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Btd6 version 28 artwork

r/btd6 artwork for Version 28.0

Version 28.0 was first released on October 14th 2021. It is the fourth major update of 2021. Several sub-updates were released in between.

In this update, the Ascended Shadow (Ninja Monkey Paragon) was released, alongside the first ever BTD6-introduced boss Gravelord Lych and a spooky Beginner Map The Cabin. Sauda also gained a new skin, Viking Sauda. Boss Bloon Event now has a Ranked Mode that introduces leaderboards, ranking players based on how fast they can kill the boss, and at the same time punishing players for taking too long to pop all of the bloons.

Balance changes were refined in this update once again to improve use cases of crosspathing, and in this update balancing the power and reliability of income-based abilities. A major implementation in this update is capping all income-generating abilities to a global 3 minute cooldown per round.

Version 28.0 coincides with the initial release of Bloons TD Battles 2. As such, most balance changes in Bloons TD 6 diverge from that point onwards, relative to Bloons TD Battles 2, alongside some exclusive balance changes specific to that game. From this update onwards, a small handful of balance changes from BTD6 and BTDB2 eventually begin to intermingle with each other, eventually importing balance changes whenever necessary by Ninja Kiwi.

Version 28.3[]

Bloons TD 6 v28.3 - Bug Fixes

Patch Notes
Bloons TD 6 v28.3 - Bug Fixes

Changes

  • Lych Soul HP has been increased by 1000*tier for both normal and Elite. This is to enhance the scaling formula to slightly prevent lower tiers being 1shot so quickly without changing the higher tiers too much.
  • Mortar Monkey xx5 Blooncineration should again strip camo from DDTs that it hits
  • Resolved an issue on Windows builds preventing entering text in text fields
  • Resolved a crash on challenge victory/defeat when using continue
  • Resolved some issues causing a dead game state when opening the store in co-op boss events
  • Resolved some lobby bugs related to entering Boss Lobby using a deep link
  • Co-op panel show no longer run slower just because of game connection running slow
  • Resolved an issue sometimes preventing co-op rejoin panel from appearing to allow players to rejoin
  • Resolved an issue in boss co-op where crashing/closing program during a desynced round would then prevent you from properly rejoining
  • Resolved an issue with the NK login webview from loading correctly in some cases for MacOS & iOS
  • Resolved a number of crashes & exceptions
Changes
  • NERF Lych-Soul HP has been increased by 1000*tier for both Normal and Elite.
    • New health values (Normal):
      • T1: 280 → 1,280
      • T2: 1,050 → 3,050
      • T3: 4,900 → 7,900
      • T4: 10,500 → 14,500
      • T5: 42,000 → 47,000
    • New health values (Elite):
      • T1: 600 → 1,600
      • T2: 3,600 → 5,600
      • T3: 24,000 → 27,000
      • T4: 96,000 → 100,000
      • T5: 480,000 → 485,000
  • BUFF Mortar Monkey xx5 Blooncineration should again strip camo from DDTs that it hits
  • Resolved an issue on Windows builds preventing entering text in text fields
  • Resolved a crash on challenge victory/defeat when using continue
  • Resolved some issues causing a dead game state when opening the store in co-op boss events
  • Resolved some lobby bugs related to entering Boss Lobby using a deep link
  • Co-op panel show no longer run slower just because of game connection running slow
  • Resolved an issue sometimes preventing co-op rejoin panel from appearing to allow players to rejoin
  • Resolved an issue in boss co-op where crashing/closing program during a desynced round would then prevent you from properly rejoining
  • Resolved an issue with the NK login webview from loading correctly in some cases for MacOS & iOS
  • Resolved a number of crashes & exceptions

Version 28.2[]

