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37

r/btd6 Version 37.0 artwork

Version 37.0 was first released on June 7th 2023. It is the third major update of 2023. Several sub-updates were released in between.

This update adds Erosion, the third and final joint winner of the 200k Subs Map Contest, along with the Magus Perfectus (Wizard Monkey Paragon). Among these new features is the addition of Birthday Collection Event and special Accessibility settings for all devices. The 37.0 update was released to celebrate Bloons TD 6's 5th birthday in almost a week since Version 37.0. The first debuted Accessibility setting is "Effects Scale", which can be scaled between 0% and 100% to toggle size of projectiles, and any size lower than 100% removing full-screen animations, helping to reduce clutter whenever needed; this toggle also helps reduces some cases of specific photosensitivity triggers of epilepsy.

Version 37.3[]

Ninja Kiwi has not released an official post about Version 37.3, but have mentioned some bug fixes in their update notes on the App Store and Google Play.

Bug Fixes
  • Crash using Chinook to move a tower on certain maps
  • Round progression with Bosses in Contested Territory

Version 37.2[]

v37.1 and v37.2 patch notes

Bug Fixes
  • Resolved a number of issues related to Boss Event save file stability
  • Resolved crashes that could occur when viewing certain player stats screens
  • 1-3-0 Druid crosspathing is correctly required to pop lead with vines
  • Resolved some cases related to the repositioning of a beast whose handler was destroyed which could crash the game.
  • Resolved an error where scaling down projectile size was not hiding the Engineer Paragon’s Green Sentry beam
  • Due to the number of stat values that all interact together to allow Beast Handler to work and scale in the way it does, we made a mistake in the recent top path balance changes resulting in 3xx gaining a larger merge benefit than the T4 so we have corrected this with matching rates.

Version 37.1[]

v37.1 and v37.2 patch notes

Bug Fixes
  • Corrected the path spawn orders for a number of maps which changed in v37
  • Corrected Impoppable tower/upgrade costs
  • Resolved a number of issues with mutators breaking when MOABs are destroyed
  • Resolved CHIMPS mode awarding incorrect monkey money values
  • Party Quest UI is now correctly hidden when ‘playing again’
  • Resolved certain player names not displaying correctly in content browser
  • Resolved a game crash that could occur selecting cloud save on Epic
  • Resolved an issue with Co-op Boss HP bar not visually updating correctly after multiple retry attempts
  • Corrected the quest description starting cash value for the Striken Bad quest
  • Corrected ‘Personal Best’ text for beating your top score in Quests
  • Resolved an issue with Pre-Game Prep road spikes not saving correctly
  • Resolved an issue with x-5-x Wizard phoenix gaining an attached ice platform
  • Alchemist x-4-x/x-5-x no longer loses the ability to fire through obstacles when crosspathed
  • x-4-x Heli Pilot no longer crashes the game under some cases when locking in place
  • x-x-5 Heli should no longer duplicate its placement area to block another location
  • Resolved some cases in which Magus Perfectus could fail to correctly drain mana
  • Resolved a crash that would occur when creating degree 99 Magus Perfectus

Version 37.0[]

Version 37.0 update notes

Final update notes

Bloons TD 6 - Update Notes! Version 37.0

Bloons TD 6 v37.0 - Update Notes!

Rolling out now on iOS, Android, Steam please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.

Check out the more awesomer update video here.

Key New Features
  • New Paragon - The Magus Perfectus! (loves casting spells) Some of you know we teased this last year, but we needed more time to balance the art and design required to make this extra special, so we are very pleased to get this live! Wizard Monkey’s Paragon is designed to be a higher level strategic Paragon with powerful ability usage similar to the Doomship.
    • The core of the Magus is a toggle to and from a Draining Beam which deals very small single target damage but absorbs graveyard mana as it damages and destroys Bloons
    • While toggled off from the Drain Beam, Magus attacks with a powerful Arcane Spike that deals massive damage to MOABs and revives Bloons it slays, while a Dark Phoenix circles overhead attacking with Firebomb breath and a radial fireball attack
    • Phoenix Explosion Ability: can be cast to consume the Paragon’s entire graveyard to set all Bloons on screen on fire for 30 seconds and summon one Zombie ZOMG for every 9000 graveyard mana consumed
    • Arcane Metamorphosis Ability: can be used to consume all graveyard mana and transform the Magus briefly into an alternate form which decimates everything with a flame cascade attack; Metamorphosis lasts longer the more mana it consumes
    • Magus was designed for armchair play so it will fill and consume graveyard mana on its own, but our goal was to create more actively controlled Paragon for those who will enjoy microing between Beam on and off and choosing which awesome Ability to unleash and when
New Awesome
  • Happy Birthday BTD6 - On June 14th, BTD6 will celebrate 5 years of monkeytastic fun and strategy! We hope you’ll join us for the main menu changes, skinned Collection event, special Questing, and general celebration. Thank you for five amazing years and we’re looking forward to all the years ahead!
  • New Hero Skin - Jiangshi Sauda, a fun new cross-cultural look for Sauda brainstormed by the art team, mixing inspirations from a favorite show and Chinese folklore
  • New Map - Erosion
    • Community designed advanced map Erosion by “I am not an artist” \~ [u/TheWiseTroll](https://www.reddit.com/r/btd6/comments/suxvmx/btd6_map_concept_erosion/)
    • TheWiseTroll’s original concept proposed land and water but when thinking about map colors and the little stories we think of behind each map, the concept of the polar bear walking back with the shrinking ice was too compelling to do anything else
  • New Quests
    • Birthday Party - Pop the Party Bloon as many times as you can before it escapes
    • Blade Sauda Nowhere - Try out Sauda and learn some of her skills
    • Patch’s Cheap Chimps Challenge - Beat Logs with as little cash spent as you can
    • Striken Bad - Defeat the BAD on round 100 using First Strike. The spelling hurts us, too, you’re not the only one - but we had to do it!
  • Least Cash and Least Tier Boss Events
    • We’ve heard feedback about and have been wanting to shake up Boss rules, so here we go!
    • Applying new victory conditions to Boss Events completely changes the focus while still needing the damage output and type to handle each Boss
    • Time still matters, as the secondary time score will break any ties
  • New Trophy Store Items
    • Heroes: Geraldo Pack Mule pet, Quincy Spec Ops Drop In placement
    • Monkeys: Sweden Village Flag
    • Bloons: Party Hat Bloons
    • Game & UI: Vortex Avatar, Sunset Samba 64 Mix music track, Quincy Arrows banner
    • Nexus.gg Creator Supporter Avatar - show your support for Content Creators by using the Creator Support button on the Settings screen and purchasing any IAP
  • Limited Time only {trophy items if there’s a seasonal}
  • 5 Year Anniversary Avatar, 5 Year Anniversary Banner
  • New CT Team Store items
    • Base Props: Treasure Chest
    • Icons: Overclock icon, Archmage Staff icon
    • Frames: Bloon From The Dead frame, Mage Hat frame
  • New Slider
    • Everybody loves sliders, right?
    • After lots of discussion on the team and a fair few player requests, we’ve added a ‘Projectile and Effects Scaling’ accessibility option to main menu Settings
    • This is primarily for accessibility to minimize the size and brightness of projectiles and effects, especially when the screen is crowded with Monkeys and Bloons
    • This is not directly a performance improvement feature, so please do not expect the game to run noticeably better - just noticeably cleaner
    • We tried not to remove key game state indicators but this is ultimately in player control - if you adjust the slider and effects and projectiles make it harder to play the game, please reset the slider until the game is working the way you want
    • It’s also really fun for silly screengrabs, so please post your favorites!
News - Anniversary Giveaways!

