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Version 12.1[]
See also this Reddit link.
Bug Fixes[]
- Resolved a crash which could occur for remaining players after another was removed from in co-op games
- Resolved a memory leak that would occur upon the creation of any tower while also having an 'alternate' skin equipped for your hero. This should fix lag issues regarding hero skins.
- Resolved a possible crash on the main menu updating from version 10.0 to version 12.0
- Resolved a crash when placing an insta-monkey in a co-op daily challenge then returning to menu
Fixed an issue with multiple hero placement
- Tower upgrades UI now correctly loops back to Dart Monkey after Engineer
Dart Monkey xx5 damage increased by 1 to match xx4's increase
Engineer Fixes[]
- Resolved an issue where selling an engineer after having it place a Bloontrap would cause random objects to be deleted from the game scene
- Resolved an issue that would cause an instant game crash if any other tower was destroyed/sold during the same frame engineer's Overclock was applied
- Gwendolin's Heat it Up should no longer cause crashes when used with sentries crosspathed with Bloontrap
Resolved an issue where 000 engineers could gain the x2x engineer buff
Engineer's Bloontrap no longer grants camo detection or lead poppage to sentries
Engineer Monkey Knowledge prerequisites have been fixed (i.e. now also requires the MK quantity prerequisites: at least 3 Support MK to unlock Vigilant Sentries and 8 Support MK for Bigger Traps)
Larger Service Area now increases the Sentry deploy range as well
Map Issues[]
- Fixed an unusual node issue on Spillway that would block range in incorrect ways
- Fixed wave effects on Peninsula as well as the main menu
- Layering fixed for many 'road items' on the Spillway track
- Resolved some tower placement issues on Cargo
- Achievements and Knowledge
- Resolved some issues with loading save games with Monkey Knowledge applied
- Monkey Knowledge, Military Conscription should now correctly be given to only one player in the co-op daily challenge and not cause a desync
- Some achievements should no longer count progress in the challenge editor
Desktop version[]
- Pressing TAB to change mortar targeting should no longer cause crashes under some circumstances
- Pressing ESC will no longer break the game simulation in some cases from the tower upgrades menu
Version 12.0[]
See also this Reddit link.
Key Features[]
- New Engineer Monkey
- Informative Co-op emotes - be social or share tactics
- Dedicated tower buff icons when placing or selecting towers
- Developer inspired Ezili Skin - Smudge Catt
- Excellent new maps Spillway (Advanced) & Workshop (Expert)
- New co-op challenges.
- Co-op challenges will replace the Daily Challenge twice per week.
- More Achievements added
Emote Notes[]
- Safe and casual way to be social and cooperative, with an emphasis on terms and icons that can indicate what you intend to do or what you would like your team to do
- Many are self explanatory but noting the thinking behind some of them
- Slow = warning that something wicked this way comes, usually with a shift from fast forward to normal speed or to let others know slowing towers are needed
- Piggybank icon = player is saving up for something or others should save
- Cash Generators icon = player is planning to farm or suggesting others should
- Ability icon = player will use an ability, or all players should be ready with abilities
- Hero icon = intent to place hero, suggestion to place heroes, or use ability (especially when used back to back with Ability Icon emote)
- Use them however makes sense of course, come up with fun uses. Ninja Kiwi suggests feedback on other family friendly emotes that could be implemented in-game
- If any player ever annoys the main player with emotes, the main player may use the mute (speaker icon) next to their player number.
Bug Fixes and General Changes[]
Monkey Money first time completion reward balance. The first time completion MM bonus will no longer apply separately for both Single Player and Co-op. Now it will only apply for the very first time regardless of Play Mode.
- More victory callouts in co-op and reworked requirements for callouts
Many road items will now save, including: Obyn & Ezili's Totems, Heli Positions, Heli's Marine, Temple's Mini Avatar & Engineer's Sentries will be included in this list. Permaspike spikes are also included, but not Long Life Spikes or Deadly Spikes.
Sending Cash amounts below $100 in co-op will now "Send All" instead
- Resolved an issue where helis could redeploy into invalid locations sometimes
Sub-towers spawned by other towers should no longer double-up on buffs applied to the main tower.
- Map Art updated for cargo on selection screen
- Resolved some co-op resync issues
- Resolved some issues with projectile height on some maps
Round 100 achievements will work in co-op now
- Resolved a co-op crash that could occur occasionally when sending money on round 1
- Cargo MOAB-lane now functions correctly in races
- MOAB Mines now count towards your MOABs-popped in Co-op
Techbot, Farmer & Totem will no longer be sacrificed to Temples
- Code and asset optimization to lower memory, especially for lower spec devices
- Boomerang Monkey
x52 Red Hot Rangs now correctly increases damage
- Ice Monkey
xx4 Ice Monkey Icicles now count towards pops counter correctly
xx5 Icicle Impale can now pop leads while buffed by Acidic Mixture Dip
- Monkey Buccaneer
- 025 Trade Empire no longer uses a flaming grape projectile for the main dart
- xx5 Resolved some funky stuff going on in co-op games that was confusing
Aircraft Carrier and Carrier Flagship ace darts no longer stack buffs.