Bloons TD 6 v28.2 - Bug Fixes

  • Resolved an at launch crash on some older Mac versions. Please note that 10.12 (MacOS Sierra) is no longer supported due to an incompatibility with Unity. 10.13 is now the minimum supported MacOS version.
  • Bug: Touch screens on some laptop devices have stopped working with the latest version of Unity, unfortunately a fix for the engine is required before this can be fixed so this will likely not be resolved until v29
  • BUFF Lych will no longer drain and heal from the use of powers in non-ranked Boss Event (Thrive, Time Stop, Monkey Boost, etc)
  • BUFF Mortar Monkey xx5 Blooncineration DoT should correctly tic each 0.75s
  • Boss UI no longer blocks interacting with anything through it
  • Fixed Lych's Death Animation not playing correctly
  • BUFF Resolved an issue with force closing the app in Odyssey resetting progress
  • Resolved a case in which the choose hero button would not function
  • Resolved a number of save loaded and co-op resync issues
  • Resolved a common crash on the main menu for some iOS devices
  • Added a visual to the bottom of co-op leaderboards to clarify when the max of 100 players are listed
  • Resolved an issue where Impoppable games in co-op were no longer able to go public
  • Fixed some projectiles clipping through the bridge on The Cabin
  • Resolved some placement issues on The Cabin
  • Resolved a number of visual UI issues
  • Resolved an issue with some profile badges not displaying on profiles directly depending on the location the profile is being viewed from
  • NERF Robo Monkey no longer randomly gains Camo Prio without the 032 crosspath
  • 502 Boomerang no longer loses orbiting glaive trails at 502 crosspath
  • Psi's damage should no longer fail to deal damage to MOABs due to rounding errors
  • Resolved an issue where changing your banner within a co-op lobby would not save
  • Resolved an issue where restarting in sandbox would delete any save files on that map
  • NERF Resolved some issues allowing placement of multiple heroes in challenges
  • BUFF Banana Farm xx5 Monkey Wall Street should produce the correct number of lives now (10, not 5)
  • Resolved an issue where searching for profanity in the challenge browser would immediately crash the game
  • BUFF Resolved an issue where 150 Spirit of the Forest track vines did not pop lead
  • Resolved an issue with Overclock throwing easter eggs with Vampire Hunter projectiles
  • Resolved some player stats being downloaded twice
  • Resolved some cursor size change issues with Mac
  • Resolved an issue where people could amusingly run Twitch Polls during the tutorial and ban Quincy or Dart Monkey from use
  • Left Click can no longer be assigned as a hotkey (lol)
  • Resolved a number of issues with SHIFT/ALT/CTRL used as hotkeys
  • Resolved a number of other minor crashes

Version 28.1[]

Bloons TD 6 v28.1 - Bug Fixes

Changes
  • Stonks Thrive trophy item skin is now available, we delayed this from the initial release due to some last minute issues we were having with it.
  • Resolved a number of exceptions in various areas that were causing game crashes
  • Avast seems to have started deleting the game with a false positive, consider uninstalling Avast (you should also be able to enter the quarantine and allow it as an exception).
  • Double Cash icon no longer displays for the entire party in co-op if one player has it enabled
  • Resolved a crash on beating daily challenges
  • Resolved a crash when setting Heli patrol points to a distance so small it was dividing by zero
  • Resolved various visual problems with UI


Version 28.0[]

Bloons TD 6 v28.0 - Update Notes!

Key New Features[]

  • Co-op Boss Events!
    • Play with friends or open up a public match and find how much fun co-op bosses can be
    • Don't be Player 3 - coordinate farming and placement to tip the fun:frustration ratio to the fun side (frunstration isn't a word but should be)
  • Ranked Boss leaderboards!
    • Not content with just co-op Bosses, we wanted to give extra challenge through ranked play
    • While not a race, Ranked Boss games time your play while the Boss is onscreen through the completion of the round on which the Tier 5 Boss is popped
    • Leaderboards are unique for 1p, 2p, 3p, and 4p so you can show up on multiple leaderboards but you will only receive rewards for your best normal and best elite placement
    • Note there are timer penalties for stalling, so don't try a stalling strat. Careful with those Cripple Snipers; put them on First.
  • New Boss added - Lych, the Gravelord
    • While some BTD fans want to see all of the known BMC bosses, we wanted to make it clear that we are committed to introducing new content and mechanics to keep the BTD universe dynamic and challenging
    • True to its name, Lych draws power from others, draining buffs from Monkey Towers and stealing any Monkey's lifeforce when sold to heal itself (avoid buff Alchemists and other familiar activated boosts!)
    • When damaged to a Skull level on its health bar, the Lych is ethereally immobilized as it revives undead MOAB class Bloons, releases the stiletto-fast Lych-Soul, and steals lives as long as it remains ethereal
    • Revivified MOABs and the Lych-Soul must be destroyed before Lych will return to normal state
    • Due to their sheer awesomeness, Heroes are immune to the Lych's buff drain effect
    • The Lych can revive all MOAB class Bloons besides BADs
  • New Paragon - Ascended Shadow Ninja
    • To combat this new evil, the Ninja Paragon unleashes its triple mastery on Boss Bloons
    • Painfully expensive but deals incredible damage, especially at high Degree

