Monkeys: Village Scotland Flag, Village NZ Flag, Village Banana Flag
Bloons: Beard Bloons decal, Old Timey MOAB-Class Bloons
Co-op: Activate! emote, Tumbleweed emote, Skull and Crossbones emote,
Game & UI: Music Track Tropical Carnival Octopus Mix, Avatar 42 - Corporate Patch
Community Winner avatars
- Avatar 40 Harlegwen PFP by u/Qqertynn
- Avatar 41 Flash Bomb by u/Concilliabule
Limited Time only
4 cool items you can be the first to grab when it gets nearer to shooting off fireworks (135 total trophy cost if you want to start saving!)
Key Features[]
Play Social - The Co-Op main menu button has been updated to make room for more social features, including the Content Browser and visibility to weekly Co-Op challenges when those are running. We're keen to keep adding more fun ways to play together and share creations, so watch for more here in future updates!
Odyssey Creator & Browser! You've been able to make your own Challenges - now put them together in player-created Odysseys! Use all of the features you'd expect from Challenge creation but put them together with a theme, Odyssey difficulty (including Extreme!), and Crew restrictions and make the best Odysseys you can dream up for friends and community.
Monkey Teams: Stick to the chosen team to earn extra rewards! To mix things up with an alternative to the Golden Bloon, Monkey teams will be assigned to a random map in each category similar to the Golden Bloon, however for this event players have the option of beating the map using only their hero along with 3 randomly selected towers. If the game is completed without breaking this team rule then a small monkey money bonus will be awarded. Monkey Teams and Golden Bloon will alternate for variety, and both can be running while Collection Events are on.
Big Changes / Additions[]
Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something...
Minor tweaks have been made to the previously added 101 - 120 fixed freeplay rounds.
Player regions in Co-op are now labelled with their name
Bug Fixes & General Changes[]
Performance optimizations made to tower targeting
Localization corrections made - native and fluent speakers please keep flagging non-English translations that are bugging you!
Resolved an issue where towers would sometimes not have a complete range circle
Default & Reset towers in Challenge Creation will now default to select hero
Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges (so awesome that some of you were having this problem!)
Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent (if you liked just waving the flag, let us know if you want that or some other trophy store animations to play during races, especially if you're making videos)
Resolved some minor UI loading issues when changing menus
Resolved a visual issue with Ravine's Sword Easter Egg after restarting
Resolved an issue with Lotus Island flowers not recharging correctly after use
Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
Base Avatars no longer display as limited time under some odd circumstances
Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
Resolved some issues with some hotkeys not working correctly after a game restart
Resolved hero level 20 level up animation issue
Ice Monkey
Arctic Wind will no longer retain its frozen platforms after being transformed by an Alchemist as this could cause a crash upon ability expiration
Glue Gunner
Super Glue can now re-target Bloons that is has already glued after "stun" expires
Sniper Monkey
[visual change] Supply Drop sniper crate ability should no longer land inside high terrain
Monkey Sub
[visual change] Submerge and Support should no longer be possible to disconnect tower location from visible model
Monkey Buccaneer
[bug fix] Carrier Flagship has had a desync between the Flagship platforms when placed on moving platforms resolved
Trade Empire should correctly buff the damage of other Merchantmen in CHIMPS
Monkey Ace
[visual change] 010 Exploding Pineapple should no longer display the wrong number on every 2nd Pineapple
Heli Pilot
x-0-4 Comanche Defense should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source
Comanche Defense should no longer be completely and utterly bonk on Workshop
[bug fix] Special Poperations will no longer crash the game if disabling MK after picking up a door gunner
Super Monkey
Robo Monkey now remembers target priorities when loading saves
Druid
Druid of the Storm blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed
Striker Jones
Lv5 debuff to Black Bloon immunity should no longer fail to work on Zebra Children from MOABs in rare cases
Adora
[bug fix] Lv10 Ball of Light no longer breaks when she is placed above an Arctic Wind on water
Desktop Version
BTD6 is now available on Windows Store, full PC features have been enabled.
Hotkeys are now available to view and edit from the pause menu in-game
Improved Steam Rich Presence (moving onto Twitch features now - if you're a Twitch streamer let us know what features and support you'd like to see, or anything that's making it difficult or frustrating to stream BTD6)
Balance Changes[]
Dart Monkey
“
While overall good, the difficulty of using PMFC to its full potential doesn't feel quite worth it so price has been cut to make it a little easier to reach.
”
~ Ninja Kiwi
Plasma Fan Club price reduced from $50,000 to $45,000
Boomerang Monkey
“
To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive's attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord's innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination's explosion has had pierce increased to improve consistency on children Bloons.
