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Version 27.0 was first released on July ??th 2021. It is the third major update of 2021. Several sub-updates were released in between.

Version 27.2[]

Bloons TD 6 v27.2 - Update Notes!

Bug Fixes & General Changes[]

  • Boss HP will no longer display a number above 0 while playing through its death animation
  • Bosses will no longer cause you to lose if you run out of rounds to beat them while they are playing their death animation
  • Fixed an exception that could occur with Boss music
  • Fixed an issue with some login methods failing to work for some devices
  • Fixed an issue that caused the platforms on Sanctuary to be incorrect on modes starting above round 1
  • Fixed a crash that would occur with Tech Bot attempting to overclock a tower that has already been sacrificed to a paragon (note this is not retroactive for existing saves)
  • Fixed an issue with Brickell's sea mines becoming unable to attack bloons after reloading a save in some cases
  • Fixed an issue where Odyssey would not award default amounts of Monkey Money for each map
  • Fixed an issue with missing follow/unfollow buttons on user profiles
  • Fixed an issue with the 'Snap of your fingers' achievement not functioning
  • Fixed an issue with level ups causing various softlocks when occurring at the wrong time
  • Fixed a crash that could occur under certain conditions when Ezili levels up
  • Fixed some low framerate issues on android devices
  • Tidied up some existing Juggernaut projectile issues that have been highlighted by Dart Monkey Paragon
  • Removed non-functional information button from Paragon upgrades
  • Fixed some rare/minor UI issues

Version 27.1[]

Bloons TD 6 v27.1 - Bug Fixes

Bug Fixes[]

  • Fixed an issue with Gwen Fireball and Ezili Glyph Trophy Store Items preventing a player from having both enabled at the same time.
  • BUFF Fixed Bloonarius Prime reverse mode spawning Bloons in the wrong location.
  • NERF Fixed an issue with the Door Gunner Monkey Knowledge.
    • More specifically, this was an exploit where Door Gunner could duplicate towers due to how the pickup ability works since the 27.0 buff.
  • Fixed an issue where the ability bar would disappear when creating a Paragon Tower in some cases.
  • Fixed an issue where the Boomerang Paragon portrait would break after loading a save.
  • Fixed an issue with the Boss Event not awarding the correct number of trophies.
    • This is not retroactive, so if this has happened to you, please get in touch with support and one of the team will help you out. (support.ninjakiwi.com)
  • Fixed a UI resolution issue within the upgrades info box.
    • The upgrades info box should now allow the bubbletext to adjust as so.
  • NERF Fixed an issue with Mortar Monkey where a player could get two Pop and Awe Abilities.
  • Fixed an issue with Sauda's Sword Charge ability on Bloonarius Prime.
    • Initially caused an immediate crash upon Sauda reaching the swamp hole, causing a BSOD-esque "glitchy" FX followed by a crash.
  • Fixed an issue with completion wins after entering freeplay.

Version 27.0[]

Bloons TD 6 v27.0 - Update Notes!

Key Features[]

