursive to make 024 about the same as it was before but 004 even tighter. Bomb Blitz has been upgraded to double attack rate from the previous tier.
Tack Shooter Every Tack Shooter Tier 3 needed a different attack rate boost, so to tidy this up we’ve moved much of that rate to the base tack shooter. Given the bottom path Tack is slightly nerfed from this rate change, it is seeing additional pierce to make an overall buff. Finally Blade Shooter has always visually increased the projectile size considerably but not actually changed this value at all, Blades will now actually be bigger.
Sniper Monkey Players have requested a bonus for the 025 Sniper shrapnel given it’s meant to be a pierce crosspath but struggles on anything non-MOAB, so we’d like to try moving the bonus MOAB damage on 024 shrapnel into base damage instead.
Monkey Buccaneer Instead of increasing the amount of cash generated, the Navarch will now increase the number of Merchantmen that can receive the benefit. This is an overall increase to cash generation though requiring more of a space investment to fully utilize.
Monkey Ace As efforts to improve the feeling of top path Buccaneer have gone relatively well, projectile seeking has now been greatly improved for the Bottom path Ace as well.
Dartling Gunner Plasma Accelerator’s cost is shifting further down to improve upgrade progression. Rocket Storm is gaining a greater bonus to Ceramics for better cleanup breakpoints, and at T5 damage is being moved out from base attack into the ability for a more significant burst of damage when used as currently the ability is underwhelming compared to the main attack at T5.
Wizard Monkey Archmage’s secondary attacks are gaining bonus MOAB damage increases as due to Archmage’s unique mechanics, nerfs building up from Dragon's Breath have also indirectly caused an impact for the Archmage. Prince of Darkness’ buff to other Zombies damage doesn't get much interest, so we’re buffing it. Though the expected dps should be high Magus doesn’t fit well into boss dps windows, so we’re reducing its mana drain rate to increase Metamorphosis duration.
Ninja Monkey Based on the x5x ability Ninja Paragon will now grant bonus range to all non-paragon ninjas, it will provide the Shinobi Tactics buff to any other Ninja in radius, and its global camo detection will also apply to other paragons.
Druid As it’s really good, and it’ll still be really good.
Mermonkey While we were happy with Arctic Knight’s Ice Jet being a high pierce MOAB layer removal that could with other tower combinations be upgraded to a more effective full-clear, there is not currently enough varied ways of quickly dealing with White Bloon layers, so for a long cooldown based ability this heavy a weakness is too much for now. Bottom path Mermonkey is proving to be very high uptime for the strong support it provides, while still exceptional this is only seeing a light nerf for now.
Spike Factory While this won’t change the effective DPS of spike storm at all, the ability will now occur over a slightly longer duration to reduce the effective ‘instapop’ on many targets and give more time to see what’s going on.
Monkey Village Primary Expertise is gaining enough damage to allow it to continue to 1 shot MOABs until round 100, but in exchange it will attack slower for an overall power increase.
Engineer Now that Ultraboost has an initial cooldown we are again allowing it to be used between rounds. Middle crosspath feels too good for Bloontraps because of the massive quality of life it brings, so we’re pushing the DPS more for top crosspath by allowing Double Gun to also double the projectiles of Sentries. The expensive XXL Trap's cash generation comes in too late given Bloontraps fall off as an income generator in the late game, so we’re reducing the upgrade cost and increasing the cash generation that it brings.
Beast Handler Max power Great White drags in MOAB's too quickly which actually causes it to thrash less from this and overall perform worse, so a minimum drag time has been set. Megalodon's 'not 1 shotting' damage feels too low compared to when it is able to 1shot, so we’re increasing this damage.
Ezili Ezili’s first bonus against MOABs is swapping forward to an earlier level so she can do something in time for the first MOAB on round 40.
Etienne Etienne's final level activated UCAV power is being increased
Geraldo Geraldo is coming into line with himself, though as he still feels too far ahead of other heroes we are scaling up some of the shop prices to more justify the power level.
Corvus We don’t want to knock him down hard before the holidays, but Corvus’ placement cost is being increased and Spirit move speed is being shifted from passive power into the Haste spell with Haste’s cooldown also being cut so it can almost always be available when required at the cost of active mana management.