We would also like to formally announce that we will be doing a week of giveaways on our Twitter starting next Monday NZT to celebrate the BTD6 5 year anniversary! 5 winners will be picked randomly each day for 5 days to win an awesome prize from our merch store. This will be exclusive to Twitter so make sure to follow us here to be involved!

Game Changes / Additions
  • New Party Time game theme event!
  • Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
  • Bosses on spawn will now clear the map of all existing projectiles
  • Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
  • The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
  • Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
  • Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
  • Translated game into Thai
Quest Changes
  • Added a ‘Play Again’ button to the victory screen for quests
  • Added a ‘Disable Dialogue’ checkmark for some quests after beating them
  • Game hints are now hidden during Quests
  • Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
Bug Fixes & General Changes
  • A large number of localization fixes - thanks for the player feedback on your pet peeves!
  • Resolved a number of general crashes
  • Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
  • Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
  • Holding down on a tower should correctly hide the UI again
  • Quests no longer play placement effects for any pre-placed towers
  • Resolved an issue that could prevent Total Damage from counting correctly to profile
  • Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
  • Resolved certain very specific freeplay seeds causing crashes on certain rounds
  • Bloons Leaked summary no longer gets cleared in co-op after reviewing map
  • Stairs in the top corners on Resort are now placement blockers
  • Resolved a crash that could occur when waiting on the events screen as events end
  • Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
  • Fixed some towers not targeting the test bloon when set to target type Strong
  • Fixed position of the full patch notes link on update popups on some resolutions
  • Midnight Mansion plays a fishie animation in the bloon exit on loading in
  • Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
  • Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
  • Pressing back from the avatar/banner selection will now just back out of that selection
  • Changed Pop Count on summary screen to Damage Count and added actual Pop Count
  • Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
  • Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
  • Resolved map-based buffs not inheriting to subtowers correctly
  • Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
  • Co-op red areas fade in more slowly when you cross the boundary
  • Resolved online/Invisible profile setting displaying text incorrectly
  • Audio polish when opening reward chests in the collection event
  • Updated wording on logout screen to address some confusion
  • Added a background to the rewards UI
  • Added confirmation pop-up for In App Purchases added from outside the game
  • Monklish font has been regenerated to include the Māori macrons
Tower Specific Fixes

Ice Monkey

  • Resolved a number of cases of the xx2 Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage.

Monkey Buccaneer

  • xx5 Trade Empire should no longer buff too many merchants in co-op
  • Resolved tower moving from flagship to navarch displaying vfx at the wrong scale
  • Resolved "Paragon available" pip displaying for Buccaneer with only Flagship and Pirate Lord unlocked
  • Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order

Monkey Ace

  • xx2 Centered Path ace no longer displays it’s placement target on screen initially when loading a save
  • Upgrading to 002 Ace no longer refreshes the cooldown on the special toggle
  • Resolved an issue with Monkey Ace jumping offscreen after a Retry Last Round

Banana Farm

  • 5xx Banana Central no longer buffs other Banana Centrals in co-op

Engineer

  • 1xx Engineers can now place their sentries correctly on One Two Tree
  • Overclocking a 5xx Engineer’s sentry just as it starts exploding no longer crashes the game
  • Engineer Paragon no longer crashes if created while a Bloontrap is being deployed
  • Engineer Paragon no longer crashes when selling the main tower while it has a sentry moving through the air that has not landed yet
  • Engineer Paragon should no longer throw sentries into the middle of the map due to techbots
  • Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save

Beast Handler

  • 3xx Great White projectiles can no longer hit bloons far out of range
  • 3xx Great White rare crash that could occur at end of rounds has been resolved
  • 3xx Great White’s slow applied to grabbed target now expires correctly
  • 310 Beast Handler now has eyebrows, just like that one map suggestion
  • Corrected the splash asset for crosspathed 4xx & 5xx Beasts
  • Merging an Orca into a Megalodon while it's taking out a bad should no longer cause a 2nd Megalodon to briefly appear
  • x1x Microraptor no longer fails to attack in some cases when being moved to different heights
  • x4x Tyrannosaurus Rex ability now scales with Challenge Editor ability cooldown slider
  • Beast Handler's bird targeting no longer breaks when set to strong if bloons are leaving radius
  • Resolved a crash that could occur when moving a beast to the screen boundary
Hero Specific Fixes

