Version 33.0 was first released on October 12th 2022. It is the fourth major update of 2022. Several sub-updates were released in between.
In this update, the Goliath Doomship (Monkey Ace Paragon) was released, alongside the Community Intermediate Map Covered Garden and the Advanced Map Midnight Mansion. The first set of major Contested Territory balance changes were added in this update, alongside various other balance changes to various towers and their upgrades. A notable balance change was capping the Paragons to 3 max on screen, which was controversial among the BTD6 Community for its "unfun" perspective. Eventually, the cap was increased to 4 and later the Paragon cap was set only on competitive game modes such as Boss Bloon Events.
Version 33.3[]
Patch notes on r/btd6 for Version 33.3.
WIP Will add the patch notes for this one via mobile |
Version 33.2[]
Patch notes on r/btd6 for Version 33.2.
WIP Will add the patch notes for this one via mobile |
Version 33.1[]
Patch notes on r/btd6 for Version 33.1.
“ | Bloons TD 6 - Update Notes! Version 33.1
For a full list of 33.0 Changes you can find the update notes here.
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- Changes
- Base game paragon count restriction increased to 4 in response to feedback that with a restriction having support for 4 player co-op to each push for a paragon is more fair
- We have heard even more clearly from the community that this was a frustrating change, even for players who didn’t push for multiple paragons. We’re certainly not happy that our balance-focused decision has created such concern, and we certainly don’t want nerf-blaster toting giant head monkeys showing up at our doors.
- Superceding the 33.0 notes, we are planning for 34.0:
- Continued review of the use of Paragons and discussion with community and creators around Paragon limits overall
- Maintain a default of 4 Paragons in Boss Events and CT, but allow this to be edited per event, consistent with the Content Browser feature below
- Provide the Content Browser feature previously discussed, to allow individual Paragons to be excluded and total Paragon limits to be edited for maximum challenge creation flexibility
- Intro animation for CT will no longer play together with the "Daily Bonus" popup
- Added Tile Recap title & pop-up to recap mode in Contested Territory
- Fixes
- Resolved an issue with Sentries not placing on Covered Gardens
- Resolved visual issues related to disconnecting and rejoining a co-op game on Covered Garden
- Resolved visual issues related to modified starting round on Covered Garden challenges
- Resolved an issue with xx4 Buccaneers receiving a small income buff from the Navarch Paragon
- Resolved an issue with x3x Bomber Ace bombs exploding instantly on Covered Garden with no fall animation
- Resolved a crash loading a save using a Goliath Doomship set to wingmonkey
- Resolved some cases in which CT Building 3D elements would carry over into other parts of the game or become duplicated visually
- Resolved a crash that could occur when adding Geraldo to your Odyssey crew
- Resolved a crash that could occur when entering and backing out of the CT menu too quickly
- Resolved a crash that could occur on android devices that did not have google play installed
Version 33.0[]
WIP Completing the formatting to match source, and also writing the balance changes itself. NOTE: will go through the 33.0 update notes and then strip off the update preview copy-paste and then put in the full update post, I suppose... |
Version 33.0 preview update was added on 10th October 2022 at about 3pm NZDT. The patch notes were released much later when the update became available worldwide.
- Update Preview
“ | Bloons TD 6 v33.0 - Update Preview! upcoming v33.0
Image goes here - you shouldn't be reading this part. Kinda weird of you
We’re a little late getting around to this as we’ve been working very hard to squeeze every last drop of awesome in, but we’re excited to share a preview of what is to come in the next update! There is no confirmed release date for this update yet, but it will be coming very soon! Please note that the final version may include further fixes / changes.
To encourage challenge diversity using the new extended list of preset rounds in freeplay, we have decided to make a tweak to freeplay income tax to drop it off slightly slower and allow a little more cash to be earned naturally in this range.
As Sharpshooter’s crit occurrence didn’t feel frequent enough the overall attack rate has been increased also just to lead better into the T5’s already high rate of fire. Along with this all Crossbow criticals have been standardized, overall with T5 criticals occurring more frequently in exchange for a slight reduction in base pierce to improve Sharp Shot crosspath value. Apex Plasma Master excels generally too much for the cheapest paragon & how easy it is to start scaling early degrees so is seeing a rate decrease.
The Tack Zone’s all-purpose high single target & grouped DPS plus cleanup scales too well with so many options, as this is primarily intended to be the single-target damage path and that is the most fun way to use it we have traded off damage for a bonus to MOABs in order to nerf its unbuffed cleanup potential. Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that sounds fun
Arctic Wind never really gets used for its actual basic intended purpose, which would be cool.
