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Version 3.0[]
See also this NK forum of Version 3.0 or on r/btd6.
- General
- Bloons spawns will now always come out in the same paths each round, regardless of game save. This also modifies the paths bloons come out on any map.
- Round 101 will display the instamonkey reward.
- Mute Hero option is added.
- Banana Farmers can display amount of cash collected
- If a removable object costs more than can be afforded, the tickbox is greyed out.
- Camo Trap now causes DDTs to spawn non-camo children.
- Insta-Monkeys can no longer be placed when their type is banned in a game mode
- Monkey Knowledge
- Trade Agreements only adds +$10 instead of +$20 in Half Cash Mode.
- Mega Mauler no longer affects towers other than MOAB Mauler and its subsequent upgrades.
- Monkey Knowledge Enabled/Disabled will be saved on the game save.
- Dart Monkey
- Dart Monkey no longer misses bloons directly in front of it.
- Juggernaut projectiles can now bounce off obstacles (even when crosspathed)
- Ice Monkey
- Embrittlement now can allow other towers to damage Ceramic Bloons frozen by this upgrade.
- Snowstorm with Permafrost can no longer apply Permafrost to MOAB-class bloons.
- Icicle Impale can now freeze and pop White and Zebra Bloons.
- Glue Gunner
- Corrosive Glue can now replace glue that is Tier-2 or below
- Sniper Monkey
- Elite Sniper automatically changes target setting to Elite upon purchase.
- Monkey Buccaneer
- Cash popup from activating MOAB Takedown abilities of Monkey Pirates and Pirate Lord is displayed above the tower.
- Aircraft Carrier planes can now benefit from Radar Scanner and Alchemists.
- Carrier Flagship can no longer place Banana Farms, Heli Pilots, or Monkey Aces.
- Carrier Flagship now allows towers redeployed by Support Chinook to ignore Line of Sight restrictions.
- Monkey Sub
- Airburst Darts projectiles can also receive external benefits (i.e. the ones from Path 1 Alchemist potions, from Sub Commander, or Gwen's Heat It Up)
- Heli Pilot
- Mini-helicopters of the Comanche Defense upgrade can now be affected by Radar Scanner benefits.
- Comanche Defense always calls in three mini-helicopters in all cases.
- Wizard Monkey
- Guided Magic (and by extension Arcane Blast) can now ignore Lines of Sight.
- Ninja Monkey
- Bloon Sabotage and Grand Saboteur abilities can now carry over to through the next round.
- Sticky Bomb can no longer be removed from MOAB-class bloons when a glue effect expires.
- Druid
- Jungle's Bounty no longer gives cash in CHIMPS mode.
- Alchemist
- Rubber to Gold can be applied to any bloon below BAD.
- Permanent Brew buff can be saved on all applied towers between games.
- Acidic Mixture Dip will no longer target temporary towers or placeable Powers.
- Acidic Mixture Dip targeting on towers will also affect the towers' temporary towers.
- Unstable Concoction no longer causes affected MOAB-class bloons to damage its own children bloons.
- Banana Farm
- Central Market now (correctly) gives a bonus to Merchantmen.
- Spike Factory
- Apopalpyse Mode will no longer remove Spike Factory spikes until the time limit is reached.
- Spike Factory spikes will fade away as their lifespan ends rather than disappearing out of existence.
- Spike Factories can no longer throw spikes further outside of the track than the actual bloon exit point is.
- Gwendolin
- Gwendolin's Cocktail of Fire will now pop Purple Bloons at Level 16.
- Striker Jones
- Level 9+ Striker Jones will now allow all explosives to have 50% chance to damage Black Bloons.
- Striker Jones' Concussive Shell no longer targets BADs
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