Obyn Greenfoot

  • Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it

Psi

  • Resolved a crash that could occur when attacking glued Bloons

Geraldo

  • Resolved an issue where selling Geraldo, and then re-buying him would show the description of the last-viewed store item from before selling him

Platform Specific fixes

  • PC: Beast Handler’s hotkey in the hotkeys menu has been moved up near the rest of the support towers
  • PC: Added a ‘ Monkey Special 2’ hotkey (for towers like Beast Handler, Necromancers & Ace Paragon). By default the Special 1 & Special 2 hotkeys have been assigned to PageUp & PageDown and ordered so that PageUp triggers the upper specialty, and PageDown triggers the lower one
  • Arcade: Resolved a strange one pixel wide black line that can appear above some text characters on the arcade font
  • Chromebook: Game no longer crashes if attempting to login via webview
  • Chromebook: Resolved an issue with bluetooth mice being unable to scroll
Balance Changes

Boomerang Monkey

This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed.

  • Boomerang Paragon knockback amount reduced 3 > 1

Bomb Shooter

MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers

  • x4x MOAB Assassin ability passes through MOAB layers
  • x4x MOAB Assassin ability explosion centers around the impact target

Tack Shooter

Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.

  • x3x Blade Shooter pierce increased from 6 > 8

Ice Monkey

Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.

  • 000 Ice Monkey freeze duration reduced by 50% on ceramics
  • All T3 Ice Monkeys increase freeze duration on ceramics from 50 > 100%
  • 203 Icicles crosspath now gains camo prio

Glue Gunner

The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.

  • 4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same.

Sniper Monkey

This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.

  • 5xx Cripple MOAB damage increased from 80 > 280

Monkey Buccaneer

Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.

  • 210 Grape Shot total projectiles reduced from 10 -> 6
  • 310 Destroyer also reduced from 10 > 6 grapes
  • 310 Destroyer now increases grape attack rate twice as much, matching increase to the regular attack
  • 410 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
  • 410 Aircraft Carrier planes radial Emission Angle 360 > 90
  • 410 Aircraft Carrier planes radial projectile count 8 > 6
  • 410 Aircraft Carrier plane grape projectile speed 100 > 200
  • 420 Aircraft Carrier planes radial projectile art: dart > hot grape
  • 420 Aircraft Carrier planes radial damage type Sharp > Fire
  • 400 Aircraft Carrier plane radials damage 1 > 2
  • 4xx Aircraft Carrier missiles now follow tower target priority

Monkey Ace

Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.

  • xx4 Spectre Dart damage increased 3 > 4
  • xx4 Spectre Dart ceramic bonus reduced 2 > 1
  • xx4 Spectre Dart pierce reduced 15 > 10
  • xx4 Spectre Bomb damage increased 2 > 3
  • xx4 Spectre Bomb ceramic bonus reduced 4 > 3
  • xx4 Spectre Bomb pierce reduced 30 > 20

Heli Pilot

Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.

  • 302 Razor Rotors will now benefit from the faster firing crosspath
  • 3xx Razor Rotors cooldown rate 0.75 > 0.5
  • x4x Support Chinook price reduced from $10500 > 9500
  • x4x Support Chinook supply crate cash generated reduced $1650 > 1,550
  • x4x Support Chinook max uses per round reduced from 3 > 2
  • xx4 & xx5 Comanche mini's follow the target priority set on their main Heli
  • xx5 Comanche Commander missile damage 7 > 15
  • xx5 Comanche Commander missile moab bonus 5 > 8
  • xx5 Comanche Commander mini's missile dmg 5 > 15
  • xx5 Comanche Commander mini's missile moab bonus 5 > 8

Mortar Monkey

As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.

  • 4xx The Big One stun duration non-MOABs increased from 0.5s > 0.75
  • 5xx The Biggest One stun duration MOAB increased from 0.3s > 0.5
  • 5xx The Biggest One stun duration BFB increased from 0.2s > 0.3
  • 5xx The Biggest One stun duration DDT increased from 0.2s > 0.3
  • x3x Heavy Shells attack delay reduced from 1.08 > 0.81
  • x4x Artillery Battery attack rate buff reduced from ¼ to ⅓ (remains the same rate: 0.27)
  • xx3 Signal flare cost increased $700 > 800
  • xx4 Shattering Shells price reduced from $11,000 > 10900
  • xx3 Signal Flare decamo radius reduced from 50 > 43
  • 103 Signal Flare decamo pierce increased by 5 > 10
  • xx4 Shattering Shells burn DoT deals moab bonus +5

Super Monkey

As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.

  • 4xx Sun Temple's Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower

Ninja Monkey

We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.

  • Ascended Shadow now grants global camo detection for all your towers
  • Ascended Shadow no longer strips camo from Bloons with every attack
  • Ascended Shadow main attack gains bonus to camo +6
  • Ascended Shadow Flash Bomb Explosion gains bonus to camo +20
  • Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16
  • Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200
  • Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700
  • Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn

Alchemist

Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.

  • x4x Transforming Tonic transformed alchemist can now ignore line of sight
  • x5x Total Transformation towers transformed by the x5x will keep their Target Priority

Druid

While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.

  • 3xx Druid of the Storm’s Tornado no longer targets MOAB-class Bloons
  • x3x Druid of the Jungle no longer pops Lead Bloons without 130 crosspath
  • x3x Jungle Vine follows target prio of tower instead of strong
  • x3x Jungle Vine defaults tower to strong priority when purchased
  • 205 Avatar of Wrath base Heart of Thunder attack rate increased 2.3s > 1.15

Spike Factory

We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.

