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V32btd6

Reddit patch notes artwork for Version 32.0 (source: r/btd6)

Version 32.0 was first released on 4th August 2022. It is the third major update of 2022. Several sub-updates were released in between.

In this update, the Master Builder (Engineer Monkey Paragon) and the Intermediate Map Quarry were released, and Contested Territory makes a return from Bloons Monkey City. However, instead of capturing a single plot of land, Contested Territory was reworked into a teamwork-oriented land capture game where teams rival up to five other teams to capture the most land and reap up the greatest amounts of CT Points by the end of a week. Additionally, a significant amount of balance changes have nerfed many of the powerful upgrades in the game, including Geraldo who was released one major update ago. Adora's Voidora skin was first released on this update.

Version 32.5.1 is the update that Bloons TD 6 Console for Xbox debuted with, except without Contested Territory, compared to Version 38.x in all other versions of the game at the time.

Version 32.3[]

Bloons TD 6 - Update Notes! Version 32.3

Bloons TD 6 - Update Notes! Version 32.3
Update: Bloons TD 6 v32.3 - Update Notes!

Additional links to most recent update notes - [Update 32.2] - [Update 32.1] - [Update 32.0]

Changes
  • Resolved an issue with the El Dorado relic not applying correctly
  • Resolved an issue in CT where players could be sent back 2 checkpoints instead of 1 if they tried to return home after continuing
  • Resolved a game crash that could occur when attempting to join an existing team via Quick Join
  • Resolved an issue with 502 Bomb Shooter not correctly recieving bonus frag ceramic damage
  • Resolved an issue where 205 boomerang crosspath reduced the pierce of the xx5 explosion
  • Resolved an issue with CT Banner Tile income showing incorrectly
  • Added individual Player Ecos to CT Team Roster
  • Resolved an issue with friends button sometimes being clickable when they should not be
  • Teams that you are not allowed to join currently will now correctly have their join buttons grayed out
  • Searching for a team code should now show the team if it exists regardless of filters
  • Resolved some minor errors with Team Messages
  • Resolved an iOS crash with too much information when viewing global CT leaderboard
  • Resolved some CT map lockup button issues
  • Resolved Nexus Creator codes being case-sensitive when they shouldn't be
  • Added Teams screen "invite member" option to insert player friend codes for invites
  • Resolved some locs issues with Team Tickets
  • Resolved some minor UI issues with messenger popups related to Teams menus
  • Added more messaging to why some options around teams are not available when you are not in a team
  • Resolved rare cases with incorrect team member count displays
  • Resolved a Minor display inconsistency in CT
  • Resolved an issue where Team buttons always display "Teams" rather than "My Team" at first when the game is launched
  • Team Browser should no longer list the teams of friends that have not accepted your friend request in the Friend’s Team’s search
  • Added ‘Hide Team Code’ option to the Teams menu
  • Navigating into a teams UI and out should now resume from correct page/tab
  • Resolved some niche case crashes & softlocks
Changes
  • Resolved an issue with the El Dorado relic not applying correctly
  • Resolved an issue in CT where players could be sent back 2 checkpoints instead of 1 if they tried to return home after continuing
  • Resolved a game crash that could occur when attempting to join an existing team via Quick Join
  • BUFF Resolved an issue with 502 Bomb Shooter not correctly recieving bonus frag ceramic damage
  • BUFF Resolved an issue where 205 boomerang crosspath reduced the pierce of the xx5 explosion
  • Resolved an issue with CT Banner Tile income showing incorrectly
  • Added individual Player Ecos to CT Team Roster
  • Resolved an issue with friends button sometimes being clickable when they should not be
  • Teams that you are not allowed to join currently will now correctly have their join buttons grayed out
  • Searching for a team code should now show the team if it exists regardless of filters
  • Resolved some minor errors with Team Messages
  • Resolved an iOS crash with too much information when viewing global CT leaderboard
  • Resolved some CT map lockup button issues
  • Resolved Nexus Creator codes being case-sensitive when they shouldn't be
  • Added Teams screen "invite member" option to insert player friend codes for invites
  • Resolved some locs issues with Team Tickets
  • Resolved some minor UI issues with messenger popups related to Teams menus
  • Added more messaging to why some options around teams are not available when you are not in a team
  • Resolved rare cases with incorrect team member count displays
  • Resolved a Minor display inconsistency in CT
  • Resolved an issue where Team buttons always display "Teams" rather than "My Team" at first when the game is launched
  • Team Browser should no longer list the teams of friends that have not accepted your friend request in the Friend’s Team’s search
  • Added ‘Hide Team Code’ option to the Teams menu
  • Navigating into a teams UI and out should now resume from correct page/tab
  • Resolved some niche case crashes & softlocks

Version 32.2[]

Bloons TD 6 - Update Notes! Version 32.2

Bloons TD 6 - Update Notes! Version 32.2
Update: Bloons TD 6 v32.2 - Update Notes!

[Link to 32.1 changes]

[Link to 32.0 changes]

Upcoming CT Event Settings Changes for 2nd event

In response to internal review and community feedback on the first Contested Territories (CT) event, we have made several changes that will be in effect for the next CT event. We will also share a roadmap soon for other CT changes planned for future updates.

