Version 31.0 was first released on 13th April 2022. It is the second major update of 2022. Several sub-updates were released in between.
In this update, the 14th Hero Geraldo was released, and alongside the second returning Boss Bloon from Bloons Monkey City, Vortex: Deadly Master of Air. Scrapyard, a Beginner Map, is the newest map for this update.
Version 31.2[]
- Patch notes
“ | Bloons TD 6 v31.2 - Fixes
Bug Fixes
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” |
- Balance Changes
“ | We know this is a fundamental change soon after release but after review in live games and more time playing ourselves, we feel the start is too strong to remain as is relative to other heroes of similar cost. Fair warning you’ll see other Geraldo balance in update 32! | ” |
~ Ninja Kiwi |
- Level 1-6 Geraldo’s base attack damage reduced from 2 -> 1
- [undocumented] Level 7-16 Geraldo’s base attack damage reduced from 3 -> 2
- [undocumented] Level 17-18 Geraldo’s base attack damage reduced from 4 -> 3
- [undocumented] Level 19 Geraldo’s base attack damage reduced from 5 -> 4
- [undocumented] Level 20 Geraldo’s base attack damage reduced from 10 -> 9
- [undocumented] Removed all forms of Cannot Penetrate Multiple Layers, including:
- Alchemist's main potion itself, except xx3+ didn't have single-layer damage in the first place or lead to gold wouldn't have worked properly
- Wizard Fireball (both main hit and explosion)
- Wall of Fire, both the Wizard's and Blooncineration's (gwen's was a bit different and was multi-layer all along)
- Dragon's Breath
- Druid of the Jungle's vine, the road item left behind after the vine grab
- Inferno Ring's meteor explosion
- Super Mines's mini-explosion (the one on each spike)
- Geraldo's chilli-monster
- Bug Fixes and General Changes
- Resolved an issue with Extreme odyssey not counting down available placements correctly
- Resolved an issue with Cash Display rounding decimals up instead of down
- Resolved an issue with Fortified Bloons not leaking the correct number of lives
- Vortex deflection shield should now save in saves
- Resolved a crash in co-op with the host quickly starting a game after closing the last slot.
- Resolved a specific case of game softlock when updating to a new version between different platforms
- Resolved a crash that could occur with update prompts
- Resolved an issue with least tiers counter not saving correctly
- Resolved an issue with Permafrost being applied to MOABs on 140 Snowstorm
Version 31.1[]
- Patch notes
“ |
Apple Arcade BTD6+ 31.0 is still pending with Apple, we will update this space when this version is pushed live through Apple’s arcade review process.
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” |
- Bug Fixes and General Changes
- Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working
- Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working
- Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working
- Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working
- In case anyone was thinking about reporting it just one more time, resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working
- Resolved a remote save conflict save crash issue that was affecting some players
- Resolved a crash for non logged-in players trying to view challenge stats
- Resolved a crash for non logged-in players starting a daily challenge
- Resolved a crash for non logged-in players attempting to view user profiles of others
- Resolved a crash with the Monkey Teams event affecting some players
- Resolved a issue with the Monkey Teams event rules on loading saves
- Resolved some significant inconsistency with certain buffs
- Resolved a crash occurring for some players on the Google Play Games button in the Achievements menu
- Resolved some background issue with viewing boss leaderboards when not every category has at least one recorded score yet
- Resolved an issue that could crash some players when unlocking a new map
- Resolved some lag that could occur on the maps page that was affecting a small number of users with too many friends
- Resolved an issue where input spam could trigger multiple rounds to be sent at once in singleplayer
- Resolved some incorrect text strings shown on the heroes menu for users under level 20
- Resolved an issue with chinook trying to move towers off of ice platforms.
- Resolved an inconsistency with the upgrade cost of Monkeyopolis
- Possibly fixed a bug involving an exploit that reduces Monkeyopolis upgrade cost.
- Resolved a co-op lobby crash
- Resolved shader issue with Vortex on some Android devices
- Resolved Vortex info being cut off in some resolutions for non-English languages
- Resolved an issue where installing over an old version shows I've Played Before not your logged in username
- Resolved an issue with Strong not always prioritizing Fortified
- Resolved an issue with Lotus Flowers not applying a stun visual
- Resolved a crash on launch affecting some iOS players
- Resolved some Vortex Locs issues
- Resolved an issue with Legend of the Night not actually preventing life loss. Portal now works normally.
- Resolved some inconsistencies with buffs applied to Geraldo’s placeable items
- Worn Hero's Cape no longer allows permanently transformed Super Monkeys to accept Primary Monkey buffs. Can still retain any buff when other supports (e.g. Village) are sold.