We want to achieve an effect with Bloon Solver’s acid burning through the layers quickly but not instantly, though we haven’t so far achieved a good balance of this along with eliminating Super Ceramics in a timely manner, causing it to be far too impractical on any shorter map. To solve this while retaining the vision we have boosted the ceramic bonus up significantly along with preventing this bonus from overflowing into the children layers
After the lower tier nerfs Elite Sniper still remains just a bit too good even without considering its cash production.
Monkey Pirates is great for the first couple MOABs but with the long ability cooldown it very quickly falls off after that point, we have pushed it and Pirate Lord’s base stats up to feel more competitive especially with possible Brickell synergy. Trade Empire farming power even with the water requirement feels like it takes off too easily, so the bonus cash it provides will now require T4 Favored Trades for the full benefit
To help you work towards the new Ace Paragon we have reduced Spectre’s lategame ceramic weakness with improved targeting for the bomb projectiles & a large increase to their bonus ceramic damage to help out later on, to change focus on these projectiles we have also shifted damage around for the darts to deal single target with the bombs providing ceramic AoE cleanup. Flying Fortress’s value drops off by the lategame when you can realistically afford it, so following on with this dart single target focus change at T4 we have added a large MOAB damage bonus to Flying Fortress darts
Heli’s Razor Rotors don’t scale with higher tiers so improvements have been made specifically to that attack for Dartship & Apache Prime. Support Chinook use is too niche outside of farming for the high cost, so the upgrade cost along with that effective cash gain amount from ability usage has been lowered to retain the same farming while improving niche use. Downdraft has more general use throughout the game and scales better than the more expensive MOAB Shove upgrade though they do both see use, so the price of these upgrades has been swapped around. Faster Darts xx1 upgrade will now increase the attack distance of Heli Dart attacks in order to assist with cluttering issues where large numbers of Helis will push each other away from nearby targets
It has been hard for The Bloon Solver & The Biggest One to exist so close in the same price range when they fill the same role but with The Biggest One being simply better and more versatile, so we have ramped The Biggest One to fill a better role but for a higher cost. Artillery Battery’s special stun bonus is completely ineffective against targets which are impossible to stun, so it is receiving a small damage bonus to these targets to compensate. Other similarly priced decamo options are able to decamo DDTs, so Signal Flare feels like a far lesser choice here having this basic decamo utility locked behind an MK
Rocket Storm being cheaper than its T3 when the T3 is more of a decent stepping stone into the good T4 didn’t quite sit right, so these prices have just been swapped. Buckshot pierce has been increased to help make its attacks cut through more for a chunkier hit. Focused Firing’s distance bonus on 203 due to how it is setup with projectile speed dropoff was a bit less than this written ‘25%’ realistically closer to 18.75%, so this number has been increased enough to give it roughly a true 30% increase in distance.
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price
Ultravision is a lackluster crosspath with so many other ways to get camo detection cheaper &/or for more towers. The Anti-Bloon is expensive but as a quite underused tower feels it doesn’t live up to the super monkey name for that cost, for now the ability is seeing a cooldown decrease. We feel Legend of the Night’s base tower is more usable now after recent buffs, so without a total need to lean entirely on the passive ability for use we are increasing this cooldown to prevent some issues.
Sticky Bomb feels like it is in a very strong point right now in a lot of situations, though flash bomb isn’t good enough without a great deal of support leading into it, this shift should open up for challenge viability especially in ABR.
Transforming Tonic has always had a large struggle with pierce, rather than directly throwing onto the base pierce we have added crosspathing pierce & rate benefits for transformation enjoyers to now choose between. Acidic Mixture Dip stacking from multiple alchemists / stalling tactics too effectively lowered use of other lead counter options in a way we didn’t like, so the maximum stacks here without Permabrew has been reduced considerably.
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack
Spike Factory 4xx feels it needs a small boost in order to really start feeling worth upgrading to rather than getting multiple T3s in the lategame due to the improved Spiked Mines pierce not being as needed for Super Ceramics
The MOAB offense of top path lacks for a mainly dps tower that is quite complex to use, T3 Sprockets already feels underwhelming so is seeing a buff here carrying up to T4, and the 320 crosspath will now be able to double dip on the Fortified & MOAB damage bonuses that it gains. Cleansing Foam is only seeing a slight tweak to help it be more viable as 'main camo detection’, this mainly fixes some issues in ABR allowing it to catch quick initial camo spawns.