More New Awesomeness[]

  • New Beginner Map - The Cabin, perfect for a dark, spooky night's play
  • New Hero Skin - Viking Sauda brings all the axetasticness
  • New Achievement - Perfect Paragon
  • New Boss Music track - Onslaught will play with Lych events but is not exclusive to Lych (not going to be a new music track per Boss, for game footprint issues)
  • New Trophy Store Items
    • Heroes: Sentai Churchill Scifi Drone pet
    • Monkeys: Monkey Village Canada flag, Glue Gunner Rat pet, Buccaneer Narwhal pet, Bats Upgrade FX
    • Co-op: Pleeeease Monkey Emote, Panic Monkey Emote
    • Game & UI: Sun Temple Banner, Best Ben avatar, Action Psi avatar, Community Avatar Lead Zeppelin by waywardzuck
    • Limited Time only
      • Hockey Mask limited Halloween avatar
      • Vampire Hunter Engineer projectiles swap
      • Jack-o-Lantern ZOMG
      • Vampire Cape Bloons
      • Haunted House music track
      • Ghosts'n'Candy Banner

Quality of Life & Other Additions[]

  • Added a 'Review Map' option to all game modes which will allow you to look over your towers after any victory or defeat, mainly to look at Monkey pop counts for bragging rights or to optimize strategies
  • Load Checkpoint option has now also been added to the Pause Menu during Boss Events
  • Rich presence messages updated for player created odysseys
  • Rich presence added for bosses
  • Highest round stats added to profiles for both CHIMPS and Deflation
  • Added Refresh button to race leaderboard
  • NERF Races now have a pause delay which will incur a penalty for pausing too frequently; the idea of a race is a strategic sprint - one fast run with your best thinking in the moment
    • Pausing more than once within 25 seconds will now add a 2 second penalty, and an extra 1 second penalty for subsequent pausing within 25 seconds.

Bug Fixes & General Changes[]