  • CT Event #2 will run for 7 days - everyone agreed the first one was too long, so we will now try 7 days on, 7 days off and be open to future duration tweaks
  • Degradation back to neutral timer increased from 24 to 28 hours - coming back the next day at a similar time and seeing your owned tiles neutral if not captured was disheartening. We increased to 28 hours so there is a window of overlap that will not throw off point balance too much. We want to make small, iterative changes here as there are many balance consequences.
  • Degradation curve changed to maintain the challenge of beating the new best score for longer - tiles will now not degrade at all for 4 hours, then degrade more slowly from there and not reach such high values at the end of the curve
  • Team creation cost will be increased significantly - we elected to have generous Team creation with the low 200MM cost and that helped generate a lot of Teams, but many players seemed to create Teams and join an instance only to not participate. By increasing this cost to 2000MM we are making Team creation a more considered decision, which we hope will direct more casually interested players to join already created public Teams
  • Added 3 buckets of matchmaking to pool teams together with others of similar activity - we’re not giving much detail here intentionally, as it is complex and iterative but the intent is to connect similarly motivated Teams together
Additions
  • Added CT event prop to main menu to indicate live events
  • Added more detail to tile capture messages in the team feed
  • Added visual feedback for Master Builder’s self boosting effect
  • Added popup for unlocking Team Flair items
  • Added hover info to ‘kick pending’ in teams
  • Added a “score eco” stat to local Teams score UI, which displays the current expected score increase when scores are added to the leaderboards - intended to clarify the relative rate of earning for each Team and inform tactical decisions about which tiles and ownerships to go after
  • Added player Online status settings for friends & teams, with Invisibility settings for privacy
  • Added player restrictions preventing team hopping during active CT events
  • Added pages to Friend’s Teams tab for better organization
  • CT Tile Victory will no longer display rewards that you didn’t earn (CT Points/Relics) if you beat the map but did not beat the capture score
  • Technical integration of Nexus.gg to enable curator codes - we will share more information about this separately when sign-up pages are ready
Fixes
  • Purchasing Hero Booster from the upgrades page now refreshes the UI correctly to display the new level
  • 042 Dartling Gunner no longer loses lead popping on the ability
  • Resolved an issue where the save state of ultraboost stacks would be forgotten after creating Master Builder
  • Resolved an issue where camo trap could miss DDTs if another Bloon passed over it at the same time
  • Resolved an issue where selling an IMF Loan at the same time and taking a loan would not immediately try to pay back the loan with that tower’s sellback
  • Resolved Bloon Traps re-placing within the map terrain after reloading a save
  • Resolved xx2 Spike Factory buff applying to other towers & allowing extra buffs to be applied
  • Some Master Builder Sentries will no longer see but fail to hit Camos
  • Resolved a crash that could occur with xx4 Necromancer
  • Royal Treatment relic now allows Psi to target Purple Bloons
  • Bigger Bloons Sabotage no longer also applies to Boss Bloons
  • Relic related Life/Shield regeneration functions should no longer interfere with Mana Shield
  • Resolved a crash related to restarts in Monkey Teams
  • Fixed some UI softlock scenarios
  • Local co-op lobby once again shows cosmetics of the lobby host
  • Team Vice Mayors can have leadership transferred to them without having to first be demoted again
  • Resolved some CT messages not displaying through into Team Feed
  • Resolved an error that could occur removing team members
  • Resolved some incorrect localizations with Teams & CT
  • Resolved a common crash on the CT Base Island menu
  • Resolved a crash that could occur when returning to main menu from a race defeat
  • Resolved a crash that could occur when leaving menu after joining a guild
  • Resolved issues with ghost notifications in the team inventory tab
  • Resolved Team Join button sometimes failing to work & a few other Team Join related issues
  • Resolved a crash that could occur logging out on Android devices
  • Resolved an issue introduced in 32.1 that would cause some players to see an empty ‘global teams’ field in their CT rewards
Upcoming CT Event Settings Changes for 2nd event

In response to internal review and community feedback on the first Contested Territories (CT) event, we have made several changes that will be in effect for the next CT event. We will also share a roadmap soon for other CT changes planned for future updates.

  • CT Event #2 will run for 7 days - everyone agreed the first one was too long, so we will now try 7 days on, 7 days off and be open to future duration tweaks
  • Degradation back to neutral timer increased from 24 to 28 hours - coming back the next day at a similar time and seeing your owned tiles neutral if not captured was disheartening. We increased to 28 hours so there is a window of overlap that will not throw off point balance too much. We want to make small, iterative changes here as there are many balance consequences.
  • Degradation curve changed to maintain the challenge of beating the new best score for longer - tiles will now not degrade at all for 4 hours, then degrade more slowly from there and not reach such high values at the end of the curve
  • Team creation cost will be increased significantly - we elected to have generous Team creation with the low 200MM cost and that helped generate a lot of Teams, but many players seemed to create Teams and join an instance only to not participate. By increasing this cost to 2000MM we are making Team creation a more considered decision, which we hope will direct more casually interested players to join already created public Teams
  • Added 3 buckets of matchmaking to pool teams together with others of similar activity - we’re not giving much detail here intentionally, as it is complex and iterative but the intent is to connect similarly motivated Teams together
Additions
  • Added CT event prop to main menu to indicate live events
  • Added more detail to tile capture messages in the team feed
  • Added visual feedback for Master Builder’s self boosting effect
  • Added popup for unlocking Team Flair items
  • Added hover info to ‘kick pending’ in teams
  • Added a “score eco” stat to local Teams score UI, which displays the current expected score increase when scores are added to the leaderboards - intended to clarify the relative rate of earning for each Team and inform tactical decisions about which tiles and ownerships to go after
  • Added player Online status settings for friends & teams, with Invisibility settings for privacy
  • Added player restrictions preventing team hopping during active CT events
  • Added pages to Friend’s Teams tab for better organization
  • CT Tile Victory will no longer display rewards that you didn’t earn (CT Points/Relics) if you beat the map but did not beat the capture score
  • Technical integration of Nexus.gg to enable curator codes - we will share more information about this separately when sign-up pages are ready
Fixes
  • Purchasing Hero Booster from the upgrades page now refreshes the UI correctly to display the new level
  • 042 Dartling Gunner no longer loses lead popping on the ability
  • Resolved an issue where the save state of ultraboost stacks would be forgotten after creating Master Builder
  • Resolved an issue where camo trap could miss DDTs if another Bloon passed over it at the same time
  • Resolved an issue where selling an IMF Loan at the same time and taking a loan would not immediately try to pay back the loan with that tower’s sellback
  • Resolved Bloon Traps re-placing within the map terrain after reloading a save
  • Resolved xx2 Spike Factory buff applying to other towers & allowing extra buffs to be applied
  • Some Master Builder Sentries will no longer see but fail to hit Camos
  • Resolved a crash that could occur with xx4 Necromancer
  • Royal Treatment relic now allows Psi to target Purple Bloons
  • Bigger Bloons Sabotage no longer also applies to Boss Bloons
  • Relic related Life/Shield regeneration functions should no longer interfere with Mana Shield
  • Resolved a crash related to restarts in Monkey Teams
  • Fixed some UI softlock scenarios
  • Local co-op lobby once again shows cosmetics of the lobby host
  • Team Vice Mayors can have leadership transferred to them without having to first be demoted again
  • Resolved some CT messages not displaying through into Team Feed
  • Resolved an error that could occur removing team members
  • Resolved some incorrect localizations with Teams & CT
  • Resolved a common crash on the CT Base Island menu
  • Resolved a crash that could occur when returning to main menu from a race defeat
  • Resolved a crash that could occur when leaving menu after joining a guild
  • Resolved issues with ghost notifications in the team inventory tab
  • Resolved Team Join button sometimes failing to work & a few other Team Join related issues
  • Resolved a crash that could occur logging out on Android devices
  • Resolved an issue introduced in 32.1 that would cause some players to see an empty ‘global teams’ field in their CT rewards

Version 32.1[]

Version 32.1 patch notes on r/btd6

Bloons TD 6 - Update Notes! Version 32.1
Update: Bloons TD 6 v32.1... GO - Update Notes!

