Version 28.0 was first released on October 14th 2021. It is the fourth major update of 2021. Several sub-updates were released in between.
In this update, the Ascended Shadow (Ninja Monkey Paragon) was released, alongside the first ever BTD6-introduced boss Gravelord Lych and a spooky Beginner Map The Cabin. Sauda also gained a new skin, Viking Sauda. Boss Bloon Event now has a Ranked Mode that introduces leaderboards, ranking players based on how fast they can kill the boss, and at the same time punishing players for taking too long to pop all of the bloons.
Balance changes were refined in this update once again to improve use cases of crosspathing, and in this update balancing the power and reliability of income-based abilities. A major implementation in this update is capping all income-generating abilities to a global 3 minute cooldown per round.
Version 28.0 coincides with the initial release of Bloons TD Battles 2. As such, most balance changes in Bloons TD 6 diverge from that point onwards, relative to Bloons TD Battles 2, alongside some exclusive balance changes specific to that game. From this update onwards, a small handful of balance changes from BTD6 and BTDB2 eventually begin to intermingle with each other, eventually importing balance changes whenever necessary by Ninja Kiwi.
Lych Soul HP has been increased by 1000*tier for both normal and Elite. This is to enhance the scaling formula to slightly prevent lower tiers being 1shot so quickly without changing the higher tiers too much.
Mortar Monkey xx5 Blooncineration should again strip camo from DDTs that it hits
Resolved an issue on Windows builds preventing entering text in text fields
Resolved a crash on challenge victory/defeat when using continue
Resolved some issues causing a dead game state when opening the store in co-op boss events
Resolved some lobby bugs related to entering Boss Lobby using a deep link
Co-op panel show no longer run slower just because of game connection running slow
Resolved an issue sometimes preventing co-op rejoin panel from appearing to allow players to rejoin
Resolved an issue in boss co-op where crashing/closing program during a desynced round would then prevent you from properly rejoining
Resolved an issue with the NK login webview from loading correctly in some cases for MacOS & iOS
Resolved a number of crashes & exceptions
”
Changes
Lych-Soul HP has been increased by 1000*tier for both Normal and Elite.
New health values (Normal):
T1: 280 → 1,280
T2: 1,050 → 3,050
T3: 4,900 → 7,900
T4: 10,500 → 14,500
T5: 42,000 → 47,000
New health values (Elite):
T1: 600 → 1,600
T2: 3,600 → 5,600
T3: 24,000 → 27,000
T4: 96,000 → 100,000
T5: 480,000 → 485,000
Mortar Monkey xx5 Blooncineration should again strip camo from DDTs that it hits
Resolved an issue on Windows builds preventing entering text in text fields
Resolved a crash on challenge victory/defeat when using continue
Resolved some issues causing a dead game state when opening the store in co-op boss events
Resolved some lobby bugs related to entering Boss Lobby using a deep link
Co-op panel show no longer run slower just because of game connection running slow
Resolved an issue sometimes preventing co-op rejoin panel from appearing to allow players to rejoin
Resolved an issue in boss co-op where crashing/closing program during a desynced round would then prevent you from properly rejoining
Resolved an issue with the NK login webview from loading correctly in some cases for MacOS & iOS
Resolved an at launch crash on some older Mac versions. Please note that 10.12 (MacOS Sierra) is no longer supported due to an incompatibility with Unity. 10.13 is now the minimum supported MacOS version.