  • 4xx Spiked Mines pierce increased from 12 > 20
  • 4xx Spiked Mines explosion pierce reduced from 40 > 30
  • 4xx Spiked Mines DoT damage increased from 1 > 10
  • 5xx Super Mines explosion pierce remains at 60
  • 5xx Super Mines DoT damage increased from 1000 > 2500

Monkey Village

A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.

  • xx5 Monkeyopolis income formula now includes a base +$2500 minimum

Engineer

The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.

  • xx5 XXXL Trap attack cooldown reduced from 5.8s > 4.6

Beast Handler

As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.

  • 3xx Great White thrash rate benefits from speed buffs
  • 3xx Great White damage increased 4 > 8
  • 3xx Great White max extra damage from merge increased 8 > 16
  • 3xx Great White max attack rate buff from merge increased 0.20634 > 0.38
  • 3xx Great White extra thrash knockback duration from merge increased 0.1 > 0.2
  • 4xx Orca thrash damage increased 20 > 30
  • 4xx Orca thrash max extra damage from merge increased 40 > 60
  • 4xx Orca max attack rate buff from merge increased 0.37829 > 0.38
  • 4xx Orca thrash radius increased 20 > 24
  • 5xx Megalodon price reduced from 55,000 > 45,000
  • 5xx Megalodon thrash radius increased 30 > 36
  • 5xx & x5x Beast handler paths are now overclockable
  • x4x and x5x Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target
  • xx1 Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farms
  • xx3 Golden Eagle pierce increased 12 > 15
  • xx3 Golden Eagle pierce range increased 24 > 30
  • xx3 Golden Eagle ceramic pierce penalty reduced from +3 > 1
  • xx3 Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14

Gwendolin

Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.

  • Lv6 Gwendonlin main attack DoT stack count 0 > 1
  • Lv6 Gwendonlin main attack DoT damage increased from 1 > 2
  • Lv9 Gwendonlin main attack DoT damage increased from 1 > 4
  • Lv10 Gwendonlin main attack DoT damage now increases by 1 per additional level

Adora

While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.

  • Lv7 Blood Sacrifice can now be used on Beast Handlers

Admiral Brickell

We aren’t happy with strats that start looking like exploits with frequent sell-replace loops.

  • Upon Selling Brickell - all of her placed Mines are now expired along with her as well

Psi

Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.

  • If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
  • Lv3 Psychic Blast pierce increased from 50 > 200
  • Lv7 Psychic Blast pierce increased from 100 > 200

Event / Boss / Relic / Knowledge

  • All Lych Soul variations can now be stunned/slowed by paragon tier upgrades

Looking Forward

Five months of 2023 done and dusted, which feels to us like it has zoomed by, perhaps because the Auckland office where the BTD6 team is based has only just reopened after the severe flooding at the end of January. All of Update 36 and the majority of Update 37 were completed while again working from home, but we’re very excited to have the office repairs done, the flood wall almost finished, and the ability to work shoulder to shoulder again on fun new things for the monkeyverse! Here’s the latest gaze into the crystal ball:

  • Update 38 Key Content
    • New Boss - Phayze: another all new Boss concept and play style, not giving any other hints apart from the name itself
    • Summer fun: a new Brickell hero skin and a waterpark map aimed toward Intermediate to help keep northern hemisphere summer cool
    • Quests: continuing to build new quest system features and adding a few new Quests to the list
  • Update 39 Key Content
    • Map Editor: under construction since last year with internal systems testing happening during 38.0 development, we are super excited to put map creation tools in player hands on as many platforms as possible when it goes live
    • New Hero - Spirit Walker: another unique design that we’re sandboxing already to make sure it has as much balance and art iteration as possible, again no hints other than the name
  • Update 40 Key Content
    • New Paragon - Monkey Sub: we’ve tagged sub as the next Paragon, so tell the Navarch to stop hoarding all of the Portable Lakes!
    • Stretch Goals - Boss Rush Team Event and CT Themes: lots of unknowns 3 updates out but we have strong plans for a new Team event and new parameters for Contested Territory that will make each CT more dynamic - anything that we don’t get done by end of year will have strong groundwork for next year
  • Console
    • Getting closer to submission on Xbox and PlayStation but this has been slow going. We’ve added another programmer and are working even more closely with platform partners to get through our last issues and launch as soon as possible, but that’s likely at least another 2 months. Switch is still a consideration depending on response to Xbox and PlayStation, as it will require additional bespoke development.
Bloons TD 6 v37.0 - Update Notes!
Key New Features
  • New Paragon - The Magus Perfectus! (loves casting spells) Some of you know we teased this last year, but we needed more time to balance the art and design required to make this extra special, so we are very pleased to get this live! Wizard Monkey’s Paragon is designed to be a higher level strategic Paragon with powerful ability usage similar to the Doomship.
    • The core of the Magus is a toggle to and from a Draining Beam which deals very small single target damage but absorbs graveyard mana as it damages and destroys Bloons
    • While toggled off from the Drain Beam, Magus attacks with a powerful Arcane Spike that deals massive damage to MOABs and revives Bloons it slays, while a Dark Phoenix circles overhead attacking with Firebomb breath and a radial fireball attack
    • Phoenix Explosion Ability: can be cast to consume the Paragon’s entire graveyard to set all Bloons on screen on fire for 30 seconds and summon one Zombie ZOMG for every 9000 graveyard mana consumed
    • Arcane Metamorphosis Ability: can be used to consume all graveyard mana and transform the Magus briefly into an alternate form which decimates everything with a flame cascade attack; Metamorphosis lasts longer the more mana it consumes
    • Magus was designed for armchair play so it will fill and consume graveyard mana on its own, but our goal was to create more actively controlled Paragon for those who will enjoy microing between Beam on and off and choosing which awesome Ability to unleash and when
  • Added Magus Perfectus.
New Awesome
  • Happy Birthday BTD6 - On June 14th, BTD6 will celebrate 5 years of monkeytastic fun and strategy! We hope you’ll join us for the main menu changes, skinned Collection event, special Questing, and general celebration. Thank you for five amazing years and we’re looking forward to all the years ahead!
  • New Hero Skin - Jiangshi Sauda, a fun new cross-cultural look for Sauda brainstormed by the art team, mixing inspirations from a favorite show and Chinese folklore
  • New Map - Erosion
    • Community designed advanced map Erosion by “I am not an artist” \~ [u/TheWiseTroll](https://www.reddit.com/r/btd6/comments/suxvmx/btd6_map_concept_erosion/)
    • TheWiseTroll’s original concept proposed land and water but when thinking about map colors and the little stories we think of behind each map, the concept of the polar bear walking back with the shrinking ice was too compelling to do anything else
  • New Quests
    • Birthday Party - Pop the Party Bloon as many times as you can before it escapes
    • Blade Sauda Nowhere - Try out Sauda and learn some of her skills
    • Patch’s Cheap Chimps Challenge - Beat Logs with as little cash spent as you can
    • Striken Bad - Defeat the BAD on round 100 using First Strike. The spelling hurts us, too, you’re not the only one - but we had to do it!
  • Least Cash and Least Tier Boss Events
    • We’ve heard feedback about and have been wanting to shake up Boss rules, so here we go!
    • Applying new victory conditions to Boss Events completely changes the focus while still needing the damage output and type to handle each Boss
    • Time still matters, as the secondary time score will break any ties
  • New Trophy Store Items
    • Heroes: Geraldo Pack Mule pet, Quincy Spec Ops Drop In placement
    • Monkeys: Sweden Village Flag
    • Bloons: Party Hat Bloons
    • Game & UI: Vortex Avatar, Sunset Samba 64 Mix music track, Quincy Arrows banner
    • Nexus.gg Creator Supporter Avatar - show your support for Content Creators by using the Creator Support button on the Settings screen and purchasing any IAP
  • Limited Time only {trophy items if there’s a seasonal}
  • 5 Year Anniversary Avatar, 5 Year Anniversary Banner
  • New CT Team Store items
    • Base Props: Treasure Chest
    • Icons: Overclock icon, Archmage Staff icon
    • Frames: Bloon From The Dead frame, Mage Hat frame
  • New Slider
    • Everybody loves sliders, right?
    • After lots of discussion on the team and a fair few player requests, we’ve added a ‘Projectile and Effects Scaling’ accessibility option to main menu Settings
    • This is primarily for accessibility to minimize the size and brightness of projectiles and effects, especially when the screen is crowded with Monkeys and Bloons
    • This is not directly a performance improvement feature, so please do not expect the game to run noticeably better - just noticeably cleaner
    • We tried not to remove key game state indicators but this is ultimately in player control - if you adjust the slider and effects and projectiles make it harder to play the game, please reset the slider until the game is working the way you want
    • It’s also really fun for silly screengrabs, so please post your favorites!
News - Anniversary Giveaways!

