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Version 23.2[]

Patch notes link is here: Link.

  • Resolved a case in which you could attempt to follow yourself, crashing the game.
  • Collection Event screen allows collecting uncollected rewards from previous versions
  • BUFF Base Perma-Spike now attacks faster (6.0s → 4.85s).
  • BUFF 0-1-5 Perma-Spike attack speed increased (4.8s → 3.88s)
  • BUFF 0-2-5 Perma-Spike attack speed increased (3.36s → 2.72s)
  • NERF Pat Fusty's Rallying Roar now prioritizes after the Sub Commander buff instead of before, no longer causing double Rallying Roar effect.
  • NERF Plasma Accelerator's beam no longer deals +10 MOAB-class damage. Point still retains the +10 MOAB-class damage.
  • BUFF Absolute Zero cooldown now decreased (40s → 30s)
  • BUFF [undocumented] Initial cooldown of Absolute Zero now reduced to 33% (20s → 10s)

Version 23.1[]

Link to patch notes.

  • Fixed tower UI getting cut off when adding towers in Custom Challenges
  • Fixed Pat Fusty Roar animation
  • Fixed Pat Fusty squeeze 'Ghost' MOAB broken art assets
  • Fixed Follow option when viewing profiles in co-op lobbies
  • Fixed new Lead to Gold buff applying to 014 crosspath but not 013
  • Fixed some issues with Buccaneer MOAB Takedown hooks
    • Change [undocumented] Pirate Lord now always targets DDTs over ZOMGs, rather than always reserving 2 hooks for any ZOMG on screen and using 1 hook for one other "small" blimp.
  • Fixed a simulation-UI display issue (portraits not appearing)

Known Issue

  • Collection Event Rewards - for players who have not played the game since earning rewards over the holidays, you may crash on load; we are looking into the issue currently but in the meantime, if you launch the game offline it should load without issue! We apologize for the inconvenience and are working on getting this fixed as soon as we can.

Version 23.0[]

Link to patch notes.

We're back from holidays mini-update!
~ Ninja Kiwi

New Awesome[]

  • New Expert Map, Ravine!
  • New Trophy Store Items
    • Monkeys: Pineapple projectiles for Spiked Ball factory
    • Bloons: Trucker Hats, Lantern BFB skin, Pow Pop FX
    • Game & UI: BMC Street Party music track, Kabuki Ninja avatar, Heli Pilot avatar

Challenge Browser changes / additions[]

  • Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses)
  • Challenge Browser now supports an option to "hide" challenges from searches if you have already completed them
  • Added a 'follow user' option & 'Following' search to the challenge browser
  • Challenges that have been greyed out in searches from a previous version of the game will now update to blue again if they are passed on a newer version without using double cash by enough players
  • Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges.
  • Challenge browser win rates now support displaying >99% & <1% for win rate, if a challenge is not quite actually 100% or 0%.
  • Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge
  • Added an option to disable Double Cash in challenge creation

Big Changes / Additions[]

  • Added warnings to some screens which had started to be blocked from loading under certain settings in VPN's & other 3rd party DNS based filters.
  • Reworking of tower upgrade UI when hovering/holding over upgrades
  • Added a first-time pop-up for targeting priorities
  • First ever continue to be used is now free
  • Added a 'customized rounds' icon for when rounds are changed in Odyssey/ Race
  • Improved sorting of race leaderboard scores
  • Apopalypse screen will now display a victory at round 60
  • Some new profile stats have been added, Most Experienced Monkey & its XP, Insta Collection progress, & Collection Chests opened (This stat begins tracking now)
  • BUFF Center lanes widened on the intermediate map Bazaar to allow Medium placement.

Bug Fixes & General Changes[]

