Etienne controls an army of drones to take out the Bloons from above & behind cover, watch out for his abilities which supercharge his drones temporarily & unleash a barrage of Bloon doom from above
New Advanced Map, Mesa
New Admiral Brickell Skin, Dread Pirate Brickell
Expanded Odyssey Events system[]
Extreme Mode added! When set to Extreme mode once your monkeys are placed they are used up! Be careful how many you use on early islands!
Do note that Heroes will always fight by your side and will not be consumed in Extreme mode.
Odysseys now display a stats summary at the end with a number of interesting details including total time taken
Finalized all the map statues for Odyssey, this now allows us to make any map available during the event. Which maps would you like to see next?
Added Clear All Monkeys / Powers options for crew selection
Added a number of new Odyssey related achievements!
Odyssey crew panels now show their category coloring
Odyssey events now offer a replay option after being completed, but note that this does not increase the rewards earned. The thinking behind this to try different builds and create personal challenges for friends and community.
New Trophy Store items[]
New Player Icons for Adora, Engineer, Brickell & Benjamin
New Hero items Obyn Ghost Wolf, Ezili Frog & Striker Jones Paradrop placement
New Bloon Modifiers Top Hats, Mo' Monkeys pop fx, Sci Fi BFB & Steampunk ZOMG
New Co-op emotes Let's Go!, OK, Crickets, & Sparkling Hearts
New Music Track Sunset - Silent Night
Key Features[]
Co-op players may now change their hero in the co-op lobby
Races will now display a popup showing how much faster/slower you are doing compared to your best time every 5 rounds
Fortification Bands have been added to skinned versions of MOABs
In-game update notes can now be viewed from the options page on the main menu
Big Changes / Additions[]
A larger overall behind the scenes change splitting up our assets and the way they load/download. This won't have too noticeable an impact on this update but in the future should allow us to have more flexibility in cutting down the size of updates.This should also help with memory, and help us find memory leaks
There were some good requests for help in something other than a Quincy start, so we have tweaked the Expert Infernal map slightly to allow for some more varied starting strategies
Prevented a crash or game quit upon the last seconds of a final round from failing to award a completion medal
Lots of changes related to the way the game saves & loads, should improve load times and load certain other things in a more natural state
Purchasing any trophy items should correctly trigger an immediate backup to the server
Instamonkeys in combinations of 110/101/011 and 220/202/022 should correctly be able to appear in their respective drop pools for all cases of randomised Tier 1 & 2 Instamonkeys
Incorrect or 'Unknown Powers' will no longer be stored in account save files. This should prevent 'infinite notifications' on the power screen when the player can never view them.
Bug Fixes & General Changes[]
Playing a new game over the top of an old save should no longer double stack the stats summary at the end
Added some effects limitation to help improve performance
Map: In The Loop now allows for collision with the trees for Juggernaut projectiles
Co-op improvements made to 'game start disconnects'
Co-op double tapping join button should no longer cause an occasional crash
Co-op improvements to 'Local Lobby' system including a refresh button on the page
Co-op: cleaned up how the game handles disconnecting and reconnecting in lobbies
Daily Challenges now have a modifier icon to display when a challenge does not allow for a round 100 Instamonkey reward to be claimed
Corrected some visual issues with the water on Adora's Temple
The tutorial should no longer count as a game played in player stats
Double tapping events menu will not load it twice anymore
Some localization formatting & translation fixes
Resolved an issue where playing custom challenges would reroll collection event bonus maps
Chromebook touchpads should function like steam touchpads now.