- 0-3-2 Cleansing Foam no longer slows MOAB-class bloon
- Ninja Kiwi written it cheekily as "032 Engineer Cleansing Foam now works correctly on all MOAB Class targets - hope you enjoyed that temporary treat"
- Geraldo's Sharpening Stone no longer increases the number of Bouncing Bullet bullet bounces, only the shrapnel
- Geraldo's Amaz-o-Glue no longer stacks with MOAB Glue
- Resolved an issue where Geraldo’s Quincy Action Figure wouldn’t update its new sell value while the panel is open
- Resolved an issue where Geraldo’s Lv18 genie was not gaining its full damage buff on both projectiles
- Level 18+ Genie Bottle increased damage to MOAB class bloons (+5 → +10).
- Geraldo's Lv11 and Lv16 Jar of Pickles now function as described. Level 11-15 additionally gives +1 Fortified damage, while Level 16+ increases bonus Fortified damage from +1 to +2
- Geraldo’s Genie can no longer be sold for a partial refund
- Resolved an issue with Geraldo’s Paragon Totems not being absorbed from the top of Navarch’s placeable platforms
- Geraldo's Level 19+ camo potion now correctly grants +1 bonus damage to camo
- All Geraldo items now correctly use Impoppable prices on Impoppable.
- This is a definite nerf for all except Rare Quincy Action Figure, which might actually have higher scaling of cash gain.
- Geraldo is now limited to one Lv20 restock per game. This is to address an exploit that was counter to the design intent of only one restock
- Ninja Kiwi calls it "not a nerf", but ironically it is a nerf
- Geraldo’s Lv20 paragon totem reworked to give +33% more paragon power but at an increased price
- Paragon Power Totem cost increased ($20,000 --> $26,000)
- Paragon Power Totem now gives more power (1,500 --> 2,000)
- Ninja Kiwi erroneously claimed the gain was +25%; testing shows it was actually +33% increase, giving 2,000 from 1,500. Also, the price increase isn't "equal" to the gain of totem power; it would be a +30% price increase. Ninja Kiwi corrected the gain to "33%".
- Rohan from Ninja Kiwi admitted that he incorrectly calculated the costs and value increase of the totem. He corrected that the increase of Paragon Power Totem power is actually +33%. The cost is increased by +30% in actuality, not "an equally increased price" as claimed by the patch notes
- Resolved an issue with many Geraldo items having a non-functional info button
- Some Geraldo Locs updates
- Resolved Freeplay Mode sometimes skipping rounds beyond Round 100.
- Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working
- [undocumented] Corrected misleading "blue" bottle at Level 18+ bottle description (changed "blue" to "gold")
Version 31.0[]
- Proposed patch notes
This was added by Ninja Kiwi on 1st February 2021, as shown on this link on r/btd6.
“ | Update 31 coming soon!
Bloons TD 6 v31.0 - Update Preview! upcoming v30.0
Resolved some inconsistencies with top path farm buff icons
To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.
Whoops, looks like I forgot to write anything.
Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.
To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.
Monkey Village Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold
Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level.
Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly.
The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration.
We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead.
Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides.
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” |
- Final patch notes
Revealed here on r/btd6.
“ |
Rolling out across iOS, Steam, Android. Please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.
Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.
To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.
Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold
Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level.
Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly.
The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration.
We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead.
Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides.
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” |
New Content (31.0)[]
- Key New Features
- Maps
- New Beginner Map: Scrapyard.
- New Trophy Store Items
- Bloons: Cat Ear Bloons, Disguise Glasses
- Co-op: Pat Flex emote, Mind Blown emote
- Game & UI: Sunshine Serenade - Fiesta Mix music track, 2 New Avatars - Super Monkey & Striker Jones
- Reddit Banner Competition winners
- Banner winner (Arrival) - by betapotata
- Banner winner (Beneath the Waves) - by Cyliia
- Big Changes / Additions
- TBA (whatever is noted, write it down in a non-NK tone)
General Changes (31.0)[]
- Resolved an issue with Custom Odyssey title/description being reset
- Changed how boss bloon status overlays are applied to look better
- Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops
- Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync
- Optimizations made to freeplay roundsets
- Using Thrive right before defeat, and restarting should no longer break the animation
- Fixed some incorrect medal displays on leaderboards
- Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt
- Map Area data converted to a new System which should improve performance & allow for more complex shapes
- Rocket Storm ability is now grayed out between rounds
- Add new localization for all hero skins to remove ‘skin’ from their names on player profiles.