A full list of 32.0 changes [can be found here.](https://www.reddit.com/r/btd6/comments/wfnm5s/bloons_td_6_update_notes_version_320/)

Fixes
  • Resolved a number of issues with Contested Territory ticket assignment and generation
  • Resolved an issue where Teams Roster page was not showing player point earnings
  • Resolved an issue where the Master Builder’s Sentry ability would not snap placement to your next tap on mobile
  • Resolved an error when attempting to re-capture a tile with no surrounding tiles in CT
  • Updated UI around member removal / promotions on team pages
  • Resolved a rare crash on rejecting a team invite
  • Resolved UI alignment issues on certain screen resolutions around CT
  • A number of optimizations & fixes made to team messages
  • Prevented some team browser errors from popping up multiple times in a row
  • Resolved an issue where Ice towers buffed by the Camo Flogged Relic would not freeze camo bloons
  • My Teams button should now read "Teams" if not in a team
  • Engineer's 032 Cleansing Foam slow no longer stacks on a single target
  • Resolved an issue where CT Teammate's score was not loaded correctly when restarting/checkpoint loading a point before their score was set
  • "Tile Degraded" should no longer show when a teammate sets a better score on a tile in CT
  • x5x Ultraboost ability limited to 3 uses per round
  • 150 Absolute Zero ability no longer applies an excessively strong permafrost effect
  • Resolved an issue where "Team mate set better score" would show in the background behind victory screen in CT
  • Resolved an issue with Boss checkpoint costs being pulled down causing T5 boss checkpoint to be free
  • Resolved art issues with the x3x Druid vine attack
  • Resolved an issue with selecting more than 4 relics in CT
  • Resolved a number of incorrect damage type issues
  • Resolved an issue preventing Quick Join teams from working correctly
  • Resolved a game crash that could occur when exiting from CT
  • Fixed a number of locs issues
  • Resolved an issue where full teams would still display at the top of the team browser list
  • Closed Teams are now called “invite only teams”
  • Resolved some pixel line errors that could occur on team emblems on certain resolutions
  • Resolved a number of leaderboard load issues
  • Resolved a number of issues with Team Browser filter search results
  • Resolved a number of edge cases crashes related to UI / HUD updates
  • Resolved a number of ‘missing background’ scenarios
Balance Changes
  • NERF Ultraboost ability limited to 3 uses per round
Fixes
  • Resolved a number of issues with Contested Territory ticket assignment and generation
  • Resolved an issue where Teams Roster page was not showing player point earnings
  • Resolved an issue where the Master Builder’s Sentry ability would not snap placement to your next tap on mobile
  • Resolved an error when attempting to re-capture a tile with no surrounding tiles in CT
  • Updated UI around member removal / promotions on team pages
  • Resolved a rare crash on rejecting a team invite
  • Resolved UI alignment issues on certain screen resolutions around CT
  • A number of optimizations & fixes made to team messages
  • Prevented some team browser errors from popping up multiple times in a row
  • Resolved an issue where Ice towers buffed by the Camo Flogged Relic would not freeze camo bloons
  • My Teams button should now read "Teams" if not in a team
  • NERF Engineer's 032 Cleansing Foam slow no longer stacks on a single target
  • Resolved an issue where CT Teammate's score was not loaded correctly when restarting/checkpoint loading a point before their score was set
  • "Tile Degraded" should no longer show when a teammate sets a better score on a tile in CT
  • NERF 1-5-0 Absolute Zero ability no longer applies an excessively strong permafrost effect (75% --> 25%)
  • Resolved an issue where "Team mate set better score" would show in the background behind victory screen in CT
  • Resolved an issue with Boss checkpoint costs being pulled down causing T5 boss checkpoint to be free
  • Resolved art issues with the x3x Druid vine attack
  • Resolved an issue with selecting more than 4 relics in CT
  • Resolved a number of incorrect damage type issues
  • Resolved an issue preventing Quick Join teams from working correctly
  • Resolved a game crash that could occur when exiting from CT
  • Fixed a number of locs issues
  • Resolved an issue where full teams would still display at the top of the team browser list
  • Closed Teams are now called “invite only teams”
  • Resolved some pixel line errors that could occur on team emblems on certain resolutions
  • Resolved a number of leaderboard load issues
  • Resolved a number of issues with Team Browser filter search results
  • Resolved a number of edge cases crashes related to UI / HUD updates
  • Resolved a number of ‘missing background’ scenarios

Version 32.0[]

Version 32.0 preview notes were released. The preview release has an incomplete list of content to be added for Version 32.0. No balance changes were released, aside from notable bug fixes. Finally, it was released on August 4th 2022 on here with the update.

Final patch notes
Bloons TD 6 - Update Notes! Version 32.0

https://preview.redd.it/0nlz3qniukf91.jpg?width=800&format=pjpg&auto=webp&s=d7ee7f42df16e973fc51b33f31cefc2a3f59853b

Update: Bloons TD 6 v32.0 - Update Notes!

Now rolling out on iOS, Android, Steam. Please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.

