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Version 14.3[]
See this Reddit link.
Bug Fixes[]
- Fixed a crash for some players viewing collection event
- Fixed in-game descriptions not displaying on the upgrade menu
- Fixed Tower Keeper, Inflated & Survivor Achievements
- Achievements should all correctly track while playing Daily Challenges but not in Advanced Challenges
Version 14.0[]
See Reddit link.
Awesome New Features[]
- Powerful new Hero, Adora the High Priestess!
- New Hero Skin for the holidays, a boomer classic - Fusty the Snowman
- Winter Park (Beginner difficulty) - Take a stroll on this cozy, cool map!
- Adora's Temple (Intermediate difficulty) - This adorable new map will reveal secrets you never thought possible.
Key Features[]
- Christmas theme returns with a Collection Event. The collection event will be starting on the 20th.
- Lots of brand new Achievements
Systems Changes & Performance[]
- Complete refactor and optimization of all UI Systems
- Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability
- Additional performance improvements assets, rendering, and packing
- Updated save system (please report any save game issues to support)
- Updated widescreen display handling (please report any device display issues with screenshots and device info to support)
Bug Fixes & General Changes[]
- Insta Monkeys should no longer come only in 032 and 042 variations
- Insta Monkeys button on the powers screen changed location
- Fixed translations on the Bloody Puddles map
- Reduced upper footprint size of the Truck on Bloody Puddles
- Resolved an issue with the ability bar sometimes not working
- The powers menu has been changed to toggle on/off on widescreen devices
- Restarting a save game with a different hero to your current selected hero will no longer lock any hero from being placed
- Resolved many issues related to using the 'restart' option, including for races, daily challenge & freeplay
- Sent money in co-op should now round off decimal places
- Resolved a crash in co-op with players leaving in the lobby
- Co-op non-host desync when backgrounding the app has been resolved
- Co-op 'separate game' desync has been resolved
- Co-op 'Guests' will now be given names
- Co-op 'Thanos Snap' bug has had a lot of preventative work done, but we'd appreciate any reports if user still find their towers randomly deleted in co-op.
- Co-op using a cash drop before everyone has loaded in will no longer desync
- Placing Insta Monkeys should correctly play all sounds & animations again
- Resolved a rare crash when double tapping the Events Monkey
- Resolved an issue with high speed buffs causing abilities to trigger many times
- Temple's will no longer 'de-place' your hero
- Tech Bots will now warn the player if there is no valid target
- When tapping a tower or selecting a tower icon in-game, a "click" sound plays.
- Monkey Sub
- 3xx and higher Monkey Subs can now be overclocked by Engineers
- Placing a Sub Commander within range of a Village will no longer cause the Sub Admiral Monkey Knowledge to fail
- Monkey Ace
- xx3 Neva-Miss Targeting Global Range tracking no longer stutters unreasonably
- Heli Pilot
- xx4 Heli's Comanche now correctly gain camo detection from Monkey Villages
- Mortar Monkey
- Mortars should no longer display line of sight as they can ignore all blockers
- Wizard Monkey
- 4xx Wizard's description has been updated
- x4x Wizard's Phoenix can no longer be targeted for overclock without doing anything
- Super Monkey
- Sun Temple's 'Mini Avatar' names have been fixed
- 3xx Sun Avatar no longer ignores blockers on High Finance
- Captain Churchill
- Churchill's level 10 MOAB Barrage should now always correctly deal its full damage
- Desktop Version
- ESC will no longer open the options menu if a tower is mid-placement, instead the placement will cancel and ESC will need to be pressed once more to pause.
- We are aware there is a texture issue with the 010 Bomb Shooter on Steam, we will have a fix for this later but did not want to delay the release
Balance Changes[]
- Dart Monkey
- 5xx Ultra-Juggernaut projectiles can hit the same targets multiple times
- Super Monkey
- There Can Be Only One hidden effect to no longer grants +50 damage to mini avatars
- There Can Be Only One hidden effect now increases the damage of sub-powers by 3x
- Blade burst stage 1 damage increased from 1 to 15
- Blade burst stage 1 pierce reduced from 100 to 10
- Blade burst stage 2 damage increased from 2 to 25
- Blade burst stage 2 pierce reduced from 100 to 20
- Golden Glaives pierce reduced from 100 to 50 at all levels
- Golden Glaives stage 1 damage increased from 2 to 10
- Golden Glaives stage 2 damage increased from 2 to 20
- Golden Glaives stage 3 damage increased from 3 to 30
- Homing MOAB Missile pierce reduced from 100 to 50 at all levels
- Homing MOAB Missile damage increased from 50 to 75
- Golden Spectre planes attack rate reduced from 0.04 to 0.15 at all levels
- Golden Spectre dart pierce reduced from 50 to 10
- Golden Spectre bomb pierce reduced from 100 to 30
- Golden Spectre stage 1 dart damage increased from 2 to 10
- Golden Spectre stage 2 dart damage increased from 3 to 15
- Golden Spectre stage 1 bomb damage increased from 2 to 6
- Golden Spectre stage 2 bomb damage increased from 3 to 10
- Arcane Blasts stage 1 damage increased from 1 to 20
- Arcane Blasts stage 2 damage increased from 2 to 30
- Arcane Blasts stage 3 damage increased from 4 to 35
- Sun Temple Mini Avatar damage from 1 to 4
- Spike Factory
- xx2 Directed Spikes changed to "Smart Spikes". At the start of every new round the Spike Factory will gain 4x attack rate for 2.5 seconds
- Engineer
- 4xx Sentry Expert Energy Sentry damage increased from 1 to 2
- 4xx Sentry Expert Bomb Sentry damage increased from 1 to 2
- 4xx Sentry Expert Bomb Sentry attack rate increased from 1.5 to 1.4
- 4xx Sentry Expert Spiked Ball attack rate increased from 1.25 to 1
- 5xx Sentry Paragon explosion damage increased from 70 to 85
- 5xx Sentry Paragon manually sold sentries will now explode with no animation delay
- x4x Overclock attack speed buff reduced from +100% to +66.7% (farms remain 100, incorrectly states that it is only reduced to 80%)
- x5x Ultraboost permanent boost reduced to +6.67% for a maximum of +66.7% (again, incorrectly states that it is reduced to 8% for a maximum effect of 80%)
- Gwendolin
- Level 17 Heat it Up will now give an additional +1 damage to Lead Bloons
- Striker Jones
- Level 5 and 9 upgrades swapped, allowing obtaining Black Bloon vulnerability earlier on
- Level 19 now also completely nullifies Black Bloon Immunity, including for DDTs
- Obyn Greenfoot
- Nature's Ward totem slowdown amount is half on all MOAB-Class Bloons
Gallery[]
Videos[]
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