Powers While working on the new Battle Cat power we concluded a number of existing powers that haven’t had love since launch are no longer living up to a worthy level of power in the modern state of Bloons, so we’ve made modifications to some of these to make them more useful for the cost. In particular, we felt like there were very few times to ever use MOAB Mines over Super Monkey Storms so these have been given a considerably more powerful single target use case to use in situations in which Super Monkey Storm would normally struggle.
Paragons The Paragon formula applying a flat +100p to any attacks has been limiting our design in building low-pierce balanced attacks for Paragon upgrades, in particular we could not embody the design of the Tack Shooter’s 1 pierce meteor attack due to this, so we have lowered this flat pierce bonus for further review.
Powers Knowledge
Bosses Blast has been quite unforgiving in Boss Rush events, so we’re squeezing in a reduction to both health and heat gain within this mode.
Super Monkey - The Monkey Temple This is now a ‘part 2/3 temple rework', the actual bonuses have not been the focus of changes this time, instead we have shuffled around the different benefits gained from temple sacrifices to set the stage in balancing out the different categories. Too much is changed here to fully detail every sacrifice tier, but for now the same bonuses exist but moved around:
We’re interested to hear your feedback in a few weeks, but for a future update we are now considering another step after this is to make temple sacrifices less wide but deeper. One possible option for this that we have discussed is reducing the max number of categories of sacrifice from 3 to 2, but raising the limits that can be invested in a single category to grant the same or more total power from investing in fewer categories. For this to work however each category needs to have a defined use case to pick it over the other categories, we’ve taken one step in this direction with the newly buffed Primary Blades attack dealing massive damage only at close range, and are considering doubling down on the Military category of sacrifices functioning much better at a far range while Magic sits well in the middle.
Huge thanks for another awesome year! We so appreciate you reading these notes, playing and replaying the game, giving us feedback, participating in community, sharing fanart, making memes, posting videos, streaming your best moments, and helping us remember who it is that we’re building this game for. And double huge thanks for supporting us in the Pocket Gamer voting, where this amazing community threw incredible support behind Bloons TD 6 and selecting it as the [Best Game of the Year](https://www.pocketgamer.com/news/pocket-gamer-awards-2024-winners/). This is absolutely astounding, and while we feel immensely proud of the care and craft we’ve put into BTD6, we are equally grateful for and humbled by the outpouring of your support that made this award happen! Here we are at the 45th major update to the game in 6.5 years, and next year we’ll hit the 50th update. We have big plans for 2025, which we’ll share in the new year after we’ve had time to confirm our schedules in the planning discussions that follow this release. Until then here are a few updates so that you are not left wondering about previously mentioned features.
As we head into the end of the year, we wish you and all of your favorite Monkeys lots of gaming time together, and absolutely awesomer holiday season, and the very best for 2025 - thank you from all of us at Ninja Kiwi! |
” |
Bloons TD 6 v46.0 - Update Notes[]
- New Awesome
- New Tack Shooter Paragon, the Crucible of Steel and Flame. Tacks, blades, fire - what more could there be? Well, plenty actually, as the Monkeys realized they can cram blades full of hot tacks! We could leave it at that, but for those who’d like a little more detail, read on!
- Constantly attacking with a short range maelstrom of white hot blades that burst into a nova of tacks when they expire, this paragon creates quite a spectacle to behold. The tack monkey inside (!) is unable to see unrevealed Camo Bloons, however with its 2 abilities this isn’t enough to hold back its power.
- Maelstrom ability: given that the main attack already is a permanent maelstrom, this ability gives the tower a massive temporary increase to projectile lifespan & pierce in order to greatly expand the coverage of that local maelstrom. While this is occurring, high pierce jets of blue flame will periodically blast around the tower to wipe out any smaller targets. This is a coverage & cleanup ability, so it has an extremely short cooldown but is not a single target damage dealer.
- Meteor Impact: As the Maelstrom ability is more of a utility, a second ability is here to bring the damage! Meteor Impact calls down a blast that deals high damage to an unfair area, and any Bloons foolish enough to withstand the initial impact will be wiped out when this meteor breaks apart into a ring of 32 homing fireballs
- New Revenge Map, Last Resort!
- For those who thought Resort was too much of a chill vacation. Although honestly it really doesn’t look all that bad to me, maybe everything’s fine and it’s just a nice winter resort?
- Battle Cat Crossover!
- Heralding our new integration partnership with the Masters of the Universe brand from Mattel, Battle Cat is featured as the first of several drops planned through 2026.
- Check out Battle Cat in his very own Quest and on most platforms as a highly effective, single-target, purchasable Power.