Key New Features
  • Massive new Event system - Contested Territories!
    • We set out to make this big, inspired by Bloons Monkey City’s instanced six player, single challenge framework but pushing it to be truly next level for BTD6. Big was an understatement - we’ve made a whole new game inside the game!
    • Now with 90 players per instance across six player-selected Teams (see below), Contested Territories combines a massive map of 150+ unique PvE challenge-based tiles with the PvP competition of vying for the best score
    • With a range of difficulties that increase across Regular, Relic, and Banner tiles, the intent is to allow all player levels and styles to participate. Less experienced players can concentrate on Regular tiles, while more competitive players can duke it out over Relic and Banner tiles. Regular tiles give balanced rewards, Relic tiles give more Team Trophies and Relic Knowledge, and Banner tiles give the most points for the competitive leaderboards.
    • More details available on our preview reddit post below, as well as the in-event info button: Link
    • We’ve spent extra time polishing and balancing this huge new system, so thank you for your patience! As always: feedback welcome on reddit and Discord.
  • All new player-selected Teams feature!
    • To support Contested Territories and other future features, we’ve added a guilds/clans system called Teams
    • Up to 15 players can join together, manage membership, set tactical targets, unlock CT-specific boosts, and unlock a range of cosmetic items to customize your Team
    • Closely linked with the Friends system to make it easier to invite or join up with in-game Friends
    • Earn Team Trophies from Contested Territory to spice up your Player Teams with cosmetics including Team Banners, Icons & Frames to decorate your team page plus all sorts of 3D items to customize your Team Base Tile
New Awesome
  • New Paragon tower, the Engineer Master Builder
    • Yes, your Sentry Paragon is back! We ultimately chose Master Builder for the name as it represents the range of abilities better and relates more closely to the awesome construction exo suit that the art team had fun designing
    • Deploying 3 powerful activated sentry types that explode on sell and deploy their own sub sentries, the Master Builder maintains its own powerful nail attack that overclocks itself every round
    • Pushing for higher Paragon degrees improves nail gun attacks, activated sentry attacks, and activated sentry explosions on sell
    • Master Builder is very expensive, almost as much as the Ascended Shadow, so farm hard and check the nets if you want methods to practice, like Hbomb’s here: [The Fastest Way To Farm](https://www.youtube.com/watch?v=TU5LH-tZiRQ)

Or Ethan Reid’s farming comparison here: [This is the Best Banana Farm in BTD6! (11.4% Return)](https://www.youtube.com/watch?v=4SAIPAl5LGQ)

  • New Intermediate Map, Quarry
    • Digging deep into mother Earth usually leads to trouble, and the same is true in the Monkeyverse! Quarry’s zig zag path may look long, but the Bloons move faster on those downslope water channels. Expect the unexpected!
  • New Hero Skin, Voidora
    • Reaching us from the Great Beyond, Voidora makes playing the Adora Hero powerset an otherworldly experience of sight and sound
  • New Contested Territory Achievements
    • Conquested Territory | Capture 5 tiles off other players
    • Stage of Empires | Capture 50 tiles
    • Territory Sampler | Capture 1 of each: Boss, Time Attack, Least Tiers and Least Cash tiles
  • New Trophy Store Items
    • Heroes: Mountain Obyn - Balfrog Pet
    • Monkeys: Monkey Village - Pride Flag
    • Co-op: Rainbow fullscreen emote, Need More! emote,
    • Game & UI: Avatar 61 - Dart monkey, Avatar 62 - Geraldo, Music Track - Tribes Jaloon Mix
    • Competition winners
      • Banner winner by LordTeddington(OG btd style)
      • Banner winner by tricky999tricky (Druid)
Big Changes / Additions
  • Added a Hero counter to the new Hero Screen as well as a total count to the Achievements Screen for the collectionists
  • Big behind the scenes refactoring to Monkey Knowledge to improve load time & memory, this includes a number of bug fixes and resolutions to some minor quirks in functionality. Current enabled Monkey Knowledge for a save game will now be locked upon creation of that game
  • Behind the scenes refactoring to Hero Skin Data to improve load time & memory
  • Changes to Boss auto-play behavior, if a Boss or its spawn are on screen the game & next round always starts immediately. If a Boss is not on screen then the game does not start automatically, play button is shown, & if you have auto-start toggled off then the game will stop between rounds.
  • Added a new checkpoint at round 20 for boss events
  • Restart functionality added to the pause menu in Race modes
Bug Fixes & General Changes
  • Fixed the bug where v32.0 was not yet released
  • Resolved an issue where some heroes were not adding their category to your profile to display recorded hero stats
  • Setup "Add Friend" buttons to player profiles & some general improvements & fixes to friends online status/notifications
  • Resolved an issue with Lych’s Soul having health and speed ramped up via freeplay scaling after round 80
  • Resolved an issue with Fortified Golden Bloons causing lives to be leaked
  • Resolved Audio slider sounds persisting on loop forever if you really specifically tried to go out of your way to break them
  • Playing challenges from the browser should no longer add attempts to your games played stat
  • Resolved a UI issue that could occur when returning from buying a hero booster from the fullscreen hero page
  • Resolved some minor inconsistent UI font size issues across different screens.
  • Resolved player name not displaying on main menu on first launch of the game on Apple Arcade
  • Removed "i" info button from sub tower's tower portrait panels
  • Resolved Ravine easter egg animation issues on some android devices
  • Resolved incorrect Boss menu UI visuals when viewed from play social menu
  • Resolved Adoras temple map no longer animating on game start
  • Resolved an issue allowing players to open a broken boss menu while no boss event was active
  • Resolved issues where one paragon’s UI could be used to create different paragon
  • Resolved an issue in which some activated abilities upon being sold could block usage of other newly purchased activated abilities
  • Resolved currently selected hero upgrade on the heroes upgrade menu being lost when navigating to a skin UI and returning.
  • Resolved a crash that could occur when logging out of an account
  • Deleted Accounts will no longer appear on your friends list
  • Paragon upgrade audio no longer plays on loading a save with a paragon
  • Resolved some issues with navigating between certain menus causing the background to turn black or blurry
  • Resolved a number of minor crashes
  • Resolved a number of localisation issues
  • Scottish flag is no longer called the New Zealand flag when playing in German
  • Resolved various minor map specific issues

Dart Monkey

  • Optimisations made to dart paragon lightning effects
  • Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK

Glue Gunner

  • Resolved overlays from xx4 relentless glue’s track puddles using green glue assets instead of pink
  • xx5 Super Glue new art assets added for Glue DoT

Monkey Sub

  • x5x Pre-emptive Strike sub passive attack animation should no longer break on crosspath

Monkey Ace

  • xx4 Spectre no longer missing bonus ceramic damage on darts

Dartling Gunner

  • Optimisations made to some dartling lightning effects
  • Resolved some projectile eject marker inconsistencies across Bottom Path

Engineer

  • Resolved some Invalid engineer foam targeting related to height

Gwendolin

  • Resolved an issue with Gwendolin’s Lv3 ability not playing it’s voiceline
  • Resolved the initial hit from Gwendolin’s firestorm not keeping improved value at level 20

Captain Churchill

  • Resolved an issue where upon reaching level 20 Sentai Churchill would play 2 voice lines at once

Admiral Brickell

  • Resolved a voice-line conflict on Admiral Brickell when attempting to place her level 10 Mega Mine, where it would also attempt to play a selection voice line.

