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Version 12.1[]

See also this Reddit link.

Bug Fixes[]

  • Resolved a crash which could occur for remaining players after another was removed from in co-op games
  • Resolved a memory leak that would occur upon the creation of any tower while also having an 'alternate' skin equipped for your hero. This should fix lag issues regarding hero skins.
  • Resolved a possible crash on the main menu updating from version 10.0 to version 12.0
  • Resolved a crash when placing an insta-monkey in a co-op daily challenge then returning to menu
  • NERF Fixed an issue with multiple hero placement
  • Tower upgrades UI now correctly loops back to Dart Monkey after Engineer
  • BUFF Dart Monkey xx5 damage increased by 1 to match xx4's increase

Engineer Fixes[]

  • Resolved an issue where selling an engineer after having it place a Bloontrap would cause random objects to be deleted from the game scene
  • Resolved an issue that would cause an instant game crash if any other tower was destroyed/sold during the same frame engineer's Overclock was applied
  • Gwendolin's Heat it Up should no longer cause crashes when used with sentries crosspathed with Bloontrap
  • NERF Resolved an issue where 000 engineers could gain the x2x engineer buff
  • NERF Engineer's Bloontrap no longer grants camo detection or lead poppage to sentries
  • NERF Engineer Monkey Knowledge prerequisites have been fixed (i.e. now also requires the MK quantity prerequisites: at least 3 Support MK to unlock Vigilant Sentries and 8 Support MK for Bigger Traps)
  • Change Larger Service Area now increases the Sentry deploy range as well

Map Issues[]

  • Fixed an unusual node issue on Spillway that would block range in incorrect ways
  • Fixed wave effects on Peninsula as well as the main menu
  • Layering fixed for many 'road items' on the Spillway track
  • Resolved some tower placement issues on Cargo
  • Achievements and Knowledge
  • Resolved some issues with loading save games with Monkey Knowledge applied
  • Monkey Knowledge, Military Conscription should now correctly be given to only one player in the co-op daily challenge and not cause a desync
  • Some achievements should no longer count progress in the challenge editor

Desktop version[]

  • Pressing TAB to change mortar targeting should no longer cause crashes under some circumstances
  • Pressing ESC will no longer break the game simulation in some cases from the tower upgrades menu

Version 12.0[]

See also this Reddit link.

Key Features[]

  • New Engineer Monkey
  • Informative Co-op emotes - be social or share tactics
  • Dedicated tower buff icons when placing or selecting towers
  • Developer inspired Ezili Skin - Smudge Catt
  • Excellent new maps Spillway (Advanced) & Workshop (Expert)
  • New co-op challenges.
  • More Achievements added

Emote Notes[]

  • Safe and casual way to be social and cooperative, with an emphasis on terms and icons that can indicate what you intend to do or what you would like your team to do
  • Many are self explanatory but noting the thinking behind some of them
    • Slow = warning that something wicked this way comes, usually with a shift from fast forward to normal speed or to let others know slowing towers are needed
    • Piggybank icon = player is saving up for something or others should save
    • Cash Generators icon = player is planning to farm or suggesting others should
    • Ability icon = player will use an ability, or all players should be ready with abilities
    • Hero icon = intent to place hero, suggestion to place heroes, or use ability (especially when used back to back with Ability Icon emote)
  • Use them however makes sense of course, come up with fun uses. Ninja Kiwi suggests feedback on other family friendly emotes that could be implemented in-game
  • If any player ever annoys the main player with emotes, the main player may use the mute (speaker icon) next to their player number.

Bug Fixes and General Changes[]

  • NERF Monkey Money first time completion reward balance. The first time completion MM bonus will no longer apply separately for both Single Player and Co-op. Now it will only apply for the very first time regardless of Play Mode.
  • More victory callouts in co-op and reworked requirements for callouts
  • BUFF Many road items will now save, including: Obyn & Ezili's Totems, Heli Positions, Heli's Marine, Temple's Mini Avatar & Engineer's Sentries will be included in this list. Permaspike spikes are also included, but not Long Life Spikes or Deadly Spikes.
  • Change Sending Cash amounts below $100 in co-op will now "Send All" instead
  • Resolved an issue where helis could redeploy into invalid locations sometimes
  • NERF Sub-towers spawned by other towers should no longer double-up on buffs applied to the main tower.
  • Map Art updated for cargo on selection screen
  • Resolved some co-op resync issues
  • Resolved some issues with projectile height on some maps
  • BUFF Round 100 achievements will work in co-op now
  • Resolved a co-op crash that could occur occasionally when sending money on round 1
  • Cargo MOAB-lane now functions correctly in races
  • MOAB Mines now count towards your MOABs-popped in Co-op
  • BUFF Techbot, Farmer & Totem will no longer be sacrificed to Temples
  • Code and asset optimization to lower memory, especially for lower spec devices
Boomerang Monkey
  • BUFF x52 Red Hot Rangs now correctly increases damage
Ice Monkey
  • Change xx4 Ice Monkey Icicles now count towards pops counter correctly
  • BUFF xx5 Icicle Impale can now pop leads while buffed by Acidic Mixture Dip
Monkey Buccaneer
  • 025 Trade Empire no longer uses a flaming grape projectile for the main dart
  • xx5 Resolved some funky stuff going on in co-op games that was confusing
  • NERF Aircraft Carrier and Carrier Flagship ace darts no longer stack buffs.
Monkey Ace
  • Flight paths should no longer double up
Heli Pilot
  • x5x Redeploy crash issue with arctic wind has been resolved
  • Redeploy can no longer move Sun Temples in some cases
  • NERF It is no longer possible to stack towers on top of the Carrier Flagship via the sell-rebuy Flagship exploit.
  • NERF It is no longer possible to place "floating" land towers on water via selling Arctic Wind while Chinook picks up the land tower that would land towards the Arctic Wind platform.
Wizard Monkey
  • NERF Fireball can no longer hit Camo Bloons without Monkey Sense
Super Monkey
  • 5xx Temple persistent desync issues resolved in co-op
Alchemist
  • NERF 2xx Acidic Mixture Dip no longer allows signal flare mortars to remove camo from DDTs
  • NERF x3x Alchemist's explosion can no longer hit camo bloons
Banana Farm
  • 1/0/2 Banana Farm Increased Production and Banana Salvage 3D art corrected
Spike Factory
  • x5x Carpet of Spikes passive storm no longer counts as an 'ability cast' for co-op summary.
Quincy
  • BUFF Quincy's Storm of Arrows now actually hits more as it levels up, rather than less hits of higher damage.
Obyn Greenfoot
  • NERF Obyn's level 11 Nature's Clarity no longer applies range to all tower types
  • BUFF Multiple Obyn's in co-op can now all use Wall of Trees
Captain Churchill
  • Selling Churchill during his MOAB Barrage will no longer crash the game
Ezili
  • Change Splash will now correctly land on the target at all times instead of sometimes centering on Ezili herself
Pat Fusty
  • Rallying Roar works correctly at level 14
Other
  • Buffed tower range should dynamically update while the tower is selected
  • A visual issue where the "Restart" option in co-op didn't show MK Dart Monkey as 'free' has been resolved
  • Resolved an issue that could cause your ability bar to not appear when placing heroes