We would also like to formally announce that we will be doing a week of giveaways on our Twitter starting next Monday NZT to celebrate the BTD6 5 year anniversary! 5 winners will be picked randomly each day for 5 days to win an awesome prize from our merch store. This will be exclusive to Twitter so make sure to follow us here to be involved!

Game Changes / Additions
  • New Party Time game theme event!
  • Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
  • Bosses on spawn will now clear the map of all existing projectiles
  • Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
  • The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
  • Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
  • Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
  • Translated game into Thai
Quest Changes
  • Added a ‘Play Again’ button to the victory screen for quests
  • Added a ‘Disable Dialogue’ checkmark for some quests after beating them
  • Game hints are now hidden during Quests
  • Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
Bug Fixes & General Changes
  • A large number of localization fixes - thanks for the player feedback on your pet peeves!
  • Resolved a number of general crashes
  • Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
  • Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
  • Holding down on a tower should correctly hide the UI again
  • Quests no longer play placement effects for any pre-placed towers
  • Resolved an issue that could prevent Total Damage from counting correctly to profile
  • Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
  • Resolved certain very specific freeplay seeds causing crashes on certain rounds
  • Bloons Leaked summary no longer gets cleared in co-op after reviewing map
  • Stairs in the top corners on Resort are now placement blockers
  • Resolved a crash that could occur when waiting on the events screen as events end
  • Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
  • Fixed some towers not targeting the test bloon when set to target type Strong
  • Fixed position of the full patch notes link on update popups on some resolutions
  • Midnight Mansion plays a fishie animation in the bloon exit on loading in
  • Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
  • Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
  • Pressing back from the avatar/banner selection will now just back out of that selection
  • Changed Pop Count on summary screen to Damage Count and added actual Pop Count
  • Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
  • Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
  • Resolved map-based buffs not inheriting to subtowers correctly
  • Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
  • Co-op red areas fade in more slowly when you cross the boundary
  • Resolved online/Invisible profile setting displaying text incorrectly
  • Audio polish when opening reward chests in the collection event
  • Updated wording on logout screen to address some confusion
  • Added a background to the rewards UI
  • Added confirmation pop-up for In App Purchases added from outside the game
  • Monklish font has been regenerated to include the Māori macrons
Tower Specific Fixes
Ice Monkey
  • BUFF Resolved a number of cases of the x-x-2 Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage.
Monkey Buccaneer
  • NERF x-x-5 Trade Empire should no longer buff too many merchants in co-op
  • Resolved tower moving from flagship to navarch displaying vfx at the wrong scale
  • Resolved "Paragon available" pip displaying for Buccaneer with only Flagship and Pirate Lord unlocked
  • Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order
Monkey Ace
  • x-x-2 Centered Path ace no longer displays it’s placement target on screen initially when loading a save
  • Upgrading to 002 Ace no longer refreshes the cooldown on the special toggle
  • Resolved an issue with Monkey Ace jumping offscreen after a Retry Last Round
Banana Farm
  • NERF 5-x-x Banana Central no longer buffs other Banana Centrals in co-op
Engineer
  • 1-x-x Engineers can now place their sentries correctly on One Two Tree
  • Overclocking a 5-x-x Engineer’s sentry just as it starts exploding no longer crashes the game
  • Engineer Paragon no longer crashes if created while a Bloontrap is being deployed
  • Engineer Paragon no longer crashes when selling the main tower while it has a sentry moving through the air that has not landed yet
  • Engineer Paragon should no longer throw sentries into the middle of the map due to techbots
  • Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save
Beast Handler
  • 3-x-x Great White projectiles can no longer hit bloons far out of range
  • 3-x-x Great White rare crash that could occur at end of rounds has been resolved
  • 3-x-x Great White’s slow applied to grabbed target now expires correctly
  • 3-1-0 Beast Handler now has eyebrows, just like that one map suggestion
  • Corrected the splash asset for crosspathed 4xx & 5xx Beasts
  • Merging an Orca into a Megalodon while it's taking out a bad should no longer cause a 2nd Megalodon to briefly appear
  • x-1-x Microraptor no longer fails to attack in some cases when being moved to different heights
  • x-4-x Tyrannosaurus Rex ability now scales with Challenge Editor ability cooldown slider
  • Beast Handler's bird targeting no longer breaks when set to strong if bloons are leaving radius
  • Resolved a crash that could occur when moving a beast to the screen boundary
Hero Specific Fixes
Obyn Greenfoot
  • Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it
Psi
  • Resolved a crash that could occur when attacking glued Bloons
Geraldo
  • Resolved an issue where selling Geraldo, and then re-buying him would show the description of the last-viewed store item from before selling him
Platform Specific fixes
  • PC: Beast Handler’s hotkey in the hotkeys menu has been moved up near the rest of the support towers