  • Avatar 44 Description to include the correct name LV-223_Deacon.
  • When players quit to menu (rather than crashing) they will now immediately be removed and have their resources distributed instead of waiting for a rejoin.
  • Various fixes for co-op rejoining & host migration
  • Co-op callouts should no longer display on the defeat screen
  • Added a small double cash icon to the in-game cash display to show when it is active
  • Should now be less content required to be downloaded between versions
  • Collection event bonus is now shared from the Host in co-op
  • Free Race attempts will now prevent a Race Pass from being used
  • Custom user banners now show in more locations
  • Some general UI & Localization fixes
  • Towers should no longer be redistributed to removed co-op players when multiple players are removed from any co-op session
  • Loading a boss save will now pause
  • Optimized music tracks behind the scenes
  • Game will now on launch check if a co-op lobby actually still exists before showing the rejoin message on main menu
  • Resolved low-resolution Powers icon as challenge reward
  • Round-send flag and comparison timer fixed in Race mode
  • Resolved an issue that was being really mean
    • It is not known what Ninja Kiwi means by "Resolved an issue that was being really mean". This Reddit post discussing about said patch note likely leans towards a conclusion: fixing a bug relating to security-related issues, or simply just major crashing bugs related to boss events.
    • However, this post's comments imply that the bug fix is getting rid of certain mashed bad words appearing on Co-Op codes.
  • Paragon cost on the upgrades screen will now update based on game difficulty
  • Resolved a few issues with Boss Music Tracks playing/not playing at correct times
  • Obsolete patch notes button removed from main menu
  • Resolved an issue where Paragons were displaying as 6-0-0 upgrades on victory callouts
  • In Challenge Editor Reloading Last Round then returning to menu immediately will no longer delete the save
  • Insta Monkey Menu now loads correctly if viewed in game
  • Boss event state is now saved immediately when Boss is defeated.
  • Nonfunctional close button removed from *Waiting for end of round* message box.
  • Buff Icons now show on Monkey Farmers
  • Resolved some final issues with the sword on Ravine so Setk can get his black border
  • Hero Selection for Boss Events is now not displayed as an option if no selected hero is allowed under the challenge rules
  • Muting players while they are emoting will no longer cause some emotes to loop
  • Resolved an issue where creating a Paragon with a tower inside a Heli during redeployment or Door Gunnerism would cause a crash
  • Resolved a co-op softlock that could occur when playing with other players on a bad connection
  • Removing camo from a Neon skin DDT when other players in the match have the shark skin will no longer change the DDT into a Shark skinned version
  • Lotus flowers once again remember their ready state when loading a save
  • Degree 1 paragons will now also deal double damage to Elite Bosses. Previously this bonus was not applying until at least Degree 2
  • Co-op resync can no longer re-assign map areas to a disconnected+removed players
  • Resolved some issues with not receiving mini race rewards
  • Resolved an issue with profiles loading incorrectly in offline mode
  • Resolved a softlock that could occur with 2 players attempting to rejoin into the same co-op lobby at the same time
Boomerang Monkey
  • 502 Glaive Lord with Red Hot Rangs crosspath will now use the red-tipped glaives projectile for rotating glaives
Mortar Monkey
  • NERF Mortar Monkey's new decamo AoE without Blooncineration will no longer apply to DDTs without Paint Stripper MK
Super Monkey
  • Named monkey stats will track cash generation on super monkeys now.
Alchemist
  • BUFF x3x Unstable Concoction damage again increases for Fortified Bloon variants
Druid
  • BUFF First child of Bloons popped by Spirit of the Forest should take damage again
  • Change Reworked some functionality around chinooking a Spirit of the Forest, which will change concentration of vines
Banana Farm
  • x3x Monkey Bank resolved an issue where fractional cash amounts could sometimes round up instead of down
Engineer
  • Change Alright, Sentry Paragon is now a Champion.
Gwendolin
  • Resolved issues with Gwendolin Lv17 firestorm's Heat it Up buff
Striker Jones
  • Strikers Parachute drop placement animation should no longer break if you sell Striker after using it, and place him again
  • Resolved an issue that could cause Strike Jones' attack animations to permanently break
Benjamin
  • Resolved Benjamin's Trojan displaying the wrong cash gain sometimes
Ezili
  • Resolved an issue that could cause Ezili's attack animations to permanently break
  • Resolved an issue where Ground Zero could cause Ezili's MOAB Hex to not remove children
Pat Fusty
  • Lv3 Rallying Roar buff will now pause between rounds
Adora
  • Joan of Arc Adora's ball of light should display correctly at all times
Admiral Brickell
  • Lv3 Navel Tactics buff will now pause between rounds
Psi
  • Psi should now inherit Monkey Town buffs more consistently
Desktop Version
  • Added 2 extra cursor options which will increase size, note that these options will result in a less precise cursor under intensive situations.
  • Holding a tower hotkey down once again allows you to place multiples
  • Resolved some slow mouse scroll issues in Challenge Editor
  • A bug; Due to some changes to the latest version of the engine, issues have risen with the first click returning the game to the foreground after being backgrounded. We have put our own temporary fix in place for now which may mostly resolve this for the time being but are also in talks with Unity about a true resolution.