- Resolved some issues with hero skins changing when changing owner in co-op
- Resolved a number of rare crashes
- Added a new icon for the ‘Create Challenge’ button
- Fixed Water Textures on Cargo map
- Boomerang Monkey
- 5xx Boomerang glaives again crosspath correctly with xx2
- Monkey Buccaneer
- Resolved Buccaneer showing wrong upgrade text after upgrading a ninja
- Heli Pilot
- 104 Heli's Mini Comanche now correctly fire 5 darts at a time
- xx5 Comanche Commander's damage has been corrected with crosspaths
- Mortar Monkey
- 502 Mortar now applies burn to DDTs without MIB so long as they circumvent the camo
- Dartling Gunner
- x5x MAD height inconsistencies compare to x4x Rocket Storm have been resolved
- Wizard Monkey
- 042 Summon Phoenix should now correctly interact with camo prio
- Ninja Monkey
- Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOABs
- Druid
- 5xx Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath
- Resolved an issue with the Cold Front MK not always showing ice overlays on Bloons
- Monkey Village
Resolved some inconsistencies with top path farm buff icons
- Engineer
- xx4 Bloon Trap issue resolved on Sunken Columns with Bloontraps falling under the map in certain locations
- 014 Bloon Trap issue resolved with certain conditions causing Bloontraps to repeatedly auto-collect even while empty
- Adora
- Adora sacrifice buff should now apply to Mini Sun Avatars from Temples
- Admiral Brickell
- Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects
- Desktop Version
- If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them
- Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out
Balance Changes (31.0)[]
- Dart Monkey
“ | To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game. | ” |
~ Ninja Kiwi |
- Long Range Darts also increases projectile lifespan +15%
- Enhanced Eyesight also increases projectile lifespan +20%
- Juggernaut now applies a speed-based knockback onto non-blimp bloons similarly to Buckshot except for 0.1s.
- Bomb Shooter
“ | The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn't going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power. | ” |
~ Ninja Kiwi |
- 3-0-2 Really Big Bombs frag damage increased 1 → 3
- 3-0-2 Really Big Bombs gains more frags 8 → 12
- 4-0-2 Bloon Impact frag pierce increased 2 → 3
- 4-0-2 Bloon Impact frag damage increased 2 → 3. Does not carry over into 5-0-2 Bloon Crush.
- 4-0-2 Bloon Impact gains even more frags 8 → 16. Also affects 5-0-2 Bloon Crush.
- 5-0-2 Bloon Crush frag damage gains +12 bonus damage to Ceramics. Base damage remains 12.
- 5-0-2 Bloon Crush gains more frags 8 → 16
- 5-0-2 Bloon Crush frag pierce increased 3 → 20
- Glue Gunner
“ | Whoops, looks like I forgot to write anything. | ” |
~ Ninja Kiwi, forgetting to make a summary (preview notes only) |
- Corrosive Glue damage-over-time rate increased 2.3s → 2s
- Bloon Dissolver damage-over-time now deals +1 Ceramic damage. Bloon Liquifier DoT ceramic bonus unchanged.
- The Bloon Solver bonus MOAB-class damage increased +3 → +5
- Monkey Sub
“ | Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics. | ” |
~ Ninja Kiwi |
- Energizer damage increased 3 → 5
- Energizer now adds bonus damage to ceramics +5
- Monkey Buccaneer
“ | The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better. | ” |
~ Ninja Kiwi |
- Monkey Pirates grapes now deal +1 to Ceramics. Does not carry over to Pirate Lord.
- Monkey Ace
“ | Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff. | ” |
~ Ninja Kiwi |
- Spy Plane now deals +1 damage to Camo Bloons
- Heli Pilot
“ | Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack. | ” |
~ Ninja Kiwi |
- Razor Rotors set on Pursuit now flies much closer to the targeted bloon in front. Does not apply to Apache Dartship or Apache Prime.
- This is an overall buff to T3 Razor Rotors, whose main purpose is to utilize the razor rotor.