Behind the scenes components cleanup to MOAB-class assets & damage states
Performance improvements for all cash-related modifiers applied to Bloons
Resolved a number of height issues related to redeploying towers
Receiving a conflict popup while another menu is open in game should no longer cause the game to lock up
All hero placement related animations & voice lines should work correctly now even if the hero starts above level 1
Resolved an issue causing some models on the main menu to t-pose occasionally
Race specific
Exiting from viewing a player profile from a leaderboard should no longer throw you down the list
Viewing a Profile created on a future version will no longer cause a crash
Race timer should now immediately stop when the last Bloon is popped
Races once again correctly display your own rank
Display of the race leaderboard will update less frequently for players with scores outside of the top 100
Dart Monkey
Master Double Cross no longer allows you to use 1 Crossbow Master in Daily Challenges where this tower is prohibited
Ice Monkey
000 Base Ice Monkey attack hitbox should allow it to hit Bloons from below the track now
4xx Embrittlement description updated to mention camo & property removal
Monkey Sub
2xx Sub portrait has been corrected to fit the model better
x5x Pre-Emptive Strike description reworded as the effect is very different to 'MOAB Assassin'
Monkey Buccaneer
5xx Carrier Flagship should no longer inflate summary screen stats when save is loaded
Monkey Ace
Should no longer cause a crash on Geared when map is turning
x4x Ground Zero description updated to include base Bombs being upgraded
Heli Pilot
Should no longer cause a crash on Geared when map is turning
Resolved a crash related to 2 chinook helis targeting the same tower
Co-op no longer allows towers to be upgraded while redeploying
Mortar Monkey
5xx The Biggest One description updated as it deals much more damage now
x5x Artillery Battery description updated as 'triple pain' doesn't describe 4x attack speed very well
Wizard Monkey
x4x Phoenix summons should no longer be consumed when moving off an ice platform
xx5 Prince of Darkness should no longer display buff icon when placing towers that cannot receive its buff
Super Monkey
5xx Resolved a number of art issues on gained temple powers
Alchemist
3xx Lower tier brews should no longer cancel out higher tiers from upgrading the tower's buff when they target the same tower at the same time
Druid
xx3 Druid of Wrath description updated to "attacking Bloons" not "popping"
xx4 Poplust description updated to mention 'pierce' not just attack speed
Banana Farm
xx2 Banana Salvage now gives the correct amount of cash
Monkey Village
xx4 Monkey City description updated to include increased cash production in radius
xx5 Monkeyopolis no longer takes buffs from Alchemist
Engineer
5xx Sentry Paragon should no longer cause a secondary explosion when manually sold
xx4 Bloontrap, resolved collection sometimes displaying less cash than it should
Striker Jones
Fixed Co-op icon emote for Octojones
Obyn Greenfoot
Resolved an issue where reloading with level 20 Obyn reduced Wall of Trees to level 10
Resolved an issue with reloading a CHIMPS save file giving the wrong cash value from Wall of Trees
Benjamin
Resolved a sequence of cash multipliers with Syphon Funding that could cause Bloons to give negative cash upon pop
Admiral Brickell
Resolved an issue where reloading with level 20 Brickell reduced Mega Mine to level 10
Energising Totem
Some UI issues cleaned up
Balance Changes[]
Dart Monkey
“
Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult's rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut
Crossbow projectile speed increased from 300 → 360
Sharp Shooter projectile speed increased from 300 → 400. Crossbow Master remains at 450 speed
Spike-o-pult can now damage frozen Bloons. Type changed Sharp → Shatter
Spike-o-pult rate increased from 1.25s → 1.15s. Does not affect Juggernaut.
Bomb Shooter
“
We're really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay.
”
~ Ninja Kiwi
3xx Really Big Bombs damage increased 2 → 3. Does not affect Bloon Impact.
x3x MOAB Mauler Ceramic bonus reduced from +5 → +4
x4x MOAB Assassin MOAB bonus increased from +18 → +25
x5x MOAB Eliminator MOAB bonus increased from +79 → +99
Tack Shooter
“
Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
”
~ Ninja Kiwi
4-0-1 Ring of Fire & Inferno Ring no longer gain +10 pierce
4-0-2 Ring of Fire & Inferno Ring no longer gain +10 pierce
4-1-0 Ring of Fire & Inferno Ring now increase total pierce by +10
4-2-0 Ring of Fire & Inferno Ring now increase total pierce by +10
4-0-2 Ring of Fire now increases base damage from 3 → 4
5-0-2 Inferno Ring now increases base damage from 4 → 5
Glue Gunner
“
Many people seem to agree 5xx Glue is 'good', but simply outclassed (mainly by 5xx mortar at a similar price). This won't completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides).
