All Sticky Bomb fixes from v22 & v22.1 have been reverted as these just caused too many problems
Due to this, Benjamin's Syphon Funding & Mortar Shattering Shells now work again
Version 22.1[]
041 Dartling's Rocket Storm ability now correctly targets with you
052 Dartling's Rocket Storm ability now correctly gains pierce from crosspath
Dartling Gunner stats can now be made public if you have named monkeys
Resolved an issue where Casual and Expert sorting of the challenge browser was being applied backwards
Challenge browser will no longer show 0 / 100% for completion rate unless truly no one / everyone who has attempted has completed the challenge
Behind the scenes changes to improve Challenge Browser sorting
Some optimizations to the Challenge Browser
xx4 Ninja Sticky Bomb has had an issue resolved where it would not deal damage in some cases
Achievement: Snap of your Fingers once again works, note that this currently ignores Double Cash, if you have Double Cash you will have to complete with ¼ of starting cash remaining
Resolved a crash that could occur at loading step 3 when opening the game
Resolved a crash that could occur when hitting enter on a text box in sandbox with no number entered
Resolved a crash that could occur when restarting a co-op game
Resolved Hero Swapping not correctly working in co-op lobbies
Monkey Sub xx1 animation states should no longer fall out of sync
Resolved an issue with applying modified regrow rate in challenge editor
Dartling Gunner! After a long time in design and development, we are delighted to present the BTD6 version of this multipurpose beast tower!
BTD5 and Battles players will notice a few key differences in the BTD6 version, most importantly not being able to detect camo without middle path and pushing Depleted Bloontonium style popping power into the second path 3rd tier
Swivel speed added to all Dartlings, which was important for co-op sync
Locking rotation added as a targeting option to the base tower for ease of use (and a related monkey knowledge ability that allows you to panic unlock all Dartlings - see Emergency Unlock)
Variety of range and placement strengths and weaknesses across all 3 paths, with attention to crosspathing variety and tier 5 specialization
How do you get access to Dartling? Check the gift box on the main menu - it'll tell you how many pops you need to unlock it and start blasting Bloons!
Emergency Unlock (Dartling Knowledge; note this can't be 'tech-botted')
Cross the Streams (Dartling Knowledge)
Gorgon Storm (Dartling Knowledge)
Grand Prix Spree
First Last Line of Defense
Monkeys Together Strong
Flanking Maneuvers
Ambidextrous 'Rangs changed to Recurring 'Rangs, and all Boomerang Monkeys have now become Ambidextrous by default; if you had Ambidextrous 'Rangs already, it will switch automatically to Recurring 'Rangs
Challenge Browser with Win %, Ratings, and Favorites
New browser-system to allow for easier searching of player-made challenges
Many changes made to the storage and setup of custom player-made challenges
Player-made challenges now record a soft clear-rate percentage
Player-made challenges can be added to Favorites and will now allow others to 'Like' a challenge after an attempt
Browser-system will support a few different methods of sorting through challenges; Trending, Newest, Most Liked, Casual & Expert as well
Additional browsing based on your interactions: Favorites, Your Challenges, Played Challenges, and Saved Games (up to 10)
Game & UI: Music Track - Jingle Bloons, Iceberg Pontoon, Monkey Ace Avatar, Dartling Gunner Avatar
Limited Time only: Fusty the Snowman - Penguin Pet, Presents Upgrade Fx, Candy Cane 'Rangs, Monkey Village - Elf Pet, Red Nose MOAB-Class decal, Santa Hats Bloon Decal, Retro Techbot, Bauble Mine, Happy Holidays emote, Ninja Avatar, Patch Avatar
Noteworthy Changes / Additions[]
Hero Skin Bundles have been added to the game. Now that quite a few heroes have a lot of alternate cosmetics, we've bundled some of these into new IAP store items for any players that want to fast track their unlocks
Updated achievements system to consume less memory, this will mean that external-platform achievement may now not reflect until returning to menu or collecting the achievement
Odysseys now support tower path restrictions for more variety in Crew setups
Bug Fixes & General Changes[]
Updated placement circle color to have a more frame-perfect display of when a tower can be placed, and when it cannot. Previously there was a frame-difference on the color updating which could be noticed on slower devices
Resolve some issues with displayed game over stats when loading saved games
Link to these detailed update notes from the in-game top-level notes has been updated