As she’s a little average all around these days with other heroes overtaking in the past years Gwendolin is seeing some improved quality of life, synergization, and extra juice to the initial hit of Firestorm since currently the ability is not great and the first impact does very little compared to the DoT.
Ezili’s niche use is in an extremely strong spot right now so we shouldn’t really buff her, but anyway Heartstopper & Sacrificial Totem both feel too limited in total possible synergies, these are having quality of life improved and Heartstopper will additionally allow all towers to damage Purple Bloons to open up more combination options and give more reason to use it.
Adora feels like the perfect target to fill a current hole heroes have, we so far have no real dedicated ‘Fortification Buster’ among us in the hero lineup so giving this to Adora will hopefully allow for new unique use cases that the others don’t fill.
We had people request a specific funny use case of Brickell on Ravine, and we wanted to scale her main revolver attack better into late game, so she is seeing very slight improvements.
Most balance time this update was dedicated to actual towers, but a few Relic Knowledge points in CT stood out to us as far too strong or weak & are seeing the numbers update below. Next update we will be taking a closer look at top & bottom performing relic points, so if you want to have your voice heard on that matter the next month will be the time.
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- New Awesome
- New Halloween game icon
- New Maps
- Advanced Map - Midnight Mansion
- Intermediate Community designed map - Covered Garden from u/SuperPsou
- New Paragon Tower - the Goliath Doomship!
- New Trophy Store Items
- Heroes: Joan of Arc Adora - Dragon Pet
- Monkeys: Monkey Ace - Dragonfly Pet
- Co-op: Psigh emote
- Game & UI: Banana Farmer - Banana Costume, Glue Trap - Honey Bee skin, Profile Banner - Patchwork, Profile Banner- Sun Rays, Profile Banner - Star Burst
- Banner winner by DREAD\_LEAD (Engineer Foam)
- Banner winner by LordTeddington (Grand Master Ninja)
- New Limited Time Items: DDT Bloon Skin - Spider, Avatar - The Scream, Avatar - Monkey Brains
- New CT Team Store Items
- Building Prop: Fortified Castle
- Base Props: Refracting Telescope, Pirate Crew
- Water Prop: Mini Pirate Boat
- Flying Prop: Moon Rabbit
- Team Banners: Pet Frenzy banner, Contested Territory banner
- Icons: Kung Fu Kiwi icon, All-Seeing Eyecon
- Frames: Cognition frame, Ninja Scroll frame
- Game Changes / Additions
- New Languages - Polish and “Monklish” are now supported
- Team Browser - Added more intuitive UI to the "Advanced Search" panel
- Paragon tower placement restricted to a maximum of 3 per game
- Contested Territory
- The number of steps required to use Relics felt like too many, so we’ve removed Relic Voting from the team store. Now, when viewing any tile players will be able to pop up a full list of their available relics to personally select from.
- To improve active team coordination we have allowed Vice-Mayors to also set focus markers on the CT map.
- The total number of focus markers each team can set in CT has been increased from 1 to 4, to allow for diverse preference and strategies.
- Contested Territory matchmaking improved for better groupings based on activity & overall rank.
- Added a Daily Reward to welcome back players entering the Contested Territory event.
- The Main Menu CT Icon now shows a pip displaying available tickets.
- Tidied the CT Info panel up for much clearer readability.
- Added a spooky Seasonal Theme to CT screens, in preparation for Halloween!
- Added Discord & Steam Rich Presence for Contested Territory.
- Team Banners can now be set on personal profiles, as long as your team owns that banner.
- Over 32.4 to 33.0 we made general constant improvements to the balance of Banner/Relic tile distribution over the CT map.