Bug: Touch screens on some laptop devices have stopped working with the latest version of Unity, unfortunately a fix for the engine is required before this can be fixed so this will likely not be resolved until v29
Lych will no longer drain and heal from the use of powers in non-ranked Boss Event (Thrive, Time Stop, Monkey Boost, etc)
Mortar Monkey xx5 Blooncineration DoT should correctly tic each 0.75s
Boss UI no longer blocks interacting with anything through it
Fixed Lych's Death Animation not playing correctly
Resolved an issue with force closing the app in Odyssey resetting progress
Resolved a case in which the choose hero button would not function
Resolved a number of save loaded and co-op resync issues
Resolved a common crash on the main menu for some iOS devices
Added a visual to the bottom of co-op leaderboards to clarify when the max of 100 players are listed
Resolved an issue where Impoppable games in co-op were no longer able to go public
Fixed some projectiles clipping through the bridge on The Cabin
Resolved some placement issues on The Cabin
Resolved a number of visual UI issues
Resolved an issue with some profile badges not displaying on profiles directly depending on the location the profile is being viewed from
Robo Monkey no longer randomly gains Camo Prio without the 032 crosspath
502 Boomerang no longer loses orbiting glaive trails at 502 crosspath
Psi's damage should no longer fail to deal damage to MOABs due to rounding errors
Resolved an issue where changing your banner within a co-op lobby would not save
Resolved an issue where restarting in sandbox would delete any save files on that map
Resolved some issues allowing placement of multiple heroes in challenges
Banana Farm xx5 Monkey Wall Street should produce the correct number of lives now (10, not 5)
Resolved an issue where searching for profanity in the challenge browser would immediately crash the game
Resolved an issue where 150 Spirit of the Forest track vines did not pop lead
Resolved an issue with Overclock throwing easter eggs with Vampire Hunter projectiles
Resolved some player stats being downloaded twice
Resolved some cursor size change issues with Mac
Resolved an issue where people could amusingly run Twitch Polls during the tutorial and ban Quincy or Dart Monkey from use
Left Click can no longer be assigned as a hotkey (lol)
Resolved a number of issues with SHIFT/ALT/CTRL used as hotkeys
Stonks Thrive trophy item skin is now available, we delayed this from the initial release due to some last minute issues we were having with it.
Resolved a number of exceptions in various areas that were causing game crashes
Avast seems to have started deleting the game with a false positive, consider uninstalling Avast (you should also be able to enter the quarantine and allow it as an exception).
Double Cash icon no longer displays for the entire party in co-op if one player has it enabled
Resolved a crash on beating daily challenges
Resolved a crash when setting Heli patrol points to a distance so small it was dividing by zero
Play with friends or open up a public match and find how much fun co-op bosses can be
Don't be Player 3 - coordinate farming and placement to tip the fun:frustration ratio to the fun side (frunstration isn't a word but should be)
Ranked Boss leaderboards!
Not content with just co-op Bosses, we wanted to give extra challenge through ranked play
While not a race, Ranked Boss games time your play while the Boss is onscreen through the completion of the round on which the Tier 5 Boss is popped
Leaderboards are unique for 1p, 2p, 3p, and 4p so you can show up on multiple leaderboards but you will only receive rewards for your best normal and best elite placement
Note there are timer penalties for stalling, so don't try a stalling strat. Careful with those Cripple Snipers; put them on First.
While some BTD fans want to see all of the known BMC bosses, we wanted to make it clear that we are committed to introducing new content and mechanics to keep the BTD universe dynamic and challenging
True to its name, Lych draws power from others, draining buffs from Monkey Towers and stealing any Monkey's lifeforce when sold to heal itself (avoid buff Alchemists and other familiar activated boosts!)
When damaged to a Skull level on its health bar, the Lych is ethereally immobilized as it revives undead MOAB class Bloons, releases the stiletto-fast Lych-Soul, and steals lives as long as it remains ethereal
Revivified MOABs and the Lych-Soul must be destroyed before Lych will return to normal state
Due to their sheer awesomeness, Heroes are immune to the Lych's buff drain effect
The Lych can revive all MOAB class Bloons besides BADs
To combat this new evil, the Ninja Paragon unleashes its triple mastery on Boss Bloons
Painfully expensive but deals incredible damage, especially at high Degree
More New Awesomeness[]
New Beginner Map - The Cabin, perfect for a dark, spooky night's play
New Hero Skin - Viking Sauda brings all the axetasticness
New Achievement - Perfect Paragon
New Boss Music track - Onslaught will play with Lych events but is not exclusive to Lych (not going to be a new music track per Boss, for game footprint issues)
New Trophy Store Items
Heroes: Sentai Churchill Scifi Drone pet
Monkeys: Monkey Village Canada flag, Glue Gunner Rat pet, Buccaneer Narwhal pet, Bats Upgrade FX
Co-op: Pleeeease Monkey Emote, Panic Monkey Emote
Game & UI: Sun Temple Banner, Best Ben avatar, Action Psi avatar, Community Avatar Lead Zeppelin by waywardzuck
Limited Time only
Hockey Mask limited Halloween avatar
Vampire Hunter Engineer projectiles swap
Jack-o-Lantern ZOMG
Vampire Cape Bloons
Haunted House music track
Ghosts'n'Candy Banner
Quality of Life & Other Additions[]
Added a 'Review Map' option to all game modes which will allow you to look over your towers after any victory or defeat, mainly to look at Monkey pop counts for bragging rights or to optimize strategies
Load Checkpoint option has now also been added to the Pause Menu during Boss Events
Rich presence messages updated for player created odysseys
Rich presence added for bosses
Highest round stats added to profiles for both CHIMPS and Deflation
Added Refresh button to race leaderboard
Races now have a pause delay which will incur a penalty for pausing too frequently; the idea of a race is a strategic sprint - one fast run with your best thinking in the moment
Pausing more than once within 25 seconds will now add a 2 second penalty, and an extra 1 second penalty for subsequent pausing within 25 seconds.