Balance Changes[]

Camo Prioritization
Instead of saying the same thing each time; many specific crosspaths that add a 'camo specialty' to a tower end up being viewed as rather inferior crosspaths due to camo being quite available to pick up through other methods. To give these upgrades more use even with other forms of camo reveal in play, we have added a brand new Camo Prioritization option that is added to the towers when taking this crosspath. When enabled this filter combines the selected target method with Camo Prioritization (e.g. Strong Camo would work through all Camos in strength order, then revert to normal Strong until any new Camos show up). Individual Monkeys are called out below.
~ Ninja Kiwi
Stall Farming
Farming methods involving stalling out games for theoretically infinite amounts of time have been around since previous games in the series, and we set out to stop a few of them with BTD6's launch but still allowed some to linger on due to how difficult they were to perform. Nevertheless these time-consuming methods don't fit the spirit of the game and while tedious to perform they have sparked certain mindsets that they need to be used when things get too hard. We have chosen to now add in a 3 minute timeout preventing further use of any Cash Generating abilities within any single round to end any remaining cash value in this 'infinite stalling' of any single round. This allows players to continue to use this strategy, but only to a specific, limited extent, so strategies can be planned around this; we hope players will agree this is a fair compromise.
~ Ninja Kiwi
Dart Monkey
  • BUFF Enhanced Eyesight now grants Dart Monkey the new Camo Prioritization filter.
  • Change Dart Paragon has had a slight performance change to improve bit rate issues when streaming. This will not change power in any way.
Boomerang Monkey
While the higher tiers are quite good, Bionic Boomerang does not feel like a strong stepping stone, and 052 is still mostly considered an inferior crosspath due to base tower damage already being high, so Bionic's ability increase to damage has been increased further. MOAB Domination's MOAB damage has been increased to give it a little more power than just stalling & finally we're tweaked up some of the numbers on Boomerang Paragon's damage to even out some parts of it that were not contributing effectively
~ Ninja Kiwi
  • BUFF Bionic Boomerang MOAB damage bonus increased from +1 -> +2
  • BUFF 0-5-2 Perma Charge ability bonus damage increased from +8 -> +10
  • BUFF MOAB Domination damage on MOAB throw per hit increased from 20 -> 25
  • BUFF Boomerang Paragon burn DoT damage tic increased from 50 -> 100
  • BUFF Boomerang Paragon Shred DoT damage tic increased from 250 -> 750
  • BUFF Boomerang Paragon rotating glaive base damage increased from 20 to 42
Bomb Shooter
While MOAB Maulers are a current popular meta the base bomb shooter is unaffordable early on for the little contribution it can make at early levels when not much pierce is really needed, so some cost has been moved out of the base upgrade and into the Mauler with an overall price increase to Mauler. We've acknowledged that Frag Bombs have felt like an inconsistent crosspath both in what they add to the tower and what they lose when upgraded further on their own path, so now in addition to frags popping Black Bloons xx2+ will allow all attacks from the tower to pop Black.
~ Ninja Kiwi
  • BUFF Bomb Shooter base price decreased from $600 -> $525
  • NERF MOAB Mauler price increased from $900 -> $1,100
  • BUFF Frag Bombs upgrade now grants 'fraggy explosions' which allows all explosions from the tower to pop Black Bloons. Also affects Cluster Bombs and above.
Ice Monkey
Embrittlement being a 'camo reveal' has not been viable due to the price, so T2 Metal Freeze has been granted camo detection to allow this tower to somewhat hold off camos while it saves up to become a reveal. Additionally Embrittlement will now be able to target and debuff MOAB Bloons for the smaller damage bonus without needing to be upgraded to T5. Additionally some smaller price nerfs have been made along the lower tiers of bottom path as each of these upgrades has been standing out a little much.