Geraldo

  • Resolved placing some items from Geraldo's shop into play, only playing Geraldo's voiceline instead of item placement
  • Resolved Geraldo's Bunny not rotating and getting stuck on rotating platforms
  • Resolved closing Geraldo's shop via the hotkey not adding back the 'button' to open it again
  • When Geraldo reaches level 18 his Genie Bottle description now updates from "Blue Bottle" to Gold.
  • Resolved a crash that could occur when reassigning Geraldo’s action figure in coop
Desktop Version
  • Added GlueRatJam emote to the discord server
Balance Changes

Boomerang Monkey

A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.

  • xx4 MOAB Press price increased from $2200 -> 2400

Bomb Shooter

Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.

  • x3x MOAB Mauler bonus MOAB damage 18 -> 15
  • x4x MOAB Assassin damage unchanged

Ice Monkey

Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.

  • 010 Enhanced Freeze freeze duration reduced from 2.2 -> 1.75
  • 020 Deep Freeze freeze duration remains at 2.2
  • 1xx Permafrost price increased from $100 -> $150
  • xx3 Cryo Cannon attack delay increased from 1s -> 1.2
  • xx3 Cryo Cannon price increased from $1950 -> 2250

Sniper Monkey

Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit

  • x3x Bouncing Bullet shrapnel pierce reduced from 3 -> 2
  • x4x Supply Drop shrapnel pierce reduced from 6 -> 5
  • 420 Maim MOAB's shrapnel stun reduced by about 33% effectiveness
    • MOAB 3s -> 2s
    • BFB 1.5s -> 1s
    • ZOMG and DDT 0.75s -> 0.5s
  • 520 Cripple MOAB Shrapnel stun/debuff duration reduced
    • MOAB 7s -> 4.5s
    • BFB 6s -> 4s
    • ZOMG 3s -> 2s
    • DDT 4s -> 2.5s
    • BAD 0.75s -> 0.5s

Monkey Sub

Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.

  • 3xx Submerge and Support camo pulse pierce reduced to -> 100
  • 310 Submerge and Support camo pulse pierce reduced to -> 120
  • 320 Submerge and Support camo pulse pierce reduced to -> 150
  • 500 Energizer camo pulse pierce reduced to -> 1000

Monkey Buccaneer

Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps

  • Navarch paragon price increased from $500,000 -> 550,000

Monkey Ace

Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.

  • xx3 Neva-Miss Targeting price increased from $2200 -> 2800
  • xx4 Spectre price reduced from $24,000 -> 23,400

Heli Pilot

Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4

  • x3x Downdraft blowback distance reduced from 32-300 to 32-150
  • x4x Support Chinook blowback distance remains at 32-300

Wizard Monkey

Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath

  • 130 Dragons Breath now target through walls from Guided Magic
  • 011 Wizard Fireball pierce increased from 15 -> 20

Super Monkey

Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder

  • 005 Legend of the Night damage increased 5 -> 10
  • 005 Legend of the Night ceramic bonus increased 2 -> 4
  • 005 Legend of the Night moab bonus increased 3 -> 8

Druid

More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.

  • 030 Druid of the Jungle bramble piles dmg type Normal -> Sharp
  • 130 Druid of the Jungle bramble piles dmg type back to Normal
  • 050 Spirit of the Forest base attack damage increased 2 -> 20

Spike Factory

Super Mines DoT damage is entirely insignificant for the price range of this tower.

  • 5xx Super Mines DoT damage per tic of damage increased 1 -> 500

Monkey Village

The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.

  • xx5 Monkeyopolis generation per $2000 reduced $300 -> 200

Adora

  • Lv20 True Adora buff increases Ball of Light Ability pierce from 43 -> 48
  • Lv20 True Adora buff increases Ball of Light Ability damage to 100

Geraldo

Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.

  • Lv1 Jar of Pickles: Price increased from $50 -> 100
  • Lv1 Jar of Pickles: Duration reduced from 8 -> 5
  • Lv3 Invisibility Potion: Can no longer target a number of towers that have no attacks
  • Lv4 Glue Trap: Now expires from the track after 4 rounds
  • Lv4 Glue trap: Pierce reduced from 300 -> 100
  • lv5 Sharpening Stone: Now expires after 15 rounds
  • Lv7 Maelstrom: Max stock reduced 5 to 3
  • Lv7 Maelstrom: Price increased from $500 -> $650
  • Lv12 Genie: Duration reduced from 3 -> 2 rounds
  • Lv15 Super Maelstrom: No longer increases duration of the maelstrom
  • Lv11 Rejuv Potion: Price increased from $1000 -> 2000
  • Geraldo's Moustache will no longer contain hidden Glue Rats

Bosses

Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier.

  • Vortex tier 2 Stun Radius increased from 60 -> 65
  • Vortex tier 3 Stun Radius increased from 60 -> 70
  • Vortex tier 4 Stun Radius increased from 60 -> 75
  • Vortex tier 5 Stun Radius increased from 60 -> 80
Looking Forward

Thanks again for reading to the end. We did a looking forward message in Update 30 where we announced work on new Bosses and Paragons, Contested Territories, and an in-game Mods system. We’ll continue that effort to keep the player community updated on our plans at least a couple times a year, and since Contested Territories has been such a huge feature to complete it’s now that time!

We’ll keep this caveat in place each time. Unless otherwise noted, what we discuss in this section are plans, and we need to be able to make adjustments to these, as we’ve had to this year based on how much time and effort we put into the Geraldo Hero and Contested Territories. We’ll do our best to give context when we make changes, and as always we appreciate your patience, understanding, and support!