Bug Fixes & General Changes[]
Avatar 44 Description to include the correct name LV-223_Deacon.
When players quit to menu (rather than crashing) they will now immediately be removed and have their resources distributed instead of waiting for a rejoin.
Various fixes for co-op rejoining & host migration
Co-op callouts should no longer display on the defeat screen
Added a small double cash icon to the in-game cash display to show when it is active
Should now be less content required to be downloaded between versions
Collection event bonus is now shared from the Host in co-op
Free Race attempts will now prevent a Race Pass from being used
Custom user banners now show in more locations
Some general UI & Localization fixes
Towers should no longer be redistributed to removed co-op players when multiple players are removed from any co-op session
Loading a boss save will now pause
Optimized music tracks behind the scenes
Game will now on launch check if a co-op lobby actually still exists before showing the rejoin message on main menu
Resolved low-resolution Powers icon as challenge reward
Round-send flag and comparison timer fixed in Race mode
Resolved an issue that was being really mean
It is not known what Ninja Kiwi means by "Resolved an issue that was being really mean". This Reddit post discussing about said patch note likely leans towards a conclusion: fixing a bug relating to security-related issues, or simply just major crashing bugs related to boss events.
However, this post's comments imply that the bug fix is getting rid of certain mashed bad words appearing on Co-Op codes.
Paragon cost on the upgrades screen will now update based on game difficulty
Resolved a few issues with Boss Music Tracks playing/not playing at correct times
Obsolete patch notes button removed from main menu
Resolved an issue where Paragons were displaying as 6-0-0 upgrades on victory callouts
In Challenge Editor Reloading Last Round then returning to menu immediately will no longer delete the save
Insta Monkey Menu now loads correctly if viewed in game
Boss event state is now saved immediately when Boss is defeated.
Nonfunctional close button removed from *Waiting for end of round* message box.
Buff Icons now show on Monkey Farmers
Resolved some final issues with the sword on Ravine so Setk can get his black border
Hero Selection for Boss Events is now not displayed as an option if no selected hero is allowed under the challenge rules
Muting players while they are emoting will no longer cause some emotes to loop
Resolved an issue where creating a Paragon with a tower inside a Heli during redeployment or Door Gunnerism would cause a crash
Resolved a co-op softlock that could occur when playing with other players on a bad connection
Removing camo from a Neon skin DDT when other players in the match have the shark skin will no longer change the DDT into a Shark skinned version
Lotus flowers once again remember their ready state when loading a save
Degree 1 paragons will now also deal double damage to Elite Bosses. Previously this bonus was not applying until at least Degree 2
Co-op resync can no longer re-assign map areas to a disconnected+removed players
Resolved some issues with not receiving mini race rewards
Resolved an issue with profiles loading incorrectly in offline mode
Resolved a softlock that could occur with 2 players attempting to rejoin into the same co-op lobby at the same time
Boomerang Monkey
502 Glaive Lord with Red Hot Rangs crosspath will now use the red-tipped glaives projectile for rotating glaives
Mortar Monkey
Mortar Monkey's new decamo AoE without Blooncineration will no longer apply to DDTs without Paint Stripper MK
Super Monkey
Named monkey stats will track cash generation on super monkeys now.