Heroes with Placement Animation trophy store items will now play animations on upgrades as well
Resolved an issue where the search feature under achievements section lost functionality when using it after collecting rewards from a completed achievement
Empty 'named monkeys' bar will now link to the trophy store if the item is not purchased
Resolved an issue with a certain achievement tracking easy wins even though restricted to medium and hard only
Resolved a number of stats that were not counting correctly in co-op
Resolved an inconsistency with flooding the valley on Flooded Valley
Firing Range map had 'bounceable blocker' support added for path 1 dart monkey bouncetasticness
Bonus Rewards during collection event correctly translated
Resolved a rare load game crash
Resolved a soft lock that could occur in co-op when levelling up with the tower upgrades menu covering the screen
Resolved a crash that could occur when a save conflict appeared while playing co-op
Reloading a save on Workshop should no longer occasionally double up on increasing price of the reverse motor
Trophy Store, Top Hats item icon has been updated
Bloon Skins should no longer be removed in co-op when removing camo/regrow from the target
Ice Monkey
xx4 Icicles now correctly inherits the radius of xx3 instead of shrinking
Monkey Sub
Resolved some issues with xx5 Sub Commander not always correctly buffing the damage of x5x Pre-emptive Strike
Monkey Ace
x5x Tsar Bomba resolved an issue with crosspath stacking (always 40 seconds, not -5s per crosspath)
Heli Pilot
x4x Support Chinook now records Cash Earned separately from pops
Mortar Monkey
x4x Artillery Battery issues resolved with ejection point
x4x Artillery Battery issues resolved with crosspath application
x5x Pop and Awe active ability now lasts between rounds
Wizard Monkey
x2x Wall of Fire should no longer occasionally 'be eaten' by nearby walls if the tower is placed next to a blocker
x5x Wizard Lord Phoenix correctly hits all Bloon Types with radial balls
Super Monkey
xx3 Dark Knight resolved an issue with placement when Darkshifting
Ninja Monkey
xx4 Sticky Bomb should now detonate correctly even when other bloon mutations (like glue) are applied to the same target
Druid
x4x Jungle's Bounty now records Cash Earned separately from pops
x2x Heart of Oak should no longer remove regrow from Bloons that it cannot damage
Monkey Village
x1x Regrow Blocker should work more reliably
Captain Churchill
Resolved some issues with Churchill aiming and spinning like he's chasing his own tail
Ezili
Swapping Ezili's skins should no longer cause her to apply the wrong DoT Fx
Pat Fusty
Resolved an issue with Pat's footprint being an incorrect size (now should be "large" size)
Adora
Adora vengeful portraits now use the correct portraits again
Desktop Version
Resolved an issue where ability hotkeys were not correctly working as multi-key-hotkeys. This should now allow you to separately have hotkeys setup for 'shift+2' and '2' set up at the same time and work without triggering each other.
Balance Changes[]
Dart Monkey
“
We're happy enough with most of Dart Monkey's bottom path, but the T4 stepping stone has always felt pretty undesirable for the price point compared to T3 so we have just increased the attack rate slightly at tier 4
”
~ Ninja Kiwi
Sharp Shooter reload time reduced from 0.95s to 0.85s. Does not affect Crossbow Master reload time.
Boomerang Monkey
“
MOAB Press still feels dominant but not wildly outpacing other options so a small price increase has been made
”
~ Ninja Kiwi
MOAB Press price increased from $2000 to $2200
Bomb Shooter
“
Some low tier Bomb pierce has been shifted further up into the 2xx Heavy Bombs upgrade to effectively nerf 130 Mauler meta in price, but the price of these upgrades and MOAB Damage of T4 Maulers have both been buffed to benefit other variations of bomb better. Bloon Impact's price was increased as it didn't need to benefit from this buff, and a buff was made to 502's Bloon Impact's frags to alter this underused crosspath.
”
~ Ninja Kiwi
0-0-0 base pierce reduced from 18 to 14
Bigger Bombs pierce bonus reduced from 10 to 6, for only 20 base pierce instead of 28
Bigger Bombs price reduced from $400 to $350
Heavy Bombs now increases pierce by a further +10, for an overall pierce of 30 instead of 28.
Heavy Bombs price reduced from $800 to $650
Bloon Impact price increased from $3200 to $3600
MOAB Assassin MOAB damage bonus increased from 25 to 30
5-0-2 Bloon Crush frag damage increased from 3 → 12
5-0-2 Bloon Crush frag pierce increased from 2 → 3
Tack Shooter
“
Ring of Fire doesn't perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we've lowered the price to remain a viable choice.