- Bug Fixes & General Changes
- Team Island should correctly reflect your Team Colour in CT
- Resolved an issue where loading a save and restarting would not allow you to earn a Black Border from that run
- Resolved a number of background errors in CT
- Changed team permissions so that Mayors can only only transfer leadership to members who have already been promoted to Vice-Mayors
- Changing search filters in Team Browser will now trigger a search
- Resolved an issue where disabling friend requests would not save
- Resolved a number of map specific placement issues
- Loading a profile from the cloud will no longer keep boss event saves
- Resolved a crash on using boss checkpoints
- Resolved an issue preventing some challenge codes from being searched
- Resolved an issue where powers could be disabled in unranked co-op Bosses
- Paragon towers should be correctly sold when their supporting arctic wind platform is removed
- Resolved an issue with the CT event main menu banner appearing prior to level 30
- Improvements made to camera zoom in CT
- Large texture cleanup for all Paragon towers
- Resolved an issue with logging out of accounts on some devices
- General cleanup and optimizations of the Team Store
- A number of localization issues resolved
- Resolved an issue where players could add duplicate entries to their Friends List
- Resolved an issue withy friends showing 'default' avatar for their highscores on maps
- Resolved a number of issues around joining and leaving Teams
- Resolved a number of cases in which the background for some menus would show entirely black
- Optimizations made to a number of large textures
- Team/Friends - Popup dialogs can no longer appear off screen
- Team Trophy balance now correctly updates visually upon purchase
- Resolved a minor graphical glitch on Frozen Over map when Cave Monkey is released
- Resolved an issue with heroes gaining more than one level at a time counting as tiers purchased with the least tiers ruleset
- Resolved an issue with Team Search not allowing Space entries
- Resolved low quality splash screen issues
- Heroes are now purchasable from the upgrades menu in-game
- Ice Monkey
- Super Brittle no longer slows MOABs by too much with permafrost
- 2-5-0 Absolute Zero no longer slows MOABs by too much with permafrost
- Glue Gunner
- Relentless Glue no longer targets Bosses/BADs
- 104 Glue Gunner should no longer sometimes apply green glue assets
- Monkey Sub
- 3xx Submerge subs should now submerge correctly on Quarry
- Monkey Buccaneer
- Buccaneer paragon should no longer mis-align its platforms if upgraded from the trade empire
- Super Monkey
- 025 Legend of the Night now correctly gains crosspath pierce
- Pat Fusty
- Highlighting on Snowman Pat Fusty no longer disappears at Lv3
- Pat’s legs should no longer sometimes not sink into water when taking a dip
- Admiral Brickell
- No longer clips into ship badly at Lv12
- Psi
- Psi is now able to target Leads when the Alchemist Touch relic knowledge is equipped
- Geraldo
- Description spelling errors resolved
- When fitting multiple sentry items on top of a flagship platform, these will now correctly relocate when creating the Paragon
- Rejuv Potion will no longer resets Paragon cooldowns
- Desktop Version
- Added Linking Codes to Epic clients
- Balance Changes
- Freeplay
“ | To encourage challenge diversity using the new extended list of preset rounds in freeplay, we have decided to make a tweak to freeplay income tax to drop it off slightly slower and allow a little more cash to be earned naturally in this range. | ” |
~ Ninja Kiwi |
- Round 101-120 natural income generation increased from 2% → 5%. Round 121+ natural income generation remains at 2%.
- Dart Monkey
“ | As Sharpshooter’s crit occurrence didn’t feel frequent enough the overall attack rate has been increased also just to lead better into the T5’s already high rate of fire. Along with this all Crossbow criticals have been standardized, overall with T5 criticals occurring more frequently in exchange for a slight reduction in base pierce to improve Sharp Shot crosspath value. Apex Plasma Master excels generally for the cheapest paragon & how easy it is to start scaling early degrees so is seeing a rate decrease. | ” |
~ Ninja Kiwi |
- Sharp Shooter attack cooldown reduced from 0.75s → 0.6s. Crossbow Master attack cooldown unchanged
- Sharp Shooter crit rate changed from 8-12 shots to every 10th
- Crossbow Master crit rate changed from 4-8 shots to every 5th
- Crossbow Master base pierce reduced from 10 → 8
- 1-0-5 Crossbow Master pierce reduced from 16 → 14
- 2-0-5 Crossbow Master pierce reduced from 23 → 21
- Apex Plasma Master base attack cooldown increased from 0.3s → 0.35s
- Tack Shooter
“ | The Tack Zone’s all-purpose high single target & grouped DPS plus cleanup utility scales too well with so many options, as this is primarily intended to be the single-target damage path. To reinforce this we have traded off damage for a bonus to MOABs in order to nerf its unbuffed cleanup potential, so watch out for cluster and Super Ceramics now. Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that was a fun idea that was worth adding. | ” |
~ Ninja Kiwi |
- Tack Zone damage reduced from 2 → 1, replaced bonus damage with +1 MOAB-class damage
- Ring of Fire attack cooldown multiplier decreased 0.75x → 0.50x, attack cooldown reduced 0.4725s → 0.315s. Does not affect Inferno Ring.