- More details: Using the Powers tab, place the timid Cringer and he’ll stick around untransformed for the whole game, meekly swiping at a few Bloons. You’ll notice he comes with an activated ability, though. Activate this and he transforms into Battle Cat, tearing into Bloons, knocking them back, and applying a powerful damage over time that also nullifies Bloon immunities. This ability is so powerful, it can’t last forever, so after a few rounds Battle Cat must portal back home to Eternia.
- On most platforms, Battle Cat Powers can be obtained via the Battle Cat Prestige Pack that comes with tier 5 Beast Handler Insta Monkeys, an exclusive Avatar, and an exclusive Banner and for repeat use the Battle Cat Booster Pack that also comes with a selection of Insta Monkeys.
- New Quests
- Alternate CHIMPoppable - CHIMPS Rules. Impoppable prices. Alternate Bloon Rounds. Is it even possible?
- Adora Explorer! - Discover Adora’s strengths and abilities
- By the Power of Battle Cat! - Test out the exclusive new Battle Cat Power
- New Trophy Store Items
- Monkeys: Druid Holiday projectiles, wildly festive and available anytime the Druids feel the spirit
- New Limited Time trophy items (Note: Not available until the seasonal event begins!)
- Christmas Snowmonkey avatar, Magical Christmas banner
- Game Changes / Additions
- 2024 Hero Packs including all heroes and skins up to 2024 from the game start. This includes a full pack of every hero & skin, which is substituted for a small completion pack for players who already own many of these.
- Blastapopoulos added to Contested Territory
- Bug Fixes & General Changes
- Resolved a number of localization issues
- Hero hotkey should function again without a delay when restarting a game
- Failing Quest objectives no longer shows a victorious monkey on the summary screen
- Resolved an issue with certain high starting round challenges crashing with Fast Track
- Having only "Selected Hero" in the Challenge Editor should no longer prevent the challenge from being played
- Resolved an edge case that could cause heroes to gain less XP from Fast Track when also benefiting from Empowered Heroes
- Owned Avatars within with profile selection menu will now order to the top
- CHIMPS mode should no longer offer a ‘retry last round’ on the very first round
- Resolved a crash that could sometimes eventually occur when rapidly placing and selling a heli then placing and selling a mortar then placing and selling a heli then placing and selling a mortar then placing and selling a heli then placing and selling a mortar, probably.’
- Hero placement animations should display correctly when hero levels during placement
- Resolved a bug that could cause attacks to bypass Vortex’s skull immunity window
- Resolved a number of reported elusive game crashes that could occur
- Resolved a number of prop texture issues in Map Editor
- Removed a deal pixel from many text entry fields
- Fixed a number of map texture issues
- Events & Quests
- The Slime Counter on the A Slimey Expedition quest should no longer break on restart
- Resolved a case in which Collection Events could softlock while claiming rewards
- Resolved an issue that could cause dialogue to not correctly display
- Elite Blastapopoulos should now take extra damage from paragons
- Map Specific
- Ancient Portals resolved a case in which some towers retained buffs after being moved away from buff platforms
- Engineer cleansing foam now layers correctly on Ancient Portal
- Tower Specific Fixes
Dart Monkey
502 Ultra Juggernaut should no longer have less knockback than the previous tier
Bomb Shooter
MOAB Assassin and MOAB Eliminator’s ability explosion correctly deals explosive damage