Alchemist
x3x Unstable Concoction damage again increases for Fortified Bloon variants
Druid
First child of Bloons popped by Spirit of the Forest should take damage again
Reworked some functionality around chinooking a Spirit of the Forest, which will change concentration of vines
Banana Farm
x3x Monkey Bank resolved an issue where fractional cash amounts could sometimes round up instead of down
Engineer
Alright, Sentry Paragon is now a Champion.
Gwendolin
Resolved issues with Gwendolin Lv17 firestorm's Heat it Up buff
Striker Jones
Strikers Parachute drop placement animation should no longer break if you sell Striker after using it, and place him again
Resolved an issue that could cause Strike Jones' attack animations to permanently break
Benjamin
Resolved Benjamin's Trojan displaying the wrong cash gain sometimes
Ezili
Resolved an issue that could cause Ezili's attack animations to permanently break
Resolved an issue where Ground Zero could cause Ezili's MOAB Hex to not remove children
Pat Fusty
Lv3 Rallying Roar buff will now pause between rounds
Adora
Joan of Arc Adora's ball of light should display correctly at all times
Admiral Brickell
Lv3 Navel Tactics buff will now pause between rounds
Psi
Psi should now inherit Monkey Town buffs more consistently
Desktop Version
Added 2 extra cursor options which will increase size, note that these options will result in a less precise cursor under intensive situations.
Holding a tower hotkey down once again allows you to place multiples
Resolved some slow mouse scroll issues in Challenge Editor
A bug; Due to some changes to the latest version of the engine, issues have risen with the first click returning the game to the foreground after being backgrounded. We have put our own temporary fix in place for now which may mostly resolve this for the time being but are also in talks with Unity about a true resolution.
Balance Changes[]
Camo Prioritization
“
Instead of saying the same thing each time; many specific crosspaths that add a 'camo specialty' to a tower end up being viewed as rather inferior crosspaths due to camo being quite available to pick up through other methods. To give these upgrades more use even with other forms of camo reveal in play, we have added a brand new Camo Prioritization option that is added to the towers when taking this crosspath. When enabled this filter combines the selected target method with Camo Prioritization (e.g. Strong Camo would work through all Camos in strength order, then revert to normal Strong until any new Camos show up). Individual Monkeys are called out below.
”
~ Ninja Kiwi
Stall Farming
“
Farming methods involving stalling out games for theoretically infinite amounts of time have been around since previous games in the series, and we set out to stop a few of them with BTD6's launch but still allowed some to linger on due to how difficult they were to perform. Nevertheless these time-consuming methods don't fit the spirit of the game and while tedious to perform they have sparked certain mindsets that they need to be used when things get too hard. We have chosen to now add in a 3 minute timeout preventing further use of any Cash Generating abilities within any single round to end any remaining cash value in this 'infinite stalling' of any single round. This allows players to continue to use this strategy, but only to a specific, limited extent, so strategies can be planned around this; we hope players will agree this is a fair compromise.
”
~ Ninja Kiwi
Dart Monkey
Enhanced Eyesight now grants Dart Monkey the new Camo Prioritization filter.
Dart Paragon has had a slight performance change to improve bit rate issues when streaming. This will not change power in any way.
Boomerang Monkey
“
While the higher tiers are quite good, Bionic Boomerang does not feel like a strong stepping stone, and 052 is still mostly considered an inferior crosspath due to base tower damage already being high, so Bionic's ability increase to damage has been increased further. MOAB Domination's MOAB damage has been increased to give it a little more power than just stalling & finally we're tweaked up some of the numbers on Boomerang Paragon's damage to even out some parts of it that were not contributing effectively
”
~ Ninja Kiwi
Bionic Boomerang MOAB damage bonus increased from +1 -> +2
Boomerang Paragon rotating glaive base damage increased from 20 to 42
Bomb Shooter
“
While MOAB Maulers are a current popular meta the base bomb shooter is unaffordable early on for the little contribution it can make at early levels when not much pierce is really needed, so some cost has been moved out of the base upgrade and into the Mauler with an overall price increase to Mauler. We've acknowledged that Frag Bombs have felt like an inconsistent crosspath both in what they add to the tower and what they lose when upgraded further on their own path, so now in addition to frags popping Black Bloons xx2+ will allow all attacks from the tower to pop Black.