  • Resolved some map specific FX not speeding up their animations when in 3x speed
  • Resolved an issue that would cause pets to continue playing their SFX after being sold
  • Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions
  • Fixed login prompts which had stopped working for guest users
  • Login page should correctly load in the webview
  • A number of localization issues resolved
  • Improved tutorial to feel less clunky
  • Resolved some collision on Flooded Valley
  • Snap of Your Fingers achievement correctly works again for players with Double Cash
  • The corner of some random Heli can no longer be spotted in the corner of Chutes
  • Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save
  • Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes
  • Restarting apopalypse will no longer pause the game
  • Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not
  • Added some instruction for how to unlock locked maps
  • Minor UI fixes and optimizations in a few places
  • Some general minor cleaning up of UI in challenge creation
  • Changing hero skin right before a co-op game should no longer cause a desync
Monkey Sub
  • NERF 2xx Advanced Intel no longer gains camo detection from Lvl 1 Etienne or Dartling
  • 3xx & 4xx Subs have had some optimizations to unnecessary code
  • 4xx Sub correctly layers assets onto regrow Bloons again
  • 5xx Sub inconsistencies resolved with how buffs were applying
Monkey Ace
  • No longer locks in place after enabling wingmonkey and then disabling knowledge
Mortar Monkey
  • xx4 Shattering Shells removing fortification should now reflect the children Bloons losing their fortification as well towards the damage counter
Wizard Monkey
  • BUFF 110 Fireball now correctly ignores blockers with Guided Magic
  • BUFF Necromancer no longer depletes grave from current round before previous
Alchemist
  • 3xx Berserker Brew no longer closes open UI panels when buffing selected tower
Monkey Village
  • NERF x1x Regrow Blocker has had some inconsistencies fixed
Engineer
  • BUFF 5xx Paragon Sentry "can always sell" property on sentries has been fixed to work in challenges as well
Dartling Gunner
  • NERF Can no longer shoot over walls when locked on top of them
  • Change Lock Targeting Reticle now scales in size to reflect accuracy changes
  • NERF 4xx Plasma Accelerator no longer creates Plasma Pools when beams are obstructed but would be crossing streams if they were not
Striker Jones
  • Is no longer so terrified of MOAB Class Bloons that he is occasionally rendered speechless by the mere sight of them
Obyn Greenfoot
  • Track items should once again always be retained when loading saves
Ezili
  • Lvl 11 description updated to reflect interaction with Necromancers
Pat Fusty
  • Visual effects should all work correctly again while Pat is placed in water
  • Resolved a crash caused by chinooking Pat under specific circumstances
Knowledge
  • Backroom Deals knowledge once again works

Balance Changes[]