”
~ Ninja Kiwi
Base Boomerang attack cooldown reduced from 1.42s to 1.2s
Glaives no longer increases attack speed (formerly provided 0.85x attack cooldown, now provides none)
Attack cooldown for Glaives is very slightly buffed, technically, as it previously had 1.207s attack cooldown.
Glaive Lord price reduced from $35,000 to $32,400
Glaive Lord no longer passively pops Lead or Frozen without Red Hot Rangs
MOAB Domination's explosion pierce increased from 20 to 40. Also affects 2-0-5 crosspath from 30 to 50.
[unintentional bug] Bionic Boomerang attack speed has not scaled with the base Boomerang Monkey buffs, causing 2-3-0 to become indirectly nerfed. Also affects later upgrades, 2-4-0 and 2-5-0 respectively.
Glue Gunner
“
Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced.
”
~ Ninja Kiwi
Super Glue price reduced from $35,000 to $28,000
[undocumented] Super Glue will now re-apply glue to glued bloons without the "Slowdown Stuck" status effect. Still does not re-apply glue to "Slowdown Stuck" bloons
This was listed as a bug fix that was said by NK as "xx5 Super Glue can now re-target Bloons that is has [sic] already Glued after stun expires"
Sniper Monkey
“
Cripple MOAB's price currently limits it mainly to freeplay and so has been reduced.
”
~ Ninja Kiwi
Cripple MOAB price reduced from $40,000 to $34,000
Monkey Sub
“
As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
”
~ Ninja Kiwi
0-3-0 Ballistic Missile missile attack delay reduced from 1.3s to 1.105s
0-3-2 Ballistic Missile missile rate buff reduced from 0.75x attack cooldown to 0.90x attack cooldown
Overall 0-3-2 attack cooldown increased (0.853s to 0.870s)
0-5-2 Pre-Emptive's Ballistic Missile missile rate buff reduced from 0.75x attack cooldown to 0.90x attack cooldown
i.e., attack rate reduced from 0.328125s to 0.39375s
Monkey Ace
“
As Dart Storm currently feels like a lossy stepping stone the damage has been increased.
”
~ Ninja Kiwi
Operation: Dart Storm homing missile damage increased from 18 to 24. Does not affect Sky Shredder.
Heli Pilot
“
We've noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
”
~ Ninja Kiwi
Special Poperations, Marine ability cooldown reduced from 40s to 25s
Special Poperations, Marine unit pierce reduced from 30 to 20
Dartling Gunner
“
Storm is currently too powerful as just a 'spam whenever it's ready' without much thinking really required, its cooldown is being lowered [sic] so that it remains quite powerful but may require more timing.
”
~ Ninja Kiwi
Rocket Storm ability cooldown increased from 30s to 40s
Ninja Kiwi's quote is factually incorrect; it's meant to be "its cooldown is being raised" or "its uptime is being lowered".
Spike Factory
“
Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines.
”
~ Ninja Kiwi
Spiked Balls pierce reduced from 17 to 14. Also affects later upgrades.
Spiked Mines price reduced from $11,000 to $9,500
Monkey Village
“
As currently it doesn't feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased.
”
~ Ninja Kiwi
Monkey City cash production bonus to towers in radius increased from 10% to 15%
Engineer Monkey
“
It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount.
”
~ Ninja Kiwi
4-x-0 Laser Sentry gains pierce increased from 4 to 8
4-0-1 Laser Sentry gains pierce increased from 5 to 10
Ball Sentry damage increased from 1 to 2
Ball Sentry attack cooldown increased from 1s to 1.1s
Boom Sentry attack cooldown reduced from 1.3s to 0.9s
3-0-2 Sentries & Higher will now also be able to Pin Bloons they pop
Bloon Trap redeployment cooldown reduced from 15s to 12s
Gwendolin
“
As the Firestorm ability itself drops off later anyway, Gwen's level 17 buff to Heat it Up will now apply to the version granted to all towers by Firestorm as well.
”
~ Ninja Kiwi
Lv17 Firestorm's full-map Heat It Up now also benefits from this level's buff to Heat It Up
Etienne
“
We have to admit there were some mistakes not trusting ourselves as much as we should have due to lackluster initial reception of Etienne (except for you die hard Etienne fans, who we greatly appreciate). He was quickly buffed in the very next update before giving users time to settle and find out just how to use a hero who played so differently and after the resurgence in play with the ETn skin. While we still feel that those changes rather nicely sorted out quality of life issues and we took more time to avoid ping ponging him around, he clearly reigns far too supreme and needs some nerf stick. Rather than removing any of those usability changes we have decided to trim down the power of his very dominant UCAV ability.