Races have had a small rework which now adds a 0.2s delay between sending rounds. Multiple button presses will still queue up and release the rounds after this delay.
Freeplay difficulty scaling and bloon groupings have had a massive rework to be considerably more difficult. Only Rounds 101+ are affected.
2 new options added to the challenge editor to spawn all Bloons & MOAB Children as 'All Camo' and/or 'All Regrow'
Towers should no longer 'move slightly' when you raise your finger, which would cause them to show valid placement while in a spot they couldn't actually be placed
Daily Chest rewards have been reworked to be overall a little more rewarding and varied
Positioning towers has been improved. Towers will stay closer to the cursor/finger location to provide a more precise and smooth experience.
General performance improvements.
Co-Op Specific Balance Changes[]
The BTD6 app will synchronize Co-Op Mode gaming progress every so often, particularly for 4-Player Mode. In some cases, the game may intentionally paused and/or refreshed every so often, in order to synchronize the Co-Op server.
Multiple Heroes may be placed, but XP Points are divided among each player's Hero.
Each player can have their own tier 5s so no one gets locked out from their build choice by another player
Eco is split fairly so progression is moderated.
Private matches allow any platform to play with any other platform on the same version.
Quick game matchmaker does try to create games between similar platform performance metrics first.
Track relative positions were shifted slightly on some maps for co-op play: Pat's Pond, Underground & End of the Road.
Double Cash is not enabled in co-op currently - this is part technical and part fairness/fun. It is currently labelled single player only. Ninja Kiwi will be watching the community closely on their feedback in regards to Double Cash in Co-Op.
Co-Op Races and Co-Op Challenges are planned but these are not in this first release. They will plan to add those two later on.
Bug Fixes and General Changes[]
Added 'Half-touch' functionality. When the UI is open for a selected tower, tap and hold on the base of the tower to hide the UI and fully display any targets and or range it has. This functions for all towers but mainly applies to Mortar Targets, Advanced Intel Subs, Snipers & Heli Patrol Points as you will be able to see their targeting option.
Game input system was substantially revised. Mortar set target and Heli set patrol points now start with defaults and can be set from there. Tower portraits now need to be double tapped to get upgrade details (can't single tap if already selected).
'Line of Sight' has been removed as an enable/disable from the options menu.
Resolved an issue with blowback/distraction effects which could cause bloons to become untargetable.
Resolved some maps still displaying an Easter theme after the event's end.
Resolved an issue where Half Cash Mode only applied until round 80.
Canceling the placement of Insta Monkeys will now function correctly.
Resolved some lag issues with Races when sending lots of rounds together.
Fixed some issues with blocking and removable objects on Rake, Peninsula, Tree Stump & Off The Coast.
Fixed an issue causing sub-towers to not have their names translated.
Fixed some sandbox options not being translated.
Dragging a tower off the top of the screen should no longer sometimes cause it to jump to the center of the screen.
Fixed an issue with Big Bloons mode sometimes causing towers to become enlarged.
Fit Farmers knowledge now correctly applies again without needing to reload your save game.
Profile saves containing any invalid Insta-Monkeys should now remove them rather than becoming corrupted.
Dart Monkey
Placing any Dart Monkey insta will no longer consume your free dart monkeys
Ice Monkey
Resolved some issues with Ice Platforms produced by x4x Ice Monkeys. Specifically, the Ice-Chinook unintentional selling strategy is currently bugged.