Monkey Sub
Nautic Siege Core should no longer keep its radiation attack when unsubmerged
Monkey Buccaneer
510 Carrier Flagship Plane radial projectile speed should no longer decrease when upgraded (100 > 200)
Mortar Monkey
032 Heavy Shells can now apply Burny Stuff to DDTs if it has camo detection. Also affects subsequent upgrades.
Druid
032 Druid of the Jungle’s vine attack should now benefit from Heart of Vengeance
Mermonkey
Symphonic Resonance resolved a crash that could occur when repositioning the totem after spawning Blastapopoulos
- Lord of the Abyss's radius should no longer cause new Mermonkey primed for placement to display incorrectly range circles
Banana Farm
EZ Collect bananas should be more effectively collected by Banana Farmers
Engineer
Paragon’s Green Sentry should no longer display a non-functional ‘first’ target prio when first placed
XXXL Trap when created will clear any existing XXXL traps owned by the player, this will now allow the newly placed engineer to place its trap without requiring the old trap to be filled first
Beast Handler
Resolved an issue with Beast placement clipping through the void in some cases
Ezili
Heartstopper can be used when Blastapopoulus is the only ‘Purple’ Bloon on screen
Pat Fusty
Kaiju Pat should correctly use his 'mechanized' voice lines at level 20
Geraldo
Gerry’s Fire should no longer gain its own range circle when attached to xx4 Mermonkey
Geraldo’s shop should correctly be stunned by Blastapopoulus
Rosalia
Resolved an issue with some of Rosalia’s attacks undercounting on stat tracking
Platform Specific fixes
[Android] Resolved a softlock that could occur on startup on some devices
[Arcade] Profile save slots should now correctly display Veteran stars when applicable
- Balance Changes
“ | Our past couple updates included massive widespread balance changes in order to dedicate balance time at the end of the year to working on our new Legends game mode for v46. However as the Rogue Legend has ended up being delayed we’ve gone ahead with a small focused list of balance changes mainly responding to a number of points raised by the community this year. | ” |
~ Ninja Kiwi |
- Tower Balance
“ | Bomb Shooter’s base pierce is plenty for the early game but low enough that 1xx crosspath feels too important later, we’re shifting pierce out of crosspath into the base upgrade to alleviate this. Players found the recent increased coverage of 024 recursive too much, but we like the functionality so we’ve tightened the spread for the base xx4 recursive to make 024 about the same as it was before but 004 even tighter. Bomb Blitz has been upgraded to double attack rate from the previous tier. | ” |
~ Ninja Kiwi |
Bomb Shooter explosion pierce increased from 14 to 22
Bigger Bombs explosion pierce increased from 20 to 28. Does not affect secondary clusters (14), tertiary clusters (42), or Assassin explosion (100).
Heavy Bombs explosion pierce increased from 30 to 38. Does not affect Really Big Bombs (80), secondary clusters (24), tertiary clusters (72), or Assassin explosion (100).
Recursive Cluster tertiary cluster distance deviation changed from 30-36 to 20-30. Also affects Bomb Blitz.
- 0-2-4: 45-54 → 30-45
Bomb Blitz attack cooldown decreased from 1.0s to 0.75s
- 0-1-5: 0.75s → 0.5625s
- 0-2-5: 0.5833s → 0.4375s
MOAB Assassin and MOAB Eliminator ability explosions damage type changed from Normal to Explosion
Tack Shooter
“ | Every Tack Shooter Tier 3 needed a different attack rate boost, so to tidy this up we’ve moved much of that rate to the base tack shooter. Given the bottom path Tack is slightly nerfed from this rate change, it is seeing additional pierce to make an overall buff. Finally Blade Shooter has always visually increased the projectile size considerably but not actually changed this value at all, Blades will now actually be bigger. | ” |
~ Ninja Kiwi |
Tack Shooter attack cooldown reduced from 1.4s to 1.12s
Faster Shooting attack cooldown reduced from 1.05s to 0.84s
Even Faster Shooting attack cooldown reduced from 0.7875s to 0.63s. Does not affect Hot Shots (0.63s).
Blade Shooter attack cooldown reduced from 1.19s to 1.12s
- 1-3-0: 0.8925s → 0.84s
- 2-3-0: 0.669375s → 0.63s
Tack Sprayer attack cooldown increased from 1.05s to 1.12s
- 1-0-3: 0.7875s → 0.84s
- 2-0-3: 0.590625s → 0.63s
Overdrive attack cooldown increased from 0.35s to 0.3733s
- 1-0-4: 0.2625s → 0.279975s
- 2-0-4: 0.196875s → 0.20998125s
The Tack Zone attack cooldown reduced from 0.2275s to 0.224s. Total attack cooldown multiplier decreased from 0.65x to 0.60x (attack speed: +54% → +66%).
- 1-0-5: 0.170625s → 0.168s
- 2-0-5: 0.12796875s → 0.126s
Tack Sprayer pierce increased from 1 to 2. Does not affect Overdrive (2).
- 0-2-3: 4 → 5
Blade Shooter projectile radius increased from 0 to 4. Also affects subsequent upgrades.
Blade Maelstrom ability projectile radius increased from 2 to 4. Also affects Super Maelstrom.