~ Ninja Kiwi
  • BUFF Metal Freeze can now target camo
  • NERF Metal Freeze price increased from $300 -> $350
  • Change Metal Freeze is now named "Cold Snap"
  • BUFF Embrittlement can now target and debuff MOABs but not slow them
  • NERF Larger Radius price increased from $100 -> $175
  • NERF Re-Freeze price increased from $200 -> $225
  • NERF Cryo Cannon price increased from $1750 -> $1950
  • BUFF [undocumented] Embrittlement will now decamo DDTs.
  • NERF [undocumented, possibly bugs] Embrittlement and Super Brittle's abilities to interact with other Ice Monkeys have been restricted.
    • NERF [undocumented] Embrittlement no longer can benefit from its own effects, such as its +1 damage bonus and the Brittle status, nor can it affect effects from other Embrittlement Ice Monkeys. As a result, it can no longer activate its own ice shards. Does not affect Super Brittle.
    • NERF [undocumented] Icicle Impale no longer attacks any bloons affected by an Embrittlement with Re-Freeze.
    • NERF [undocumented] Embrittlement no longer affects bloons previously affected by Icicle Impale.
    • NERF [undocumented] Super Brittle without Re-Freeze no longer attacks any bloons affected by Snowstorm or Absolute Zero.
    • NERF [undocumented] Super Brittle no longer affects bloons previously affected by Icicle Impale without Re-Freeze.
Sniper Monkey
No wrist enjoys spamming cash drops, so sniper's random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself.
~ Ninja Kiwi
  • BUFF Night Vision Goggles now grants Sniper Monkey the new Camo Prioritization filter
  • NERF Supply Drop: Cash Generating abilities now have a 3 minute timeout
  • NERF Supply Drop ability cooldown increased from 60s -> 90s
  • BUFF Supply Drop Sniper cash produced increased from a range of $500-$1000 to a flat $1200
  • BUFF Elite Sniper cash produced increased from a range of $1500-$3000 to a flat $3000
  • BUFF Shrapnel Shot, shrapnel on all crosspaths is now able to receive any external buffs
  • NERF Pierce buffs no longer increase the amount of bounces that a bouncing bullet with Bouncing Bullets or above can make.
  • BUFF Full Auto Rifle price reduced from $4750 -> $4250
  • NERF Full Auto Rifle base damage type changed from Normal -> Sharp
  • NERF Elite Defender base damage type changed from Normal -> Sharp
Monkey Buccaneer
Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected.
~ Ninja Kiwi
  • BUFF Long Range now also grants +1 pierce to most Buccaneer projectiles
    • Affected upgrades: Base dart, grapes, aircraft darts.
    • Unaffected upgrades: bombs, bomb shrapnel, aircraft anti-MOAB missiles
  • BUFF Crow's Nest now grants Buccaneer the new Camo Prioritization filter
  • NERF Favored Trades no longer stacks the sellback rate buff to other towers.
Monkey Ace
Monkey Ace has had an overall rework to a lot of different upgrades in order to highlight the x1x Exploding Pineapples upgrade as a buff to all explosives, in addition to this Spectre has been reworked to have less base pierce but a higher damage bonus to Ceramic Bloons in order to make the new option of a pierce crosspath more viable while also allowing it to carry on better into the endgame against Super Ceramics.
~ Ninja Kiwi
  • BUFF Fighter Plane missiles pierce increased from 3 -> 4. Operation Dart Storm Missiles pierce remains 4.
  • BUFF 3-1-0 Fighter Plane missiles pierce increased from 3 -> 6
  • BUFF 3-1-0 Fighter Plane missiles radius increased from 30 -> 34.5
  • BUFF 4-1-0 Dart Storm missiles pierce increased from 4 -> 6
  • BUFF 5-1-0 Sky Shredder missiles pierce increased from 5 -> 7
  • BUFF Spectre dart damage deals +2 damage to Ceramics, for 4 damage versus Ceramics instead of 2. Flying Fortress also inherits this Ceramic bonus.
  • NERF Spectre dart pierce reduced from 30 -> 15
  • BUFF Spectre bomb damage deals +2 damage to Ceramics, for 5 damage versus Ceramics instead of 3. Flying Fortress also inherits this Ceramic bonus.
  • NERF Spectre bomb pierce without Exploding Pineapples reduced from 60 -> 30
  • NERF 0-1-4 Spectre bomb pierce reduced from 60 -> 45
  • BUFF 0-1-4 Spectre bomb radius increased from 20 -> 23
Heli Pilot