Ice Monkey should correctly freeze bloons again when buffed by Pat Fusty's Rallying Roar
Sniper Monkey
4xx Maim MOAB no longer applies stun art to BADs
Monkey Sub
2xx Advanced Intel no longer waits until the center pixel of blimps comes into radius before attacking
Monkey Buccaneer
025 Buccaneer grapes now correctly use the fiery asset
Heli Pilot
x4x Resolved a crash with support chinook redeploy
Wizard Monkey
x4x Wizard's Phoenix should no longer stop attacking when villages are placed within its radius
xx4 Necromancer has had some performance improvements
Super Monkey
Quickly upgrading to a temple should no longer skip the warning prompt
Monkey Temple & range boost should now function correctly with Monkey Villages
Ninja Monkey
Ninjas should no longer be able to occasionally shoot with an infinite range in specific setups
Bloon Sabotage no longer (unintentionally) slows BADs
Alchemist
Acidic Mixture Dip correctly applies +1 damage to Ceramics & MOABs again
Permabrew will correctly apply bonus damage from Acidic Mixture Dip and both Brew & Dip buffs should save and load correctly
xx5 Bloon Master Alchemist should again remove Camo & Regen properties from converted targets
Druid
Heart of Vengeance save issues have been resolved
Banana Farm
Central Market's bonus to Merchantmen Buccaneer should no longer be inconsistent when also using Trade Empire
Monkey Village
Resolved an issue with placing multiple Villages nearby each other that could cancel out the Jungle Drums bonus with certain crosspaths
Monkeyopolis can no longer be given so little investment that it does not ever produce any cash
Gwendolin
Gwendolin will again play an animation when activating her level 10 Firestorm
Obyn Greenfoot
Resolved multiple game crashes related to Obyn's Totems & Wall of Trees
Captain Churchill
Churchills MOAB Barrage correctly counts damage again after level 11 and onwards
Benjamin
Benjamin's Biohack will no longer apply to Benjamin, Techbot or Energizing Totem
When popping a bloon affected by Trojan a cash amount will display
Desktop Version[]
Hitting enter on some screens with 'Go' pop-ups will now progress to the next screen
Resolved some issues with holding down a tower hotkey to place multiple copies of it
Heli Pilots should no longer cause save files to not load sometimes
Road item powers now work correctly in Click & Drop mode
Click & Drop mode should no longer open the upgrades menu sometimes when attempting to place the same tower multiple times
Hotkeys work in any placement mode and the message warning they do not is removed
Relocating the Mortar Monkey's recticle is now smooth, allowing it to follow the cursor while moving the "Set Target" button is pressed (or if activated by the "Set Target" hotkey, usually Tab ↹)
Balance Changes[]
Bomb Shooter
Bomb Blitz passive ability now has an initial cooldown that starts once purchased.
Super Maelstrom ability duration increased (6s --> 9s)
Sniper Monkey
Night Vision Goggles and subsequent upgrades now gives the sniper a damage bonus to any Camo Bloons it hits (+0 -> +2). Only affects main bullet.
Elite Defender now grants a speed boost equal to the % of the track that the bloons have covered. E.g. If the bloons are half way through the map Elite Defender will grant 50% attack speed. If the bloons are three quarters through the map, Elite Defender will grans 75% attack speed. (It retains its bonus when lives are lost).
Elite Defender passive ability now has an initial cooldown that starts once purchased.
Heli Pilot
Lock in Place and Patrol Points will no longer immediately ask player to pick locations. Swapping out those target modes will remember the last targetting until changed again.
Mortar Monkey
The Biggest One bonus damage to ceramics and higher reduced (+40 -> +20)
The Biggest One larger shockwave radius now deals extra damage to ceramics (+0 -> +20)
Pop and Awe ability damage increased (2 -> 10)
Blooncineration can now remove camo from DDTs without knowledge being required
Blooncineration now can remove fortified from DDTs.
x5x Wizard Lord Phoenix has a basic phoenix active whenever ability is down
xx4 Necromancer costs less ($3500 --> $2800)
xx5 Prince of Darkness now gives +1 damage to all undead bloons spawned from any Necromancer
xx5 Prince of Darkness now gives +50% duration to undead bloons spawned from any Necromancer
xx5 Prince of Darkness range increased (40 --> 80)
Ninja Monkey
x3x Shinobi Tactics buff now also applies to pierce as well (Up to a 160% max increase or 20 Shinobi Tactics)
Alchemist
x5x Total Transformation will no longer allow the transformed Monster Monkeys to stack with other buffs (Mainly removes the combo with Plasma Monkey Fan Club)
Banana Farm
Banana Central now has 4x the strength of a normal Banana Research Facility ($1200 without Valuable Bananas, $1500 with Valuable Bananas)
Spike Factory
Super Mines attack cooldown decreased by 20%
Spike Storm ability now (correctly) has +1 MOAB-class damage from an earlier MOAB-SHREDR blimp damage buff
Monkey Village
xx5 Monkeyopolis will now produce a maximum of 10 crates per round, and each of these crates will produce a scaling amount of cash based on the farms consumed
Quincy
Quincy's base projectile speed increased (320 -> 420)
Quincy's level 7 Exploding Arrow's now continue to pierce and ricochet after the initial explosion