Sniper Monkey
“ | Players have requested a bonus for the 025 Sniper shrapnel given it’s meant to be a pierce crosspath but struggles on anything non-MOAB, so we’d like to try moving the bonus MOAB damage on 024 shrapnel into base damage instead. | ” |
~ Ninja Kiwi |
0-2-4 Full Auto Rifle shrapnel damage changed from +1 MOAB-class damage to +1 base damage, total damage increased from 1 to 2. Also affects Elite Defender.
Monkey Buccaneer
“ | Instead of increasing the amount of cash generated, the Navarch will now increase the number of Merchantmen that can receive the benefit. This is an overall increase to cash generation though requiring more of a space investment to fully utilize. | ” |
~ Ninja Kiwi |
Navarch of the Seas "merchant buff" cash per merchant reduced from +$15 to +$10
Navarch of the Seas "merchant buff" max number of merchants benefited increased from 20 to 40
Monkey Ace
“ | As efforts to improve the feeling of top path Buccaneer have gone relatively well, projectile seeking has now been greatly improved for the Bottom path Ace as well. | ” |
~ Ninja Kiwi |
Neva-Miss Targeting dart seeking improved to match Adora. Now, all shots have tighter homing that can accelerate within close angular proximity to targets, or decelerate if not.
[undocumented] Neva-Miss Targeting dart projectile lifespan decreased from 3.33s to 1.5s
Spectre targeted dart attack seeking improved: turning rate and targeting angle no longer capped (180°/s, 30°)
Dartling Gunner
“ | Plasma Accelerator’s cost is shifting further down to improve upgrade progression. Rocket Storm is gaining a greater bonus to Ceramics for better cleanup breakpoints, and at T5 damage is being moved out from base attack into the ability for a more significant burst of damage when used as currently the ability is underwhelming compared to the main attack at T5. | ” |
~ Ninja Kiwi |
Laser Cannon cost decreased from $3650 to $3000
Plasma Accelerator cost increased from $11,100 to $11,750
Rocket Storm ability now deals +1 Ceramic damage
M.A.D ability bonus Ceramic damage increased from +4 to +5, total damage to Ceramics increased from 9 to 10
M.A.D ability bonus MOAB-class damage increased from +18 to +250, total damage to MOAB-class increased from 23 to 255
M.A.D main missile collision bonus MOAB-class damage decreased from +550 to +450
Wizard Monkey
“ | Archmage’s secondary attacks are gaining bonus MOAB damage increases as due to Archmage’s unique mechanics, nerfs building up from Dragon's Breath have also indirectly caused an impact for the Archmage. Prince of Darkness’ buff to other Zombies damage doesn't get much interest, so we’re buffing it. Though the expected dps should be high Magus doesn’t fit well into boss dps windows, so we’re reducing its mana drain rate to increase Metamorphosis duration. | ” |
~ Ninja Kiwi |
5-1-0 Archmage fireball bonus to MOAB-class increased from +9 to +27
5-2-0 Archmage blaze bonus to MOAB-class increased from +1 to +4
Archmage Dragon's Breath bonus to MOAB-class increased from +2 to +6
Prince of Darkness buff to Undead Bloon damage increased from +1 to +3
Magus Perfectus Mana drain per tick reduced from 5000 to 4000
Ninja Monkey
“ | Based on the x5x ability Ninja Paragon will now grant bonus range to all non-paragon ninjas, it will provide the Shinobi Tactics buff to any other Ninja in radius, and its global camo detection will also apply to other paragons. | ” |
~ Ninja Kiwi |
Ascended Shadow now grants +10 range to all nearby Ninja Monkeys
Ascended Shadow now provides 1 local Shinobi Tactics buff
Ascended Shadow's camo detection buff now also affects Paragons
- Note: It will affect the newly added Crucible of Steel and Flame (Tack Shooter Paragon), as all other Paragons (including Master Builder's mini sentries) do detect camo Bloons naturally.
Druid
“ | As it’s really good, and it’ll still be really good. | ” |
~ Ninja Kiwi |
Druid of the Storm's tornado now has a +1 Ceramic pierce penalty. Does not affect subsequent upgrades.
Mermonkey
“ | While we were happy with Arctic Knight’s Ice Jet being a high pierce MOAB layer removal that could with other tower combinations be upgraded to a more effective full-clear, there is not currently enough varied ways of quickly dealing with White Bloon layers, so for a long cooldown based ability this heavy a weakness is too much for now. Bottom path Mermonkey is proving to be very high uptime for the strong support it provides, while still exceptional this is only seeing a light nerf for now. | ” |
~ Ninja Kiwi |
Arctic Knight's ability ice balls will now ignore White Bloons unless they can damage them. Does not affect trident. Also affects Popseidon.