  • Game Size and Value:
    • We celebrated BTD6’s 4th anniversary this past June, and we took a look back on the volumes of work that we’ve added to the game since launch.
    • By any and all means of comparison, BTD6 is far bigger and stronger than it was 4 years ago, and all that time we have not changed (outside of currency exchange rates applied by storefronts) purchase price, IAP prices, or introduced any paid DLC. Recently when we compared the current size and value of BTD6 with other games, we concluded that we were underpriced.
    • While we do not intend to add paid DLC or change IAP prices, we have decided to raise the purchase price by US$2 on mobile platforms and US$4 on desktop platforms. We feel this change is the best way to reflect the current value of the game while still respecting the past purchases of all existing owners of the game by not changing pricing for them.
    • We plan to make these price changes on August 18th, two weeks following this update, so that any of your friends and family or wishlist holders still have time to get the game at the current price. As we understand the current state of inflation and that all households around the world are not equal, we will continue to run periodic sales to give everyone a chance to play Bloons TD 6.
  • Creators
    • We almost got Nexus.gg Creator code support in Update 32; we’re taking more time with it and will release it with a 32.x update - this will allow viewers to add codes to the game that will share part of any IAP revenue with their favorite Creator.
    • The Nexus.gg folks have been amazing to work with and we truly hope this will allow a virtuous cycle between player, Creator, and game developer. Ninja Kiwi doesn’t think that paid sponsorships is good for the game-Creator-viewer/player ecosystem, but we think that Nexus.gg and Creator codes can be.
    • Stay tuned to our socials for more information. The program will start with a selected group of Creators that we’re already working with for previews and feedback, but Nexus.gg will have a signup page for other Creators who are interested. More news soon!
  • Update 33
    • Ace Paragon: Rounding out the land, sea, and air equation, we’re eager to reveal what could be bigger than the BIG plane.
    • New Boss - Dreadbloon: Inspired by the Monkey City boss and even more deadly in BTD6, with damage reduction, recurring shields, and rotating immunity to whole tower categories!
    • 2 new maps, pushing for one from the Reddit contest winners
    • Quality of life, balance changes, bug fixes, and other improvements we can make
  • Update 34
    • Last update for the year!
    • New Tower - Beast Handler: we’re not saying anything but the name for this one, and we look forward to all of the speculation
    • 2 more maps - we’re sensitive to community feedback about wanting more maps, so wanting to get another two in for end of year holidays
    • More quality of life, balance changes, and improvements
  • Further Out
    • Console: We still have plans to release BTD6 on PlayStation and Xbox this year. Taking heaps of work to make it feel as native as possible but we really want to make 4 player couch co-op happen! Switch is not in production but we will consider after PlayStation and Xbox.
    • Mods: Another huge amount of work to get this right, so we have to delay this until next year to get this right. The goal is to allow stat and visual changes to existing towers for even more fun and flexibility with visuals, memes, and Content Browser submissions
    • Map Editor: Not sure if we can pull off both Mods and Map Editor in 2023 but we will go for it. In game tools to create and submit maps will be a huge avenue for community creativity that we want to open up!
    • Bosses, Paragons, Towers, and Maps: Even with big features planned we will not forget about the core game and will continue to bring out fun and challenging new gameplay all year.
    • Teams+: Contested Territories is just the beginning of what we can do together as Teams, so look for more ways to play with Friends, even as we continue to be dedicated to awesome single-player, offline gameplay as always
Update: Bloons TD 6 v32.0 - Update Notes!

Ninja Kiwi is notifying on patience for releases for iOS, Android, and Steam in different countries.