  • New Boss Bloon Event! Face off against the mighty hulk known as Bloonarius the Inflator!
    • In Events intended to run each week, the Boss will appear on a different map to enhance the variety of tactical decisions around economy and placement. Bosses start appearing at Round 40 and the Tier 5 appears at round 120. Each Tier Boss must be defeated within 20 rounds of its appearance or it's Game Over.
    • Defeat the Tier 5 Normal Boss to unlock the Elite Boss for a whole new level of challenge. We mean it - Elite is bonkers monkey tough. Beating Tier 5 Normal and Elite Bosses award new badges to show off on Player Profile screens. An Elite badge is a true accomplishment - wear them with pride!
    • Boss Events feature a checkpoint save system instead of normal continues, creating a save at the start of each new Boss Tier.
    • Because of downstream Co-op and competitive Leaderboard features we intend to add in future updates, Boss Events can only be played while online.
    • Difficulty Fair Warning - Bosses are designed to be crazy challenging! If you are new to BTD6, make sure you can win most hard modes and really know how to farm well and maximize tower damage before you take on a Boss. Expect defeat. Nay, revel in it - bathe in anguish then emerge smarter, more capable, and with improved tactics that help you get further each time. If you have built up a stockpile of Powers and Insta Monkeys, feel free to use them - they are not required but they are certainly fair game. And, yes, build those Paragons...
  • New Paragon Tower Tier!
    • Paragon status granted to Dart Monkey and Boomerang Monkey, unleashing the might of the Apex Plasma Master and the Glaive Dominus!
    • Merge together all three Tier 5 upgrades of one Monkey Tower type to create an ultimate version that combines the powers of all 3 paths and deals incredible bonus damage to Boss Bloons.
    • Paragon Tier has a significant XP cost and can only be unlocked after unlocking the Tier 5 upgrade of all 3 paths.
    • In battle, Paragons gain strength by absorbing the power of all Monkey Towers of that type on the playfield - the greater the number and effectiveness of the Monkey Towers absorbed, the greater the Degree of Paragon you will create! Paragon Degrees start at 1 and reach a maximum Degree of 100.
    • Once created, Paragons cannot be buffed by other towers, nor can their transformation price be reduced.
  • Co-op Rejoining! We've been working on this for some time, and we are delighted to announce support for crashed/disconnected games. Player towers & cash will no longer be immediately distributed when a player disconnects but give time for the disconnected player to rejoin. If remaining players know the disconnected player won't return or do not want to wait, disconnected players can be removed within the co-op menu depending on player position. Please note that some games will not be recoverable if multiple players disconnect at the same time, but this feature should greatly improve general co-op experience when one player drops for any number of reasons and wants to get back in.
  • Twitch Polls! Twitch Steamers and viewers take note, we now allow automated polling directly from the game to Twitch chat for viewers to vote on tower restrictions. We have more Twitch features planned for future updates, so if you have thoughts on fun streaming integration features for BTD6 please shout them out!
  • Every Day is Event Day! With Boss Events added, we will bridge the gap between Odysseys ending and the next week's Odyssey starting. Odysseys will begin the weekend as usual, then Races a day later, then Boss Events that are intended to run until the next Odyssey starts. This allows access to all 3 Events over the weekend when most players have the most time to play and also keeps something special running every day of the week, in addition to our normal Daily and Content Browser Challenges.
  • Profile Banner Backgrounds! Customize the look of your Profile Screen background, and show off in leaderboards, co-op lobbies, and Content Browser entries! Look for these sweet profile backgrounds in the Trophy Store and don't be surprised by the high trophy costs - you'll know that players flairing these have earned the right to show off.

More New Awesome[]

  • New Intermediate map - Bloonarius Prime. Emphasis on the prime.
  • New Achievements
    • What is this new Bloonery?
    • Who's the Boss?
    • I'm the Boss
    • Like a Boss
    • Apotheosis
  • New Trophy Store Items
    • Heroes: Gwen Fireball placement animation
    • Monkeys: Butterflies Upgrade FX, Village Germany Flag, Village UK Flag,
    • Bloons: Neon DDT, Water Bloon Pop FX, Bucket Hat Bloons
    • Co-op: Next Round! Scary! emote, Fist Pump emote
    • Game & UI: Aerials Banner, Spirit Wolf Banner, Dart Storm Banner, Reactive Banner, Incoming Banner, Ezili Avatar, Spiked Ball Avatar
    • Community Winner avatars
      • Avatar 44 SAS Monkey - by Deacon
      • Avatar 45 Blueprint - by dungeon-raided
    • Tweaks have been made to Freeplay Rounds 101-119 in order to balance out the length and difficulty in relation to the new Boss Events

Bug Fixes & General Changes[]

  • Custom Odyssey saves should now only show up under "My Saved Games", if the save has not been completed
  • Odyssey UI now supports room for even more rules to be applied
  • Added more of a visible difference between new/old Odyssey Browser challenges
  • When share is still locked in Odyssey Browser added a pop-up like challenges to explain why
  • Resolved a case where game close/crash on final round of Odyssey could cause players to have an unwinnable odyssey freeplay save
  • Resolved some Odyssey specific save issues
  • In Deflation, Hero 'cost to level up' should again update at the end of each round
  • Resolved an issue where launching Steam via the BTD6 executable could fail to start Steam and also cause the game to not load
  • Resolved some asset bundle caching issues on certain devices
  • Fixed up some problems with restarting on Ravine causing problems with the sword, though it's not perfect yet.
  • Resolved some localization issues - thanks to the native speakers who report issues!
  • Resolved some rare crashes
Boomerang Monkey
  • BUFF xx5 MOAB Domination press attack should correctly explode even if it runs out of pierce
Bomb Shooter
  • NERF 4xx Bloon Impact no longer applies a 'stunned' debuff to MOABs without stunning them
Sniper Monkey
  • BUFF 520 Cripple MOAB once again applies it's[sic] stun asset and debuff correctly in all cases
Alchemist
Spike Factory
  • BUFF 5xx Super Mines damage for the main spike hit corrected from 2 -> 10
Monkey Village
  • BUFF x3x MIB will now correctly allow supported towers with Ice attack to pop Rainbow Bloons into Frozen Zebras
Engineer
  • Change x4x Overclock significant framerate loss issue resolved when linked to a tech bot without any target set for the Overclock ability
Gwendolin
  • NERF Lv10 Firestorm no longer damages the screen with an additional instance of Heat it Up
Adora
  • Change Level 20 Ball of Light once again has sound when being cast