- Ring of Fire base pierce reduced from 60 → 40. Also affects Inferno Ring.
- 4-1-0 Ring of Fire base pierce reduced from 70 → 50
- 4-2-0 Ring of Fire base pierce reduced from 80 → 60
- Ring of Fire base damage increased from 3 → 5
- Inferno Ring base damage increased from 4 → 8
- Inferno Ring bonus MOAB-class damage decreased from +6 → +4
- Overall damage against MOAB-Class increased from 10 → 12.
- Inferno Ring meteor now gains basic targeting priorities for meteor instead of locked on Strong
- Ice Monkey
“ | Arctic Wind hardly gets used for its actual basic intended purpose, which would be cool to see used for more than just causing ice platform bug reports. | ” |
~ Ninja Kiwi |
- Arctic Wind aura slow amount increased from 50% → 60%. Also affects Snowstorm, Absolute Zero remains at 60%.
- Note: Ninja Kiwi incorrectly listed the aura slow amount to 40%, it is aura slow amount before update actually is 50%.
- Glue Gunner
“ | We want to achieve an effect with Bloon Solver’s acid burning through the layers quickly but not instantly, though we haven’t so far achieved a good balance of this along with eliminating Super Ceramics in a timely manner, causing it to be disappointing or impractical on shorter maps. To solve this while retaining the vision we have boosted the ceramic bonus up significantly along with preventing this bonus from overflowing into the children layers. | ” |
~ Ninja Kiwi |
- Bloon Solver DoT's Ceramic bonus damage increased from +2 → +8
- Bloon Solver DoT's Ceramic bonus will no longer penetrate Ceramics
- Sniper Monkey
“ | After the lower tier nerfs Elite Sniper still remains just a bit too good even without considering its cash production. | ” |
~ Ninja Kiwi |
- Elite Sniper price increased from $13,000 → $14,500
- Monkey Buccaneer
“ | Monkey Pirates is great for the first couple MOABs but with the long ability cooldown it very quickly falls off after that point, we have pushed it and Pirate Lord’s base stats up to feel more competitive especially with possible Brickell synergy. Trade Empire farming power even with the water requirement feels like it takes off too easily, so the bonus cash it provides will now require T4 Favored Trades for the full benefit. | ” |
~ Ninja Kiwi |
- Monkey Pirates grapes damage increased (1 → 2)
- Monkey Pirates grapes ceramic bonus increased (+1 → +2)
- Monkey Pirates cannonball explosion damage increased (2 → 3)
- Monkey Pirates cannonball explosion now deals +6 damage to MOAB-class bloons
- Monkey Pirates price increased ($4500 → $4900)
- Pirate Lord grapes damage increased (5 → 10)
- Pirate Lord grapes ceramic bonus increased (+5 → +10)
- Pirate Lord grapes burn damage increased (1 → 9)
- Pirate Lord cannonball explosion damage increased (2 → 5)
- Pirate Lord cannonball explosion now deals +10 damage to MOAB-class bloons
- Pirate Lord cannonball frags damage increased (1 → 10)
- Pirate Lord cannonball frags now deal +5 damage to MOAB-class bloons
- Trade Empire cash per round per merchant when applied to Merchantmen reduced (+$20 → +$15). Trade Empire cash per round per merchant when applied to Favored Trades remains at +$20.