- Monkey Ace
- Flight paths should no longer double up
- Heli Pilot
- x5x Redeploy crash issue with arctic wind has been resolved
- Redeploy can no longer move Sun Temples in some cases
It is no longer possible to stack towers on top of the Carrier Flagship via the sell-rebuy Flagship exploit.
It is no longer possible to place "floating" land towers on water via selling Arctic Wind while Chinook picks up the land tower that would land towards the Arctic Wind platform.
- Wizard Monkey
Fireball can no longer hit Camo Bloons without Monkey Sense
- Super Monkey
- 5xx Temple persistent desync issues resolved in co-op
- Alchemist
2xx Acidic Mixture Dip no longer allows signal flare mortars to remove camo from DDTs
x3x Alchemist's explosion can no longer hit camo bloons
- Banana Farm
- 1/0/2 Banana Farm Increased Production and Banana Salvage 3D art corrected
- Spike Factory
- x5x Carpet of Spikes passive storm no longer counts as an 'ability cast' for co-op summary.
- Quincy
Quincy's Storm of Arrows now actually hits more as it levels up, rather than less hits of higher damage.
- Obyn Greenfoot
Obyn's level 11 Nature's Clarity no longer applies range to all tower types
Multiple Obyn's in co-op can now all use Wall of Trees
- Captain Churchill
- Selling Churchill during his MOAB Barrage will no longer crash the game
- Ezili
Splash will now correctly land on the target at all times instead of sometimes centering on Ezili herself
- Pat Fusty
- Rallying Roar works correctly at level 14
- Other
- Buffed tower range should dynamically update while the tower is selected
- A visual issue where the "Restart" option in co-op didn't show MK Dart Monkey as 'free' has been resolved
- Resolved an issue that could cause your ability bar to not appear when placing heroes
Balance Changes[]
- Dart Monkey
Spike o Pult's ball now bounces the same as juggernaut
Sharpshooter damage increased from 5 to 6
Super Monkey Fan Club no longer stacks with Total Transformation
PMFC max count reduced from 40 to 20
PMFC damage per shot of the plasma monkeys increased by 1
Crossbow Master attack speed bonus increased to 75%
Crossbow Master crit rate increased from every 6-10 shots to every 4-8 shots
- Boomerang Monkey
Turbo Charge ability speed multiplier increased from x5 to x7 while charged
Perma Charge also gains this bonus
Perma Charge base damage increased from 2 to 4
MOAB Press special MOAB attack will now crosspath. Also affects MOAB Domination.
- Bomb Shooter
Missile Launcher increases attack speed by 15%. Also affects subsequent upgrades.
Recursive Cluster price increased from $2400 to $2800
MOAB Mauler gains damage bonus to ceramic +5
- Tack Shooter
Inferno Ring lava bomb cooldown reduced 7s -> 4s
Overdrive attack speed bonus increased (2x --> 3x). Also affects The Tack Zone.
- Ice Monkey
Arctic Wind cost reduced from $5k to $3.2k
Snowstorm cost increased from 1800 to $3k
- Sniper Monkey
Maim MOAB price reduced from $7k to $5k
Deadly precision damage increased from 18 to 20
Deadly precision gains an extra +15 damage to ceramics
- Monkey Sub
Energizer price reduced from $40k to $32k
xx2 Airburst darts pierce of each burst projectile reduced from 3 to 2
x4x First Strike Capability ability damage reduced from 16700 to 10000. Also affects Pre-Emptive Strike.
- Monkey Buccaneer
Aircraft Carrier price reduced from $9000 to $7500
- Mortar Monkey
Artillery Battery speed buff improved from 3x to 4x
Pop and Awe damage per second during ability increased from 10 to 20
Pop and Awe cost reduced ($33k --> $30k)
The Biggest One bonus ceramic damage decreased from +20 to +10
- Wizard Monkey
Summon Phoenix ability damage increased from 2 to 3
Summon Phoenix projectile speed increased from 200 to 300
- Super Monkey
The Anti-Bloon damage increased from 4 to 5
The Anti-Bloon ability damage increased from 3000 to 3500
Knockback effect on lead, fort and ceramic reduced from -100% to -60%. xx3 Dark Knight restores full knockback against these types (-100%)
- Ninja Monkey
Caltrops attack rate reduced by 50%
Caltrops pierce increased by 100%
- Druid
x5x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
- Banana Farm
x3x Bank bonus cash produced per round reduced from $160 to $150. Also affects IMF Loan and Monkey-Nomics.
- Spike Factory
Spiked Mines explosion damage increased from 5 to 10
Super Mines explosion damage increased from 350 to 1000
Perma-Spike duration decreased from 350s-> 300s
Perma-Spike price increased from 25k to 30k
Perma Spike max rounds reduced from 4 -> 3
- Obyn Greenfoot
Obyn's totems now have 0 footprint and will not interfere with placement of towers near them
- Other
All temporary towers (including Engineer Monkey sentries) and totems now have 0 footprint.
All subtowers (i.e. Engineer Monkey Sentries, Special Poperations' Marine, Comanche Defense's temporary mini-comanches, Comanche Commander's permanent mini-comanches, Sun Temple's and True Sun God's mini Sun Avatars) no longer accept Alchemist buffs. Monkey Village buffs are still accepted.
Gallery[]
Videos[]
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