Balance Changes[]

Boomerang Monkey
Due to large memory leak issues with Glaive Lord's stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang's base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
~ Ninja Kiwi
  • NERF Glaive Lord's DoT no longer stacks
  • BUFF Glaive Lord's DoT damage increased from 10 → 100
  • NERF [undocumented] Glaive Lord's orbital glaives now have 1000 pierce instead of infinite.
    • Proof can be found here.
  • BUFF Bionic Boomerang attack delay reduced from 0.28s → 0.238s
Ice Monkey
Snowstorm's duration has been improved to give it more bang for its buck as an alternate option to Ninja's Bloon Sabotage, and Absolute Zero's price has been reduced to bring it more within reach for a support upgrade.
~ Ninja Kiwi
  • BUFF Snowstorm duration increased from 4s → 6s
  • BUFF Absolute Zero price reduced from $26,000 → $20,000
  • NERF [undocumented] Arctic Wind no longers allows Chinook or any other placement mobility sources (e.g. Darkshift, Global Darkshift) to move towers from platform to platform.
Monkey Sub
Ballistic Missile's 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
~ Ninja Kiwi
  • Change 230 Ballistic Missile now benefits from Advanced Intel's targeting in the same way as all other sub attacks to instead seek the radius from other towers on the map.
    • NERF This means the 2-3-0 Ballistic Missile attack will no longer have purely infinite range and depends on other towers to build range.
    • BUFF However, Advanced Intel missiles can now detect Camo Bloons in the range of other towers with Camo Detection; previously, they could not detect camo this way.
  • NERF First Strike ability secondary AoE pierce lowered from infinite → 80
    • This "slightly" decreased target count written by NK is false. It was formerly infinite pierce.
Monkey Ace
Now allows you to find your center. Very zen.
~ Ninja Kiwi
  • BUFF Centered Path functions as normal until any path is set, but now allows players to set a center location similar to Heli Lock
Heli Pilot
As a small quality of life feature Chinook's redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
~ Ninja Kiwi
  • BUFF Support Chinook's Redeploy ability now allows towers to ignore their own footprint when selected.
Mortar Monkey
Mortar Monkey has been given a T4 ability, since it didn't have one and also to make up for Bloon Impact no longer triggering 'stun debuff' on MOABs when it hasn't actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
~ Ninja Kiwi
  • BUFF Artillery Battery gains a new ability 'Bombardment'. During the ability, 8 seconds attack rate is increased by 4x & blast radius is increased by 15%, cooldown of 60 seconds
  • BUFF [undocumented] Signal Flare will now decamo any camo Black Bloons and camo Zebra Bloons even without Striker Jones or an MIB.
  • BUFF [undocumented] Signal Flare will now decamo DDTs.
  • BUFF Signal Flare will now create a decamo shockwave with a radius of 50 and with 80 pierce.
  • BUFF [undocumented] Shattering Shells no longer requires Paint Stripper to remove DDT camo properties. Inherited from the Signal Flare buff.
  • NERF [undocumented] Main damaging explosion no longer decamos. However, since the decamo portion has overall been buffed to have a larger blast radius and higher pierce, this nerf cancels out.
Wizard Monkey
In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority.
  • BUFF Summon Phoenix now copies targeting of the Wizard instead of defaulting to Close
  • BUFF [undocumented] Both the permanent Phoenix and the ability-induced Lava Phoenix for Wizard Lord Phoenix are affected by this buff as well.
Super Monkey
Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn't match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
~ Ninja Kiwi
  • BUFF Robo Monkey is now able to deal critical damage on its hits
    • BUFF Criticals occur every 20 shots within the 15th-20th shot
    • BUFF Criticals deal a damage increase from 1 → 10
  • NERF Robo Monkey price increased from $7000 → $8400
  • BUFF The Anti-Bloon criticals occur every 17 shots within the 13th-17th shot
    • BUFF The Anti-Bloon criticals deal a damage increase from 5 → 50
  • BUFF Tech Terror Bloon Annihilation ability damage increased from 1000 → 2500
  • BUFF Tech Terror Bloon Annihilation ability radius increased from 60 → 70
  • BUFF Anti Bloon Bloon Annihilation ability damage increased from 3500 → 5000
  • BUFF Anti Bloon Bloon Annihilation ability radius increased from 110 → 120
Ninja Monkey
To try and allow more strategic use Ninja's Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren't feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
~ Ninja Kiwi
  • Change Sticky Bomb now follows the tower's target priority for Sticky Bombs
  • Change Master Bomber now follows the tower's target priority for Sticky Bombs
  • BUFF Sticky Bombs now deals an additional AoE when they explode for 100 damage, 10 pierce and 40 AoE
  • BUFF Master Bomber inherits this new AoE and increases damage to 300
Alchemist

The specific undocumented balance change about Unstable Concoction no longer scaling with HP multipliers was first secretly discovered by BTD6 Index and documented in their separate log of balance changes.