- Apache Dartship machinegun pierce increased 5 → 7. Apache Prime Machinegun pierce unchanged
- Dartling Gunner
“ | Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam's path. | ” |
~ Ninja Kiwi |
- Ray of Doom now deals bonus damage to the first target hit, dealing +55 damage to them
- Laser Cannon base pierce increased from 4 → 6
- 3-0-2 Laser Cannon pierce increased from 6 → 9
- Powerful Darts now increases projectile size and explosion radius of various upgrades
- Powerful Darts normal projectile size increased from 2 → 3
- 0-3-2 Hydra Rocket Pods explosion size increased from 8 → 12
- 4-0-2 Plasma Accelerator focal point size increased from 4 → 6
- 4-0-2 Plasma Accelerator beam width increased from 2 → 3
- 5-0-2 Ray of Doom beam width increased from 6 → 9
- Wizard Monkey
“ | Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn't end up really nerfing it so much, so we are now following up with a small price nerf. | ” |
~ Ninja Kiwi |
- Arcane Blast price reduced $600 → $450
- Archmage bonus damage to MOABs +17 → +19
- Prince of Darkness price increased from $24,000 → $26,500
- Super Monkey
“ | Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we've taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight. | ” |
~ Ninja Kiwi |
- Epic Range pierce bonus increased (+1 → +2), for more base pierce (3 → 4). Also affects Robo Monkey, gaining 7 pierce at base.
- Dark Knight base pierce decreased (5 → 4)
- 1-0-3 Dark Knight pierce decreased (6 → 5)
- 0-1-3 Dark Knight pierce decreased (6 → 5). 0-2-3 Dark Knight remains at 7 pierce.
- Dark Champion base pierce increased 7 → 8
- Ninja Monkey
“ | Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army. | ” |
~ Ninja Kiwi |
- Grand Sabotage ability grants all Shinobis on screen +5 range
- Grand Sabotage ability grants all Shinobis +1 damage to MOABs
- Banana Farm
“ | Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade. | ” |
~ Ninja Kiwi |
- Monkey Wall Street now collects nearby bananas/crates as a Monkey Farmer would
- Spike Factory
“ | To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage. | ” |
~ Ninja Kiwi |
- Carpet of Spikes range increased from 34 → 50
- Carpet of Spikes main damage increased from 3 → 4
- Carpet of Spikes main attack delay reduced 0.98s → 0.33s
- Monkey Village
“ | Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold | ” |
~ Ninja Kiwi |
- Call To Arms ability duration increased 12s → 15s. Homeland Defense ability duration remains 20s.
- Engineer
“ | Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price. | ” |
~ Ninja Kiwi |
- Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.
- Sentry Expert formerly used the "if bloon type exists then skip sentry type X, otherwise cycle through the sentries" system.":
- Crushing: skipped if there are leads (unless black and white are also present), but never skipped if there are ceramics[1]
- Boom: skipped if there are blacks (unless white and lead are also present)[1]
- Cold: skipped if there are whites (unless lead and black are also present)[1]
- Energy: skipped if there are leads (unless black and white are also present), and always skipped if there are purples[1]
- Sentry Expert formerly used the "if bloon type exists then skip sentry type X, otherwise cycle through the sentries" system.":
- Sentry Expert Crush Sentry ceramic damage bonus increased from +1 → +4
- Sentry Expert Crush Sentry damage type changed from Sharp → Shatter
- Sentry Expert Bomb Sentry damage increased 2 → 4
- Sentry Expert Cold Sentry pierce increased from 15 → 25
- 4-0-1 Sentry Expert Cold Sentry pierce increased from 19 → 31
- Sentry Expert Cold Sentry radius increased from 12 → 18
- Sentry Expert Energy Sentry gain moab damage bonus of +2
- Cleansing Foam price increased from $800 → $850
- Cleansing Foam now also directly incorporates the attacks gained by crosspathing it.
- Foam makes Sentries shoot Foamy nails that strip properties
- Pin allows Cleansing Foam to slow Bloons 50% briefly. Also includes MOAB-class bloons.
- [undocumented bug] Also slows down BADs
- Ultraboost price decreased from $120,000 → $105,000
- Gwendolin
“ | Gwendolin's Firestorm damage doesn't carry well into the endgame so has been buffed at a later level. | ” |
~ Ninja Kiwi |
- Level 16+ Firestorm base damage tic increases from 1 → 5. Also carries over the damage per tick buff to Level 20.
- Level 16+ Firestorm MOAB damage tic increases from 10 → 15. Does not affect Level 20.
- Pat Fusty
“ | Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly. | ” |
~ Ninja Kiwi |
- Pat Fusty footprint increased from 7 → 8
- Admiral Brickell
“ | The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration. | ” |
~ Ninja Kiwi |
- Level 7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved (the new one added in 29), & their projectile speed doubled.
- Psi
“ | We felt that Psi's early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead. | ” |
~ Ninja Kiwi |
- Psi base cost increased ($800 → $1000)
- Level 10-19 Psionic Scream ability's "blowback speed" increased from 300% → 600%, taking half as long to come out blowback status. Blowback distance remains the same.
- Rohan Spibo from Ninja Kiwi stated here that their intention was to let the double blowback speed translate to "half as strong stall potential", which to them translates to a nerf
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