- Monkey Ace
“ | To help you work towards the new Ace Paragon we have reduced Spectre’s lategame ceramic weakness with improved targeting for the bomb projectiles & a large increase to their bonus Ceramic damage to help out later on, to change focus on these projectiles we have also shifted damage around for the darts to deal single target with the bombs providing ceramic AoE cleanup. Flying Fortress’s value drops off by the lategame when you can realistically afford it, so following on with this dart single target focus change at T4 we have added a large MOAB damage bonus to Flying Fortress darts. | ” |
~ Ninja Kiwi |
- Spectre darts & bombs now both have a weaker homing effect
- [undocumented] Spectre darts angular speed decreased (80 → 20)
- [undocumented] Spectre bombs angular speed decreased (0 → 10)
- Spectre dart damage increased from 2 → 3
- Spectre bomb damage reduced from 3 → 2
- Spectre bomb ceramic bonus increased from +2 → +4
- Flying Fortress darts now deal +10 bonus damage to MOABs
- [undocumented] Flying Fortress dart damage increased from 4 → 5
- [undocumented] Flying Fortress bomb damage reduced from 5 → 4
- Heli Pilot
“ | Heli’s Razor Rotors don’t scale with higher tiers so improvements have been made specifically to that attack for Dartship & Apache Prime. Support Chinook use is too niche outside of farming for the high cost, so the upgrade cost along with that effective cash gain amount from ability usage has been lowered to retain the same farming while improving niche use. Downdraft has more general use throughout the game and scales better than the more expensive MOAB Shove upgrade though they both see use, so the price of these upgrades has been swapped around. Faster Darts xx1 upgrade will now increase the attack distance of Heli Dart attacks in order to assist with cluttering issues where large numbers of Helis will push each other away from nearby targets. | ” |
~ Ninja Kiwi |
- Apache Dartship rotors damage increased 2 → 4
- Apache Dartship rotors pierce increased 10 → 20
- Apache Prime rotors damage increased 2 → 8
- Apache Prime rotors pierce increased 10 → 40
- Support Chinook price reduced $12,000 → $10,500
- Support Chinook crate cash reduced $1800 → $1650
- Downdraft price increased $3000 → $3500
- MOAB Shove price reduced $3500 → $3000
- Faster Darts also increases helicopter range of its dart attacks by +30%
- Mortar Monkey
“ | It has been hard for The Bloon Solver & The Biggest One to exist so close in the same price range when they fill the same role but with The Biggest One being simply better and more versatile, so we have ramped The Biggest One to fill a better role but for a higher cost. Artillery Battery’s special stun bonus is completely ineffective against targets which are impossible to stun, so it is receiving a small damage bonus to these targets to compensate. Other similarly priced decamo options are able to decamo DDTs, so Signal Flare feels like a far lesser choice here having this basic decamo utility locked behind Monkey Knowledge, so that’s being freed up. | ” |
~ Ninja Kiwi |
- The Big One shockwave now gains +1 damage to Ceramics
- The Biggest One price increased from $28,000 → $36,000
- The Biggest One can now stun MOAB Class Bloons for a reduced duration
- MOAB 0.3s, BFB/DDT 0.2s, ZOMG 0.1s
- Artillery Battery now deals +4 damage to BADs and Bosses
- Pop and Awe deals now deals +10 damage to BADs and Bosses
- Pop and Awe grants all other x-4-x Mortars with +6 damage to BADs and Bosses (stacks with Artillery Battery BAD+ bonus)
- Signal Flare can now decamo DDTs without needing Paint Stripper MK
- Paint Stripper MK now instead allows Shattering Shells to remove Fortification from DDTs
- Shattering Shells DoT damage per tic increased 1 → 5. Blooncineration DoT damage per tic remains at 5.
- Dartling Gunner
“ | Rocket Storm being cheaper than its T3 when the T3 is more of a decent stepping stone into the good T4 didn’t quite sit right, so these prices have just been swapped. Buckshot pierce has been increased to help make its attacks cut through more for a chunkier hit. Focused Firing’s distance bonus on 203 due to how it is setup with projectile speed dropoff was a bit less than this written ‘25%’ realistically closer to 18.75%, so this number has been increased enough to give it roughly a true 30% increase in distance. | ” |
~ Ninja Kiwi |
- Hydra Rockets price reduced from $5250 → $5100
- Rocket Storm price increased from $5100 → $5250
- Buckshot pierce increased 4 → 6. Also affcts Bloon Area Denial System. Bloon Exclusion Zone pierce remains at 6.
- 1-0-3 Buckshot distance bonus +25% → +40%
- Note: This actually affects 1-0-3, not 2-0-3 as NK claims, as tested in-game.
- Wizard Monkey
“ | Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price | ” |
~ Ninja Kiwi |
- Wall of Fire rehit rate decreased from 0.1s → 0.15s. Does not affect Dragon's Breath and above.
- Note: Ninja Kiwi described that Version 33.0 balance change as a nerf to "damage Tic [sic]". However, community testing has confirmed that this nerf is actually a nerf to the rehitting rate, making this nerf a follow-up nerf to Wall of Fire.