Druid
To allow for more strategy in placement, Druid's Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath's 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns.
~ Ninja Kiwi
  • BUFF Significant rework to thorny vines. Now the Spirit of the Forest's vines deal extra damage to bloons moving closer to the Druid.
    • BUFF Minimum blimp damage bonus increased from +4 to +8, making it identical to the ceramic damage bonus.
    • BUFF Vines between 100 to 50 range away from the Druid will deal an extra +1 damage, or +5 if it is a Ceramic or stronger.
    • BUFF Vines within 50 range of the Druid will deal +2 bonus damage to bloons below Ceramic, and +10 against Ceramics or stronger.
    • NERF [undocumented, bug] Vines within 50 range of the druid will only deal as much damage as they did pre 27.0 and all other vines deal less
  • BUFF 2-0-5 Avatar of Wrath's lightning bolts now are affected by a weaker version of the damage-scaling buff. Lightning Bolts from Avatar of Wrath now deal +1 damage for every 6000 RBE on screen, up to +15 damage.
Banana Farm
Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point [sic] until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
~ Ninja Kiwi
  • NERF Monkey Bank is no longer able to deposit cash from the Bank Deposits MK until IMF Loan and above
Spike Factory
Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
~ Ninja Kiwi
  • NERF Spike Storm ability will no longer benefit from increases to rate of fire
Adora
In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
~ Ninja Kiwi
  • BUFF Lv7 Sacrifice's buff of 10% attack speed and range is now a 'minimum' amount
  • BUFF Lv7 Sacrifice's buff value now increase by +1% for every $100 value of sacrifice made
  • Change Lv7 Sacrifice's buff caps at a maximum buff of +25%
  • BUFF Lv20 now increases Sacrifice's buff to +1% for every $50 value to a maximum of +50%
  • BUFF Lv20 now increases Sacrifice's buff duration from 10s → 60s
  • BUFF Lv20 True Sun Transformation damage bonus increased 5 → 8
Admiral Brickell
Due to much user concern with Brickell's Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
~ Ninja Kiwi
  • Change Sea Mines now only set off a maximum of one mine per 0.4s.
Sauda
While we feel Sauda's power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don't be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
~ Ninja Kiwi
  • NERF Lv13 sword damage reduced from 4 to 3, now instead grants +1 damage to Sauda's Lv7 Bloon Weakness
  • NERF Lv17 sword damage reduced from 7 to 4, instead replaced with +1 damage to Sauda's Lv7 Bloon Weakness and +1 damage to Sauda's Lv11 Afflicted Bloons Weakness.
  • NERF [undocumented] Level 13 Sauda's Ceramic and MOAB-class damage also reduced (+4 → +3)
  • NERF [undocumented] Level 17 Sauda's Ceramic and MOAB-class damage also reduced (+7 → +4)
Powers
As Timestop is not considered to be an actual application of 'slowing' it will now apply to all Bloon types including BAD. This is a unique case that isn't going to be changed for any Monkey Towers, just the Timestop.
~ Ninja Kiwi
  • BUFF Time Stop will now slow down BADs by as much as the reduced speed of towers (i.e. BADs will move at 30% speed, the same as the speed reduction for towers).
Temple & Freeplay balance
Temples feel like far too much of the bulk of total power in deeper Freeplay scenarios. While this is their role, ever since adding the hidden Vengeful version of the Temple the VTSG has pushed ahead so much that it nearly invalidates other freeplay tower options. While this change won't completely alter that, we have scaled back temples compared to the new Paragons & expensive regular towers by reducing the damage bonus of 555 temple by 33%, and also roughly easing up on the freeplay health ramping of MOABs by a similar amount
~ Ninja Kiwi
  • NERF Vengeful True Sun God base attack damage reduced from 75 → 50
  • NERF Vengeful True Sun God attack multiplier for sacrifice powers reduced from 3x → 2x
  • BUFF Freeplay formula for MOAB Health Increase from round 125+ reduced from 0.20 → 0.15
  • BUFF Freeplay formula for MOAB Health Increase from round 152+ reduced from 0.50 → 0.35
Miscellaneous

Miscellaneous balance changes influenced indirectly for other towers. This is a result of applying balance changes to other game mechanics.

  • BUFF [undocumented] Striker Jones can now affect Artillery Batteries (gains new ability)
  • NERF [undocumented] Due to Freeplay Mode health ramping being nerfed, Unstable Concoction's damage scaling is nerfed in turn.

Gallery[]

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