  • PC: Added a ‘ Monkey Special 2’ hotkey (for towers like Beast Handler, Necromancers & Ace Paragon). By default the Special 1 & Special 2 hotkeys have been assigned to PageUp & PageDown and ordered so that PageUp triggers the upper specialty, and PageDown triggers the lower one
  • Arcade: Resolved a strange one pixel wide black line that can appear above some text characters on the arcade font
  • Chromebook: Game no longer crashes if attempting to login via webview
  • Chromebook: Resolved an issue with bluetooth mice being unable to scroll
Balance Changes
Boomerang Monkey
This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed.
~ Ninja Kiwi
  • NERF Glaive Dominus anti-MOAB glaives knockback amount reduced 3 → 1
Bomb Shooter
MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers
~ Ninja Kiwi
  • BUFF MOAB Assassin and MOAB Eliminator abilities now penetrates through MOAB layers
  • BUFF MOAB Assassin and MOAB Eliminator ability explosions now center around the impact target
Tack Shooter
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
~ Ninja Kiwi
  • BUFF Blade Shooter pierce increased 6 → 8
Ice Monkey
Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.
~ Ninja Kiwi
  • NERF Tier 2 and below Ice Monkey freeze duration reduced by 50% on ceramics. All T3 Ice Monkeys increase freeze duration on ceramics back to 100%.
    • NERF x-0-x versus Ceramics: 1.5s → 0.75s
    • NERF x-1-x versus Ceramics: 1.75s → 0.875s
    • NERF x-2-x versus Ceramics: 2.2s → 1.1s
  • BUFF Cold Snap now grants Cryo Cannon with the Camo Prioritization targeting option
Glue Gunner
The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.
~ Ninja Kiwi
  • BUFF Bloon Liquefier now drops puddles of acid on the track that deal 1 damage to affected bloons. Puddles last for 7.7s (16.8s with 4-0-2) but cannot hit targets that are already glued, and hit up to 3 bloons (4 with 4-1-0, 5 with 4-2-0).
Sniper Monkey
This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.
~ Ninja Kiwi
  • BUFF Cripple MOAB bullet damage increased 80 → 280
Monkey Buccaneer
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
~ Ninja Kiwi
  • NERF 2-1-0 Double Shot’s Grape Shot total projectiles reduced 10 → 6. Also affects subsequent upgrades.
  • BUFF 3-1-0 Destroyer now increases grape attack rate to matching dart attack, instead of just +150%. Also affects subsequent upgrades.
  • NERF 4-1-0 Aircraft Carrier's Grape Shot total projectiles reduced 10 → 6. Also affects Carrier Flagship.
  • Change 4-1-0 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
  • Change 4-1-0 Aircraft Carrier planes radial emission Angle 360° → 90°
  • NERF 4-1-0 Aircraft Carrier planes radial projectile count 8 → 6
  • BUFF 4-1-0 Aircraft Carrier plane grape projectile speed 100 → 200
  • Change 4-2-0 Aircraft Carrier planes radial attack now fires an arc of fire grapes also change damage type from Sharp to Fire
  • BUFF 4-0-0 Aircraft Carrier plane radials dart damage increase 1 → 2
Monkey Ace
Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.
~ Ninja Kiwi
  • BUFF Spectre Dart damage increased 3 → 4
  • NERF Spectre Dart ceramic bonus reduced +2 → +1
  • NERF 0-x-4 Spectre Dart pierce reduced 15 → 10
  • NERF 2-0-4 Spectre Dart pierce reduced 18.75 → 12.5
  • BUFF Spectre Bomb damage increased 2 → 3
  • NERF Spectre Bomb ceramic bonus reduced +4 → +3
  • NERF x-0-4 Spectre Bomb pierce reduced 30 → 20
  • NERF 0-1-4 Spectre Bomb pierce reduced 45 → 35
  • Note: Spectre base damage and Ceramic bonus damage changes also affect Spectre
  • BUFF Flying Fortress Dart damage increased 5 → 6
  • NERF Flying Fortress Dart ceramic bonus reduced +2 → +1
  • NERF 0-x-4 Flying Fortress Dart pierce reduced 15 → 10
  • NERF 2-0-4 Flying Fortress Dart pierce reduced 18.75 → 12.5
  • BUFF Flying Fortress Bomb damage increased 3 → 5
  • NERF Flying Fortress Bomb ceramic bonus reduced +4 → +3
  • NERF x-0-4 Flying Fortress Bomb pierce reduced 30 → 20
  • NERF 0-1-4 Flying Fortress Bomb pierce reduced 45 → 35
Heli Pilot
Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.
~ Ninja Kiwi
  • BUFF 3-0-2 Razor Rotors rotor attack will now gain 0.80x attack cooldown from the Faster Firing crosspath
  • BUFF Razor Rotors rotor attack cooldown rate reduced 0.75s → 0.5s
  • BUFF Support Chinook price reduced $10500 → $9500
  • NERF Support Chinook supply crate cash generated reduced $1,650 → $1,550, does not affect to Special Poperations
  • NERF Support Chinook max uses per round reduced 3 → 2
  • Change Comanche Defense and Comanche Commander's mini Comanches now follow the target priority on Main Comanche instead of always Pursuit
  • BUFF Comanche Commander main missile damage increased 7 → 15
  • BUFF Comanche Commander main missile MOAB-class damage bonus increased +5 → +8
  • BUFF Comanche Commander mini's missile damage increased 5 → 15
  • BUFF Comanche Commander mini's missile MOAB-class damage bonus increased +5 → +8
Mortar Monkey
As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.
~ Ninja Kiwi
  • BUFF The Big One stun duration non-MOABs increased 0.5s → 0.75s. Also affecst The Biggest One.
  • BUFF The Biggest One stun duration to MOAB-Class Bloons increased:
    • BUFF MOAB: 0.3s → 0.5s
    • BUFF BFB and DDT: 0.2s → 0.3s
    • Change ZOMG: remains at 0.1s
  • BUFF Heavy Shells attack cooldown decreased 1.08s → 0.81s. Does not affect Artillery Battery, which remains at 0.27s.
  • NERF Signal Flare cost increased $700 → $800
  • BUFF Shattering Shells price reduced from $11,000 → $10,900
  • NERF 0-x-3 Signal Flare decamo radius reduced from 50 → 43
  • NERF 1-0-3 Signal Flare decamo radius reduced from 70 → 63
  • BUFF 1-0-3 Signal Flare decamo bonus pierce increased by +5 → +10
  • BUFF Shattering Shells burn DoT additionally deals +5 MOAB-class damage
Super Monkey
As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.
~ Ninja Kiwi
  • Change Sun Temple's Magic Sacrifice mini Sun Avatars when placed will spawn with the same target priority as their parent tower. Also affects subsequent upgrades.
Ninja Monkey
We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.
~ Ninja Kiwi