”
~ Ninja Kiwi
Bloon Dissolver cost decreased ($3,300 → $2,700)
Bloon Liquifier cost decreased ($7,000 → $6,500
The Bloon Solver now fires 2 projectiles per attack
5-0-x The Bloon Solver total pierce per projectile reduced from 12 → 6
5-1-0 The Bloon Solver total pierce per projectile reduced from 13 → 7
5-2-0 The Bloon Solver total pierce per projectile reduced from 16 → 11
Sniper Monkey
“
This tower felt like it's [sic] strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff
”
~ Ninja Kiwi
Base Sniper Monkey fire rate increased from 2s → 1.59s
Fast Firing rate bonus reduced from +54% → +42% (0.65x → 0.70x)
Even Faster Firing rate bonus reduced from +66% → +42% (0.60x → 0.70x)
Cripple MOAB duration rates for stun/debuff increased
MOAB 6s → 7s
BFB 3s → 6s
ZOMG 1.5s → 3s
DDT 1.5s → 4s
BAD 0.25s → 0.75s
Monkey Sub
“
The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we'd like. Fortunately other paths of sub don't care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful.
”
~ Ninja Kiwi
Sub Commander pierce buff reduced from +5 → +4
Heli Pilot
“
Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly.
”
~ Ninja Kiwi
Razor Rotors rotor radius increased from 33 to 35
x-3-0 blow rate reduced from 0.125s → 0.15s
0-3-2 blow rate increased from 0.125s → 0.12s
Comanche Defense duration increased 10s → 12s
Wizard Monkey
“
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
”
~ Ninja Kiwi
0-3-1 Dragon's Breath crosspath now gains +2 pierce
Summon Phoenix and Wizard Lord Phoenix Ability summon states should now save between games
Shimmer price reduced from $1800 → $1700
Prince of Darkness was planned to gain more balance changes, but there was more to do than could be achieved for this update.
Super Monkey
“
We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it's performance more closely in this update. In addition to this, Dark Knight's reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight's new ability so we tried to cut out that dependency with a sizable pierce increase.
”
~ Ninja Kiwi
Robo Monkey is now able to independently set its arms to different target priorities instead of using the alternating First-Last, Close-Strong priorities.
Dark Knight base pierce increased from 3 -> 5. Does not affect Dark Champion.
Alchemist
“
Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time.
”
~ Ninja Kiwi
3-0-x Berserker Brew buff shots per brew reduced from 30 → 25
3-2-0 Berserker Brew buff shots per brew increased from 25 → 35
4-0-x Stronger Stimulant buff shots per brew reduced from 50 → 40. 4-2-0 remains at 50.
3-2-0 Berserker Brew duration increased from 5s → 6s
3-2-0 Berserker Brew re-application cooldown reduced from 5s → 4s
4-2-0 Stronger Stimulant duration increased from 12s → 13s
4-2-0 Stronger Stimulant re-application cooldown reduced from 5s → 4s
Spike Factory
“
Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction.
”
~ Ninja Kiwi
Ninja Kiwi listed the Carpet of Spikes buff as a bug fix, but because of how significant it was to gameplay, it is now listed in "balance changes" instead.
Super Mines price reduced from $175,000 → $162,500
Carpet of Spikes now correctly gains +2 damage to all, not just +1
Engineer
“
Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
”
~ Ninja Kiwi
1-1-0 Larger Service Area now applies 1/5th the range (+4) to any sentries produced
1-0-1 Oversize Nails allows sentries produced by this tower to pop frozen Bloons
1-0-1 Oversize Nails now increases sentry pierce by +1
Faster Engineering sentry deployment rate increased further from 7s → 6s
Sentry Expert base range of all sentries increased from 45 → 50
Sentry Paragon explosion radius now scales with sentry radius
Engineer Overclock ability active buff state will now be included in save files
Ultraboost will now apply 'perma' stacks upon ability activation rather than expiration
Admiral Brickell
“
While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update.