For similar reasons to Sniper, Chinook is a pretty annoying tower to farm with, so its ability has been standardized into a single producing both a life & a cash crate on a longer cooldown; the cash production of this has gone up while the life generation has been reduced as the power stood out too much compared to any other life generation method. MOAB Shove has had a missile attack similar to xx4's mini comanches added to provide this path something extra for when the mini comanche are not active.
~ Ninja Kiwi
  • NERF Support Chinook's Cash Generating abilities now have a 3 minute timeout
  • BUFF Support Chinook's Supply Drop now drops life and cash crates together
  • NERF Support Chinook's Supply Drop cooldown increased from 60s -> 90s
  • Change Support Chinook's Supply Drop cash is now changed from $1000-$2000 to a fixed $1800 value
  • NERF Support Chinook's Supply Drop lives produced decreased from 50-75 lives to 10 lives
  • BUFF Special Poperations Supply Drop cash is now changed from $2000-$4000 to a fixed $4500
  • NERF Special Poperations Supply Drop lives produced decreased from 100-150 lives to 25 lives
  • BUFF MOAB Shove gains a 'mini heli missile' attack with pierce 10 damage 1, and +2 damage to Ceramics and above
  • BUFF Comanche Defense increases 'mini heli missile' pierce to 30
  • BUFF Comanche Defense increases 'mini heli missile' damage to 3, on top of +2 damage to Ceramics and above
Mortar Monkey
Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it's [sic] benefit the same comparatively to the new & improved base values.
~ Ninja Kiwi
  • BUFF Burny Stuff DoT duration increased from 3s -> 3.75s
  • BUFF Burny Stuff DoT tic interval reduced from 1.5s -> 1.25s
  • BUFF Blooncineration DoT tic interval reduced from 1s -> 0.75s
  • NERF MK: Extra Burny Stuff buff amount reduced 0.5s -> 0.25s
    • Change Overall burn damage-over-time tick rate from Extra Burny Stuff remains at 1.0s for non-Blooncineration napalm
    • Change Overall burn damage-over-time tick rate from Extra Burny Stuff remains at 0.5s for Blooncineration napalm
  • BUFF [undocumented, possibly a bug] Paint Stripper allows Shattering Shells to defortify DDTs
Dartling Gunner
Even though we like the theme of the slow hitting upgrade, Buckshot has struggled to live up to its potential, so attack speed has been further increased through all tiers. Ray of Doom's damage bonuses have been shuffled around in order to not be so weak against Super Ceramics as by the time anyone reasonably affords this SCs are the only ones you'll be seeing.
~ Ninja Kiwi
  • BUFF Buckshot attack cooldown reduced from 1.8s -> 1.5s. Also applies to further upgrades.
  • BUFF Ray of Doom now deals 25 damage per 0.2 seconds to both regular bloons and MOAB-Class Bloons, instead of only doing 5 damage to regular bloons and 25 to blimps.
  • BUFF Ray of Doom shock DoT damage increased from 15 -> 20
Wizard Monkey
Some general buffs have been made to Wizard's abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little.
~ Ninja Kiwi
  • BUFF Summon Phoenix Ability cooldown reduced from 60s -> 45s
  • BUFF Summon Phoenix Ability cooldown reduced from 50s -> 45s
  • BUFF Summon Phoenix Ability damage increased from 4 -> 5
  • BUFF Summon Phoenix Ability pierce increased from 6 -> 10
  • BUFF Wizard Lord Phoenix Ability flaming ball travel range increased from 180 -> 250
  • BUFF Monkey Sense now grants Wizard Monkey the new Camo Prioritization filter
  • NERF Prince of Darkness 'bonus grave' after r81 reduced from 7 -> 13 to 7 -> 10
Super Monkey
In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. Dark Knights have been feeling strong with their stalling power but we don't want to hit this too hard just yet so have reduced the slow amount slightly and restored it at the T4.
~ Ninja Kiwi
  • NERF Sun Temple Military sacrifice total projectile size increase formula has been reworked to give an overall reduction in size for the sake of visual clarity
    • Tier 1-5 Military projectile speed and size: +25% --> +15%
    • Tier 6-7 Military projectile speed and size: +50% --> +30%
    • Tier 8-9 Military projectile speed and size: +75% --> +45%
    • Cap of 100% projectile speed and size still exists, although actually a max of 90% when given (X,X)-(9,9)-(X-X)-(X-X) sacrifices