”
~ Ninja Kiwi
Bomb Shooter base price decreased from $600 -> $525
MOAB Mauler price increased from $900 -> $1,100
Frag Bombs upgrade now grants 'fraggy explosions' which allows all explosions from the tower to pop Black Bloons. Also affects Cluster Bombs and above.
Ice Monkey
“
Embrittlement being a 'camo reveal' has not been viable due to the price, so T2 Metal Freeze has been granted camo detection to allow this tower to somewhat hold off camos while it saves up to become a reveal. Additionally Embrittlement will now be able to target and debuff MOAB Bloons for the smaller damage bonus without needing to be upgraded to T5. Additionally some smaller price nerfs have been made along the lower tiers of bottom path as each of these upgrades has been standing out a little much.
”
~ Ninja Kiwi
Metal Freeze can now target camo
Metal Freeze price increased from $300 -> $350
Metal Freeze is now named "Cold Snap"
Embrittlement can now target and debuff MOABs but not slow them
Larger Radius price increased from $100 -> $175
Re-Freeze price increased from $200 -> $225
Cryo Cannon price increased from $1750 -> $1950
[undocumented] Embrittlement will now decamo DDTs.
[undocumented, possibly bugs]Embrittlement and Super Brittle's abilities to interact with other Ice Monkeys have been restricted.
[undocumented] Embrittlement no longer can benefit from its own effects, such as its +1 damage bonus and the Brittle status, nor can it affect effects from other Embrittlement Ice Monkeys. As a result, it can no longer activate its own ice shards. Does not affect Super Brittle.
[undocumented]Icicle Impale no longer attacks any bloons affected by an Embrittlement with Re-Freeze.
[undocumented] Embrittlement no longer affects bloons previously affected by Icicle Impale.
[undocumented] Super Brittle no longer affects bloons previously affected by Icicle Impale without Re-Freeze.
Sniper Monkey
“
No wrist enjoys spamming cash drops, so sniper's random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself.
”
~ Ninja Kiwi
Night Vision Goggles now grants Sniper Monkey the new Camo Prioritization filter
Supply Drop: Cash Generating abilities now have a 3 minute timeout
Supply Drop ability cooldown increased from 60s -> 90s
Supply Drop Sniper cash produced increased from a range of $500-$1000 to a flat $1200
Elite Sniper cash produced increased from a range of $1500-$3000 to a flat $3000
Shrapnel Shot, shrapnel on all crosspaths is now able to receive any external buffs
Pierce buffs no longer increase the amount of bounces that a bouncing bullet with Bouncing Bullets or above can make.
Full Auto Rifle price reduced from $4750 -> $4250
Full Auto Rifle base damage type changed from Normal -> Sharp
Elite Defender base damage type changed from Normal -> Sharp
Monkey Buccaneer
“
Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected.
”
~ Ninja Kiwi
Long Range now also grants +1 pierce to most Buccaneer projectiles
Affected upgrades: Base dart, grapes, aircraft darts.
Crow's Nest now grants Buccaneer the new Camo Prioritization filter
Favored Trades no longer stacks the sellback rate buff to other towers.
Monkey Ace
“
Monkey Ace has had an overall rework to a lot of different upgrades in order to highlight the x1x Exploding Pineapples upgrade as a buff to all explosives, in addition to this Spectre has been reworked to have less base pierce but a higher damage bonus to Ceramic Bloons in order to make the new option of a pierce crosspath more viable while also allowing it to carry on better into the endgame against Super Ceramics.
3-1-0 Fighter Plane missiles pierce increased from 3 -> 6
3-1-0 Fighter Plane missiles radius increased from 30 -> 34.5
4-1-0 Dart Storm missiles pierce increased from 4 -> 6
5-1-0 Sky Shredder missiles pierce increased from 5 -> 7
Spectre dart damage deals +2 damage to Ceramics, for 4 damage versus Ceramics instead of 2. Flying Fortress also inherits this Ceramic bonus.