Balance Changes[]

Dart Monkey
  • BUFF Spike o Pult's ball now bounces the same as juggernaut
  • BUFF Sharpshooter damage increased from 5 to 6
  • NERF Super Monkey Fan Club no longer stacks with Total Transformation
  • NERF PMFC max count reduced from 40 to 20
  • BUFF PMFC damage per shot of the plasma monkeys increased by 1
  • BUFF Crossbow Master attack speed bonus increased to 75%
  • BUFF Crossbow Master crit rate increased from every 6-10 shots to every 4-8 shots
Boomerang Monkey
  • BUFF Turbo Charge ability speed multiplier increased from x5 to x7 while charged
  • BUFF Perma Charge also gains this bonus
  • BUFF Perma Charge base damage increased from 2 to 4
  • BUFF MOAB Press special MOAB attack will now crosspath. Also affects MOAB Domination.
Bomb Shooter
  • BUFF Missile Launcher increases attack speed by 15%. Also affects subsequent upgrades.
  • NERF Recursive Cluster price increased from $2400 to $2800
  • BUFF MOAB Mauler gains damage bonus to ceramic +5
Tack Shooter
  • BUFF Inferno Ring lava bomb cooldown reduced 7s -> 4s
  • BUFF Overdrive attack speed bonus increased (2x --> 3x). Also affects The Tack Zone.
Ice Monkey
  • BUFF Arctic Wind cost reduced from $5k to $3.2k
  • NERF Snowstorm cost increased from 1800 to $3k
Sniper Monkey
  • BUFF Maim MOAB price reduced from $7k to $5k
  • BUFF Deadly precision damage increased from 18 to 20
  • BUFF Deadly precision gains an extra +15 damage to ceramics
Monkey Sub
  • BUFF Energizer price reduced from $40k to $32k
  • NERF xx2 Airburst darts pierce of each burst projectile reduced from 3 to 2
  • NERF x4x First Strike Capability ability damage reduced from 16700 to 10000. Also affects Pre-Emptive Strike.
Monkey Buccaneer
  • BUFF Aircraft Carrier price reduced from $9000 to $7500
Mortar Monkey
  • BUFF Artillery Battery speed buff improved from 3x to 4x
  • BUFF Pop and Awe damage per second during ability increased from 10 to 20
  • BUFF Pop and Awe cost reduced ($33k --> $30k)
  • NERF The Biggest One bonus ceramic damage decreased from +20 to +10
Wizard Monkey
  • BUFF Summon Phoenix ability damage increased from 2 to 3
  • BUFF Summon Phoenix projectile speed increased from 200 to 300
Super Monkey
  • BUFF The Anti-Bloon damage increased from 4 to 5
  • BUFF The Anti-Bloon ability damage increased from 3000 to 3500
  • NERF Knockback effect on lead, fort and ceramic reduced from -100% to -60%. xx3 Dark Knight restores full knockback against these types (-100%)
Ninja Monkey
  • NERF Caltrops attack rate reduced by 50%
  • BUFF Caltrops pierce increased by 100%
Druid
  • Change x5x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
Banana Farm
  • NERF x3x Bank bonus cash produced per round reduced from $160 to $150. Also affects IMF Loan and Monkey-Nomics.
Spike Factory
  • BUFF Spiked Mines explosion damage increased from 5 to 10
  • BUFF Super Mines explosion damage increased from 350 to 1000
  • NERF Perma-Spike duration decreased from 350s-> 300s
  • NERF Perma-Spike price increased from 25k to 30k
  • NERF Perma Spike max rounds reduced from 4 -> 3
Obyn Greenfoot
  • BUFF Obyn's totems now have 0 footprint and will not interfere with placement of towers near them
Other

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