Key New Features
  • Massive new Event system - Contested Territory!
    • We set out to make this big, inspired by Bloons Monkey City’s instanced six player, single challenge framework but pushing it to be truly next level for BTD6. Big was an understatement - we’ve made a whole new game inside the game!
    • Now with 90 players per instance across six player-selected Teams (see below), Contested Territories combines a massive map of 150+ unique PvE challenge-based tiles with the PvP competition of vying for the best score
    • With a range of difficulties that increase across Regular, Relic, and Banner tiles, the intent is to allow all player levels and styles to participate. Less experienced players can concentrate on Regular tiles, while more competitive players can duke it out over Relic and Banner tiles. Regular tiles give balanced rewards, Relic tiles give more Team Trophies and Relic Knowledge, and Banner tiles give the most points for the competitive leaderboards.
    • More details available on our preview reddit post below, as well as the in-event info button: Link
    • We’ve spent extra time polishing and balancing this huge new system, so thank you for your patience! As always: feedback welcome on reddit and Discord.
  • All new player-selected Teams feature!
    • To support Contested Territories and other future features, we’ve added a guilds/clans system called Teams
    • Up to 15 players can join together, manage membership, set tactical targets, unlock CT-specific boosts, and unlock a range of cosmetic items to customize your Team
    • Closely linked with the Friends system to make it easier to invite or join up with in-game Friends
    • Earn Team Trophies from Contested Territory to spice up your Player Teams with cosmetics including Team Banners, Icons & Frames to decorate your team page plus all sorts of 3D items to customize your Team Base Tile
New Awesome
  • New Paragon tower, the Engineer Master Builder
    • Yes, your Sentry Paragon is back! We ultimately chose Master Builder for the name as it represents the range of abilities better and relates more closely to the awesome construction exo suit that the art team had fun designing
    • Deploying 3 powerful activated sentry types that explode on sell and deploy their own sub sentries, the Master Builder maintains its own powerful nail attack that overclocks itself every round
    • Pushing for higher Paragon degrees improves nail gun attacks, activated sentry attacks, and activated sentry explosions on sell
  • New Intermediate Map, Quarry
    • Digging deep into mother Earth usually leads to trouble, and the same is true in the Monkeyverse! Quarry’s zig zag path may look long, but the Bloons move faster on those downslope water channels. Expect the unexpected!
  • New Hero Skin, Voidora
    • Reaching us from the Great Beyond, Voidora makes playing the Adora Hero powerset an otherworldly experience of sight and sound
  • New Contested Territory Achievements
    • Conquested Territory | Capture 5 tiles off other players
    • Stage of Empires | Capture 50 tiles
    • Territory Sampler | Capture 1 of each: Boss, Time Attack, Least Tiers and Least Cash tiles
  • New Trophy Store Items
    • Heroes: Mountain Obyn - Balfrog Pet
    • Monkeys: Monkey Village - Pride Flag
    • Co-op: Rainbow fullscreen emote, Need More! emote,
    • Game & UI: Avatar 61 - Dart monkey, Avatar 62 - Geraldo, Music Track - Tribes Jaloon Mix
    • Competition winners
      • Banner winner by LordTeddington (OG BTD style)
      • Banner winner by tricky999tricky (Druid)
Big Changes / Additions
  • Added a Hero counter to the new Hero Screen as well as a total count to the Achievements Screen for the collectionists
  • Big behind the scenes refactoring to Monkey Knowledge to improve load time & memory, this includes a number of bug fixes and resolutions to some minor quirks in functionality. Current enabled Monkey Knowledge for a save game will now be locked upon creation of that game
  • Behind the scenes refactoring to Hero Skin Data to improve load time & memory
  • Changes to Boss auto-play behavior, if a Boss or its spawn are on screen the game & next round always starts immediately. If a Boss is not on screen then the game does not start automatically, play button is shown, & if you have auto-start toggled off then the game will stop between rounds.
  • Added a new checkpoint at round 20 for boss events
  • Restart functionality added to the pause menu in Race modes
Bug Fixes & General Changes
  • Resolved an issue where some heroes were not adding their category to your profile to display recorded hero stats
  • Setup "Add Friend" buttons to player profiles & some general improvements & fixes to friends online status/notifications
  • Resolved an issue with Lych’s Soul having health and speed ramped up via freeplay scaling after round 80
  • Resolved an issue with Fortified Golden Bloons causing lives to be leaked
  • Resolved Audio slider sounds persisting on loop forever if you really specifically tried to go out of your way to break them
  • Playing challenges from the browser should no longer add attempts to your games played stat
  • Resolved a UI issue that could occur when returning from buying a hero booster from the fullscreen hero page
  • Resolved some minor inconsistent UI font size issues across different screens.
  • Resolved player name not displaying on main menu on first launch of the game on Apple Arcade
  • Removed "i" info button from sub tower's tower portrait panels
  • Resolved Ravine easter egg animation issues on some android devices
  • Resolved incorrect Boss menu UI visuals when viewed from play social menu
  • Resolved Adoras temple map no longer animating on game start
  • Resolved an issue allowing players to open a broken boss menu while no boss event was active
  • Resolved issues where one paragon’s UI could be used to create different paragon
  • Resolved an issue in which some activated abilities upon being sold could block usage of other newly purchased activated abilities
  • Resolved currently selected hero upgrade on the heroes upgrade menu being lost when navigating to a skin UI and returning.
  • Resolved a crash that could occur when logging out of an account
  • Deleted Accounts will no longer appear on your friends list
  • Paragon upgrade audio no longer plays on loading a save with a paragon
  • Resolved some issues with navigating between certain menus causing the background to turn black or blurry
  • Resolved a number of minor crashes
  • Resolved a number of localisation issues
  • Scottish flag is no longer called the New Zealand flag when playing in German
  • Resolved various minor map specific issues
Dart Monkey
  • Optimisations made to dart paragon lightning effects
  • Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK
Glue Gunner
  • Resolved overlays from xx4 relentless glue’s track puddles using green glue assets instead of pink
  • xx5 Super Glue new art assets added for Glue DoT
Monkey Sub
  • x5x Pre-emptive Strike sub passive attack animation should no longer break on crosspath
Monkey Ace
  • BUFF Spectre no longer misses bonus ceramic damage on darts
Dartling Gunner
  • Optimisations made to some dartling lightning effects
  • Resolved some projectile eject marker inconsistencies across Bottom Path
Engineer
  • Resolved some Invalid engineer foam targeting related to height
Gwendolin
  • Resolved an issue with Gwendolin’s Lv3 ability not playing it’s voiceline
  • Resolved the initial hit from Gwendolin’s firestorm not keeping improved value at level 20
Captain Churchill
  • Resolved an issue where upon reaching level 20 Sentai Churchill would play 2 voice lines at once
Admiral Brickell
  • Resolved a voice-line conflict on Admiral Brickell when attempting to place her level 10 Mega Mine, where it would also attempt to play a selection voice line.
Geraldo
  • Resolved placing some items from Geraldo's shop into play, only playing Geraldo's voiceline instead of item placement
  • Resolved Geraldo's Bunny not rotating and getting stuck on rotating platforms
  • Resolved closing Geraldo's shop via the hotkey not adding back the 'button' to open it again
  • When Geraldo reaches level 18 his Genie Bottle description now updates from "Blue Bottle" to Gold.
  • Resolved a crash that could occur when reassigning Geraldo’s action figure in coop
Desktop Version
  • Added GlueRatJam emote to the the official Ninja Kiwi Discord server (doesn't apply in-game)
Balance Changes
Boomerang Monkey
A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.
~ Ninja Kiwi
  • NERF MOAB Press price increased from $2200 -> $2400
Bomb Shooter
Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.
~ Ninja Kiwi
  • NERF MOAB Mauler bonus MOAB damage +18 -> +15. MOAB Assassin damage unchanged.
Ice Monkey
Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.
~ Ninja Kiwi
  • NERF Enhanced Freeze freeze duration reduced from 2.2s -> 1.75s. Deep Freeze freeze duration remains at 2.2s.
  • NERF Permafrost price increased from $100 -> $150
  • NERF Cryo Cannon attack delay increased from 1s -> 1.2s. Does not affect subsequent upgrades.
  • NERF Cryo Cannon price increased from $1950 -> $2250.
  • BUFF[undocumented bug] Enhanced Freeze can continue freeze bloons even without Re-Freeze upgrade
Sniper Monkey
Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit
~ Ninja Kiwi
  • NERF Bouncing Bullet shrapnel pierce reduced from 3 -> 2
  • NERF Supply Drop shrapnel pierce reduced from 6 -> 5
  • NERF 4-2-0 Maim MOAB's shrapnel stun reduced by about 33% effectiveness
    • MOAB 3s -> 2s
    • BFB 1.5s -> 1s
    • ZOMG 0.75s -> 0.5s
  • NERF 5-2-0 Cripple MOAB Shrapnel stun/debuff duration reduced
    • MOAB 7s -> 4.5s
    • BFB 6s -> 4s
    • ZOMG 3s -> 2s
    • DDT 4s -> 2.5s
    • BAD 0.75s -> 0.5s
Monkey Sub
Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
~ Ninja Kiwi
  • NERF 3-0-x Submerge and Support decamo pulse pierce reduced infinite to 100
  • NERF 3-1-0 Submerge and Support decamo pulse pierce reduced infinite to 120
  • NERF 3-2-0 Submerge and Support decamo pulse pierce reduced infinite to 150
  • NERF 5-0-0 Energizer decamo pulse pierce reduced from infinite to 1000
Monkey Buccaneer
Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps
~ Ninja Kiwi
  • NERF Navarch of the Seas price increased from $500,000 -> $550,000
Monkey Ace
Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.
~ Ninja Kiwi
  • NERF Neva-Miss Targeting price increased from $2200 -> $2800
  • BUFF Spectre price reduced from $24,000 -> $23,400
Heli Pilot
Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4
~ Ninja Kiwi
  • NERF Downdraft blowback distance reduced from 32-300 to 32-150. Support Chinook blowback distance remains at 32-300.
Wizard Monkey
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
~ Ninja Kiwi
  • BUFF 1-3-0 Dragon's Breath now target through walls from Guided Magic. Also affects subsequent upgrades and Archmage.
  • BUFF 0-1-1 Wizard Fireball pierce increased from 15 -> 20. Also affects subsequent upgrades.
Super Monkey
Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder
~ Ninja Kiwi
  • BUFF Legend of the Night damage increased 5 -> 10
  • BUFF Legend of the Night Ceramic bonus increased +2 -> +4
  • BUFF Legend of the Night MOAB-class bonus increased +3 -> +8
Druid
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.
~ Ninja Kiwi
  • NERF 0-3-x Druid of the Jungle bramble piles damage type changed (Normal -> Sharp). Requires 1-3-0 to retain Normal damage type.
  • BUFF Spirit of the Forest base attack damage increased 2 -> 20
Spike Factory
Super Mines DoT damage is entirely insignificant for the price range of this tower.
~ Ninja Kiwi
  • BUFF Super Mines napalm DoT damage increased 1 -> 500
Monkey Village
The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.
~ Ninja Kiwi
  • NERF Monkeyopolis generation per $2000 reduced $300 -> $200
Adora
  • BUFF Lv20 True Sun Goddess Adora buff increases Ball of Light ability pierce from 43 to 48
  • BUFF Lv20 True Sun Goddess Adora buff increases Ball of Light ability damage from 28 to 100
Geraldo
Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.
~ Ninja Kiwi
  • NERF Jar of Pickles price increased from $50 -> $100
  • NERF Jar of Pickles duration reduced from 8 -> 5
  • NERF Invisibility Potion an no longer target a number of towers that have no attacks: Villages except Primary Expertise and Monkeyopolis, and other technically "non-attacking" towers.
    • Change Despite the Banana Farm not actually attacking, it technically "attacks" bananas, and because of this didn't receive a removed interaction.
  • NERF Tube of Amaz-o-Glue now expires from the track after 4 rounds
  • NERF Tube of Amaz-o-Glue pierce reduced from 300 -> 100
  • NERF Sharpening Stone now expires after 15 rounds instead of lasting indefinitely
  • NERF Blade Trap max stock reduced 5 to 3
  • NERF Blade Trap price increased from $500 -> $650
  • NERF Genie duration reduced from 3 -> 2 rounds
  • NERF Level 15+ Super Blade Trap no longer increases duration of the maelstrom, reducing duration from 9s to 3s
  • NERF Rejuv Potion price increased from $1000 -> $2000
Bosses
Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier.
~ Ninja Kiwi
  • NERF Vortex stun radius increased for Vortex above Tier 1.
    • NERF Vortex Tier 2 stun radius increased from 60 -> 65
    • NERF Vortex Tier 3 stun radius increased from 60 -> 70
    • NERF Vortex Tier 4 stun radius increased from 60 -> 75
    • NERF Vortex Tier 5 stun radius increased from 60 -> 80
Looking Forward