- x-2-0 Wall of Fire pierce per tic reduced from 15 → 10
- 0-2-1 Wall of Fire pierce per tic reduced from 19 → 15
- Wall of Fire pierce bonus increased (+4 → +5)
- 0-2-x Wall of Fire wall spawn rate reduced 5.5s → 6.5s
- 1-2-0 Wall of Fire duration increased 4.5s → 5.5s
- 1-2-0 Wall of Fire no longer auto-targets but gains a target marker (like x3x Engineer)
- Dragon's Breath flame base damage increased (1 → 2)
- Dragon's Breath WoF base pierce per tic increased (15 → 20)
- Summon Phoenix price increased ($4000 → $4500)
- Summon Phoenix pierce reduced (10 → 8)
- Shimmer radius increased (70 → 80)
- Shimmer price reduced ($1700 → $1500)
- Super Monkey
“ | Ultravision is a lackluster crosspath with so many other ways to get camo detection cheaper &/or for more towers. The Anti-Bloon is expensive but as a quite underused tower feels it doesn’t live up to the super monkey name for that cost, for now the ability is seeing a cooldown decrease. We feel Legend of the Night’s base tower is more usable now after recent buffs, so without a total need to lean entirely on the passive ability for use we are increasing this cooldown to prevent some issues. | ” |
~ Ninja Kiwi |
- The Anti-Bloon ability cooldown reduced 45s → 30s
- [Undocumented] The Anti-Bloon ability no longer an initial cooldown. Previously, it was 15 seconds.
- Ultravision grants +1 bonus damage to Camos
- Legend of the Night cooldown increased 120s → 180s
- Ninja Monkey
“ | Sticky Bomb feels like it is in a very strong point right now in a lot of situations, though flash bomb isn’t good enough without a great deal of support leading into it, this shift should open up for challenge viability especially in Alternate Bloon Rounds games. | ” |
~ Ninja Kiwi |
- Flash Bomb price reduced $2750 → $2250
- Sticky Bomb price increased $4500 → $5000
- Alchemist
“ | Transforming Tonic has always had a large struggle with pierce, rather than directly throwing onto the base pierce we have added crosspathing pierce & rate benefits for transformation enjoyers to now choose between. Acidic Mixture Dip stacking from multiple alchemists / stalling tactics too effectively lowered use of other lead counter options in a way we didn’t like, so the maximum stacks here without Permabrew has been reduced considerably. | ” |
~ Ninja Kiwi |
- 1-4-0 Transforming Tonic monster pierce increased 6 → 9
- 0-4-1 Transforming Tonic attack speed increased 0.03s → 0.024s
- Acidic Mixture Dip max number of stacks reduced 200 → 40
- Druid
“ | Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack, which we hope will make all players as well as Druid fans happy. | ” |
~ Ninja Kiwi |
- Heart of Thunder damage increased from 1 → 2
- Ball Lightning's lightning bolt damage increased from 1 → 3
- Ball Lightning's ball lightning damage increased from 2 → 3
- Superstorm lightning bolt damage increased from 3 → 10
- Superstorm ball lightning damage increased from 5 → 10
- 2-0-5 Avatar of Wrath applies its full RBE damage bonus scaling to Heart of Thunder
- Jungle's Bounty vine can now follow tower Target Priority instead of always set to Strong. Does not affect Druid of the Jungle.
- Spike Factory
“ | Spike Factory 4xx feels it needs a small boost in order to really start feeling worth upgrading to rather than getting multiple T3s in the lategame due to the improved Spiked Mines pierce not being as needed for Super Ceramics. | ” |
~ Ninja Kiwi |
- Spiked Mines spikes bonus to fortified increased +1 → +3
- Spiked Mines explosions bonus to fortified increased +1 → +3
- Engineer
“ | The MOAB offense of top path lacks for a mainly dps tower that is quite complex to use, T3 Sprockets already feels underwhelming so is seeing a buff here carrying up to T4, and the 320 crosspath will now be able to double dip on the Fortified & MOAB damage bonuses that it gains. Cleansing Foam is only seeing a slight tweak to help it be more viable if you want to attempt it as 'main camo detection’, and this mainly fixes some issues in ABR games allowing it to catch quick initial camo spawns. | ” |
~ Ninja Kiwi |
- Sprockets nailgun attack speed bonuses increased (+66% → +100%)
- Sprockets sentry nail attack speed bonuses increased (+66% → +100%)
- Note: Ninja Kiwi incorrectly listed the attack speed bonuses as a buff to the production rate; it is actually a buff to the attack speed bonuses granted to the nailgun and sentry nail attacks.
- Sentries with Deconstruction can now benefit from both of the MOAB-class and Fortified damage bonuses on one target if that target is a Fortified MOAB-class bloon.