Alluring Melody trance downtime increased from 3s to 4s
Symphonic Resonance trance downtime increased from 3s to 4s. Does not affect Final Harmonic (3s).
[undocumented bug] Symphonic Resonance no longer triggers on MOAB-class unless there are non-blimp bloons within range.
Spike Factory
“ | While this won’t change the effective DPS of spike storm at all, the ability will now occur over a slightly longer duration to reduce the effective ‘instapop’ on many targets and give more time to see what’s going on. | ” |
~ Ninja Kiwi |
Spike Storm ability spike dispersion cooldown increased from 0.02s to 0.04s but ability duration increased from 1s to 2s. Also affects Carpet of Spikes.
Monkey Village
“ | Primary Expertise is gaining enough damage to allow it to continue to 1 shot MOABs until round 100, but in exchange it will attack slower for an overall power increase. | ” |
~ Ninja Kiwi |
Primary Expertise ballista bonus damage to Ceramic and above increased from +190 to +270, total damage to Ceramic and above increased from 200 to 280
Primary Expertise ballista attack cooldown increased from 2.5s to 3.0s
Engineer
“ | Now that Ultraboost has an initial cooldown we are again allowing it to be used between rounds. Middle crosspath feels too good for Bloontraps because of the massive quality of life it brings, so we’re pushing the DPS more for top crosspath by allowing Double Gun to also double the projectiles of Sentries. The expensive XXL Trap's cash generation comes in too late given Bloontraps fall off as an income generator in the late game, so we’re reducing the upgrade cost and increasing the cash generation that it brings. | ” |
~ Ninja Kiwi |
Ultraboost ability is now allowed to be activated between rounds
1-0-3 Double Gun Sentries now shoot two projectiles at once. Second projectile is identical with only 1 pierce.
XXXL Trap collected Bloons cash multiplier increased from +100% to +200% (2x -> 3x)
XXXL Trap cost decreased from $48,000 to $45,000
[bug] Selling an Engineer with Bloon Trap now removes the trap, with no automatic cash from collecting.
[bug] Selling an Engineer with XXXL now removes the trap, with no automatic cash from collecting.
Beast Handler
“ | Max power Great White drags in MOAB's too quickly which actually causes it to thrash less from this and overall perform worse, so a minimum drag time has been set. Megalodon's 'not 1 shotting' damage feels too low compared to when it is able to 1shot, so we’re increasing this damage. | ” |
~ Ninja Kiwi |
Max-power Great White minimum grab time versus MOABs increased from 0s to 6s.
- Note: While this is a nerf to its takedown of MOABs, it is a buff to its splash consistency.
Megalodon damage from degrees increased from 350-750 (mid-power: 550) to 700-2100 (mid-power: 1400)
- Hero Balance
Ezili
“ | Ezili’s first bonus against MOABs is swapping forward to an earlier level so she can do something in time for the first MOAB on round 40. | ” |
~ Ninja Kiwi |
Ezili's Level 8 (Bonus MOAB-class damage) and Level 6 (Improved DoT duration + rate) are now swapped
- Note: This is a net buff, as this allows her to be more practical against the Round 40 MOAB, and her ordinary DoT is fairly insignificant in comparison.