  • Change Ascended Shadow reworked to grant global Camo detection to all towers on screen instead of removing Camo with all its own attacks
    • BUFF Ascended Shadow now grants global camo detection for all towers
    • NERF Ascended Shadow no longer strips camo from Bloons with every attack
    • Note: Granting global Camo detection over removing Camo properties is overall a buff, as the addition of external Camo detection makes the decamo become almost redundant, and decamoing actually loses Ascended Shadow’s anti-Camo focus. Ascended Shadow will now still target Camo Bloons whenever Camo Prioritization is turned on.
  • BUFF Ascended Shadow main attack gains bonus to camo +6
  • BUFF Ascended Shadow Flash Bomb Explosion gains bonus to camo +20
  • BUFF Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16
  • BUFF Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200
  • BUFF Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700
  • BUFF Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn
Alchemist
Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.
~ Ninja Kiwi
  • BUFF Transforming Tonic transformed monster can now ignore Line of Sight. Also affects Total Transformation.
  • BUFF Total Transformation transformed mini monsters now retain their original targeting priorities when transformed
Druid
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.
~ Ninja Kiwi
  • Change Druid of the Storm's Tornado attack no longer targets MOAB-class Bloons
  • Note: The instakill vine can still target Frozen and Leads by fully instakilling them, but via testing it shows only the aftervine is affected by this nerf by becoming destroyed similarly to Wall of Fire versus Purples. This was already implemented beforehand, since about Version 32.0.
  • BUFF Druid of the Jungle Vine attack now follows target priority of tower instead of Strong
  • Change Druid of the Jungle now defaults set to strong priority when is purchased instead of first
  • BUFF 2-0-5 Avatar of Wrath's Heart of Thunder attack cooldown decreased 2.3s → 1.15s
Spike Factory
We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.
~ Ninja Kiwi
  • BUFF Spiked Mines spikes pierce increased 12 → 20. Also affects Super Mines
  • NERF Spiked Mines explosion pierce reduced from 40 → 30, does not carry over to Super Mines
  • BUFF Spiked Mines napalm DoT damage increased 1 → 10
  • BUFF Super Mines napalm DoT damage increased 1000 → 2500
Monkey Village
A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.
~ Ninja Kiwi
  • BUFF Monkeyopolis income formula now includes a base +$2500 minimum
Engineer Monkey
The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.
~ Ninja Kiwi
  • BUFF 0-x-5 XXXL Trap attack cooldown reduced 5.8s → 4.6s
  • BUFF 2-0-5 XXXL Trap attack cooldown reduced 3.48s → 2.76s
Beast Handler
As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.
~ Ninja Kiwi
  • BUFF Great White now benefits from speed buffs. Also affects subsequent upgrades
  • BUFF Great White splash damage increased 4 → 8, maximum damage from merges increased 8 → 16
  • BUFF Great White max attack rate buff from merge increased -0.20634x → -0.38x
  • BUFF [undocumented bug] Great White maximum attack rate bonus is accidentally much faster than intended. Does not affect subsequent upgrades.
  • BUFF Great White extra thrash knockback duration from merged increased 0.1s → 0.2s
  • BUFF Orca thrash damage increased 20 → 30
  • BUFF Orca thrash max extra damage from merge increased 40 → 60
  • BUFF Orca max attack rate buff from merge increased -0.37829x → -0.38x
  • BUFF Orca thrash radius increased 20 → 24
  • BUFF Megalodon price reduced $55,000 → $45,000
  • BUFF Megalodon thrash radius increased 30 → 36
  • BUFF [undocumented] Upgraded Beast Handlers that lack any beast can no longer be targeted by Overclock or Ultraboost.
  • NERF [undocumented] Flying beasts no longer accept the Overclock or Ultraboost buffs.
    • Note: Ninja Kiwi incorrectly addressed "5-x-x & x-5-x Beast handler paths are now overclockable", which implies that beasts from Paths 1 and 2 can be buffed from Overclock; from testing, the actual balance change is that birds no longer accept Overclock or Ultraboost buffs, and previously all Beast Handlers could accept the Overclock buff properly and pass them to their beasts, just now water beasts can accept the buff better by increasing rate of the splash. This also affects Ultraboost.
  • BUFF Tyrannosaurus Rex and Giganotosaurus main attack and abilities now penetrates damage through MOAB-class bloons when max beast power reached
  • Change Gyrfalcon and above upgrades now deal +1 Regrow damage (It can no longer produce infinite Regrow Farms, however.)
  • BUFF Golden Eagle base pierce increased 12 → 15
  • BUFF Golden Eagle grab range increased 24 → 30
  • BUFF Golden Eagle ceramic extra pierce consume reduced +3 → +1
  • BUFF Golden Eagle at max tier can now grab MOABs. Picking up a MOAB consumes +14 pierce.
Gwendolin
Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.
~ Ninja Kiwi
  • NERF Level 6+ Gwendolin's main attack DoT no longer stacks
  • BUFF Level 6-8 Gwendolin's main attack DoT increased from 1 → 2
  • BUFF Level 9 Gwendolin now increases DoT from 2 → 4
  • BUFF Level 10+ Gwendolin's main damage DoT increases by 1 per additional level.
Adora
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.
~ Ninja Kiwi
  • BUFF Blood Sacrifice ability can now be used on Beast Handlers
Admiral Brickell
We aren’t happy with strats that start looking like exploits with frequent sell-replace loops.
~ Ninja Kiwi
  • NERF Selling Admiral Brickell will now cause all of her placed Mines to expire along with her as well
Psi
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.
~ Ninja Kiwi
  • Change If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
  • BUFF Lv3 Psychic Blast pierce increased from 50 → 200
  • BUFF Lv7 Psychic Blast pierce increased from 100 → 200
Event / Boss / Relic / Knowledge
  • BUFF All Lych Soul variations can now be stunned/slowed by paragon tier upgrades
Looking Forward