- Cleansing Foam attack gains 1s of 4x rate on round start
- Gwendolin
“ | As she’s a little average all around these days with other heroes overtaking in the past years, Gwendolin is seeing some improved quality of life, synergization, and extra juice to the initial hit of Firestorm since currently the ability is, well, not heroic enough and the first impact does very little compared to the DoT. | ” |
~ Ninja Kiwi |
- Cocktail of Fire now uses a target selection point instead of automatic targeting priority (or randomly if no bloons are within range)
- Level 5-17 Gwendolin gains the Pyrotechnics Expert buff: All Ring of Fire, Signal Flare & Dragon's Breath gain +10% blast radius and 0.90x attack cooldown modifier. Follows standard buffing rules, affecting higher tiers, but not subtowers (e.g. Phoenix).
- Level 18+ Gwendolin upgrades Pyrotechnics Expert into Pyrotechnics Master: Ring of Fire, Signal Flare & Dragon's Breath buff increased from +10% to +20% for blast radius and 0.90x to 0.80x for attack cooldown.
- Level 10-19 Firestorm initial damage increased 2 → 5
- Level 10-19 Firestorm initial MOAB-class damage increased 2 → 20
- Level 20 Firestorm initial damage increased 5 → 10
- Level 20 Firestorm initial MOAB-class damage increased 5 → 50
- Ezili
“ | Ezili’s niche use is in an extremely strong spot right now so we shouldn’t really buff her, but anyway Heartstopper & Sacrificial Totem both feel too limited in total possible synergies, these are having quality of life improved and Heartstopper will additionally allow all towers to damage Purple Bloons to open up more combination options and give more reason to use it. | ” |
~ Ninja Kiwi |
- Heartstopper now also removes Purple Bloon immunity for duration
- Heartstopper can now activate if there are Purple Bloons spawned regardless if they are regrow or not
- Level 3-11 Heartstopper duration increased 6s → 10s
- Level 3-11 Heartstopper cooldown reduced 60s → 45s
- Level 12+ Heartstopper cooldown reduced 45s → 40s
- Sacrificial Totem now gains a targeting option for spawn
- Sacrificial Totem grants an additional +1 pierce to all nearby Wizards
- Sacrificial Totem decreases attack cooldown multiplier for nearby Wizards from 0.85x to 0.80x
- Adora
“ | Adora feels like the perfect target to fill a current hole heroes have, we so far have no real dedicated ‘Fortification Buster’ among us in the hero lineup so giving this to Adora will hopefully allow for new unique use cases that the others don’t fill. | ” |
~ Ninja Kiwi |
- Long Arm of Light cooldown reduced from 45s → 35s
- Adora's main attack now deals bonus damage to Fortified
- Level 9-12 main attack deals +2 damage to Fortified
- Level 13-18 main attack deals +3 damage to Fortified
- Level 19+ main attack deals +4 damage to Fortified
- Adora's Ball of Light now deals bonus damage to Fortified
- Level 10-14 Ball of Light deals +4 damage to Fortified
- Level 15-19 Ball of Light deals +5 damage to Fortified
- Level 20 Ball of Light deals +20 damage to Fortified
- Admiral Brickell
“ | We had people request a specific funny use case of Brickell on Ravine, which we respect and approve, and overall we wanted to scale her main revolver attack better into late game, so she is seeing slight and slightly experimental improvements. | ” |
~ Ninja Kiwi |
- Mega Mine detection and explosion no longer gets blocked by Line of Sight
- Level 12-14 main handgun damage increased 7 → 8
- Level 15-16 main handgun damage increased 9 → 12
- Level 17+ main handgun damage increased 11 → 18
- Contested Territory - Relic Knowledge
“ | Most balance time this update was dedicated to actual towers, but a few Relic Knowledge points in CT stood out to us as far too strong or weak & are seeing the numbers update below. In future updates we will be taking a closer look at top & bottom performing relic points, so if you want to have your voice heard on that matter the next month will be the time. | ” |
~ Ninja Kiwi |
- Camo Trap: Number provided reduced from 2 → 1
- Flint Tips: DoT tic rate reduced 2s → 2.5s, adjusted duration from 4s → 5s to still apply two ticks total
- Camo Flogged: Bonus damage to Camo increased from +1 → +3
- Hero Boost: Increased XP value increased +10% → +15%
- Going the Distance: Range bonus increased from +10% → +20%
- [undocumented] Map Relics and Shop Relics of the same type no longer stack with each other (e.g. double Restoration does not regenerate twice)
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