Etienne
“ | Etienne's final level activated UCAV power is being increased | ” |
~ Ninja Kiwi |
Level 20 Perma-UCAV ability damage increased from 10 to 12
Geraldo
“ | Geraldo is coming into line with himself, though as he still feels too far ahead of other heroes we are scaling up some of the shop prices to more justify the power level. | ” |
~ Ninja Kiwi |
Creepy Idol cost increased from $100 to $120
Jar of Pickles cost increased from $100 to $150
Tube of Amaz-o-Glue cost increased from $100 to $150
Gerry's Fire cost increased from $600 to $650
Pet Rabbit cost increased from $1500 to $2000
Genie Bottle cost increased from $2000 to $2500
Corvus
“ | We don’t want to knock him down hard before the holidays, but Corvus’ placement cost is being increased and Spirit move speed is being shifted from passive power into the Haste spell with Haste’s cooldown also being cut so it can almost always be available when required at the cost of active mana management. | ” |
~ Ninja Kiwi |
Corvus cost increased from $925 to $1025
Spirit maximum movement speed without Haste decreased from 125 to 100
Spirit maximum movement speed with Level 3-7 Haste decreased from 187.5 to 150
Spirit maximum movement speed with Level 8+ Haste decreased from 225 to 180
Haste cooldown decreased from 15s to 5s
Powers
“ | While working on the new Battle Cat power we concluded a number of existing powers that haven’t had love since launch are no longer living up to a worthy level of power in the modern state of Bloons, so we’ve made modifications to some of these to make them more useful for the cost. In particular, we felt like there were very few times to ever use MOAB Mines over Super Monkey Storms so these have been given a considerably more powerful single target use case to use in situations in which Super Monkey Storm would normally struggle. | ” |
~ Ninja Kiwi |
MOAB Mine damage versus non-Bosses increased from 300 to 5000
MOAB Mine damage versus normal Bosses increased from 300 to 500
MOAB Mine damage versus Elite Bosses increased from 300 to 1200
MOAB Mine can now re-hit same target & children targets with cooldown 1s
Super Monkey Storm damage increased from 2000 to 4000
Time Stop tower slowdown penalty reduced from 70% to 40%
Energizing Totem range increased from 40 to 54
Camo Trap grants 2 for every purchase
Glue Trap grants 2 for every purchase
Paragons
“ | The Paragon formula applying a flat +100p to any attacks has been limiting our design in building low-pierce balanced attacks for Paragon upgrades, in particular we could not embody the design of the Tack Shooter’s 1 pierce meteor attack due to this, so we have lowered this flat pierce bonus for further review. | ” |
~ Ninja Kiwi |
Paragon Formula: Flat pierce per degree reduced from 1 to 0.1. Paragons still also receive an additional +1% pierce per degree.
- All Paragons have lost 0.9 pierce per extra Paragon degree, at a maximum of 90 lost pierce at Degree 100.
- Apex Plasma Master
- Balls: 200-500 -> 200-410
- Glaive Dominus
- Main Glaive: 100-300 -> 100-210
- Orbital Glaive: 1000-2100 -> 1000-2010
- Anti-MOAB Glaive, Hit: 300-700 -> 300-610
- Anti-MOAB Glaive, Explosion: 20-140 -> 20-50
- Ascended Shadow
- Main Shuriken: 4-108 -> 4-18
- Flash Bomb: 50-200 -> 50-110
- Blue Shuriken: 20-140 -> 20-50
- Sticky Bomb, Explosion: 10-120 -> 10-30
- Navarch of the Seas
- Main, Grape Shot: 10-120 -> 10-30
- Main, Canister: 28-156 -> 28-66
- Fighter Plane, Dart: 14-128 -> 14-38
- Fighter Plane, Anti-MOAB Missile: 10-120 -> 10-30
- Master Builder
- Nailgun: 15-130 -> 15-40
- Green Mega Sentry (both endpoint and beam): 10-120 -> 10-30
- Red Mega Sentry: 10-120 -> 10-30
- Blue Mega Sentry, Missile: 20-140 -> 20-50
- Blue Mega Sentry, Explosion: 20-140 -> 20-50
- Modified Paragon Sentry: 5-110 -> 5-20
- Goliath Doomship
- Radial Dart: 35-170 -> 35-80
- Seeking Missile, Explosion: 35-170 -> 35-80
- Forward Dart: 50-200 -> 50-110
- Carpet Bomb: 150-400 -> 150-310
- Magus Perfectus
- Arcane Blast: 25-150 -> 25-60
- Drain Beam: 1-102 -> 1-12
- Dark Phoenix, Flame: 100-300 -> 100-210
- Dark Phoenix, Fireball: 100-300 -> 100-210
- Undead ZOMG: 200-500 -> 200-410
- Undead BFB: 50-200 -> 50-110
- Metamorphosis, Flamethrower: 100-300 -> 100-210
- Metamorphosis: Wall of Fire: 60-220 -> 60-130
- Nautic Siege Core
- Airburst Dart: 9-118 -> 9-28
- Pre-Emptive Strike, Explosion: 10-120 -> 10-30
- Reactor: 1000-2100 -> 1000-2010
- Final Strike, Aftershock: 120-340 -> 120-250
- Final Strike, Fallout: 60-220 -> 60-130
- Apex Plasma Master
- All Paragons have lost 0.9 pierce per extra Paragon degree, at a maximum of 90 lost pierce at Degree 100.