Dart Monkey
While we're happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we've added a beefy impact to each individual target hit, and we've tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce.
~ Ninja Kiwi
  • BUFF Juggernaut damage increased (1 → 2)
  • NERF Juggernaut pierce reduced (100 → 50)
  • BUFF Sharp Shooter attack rate increased (0.85s → 0.75s)
  • NERF Sharp Shooter damage reduced (6 → 5)
  • Change Crossbow Master is completely unaffected by these changes. Despite NK stating that all Tier 5 Dart Monkeys are not affected by this change, only the Crossbow Master damage is unchanged. Ultra-Juggernaut's small secondary Juggernaut balls are not affected by this change, and Ultra-Juggernaut's ultra-juggernaut balls are not affected by the pierce decrease.
  • BUFF [undocumented] Ultra-Juggernaut base damage increased (4 → 5)
Boomerang Monkey
Small price adjustment to push when you get this tower a little closer to when it's useful.
~ Ninja Kiwi
  • BUFF Glaive Lord costs less ($40,000 → $35,000)
Bomb Shooter
Small nerf to the regular-Bloon power of MOAB Mauler's domination.
~ Ninja Kiwi
  • NERF MOAB Mauler deals less extra damage to Ceramics (+4 → +3). Does not affect MOAB Assassin or above.
Tack Shooter
With pierce and range on the base Tack Zone so high that increases weren't noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.
~ Ninja Kiwi
  • BUFF The Tack Zone damage increased (1 → 2)
  • NERF The Tack Zone base range decreased (46 → 30)
  • NERF The Tack Zone pierce decreased (9 → 4). Does not affect 0-2-5.
  • NERF 0-1-5 The Tack Zone range decreased (50 → 34)
  • NERF 0-2-5 The Tack Zone range decreased (54 → 50)
Ice Monkey
Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made.
~ Ninja Kiwi
  • BUFF Embrittlement costs less ($3000 → $2200)
  • BUFF Arctic Wind costs less ($3200 → $2900)
  • BUFF Cryo Cannon costs less ($2000 → $1750)
  • BUFF Snowstorm ability cooldown decreased (60s → 30s)
  • NERF [undocumented] Absolute Zero ability now has an initial cooldown of 50% the original cooldown
Glue Gunner
Adjustments to top-path upgrades to make each step more noticeable. Very small nerf to the slow amount on MOAB Glue as it has for a long time held a dominating spot in MOAB support, but this same amount has been returned to the previous value at Tier 4. We are still looking at future improvements here, including reworking the priority tree of glue stacks.
~ Ninja Kiwi
  • BUFF Bloon Dissolver price reduced ($2700 → $2600)
  • BUFF Bloon Liquifier pierce increased (1 → 2).
  • NERF MOAB Glue slow amount on MOABs reduced (0.625x → 0.75x). Remains at 0.625x for Relentless Glue.
Sniper Monkey
Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well.
~ Ninja Kiwi
  • BUFF Cripple MOAB now deals +20 damage to MOAB-class
  • BUFF Supply Drop's shrapnel pierce increased (3 → 6)
Monkey Sub
As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath.
~ Ninja Kiwi
  • NERF 4-0-0 Bloontonium Reactor pierce decreased (70 → 50)
  • NERF 4-1-0 Bloontonium Reactor pierce decreased (84 → 70)
  • BUFF 4-2-0 Bloontonium Reactor pierce increased (84 → 100)
  • NERF [undocumented] 5-1-0 and 5-2-0 Energizer has less pierce (1200 → 1020 for 5-1-0, 1200 → 1050 for 5-2-0)
Monkey Ace
Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design.
~ Ninja Kiwi
  • BUFF Monkey Ace dart projectile size increased (2 → 3)
  • BUFF Monkey Ace attack cooldown reduced (2.1s → 1.68s)
  • NERF Rapid Fire attack rate buff decreased (0.6x → 0.75x)
    • Change Spectre and Flying Fortress attack speed bonus from Rapid Fire remains the same.
  • BUFF Exploding Pineapple base attack cooldown decreased (3s → 2s)
  • BUFF 1-1-0 Exploding Pineapple cooldown decreased (1.8s → 1.5s)
  • BUFF Spectre darts now have a very slight seeking effect on the dart projectiles. Also affects Flying Fortress.
  • BUFF Flying Fortress price decreased ($105,000 → $100,000)
Heli Pilot
Further small buff to Comanche as prior balancing has not felt sufficient.
~ Ninja Kiwi
  • BUFF Comanche Defense reinforcements duration increased (12s → 15s)
Dartling Gunner
As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We're happy enough with its time in the wild to make some first impression changes here which we hope you'll continue to enjoy.
~ Ninja Kiwi
  • BUFF Plasma Accelerator can now apply Laser Shock with the beam as well as focal point
  • BUFF [undocumented] Plasma Accelerator's beam now applies +10 MOAB-class damage too
  • BUFF Ray of Doom price reduced ($110,000 → $95,000)
  • BUFF 1-4-0 Rocket storm ability spread reduction increased (-30% → -60%)
  • BUFF M.A.D price reduced ($65k → 60k)
  • BUFF Buckshot price reduced ($4000 → $3800)
  • BUFF Buckshot projectiles now knock back non-MOAB-class bloons by a small amount on hit, similar to Super Monkey's Knockback but sends hit bloons ~33% backwards
Wizard Monkey
Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we've decided to start off buffing it based on its own merits in general gameplay. We've also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved.
~ Ninja Kiwi
  • BUFF Wizard Lord Phoenix price decreased ($60,000 → $54,000)
  • BUFF Dragon's Breath's Fireball radius increased (10 → 14)
  • BUFF Dragon's Breath's Fireball damage increased (1 → 3)
  • BUFF Wizard Lord Phoenix's Fireball damage increased (1 → 9)
  • BUFF Wizard Lord Phoenix's Dragon's Breath damage increased (1 → 2)
  • BUFF Prince of Darkness pops retained in graveyard increased (2 → 3)