Spectre dart pierce reduced from 30 -> 15
Spectre bomb damage deals +2 damage to Ceramics, for 5 damage versus Ceramics instead of 3. Flying Fortress also inherits this Ceramic bonus.
Spectre bomb pierce without Exploding Pineapples reduced from 60 -> 30
0-1-4 Spectre bomb pierce reduced from 60 -> 45
0-1-4 Spectre bomb radius increased from 20 -> 23
Heli Pilot
“
For similar reasons to Sniper, Chinook is a pretty annoying tower to farm with, so its ability has been standardized into a single producing both a life & a cash crate on a longer cooldown; the cash production of this has gone up while the life generation has been reduced as the power stood out too much compared to any other life generation method. MOAB Shove has had a missile attack similar to xx4's mini comanches added to provide this path something extra for when the mini comanche are not active.
”
~ Ninja Kiwi
Support Chinook's Cash Generating abilities now have a 3 minute timeout
Support Chinook's Supply Drop now drops life and cash crates together
Support Chinook's Supply Drop cooldown increased from 60s -> 90s
Support Chinook's Supply Drop cash is now changed from $1000-$2000 to a fixed $1800 value
Support Chinook's Supply Drop lives produced decreased from 50-75 lives to 10 lives
Special Poperations Supply Drop cash is now changed from $2000-$4000 to a fixed $4500
Special Poperations Supply Drop lives produced decreased from 100-150 lives to 25 lives
MOAB Shove gains a 'mini heli missile' attack with pierce 10 damage 1, and +2 damage to Ceramics and above
Comanche Defense increases 'mini heli missile' pierce to 30
Comanche Defense increases 'mini heli missile' damage to 3, on top of +2 damage to Ceramics and above
Mortar Monkey
“
Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it's [sic] benefit the same comparatively to the new & improved base values.
”
~ Ninja Kiwi
Burny Stuff DoT duration increased from 3s -> 3.75s
Burny Stuff DoT tic interval reduced from 1.5s -> 1.25s
Blooncineration DoT tic interval reduced from 1s -> 0.75s
MK: Extra Burny Stuff buff amount reduced 0.5s -> 0.25s
Overall burn damage-over-time tick rate from Extra Burny Stuff remains at 1.0s for non-Blooncineration napalm
Overall burn damage-over-time tick rate from Extra Burny Stuff remains at 0.5s for Blooncineration napalm
[undocumented, possibly a bug] Paint Stripper allows Shattering Shells to defortify DDTs
Dartling Gunner
“
Even though we like the theme of the slow hitting upgrade, Buckshot has struggled to live up to its potential, so attack speed has been further increased through all tiers. Ray of Doom's damage bonuses have been shuffled around in order to not be so weak against Super Ceramics as by the time anyone reasonably affords this SCs are the only ones you'll be seeing.
”
~ Ninja Kiwi
Buckshot attack cooldown reduced from 1.8s -> 1.5s. Also applies to further upgrades.
Ray of Doom now deals 25 damage per 0.2 seconds to both regular bloons and MOAB-Class Bloons, instead of only doing 5 damage to regular bloons and 25 to blimps.
Ray of Doom shock DoT damage increased from 15 -> 20
Wizard Monkey
“
Some general buffs have been made to Wizard's abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little.
”
~ Ninja Kiwi
Summon Phoenix Ability cooldown reduced from 60s -> 45s
Summon Phoenix Ability cooldown reduced from 50s -> 45s
Summon Phoenix Ability damage increased from 4 -> 5
Summon Phoenix Ability pierce increased from 6 -> 10
Wizard Lord Phoenix Ability flaming ball travel range increased from 180 -> 250
Monkey Sense now grants Wizard Monkey the new Camo Prioritization filter
Prince of Darkness 'bonus grave' after r81 reduced from 7 -> 13 to 7 -> 10
Super Monkey
“
In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. Dark Knights have been feeling strong with their stalling power but we don't want to hit this too hard just yet so have reduced the slow amount slightly and restored it at the T4.