”
~ Ninja Kiwi
Ring of Fire price reduced from $4500 to $3500
Glue Gunner
“
Glue Strike currently allows for 240 crosspath to hit MOABs with 042 being more Ceramic focused but losing the Glue Soak from top path hurts against lower layers, so we've increased the base amount of layers glued by Strike & Storm so that it won't expire on non-MOABs so quickly. Additional changes are a follow up reduction to The Bloon Solver's price and a small increase to MOAB Glue's price due to dominance in conjunction with MOAB Press.
”
~ Ninja Kiwi
The Bloon Solver price reduced from $24000 to $22000
0-4-x Glue Strike ability layers glued increased from 3 to 6
0-5-x Glue Storm ability layers glued increased from 3 to 9
MOAB Glue price increased from $3200 to $3400
Sniper Monkey
“
Trading off rate of fire for shrapnel crosspath doesn't work well for Maim MOAB as it's all about being a stall tower, so instead of focusing on a damage increase here the shrapnel will now apply the benefits of the sniper's stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel.
”
~ Ninja Kiwi
4-2-0 Maim MOAB shrapnel fragments now also benefit from stun
5-2-0 Cripple MOAB shrapnel fragments now also benefit from stun and debuff
Bouncing Bullet's shrapnel pierce increased from 2 to 3
Monkey Sub
“
Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself.
”
~ Ninja Kiwi
0-3-0 Ballistic Missile missile reload time reduced from 1.5s to 1.3s. Also carries over crosspaths with Path 3. Does not affect Pre-Emptive Strike. left at 0.5s.
0-3-1: 1.3125s → 1.1375s
0-3-2: 0.984375s → 0.853125s
Monkey Buccaneer
“
Most of the early Buccaneer's strength comes from grapes, so to make it a little easier to start we've moved some cost from the base tower into Grape Shot. On that same note, we've piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics.
”
~ Ninja Kiwi
Buccaneer base cost reduced from $550 to $500
Grape Shot price increased from $500 to $550
Pirate Lord grapes now deal more damage (1 → 5)
Pirate Lord grapes now deal +5 Ceramic damage on top of the new damage buff
Monkey Ace
“
While Pineapples are never the star of the show, the amount of pierce they have is completely unnecessary for their usage window and has only led to balance problems for Bombing Run, specifically in races. This high amount of pierce has been more evenly spread through higher tiers & crosspath. Flying Fortress has also been reduced in price because, while achievable, it doesn't match well with freeplay progress.
”
~ Ninja Kiwi
Base Exploding Pineapple bomb pierce decreased (40 → 20)
Pierce nerfs for Exploding Pineapple also apply to Bomber Ace. Ground Zero pierce remains at current pierce value of 40.
0-4-1 Ground Zero pierce increased from 40 to 52
Flying Fortress price reduced from $120,000 to $105,000
Heli Pilot
“
A little more buffing of underused crosspath
”
~ Ninja Kiwi
0-1-3 MOAB Shove now pushes blimps further
MOAB speed: -0.33 → -0.44
BFB speed: 0 → -0.11
ZOMG speed: 0.33 → 0.22
Mortar Monkey
“
We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar's release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5.
”
~ Ninja Kiwi
Base random projectile deviation for the Mortar Monkey decreased from 30 back to 18
Pop and Awe ceramic damage bonus increased from 3 to 12
Pop and Awe Lead damage bonus increased from 1 to 4
Pop and Awe Fortified damage bonus increased from 1 to 4
Pop and Awe MOAB damage bonus increased from 1 to 4
Wizard Monkey
“
Some changes have been made to wall of fire to improve race balance in particular
”
~ Ninja Kiwi
Wall of Fire attack begins on cooldown when the upgrade is purchase
Wall of Fire now saves the time remaining on its attack cooldown, rather than always immediately spawning upon starting a round from a game save.
Wall of Fire attack projectiles are removed when the tower is sold
Super Monkey
“
The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we've capped the spawn rate of these mini avatars. Additionally middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, and Tech Terror not keeping up with other towers that perform a similar role.
”
~ Ninja Kiwi
Sun Temple, True Sun God, and Vengeful True Sun God mini avatar spawn rate is no longer increased by attack rate buffs
Robo Monkey price reduced from $9000 to $7000
Tech Terror ability cooldown reduced from 60s to 45s. Also affects The Anti-Bloon.
Alchemist
“
While the middle path T5 gets some use, T4 Transforming Tonic does not perform well for the low pierce amount so pierce has been increased.
”
~ Ninja Kiwi
Transforming Tonic transformed monster pierce increased from 4 to 6. Also affects Total Transformation main Alchemist.