  • NERF Prince of Darkness grave required for damage stacks increased (200 → 300)
Alchemist
Lead to Gold hasn't been a competitive 3rd tier outside of special game modes and challenges, so we've added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly 'convert' a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well.
~ Ninja Kiwi
  • BUFF Lead to Gold now deals +9 damage to Leads and visible DDTs
Druid
The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn't see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the 'extra' pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
~ Ninja Kiwi
  • BUFF Ball Lighting price decreased ($6000 → $5500)
  • BUFF Superstorm's superstorm pierce consumptions is now decreased for all MOAB-class bloons:
    • MOAB: 20 → 5
    • BFB: 50 → 20
    • ZOMG: 200 → 50
    • DDT: 50 → 10
Banana Farm
Monkey Bank is just too stonks even without Benjamin. This nerf shouldn't hurt it too much, but will make it snowball a little bit slower and balance with the other paths better.
~ Ninja Kiwi
  • NERF Monkey Bank price increased ($3300 → $3500)
Spike Factory
Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
~ Ninja Kiwi
  • NERF Base Spike Factory cost increased ($800 → $1000)
  • BUFF Faster Production cost decreased ($700 → $600)
  • BUFF Even Faster Production cost decreased ($900 → $800)
  • BUFF Spike Factory base attack rate increased (2.2s → 1.75s)
  • NERF Spike Factory attack speed bonus decreased (0.6x → 0.8x, or +66% → +25%), for less attack speed (1.32s → 1.4s)
  • BUFF Spike Factory attack speed bonus increased (0.75x → 0.70x, or +33% → +42%), for more attack speed (0.99s → 0.98s)
  • BUFF Carpet of Spikes price reduced ($42,000 → $40,000)
  • BUFF [undocumented] Base Super Mines attack speed increased (4.4s → 3.5s)
  • NERF [undocumented] 5-1-0 Super Mines attack speed decreased (2.64s → 2.8s)
  • BUFF [undocumented] 5-2-0 Super Mines attack speed increased (1.98s → 1.96s)
  • NERF [undocumented] 0-1-5 Perma-Spike attack speed decreased (3.6s → 4.8s)
  • NERF [undocumented] 0-2-5 Perma-Spike attack speed decreased (2.7s → 3.36s)
  • Note: Perma-Spike's base attack speed remained the same, which meant the attack speed crosspaths were nerfed.
Monkey Village
Call to Arms didn't last enough in some critical situations where it could have made the difference, so this duration has been increased slightly.
~ Ninja Kiwi
  • BUFF Call To Arms duration increased (10s → 12s). Does not affect Homeland Defense.
Engineer Monkey
Sentry Expert has underperformed for a while, so we're adding solid crosspathing buffs to all Sentries. We've added a pierce & speed boost to Overclock's base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster.
~ Ninja Kiwi
  • BUFF Deconstruction now grants all spawned Sentries with +1 damage to MOAB-class and +1 damage to Fortified
  • BUFF 4-0-1 Sentry expert now increases sentry pierce by roughly 25% instead of +1
    • 4-0-1 Crushing Sentry pierce increased (22 → 28)
    • 4-0-1 Bomb Sentry pierce increased (30 → 38)
    • 4-0-1 Cold Sentry pierce increased (15 → 19)
  • BUFF Overclock's main attack's projecitle speed increased (375 → 750)
  • BUFF Overclock's main attack's pierce increased (3 → 15)
  • BUFF Ultraboost's main attack's pierce increased (3 → 30)
  • BUFF Ultraboost ability cooldown reduced (45s → 35s)
  • BUFF [undocumented] Ultraboost ability initial cooldown reduced (15s → 5s).
  • BUFF Base Bloon Trap rate increased (20s → 15s)
  • BUFF 2-0-4 Bloon Trap rate bonus increased (0.8x → 0.6x, or +25% → +66%)
Gwendolin
The last Gwendolin change didn't come through as well as intended for a number of reasons, so while keeping true to the intention behind this change it has been improved across the board to properly buff this again
~ Ninja Kiwi
  • BUFF Natural Heat It Up should trigger roughly +50% more at all levels
    • Level 4's Heat It Up ability triggers after 40 shots instead of 60. Therefore, cooldown is now 20 seconds instead of 30 seconds, +50% faster rate.
    • Level 12's Heat It Up ability triggers after 48 shots instead of 70. Therefore, cooldown is now 19.2 seconds instead of 28 seconds, +45.83% faster rate.
    • Level 15's Heat It Up ability triggers after 64 shots instead of 90. Therefore, cooldown is now 19.2 seconds instead of 27 seconds, +40.63% faster rate.
    • Level 18's Heat It Up ability triggers after 70 shots instead of 110. Therefore, cooldown is now 10.5 seconds instead of 16.5 seconds, +57.14% faster rate.
Adora
Ball of Light's power before level 20 has been improved to scale through the mid game better
~ Ninja Kiwi
  • BUFF Level 10-14 Ball of Light damage increased compared to Adora's base damage (+1 to +2)
  • BUFF 15-19 Ball of Light damage increased compared to Adora's base damage (+1 to +3)
  • Change Lv20 Ball of Light remains at +18 compared to Adora's base damage (20)
Etienne
Etienne's main power through mid-to-endgame intentionally comes from his UCAV, however it still overperforms and needs to be pulled back a bit.
~ Ninja Kiwi
  • NERF Level 10-14 UCAV duration reduced (20s → 18s)
  • NERF Level 15+ UCAV duration reduced (25s → 20s).
Some Known Issues
  • 'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability
  • Tower UI may break if too many actions are taken during garbage collection
  • Save integrity of any current Odyssey progress may have issues updating if not already completed

Gallery[]

Videos[]

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