”
~ Ninja Kiwi
Sun Temple Military sacrifice total projectile size increase formula has been reworked to give an overall reduction in size for the sake of visual clarity
Tier 1-5 Military projectile speed and size: +25% --> +15%
Tier 6-7 Military projectile speed and size: +50% --> +30%
Tier 8-9 Military projectile speed and size: +75% --> +45%
Cap of 100% projectile speed and size still exists, although actually a max of 90% when given (X,X)-(9,9)-(X-X)-(X-X) sacrifices
Ultravision now grants Super Monkey the new Camo Prioritization filter
Dark Knight lead/ceramic slow amount decreased from 100% -> 90%. Dark Champion lead/ceramic slow remains at 100%
Ninja Monkey
“
As ninja is the 'Camo Specialist' and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber's main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon.
”
~ Ninja Kiwi
Ninja Monkey now gains the new Camo Prioritization filter
Master Bomber Flash Bomb damage increased from 5 -> 10
Alchemist
“
Acidic Mixture Dip did nothing for Glue Gunners but alchemist would waste it on them
”
~ Ninja Kiwi
Acidic Mixture Dip can no longer be thrown at Glue Gunners, which never gained any meaningful effect from it.
Druid
“
As an underused crosspath on this tower, Druid's Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
”
~ Ninja Kiwi
Hard Thorns now allows Thorns to pop all Bloon Types
Druid of the Storm minimum blowback distance increased 33 -> 100
Druid of the Storm maximum blowback distance reduced 300 -> 200
Druid of the Storm tornado radius increased from 13 -> 16
Superstorm price reduced from $90,000 -> $80,000
Druid of the Jungle Vine grab now drops spiky thorns to the track upon popping a target
Damage: 1
Pierce: 30
Pierce Refresh: 0.3
[undocumented] These track thorns also pop Lead and Frozen Bloons.
Jungle's Bounty can now grab 2 different Bloons at once
Jungle's Bounty ability cooldown increased from 40s -> 60s
Jungle's Bounty ability cash amount increased from 200 -> 240
Jungle's Bounty ability cash bonus per farm in radius increased from 100 -> 120
Jungle's Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round
Banana Farm
“
Banana Farm's xx2 upgrade is the inferior crosspath, so we've amped up the utility with the lazy aspect so that if it's going to be inferior for production, it's at least going to be extra lazy & less far behind. Additionally, as Monkey Wall Street is the least interesting T5 Banana Farm & doesn't benefit from the Healthy Bananas MK it will now produce a base amount of lives each round
”
~ Ninja Kiwi
0-3-2 Monkey Bank now autocollects at the end of the round it fills with no delay
EZ Collect now also salvages Bananas for 50% if uncollected
Banana Salvage, salvage value is now increased from 50% -> 85%
Banana Salvage, now also increases this farm's sellback rate from 70% -> 80%
Monkey Wall Street now also generates 5 lives per round
The patch notes erroneously state it generates 10 lives per round
Spike Factory
“
Some minor changes to a few upgrades on Spike Factory evening out some aspects of it.
”
~ Ninja Kiwi
1-0-5 Permaspike pierce increased from 80 -> 90
Super Mines price reduced from $162,500 -> $150,000
Super Mines 'Small Explosion' pierce increased 20 -> 30
Monkey Village
“
Further enhancing the cooldown buff that is initially added by the T4
”
~ Ninja Kiwi
Primary Expertise cooldown buff for primaries increased from 10% -> 20%
Benjamin
“
Biohack would attempt to buff/debuff Paragons but do nothing.
”
~ Ninja Kiwi
Lv3 Biohack no longer picks Paragons as valid targets
Ezili
“
Ezili's main attack was causing large problems behind the scenes due to it applying a stacking dot, but as stacks do not play nicely with other root level mechanics we've streamlined her attack into a much simpler DoT with some additional stat changes.
”
~ Ninja Kiwi
Ezili DoT can no longer stack
Ezili lv8 gains an on-hit moab damage bonus of 20
Ezili lv8 DoT damage per tic to moab class increased from 20 -> 30