Thanks again for reading to the end. We did a looking forward message in Update 30 where we announced work on new Bosses and Paragons, Contested Territories, and an in-game Mods system. We’ll continue that effort to keep the player community updated on our plans at least a couple times a year, and since Contested Territories has been such a huge feature to complete it’s now that time!

We’ll keep this caveat in place each time. Unless otherwise noted, what we discuss in this section are plans, and we need to be able to make adjustments to these, as we’ve had to this year based on how much time and effort we put into the Geraldo Hero and Contested Territories. We’ll do our best to give context when we make changes, and as always we appreciate your patience, understanding, and support!

  • Game Size and Value:
    • We celebrated BTD6’s 4th anniversary this past June, and we took a look back on the volumes of work that we’ve added to the game since launch.
    • By any and all means of comparison, BTD6 is far bigger and stronger than it was 4 years ago, and all that time we have not changed (outside of currency exchange rates applied by storefronts) purchase price, IAP prices, or introduced any paid DLC. Recently when we compared the current size and value of BTD6 with other games, we concluded that we were underpriced.
    • While we do not intend to add paid DLC or change IAP prices, we have decided to raise the purchase price by US$2 on mobile platforms and US$4 on desktop platforms. We feel this change is the best way to reflect the current value of the game while still respecting the past purchases of all existing owners of the game by not changing pricing for them.
    • We plan to make these price changes on August 18th, two weeks following this update, so that any of your friends and family or wishlist holders still have time to get the game at the current price. As we understand the current state of inflation and that all households around the world are not equal, we will continue to run periodic sales to give everyone a chance to play Bloons TD 6.
  • Creators
    • We almost got Nexus.gg Creator code support in Update 32; we’re taking more time with it and will release it with a 32.x update - this will allow viewers to add codes to the game that will share part of any IAP revenue with their favorite Creator.
    • The Nexus.gg folks have been amazing to work with and we truly hope this will allow a virtuous cycle between player, Creator, and game developer. Ninja Kiwi doesn’t think that paid sponsorships is good for the game-Creator-viewer/player ecosystem, but we think that Nexus.gg and Creator codes can be.
    • Stay tuned to our socials for more information. The program will start with a selected group of Creators that we’re already working with for previews and feedback, but Nexus.gg will have a signup page for other Creators who are interested. More news soon!
  • Update 33
    • Ace Paragon: Rounding out the land, sea, and air equation, we’re eager to reveal what could be bigger than the BIG plane.
    • New Boss - Dreadbloon: Inspired by the Monkey City boss and even more deadly in BTD6, with damage reduction, recurring shields, and rotating immunity to whole tower categories!
    • 2 new maps, pushing for one from the Reddit contest winners
    • Quality of life, balance changes, bug fixes, and other improvements we can make
  • Update 34
    • Last update for the year!
    • New Tower - Beast Handler: we’re not saying anything but the name for this one, and we look forward to all of the speculation
    • 2 more maps - we’re sensitive to community feedback about wanting more maps, so wanting to get another two in for end of year holidays
    • More quality of life, balance changes, and improvements
  • Further Out
    • Console: We still have plans to release BTD6 on PlayStation and Xbox this year. Taking heaps of work to make it feel as native as possible but we really want to make 4 player couch co-op happen! Switch is not in production but we will consider after PlayStation and Xbox.
    • Mods: Another huge amount of work to get this right, so we have to delay this until next year to get this right. The goal is to allow stat and visual changes to existing towers for even more fun and flexibility with visuals, memes, and Content Browser submissions
    • Map Editor: Not sure if we can pull off both Mods and Map Editor in 2023 but we will go for it. In game tools to create and submit maps will be a huge avenue for community creativity that we want to open up!
    • Bosses, Paragons, Towers, and Maps: Even with big features planned we will not forget about the core game and will continue to bring out fun and challenging new gameplay all year.
    • Teams+: Contested Territories is just the beginning of what we can do together as Teams, so look for more ways to play with Friends, even as we continue to be dedicated to awesome single-player, offline gameplay as always
~ Ninja Kiwi

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