[bug fix] Paragons now (correctly) deal more damage to Elite Blastapopoulos
Powers Knowledge
Powerful Monkey Storm bonus damage increased 300 to +1000 (+25%)
Mauling MOAB Mines bonus damage increased 100 to 1250 (+25%)
Longer Boosts bonus duration increased 3s to 5s
- Note: Ninja Kiwi confused Longer Boosts for Longer Time Stop, and vice versa
Longer Time Stop bonus duration increased 2s to 5s
- Note: Ninja Kiwi confused Longer Boosts for Longer Time Stop, and vice versa
Bosses
“ | Blast has been quite unforgiving in Boss Rush events, so we’re squeezing in a reduction to both health and heat gain within this mode. | ” |
~ Ninja Kiwi |
Blastapopoulos Boss Rush heat gain on kill reduced from 0.02 to 0.015
Blastapopoulos Boss Rush starting health reduced from 400 to 350
Super Monkey - The Monkey Temple
“ | This is now a ‘part 2/3 temple rework', the actual bonuses have not been the focus of changes this time, instead we have shuffled around the different benefits gained from temple sacrifices to set the stage in balancing out the different categories. Too much is changed here to fully detail every sacrifice tier, but for now the same bonuses exist but moved around:
We’re interested to hear your feedback in a few weeks, but for a future update we are now considering another step after this is to make temple sacrifices less wide but deeper. One possible option for this that we have discussed is reducing the max number of categories of sacrifice from 3 to 2, but raising the limits that can be invested in a single category to grant the same or more total power from investing in fewer categories. For this to work however each category needs to have a defined use case to pick it over the other categories, we’ve taken one step in this direction with the newly buffed Primary Blades attack dealing massive damage only at close range, and are considering doubling down on the Military category of sacrifices functioning much better at a far range while Magic sits well in the middle. |
” |
~ Ninja Kiwi |
Temple main attack damage increases have been moved from Primary to Military
Temple main attack pierce increases have all been moved to Magic
Temple main attack projectile size increases have been moved from Military to Magic
Temple Sacrifices follow a more consistent unlock pattern, first bonus adding a secondary attack, second bonus improving the power of the Temple’s main attack, third bonus adding or improving a secondary attack, and so on.
- Looking Forward
“ | Huge thanks for another awesome year! We so appreciate you reading these notes, playing and replaying the game, giving us feedback, participating in community, sharing fanart, making memes, posting videos, streaming your best moments, and helping us remember who it is that we’re building this game for. And double huge thanks for supporting us in the Pocket Gamer voting, where this amazing community threw incredible support behind Bloons TD 6 and selecting it as the [Best Game of the Year](https://www.pocketgamer.com/news/pocket-gamer-awards-2024-winners/). This is absolutely astounding, and while we feel immensely proud of the care and craft we’ve put into BTD6, we are equally grateful for and humbled by the outpouring of your support that made this award happen! Here we are at the 45th major update to the game in 6.5 years, and next year we’ll hit the 50th update. We have big plans for 2025, which we’ll share in the new year after we’ve had time to confirm our schedules in the planning discussions that follow this release. Until then here are a few updates so that you are not left wondering about previously mentioned features.
As we head into the end of the year, we wish you and all of your favorite Monkeys lots of gaming time together, and absolutely awesomer holiday season, and the very best for 2025 - thank you from all of us at Ninja Kiwi! |
” |
Gallery[]
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Videos[]
Early Access Videos[]
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Trivia[]
- Certain balance changes have been observed before the release of Version 46.0:
- XXXL Trap: $45000 on Medium
- Geraldo: Multiple price nerfs
- Creepy Idol: $120 on Medium
- Jar of Pickles: $150 on Medium
- Tube of Amaz-o-Glue: $150 on Medium
- Gerry's Fire: $650 on Medium
- Pet Rabbit: $2000 on Medium
- Genie Bottle: $2500 on Medium
- In the patch notes for Version 46.0, the Spike Storm nerf/rework was listed to have Permaspike unaffected. This is likely a troll attempt by Ninja Kiwi, specifically by Rohan Spibo, as a meme of Permaspike getting constantly nerfed in many, many updates. Rohan Spibo, the creator of the Version 46.0 patch notes, soon corrected it to explicitly state that Carpet of Spikes was affected by the Spike Storm nerf/rework, and then proceeded to add jokes related to non-existent upgrades.
References[]
- ↑ The V46 balance changes as an infographic by u/LordVex75
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