Druid
“
Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
”
~ Ninja Kiwi
Superstorm's Storm now spawns Ball Lightnings in a 180 degree arc in front of it every second until the storm expires
Spike Factory
“
We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn't enough to make the path competitive and increasing this number further wouldn't have much of an impact since most earlier rounds aren't long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced, ceramic bonus increased on 4xx, and a new bonus added to 5xx. We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies.
”
~ Ninja Kiwi
Base projectile lifespan reduced from 70 to 50s
Long Reach lifespan remains at 100s
Bigger Stacks price increased from 600 to 800
White Hot Spikes price reduced from 800 to 600
Spiked Mines ceramic damage increased from 3 to 6
Super Mines each spike of each mine now triggers a smaller explosion
Radius 20
Pierce 10
Damage 10
042 Spike Storm targets only active paths (e.g. on Bloody Puddles)
Carpet of Spikes save cooldown of passive ability when saving
Monkey Village
“
Call to Arms has never had enough uptime for the small amount of space that it benefits.
”
~ Ninja Kiwi
Call to Arms ability cooldown reduced from 60 to 45s. Also affects Homeland Defense.
Engineer
“
Bloon Trap can now be used more effectively
”
~ Ninja Kiwi
If all of an Engineer's stockpiled Bloon Traps are used up, Bloon Trap now has a cooldown of 20s instead of only capping at one new trap per round. Bloon Trap cooldown now starts upon once it spawns rather than once it is collected. Does not affect the existing 2.8s cooldown while refreshing a trap.
Note: Bloon Trap is still limited to 1 at a time per Engineer
2-0-4 Faster Engineering reduces the bonus Bloon Trap cooldown from 20s -> 16s. Does not affect the existing 2.8s cooldown per trap.
XXXL Trap will cooldown at 1/6th of the rate of the standard Bloon Trap.
XXXL Trap cooldown is now increased from 2.8s to 3.33s
Note: Bloon Trap's minimum deploy time of 2.8s will override 205 Trap's 2.7s cooldown
Gwendolin
“
Gwendolin's Heat it Up! attack/buff has been sitting in a weird spot where it would benefit from attack speed but does not because of the cooldown which prevents it ever having full uptime. This rework makes her have a roughly similar uptime at all levels without being buffed, however she will now benefit properly with increased uptime depending on any rate modifiers applied to her. A fully juiced Gwendolin around level 15 or 18 should now be capable of achieving 100% buff uptime.
”
~ Ninja Kiwi
Heat It Up passive attack time requirement reduced (15s → 4.5s). Note that both the time requirement and shot requirement still must both be met in order to activate the Heat It Up effect.
Heat It Up shots required to trigger has been scaled up to her match her innate attack rate at all levels, and the base cooldown has also been increased. Former shot numbers was 30 shots for all levels.
Level 4's Heat It Up ability triggers after 60 shots
Level 12's Heat It Up ability triggers after 70 shots
Level 15's Heat It Up ability triggers after 90 shots
Level 18's Heat It Up ability triggers after 110 shots
Heat It Up cooldown is now increased for all levels, due to increased Heat It Up shot requirements
Level 4's Heat It Up cooldown increased from 15s to 30s
Level 12's Heat It Up cooldown increased from 12s to 28s
Level 15's Heat It Up cooldown increased from 9s to 27s
Level 18's Heat It Up cooldown increased from 4.5s to 16.5s
Ezili
“
Targeting priorities set to manual instead of hard coded to allow more possibilities & precise player control
”
~ Ninja Kiwi
Level 10 MOAB Hex initial target will now follow Ezili's priority instead of Strong
Level 10 MOAB Hex jump target will now follow Ezili's priority instead of Close
Adora
“
Adora's level 7 ability served little purpose once she reached level 20, to solve this and also give her a small overall buff we have applied an extra bonus when sacrifice is used.
”
~ Ninja Kiwi
Level 7 for 10 seconds Blood Sacrifice now also increases radius of Adora & all Sun Avatars in radius by 10%. Also affects Sun Temple and above.
Level 7 for 10 seconds Blood Sacrifice now also increases attack speed of Adora & all Sun Avatars in radius by 10% (i.e. 0.90x attack cooldown). Also affects Sun Temple and above.
Monkey Knowledge - Ability Mastery
“
It should still be pretty crazy, but the previous state of complete 100% uptime of some level 3 buffs without any additionally applied cooldown buffs required was a little much
”
~ Ninja Kiwi
Amount of reduced cooldown for hero level 3 ability reduced from 40% -> 30%