Five months of 2023 done and dusted, which feels to us like it has zoomed by, perhaps because the Auckland office where the BTD6 team is based has only just reopened after the severe flooding at the end of January. All of Update 36 and the majority of Update 37 were completed while again working from home, but we’re very excited to have the office repairs done, the flood wall almost finished, and the ability to work shoulder to shoulder again on fun new things for the monkeyverse! Here’s the latest gaze into the crystal ball:

  • Update 38 Key Content
    • New Boss - Phayze: another all new Boss concept and play style, not giving any other hints apart from the name itself
    • Summer fun: a new Brickell hero skin and a waterpark map aimed toward Intermediate to help keep northern hemisphere summer cool
    • Quests: continuing to build new quest system features and adding a few new Quests to the list
  • Update 39 Key Content
    • Map Editor: under construction since last year with internal systems testing happening during 38.0 development, we are super excited to put map creation tools in player hands on as many platforms as possible when it goes live
    • New Hero - Spirit Walker: another unique design that we’re sandboxing already to make sure it has as much balance and art iteration as possible, again no hints other than the name
  • Update 40 Key Content
    • New Paragon - Monkey Sub: we’ve tagged sub as the next Paragon, so tell the Navarch to stop hoarding all of the Portable Lakes!
    • Stretch Goals - Boss Rush Team Event and CT Themes: lots of unknowns 3 updates out but we have strong plans for a new Team event and new parameters for Contested Territory that will make each CT more dynamic - anything that we don’t get done by end of year will have strong groundwork for next year
  • Console
    • Getting closer to submission on Xbox and PlayStation but this has been slow going. We’ve added another programmer and are working even more closely with platform partners to get through our last issues and launch as soon as possible, but that’s likely at least another 2 months. Switch is still a consideration depending on response to Xbox and PlayStation, as it will require additional bespoke development.
~ Ninja Kiwi
Known Bugs

Ninja Kiwi posted a pin in their Version 37.0 patch notes post regarding all of the known bugs they have declared:


Known Bugs:

While our team always wants to bring the best version of the game to you, there’s always a chance of bugs at launch with a new update. Our team is already aware of a handful of bugs that we are working on a fix for this update. Please find the list below that we will update and add to if anything else crops up!

  • Magus Perfectus with a degree of 99 crashes the game
  • On Epic only, if you were to select to use 'Cloud Data' on the save conflict screen, the game may crash
    • Restarting and loading back in should fix this and no data should be lost!
  • Map path orders are incorrect on maps that have more than one track
  • Impoppable prices are higher than they should be
  • Boss HP bar no longer updates visually after a second retry last round
    • This is only a visual issue and it does still take damage
  • Wizard 0/5/0 Phoenix has a ice platform attached to it
  • CHIMPs completion is giving the incorrect amount of Monkey Money
  • Setting the Target Priority to Lock on Heli pilot after placing a Marine will crash the game
  • MK Road spikes are lost on reloading from a save
  • Glue, stuns, and other special effects are soaking through blimp layers in various cases
  • x4x/x5x Alchemist loses the ability to fire through obstacles when crosspathed
~ Ninja Kiwi, savnk comment on Version 37.0 patch notes

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