  • BUFF Ultravision now grants Super Monkey the new Camo Prioritization filter
  • NERF Dark Knight lead/ceramic slow amount decreased from 100% -> 90%. Dark Champion lead/ceramic slow remains at 100%
Ninja Monkey
As ninja is the 'Camo Specialist' and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber's main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon.
~ Ninja Kiwi
  • BUFF Ninja Monkey now gains the new Camo Prioritization filter
  • BUFF Master Bomber Flash Bomb damage increased from 5 -> 10
Alchemist
Acidic Mixture Dip did nothing for Glue Gunners but alchemist would waste it on them
~ Ninja Kiwi
  • BUFF Acidic Mixture Dip can no longer be thrown at Glue Gunners, which never gained any meaningful effect from it.
Druid
As an underused crosspath on this tower, Druid's Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
~ Ninja Kiwi
  • BUFF Hard Thorns now allows Thorns to pop all Bloon Types
  • BUFF Druid of the Storm minimum blowback distance increased 33 -> 100
  • NERF Druid of the Storm maximum blowback distance reduced 300 -> 200
  • BUFF Druid of the Storm tornado radius increased from 13 -> 16
  • BUFF Superstorm price reduced from $90,000 -> $80,000
  • BUFF Druid of the Jungle Vine grab now drops spiky thorns to the track upon popping a target
    • Damage: 1
    • Pierce: 30
    • Pierce Refresh: 0.3
    • [undocumented] These track thorns also pop Lead and Frozen Bloons.
  • BUFF Jungle's Bounty can now grab 2 different Bloons at once
  • NERF Jungle's Bounty ability cooldown increased from 40s -> 60s
  • BUFF Jungle's Bounty ability cash amount increased from 200 -> 240
  • BUFF Jungle's Bounty ability cash bonus per farm in radius increased from 100 -> 120
  • NERF Jungle's Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round
Banana Farm
Banana Farm's xx2 upgrade is the inferior crosspath, so we've amped up the utility with the lazy aspect so that if it's going to be inferior for production, it's at least going to be extra lazy & less far behind. Additionally, as Monkey Wall Street is the least interesting T5 Banana Farm & doesn't benefit from the Healthy Bananas MK it will now produce a base amount of lives each round
~ Ninja Kiwi
  • BUFF 0-3-2 Monkey Bank now autocollects at the end of the round it fills with no delay
  • BUFF EZ Collect now also salvages Bananas for 50% if uncollected
  • BUFF Banana Salvage, salvage value is now increased from 50% -> 85%
  • BUFF Banana Salvage, now also increases this farm's sellback rate from 70% -> 80%
  • BUFF Monkey Wall Street now also generates 5 lives per round
    • The patch notes erroneously state it generates 10 lives per round
Spike Factory
Some minor changes to a few upgrades on Spike Factory evening out some aspects of it.
~ Ninja Kiwi
  • BUFF 1-0-5 Permaspike pierce increased from 80 -> 90
  • BUFF Super Mines price reduced from $162,500 -> $150,000
  • BUFF Super Mines 'Small Explosion' pierce increased 20 -> 30
Monkey Village
Further enhancing the cooldown buff that is initially added by the T4
~ Ninja Kiwi
  • BUFF Primary Expertise cooldown buff for primaries increased from 10% -> 20%
Benjamin
Biohack would attempt to buff/debuff Paragons but do nothing.
~ Ninja Kiwi
  • BUFF Lv3 Biohack no longer picks Paragons as valid targets
Ezili
Ezili's main attack was causing large problems behind the scenes due to it applying a stacking dot, but as stacks do not play nicely with other root level mechanics we've streamlined her attack into a much simpler DoT with some additional stat changes.
~ Ninja Kiwi
  • NERF Ezili DoT can no longer stack
  • BUFF Ezili lv8 gains an on-hit moab damage bonus of 20
  • BUFF Ezili lv8 DoT damage per tic to moab class increased from 20 -> 30
  • BUFF Ezili lv12 on-hit moab damage bonus increased from 20 -> 30
  • BUFF Ezili lv15 DoT duration increased by 50%
  • BUFF Ezili lv20 on-hit moab damage bonus increased from 30 -> 50
Paragons

Some undocumented changes by observation.

  • BUFF [undocumented] Fixed Degrees 1-19 to deal bonus damage to elite bosses.
  • BUFF [undocumented] Damage-over-time effects now scale damage with degree counts, in turn improving the burn and shred DoTs of Glaive Dominus.

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